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03:36, 9th May 2024 (GMT+0)

Duel #227: Latro vs. Josep.

Posted by GM ArkrimFor group 0
Latro Dectus
Antipaladin 5,031, 1734 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 09:44
  • msg #215

Re: Duel #227: Latro vs. Josep

wait, what?

Let me see if i understand this. There's a three inch gap between the wall of force in M11 and the wall in N11?
Boadicea
Fighter 9,116, 1203 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 09:58
  • msg #216

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 215):

yes, you never where in M10 (until round 9)
Latro Dectus
Antipaladin 5,031, 1735 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 11:37
  • msg #217

Re: Duel #227: Latro vs. Josep

Well then, we have a very big problem and it is because of this problem that i am using my pause to halt the match until it is resolved properly.


Here's the thing about wall of force. It's area isn't 10 square feet per level. It's one 10 foot square per level. Two very different things.


What this means is that josep has a number of squares equal to his caster level that are each 10 feet in length and hight to build his wall.
not that josep has 10 square feet per caster level to build a wall with and can arrange it in any way he likes.

And yes, with the way his wall is set up, from floor to ceiling, he does indeed meet this requirement as i assume his caster level is 17 or 18 because of a certain floating stone. But he could not choose to leave 3 inches unoccupied. the wall would have taken up the entire block.

this leads me to my first big issue - Josep, as i figured, could not have cast those spells, i.e., Black Tentacles and Summon Monster 7 through the wall. Meaning that all the damage Tiaca and Latro took from those spells should have never happened because those spells would have fizzled instantly when their magic hit the force effect.

Second is literally every event that transpired as a result of Josep having an incorrectly structured wall. This match would have ended up being completely different on both our parts if that wall was formed correctly.
I would have never summoned that wall of bone to block Josep's field of Vision, Josep's dragon would have actually been able to deal all that damage to me, Tiaca and her familiar would be dead, the list goes on.

But the biggest problem goes all the way back to Latro's round one action, when he marched down the field and assaulted Josep head on.
Even if Latro's Source Severance wasn't enough to reduce the wall to allow passage, it shouldn't matter at all. Josep's wall was broken when he formed it - i.e. he failed to use 3 inches from five different 10 foot walls. There by, his wall should have failed to even form.
Latro would have been face to face with Josep, Pedro and Josep would have gotten some AoOs against Latro, Josep would have taken 44 damage from Latro's Mage Strike and 18 damage from Tiaca's Lighting Bolt while Pedro would have taken 37. I wouldn't have a 48 hour strike against me for failing to update my actions due to Josep's wall of force not being reduced enough to allow me to pass and who knows what else would have happened.


Obviously, saying we should go back to that exact moment in time and start from there is ridiculous at this point. Too much has happened. Too many spells cast and too much to account for. Both our strategies and spells known have been revealed for the match and giving all of that back would be far to metagamey for either of us.


So here is what I'm suggesting:

We take all our current Hp Values, spells and special abilities used per day, items used, ect and put them right at the beginning of Round 2 on Josep's turn.
the Wall of Fire would't be there because it's duration has expired. The wall of force wouldn't be there because it was cast incorrectly.
Pedro won't be there because he died already.
Josep will take the damage he would have taken from Latro's Round 1 action, 44 damage from Latro's mage strike and 18 damage from Tiaca's Lighting bolt
I'll add another use of my mythic power to account for the Mage Strike used the previous turn and the Mythic surge I used before we pseudo-reset.
The Current Round will be Round 10 at the top of Josep's turn, meaning he will retake his round 10 actions given the new environment.
With the exception of Black Tentacles, Summon Monster 7, Wall of Bone, Obscuring Mist, and Emergency Force Sphere, any spells, spell like abilities, super natural abilities, items, charges on a rod, ect. their uses, and their durations will be what is current as of round 10. The aforementioned spells and effects will be treated as if their duration has expired.
If Josep's "Spell 7th" is a spell that alters the terrain like black tentacles, obscure vision like obscuring mist, blocks movement like wall of force or wall of bone, or summons a creature or other such ally into being like summon Monster 7, it too will be treated as if it's duration has expired.

