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21:56, 24th April 2024 (GMT+0)

Duel #227: Latro vs. Josep.

Posted by GM ArkrimFor group 0
Latro Dectus
Antipaladin 5,031, 1760 posts
Drow N. Antipaladin
Shadow's Caress
Thu 12 Jul 2018
at 11:34
  • msg #265

Re: Duel #227: Latro vs. Josep

All this time, josep could have turned himself into dragon and he choose to play coward and run until now. Very much like a wizard. Let him try and run from this. Snapping his fingers, Latro’s shadow grows large and imposing and from it forms a nightmarish steed upon which Latro takes a seat. Grabbing the bridle, Latro spurs his mount onwards into the sky. While this is happening, Latro’s wall of bones manages to grapple Josep by his draconic foot and restrain him.
Latro and his mount stop by the last remaining summon which quickly vanishes under Latro’s anti magic. Then they move towards Josep in his dragon form, plowing through the dragon, the magic is sundered and the magic is severed completely from its source. And now the wall of bone has the wizard by his human foot and they quickly pull him into their bony clutches to prevent him from escaping.

Tiaca can be heard applauding her master on his wonderful tactics. Though she remains fully hidden in the obscuring mist.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4   ~                4
5 ~~ Ta~      b”        5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13 PP                 13
14 PPL                14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 13 (Initiative: 19)
POSITION: D14 to B13/C14 (Mounted) to I10/J11+7 (Mounted) to O3/P4+4 (Mounted) to O3/P4 (Mounted)
 ACTIONS: Call Phantom Mount into space B13/C14 (Standard), Mount Phantom Mount (Free)

 HP: 131/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (14/33)
Wall of Bone (12/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (6/13)
Obscuring Mist (6/9) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 2/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 23 - TAC 21 - FFAC 14
CMD 14 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free), Total Defense (Standard)


Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Be summoned into Air walk to I10/J11+7 then to O3/P4+4 (Move x2)


DICE ROLLS:

06:13, Today: Latro Dectus rolled 32 using 1d20+12 with rolls of 20.  Wall of bone start of turn grapple attempt, nat 20 or bust. (Wat?!)
06:15, Today: Latro Dectus rolled 6 using 1d6 with rolls of 6.  wall of bone grapple damage.

05:58, Today: Latro Dectus rolled 33 using 1d20+15 with rolls of 18.  DC20 Mount as free action, otherwise move action.
06:08, Today: Latro Dectus rolled 20 using 1d20+15 with rolls of 5.  Guide horse with knees (Non-action) DC5.

06:20, Today: Latro Dectus rolled 18,29 using 1d20+16,1d20+16 with rolls of 2,13.  Aura of Despair, Aura of Cowardice vs Josep Will.

06:27, Today: Latro Dectus rolled 41 using 1d20+24 with rolls of 17.  Swift power attack high ground mage strike vs Josep Grappled AC.
06:27, Today: Latro Dectus rolled 31 using 1d20+24 with rolls of 7.  Critical threat.

(Ignore these. I can’t do this until after my mount moves and by that time Latro’s part of his turn is over. You lucked out again Josep.)

SUMMARY: The wall of bones, by some miracle, manage to grapple Josep. He takes 6 damage from them. Latro summons a Phantom Mount and gets on it. The mounts air walks around the area letting Latro’s Source Severance do quite a bit of work. Tiaca applauds her master’s brilliant tactics and ingenuity. Because josep is grappled, i think he has no choice but to shrink down to N5+2 after his dragon from is severed. Whether or not he actually falls is another thing entirely. He might be suspended in air because of the grappling bones. That’s a call I’m going to let Bo make. Either way, the CMD to escape the grapple is 22.


OOC: Josep gets an AoO against Latro/His Mount but if he takes it source severance will just effect him sooner and he won’t really be doing much of anything with it. He is still perfectly within his right to take the AoO though unless being grappled prevents this.
for simplicity, rules for mounted combat tell me to assume i occupy the same space as my mount. That means my source severance now covers a wider area than it did when just around me. 5 feet in all directions away from the 10 feet I and my mount now occupy.





