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Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Posted by GM ArkrimFor group 0
Lyn
Magus 3,939, 207 posts
Elf Magus
The Order
Wed 18 Apr 2018
at 06:51
  • msg #174

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Hey, I'm taking anything I can at the moment lol

I didn't subtract damage, but if Boa decides I need to, it leaves Jenny at 296.

Jayce the Tamer
Summoner 5,655, 622 posts
Human Summoner
Wed 18 Apr 2018
at 07:00
  • msg #175

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

In reply to Lyn (msg # 174):

Cool, cool. We'll wait for the adjudicator and then I'll take my turn.
This message was last edited by the player at 08:25, Wed 18 Apr 2018.
Jayce the Tamer
Summoner 5,655, 623 posts
Human Summoner
Wed 18 Apr 2018
at 09:01
  • msg #176

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

 ABCDEFGHIJ 
1WA4SA3   +5EEEE1
2DA5A1A2  +3+5EEEE2
3   +3  EEEE3
4  +3  +5EEEE4
5 +3   +5    5
6+6+5+5+5+5JJJ  6
7OOOO JJJ  7
8OOOO JJJ  8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3
+3


ROUND: 7 (31)
POSITION: B1+2 to B1
 ACTIONS: Cast spell(standard), hold charge(free), Fly up to B1+3(move), deliver charge to A2(free), Fall (free), Cast spell Quickly(swift)

 HP: 275/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell  7/17hours; 2nd Spell  7/170; Summon Monster 9 6/170; 3rd spell 6/170 minutes; Summon monster 9 6/170; Summon Monster 9 6/170; Summon Monster 9 6/170; 4th Spell 5/170 minutes; Summon monster 9 5/170; 5th spell 3/170; Immune to dragon's fear indefinite; 6th spell 2/17; 7th spell 1/17
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 3/7, 2nd 7/7, 3rd 6/7, 4th 6/6, 5th 1/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  -  Hover(free), Full attack(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 1/17; immune to fear


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 3/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5; panicked
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 3/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Full attack(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; frightened
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:


03:56, Today: Jayce the Tamer rolled 21,10,16,7 using 2d12,2d12,2d12,2d12 with rolls of 11,10,6,4,7,9,5,2.  Light Ray damage vs Dragon.

03:55, Today: Jayce the Tamer rolled 19,22,18,23 using d20+16,d20+16,d20+16,d20+16 with rolls of 3,6,2,7.  Angel 1,4 light ray attacks vs E Touch AC 17.

03:54, Today: Jayce the Tamer rolled 22,33,21 using d20+20,d20+20,d20+20 with rolls of 2,13,1.  angel 2,3,5 panicked to frightened DC 31.

Summary : Jayce casts a spell and holds the charge. Jayce flies upward and touches A4. Jayce falls on purpose and casts a spell quickly landing safely in B1. A1 and A4 attack E. E takes 54 damage. A2,A3,A5 take total defense action and attempt to move from Panicked to frightened. Angel 3 moves to frightened.



OOC: A minimum of 26 damage goes through from last turn to a max of 45 E is either at 242 or 261. Man you weren't kidding about this slow process. We are in fact going to win. Stop with the presencing hahaha.
Boadicea
Fighter 4,223, 1103 posts
Advanced Human Fighter
Wed 18 Apr 2018
at 11:24
  • msg #177

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Lyn is correct it does get cover from the angels and Jayce is correct as well all Angels still hit the improved AC
Jayce the Tamer
Summoner 5,655, 624 posts
Human Summoner
Wed 18 Apr 2018
at 13:16
  • msg #178

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Boa, were Angel's 4 and 5 able to attack in round 6 or just angel 1?
Josep Gavinho
Wizard 4,387, 1468 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Apr 2018
at 20:28
  • msg #179

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

He then tells the trumpet angel:
  "Hi. Cast Bless for a start. And keep your Angel buddies within your Protection aura. And don't get close to the walls." he commands in Celestial.

 He casts a spell.

 Dodo cowers ever more.

