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08:37, 19th April 2024 (GMT+0)

Duel #227: Latro vs. Josep.

Posted by GM ArkrimFor group 0
Boadicea
Fighter 9,116, 1244 posts
Advanced Human Fighter
Fri 10 Aug 2018
at 13:48
  • msg #415

Re: Duel #227: Latro vs. Josep

well crap I can't find it could have sworn it was arena changed never mind
Josep Gavinho
Wizard 7,544, 1692 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 15:47
  • msg #416

Re: Duel #227: Latro vs. Josep

The arena changed the DC, I recall that, but I don’t remember the concentration check being extended to situations other than continuous damage or damaged while casting (as a result of an aoo eg).

 Unless I’m mistaken, that means my actions stand, Latro you’re up.
Latro Dectus
Antipaladin 5,031, 1842 posts
Drow N. Antipaladin
Shadow's Caress
Fri 10 Aug 2018
at 16:40
  • msg #417

Re: Duel #227: Latro vs. Josep

Cool. So, once again, Josep can't use a stealth check because it needs to be used as a move action or as part of a move action as per arena rules so josep's non-actgive stealth is, once again, -10 + 25 - 20 +9 for distance bringin it to a 4.

11:29, Today: Latro Dectus rolled 46 using 1d20+26 with rolls of 20.  Move action perception to find josep.

Well, natural 20 to insta-succeed at finding josep it is. thanks old arena rules for stating natural 20s were automatic successes on skill checks.




The wizard vanashis once more, but he still cannot escape Latro.

Guiding his mount with his knees, the Grave knight travels over the arena floor and comes face to face with josep once again.
Tiaca and Avi are cheering from the relative safety of their corner.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12JLPLP                 12
13 LPLP                 13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLPJ  20
 ABCDEFGHIJKLMNOPQRST 


   ROUND: 29 (Initiative: 19)
POSITION: P19/Q20 (Mounted)
 ACTIONS: Begin Full Power Attack (Standard), Channel ToC through weapon on hit (Free), Move action Perception vs josep (Move), Move to C12/D13 (Mount Move), Total Defence (Mount Standard)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (30/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (8/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 13/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Move to C12/D13 (Move), Total Defense (+4 Dodge AC, Saves)


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: None
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: None
USES:
 - Musk: 2/2

DICE ROLLS:

05:49, Today: Latro Dectus rolled 29 using 1d20+12 with rolls of 17.  ride check to guide horse with knees DC5(non-action).

06:00, Today: Latro Dectus rolled 31,29 using 1d20+16,1d20+16 with rolls of 15,13.  Aura of Despair, Aura of Cowardice vs Josep Will.

05:58, Today: Latro Dectus rolled 34 using 1d20+24 with rolls of 10.  High ground power attack 1 vs Josep.
05:58, Today: Latro Dectus rolled 30,14,27 using 1d8+29,3d6,6d8 with rolls of 1,3,6,5,7,3,7,4,3,3.  slashing damage, fire, ToC Nausea.
06:01, Today: Latro Dectus rolled 20 using 1d20+16 with rolls of 4.  ToC Nausea save vs Josep fortitude.

11:29, Today: Latro Dectus rolled 46 using 1d20+26 with rolls of 20.  Move action perception to find josep.

SUMMARY: Latro goes for the kill. He deals a total of 30 slashing damage, 14 fire damage, and 27 Touch of Corruption damage before Josep teleports away. Latro then hunts Josep down and prepares to destroy him.


OOC: You have to attack this turn Josep. There's no way around it.



Josep Gavinho
Wizard 7,544, 1693 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 16:49
  • msg #418

Re: Duel #227: Latro vs. Josep

I don’t think you can fullattack and move. At best you can take a 5ft step.
Latro Dectus
Antipaladin 5,031, 1843 posts
Drow N. Antipaladin
Shadow's Caress
Fri 10 Aug 2018
at 17:09
  • msg #419

Re: Duel #227: Latro vs. Josep

So then, would you mind being more specific on when it is exactly you took your readied action then? Cause you just said "Teleport defensively." No real indication of when in my attack pattern other than after the first but before the third. Before the second attack is before the third attack after all. Seems I'm in the clear. And even that was only in the Flavor text area of the post. Nothing in the mechanical.  Seems vague to me. Boadicea might need to clear that up.

but if thats the way it's going to be, my passive perception DC is a 36. You're inactive stealth is a 4 this round. By those numbers Latro perceives you anyways and my Mount still has its movement action which it takes to get to you.
While the rules say i cannot move with my mount and then full attack, it says nothing about full attacking and then having my mount move.
This message was last edited by the player at 17:23, Fri 10 Aug 2018.
Josep Gavinho
Wizard 7,544, 1694 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 18:58
  • msg #420

Re: Duel #227: Latro vs. Josep

Your second attack triggered my readied action, sorry if that wasn’t clear from my post, but it certainly was in my readied action.