Latro Dectus
Antipaladin 5,031, 1761 posts
Drow N. Antipaladin
Shadow's Caress
Thu 12 Jul 2018
at 11:55
  • msg #266

Re: Duel #227: Latro vs. Josep

Corrected map

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3              LPLP    3
4   ~          LPLP    4
5 ~~ Ta~      b” J+2?      5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

Latro Dectus
Antipaladin 5,031, 1763 posts
Drow N. Antipaladin
Shadow's Caress
Sat 14 Jul 2018
at 16:03
  • msg #267

Re: Duel #227: Latro vs. Josep

y'all out there?
Josep Gavinho
Wizard 7,544, 1633 posts
Human Wizard
Thaumaturgical Alliance
Sat 14 Jul 2018
at 22:53
  • msg #268

Re: Duel #227: Latro vs. Josep

Yep sorry. My parents are in town, I haven’t found time to post today.
I’ll understand if you want to call 48h.
Josep Gavinho
Wizard 7,544, 1634 posts
Human Wizard
Thaumaturgical Alliance
Sun 15 Jul 2018
at 07:56
  • msg #269

Re: Duel #227: Latro vs. Josep

Thanks for waiting up.
 That wall of Force is exactly 6 squares long (measured diagonally, as every second diagonal square counts for two)
 I could draw it as a zig zag, but that seems to go directly against RAW and I don't want to open that box despite what was suggested in the OOC thread.   


Josep still can't believe the extent of the dispelling power that has been bestowed upon Latro.

 He shrinks and falls to the ground, unharmed and unhindered by the wall of bone, but he does bruise his foot a little as he lands next to the wall.

  "And it comes with a horse... " he mutters to himself.

 On the ground, Josep focuses and casts a spell, then stands up.

 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b” J\     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
\ = Wall of Force
~ = Obscuring Mist

<tt>
ROUND: 14 (37)
POSITION: N5
 ACTIONS:
 - Prescience (8)
 - Cast Wall of Force defensively (standard) spanning from bottom left hand corner of L2 to bottom right hand corner of O6, full height and airtight on all sides.
 - Stand up (move)

 HP: 199/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 13/17, AS 12/34, Haste1 12/17, WoF/ 1/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 4/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
08:37, Today: Josep Gavinho rolled 8 using 1d20 with rolls of 8.  prescience.
 Use Prescience check on concentration roll to cast Wall of Force Defensively (total 36 vs DC25)
08:28, Today: Josep Gavinho rolled 2 using 1d6 with rolls of 2.  falling damage.

SUMMARY:
Josep safely calls a new Wall between Latro and himself, he then stands up.
He lets the bony arms and hands grope him, and seems unbothered.

ooc: I don't know how to decide which square(s) you occupy or not, but the radius of your aura doesn't change when you climb on a saddle.


Josep Gavinho
Wizard 7,544, 1635 posts
Human Wizard
Thaumaturgical Alliance
Sun 15 Jul 2018
at 08:04
  • msg #270

Re: Duel #227: Latro vs. Josep

EDIT: the location of Wall of Force should read:
"Wall of Force spanning from top left hand corner of L2 to top right hand corner of O6, full height and airtight on all sides".

as indicated on the map.
Latro Dectus
Antipaladin 5,031, 1766 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 13:11
  • msg #271

Re: Duel #227: Latro vs. Josep

Josep Gavinho:
ooc: I don't know how to decide which square(s) you occupy or not, but the radius of your aura doesn't change when you climb on a saddle.
</tt>

See, that's the weird thing about being mounted is that it technically does.

Because i'm mounted, i treat every space my mount occupies as a space I also occupy.
https://www.d20pfsrd.com/gamem.../#TOC-Mounted-Combat

And then, because i now treat every space my mount occupies as a space of my own, my auras and "centered on you" effects have their effective area increased.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9t0g

So, for determining what spaces latro occupies and how "centered on you" effects work, treat Latro as a large creature.
It's super weird, but that's how the rules go.

So when Josep casts that spell, he's within Latro's Source Severance field as well as within his AoO range.