 ABCDEFGHIJ 
1WD A4S A3   +5EEEE1
2A6 A5A1 A2  +3+5EEEE2
3   +3  EEEE3
4  +3  +5EEEE4
5 +3   +5    5
6+6+5+5+5+5JJJ  6
7OOOO JJJ  7
8OOOO JJJ  8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3
+3

ROUND: 7 (32)
POSITION: A1
 ACTIONS:
 - Finish Casting SMIX (free) - in B2,+0
 - Cast Moment of Prescience

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 27; Reflex: 27; Will: 30

EFFECTS: -Spell 2 Wall of Force 7/17; Spell 3 Wall of Force 6/17; Spell 4 Greater Heroism 6/160; Foretell; Arcane Sight 4/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 6/13; 1 HP; Foretell 5/XX


MINIONS:
Do the Dodo (familiar) Position A1,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 16; Reflex: 16; Will: 21
ACTIONS: Naught
Effects: Panicked

Angel 6: Position: B2+0 to A2+2, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - Fly upwards 10ft, cast Bless
 Uses: - Bless.
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
Josep Gavinho rolled 35 using 1d20+24 with rolls of 11.  fly upwards (trumpet archon)

SUMMARY:
 Josep finishes his Summoning. Dodo cowers.
 An Angel Appears, she casts a spell (all allies benefit from Bless & Protection from Evil — note: Jabberwock is evil)
 Josep casts an other spell.
 

Jayce the Tamer
Summoner 5,655, 625 posts
Human Summoner
Thu 19 Apr 2018
at 01:57
  • msg #180

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

I just realized, the magicbane bandersnatches are affected by the frightful presences and should be shaken. And would have missed me due to -2 to hit. They only have 22 will save. Dragon has been hitting 40s. With a low 27.


Since boa retcon my summons and damage, I request they are shaken and missed me. Frightful presence house rule is 0 to 4 hd difference is shaken. 5-8 frightened, 9+ panicked.
Boadicea
Fighter 4,223, 1104 posts
Advanced Human Fighter
Thu 19 Apr 2018
at 02:31
  • msg #181

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

In reply to Jayce the Tamer (msg # 180):

LOL, nice try but VERY FIRST line reads

quote:
This special quality makes a creature’s very presence unsettling to foes.


Important word there is FOES

Jayce the Tamer
Summoner 5,655, 626 posts
Human Summoner
Thu 19 Apr 2018
at 03:16
  • msg #182

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

I think I was drunk when i posted that.
Lyn
Magus 3,939, 208 posts
Elf Magus
The Order
Fri 20 Apr 2018
at 11:00
  • msg #183

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Johnny paced the area back and forth, as Jenny finally realised there was a gap in the wall, which is where those annoying beams of light kept coming from. Reaching her tail through, she flicked, and 4 quills came roaring towards Jayce, 2 getting stuck. Joey shakes his head, stretches his body out and squeezes forward through the gap in the walls, an ear-piercing scream sent shivers running down the new Angel's spine.

 ABCDEFGHIJ 
1WDA4SA3   +5EEEE1
2A6A5A1A2  +3+5EEEE2
3   +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+6+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 

<tt>

S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3
+3

ROUND: 7 (Initiative: 27)
1. Johnny
 POSITION: A7:D10
 ACTIONS: Readied Action(Standard)


 HP: 414/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)

   GEAR: Free gear (ACP 0, Light Load)

2. Jenny
 POSITION: G1:J4
 ACTIONS: Quills(Standard)


 HP: 271/414 (0 nonlethal)
 AC: 33; FFAC: 26; Touch: 13
CMD: 57; FFCMD: 50; FFTAC: 06

EFFECTS: Aura (20ft)
   GEAR: Free gear (ACP 0, Light Load)


3. Joey
 POSITION: H5:J7
 ACTIONS: Squeeze to C5:E3(Full-Round Action), Roar(Free), Frightful Presence(Free)


 HP: 437/437 (0 nonlethal)
 AC: 34; FFAC: 30; Touch: 08
CMD: 48; FFCMD: 45; FFTAC: 08

EFFECTS: DR15/???, Spell Resistance 31, Squeezing (-4 to attack rolls and AC)

   GEAR: Free gear (ACP 0, Light Load)