The Map will look like this
 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5                    5
6                    6
7                    7
8           Ta        8
9                    9
10                    10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17          LJ        17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


I would also like to note that i could be much harsher with this. I could request the wall of fire still be there, that Tiaca and Latro's HP reset back to what they were at round 1, and that i take my turn immediately because it is technically my turn right now.
Boadicea
Fighter 9,116, 1204 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 12:22
  • msg #218

Re: Duel #227: Latro vs. Josep

Very important wording you are over looking

quote:
The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level.


Latro Dectus
Antipaladin 5,031, 1736 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 12:29
  • msg #219

Re: Duel #227: Latro vs. Josep

In reply to Boadicea (msg # 218):

yes, and the squares in columns L and M are 9 feet and 9 inches. not 10 feet as the should be. The spell has been cast incorrectly. hence the whole reason i've paused the match.
Boadicea
Fighter 9,116, 1205 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 13:01
  • msg #220

Re: Duel #227: Latro vs. Josep

Going to repost this again PLEASE READ not retconing or anything, I see nothing wrong if you do not like please call upon a higher power.

Quote Boadicea:
Very important wording you are over looking

Quote:
The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level.

Latro Dectus
Antipaladin 5,031, 1737 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 13:09
  • msg #221

Re: Duel #227: Latro vs. Josep

Yes, one 10-Foot square per level. Meaning he has seventeen 10 foot squares at least to use to make his wall. The size of the squares cannot be changed, only how many he uses.

Josep changed the size of 5 of his 10-foot squares. he cast the spell incorrectly.

And i will take you up on the higher power offer. Arkrim, i'm calling on you for this one. Please refer to post #217 for the major issues. Or i can just repeat them for you.
Boadicea
Fighter 9,116, 1206 posts
Advanced Human Fighter
Fri 29 Jun 2018
at 15:11
  • msg #222

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 221):

I know the wording is odd and why they did not just say 100 square feet per level other than wanting to stress that the entire wall needs to be one continues plane.  It no where states it has to be in 10' squares (on my original reading I thought the same thing but upon reading it again it made sense)

If we follow your logic then wall of force can not be cast in a 5'*5'*5' tunnel?


 
quote:
The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Latro Dectus
Antipaladin 5,031, 1738 posts
Drow N. Antipaladin
Shadow's Caress
Fri 29 Jun 2018
at 23:21
  • msg #223

Re: Duel #227: Latro vs. Josep

Boadicea:
If we follow your logic then wall of force can not be cast in a 5'*5'*5' tunnel?</red>

Yeah, i would say that's accurate.
Josep Gavinho
Wizard 7,544, 1612 posts
Human Wizard
Thaumaturgical Alliance
Sat 30 Jun 2018
at 07:43
  • msg #224

Re: Duel #227: Latro vs. Josep

This is probably the most absurd argument I have ever seen in the arena (and I’ve seen a few), especially if we consider how many words you’ve put into it.
Even if, by some bizarre twist of fate, you happened to be right —or more accurately not right, but favourably received by Arkrim— my Wall of force would still be legal, it would just be poking 3 inches in square G11.
This message was last edited by the player at 07:44, Sat 30 June 2018.
Latro Dectus
Antipaladin 5,031, 1739 posts
Drow N. Antipaladin
Shadow's Caress
Sat 30 Jun 2018
at 12:18
  • msg #225

Re: Duel #227: Latro vs. Josep

unless you have secretly notated that your wall was summoned with 3 inches poking into G11 to compensate for the three you left out in M11, then my argument still stands.

Please, feel free to tell me if that is the case though and i'll just take my next turn. Otherwise we're going to wait patiently for a ruling from a higher power.
GM Arkrim
GM, 6518 posts
Game Master
Sat 30 Jun 2018
at 19:41
  • msg #226

Re: Duel #227: Latro vs. Josep

Okay, we can stop arguing about the walls.

1) All area effects are bound by the lines of the grid.
You cannot be 3 inches in or out or over the lines. You're on the lines and inside the squares. This ruling has been made many times and you shouldn't even be asking about it at this point.

