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Duel #227: Latro vs. Josep.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 6507 posts
Game Master
Fri 1 Jun 2018
at 04:13
  • msg #1

Duel #227: Latro vs. Josep

Boadicea:
Josep Gavinho:
Latro Dectus:
LATRO challenges JOSEP to  duel

  Match Type: PvP
BP/Hero Limit: No Limit BP / standard 3 hero point limit
      Referee: Boadicea
Participant 1: Latro Dectus, Drow Noble, Antipaladin (13), Graveknight (+2), Duel path Hierophant/Archmage 1
Participant 2: Josep Gavinho, Augmented Human, Wizard (17)
          Map: Octavo
     Lighting: Standard
      Terrain: Standard
        Walls: Standard
         Prep: 1
       Extras: -


OOC: Latro is a hodgepodge of various abilities and functions now.
Josep accepts the mythic challenge.

Boadicea accepts referee duty


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

Josep Gavinho
Wizard 7,544, 1512 posts
Human Wizard
Thaumaturgical Alliance
Fri 1 Jun 2018
at 22:03
  • msg #2

Duel #227: Latro vs. Josep



Character Sheet to Boadicea.
I'll roll initiative as soon as Latro's sheet is here as well.
Latro Dectus
Antipaladin 5,031, 1657 posts
Drow N. Antipaladin
Shadow's Caress
Fri 1 Jun 2018
at 23:33
  • msg #3

Duel #227: Latro vs. Josep

16:56, Today: Latro Dectus rolled 19 using 1d20+15 with rolls of 4.  duel #227 initiative vs josep.

I'll take corner C1

Also, character sheet to Bo below
I'm pretty certain everything is in order.


Boadicea
Fighter 9,116, 1146 posts
Advanced Human Fighter
Sat 2 Jun 2018
at 00:01
  • msg #4

Duel #227: Latro vs. Josep

Still looking at things, give me a little time.
This message was last edited by the player at 00:08, Sat 02 June 2018.
Josep Gavinho
Wizard 7,544, 1513 posts
Human Wizard
Thaumaturgical Alliance
Sat 2 Jun 2018
at 00:19
  • msg #5

Duel #227: Latro vs. Josep

Today: Josep Gavinho rolled 37 using 1d20+20 with rolls of 17.  Initiative duel 227.
Boadicea
Fighter 9,116, 1147 posts
Advanced Human Fighter
Sat 2 Jun 2018
at 12:06
  • msg #6

Duel #227: Latro vs. Josep

I have done a good glance over few things I have to dig into but should be good to go once get a few things sorted out.
Josep Gavinho
Wizard 7,544, 1514 posts
Human Wizard
Thaumaturgical Alliance
Sat 2 Jun 2018
at 12:15
  • msg #7

Duel #227: Latro vs. Josep

Let's get this party started then.
Boadicea
Fighter 9,116, 1148 posts
Advanced Human Fighter
Sat 2 Jun 2018
at 12:26
  • msg #8

Duel #227: Latro vs. Josep

PM Latro
Latro Dectus
Antipaladin 5,031, 1658 posts
Drow N. Antipaladin
Shadow's Caress
Sat 2 Jun 2018
at 22:35
  • msg #9

Duel #227: Latro vs. Josep

In reply to Boadicea (msg # 8):

I think this should fix the issue
Boadicea
Fighter 9,116, 1149 posts
Advanced Human Fighter
Sun 3 Jun 2018
at 00:15
  • msg #10

Duel #227: Latro vs. Josep

All is good to start
Josep Gavinho
Wizard 7,544, 1515 posts
Human Wizard
Thaumaturgical Alliance
Sun 3 Jun 2018
at 14:55
  • msg #11

Duel #227: Latro vs. Josep

Josep appears in the eighth section of the arena opposite and out of sight of Latro. He's wearing the champion's belt, and has a neat shiny buckler strapped to his arm.

 Instead of his trademark dodo, he is accompanied by a small grey humanoid creature by the name of Pedro. Who looks hella cute.

  Now a classic start to any arcane user, Josep produces a scroll and bends time to his will. The rest is a blur to everyone.

 As things slow down, the public can enjoy the sight of Josep turned into a hellish dragon, his companion turned into an other type of equally troubled dragon, and a retinue of devilish fallen angels preceding them, weapons at the ready. They all move with uncanny celerity.

  "Latro! I see your transformation is now complete... glad to see that you're now in a body with which you're finally comfortable..."

 "Let's make this quick, shall we?"

 


 ABCDEFGHIJKLMNOPQRST 
1  L                 1
2                    2
3                    3
4                    4
5                    5
6                    6
7                    7
8                    8
9        Je1Je2Je3Je4Je5       9
10       PPPJJJ       10
11       PPPJJJ       11
12       PPPJJJ       12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

ROUND: 0 Prep (37)
POSITION: R20 to Q20 to L17 to K10 to K10-M12
 ACTIONS:
 - 5ft step to Q20
 - activate Champion Belt (swift)
 - Draw Scroll of Time Stop (move)
 - Cast Time Stop: 3 rounds (Standard)

Time stop round 1:
 - Cast a Polymorph spell on Pedro (Standard) 
 - Walk to L17 (move) and draw Rod
 - Cast Quickened Conjuration Spell (swift) with quickening Diamond

Time stop round 2:
 - Cast Quickened Summon Monster VIII (swift)  with quickening Diamond - 5 Erinyes
 - Activate Foretell ability: Luck  (standard)

Time stop round 3:
 - Cast Quicken Haste (swift) with quickening Diamond (on all minions)
 - Move to K10 (move)
 - Cast a Polymorph spell on self (Standard) 

Resume normal round: command minions (free)

End of Prep Round.

 HP: 289/289 (0 nonlethal)
 AC: 39; FFAC: 25; Touch: 17
CMD: 34; FFCMD: 26; FFTAC: 09
Fort: 37; Reflex: 33; Will: 35

EFFECTS: - Polymorph:Pedro: 3/180, Polymorph:Self: 1/180, SummonErinyes: 2/17, Haste: 1/170, Conjuration Spell: 2/17, Foretell(luck) 2/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 0/X, 5th 0/X, 6th 1/X, 7th 1/X, 8th 3/X,9th 0/X, scroll 1/1; diamond 3/4, Prescience 0/X

MINIONS:
Pedro the improved familiar
 Position: Q19 to H10-J12
AC 32 - TAC 08 - FFAC 31
CMD 28 - FFCMD28 - FFTAC 07
FORT 23 - REF 17 - WILL 23
Effect: Polymorph , Haste, Foretell
 Actions: Move (mix of fly and earth glide)

The Furies (Erinyes)
Je1 in K13, move to  I9
Je2 in L13, move to  J9
Je3 in M13, move to  K9
Je4 in K14, move to  L9
Je5 in L14, move to  M9
 HP: 112/112
 AC: 24; FFAC: 17; Touch: 17
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 26; Reflex: 26; Will: 20
Effect: Augment Summoning, Haste, Foretell
Actions: Move

Minion HD cap: (5x9) +17 = 62/68

DICE ROLLS:
12:12, Today: Josep Gavinho rolled 3 using 1d4+1 with rolls of 2.  Time Stop duration
12:29, Today: Josep Gavinho rolled 5 using 1d4+1 with rolls of 4.  Summon Monster VIII - d4+1 Erinyes
13:39, Today: Josep Gavinho rolled 29 using 1d20+19 with rolls of 10.  Spell Resistance (Haste)

SUMMARY:
 Josep stops Time. He summons 5 devils, polymorphs his familiar and then himself, as well as casts a bunch of other spells.


ooc: all set, let's go.
Latro Dectus
Antipaladin 5,031, 1659 posts
Drow N. Antipaladin
Shadow's Caress
Sun 3 Jun 2018
at 23:01
  • msg #12

Duel #227: Latro vs. Josep

Latro smiles, knowing full well what Josep's first action in the arena would be. He had been waiting. Studying the chaotically shifting rules of the arena. Josep had missed something and it was all too sweet to behold.

As Josep pulls his scroll from his pocket and reads it aloud, the arcane words swirl with might around him. However, the time pocket he creates for himself cracks and breaks under the power of the arena, leaving josep standing in real time with no chance to continue his display of arcana might. Even the jumbo-tron malfunctions under the power of the arena's rule.


You've activated my trap card: The Rule's Lawyer
Per the rules on magic for the arena you are unable to cast time stop at your current level. You must have a number of HD equal to twice the level of the spell you're attempting to use. As your HD is 17, the only spells you are capable of casting are lvl 8 spells and below.
My request is that the scroll fizzles when Josep tries to use it, ending his turn.

quote:
Spell Level
Under no circumstances will a creature or their minion be able to cast a spell or spell-like ability with a spell level greater than half their HD (rounded down), not even through a magic item or special race or class feature that explicitly allows them to.
https://sites.google.com/site/...a/core-errata/spells

Josep Gavinho
Wizard 7,544, 1516 posts
Human Wizard
Thaumaturgical Alliance
Sun 3 Jun 2018
at 23:36
  • msg #13

Duel #227: Latro vs. Josep

That is evidently an oversight in the writing of that rule, at level 17 Josep can cast level 9 spells on a daily basis.
I agree with the spirit if that rule, but it should obviously say half your HD rounded up — at least for cleric/druid/wizard.

Boa, what do you think?

EDIT: I just read the rule again, RAW it means a 1st level cleric can’t cast cure light wounds, or a 1st level wizard magic missile. Clearly the rule as intended is that you can’t cast anything of a higher level than what your spell caster level normally allows.
This message was last edited by the player at 23:51, Sun 03 June 2018.
Boadicea
Fighter 9,116, 1150 posts
Advanced Human Fighter
Mon 4 Jun 2018
at 00:42
  • msg #14

Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 13):

Barring GM putting his thoughts in unfortunately Latro is right. I agree with you that it handicaps your class 1 or 2 spells here or there but with the inclusion of class feature I feel GM knew what the rule would do.  Everyone starts at 5th lvl or so, so the argument of 1st lvl is invalid.
Boadicea
Fighter 9,116, 1151 posts
Advanced Human Fighter
Mon 4 Jun 2018
at 06:30
  • msg #15

Duel #227: Latro vs. Josep

Josep please throw up a post with the spell fizzle.  All actions after scroll fails of you (HP if you choose) and your minions can be changed
Josep Gavinho
Wizard 7,544, 1517 posts
Human Wizard
Thaumaturgical Alliance
Mon 4 Jun 2018
at 06:42
  • msg #16

Duel #227: Latro vs. Josep


GM Arkrim, can you please weigh in here?
Was it actually the intention of that new rule that full spellcasters (cleric/druid/witch/wizard) cannot cast the higher level spells they normally have access to? It seems to me that the rule is aimed at keeping 12th level wizards from using 9th level spells (through a scroll or whatever).

Boa, I’ll get on to that just in case. When is my 48h running out?
Boadicea
Fighter 9,116, 1152 posts
Advanced Human Fighter
Mon 4 Jun 2018
at 06:56
  • msg #17

Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 16):

48 hrs will be counted from Latro's post.

GM Arkrim
GM, 6511 posts
Game Master
Mon 4 Jun 2018
at 11:16
  • msg #18

Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 16):

Boa's interpretation is correct. However, calling in a GM ruling does pause the 48 hour rule. However, now I've given my ruling. Clock starts again now.
This message was last edited by the GM at 11:16, Mon 04 June 2018.
Josep Gavinho
Wizard 7,544, 1518 posts
Human Wizard
Thaumaturgical Alliance
Mon 4 Jun 2018
at 15:56
  • msg #19

Duel #227: Latro vs. Josep

That is such a weird rule... I cannot cast the highest level of spells I have access to, not through some fancy combinations of class features/feats/traits, but simply as a level 17 core spellcaster. I’m a bit baffled.

But I shan’t argue any more, I’ll try and have a new post up tonight.
Josep Gavinho
Wizard 7,544, 1519 posts
Human Wizard
Thaumaturgical Alliance
Tue 5 Jun 2018
at 12:35
  • msg #20

Duel #227: Latro vs. Josep

just realised I may be in more trouble than I thought... and here I was ready to go all polymorphed on your arse.

Josep appears in the eighth section of the arena opposite and out of sight of Latro. He's wearing the champion's belt, and has a neat shiny buckler strapped to his arm.

 Instead of his trademark dodo, he is accompanied by a small grey humanoid creature by the name of Pedro. Who looks hella cute.

  Now a classic start to any arcane user, Josep produces a scroll and bends time to his will isn't allowed to stop time anymore. He simply stands there like a fool.

  "Latro! I see your transformation is now complete... glad to see that you're now in a body with which you're finally comfortable..."

 "Let's make this quick, shall we?"

 


 ABCDEFGHIJKLMNOPQRST 
1  L                 1
2                    2
3                    3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                P   19
20                J   20
 ABCDEFGHIJKLMNOPQRST 

ROUND: 0 Prep (37)
POSITION: R20 to Q20
 ACTIONS:
 - 5ft step to Q20
 - activate Champion Belt (swift)
 - Draw Scroll of Time Stop (move)
 - Cast Time Stop: 3 rounds (Standard) - fizzles

 HP: 221/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 34; FFCMD: 26; FFTAC: 11
Fort: 31; Reflex: 30; Will: 33

EFFECTS: -  none

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 0/X, 6th 0/X, 7th 0/X, 8th 0/X,9th 0/X, scroll 1/1; diamond 0/4, Prescience 0/X

MINIONS:
Pedro the improved familiar
 Position: Q19
AC 26 - TAC 10 - FFAC 26
CMD 20 - FFCMD20 - FFTAC 10
FORT 17 - REF 15 - WILL 21
 Effect: None
 Actions: None

DICE ROLLS:

SUMMARY:
 Josep stops nothing, Pedro does nothing.


ooc: all set, let's do this...
Latro Dectus
Antipaladin 5,031, 1661 posts
Drow N. Antipaladin
Shadow's Caress
Tue 5 Jun 2018
at 14:50
  • msg #21

Re: Duel #227: Latro vs. Josep

Josep Gavinho:
just realised I may be in more trouble than I thought... and here I was ready to go all polymorphed on your arse.

Count yourself lucky this isn't for the Championship then. ;P

Quick question for you though, how much HP does that familiar of yours have? I don't see it listed.
Latro Dectus
Antipaladin 5,031, 1662 posts
Drow N. Antipaladin
Shadow's Caress
Tue 5 Jun 2018
at 16:03
  • msg #22

Re: Duel #227: Latro vs. Josep

Latro enters the arena with his handmaiden, Tiaca, by his side once more. She is still the shivering husk of a tengu she always was but she is still prepared to serve her master to escape his wrath.

"You know me, guild master" Latro responds. "I am always changing. This form may yet be temporary in my grand plans. But for now, it will suffice."

Tapping the heals of his boots together, Latro moves swiftly across the arena and pulls a scroll from his pocket. When he comes to a stop, he shouts at it in undercomon, commanding its power out of the scroll though the scroll produces no apparent effect.

"Stay close to me, Tiaca" Latro commands. "Though we have the upper hand currently, our foe is not to be underestimated."

"Yes, my lord." Tiaca says, scurrying up to Latro's side, pulling a scroll from her coat as she does. "Shall i make trouble for him, my lord?"

"With all due haste." Latro says smiling.

Reciting the words in the scroll, Tiaca summons a wall of fire on Josep's end of the arena. Josep and Pedro can feel the heat emanating from it. "That will at least slow him down, my lord."

"Very good," Latro responds. "Let us see how Josep responds now that he's the one cornered."

Ave, Tiaca’s Familiar, makes sure to stay close to his master and his master’s master.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4       LTa           4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15            F       15
16            F       16
17            F       17
18           F        18
19           F    P   19
20           F    J   20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro

   ROUND: Prep 1 (Initiative: 19)
POSITION: C1 to H4
 ACTIONS: Activate Boots (Swift), Move to H4 and draw scroll (Move + free), UMD Scroll (Standard)


 HP: 225/225 (0 nonlethal)
 AC: 28; FFAC: 23; Touch: 15
CMD: 35; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, ???, Disease, Undead Stuff

AC Boosts: -
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Haste (1/10)
Scroll #2 (11 minutes)
Wall of Fire (Concentration + 7 rounds), the heat moves toward the east.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Scroll #1 x1, Scroll #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 0/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 0/X
 - Other: Scroll #2 1/1

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: D1 to I4
HP: 63/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, Scroll #4 x1, free gear (ACP 0, Load: Light)
 Actions: Move to I4 and Draw Scroll #4 (Move + Free), Use Scroll #4 (Standard)
   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X
 - Other: Scroll #3 1/1

 Ave, Tiaca’s Familiar
 Position: D1 to I4
HP: 31/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Move to I4 (Move)


DICE ROLLS:
08:36, Today: Latro Dectus rolled 39 using 1d20+29 with rolls of 10.  UMD Scroll #2 DC31.

SUMMARY: Latro moves and UMDs a scroll. Tiaca moves and uses a scroll, summoning a Wall of Fire in Josep’s starting area. Ave keeps up with Tiaca.

OOC: You’re move, buddy.


Latro Dectus
Antipaladin 5,031, 1663 posts
Drow N. Antipaladin
Shadow's Caress
Tue 5 Jun 2018
at 16:04
  • msg #23

Re: Duel #227: Latro vs. Josep

slight correction to my post:

Tiaca's use line should say

 - Other: Scroll #4 1/1
Josep Gavinho
Wizard 7,544, 1520 posts
Human Wizard
Thaumaturgical Alliance
Tue 5 Jun 2018
at 21:05
  • msg #24

Re: Duel #227: Latro vs. Josep

please roll damage for wall of fire vs Josep, for approaching first and then going through

  Josep seems non-plussed by the flames. He walks towards the wall, and then through it, burnt but somehow enjoying it.

  "Was that supposed to slow me?" he smirks as he emerges on the other side, putting out flames on his cloak.

 Josep casts two spells in quick succession, and hurls a series of force spheres at Latro, a trick he calls the thousands fists of Pegasus.

 He then turns into a big golden dragon.

 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4       LTa           4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14           P        14
15          JJJF       15
16          JJJF       16
17          JJJ F       17
18           F        18
19           F        19
20           F        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro

ROUND: 1 (37)
POSITION: R20 to L17 to K15/M17
 ACTIONS:
 - prescience roll: 18 (free)
 - move to L17, draw rod (move)
 - cast Empowered Maximised Intensified Battering Blast (standard)
 - cast Empowered Maximised Intensified Battering Blast (hero)
 - cast quickened Form of the Alien Dragon III with quickening diamond (swift)

 HP: 289/289 (0 nonlethal)
 AC: 38; FFAC: 25; Touch: 16
CMD: 34; FFCMD: 26; FFTAC: 09
Fort: 35; Reflex: 31; Will: 33

EFFECTS: - Form of the Alien Dragon III : 1/180,

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 0/X, 6th 0/X, 7th 2/X, 8th 1/X,9th 0/X, scroll 1/1; diamond 1/4, Prescience 0/X

MINIONS:
Pedro the improved familiar
 Position: Q19 to L14
hp 110/110
AC 26 - TAC 10 - FFAC 26
CMD 20 - FFCMD20 - FFTAC 10
FORT 17 - REF 15 - WILL 21
 Effect: None
 Actions: Double move (earth glide)

DICE ROLLS:
21:40, Today: Josep Gavinho rolled 18 using 1d20 with rolls of 18.  prescience round 1.
 use prescience roll on SR check for first Battering Blast
21:42, Today: Josep Gavinho rolled 25,16,18,22 using D20+15,d20+15,d20+15,d20+15 with rolls of 10,1,3,7.  Empowered Maximised Intensified Battering Blast vs Latro TAC.
21:43, Today: Josep Gavinho rolled 23,26,28 using 7d6,7d6,7d6.  50% damage from empowered.
 - 3 hits for 42+11  +  42+13  +  42+14 = 164 damage

21:48, Today: Josep Gavinho rolled 37 using 1d20+19.  Empowered Maximised Intensified Battering Blast vs SR26.
21:48, Today: Josep Gavinho rolled 23,21,32,20 using D20+15,d20+15,d20+15,d20+15.  Empowered Maximised Intensified Battering Blast vs Latro TAC.
21:49, Today: Josep Gavinho rolled 22,31,20,16 using 7d6,7d6,7d6,7d6.  50% damage from empowered.
 - 4 hits for 42+11  +  42+15  +  42+10  +  42+8 = 212 damage

SUMMARY:
 Josep walks through the flame and hurls a handful of spheres of pure force at Latro, who takes 376 force damage.
 He then adopts the shape of a big golden dragon.
 Pedro follows, avoiding the flames by going underground.

Josep Gavinho
Wizard 7,544, 1521 posts
Human Wizard
Thaumaturgical Alliance
Tue 5 Jun 2018
at 21:18
  • msg #25

Re: Duel #227: Latro vs. Josep

Sorry, I just realised I need to make a bulk rush attempt against Latro after the first strike, and I cannot miss it.
So Latro is pushed back against the arena wall.

Permission to redirect the second spell against Latro’s cohort, since he’s then out of range and no longer a valid target ?
Josep Gavinho
Wizard 7,544, 1522 posts
Human Wizard
Thaumaturgical Alliance
Tue 5 Jun 2018
at 21:37
  • msg #26

Re: Duel #227: Latro vs. Josep

Correction :

Latro takes 164 damage and is bull rushed to G1, and prone (reflex DC23 negates the latter)

If allowed to redirect the second spell:
Tiaca takes 212 damage and is bull rushed to H1, and prone (reflex DC23 negates the latter)

DICE ROLLS:
 Yesterday: Josep Gavinho rolled 53 using 1d20+44 with rolls of 9.  Battering blast bull rush vs Tiaca (+60, capped to +44).
 Yesterday: Josep Gavinho rolled 62 using 1d20+44 with rolls of 18.  Bantering Blast bull rush vs Latro (+50, capped to +44)
This message was last edited by the player at 07:03, Wed 06 June 2018.
Boadicea
Fighter 9,116, 1153 posts
Advanced Human Fighter
Wed 6 Jun 2018
at 01:40
  • msg #27

Re: Duel #227: Latro vs. Josep


Combat post is posted no new info has been given that was not known when you put the post together so second spell if unable to hit target is lost

Latro Dectus
Antipaladin 5,031, 1664 posts
Drow N. Antipaladin
Shadow's Caress
Wed 6 Jun 2018
at 11:50
  • msg #28

Re: Duel #227: Latro vs. Josep

So, firstly, the fire damage of which only the pass through damage was rolled because the flare damage only happens when it's summoned and on my turn.

06:30, Today: Latro Dectus rolled 18 using 2d6+11 with rolls of 2,5.  Wall of Fire damage vs Josep Passing through.
Josep does get a reflex for half because spells with no saves are disallowed. DC16 reflex for half.

Assuming Josep takes damage from it, he may need to make concentration checks equal to 15 + 1/4 of the damage dealt + spell level to cast those spells. I'm viewing the wall of fire as a continuous damage source in this instance because josep has voluntarily ended his turn in the wall of fire thus giving the wall of fire another chance to do more damage. But i'll leave that up to Ref discretion.

Finally, after all that is said and done, i have a little surprise for Josep but i'll wait to reveal it after this bit is taken care of.
Josep Gavinho
Wizard 7,544, 1523 posts
Human Wizard
Thaumaturgical Alliance
Wed 6 Jun 2018
at 13:21
  • msg #29

Re: Duel #227: Latro vs. Josep


14:19, Today: Josep Gavinho rolled 35 using 1d20+20 with rolls of 15.  Reflex vs fire wall.

So 9 damage from fire wall.

No concentration needed as Josep cast his spell whilst standing next to but not in the wall.

Hp 280/289
Latro Dectus
Antipaladin 5,031, 1665 posts
Drow N. Antipaladin
Shadow's Caress
Wed 6 Jun 2018
at 14:41
  • msg #30

Re: Duel #227: Latro vs. Josep

If that is indeed the case, then it's time for my surprise! I'm certain you'll love it. >:)

Boadicea, i'll need your help for this.
Boadicea
Fighter 9,116, 1154 posts
Advanced Human Fighter
Wed 6 Jun 2018
at 15:04
  • msg #31

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 30):
Latro Dectus
Antipaladin 5,031, 1666 posts
Drow N. Antipaladin
Shadow's Caress
Wed 6 Jun 2018
at 22:14
  • msg #32

Re: Duel #227: Latro vs. Josep

In reply to Boadicea (msg # 31):
Boadicea
Fighter 9,116, 1155 posts
Advanced Human Fighter
Thu 7 Jun 2018
at 13:32
  • msg #33

Re: Duel #227: Latro vs. Josep

Thank you Latro.

Josep after your first cast of Battering Blast the force balls loose all power and disappear harmlessly 5ft from Latro. (With this new knowledge you may change your HP and your Swift action if you so choose)

Josep Gavinho
Wizard 7,544, 1525 posts
Human Wizard
Thaumaturgical Alliance
Thu 7 Jun 2018
at 13:40
  • msg #34

Re: Duel #227: Latro vs. Josep

Darn. That grave knight is full of tricks.
Can I confirm that this happens even with Latro still flat footed and unable to take immediate actions until his first turn in initiative ?
Latro Dectus
Antipaladin 5,031, 1668 posts
Drow N. Antipaladin
Shadow's Caress
Thu 7 Jun 2018
at 14:44
  • msg #35

Re: Duel #227: Latro vs. Josep

Indeed. no actions were taken during round 1 on Latro's or Tiaca's (or her familiar's) part to cause your spell to disperse. Immediate or otherwise.

Did you enjoy your surprise, Josep. I made it just for you. >:)
Josep Gavinho
Wizard 7,544, 1526 posts
Human Wizard
Thaumaturgical Alliance
Thu 7 Jun 2018
at 15:41
  • msg #36

Re: Duel #227: Latro vs. Josep

It has been brought to my attention by a fellow guild member that it may look like I forgot to account for your SR.
I used my prescience roll on the SR check, which I thought was clear from my post.
I hope that’s not what created the confusion.

I’m working on my post update.
Boadicea
Fighter 9,116, 1156 posts
Advanced Human Fighter
Thu 7 Jun 2018
at 15:55
  • msg #37

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 36):

No it's a passive spell, ability, class feature, or item stopping the spell
This message was last edited by the player at 15:56, Thu 07 June 2018.
Josep Gavinho
Wizard 7,544, 1527 posts
Human Wizard
Thaumaturgical Alliance
Thu 7 Jun 2018
at 16:15
  • msg #38

Re: Duel #227: Latro vs. Josep

I hate surprises.
Josep Gavinho
Wizard 7,544, 1528 posts
Human Wizard
Thaumaturgical Alliance
Fri 8 Jun 2018
at 07:37
  • msg #39

Re: Duel #227: Latro vs. Josep

please roll damage for wall of fire vs Josep, for approaching first and then going through

  Josep seems non-plussed by the flames. He walks towards the wall, and then through it, burnt but somehow enjoying it.

  "Was that supposed to slow me?" he smirks as he emerges on the other side, putting out flames on his cloak.

 Josep hurls a series of force spheres at Latro, a trick he calls the thousands fists of Pegasus, but the grave knight ignores it...

 He first summons the Furies, and asks what they see before ordering them to go full archery on Latro. They disappoint only a bit.

 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4       LTa           4
5                    5
6                    6
7                    7
8                    8
9        Je1Je2          9
10         Je3Je4        10 
11                    11
12                    12
13                    13
14                    14
15            F       15
16           PF       16
17           JF       17
18           F        18
19           F        19
20           F        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro
Je1-4 = Erinyes

ROUND: 1 (37)
POSITION: R20 to L17
 ACTIONS:
 - prescience roll: 18 (free)
 - move to L17, draw rod (move)
 - cast Empowered Maximised Intensified Battering Blast — use prescience (standard)
 - cast quickened Summon Monster 8 with quickening diamond (swift)
 - talk the furies (free)
 - cast Spell 2  (hero)

 HP: 221/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 34; FFCMD: 26; FFTAC: 11
Fort: 31; Reflex: 30; Will: 33

EFFECTS: - Summon Monster 8: 1/17, Spell 2 1/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X, 5th 1/X, 6th 0/X, 7th 1/X, 8th 1/X, 9th 0/X, scroll 1/1; diamond 1/4, Prescience 1/X

MINIONS:
Pedro the improved familiar
 Position: Q19 to L14
hp 110/110
AC 26 - TAC 10 - FFAC 26
CMD 20 - FFCMD20 - FFTAC 10
FORT 17 - REF 15 - WILL 21
 Effect: None
 Actions: Double move (earth glide)

The Furies (Erinyes)
Je1 in  I9
Je2 in  J9
Je3 in J10
Je4 in K10
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18
Effect: Augment Summoning, True Seeing
Actions: Full Attack Latro

Minion HD cap: (4x9) +17 = 53/68

DICE ROLLS:
21:40, Today: Josep Gavinho rolled 18 using 1d20 with rolls of 18.  prescience round 1.
 use prescience roll on SR check for first Battering Blast
21:42, Today: Josep Gavinho rolled 25,16,18,22 using D20+15,d20+15,d20+15,d20+15 with rolls of 10,1,3,7.  Empowered Maximised Intensified Battering Blast vs Latro TAC.
21:43, Today: Josep Gavinho rolled 23,26,28 using 7d6,7d6,7d6.  50% damage from empowered.
 - 3 hits for 42+11  +  42+13  +  42+14 = 164 damage

08:13, Today: Josep Gavinho rolled 4 using 1d4+1 with rolls of 3.  quickened SM8 - 1d4+1 erinyes


08:27, Today: Josep Gavinho rolled 10,2,12,2 using d8+6,d6,d8+6,d6 with rolls of 4,2,6,2.  Je4 damage.
08:27, Today: Josep Gavinho rolled 11,3 using d8+6,d6 with rolls of 5,3.  Je3 damage.
08:26, Today: Josep Gavinho rolled 9,3 using d8+6,d6 with rolls of 3,3.  Je2 damage.
08:26, Today: Josep Gavinho rolled 10,3,12,6 using d8+6,d6,d8+6,d6 with rolls of 4,3,6,6.  Je1 damage.

08:25, Today: Josep Gavinho rolled 18 using 1d20+14 with rolls of 4.  Je3 confirm critical .

08:25, Today: Josep Gavinho rolled 28,16,25 using d20+14,d20+14,d20+9 with rolls of 14,2,16.  Je4 vs Latro (Longbow, Rapid Shot)
08:24, Today: Josep Gavinho rolled 34,17,19 using d20+14,d20+14,d20+9 with rolls of 20,3,10.  Je3 vs Latro (Longbow, Rapid Shot)
08:24, Today: Josep Gavinho rolled 21,31,15 using d20+14,d20+14,d20+9 with rolls of 7,17,6.  Je2 vs Latro (Longbow, Rapid Shot) .
08:24, Today: Josep Gavinho rolled 20,23,25 using d20+14,d20+14,d20+9 with rolls of 6,9,16.  Je1 vs Latro (Longbow, Rapid Shot) .

SUMMARY:
 Josep walks through the flame and hurls a handful of spheres of pure force at Latro.
 He then summons The Furies, who unleash their flurry of arrows. Total damage: 64 (piercing, magic)  + 19 (fire)
 Josep casts a mystery spell.
 Pedro follows, avoiding the flames by going underground.


Latro Dectus
Antipaladin 5,031, 1669 posts
Drow N. Antipaladin
Shadow's Caress
Fri 8 Jun 2018
at 10:26
  • msg #40

Re: Duel #227: Latro vs. Josep

Oh, Josep.
Don't tell me you forgot about what happened the last time to tried to summon a creature that was two alignment steps away from you. Unless you have a special feat or something that allows you to do that, those Furies don't even show up.

Also, are we still using the skill DC thing? I have my spellcraft check listed if we are so if you wouldn't mind rolling against it to see if Latro knows what spell you just cast, that would be swell. Otherwise, i'll just roll some spellcraft on my turn to know what you cast.
Josep Gavinho
Wizard 7,544, 1529 posts
Human Wizard
Thaumaturgical Alliance
Fri 8 Jun 2018
at 10:32
  • msg #41

Re: Duel #227: Latro vs. Josep

The spell is a classic now, you probably recognise it with the first two chords ;) Wall of Force.

The Furies are Lawful, as has Josep been for a little while now.
Latro Dectus
Antipaladin 5,031, 1670 posts
Drow N. Antipaladin
Shadow's Caress
Fri 8 Jun 2018
at 10:47
  • msg #42

Re: Duel #227: Latro vs. Josep

So why is your guild still listed as true neutral?
Josep Gavinho
Wizard 7,544, 1530 posts
Human Wizard
Thaumaturgical Alliance
Fri 8 Jun 2018
at 10:56
  • msg #43

Re: Duel #227: Latro vs. Josep

I wouldn’t know about that.
It should be Lawful Neutral as well.
Latro Dectus
Antipaladin 5,031, 1671 posts
Drow N. Antipaladin
Shadow's Caress
Fri 8 Jun 2018
at 11:12
  • msg #44

Re: Duel #227: Latro vs. Josep

Well, i'll ask for Bo about conformation on that alignment.

In the meantime, i'll get my post prepped and ready. 83 damage.
Latro Dectus
Antipaladin 5,031, 1672 posts
Drow N. Antipaladin
Shadow's Caress
Fri 8 Jun 2018
at 11:21
  • msg #45

Re: Duel #227: Latro vs. Josep

Latro Dectus:
83 damage.

isn't really too much to concern me just yet.

also, i kinda figured it was wall of force. but it always pays to check for certain. ;P

(sorry for the double OOC post, my cat laid on my hand and made me click post message before i was done.)
Josep Gavinho
Wizard 7,544, 1531 posts
Human Wizard
Thaumaturgical Alliance
Fri 8 Jun 2018
at 11:46
  • msg #46

Re: Duel #227: Latro vs. Josep

Seriously, you take fire damage?
Darn I should have kept my fireballs...
Boadicea
Fighter 9,116, 1157 posts
Advanced Human Fighter
Sat 9 Jun 2018
at 02:17
  • msg #47

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 44):

His sheet does indeed have him as LN, your alignment is not something you must contact GM for but as a Guild master that does create a wrinkle at least you are still within one step.
This message was last edited by the player at 02:23, Sat 09 June 2018.
Latro Dectus
Antipaladin 5,031, 1673 posts
Drow N. Antipaladin
Shadow's Caress
Sat 9 Jun 2018
at 15:10
  • msg #48

Re: Duel #227: Latro vs. Josep

Latro ended up with a number of arrows through his armor but he shows no signs of pain and simply shrugs off the fire damage as nothing but a minor annoyance. Ripping out the arrows and throwing them aside, Latro marches downwards, empowered by the speed his boots grant him. Drawing his weapon he moves towards the furies, who all vanish into the Aether at his mere proximity. He continues marching, dragging his Falcata on the ground. Josep’s wall of force, if it lais in the Grave Kight's path, shatters when Latro draws near enough to it. He continues his march towards towards the wizard, completely ignoring his familiar until he comes to a stop.

“Was that supposed to slow me down, Josep?” Latro says, locking eyes with the wizard. The anti-paladin’s auras weighed heavily on the Wizard and his Familiar. With mythic speed, the Anti-Paladin grips his weapon with both hands and brings it to bear against his foe. His attack strikes true, bypassing any form of damage reduction Josep may have on. Empowering his strike as it cuts, Latro channels his vile Touch of Corruption through the blade, aiming to stun the wizard. Alas, whatever magics Josep has going prove to be far too powerful for even Latro’s touch to overcome.

Tiaca moved next, not bothering to maintain her concentration on the wall of fire. Moving just around the corner, her fingers crackle with lighting from them shoots a beam of pure electricity. It plows over pore pedro, but Josep is too slippery for the lighting and manages to get by with minor damage.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5                    5
6                    6
7                    7
8           Ta        8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15            F       15
16           PF       16
17          LJF       17
18           F        18
19           F        19
20           F        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro

   ROUND: 1 (Initiative: 19)
POSITION: H4 to J11 to K17
 ACTIONS: Move to J11 and Draw Falcata (Move), Move to K17 (Move), Speak (Free), Mage Strike (Swift), Activate Conductive Weapon on hit (Free)


 HP: 161/225 (0 nonlethal)
 AC: 29; FFAC: 23; Touch: 16
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 34; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: + 1 dodge, + 1 reflex from haste boost.
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Haste (1/10)
Scroll #2 (2/44)
Wall of Fire (1/7 rounds)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Scroll #1 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 0/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 2/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #2 1/1

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: I4 to L8
HP: 63/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Move to I4 (Move), Cast Lighting Bolt directly south (Standard)
USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 1/X
 - Other: Scroll #4 1/1

 Ave, Tiaca’s Familiar
 Position: I4 to L8
HP: 31/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Move to I4 (Move)


DICE ROLLS:
09:11, Today: Latro Dectus rolled 36,25 using 1d20+16,1d20+16 with rolls of 20,9.  Aura of Despair vs Will save 21 (Pedro), 33 (Josep). - Pedro fails
09:12, Today: Latro Dectus rolled 28,30 using 1d20+16,1d20+16 with rolls of 12,14.  Aura of Cowardice vs Will save 19 (Pedro), 33 (Josep). - Pedro fails again
09:25, Today: Latro Dectus rolled 36 using 1d20+24 with rolls of 12.  Mage Strike vs Josep AC 32.
09:31, Today: Latro Dectus rolled 18,12,14 using 1d8+14,3d6,6d8 with rolls of 4,6,5,1,4,2,2,2,2,2.  Physical Slashing Damage, Fire damage, ToC Damage (Stunned Cruelty).
09:33, Today: Latro Dectus rolled 28 using 1d20+16 with rolls of 12.  Stunned effect vs DC 31 Fort save to negate. - Josep Saves

09:40, Today: Latro Dectus rolled 37 using 9d6 with rolls of 4,3,1,3,5,4,5,6,6.  Lighting Bolt damage vs Josep and Pedro.
09:42, Today: Latro Dectus rolled 15 using 1d20+7 with rolls of 8.  Reflex save for half vs 13 (Pedro) and 30 (Josep). - Pedro Fails




SUMMARY: Latro takes a bunch of archer damage from the furries but comply ignores their fire damage. He moves in a very planned path towards Josep. Pedro falls victim to both Latro’s Aura of Despair and Cowardice. Latro expends mythic power to make a swift attack on Josep.  Josep takes a total of 44 damage from Latro’s Mage Strike.
Tiaca brings the thunder and send a bolt of lighting streaming downwards, overtaking both Pedro and Josep. Pedro fails his save and takes the full 37 lighting damage. Josep is to quick and only takes 18 lighting damage.
Ave stays by her master, doing pretty much nothing.

Both Josep and Pedro get AoOs against Latro for moving through their threatened squares.

OOC: There’s something i have to check with Boadecia on before you take you next turn. Otherwise, unless your AoOs royally f- me over, that’s the end of my turn.



</tt>
Josep Gavinho
Wizard 7,544, 1532 posts
Human Wizard
Thaumaturgical Alliance
Sat 9 Jun 2018
at 18:13
  • msg #49

Re: Duel #227: Latro vs. Josep

Unless you have a trick to work around it, Latro hits a wall in J10.

Tiaca’s Lightning Bolt likewise hits a section of the wall, which takes some damage.
Latro Dectus
Antipaladin 5,031, 1674 posts
Drow N. Antipaladin
Shadow's Caress
Sat 9 Jun 2018
at 22:08
  • msg #50

Re: Duel #227: Latro vs. Josep

as it just so happens, i do have a trick. A very crafty one indeed.
Josep Gavinho
Wizard 7,544, 1533 posts
Human Wizard
Thaumaturgical Alliance
Sat 9 Jun 2018
at 23:11
  • msg #51

Re: Duel #227: Latro vs. Josep

Boa, can you confirm that this is actually how that works?
It seems too good to be true.
Boadicea
Fighter 9,116, 1158 posts
Advanced Human Fighter
Sun 10 Jun 2018
at 04:26
  • msg #52

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 51):

Apologies for taking so long had some things to track down and look up.  It may seem that way because it is and only because Latro messed up a little math which I will PM him.  Also Tiaca's wall of fire failed due to forgetting to roll UMD check.  Myself and I assume Josep missed that on your first post but trying to track down what type of magic cast it I found it so Josep will get those HPs back.
Josep Gavinho
Wizard 7,544, 1534 posts
Human Wizard
Thaumaturgical Alliance
Sun 10 Jun 2018
at 10:58
  • msg #53

Re: Duel #227: Latro vs. Josep

It looks like Latro is using some form of Antimagi Field, and if that’s the case, the magical effects should be suppressed only within that field, not permanently dispelled wherever he walked through, especially without offering a save. Even in the bizarre errata pertaining to Antimagic Field (which now cancels high level magical effects, but would leave a prestidigitation or silent image unharmed, go figure...)
Also it seems odd that Latro’s effects and items would not be affected.

But he said it was very crafty, so I’ll trust that Boadicea went through this and it’s all orthodox.

