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16:46, 25th April 2024 (GMT+0)

Duel #227: Latro vs. Josep.

Posted by GM ArkrimFor group 0
Josep Gavinho
Wizard 7,544, 1641 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 13:42
  • msg #290

Re: Duel #227: Latro vs. Josep

Posting would be simpler if we had to state what is in what hand at all times.
Now if Boa rules that my rod goes back to being wielded when I resume my human shape, I will have dropped it at the start of my move.

As for AMF, if I understand correctly, now that your spell has permanently dispelled all of my high level spells (which by RAW it couldn’t) you want to go back to RAW in which it blocks my low-level spells (which the errata version doesn’t). That sounds like a great deal for me, where do I sign?
Latro Dectus
Antipaladin 5,031, 1776 posts
Drow N. Antipaladin
Shadow's Caress
Wed 18 Jul 2018
at 15:24
  • msg #291

Re: Duel #227: Latro vs. Josep

As i said before, i'm perfectly fine staying with Antimagic field the way it was before it went back to RAW. You can still hit me with your low level spells if you're close enough, you can still stall the match with wall of force and pray you run out Source Severance.
That rule as well as many others were what we both walked into the match expecting to adhere to.

Boa's the one that wants to use the RAW antimagic. I'm personally against it. But she made her ruling on it. If you want to argue against it, be my guest. I'll be in your corner.
Changing things like that mid match has too much of an effect. I mean, you do realize that if we go back to full RAW Source Severance is going to last a full 10 minutes per caster level right? That's 110 minutes. We're only, what, 15 rounds in or something right now? I don't think even you can stall out that much time. At least pre full RAW you might stand a chance against it. You'd be shooting yourself in the foot going back to full RAW at this point.

I'm not in a full RAW mindset for this match. That's not what i agreed to. I can be, though it's not something i'm particularly keen on doing. But if the ref says that's what we're doing then i guess that's what we're doing. There aren't any rules in the arena for how a match is to proceed when the arena rules change during the middle of it so unless a higher power wants to step in of their own accord and lay down the word of god i guess i'll just begrudgingly accept it cause i'm not going to be the one to summon them again.
Josep Gavinho
Wizard 7,544, 1642 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 15:43
  • msg #292

Re: Duel #227: Latro vs. Josep

Let’s just keep the rules as they were when we walked in.
To be honest I’ve always found it incredibly unfair when rules are added during a match.

Boadicea, would you give a ruling on the rod/climbing issue before Latro’s 48h tick?
Boadicea
Fighter 9,116, 1220 posts
Advanced Human Fighter
Wed 18 Jul 2018
at 19:27
  • msg #293

Re: Duel #227: Latro vs. Josep

Rod would be in hand, best I can hand the item returns to it's original spot and would stop your ability to climb due to not having both hands free
Josep Gavinho
Wizard 7,544, 1643 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 20:01
  • msg #294

Re: Duel #227: Latro vs. Josep

 So do I drop it, or lose my turn?
Boadicea
Fighter 9,116, 1221 posts
Advanced Human Fighter
Wed 18 Jul 2018
at 20:15
  • msg #295

Re: Duel #227: Latro vs. Josep

You loose the action, your first move action and may continue from there
Josep Gavinho
Wizard 7,544, 1644 posts
Human Wizard
Thaumaturgical Alliance
Wed 18 Jul 2018
at 20:19
  • msg #296

Re: Duel #227: Latro vs. Josep


All right, Josep will drop the rod as a free action after his wasted move, and resume climbing.
He finishes his turn in M6,+2
Latro Dectus
Antipaladin 5,031, 1777 posts
Drow N. Antipaladin
Shadow's Caress
Wed 18 Jul 2018
at 22:40
  • msg #297

Re: Duel #227: Latro vs. Josep

Latro holds up two fingers. And readies himself for when the wall falls.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b”  \     5
6 ~   ~  "" b”b”J"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 15 (Initiative: 19)
POSITION: O3/P4 (Mounted)
 ACTIONS: Readied ac5ion (Standard)

 HP: 131/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (16/33)
Wall of Bone (14/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (8/13)
Obscuring Mist (8/9) -
Divine Favor (1/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5
HP: 29/63
AC 16 - TAC 16 - FFAC 10
CMD 19 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Total Defense (Standard), Draw Scroll #3 (Move)
USES:
 - Spells: 1st 1/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 23 - TAC 21 - FFAC 14
CMD 14 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free), Total Defense (Standard)


Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Readied Action


DICE ROLLS:



SUMMARY: Latro readies himself to strike.