2) You cannot customize shapes of your area effects.
Unless explicitly noted otherwise by the effect or some other feat or ability that says you can, you cannot alter the shape described in the effect. So no creating "gaps" or "holes" in walls or anything like that. It is assumed you can make areas smaller than normal, but you cannot customize the shapes. So if you normally have a 30-foot cone, you can make it a 15-foot cone instead but you cannot alter it from a cone to a blast or burst or attempt to alter it's ratio size off what the grid allows in 5-foot increments (you could not do a 7.5-foot cone or 3 inch cone but it would always be split into management whole number increments based on the grid and the base spell BOTH needed to have whole numbers on any ratio reduction). Same thing applies to walls and all area effects. You can make the wall SMALLER than the spell states, but not bigger nor can you customize its shape. It's always in 10-foot increments for walls of force AS DESCRIBED IN THE SPELL.

3) Any wall with a thickness less than this lays ON THE LINE OF THE GRID.

Any wall with a thickness equal to or greater than 2.5 feet fills the square that it's in (pick one). Also no exceptions here. Assume a wall is 1 inch thick unless exclusively noted otherwise.



Josep Gavinho
Wizard 7,544, 1615 posts
Human Wizard
Thaumaturgical Alliance
Sat 30 Jun 2018
at 19:49
  • msg #227

Re: Duel #227: Latro vs. Josep

Haha, I should have guessed this would happen.

Boa, how do you suggest we proceed next?
Boadicea
Fighter 9,116, 1210 posts
Advanced Human Fighter
Sat 30 Jun 2018
at 22:47
  • msg #228

Re: Duel #227: Latro vs. Josep

well definitely not what was being agrued about but still answers the question.

Let me look at some things will get back to you in a bit

Boadicea
Fighter 9,116, 1211 posts
Advanced Human Fighter
Sun 1 Jul 2018
at 06:12
  • msg #229

Re: Duel #227: Latro vs. Josep

So much has happened, Latro your clock starts now for round 10 turn, Leave everything as is minus the wall.

The arena elders scoffing at Josep hiding behind his wall, grab a magic eraser and remove said wall from in front of Latro (he sees this of course as his faerie fire disappears with it).
Latro Dectus
Antipaladin 5,031, 1740 posts
Drow N. Antipaladin
Shadow's Caress
Mon 2 Jul 2018
at 03:52
  • msg #230

Re: Duel #227: Latro vs. Josep

Got it.

I'll get a post in about 8 hours.
Latro Dectus
Antipaladin 5,031, 1741 posts
Drow N. Antipaladin
Shadow's Caress
Mon 2 Jul 2018
at 13:53
  • msg #231

Re: Duel #227: Latro vs. Josep

With the wall gone, Latro could now act with a certain level of impunity. Clicking the heels of his boot together once again, Latro moves swiftly down past his own wall only 25 feet from Josep. Raising his hand, a ball of dark fire forms and then spreads out like the breath of a dragon over Josep, Devastating the arena.

Meanwhile, Tiaca is is fighting for survival against a foe she can’t reach. Taking a defensive stance, she opts to try and hide in her mist rather than try and fight the creature.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~Je5+7""""     9
10       bb”b”b“b”"      10
11                    11
12     L              12
13J                   13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 9 (Initiative: 19)
POSITION: M10
 ACTIONS: Activate Boots (Swift), Move to F12 (Move), Activate SU ability Devastating Blast, aimed at Josep (Standard)

 HP: 161/225 (0 nonlethal)
 AC: 28; FFAC: 23; Touch: 16
CMD: 37; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: Haste: +1 Dodge to AC, CMD and Reflex AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (7/10)
Source Severance (11/33)
Wall of Bone (9/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (3/13)
Obscuring Mist (3/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 3/X, Devastating Blast 1/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E8
HP: 29/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard), Move to E5
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:

08:20, Today: Latro Dectus rolled 22 using 8d6 with rolls of 3,2,1,1,4,4,1,6.  Devastating Blast fire damage.
08:20, Today: Latro Dectus rolled 25 using 1d20+16 with rolls of 9.  Reflex for Half vs Josep.