I’ll get my post ready.
Boadicea
Fighter 9,116, 1159 posts
Advanced Human Fighter
Sun 10 Jun 2018
at 11:47
  • msg #54

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 53):

Hold on Josep I may have been un clear Latro's post is not correct and he needs to redo it he did not totally reduce the WoF to nothing due to the no spell resistance part of the rule.  I agree it's odd high end spell is totally destroyed low spells remain

Latro you are currently face planted to WoF at 10
This message was last edited by the player at 11:52, Sun 10 June 2018.
Josep Gavinho
Wizard 7,544, 1535 posts
Human Wizard
Thaumaturgical Alliance
Sun 10 Jun 2018
at 14:08
  • msg #55

Re: Duel #227: Latro vs. Josep

 Just to be clear, I hope we're reading this the same way — things that are "dispelled" come back once the antimagic field moves away, right?
Boadicea
Fighter 9,116, 1160 posts
Advanced Human Fighter
Sun 10 Jun 2018
at 14:23
  • msg #56

Re: Duel #227: Latro vs. Josep

That would be the spell description however the rules change to the spell ends the spell.

 
quote:
If this causes an effect's duration to drop below or equal to the time it's already expended or the caster level to drop below the minimum level needed to cast it, the effect immediately ends (or fizzles if it's instantaneous).



If I am reading this wrong please correct me GM, but it sounds pretty clear to me.
 

Josep Gavinho
Wizard 7,544, 1536 posts
Human Wizard
Thaumaturgical Alliance
Sun 10 Jun 2018
at 15:52
  • msg #57

Re: Duel #227: Latro vs. Josep

 Note it doesn't say the spell ends, but the effect ends.
 I would have hoped the effect resumes once the antimagic field is removed.
 Once again, I'll yield to the higher authorities...

 That errata made antimagic field so much more broken than it already was.
Boadicea
Fighter 9,116, 1161 posts
Advanced Human Fighter
Sun 10 Jun 2018
at 16:54
  • msg #58

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 57):

If his intentions where for it not to end the spell why not say suppressed like the wording in the spell. I could be wrong and be miss interpreting the rule. I agree it makes it more powerful in some ways but leaves space to allow a caster such as yourself to be dangerous even within the field
Josep Gavinho
Wizard 7,544, 1537 posts
Human Wizard
Thaumaturgical Alliance
Sun 10 Jun 2018
at 21:43
  • msg #59

Re: Duel #227: Latro vs. Josep

So, what’s the 48h situation here?
Boadicea
Fighter 9,116, 1162 posts
Advanced Human Fighter
Sun 10 Jun 2018
at 21:47
  • msg #60

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 59):

My message #52 answering your question

My reward is already screwed, rather take the time than rush the match

This message was last edited by the player at 21:54, Sun 10 June 2018.
Josep Gavinho
Wizard 7,544, 1538 posts
Human Wizard
Thaumaturgical Alliance
Sun 10 Jun 2018
at 22:33
  • msg #61

Re: Duel #227: Latro vs. Josep

Are you saying I’m good to take my turn then?
I thought we were waiting for Latro.
Boadicea
Fighter 9,116, 1163 posts
Advanced Human Fighter
Sun 10 Jun 2018
at 23:13
  • msg #62

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 61):

Latro's turn finish if he would like to finish his actions otherwise he is just standing in J10
Josep Gavinho
Wizard 7,544, 1539 posts
Human Wizard
Thaumaturgical Alliance
Mon 11 Jun 2018
at 08:23
  • msg #63

Re: Duel #227: Latro vs. Josep

I’m not crystal clear on what that means but I’ll start my turn then.
Boadicea
Fighter 9,116, 1164 posts
Advanced Human Fighter
Mon 11 Jun 2018
at 11:20
  • msg #64

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 63):

I understand GM's frustration sometimes, my first post about this was not crystal clear but the rest have.  Latro miscalculated his effect on Wall of Force.  He has less than 24 hours to repost his actions after moving into J10.
Josep Gavinho
Wizard 7,544, 1540 posts
Human Wizard
Thaumaturgical Alliance
Mon 11 Jun 2018
at 16:35
  • msg #65

Re: Duel #227: Latro vs. Josep

Sorry I thought that was my 48h clock ticking. All good then. I’ll wait.
Boadicea
Fighter 9,116, 1166 posts
Advanced Human Fighter
Tue 12 Jun 2018
at 04:44
  • msg #66

Re: Duel #227: Latro vs. Josep

That is 48 hrs, Latro is standing in J10, total defense as his standard action.
 Tiaca's spell will hit the Force wall which is only at a CL 12 strength at the moment

Latro Dectus
Antipaladin 5,031, 1675 posts
Drow N. Antipaladin
Shadow's Caress
Tue 12 Jun 2018
at 09:41
  • msg #67

Re: Duel #227: Latro vs. Josep

Hold on i need to dispute the ref a second.

about the wall:
Yeah, looks like i messed up a bit there. However,
Considering the wall of force has its caster level reduced appropriately, would the length of the wall not also be reduced? Possibly even enough to allow latro through? IDK how long or tall this wall is so thats an important question right now. If i had the choice it would be to reduce its length on latro's side so that maybe latro would be able to get through.

about tiaca:
The wall of fire should not fail and Tiaca should not need a UMD check to cast it. Explanation in a private line below.
Tiaca's lighting bolt was highly dependent on Latro removing the wall of force. If he ended up face planting, then Tiaca just wouldn't have cast that spell.

On 48 hours:
I'll accept my 48 hour hit, but having Tiaca and her familiar take Full defense is what should be done seeing as my entier turn was reset back to Latro's move action and tiaca's actions only happen after latro takes his.
I will say however that the new God of War game is to blame for my absence and it is by far the best God of War to date.
Josep Gavinho
Wizard 7,544, 1545 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 10:15
  • msg #68

Re: Duel #227: Latro vs. Josep

The wall was under dimensioned for its caster level (thank the gods).
In any case, only the portion of wall that is within the anti magic field would be reduced.
And that portion is much smaller than what a CL12 wall of force can be.
Boadicea
Fighter 9,116, 1169 posts
Advanced Human Fighter
Tue 12 Jun 2018
at 11:17
  • msg #69

Re: Duel #227: Latro vs. Josep

Latro is correct I missed the Wall of Fire when I glanced at Adept's spell list so Tiaca's wall is good.
Josep Gavinho
Wizard 7,544, 1546 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 12:07
  • msg #70

Re: Duel #227: Latro vs. Josep

In reply to Boadicn ea (msg # 69):
All good then, shall I carry on ?
Boadicea
Fighter 9,116, 1170 posts
Advanced Human Fighter
Tue 12 Jun 2018
at 12:14
  • msg #71

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 70):

Yes, you are good to continue
Josep Gavinho
Wizard 7,544, 1547 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 12:32
  • msg #72

Re: Duel #227: Latro vs. Josep


Pm
Boadicea
Fighter 9,116, 1171 posts
Advanced Human Fighter
Tue 12 Jun 2018
at 13:03
  • msg #73

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 72):

your summons are ended as the CL dropped below the actual needed to cast the spell (summon monster gives no SR so at 1/2 CL drop still below CL needed) or by the reading of the Antimagic Field summons entering get no save if the spell is cast and a summons is within AoE then it gets a save.
Josep Gavinho
Wizard 7,544, 1548 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 14:34
  • msg #74

Re: Duel #227: Latro vs. Josep

But they didn’t enter. We went through that with the brandersnatch.
If the field is brought to them, their SR applies.

Again, I wont press the issue, but I thought the rules as written were quite clear.
Boadicea
Fighter 9,116, 1172 posts
Advanced Human Fighter
Tue 12 Jun 2018
at 17:26
  • msg #75

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 74):

quote:
Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature.


I don't know whats not clear, it even states once the field goes away.  I only remember Jayce trying to summon a creature into field not any summon creature move into it.
Josep Gavinho
Wizard 7,544, 1549 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 17:55
  • msg #76

Re: Duel #227: Latro vs. Josep

I was referring to this part:
paizo:
If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature's spell resistance to make it wink out.


 I think this should apply if the caster of the antimagic field moves the field into an area occupied by a summoned creature with SR. I don’t think it matters whether you cast I straight on their face, or cast it first and then move to them.

 But you think it shouldn’t. Fair enough, you’re the ref.
Josep Gavinho
Wizard 7,544, 1551 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 20:50
  • msg #77

Re: Duel #227: Latro vs. Josep

  Josep casually answers Latro's rhetorical question:
  "Why yes, evidently..." he smirks like never before, and gets on with his casting.

 First he moves and casts a summoning spell again.
 Then he conjures black tentacles to fill the other side of the wall.
 He tells the Erinyes to shoot Latro.

 They do, but his armour is thick... he still takes a few arrows to the knees.

 Pedro catches up.

  "This is not going to be quick..."

 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4             Je7      4
5           "Je5Je6      5
6        "" """      6
7        "" """      7
8       """"Ta"" "     8
9       """"""""     9
10        "L"""""      10
11       wwwwww       11
12            P-1J      12
13                    13
14                    14
15            F       15
16            F       16
17            F       17
18           F        18
19           F        19
20           F        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro
Je5-7 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)

ROUND: 1 (37)
POSITION: L17 to N12
 ACTIONS:
 - prescience roll: 14 (free)
 - move to N12 (move)
 - cast Black Tentacles on bottom left of L8 (standard)
 - cast quickened Summon Monster 7 with quickening diamond (swift)
 - talk the furies (free)

 HP: 212/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 34; FFCMD: 26; FFTAC: 11
Fort: 31; Reflex: 30; Will: 33

EFFECTS: - Summon Monster 7: 1/17, WoF 2 2/17, Black Tentacles 1/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X, 5th 1/X, 6th 0/X, 7th 2/X, 8th 1/X, 9th 0/X, scroll 1/1; diamond 2/4, Prescience 2/X

MINIONS:
Pedro the improved familiar
 Position: L14 to M12-1
hp 110/110
AC 26 - TAC 10 - FFAC 26
CMD 20 - FFCMD20 - FFTAC 10
FORT 17 - REF 15 - WILL 21 - SR22
 Effect: None
 Actions: Double Move (burrow)

The Furies (Erinyes)
Je5 summoned in M5
Je6 summoned in N6
Je7 summoned in N4

 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Full Attack Latro

Minion HD cap: (3x9) +17 = 44/68

DICE ROLLS:
20:50, Today: Josep Gavinho rolled 14 using 1d20 with rolls of 14.  Prescience Roll.
20:58, Today: Josep Gavinho rolled 3 using 1d3 with rolls of 3.  Summon 1d3 Erinyes (SMVII)

21:00, Today: Josep Gavinho rolled 33,17,14 using D20+14,D20+14,d20+9 with rolls of 19,3,5.  Je7 full-attack Latro.
21:00, Today: Josep Gavinho rolled 25,33,28 using D20+14,D20+14,d20+9 with rolls of 11,19,19.  Je6 full-attack Latro.
20:59, Today: Josep Gavinho rolled 27,33,10 using D20+14,D20+14,d20+9 with rolls of 13,19,1.  Je5 full-attack Latro.

21:02, Today: Josep Gavinho rolled 13 using 1d8+6 with rolls of 7.  Je7 damage.
21:02, Today: Josep Gavinho rolled 8 using 1d8+6 with rolls of 2.  Je6 damage.
21:02, Today: Josep Gavinho rolled 9 using 1d8+6 with rolls of 3.  Je5 damage.
 - Total 30 damage from Erinyes arrows
 (I didn't roll the fire damage as your immune...)

21:27, Today: Josep Gavinho rolled 29 using 1d20+22 with rolls of 7.  Black Tentacles Grapple Check.
21:28, Today: Josep Gavinho rolled 8 using 1d6+4 with rolls of 4.  BT damage.
 - Tiaca is grappled and takes 8 damage ; Familiar is grappled and takes 8 damage ;  Latro isn't.

SUMMARY:
 Josep moves, summons Erinyes to the other side of the wall through some trickery.
 He also conjures Black Tentacles to the other side of the wall, using the same trickery.
 Tiaca and Ave are grappled and take 8 damage ; Latro is not affected.
 The Erinyes fire their arrows, they deal 30 damage to Latro.
 Pedro follows his master, burrowing like bugs bunny.

 
 ooc: is the duration of your antimagic field correct? I would have thought it be 33 rounds total. I'm wondering how low at most this may last...


Boadicea
Fighter 9,116, 1173 posts
Advanced Human Fighter
Tue 12 Jun 2018
at 21:32
  • msg #78

Re: Duel #227: Latro vs. Josep

You are correct it is 33 rounds, Latro please fix in next post.

Josep can you PM me how you have line of effect on JE6&7.

Josep Gavinho
Wizard 7,544, 1552 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 22:13
  • msg #79

Re: Duel #227: Latro vs. Josep

 pm
Josep Gavinho
Wizard 7,544, 1553 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 22:39
  • msg #80

Re: Duel #227: Latro vs. Josep

Pm
This message was lightly edited by the player at 23:15, Tue 12 June 2018.
Boadicea
Fighter 9,116, 1174 posts
Advanced Human Fighter
Tue 12 Jun 2018
at 22:44
  • msg #81

Re: Duel #227: Latro vs. Josep

The spell he is using is not Antimagic Field just acts similar to, also unless you have something to back up your assumption 6&7 are not in your LoE there is a wall between you
Josep Gavinho
Wizard 7,544, 1554 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 23:22
  • msg #82

Re: Duel #227: Latro vs. Josep

Can’t I draw a line from the bottom left corner of my square to the bottom left corner of these squares ?
The squares have cover, but they’re not untargetable.
Josep Gavinho
Wizard 7,544, 1555 posts
Human Wizard
Thaumaturgical Alliance
Tue 12 Jun 2018
at 23:40
  • msg #83

Re: Duel #227: Latro vs. Josep

I think I didn’t realise that they edge of the wall blocks line of effect.
And the description says I need line of efffect to each square.

Can I change the summoning squares to M3 & M4 and have them 5ft step into current position ?

Doesn’t make a difference to anything in my turn.
Boadicea
Fighter 9,116, 1175 posts
Advanced Human Fighter
Wed 13 Jun 2018
at 02:59
  • msg #84

Re: Duel #227: Latro vs. Josep

Sorry no your turn has been posted no new information has been brought forth due to an oversight/error by your opponent that would effect them
Josep Gavinho
Wizard 7,544, 1556 posts
Human Wizard
Thaumaturgical Alliance
Wed 13 Jun 2018
at 06:48
  • msg #85

Re: Duel #227: Latro vs. Josep

Fair enough. Does that mean only 1 Erinyes appears, or that the whole spell fizzles?
Boadicea
Fighter 9,116, 1176 posts
Advanced Human Fighter
Wed 13 Jun 2018
at 06:51
  • msg #86

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 85):

The one still appears
Josep Gavinho
Wizard 7,544, 1557 posts
Human Wizard
Thaumaturgical Alliance
Wed 13 Jun 2018
at 06:56
  • msg #87

Re: Duel #227: Latro vs. Josep

Well then, that’s only 9 damage to Latro instead of the 30.
Latro Dectus
Antipaladin 5,031, 1678 posts
Drow N. Antipaladin
Shadow's Caress
Wed 13 Jun 2018
at 10:44
  • msg #88

Re: Duel #227: Latro vs. Josep

Remind me how josep has line of effect through a wall of force in the first place when wall of force blocks line of effect.

quote:
https://www.d20pfsrd.com/magic#TOC-Conjuration
You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

This message was last edited by the player at 10:58, Wed 13 June 2018.
Boadicea
Fighter 9,116, 1177 posts
Advanced Human Fighter
Wed 13 Jun 2018
at 11:13
  • msg #89

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 88):

He does have Line of Effect to JE5 and Black Tentacles
Josep Gavinho
Wizard 7,544, 1558 posts
Human Wizard
Thaumaturgical Alliance
Wed 13 Jun 2018
at 11:36
  • msg #90

Re: Duel #227: Latro vs. Josep

I used a slice of Swiss cheese as a material component to craft the wall ;)

(That’s a joke btw, there’s more to it than a slice of Swiss)
Latro Dectus
Antipaladin 5,031, 1679 posts
Drow N. Antipaladin
Shadow's Caress
Wed 13 Jun 2018
at 11:42
  • msg #91

Re: Duel #227: Latro vs. Josep

Line of Sight isn't Line of Effect.
Does Josep have something that allows him to bypass the Wall of Force's Line of Effect?
If it's a piece of gear or a class ability, that's fine I won't ask any more questions cause thats secret information, but otherwise, I need an explanation.
Boadicea
Fighter 9,116, 1178 posts
Advanced Human Fighter
Wed 13 Jun 2018
at 12:04
  • msg #92

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 91):

Latro may spend actions determining a definitive answer, but for right now you must trust me that he does.
Latro Dectus
Antipaladin 5,031, 1680 posts
Drow N. Antipaladin
Shadow's Caress
Wed 13 Jun 2018
at 13:09
  • msg #93

Re: Duel #227: Latro vs. Josep

Very well. In that case, can I get some stats on that wall of force?

How much damage has it taken and where and what is its current caster level due to my Anti-magic field like effect?

Also, remember that if the tentacles can effect Latro, they have taken a caster level reduction as well. In fact, for all intents and purposes, lets just say that if any kind of arcane effect comes within 5 feet of Latro, reduce it's caster level by 11, or 5 if not subject to SR. I hope that caster level reduction was factored into It's grapple checks against Tiaca and Ave. (Not that it would actually change much for them.)

Also, Latro will actually take no damage from the summon's attack because his AC increases by 6 when he takes a full defensive action as oppressed to the usual increase of 4.
Josep Gavinho
Wizard 7,544, 1559 posts
Human Wizard
Thaumaturgical Alliance
Wed 13 Jun 2018
at 15:01
  • msg #94

Re: Duel #227: Latro vs. Josep

It wasn’t factored in against Tiaca and Ave. Should it have been? If so why? Do they also have a AMF?

The Wall of Force is 17th level, with hardness 30 and 340hp.
The section of the wall that is within 5ft of Latro has hardness 30 and 240hp.

I don’t know whether Tiana cast her lighting bolt or not.
Her lighting bolt would have dealt 37 electric damage, halved because it’s an ernergy attack, so 18, minus 30 from hardness so 0.

I’m not happy about your AC but c’est la vie.
Latro Dectus
Antipaladin 5,031, 1681 posts
Drow N. Antipaladin
Shadow's Caress
Wed 13 Jun 2018
at 15:58
  • msg #95

Re: Duel #227: Latro vs. Josep

Josep Gavinho:
It wasn’t factored in against Tiaca and Ave. Should it have been? If so why? Do they also have a AMF?

Is it a different casting of Black Tentacles than the one that is effecting latro. If not, then i believe the entire spell would have its CL reduced. Not just the part latro is in. The same applies to the wall.

Anti magic field only calls out instances of creatures larger that an anti magic field and not spells that are larger than an anti magic field.
Josep Gavinho
Wizard 7,544, 1560 posts
Human Wizard
Thaumaturgical Alliance
Wed 13 Jun 2018
at 16:46
  • msg #96

Re: Duel #227: Latro vs. Josep

I would give you my trademark “Evidently, that’s not how it works” but then I’ve been proven wrong so many times that I don’t know what is evident and what isn’t.
So I’ll turn to Boa. Does Latro mystery spell affects things beyond its area of effect?
Latro Dectus
Antipaladin 5,031, 1682 posts
Drow N. Antipaladin
Shadow's Caress
Wed 13 Jun 2018
at 17:33
  • msg #97

Re: Duel #227: Latro vs. Josep

Well, let me ask you this, if, for some reason, you wanted to dispel a wall of fire but only the very tip of the wall was in your range, would only the tip of that wall get dispelled or would the whole wall?

if a giant creature tries to punch me with their giant fist and its fist enters my aura of despair, does only it's fist suffer from my aura or does the whole creature? (Answer: it's the whole creature. We established that in the 4 way championship)
Boadicea
Fighter 9,116, 1179 posts
Advanced Human Fighter
Wed 13 Jun 2018
at 17:40
  • msg #98

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 97):

Actually GM clarified that only the part of the spell around you is effected by your Aura and Antimagic Field are different.


Also you may need to read Wall of Force spell again, your dispell example is a bad one hopefully a reread of the spell should allow you to see why.

This message was last edited by the player at 17:44, Wed 13 June 2018.
Latro Dectus
Antipaladin 5,031, 1683 posts
Drow N. Antipaladin
Shadow's Caress
Wed 13 Jun 2018
at 19:30
  • msg #99

Re: Duel #227: Latro vs. Josep

In reply to Boadicea (msg # 98):

Well, I used a Wall of Fire as my dispel example, not a wall of force, but whatever.

But can you point me to where GM spelled out that part about antimagic. I'd like to read that and store it in my brain for future referance. I find it curious that part of a spell can expire and leave the rest completely intact when its all the same spell.
Boadicea
Fighter 9,116, 1180 posts
Advanced Human Fighter
Wed 13 Jun 2018
at 20:20
  • msg #100

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 99):

ugh, that's what I get for posting before coffee, I read your post put I didn't "read" and seriously though it said force.


quote:
3) POLYMORPH vs. ANTIMAGIC
A polymorphed creature of large size or larger partially entering the antimagic field would be affected the same way a summoned creature would. That part of them would revert back to normal and vs. all things within or through the antimagic field they'd lose their polymorph benefits/drawbacks but on the other side of the field keep them. So if you turned into a stone giant and punched someone in an antimagic field your fist would be normal damage without the polymorph or magic. If your size was changed by the magic it's likely that part of you would just wink out of existence for the duration.


This about polymorph bout the concept is the same, whole spell or just portion in field.

Latro Dectus
Antipaladin 5,031, 1684 posts
Drow N. Antipaladin
Shadow's Caress
Wed 13 Jun 2018
at 21:10
  • msg #101

Re: Duel #227: Latro vs. Josep

Well, It seems this was written at a time when Antimagic still completely nullified all magic in the arena instead of reducing it's caster level.

However, after doing some thorough reading and pulling myself away from God of War long enough to retain some information, i've come to the conclusion that you guy are in fact right.

It still leaves me with the question of what happens when something that exists both inside and outside the antimagic field has it's duration expire. Does only that part of the spell end? Does it take the rest of the spell with it? Seriously, what happens to the dude who polymorped into a dragon and stuck his head inside an anti magic field? Is his head now that of his original self while his body is still that of a dragon?


Anyways, It's gonna be tomorrow before i can get a post up.
Latro Dectus
Antipaladin 5,031, 1685 posts
Drow N. Antipaladin
Shadow's Caress
Thu 14 Jun 2018
at 17:37
  • msg #102

Re: Duel #227: Latro vs. Josep

Great, now the wizard could peer through the endless possibilities of space and time to a point where Latro had gotten to say what he wanted to say and respond in kind to that. Damnable arcane wretches.

Latro give up on the Wall for the moment and instead moves to protect his retainer. An unusual strategy for one so selfish but Latro knew he would need every possible advantage he could muster to achieve victory.

Actively working against his own magics, Latro attempts to cast a spell, but the words don't seem to come out right. Apparently his own field meant to suppress josep’s magic was also suppressing his. Never the less, Latro dug deep into his mythic power and surged. Out from the ground formed a wall of writhing bones that stretched upwards next to Josep’s wall of force and wrapping around Latro to hinder Josep’s summon. The wall attempts to grapple the fallen angel in it’s bony grasp.

Ave tries to escape the black tentacles now that Latro was nearby, but Tiaca seems defeated, recalling how horribly things went the last time she was caught up in these things.

Latro didn’t seem to care. He did not expect to win this fight but he was going to make sure Josep used every trick in his book to win. Latro was nothing if not resilient.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”Je5       5
6        "" b”b”"      6
7        "" L”b”"      7
8       """"Ta"b” "     8
9       """""b”""     9
10       bb”b”b“b”b”"      10
11       wwwwww       11
12            P-1J      12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro
f = Wall of Fire
w = Wall of Force
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 20 feet tall)

   ROUND: 2 (Initiative: 19)
POSITION: J10 to L7
 ACTIONS: Move to L7 (Move), Cast Wall of Bone (Standard)


 HP: 161/225 (0 nonlethal)
 AC: 28; FFAC: 23; Touch: 15
CMD: 35; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: -
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Haste (2/10)
Antimagic-like effect (3/33) Certain spells, SLAs, and SUs take a -11 to CL, or a -5 if not subject to SR.
Wall of Fire (2/7 rounds)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Scroll #1 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 0/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #2 1/1

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: I4 to L8
HP: 55/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Fight the Grapple and Fail (Standard)
USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 1/X
 - Other: Scroll #4 1/1

 Ave, Tiaca’s Familiar
 Position: I4 to L8
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Fight the Grapple and Fail (Standard)


DICE ROLLS:

11:29, Today: Latro Dectus rolled 34 using 1d20+16 with rolls of 18.  Aura of Despair vs Will DC18 Erinyes.
11:30, Today: Latro Dectus rolled 30 using 1d20+16 with rolls of 14.  Aura of Cowardice vs Will save 16 Erinyes.

10:42, Today: Latro Dectus rolled 24 using 1d20+22 with rolls of 2.  Concentration DC28.
10:44, Today: Latro Dectus rolled 5 using 1d6 with rolls of 5.  mythic surge to concentration check.
Concentration roll becomes 29 and passes concentration DC of 28
11:33, Today: Latro Dectus rolled 31 using 1d20+12 with rolls of 19.  Wall of Bone grapple check vs Erinyes. (Maybe more?)

10:37, Today: Latro Dectus rolled 4 using 1d20+3 with rolls of 1.  Tiaca nat 20 to escape grapple?
10:37, Today: Latro Dectus rolled 9 using 1d20+4 with rolls of 5.  Ave nat 20 to escape grapple?


SUMMARY: Latro moves away from the wall of force and puts the Erinyes in range of his Auras. He then creates his own wall, Blocking as much sight through it as he can. The wall tries and may yet succeed in grappling the Erinyes, depending on certain factors. Tiaca and Ave, now under the protection of their Master’s field, attempt to escape the Black Tentacles but to no avail. Tiaca just looks defeated and doesn’t really even try.



OOC: Would the wall of bone gain bonuses from having more sections of the wall trying to grapple the same thing? if so, that thing is grappled as heck.
also, i’m supposing that my Inherent spellcraft DC of 31 wouldn’t have let me know how Josep is casting beyond a wall of force?




Boadicea
Fighter 9,116, 1181 posts
Advanced Human Fighter
Thu 14 Jun 2018
at 18:41
  • msg #103

Re: Duel #227: Latro vs. Josep

LOL, you are fishing about the wall, like I said nothing noticeable/visible that would give Latro any idea how Josep summoned a creature over there unless you have magic vision of some sort.  Like I said earlier there is a valid explanation you just need to do the work to find it not going to give it to you for free.
Latro Dectus
Antipaladin 5,031, 1686 posts
Drow N. Antipaladin
Shadow's Caress
Thu 14 Jun 2018
at 19:13
  • msg #104

Re: Duel #227: Latro vs. Josep

Just checking everything i got before deciding to dedicate 2 turns to focusing my constant detect magic vision.

considering Josep didn't roll against my spellcraft DC when casting any of those spells, Latro should know exactly what spell it was and if it was modified by any metamagic as long as he's able to properly see him.

Edit: also, lsight correction my my post. On the line that says AC boosts is should read as follows:

AC Boosts: +1 dodge, 1= reflex (Haste)

The hast effect is accurately represented in Latro's AC and reflex save though as well as in his list of effects.
This message was last edited by the player at 19:16, Thu 14 June 2018.
Josep Gavinho
Wizard 7,544, 1562 posts
Human Wizard
Thaumaturgical Alliance
Thu 14 Jun 2018
at 20:23
  • msg #105

Re: Duel #227: Latro vs. Josep

 Does the Wall of Bone block line of sight/effect? Or can one shoot between the bones?
Also how tall is it? It says both +1 and 20ft tall — +1 would be 10ft tall.
This message was last edited by the player at 20:35, Thu 14 June 2018.
Josep Gavinho
Wizard 7,544, 1563 posts
Human Wizard
Thaumaturgical Alliance
Thu 14 Jun 2018
at 20:55
  • msg #106

Re: Duel #227: Latro vs. Josep

To not waste time, I'm posting on the assumption that the wall is indeed 20ft tall and blocks line of sight/light of effect.
 Let me know if that's not the case.


  Josep shouts:
  "Where are you going!? Is my wall confusing you? I'm glad you added your own, it makes us quite comfy now."

 This was going to be a long fight... a war of attrition if there ever was one.

 First Josep shouts to the devil, asking her to move away from the wall.

 Then he casts two spells to buff himself and Pedro.
 




 ABCDEFGHIJKLMNOPQRST 
1            Je5       1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"      6
7        "" L”b”"      7
8       """"Ta"b” "     8
9       """""b”""     9
10       bb”b”b“b”b”"      10
11       wwwwww       11
12              JP    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 
<tt>
L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro
f = Wall of Fire
w = Wall of Force
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 20 feet tall)


ROUND: 3 (37)
POSITION: L17 to N12
 ACTIONS:
 - talk to the fury (free)
 - cast Haste (standard)
 - cast quickened Arcane Sight (swift) - identify Latro's spell
 - move to O12 (move)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 31; Reflex: 31; Will: 33

EFFECTS: - Summon Monster 7: 2/17, WoF 3/17, Black Tentacles 2/17, Arcane Sight, 1/34, Haste 1/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 1/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 1/X, 9th 0/X, scroll 1/1; diamond 2/4, Prescience 2/X

MINIONS:
Pedro the improved familiar
 Position: P12
hp 110/110
AC 27 - TAC 11 - FFAC 26
CMD 21 - FFCMD20 - FFTAC 10
FORT 17 - REF 16 - WILL 21 - SR22
 Effect: Haste
 Actions: Move

The Furies (Erinyes)
Je5 - position M1
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: move

Minion HD cap: 9 +17 = 26/68

DICE ROLLS:
21:37, Today: Josep Gavinho rolled 28 using 1d20+17 with rolls of 11.  Black Tentacles vs Latro (+5 vs Tiaca/Ave) .
21:37, Today: Josep Gavinho rolled 5 using 1d6+4 with rolls of 1.  BT damage.
  - Tiaca and Ave are still grappled, they each take 5 damage

21:42, Today: Josep Gavinho rolled 34 using 1d20+31 with rolls of 3.  Knowledge Arcana to identify Latro's mystery spell .

SUMMARY:
 Josep casts spells, identifies Latro's spell, and moves.
 Erinye steps back.
 Black tentacles grope as always, for 5 damage this time.
 Pedro moves.


Latro Dectus
Antipaladin 5,031, 1687 posts
Drow N. Antipaladin
Shadow's Caress
Thu 14 Jun 2018
at 21:18
  • msg #107

Re: Duel #227: Latro vs. Josep

I'm sorry, that was a misprint on my part. It only goes to +1 and is 10 feet tall.

And the Wall of bone is like any other wall. It blocks line of sight and effect.
Josep Gavinho
Wizard 7,544, 1564 posts
Human Wizard
Thaumaturgical Alliance
Thu 14 Jun 2018
at 21:39
  • msg #108

Re: Duel #227: Latro vs. Josep

That’s all right. It doesn’t change anything on my end.
Latro Dectus
Antipaladin 5,031, 1689 posts
Drow N. Antipaladin
Shadow's Caress
Fri 15 Jun 2018
at 21:17
  • msg #109

Re: Duel #227: Latro vs. Josep

16:17, Today: Latro Dectus rolled 23 using 1d20+22 with rolls of 1.  DC26 Concentration.

16:16, Today: Latro Dectus rolled 31 using 1d20+29 with rolls of 2.  DC25 UMD.

i fucking quit
Latro Dectus
Antipaladin 5,031, 1690 posts
Drow N. Antipaladin
Shadow's Caress
Fri 15 Jun 2018
at 21:18
  • msg #110

Re: Duel #227: Latro vs. Josep

I'm not actually quitting i'm just angry at how much this dice roller hates me
Latro Dectus
Antipaladin 5,031, 1691 posts
Drow N. Antipaladin
Shadow's Caress
Fri 15 Jun 2018
at 21:30
  • msg #111

Re: Duel #227: Latro vs. Josep

Latro draws a scroll from his pocket. Incanting the words and forcing it’s magic out the magic begins to form. unfortunately, Latro’s anti magic causes him to loose focus and the spell dissipates harmlessly. Latro grumbles at his terrible luck.

Tiaca and Ave struggle against the tentacles and fail.


 ABCDEFGHIJKLMNOPQRST 
1            Je5       1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"      6
7        "" L”b”"      7
8       """"Ta"b” "     8
9       """""b”""     9
10       bb”b”b“b”b”"      10
11       wwwwww       11
12              JP    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

   ROUND: 2 (Initiative: 19)
POSITION: L7
 ACTIONS: Draw Scroll (Move), Cast Spell from scroll (Standard)


 HP: 161/225 (0 nonlethal)
 AC: 28; FFAC: 23; Touch: 15
CMD: 35; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: +1 Dodge to AC and Reflex, Haste
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Haste (2/10)
Scroll #2 (3/33)
Wall of Fire (2/7 rounds)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 0/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: I4 to L8
HP: 50/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Fight the Grapple and Fail (Standard)
USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 1/X
 - Other: Scroll #4 1/1

 Ave, Tiaca’s Familiar
 Position: I4 to L8
HP: 18/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Fight the Grapple and Fail (Standard)


DICE ROLLS:

16:16, Today: Latro Dectus rolled 31 using 1d20+29 with rolls of 2.  DC25 UMD.
16:17, Today: Latro Dectus rolled 23 using 1d20+22 with rolls of 1.  DC26 Concentration.
16:25, Today: Latro Dectus rolled 10,6 using 1d20+3,1d20+4 with rolls of 7,2.  Tiaca/ave nat 20 to escape grapple?


SUMMARY: Latro tries to cast a spell but fails. Tiaca and Ave try to escape the tentacles, but fail.



OOC: I am legitimately angry at how much this dice roller shits on my characters.






Boadicea
Fighter 9,116, 1182 posts
Advanced Human Fighter
Sat 16 Jun 2018
at 01:02
  • msg #112

Re: Duel #227: Latro vs. Josep

No Latro, I would not allow ToC on self as a swift action.

1) If that's what it was meant to do then designers would have added it.

2) LoH only heals(exclude undead but both have an exception for that) where as ToC does damage.  Your ability already is better than this and to boot niether one call out what kind of energy is being used

Josep Gavinho
Wizard 7,544, 1565 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 09:07
  • msg #113

Re: Duel #227: Latro vs. Josep

 Also it's not much of a party if we're both swiftly touching ourselves on either side of a wall ;)
This message was last edited by the player at 09:07, Sat 16 June 2018.
Josep Gavinho
Wizard 7,544, 1566 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 10:35
  • msg #114

Re: Duel #227: Latro vs. Josep

Three rounds gone, only ten times that before Latro's magic bubble burst... Josep wished he had brought a book. He was not going to idly wait it out. Time to bust a move.

 Josep stepped away from the wall and cast a spell on his friend Pedro. The chubby granite gnome turned into a huge dragon with nightmarish features, black horns and white eyes, drooping acid from its fanged mouth. As he grew into huge proportions, his shape partly merged into the stone wall next to him.

 Pedro breathes a cone of acid gas and drool on Latro's retinue, and damages part of the bony wall. He then disappears below ground.


 ABCDEFGHIJKLMNOPQRST 
1            Je5       1
2                    2
3                    3
4                    4
5           b”  P-4P-4P-4   5
6        "" b”b”"P-4P-4P-4   6
7        "" L”b”"P-4P-4P-4   7
8       """"Ta"b” "     8
9       """""b”""     9
10       bb”b”b“b”b”"      10
11       wwwwww       11
12                    12
13               J    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (no SR, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

<tt>
ROUND: 4 (37)
POSITION: N12 to P13
 ACTIONS:
 - 5ft step to P13
 - cast Form of the Alien Dragon III: Nightmare on Pedro (standard)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 31; Reflex: 31; Will: 33

EFFECTS: - SM7: 3/17, WoF 4/17, BT 3/17, AS 2/34, Haste 2/17, FAD3 1/34

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 1/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 2/4, Prescience 2/X

MINIONS:
Pedro the improved familiar
 Position: O10-Q12 to O5-Q7(-4)
hp 110/110
AC 32 - TAC 08 - FFAC 31
CMD 35 - FFCMD34 - FFTAC 07
FORT 21 - REF 16 - WILL 21 - SR22
 Effect: Haste, FAD3
 Actions:
 - Use breath weapon, originates in bottom left corner of O10 (standard)
 - Frightful Presence (free)
 - Earth Glide to O5-Q7(-4)

The Furies (Erinyes)
Je5 - position M1
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: none

Minion HD cap: 9 +17 = 26/68

DICE ROLLS:
10:43, Today: Josep Gavinho rolled 18 using 1d20+17 with rolls of 1.  Black Tentacles vs Latro (+5 vs T/A)
  - Black Tentacles fail to maintain grapple (no damage)

10:44, Today: Josep Gavinho rolled 65 using 12d8 with rolls of 6,8,6,2,5,2,8,7,2,5,8,6.  acid breath damage.
10:44, Today: Josep Gavinho rolled 31 29 using 1d20+20 d20+18 with rolls of 11.  Pedro Acid Breath vs Latro/Tiaca/Ave reflex.
11:33, Today: Josep Gavinho rolled 2 using 1d4 with rolls of 2.  rounds until next breath.
  - 32 damage to Latro
  - 65 damage to Tiaca and Ave
  - 28 damage to some sections of wall of bone (HIJ-10, L6, M7-8 )

10:53, Today: Josep Gavinho rolled 26 using 1d20+18 with rolls of 8.  Pedro Frightful Presence.
  - Tiaca and Ave are Shaken

SUMMARY:
 Josep transforms Pedro into a Nightmare Dragon
 Erinye waits, Black tentacles stopped groping and now just tickle.
 Pedro breaths acid above the wall (32 acid damage to Latro, 65 to the others, 28 to some section of wall) ; he then moves.

ooc:
— not easy to visualize the 3d 50ft cone above the wall of bone, but I think the damaged squares of wall should be H10, I10, J10, L6, M7 and M8 (depending on your caster level for the wall, they may be destroyed (if 4 inch thick or less)
— I messed up the modifier for the breath attack. I'll reroll if you want, but I suppose you'll be fine with the result as is.



Latro Dectus
Antipaladin 5,031, 1692 posts
Drow N. Antipaladin
Shadow's Caress
Sat 16 Jun 2018
at 15:30
  • msg #115

Re: Duel #227: Latro vs. Josep

so, Josep. Polymorph specifically calls out that creatures loose all other forms of movement granted by the original form of the creature.

Is pedro a natural eathglider or is that granted by a piece of gear josep so graciously gifted him? I don't Pedro listed as wearing or carrying any gear and if he's a natural eathglider, he looses that earthglide ability as soon as he transforms into that dragon.
Josep Gavinho
Wizard 7,544, 1567 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 15:55
  • msg #116

Re: Duel #227: Latro vs. Josep

Woops, my bad. Pedro stays on the cool side of the wall, and no one is hurt.

 ABCDEFGHIJKLMNOPQRST 
1            Je5       1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"      6
7        "" L”b”"      7
8       """"Ta"b” "     8
9       """""b”""     9
10       bb”b”b“b”b”"      10
11       wwwwww       11
12                PPP 12
13               JPPP 13
14                PPP 14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Ave
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (no SR, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

Latro Dectus
Antipaladin 5,031, 1693 posts
Drow N. Antipaladin
Shadow's Caress
Sat 16 Jun 2018
at 18:03
  • msg #117

Re: Duel #227: Latro vs. Josep

Releasing the haste effect from his boots, Latro turns to Tiaca. “Escape while you can. You’re useless to me if you can’t even move.”

Tiaca is shocked initially, receiving a command such as that. However, she nods and quickly moves across the tentacles to safety, drawing a potion from her pouch as she moves. Avi the skunk follows.

Meanwhile, Latro, activates the innate magics of his shirt and moves westward.

“You’re more than welcome to dismiss your force wall, Josep. It would certainly help move this whole process along, would it not? Unless of corse you don’t have anywhere to be in which case, I’m more than happy waiting for your magic to run out.”

The Wall of Bones bangs agains Josep's Wall for Force. Although they can't move from where they were conjured, it is still a relatively unsettling sight.


 ABCDEFGHIJKLMNOPQRST 
1            Je5       1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"      6
7        "" b”"      7
8       "L”""b” "     8
9     Ta """"b”""     9
10       bb”b”b“b”b”"      10
11       wwwwww       11
12                PPP 12
13               JPPP 13
14                PPP 14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

   ROUND: 4 (Initiative: 19)
POSITION: L7
 ACTIONS: End Haste effect (free), Activate Shirt (Standard), move to I8 (Move)


 HP: 161/225 (0 nonlethal)
 AC: 28; FFAC: 23; Touch: 15
CMD: 35; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: -
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Boots of Haste (3/10) (Inactive)
Antimagic-like effect (5/33)
Wall of Fire (4/7 rounds)
Wall of Bone (3/24 rounds)
Unfettered Shirt (10 minutes)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 0/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: L8 to F9
HP: 55/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Double move to F9 and draw Potion #3 (Move x2 + free)
USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 1/X
 - Other: Scroll #4 1/1

 Ave, Tiaca’s Familiar
 Position: L8 to F9
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Double move to F9 (Move x2)


DICE ROLLS:


SUMMARY: Latro Actiavtes his shirt and moves west. Tiaca and Avi finally escape the tentacles and get out of the writhing mess as quickly as possible.


OOC: Also, it appears my AC, CMD, and reflex were 1 lower than what they should have been while my haste effect was going. Oh well. I’ll just remember to boost it next time.