OOC: -




Josep Gavinho
Wizard 7,544, 1645 posts
Human Wizard
Thaumaturgical Alliance
Thu 19 Jul 2018
at 14:09
  • msg #298

Re: Duel #227: Latro vs. Josep

  Josep balances precariously on the wall. He waives to Latro:
  "Are you waiting for something?"

 The wizard jumps on the other side. He lands softly some ten feet down and walks towards the mist.

 He then casts a spell, aimed at the cowering Tiaca.

  "Aaaww... missed you...." he shouts.
 


 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ Ta~      b”  \     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~      "”~""b” "     8
9 ~~~~~~“~J ”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 

LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 16 (37)
POSITION: I9
 ACTIONS:
 - Prescience (2)
 - Jump down and walk (move)
 - Cast Snowball (standard)

 HP: 199/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 15/17, AS 14/34, WoF 3/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 6/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
13:49, Today: Josep Gavinho rolled 2 using 1d20 with rolls of 2.  prescience roll.
13:50, Today: Josep Gavinho rolled 31 using 1d20+29 with rolls of 2.  free perception.

13:50, Today: Josep Gavinho rolled 31 using 1d20+25 with rolls of 6.  acrobatics DC15 to land softly .

14:00, Today: Josep Gavinho rolled 20 using 1d20+15 with rolls of 5.  Snowball vs Tiaca.
14:00, Today: Josep Gavinho rolled 38 using 1d100 with rolls of 38.  miss chance .

SUMMARY:
Josep jumps down, goes into the mist, and throws a snowball at Tiaca. He unfortunately misses.

ooc: SO I couldn't help but notice that you haven't attacked me or anyone else in 4 rounds. Are you aiming for a foul or are we just over stalling rules?


Latro Dectus
Antipaladin 5,031, 1779 posts
Drow N. Antipaladin
Shadow's Caress
Fri 20 Jul 2018
at 03:19
  • msg #299

Re: Duel #227: Latro vs. Josep

quote:
During a match, players must attempt to attack an enemy or buff/heal/summon an ally that is attacking by using an effect that has limited uses per day every 3 rounds (see the Invisibility spell for what constitutes an attack).
     If you are incapable of doing either of these things, attempting to do so with at least a move action counts as an attempted attack (such as a Perception check made as a move action to find a hidden opponent).
     Stalling counts as a foul (see Three Strikes).
Match special terms can alter the time frames for posting and stalling if desired.

</quote>
Josep Gavinho:
ooc: SO I couldn't help but notice that you haven't attacked me or anyone else in 4 rounds. Are you aiming for a foul or are we just over stalling rules?

Well, as it just so happens, through no fault of my own, i am incapable of attacking you. For some reason, someone keep putting walls in front of me to try and stop me. not my fault i cant break through said walls. I've done what i can to prepare to attack you once we wall is down, via readied actions and what not but seeing as you want to play coward, that leaves me in the predicament i'm in.
But, i do believe me summing my steed to move me into a position to anti-magic your spells away, put me in a position to threaten you, and make it to where you had to roll a concentration check to avoid taking an AoO from me counts as an attack.
If not, certainly a readied action to do the same when the wall goes away does.
Boadicea
Fighter 9,116, 1222 posts
Advanced Human Fighter
Fri 20 Jul 2018
at 19:41
  • msg #300