Do you have this feat?
https://www.d20pfsrd.com/feats...d-skirmisher-combat/

If you do (or a similar effect), fair enough. If you don’t, you can’t full attack the same round that your mount takes a move action. The order of those things is irrelevant.
Latro Dectus
Antipaladin 5,031, 1844 posts
Drow N. Antipaladin
Shadow's Caress
Fri 10 Aug 2018
at 19:21
  • msg #421

Re: Duel #227: Latro vs. Josep

I think the wording order is very important.
the wording is "if the mount moves more than five feet you can't full attack," not "if you full attack, your mount can't move more than five feet."
Both are very different sentences and the second's omission leads to a very read as written interpretation which I will use whole heartedly.
Yes, I personally cannot take a move action because i have made a full attack, but once again the rules say nothing about my mount, which is a separate entity from me, taking a move action after i have done so. It only provides rules on how my attacks are limited if the mount moves before i have attacked.
Josep Gavinho
Wizard 7,544, 1695 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 20:54
  • msg #422

Re: Duel #227: Latro vs. Josep

 I suppose we could exchange opinons on the topic all night, it probably seems as obvious to you as it seems to me, and I don't feel like dissecting the grammar of the RAW.

 Let's see what Boa thinks of this whole full-attack + move thing.
Latro Dectus
Antipaladin 5,031, 1845 posts
Drow N. Antipaladin
Shadow's Caress
Fri 10 Aug 2018
at 22:06
  • msg #423

Re: Duel #227: Latro vs. Josep

Josep Gavinho:
Your second attack triggered my readied action, sorry if that wasn’t clear from my post, but it certainly was in my readied action.

Actually, we may not need to. If my second attack is what triggered it, then you action happens just before I take the move action to complete my full attack. Because you're not there for me to complete my full attack, that leaves me with my move action unspent. right? So i still have my move action to spend because my move action to continue the attack is no longer a valid use of my move action. At the very least. My move action is spent but i cannot complete it because you're not there. Leaving me with only a standard action of attacks used.

Either way, my mount can still move and we can not worry about debating RAW.
Josep Gavinho
Wizard 7,544, 1696 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 22:15
  • msg #424

Re: Duel #227: Latro vs. Josep

 If you don't take your second attack, my readied action is not triggered.
 There's a chicken and egg situation for you, but either way you can't not take the attack.
Latro Dectus
Antipaladin 5,031, 1846 posts
Drow N. Antipaladin
Shadow's Caress
Sat 11 Aug 2018
at 06:12
  • msg #425

Re: Duel #227: Latro vs. Josep

I'm going off the line that reads

"Assuming he is still capable of doing so, he continues his actions once you complete your readied action."

so at the very least, i can't complete my "Complete full attack" move action and the action is used with nothing happening. So i wouldn't have actually made a full attack and my mount can move. I attempted to, but the lack of a wizard prevented me from actually continuing the action so both attacks were never actually taken.

This is of course assuming Boa rules that full attacking before my mount moves results in my mount being unable to take a move action.
This message was last edited by the player at 06:18, Sat 11 Aug 2018.
Josep Gavinho
Wizard 7,544, 1697 posts
Human Wizard
Thaumaturgical Alliance
Sat 11 Aug 2018
at 07:28
  • msg #426

Re: Duel #227: Latro vs. Josep

Well, your attack may not be able to come completion, but that doesn’t mean you get your action back.

It’s like when I ready an action based on you opening a door, you cannot say the door is still closed because I interrupted the action.
Latro Dectus
Antipaladin 5,031, 1847 posts
Drow N. Antipaladin
Shadow's Caress
Sat 11 Aug 2018
at 14:48
  • msg #427

Re: Duel #227: Latro vs. Josep

Unless your readied action is to baleful teleport me somewhere else. Then i'm nowhere near the door and the door can't be opened. The action is still used but can't be completed because i'm now nowhere near the door.

likewise, because you teleport away before i can make my second attack, the attacks are never made in the first place but the action is still used. So a full attack is never made. Like the door would never have been opened.

like the line says, "Assuming he is still capable of doing so, he continues his actions once you complete your readied action." Because i no longer have my initial target, my action cannot be completed and is used up.