DICE ROLLS:


20:55, Today: Lyn rolled 35,30,22,24 using 1d20+18,1d20+18,1d20+18,1d20+18 with rolls of 17,12,4,6.  Quill Pain vs Reflex 30.
20:54, Today: Lyn rolled 14,20,23,21,21 using 1d10+13,1d10+13,1d10+13,1d10+13,1d10+13 with rolls of 1,7,10,8,8.  A1, a2, a3, a3 crit, a4.
20:54, Today: Lyn rolled 37,34 using 1d20+26,1d20+26 with rolls of 11,8.  Crit confirm a3, a4.
20:53, Today: Lyn rolled 40,37,45,46 using 1d20+26,1d20+26,1d20+26,1d20+26 with rolls of 14,11,19,20.  Jenny Quills vs Jayce AC35.
20:43, Today: Lyn rolled 30 using 1d20+21 with rolls of 9.  Frightful Presence Joey.



   SUMMARY: Johnny readies an action, Jenny heals 10hp from Fast Healing, and attacks Jayce for 99 by reaching her tail over the wall. 2 more quills are now stuck in Jayce. 3 saves are now required to recover from Sickened.
Joey squeezes between Wall2 and Wall5. Do + Trumpet Archon are Panicked again for 23 turns. Ghaele's are now immune to presence, and have 22 turns remaining of fear status. Josep has 19 turns remaining of frightened.


OOC: Jayce has posted out of turn. I'd like to request that as a strike please
Jayce the Tamer
Summoner 5,655, 627 posts
Human Summoner
Fri 20 Apr 2018
at 12:28
  • msg #184

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

OOC: wow, you posted incorrect movement 3 times in a row, posted with brakt several times (posting in a combat you do not participate in) and I did not request fouls. Nor would i have done so. But just to be clear, I did not post out of turn. Josep forgot to update his initiative since his readied action happened after me changing his spot in line last round. He should be either low 31 or at 30.


http://www.enworld.org/forum/a...c=1&d=1280478444


Bestiary 2 cover art for pathfinder. The cover features a jabberwock. Boa please use this new information to make a well informed judgement call for moving through that space.


Also note I am either an illegal target, causing you to hit the wall, or have cover at 39. Meaning either only 3 attacks hit with no crit, or none hit. I'm on the ground. I've never heard of a rule that allows you to do what you're doing.

Grand destiny is listed under my saves for all to view. I add +4 to save when targeted so only your 35 reflex hits.

This message was last edited by the player at 13:08, Fri 20 Apr 2018.
Josep Gavinho
Wizard 4,387, 1469 posts
Human Wizard
Thaumaturgical Alliance
Sat 21 Apr 2018
at 08:52
  • msg #185

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Yep, my bad on not updating initiative.

Escape Artist:

Action

Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.


Maybe I’m reading this wrong, in which case do correct me, but if one starts squeezing through a tight space, they have a minute worth of full-round actions (ie 10 rounds) until I they emerge on the other side.
It says maybe longer, but nothing suggest it could be shorter.

In that sense all of the Jabberwok’s actions are on hold until it complete the squeezing process.
Boadicea
Fighter 4,223, 1105 posts
Advanced Human Fighter
Sat 21 Apr 2018
at 11:28
  • msg #186

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

In reply to Jayce the Tamer (msg # 184):

I wish players would stop trying to hand out fouls that is the ref's job.  Please do call things out if it doesn't look right.

Jayce does have cover


Jayce that cover art just like the hieght does not help your argument it shows the jabber as a long and thin dragon, skin and bones

In reply to Josep Gavinho (msg # 185):


Josep this was talked about a round or so ago due to the thickness of the wall it should not take 10 rounds to get threw

This message was last edited by the player at 11:29, Sat 21 Apr 2018.
Josep Gavinho
Wizard 4,387, 1470 posts
Human Wizard
Thaumaturgical Alliance
Sat 21 Apr 2018
at 18:44
  • msg #187

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

I didn’t discuss it then because it was irrelevant as the action was denied.