Re: Duel #227: Latro vs. Josep

Thanks for posting that Latro, unfortunately for you Josep is correct you are in deed in volation of the rule, I was remembering it wrong and was counting the steed Summoning as your round count reset however the rule is specific and the steed is unable to attack so does not fit the criteria
Latro Dectus
Antipaladin 5,031, 1783 posts
Drow N. Antipaladin
Shadow's Caress
Sat 21 Jul 2018
at 12:24
  • msg #301

Re: Duel #227: Latro vs. Josep

so that move action perception i took against the wall and the readied action i made don't count as attempted attacks? cause i'm pretty sure a readied action to try and attack counts as an attempted attack. anyways, i'll get my next post up. just remember that josep spent 7 rounds not attacking me and i let him off the hook. i would expect the same courtesy from the one who's actively trying to make it to where i am unable to even perform an attack against a foe at all.

I will also add that i had begun rolling an attack as a swift action in the turn i summoned my steed but remembered i was unable to actually perform that attack because my turn was done by that point. but the rolls do exist. they were just an action Latro was unable to perform due to how the arena works with summoned creatures.

This message was last edited by the player at 12:28, Sat 21 July 2018.
Boadicea
Fighter 9,116, 1223 posts
Advanced Human Fighter
Sat 21 Jul 2018
at 12:29
  • msg #302

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 301):

Just do a move action perception to find him, why try and get fancy just follow the rule.
Latro Dectus
Antipaladin 5,031, 1784 posts
Drow N. Antipaladin
Shadow's Caress
Sat 21 Jul 2018
at 12:59
  • msg #303

Re: Duel #227: Latro vs. Josep

well, namely because the rules say at least a move action. And a readied action is a standard action. considerably more than a move action. I don't think i'm in violation of the rules on this one. It's not about being fancy. It's the fact that i already know where josep is on the map so a perception check to find him is no good. Perception against a hidden foe like a wall of force however, should count. and a readied action to get close to josep so i can attack him should also count.

Latro casts farie fire upon the wall again so he knows for certain when the wall has fallen.

Tiaca moves towards Josep until she's within 10 feet of him then blast him with burning hands.
Avi pops out of her master's backpack and gives Josep a good spraying with her skunk powers.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ ~      b”  \     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~     Ta"”~""b” "     8
9 ~~~~~~“~J ”~"""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 16 (Initiative: 19)
POSITION: O3/P4 (Mounted)
 ACTIONS: Use Faerie Fire SLA on Wall of Force (Standard)

 HP: 131/225 (0 nonlethal)
 AC: 28; FFAC: 21; Touch: 15
CMD: 35; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 32; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts:  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (8/10) (Inactive)
Source Severance (17/33)
Wall of Bone (15/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (9/13)
Obscuring Mist (9/9) - disappears at the start of my next turn
Divine Favor (2/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 1/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 4/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: E5 to G8
HP: 29/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Move to G8 (Move), Cast Burning Hands (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Remove self from Tiaca's Backpack (Move), Spray Josep with Musk ability (Standard)


Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Be a horse thing (Free)


DICE ROLLS:

07:56, Today: Latro Dectus rolled 13 using 1d20+9 with rolls of 4.  Avi Musk ranged touch vs Josep TAC19.

07:55, Today: Latro Dectus rolled 9 using 1d20+5 with rolls of 4.  Burning hands vs Reflex DC33.

07:54, Today: Latro Dectus rolled 6 using 5d4 with rolls of 2,1,1,1,1.  Tiaca burning hands.


SUMMARY: Makes the wall visible, Tiaca blast Josep with lighting, Avi blasts josep with skunk spray. Josep takes 3 fire damage and avoids Avi's skunk spray.


OOC: As a side note, i am very hung over as i'm writing this so there may be some typos or the like in this post.