Thus the action "Complete full attack" cannot even be made in the first place and so because you teleport away, latro has not made a full attack which is the crux of your argument that my mount wouldn't be able to move more than 5 feet.
Boadicea
Fighter 9,116, 1245 posts
Advanced Human Fighter
Sat 11 Aug 2018
at 16:47
  • msg #428

Re: Duel #227: Latro vs. Josep

this is getting ridiculous up until this point we have all played that the action/s specified in the ready action trigger is used up, which is what triggers the ready action.  Latro his patients and waiting for your second attack uses your full attack action he paid from it by taking the damage of the first so the only action you my take are free.  As far as the mount moving haven't had time to dig out book or PDf (never downloaded on this phone) saw a post reference page 202 if you want to look it up in corerule book
Latro Dectus
Antipaladin 5,031, 1848 posts
Drow N. Antipaladin
Shadow's Caress
Sat 11 Aug 2018
at 17:45
  • msg #429

Re: Duel #227: Latro vs. Josep

That's what happens when two rules lawyers go at it. it's part of the game.

But I think we're all on the same page that the action has been used and can't be returned.

What I'm arguing is the fact that my action, though used, was never able to be completed because of a lack of my original target. Thus, Latro never finished taking his full attack action and there by his mount, should it have been limited in the first place, is free to act with it's move actions.


So the order of operations looks like this:

Latro attacks as a standard action.
Josep is struck.
Latro begins to take his move action to complete his full attack
Josep teleports away as a readied action, before the move action is taken
Latro is unable to complete his move action so his action is nullified.
Latro has only made one attack this round.
Latro's mount moves next to josep because it is not hindered by Latro making a full attack should it have been hindered in the first place.
Boadicea
Fighter 9,116, 1246 posts
Advanced Human Fighter
Sun 12 Aug 2018
at 02:01
  • msg #430

Re: Duel #227: Latro vs. Josep

Full attack is not two actions it is a full round action so you commit when you start swinging to use all attacks, now we have in times past counted the first swing as a standard action if it is interrupted probably shouldn't but we have and probably will continue to do so, once the second attack is initiated you are committed to the full round action (my opinion, like I said probably by true rules it's on the beginning of the first action/declaration of full attack)

Thinking deeper on it we really are favoring the melee with the whole 1st attack thing but they need it.  If you interrupted Josep's cast of a Summon Monster spell he would not get a move action.

Latro Dectus
Antipaladin 5,031, 1849 posts
Drow N. Antipaladin
Shadow's Caress
Sun 12 Aug 2018
at 03:00
  • msg #431

Re: Duel #227: Latro vs. Josep

Well, the difference between a full attack and a summon monster spell is that a full attack is a full round action and a summon monster spell is a 1 round action so those two aren't really comparable. One completes at the end of your turn, the other completes at the start of your next.

But there are rules for deciding between a regular attack and a full attack, which is what i was using in my post. Hence why i'm arguing that Latro did not take a full attack but instead took a standard action to attack with a move action that was render negated due to how readied action work.

quote:
Deciding between an Attack or a Full Attack
After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you’ve already taken a 5-foot step, you can’t use your move action to move any distance, but you could still use a different kind of move action.



But at this point I think we're just waiting for a final ruling on if my mount can move or not and why.
Boadicea
Fighter 9,116, 1247 posts
Advanced Human Fighter
Sun 12 Aug 2018
at 07:12
  • msg #432

Re: Duel #227: Latro vs. Josep

But see you just answered your own questions, 1) you decided to attack for a second time locking in your full round action.  2) you did a full round attack that was not ranged so your mount may not move it's full speed.

Latro Dectus
Antipaladin 5,031, 1850 posts
Drow N. Antipaladin
Shadow's Caress
Sun 12 Aug 2018
at 13:59
  • msg #433

Re: Duel #227: Latro vs. Josep

Cool so then latro cant move and tiaca and avi are where they are.

Josep, hurry up and attack me
Josep Gavinho
Wizard 7,544, 1698 posts
Human Wizard
Thaumaturgical Alliance
Mon 13 Aug 2018
at 18:48
  • msg #434

Re: Duel #227: Latro vs. Josep

  Josep is cornered as ever.

 With what may well be his dying breath, he makes ready to welcome Latro with his most powerful blast yet.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12J                   12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLP   20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

<tt>
ROUND: 30 (20)
POSITION: A12
 ACTIONS:
 - Ready action (Standard)

 HP: 7/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 28/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 7/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 13/X, Foretell 11/17

MINIONS:
none

DICE ROLLS:
19:10, Today: Josep Gavinho rolled 13 using 1d20 with rolls of 13.  prescience roll.
19:10, Today: Josep Gavinho rolled 43 using 1d20+29 with rolls of 14.  free perception.

SUMMARY:
 Josep stays at the ready.
 

