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17:05, 24th April 2024 (GMT+0)

Duel #224: Latro vs. Brakt.

Posted by GM ArkrimFor group 0
Latro Dectus
Antipaladin 3,623, 1612 posts
Drow N. Antipaladin
Shadow's Caress
Sat 7 Apr 2018
at 12:07
  • msg #35

Re: Duel #224: Latro vs. Brakt

Question, does the hammer fly back into Brakt's hands after he throws it? Or does it collide with the barrier and drop to the ground like a normal hammer should?

Either way Brakt, make sure that hammer of your's is dealing damage as a hammer of it's normal size now as it returned to normal size as soon as it left your possession. Also make sure you're taking the appropriate penalties for wielding a hammer not of your appropriate current size. (Which is only a -2 so not that big of a deal.)

Ankou
Druid 3,987, 632 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Sat 7 Apr 2018
at 14:10
  • msg #36

Re: Duel #224: Latro vs. Brakt

Damage for the past round is irrelevant.
Will keep an eye on it for future rounds.

As far as Latro can tell, the hammer bounced back, fell to the ground in R10, and is still there.
Latro Dectus
Antipaladin 3,623, 1613 posts
Drow N. Antipaladin
Shadow's Caress
Sat 7 Apr 2018
at 14:56
  • msg #37

Re: Duel #224: Latro vs. Brakt

Latro laughs as Brakt's attempt to strike him again. "A valiant effort, Guildmaster. But not quite enough I'm afraid."

reaching into his material component pouch, Latro pulls from it a chain doused in blood, still fresh from whatever victim befell that fate. Weaving a spell of dark energy around it, Latro drops the chain to the ground where it seems to burrow of its own accord.

then, suddenly, Brakt is pierced from all sides by massive barbed chains before they retreat back into the ground. Brakt manages to avoid a majority of the damage, despite his size, but one chin strikes a critical point on the oger, causing him a fair amount of pain. And to add insult to injury, the mighty ogre feels the creepings of fear overcome him, shaking him to his core.

After his spell is complete, Latro procures his second scroll from side.

"Did you enjoy that?" Latro says, running his finger down his sword. "I've plenty more where that came from. All for you. Consider it a gift for your efforts in the championship."

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10      BBB          L10
11      BBB           11
12      BBB           12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


B = Brakt
L = Latro

   ROUND: 3 (Initiative: 18)
POSITION: T10
 ACTIONS: Cast Spell  (Standard),  Draw scroll #1 (Move)


 HP: 221/221 (0 nonlethal)
 AC: 40; FFAC: 35; Touch: 27
CMD: 46 (Exceeds to 47); FFCMD: 42; FFTAC: 22
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, ???, Disease, Undead Stuff

AC Boosts: +10 Deflection (vs Brakt only), + 2 Profane (vs Brakt only)
SKILL DCS: Perception DC36, Spellcraft DC31,



EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker "Aura" 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker "Aura" 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura 2 happens once every 24 hours.
Smite Good vs Brakt (Perpetual)
Haste 1/10
Scroll #2 (4/9)
Spell #1 (3/12)
Spell #2 (12 hours)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion x1, Scroll #1 x1, Tools, Free Gear

   USES: 1 Hero Point, 1 Smite Good, 1 Scroll #2, 3 spells



DICE ROLLS:

09:38, Today: Latro Dectus rolled 34,42,43,38 using 1d20+23,1d20+23,1d20+23,1d20+23 with rolls of 11,19,20,15.  Barbed chains attack vs AC 27.
09:38, Today: Latro Dectus rolled 39 using 1d20+23 with rolls of 16.  Critical confirm chain attack 3. (Confirmed)
09:39, Today: Latro Dectus rolled 1,1,9,1 using 1d6,1d6,2d6,1d6 with rolls of 1,1,5,4,1.  Chain damage.
09:40, Today: Latro Dectus rolled 28,26,14,13 using 1d20+11,1d20+11,1d20+11,1d20+11 with rolls of 17,15,3,2.  4 will saves vs Shaken vs Will DC 16.
09:40, Today: Latro Dectus rolled 4,4 using 1d4,1d4 with rolls of 4,4.  two instances of Shaken, 1d4 rounds. only highest applies.


SUMMARY: Latro calls barbed chains from the earth to strike at Brakt. They appear at I11 and all attack him. Brakt takes a total of 12 slashing damage and is shaken for 4 rounds.

OOC: Yay small amounts of damage and shaken conditions.

Ankou
Druid 3,987, 633 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Sat 7 Apr 2018
at 15:18
  • msg #38

Re: Duel #224: Latro vs. Brakt

While it is very thematic, and I would probably allow it in a role play game, I have to say no.
Your spell requires a line of sight and line of effect to where the chain first appears.
You currently have the former but not the latter.