Josep Gavinho
Wizard 7,544, 1569 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 19:15
  • msg #118

Re: Duel #227: Latro vs. Josep

quick question to Boa before we get on
Josep Gavinho
Wizard 7,544, 1570 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 20:46
  • msg #119

Re: Duel #227: Latro vs. Josep

Never mind, I'll just carry on ; let's keep up the pace!

Josep had to try again.
 He wishes Pedro good luck and sends him to the other side.

 Pedro breathes a cone of acid gas and drool on Latro's retinue, and damages part of the bony wall.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"Je5     6
7        "" b”"      7
8       "L”""b” "PPPJ 8
9     Ta """"b”""PPP  9
10       bb”b”b“b”b”" PPP  10
11       wwwwww       11
12                    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

<tt>
ROUND: 5 (37)
POSITION: P13 to T12 to S8
 ACTIONS:
 - move to T12
 - activate foretell: luck (standard)
 - cast quicken dimension door with quickening diamond (swift)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 4/17, WoF 5/17, BT 4/17, AS 3/34, Haste 3/17, FAD3 2/34, , Luck1/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 2/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X

MINIONS:
Pedro the improved familiar
 Position: P8-R10
hp 110/110
AC 32 - TAC 08 - FFAC 31
CMD 35 - FFCMD34 - FFTAC 07
FORT 23 - REF 18 - WILL 23 - SR22
 Effect: Haste, FAD3, Luck
 Actions:
 - Use breath weapon, originates in bottom left corner of P9 (standard)
 - Frightful Presence (free)

The Furies (Erinyes)
Je5 - position O6
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: move to O6

Minion HD cap: 9 +17 = 26/68

DICE ROLLS:
20:41, Today: Josep Gavinho rolled 11 using 1d20 with rolls of 11.  Prescience.
20:42, Today: Josep Gavinho rolled 20 using 1d20+17 with rolls of 3.  Black Tentacles vs Latro.
 - no grapple

20:58, Today: Josep Gavinho rolled 29 using 1d20+18 with rolls of 11.  Frightful Presence.
20:57, Today: Josep Gavinho rolled 21 using 1d20+18 with rolls of 3.  Breath vs Reflex.
20:56, Today: Josep Gavinho rolled 52 using 12d8 with rolls of 6,3,7,8,5,2,1,4,5,1,8,2.  Acid Breath Damage.
21:12, Today: Josep Gavinho rolled 4 using 1d4 with rolls of 4.  rounds until next breath.
 - Tiaca takes 52 damage and is shaken
 - Ave Takes 52 damage and is shaken
 - Latro takes 26 damage
 - Walls HIJK-10 take 22 damage (not sure how much hp they have)  and is shaken

SUMMARY:
 - Josep takes Pedro to the other side of the wall
 - Pedro breaths Acid (see damage above) and is frightening
 - Erinye slacks

ooc: darn, less damage, lower DC, and longer to wait... you shared some of your bad mojo.   


Latro Dectus
Antipaladin 5,031, 1694 posts
Drow N. Antipaladin
Shadow's Caress
Sat 16 Jun 2018
at 21:11
  • msg #120

Re: Duel #227: Latro vs. Josep

So, theres only one thing of note and thats that i dont think Latro and his Posse would actually take damage from the breath weapon considering it's initially stopped by the Wall of Bone.
Lighting bolt is the only thing i know of that continues past an interposing barrier if its destroyed but feel free to prove me wrong on that.

As for the wall of bone, I'm fairly certain it's done for but excuse me while I lay out some math for us to follow because i don't rightly know for certain.

Normally it would have 3 inches of thickness but i did half its thickness in order to double its area bringing it to an inch and a half of thickness.

the last part to figure out is its HP and hardness.

The wall has hardness 4 and 7 hp per inch of thickness. bringing it to 6 hardness and 10 hp.

Yeah, that section of wall is completely gone.


Only thing i'm waiting on is for josep to show me that the breath weapon actually could have hit Latro and friends and then i'll get to my turn.
Josep Gavinho
Wizard 7,544, 1571 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 21:20
  • msg #121

Re: Duel #227: Latro vs. Josep

 Pedro is taller than the wall of bone, which is why I indicated that only the furthest sections are damaged, as the breath originates above the section in M8-M9-M10.
Latro Dectus
Antipaladin 5,031, 1695 posts
Drow N. Antipaladin
Shadow's Caress
Sat 16 Jun 2018
at 21:49
  • msg #122

Re: Duel #227: Latro vs. Josep

is that so? cause i see something different in your post.

Josep Gavinho:


MINIONS:
Pedro the improved familiar
 Position: P8-R10
hp 110/110
AC 32 - TAC 08 - FFAC 31
CMD 35 - FFCMD34 - FFTAC 07
FORT 23 - REF 18 - WILL 23 - SR22
 Effect: Haste, FAD3, Luck
 Actions:
 - Use breath weapon, originates in bottom left corner of P9 (standard)
 - Frightful Presence (free)


Josep Gavinho
Wizard 7,544, 1572 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 21:58
  • msg #123

Re: Duel #227: Latro vs. Josep

That's 2D information, bottom left as in the corner with O10
Not bottom in terms of altitude.
Unless otherwise specified, the head of a creature is towards the top of that creature  (see figure A).
Top in terms of altitude, in that case.



figure A
Latro Dectus
Antipaladin 5,031, 1696 posts
Drow N. Antipaladin
Shadow's Caress
Sat 16 Jun 2018
at 22:12
  • msg #124

Re: Duel #227: Latro vs. Josep

While that may be the case, that is not what you indicated. You should have put a +2 or +3 next to it to tell me thats what you wanted to happen.
As you did not, that's not what happens.

The cone starts at +0 in the bottom left corner of P9 and hits and destroys the Wall of Bone at L9 and L10, +0 through +1.
Josep Gavinho
Wizard 7,544, 1573 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 22:26
  • msg #125

Re: Duel #227: Latro vs. Josep

No.

Just like when you shoot an arrow, the arrow doesn't leave from the base of +0, but from your bow.
Latro Dectus
Antipaladin 5,031, 1697 posts
Drow N. Antipaladin
Shadow's Caress
Sat 16 Jun 2018
at 23:32
  • msg #126

Re: Duel #227: Latro vs. Josep

The point here is that nowhere in your post did you indicate that it was at 15 feet up or higher that Predro was firing his breath weapon.

All you said was that it originated in the bottom left hand corner of P9. And a square without any + or - indicators has always been at ground level.
Josep Gavinho
Wizard 7,544, 1574 posts
Human Wizard
Thaumaturgical Alliance
Sat 16 Jun 2018
at 23:56
  • msg #127

Re: Duel #227: Latro vs. Josep

My post clearly indicates where the breath starts and which squares are affected.
I agree it would have been clearer to add the altitude in feet or in squares.
Still by default a breath weapon originates in a creature’s head not their feet, so I didn’t think this would need to be specified.
I probably would have specified if I wanted the cone to start at ground level, requiring Pedro to put his head on the floor first.
I think you’re trying to play dumb to get away on a technicality.

I’ll stop arguing now and will let Boadicea call this one.
Boadicea
Fighter 9,116, 1183 posts
Advanced Human Fighter
Sun 17 Jun 2018
at 05:45
  • msg #128

Re: Duel #227: Latro vs. Josep

Going to have to go with Latro on this when I read
quote:
Use breath weapon, originates in bottom left corner of P9 (standard)
I visualize it at ground level, without coordinates your words are subject to interpretation to me top and bottom are altitude terms where as N,S,E,W are directional terms.  Cones start from any corner so just so that there is no confusion you should really say P9+3:P10+4 ( highest corner on the south side of P9) further because cones don't spread you would also need to state that it is aimed down toward Latro


Quote from JJ
quote:
Unless otherwise specified, cones are bursts. That's what "most cones are bursts" more or less means. Clouds, on the other hand, spread around corners and are a bit more sneaky in getting to you, but since no dragons currently have a cloud shaped breath weapon, that's not an issue here.

Josep Gavinho
Wizard 7,544, 1575 posts
Human Wizard
Thaumaturgical Alliance
Sun 17 Jun 2018
at 08:43
  • msg #129

Re: Duel #227: Latro vs. Josep

I can’t believe you’re letting Latro get away with this.

The cone didn’t need to be aimed down, it is 50ft wide and 50ft tall at its far end.
By drawing that template, from P9 above the wall and aimed West, it affects exactly the targets I mentioned in my post.
I agree it would have been more bulletproof to specify and altitude, but the intention and the description leaves no room for interpretation.
I don’t understand why Lateo should be the one choosing that it’s starts a +0 by default, rather than +1, +2, or +3.

Now I suppose you’re going to tell them that the wall section I had purposefully left up to keep Latro from coming over are actually the only ones which are destroyed?
This message was last edited by the player at 08:49, Sun 17 June 2018.
Josep Gavinho
Wizard 7,544, 1576 posts
Human Wizard
Thaumaturgical Alliance
Sun 17 Jun 2018
at 08:56
  • msg #130

Re: Duel #227: Latro vs. Josep

Maybe that wasn’t clear from my post, but I don’t want to dispute this further, let’s just get on with it.
Boadicea
Fighter 9,116, 1184 posts
Advanced Human Fighter
Sun 17 Jun 2018
at 10:10
  • msg #131

Re: Duel #227: Latro vs. Josep

We are working in a 3D world it is hard to remember that sometimes even starting at +3 by the time it gets to the wall it is 15' around so saving the wall would only be done if he was closer to the wall.  Below is a very good diagram for cones.  Maybe you need to read the quote at the bottom of my last post. The breath does not go around corners so after it leaves your area it is only 10' wide and the bottom 10' stops at Latro's wall.

https://www.bing.com/images/se...dex=1&ajaxhist=0
Josep Gavinho
Wizard 7,544, 1577 posts
Human Wizard
Thaumaturgical Alliance
Sun 17 Jun 2018
at 10:38
  • msg #132

Re: Duel #227: Latro vs. Josep

As I said I don’t want to dispute your judgment further.

I understand what you’re saying, and to be honest I think it might be right that Latro is in fact partially in the “shadow” of the wall (not Tiaca though).

What pisses me off though is Latro making the call that by default, a dragon would go out of their way to place their head at ground level to breath, thus missing their intended target entirely.
I’ve always used “bottom-left corner” in all my fights to refer to 2D coordinates, this is the first time that someone finds it unclear.
Boadicea
Fighter 9,116, 1185 posts
Advanced Human Fighter
Sun 17 Jun 2018
at 12:30
  • msg #133

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 132):

By not giving a bullet proof or at least solid description you gave your opponent the ability to call it out and if opponents have not in the past it is thier loss
Latro Dectus
Antipaladin 5,031, 1698 posts
Drow N. Antipaladin
Shadow's Caress
Sun 17 Jun 2018
at 16:37
  • msg #134

Re: Duel #227: Latro vs. Josep

“Blast the dragon with your magic, Tiaca. Then take cover. I will move in and cut it down to size.”

Latro moves in and his anti magic effects get to work dissembling the draconic form the familiar had been bestowed with. Adopting quite the unique stance, Latro both strikes with the fury of the grave but also maintains a very defensive posture.

Tiaca tries to tell her master that she’s completely out of range for the moment, but doesn’t want to distract him. Instead, she bolts off to the side instantly, drawing her slingshot as she moves. Avi moves with her.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6     Ta  "" b”b”"Je5     6
7        "" b”"      7
8       """b” "PPPJ 8
9       """""“LPPP  9
10       bb”b”b“b”" PPP  10
11       wwwwww       11
12                    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

   ROUND: 5 (Initiative: 19)
POSITION: L7
 ACTIONS: Activate Boots (Swift), Move to O9, P9, or Q9, Depending certain factors detailed below (Move), If Pedro Shrinks, Two-Handed Defensive Power Attack vs Pedro. Else, Devastating Blast on Pedro and Josep (Standard) Activate Conductive Weapon Property of successful weapon hit (Free)
Conditional move action:
Move to O9 if Pedro shrinks to the P line or does not shrink
Move to P9 if Pedro shrinks to the Q line
Move to Q9 if Pedro shrinks to the R line

 HP: 161/225 (0 nonlethal)
 AC: 32; FFAC: 23; Touch: 19
CMD: 39; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 34; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: +1 Dodge to AC, CMD, and Reflex from Haste. +3 Dodge to AC and CMD from Fighting Defensively, +10 Dodge to AC and CMD vs Pedro’s Melee Attacks from Osyluth Guile.  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Boots of Haste (4/10) (Inactive)
Source Severance (6/33)
Wall of Fire (5/7 rounds)
Wall of Bone (4/24 rounds)
Unfettered Shirt (10 minutes)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 2/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: f6
HP: 55/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Move to F6 and draw Sling Shot (Move), Load Slingshot (Move)
USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 1/X
 - Other: Scroll #4 1/1

 Ave, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Move to f6 (Move), Put self inside Tiaca’s backpack (Move)


DICE ROLLS:

Standard Action v1

11:03, Today: Latro Dectus rolled 34,36 using 1d20+16,1d20+16 with rolls of 18,20.  Aura of Despair, Aura of Cowardice vs Pedro's Dragon Will DC 23.

10:54, Today: Latro Dectus rolled 25 using 1d20+17 with rolls of 8.  Hasty Defensive Power Attack vs Pedro AC???
11:00, Today: Latro Dectus rolled 29,16,23 using 1d8+26,3d6,6d8 with rolls of 3,5,6,5,1,1,8,4,1,8.  Physical Slashing Damage, Fire damage, ToC Damage (Nauseated Cruelty).
11:04, Today: Latro Dectus rolled 22 using 1d20+16 with rolls of 6.  Nausea vs Pedro Fort DC??? .


Standard Action v2
11:27, Today: Latro Dectus rolled 38 using 8d6 with rolls of 6,4,5,6,3,5,3,6.  Conditional Standard Action Devastating Blast Fire Damage.
11:29, Today: Latro Dectus rolled 24 using 1d20+16 with rolls of 8.  Reflex for half vs DC 16 (Pedro, Aura penalties), DC33 (Josep).


SUMMARY:
Latro reactivates his boots and moves in on Pedro.
If his anti magic effects are enough to reduce pedro back to his standard size, then Latro adopts a defensive stance and power attacks it. he takes a total of 68 damage not counting for DR and Energy Resistance. Pedro is then Nauseated.

Otherwise he simply blasts both Pedro and Josep with his Devastating Blast.
Pedro takes the full 38 while josep takes 19.
If Pedro does not shrink and Latro instead uses his Devastating Blast ability, ignore the AC bonuses from Fighting Defensivly and Osyluth Guile.

Tiaca did not prepare a suitable spell for the current situation and instead takes cover and draws her slingshot.


OOC: Because you’ve still got arcane sight going and I know you’re going to roll Know: Arcana to identify Latro’s Antimagic like effect, I went ahead and told you what is was in my Effects line.





Latro Dectus
Antipaladin 5,031, 1699 posts
Drow N. Antipaladin
Shadow's Caress
Sun 17 Jun 2018
at 16:44
  • msg #135

Re: Duel #227: Latro vs. Josep

A bit of clarification should it be needed.

I'm giving josep the ability to choose where pedro shrinks down to and thereby choose Latro's final movement position.

Considering this if form of the alien dragon 3, an 8th lvl spell, i dont think it will be able to hold up against having its effective caster level reduced by 5.

as i do not know what Pedro's AC and fort saves will be when/if he shrinks back down, i leave it to Josep to tell me if latro's attack hits and if Pedro ends up nauseated.


in the event that my antimagic does not end Josep's spell on pedro, I have detailed what will happen instead.

I've gone ahead rolled both the attack standard action and the Devastating blast standard action just to keep combat moving. Once again, i leave to Boa and Josep to inform me which of the two happened.
Latro Dectus
Antipaladin 5,031, 1700 posts
Drow N. Antipaladin
Shadow's Caress
Mon 18 Jun 2018
at 11:36
  • msg #136

Re: Duel #227: Latro vs. Josep

Minor correction to my combat post,

Latro's position line should read as follows:

Position:  I6 to (Yet to be determined, see conditions below)
Josep Gavinho
Wizard 7,544, 1579 posts
Human Wizard
Thaumaturgical Alliance
Mon 18 Jun 2018
at 19:11
  • msg #137

Re: Duel #227: Latro vs. Josep

 I personally think it should read I8, but whatever.
Latro Dectus
Antipaladin 5,031, 1701 posts
Drow N. Antipaladin
Shadow's Caress
Mon 18 Jun 2018
at 19:34
  • msg #138

Re: Duel #227: Latro vs. Josep

I was not wearing my glasses when i wrote that.

I8 to yet to be determined.
Josep Gavinho
Wizard 7,544, 1580 posts
Human Wizard
Thaumaturgical Alliance
Mon 18 Jun 2018
at 19:46
  • msg #139

Re: Duel #227: Latro vs. Josep

That is a crafty spell indeed... good pick. Still cannot believe Arkrim is allowing that to work without SR or a Save, but then I understand so little around here...

Josep facepalmed so hard he almost knocked himself out as Pedro breathed acid straight into the wall.
  "Stupid gnome! Why would you do that??"
  "I didn't ! We've entered a heavy cloud of imbecility!"
  "Is that so... fair enough then."

Josep teleports back with Pedro.
  "What do we do now?"
  "Now we wait..."

And they did.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6     Ta  "" b”b”"Je5     6
7        "" b”"      7
8       """b” "     8
9       """""“L     9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13       J            13
14       P            14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

<tt>
ROUND: 6 (37)
POSITION: H13
 ACTIONS:
 - Ready Action: Cast Dimension Door with Pedro to H13 when Pedro withdraws to S9(standard)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 5/17, WoF 6/17, BT 5/17, AS 4/34, Haste 4/17, FAD3 3/34, Luck 2/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 3/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X

MINIONS:
Pedro the improved familiar
 Position: H14
hp 42/110
AC 32 - TAC 08 - FFAC 31
CMD 35 - FFCMD34 - FFTAC 07
FORT 23 - REF 18 - WILL 23 - SR22
 Effect: Haste, Luck
 Actions:
- Withdraw

The Furies (Erinyes)
Je5 - position O6
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: nothing

Minion HD cap: 9 +17 = 26/68

DICE ROLLS:

SUMMARY:
 - Josep leaves with Pedro
 - Erinye slacks


GM Arkrim
GM, 6516 posts
Game Master
Tue 19 Jun 2018
at 04:26
  • msg #140

Re: Duel #227: Latro vs. Josep

Josep Gavinho:
That is a crafty spell indeed... good pick. Still cannot believe Arkrim is allowing that to work without SR or a Save, but then I understand so little around here...

Josep, I warned people not to mention my name unless they're summoning me. So here I am pausing the match to settle a dispute/answer a question. Summoned by Josep and he better have a good reason. What is it?


This message was last edited by the GM at 04:27, Tue 19 June 2018.
Josep Gavinho
Wizard 7,544, 1581 posts
Human Wizard
Thaumaturgical Alliance
Tue 19 Jun 2018
at 08:15
  • msg #141

Re: Duel #227: Latro vs. Josep

Ha! I’m sorry I awoke the sleeping djinn (or ifrit?)

I think it is inconsistent with other arena rules that anti magic field (and spells that “function like antimagic field”) do not allow a save to resist or reduce the effect, and that SR doesn’t apply. I also think it is an oddity (but maybe that was intended) that antimagic fields completely block high level spells but let low level spells through. It seems like the intention was the other way around.

If you felt the need to add a save to the anti paladin auras (which are relatively weak effects) it seems like an oversight that you wouldn’t allow  a save against an antimagic field effect (which is a lot more debilitating).

My suggestion would be either an opposed caster level check for each spell cast through or into the field, or a will save against its effect if you’re inside. And in any case, it seems that summoned creatures with SR should be protected from it (unless  the caster beats their SR of course).

Here you go, that was the source of my frustration and why I called your name. Sorry if it was in vain.
GM Arkrim
GM, 6517 posts
Game Master
Tue 19 Jun 2018
at 11:40
  • msg #142

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 141):

If there's ever been a spellcaster that wasn't butthurt by anti-magic field, I've never met them. LOL

On the contrary, the exact opposite is true. Anti-magic field is WEAKENED by the house rule (and by proxy anything that says it functions as that spell). Instead of negating magic it simply reduces your caster level, it does not nullify your magic unless its caster level is = or > the antimagic's caster level. And anything that is not subject to SR is reduced by only half that amount. For example, Acid Splash is not subject to spell resistance, so if the effect normally reduced you by -10 caster levels, it would instead only do -5 caster levels for such a spell.

Antimagic field doesn't target you. It manipulates terrain. You cannot roll a Reflex saving throw to stop someone from summoning a monster, nor can you roll a Will save to stop someone from healing an ally, or a Fortitude save to negate their Plant Growth spell from taking place. YOU can dodge and leave the area, but you can't stop the area from being what it is without directly dispelling it. As the spell does not target you or add conditions to you or damage or drain to you, it only affects magic in the area, it is entirely consistent with the way other terrain warping effects work. You still have your spells per day, you can still cast them, you have not lost any hit points and aren't being entrapped or whatever.

Summoned creatures are "protected" the same way all your magic is "protected" from antimagic field: You have a higher caster level than the other caster. That is the only way to beat it is to have a CL that is much higher than the caster's. You're a sorcerer vs. an antipaladin. His CL is at least 3 lower than yours at equal HD, which gives you a window to use. Besides, you can still use all your magic normally outside the field and the field can still be dispelled using the normal effects that dispel an anti-magic field or whatever spell it is.

The effectiveness of anti-magic field is entirely reliant on victimizing "one trick ponies" (particularly so with Latro's tricks). If you're a caster with NO SR-free spells, NO ability to dispel other spells, NO ranged attacks and mobility spells, AND no backup physical attacks...honestly, you came ill-prepared at this level of the arena. And even then, there are ways to get clever even around these restrictions. But my job isn't to tell you how to do that, only what's possible...and it's very possible.


/GMout #resumematch
Josep Gavinho
Wizard 7,544, 1582 posts
Human Wizard
Thaumaturgical Alliance
Tue 19 Jun 2018
at 13:22
  • msg #143

Re: Duel #227: Latro vs. Josep

Anti magic Field is a lot stronger in the errata because it permanently dispels everything in its wake, rather than suspend things momentarily while they are in the field. It does things automatically which same level spells that were designed for specifically this can’t do. It is otherwise weaker I agree.

But don’t worry, I’ll still win that. It’s just going to be long and boring.
Latro Dectus
Antipaladin 5,031, 1702 posts
Drow N. Antipaladin
Shadow's Caress
Tue 19 Jun 2018
at 16:12
  • msg #144

Re: Duel #227: Latro vs. Josep

So I don't know how your Luck thing works or if its effect is determined by caster level, but could you confirm that the luck effect that is enchanting pedro is indeed enough to save him from nausea at its reduced cater level and after pedro takes the -2 to all saves from Latro's aura.

I'll get to work on my post while waiting for that.
Josep Gavinho
Wizard 7,544, 1583 posts
Human Wizard
Thaumaturgical Alliance
Tue 19 Jun 2018
at 21:46
  • msg #145

Re: Duel #227: Latro vs. Josep

I was under the impression that nausea was part of elemental immunities. Turns out it’s not.
I’ll need to check the saves, stay tuned.
Josep Gavinho
Wizard 7,544, 1584 posts
Human Wizard
Thaumaturgical Alliance
Tue 19 Jun 2018
at 21:58
  • msg #146

Re: Duel #227: Latro vs. Josep

So, turns out Pedro is indeed nauseated.
Therefore his withdraw is illegal, Pedro just stands there...
Also Josep’s readied action is not triggered, so he just stays there.
I have a bad feeling about this.
Latro Dectus
Antipaladin 5,031, 1703 posts
Drow N. Antipaladin
Shadow's Caress
Tue 19 Jun 2018
at 23:09
  • msg #147

Re: Duel #227: Latro vs. Josep

Well then.

Josep would you please tell me if your AC or saves change when Latro walks right up to you and envelopes you in his Source Severance Field.

Remember that not only does Source severance effect any arcane spells you've got going on you but also and spell like or supernatural abilities that derive from your class but does not effect any item you're carrying. It is, unfortunately, not full anti-magic.
Josep Gavinho
Wizard 7,544, 1585 posts
Human Wizard
Thaumaturgical Alliance
Tue 19 Jun 2018
at 23:36
  • msg #148

Re: Duel #227: Latro vs. Josep

How close are you coming and what happens to Pedro at this point?
My AC would be unchanged, saves all 2 lower for lack of luck.
Latro Dectus
Antipaladin 5,031, 1704 posts
Drow N. Antipaladin
Shadow's Caress
Wed 20 Jun 2018
at 06:16
  • msg #149

Re: Duel #227: Latro vs. Josep

for now, Pedro is nauseated for 4 rounds so he can live a little longer.

The intention would be to move next to you and attack you. I'm uncertain where Pedro is though.

Considering you left me on the map at L9 O9 i assume pedro is somewhere in the P line. Where he is exactly will ultimately determine how i move next to you and where my movement will end so all i ask for at this point is to know his location on the map and then i can make a proper combat post.
This message was last edited by the player at 07:04, Wed 20 June 2018.
Josep Gavinho
Wizard 7,544, 1586 posts
Human Wizard
Thaumaturgical Alliance
Wed 20 Jun 2018
at 06:43
  • msg #150

Re: Duel #227: Latro vs. Josep

Ok then, Pedro is in P9.
Latro Dectus
Antipaladin 5,031, 1705 posts
Drow N. Antipaladin
Shadow's Caress
Wed 20 Jun 2018
at 09:57
  • msg #151

Re: Duel #227: Latro vs. Josep

Latro walks up to Josep, a wide grin on his decaying undead visage. The closer Latro gets to Josep the more Josep begins to realizes just how far Latro has fallen into the pits of depravity to achieve his goals. His unholy auras brimming with power. A constant field of sacrilegious desecration pulsating out from his very being constantly. Latro had sacrificed much more than any sane man or woman would ever dare. Clearly, the Drow was no longer sane, if ever he was.

“It’s not often we get to meet face to face, is it? I know you’re usually too busy running away to face me head on like this but I’m glad you finally found time in your busy schedule to accommodate me.” Latro’s hand begins seething with necromantic energy. “I should give you a gift to commemorate this occasion.”

Swiftly, Latro reaches out and plants his hand firmly over josep’s heart, causing him to write in great agony. “I hope you treasure it until the end, which very well may be soon.”


Tiaca peers around the corner and spies a perfect opportunity to help her master. Launching another lighting bolt, It travels over both Pedro and Josep. It is, however, rather weak compared to the one that struck the force wall.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"Je5     6
7        "" b”"      7
8       """b” "  LJ 8
9      Ta"""""P    9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

   ROUND: 6 (Initiative: 19)
POSITION: O9 to R8
 ACTIONS: Move to R8 (Move), Touch of Corruption on Josep, Stunned Cruelty (Standard)

 HP: 161/225 (0 nonlethal)
 AC: 29; FFAC: 23; Touch: 16
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 34; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: +1 Dodge to AC, CMD, and Reflex from Haste.  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Boots of Haste (5/10) (Inactive)
Source Severance (7/33)
Wall of Fire (6/7 rounds)
Wall of Bone (5/24 rounds)
Unfettered Shirt (10 minutes)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 3/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: F6 to G9
HP: 55/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Move to G9 (Move), Cast lighting blot (Move)
USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:

03:33, Today: Latro Dectus rolled 27,30 using 1d20+16,1d20+16 with rolls of 11,14.  Aura of Despair, Aura of Cowardice vs Pedro Will. - Pedro fails both
03:33, Today: Latro Dectus rolled 29,26 using 1d20+16,1d20+16 with rolls of 13,10.  Aura of Despair, Aura of Cowardice vs Josep Will. - Josep Passes both. Saves rolled before Source Severance is in range.

03:37, Today: Latro Dectus rolled 35 using 1d20+15 with rolls of 20.  Touch of corruption (Stunned) vs Josep Touch AC.
03:38, Today: Latro Dectus rolled 29 using 1d20+15 with rolls of 14.  Critical Confirmation. - Critical is confirmed
03:41, Today: Latro Dectus rolled 53 using 12d8 with rolls of 1,3,8,8,1,2,5,7,1,8,1,8.  ToC critical damage.
03:41, Today: Latro Dectus rolled 20 using 1d20+16 with rolls of 4.  ToC Stunned save vs Josep fortitude. - Josep Saves vs Stunned Condition


03:42, Today: Latro Dectus rolled 20 using 9d6 with rolls of 1,1,1,2,4,2,5,1,3.  Lighting Bolt damage vs Josep and Pedro.
03:43, Today: Latro Dectus rolled 14 using 1d20+7 with rolls of 7.  Reflex for half vs Pedro and Josep. - Both Pedro and Josep only take half damage unless Source severance permanently ended Luck on Pedro in which case Pedro takes the full 20.
03:53, Today: Latro Dectus rolled 24 using 1d20+14 with rolls of 10.  Tiaca Caster Level vs Spell resistance if needed. - Tiaca bypasses any spell resistance of 24 or lower.



SUMMARY: Latro moves next to josep and lands a critical blow with his Touch of Corruption, dealing 53 negative energy damage to Josep. Josep manages to save against the staggered condition that comes along with it.

Tiaca fires a bolt of electricity so well placed that it passes over both Pedro and Josep. Both succeed on a reflex save against it and only take 10 damage. (Except maybe Pedro, see rolls section above for details.)

Total: Josep takes 63, Pedro takes either 10 or 20 depending.



OOC: Always nice to get the critical on the Touch of Corruption.




Josep Gavinho
Wizard 7,544, 1587 posts
Human Wizard
Thaumaturgical Alliance
Wed 20 Jun 2018
at 19:49
  • msg #152

Re: Duel #227: Latro vs. Josep

When Latro extends his arm to touch Josep’s chest, he can’t help but notice an oddly confident smile on the wizard’s face.
The skeletal hand hits an invisible barrier, a couple of feet from Josep... his smile turns to a wide grin.
“I like seeing you from up close. Your transformation is stunning.”


ooc: you may get to change Tiaca’s actions, or add a swift to your own, pending Boadicea’s approval.
Otherwise Pedro takes 20 damage.

Latro Dectus
Antipaladin 5,031, 1706 posts
Drow N. Antipaladin
Shadow's Caress
Wed 20 Jun 2018
at 22:55
  • msg #153

Re: Duel #227: Latro vs. Josep

I have no clue what just happened but whatever it is, it's annoying.

I'm guessing Source Severance doesn't stop or reduce whatever you just did?

Josep Gavinho
Wizard 7,544, 1589 posts
Human Wizard
Thaumaturgical Alliance
Thu 21 Jun 2018
at 07:46
  • msg #154

Re: Duel #227: Latro vs. Josep

It certainly reduces it, but not to the point that it not longer works.
Latro Dectus
Antipaladin 5,031, 1707 posts
Drow N. Antipaladin
Shadow's Caress
Thu 21 Jun 2018
at 09:38
  • msg #155

Re: Duel #227: Latro vs. Josep

*squints eyes suspiciously in undercommon.*

Well, apparently we're waiting on Bo for something so i'll refrain from doing much of anything until i get the go ahead.


Edit: did you use an immediate action or a hero point to do what you just did cause if you did, you didn't list it.



disregard my ramblings at this point, i'm literally just writing things out to figure this thing out.

If it's reduced by Source Severance, that means its not an item or a feat which means its either a spell or a wizard ability. I know for a fact your a divination wizard with foretelling which grants no such abilities like this and wizards don't get any other special abilities and its not any of the arcane discoveries.

All that leaves is the spells you've cast so far of which are Summon Monster 7, Wall of Force, Black Tentacles, Arcane Sight, Haste, and Form of the Alien Dragon III.

The only one that can do what just happened is Wall of Force but there's no way its there because Pedro was a dragon just a moment ago and was standing there. So yeah, i'm stumped.

Gonna need Bo to confirm whatever just happened actually happened.
This message was last edited by the player at 10:45, Thu 21 June 2018.
Josep Gavinho
Wizard 7,544, 1591 posts
Human Wizard
Thaumaturgical Alliance
Thu 21 Jun 2018
at 10:34
  • msg #156

Re: Duel #227: Latro vs. Josep

Sorry, it may have looked like I was waiting for a response from Boa, I wasn’t.
So unless you want to change Tiaca’s actions, we’re good to go.
Latro Dectus
Antipaladin 5,031, 1708 posts
Drow N. Antipaladin
Shadow's Caress
Thu 21 Jun 2018
at 10:47
  • msg #157

Re: Duel #227: Latro vs. Josep

Well, now i'm waiting on Bo just to confirm this tomfoolery.

Otherwise, My actions stand as they are. No swift actions from Latro and no action change from Tiaca.
Josep Gavinho
Wizard 7,544, 1592 posts
Human Wizard
Thaumaturgical Alliance
Thu 21 Jun 2018
at 10:53
  • msg #158

Re: Duel #227: Latro vs. Josep

It was an immediate action, and it was listed in a pm to Boad with my aoo. It’s not listed in my uses yet (I didn’t know whether you would trigger it or not).
Latro Dectus
Antipaladin 5,031, 1709 posts
Drow N. Antipaladin
Shadow's Caress
Thu 21 Jun 2018
at 11:00
  • msg #159

Re: Duel #227: Latro vs. Josep

Oh, cool. Well was it a spell, cause if it was i'd very much like to know what is was you cast, considering my Spellcraft DC and all. ;P
Boadicea
Fighter 9,116, 1186 posts
Advanced Human Fighter
Thu 21 Jun 2018
at 13:28
  • msg #160

Re: Duel #227: Latro vs. Josep



It appears with the changes that have been made to Antimagic Field Josep is able to cast a spell inside and it didn't what it's supposed to do.

Latro Dectus
Antipaladin 5,031, 1710 posts
Drow N. Antipaladin
Shadow's Caress
Thu 21 Jun 2018
at 14:30
  • msg #161

Re: Duel #227: Latro vs. Josep

Ok, so, we have now arrived at a very interesting crossroads.

Josep's spell states its makes a 5-foot radius dome centered on him.

Josep has also stated that he activates this immediate action after Latro has completed his move action and just before he completes his standard.

Only one thing can result from this:
Latro is inside this dome with josep now, not outside it as josep is implying, as the dome extends to the end of each square adjacent to his square. One of which Latro is occupying. It's a nice little bonding session to be sure and i may very well add on a swift action now that Josep has made me a part of his... *sunglasses* ...inner circle. *Cue music*

Of corse this creates an interesting situation where if josep tries to move he may need to make a Drag Combat Maneuver check to pull Latro along with him. Otherwise I don't think he's getting out of this with out casting some good old fashion spells and provoking some AoOs from his new roommate, Latro. :P

But let us see what Josep has to say on the matter shall we? What exactly was the wording on your Immediate Action? Obviously the intention was to keep me out of your dome but the wording is important in this situation.
Boadicea
Fighter 9,116, 1187 posts
Advanced Human Fighter
Thu 21 Jun 2018
at 15:05
  • msg #162

Re: Duel #227: Latro vs. Josep

Josep Gavinho is a smart wizard and your attack action did not activate his Immediate action.  At 5' from Josep you face plant on the sphere it was cast prior to you getting close to Josep
This message was last edited by the player at 15:08, Thu 21 June 2018.
Latro Dectus
Antipaladin 5,031, 1711 posts
Drow N. Antipaladin
Shadow's Caress
Thu 21 Jun 2018
at 15:51
  • msg #163

Re: Duel #227: Latro vs. Josep

So then my movement ends at Q8 and i'm able to redo my standard action?

Cause josep's description of what happens seems to imply he waits for my attack to happen before he activates the sphere considering he didn't say i get to redo my standard action and only had the option to add on a swift if i desired.
This message was last edited by the player at 15:54, Thu 21 June 2018.
Boadicea
Fighter 9,116, 1188 posts
Advanced Human Fighter
Thu 21 Jun 2018
at 15:57
  • msg #164

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 163):

yes your movement is interrupted
Latro Dectus
Antipaladin 5,031, 1712 posts
Drow N. Antipaladin
Shadow's Caress
Thu 21 Jun 2018
at 16:02
  • msg #165

Re: Duel #227: Latro vs. Josep

Cool beans. Honestly, i'd redirect that nat 20 to Pedro if i could but I know I can't and have a couple options to consider anyways

in the meantime, would it be too much to request to see exactly what is was Josep wrote regarding his immediate action?
Josep Gavinho
Wizard 7,544, 1593 posts
Human Wizard
Thaumaturgical Alliance
Thu 21 Jun 2018
at 16:07
  • msg #166

Re: Duel #227: Latro vs. Josep

I think it would.

Sorry about the description, I misread 5ft radius as 5ft diameter.
Boadicea
Fighter 9,116, 1189 posts
Advanced Human Fighter
Thu 21 Jun 2018
at 16:13
  • msg #167

Re: Duel #227: Latro vs. Josep

Lol, it's bullet proof
Latro Dectus
Antipaladin 5,031, 1713 posts
Drow N. Antipaladin
Shadow's Caress
Fri 22 Jun 2018
at 05:36
  • msg #168

Re: Duel #227: Latro vs. Josep

Cool, i just had to make sure.

And if josep is letting me redirect the nat 20 to Pedro, then that's what i'll do. Might as well kill something with it.

As for Tiaca, she'll move to where she moved and then create an obscuring mist.

So all in all, actions will look like this:

Latro
Move to Q8 and get stopped by an emergency force sphere (Move), Critical Touch of corruption on Pedro instead of Josep (Standard)

Tiaca:
Move to G9 (Move), Cast Obscuring Mist (Standard)

Summary: Latro Thanoses Pedro, Tiaca creates a misty fog to obscure her location.
Josep Gavinho
Wizard 7,544, 1594 posts
Human Wizard
Thaumaturgical Alliance
Fri 22 Jun 2018
at 09:44
  • msg #169

Re: Duel #227: Latro vs. Josep

Seriously, you think I would let you redirect a critical hit after that whole dragon breath business?
You can use your standard action however you like, but I think you’ll have to roll for it. There’s still a 1 in 20 chance you will crit again.
Latro Dectus
Antipaladin 5,031, 1714 posts
Drow N. Antipaladin
Shadow's Caress
Fri 22 Jun 2018
at 20:14
  • msg #170

Re: Duel #227: Latro vs. Josep

Lol. Fair enough

The order of posts made it look like you were ok with it.


So then here we go,

15:07, Today: Latro Dectus rolled 20 using 1d20+15 with rolls of 5.  ToC Stunned vs Pedro Touch AC.

15:08, Today: Latro Dectus rolled 35 using 6d8 with rolls of 5,6,6,5,6,7.  ToC Damage.

15:08, Today: Latro Dectus rolled 23 using 1d20+16 with rolls of 7.  Stunned vs Pedro fort save.



Ok then, considering pedro isn't dead now, we'll default back to Tiaca's Lighting bolt action and take him out of the picture with that.

That way i wont have to change any of Tiaca's uses on my next post.

It's all you josep.
Josep Gavinho
Wizard 7,544, 1595 posts
Human Wizard
Thaumaturgical Alliance
Fri 22 Jun 2018
at 23:07
  • msg #171

Re: Duel #227: Latro vs. Josep

I've made an assumption on Latro's position. 5ft radius centred on a square is a weird thing. Let me know if that isn't correct.

Josep was safe and sound in his bubble. Pedro however wasn't great. Or dead, more accurately.
 Josep yelled directions to the Erinye, who subsequently teleported. 



 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"      6
7        "" b”"      7
8       """b” " L (J) 8
9Je5     Ta"""""P    9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)
<tt>
ROUND: 7 (37)
POSITION: S8
 ACTIONS:
 - Speak (free)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 6/17, WoF 7/17, BT 6/17, AS 5/34, Haste 5/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 4/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
Pedro the improved familiar
 Position: H14
hp -13 /110
AC 31 - TAC 07 - FFAC 31
CMD 35 - FFCMD34 - FFTAC 07
FORT 21 - REF 16 - WILL 21 - SR22
 Effect: Dying
 Actions:
- Stabilize

The Furies (Erinyes)
Je5 - position A9
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Greater Teleport to A9

Minion HD cap: 9 +17 = 26/68

DICE ROLLS:
23:59, Today: Josep Gavinho rolled 18 using 1d20+3 with rolls of 15.  Pedro Stabilise.

SUMMARY:
 - Josep waits
 - Erinye teleports
 - Pedro Stabilises


Latro Dectus
Antipaladin 5,031, 1715 posts
Drow N. Antipaladin
Shadow's Caress
Sat 23 Jun 2018
at 09:37
  • msg #172

Re: Duel #227: Latro vs. Josep

So, for no particular reason whatsoever, what is your force sphere's AC?
Josep Gavinho
Wizard 7,544, 1597 posts
Human Wizard
Thaumaturgical Alliance
Sat 23 Jun 2018
at 10:54
  • msg #173

Re: Duel #227: Latro vs. Josep

Say, 5? Unless you hit your own foot, you can’t really miss it.
 Although it has total concealment, so 50% miss chance.
Unless you can actually see it.
Boadicea
Fighter 9,116, 1190 posts
Advanced Human Fighter
Sat 23 Jun 2018
at 10:56
  • msg #174

Re: Duel #227: Latro vs. Josep

Erinyes may not teleport.

quote:
summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Latro Dectus
Antipaladin 5,031, 1716 posts
Drow N. Antipaladin
Shadow's Caress
Sat 23 Jun 2018
at 11:51
  • msg #175

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 173):

I mean, i would argue thats its very difficult to miss a solid wall, even if it is invisible. As long a i target the space, my sword is basically guaranteed to hit the wall.
It's not like it's a creature that can bob and weave and take advantage of concealment on. It's a wall that takes up as much space as possible to bar entry into your own safe space. If i miss a wall due to concealment, its because i attacked into the wrong space. Otherwise thats not a very effective wall, is it? :P

But honestly, weirder things have happened so i'll just ask Bo if that wall has concealment or not.
Josep Gavinho
Wizard 7,544, 1598 posts
Human Wizard
Thaumaturgical Alliance
Sat 23 Jun 2018
at 14:04
  • msg #176

Re: Duel #227: Latro vs. Josep

I was just wondering why I hadn’t thought of teleporting the Erinye before. That’s why. My bad, she stays where she was.