And yes, that means if Latro was riding around on a flying whale as his mount, Latro would, for some inexplicable reason, occupy every space the flying whale occupied. I don't think we'll ever have to worry about something like that though.



change of subject, I'm guessing that concentration check was to not provoke the AoO against Latro, but Josep also needs a concentration check to even cast the spell while being grappled as well as he is still being grappled by the Wall of Bone at the start of his turn and thats a DC 27 check (10 + 12 CMD + 5)

More over, because Josep is within Latro's Source Severance field when he casts the spell, His effective caster level is reduced by either 5 or 11. Not that either of those numbers would make a difference on your Prescience roll used for concentration.

However, because i thoroughly despise Wall of Force, i'm just going to say because you forgot to roll that specific concentration check, it counts as a failed roll.

You can decide if you want to stand as a move action and Provoke and AoO from me or use the move action for something else.
Boadicea
Fighter 9,116, 1216 posts
Advanced Human Fighter
Sun 15 Jul 2018
at 13:38
  • msg #272

Re: Duel #227: Latro vs. Josep

As I thoroughly despise it when people take it upon themselves to become the ref and make calls they are not able Josep may roll what ever roll if needed you are claiming needs rolled and next time allow me to do my job.


quote:
Forgetting to Roll: If a character forgets to roll an ability check, attack roll, saving throw, or skill check when they are supposed to, then the Referee can roll for them or have them roll or simply have them automatically fail because they were not posting correctly (Ref's choice). We recommend auto-fail to keep people from trying to stall a match.


Latro you may ask for a failed roll but stating he failed or roll is my choice.

Latro Dectus
Antipaladin 5,031, 1767 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 14:24
  • msg #273

Re: Duel #227: Latro vs. Josep

then... i request he auto-fail his roll?

Sorry, i was just remembering a time in the arena where is was the one who suffered who got to choose what happened.
This message was last edited by the player at 14:28, Sun 15 July 2018.
Boadicea
Fighter 9,116, 1217 posts
Advanced Human Fighter
Sun 15 Jul 2018
at 14:29
  • msg #274

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 273):

My ruling was already stated
Latro Dectus
Antipaladin 5,031, 1768 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 14:32
  • msg #275

Re: Duel #227: Latro vs. Josep

Fair enough.

Josep, you have to make a second concentration check DC27 to cast Wall of force while grappled. It's made at a reduced caster level because you're inside my source severance field.
Josep Gavinho
Wizard 7,544, 1636 posts
Human Wizard
Thaumaturgical Alliance
Sun 15 Jul 2018
at 20:46
  • msg #276

Re: Duel #227: Latro vs. Josep

I’m not grappled.
This message was last edited by the player at 20:50, Sun 15 July 2018.
Latro Dectus
Antipaladin 5,031, 1769 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 22:33
  • msg #277

Re: Duel #227: Latro vs. Josep

since when? the wall had a natural 20 on you and could grapple huge creatures at no penalty. You never escaped the grapple mechanically and i see no spells or abilities active on you that say you're unaffected by grapples.
Boadicea
Fighter 9,116, 1218 posts
Advanced Human Fighter
Sun 15 Jul 2018
at 22:44
  • msg #278

Re: Duel #227: Latro vs. Josep

Josep is correct the wall is magically unable to grapple even with a natural 20
Latro Dectus
Antipaladin 5,031, 1770 posts
Drow N. Antipaladin
Shadow's Caress
Sun 15 Jul 2018
at 22:47
  • msg #279

Re: Duel #227: Latro vs. Josep

Cool beans. I'll get my next post up soon. (Tomorrow)

In the meantime josep, can i have the stats on the wall. (aka, how many hit points it has when it was cast at a lower CL while inside my Source Severance field)
This message was last edited by the player at 22:58, Sun 15 July 2018.
Latro Dectus
Antipaladin 5,031, 1771 posts
Drow N. Antipaladin
Shadow's Caress
Mon 16 Jul 2018
at 04:53
  • msg #280

Re: Duel #227: Latro vs. Josep

Latro holds up a single finger. “One round without attacking me directly, Josep. Best dismiss this wall while you have the chance. Keeping me from attacking you doesn’t stop you from needing to attack me.”