SUMMARY: Latro unleashes a devastating Blast on Josep. josep Takes half damage for only 11 fire damage. Tiaca tries her best to avoid confrontation with the Summoned Creature.



OOC: Nothng to see here. Carry on




Josep Gavinho
Wizard 7,544, 1618 posts
Human Wizard
Thaumaturgical Alliance
Wed 4 Jul 2018
at 12:26
  • msg #232

Re: Duel #227: Latro vs. Josep

I knew this would happen ; got carried away watchibg the World Cup, now I have to post from my phone on my lunch break. And hastily so.

Josep takes the hit.
« You have a rather liberal use of the word devastating. Or was that what they call sarcasm these days? »

He walks away, keeping the grave knight in sight from the corner of his eye.

« Erynie... aim at Latro for a change. The maid is just cowering in the fog, almost like me! »

 Erinye flew up just a bit and released two arrows.     



 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~""""     9
10       bb”Je5,+8 b”b“b”"      10
11                    11
12     L              12
13                    13
14                    14
15                    15
16                    16
17                    17
18J                   18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 11 (37)
POSITION: A18
 ACTIONS:
 - talk to The Fury (free) 
 - move to A18
 - Ready Action (standard)

 HP: 201/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 10/17, BT 10/17, AS 9/34, Haste 9/17, Spell 7th 3/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 5/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
The Furies (Erinyes)
Je5 - position J10,+8
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Perception (free), Fly up (5ft step), full attack (full round)

Minion HD cap: 9  = 9/68

DICE ROLLS:
(I’ll send a follow up message with the dice rolls)

SUMMARY:
Josep moves, Erinye flies up and shoots at Latro.


Josep Gavinho
Wizard 7,544, 1620 posts
Human Wizard
Thaumaturgical Alliance
Wed 4 Jul 2018
at 12:39
  • msg #233

Re: Duel #227: Latro vs. Josep

DICE ROLLS:
13:37, Today: Josep Gavinho rolled 18,7 using D20+9,d8+6 with rolls of 9,1.  Erinye full attack rapid shot 3.
13:36, Today: Josep Gavinho rolled 25,11 using D20+14,d8+6 with rolls of 11,5.  Erinye full attack rapid shot 2.
13:36, Today: Josep Gavinho rolled 15,10 using D20+14,d8+6 with rolls of 1,4.  Erinye full attack rapid shot 1.
13:35, Today: Josep Gavinho rolled 26 using 1d20+16 with rolls of 10.  Erinye free perception .
13:34, Today: Josep Gavinho rolled 26 using 1d20+19 with rolls of 7.  Erinye fly half speed.

SUMMARY:
Arrows fall left and right of Latro, one of them bounces off his armour.
Nothing to even startle the antipaladin...
Latro Dectus
Antipaladin 5,031, 1742 posts
Drow N. Antipaladin
Shadow's Caress
Fri 6 Jul 2018
at 03:36
  • msg #234

Re: Duel #227: Latro vs. Josep

Fully anticipating some kind of trickery from Josep, Latro quickly moves forwards. “What plans do you make, Josep?” Latro scoffs. “Another wall? Another barrier to halt my advance? Do you plan to flee once more with your magic? You can only run for so long. It would be best for you to lay down and die.”

Assuming Josep hasn’t vanished, disappeared, or otherwise halted Latro’s advance, he brings his sword up in both hands and downwards onto the Wizard, then, once more, with the might of his mythic power.

Tiaca is silently crying now. She can’t do anything to help her master at this point in time. So she continues to hide.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~""""     9
10       bb”Je5,+8 b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17L                   17
18J                   18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 11 (Initiative: 19)
POSITION: F12 to A17
 ACTIONS: Charge to A7 and Power Attack Josep (Full) Mythic Acton: Arcane Strike (Swift), Channel ToC through weapon on hit (free)

 HP: 161/225 (0 nonlethal)
 AC: 27; FFAC: 21; Touch: 14
CMD: 34; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: Haste: +1 Dodge to AC, CMD and Reflex, -2 to AC from Charge AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10)
Source Severance (12/33)
Wall of Bone (10/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (4/13)
Obscuring Mist (4/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 5/X, Devastating Blast 1/X, Phantom Mount 0/X, Mythic Power 2/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:

22:26, Today: Latro Dectus rolled 30,32 using 1d20+16,1d20+16 with rolls of 14,16.  Aura of Despair, Aura of Cowardice vs Josep Will.