Concealment has nothing to do with mobility. An invisible immobile creature has concealment.
Boadicea
Fighter 9,116, 1191 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 10:34
  • msg #177

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 175):

The wall indeed does have concealment it is invisible, I agree it's odd but I could find nothing stating otherwise
Latro Dectus
Antipaladin 5,031, 1717 posts
Drow N. Antipaladin
Shadow's Caress
Sun 24 Jun 2018
at 11:27
  • msg #178

Re: Duel #227: Latro vs. Josep

Latro was rather annoyed at Josep’s constant barriers so he took his anger out on pedro and, with Tiaca’s help, managed to kill the pest.

Now it was just Josep and whatever creatures he wanted to conjure up. Easy pickings to be certain. Still, there was this new barrier to deal with but it seemed weaker that the actual wall.

Latro taps it with his sword. “A clever spell you have here, guild master.” Latro says “Shouldn’t be terribly difficult to hit either. However, just to be certain…” He snaps his fingers. “Tiaca, rain.”

“At once!” she calls back and casts a basic level cantrip, causing 18 gallons of water to start pouring down over both Latro and Josep. Tiaca then escapes once again behind a protective wall.


“There we are. That should clear up any confusion.” Latro then grips his falcate in both hands and brings it down upon the force sphere with mighty fury and with great haste. Despite the Force Spears natural resilience, Latro’s sword seems to cut through it like hot knife through butter.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"Je5     6
7      Ta "" b”"      7
8       """b” " L (J) 8
9       """""P    9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

   ROUND: 7 (Initiative: 19)
POSITION: O9 to R8
 ACTIONS: After Tiaca Casts Create Water, Full Defensive Power Attack against Force Sphere (Full)

 HP: 161/225 (0 nonlethal)
 AC: 31; FFAC: 23; Touch: 19
CMD: 39; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 34; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: +1 Dodge to AC, CMD, and Reflex from Haste. +3 Dodge. +10 Deflect vs Josep’s Melee Attacks  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Boots of Haste (6/10)
Source Severance (8/33)
Wall of Fire (7/7 rounds) - Last round
Wall of Bone (6/24 rounds)
Unfettered Shirt (10 minutes)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 3/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: F6 to G9
HP: 55/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Cast Create water over Latro and co as a downpour effect (Standard), Move to G7
USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:

02:26, Today: Latro Dectus rolled 21,31,15,11 using 1d20+17,1d20+17,1d20+12,1d20+7 with rolls of 4,14,3,4.  Full Hasted Defensive power attack vs Force sphere AC 5.
02:28, Today: Latro Dectus rolled 29,7 using 1d8+26,3d6 with rolls of 3,4,2,1.  Damage, attack 1.
02:28, Today: Latro Dectus rolled 27,13 using 1d8+26,3d6 with rolls of 1,6,5,2.  Damage, attack 2.
02:29, Today: Latro Dectus rolled 33,10 using 1d8+26,3d6 with rolls of 7,1,3,6.  Damage, attack 3.
02:29, Today: Latro Dectus rolled 33,11 using 1d8+26,3d6 with rolls of 7,1,4,6.  Damage, attack 4.
Damage is slashing and then fire damage.

02:27, Today: Latro Dectus rolled 195 using 4d100 with rolls of 7,14,98,76.  4 20% concealment rolls (1-20 = miss).


SUMMARY: Tiaca makes it rain. Latro attacks the water covered sphere of force with his falcata. It ignores the sphere’s hardness completely.
It takes a total of 66 slashing and 10 fire damage (or 122 slashing and 19 fire damage if concealment doesn’t apply.)



OOC: So for the record, I don’t believe an object benefits from concealment once its been found. Especially when said object is a wall that completely covers an area and who’s intended purpose is to bar anything from passing through it. If i run into a wall and then subsequently try to punch it, my fist should continually collide with the wall no matter how much i punch. More over, everything I’ve read about concealment from invisibility pertains only to creatures. There is a portion that mentions that larger slower creatures may gain less concealment than others, but Nothing i’ve read mentions objects. - https://www.d20pfsrd.com/gamem...es/#TOC-Invisibility
However, i have rolled a 20% concealment chance just to keep the game rolling.





Boadicea
Fighter 9,116, 1192 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 11:56
  • msg #179

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 178):

Moving forward please use 50% miss, as it says might means variables next time ask don't take it upon yourself change things.  There are plenty of ways to remove the miss chance.
Latro Dectus
Antipaladin 5,031, 1718 posts
Drow N. Antipaladin
Shadow's Caress
Sun 24 Jun 2018
at 12:17
  • msg #180

Re: Duel #227: Latro vs. Josep

Well, drenching things in water results in less miss chance. That's why i rolled at 20%
Boadicea
Fighter 9,116, 1193 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 12:36
  • msg #181

Re: Duel #227: Latro vs. Josep

True but you are not able to Full attack sphere after it is drenched because you must act first in round.


quote:
Minions act immediately after their master in the order which they were summoned. In case of a tie, use whichever alphanumerical order was used to label them in alphanumerical order.

Josep Gavinho
Wizard 7,544, 1599 posts
Human Wizard
Thaumaturgical Alliance
Sun 24 Jun 2018
at 14:46
  • msg #182

Re: Duel #227: Latro vs. Josep

 I count 71 damage to the sphere, 66 slashing + half damage from fire which is 5, from Latro full-attack.

 Tiaca casts Create Water afterwards, but it doesn't make a difference.

 Shall I carry on with this?
Boadicea
Fighter 9,116, 1194 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 14:56
  • msg #183

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 182):

you may continue his rolls vs concealment where still better than 50%.
Aslo force takes full damage from elemental sources


quote:
Descriptor (Force)
All force effects can be attacked by corporeal, incorporeal and ethereal creatures normally (because they also block such creatures). They take normal damage from energy attacks instead of half damage from energy attacks like real physical objects. Unless noted otherwise, objects made of force all have hardness 10 + caster level (max 30) and 10 hit points per caster level per 5-foot cube occupied. Small and smaller objects have only 5 HP per caster level.

Josep Gavinho
Wizard 7,544, 1600 posts
Human Wizard
Thaumaturgical Alliance
Sun 24 Jun 2018
at 15:33
  • msg #184

Re: Duel #227: Latro vs. Josep



fair enough re damage to the sphere, I had missed that bit

Josep realised his Force sphere was not quite as sturdy as he thought it was. He moved back out.
 He suddenly took notice that The Furies could fly. All of that could have been very different...
 The last Erinye took to the air and delivered an arrow, albeit off target.     

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"Je5     6
7      Ta "" b”"      7
8       """b” " L   8
9       """Je5,+5"     9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13            J       13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

<tt>
ROUND: 8 (37)
POSITION: M13
 ACTIONS:
 - Cast Silent Dimension Door (standard)
 - Remind The Fury she can fly (free)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 7/17, WoF 8/17, BT 7/17, AS 6/34, Haste 6/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 5/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
The Furies (Erinyes)
Je5 - position A9
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Fly up (move), bow attack (standard)

Minion HD cap: 9  = 9/68

DICE ROLLS:
16:27, Today: Josep Gavinho rolled 30 using 1d20+19 with rolls of 11.  erinye fly check (steeper than 45 deg) .
16:24, Today: Josep Gavinho rolled 22,14 using D20+16,D8+6 with rolls of 6,8.  Je5 bow attack vs Latro .

SUMMARY:
 - Josep teleports, Erinye flies up and delivers an arrow to Latro, not even close to target.

Only just realised Erinyes can fly... doh. Anyways, only 25 rounds to go!! 


Josep Gavinho
Wizard 7,544, 1601 posts
Human Wizard
Thaumaturgical Alliance
Sun 24 Jun 2018
at 17:44
  • msg #185

Re: Duel #227: Latro vs. Josep

Minion’s position should read L9,+5 as reflected on the map.
Latro Dectus
Antipaladin 5,031, 1719 posts
Drow N. Antipaladin
Shadow's Caress
Sun 24 Jun 2018
at 23:07
  • msg #186

Re: Duel #227: Latro vs. Josep

So i had written the total fire damage as if it had been reduced by half by the force wall as i too was unaware that force effects take full damage from elemental effects.

so the fire damage should actually be 21.


This also means Tiaca's lighting bolt from forever ago actually did do damage to the force wall.

I dont have time to go back and check that at the moment so if one of you could that would be swell. I'll get my next combat post up around tomorrow
Boadicea
Fighter 9,116, 1195 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 23:50
  • msg #187

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 186):

37 Damage
Latro Dectus
Antipaladin 5,031, 1720 posts
Drow N. Antipaladin
Shadow's Caress
Mon 25 Jun 2018
at 11:49
  • msg #188

Re: Duel #227: Latro vs. Josep

Bo and/or Josep, i have a question regarding the wall of force. Whoever gets to it first.

Considering it is invisible and unmoving, it has a constant bonus to stealth of +40. However, as it is also inanimate and non-sentiant it is unable to make active use of stealth checks, and, per arena rules it's stealth check is assumed to be -10 + Stealth bonus + other modifiers.

Now, I don't know exactly how big this thing is, but i do know that inanimate objects have 0 dex, giving it a -5 to all dex based things and, depending on the size of it, it could be taking anywhere between -4 to -16 to it's assumed stealth check.

this means that the wall of force's constant stealth check is anywhere from 21 at best to 11 at worst.

Basically what i'm asking is from where i'm standing, and considering my Perception DC is 36, how high can Latro estimate this wall of force to be.

Edit:
Also, specifically at Josep, did I actually destroy your Emergency Force Barrier? You're not in parentheses on the map anymore and i dont see it's duration in your effects. If so, that's hecken sweet (for me.) If not, would you mind keeping a separate health pool for that force barrier as well as the wall for force so i can track when I've completely destroyed them.
This message was last edited by the player at 11:52, Mon 25 June 2018.
Josep Gavinho
Wizard 7,544, 1602 posts
Human Wizard
Thaumaturgical Alliance
Mon 25 Jun 2018
at 13:52
  • msg #189

Re: Duel #227: Latro vs. Josep

I suppose you could use sound or touch to guess how high the wall is. Relying on vision alone, your perception would be an automatic fail I think.

Re Emergency Force Sphere, it’s not broken yet but it stayed behind when Josep teleported. I’ll put in back on the map for future reference.
Latro Dectus
Antipaladin 5,031, 1721 posts
Drow N. Antipaladin
Shadow's Caress
Mon 25 Jun 2018
at 15:15
  • msg #190

Re: Duel #227: Latro vs. Josep

I guess i'm using sound then. :P
There has been quite a bit of it during this combat.
Josep Gavinho
Wizard 7,544, 1603 posts
Human Wizard
Thaumaturgical Alliance
Mon 25 Jun 2018
at 19:01
  • msg #191

Re: Duel #227: Latro vs. Josep

As far as size modifier to stealth go, I would say it’s +4 as you’re trying to spot individual squares (small size) rather than the whole wall (which you know where it is).
Latro Dectus
Antipaladin 5,031, 1722 posts
Drow N. Antipaladin
Shadow's Caress
Mon 25 Jun 2018
at 22:30
  • msg #192

Re: Duel #227: Latro vs. Josep

at the very least it would be a +0 to stealth considering the wall takes up the entirety of each 5x5 square it occupies. and at 10 square feet per caster level, it sounds like it's basically a large object stacked on top of its-self repeatedly.

But i'll leave it to Boadicea to tell me whats up.
Boadicea
Fighter 9,116, 1196 posts
Advanced Human Fighter
Mon 25 Jun 2018
at 22:39
  • msg #193

Re: Duel #227: Latro vs. Josep

Myself as long as you spend the effort I will give you the piece of information you want, not all of it unless you pull a trick or two out.
Latro Dectus
Antipaladin 5,031, 1723 posts
Drow N. Antipaladin
Shadow's Caress
Mon 25 Jun 2018
at 23:06
  • msg #194

Re: Duel #227: Latro vs. Josep

I mean, perception lets me know where invisible creatures and things are. I dont see why i wouldn't know how tall this wall is at this point.
Josep Gavinho
Wizard 7,544, 1604 posts
Human Wizard
Thaumaturgical Alliance
Mon 25 Jun 2018
at 23:57
  • msg #195

Re: Duel #227: Latro vs. Josep

Perception lets you « perceive » where invisible creatures are because they still have a breath, a heartbeat, a scent... all things a wal doesn’t have.
Latro Dectus
Antipaladin 5,031, 1724 posts
Drow N. Antipaladin
Shadow's Caress
Tue 26 Jun 2018
at 11:29
  • msg #196

Re: Duel #227: Latro vs. Josep

Tell me where it says i can't pinpoint an inanimate object in the same ways i can pinpoint a creature and i'll drop it.

If an inanimate wall that i've face planted on and isn't moving anywhere gets to benefit from 50% concealment just because its invisible and that's what the rules say, then surly i can perceive how tall an invisible wall is because that is what the rules allow me to do with a perception check.

I can shout at it and see how the sound reflects back. I can look at my wall of bones and see how the skeletal arms are reaching and banging their arms agains the Force wall. It can reach as high as +2 so if their arms are flat against an invisible wall there then I know at the very least it goes to +2. Heck, maybe I can smell the raw magic. Who's to say Force effects doesn't give off a scent of some kind.

The rules don't make sense sometimes. It makes no sense to me that I have a 50% chance to miss an invisible wall that completely block all forms of movement across it's surface but thats what the rules say so thats what we do.
Likewise it doesn't really make since that someone can just roll perception and figure out how tall an invisible wall is but the numbers are there. I've laid out the math. The wall has a lower base stealth check than Latro has a base perception DC, not accounting for distance. the distance is the only thing I can't know because it's something that is hidden from me.

If you really want me to declare it, Perception has always been a free action at the start of a turn and that is what i'm using.


Here's the math again, just so we're on the same page.
The wall has +40 to stealth because it is both invisible and non moving.
Because it cannot actively make stealth checks, by arena rules, its stealth check is assumed to be -10 + stealth mod + modifiers
Inanimate objects have 0 Dexterity, giving them a -5 dex modifier.
this gives the wall a stealth check of 25.
Latro's Perception DC is 36.
The wall fails to beat this.
Assuming the wall gets no size bonuses or penalties to stealth, Latro can perceive and pinpoint any space the wall takes up a maximum of 110 feet way.

This is no longer a question of if Latro can do this or not.
This is the math the rules as they are written have given us regardless of if they make sense.
Now, i will ask again.
How high does Latro estimate this wall to be?
To what space can Latro perceive this wall rising to?
Boadicea
Fighter 9,116, 1197 posts
Advanced Human Fighter
Tue 26 Jun 2018
at 12:18
  • msg #197

Re: Duel #227: Latro vs. Josep

You do know that the free check is just general info what you are asking for is specific so it requires a move you are saying that Latro is investing such an action to know how tall the wall is?
Latro Dectus
Antipaladin 5,031, 1725 posts
Drow N. Antipaladin
Shadow's Caress
Tue 26 Jun 2018
at 12:41
  • msg #198

Re: Duel #227: Latro vs. Josep

That's malarky if i've ever heard it. I don't know who told you that but the arena rules are very specific.

quote:
Perception Checks and Stealth: You get a free Perception check every round at the start of your turn. Additional checks require move actions. If ANY succeed, you pinpoint the hidden creature until they hide again. Also remember, the bonus to Stealth from invisibility only applies against Perception checks made that are dependent upon sight. If an invisible character or creature doesn't also have some effect blocking sound or small or tremors in the walls and floors, it is still a normal Stealth check vs. a normal Perception check to detect someone's presence and general location.

Boadicea
Fighter 9,116, 1197 posts
Advanced Human Fighter
Tue 26 Jun 2018
at 13:01
  • msg #199

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 198):

With your free check I will tell you the wall is as marked on the map that is a take location, if you would like specifics that requires you to shout/study wall arms/... Is more than free action
This message was last updated by the player at 13:01, Tue 26 June 2018.
Latro Dectus
Antipaladin 5,031, 1726 posts
Drow N. Antipaladin
Shadow's Caress
Tue 26 Jun 2018
at 13:24
  • msg #200

Re: Duel #227: Latro vs. Josep

Fine. I guess i'm not doing much else with my turn anyways at this point. I dont have time to make much of a post anymore now that this has dragged on as it is and id rather not call You-Know-Who to dispute this cause knowing my luck he'll hit me with a penalty for calling him once while he let Josep get away with it twice in a row.

Give me 30 minutes, i'll have a post up.

Josep Gavinho
Wizard 7,544, 1605 posts
Human Wizard
Thaumaturgical Alliance
Tue 26 Jun 2018
at 13:30
  • msg #201

Re: Duel #227: Latro vs. Josep

Yes, the ref has been so mean to you. Poor little thing. Shall I call you a wambulance ?
Latro Dectus
Antipaladin 5,031, 1727 posts
Drow N. Antipaladin
Shadow's Caress
Tue 26 Jun 2018
at 13:44
  • msg #202

Re: Duel #227: Latro vs. Josep

I'm not the one that forgot to put hight indicators on their dragon breath, Josep. That was your own fault.

my issue comes from the ref's arbitrary decision that free perception checks don't merit as much information as a perception check made as a move action even though area rules state no such thing.
Latro Dectus
Antipaladin 5,031, 1728 posts
Drow N. Antipaladin
Shadow's Caress
Tue 26 Jun 2018
at 14:03
  • msg #203

Re: Duel #227: Latro vs. Josep

Latro takes a step closer to the wall, completely unfazed by the now flying fallen angel and takes a moment to truly taken in its invisibleness. Using his remaining senses, Latro shouts at the wall, notices how his wall of bones reacts with it and even tries to see if he can smell the raw magical energies exuding off of it in order to gain a better grasp of how tall this thing is.

Tiaca, meanwhile, moves to a better position and summons a mist most obscuring.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ ~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~   Ta  "”~""b” "     8
9 ~~~~~~“~”~""Je5"L    9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13            J       13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 8 (Initiative: 19)
POSITION: Q8 to P9
 ACTIONS: End Boot haste effect (Free), 5-foot Step to P9 (Free), Move Action Perception on Wall of force to know hight (Move), Call Fiendish Boon into Falcata (Standard)

 HP: 161/225 (0 nonlethal)
 AC: 28; FFAC: 23; Touch: 15
CMD: 35; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Boots of Haste (6/10) (Innactive)
Source Severance (9/33)
Wall of Bone (7/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (1/13)
Obscuring Mist (1/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 3/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: G9
HP: 55/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Move to E8 (Move), Cast Obscuring Mist (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:

08:48, Today: Latro Dectus rolled 41 using 1d20+26 with rolls of 15.  Move Action Perception.


SUMMARY: Latro Takes some extra time to figure out this wall. Tiaca shrouds herself in Obscuring Mist



OOC: Arbitrary perception checks are arbitrary.




Josep Gavinho
Wizard 7,544, 1606 posts
Human Wizard
Thaumaturgical Alliance
Tue 26 Jun 2018
at 15:10
  • msg #204

Re: Duel #227: Latro vs. Josep



I suppose True Seeing does nothing against Obscuring Mist...
Boadicea
Fighter 9,116, 1198 posts
Advanced Human Fighter
Tue 26 Jun 2018
at 16:32
  • msg #205

Re: Duel #227: Latro vs. Josep

Latro I have ref'd a couple of your and Josep's match and I know on more than one occasion I have reminded you/him that specific information is a move action, and that was just on you guys wanting each other's location (specifying that you want his or he wanted your location)

The Wall of Force goes to the cieling except in M11.

Yeah amazing how something simple as mist can mess up "True Seeing"

Josep Gavinho
Wizard 7,544, 1607 posts
Human Wizard
Thaumaturgical Alliance
Tue 26 Jun 2018
at 20:15
  • msg #206

Re: Duel #227: Latro vs. Josep

Josep walks away and casts a spell, after having given instructions to the Erinye to shoot the obscure Tiaca.

 She flew up just a bit and released three arrows, two of which struck true.     


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ ~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~   Ta  "”~""b” "     8
9 ~~~~~~“~”~"Je5,+6 """L    9
10       bb”b”b“b”"      10
11       wwwwww       11
12J                   12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force (full height except in M11)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist


<tt>
ROUND: 9 (37)
POSITION: M13
 ACTIONS:
 - Yell after The Fury (free) 
 - Walk to A12 (move)
 - Cast some spell (standard)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 8/17, WoF 9/17, BT 8/17, AS 7/34, Haste 7/17, Spell 7th 1/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 5/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
The Furies (Erinyes)
Je5 - position K9,+6
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Perception (free), Fly up (5ft step), full attack (full round)

Minion HD cap: 9  = 9/68

DICE ROLLS:
21:03, Today: Josep Gavinho rolled 7,1,11,2 using d8+6,d6,d8+6,d6 with rolls of 1,1,5,2.  Erinye Damage .
21:03, Today: Josep Gavinho rolled 1,65,58 using d100,d100,d100 with rolls of 1,65,58.  Erinye Miss chance .
21:02, Today: Josep Gavinho rolled 23,16,18 using D20+14,d20+14,d20+9 with rolls of 9,2,9.  Erinye Full Attack Bow vs Tiaca (rapid shot) .
21:01, Today: Josep Gavinho rolled 33 using 1d20+19 with rolls of 14.  Erinye Fly (less than half speed).
21:01, Today: Josep Gavinho rolled 32 using 1d20+16 with rolls of 16.  erinye perception
 - Tiaca takes a measly 21 damage

SUMMARY:
Josep moves out of sight, Erinye flies up and shoots.

24 rounds to go!
 



Latro Dectus
Antipaladin 5,031, 1729 posts
Drow N. Antipaladin
Shadow's Caress
Tue 26 Jun 2018
at 22:15
  • msg #207

Re: Duel #227: Latro vs. Josep

So as i understand it, The only point i can pass through the force wall is at M11+9?
Boadicea
Fighter 9,116, 1199 posts
Advanced Human Fighter
Tue 26 Jun 2018
at 22:44
  • msg #208

Re: Duel #227: Latro vs. Josep

That is not what was said, read it again and the wall of force description
Latro Dectus
Antipaladin 5,031, 1730 posts
Drow N. Antipaladin
Shadow's Caress
Thu 28 Jun 2018
at 14:47
  • msg #209

Re: Duel #227: Latro vs. Josep

In reply to Boadicea (msg # 208):

So i'm guessing the free action perception on my turn won't get me what i want to know, right?
Boadicea
Fighter 9,116, 1201 posts
Advanced Human Fighter
Thu 28 Jun 2018
at 15:29
  • msg #210

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 209):

yep, need to be looking close or you will miss it
Latro Dectus
Antipaladin 5,031, 1732 posts
Drow N. Antipaladin
Shadow's Caress
Thu 28 Jun 2018
at 17:15
  • msg #211

Re: Duel #227: Latro vs. Josep

Latro snaps his fingers and a point in space not too far from Latro explode in tiny multicolored particles, instantly coating anything and anyone  within 5 feet of the explosion.
While he is doing this, Tiaca desperately scours her bag for a potion. Finding it, she rips the cork off and downs the whole thing in a single chug, healing about as much as the potion could.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ ~      b”        5
6 ~   ~  "" b”b”"      6
7~   Ta ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"Je5,+6 """     9
10       bb”b”b“b”L”"      10
11       wwwwww       11
12J                   12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 9 (Initiative: 19)
POSITION: M10
 ACTIONS: Use Faerie Fire SLA on square M10+5 (Standard), Move to M10 (Move)

 HP: 161/225 (0 nonlethal)
 AC: 27; FFAC: 23; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Boots of Haste (6/10)
Source Severance (10/33)
Wall of Bone (8/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (2/13)
Obscuring Mist (2/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 3/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E8
HP: 42/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: 5-foot to E7 (Free), Draw Potion (Move), Drink Potion (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:


09:23, Today: Latro Dectus rolled 8 using 1d8+1 with rolls of 7.  Tiaca, Potion of Cure Light Wounds.


SUMMARY: Latro casts Faerie Fire in an attempt to expose the wall’s weak point. Tiaca drinks a potion to help with the pain.



OOC: So with this SLA, Latro covers everything in green light particles, revealing invisible creatures and objects. I should now know, without any perception checks, if the wall of force extends to +4, +5, and +6 in M11




Josep Gavinho
Wizard 7,544, 1611 posts
Human Wizard
Thaumaturgical Alliance
Thu 28 Jun 2018
at 21:54
  • msg #212

Re: Duel #227: Latro vs. Josep

faerie fire... nice move.

Josep stays away.

 Erinye flew up just a bit and released three arrows, one of which struck true on Tiaca.     



 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ ~      b”        5
6 ~   ~  "" b”b”"      6
7~   Ta ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~Je5,+7 """"     9
10       bb”b”b“b”L”"      10
11       wwwwww       11
12                    12
13J                   13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 10 (37)
POSITION: A13
 ACTIONS:
 - Yell after The Fury (free) 
 - 5ft step to A13
 - Ready Action (standard)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 9/17, WoF 10/17, BT 9/17, AS 8/34, Haste 8/17, Spell 7th 2/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 5/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
The Furies (Erinyes)
Je5 - position J9,+7
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Perception (free), Fly up (5ft step), full attack (full round)

Minion HD cap: 9  = 9/68

DICE ROLLS:
22:48, Today: Josep Gavinho rolled 10,3 using d8+6,d6 with rolls of 4,3.  Erinye damage.
22:47, Today: Josep Gavinho rolled 14,45,60 using d100,d100,d100 with rolls of 14,45,60.  Erinye miss chance .
22:46, Today: Josep Gavinho rolled 26 using 1d20+14 with rolls of 12.  Erinye full attack (bow, rapid shot) (there was a typo in the second attack).
22:44, Today: Josep Gavinho rolled 23,34,14 using d20+14,20+14,d20+9 with rolls of 9,5.  Erinye full-attack (bow, rapid shot) .
22:43, Today: Josep Gavinho rolled 31 using 1d20+19 with rolls of 12.  Erinye Fly Check (less than half speed).
22:43, Today: Josep Gavinho rolled 19 using 1d20+16 with rolls of 3.  Erinye Perception.


SUMMARY:
Josep doesn't move, Erinye flies up and shoots, Tiaca takes 13 damage.

23 rounds to go! 


Latro Dectus
Antipaladin 5,031, 1733 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 06:29
  • msg #213

Re: Duel #227: Latro vs. Josep

So, free perception, Latro observes the faerie fire he made last turn.
what does he see?

01:29, Today: Latro Dectus rolled 34 using 1d20+26 with rolls of 8.  free perception ,if needed. Otherwise Perception DC is 36.
Boadicea
Fighter 9,116, 1202 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 09:38
  • msg #214

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 213):

The East side of M11 there is a 3" gap floor to ceiling between the wall of force and the wall in N11
This message was last edited by the player at 10:41, Fri 29 June 2018.
Latro Dectus
Antipaladin 5,031, 1734 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 09:44
  • msg #215

Re: Duel #227: Latro vs. Josep

wait, what?

Let me see if i understand this. There's a three inch gap between the wall of force in M11 and the wall in N11?
Boadicea
Fighter 9,116, 1203 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 09:58
  • msg #216

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 215):

yes, you never where in M10 (until round 9)
Latro Dectus
Antipaladin 5,031, 1735 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 11:37
  • msg #217

Re: Duel #227: Latro vs. Josep

Well then, we have a very big problem and it is because of this problem that i am using my pause to halt the match until it is resolved properly.


Here's the thing about wall of force. It's area isn't 10 square feet per level. It's one 10 foot square per level. Two very different things.


What this means is that josep has a number of squares equal to his caster level that are each 10 feet in length and hight to build his wall.
not that josep has 10 square feet per caster level to build a wall with and can arrange it in any way he likes.

And yes, with the way his wall is set up, from floor to ceiling, he does indeed meet this requirement as i assume his caster level is 17 or 18 because of a certain floating stone. But he could not choose to leave 3 inches unoccupied. the wall would have taken up the entire block.

this leads me to my first big issue - Josep, as i figured, could not have cast those spells, i.e., Black Tentacles and Summon Monster 7 through the wall. Meaning that all the damage Tiaca and Latro took from those spells should have never happened because those spells would have fizzled instantly when their magic hit the force effect.

Second is literally every event that transpired as a result of Josep having an incorrectly structured wall. This match would have ended up being completely different on both our parts if that wall was formed correctly.
I would have never summoned that wall of bone to block Josep's field of Vision, Josep's dragon would have actually been able to deal all that damage to me, Tiaca and her familiar would be dead, the list goes on.

But the biggest problem goes all the way back to Latro's round one action, when he marched down the field and assaulted Josep head on.
Even if Latro's Source Severance wasn't enough to reduce the wall to allow passage, it shouldn't matter at all. Josep's wall was broken when he formed it - i.e. he failed to use 3 inches from five different 10 foot walls. There by, his wall should have failed to even form.
Latro would have been face to face with Josep, Pedro and Josep would have gotten some AoOs against Latro, Josep would have taken 44 damage from Latro's Mage Strike and 18 damage from Tiaca's Lighting Bolt while Pedro would have taken 37. I wouldn't have a 48 hour strike against me for failing to update my actions due to Josep's wall of force not being reduced enough to allow me to pass and who knows what else would have happened.


Obviously, saying we should go back to that exact moment in time and start from there is ridiculous at this point. Too much has happened. Too many spells cast and too much to account for. Both our strategies and spells known have been revealed for the match and giving all of that back would be far to metagamey for either of us.


So here is what I'm suggesting:

We take all our current Hp Values, spells and special abilities used per day, items used, ect and put them right at the beginning of Round 2 on Josep's turn.
the Wall of Fire would't be there because it's duration has expired. The wall of force wouldn't be there because it was cast incorrectly.
Pedro won't be there because he died already.
Josep will take the damage he would have taken from Latro's Round 1 action, 44 damage from Latro's mage strike and 18 damage from Tiaca's Lighting bolt
I'll add another use of my mythic power to account for the Mage Strike used the previous turn and the Mythic surge I used before we pseudo-reset.
The Current Round will be Round 10 at the top of Josep's turn, meaning he will retake his round 10 actions given the new environment.
With the exception of Black Tentacles, Summon Monster 7, Wall of Bone, Obscuring Mist, and Emergency Force Sphere, any spells, spell like abilities, super natural abilities, items, charges on a rod, ect. their uses, and their durations will be what is current as of round 10. The aforementioned spells and effects will be treated as if their duration has expired.
If Josep's "Spell 7th" is a spell that alters the terrain like black tentacles, obscure vision like obscuring mist, blocks movement like wall of force or wall of bone, or summons a creature or other such ally into being like summon Monster 7, it too will be treated as if it's duration has expired.

The Map will look like this
 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5                    5
6                    6
7                    7
8           Ta        8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17          LJ        17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


I would also like to note that i could be much harsher with this. I could request the wall of fire still be there, that Tiaca and Latro's HP reset back to what they were at round 1, and that i take my turn immediately because it is technically my turn right now.
Boadicea
Fighter 9,116, 1204 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 12:22
  • msg #218

Re: Duel #227: Latro vs. Josep

Very important wording you are over looking

quote:
The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level.


Latro Dectus
Antipaladin 5,031, 1736 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 12:29
  • msg #219

Re: Duel #227: Latro vs. Josep

In reply to Boadicea (msg # 218):

yes, and the squares in columns L and M are 9 feet and 9 inches. not 10 feet as the should be. The spell has been cast incorrectly. hence the whole reason i've paused the match.
Boadicea
Fighter 9,116, 1205 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 13:01
  • msg #220

Re: Duel #227: Latro vs. Josep

Going to repost this again PLEASE READ not retconing or anything, I see nothing wrong if you do not like please call upon a higher power.

Quote Boadicea:
Very important wording you are over looking

Quote:
The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level.

Latro Dectus
Antipaladin 5,031, 1737 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 13:09
  • msg #221

Re: Duel #227: Latro vs. Josep

Yes, one 10-Foot square per level. Meaning he has seventeen 10 foot squares at least to use to make his wall. The size of the squares cannot be changed, only how many he uses.

Josep changed the size of 5 of his 10-foot squares. he cast the spell incorrectly.

And i will take you up on the higher power offer. Arkrim, i'm calling on you for this one. Please refer to post #217 for the major issues. Or i can just repeat them for you.
Boadicea
Fighter 9,116, 1206 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 15:11
  • msg #222

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 221):

I know the wording is odd and why they did not just say 100 square feet per level other than wanting to stress that the entire wall needs to be one continues plane.  It no where states it has to be in 10' squares (on my original reading I thought the same thing but upon reading it again it made sense)

If we follow your logic then wall of force can not be cast in a 5'*5'*5' tunnel?


 
quote:
The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Latro Dectus
Antipaladin 5,031, 1738 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 23:21
  • msg #223

Re: Duel #227: Latro vs. Josep

Boadicea:
If we follow your logic then wall of force can not be cast in a 5'*5'*5' tunnel?</red>

Yeah, i would say that's accurate.
Josep Gavinho
Wizard 7,544, 1612 posts
Human Wizard
Thaumaturgical Alliance
Sat 30 Jun 2018
at 07:43
  • msg #224

Re: Duel #227: Latro vs. Josep

This is probably the most absurd argument I have ever seen in the arena (and I’ve seen a few), especially if we consider how many words you’ve put into it.
Even if, by some bizarre twist of fate, you happened to be right —or more accurately not right, but favourably received by Arkrim— my Wall of force would still be legal, it would just be poking 3 inches in square G11.
This message was last edited by the player at 07:44, Sat 30 June 2018.
Latro Dectus
Antipaladin 5,031, 1739 posts
Drow N. Antipaladin
Shadow's Caress
Sat 30 Jun 2018
at 12:18
  • msg #225

Re: Duel #227: Latro vs. Josep

unless you have secretly notated that your wall was summoned with 3 inches poking into G11 to compensate for the three you left out in M11, then my argument still stands.

Please, feel free to tell me if that is the case though and i'll just take my next turn. Otherwise we're going to wait patiently for a ruling from a higher power.
GM Arkrim
GM, 6518 posts
Game Master
Sat 30 Jun 2018
at 19:41
  • msg #226

Re: Duel #227: Latro vs. Josep

Okay, we can stop arguing about the walls.

1) All area effects are bound by the lines of the grid.
You cannot be 3 inches in or out or over the lines. You're on the lines and inside the squares. This ruling has been made many times and you shouldn't even be asking about it at this point.

2) You cannot customize shapes of your area effects.
Unless explicitly noted otherwise by the effect or some other feat or ability that says you can, you cannot alter the shape described in the effect. So no creating "gaps" or "holes" in walls or anything like that. It is assumed you can make areas smaller than normal, but you cannot customize the shapes. So if you normally have a 30-foot cone, you can make it a 15-foot cone instead but you cannot alter it from a cone to a blast or burst or attempt to alter it's ratio size off what the grid allows in 5-foot increments (you could not do a 7.5-foot cone or 3 inch cone but it would always be split into management whole number increments based on the grid and the base spell BOTH needed to have whole numbers on any ratio reduction). Same thing applies to walls and all area effects. You can make the wall SMALLER than the spell states, but not bigger nor can you customize its shape. It's always in 10-foot increments for walls of force AS DESCRIBED IN THE SPELL.

3) Any wall with a thickness less than this lays ON THE LINE OF THE GRID.

Any wall with a thickness equal to or greater than 2.5 feet fills the square that it's in (pick one). Also no exceptions here. Assume a wall is 1 inch thick unless exclusively noted otherwise.



Josep Gavinho
Wizard 7,544, 1615 posts
Human Wizard
Thaumaturgical Alliance
Sat 30 Jun 2018
at 19:49
  • msg #227

Re: Duel #227: Latro vs. Josep

Haha, I should have guessed this would happen.

Boa, how do you suggest we proceed next?
Boadicea
Fighter 9,116, 1210 posts
Advanced Human Fighter
Sat 30 Jun 2018
at 22:47
  • msg #228

Re: Duel #227: Latro vs. Josep

well definitely not what was being agrued about but still answers the question.

Let me look at some things will get back to you in a bit

Boadicea
Fighter 9,116, 1211 posts
Advanced Human Fighter
Sun 1 Jul 2018
at 06:12
  • msg #229

Re: Duel #227: Latro vs. Josep

So much has happened, Latro your clock starts now for round 10 turn, Leave everything as is minus the wall.

The arena elders scoffing at Josep hiding behind his wall, grab a magic eraser and remove said wall from in front of Latro (he sees this of course as his faerie fire disappears with it).
Latro Dectus
Antipaladin 5,031, 1740 posts
Drow N. Antipaladin
Shadow's Caress
Mon 2 Jul 2018
at 03:52
  • msg #230

Re: Duel #227: Latro vs. Josep

Got it.

I'll get a post in about 8 hours.
Latro Dectus
Antipaladin 5,031, 1741 posts
Drow N. Antipaladin
Shadow's Caress
Mon 2 Jul 2018
at 13:53
  • msg #231

Re: Duel #227: Latro vs. Josep

With the wall gone, Latro could now act with a certain level of impunity. Clicking the heels of his boot together once again, Latro moves swiftly down past his own wall only 25 feet from Josep. Raising his hand, a ball of dark fire forms and then spreads out like the breath of a dragon over Josep, Devastating the arena.

Meanwhile, Tiaca is is fighting for survival against a foe she can’t reach. Taking a defensive stance, she opts to try and hide in her mist rather than try and fight the creature.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~Je5+7""""     9
10       bb”b”b“b”"      10
11                    11
12     L              12
13J                   13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 9 (Initiative: 19)
POSITION: M10
 ACTIONS: Activate Boots (Swift), Move to F12 (Move), Activate SU ability Devastating Blast, aimed at Josep (Standard)

 HP: 161/225 (0 nonlethal)
 AC: 28; FFAC: 23; Touch: 16
CMD: 37; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: Haste: +1 Dodge to AC, CMD and Reflex AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (7/10)
Source Severance (11/33)
Wall of Bone (9/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (3/13)
Obscuring Mist (3/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 3/X, Devastating Blast 1/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E8
HP: 29/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard), Move to E5
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:

08:20, Today: Latro Dectus rolled 22 using 8d6 with rolls of 3,2,1,1,4,4,1,6.  Devastating Blast fire damage.
08:20, Today: Latro Dectus rolled 25 using 1d20+16 with rolls of 9.  Reflex for Half vs Josep.


SUMMARY: Latro unleashes a devastating Blast on Josep. josep Takes half damage for only 11 fire damage. Tiaca tries her best to avoid confrontation with the Summoned Creature.



OOC: Nothng to see here. Carry on




Josep Gavinho
Wizard 7,544, 1618 posts
Human Wizard
Thaumaturgical Alliance
Wed 4 Jul 2018
at 12:26
  • msg #232

Re: Duel #227: Latro vs. Josep

I knew this would happen ; got carried away watchibg the World Cup, now I have to post from my phone on my lunch break. And hastily so.

Josep takes the hit.
« You have a rather liberal use of the word devastating. Or was that what they call sarcasm these days? »

He walks away, keeping the grave knight in sight from the corner of his eye.

« Erynie... aim at Latro for a change. The maid is just cowering in the fog, almost like me! »

 Erinye flew up just a bit and released two arrows.     



 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~""""     9
10       bb”Je5,+8 b”b“b”"      10
11                    11
12     L              12
13                    13
14                    14
15                    15
16                    16
17                    17
18J                   18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 11 (37)
POSITION: A18
 ACTIONS:
 - talk to The Fury (free) 
 - move to A18
 - Ready Action (standard)

 HP: 201/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 10/17, BT 10/17, AS 9/34, Haste 9/17, Spell 7th 3/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 5/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
The Furies (Erinyes)
Je5 - position J10,+8
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Perception (free), Fly up (5ft step), full attack (full round)

Minion HD cap: 9  = 9/68

DICE ROLLS:
(I’ll send a follow up message with the dice rolls)

SUMMARY:
Josep moves, Erinye flies up and shoots at Latro.


Josep Gavinho
Wizard 7,544, 1620 posts
Human Wizard
Thaumaturgical Alliance
Wed 4 Jul 2018
at 12:39
  • msg #233

Re: Duel #227: Latro vs. Josep

DICE ROLLS:
13:37, Today: Josep Gavinho rolled 18,7 using D20+9,d8+6 with rolls of 9,1.  Erinye full attack rapid shot 3.
13:36, Today: Josep Gavinho rolled 25,11 using D20+14,d8+6 with rolls of 11,5.  Erinye full attack rapid shot 2.
13:36, Today: Josep Gavinho rolled 15,10 using D20+14,d8+6 with rolls of 1,4.  Erinye full attack rapid shot 1.
13:35, Today: Josep Gavinho rolled 26 using 1d20+16 with rolls of 10.  Erinye free perception .
13:34, Today: Josep Gavinho rolled 26 using 1d20+19 with rolls of 7.  Erinye fly half speed.