Boadicea
Fighter 9,116, 1224 posts
Advanced Human Fighter
Sat 21 Jul 2018
at 13:18
  • msg #304

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 303):

As you refuse to listen I am giving you a foul will have to look up if you have had one already, I do not have time right now.  Your ready action had nothing about attacking Josep so it does not count either and the wall is not a foe it is neutral
Latro Dectus
Antipaladin 5,031, 1785 posts
Drow N. Antipaladin
Shadow's Caress
Sat 21 Jul 2018
at 13:26
  • msg #305

Re: Duel #227: Latro vs. Josep

Cool. So then we've acknowledge that josep has put me into a position where i have no choice but to accrue fouls. Wonderful.
Boadicea
Fighter 9,116, 1225 posts
Advanced Human Fighter
Sat 21 Jul 2018
at 13:47
  • msg #306

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 305):

Just because you can see him on the map, which is required by hidden on map rules, does not mean you can see him.
He is in Tiaca's mist on the other side of your wall of bones.  No where does it say you have to be able to not see them to use the move action to fullfil the obligation.  So no you do it to yourself.

Josep Gavinho
Wizard 7,544, 1646 posts
Human Wizard
Thaumaturgical Alliance
Sat 21 Jul 2018
at 14:41
  • msg #307

Re: Duel #227: Latro vs. Josep

You could start digging ;)
Latro Dectus
Antipaladin 5,031, 1786 posts
Drow N. Antipaladin
Shadow's Caress
Sat 21 Jul 2018
at 15:04
  • msg #308

Re: Duel #227: Latro vs. Josep

Or you could just stop summing Walls of Force. That would be cool too.

a side note i forgot to mention in my post, every space that burning hands passed through that was covered in obscuring mist is no longer coved in obscuring mist because it has been burned away. Both Tiaca and Ave are no longer concealed. Nor would they be at the start of Latro's next turn when the mist expires.

Question for the ref, what kind of walls are the walls in the arena made of this time around, what's their hardness, and whats their HP. I honestly think i may have a better time cutting through those at this point than a wall of force.
Boadicea
Fighter 9,116, 1226 posts
Advanced Human Fighter
Sat 21 Jul 2018
at 15:53
  • msg #309

Re: Duel #227: Latro vs. Josep

Finally...
Standard is standard masonry 450 HP hardness of 8

Josep Gavinho
Wizard 7,544, 1647 posts
Human Wizard
Thaumaturgical Alliance
Sun 22 Jul 2018
at 11:00
  • msg #310

Re: Duel #227: Latro vs. Josep

  Josep sees Tiaca appearing in the mist, as she has burnt a good part of it away:
  "You are a bold one, aren't you? If you tire of the corpse, come see us at the Alliance... I may have something for you."

 The wizard turns his back on Tiaca and takes a few step.
 He turns around and casts a minor cantrip. Tiaca receives a jolt of electricity. Nothing big, just a tease.


 ABCDEFGHIJKLMNOPQRST 
1                    1
2           \        2
3            \ LPLP    3
4   ~         \LPLP    4
5 ~~ ~      b”  \     5
6 ~   ~  "" b”b”"      6
7~     ~ "" b”"      7
8~     Ta"”~""b” "     8
9 ~~~~~~“~”~"J”""     9
10       bb”b”b“b”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

<tt>
ROUND: 17 (37)
POSITION: K9
 ACTIONS:
 - move to K9 (move)
 - Cast Jolt on Tiaca (Standard)

 HP: 196/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - BT 16/17, AS 15/34, WoF 4/17

   GEAR: - Ring, Stone, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 1/X, 2nd 0/X, 3rd 2/X, 4th 5/X, 5th 3/X, 6th 0/X, 7th 3/X, 8th 3/X, 9th 0/X, scroll 1/1; diamond 4/4, Prescience 6/X, Foretell 2/17

MINIONS:
none

DICE ROLLS:
11:56, Today: Josep Gavinho rolled 1 using 1d3 with rolls of 1.  jolt damage.
11:56, Today: Josep Gavinho rolled 17 using 1d20+15 with rolls of 2.  Jolt vs Tiaca.

SUMMARY:
 Josep steps back and casts a minor cantrip. Tiaca takes 1 point of electricity damage.

ooc: come on, we're halfway there!