22:21, Today: Latro Dectus rolled 30 using 1d20+26 with rolls of 4.  Charging power attack vs Josep AC 33. (Miss)
22:22, Today: Latro Dectus rolled 44 using 1d20+26 with rolls of 18.  Mage Strike vs Josep AC 33. (Hit and threaten a critical)
22:22, Today: Latro Dectus rolled 38 using 1d20+26 with rolls of 12.  Critical threat. (Confirmed)

22:25, Today: Latro Dectus rolled 94,7,25 using 3d8+87,3d6,6d8 with rolls of 4,2,1,2,1,4,5,1,8,6,1,4.  Mage Strike critical slashing damage, fire damage, ToC (Stunned).
22:26, Today: Latro Dectus rolled 20 using 1d20+16 with rolls of 4.  ToC Stunned save vs Josep fortitude.

SUMMARY: Latro charges and power attacks but misses. Using his mythic power to get a second attack in and scores a critical hit on Josep. Josep takes a total of 126 damage. Tiaca tries her best to avoid confrontation with the Summoned Creature.


OOC: Cant wait to see how Josep negates my critical. *laughing/crying emoji*


Josep Gavinho
Wizard 7,544, 1621 posts
Human Wizard
Thaumaturgical Alliance
Fri 6 Jul 2018
at 06:39
  • msg #235

Re: Duel #227: Latro vs. Josep

As Latro draws near to Josep, he snaps his fingers and winks out.
Unbeknownst to Latro at this point, he has reappeared at the far side of the arena.

dimension door to P1
Latro Dectus
Antipaladin 5,031, 1743 posts
Drow N. Antipaladin
Shadow's Caress
Fri 6 Jul 2018
at 09:16
  • msg #236

Re: Duel #227: Latro vs. Josep

Cool, Latro ends his movement in A7 as i did declare i was charging. He takes no swift action and uses no mythic power.

that three Dimension Doors now. hard to believe you'd actually prepare those when you'd be hiding behind a wall all match.

Also, just as a reminder Josep, i full expect you yourself to attack me or Tiaca next round or summon some more creatures or buff your current one. otherwise you'll be stalling.

quote:
During a match, players must attempt to attack an enemy or buff/heal/summon an ally that is attacking by using an effect that has limited uses per day every 3 rounds (see the Invisibility spell for what constitutes an attack).
     If you are incapable of doing either of these things, attempting to do so with at least a move action counts as an attempted attack (such as a Perception check made as a move action to find a hidden opponent).
     Stalling counts as a foul (see Three Strikes).
Match special terms can alter the time frames for posting and stalling if desired.

This message was last edited by the player at 09:22, Fri 06 July 2018.
Josep Gavinho
Wizard 7,544, 1622 posts
Human Wizard
Thaumaturgical Alliance
Fri 6 Jul 2018
at 09:39
  • msg #237

Re: Duel #227: Latro vs. Josep

Erinye took a shot at you last round.
Latro Dectus
Antipaladin 5,031, 1744 posts
Drow N. Antipaladin
Shadow's Caress
Fri 6 Jul 2018
at 10:21
  • msg #238

Re: Duel #227: Latro vs. Josep

It attacking me doesn't count any more. It has to be you yourself actively doing it via creating more summons, launching magic at me, or buffing allies that are attacking me.

Technically, your already in violation but i'm intrigued to see how your going to attack me all the way from P1
This message was last edited by the player at 10:22, Fri 06 July 2018.
Josep Gavinho
Wizard 7,544, 1623 posts
Human Wizard
Thaumaturgical Alliance
Fri 6 Jul 2018
at 13:50
  • msg #239

Re: Duel #227: Latro vs. Josep

If it’s any consolation, that was my last dimension door...

I thought that someone on my team attacking was enough, but I suppose the wording makes it clear that it isn’t.

I guess I’ll have to start getting creative.
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