Latro Dectus
Antipaladin 5,031, 1851 posts
Drow N. Antipaladin
Shadow's Caress
Tue 14 Aug 2018
at 16:09
  • msg #435

Re: Duel #227: Latro vs. Josep

I think that's three rounds with out Josep attempting to attack me (Josep could have moved to G11 and attacked last turn but he did not. It would have been narrow but assuming he has a spell long range enough, he could have made the attack. which, as a wizard, with multiple high level slots still available, I'm assuming he does.)

Latro moves in close, but not too close. Pointing pointing his hand forward, a devastating blast of fire come out and engulfs josep. It is finally over... probably

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11      LPLP            11
12J     LPLP            12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLP   20
 ABCDEFGHIJKLMNOPQRST 


   ROUND: 30 (Initiative: 19)
POSITION: P19/Q20 (Mounted) to G11/H12 (Mounted)
 ACTIONS: Move to G11/H12 (Mount Move), Devastating Blast pointed at josep, originating corner F12/G13 (Standard)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (31/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (9/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 13/X, Devastating Blast 2/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Move to G11/H12 (Move), (Total Defense (+4 Dodge AC, Saves - if needed)


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: None
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: None
USES:
 - Musk: 2/2

DICE ROLLS:


09:28, Today: Latro Dectus rolled 21 using 1d20+12 with rolls of 9.  ride check to guide horse with knees DC5(non-action).

09:28, Today: Latro Dectus rolled 29 using 8d6 with rolls of 3,3,4,6,5,1,5,2.  Devastating Blast fire damage.

10:16, Today: Latro Dectus rolled 25 using 1d20+16 with rolls of 9.  Reflex for Half vs Josep.


SUMMARY: Latro may have finally defeated josep. He deal 14 fire damage to him, bringing him below 0.


OOC:



Josep Gavinho
Wizard 7,544, 1699 posts
Human Wizard
Thaumaturgical Alliance
Tue 14 Aug 2018
at 19:29
  • msg #436

Re: Duel #227: Latro vs. Josep

Josep's readied action is triggered when Latro reaches K12-L13

  Josep gathers eldritch power into a fist-size ball of force which he hurls at Latro, and steps out of the way.
 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11      LPLP            11
12      LPLP            12
13J                   13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

ROUND: 30 (20)
POSITION: A13
 ACTIONS:
 - cast intensified Battering Blast on Latro
 - 5ft step

 HP: 7/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 28/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 7/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 13/X, Foretell 11/17, Hero Point 1

MINIONS:
none

DICE ROLLS:
20:16, Today: Josep Gavinho rolled 41 using 1d20+21 with rolls of 20.  Spell penetration vs SR
20:01, Today: Josep Gavinho rolled 35 using 1d20+17 with rolls of 18.  Battering Blast vs Latro TAC
20:03, Today: Josep Gavinho rolled 23 using 1d20+21 with rolls of 2.  bull rush vs CMD
20:14, Today: Josep Gavinho rolled 30 using 1d20+21 with rolls of 9.  hero point re-roll (bull rush)
20:18, Today: Josep Gavinho rolled 17 using 4d6 with rolls of 4,2,5,6.  battering blast damage.

SUMMARY:
 Josep finally attacks Latro, who takes 17 damage — but it isn't quite enough to knock the knight off his horse.
 He steps 5ft out of the way — but still takes a bunch of fire damage.
 

ooc: I even used a hero point — but unless my math is wrong, that isn't quite enough to stop Latro from completing his action.
 Boadicea, unless you see anything fishy on either side, go ahead and pronounce time of death.

Latro Dectus
Antipaladin 5,031, 1852 posts
Drow N. Antipaladin
Shadow's Caress
Wed 15 Aug 2018
at 11:46
  • msg #437

Re: Duel #227: Latro vs. Josep

well, if that's finally the match

Latro has 5,031 BP, is chaotic evil, and used 0 hero points.
Josep Gavinho
Wizard 7,544, 1700 posts
Human Wizard
Thaumaturgical Alliance
Fri 17 Aug 2018
at 09:51
  • msg #438

Re: Duel #227: Latro vs. Josep

Unless there’s something I’ve missed, I suppose it’s over then.

Josep is Lawful Neutral, has 7,544 BP, and used 1 hero point.

I don’t like that game, but you played it well. We should do this again some time.
Boadicea
Fighter 9,116, 1248 posts
Advanced Human Fighter
Sat 18 Aug 2018
at 12:44
  • msg #439

Re: Duel #227: Latro vs. Josep

Duel Rewards
Winner: Latro Dectus 5,031 BP, used 0 HP
Reward: 2515 BP

Loser: Josep Gavinho 7,544 BP, used 2 HP
Reward: 839 BP

Referee Rewards: Boadicea gets 1,571 BP
I remember something about taking the days and figuring days taken and adjusting my reward if it took to long, but I can not find it.  I think some how we got this done in enough time to not effect my reward.
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