How is the thickness relevant? Stepping through a hole/window takes 10 rounds by RAW, the thickness of the wall is irrelevant. Unless it is a very deep wall that makes te hole more like a tunnel, in which case it would take longer.

Also I don’t understand why you would make a ruling on something that is specifically covered in the core rules (and as far as I’m aware, not challenged or modified by any errata)
Boadicea
Fighter 4,223, 1106 posts
Advanced Human Fighter
Sat 21 Apr 2018
at 19:14
  • msg #188

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

In reply to Josep Gavinho (msg # 187):

I made a ruling because I was asked my thoughts on it and the rule is a generalization and not very specific it is irrational to say it would take it the same amount of time to pass threw a plane of force as a 5ft wall of stone.

Also this is not just a window or hole which would restrict it's movement even more your walls just stop so it has the entire hieght of the room (it only needs 15') so it only has to squeeze in one direction as it is moving threw which should be taken into account.

Jayce the Tamer
Summoner 5,655, 628 posts
Human Summoner
Sat 21 Apr 2018
at 22:31
  • msg #189

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

 ABCDEFGHIJ 
1WDA4SA3+3  +5EEEE1
2A6A5A1A2+3 +3+5EEEE2
3+3+3 +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+6+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +2 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5


Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp


Wall of Force 3 and 6
+3

Wall 6 (bottom of A3 and B3. Bottom right of B3 to top right of B3. Top right of B3 to bottom right of C2. Bottom right of C2 to top right of C1) One continuous path 15ft tall: 260/260hp


ROUND: 8 (31)
POSITION: B1
 ACTIONS: Cast spell(standard), hold charge(free), Fly up to B1+3(move), deliver charge to A2(free), Fall (free), Cast spell Quickly(swift), speak to Angels(free)

 HP: 217/289 (0 nonlethal)
 AC: 35; FFAC: 22; Touch: 21
CMD: 38; FFCMD: 32; FFTAC: 14
Fort: 30; Reflex: 30; Will: 31
Grand Destiny 3/4(If save targeted Add +4 if pass save)
Perception: 32; Spellcraft: 32

EFFECTS: - 1st Spell 17hours; 2nd Spell  8/170; Summon Monster 9 7/170; 3rd spell 7/170 minutes; Summon monster 9 7/170; Summon Monster 9 7/170; Summon Monster 9 7/170; 4th Spell 1/170 minutes; Summon monster 9 6/170; 5th spell 4/170; Immune to dragon's fear indefinite; 6th spell 3/17; 7th spell 2/17; 8th spell 1/17
   GEAR: - backpack, cloak, spell component pouch,  belt pouch, dagger, sling, Amulet, Belt, boots, shirt, ring, ring, headband, stone, scroll x2, scroll x1, scroll x1, diamond x4 (ACP - 0, Load - Light),
   USES: -  SLA 6/10; Spells 1st 2/7, 2nd 7/7, 3rd 6/7, 4th 6/6, 5th 0/4, 6th 2/2
            scroll 0/2; scroll 1/1; scroll 1/1; diamond 0/4




Angel 1: Position: B2+3, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  -  Hover(free), Full attack E(full round)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; 6th spell 1/17; immune to fear


DC 23 The Planes to identify monster

Angel 2: Position: B2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Total Defense(standard)[+4 to AC,CMD, Saves]
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 4/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13 F1-F2 +5; panicked
DC 23 The Planes to identify monster




Angel 3: Position: B1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack E(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Wall of Force 4/13; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; Wall of Force 1/13; frightened
DC 23 The Planes to identify monster

Angel 4: Position: A1+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), Cast Wall of Force(standard)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear; wall of force 1/13
DC 23 The Planes to identify monster

Angel 5: Position: A2+4, HP 162/162, [AC 32, FFAC 31, TAC 20, CMD 42, FFCMD 40, FFTAC 19, Fort 32, Refl 24, Will 31]
 Actions:  - Hover(free), full attack(full)
 Uses: -
 Effects: - DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25; Incorporeal (Cannot be harmed by nonmagical attacks); Die Hard; See Invisibility; immune to fear
DC 23 The Planes to identify monster


Minion HD: 65/68


DICE ROLLS:


17:20, Today: Jayce the Tamer rolled 14,14,15,11,6,20 using 2d12,2d12,2d12,2d12,2d12,2d12 with rolls of 9,5,8,6,5,10,3,8,4,2,8,12.  Light Ray attacks 1-6 damage against E.