Latro Dectus
Antipaladin 5,031, 1787 posts
Drow N. Antipaladin
Shadow's Caress
Sun 22 Jul 2018
at 13:09
  • msg #311

Re: Duel #227: Latro vs. Josep

Bless, 450 hp? Nah, let's kill the wall of force instead

"I've had quite enough of this."Latro growls, gripping his weapon in both hands and begins slashing at the part of the Wall of Force that's coated in Faerie Fire. Though the wall has more hardness than a vast majority of things he's encountered, his weapon give him a greater advantage in destroying it, cutting past a majority of the Wall's hardness. Within a matter of seconds, the wall has been obliterated. Latro kicks his steed and it flies off, moving next to Josep once more. "Hello, again. Have you another wall for me or shall we finally end this farce?"

Tiaca, emboldened by her master's presence, ignores Josep's offer. "The fact that you refuse to fight my master head on is proof enough that i serve the correct guild leader." Moving forward, she drops her slingshot and pulls a knife, intent on doing at least something.

Avi, riding on her shoulders, attempts to spray Josep once more with it's skunk powers



 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3              LPLP    3
4              LPLP    4
5           b”        5
6        "" b”b”"      6
7           b”"      7
8        LPLPTa"b” "     8
9        LPLPJ""     9
10       bbbbb”"      10
11                    11
12                    12
13                    13
14                    14
15                    15
16                    16
17                    17
18                    18
19                    19
20                    20
 ABCDEFGHIJKLMNOPQRST 


LP = Latro and Phantom Mount
T = Tiaca
a = Avi
J = Josep
" " = Black Tentacles (SR doesn't apply, difficult terrain)
b = Wall of Bone (Rises to +1, 10 feet tall)
~ = Obscuring Mist

   ROUND: 17 (Initiative: 19)
POSITION: O3/P4 (Mounted) to
 ACTIONS: Guide horse with knees (Non-action), Reactivate Haste boots (Swift), Full Power attack on Faerie Fire-ed part of the Wall of Force (Full)

 HP: 131/225 (0 nonlethal)
 AC: 29; FFAC: 21; Touch: 16
CMD: 36; FFCMD: 28; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 33; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: Haste: +1 Dodge AC, +1 Dodge Reflex.  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31, Ride DC25

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours. (You know, in the event one match lasts for 14,400 rounds)
Boots of Haste (9/10)
Source Severance (18/33)
Wall of Bone (16/24 rounds)
Unfettered Shirt (10 minutes)
Fiendish Boon (10/13)
Divine Favor (3/10) -


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 2/X, Fiendish Boon 1/X
 - SUs: Smite Good 0/X, ToC 6/X, Devastating Blast 1/X, Phantom Mount 1/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:

Phantom Mount - As Phantom Steed at CL13
https://www.d20pfsrd.com/magic...ells/p/phantom-steed

Actions: Air walk to I8/J9 (Move), Total Defence (Standard)

 Tiaca, Latro’s Handmaiden
 Position: G8 to K8
HP: 28/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Drop slingshot (Free), Move to K8 and Draw Dagger (Move), Attack Josep with Dagger (Standard)
USES:
 - Spells: 1st 2/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is to J8
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Spray Josep with Musk ability (Standard)



DICE ROLLS:

07:31, Today: Latro Dectus rolled 17 using 1d20+15 with rolls of 2.  ride check to guide horse with knees DC5(non-action).

07:13, Today: Latro Dectus rolled 36,34,26,37 using 1d20+28,1d20+28,1d20+23,1d20+18 with rolls of 8,6,3,19.  Full power attack vs Faerie fire part of wall of force AC0 or less.
07:17, Today: Latro Dectus rolled 37,10,33 using 1d8+32,3d6,6d8 with rolls of 5,4,4,2,5,8,7,5,5,3.  First hit damage + Channel ToC on hit. Physical, fire, negative.
07:18, Today: Latro Dectus rolled 33,8 using 1d8+32,3d6 with rolls of 1,3,4,1.  second hit damage - Physical, fire.
07:18, Today: Latro Dectus rolled 38,7 using 1d8+32,3d6 with rolls of 6,3,1,3.  third hit - Physical, fire.
07:19, Today: Latro Dectus rolled 33,13 using 1d8+32,3d6 with rolls of 1,1,6,6.  fourth hit - physical, fire.