Spell fizzles. Brakt is up.

(There are a number of examples of similar situations in recent fights if you want to consult precedents)
Latro Dectus
Antipaladin 3,623, 1614 posts
Drow N. Antipaladin
Shadow's Caress
Sat 7 Apr 2018
at 15:27
  • msg #39

Re: Duel #224: Latro vs. Brakt

Ankou:
While it is very thematic, and I would probably allow it in a role play game, I have to say no.
Your spell requires a line of sight and line of effect to where the chain first appears.
You currently have the former but not the latter.

Spell fizzles. Brakt is up.

(There are a number of examples of similar situations in recent fights if you want to consult precedents)

Aww. :(
Well, at least i know summons can't appear past a force barrier anymore. So good for me. :P
This message was last edited by the player at 15:31, Sat 07 Apr 2018.
Brakt
Brawlizard 4,224, 673 posts
Ogre Brawler
The Order
Mon 9 Apr 2018
at 08:21
  • msg #40

Re: Duel #224: Latro vs. Brakt

Pm
Ankou
Druid 3,987, 634 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Mon 9 Apr 2018
at 08:57
  • msg #41

Re: Duel #224: Latro vs. Brakt



Pm
Latro Dectus
Antipaladin 3,623, 1615 posts
Drow N. Antipaladin
Shadow's Caress
Mon 9 Apr 2018
at 16:35
  • msg #42

Re: Duel #224: Latro vs. Brakt

well, that's 48 hours
Ankou
Druid 3,987, 635 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Mon 9 Apr 2018
at 17:01
  • msg #43

Re: Duel #224: Latro vs. Brakt

Indeed.

 Brake takes a defensive stance.

 Latro Dectus is up.
Brakt
Brawlizard 4,224, 674 posts
Ogre Brawler
The Order
Mon 9 Apr 2018
at 23:09
  • msg #44

Re: Duel #224: Latro vs. Brakt

Hmm... I got my times mixed up, sorry about that.

But yeah, total defense works for me. Does that mean I void any AoO as well, or will my settings from my last post still take effect?
Ankou
Druid 3,987, 638 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Tue 10 Apr 2018
at 09:22
  • msg #45

Re: Duel #224: Latro vs. Brakt

AoO still stand.
No readied action though.
Brakt
Brawlizard 4,224, 675 posts
Ogre Brawler
The Order
Tue 10 Apr 2018
at 09:23
  • msg #46

Re: Duel #224: Latro vs. Brakt

Ta
Latro Dectus
Antipaladin 3,623, 1616 posts
Drow N. Antipaladin
Shadow's Caress
Tue 10 Apr 2018
at 16:54
  • msg #47

Re: Duel #224: Latro vs. Brakt

Latro scoffs at his spell fizziling. Apparenly people were getting away with more than they let on in the arena. No matter. Brakt would feel his power soon enough.

Reading the scroll in his hand, Latro's words become harsh and forced once more, his charismatic power commanding the arcane magic to bend to his will. The scroll yields to the Antipaladin's power and Latro is suddenly covered and a deep blackness that even Brakt's darkvision cannot penetrate.

Latro's action are a mystery afterwards.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5                    5
6                   *6
7                   *7
8                   *8
9                   *9
10      BBB          *L10
11      BBB          *11
12      BBB          *12
13                   *13
14                   *14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


B = Brakt
L = Latro
* = Very Deeper Darkness

   ROUND: 4 (Initiative: 18)
POSITION: T10
 ACTIONS: UMD on Scroll #1  (Standard), ??? (Move)


 HP: 221/221 (0 nonlethal)
 AC: 40; FFAC: 35; Touch: 27
CMD: 46 (Exceeds to 47); FFCMD: 42; FFTAC: 22
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, ???, Disease, Undead Stuff

AC Boosts: +10 Deflection (vs Brakt only), + 2 Profane (vs Brakt only)
SKILL DCS: Perception DC36, Spellcraft DC31,



EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker "Aura" 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker "Aura" 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura 2 happens once every 24 hours.
Smite Good vs Brakt (Perpetual)
Haste 1/10 (On hold)
Scroll #2 (5/9)
Spell 1 (4/12)
Spell 2 (12 hours)
Scroll #1 (1/5)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion x1, Tools, Free Gear

   USES: 1 Hero Point, 1 Smite Good, 1 Scroll #2, 1 Scroll #1, 3 spells



DICE ROLLS:

10:36, Today: Latro Dectus rolled 42 using 1d20+23 with rolls of 19.  UMD scroll #1 DC24.
10:47, Today: Latro Dectus rolled 0 using 1d20-1 with rolls of 1.  Stealth roll.