Latro then calls on his inherent magical abilities and strengthens himself with divine power

Tiaca remains hidden in her mist knowing full well she won't be the target of much of anything while Latro remain alive. She begs for her master's forgiveness after this is all said and done.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b” J\     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 14 (Initiative: 19)
POSITION: O3/P4 (Mounted)
 ACTIONS: Use Divine Favor SLA (Standard), Move action perception on wall for hight (Move)

 HP: 131/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (15/33)
Wall of Bone (13/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (7/13)
Obscuring Mist (7/9) -
Divine Favor (1/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 23 - TAC 21 - FFAC 14
CMD 14 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free), Total Defense (Standard)


Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Total Defense (Standard) +4 Dodge to AC


DICE ROLLS:


23:51, Today: Latro Dectus rolled 45 using 1d20+26 with rolls of 19.  Move action perception vs Wall of Force.

SUMMARY: Latro bides his time knowing Josep will need to dismiss the wall to attack him in any fashion, opting to boost his attacking power. He also perceives against the wall of force to make sure it goes all the way to the ceiling.


OOC: Never mind on the stats for the wall. You’ll be removing that yourself next turn if you want to avoid getting a foul for stalling on the one after it. Or in two turns if you can still quicken your magic. Either way, I’ll be ready for you.




Josep Gavinho
Wizard 7,544, 1637 posts
Human Wizard
Thaumaturgical Alliance
Mon 16 Jul 2018
at 22:31
  • msg #281

Re: Duel #227: Latro vs. Josep

"Fair enough... but I'll still raise my defences beforehand!"

 Josep climbs the wall of bone, still ignoring the grasping hands beautifully. If anything they help him escalade on one side and climb down on the other.

 He walks towards the next eighth of the octavo.

 

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b”  \     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~"J ”"b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist


<tt>
ROUND: 15 (37)
POSITION: K8
 ACTIONS:
 - Prescience (8)
 - Accelerated climbing up and then down (total 20ft) and walk (move + move)

 HP: 199/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 14/17, AS 13/34, Haste1 13/17, WoF/ 2/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 5/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
08:37, Today: Josep Gavinho rolled 8 using 1d20 with rolls of 8.  prescience.
 -> use roll on climb check (accelerated climbing at half speed)

SUMMARY:
Josep climbs up, and then down, and takes some distance from Latro.

ooc: Within your aura, the wall of force has 120hp and hardness 30.


Latro Dectus
Antipaladin 5,031, 1772 posts
Drow N. Antipaladin
Shadow's Caress
Tue 17 Jul 2018
at 11:29
  • msg #282

Re: Duel #227: Latro vs. Josep

Just.. making sure on all this. Shouldn't josep's haste effect have ended when he was inside my source severance? It is a spell that is subject to Spell resistance after all so it takes a-11 to its effective caster level.
And his arcane sight, i don't know if its the greater variant or not but a check on that would be nice too cause if it is greater, i'm pretty sure it's done for as well.

Also, if josep wouldn't mind listing what his roll is after using prescience in place of an actual roll instead nothing, that would be great.
Moreover, what even is the DC to climb a wall of bone? That's a living (un-living?) thing thats constantly moving trying to grab him even though he can't be grabbed. Not an actual wall that doesn't shift, move, and adjust itself to something trying to climb it.

And, finally, Josep is still holding that rod he drew in round 1. Nowhere has he stated mechanically that he's dropped it. Climb checks require that both hands be free to climb meaning that Josep is unable to climb.

I'll wait for Bo to confirm all of these things and decide what will happen.
This message was last edited by the player at 12:00, Tue 17 July 2018.
Josep Gavinho
Wizard 7,544, 1638 posts
Human Wizard
Thaumaturgical Alliance
Tue 17 Jul 2018
at 12:12
  • msg #283

Re: Duel #227: Latro vs. Josep

Arcane Sight is just Arcane Sight, so not dispelled anyway.

As for the Haste, I’m not sure. The way I read the rule, if you’re not protected from the effects of Haste by spell resistance, only the lesser effect applies. It’s not about whether SR applies to me when I first cast Haste.
But then maybe that’s not how the rule works. I’ve given up on logic anyway. I’ll let Boa sort out this one.
If Haste is dispelled, I end my turn in L7, having dropped the last 5ft of my climb.