08:02, Today: Latro Dectus rolled 19 using 1d20+3 with rolls of 16.  Tiaca dagger attack vs Josep. nat 20 or bust.
08:03, Today: Latro Dectus rolled 23 using 1d20+9 with rolls of 14.  Avi Musk ranged touch vs Josep TAC19.
08:05, Today: Latro Dectus rolled 4 using 1d20+1 with rolls of 3.  Musk fort save vs Josep, nat 20 or bust.
08:06, Today: Latro Dectus rolled 2 using 1d4 with rolls of 2.  rounds of sickening.


SUMMARY: Latro deals a grand total of 172 damage to the wall of force after hardness, destroying it. He then spurs his steed and finds himself next to Josep once more. Latro's Source severance prematurely ends the Black Tentacle effect in the spaces his horse lands in and around.

Tiaca, moves in on josep, provoking an AoO from him and swings at him with her dagger, missing completly.
Avi jumps off Tiaca, moves to her own space, and shoots josep with her Musk ability. Josep is able to resist the brunt of it but is still sickened for 2 rounds.

OOC: It should be noted that the only reason Latro was able to get through the wall of force is because we're still operating under the previous rules for how adamantine weapons ignore hardness and not the RAW version.




Josep Gavinho
Wizard 7,544, 1648 posts
Human Wizard
Thaumaturgical Alliance
Sun 22 Jul 2018
at 16:42
  • msg #312

Re: Duel #227: Latro vs. Josep

I only count 104 damage to the wall.
Touch of Corruption doesn't damage objects.
Most of the fire damage is negated by hardness (the fire damage is not adamantine fire)

 Boadicea, could you double check my maths and Latro's ?
Latro Dectus
Antipaladin 5,031, 1788 posts
Drow N. Antipaladin
Shadow's Caress
Sun 22 Jul 2018
at 17:04
  • msg #313

Re: Duel #227: Latro vs. Josep


As previously stated, force effects takes full damage from elemental attacks.
Boadicea:
In reply to Josep Gavinho (msg # 182):

you may continue his rolls vs concealment where still better than 50%.
Aslo force takes full damage from elemental sources


quote:
Descriptor (Force)
All force effects can be attacked by corporeal, incorporeal and ethereal creatures normally (because they also block such creatures). They take normal damage from energy attacks instead of half damage from energy attacks like real physical objects. Unless noted otherwise, objects made of force all have hardness 10 + caster level (max 30) and 10 hit points per caster level per 5-foot cube occupied. Small and smaller objects have only 5 HP per caster level.



As for touch of corruption
quote:
Beginning at 2nd level, an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. Each day he can use this ability a number of times equal to 1/2 his antipaladin level + his Charisma modifier. As a touch attack, an antipaladin can cause 1d6 points of damage for every two antipaladin levels he possesses. Using this ability is a standard action that does not provoke attacks of opportunity.

Nowhere in the touch of corruption ability does it say that my damage must be directed at a living creature. It just says i can cause damage.
Josep Gavinho
Wizard 7,544, 1649 posts
Human Wizard
Thaumaturgical Alliance
Sun 22 Jul 2018
at 18:01
  • msg #314

Re: Duel #227: Latro vs. Josep

- Force Effects take full damage from elemental sources (not half), but hardness still applies.

- Touch of Corruption reads "causing terrible wounds to open on those he touches". It doesn't say it needs to be directed at a living creature, but it implies it needs to be directed at a creature.
 I agree it is not a straightforward answer, which is why I'm asking Boadicea for a ruling.

EDIT:
there's a FAQ here: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9usb
 which clarifies (only a little) how negative damage works.
This message was last edited by the player at 18:13, Sun 22 July 2018.
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