SUMMARY:
Arrows fall left and right of Latro, one of them bounces off his armour.
Nothing to even startle the antipaladin...
Latro Dectus
Antipaladin 5,031, 1742 posts
Drow N. Antipaladin
Shadow's Caress
Fri 6 Jul 2018
at 03:36
  • msg #234

Re: Duel #227: Latro vs. Josep

Fully anticipating some kind of trickery from Josep, Latro quickly moves forwards. “What plans do you make, Josep?” Latro scoffs. “Another wall? Another barrier to halt my advance? Do you plan to flee once more with your magic? You can only run for so long. It would be best for you to lay down and die.”

Assuming Josep hasn’t vanished, disappeared, or otherwise halted Latro’s advance, he brings his sword up in both hands and downwards onto the Wizard, then, once more, with the might of his mythic power.

Tiaca is silently crying now. She can’t do anything to help her master at this point in time. So she continues to hide.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~""""     9
10       bb”Je5,+8 b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17L                   17
18J                   18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 11 (Initiative: 19)
POSITION: F12 to A17
 ACTIONS: Charge to A7 and Power Attack Josep (Full) Mythic Acton: Arcane Strike (Swift), Channel ToC through weapon on hit (free)

 HP: 161/225 (0 nonlethal)
 AC: 27; FFAC: 21; Touch: 14
CMD: 34; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: Haste: +1 Dodge to AC, CMD and Reflex, -2 to AC from Charge AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10)
Source Severance (12/33)
Wall of Bone (10/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (4/13)
Obscuring Mist (4/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 5/X, Devastating Blast 1/X, Phantom Mount 0/X, Mythic Power 2/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:

22:26, Today: Latro Dectus rolled 30,32 using 1d20+16,1d20+16 with rolls of 14,16.  Aura of Despair, Aura of Cowardice vs Josep Will.

22:21, Today: Latro Dectus rolled 30 using 1d20+26 with rolls of 4.  Charging power attack vs Josep AC 33. (Miss)
22:22, Today: Latro Dectus rolled 44 using 1d20+26 with rolls of 18.  Mage Strike vs Josep AC 33. (Hit and threaten a critical)
22:22, Today: Latro Dectus rolled 38 using 1d20+26 with rolls of 12.  Critical threat. (Confirmed)

22:25, Today: Latro Dectus rolled 94,7,25 using 3d8+87,3d6,6d8 with rolls of 4,2,1,2,1,4,5,1,8,6,1,4.  Mage Strike critical slashing damage, fire damage, ToC (Stunned).
22:26, Today: Latro Dectus rolled 20 using 1d20+16 with rolls of 4.  ToC Stunned save vs Josep fortitude.

SUMMARY: Latro charges and power attacks but misses. Using his mythic power to get a second attack in and scores a critical hit on Josep. Josep takes a total of 126 damage. Tiaca tries her best to avoid confrontation with the Summoned Creature.


OOC: Cant wait to see how Josep negates my critical. *laughing/crying emoji*


Josep Gavinho
Wizard 7,544, 1621 posts
Human Wizard
Thaumaturgical Alliance
Fri 6 Jul 2018
at 06:39
  • msg #235

Re: Duel #227: Latro vs. Josep

As Latro draws near to Josep, he snaps his fingers and winks out.
Unbeknownst to Latro at this point, he has reappeared at the far side of the arena.

dimension door to P1
Latro Dectus
Antipaladin 5,031, 1743 posts
Drow N. Antipaladin
Shadow's Caress
Fri 6 Jul 2018
at 09:16
  • msg #236

Re: Duel #227: Latro vs. Josep

Cool, Latro ends his movement in A7 as i did declare i was charging. He takes no swift action and uses no mythic power.

that three Dimension Doors now. hard to believe you'd actually prepare those when you'd be hiding behind a wall all match.

Also, just as a reminder Josep, i full expect you yourself to attack me or Tiaca next round or summon some more creatures or buff your current one. otherwise you'll be stalling.

quote:
During a match, players must attempt to attack an enemy or buff/heal/summon an ally that is attacking by using an effect that has limited uses per day every 3 rounds (see the Invisibility spell for what constitutes an attack).
     If you are incapable of doing either of these things, attempting to do so with at least a move action counts as an attempted attack (such as a Perception check made as a move action to find a hidden opponent).
     Stalling counts as a foul (see Three Strikes).
Match special terms can alter the time frames for posting and stalling if desired.

This message was last edited by the player at 09:22, Fri 06 July 2018.
Josep Gavinho
Wizard 7,544, 1622 posts
Human Wizard
Thaumaturgical Alliance
Fri 6 Jul 2018
at 09:39
  • msg #237

Re: Duel #227: Latro vs. Josep

Erinye took a shot at you last round.
Latro Dectus
Antipaladin 5,031, 1744 posts
Drow N. Antipaladin
Shadow's Caress
Fri 6 Jul 2018
at 10:21
  • msg #238

Re: Duel #227: Latro vs. Josep

It attacking me doesn't count any more. It has to be you yourself actively doing it via creating more summons, launching magic at me, or buffing allies that are attacking me.

Technically, your already in violation but i'm intrigued to see how your going to attack me all the way from P1
This message was last edited by the player at 10:22, Fri 06 July 2018.
Josep Gavinho
Wizard 7,544, 1623 posts
Human Wizard
Thaumaturgical Alliance
Fri 6 Jul 2018
at 13:50
  • msg #239

Re: Duel #227: Latro vs. Josep

If it’s any consolation, that was my last dimension door...

I thought that someone on my team attacking was enough, but I suppose the wording makes it clear that it isn’t.

I guess I’ll have to start getting creative.
Josep Gavinho
Wizard 7,544, 1624 posts
Human Wizard
Thaumaturgical Alliance
Fri 6 Jul 2018
at 22:19
  • msg #240

Re: Duel #227: Latro vs. Josep

I need a bit of information before I take my turn.

DICE ROLLS:
23:12, Today: Josep Gavinho rolled 41 using 1d20+29 with rolls of 12.  Josep free perception.
23:15, Today: Josep Gavinho rolled 48 using 1d20+29 with rolls of 19.  Josep move action vs DC36.

Boadicea, is that enough to pinpoint Latro?
Given distances and barriers between Josep and Latro, I think it isn't
https://www.d20pfsrd.com/skills/perception/

If that is the case, I've done my due diligence in trying to spot my enemy and won't incur a foul for stalling.
If not (meaning I can pinpoint Latro with that roll vs his DC36 stealth), do let me know and I'll find something else.

As of now, Josep has spent his free action and one move action on perception checks.
Latro Dectus
Antipaladin 5,031, 1745 posts
Drow N. Antipaladin
Shadow's Caress
Sat 7 Jul 2018
at 09:12
  • msg #241

Re: Duel #227: Latro vs. Josep

Well that perception DC is to stealth against me. If we're going for the DC to notice me when i'm not actively using stealth, which i'm not, the base would be a 9 not accounting for the fact that i talked, moved, and attacked this round which i'm pretty sure is a -20

And that's in accordance with how Arkrim rules stealth in the arena.

quote:
Active Use of Stealth: You must make a new Stealth check as a move or part of a move action every round to actively use Stealth. If you do not actively use Stealth but are still hidden in some way (cover, burrowing, invisible), treat the Perception DC to spot you as -10 + Stealth bonus + other modifiers.

This message was last edited by the player at 09:15, Sat 07 July 2018.
Josep Gavinho
Wizard 7,544, 1625 posts
Human Wizard
Thaumaturgical Alliance
Sat 7 Jul 2018
at 11:54
  • msg #242

Re: Duel #227: Latro vs. Josep

Fair enough, I thought the perception DC you had listed was your stealth check.

I don’t get to post today, but will have something tomorrow morning.
Josep Gavinho
Wizard 7,544, 1626 posts
Human Wizard
Thaumaturgical Alliance
Sun 8 Jul 2018
at 10:54
  • msg #243

Re: Duel #227: Latro vs. Josep

.

Josep is far and out of sight, but still had a decent idea of what should happen next.
« Erynie... come just a notch closer before you aim for Latro again! »

And so she did, and Josep cast a spell, and she released a few arrows once again.
 



 ABCDEFGHIJKLMNOPQRST 
1                    1
2              J     2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"Je5,+7 """     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17L                   17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 12 (37)
POSITION: O2
 ACTIONS:
 - perception (free)
 - talk to The Fury (free) 
 - perception (move)
 -5ft step to O2
 - Ready Action (standard)

 HP: 201/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 11/17, BT 11/17, AS 10/34, Haste 1/17, Spell 7th 4/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 2/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
The Furies (Erinyes)
Je5 - position K9,+7
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing, Haste
Actions: Perception (free), Fly down (5ft step), full attack (full round)

Minion HD cap: 9  = 9/68

DICE ROLLS:
(I’ll send a follow up message with the dice rolls)

SUMMARY:
Josep casts Haste, Erinye flies down and shoots at Latro.


Josep Gavinho
Wizard 7,544, 1627 posts
Human Wizard
Thaumaturgical Alliance
Sun 8 Jul 2018
at 11:14
  • msg #244

Re: Duel #227: Latro vs. Josep

Dice rolls:
Today: Josep Gavinho rolled 14,13 using D20+9,d8+6 with rolls of 5,7.  Erynie full attack 4.
12:05, Today: Josep Gavinho rolled 19,7 using D20+14,d8+6 with rolls of 5,1.  Erynie full attack 3.
12:05, Today: Josep Gavinho rolled 22,12 using D20+14,d8+6 with rolls of 8,6.  Erynie full attack 2.
12:05, Today: Josep Gavinho rolled 32,10 using D20+14,d8+6 with rolls of 18,4.  Erynie full attack 1.
12:04, Today: Josep Gavinho rolled 29 using 1d20+19 with rolls of 10.  Erynie fly half speed .
12:04, Today: Josep Gavinho rolled 19 using 1d20+16 with rolls of 3.  Erynie free perception .

SUMMARY:
Erynie gets one lucky shot in, hitting Latro for 10 damage.

Edit:
I should have kept two lines for Haste, as the new Haste can target only Erynie, and the old Haste targeted only Josep.
So Haste1: 9/17 and Haste2: 1/17
Latro Dectus
Antipaladin 5,031, 1746 posts
Drow N. Antipaladin
Shadow's Caress
Sun 8 Jul 2018
at 12:37
  • msg #245

Re: Duel #227: Latro vs. Josep

Josep, you still need to roll against your own creature's spell resistance.
Josep Gavinho
Wizard 7,544, 1628 posts
Human Wizard
Thaumaturgical Alliance
Sun 8 Jul 2018
at 19:01
  • msg #246

Re: Duel #227: Latro vs. Josep

Thanks for reminding me! I thought about it, and the forgot...
Have you gone soft? I was sure you would ask for the spell to fizzle ;)
Or is it that you want your eventual victory to be as clean as possible?

Anyways, I'll take it:
19:57, Today: Josep Gavinho rolled 23 using 1d20+19 with rolls of 4.  Haste vs SR19 Erynie.

Spell passes.
Latro Dectus
Antipaladin 5,031, 1747 posts
Drow N. Antipaladin
Shadow's Caress
Sun 8 Jul 2018
at 22:35
  • msg #247

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 246):

I'm training you for the championship when i take your belt without you gaining a single foul. ;P
Josep Gavinho
Wizard 7,544, 1629 posts
Human Wizard
Thaumaturgical Alliance
Mon 9 Jul 2018
at 06:57
  • msg #248

Re: Duel #227: Latro vs. Josep

You’re too kind!
Latro Dectus
Antipaladin 5,031, 1748 posts
Drow N. Antipaladin
Shadow's Caress
Mon 9 Jul 2018
at 12:52
  • msg #249

Re: Duel #227: Latro vs. Josep

(Everything i do, i do out of love of watching you suffer. ;P)

Latro was not at all surprised. Letting the magic in his boots fade, he moves forwards towards his wall of bone and then imbues his own body with necrotic energy, healing himself of some of the damage he has already taken.
Tiaca continues doing much of noting, staying hidden and avoiding confrontation.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2              J     2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"Je5+7”""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14   L                14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 12 (Initiative: 19)
POSITION: A17 to D14
 ACTIONS: End boots of haste effect (free), Move to D14 (Move), Use ToC on self to Heal (Standard)

 HP: 171/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (13/33)
Wall of Bone (11/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (5/13)
Obscuring Mist (5/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 23 - TAC 21 - FFAC 14
CMD 14 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free), Total Defense (Standard)


DICE ROLLS:

06:47, Today: Latro Dectus rolled 20 using 6d8 with rolls of 3,3,5,3,5,1.  Touch of Corruption Healing on Latro.

SUMMARY: Latro moves towards Josep and heals up a small bit.


OOC: Healing at a touch sure is nice. ;)




Latro Dectus
Antipaladin 5,031, 1749 posts
Drow N. Antipaladin
Shadow's Caress
Mon 9 Jul 2018
at 13:36
  • msg #250

Re: Duel #227: Latro vs. Josep

also, just a quick reminder Josep

quote:
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so)


It's too late now, but i thought i remember something like this from one of our matches forever ago. Just keep that in mind form now on. ;)
Boadicea
Fighter 9,116, 1213 posts
Advanced Human Fighter
Mon 9 Jul 2018
at 14:20
  • msg #251

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 250):

With the rules on minions and masters work with arena rules a ready action is the only way to do anything after your minions act, so I will not penalize him for doing it.
Latro Dectus
Antipaladin 5,031, 1751 posts
Drow N. Antipaladin
Shadow's Caress
Mon 9 Jul 2018
at 14:28
  • msg #252

Re: Duel #227: Latro vs. Josep

That's fine. I wasn't expecting a penalty. And that also makes sense. An interesting method to be certain. I'll have to consider this for the future.
Josep Gavinho
Wizard 7,544, 1630 posts
Human Wizard
Thaumaturgical Alliance
Mon 9 Jul 2018
at 20:09
  • msg #253

Re: Duel #227: Latro vs. Josep

I think the whole point of the ready action is that it happens after my turn, during the Erynie's turn. 

Josep yells more instruction to the Erynie.

 Josep swiftly turns draconic. He is now huge and ghostlike, scary by any definition of the word and eerily beautiful.

 He  flies up just a notch, and breathes etheric power on Latro.

 Erynie released a few more arrows.
 


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3             J+2J+2J+2    3
4   ~         J+2J+2J+2    4
5 ~~ Ta~      b” J+2J+2J+2    5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b” Je5+8b“b”"      10
11                    11
12                    12
13                    13
14   L                14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 13 (37)
POSITION: N3-P5, +2
 ACTIONS:
 - talk to The Fury (free) 
 - Cast Quickened Form of the Alien Dragon III (swift) with Quickening Diamond
 - Fly up at 45° (move)
 - Use Breath Weapon (Standard) straight line from the top of the dragon in O5 to the top of the Latro.

 HP: 269/289 (0 nonlethal)
 AC: 39; FFAC: 25; Touch: 17
CMD: 45; FFCMD: 36; FFTAC: 09
Fort: 37; Reflex: 33; Will: 35

EFFECTS: - SM7: 12/17, BT 12/17, AS 11/34, Haste2 2/17, Haste1 11/17, Spell 7th 5/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 2/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 3/X, Foretell 2/17

MINIONS:
The Furies (Erinyes)
Je5 - position J8,+8
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing, Haste
Actions: Perception (free), Fly up (5ft step), full attack (full round)

Minion HD cap: 9  = 9/68

DICE ROLLS:
20:52, Today: Josep Gavinho rolled 23 using 1d20+7 with rolls of 16.  fly DC10 (half speed).
20:42, Today: Josep Gavinho rolled 2 using 1d4 with rolls of 2.  #rounds to next breath .
20:42, Today: Josep Gavinho rolled 37 using 1d20+18 with rolls of 19.  breath weapon vs reflex DC32.
20:41, Today: Josep Gavinho rolled 28 using 12d4 with rolls of 2,1,4,4,2,1,2,3,1,1,4,3.  Breath Weapon aimed at Latro (100ft line of Force).
20:37, Today: Josep Gavinho rolled 21,13 using d20+9,d8+6 with rolls of 12,7.  Erynie Full Attack 4.
20:36, Today: Josep Gavinho rolled 33,12 using d20+14,d8+6 with rolls of 19,6.  Erynie Full Attack 3.
20:36, Today: Josep Gavinho rolled 20,11 using d20+14,d8+6 with rolls of 6,5.  Erynie Full Attack 2.
20:36, Today: Josep Gavinho rolled 27,14 using d20+14,d8+6 with rolls of 13,8.  Erynie Full Attack 1.

SUMMARY:
Josep turns draconic, flies up and breathes Force on Latro, who takes 28 damage.
Erynie releases 4 arrows, 2 strike true and Latro takes 12 damage.


you sure your AC isn't 27? that would be an other 14 damage

Latro Dectus
Antipaladin 5,031, 1752 posts
Drow N. Antipaladin
Shadow's Caress
Mon 9 Jul 2018
at 23:01
  • msg #254

Re: Duel #227: Latro vs. Josep

I'm positive it's 28 without any extra boosts or penalties. ;)

As for that breath weapon, i'm gonna have to grab me a ruler and take some measurements to see if that can actually hit me from there.
Josep Gavinho
Wizard 7,544, 1631 posts
Human Wizard
Thaumaturgical Alliance
Tue 10 Jul 2018
at 09:09
  • msg #255

Re: Duel #227: Latro vs. Josep

It’s a narrowish window, but there’s a nifty straight line that goes through ;)
Latro Dectus
Antipaladin 5,031, 1753 posts
Drow N. Antipaladin
Shadow's Caress
Tue 10 Jul 2018
at 10:43
  • msg #256

Re: Duel #227: Latro vs. Josep

Yup, that's narrow if i've ever seen it. Though i do have cover from you so wouldn't I get a +2 bonus to my reflex save from this?
If so, i would very much appreciate it if you could re-roll that and account for my cover bonus i get to reflex saves please. ;)

however, first thing's first - My wall of bones gets an immediate grapple attempt against you when you grow to become a dragon and enter their reach

If they get a natural 20, you'll need to reconsider your standard action

05:41, Today: Latro Dectus rolled 22 using 1d20+12 with rolls of 10.  Wall of bone in M6 grapple vs josep in N5 - nat 20 or bust.


Edit: actually, hold on. I think there's some weird math we need to figure out. Theres a chance i might not actually be taking damage. I'll explain in my next post.

Edit: 2 never-mind, i forgot how to do algebra. Josep's force breath is safely within the bound of any hypotenuse extreme i could find to Josep's benefit. Even if one of those hypotenuses was 98.23 feet.
Also, a secret question for Boadecia

(If you're curious, i made a map and everything on how Josep's breath could safely travel and still hit Latro.)

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3             J+2J+2J+2    3
4             J+2J+2J+2    4
5             J+2J+2J+2    5
6            bb      6
7           bb       7
8          bb        8
9        bbb         9
10       bb           10
11      bb            11
12     bb             12
13    bb              13
14   L                14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

This message was last edited by the player at 13:53, Tue 10 July 2018.
Latro Dectus
Antipaladin 5,031, 1755 posts
Drow N. Antipaladin
Shadow's Caress
Wed 11 Jul 2018
at 14:33
  • msg #257

Re: Duel #227: Latro vs. Josep

Josep? Bo? Either of you there? I need some rerolls/confirmations from you.
Boadicea
Fighter 9,116, 1214 posts
Advanced Human Fighter
Wed 11 Jul 2018
at 15:03
  • msg #258

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 257):

Well that post changed a bunch from yesterday, best to post a new one or at least a new one to draw attention to the edit
Latro Dectus
Antipaladin 5,031, 1756 posts
Drow N. Antipaladin
Shadow's Caress
Wed 11 Jul 2018
at 15:24
  • msg #259

Re: Duel #227: Latro vs. Josep

I'm fairly certain arkrim frowns on repeated messages like that. And editing of non-combat posts isn't illegal so... :3

but yeah, i guess a quick update post probably would have been smart.
Latro Dectus
Antipaladin 5,031, 1757 posts
Drow N. Antipaladin
Shadow's Caress
Wed 11 Jul 2018
at 18:10
  • msg #260

Re: Duel #227: Latro vs. Josep

Well, while we're waiting on josep, in the event his re-roll isn't counted as a new combat post, i will be unable to post from this point until tomorrow so i'm putting my actions in a private message to the ref for her to declair for me
Josep Gavinho
Wizard 7,544, 1632 posts
Human Wizard
Thaumaturgical Alliance
Wed 11 Jul 2018
at 21:39
  • msg #261

Re: Duel #227: Latro vs. Josep

I don’t know what you’re waiting for.
I thought you had realised in your last edit that you don’t have cover.
I can see the 4 corners of your position from my bottom (that’s bottom on the map, not Z-axis) left hand corner at O5,+5 hence no cover.
Regardless, that would only change your save, not my DC, hence my roll is still valid. And I beat it by more than +2.

I would just call 48h, but that’s down to Boadicea I suppose.
Latro Dectus
Antipaladin 5,031, 1758 posts
Drow N. Antipaladin
Shadow's Caress
Wed 11 Jul 2018
at 22:50
  • msg #262

Re: Duel #227: Latro vs. Josep

No time for a combat post but i do have time for this

cover is defined as follows:
quote:
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover.


This is very much the case.

just because it can hit doesn't mean I don't have cover against it.
Boadicea
Fighter 9,116, 1215 posts
Advanced Human Fighter
Thu 12 Jul 2018
at 00:19
  • msg #263

Re: Duel #227: Latro vs. Josep

He still beat the DC, Latro posted his actions in a PM to me I will allow him to put together a combat post within a reasonable time.  Next time put together a full combat post and PM it not just actions
Latro Dectus
Antipaladin 5,031, 1759 posts
Drow N. Antipaladin
Shadow's Caress
Thu 12 Jul 2018
at 10:41
  • msg #264

Re: Duel #227: Latro vs. Josep

ok, proper combat post coming in the next 30 minutes
Latro Dectus
Antipaladin 5,031, 1760 posts
Drow N. Antipaladin
Shadow's Caress
Thu 12 Jul 2018
at 11:34
  • msg #265

Re: Duel #227: Latro vs. Josep

All this time, josep could have turned himself into dragon and he choose to play coward and run until now. Very much like a wizard. Let him try and run from this. Snapping his fingers, Latro’s shadow grows large and imposing and from it forms a nightmarish steed upon which Latro takes a seat. Grabbing the bridle, Latro spurs his mount onwards into the sky. While this is happening, Latro’s wall of bones manages to grapple Josep by his draconic foot and restrain him.
Latro and his mount stop by the last remaining summon which quickly vanishes under Latro’s anti magic. Then they move towards Josep in his dragon form, plowing through the dragon, the magic is sundered and the magic is severed completely from its source. And now the wall of bone has the wizard by his human foot and they quickly pull him into their bony clutches to prevent him from escaping.

Tiaca can be heard applauding her master on his wonderful tactics. Though she remains fully hidden in the obscuring mist.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13 PP                 13
14 PPL                14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 13 (Initiative: 19)
POSITION: D14 to B13/C14 (Mounted) to I10/J11+7 (Mounted) to O3/P4+4 (Mounted) to O3/P4 (Mounted)
 ACTIONS: Call Phantom Mount into space B13/C14 (Standard), Mount Phantom Mount (Free)

 HP: 131/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (14/33)
Wall of Bone (12/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (6/13)
Obscuring Mist (6/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 2/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 23 - TAC 21 - FFAC 14
CMD 14 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free), Total Defense (Standard)


Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Be summoned into Air walk to I10/J11+7 then to O3/P4+4 (Move x2)


DICE ROLLS:

06:13, Today: Latro Dectus rolled 32 using 1d20+12 with rolls of 20.  Wall of bone start of turn grapple attempt, nat 20 or bust. (Wat?!)
06:15, Today: Latro Dectus rolled 6 using 1d6 with rolls of 6.  wall of bone grapple damage.

05:58, Today: Latro Dectus rolled 33 using 1d20+15 with rolls of 18.  DC20 Mount as free action, otherwise move action.
06:08, Today: Latro Dectus rolled 20 using 1d20+15 with rolls of 5.  Guide horse with knees (Non-action) DC5.

06:20, Today: Latro Dectus rolled 18,29 using 1d20+16,1d20+16 with rolls of 2,13.  Aura of Despair, Aura of Cowardice vs Josep Will.

06:27, Today: Latro Dectus rolled 41 using 1d20+24 with rolls of 17.  Swift power attack high ground mage strike vs Josep Grappled AC.
06:27, Today: Latro Dectus rolled 31 using 1d20+24 with rolls of 7.  Critical threat.

(Ignore these. I can’t do this until after my mount moves and by that time Latro’s part of his turn is over. You lucked out again Josep.)

SUMMARY: The wall of bones, by some miracle, manage to grapple Josep. He takes 6 damage from them. Latro summons a Phantom Mount and gets on it. The mounts air walks around the area letting Latro’s Source Severance do quite a bit of work. Tiaca applauds her master’s brilliant tactics and ingenuity. Because josep is grappled, i think he has no choice but to shrink down to N5+2 after his dragon from is severed. Whether or not he actually falls is another thing entirely. He might be suspended in air because of the grappling bones. That’s a call I’m going to let Bo make. Either way, the CMD to escape the grapple is 22.


OOC: Josep gets an AoO against Latro/His Mount but if he takes it source severance will just effect him sooner and he won’t really be doing much of anything with it. He is still perfectly within his right to take the AoO though unless being grappled prevents this.
for simplicity, rules for mounted combat tell me to assume i occupy the same space as my mount. That means my source severance now covers a wider area than it did when just around me. 5 feet in all directions away from the 10 feet I and my mount now occupy.





Latro Dectus
Antipaladin 5,031, 1761 posts
Drow N. Antipaladin
Shadow's Caress
Thu 12 Jul 2018
at 11:55
  • msg #266

Re: Duel #227: Latro vs. Josep

Corrected map

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3              LPLP    3
4   ~          LPLP    4
5 ~~ Ta~      b” J+2?      5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

Latro Dectus
Antipaladin 5,031, 1763 posts
Drow N. Antipaladin
Shadow's Caress
Sat 14 Jul 2018
at 16:03
  • msg #267

Re: Duel #227: Latro vs. Josep

y'all out there?
Josep Gavinho
Wizard 7,544, 1633 posts
Human Wizard
Thaumaturgical Alliance
Sat 14 Jul 2018
at 22:53
  • msg #268

Re: Duel #227: Latro vs. Josep

Yep sorry. My parents are in town, I haven’t found time to post today.
I’ll understand if you want to call 48h.
Josep Gavinho
Wizard 7,544, 1634 posts
Human Wizard
Thaumaturgical Alliance
Sun 15 Jul 2018
at 07:56
  • msg #269

Re: Duel #227: Latro vs. Josep

Thanks for waiting up.
 That wall of Force is exactly 6 squares long (measured diagonally, as every second diagonal square counts for two)
 I could draw it as a zig zag, but that seems to go directly against RAW and I don't want to open that box despite what was suggested in the OOC thread.   


Josep still can't believe the extent of the dispelling power that has been bestowed upon Latro.

 He shrinks and falls to the ground, unharmed and unhindered by the wall of bone, but he does bruise his foot a little as he lands next to the wall.

  "And it comes with a horse... " he mutters to himself.

 On the ground, Josep focuses and casts a spell, then stands up.

 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b” J\     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
\ = Wall of Force
~ = Obscuring Mist

<tt>
ROUND: 14 (37)
POSITION: N5
 ACTIONS:
 - Prescience (8)
 - Cast Wall of Force defensively (standard) spanning from bottom left hand corner of L2 to bottom right hand corner of O6, full height and airtight on all sides.
 - Stand up (move)

 HP: 199/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 13/17, AS 12/34, Haste1 12/17, WoF/ 1/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 4/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
08:37, Today: Josep Gavinho rolled 8 using 1d20 with rolls of 8.  prescience.
 Use Prescience check on concentration roll to cast Wall of Force Defensively (total 36 vs DC25)
08:28, Today: Josep Gavinho rolled 2 using 1d6 with rolls of 2.  falling damage.

SUMMARY:
Josep safely calls a new Wall between Latro and himself, he then stands up.
He lets the bony arms and hands grope him, and seems unbothered.

ooc: I don't know how to decide which square(s) you occupy or not, but the radius of your aura doesn't change when you climb on a saddle.


Josep Gavinho
Wizard 7,544, 1635 posts
Human Wizard
Thaumaturgical Alliance
Sun 15 Jul 2018
at 08:04
  • msg #270

Re: Duel #227: Latro vs. Josep

EDIT: the location of Wall of Force should read:
"Wall of Force spanning from top left hand corner of L2 to top right hand corner of O6, full height and airtight on all sides".

as indicated on the map.
Latro Dectus
Antipaladin 5,031, 1766 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 13:11
  • msg #271

Re: Duel #227: Latro vs. Josep

Josep Gavinho:
ooc: I don't know how to decide which square(s) you occupy or not, but the radius of your aura doesn't change when you climb on a saddle.
</tt>

See, that's the weird thing about being mounted is that it technically does.

Because i'm mounted, i treat every space my mount occupies as a space I also occupy.
https://www.d20pfsrd.com/gamem.../#TOC-Mounted-Combat

And then, because i now treat every space my mount occupies as a space of my own, my auras and "centered on you" effects have their effective area increased.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9t0g

So, for determining what spaces latro occupies and how "centered on you" effects work, treat Latro as a large creature.
It's super weird, but that's how the rules go.

So when Josep casts that spell, he's within Latro's Source Severance field as well as within his AoO range.

And yes, that means if Latro was riding around on a flying whale as his mount, Latro would, for some inexplicable reason, occupy every space the flying whale occupied. I don't think we'll ever have to worry about something like that though.



change of subject, I'm guessing that concentration check was to not provoke the AoO against Latro, but Josep also needs a concentration check to even cast the spell while being grappled as well as he is still being grappled by the Wall of Bone at the start of his turn and thats a DC 27 check (10 + 12 CMD + 5)

More over, because Josep is within Latro's Source Severance field when he casts the spell, His effective caster level is reduced by either 5 or 11. Not that either of those numbers would make a difference on your Prescience roll used for concentration.

However, because i thoroughly despise Wall of Force, i'm just going to say because you forgot to roll that specific concentration check, it counts as a failed roll.

You can decide if you want to stand as a move action and Provoke and AoO from me or use the move action for something else.
Boadicea
Fighter 9,116, 1216 posts
Advanced Human Fighter
Sun 15 Jul 2018
at 13:38
  • msg #272

Re: Duel #227: Latro vs. Josep

As I thoroughly despise it when people take it upon themselves to become the ref and make calls they are not able Josep may roll what ever roll if needed you are claiming needs rolled and next time allow me to do my job.


quote:
Forgetting to Roll: If a character forgets to roll an ability check, attack roll, saving throw, or skill check when they are supposed to, then the Referee can roll for them or have them roll or simply have them automatically fail because they were not posting correctly (Ref's choice). We recommend auto-fail to keep people from trying to stall a match.


Latro you may ask for a failed roll but stating he failed or roll is my choice.

Latro Dectus
Antipaladin 5,031, 1767 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 14:24
  • msg #273

Re: Duel #227: Latro vs. Josep

then... i request he auto-fail his roll?

Sorry, i was just remembering a time in the arena where is was the one who suffered who got to choose what happened.
This message was last edited by the player at 14:28, Sun 15 July 2018.
Boadicea
Fighter 9,116, 1217 posts
Advanced Human Fighter
Sun 15 Jul 2018
at 14:29
  • msg #274

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 273):

My ruling was already stated
Latro Dectus
Antipaladin 5,031, 1768 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 14:32
  • msg #275

Re: Duel #227: Latro vs. Josep

Fair enough.

Josep, you have to make a second concentration check DC27 to cast Wall of force while grappled. It's made at a reduced caster level because you're inside my source severance field.
Josep Gavinho
Wizard 7,544, 1636 posts
Human Wizard
Thaumaturgical Alliance
Sun 15 Jul 2018
at 20:46
  • msg #276

Re: Duel #227: Latro vs. Josep

I’m not grappled.
This message was last edited by the player at 20:50, Sun 15 July 2018.
Latro Dectus
Antipaladin 5,031, 1769 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 22:33
  • msg #277

Re: Duel #227: Latro vs. Josep

since when? the wall had a natural 20 on you and could grapple huge creatures at no penalty. You never escaped the grapple mechanically and i see no spells or abilities active on you that say you're unaffected by grapples.
Boadicea
Fighter 9,116, 1218 posts
Advanced Human Fighter
Sun 15 Jul 2018
at 22:44
  • msg #278

Re: Duel #227: Latro vs. Josep

Josep is correct the wall is magically unable to grapple even with a natural 20
Latro Dectus
Antipaladin 5,031, 1770 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 22:47
  • msg #279

Re: Duel #227: Latro vs. Josep

Cool beans. I'll get my next post up soon. (Tomorrow)

In the meantime josep, can i have the stats on the wall. (aka, how many hit points it has when it was cast at a lower CL while inside my Source Severance field)
This message was last edited by the player at 22:58, Sun 15 July 2018.
Latro Dectus
Antipaladin 5,031, 1771 posts
Drow N. Antipaladin
Shadow's Caress
Mon 16 Jul 2018
at 04:53
  • msg #280

Re: Duel #227: Latro vs. Josep

Latro holds up a single finger. “One round without attacking me directly, Josep. Best dismiss this wall while you have the chance. Keeping me from attacking you doesn’t stop you from needing to attack me.”

Latro then calls on his inherent magical abilities and strengthens himself with divine power

Tiaca remains hidden in her mist knowing full well she won't be the target of much of anything while Latro remain alive. She begs for her master's forgiveness after this is all said and done.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b” J\     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 14 (Initiative: 19)
POSITION: O3/P4 (Mounted)
 ACTIONS: Use Divine Favor SLA (Standard), Move action perception on wall for hight (Move)

 HP: 131/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (15/33)
Wall of Bone (13/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (7/13)
Obscuring Mist (7/9) -
Divine Favor (1/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 23 - TAC 21 - FFAC 14
CMD 14 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free), Total Defense (Standard)


Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense (Standard) +4 Dodge to AC


DICE ROLLS:


23:51, Today: Latro Dectus rolled 45 using 1d20+26 with rolls of 19.  Move action perception vs Wall of Force.

SUMMARY: Latro bides his time knowing Josep will need to dismiss the wall to attack him in any fashion, opting to boost his attacking power. He also perceives against the wall of force to make sure it goes all the way to the ceiling.


OOC: Never mind on the stats for the wall. You’ll be removing that yourself next turn if you want to avoid getting a foul for stalling on the one after it. Or in two turns if you can still quicken your magic. Either way, I’ll be ready for you.




Josep Gavinho
Wizard 7,544, 1637 posts
Human Wizard
Thaumaturgical Alliance
Mon 16 Jul 2018
at 22:31
  • msg #281

Re: Duel #227: Latro vs. Josep

"Fair enough... but I'll still raise my defences beforehand!"

 Josep climbs the wall of bone, still ignoring the grasping hands beautifully. If anything they help him escalade on one side and climb down on the other.

 He walks towards the next eighth of the octavo.

 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b”  \     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~"J ”"b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist


<tt>
ROUND: 15 (37)
POSITION: K8
 ACTIONS:
 - Prescience (8)
 - Accelerated climbing up and then down (total 20ft) and walk (move + move)

 HP: 199/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 14/17, AS 13/34, Haste1 13/17, WoF/ 2/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 5/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
08:37, Today: Josep Gavinho rolled 8 using 1d20 with rolls of 8.  prescience.
 -> use roll on climb check (accelerated climbing at half speed)

SUMMARY:
Josep climbs up, and then down, and takes some distance from Latro.

ooc: Within your aura, the wall of force has 120hp and hardness 30.


Latro Dectus
Antipaladin 5,031, 1772 posts
Drow N. Antipaladin
Shadow's Caress
Tue 17 Jul 2018
at 11:29
  • msg #282

Re: Duel #227: Latro vs. Josep

Just.. making sure on all this. Shouldn't josep's haste effect have ended when he was inside my source severance? It is a spell that is subject to Spell resistance after all so it takes a-11 to its effective caster level.
And his arcane sight, i don't know if its the greater variant or not but a check on that would be nice too cause if it is greater, i'm pretty sure it's done for as well.

Also, if josep wouldn't mind listing what his roll is after using prescience in place of an actual roll instead nothing, that would be great.
Moreover, what even is the DC to climb a wall of bone? That's a living (un-living?) thing thats constantly moving trying to grab him even though he can't be grabbed. Not an actual wall that doesn't shift, move, and adjust itself to something trying to climb it.

And, finally, Josep is still holding that rod he drew in round 1. Nowhere has he stated mechanically that he's dropped it. Climb checks require that both hands be free to climb meaning that Josep is unable to climb.

I'll wait for Bo to confirm all of these things and decide what will happen.
This message was last edited by the player at 12:00, Tue 17 July 2018.
Josep Gavinho
Wizard 7,544, 1638 posts
Human Wizard
Thaumaturgical Alliance
Tue 17 Jul 2018
at 12:12
  • msg #283

Re: Duel #227: Latro vs. Josep

Arcane Sight is just Arcane Sight, so not dispelled anyway.

As for the Haste, I’m not sure. The way I read the rule, if you’re not protected from the effects of Haste by spell resistance, only the lesser effect applies. It’s not about whether SR applies to me when I first cast Haste.
But then maybe that’s not how the rule works. I’ve given up on logic anyway. I’ll let Boa sort out this one.
If Haste is dispelled, I end my turn in L7, having dropped the last 5ft of my climb.

My climb mod is +19, so 27 total, 22 with accelerated climbing.
I took the wall of bone as a DC 15 wall (Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree)
I suppose you could argue that it fits better the description of a DC10 wall (A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging)
Latro Dectus
Antipaladin 5,031, 1773 posts
Drow N. Antipaladin
Shadow's Caress
Tue 17 Jul 2018
at 12:53
  • msg #284

Re: Duel #227: Latro vs. Josep

well, the way anti magic worked before arkrim went and changed it again was that when its effective caster level was reduced it effected all things that depend on caster level: that is duration, range, how powerful, ect. so just by that alone, even if we don't factor SR, reduction by CL of 5 would have brought haste to its end at the start of the turn you cast your second wall of force.

as for the wall, i truthfully don't know what it should be. me personally id rank it as a 15 to 20 with an additional +5 accounting for the fact that the wall is animated and moving (and is, as such, relatively slippery.)
But the wall of bone is almost more creature than it is wall and rules for climbing larger creatures than one's self don't exist. Though they should for how much its shown in visual media. (I'm looking at you LotR, Shadow of the Colossus, and God of War.)

I've seen a lot of people house rule that it should be a grapple check instead of a climb check though but that's dangerous territory to venture into in a format like this.

It's all Boa on this one though, but i will state again that josep never dropped/stored the rod he drew in round 1 and thus doesn't have two hands available to make a climb in the first place. (unless i completely missed the part where he did but i did some pretty solid scouring through the battle thread.)
Latro Dectus
Antipaladin 5,031, 1774 posts
Drow N. Antipaladin
Shadow's Caress
Tue 17 Jul 2018
at 13:07
  • msg #285

Re: Duel #227: Latro vs. Josep

and for the record, i'm fine with our match existing inside a bubble that was unaffected by the rules changes that happened while we were in our match.

But i guess that's on Boa as well to decide what antimagic rule we're going with now.
Josep Gavinho
Wizard 7,544, 1639 posts
Human Wizard
Thaumaturgical Alliance
Tue 17 Jul 2018
at 14:46
  • msg #286

Re: Duel #227: Latro vs. Josep

I did wonder about the rod thing.
My understanding is that it merges with the dragon shape, and I didn’t think I would still be wielding it once I resume human shape. If that is the case, he will have dropped it when he starts climbing. Oh well...

Josep has freedom of movement, hence he doesn’t take penalties for moving through the arms of bone, or climbing a wall with moving limbs.
The wall isn’t moving though, from what I understand it has a solid base and arms/skulls extending from that, they’re the ones doing the moving.
Boadicea
Fighter 9,116, 1219 posts
Advanced Human Fighter
Wed 18 Jul 2018
at 06:05
  • msg #287

Re: Duel #227: Latro vs. Josep

I am very much down with going back to the old way of AMF.  Josep do you mind if we adjust with the rules (this point forward of course)?
Josep Gavinho
Wizard 7,544, 1640 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 07:57
  • msg #288

Re: Duel #227: Latro vs. Josep

If by old way you mean RAW, and if that applies to everything else not just AMF, then why not.
Latro Dectus
Antipaladin 5,031, 1775 posts
Drow N. Antipaladin
Shadow's Caress
Wed 18 Jul 2018
at 12:50
  • msg #289

Re: Duel #227: Latro vs. Josep

Well, namely because those weren't the rules i walked into this match expecting to adhere to and going back to full RAW would only benefit you. I would receive 0 benefit beyond having my spell durations increased.