My climb mod is +19, so 27 total, 22 with accelerated climbing.
I took the wall of bone as a DC 15 wall (Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree)
I suppose you could argue that it fits better the description of a DC10 wall (A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging)
Latro Dectus
Antipaladin 5,031, 1773 posts
Drow N. Antipaladin
Shadow's Caress
Tue 17 Jul 2018
at 12:53
  • msg #284

Re: Duel #227: Latro vs. Josep

well, the way anti magic worked before arkrim went and changed it again was that when its effective caster level was reduced it effected all things that depend on caster level: that is duration, range, how powerful, ect. so just by that alone, even if we don't factor SR, reduction by CL of 5 would have brought haste to its end at the start of the turn you cast your second wall of force.

as for the wall, i truthfully don't know what it should be. me personally id rank it as a 15 to 20 with an additional +5 accounting for the fact that the wall is animated and moving (and is, as such, relatively slippery.)
But the wall of bone is almost more creature than it is wall and rules for climbing larger creatures than one's self don't exist. Though they should for how much its shown in visual media. (I'm looking at you LotR, Shadow of the Colossus, and God of War.)

I've seen a lot of people house rule that it should be a grapple check instead of a climb check though but that's dangerous territory to venture into in a format like this.

It's all Boa on this one though, but i will state again that josep never dropped/stored the rod he drew in round 1 and thus doesn't have two hands available to make a climb in the first place. (unless i completely missed the part where he did but i did some pretty solid scouring through the battle thread.)
Latro Dectus
Antipaladin 5,031, 1774 posts
Drow N. Antipaladin
Shadow's Caress
Tue 17 Jul 2018
at 13:07
  • msg #285

Re: Duel #227: Latro vs. Josep

and for the record, i'm fine with our match existing inside a bubble that was unaffected by the rules changes that happened while we were in our match.

But i guess that's on Boa as well to decide what antimagic rule we're going with now.
Josep Gavinho
Wizard 7,544, 1639 posts
Human Wizard
Thaumaturgical Alliance
Tue 17 Jul 2018
at 14:46
  • msg #286

Re: Duel #227: Latro vs. Josep

I did wonder about the rod thing.
My understanding is that it merges with the dragon shape, and I didn’t think I would still be wielding it once I resume human shape. If that is the case, he will have dropped it when he starts climbing. Oh well...

Josep has freedom of movement, hence he doesn’t take penalties for moving through the arms of bone, or climbing a wall with moving limbs.
The wall isn’t moving though, from what I understand it has a solid base and arms/skulls extending from that, they’re the ones doing the moving.
Boadicea
Fighter 9,116, 1219 posts
Advanced Human Fighter
Wed 18 Jul 2018
at 06:05
  • msg #287

Re: Duel #227: Latro vs. Josep

I am very much down with going back to the old way of AMF.  Josep do you mind if we adjust with the rules (this point forward of course)?
Josep Gavinho
Wizard 7,544, 1640 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 07:57
  • msg #288

Re: Duel #227: Latro vs. Josep

If by old way you mean RAW, and if that applies to everything else not just AMF, then why not.
Latro Dectus
Antipaladin 5,031, 1775 posts
Drow N. Antipaladin
Shadow's Caress
Wed 18 Jul 2018
at 12:50
  • msg #289

Re: Duel #227: Latro vs. Josep

Well, namely because those weren't the rules i walked into this match expecting to adhere to and going back to full RAW would only benefit you. I would receive 0 benefit beyond having my spell durations increased.

If Boa wants to use RAW AMF, that's fine, i can adjust to that. That's something both of us gain and loose on from having come back.
However, under no circumstances do i agree to return to full RAW mid match.


Now, back to the actual thing i'm still waiting on: an Actual DC on climbing/grappling up a wall of bone from the ref and if Josep actually does still have that rod in his hand or not. If he did, then josep could not climb the wall and his turn would end there, given how the rules for posting go. If he didn't, I need to know how it got from his hand to somewhere else without him stating otherwise when polymorph effects don't move the locations of items when a creature transforms to and from their alternate form.
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