17:20, Today: Jayce the Tamer rolled 31,30 using d20+14,d20+14 with rolls of 17,16.  Angel 3 Shoot E.

17:19, Today: Jayce the Tamer rolled 28,33,28,22 using d20+20,d20+20,d20+20,d20+20 with rolls of 8,13,8,2.  Angel 1 and 5 shoot E.

17:18, Today: Jayce the Tamer rolled 30 using 1d20+20 with rolls of 10.  angel 2 panicked to frightened DC 31.

Summary : Jayce casts a spell and holds the charge. Jayce flies upward and touches A5. Jayce falls on purpose and casts a spell quickly landing safely in B1. A1, A3, and A5 attack E. E takes 80 damage. A2 takes total defense action and attempt to move from Panicked to frightened and misses by 1. Angel 4 heeds Jayces command and places a wall of force. Jayce, josep and dodo now are illegal targers from E.



OOC: Now I don't believe Joey can shoot Josep and I from how I placed the wall of force. Boa, when I cast wall of force with angel 1, way back when, did I lose my casting for that angel or did it just not happen and I can try again? well, I'm out of 5th level spells now. :(

Lastly, Angels are under protection of both protection from evil and Holy Aura. It says they get to roll twice against mental influence from evil creatures. Is fear from frightful presence one of those or only enchantments? Fear the spell is necromancy, mind affecting. This is ex ability and not like the spell. So if it qualifies as mental influence, go ahead and roll again for me d20+20. Or i'll roll. Which ever is easier. If it does not qualify, turn is good and done.

Boadicea
Fighter 4,223, 1107 posts
Advanced Human Fighter
Sat 21 Apr 2018
at 23:16
  • msg #190

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

In reply to Jayce the Tamer (msg # 189):

Wall is not a valid shape, I will allow you to either choose to either have it fail to cast so you can recast or choose one plane to keep.

Yes the pressence is mind effecting

Jayce the Tamer
Summoner 5,655, 629 posts
Human Summoner
Sat 21 Apr 2018
at 23:51
  • msg #191

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Why is it not valid? It doesn't say ot.must be a straight line. It is continuous and unbroken.

C1 to C3, or c1 c2 if that's what you meant. Either way Joey can't shoot and neither can E.

Failed retry roll for will save.
This message was last edited by the player at 23:55, Sat 21 Apr 2018.
Boadicea
Fighter 4,223, 1108 posts
Advanced Human Fighter
Sun 22 Apr 2018
at 00:09
  • msg #192

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

In reply to Jayce the Tamer (msg # 191):

key word in spell is PLANE, no need to spell it out any more

quote:
plane
[plān]
NOUN
a flat surface on which a straight line joining any two points on it would wholly lie.
"the horizontal plane"
synonyms: flat surface ยท 


so you want to keep the
quote:
Bottom right of C2 to top right of C1

This message was last edited by the player at 00:12, Sun 22 Apr 2018.
Jayce the Tamer
Summoner 5,655, 630 posts
Human Summoner
Sun 22 Apr 2018
at 00:18
  • msg #193

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

In reply to Boadicea (msg # 192):

Yup
Josep Gavinho
Wizard 4,387, 1471 posts
Human Wizard
Thaumaturgical Alliance
Sun 22 Apr 2018
at 19:34
  • msg #194

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

ooc: from what I understand of Boadicea's ruling (the presence is mind effecting) Magic Circle vs Evil protects from Frightful Presence. I'm posting on that assumption, do correct me if I'm wrong.

Josep confers briefly with the Angel. She casts a healing spell on Jayce.
Josep readies an action.
Dodo moves.