If Boa wants to use RAW AMF, that's fine, i can adjust to that. That's something both of us gain and loose on from having come back.
However, under no circumstances do i agree to return to full RAW mid match.


Now, back to the actual thing i'm still waiting on: an Actual DC on climbing/grappling up a wall of bone from the ref and if Josep actually does still have that rod in his hand or not. If he did, then josep could not climb the wall and his turn would end there, given how the rules for posting go. If he didn't, I need to know how it got from his hand to somewhere else without him stating otherwise when polymorph effects don't move the locations of items when a creature transforms to and from their alternate form.
Josep Gavinho
Wizard 7,544, 1641 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 13:42
  • msg #290

Re: Duel #227: Latro vs. Josep

Posting would be simpler if we had to state what is in what hand at all times.
Now if Boa rules that my rod goes back to being wielded when I resume my human shape, I will have dropped it at the start of my move.

As for AMF, if I understand correctly, now that your spell has permanently dispelled all of my high level spells (which by RAW it couldn’t) you want to go back to RAW in which it blocks my low-level spells (which the errata version doesn’t). That sounds like a great deal for me, where do I sign?
Latro Dectus
Antipaladin 5,031, 1776 posts
Drow N. Antipaladin
Shadow's Caress
Wed 18 Jul 2018
at 15:24
  • msg #291

Re: Duel #227: Latro vs. Josep

As i said before, i'm perfectly fine staying with Antimagic field the way it was before it went back to RAW. You can still hit me with your low level spells if you're close enough, you can still stall the match with wall of force and pray you run out Source Severance.
That rule as well as many others were what we both walked into the match expecting to adhere to.

Boa's the one that wants to use the RAW antimagic. I'm personally against it. But she made her ruling on it. If you want to argue against it, be my guest. I'll be in your corner.
Changing things like that mid match has too much of an effect. I mean, you do realize that if we go back to full RAW Source Severance is going to last a full 10 minutes per caster level right? That's 110 minutes. We're only, what, 15 rounds in or something right now? I don't think even you can stall out that much time. At least pre full RAW you might stand a chance against it. You'd be shooting yourself in the foot going back to full RAW at this point.

I'm not in a full RAW mindset for this match. That's not what i agreed to. I can be, though it's not something i'm particularly keen on doing. But if the ref says that's what we're doing then i guess that's what we're doing. There aren't any rules in the arena for how a match is to proceed when the arena rules change during the middle of it so unless a higher power wants to step in of their own accord and lay down the word of god i guess i'll just begrudgingly accept it cause i'm not going to be the one to summon them again.
Josep Gavinho
Wizard 7,544, 1642 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 15:43
  • msg #292

Re: Duel #227: Latro vs. Josep

Let’s just keep the rules as they were when we walked in.
To be honest I’ve always found it incredibly unfair when rules are added during a match.

Boadicea, would you give a ruling on the rod/climbing issue before Latro’s 48h tick?
Boadicea
Fighter 9,116, 1220 posts
Advanced Human Fighter
Wed 18 Jul 2018
at 19:27
  • msg #293

Re: Duel #227: Latro vs. Josep

Rod would be in hand, best I can hand the item returns to it's original spot and would stop your ability to climb due to not having both hands free
Josep Gavinho
Wizard 7,544, 1643 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 20:01
  • msg #294

Re: Duel #227: Latro vs. Josep

 So do I drop it, or lose my turn?
Boadicea
Fighter 9,116, 1221 posts
Advanced Human Fighter
Wed 18 Jul 2018
at 20:15
  • msg #295

Re: Duel #227: Latro vs. Josep

You loose the action, your first move action and may continue from there
Josep Gavinho
Wizard 7,544, 1644 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 20:19
  • msg #296

Re: Duel #227: Latro vs. Josep


All right, Josep will drop the rod as a free action after his wasted move, and resume climbing.
He finishes his turn in M6,+2
Latro Dectus
Antipaladin 5,031, 1777 posts
Drow N. Antipaladin
Shadow's Caress
Wed 18 Jul 2018
at 22:40
  • msg #297

Re: Duel #227: Latro vs. Josep

Latro holds up two fingers. And readies himself for when the wall falls.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b”  \     5
6 ~   ~  "" b”b”J"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 15 (Initiative: 19)
POSITION: O3/P4 (Mounted)
 ACTIONS: Readied ac5ion (Standard)

 HP: 131/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (16/33)
Wall of Bone (14/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (8/13)
Obscuring Mist (8/9) -
Divine Favor (1/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard), Draw Scroll #3 (Move)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 23 - TAC 21 - FFAC 14
CMD 14 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free), Total Defense (Standard)


Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Readied Action


DICE ROLLS:



SUMMARY: Latro readies himself to strike.


OOC: -




Josep Gavinho
Wizard 7,544, 1645 posts
Human Wizard
Thaumaturgical Alliance
Thu 19 Jul 2018
at 14:09
  • msg #298

Re: Duel #227: Latro vs. Josep

  Josep balances precariously on the wall. He waives to Latro:
  "Are you waiting for something?"

 The wizard jumps on the other side. He lands softly some ten feet down and walks towards the mist.

 He then casts a spell, aimed at the cowering Tiaca.

  "Aaaww... missed you...." he shouts.
 


 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b”  \     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~J ”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 16 (37)
POSITION: I9
 ACTIONS:
 - Prescience (2)
 - Jump down and walk (move)
 - Cast Snowball (standard)

 HP: 199/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 15/17, AS 14/34, WoF 3/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 6/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
13:49, Today: Josep Gavinho rolled 2 using 1d20 with rolls of 2.  prescience roll.
13:50, Today: Josep Gavinho rolled 31 using 1d20+29 with rolls of 2.  free perception.

13:50, Today: Josep Gavinho rolled 31 using 1d20+25 with rolls of 6.  acrobatics DC15 to land softly .

14:00, Today: Josep Gavinho rolled 20 using 1d20+15 with rolls of 5.  Snowball vs Tiaca.
14:00, Today: Josep Gavinho rolled 38 using 1d100 with rolls of 38.  miss chance .

SUMMARY:
Josep jumps down, goes into the mist, and throws a snowball at Tiaca. He unfortunately misses.

ooc: SO I couldn't help but notice that you haven't attacked me or anyone else in 4 rounds. Are you aiming for a foul or are we just over stalling rules?


Latro Dectus
Antipaladin 5,031, 1779 posts
Drow N. Antipaladin
Shadow's Caress
Fri 20 Jul 2018
at 03:19
  • msg #299

Re: Duel #227: Latro vs. Josep

quote:
During a match, players must attempt to attack an enemy or buff/heal/summon an ally that is attacking by using an effect that has limited uses per day every 3 rounds (see the Invisibility spell for what constitutes an attack).
     If you are incapable of doing either of these things, attempting to do so with at least a move action counts as an attempted attack (such as a Perception check made as a move action to find a hidden opponent).
     Stalling counts as a foul (see Three Strikes).
Match special terms can alter the time frames for posting and stalling if desired.

</quote>
Josep Gavinho:
ooc: SO I couldn't help but notice that you haven't attacked me or anyone else in 4 rounds. Are you aiming for a foul or are we just over stalling rules?

Well, as it just so happens, through no fault of my own, i am incapable of attacking you. For some reason, someone keep putting walls in front of me to try and stop me. not my fault i cant break through said walls. I've done what i can to prepare to attack you once we wall is down, via readied actions and what not but seeing as you want to play coward, that leaves me in the predicament i'm in.
But, i do believe me summing my steed to move me into a position to anti-magic your spells away, put me in a position to threaten you, and make it to where you had to roll a concentration check to avoid taking an AoO from me counts as an attack.
If not, certainly a readied action to do the same when the wall goes away does.
Boadicea
Fighter 9,116, 1222 posts
Advanced Human Fighter
Fri 20 Jul 2018
at 19:41
  • msg #300

Re: Duel #227: Latro vs. Josep

Thanks for posting that Latro, unfortunately for you Josep is correct you are in deed in volation of the rule, I was remembering it wrong and was counting the steed Summoning as your round count reset however the rule is specific and the steed is unable to attack so does not fit the criteria
Latro Dectus
Antipaladin 5,031, 1783 posts
Drow N. Antipaladin
Shadow's Caress
Sat 21 Jul 2018
at 12:24
  • msg #301

Re: Duel #227: Latro vs. Josep

so that move action perception i took against the wall and the readied action i made don't count as attempted attacks? cause i'm pretty sure a readied action to try and attack counts as an attempted attack. anyways, i'll get my next post up. just remember that josep spent 7 rounds not attacking me and i let him off the hook. i would expect the same courtesy from the one who's actively trying to make it to where i am unable to even perform an attack against a foe at all.

I will also add that i had begun rolling an attack as a swift action in the turn i summoned my steed but remembered i was unable to actually perform that attack because my turn was done by that point. but the rolls do exist. they were just an action Latro was unable to perform due to how the arena works with summoned creatures.

This message was last edited by the player at 12:28, Sat 21 July 2018.
Boadicea
Fighter 9,116, 1223 posts
Advanced Human Fighter
Sat 21 Jul 2018
at 12:29
  • msg #302

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 301):

Just do a move action perception to find him, why try and get fancy just follow the rule.
Latro Dectus
Antipaladin 5,031, 1784 posts
Drow N. Antipaladin
Shadow's Caress
Sat 21 Jul 2018
at 12:59
  • msg #303

Re: Duel #227: Latro vs. Josep

well, namely because the rules say at least a move action. And a readied action is a standard action. considerably more than a move action. I don't think i'm in violation of the rules on this one. It's not about being fancy. It's the fact that i already know where josep is on the map so a perception check to find him is no good. Perception against a hidden foe like a wall of force however, should count. and a readied action to get close to josep so i can attack him should also count.

Latro casts farie fire upon the wall again so he knows for certain when the wall has fallen.

Tiaca moves towards Josep until she's within 10 feet of him then blast him with burning hands.
Avi pops out of her master's backpack and gives Josep a good spraying with her skunk powers.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ ~      b”  \     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~     Ta"”~""b” "     8
9 ~~~~~~“~J ”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 16 (Initiative: 19)
POSITION: O3/P4 (Mounted)
 ACTIONS: Use Faerie Fire SLA on Wall of Force (Standard)

 HP: 131/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (17/33)
Wall of Bone (15/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (9/13)
Obscuring Mist (9/9) - disappears at the start of my next turn
Divine Favor (2/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5 to G8
HP: 29/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Move to G8 (Move), Cast Burning Hands (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Remove self from Tiaca's Backpack (Move), Spray Josep with Musk ability (Standard)


Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Be a horse thing (Free)


DICE ROLLS:

07:56, Today: Latro Dectus rolled 13 using 1d20+9 with rolls of 4.  Avi Musk ranged touch vs Josep TAC19.

07:55, Today: Latro Dectus rolled 9 using 1d20+5 with rolls of 4.  Burning hands vs Reflex DC33.

07:54, Today: Latro Dectus rolled 6 using 5d4 with rolls of 2,1,1,1,1.  Tiaca burning hands.


SUMMARY: Makes the wall visible, Tiaca blast Josep with lighting, Avi blasts josep with skunk spray. Josep takes 3 fire damage and avoids Avi's skunk spray.


OOC: As a side note, i am very hung over as i'm writing this so there may be some typos or the like in this post.




Boadicea
Fighter 9,116, 1224 posts
Advanced Human Fighter
Sat 21 Jul 2018
at 13:18
  • msg #304

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 303):

As you refuse to listen I am giving you a foul will have to look up if you have had one already, I do not have time right now.  Your ready action had nothing about attacking Josep so it does not count either and the wall is not a foe it is neutral
Latro Dectus
Antipaladin 5,031, 1785 posts
Drow N. Antipaladin
Shadow's Caress
Sat 21 Jul 2018
at 13:26
  • msg #305

Re: Duel #227: Latro vs. Josep

Cool. So then we've acknowledge that josep has put me into a position where i have no choice but to accrue fouls. Wonderful.
Boadicea
Fighter 9,116, 1225 posts
Advanced Human Fighter
Sat 21 Jul 2018
at 13:47
  • msg #306

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 305):

Just because you can see him on the map, which is required by hidden on map rules, does not mean you can see him.
He is in Tiaca's mist on the other side of your wall of bones.  No where does it say you have to be able to not see them to use the move action to fullfil the obligation.  So no you do it to yourself.

Josep Gavinho
Wizard 7,544, 1646 posts
Human Wizard
Thaumaturgical Alliance
Sat 21 Jul 2018
at 14:41
  • msg #307

Re: Duel #227: Latro vs. Josep

You could start digging ;)
Latro Dectus
Antipaladin 5,031, 1786 posts
Drow N. Antipaladin
Shadow's Caress
Sat 21 Jul 2018
at 15:04
  • msg #308

Re: Duel #227: Latro vs. Josep

Or you could just stop summing Walls of Force. That would be cool too.

a side note i forgot to mention in my post, every space that burning hands passed through that was covered in obscuring mist is no longer coved in obscuring mist because it has been burned away. Both Tiaca and Ave are no longer concealed. Nor would they be at the start of Latro's next turn when the mist expires.

Question for the ref, what kind of walls are the walls in the arena made of this time around, what's their hardness, and whats their HP. I honestly think i may have a better time cutting through those at this point than a wall of force.
Boadicea
Fighter 9,116, 1226 posts
Advanced Human Fighter
Sat 21 Jul 2018
at 15:53
  • msg #309

Re: Duel #227: Latro vs. Josep

Finally...
Standard is standard masonry 450 HP hardness of 8

Josep Gavinho
Wizard 7,544, 1647 posts
Human Wizard
Thaumaturgical Alliance
Sun 22 Jul 2018
at 11:00
  • msg #310

Re: Duel #227: Latro vs. Josep

  Josep sees Tiaca appearing in the mist, as she has burnt a good part of it away:
  "You are a bold one, aren't you? If you tire of the corpse, come see us at the Alliance... I may have something for you."

 The wizard turns his back on Tiaca and takes a few step.
 He turns around and casts a minor cantrip. Tiaca receives a jolt of electricity. Nothing big, just a tease.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ ~      b”  \     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~     Ta"”~""b” "     8
9 ~~~~~~“~”~"J”""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 17 (37)
POSITION: K9
 ACTIONS:
 - move to K9 (move)
 - Cast Jolt on Tiaca (Standard)

 HP: 196/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 16/17, AS 15/34, WoF 4/17

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 6/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
11:56, Today: Josep Gavinho rolled 1 using 1d3 with rolls of 1.  jolt damage.
11:56, Today: Josep Gavinho rolled 17 using 1d20+15 with rolls of 2.  Jolt vs Tiaca.

SUMMARY:
 Josep steps back and casts a minor cantrip. Tiaca takes 1 point of electricity damage.

ooc: come on, we're halfway there!



Latro Dectus
Antipaladin 5,031, 1787 posts
Drow N. Antipaladin
Shadow's Caress
Sun 22 Jul 2018
at 13:09
  • msg #311

Re: Duel #227: Latro vs. Josep

Bless, 450 hp? Nah, let's kill the wall of force instead

"I've had quite enough of this."Latro growls, gripping his weapon in both hands and begins slashing at the part of the Wall of Force that's coated in Faerie Fire. Though the wall has more hardness than a vast majority of things he's encountered, his weapon give him a greater advantage in destroying it, cutting past a majority of the Wall's hardness. Within a matter of seconds, the wall has been obliterated. Latro kicks his steed and it flies off, moving next to Josep once more. "Hello, again. Have you another wall for me or shall we finally end this farce?"

Tiaca, emboldened by her master's presence, ignores Josep's offer. "The fact that you refuse to fight my master head on is proof enough that i serve the correct guild leader." Moving forward, she drops her slingshot and pulls a knife, intent on doing at least something.

Avi, riding on her shoulders, attempts to spray Josep once more with it's skunk powers



 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3              LPLP    3
4              LPLP    4
5           b”        5
6        "" b”b”"      6
7           b”"      7
8        LPLPTa"b” "     8
9        LPLPJ""     9
10       bbbbb”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 17 (Initiative: 19)
POSITION: O3/P4 (Mounted) to
 ACTIONS: Guide horse with knees (Non-action), Reactivate Haste boots (Swift), Full Power attack on Faerie Fire-ed part of the Wall of Force (Full)

 HP: 131/225 (0 nonlethal)
 AC: 29; FFAC: 21; Touch: 16
CMD: 36; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: Haste: +1 Dodge AC, +1 Dodge Reflex.  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (9/10)
Source Severance (18/33)
Wall of Bone (16/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (10/13)
Divine Favor (3/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 6/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Air walk to I8/J9 (Move), Total Defence (Standard)

 Tiaca, Latro’s Handmaiden
 Position: G8 to K8
HP: 28/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Drop slingshot (Free), Move to K8 and Draw Dagger (Move), Attack Josep with Dagger (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is to J8
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Spray Josep with Musk ability (Standard)



DICE ROLLS:

07:31, Today: Latro Dectus rolled 17 using 1d20+15 with rolls of 2.  ride check to guide horse with knees DC5(non-action).

07:13, Today: Latro Dectus rolled 36,34,26,37 using 1d20+28,1d20+28,1d20+23,1d20+18 with rolls of 8,6,3,19.  Full power attack vs Faerie fire part of wall of force AC0 or less.
07:17, Today: Latro Dectus rolled 37,10,33 using 1d8+32,3d6,6d8 with rolls of 5,4,4,2,5,8,7,5,5,3.  First hit damage + Channel ToC on hit. Physical, fire, negative.
07:18, Today: Latro Dectus rolled 33,8 using 1d8+32,3d6 with rolls of 1,3,4,1.  second hit damage - Physical, fire.
07:18, Today: Latro Dectus rolled 38,7 using 1d8+32,3d6 with rolls of 6,3,1,3.  third hit - Physical, fire.
07:19, Today: Latro Dectus rolled 33,13 using 1d8+32,3d6 with rolls of 1,1,6,6.  fourth hit - physical, fire.


08:02, Today: Latro Dectus rolled 19 using 1d20+3 with rolls of 16.  Tiaca dagger attack vs Josep. nat 20 or bust.
08:03, Today: Latro Dectus rolled 23 using 1d20+9 with rolls of 14.  Avi Musk ranged touch vs Josep TAC19.
08:05, Today: Latro Dectus rolled 4 using 1d20+1 with rolls of 3.  Musk fort save vs Josep, nat 20 or bust.
08:06, Today: Latro Dectus rolled 2 using 1d4 with rolls of 2.  rounds of sickening.


SUMMARY: Latro deals a grand total of 172 damage to the wall of force after hardness, destroying it. He then spurs his steed and finds himself next to Josep once more. Latro's Source severance prematurely ends the Black Tentacle effect in the spaces his horse lands in and around.

Tiaca, moves in on josep, provoking an AoO from him and swings at him with her dagger, missing completly.
Avi jumps off Tiaca, moves to her own space, and shoots josep with her Musk ability. Josep is able to resist the brunt of it but is still sickened for 2 rounds.

OOC: It should be noted that the only reason Latro was able to get through the wall of force is because we're still operating under the previous rules for how adamantine weapons ignore hardness and not the RAW version.




Josep Gavinho
Wizard 7,544, 1648 posts
Human Wizard
Thaumaturgical Alliance
Sun 22 Jul 2018
at 16:42
  • msg #312

Re: Duel #227: Latro vs. Josep

I only count 104 damage to the wall.
Touch of Corruption doesn't damage objects.
Most of the fire damage is negated by hardness (the fire damage is not adamantine fire)

 Boadicea, could you double check my maths and Latro's ?
Latro Dectus
Antipaladin 5,031, 1788 posts
Drow N. Antipaladin
Shadow's Caress
Sun 22 Jul 2018
at 17:04
  • msg #313

Re: Duel #227: Latro vs. Josep


As previously stated, force effects takes full damage from elemental attacks.
Boadicea:
In reply to Josep Gavinho (msg # 182):

you may continue his rolls vs concealment where still better than 50%.
Aslo force takes full damage from elemental sources


quote:
Descriptor (Force)
All force effects can be attacked by corporeal, incorporeal and ethereal creatures normally (because they also block such creatures). They take normal damage from energy attacks instead of half damage from energy attacks like real physical objects. Unless noted otherwise, objects made of force all have hardness 10 + caster level (max 30) and 10 hit points per caster level per 5-foot cube occupied. Small and smaller objects have only 5 HP per caster level.



As for touch of corruption
quote:
Beginning at 2nd level, an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. Each day he can use this ability a number of times equal to 1/2 his antipaladin level + his Charisma modifier. As a touch attack, an antipaladin can cause 1d6 points of damage for every two antipaladin levels he possesses. Using this ability is a standard action that does not provoke attacks of opportunity.

Nowhere in the touch of corruption ability does it say that my damage must be directed at a living creature. It just says i can cause damage.
Josep Gavinho
Wizard 7,544, 1649 posts
Human Wizard
Thaumaturgical Alliance
Sun 22 Jul 2018
at 18:01
  • msg #314

Re: Duel #227: Latro vs. Josep

- Force Effects take full damage from elemental sources (not half), but hardness still applies.

- Touch of Corruption reads "causing terrible wounds to open on those he touches". It doesn't say it needs to be directed at a living creature, but it implies it needs to be directed at a creature.
 I agree it is not a straightforward answer, which is why I'm asking Boadicea for a ruling.

EDIT:
there's a FAQ here: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9usb
 which clarifies (only a little) how negative damage works.
This message was last edited by the player at 18:13, Sun 22 July 2018.
Latro Dectus
Antipaladin 5,031, 1789 posts
Drow N. Antipaladin
Shadow's Caress
Sun 22 Jul 2018
at 18:18
  • msg #315

Re: Duel #227: Latro vs. Josep

Those is a pretty broad term there, buddy.
I could say those trees over yonder, or those people, or those walls made out of force, or those any number of things. "Those" is not contingent on if something is alive or dead or neither at all.
If it said living creatures touched, then i would be inclined to agree with you.

quote:
there's a FAQ here: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9usb
 which clarifies (only a little) how negative damage works.

That's actually fairly convincing. the only thing i have then is that the anti-paladin's ToC is never specifically called out as Negative Energy. I mean technically, by it's own description, it's an evil fire effect that heals undead.

However, if bo rules that the damage i've done isn't enough to break the wall of force, then Tiaca and Avi will retreat to G4 and take a total defense action and nothing else so you can take your turn after bo rules, regardless of what it is.
This message was last edited by the player at 18:40, Sun 22 July 2018.
Boadicea
Fighter 9,116, 1227 posts
Advanced Human Fighter
Sun 22 Jul 2018
at 18:46
  • msg #316

Re: Duel #227: Latro vs. Josep

Lol Latro, no ToC would not work on wall, I just can not visualize a wall of open wounds.  Josep it is not negative energy it's actually an untyped energy.
Latro Dectus
Antipaladin 5,031, 1790 posts
Drow N. Antipaladin
Shadow's Caress
Sun 22 Jul 2018
at 22:54
  • msg #317

Re: Duel #227: Latro vs. Josep

so wait, if ToC is non-typed energy, would that not mean, mechanically speaking, it should actually deal damage to a wall? Granted, only 3 damage in this case because hardness is apparently a thing that happens to extra damage.
As far as i'm concerned, the first sentence in ToC's description aside from the "at 2nd level" part is just fluff.

but if thats how it is, WoF takes only 101 damage after hardness knocks down the physical damage by 40 and the fire damage down to nothing. I'm not going to make a big fuss over only three damage. one more good thwack will see that wall destroyed anyways.

So seeing as Latro cannot make it over to where he was intended to be, Tiaca and Avi will not engage Josep and will instead take Total Defense actions and move to D4 the map looks like this:

You're up Josep.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   Ta         \LPLP    4
5           b”  \     5
6        "" b”b”"      6
7        "" b”"      7
8       """b” "     8
9       "J”""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

Boadicea
Fighter 9,116, 1228 posts
Advanced Human Fighter
Mon 23 Jul 2018
at 00:40
  • msg #318

Re: Duel #227: Latro vs. Josep

The question is not if the wall would take the damage it's if the wall is a valid target for the damage and by the wording even if it's fluff in your opinion a wall would not be a valid target.
Josep Gavinho
Wizard 7,544, 1650 posts
Human Wizard
Thaumaturgical Alliance
Mon 23 Jul 2018
at 18:25
  • msg #319

Re: Duel #227: Latro vs. Josep

  Josep cannot see, but the sound of an adamantine weapon to this beloved wall of force is unmistakeable;

 He climbs up on the wall of bone, to see the extent of the damage. It doesn't look good.

 Josep makes ready to annoy Latro some more...


 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   Ta         \LPLP    4
5           b”  \     5
6        "" b”b”"      6
7        "" b”"      7
8       """b” "     8
9       """     9
10       bb”b”J+2 b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 18 (37)
POSITION: K10,+2
 ACTIONS:
 - prescience (free)
 - perception to spot Latro (free)
 - accelerated climb to K10,+2 (move)
 - Ready Action (Standard)

 HP: 196/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 17/17, AS 16/34, WoF 5/17  

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 7/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
18:35, Today: Josep Gavinho rolled 33 using 1d20+19 with rolls of 14.  accelerated climbing Wall Of Bone.
18:31, Today: Josep Gavinho rolled 14 using 1d20 with rolls of 14.  prescience roll.
19:24, Today: Josep Gavinho rolled 35 using 1d20+29 with rolls of 6.  free perception to spot Latro.

SUMMARY:
 Josep climbs the wall and waits.

ooc: browser crashed just when I was hitting send! facepalm... I hope I didn't miss anything in my rewrite.



Latro Dectus
Antipaladin 5,031, 1791 posts
Drow N. Antipaladin
Shadow's Caress
Tue 24 Jul 2018
at 14:33
  • msg #320

Re: Duel #227: Latro vs. Josep

Latro could sense Josep waiting to try something fishy. Latro decided to make the wizard wait a bit longer.
Letting the magic in his boots wear out one last time before they expire completely, Latro imbued his own body with the touch of his own corruption. He then took a moment to gain his bearings and locate josep precisely.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   Ta         \LPLP    4
5           b”  \     5
6        "" b”b”"      6
7        "" b”"      7
8       """b” "     8
9       """     9
10       bb”b”J+2 b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 18 (Initiative: 19)
POSITION: O3/P4 (Mounted)
 ACTIONS: Suspend Haste boots (free), Use ToC on self (Standard), Perception to locate Josep (Move)

 HP: 152/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (9/10) (Suspended)
Source Severance (19/33)
Wall of Bone (17/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (11/13)
Divine Favor (4/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 7/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense (Standard)

 Tiaca, Latro’s Handmaiden
 Position: D4
HP: 28/63
AC 16 - TAC 14 - FFAC 10
CMD 17 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: Total Defense: +4 Dodge to AC and All Saves
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is to J8
HP: 23/31
AC 23 - TAC 21 - FFAC 14
CMD 14 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: Total Defense: +4 Dodge to AC and All Saves
 Gear: None (ACP 0, Load: Light)
 Actions: Total Defense (Standard)



DICE ROLLS:

09:21, Today: Latro Dectus rolled 21 using 6d8 with rolls of 1,4,5,8,1,2.  Touch of Corruption Healing on Latro.

09:27, Today: Latro Dectus rolled 38 using 1d20+26 with rolls of 12.  Move action perception to find Josep


SUMMARY: Latro Heals 21 damage and takes a move action to perceive josep's location.

Tiaca and Avi defend.

OOC: Hooray for abusing the rules of the arena to keep me out of the danger zone for absolutely free because Boadecia said I could. Better dismiss that wall, josep, or I'm gonna be all healed up soon. ;P
Also Remember Josep that that Wall of Force has five less rounds than normal because it's inside my antimagic. And i'm not moving from my spot until it's gone so go ahead and factor that in.





Josep Gavinho
Wizard 7,544, 1651 posts
Human Wizard
Thaumaturgical Alliance
Tue 24 Jul 2018
at 16:34
  • msg #321

Re: Duel #227: Latro vs. Josep

  Josep waits up there and smiles.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   Ta         \LPLP    4
5           b  \     5
6           bb       6
7            b       7
8            b       8
9                    9
10       bbbJ+2 bb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 19 (37)
POSITION: K10,+2
 ACTIONS:
 - prescience (free)
 - perception to spot Latro (move)
 - Ready Action (Standard)

 HP: 196/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - AS 17/34, WoF 6/17  

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 8/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
Today: Josep Gavinho rolled 13 using 1d20 with rolls of 13 prescience roll.
Today: Josep Gavinho rolled 44 using 1d20+29 with rolls of 15.  Move action perception to spot Latro.

SUMMARY:
 Josep stays up on the wall and waits.

ooc: keep up the pace !



Latro Dectus
Antipaladin 5,031, 1792 posts
Drow N. Antipaladin
Shadow's Caress
Wed 25 Jul 2018
at 06:24
  • msg #322

Re: Duel #227: Latro vs. Josep

OOC: eh, you know what, I’m curious.

Latro imbues himself with necrotic energy once more and then swiftly strikes at the wall, destroying it completely. Latro does not make his mount move, however as he has slightly different plans and wants to see what trick Josep had planned for him, if any.

Tiara, hearing the sound of shattering force, knows it is time. She moves quickly across the battle field, dropping her slingshot and drawing her dagger. She comes to rest just below Josep. Out from her bag pops Avi who unleashes a stench onto Josep once more. Bad news for Josep, the Musk makes it directly up his nostrils, nauseating him and utterly sickening him.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3              LPLP    3
4              LPLP    4
5           b        5
6           bb       6
7            b       7
8            b       8
9          Ta         9
10       bbbJ+2 bb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 19 (Initiative: 19)
POSITION: O3/P4 (Mounted)
 ACTIONS: Use ToC on self (Standard), Power Attack Mage Strike vs Faerie Fired Wall of Force (Swift),

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (9/10) (Suspended)
Source Severance (20/33)
Wall of Bone (18/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (12/13)
Divine Favor (5/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 7/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 2/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense (Standard)

 Tiaca, Latro’s Handmaiden
 Position: D4 to K9
HP: 28/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect:
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Drop sling shot (Free), Move to K9 and draw dagger (Move x2 + Free)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect:
 Gear: None (ACP 0, Load: Light)
 Actions: Pop out of back pack (Move), Spray Josep with Musk (Standard)
USES:
 - Musk: 2/2

DICE ROLLS:

00:57, Today: Latro Dectus rolled 28 using 6d8 with rolls of 8,7,2,1,8,2.  Touch of Corruption Healing on Latro.
00:56, Today: Latro Dectus rolled 35 using 1d20+24 with rolls of 11.  Swift power attack mage strike vs Faerie Fired wall of force.
00:57, Today: Latro Dectus rolled 34,12 using 1d8+32,3d6 with rolls of 2,3,3,6.  damage, fire.

01:00, Today: Latro Dectus rolled 27 using 1d20+9 with rolls of 18.  Avi Musk ranged touch vs Josep TAC19.
01:00, Today: Latro Dectus rolled 21 using 1d20+1 with rolls of 20.  Musk fort save vs Josep, nat 20 or bust.
01:02, Today: Latro Dectus rolled 2,2 using 1d4,1d4 with rolls of 2,2.  rounds of nausea, minutes of sickened.


SUMMARY: Latro Heals 28 damage and deals 24 damage to the wall of force after Hardness which is enough to destroy it while its within his Source Severance field. Tiara moves closer to Josep and Avi shoots him with her musk. Josep becomes Nauseated for 2 rounds and sickened for 2 minutes.

OOC: Hooray for abusing the rules of the arena to keep me out of the danger zone for absolutely free because Boadecia said I could. Better dismiss that wall, josep, or I'm gonna be all healed up soon. ;P
Also Remember Josep that that Wall of Force has five less rounds than normal because it's inside my antimagic. And i'm not moving from my spot until it's gone so go ahead and factor that in.





Josep Gavinho
Wizard 7,544, 1652 posts
Human Wizard
Thaumaturgical Alliance
Wed 25 Jul 2018
at 11:48
  • msg #323

Re: Duel #227: Latro vs. Josep

 Without any indication on your part as to which route Tiaca/Avi took from D4 to K9, I’ll have to assume it is the most direct, and thus they would stop in I9 to be grappled by the wall of bone. Now maybe the wall of bone will miss its attempted grapple check, we’ll see...

Would you mind rolling for that? Or give me your modifiers and I’ll roll for you, whatever you prefer. Or Boadicea, if you can confirm and/or roll, so we keep things moving.
From the wording of it, it sounds like the wall gets only one attempt for each creature, not one per square.
Latro Dectus
Antipaladin 5,031, 1793 posts
Drow N. Antipaladin
Shadow's Caress
Wed 25 Jul 2018
at 12:33
  • msg #324

Re: Duel #227: Latro vs. Josep

I'd agree with you if it weren't for the fact that Tiaca and Avi are not my enemy and the wall of bones only tries to grapple creatures that enter its space immediately if they are. Unlike black tentacles, which grapples anything and everything that enters it's space, wall of bones makes the distinction that it grapples only at the start of my turn, when the wall is summoned, or when an enemy first moves adjacent to the wall, of which Tiaca and Avi were/are not.

They may try to grab her at the start of my turn, but i believe that the wall would not try to grapple regardless because she is my ally.

quote:
For each creature adjacent to the wall, the skeletal hands attempt a combat maneuver check to grapple it. The skeletal hands do not provoke attacks of opportunity. They make their attacks at the start of your turn, when the wall is summoned, or when an enemy first moves adjacent to the wall. The skeletal hands’ CMB is equal to your caster level, and they can grapple a Huge or smaller creature with no penalty.

This message was last edited by the player at 12:46, Wed 25 July 2018.
Josep Gavinho
Wizard 7,544, 1653 posts
Human Wizard
Thaumaturgical Alliance
Wed 25 Jul 2018
at 13:40
  • msg #325

Re: Duel #227: Latro vs. Josep

This is a bit fishy. You put the emphasis there, but the previous sentence talks about “each creature adjacent”. It could well be that to the wall, any adjacent creature is an enemy.
This wouldn’t happen with good old core spell like wall of force ;)

I’ll leave this for Boadicea to rule, I won’t be able to post before tonight anyway.
Latro Dectus
Antipaladin 5,031, 1794 posts
Drow N. Antipaladin
Shadow's Caress
Wed 25 Jul 2018
at 14:43
  • msg #326

Re: Duel #227: Latro vs. Josep

I won't argue that Tiaca and Avi are creatures but to say that they are not allies of the one who summoned the wall is a bit silly. If i am the one who summoned the wall and i consider Tiaca and Avi as my allies then so too should the wall, because it is mine.

The spell very clearly states that one of the three ways it makes it's attacks is when an enemy moves next to it. Tiaca is not its enemy because she is not my enemy.

I think that's fairly simple.


Also, should it not be the ref who decides if and where Tiaca is grabbed or if i need to specify her movement path? You do know how much Boadecia dislikes people deciding things like that for her.
This message was last edited by the player at 14:49, Wed 25 July 2018.
Boadicea
Fighter 9,116, 1229 posts
Advanced Human Fighter
Wed 25 Jul 2018
at 18:48
  • msg #327

Re: Duel #227: Latro vs. Josep

Some of the discussions we have... The wall tries to grapple all adjacent creatures (first line) which makes any adjacent creature it's enemy and so any enemy moving adjacent would be an enemy creature even you Latro.

Go ahead and give their route, what Josep stated was facts not a rule that is up for ref to decide consequences, it is assumed if no route is stated you choose the most direct route.

Edit: also please fix on your combat posts the wall rises to +2 (wall right is measured by the top, creatures by thier feet)

This message was last edited by the player at 18:51, Wed 25 July 2018.
Josep Gavinho
Wizard 7,544, 1654 posts
Human Wizard
Thaumaturgical Alliance
Wed 25 Jul 2018
at 18:57
  • msg #328

Re: Duel #227: Latro vs. Josep

Should I hold on then?
Boadicea
Fighter 9,116, 1230 posts
Advanced Human Fighter
Wed 25 Jul 2018
at 19:13
  • msg #329

Re: Duel #227: Latro vs. Josep

I assume they go a path away from the wall if available, I would get one ready but yeah give him a chance to post thier route.
Latro Dectus
Antipaladin 5,031, 1795 posts
Drow N. Antipaladin
Shadow's Caress
Wed 25 Jul 2018
at 22:53
  • msg #330

Re: Duel #227: Latro vs. Josep

D4, down to D5, diagonal to G8, across to J8, diagonal to K9.

17:37, Today: Latro Dectus rolled 18 using 1d20+13 with rolls of 5.  Wall of bone grapple vs tiaca.
(The bonus should actually read +12 but it doesn't change anything.)
17:40, Today: Latro Dectus rolled 22 using 1d20+12 with rolls of 10.  wall of bone grapple vs AvI?
(I'm uncertain if the wall of bone would try and grapple Avi or not as she has total cover when she initially enters the space that would trigger the grapple.)
17:40, Today: Latro Dectus rolled 6,1 using 1d6,1d6 with rolls of 6,1.  wall of bone damage, tiaca, avi.


I still find it very strange that the wall would try and grapple Tiaca and Avi when they are not its enemies but i guess that's just what it is.

if i have the option though, i would like to say the wall immediately releases Tiaca and Avi from it's grasp as that's something one who is controlling the grapple can do.

Anyways, Tiaca and possibly Avi are grappled. Avi's attack would still hit josep even with the penalty to hit so he still ends up nauseated for 2 rounds and sickened for 4
This message was last edited by the player at 23:03, Wed 25 July 2018.
Boadicea
Fighter 9,116, 1231 posts
Advanced Human Fighter
Wed 25 Jul 2018
at 23:48
  • msg #331

Re: Duel #227: Latro vs. Josep

If you had control of the wall, I would agree Tiaca would not be a target of the wall but you do not and the wall is not "alive" just like black tentacles even if you cast it you still are a target. 
Josep Gavinho
Wizard 7,544, 1655 posts
Human Wizard
Thaumaturgical Alliance
Thu 26 Jul 2018
at 06:47
  • msg #332

Re: Duel #227: Latro vs. Josep

Latro, every time we’ve been in that situation, you’ve made me re-roll my attacks with correct modifiers.
I’m not talikg about the save vs nauseated condition, as that doesn’t change. But the ranged touch attack certainly does.
Being grappled, Avi takes -4 on dexterity and a further -2 on attack rolls.
Boadicea
Fighter 9,116, 1232 posts
Advanced Human Fighter
Thu 26 Jul 2018
at 08:26
  • msg #333

Re: Duel #227: Latro vs. Josep

Please do reroll the attacks with the new modifier
Latro Dectus
Antipaladin 5,031, 1796 posts
Drow N. Antipaladin
Shadow's Caress
Thu 26 Jul 2018
at 10:44
  • msg #334

Re: Duel #227: Latro vs. Josep

well, shit

05:43, Today: Latro Dectus rolled 18 using 1d20+5 with rolls of 13.  Avi Musk ranged touch vs Josep TAC19, re-roll.

Let's see josep's next stalling play then.
Josep Gavinho
Wizard 7,544, 1656 posts
Human Wizard
Thaumaturgical Alliance
Thu 26 Jul 2018
at 11:01
  • msg #335

Re: Duel #227: Latro vs. Josep

I’m just happy I’m not vomiting at this point.

I’ll post in a few hours.
Latro Dectus
Antipaladin 5,031, 1797 posts
Drow N. Antipaladin
Shadow's Caress
Thu 26 Jul 2018
at 11:21
  • msg #336

Re: Duel #227: Latro vs. Josep

i'll take that i have you basically on the ropes at this point honestly. The fact you have to resort to stall tactics and the like gives me hope. As well as an immense amount of stress and irritation that I don't need in my life. But still, hope. There are only so many walls of force you can cast and I doubt you filled your spell slots with them.

Feel free to kill off Avi and Tiaca as well, they're useless to me now.
This message was last edited by the player at 11:28, Thu 26 July 2018.
Josep Gavinho
Wizard 7,544, 1659 posts
Human Wizard
Thaumaturgical Alliance
Thu 26 Jul 2018
at 21:14
  • msg #337

Re: Duel #227: Latro vs. Josep

I'm in the ropes all right... but you'll need to finish me! You actually have a shot at it this time. I'm glad we didn't put the Belt at stake.

  Josep somehow survives the horrible stench around him, and smiles some more.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3              LPLP    3
4              LPLP    4
5           b        5
6           bb       6
7            b       7
8            b       8
9          Ta         9
10       bbbJ+2 bb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Rises to +1, 10 feet tall)

<tt>
ROUND: 20 (37)
POSITION: K10,+2
 ACTIONS:
 - prescience (free)
 - perception to spot Latro (move)
 - Ready Action (Standard)

 HP: 196/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - AS 18/34   

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 9/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
Today: Josep Gavinho rolled 7 using 1d20 with rolls of 7 prescience roll.
22:07, Today: Josep Gavinho rolled 38 using 1d20+29 with rolls of 9.  move action perception check .

SUMMARY:
 Josep stays up on the wall and waits.



Latro Dectus
Antipaladin 5,031, 1801 posts
Drow N. Antipaladin
Shadow's Caress
Fri 27 Jul 2018
at 09:06
  • msg #338

Re: Duel #227: Latro vs. Josep

Oh, believe me, i was very tempted to ask you if you wanted to do a championship match instead because i was certain you hadn’t noticed that at the time the rules for anti magic and spells had changed. Basically regretting not doing that at this point.