SUMMARY: Latro uses his second scroll to create a darkness deeper than Deeper Darkness. Brakt knows him to be in the same space he was before du to Latro's very low stealth check.

OOC: Shadows. Shadows everywhere.
Also, I can't seem to find the rules for hidden on map on the rules site. If either of you can find it, that would be swell.

Ankou
Druid 3,987, 639 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Tue 10 Apr 2018
at 17:09
  • msg #48

Re: Duel #224: Latro vs. Brakt

I couldn’t find that last time I looked either, but Grunyar pointed me to it in the ooc thread. You can probably find it the same way.

All good, Brakt may proceed
Ankou
Druid 3,987, 640 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Tue 10 Apr 2018
at 19:21
  • msg #49

Re: Duel #224: Latro vs. Brakt



Just a PM to LD, nothing show-stopping.
Latro Dectus
Antipaladin 3,623, 1617 posts
Drow N. Antipaladin
Shadow's Caress
Tue 10 Apr 2018
at 23:03
  • msg #50

Re: Duel #224: Latro vs. Brakt

In reply to Ankou (msg # 49):
Brakt
Brawlizard 4,224, 679 posts
Ogre Brawler
The Order
Wed 11 Apr 2018
at 10:31
  • msg #51

Re: Duel #224: Latro vs. Brakt

The ogre glared into the darkness as he stalked forward and picked up his hammer, the hammer looking dwarfed in his giant hands. He looked towards the AntiPaladin with his foot pawing at the ground, waiting.
 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5                    5
6                   *6
7                   *7
8                   *8
9                   *9
10            BBB    *L10
11            BBB    *11
12            BBB    *12
13                   *13
14                   *14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 



B = Brakt
L = Latro
* = Very Deeper Darkness


ROUND: 2 (34)
POSITION: M10:O12
 ACTIONS: Move and pick up Hammer(Move), Ready Action(Standard)


 HP: 240/240 (0 nonlethal)
 AC: 26; FFAC: 17; Touch: 18
CMD: 40; FFCMD: 36; FFTAC: 08
Grapple CMD: 45
AC: -2 Enlarge. CMD: +2 Enlarge, -1 Enlarge (Dex)
Fort: 22; Reflex: 25; Will: 16
Perception: 30, Spellcraft: 0

EFFECTS: -  Enlarge Person 6/10, Martial Flex2/3 4/10, Martial Flex 1 5/10
   GEAR: - Free gear, hammer, cloak, belt, amulet, stone, robes, chain shirt, boots(ACP - 0, Load - Light),
   USES: -  Boots 4/10, Cloak1 0/1, Cloak2 1/1, Martial Flex 8/11, Amulet 1/1, Prescience 2/2, Hero Points 1/3




DICE ROLLS:

20:26, Today: Brakt rolled 19 using 1d20+5 with rolls of 14.  Save vs Choker1.


   SUMMARY: Brakt grabs his hammer and waits.

OOC: if grabbing an item from the ground isn't able to be done as a part of moving, please use 2nd Move to grab hammer instead of ready action
Ankou
Druid 3,987, 641 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Wed 11 Apr 2018
at 10:56
  • msg #52

Re: Duel #224: Latro vs. Brakt

Picking up the hammer is a second move action, so no readied action.

It could be a matter of debate, but I’m going to rule that your hammer once picked up resumes its huge size.
Latro Dectus
Antipaladin 3,623, 1618 posts
Drow N. Antipaladin
Shadow's Caress
Wed 11 Apr 2018
at 11:58
  • msg #53

Re: Duel #224: Latro vs. Brakt

I think I have to disagree with that ruling as it's the initial casting of enlarge person that increases the size of things. The duration determines how long those things stay large until something causes them to shrink.
Once the equipment leaves his Person, the spell ends for that piece of equipment until enlarge person is cast again. That's my opinion at least.

Now, granted, the closest thing i have on something official is this paizo blog about someone who has a large crossbow and has to drop it before using his enlarge person ability so he can actually wield it properly.
http://paizo.com/community/blo...t-the-VillainsUrgraz

But the internet seems to disagree on this issue as a whole as well so while your mulling this over, i'm going to prepare my next post.

It's not going to be too big of an issue until brakt can actually whack me with that thing so i'm not calling in Arkrim just yet. I may ask everyone in the OOC though just to get an idea of what everyone else thinks.
Latro Dectus
Antipaladin 3,623, 1622 posts
Drow N. Antipaladin
Shadow's Caress
Wed 11 Apr 2018
at 14:05
  • msg #54

Re: Duel #224: Latro vs. Brakt

Latro hesitated for a moment. Brakt had to advance to retake his thrown weapon, leaving him unable to prepare any kind of counter attack. Aside from any opportunistic attacks Latro offered him, Brakt could not retaliate against him.