 ABCDEFGHIJ 
1W A4S A3+3  +5EEEE1
2A6 A5D A1A2+3 +3+5EEEE2
3+3+3 +3J EEEE3
4  +3JJ+5EEEE4
5 +3JJJ+5    5
6+5+5+5+5+5     6
7OOOO      7
8OOOO      8
9OOOO      9
10OOOO      10
 ABCDEFGHIJ 



S = Jayce (Summoner)
W = Josep (Wizard)
J = Joey
O = Johnny
E = Jenny
A1 = Angel 1  +3 Elevation
A2 = Angel 2  +4 Elevation
A3 = Angel 3  +4 Elevation
A4 = Angel 4  +4 Elevation
A5 = Angel 5  +4 Elevation
A6 = Angel 6  +1 Elevation

Wall of Force 2(A6-E6)
+5

Wall of Force 4(F1-F2) and 5(F4-F5)
+5

Wall 4 (F1-F2): 260/260hp
Wall 5 (F4-F5): 238/260hp

Wall of Force 3 and 6
+3

Wall 6 (bottom of A3 and B3. Bottom right of B3 to top right of B3. Top right of B3 to bottom right of C2. Bottom right of C2 to top right of C1) One continuous path 15ft tall: 260/260hp

<tt>
ROUND: 8 (30)
POSITION: A1
 ACTIONS:
 - Prescience (15)
 - Ready Action

 HP: 208/208 (0 nonlethal)
 AC: 17; FFAC: 11; Touch: 17
CMD: 39; FFCMD: 34; FFTAC: 11
Fort: 33; Reflex: 33; Will: 36

EFFECTS: -Spell 2 Wall of Force 8/17; Spell 3 Wall of Force 7/17; Spell 4 Greater Heroism 7/160; Foretell; Arcane Sight 5/XX
; Moment of Prescience; Protection from Evil, Bless

   GEAR: - Ring, Rod, Boots, Cloak, Headband, Belt, Hat, Diamond x3, Ioun Stone, Talisman x3, Spellbook, Backpack, belt pouch, dagger, sling, component pouch (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 3/X, 6th 1/X, 7th 2/X, scroll 2/2; diamond 2/3, Prescience 7/13; 1 HP; Foretell 6/XX


MINIONS:
Do the Dodo (familiar) Position B2,+0  HP: 56/56 (0 nonlethal)
 AC: 20; FFAC: 18; Touch: 12; CMD: 30; FFCMD: 28; FFTAC: 11; Fort: 20; Reflex: 20; Will: 25
ACTIONS: moves to B2
Effects: Protection from Evil, Bless

Angel 6: Position: A2+2 to A2+1, HP 175/175, [AC 27, FFAC 24, TAC 13, CMD 32, FFCMD 29, Fort 27, Refl 20, Will 25]
 Actions:  - Fly down 5ft, cast Cure Serious Wounds on Jayce
 Uses: - Bless, Cure Serious Wounds,
 Effects: - +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 25 ; Magic Circle vs Evil & Bless for all allies

DICE ROLLS:
Josep Gavinho rolled 15 using 1d20 with rolls of 15.  prescience roll.
Josep Gavinho rolled 44 using 1d20+24 with rolls of 20.  Trumpet Archon Fly Check .
Josep Gavinho rolled 33 using 3d8+14 with rolls of 7,6,6.  Trumpet Archon Cure Serious Wounds on Jayce.

SUMMARY:
 Josep readies an action. Dodo moves.
 The Angel casts Cure Serious Wounds on Jayce, +33hp
 

Boadicea
Fighter 4,223, 1109 posts
Advanced Human Fighter
Tue 24 Apr 2018
at 11:15
  • msg #195

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

Just FYI Lyn it's your turn
Lyn
Magus 3,939, 209 posts
Elf Magus
The Order
Tue 24 Apr 2018
at 12:16
  • msg #196

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

PM
Boadicea
Fighter 4,223, 1110 posts
Advanced Human Fighter
Tue 24 Apr 2018
at 12:48
  • msg #197

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

In reply to Lyn (msg # 196):
Jayce the Tamer
Summoner 5,655, 632 posts
Human Summoner
Tue 24 Apr 2018
at 19:34
  • msg #198

Re: Monster Hunt #19: Jayce & Josep vs. Lyn's (???)

48 hour
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