Latro commands his mount move onwards, fist backwards to gain some hight then forwards over the wall and directly towards josep. Whatever Josep has prepared, Latro is certain he can deal with it. He’s come this far and he’s not about to let yet another wall of force stop him. As he approaches the wizard, Josep can feel LAtro’sd aura weigh heavily down on him. For the first time in the arena, Josep actually succumbs to the antipaladin’s dark aura. Bringing his weapon down upon Josep not once, but twice, Latro deals a great amount of damage before having his mount walk away from the wall of bone.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b        5
6           bb       6
7            b       7
8  LPLP        b       8
9  LPLP      Ta         9
10       bbbbJ+2b        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 20 (Initiative: 19)
POSITION: O3/P4 (Mounted) to J8/K9+3 (Mounted) To C8/D9+3 (Mounted) to C8/D9+0 (Mounted)
 ACTIONS: Move to J8/K3+3 (Mount’s Move), Power Attack Josep (Standard), Cannel ToC on hit (Free), Mage Strike Josep (Swift), Move to C8/D9+3 (Mount’s Moment), Float down to ground level (End of turn effect)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (9/10) (Suspended)
Source Severance (21/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Wall of Bone (19/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (13/13)  Last round
Divine Favor (6/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 9/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 3/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Air walk to J8/K9+3 (Move), Air walk to C8/D9+3 (Move), float down to ground level (End of turn effect)

 Tiaca, Latro’s Handmaiden
 Position: D4 to K9
HP: 19/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: Grappled
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: -
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 16/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: Grappled
 Gear: None (ACP 0, Load: Light)
 Actions: -
USES:
 - Musk: 2/2

DICE ROLLS:

03:19, Today: Latro Dectus rolled 22,15 using 1d20+12,1d20+12 with rolls of 10,3.  Wall of bone grapple vs Tiaca, Avi.
03:19, Today: Latro Dectus rolled 3,6 using 1d6,1d6 with rolls of 3,6.  wall of bone damage tiaca, avi.

03:12, Today: Latro Dectus rolled 27 using 1d20+15 with rolls of 12.  ride check to guide horse with knees DC5(non-action).
03:27, Today: Latro Dectus rolled 35,35 using 1d20+16,1d20+16 with rolls of 19,19.  Aura of Despair, Aura of Cowardice vs Josep Will.
03:25, Today: Latro Dectus rolled 42 using 1d20+27 with rolls of 15.  Mounted High Ground Power Attack vs Josep AC 33.
03:27, Today: Latro Dectus rolled 36,7,25 using 1d8+32,3d6,6d8 with rolls of 4,1,5,1,8,1,1,4,3,8.  slashing damage, fire, ToC Nausia.
03:41, Today: Latro Dectus rolled 27 using 1d20+16 with rolls of 11.  ToC Nausea save vs Josep fortitude -2.
03:42, Today: Latro Dectus rolled 36 using 1d20+27 with rolls of 9.  Mounted Power attack Mage strike vs Josep AC.
03:43, Today: Latro Dectus rolled 37,13 using 1d8+32,3d6 with rolls of 5,3,4,6.  slashing damage, fire,.

03:48, Today: Latro Dectus rolled 21 using 1d20+3 with rolls of 18.  Tiaca Escape Grapple.
03:50, Today: Latro Dectus rolled 10 using 1d20+4 with rolls of 6.  Avi escape grapple.


SUMMARY: Assuming Josep does nothing to stop it and force me to change my actions, He takes a total of 73 slashing damage, 20 fire damage, and 25 ToC damage. Tiaca and Avi struggle agains the bones.

OOC: My mount has one extra move action if you interrupt us during our first moment or just before my attack. If your readied action is to run away I’ll just catch you again. Just so you know.




Latro Dectus
Antipaladin 5,031, 1802 posts
Drow N. Antipaladin
Shadow's Caress
Fri 27 Jul 2018
at 09:09
  • msg #339

Re: Duel #227: Latro vs. Josep

Boadicea:
Edit: also please fix on your combat posts the wall rises to +2 (wall right is measured by the top, creatures by their feet)

I forgot to do this this combat post but we all know the wall fills all the +0 and +1 spaces it's in.
Josep Gavinho
Wizard 7,544, 1660 posts
Human Wizard
Thaumaturgical Alliance
Fri 27 Jul 2018
at 10:59
  • msg #340

Re: Duel #227: Latro vs. Josep

As you have guessed, I do have something in store for you.
Could you let me know the caster level of your summoned mount, for no particular reason?
This message was last edited by the player at 11:07, Fri 27 July 2018.
Latro Dectus
Antipaladin 5,031, 1803 posts
Drow N. Antipaladin
Shadow's Caress
Fri 27 Jul 2018
at 11:22
  • msg #341

Re: Duel #227: Latro vs. Josep

CL 13, as mentioned in my combat post.
Josep Gavinho
Wizard 7,544, 1661 posts
Human Wizard
Thaumaturgical Alliance
Fri 27 Jul 2018
at 16:50
  • msg #342

Re: Duel #227: Latro vs. Josep

Latro triggers Josep readied action. He casts Dispel Magic.
It doesn’t however seem to produce any effect, and Latro’s turn unfolds as described...

I’ll get my post up sometime tonight or tomorrow morning.
Latro Dectus
Antipaladin 5,031, 1804 posts
Drow N. Antipaladin
Shadow's Caress
Fri 27 Jul 2018
at 17:29
  • msg #343

Re: Duel #227: Latro vs. Josep

did you just try to dispel my Phantom Mount?
Josep Gavinho
Wizard 7,544, 1662 posts
Human Wizard
Thaumaturgical Alliance
Fri 27 Jul 2018
at 17:58
  • msg #344

Re: Duel #227: Latro vs. Josep

 Yeah... for all the good it did.
Latro Dectus
Antipaladin 5,031, 1805 posts
Drow N. Antipaladin
Shadow's Caress
Fri 27 Jul 2018
at 19:29
  • msg #345

Re: Duel #227: Latro vs. Josep

well, better luck next time. Good thing i've been making you waste all those prescience rolls. ;P
Josep Gavinho
Wizard 7,544, 1663 posts
Human Wizard
Thaumaturgical Alliance
Fri 27 Jul 2018
at 19:38
  • msg #346

Re: Duel #227: Latro vs. Josep

I just noticed, my saves were off. It doesn't make a difference to your attacks, but I've updated.

  Josep is almost gutted open by Latro... but has a little life left in him.

 Enough to raise an other wall, and jump across from one wall of bone to the other wall of bone, and jumps down on the other side.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           bJ       5
6           bb       6
7            b       7
8  LPLP   W    b       8
9  LPLP   W  Ta         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Rises to +1, 10 feet tall)
W = an other wall of force...

ROUND: 21 (37)
POSITION: M5
 ACTIONS:
 - prescience (free)
 - Cast Wall of Force from H8 to H9, full height and well sealed (Standard)
 - jump to other wall of bone (15ft), walk one the wall (10ft), jump down (5ft)  (move)

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 29; Reflex: 30; Will: 33

EFFECTS: - AS 19/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 5/X, 5th 4/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 10/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
Today: Josep Gavinho rolled 10 using 1d20 with rolls of 10 prescience roll.
 use prescience roll on first acrobatics check to long jump (result 35)
20:26, Today: Josep Gavinho rolled 41 using 1d20+25 with rolls of 16.  acrobatics to soften fall and avoid damage.

SUMMARY:
 Josep raises a new Wall and long jumps and gets to the other side of the Wall of Bone.

ooc: smells like the end...


Latro Dectus
Antipaladin 5,031, 1806 posts
Drow N. Antipaladin
Shadow's Caress
Fri 27 Jul 2018
at 19:56
  • msg #347

Re: Duel #227: Latro vs. Josep

Wait, hold on, your touch AC is listed as 18 now, where as it was 19 previously. what changed between this round and last?
did you forget to account for haste not being in effect anymore, because if you did...

05:43, Yesterday: Latro Dectus rolled 18 using 1d20+5 with rolls of 13.  Avi Musk ranged touch vs Josep TAC19, re-roll.
Boadicea
Fighter 9,116, 1234 posts
Advanced Human Fighter
Fri 27 Jul 2018
at 23:51
  • msg #348

Re: Duel #227: Latro vs. Josep

Latro your CL is only 12, not that it effects Josep's roll.  If you disagree please show me what item/feat is giving you the bump besides your trait
Latro Dectus
Antipaladin 5,031, 1807 posts
Drow N. Antipaladin
Shadow's Caress
Sat 28 Jul 2018
at 05:31
  • msg #349

Re: Duel #227: Latro vs. Josep

It's in the description for the Graveknight's Phantom Mount

quote:
Once per hour, a graveknight can summon a skeletal horse similar to a phantom steed. This mount is more real than a typical phantom steed, and can carry one additional rider. The mount’s powers are based on the graveknight’s total Hit Dice rather than caster level. A graveknight’s mount looks distinctive and always appears the same each time it is summoned. If the mount is destroyed, it can be summoned again with full hit points 1 hour later.

This, by default, makes the ability function as though it were caster level 13 because it's based off my total HD
Josep Gavinho
Wizard 7,544, 1664 posts
Human Wizard
Thaumaturgical Alliance
Sat 28 Jul 2018
at 07:33
  • msg #350

Re: Duel #227: Latro vs. Josep

I don’t know what I did, my whole AC/CMD/save was all over the place.

My TAC was indeed 18, but then I have cover from someone at the bottom of the wall, so it wouldn’t have hit anyway.

Here's a section in case someone needs convincing about the cover:


+3                    +3
+2          J         +2
+1          wob         +1
+0          wobT+A        +0
 ABCDEFGHIJKLMNOPQRST 

This message was last edited by the player at 09:47, Sat 28 July 2018.
Latro Dectus
Antipaladin 5,031, 1808 posts
Drow N. Antipaladin
Shadow's Caress
Sat 28 Jul 2018
at 11:44
  • msg #351

Re: Duel #227: Latro vs. Josep

Ah, yes. That's fair. cool beans. time to destroy another wall of force.
Latro Dectus
Antipaladin 5,031, 1809 posts
Drow N. Antipaladin
Shadow's Caress
Sat 28 Jul 2018
at 12:58
  • msg #352

Re: Duel #227: Latro vs. Josep

so i know you said you don't like it, but as Arkrim stated that this is how it works i'm gonna have to ask you to tell me which diagonal line the wall of force rests on as it is not large enough to take up an entire square.
This message was last edited by the player at 13:01, Sat 28 July 2018.
Josep Gavinho
Wizard 7,544, 1665 posts
Human Wizard
Thaumaturgical Alliance
Sat 28 Jul 2018
at 14:17
  • msg #353

Re: Duel #227: Latro vs. Josep

Fair enough, let’s say from top left hand corner of H8 to bottom left hand corner of H9, if that makes sense.
Or between the G and  H column, if that makes more sense.
This message was last edited by the player at 14:17, Sat 28 July 2018.
Latro Dectus
Antipaladin 5,031, 1810 posts
Drow N. Antipaladin
Shadow's Caress
Sat 28 Jul 2018
at 15:21
  • msg #354

Re: Duel #227: Latro vs. Josep

Cool beans, i'll get my next Post up soon.
Latro Dectus
Antipaladin 5,031, 1811 posts
Drow N. Antipaladin
Shadow's Caress
Sat 28 Jul 2018
at 16:28
  • msg #355

Re: Duel #227: Latro vs. Josep

Oh, believe me, i was very tempted to ask you if you wanted to do a championship match instead because i was certain you hadn’t noticed that at time the rules for anti magic and 9th lvl spells had changed.

Latro commands his mount move onwards, fist backwards to gain some hight then forwards over the wall and directly towards josep. Whatever Josep has prepared, Latro is certain he can deal with it. He’s come this far and he’s not about to let yet another wall of force stop him. As he approaches the wizard, Josep can feel LAtro’sd aura weigh heavily down on him. For the first time in the arena, Josep actually succumbs to the antipaladin’s dark aura. Bringing his weapon down upon Josep not once, but twice, Latro deals a great amount of damage before having his mount walk away from the wall of bone.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           bJ       5
6           bb       6
7            b       7
8     LPLPW  a b       8
9     LPLPW  T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)
~ = Obscuring Mist

   ROUND: 21 (Initiative: 19)
POSITION: C8/D9 (Mounted) to F8/G9 (Mounted)
 ACTIONS: Use SLA Faerie Fire at point G8/H9 (Standard), Move to F8/G9 (Mount’s Move), Move Action Perception (Move)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (9/10) (Suspended)
Source Severance (22/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Wall of Bone (20/24 rounds)
Unfettered Shirt (10 minutes)
Divine Favor (7/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 9/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 3/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Move to F8/G9 (Move)

 Tiaca, Latro’s Handmaiden
 Position: K9
HP: 15/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: Grappled
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Try to escape grapple (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: K9 to K8
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: Grappled
 Gear: None (ACP 0, Load: Light)
 Actions: Escape Grapple (Standard), Move to K9 (Move)
USES:
 - Musk: 2/2

DICE ROLLS:

11:14, Today: Latro Dectus rolled 21,19 using 1d20+12,1d20+12 with rolls of 9,7.  Wall of bone grapple vs Tiaca, Avi.
11:15, Today: Latro Dectus rolled 4,5 using 1d6,1d6 with rolls of 4,5.  wall of bone damage tiaca, avi.

11:19, Today: Latro Dectus rolled 45 using 1d20+26 with rolls of 19.  Move action perception to find josep.

11:20, Today: Latro Dectus rolled 12 using 1d20+3 with rolls of 9.  Tiaca Escape Grapple.
11:21, Today: Latro Dectus rolled 22 using 1d20+4 with rolls of 18.  Avi escape grapple.


SUMMARY: Latro sets up his next series of attacks against the wall of force and move actions perceives josep, probably. Avi actually manages to escape the grapple and moves away from it


OOC: -




Josep Gavinho
Wizard 7,544, 1666 posts
Human Wizard
Thaumaturgical Alliance
Sun 29 Jul 2018
at 09:14
  • msg #356

Re: Duel #227: Latro vs. Josep

I just noticed, my saves were off. It doesn't make a difference to your attacks, but I've updated.

  Josep is bleeding, severely burnt,  and had his life force drained from him.... but at least he found his rod again, which he picks up.

 He also calls for good luck to be bestowed upon him. Maybe it will help...



 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4             J      4
5           b        5
6           bb       6
7            b       7
8     LPLPW  a b       8
9     LPLPW  T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)
W = an other wall of force... (full height)

ROUND: 22 (37)
POSITION: N6
 ACTIONS:
 - Activate Foretell class feature for good luck (Standard)
 - pick up rod (move)
 - 5ft step

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 20/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 5/X, 5th 4/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 10/X, Foretell 3/17

MINIONS:
none

DICE ROLLS:

SUMMARY:
 Jospe utters a prediction of the near future and picks up his rod.

ooc: I won't do you the insult of giving up, but I have more and more doubt about my capacity to delay for an other 10 rounds.


Josep Gavinho
Wizard 7,544, 1667 posts
Human Wizard
Thaumaturgical Alliance
Sun 29 Jul 2018
at 09:15
  • msg #357

Re: Duel #227: Latro vs. Josep

note my position line should read N4, as represented on the map
Latro Dectus
Antipaladin 5,031, 1812 posts
Drow N. Antipaladin
Shadow's Caress
Sun 29 Jul 2018
at 16:34
  • msg #358

Re: Duel #227: Latro vs. Josep

Josep Gavinho:
ooc: I won't do you the insult of giving up, but I have more and more doubt about my capacity to delay for an other 10 rounds.


Oh believe me, knowing that i forced you to throw in the towel would be the highlight of this entire match. and probably the best thing i've accomplished in my history in the arena shot of almost tricking you into making this a championship match.

If you want to call it, i wont stop you. that just means we're both out of this hell-hole quicker and we can get back to doing things like lightly bulling each other in the ooc thread instead of ripping each other throats out with rules lawyering.

It's gonna be tomorrow before i can actually put a post together so you have till then to weigh your options.
Josep Gavinho
Wizard 7,544, 1668 posts
Human Wizard
Thaumaturgical Alliance
Mon 30 Jul 2018
at 10:06
  • msg #359

Re: Duel #227: Latro vs. Josep

It’s a quiet time in the arena anyway...
Come on, give it your best shot, cut Josep open!
Latro Dectus
Antipaladin 5,031, 1814 posts
Drow N. Antipaladin
Shadow's Caress
Mon 30 Jul 2018
at 14:16
  • msg #360

Re: Duel #227: Latro vs. Josep

Latro relishes the chance to kill Josep. but the spirit in his weapon has run out of energy. No matter, a mother shall be called in it’s place. Bringing another demonic spirit into his weapon, Latro attempts to make quick work of the wall. However, in his haste, i bit of flesh on his hand falls off and he swings his weapon and he loses grip of it for a moment, fumbling his attack.
Tiaca tries her best to escape the grapple while Avi Aids her masted however she can.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4             J      4
5           b        5
6           bb       6
7            b       7
8     LPLPW  a b       8
9     LPLPW  T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)
~ = Obscuring Mist

   ROUND: 22 (Initiative: 19)
POSITION: CF8/G9 (Mounted)
 ACTIONS: Use Fiendish Boon (Standard), Mage Strike against wall (Swift), Move action perception vs Josep. (Move)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (9/10) (Suspended)
Source Severance (23/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Wall of Bone (21/24 rounds)
Unfettered Shirt (10 minutes)
Divine Favor (8/10) - +3 attack, damage
Fiendish Boon (1/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 9/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 4/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Air walk to J8/K9+3 (Move), Air walk to C8/D9+3 (Move), float down to ground level (End of turn effect)

 Tiaca, Latro’s Handmaiden
 Position: K9
HP: 13/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: Grappled
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Try to escape grapple (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: K9 to K8
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: Grappled
 Gear: None (ACP 0, Load: Light)
 Actions: Escape Grapple (Standard)
USES:
 - Musk: 2/2

DICE ROLLS:

09:10, Today: Latro Dectus rolled 19 using 1d20+12 with rolls of 7.  Wall of bone grapple vs Tiaca.
09:10, Today: Latro Dectus rolled 2 using 1d6 with rolls of 2.  wall of bone damage tiaca.


09:11, Today: Latro Dectus rolled 6 using 1d20+3 with rolls of 3.  Tiaca Escape Grapple.
09:13, Today: Latro Dectus rolled 8 using 1d20+4 with rolls of 4.  Avi aid another, boost attack.


09:08, Today: Latro Dectus rolled 28 using 1d20+27 with rolls of 1.  Swift power attack mage strike vs Faerie Fired wall of force.
09:13, Today: Latro Dectus rolled 45 using 1d20+26 with rolls of 19.  Move action perception to find josep.


SUMMARY: Latro tries to attack the wall but fuels the swing. Tiaca tries to escape the wall and Avi tries to help. Neither are very successful.


OOC: This god damn dice roller, man.




Josep Gavinho
Wizard 7,544, 1669 posts
Human Wizard
Thaumaturgical Alliance
Mon 30 Jul 2018
at 21:07
  • msg #361

Re: Duel #227: Latro vs. Josep

Well, if you keep rolling like that, I may still have a chances!!

  Josep stays out of sight...


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3              J     3
4                    4
5           b        5
6           bb       6
7            b       7
8     LPLPW  a b       8
9     LPLPW  T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)
W = an other wall of force... (full height)


ROUND: 23 (20)
POSITION: O3
 ACTIONS:
 - Prescience (free)
 - spot Latro (move)
 - 5ft step to O3
 - Ready Action (Standard)

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 21/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 5/X, 5th 4/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 11/X, Foretell 4/17

MINIONS:
none

DICE ROLLS:
21:40, Today: Josep Gavinho rolled 2 using 1d20 with rolls of 2.  prescience.

SUMMARY:
 Josep steps back and gets ready

 

Latro Dectus
Antipaladin 5,031, 1815 posts
Drow N. Antipaladin
Shadow's Caress
Mon 30 Jul 2018
at 23:04
  • msg #362

Re: Duel #227: Latro vs. Josep

Activating his boots for the last time, Latro lays into the wall with all his strength.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3              J     3
4                    4
5           b        5
6           bb       6
7            b       7
8     LPLPW  a b       8
9     LPLPW  T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)
~ = Obscuring Mist

   ROUND: 23 (Initiative: 19)
POSITION: CF8/G9 (Mounted)
 ACTIONS: Activate boots (Swift), Full power attack vs Wall. (Full)

 HP: 180/225 (0 nonlethal)
 AC: 29; FFAC: 21; Touch: 16
CMD: 36; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: Haste +1 Dodge, Ac +1 Dodge Reflex AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (10/10) (Last round)
Source Severance (24/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Wall of Bone (22/24 rounds)
Unfettered Shirt (10 minutes)
Divine Favor (9/10) - +3 attack, damage
Fiendish Boon (2/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 9/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 4/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Air walk to J8/K9+3 (Move), Air walk to C8/D9+3 (Move), float down to ground level (End of turn effect)

 Tiaca, Latro’s Handmaiden
 Position: K9
HP: 11/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: Grappled
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Try to escape grapple (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: K9 to K8
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: Grappled
 Gear: None (ACP 0, Load: Light)
 Actions: Aid another (Standard)
USES:
 - Musk: 2/2

DICE ROLLS:

17:58, Today: Latro Dectus rolled 23 using 1d20+12 with rolls of 11.  Wall of bone grapple vs Tiaca.
17:58, Today: Latro Dectus rolled 3 using 1d6 with rolls of 3.  wall of bone damage tiaca.

17:51, Today: Latro Dectus rolled 32,36,27,27 using d20+28,d20+28,d20+23,d20+18 with rolls of 4,8,4,9.  Full hasted power attack vs Faerie fire part of wall of force AC0 or less.
17:53, Today: Latro Dectus rolled 30,25,25,30 using 1d8+22,1d8+22,1d8+22,1d8+22 with rolls of 8,3,3,8.  4 attacks of damage, 20 hardness ignored, 10 hardness accounted for.

17:58, Today: Latro Dectus rolled 12 using 1d20+3 with rolls of 9.  Tiaca Escape Grapple.
17:59, Today: Latro Dectus rolled 6 using 1d20+4 with rolls of 2.  Avi aid another, boost attack.


SUMMARY: Latro deals a total of 110 damage to the wall. Tiaca continues failing to try and escape the wall and avi continues failing to try and help her do so.


OOC: And it would be dead if it weren't for the natural 1 i scored last round. :/



Josep Gavinho
Wizard 7,544, 1670 posts
Human Wizard
Thaumaturgical Alliance
Tue 31 Jul 2018
at 08:57
  • msg #363

Re: Duel #227: Latro vs. Josep

Boa, we may get you your pace bonus still!

  Josep stays out of sight...


 ABCDEFGHIJKLMNOPQRST 
1                    1
2              J     2
3                    3
4                    4
5           b        5
6           bb       6
7            b       7
8     LPLPW  a b       8
9     LPLPW  T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)
W = an other wall of force... (full height)

ROUND: 24 (20)
POSITION: P2
 ACTIONS:
 - Prescience (free)
 - spot Latro (move)
 - 5ft step to P2
 - Ready Action (Standard)

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 22/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 5/X, 5th 4/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 12/X, Foretell 5/17

MINIONS:
none

DICE ROLLS:
Josep Gavinho rolled 5 using 1d20 with rolls of 5. prescience.
Josep Gavinho rolled 29 using 1d20+25 with rolls of 4. Move action perception.

SUMMARY:
 Josep stays ready

 

Latro Dectus
Antipaladin 5,031, 1816 posts
Drow N. Antipaladin
Shadow's Caress
Tue 31 Jul 2018
at 10:57
  • msg #364

Re: Duel #227: Latro vs. Josep

Latro takes one final swing at the wall, destroying it. Riding his mount over the wall of bones once more, Latro swoops down on his prey and deals a swift, nearly decisive blow. The corruption that seeps from his weapon is enough to make the wizard puke and Josep is decidedly down for the count, though not officially. there is one more blow that must be dealt. And josep, for all his running, would not be able to escape it this time.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2              J     2
3              LPLP    3
4              LPLP    4
5           b        5
6           bb       6
7            b       7
8          a b       8
9          T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)

   ROUND: 24 (Initiative: 19)
POSITION: CF8/G9  to O3/M4(Mounted)
 ACTIONS: Attack Wall of force one last time. (Standard), Move to O3/M4 (Mount's Move x2), Mage Strike Josep (Swift)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (25/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Wall of Bone (23/24 rounds)
Unfettered Shirt (10 minutes)
Divine Favor (10/10) - +3 attack, damage, Last Round
Fiendish Boon (3/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 11/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Air walk to O3/M4+1 (Move x2), drop to ground level (end of turn effect)
Path taken: D8/E9+2 - F8/G9+4 - L8/M9+4 - L5/M6+4 - O3/M4+1


 Tiaca, Latro’s Handmaiden
 Position: K9
HP: 5/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: Grappled
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Try to escape grapple (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: K9 to K8
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: Aid another (Standard)
USES:
 - Musk: 2/2

DICE ROLLS:

05:11, Today: Latro Dectus rolled 26 using 1d20+12 with rolls of 14.  Wall of bone grapple vs Tiaca.
05:11, Today: Latro Dectus rolled 5 using 1d6 with rolls of 5.  wall of bone damage tiaca.


05:35, Today: Latro Dectus rolled 26 using 1d20+12 with rolls of 14.  ride check to guide horse with knees DC5(non-action).
05:20, Today: Latro Dectus rolled 44 using 1d20+27 with rolls of 17.  1st attack vs wall of force.
05:21, Today: Latro Dectus rolled 23 using 1d8+22 with rolls of 1.  damage, 20 hardness ignored, 10 hardness accounted for.
05:25, Today: Latro Dectus rolled 21 using 1d20+16 with rolls of 5.  Aura of Despair, Aura of Cowardice vs Josep Will.
05:26, Today: Latro Dectus rolled 29 using 1d20+16 with rolls of 13.  Aura of Cowardice vs Josep Will.
05:26, Today: Latro Dectus rolled 37 using 1d20+28 with rolls of 9.  Swift power attack high ground mage strike vs Josep Grappled AC.
05:27, Today: Latro Dectus rolled 35,13,30 using 1d8+32,3d6,6d8 with rolls of 3,2,6,5,5,2,2,7,7,7.  slashing damage, fire, ToC Nausia.
05:48, Today: Latro Dectus rolled 34 using 1d20+16 with rolls of 18.  ToC Nausea save vs Josep fortitude.


05:44, Today: Latro Dectus rolled 16 using 1d20+3 with rolls of 13.  Tiaca Escape Grapple.
05:44, Today: Latro Dectus rolled 18 using 1d20+4 with rolls of 14.  Avi aid another, boost attack.



SUMMARY: Latro destroys the wall. He then moves in on Josep and delas a near killing blow, putting him at exactly 0 HP. Josep also is nausiated from Latro's Touch of Corruption that was canneld through the weapon on hit. Tiaca continues failing to try and escape the wall however avi actually manages to help her try and escape. though she has not escaped yet.


OOC: Let's see what you have prepared, josep. If you can't stop me now, it's game over for you next turn.



Josep Gavinho
Wizard 7,544, 1671 posts
Human Wizard
Thaumaturgical Alliance
Tue 31 Jul 2018
at 11:45
  • msg #365

Re: Duel #227: Latro vs. Josep


12:39, Today: Josep Gavinho rolled 25 using 1d20+14 with rolls of 11.  Dispel Magic caster level check vs Latro’s mount DC24.

Boy am I glad I reactivated my Foretell!

As Latro flies above Tiaca in J8/K9,+2 Josep dispels his steed.
He crashes to the ground in one of the four squares below (determined randomly?) and probably takes falling damage.

I’ll let Boa rule on the details of aerial crash, I don’t think that’s covered in RAW
Latro Dectus
Antipaladin 5,031, 1817 posts
Drow N. Antipaladin
Shadow's Caress
Tue 31 Jul 2018
at 12:11
  • msg #366

Re: Duel #227: Latro vs. Josep



Supernatural Abilities (Su)
Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect cannot be dispelled and is not subject to counterspells.

Phantom Mount (Su)
Josep Gavinho
Wizard 7,544, 1672 posts
Human Wizard
Thaumaturgical Alliance
Tue 31 Jul 2018
at 13:15
  • msg #367

Re: Duel #227: Latro vs. Josep

Well, as weird as it seems that an ability that says it functions like a spell is not a spell-like ability, I can’t argue with that. Unless Boadicea sees something fishy that I don’t.

Good thing I was wearing both a belt and suspenders then; Latro makes it all the way to Josep, unbothered by his dispelling shenanigans, but his blade hits yet an other Force Barrier instead of crushing Josep (immediate action).
Latro Dectus
Antipaladin 5,031, 1818 posts
Drow N. Antipaladin
Shadow's Caress
Tue 31 Jul 2018
at 13:39
  • msg #368

Re: Duel #227: Latro vs. Josep

So i feel the need to point out that if you cast that just as i'm about to attack, my horse is obstructing the force sphere and may in fact render it unable to form like a wall of force would. (cause it's a five foot radius centered on you and thus would extend to the outer edges of all squares you threaten.)

Elsewise, i think i would get to change if i use my swift action to attack you or not based on this new information.

but i'll also need confirmation from Boadecia that you actually had that immediate action listed to her.

Finally, now that i am no longer hidden from you, assuming everything else checks out, i'll be counting the rounds it takes you to take an action to attack me.
Josep Gavinho
Wizard 7,544, 1673 posts
Human Wizard
Thaumaturgical Alliance
Tue 31 Jul 2018
at 13:45
  • msg #369

Re: Duel #227: Latro vs. Josep

All fair points.

I find emergency force sphere poorly written, because a 5ft radius centred on someone ends up being a full square plus a portion of eight other squares... this should so clearly have been a 5ft diameter...
Latro Dectus
Antipaladin 5,031, 1819 posts
Drow N. Antipaladin
Shadow's Caress
Tue 31 Jul 2018
at 13:47
  • msg #370

Re: Duel #227: Latro vs. Josep

Well, perhaps the wizard wants to protect his traveling companions from falling rocks or the sudden appearance of antipaladins as well. :P
Josep Gavinho
Wizard 7,544, 1674 posts
Human Wizard
Thaumaturgical Alliance
Tue 31 Jul 2018
at 13:56
  • msg #371

Re: Duel #227: Latro vs. Josep

Companions are overrated.
Latro Dectus
Antipaladin 5,031, 1820 posts
Drow N. Antipaladin
Shadow's Caress
Tue 31 Jul 2018
at 14:09
  • msg #372

Re: Duel #227: Latro vs. Josep

says the wizard with a familiar instead of an arcane bonded item who constantly summons other monsters to do his dirty work instead of doing it himself. ;)
This message was last edited by the player at 14:10, Tue 31 July 2018.
Boadicea
Fighter 9,116, 1235 posts
Advanced Human Fighter
Tue 31 Jul 2018
at 21:41
  • msg #373

Re: Duel #227: Latro vs. Josep

He in fact did have the immediate action listed, and it's a proximity trigger not an attack trigger and as you are considered to be all squares of the horse it is activated before the horse gets within 5' of Josep.
Josep Gavinho
Wizard 7,544, 1675 posts
Human Wizard
Thaumaturgical Alliance
Wed 1 Aug 2018
at 06:05
  • msg #374

Re: Duel #227: Latro vs. Josep

Latro, I think that means you’re in N4-O5 and can still take that move action.
Josep Gavinho
Wizard 7,544, 1676 posts
Human Wizard
Thaumaturgical Alliance
Wed 1 Aug 2018
at 09:07
  • msg #375

Re: Duel #227: Latro vs. Josep

 pm
Latro Dectus
Antipaladin 5,031, 1821 posts
Drow N. Antipaladin
Shadow's Caress
Wed 1 Aug 2018
at 11:24
  • msg #376

Re: Duel #227: Latro vs. Josep

Final movement: End Steed movement on N2/O3+2, atop the force "sphere"

Latro will use his swift action to attack the sphere but will not channel his Touch of Corruption through it.

With Boadecia and Josep's permission, i'd like to just use the previous Rolls that would have hit josep.

They are as follows, with negated effects crossed out

05:26, Today: Latro Dectus rolled 37 using 1d20+28 with rolls of 9.  Swift power attack high ground mage strike vs Josep AC. EFS
05:27, Today: Latro Dectus rolled 35,13,30 using 1d8+32,3d6,6d8 with rolls of 3,2,6,5,5,2,2,7,7,7.  slashing damage, fire, ToC Nausia.

The force sphere will take 35 damage from Latro's attack.


If either Josep or Bo would like me to re-roll the attack, i'll do that instead.
Boadicea
Fighter 9,116, 1236 posts
Advanced Human Fighter
Wed 1 Aug 2018
at 11:29
  • msg #377

Re: Duel #227: Latro vs. Josep

A good point was brought up, Latro when you summoned the mount you did not give the required actions for the mount to be summoned you still owe a move action/everything but a standard action, unless you can explain otherwise it is a full round action to "summon" your miunt
Josep Gavinho
Wizard 7,544, 1677 posts
Human Wizard
Thaumaturgical Alliance
Wed 1 Aug 2018
at 11:38
  • msg #378

Re: Duel #227: Latro vs. Josep

Are you sure it doesn’t take 10 minutes, as per Phantom Steed spell, rather than a full-round as per Summon Monster?
At this point I need everything I can to survive just a few more rounds...
Latro Dectus
Antipaladin 5,031, 1822 posts
Drow N. Antipaladin
Shadow's Caress
Wed 1 Aug 2018
at 12:01
  • msg #379

Re: Duel #227: Latro vs. Josep

Supernatural abilities, unless otherwise noted, are standard actions. And the Gravekinght's Phantom Mount ability is very much a supernatural ability.

Supernatural Abilities (Su)
Using a supernatural ability is usually a standard action (unless defined otherwise by the ability’s description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

https://www.d20pfsrd.com/gamemastering/combat/

---

Also, just out of curiosity, may i actually see Josep's listed immediate action?
This message was last edited by the player at 15:35, Wed 01 Aug 2018.
Josep Gavinho
Wizard 7,544, 1678 posts
Human Wizard
Thaumaturgical Alliance
Thu 2 Aug 2018
at 07:34
  • msg #380

Re: Duel #227: Latro vs. Josep

No. I don’t really want you to avoid the next one ;)

Are we still waiting on a judgement from Boa?
Latro Dectus
Antipaladin 5,031, 1823 posts
Drow N. Antipaladin
Shadow's Caress
Thu 2 Aug 2018
at 08:02
  • msg #381

Re: Duel #227: Latro vs. Josep

I more meant the immediate action you just performed. I personally would like to verify wording is accurate for my own sake.
Boadicea
Fighter 9,116, 1237 posts
Advanced Human Fighter
Thu 2 Aug 2018
at 10:03
  • msg #382

Re: Duel #227: Latro vs. Josep

I blame D20 for my mistake followed the hyperlink on the summon thinking it was purposely highlighted.

No Latro I will not give you his PM just trust me it is simple no wiggle room or chance for miss interpretation.  If Josep wishes he may reveal it to you.

Formatted Latro does X Josep casts spell

Josep Gavinho
Wizard 7,544, 1679 posts
Human Wizard
Thaumaturgical Alliance
Thu 2 Aug 2018
at 10:52
  • msg #383

Re: Duel #227: Latro vs. Josep

All right then, I’ll have my post up tonight.
Josep Gavinho
Wizard 7,544, 1680 posts
Human Wizard
Thaumaturgical Alliance
Thu 2 Aug 2018
at 18:06
  • msg #384

Re: Duel #227: Latro vs. Josep

  Josep is standing below the grave knight... he is ready for the final move.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2              J  LP+2LP+2    2
3              LP+2LP+2    3
4                    4
5           b        5
6           bb       6
7            b       7
8          a b       8
9          T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)

ROUND: 25 (20)
POSITION: O2
 ACTIONS:
 - cast Quickened True Strike (swift)
 - Ready Action (Standard)

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 23/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 5/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 12/X, Foretell 6/17

MINIONS:
none

DICE ROLLS:

SUMMARY:
 Josep stays ready

 

Latro Dectus
Antipaladin 5,031, 1825 posts
Drow N. Antipaladin
Shadow's Caress
Thu 2 Aug 2018
at 21:07
  • msg #385

Re: Duel #227: Latro vs. Josep

as per usual josep, May I have the Hp and hardness of your emergency force sphere.
Josep Gavinho
Wizard 7,544, 1681 posts
Human Wizard
Thaumaturgical Alliance
Thu 2 Aug 2018
at 21:14
  • msg #386

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 385):
 Hardness 20 and 170 hp (120hp within your source severance)
This message was last edited by the player at 21:15, Thu 02 Aug 2018.
Latro Dectus
Antipaladin 5,031, 1826 posts
Drow N. Antipaladin
Shadow's Caress
Thu 2 Aug 2018
at 21:18
  • msg #387

Re: Duel #227: Latro vs. Josep

Also, just as a funny little aside, would Josep's Arcane sight prevent him from actually seeing me because his vision is filled with the magical aura of his Force Sphere?
This message had punctuation tweaked by the player at 21:18, Thu 02 Aug 2018.
Latro Dectus
Antipaladin 5,031, 1827 posts
Drow N. Antipaladin
Shadow's Caress
Thu 2 Aug 2018
at 21:33
  • msg #388

Re: Duel #227: Latro vs. Josep

Latro glare down through the sphere at his opponent, atop his supernatural horse. weaving his innate magic once more, he blasts the sphere with illuminating magic so as to ensure his attacks will hit without fail. Though the spell also covers the Antipaladin in a purple outline, the wall is now unmistakably visible.

Tiaca just barely manages to survive the wall of bones. Next round she will be by her master's side once more, ready to help him destroy the wizard.

Avi prepares to make her way to Latro and josep as well.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2              J  LP+2LP+2    2
3              LP+2LP+2    3
4                    4
5           b        5
6           bb       6
7            b       7
8          a b       8
9          T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)

   ROUND: 25 (Initiative: 19)
POSITION: O2/P3+2(Mounted)
 ACTIONS: Use SLA Faerie Fire on Emergency force sphere at point O2/P3+2. (Standard)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (26/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Wall of Bone (24/24 rounds) - Last Round
Unfettered Shirt (10 minutes)
Fiendish Boon (4/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 11/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense +4 Dodge AC, Saves


 Tiaca, Latro’s Handmaiden
 Position: K9
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: Grappled
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense +4 Dodge AC, Saves (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: K9 to K8
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: Total Defense +4 Dodge AC, Saves (Standard)
USES:
 - Musk: 2/2

DICE ROLLS:

16:23, Today: Latro Dectus rolled 22 using 1d20+12 with rolls of 10.  Wall of bone grapple vs Tiaca.
16:24, Today: Latro Dectus rolled 2 using 1d6 with rolls of 2.  wall of bone damage tiaca.


SUMMARY: Latro makes the force sphere completely visible even though his horse is standing on top of it. Tiaca and Avi wait it out.


OOC: Not long now.



Josep Gavinho
Wizard 7,544, 1682 posts
Human Wizard
Thaumaturgical Alliance
Fri 3 Aug 2018
at 08:26
  • msg #389

Re: Duel #227: Latro vs. Josep

  Josep is standing below the grave knight... he is ready for the final move.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2              J  LP+2LP+2    2
3              LP+2LP+2    3
4                    4
5           b        5
6           bb       6
7            b       7
8          a b       8
9          T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)

ROUND: 26 (20)
POSITION: O2
 ACTIONS:
 - Ready Action (Standard)

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 24/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 5/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 12/X, Foretell 7/17

MINIONS:
none

DICE ROLLS:

SUMMARY:
 Josep stays ready

 

Latro Dectus
Antipaladin 5,031, 1828 posts
Drow N. Antipaladin
Shadow's Caress
Fri 3 Aug 2018
at 10:06
  • msg #390

Re: Duel #227: Latro vs. Josep

Latro, readies his own action, as if to spite Josep. He knows full well what the wizard wants but isn't quite ready to let him have it yet.

With the wall of bone finally gone, Tiaca is free from it's boney grasp and makes her way northward towards Latro and Josep along with her familiar.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T J  LP+2LP+2    2
3            a LP+2LP+2    3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

   ROUND: 26 (Initiative: 19)
POSITION: O2/P3+2(Mounted)
 ACTIONS: Readied Action (Standard)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (27/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (5/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 11/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense +4 Dodge AC, Saves


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Move to M2 (Move x2)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: move to M3 (Move x2)
USES:
 - Musk: 2/2

DICE ROLLS:


SUMMARY: Latro readies an action of his own. Tiaca and Avi surround the sphere, waiting to strike.


OOC: So, here's the thing. You are obviously stalling and have been for a number of rounds. I know it, you know it, I'm sure Boadicea knows it and quite frankly, there should be a rule against this specific kind of stalling. Fortunantly for you, one doesn't exist so you've been able to dance around it until now. As it stands, however, you have the power to make it to where you are able to attack me by removing the force sphere. That, in my book, means that you are very much capable of attacking me or my cohorts. That's Boadicea's decision though. Either way, I look forward to cutting you down.