It was an opportunity worth taking. But there had to be a catch. There always was. Perhaps it was Latro's paranoid nature that lead him to believe this but the antipaladin forced himself to forgo his knee jerk reaction to charge the ogre. Opting instead to padd his defences a bit more before going on the attack.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5                    5
6                   *6
7                   *7
8                   *8
9                   *9
10            BBB    *L+210
11            BBB    *11
12            BBB    *12
13                   *13
14                   *14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


B = Brakt
L = Latro
* = Very Deeper Darkness

   ROUND: 5 (Initiative: 18)
POSITION: T10 to T10+2
 ACTIONS: Activate SLA Levitate (Standard), Levitate up 10 feet to +2 (Move)


 HP: 221/221 (0 nonlethal)
 AC: 40; FFAC: 35; Touch: 27
CMD: 46 (Exceeds to 47); FFCMD: 42; FFTAC: 22
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, ???, Disease, Undead Stuff

AC Boosts: +10 Deflection (vs Brakt only), + 2 Profane (vs Brakt only)
SKILL DCs: Perception DC36, Spellcraft DC31,



EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker "Aura" 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker "Aura" 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura 2 happens once every 24 hours.
Smite Good vs Brakt (Perpetual)
Boots of Haste 1/10 (On hold)
Scroll #2 (6/9)
Spell 1 (5/12)
Spell 2 (12 hours)
Scroll #1 (2/5)
Levitate (13 min)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion x1, Tools, Free Gear

   USES: 1 Hero Point, 1 Smite Good, 1 Scroll #2, 1 Scroll #1, 3 spells



DICE ROLLS:

08:06, Today: Latro Dectus rolled 16 using 1d20+14 with rolls of 2.  Stealthy stealthington.


SUMMARY: Latro activates his Levitate SLA and floats up a bit. Brakt knows where Latro is because the dice roller hates Latro and notes that the darkness is still confined to the row noted on the map. also of note that should have probably been mentioned earlier, the darkness can be seen going straight up to a max of 20 feet away from Latro's point of origin.

OOC: It's just easier to let Brakt know I'm levitating at this point in time. :P


also, a question for our ref for my next combat post. No effect on the current round of combat.
Ankou
Druid 3,987, 642 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Wed 11 Apr 2018
at 15:20
  • msg #55

Re: Duel #224: Latro vs. Brakt



Pm. Nothing to hold us off.
Brakt, note you’re not yet in a position where you could have retrieved your hammer.
Brakt
Brawlizard 4,224, 680 posts
Ogre Brawler
The Order
Thu 12 Apr 2018
at 08:40
  • msg #56

Re: Duel #224: Latro vs. Brakt

Hang on, what?

As a Huge ogre I've got 15' Reach. The hammer is in R10, I'm reaching from O10, so that's 15' away. How close do I need to be to grab it?

Does Latro really have a higher stealth mod while flying? :O
Ankou
Druid 3,987, 643 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Thu 12 Apr 2018
at 13:49
  • msg #57

Re: Duel #224: Latro vs. Brakt

Sorry you’re right. Got my 2D coordinates confused.
Brakt holds a huge hammer in his hands, carry on.

(Just to be clear on hammer dimensions ruling, the only reason it grows to huge when you pick it up is because you were carrying it when you used the enlarge person spell)
Ankou
Druid 3,987, 644 posts
Aug. Human Goliath Druid
Thaumaturgical Alliance
Fri 13 Apr 2018
at 09:29
  • msg #58

Re: Duel #224: Latro vs. Brakt

Brakt, just a bump to remind you we’re only a few hours from 48h.
And I will enforce it again.
Latro Dectus
Antipaladin 3,623, 1623 posts
Drow N. Antipaladin
Shadow's Caress
Fri 13 Apr 2018
at 09:56
  • msg #59

Re: Duel #224: Latro vs. Brakt

I'd like to give Brakt an extra 12 hours due to him needing to take a post to remind the ref that he indeed had a 15 foot reach and had the ability to pick up his hammer.

and to explain Latro's stealth:
Latro used an SLA which requires no verbal or somatic components so he did not need to speak.
He moved only 10 feet and that is less than his full movement speed so he only takes a -5 penalty to his stealth checks.
that's pretty much it. :P
No invisibility so Brakt is pretty much guaranteed to know where Latro is every round unless I roll a nat 20.
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