Josep Gavinho
Wizard 7,544, 1683 posts
Human Wizard
Thaumaturgical Alliance
Sat 4 Aug 2018
at 11:31
  • msg #391

Re: Duel #227: Latro vs. Josep

ooc: make no mistake, Latro, you started this by putting up a barrier that renders me unable to attack you. I’m merely trying to level the field. But I will spend a move action to make it plausible for me to strike soon ;)

  Josep is standing below the grave knight... he is ready for the final move.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2              J  LP+2LP+2    2
3              LP+2LP+2    3
4                    4
5           b        5
6           bb       6
7            b       7
8          a b       8
9          T         9
10       bbbbb        10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
b = Wall of Bone (Fills +0 and +1 squares, 10 feet tall)

ROUND: 27 (20)
POSITION: O2
 ACTIONS:
 - Draw Dagger (move) 
 - Ready Action (Standard)

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 25/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 5/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 12/X, Foretell 8/17

MINIONS:
none

DICE ROLLS:

SUMMARY:
 Josep stays ready

 

Latro Dectus
Antipaladin 5,031, 1829 posts
Drow N. Antipaladin
Shadow's Caress
Sat 4 Aug 2018
at 12:52
  • msg #392

Re: Duel #227: Latro vs. Josep

The dice gods continue to torment Latro as he misses his first attack. Tiaca and Avi have nothing to do so they wait for the sphere to bust.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T J  LP+2LP+2    2
3            a LP+2LP+2    3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

   ROUND: 27 (Initiative: 19)
POSITION: O2/P3+2(Mounted)
 ACTIONS: Full Power Defensive attack (Full)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: +3 dodge to AC/CMD, additional +10 dodge vs all Josep's melee attacks. (None currently represented) AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (28/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (6/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 11/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense +4 Dodge AC, Saves


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense +4 Dodge AC/CMD/Saves
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: Total Defense +4 Dodge AC/CMD/Saves
USES:
 - Musk: 2/2

DICE ROLLS:

07:40, Today: Latro Dectus rolled 30 using 1d20+29 with rolls of 1.  Full defensive power attack v Sphere, attack 1.

07:40, Today: Latro Dectus rolled 18 using 1d20+15 with rolls of 3.  Full defensive power attack v Sphere, attack 2.
07:41, Today: Latro Dectus rolled 30,12 using 1d8+29,3d6 with rolls of 1,4,4,4.  attack 2 damage, slashing, fire.

07:41, Today: Latro Dectus rolled 16 using 1d20+10 with rolls of 6.  Full defensive power attack v Sphere, attack 3.
07:42, Today: Latro Dectus rolled 35,10 using 1d8+29,3d6 with rolls of 6,5,1,4.  attack 3 damage, slashing fire.


SUMMARY: Latro deals 65 more damage to the sphere, bringing it's total damage up to a smooth &#128175; out of 120.


OOC: Next round for sure assuming the dice gods don't want me to roll 1s all night.



Latro Dectus
Antipaladin 5,031, 1830 posts
Drow N. Antipaladin
Shadow's Caress
Sat 4 Aug 2018
at 12:53
  • msg #393

Re: Duel #227: Latro vs. Josep

Latro Dectus:
SUMMARY: Latro deals 65 more damage to the sphere, bringing it's total damage up to a smooth &#128175; out of 120.

Shit, that was supposed to be the 100 emoji.
This message was last edited by the player at 03:32, Mon 06 Aug 2018.
Josep Gavinho
Wizard 7,544, 1684 posts
Human Wizard
Thaumaturgical Alliance
Mon 6 Aug 2018
at 10:16
  • msg #394

Re: Duel #227: Latro vs. Josep

  Josep is standing below the grave knight... he is ready for the final move.


ROUND: 28 (20)
POSITION: O2
 ACTIONS:
 - Ready Action (Standard)

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 26/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 5/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 12/X, Foretell 9/17

MINIONS:
none

DICE ROLLS:

SUMMARY:
 Josep stays ready

 

Latro Dectus
Antipaladin 5,031, 1832 posts
Drow N. Antipaladin
Shadow's Caress
Mon 6 Aug 2018
at 11:41
  • msg #395

Re: Duel #227: Latro vs. Josep

Latro shatters the Force sphere in a single blow and though it disappears, Latro's mount remains in the air. It steps down in the air only slightly and Latro continues his furious assault on Josep. Unfortunately, because of his highly defensive posture on his mount, none of his attacks actually connect with the Wizard.

Tiaca and Avi, likewise, rush in to to all they can to hinder the mage.

Tiaca commands Josep halt in place but his mind was far to strong for such simple magics.

Avi invades his personal space and starts gnawing on his ankles, giving Latro the extra boosty he will need to strike Josep down in the coming rounds.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T J     2
3            a LP+1LP+1    3
4              LP+1LP+1    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

   ROUND: 28 (Initiative: 19)
POSITION: O2/P3+2(Mounted) to O3/P4+1 (Mounted) to O3/P4
 ACTIONS: Full Defensive Power attack (Standard), 5-foot step to O3/P4+1 (Mounts movment)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: +3 dodge to AC/CMD, additional +10 dodge vs all Josep's melee attacks. (None currently represented) AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (29/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (7/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 11/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense (+4 Dodge AC, Saves), 5-foot step to O3/P4+1 (Free), Float to ground level (End of turn effect)


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense +4 Dodge AC/CMD/Saves
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: Total Defense +4 Dodge AC/CMD/Saves
USES:
 - Musk: 2/2

DICE ROLLS:

06:13, Today: Latro Dectus rolled 32 using 1d20+12 with rolls of 20.  ride check to guide horse with knees DC5(non-action).


06:34, Today: Latro Dectus rolled 23,17 using 1d20+16,1d20+16 with rolls of 7,1.  Aura of Despair, Aura of Cowardice vs Josep Will.

06:20, Today: Latro Dectus rolled 36 using 1d20+20 with rolls of 16.  Full defensive power attack v Sphere, attack 1.
06:21, Today: Latro Dectus rolled 31,3 using 1d8+29,3d6 with rolls of 2,1,1,1.  attack 1 damage.

06:22, Today: Latro Dectus rolled 18,20 using 1d20+15,1d20+10 with rolls of 3,10.  Full defensive power attack v Josep, attack 2 and 3.

06:24, Today: Latro Dectus rolled 18 using 1d20+5 with rolls of 13.  Tiaca Command to Halt vs Josep's Will Save, nat 20 or bust.
06:27, Today: Latro Dectus rolled 10 using 1d20+4 with rolls of 6.  Avi aid another, boost Latro's attack.


SUMMARY: Latro destroys the sphere and fails to strike josep. Tiaca tries to command him but to no avail, Avi invades Josep's space and successfully completes an Aid another action. Josep gains an AoO against Avi for entering his space.


OOC: I await your readied action, Josep. Please try to be as accurate as possible with what you do and when it happens.



Josep Gavinho
Wizard 7,544, 1686 posts
Human Wizard
Thaumaturgical Alliance
Mon 6 Aug 2018
at 20:31
  • msg #396

Re: Duel #227: Latro vs. Josep

ooc: I'll be as accurate as need be ;)

 Latro indeed triggers Josep's readied action.

 After Latro's first attack, as the emergency force sphere receives its final blow, Josep casts a spell and winks out of existence, leaving only a dagger on the ground behind him.

 Unbeknownst to Latro (but we're playing hidden on the map), he instantly reappears at the far side of the arena.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a LP+1LP+1    3
4              LP+1LP+1    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                 J  20
 ABCDEFGHIJKLMNOPQRST 
<tt>
LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

ACTIONS:
 Drop Dagger (free)
 Cast Teleport Defensively (standard)

DICE ROLLS:
21:11, Today: Josep Gavinho rolled 13 using 1d100 with rolls of 13.  Teleport On Target Accuracy
21:10, Today: Josep Gavinho rolled 44 using 1d20+28 with rolls of 16.  cast teleport defensively
21:20, Today: Josep Gavinho rolled 29 using 1d20+25 with rolls of 4.  stealth check

SUMMARY:
Josep Teleports to R20,+0

ooc: go ahead and finish your turn, bear in mind you will need a perception check to pinpoint Josep.
Latro Dectus
Antipaladin 5,031, 1833 posts
Drow N. Antipaladin
Shadow's Caress
Mon 6 Aug 2018
at 22:36
  • msg #397

Re: Duel #227: Latro vs. Josep

So firstly, i'd like Bo to confirm that you've prepared at least one readied action to attack in the past 3 rounds, otherwise i'm calling you out for stalling.

Secondly, i'd like to point out that Readied actions let you prepare only one action. You have taken two, as free actions are listed under the kinds of actions that one is allowed to prepare and nowhere does it say you're allowed to preform any kind of free action aside from a 5-foot step.

quote:
You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action. You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.


That will Leave Bo to decide if your readied action is to drop your dagger or if your action is to cast teleport and it fizzles because you can't complete to somatic components for it. I'm hoping for the latter option as i'm willing to bet you never listed "drop dagger" as part of the readied action.
This message was last edited by the player at 22:48, Mon 06 Aug 2018.
Josep Gavinho
Wizard 7,544, 1687 posts
Human Wizard
Thaumaturgical Alliance
Tue 7 Aug 2018
at 07:01
  • msg #398

Re: Duel #227: Latro vs. Josep

I’ll abide by your wishes, and will keep the dagger in hand.
Teleport has no somatic component :)

Seriously though, a free action can be taken at any time, including in the midst of a readied action. I actually regretted writing that in when I realised I didn’t need to, but I thought it would be cheeky to not drop the dagger when I said I would.
Latro Dectus
Antipaladin 5,031, 1834 posts
Drow N. Antipaladin
Shadow's Caress
Tue 7 Aug 2018
at 11:15
  • msg #399

Re: Duel #227: Latro vs. Josep

Oh, so Teleport does. Nevertheless, I still need confirmation from Bo that you've readied at least one attack action in the past three turns unless you want to show me what those readied actions were up till now.

And technically speaking, only immediate actions can be taken at any time. Free actions have a reasonable limit on when they can be taken and the wording of readied actions implies that you've only readied the one action to be taken, considering free actions are listed as the things you could take as a readied action.


As for what Latro does, I'll get to work on that as I wait for Bo to determine if you're officially stalling or not.
Boadicea
Fighter 9,116, 1240 posts
Advanced Human Fighter
Tue 7 Aug 2018
at 12:40
  • msg #400

Re: Duel #227: Latro vs. Josep

if he was stalling I would have called it out already
Latro Dectus
Antipaladin 5,031, 1835 posts
Drow N. Antipaladin
Shadow's Caress
Tue 7 Aug 2018
at 13:23
  • msg #401

Re: Duel #227: Latro vs. Josep

fair enough, I suppose.


07:46, Today: Latro Dectus rolled 39 using 1d20+26 with rolls of 13.  Free action perception vs Josep.

So considering josep is not actively using stealth, because using stealth is a move action or part of a move action and josep used a standard action, the DC to locate him is -10 + 25 + other modifiers. (Other modifiers being +11-ish from distance and -20 from casting a spell)

This brings his stealth to a solid 6-ish.

Even if we let him use his stealth check, it would come out to a 19. far less than my 39 i just rolled. Prepare to be found.
Latro Dectus
Antipaladin 5,031, 1836 posts
Drow N. Antipaladin
Shadow's Caress
Tue 7 Aug 2018
at 13:29
  • msg #402

Re: Duel #227: Latro vs. Josep

As soon as The sphere shatters, josep is gone, as predicted. He's better at running than he is at winning championships at this point.

With his current plan foiled, Latro listens carefully and hears the sound of the wizard appearing at the other end of the arena. Digging his spurs into his mount's side, he forces it to move slightly faster than normal, getting him to the other end of the arena in only a few seconds.

Once more, Josep has come face to face with the anti paladin but this time, he has boxed himself in and has found himself inside Latro's Anti-Arcane Magic field.
"No more running, Josep." Latro says, his weapon gleaming with fel energy. "I hope you've made peace with your god of cowards."

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLPJ  20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

   ROUND: 28 (Initiative: 19)
POSITION: O2/P3+2(Mounted) to P19/Q20+2 (Mounted) to ground level (Mounted)
 ACTIONS: Begin full Defensive Power attack (Standard), Get interrupted (Josep's Readied action), Free Perception vs Hidden Opponent (Free), Spur Mount (Move) Move to P19/Q20+2 (Mount's movement). Float to ground level, (end of turn effect.)

 HP: 180/225 (0 nonlethal)
 AC: 31; FFAC: 21; Touch: 18
CMD: 39; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: +3 dodge to AC/CMD, +10 dodge vs all Josep's melee attacks. (+10 not represented) AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (29/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (7/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 11/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense (+4 Dodge AC, Saves), Move to P19/Q20+2(Spurred Move), Float to ground level (End of turn effect)


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: None
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: None
USES:
 - Musk: 2/2

DICE ROLLS:

06:13, Today: Latro Dectus rolled 32 using 1d20+12 with rolls of 20.  ride check to guide horse with knees DC5(non-action).

06:20, Today: Latro Dectus rolled 36 using 1d20+20 with rolls of 16.  Full defensive power attack v Sphere, attack 1.
06:21, Today: Latro Dectus rolled 31,3 using 1d8+29,3d6 with rolls of 2,1,1,1.  attack 1 damage.

06:34, Today: Latro Dectus rolled 23,17 using 1d20+16,1d20+16 with rolls of 7,1.  Aura of Despair, Aura of Cowardice vs Josep Will.

07:46, Today: Latro Dectus rolled 39 using 1d20+26 with rolls of 13.  Free action perception vs Josep.

08:10, Today: Latro Dectus rolled 16 using 1d20+12 with rolls of 4.  Spur mount, DC15 Ride.
08:23, Today: Latro Dectus rolled 1 using 1d3 with rolls of 1.  spur mount damage.


SUMMARY: Latro destroys the sphere. Josep runs away yet again and letro gives chase, yet again... He boxes josep in solidly.
Tiaca and Avi, just stand around, not really sure what to do at this point.


OOC: Have fun in your corner. :)



Latro Dectus
Antipaladin 5,031, 1837 posts
Drow N. Antipaladin
Shadow's Caress
Tue 7 Aug 2018
at 13:43
  • msg #403

Re: Duel #227: Latro vs. Josep

Of important note that i forgot to write:

Phantom Mount's HP is now 19/20
Boadicea
Fighter 9,116, 1241 posts
Advanced Human Fighter
Tue 7 Aug 2018
at 13:48
  • msg #404

Re: Duel #227: Latro vs. Josep

The free perception check given by the arena is at the beginning of your turn not middle.  Your perception check would require a move action

quote:
Perception Checks and Stealth: You get a free Perception check every round at the start of your turn. Additional checks require move actions.

This message was last edited by the player at 13:50, Tue 07 Aug 2018.
Latro Dectus
Antipaladin 5,031, 1838 posts
Drow N. Antipaladin
Shadow's Caress
Tue 7 Aug 2018
at 13:51
  • msg #405

Re: Duel #227: Latro vs. Josep

I will use my move action for that perception check then.

My mount will not be spurred as a result and will instead use a double movement action to make it to josep, meaning it will not be taking a standard action to take total defence.

Is this acceptable?
Boadicea
Fighter 9,116, 1242 posts
Advanced Human Fighter
Tue 7 Aug 2018
at 13:57
  • msg #406

Re: Duel #227: Latro vs. Josep

sounds good
Josep Gavinho
Wizard 7,544, 1688 posts
Human Wizard
Thaumaturgical Alliance
Tue 7 Aug 2018
at 18:00
  • msg #407

Re: Duel #227: Latro vs. Josep

  Josep is cornered and waits for the coup-de-grace.


ROUND: 29 (20)
POSITION: R20
 ACTIONS:
 - Ready Action (Standard)

 HP: 78/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 27/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 6/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 12/X, Foretell 10/17

MINIONS:
none

DICE ROLLS:

SUMMARY:
 Josep is ready as ever...

 

Latro Dectus
Antipaladin 5,031, 1839 posts
Drow N. Antipaladin
Shadow's Caress
Wed 8 Aug 2018
at 11:08
  • msg #408

Re: Duel #227: Latro vs. Josep

Gripping his weapon in two hands, Latro once again attempts to strike at Josep. Putting all his effort behind each and every swing. Latro is ready to end this match once and for all.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLPJ  20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

   ROUND: 29 (Initiative: 19)
POSITION: P19/Q20 (Mounted)
 ACTIONS: Begin Full Power Attack (Standard), Channel ToC through weapon on hit (Free), Complete Full Power Attack (Move), Total Defence, (Mount Standard)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (30/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (8/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 13/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense (+4 Dodge AC, Saves)


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: None
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: None
USES:
 - Musk: 2/2

DICE ROLLS:

05:49, Today: Latro Dectus rolled 29 using 1d20+12 with rolls of 17.  ride check to guide horse with knees DC5(non-action).

06:00, Today: Latro Dectus rolled 31,29 using 1d20+16,1d20+16 with rolls of 15,13.  Aura of Despair, Aura of Cowardice vs Josep Will.

05:58, Today: Latro Dectus rolled 34 using 1d20+24 with rolls of 10.  High ground power attack 1 vs Josep.
05:58, Today: Latro Dectus rolled 30,14,27 using 1d8+29,3d6,6d8 with rolls of 1,3,6,5,7,3,7,4,3,3.  slashing damage, fire, ToC Nausea.
06:01, Today: Latro Dectus rolled 20 using 1d20+16 with rolls of 4.  ToC Nausea save vs Josep fortitude.

05:59, Today: Latro Dectus rolled 25 using 1d20+19 with rolls of 6.  High ground power attack 2 vs Josep.

05:59, Today: Latro Dectus rolled 33 using 1d20+14 with rolls of 19.  High ground power attack 3 vs Josep.
05:59, Today: Latro Dectus rolled 21 using 1d20+14 with rolls of 7.  Critical threat confirm.
06:00, Today: Latro Dectus rolled 35,14 using 1d8+29,3d6 with rolls of 6,5,6,3.  slashing damage, fire,.


SUMMARY: Latro goes for the kill. He deals a total of 65 slashing damage, 28 fire damage, and 27 Touch of Corruption damage for a final total of 120 damage. Unless josep can stop all of that right now, that's the game. Finally.


OOC: So what's that readied action fo yours josep?



Josep Gavinho
Wizard 7,544, 1689 posts
Human Wizard
Thaumaturgical Alliance
Wed 8 Aug 2018
at 18:04
  • msg #409

Re: Duel #227: Latro vs. Josep

  Josep seems almost resigned... he takes the first hit like it doesn't even matter, even though the pain from the combined effect of necromancy and devilish fire is excruciating. It drains him of most of his life, he has but a drop of blood left in his arteries...

 But then as Latro strikes again, his blade goes through nothing, and Josep has vanished again... not for long though.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12J                   12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLPJ  20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

<tt>
ROUND: 29 (20)
POSITION: A12
 ACTIONS:
 - Cast Teleport Defensively (Standard)


 HP: 7/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 27/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 7/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 12/X, Foretell 10/17

MINIONS:
none

DICE ROLLS:
19:00, Today: Josep Gavinho rolled 42 using 1d20+25 with rolls of 17.  stealth check
19:00, Today: Josep Gavinho rolled 74 using 1d100 with rolls of 74.  teleport accuracy
18:59, Today: Josep Gavinho rolled 29 using 1d20+28 with rolls of 1.  cast teleport defensively (DC25)

SUMMARY:
 Josep disappears and stealthily reappears (perception DC42) .
 

do finish your turn...
Latro Dectus
Antipaladin 5,031, 1840 posts
Drow N. Antipaladin
Shadow's Caress
Wed 8 Aug 2018
at 18:23
  • msg #410

Re: Duel #227: Latro vs. Josep

So I'm seeing that you just rolled a 1 on a concentration check.
1s were automatic failures in the arena before the rules shift back to RAW.
And moreover, you're within my source severance while your trying to concentrate meaning your caster level is lower than it actually is and, at the minimum reduction of 5, results in a failed roll anyways, though i think the full reduction of 11 is applicable considering that you are inside the field.

finally, that's two rounds i'm seeing where you did not attempt to attack. I'm guessing round 26 you prepared an attack of some kind so regardless of if you just poofed away or not, you will need to make an attack of some kind next round, assuming you're still alive by then, which i'm guessing you won't be.

Boadecia, I'm calling on you to be the arbiter of this.
Is the game finally over because Josep failed his concentration check due to Natural ones and reduced caster levels?
Josep Gavinho
Wizard 7,544, 1690 posts
Human Wizard
Thaumaturgical Alliance
Wed 8 Aug 2018
at 21:26
  • msg #411

Re: Duel #227: Latro vs. Josep

Does your source severance also dispel my Foretell class feature?
Because I just realised I forgot to include that in my concentration check.

I don’t remember concentration checks auto-failing on a natural 1, but that may have been the case. Rules changed often and without warning so I’ve lost track.

Let’s see what Boa says.
Latro Dectus
Antipaladin 5,031, 1841 posts
Drow N. Antipaladin
Shadow's Caress
Thu 9 Aug 2018
at 09:12
  • msg #412

Re: Duel #227: Latro vs. Josep

Let me grab what source severance says again for reference

quote:
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic. When you cast this spell, choose either arcane or divine magic. This spell functions like antimagic field, but it suppresses only spells of the chosen type and supernatural and spell-like class abilities from classes that grant spellcasting of the selected type. Magic items, other spell-like abilities, and other supernatural abilities are unaffected.

While this spell is in effect, you must succeed at a concentration check (DC 20 + twice the spell level) to cast any spell, whether arcane or divine. If you fail at the check, you lose the spell as if you had cast it to no effect.


so yeah, it would suppress any spell, spell like, or supernatural effect produced by any arcane casting class. considering we're in the old rules, it reduces the effective caster level by 11 or 5 if no SR is allowed.

Now, i'm more than happy with you forgetting to add that bonus to your roll, but that's not my decision anymore and falls to Bo again.

But i suppose that won't matter if a natural 1 on a concentration check results in an automatic failure.
Boadicea
Fighter 9,116, 1243 posts
Advanced Human Fighter
Fri 10 Aug 2018
at 11:20
  • msg #413

Re: Duel #227: Latro vs. Josep

I do not remember the auto fail on concentration check and have not found any match where it was quoted.

So we will go with default rules also Josep needs a second check for the damage I believe it was DC (15+1/2 damage).

Josep Gavinho
Wizard 7,544, 1691 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 13:34
  • msg #414

Re: Duel #227: Latro vs. Josep

Isn’t that only for when you’re damaged while casting?
Boadicea
Fighter 9,116, 1244 posts
Advanced Human Fighter
Fri 10 Aug 2018
at 13:48
  • msg #415

Re: Duel #227: Latro vs. Josep

well crap I can't find it could have sworn it was arena changed never mind
Josep Gavinho
Wizard 7,544, 1692 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 15:47
  • msg #416

Re: Duel #227: Latro vs. Josep

The arena changed the DC, I recall that, but I don’t remember the concentration check being extended to situations other than continuous damage or damaged while casting (as a result of an aoo eg).

 Unless I’m mistaken, that means my actions stand, Latro you’re up.
Latro Dectus
Antipaladin 5,031, 1842 posts
Drow N. Antipaladin
Shadow's Caress
Fri 10 Aug 2018
at 16:40
  • msg #417

Re: Duel #227: Latro vs. Josep

Cool. So, once again, Josep can't use a stealth check because it needs to be used as a move action or as part of a move action as per arena rules so josep's non-actgive stealth is, once again, -10 + 25 - 20 +9 for distance bringin it to a 4.

11:29, Today: Latro Dectus rolled 46 using 1d20+26 with rolls of 20.  Move action perception to find josep.

Well, natural 20 to insta-succeed at finding josep it is. thanks old arena rules for stating natural 20s were automatic successes on skill checks.




The wizard vanashis once more, but he still cannot escape Latro.

Guiding his mount with his knees, the Grave knight travels over the arena floor and comes face to face with josep once again.
Tiaca and Avi are cheering from the relative safety of their corner.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12JLPLP                 12
13 LPLP                 13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLPJ  20
 ABCDEFGHIJKLMNOPQRST 


   ROUND: 29 (Initiative: 19)
POSITION: P19/Q20 (Mounted)
 ACTIONS: Begin Full Power Attack (Standard), Channel ToC through weapon on hit (Free), Move action Perception vs josep (Move), Move to C12/D13 (Mount Move), Total Defence (Mount Standard)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (30/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (8/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 13/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Move to C12/D13 (Move), Total Defense (+4 Dodge AC, Saves)


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: None
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: None
USES:
 - Musk: 2/2

DICE ROLLS:

05:49, Today: Latro Dectus rolled 29 using 1d20+12 with rolls of 17.  ride check to guide horse with knees DC5(non-action).

06:00, Today: Latro Dectus rolled 31,29 using 1d20+16,1d20+16 with rolls of 15,13.  Aura of Despair, Aura of Cowardice vs Josep Will.

05:58, Today: Latro Dectus rolled 34 using 1d20+24 with rolls of 10.  High ground power attack 1 vs Josep.
05:58, Today: Latro Dectus rolled 30,14,27 using 1d8+29,3d6,6d8 with rolls of 1,3,6,5,7,3,7,4,3,3.  slashing damage, fire, ToC Nausea.
06:01, Today: Latro Dectus rolled 20 using 1d20+16 with rolls of 4.  ToC Nausea save vs Josep fortitude.

11:29, Today: Latro Dectus rolled 46 using 1d20+26 with rolls of 20.  Move action perception to find josep.

SUMMARY: Latro goes for the kill. He deals a total of 30 slashing damage, 14 fire damage, and 27 Touch of Corruption damage before Josep teleports away. Latro then hunts Josep down and prepares to destroy him.


OOC: You have to attack this turn Josep. There's no way around it.



Josep Gavinho
Wizard 7,544, 1693 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 16:49
  • msg #418

Re: Duel #227: Latro vs. Josep

I don’t think you can fullattack and move. At best you can take a 5ft step.
Latro Dectus
Antipaladin 5,031, 1843 posts
Drow N. Antipaladin
Shadow's Caress
Fri 10 Aug 2018
at 17:09
  • msg #419

Re: Duel #227: Latro vs. Josep

So then, would you mind being more specific on when it is exactly you took your readied action then? Cause you just said "Teleport defensively." No real indication of when in my attack pattern other than after the first but before the third. Before the second attack is before the third attack after all. Seems I'm in the clear. And even that was only in the Flavor text area of the post. Nothing in the mechanical.  Seems vague to me. Boadicea might need to clear that up.

but if thats the way it's going to be, my passive perception DC is a 36. You're inactive stealth is a 4 this round. By those numbers Latro perceives you anyways and my Mount still has its movement action which it takes to get to you.
While the rules say i cannot move with my mount and then full attack, it says nothing about full attacking and then having my mount move.
This message was last edited by the player at 17:23, Fri 10 Aug 2018.
Josep Gavinho
Wizard 7,544, 1694 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 18:58
  • msg #420

Re: Duel #227: Latro vs. Josep

Your second attack triggered my readied action, sorry if that wasn’t clear from my post, but it certainly was in my readied action.

Do you have this feat?
https://www.d20pfsrd.com/feats...d-skirmisher-combat/

If you do (or a similar effect), fair enough. If you don’t, you can’t full attack the same round that your mount takes a move action. The order of those things is irrelevant.
Latro Dectus
Antipaladin 5,031, 1844 posts
Drow N. Antipaladin
Shadow's Caress
Fri 10 Aug 2018
at 19:21
  • msg #421

Re: Duel #227: Latro vs. Josep

I think the wording order is very important.
the wording is "if the mount moves more than five feet you can't full attack," not "if you full attack, your mount can't move more than five feet."
Both are very different sentences and the second's omission leads to a very read as written interpretation which I will use whole heartedly.
Yes, I personally cannot take a move action because i have made a full attack, but once again the rules say nothing about my mount, which is a separate entity from me, taking a move action after i have done so. It only provides rules on how my attacks are limited if the mount moves before i have attacked.
Josep Gavinho
Wizard 7,544, 1695 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 20:54
  • msg #422

Re: Duel #227: Latro vs. Josep

 I suppose we could exchange opinons on the topic all night, it probably seems as obvious to you as it seems to me, and I don't feel like dissecting the grammar of the RAW.

 Let's see what Boa thinks of this whole full-attack + move thing.
Latro Dectus
Antipaladin 5,031, 1845 posts
Drow N. Antipaladin
Shadow's Caress
Fri 10 Aug 2018
at 22:06
  • msg #423

Re: Duel #227: Latro vs. Josep

Josep Gavinho:
Your second attack triggered my readied action, sorry if that wasn’t clear from my post, but it certainly was in my readied action.

Actually, we may not need to. If my second attack is what triggered it, then you action happens just before I take the move action to complete my full attack. Because you're not there for me to complete my full attack, that leaves me with my move action unspent. right? So i still have my move action to spend because my move action to continue the attack is no longer a valid use of my move action. At the very least. My move action is spent but i cannot complete it because you're not there. Leaving me with only a standard action of attacks used.

Either way, my mount can still move and we can not worry about debating RAW.
Josep Gavinho
Wizard 7,544, 1696 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Aug 2018
at 22:15
  • msg #424

Re: Duel #227: Latro vs. Josep

 If you don't take your second attack, my readied action is not triggered.
 There's a chicken and egg situation for you, but either way you can't not take the attack.
Latro Dectus
Antipaladin 5,031, 1846 posts
Drow N. Antipaladin
Shadow's Caress
Sat 11 Aug 2018
at 06:12
  • msg #425

Re: Duel #227: Latro vs. Josep

I'm going off the line that reads

"Assuming he is still capable of doing so, he continues his actions once you complete your readied action."

so at the very least, i can't complete my "Complete full attack" move action and the action is used with nothing happening. So i wouldn't have actually made a full attack and my mount can move. I attempted to, but the lack of a wizard prevented me from actually continuing the action so both attacks were never actually taken.

This is of course assuming Boa rules that full attacking before my mount moves results in my mount being unable to take a move action.
This message was last edited by the player at 06:18, Sat 11 Aug 2018.
Josep Gavinho
Wizard 7,544, 1697 posts
Human Wizard
Thaumaturgical Alliance
Sat 11 Aug 2018
at 07:28
  • msg #426

Re: Duel #227: Latro vs. Josep

Well, your attack may not be able to come completion, but that doesn’t mean you get your action back.

It’s like when I ready an action based on you opening a door, you cannot say the door is still closed because I interrupted the action.
Latro Dectus
Antipaladin 5,031, 1847 posts
Drow N. Antipaladin
Shadow's Caress
Sat 11 Aug 2018
at 14:48
  • msg #427

Re: Duel #227: Latro vs. Josep

Unless your readied action is to baleful teleport me somewhere else. Then i'm nowhere near the door and the door can't be opened. The action is still used but can't be completed because i'm now nowhere near the door.

likewise, because you teleport away before i can make my second attack, the attacks are never made in the first place but the action is still used. So a full attack is never made. Like the door would never have been opened.

like the line says, "Assuming he is still capable of doing so, he continues his actions once you complete your readied action." Because i no longer have my initial target, my action cannot be completed and is used up.

Thus the action "Complete full attack" cannot even be made in the first place and so because you teleport away, latro has not made a full attack which is the crux of your argument that my mount wouldn't be able to move more than 5 feet.
Boadicea
Fighter 9,116, 1245 posts
Advanced Human Fighter
Sat 11 Aug 2018
at 16:47
  • msg #428

Re: Duel #227: Latro vs. Josep

this is getting ridiculous up until this point we have all played that the action/s specified in the ready action trigger is used up, which is what triggers the ready action.  Latro his patients and waiting for your second attack uses your full attack action he paid from it by taking the damage of the first so the only action you my take are free.  As far as the mount moving haven't had time to dig out book or PDf (never downloaded on this phone) saw a post reference page 202 if you want to look it up in corerule book
Latro Dectus
Antipaladin 5,031, 1848 posts
Drow N. Antipaladin
Shadow's Caress
Sat 11 Aug 2018
at 17:45
  • msg #429

Re: Duel #227: Latro vs. Josep

That's what happens when two rules lawyers go at it. it's part of the game.

But I think we're all on the same page that the action has been used and can't be returned.

What I'm arguing is the fact that my action, though used, was never able to be completed because of a lack of my original target. Thus, Latro never finished taking his full attack action and there by his mount, should it have been limited in the first place, is free to act with it's move actions.


So the order of operations looks like this:

Latro attacks as a standard action.
Josep is struck.
Latro begins to take his move action to complete his full attack
Josep teleports away as a readied action, before the move action is taken
Latro is unable to complete his move action so his action is nullified.
Latro has only made one attack this round.
Latro's mount moves next to josep because it is not hindered by Latro making a full attack should it have been hindered in the first place.
Boadicea
Fighter 9,116, 1246 posts
Advanced Human Fighter
Sun 12 Aug 2018
at 02:01
  • msg #430

Re: Duel #227: Latro vs. Josep

Full attack is not two actions it is a full round action so you commit when you start swinging to use all attacks, now we have in times past counted the first swing as a standard action if it is interrupted probably shouldn't but we have and probably will continue to do so, once the second attack is initiated you are committed to the full round action (my opinion, like I said probably by true rules it's on the beginning of the first action/declaration of full attack)

Thinking deeper on it we really are favoring the melee with the whole 1st attack thing but they need it.  If you interrupted Josep's cast of a Summon Monster spell he would not get a move action.

Latro Dectus
Antipaladin 5,031, 1849 posts
Drow N. Antipaladin
Shadow's Caress
Sun 12 Aug 2018
at 03:00
  • msg #431

Re: Duel #227: Latro vs. Josep

Well, the difference between a full attack and a summon monster spell is that a full attack is a full round action and a summon monster spell is a 1 round action so those two aren't really comparable. One completes at the end of your turn, the other completes at the start of your next.

But there are rules for deciding between a regular attack and a full attack, which is what i was using in my post. Hence why i'm arguing that Latro did not take a full attack but instead took a standard action to attack with a move action that was render negated due to how readied action work.

quote:
Deciding between an Attack or a Full Attack
After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you’ve already taken a 5-foot step, you can’t use your move action to move any distance, but you could still use a different kind of move action.



But at this point I think we're just waiting for a final ruling on if my mount can move or not and why.
Boadicea
Fighter 9,116, 1247 posts
Advanced Human Fighter
Sun 12 Aug 2018
at 07:12
  • msg #432

Re: Duel #227: Latro vs. Josep

But see you just answered your own questions, 1) you decided to attack for a second time locking in your full round action.  2) you did a full round attack that was not ranged so your mount may not move it's full speed.

Latro Dectus
Antipaladin 5,031, 1850 posts
Drow N. Antipaladin
Shadow's Caress
Sun 12 Aug 2018
at 13:59
  • msg #433

Re: Duel #227: Latro vs. Josep

Cool so then latro cant move and tiaca and avi are where they are.

Josep, hurry up and attack me
Josep Gavinho
Wizard 7,544, 1698 posts
Human Wizard
Thaumaturgical Alliance
Mon 13 Aug 2018
at 18:48
  • msg #434

Re: Duel #227: Latro vs. Josep

  Josep is cornered as ever.

 With what may well be his dying breath, he makes ready to welcome Latro with his most powerful blast yet.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11                    11
12J                   12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLP   20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep

<tt>
ROUND: 30 (20)
POSITION: A12
 ACTIONS:
 - Ready action (Standard)

 HP: 7/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 28/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 7/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 13/X, Foretell 11/17

MINIONS:
none

DICE ROLLS:
19:10, Today: Josep Gavinho rolled 13 using 1d20 with rolls of 13.  prescience roll.
19:10, Today: Josep Gavinho rolled 43 using 1d20+29 with rolls of 14.  free perception.

SUMMARY:
 Josep stays at the ready.
 

Latro Dectus
Antipaladin 5,031, 1851 posts
Drow N. Antipaladin
Shadow's Caress
Tue 14 Aug 2018
at 16:09
  • msg #435

Re: Duel #227: Latro vs. Josep

I think that's three rounds with out Josep attempting to attack me (Josep could have moved to G11 and attacked last turn but he did not. It would have been narrow but assuming he has a spell long range enough, he could have made the attack. which, as a wizard, with multiple high level slots still available, I'm assuming he does.)

Latro moves in close, but not too close. Pointing pointing his hand forward, a devastating blast of fire come out and engulfs josep. It is finally over... probably

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11      LPLP            11
12J     LPLP            12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19               LPLP   19
20               LPLP   20
 ABCDEFGHIJKLMNOPQRST 


   ROUND: 30 (Initiative: 19)
POSITION: P19/Q20 (Mounted) to G11/H12 (Mounted)
 ACTIONS: Move to G11/H12 (Mount Move), Devastating Blast pointed at josep, originating corner F12/G13 (Standard)

 HP: 180/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 36; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Source Severance (31/33) - Against Arcane Spells and Class Abilities. Centered on Latro. 5 foot radius in all direction: Effective -11 CL to all arcane spells/abilities requiring SR checks or -5 if they don’t.
Unfettered Shirt (10 minutes)
Fiendish Boon (9/13) - +3 enhancement bonus.


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 2/X
 - SUs: Smite Good 0/X, ToC 13/X, Devastating Blast 2/X, Phantom Mount 1/X, Mythic Power 5/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Move to G11/H12 (Move), (Total Defense (+4 Dodge AC, Saves - if needed)


 Tiaca, Latro’s Handmaiden
 Position: M2
HP: 3/63
AC 12 - TAC 10 - FFAC 10
CMD 13 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: -
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: None
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: M3
HP: 11/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: -
 Gear: None (ACP 0, Load: Light)
 Actions: None
USES:
 - Musk: 2/2

DICE ROLLS:


09:28, Today: Latro Dectus rolled 21 using 1d20+12 with rolls of 9.  ride check to guide horse with knees DC5(non-action).

09:28, Today: Latro Dectus rolled 29 using 8d6 with rolls of 3,3,4,6,5,1,5,2.  Devastating Blast fire damage.

10:16, Today: Latro Dectus rolled 25 using 1d20+16 with rolls of 9.  Reflex for Half vs Josep.


SUMMARY: Latro may have finally defeated josep. He deal 14 fire damage to him, bringing him below 0.


OOC:



Josep Gavinho
Wizard 7,544, 1699 posts
Human Wizard
Thaumaturgical Alliance
Tue 14 Aug 2018
at 19:29
  • msg #436

Re: Duel #227: Latro vs. Josep

Josep's readied action is triggered when Latro reaches K12-L13

  Josep gathers eldritch power into a fist-size ball of force which he hurls at Latro, and steps out of the way.
 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2            T       2
3            a       3
4                    4
5                    5
6                    6
7                    7
8                    8
9                    9
10                    10
11      LPLP            11
12      LPLP            12
13J                   13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

ROUND: 30 (20)
POSITION: A13
 ACTIONS:
 - cast intensified Battering Blast on Latro
 - 5ft step

 HP: 7/221 (0 nonlethal)
 AC: 32; FFAC: 19; Touch: 18
CMD: 36; FFCMD: 29; FFTAC: 11
Fort: 31; Reflex: 32; Will: 35

EFFECTS: - AS 28/34

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 3/X, 4th 6/X, 5th 7/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 13/X, Foretell 11/17, Hero Point 1

MINIONS:
none

DICE ROLLS:
20:16, Today: Josep Gavinho rolled 41 using 1d20+21 with rolls of 20.  Spell penetration vs SR
20:01, Today: Josep Gavinho rolled 35 using 1d20+17 with rolls of 18.  Battering Blast vs Latro TAC
20:03, Today: Josep Gavinho rolled 23 using 1d20+21 with rolls of 2.  bull rush vs CMD
20:14, Today: Josep Gavinho rolled 30 using 1d20+21 with rolls of 9.  hero point re-roll (bull rush)
20:18, Today: Josep Gavinho rolled 17 using 4d6 with rolls of 4,2,5,6.  battering blast damage.

SUMMARY:
 Josep finally attacks Latro, who takes 17 damage — but it isn't quite enough to knock the knight off his horse.
 He steps 5ft out of the way — but still takes a bunch of fire damage.
 

ooc: I even used a hero point — but unless my math is wrong, that isn't quite enough to stop Latro from completing his action.
 Boadicea, unless you see anything fishy on either side, go ahead and pronounce time of death.

Latro Dectus
Antipaladin 5,031, 1852 posts
Drow N. Antipaladin
Shadow's Caress
Wed 15 Aug 2018
at 11:46
  • msg #437

Re: Duel #227: Latro vs. Josep

well, if that's finally the match

Latro has 5,031 BP, is chaotic evil, and used 0 hero points.
Josep Gavinho
Wizard 7,544, 1700 posts
Human Wizard
Thaumaturgical Alliance
Fri 17 Aug 2018
at 09:51
  • msg #438

Re: Duel #227: Latro vs. Josep

Unless there’s something I’ve missed, I suppose it’s over then.

Josep is Lawful Neutral, has 7,544 BP, and used 1 hero point.

I don’t like that game, but you played it well. We should do this again some time.
Boadicea
Fighter 9,116, 1248 posts
Advanced Human Fighter
Sat 18 Aug 2018
at 12:44
  • msg #439

Re: Duel #227: Latro vs. Josep

Duel Rewards
Winner: Latro Dectus 5,031 BP, used 0 HP
Reward: 2515 BP

Loser: Josep Gavinho 7,544 BP, used 2 HP
Reward: 839 BP

Referee Rewards: Boadicea gets 1,571 BP
I remember something about taking the days and figuring days taken and adjusting my reward if it took to long, but I can not find it.  I think some how we got this done in enough time to not effect my reward.
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