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01:58, 7th May 2024 (GMT+0)

Duel #227: Latro vs. Josep.

Posted by GM ArkrimFor group 0
Latro Dectus
Antipaladin 5,031, 1712 posts
Drow N. Antipaladin
Shadow's Caress
Thu 21 Jun 2018
at 16:02
  • msg #165

Re: Duel #227: Latro vs. Josep

Cool beans. Honestly, i'd redirect that nat 20 to Pedro if i could but I know I can't and have a couple options to consider anyways

in the meantime, would it be too much to request to see exactly what is was Josep wrote regarding his immediate action?
Josep Gavinho
Wizard 7,544, 1593 posts
Human Wizard
Thaumaturgical Alliance
Thu 21 Jun 2018
at 16:07
  • msg #166

Re: Duel #227: Latro vs. Josep

I think it would.

Sorry about the description, I misread 5ft radius as 5ft diameter.
Boadicea
Fighter 9,116, 1189 posts
Advanced Human Fighter
Thu 21 Jun 2018
at 16:13
  • msg #167

Re: Duel #227: Latro vs. Josep

Lol, it's bullet proof
Latro Dectus
Antipaladin 5,031, 1713 posts
Drow N. Antipaladin
Shadow's Caress
Fri 22 Jun 2018
at 05:36
  • msg #168

Re: Duel #227: Latro vs. Josep

Cool, i just had to make sure.

And if josep is letting me redirect the nat 20 to Pedro, then that's what i'll do. Might as well kill something with it.

As for Tiaca, she'll move to where she moved and then create an obscuring mist.

So all in all, actions will look like this:

Latro
Move to Q8 and get stopped by an emergency force sphere (Move), Critical Touch of corruption on Pedro instead of Josep (Standard)

Tiaca:
Move to G9 (Move), Cast Obscuring Mist (Standard)

Summary: Latro Thanoses Pedro, Tiaca creates a misty fog to obscure her location.
Josep Gavinho
Wizard 7,544, 1594 posts
Human Wizard
Thaumaturgical Alliance
Fri 22 Jun 2018
at 09:44
  • msg #169

Re: Duel #227: Latro vs. Josep

Seriously, you think I would let you redirect a critical hit after that whole dragon breath business?
You can use your standard action however you like, but I think you’ll have to roll for it. There’s still a 1 in 20 chance you will crit again.
Latro Dectus
Antipaladin 5,031, 1714 posts
Drow N. Antipaladin
Shadow's Caress
Fri 22 Jun 2018
at 20:14
  • msg #170

Re: Duel #227: Latro vs. Josep

Lol. Fair enough

The order of posts made it look like you were ok with it.


So then here we go,

15:07, Today: Latro Dectus rolled 20 using 1d20+15 with rolls of 5.  ToC Stunned vs Pedro Touch AC.

15:08, Today: Latro Dectus rolled 35 using 6d8 with rolls of 5,6,6,5,6,7.  ToC Damage.

15:08, Today: Latro Dectus rolled 23 using 1d20+16 with rolls of 7.  Stunned vs Pedro fort save.



Ok then, considering pedro isn't dead now, we'll default back to Tiaca's Lighting bolt action and take him out of the picture with that.

That way i wont have to change any of Tiaca's uses on my next post.

It's all you josep.
Josep Gavinho
Wizard 7,544, 1595 posts
Human Wizard
Thaumaturgical Alliance
Fri 22 Jun 2018
at 23:07
  • msg #171

Re: Duel #227: Latro vs. Josep

I've made an assumption on Latro's position. 5ft radius centred on a square is a weird thing. Let me know if that isn't correct.

Josep was safe and sound in his bubble. Pedro however wasn't great. Or dead, more accurately.
 Josep yelled directions to the Erinye, who subsequently teleported. 



 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"      6
7        "" b”"      7
8       """b” " L (J) 8
9Je5     Ta"""""P    9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)
<tt>
ROUND: 7 (37)
POSITION: S8
 ACTIONS:
 - Speak (free)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 6/17, WoF 7/17, BT 6/17, AS 5/34, Haste 5/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 4/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
Pedro the improved familiar
 Position: H14
hp -13 /110
AC 31 - TAC 07 - FFAC 31
CMD 35 - FFCMD34 - FFTAC 07
FORT 21 - REF 16 - WILL 21 - SR22
 Effect: Dying
 Actions:
- Stabilize

The Furies (Erinyes)
Je5 - position A9
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Greater Teleport to A9

Minion HD cap: 9 +17 = 26/68

DICE ROLLS:
23:59, Today: Josep Gavinho rolled 18 using 1d20+3 with rolls of 15.  Pedro Stabilise.

SUMMARY:
 - Josep waits
 - Erinye teleports
 - Pedro Stabilises


Latro Dectus
Antipaladin 5,031, 1715 posts
Drow N. Antipaladin
Shadow's Caress
Sat 23 Jun 2018
at 09:37
  • msg #172

Re: Duel #227: Latro vs. Josep

So, for no particular reason whatsoever, what is your force sphere's AC?
Josep Gavinho
Wizard 7,544, 1597 posts
Human Wizard
Thaumaturgical Alliance
Sat 23 Jun 2018
at 10:54
  • msg #173

Re: Duel #227: Latro vs. Josep

Say, 5? Unless you hit your own foot, you can’t really miss it.
 Although it has total concealment, so 50% miss chance.
Unless you can actually see it.
Boadicea
Fighter 9,116, 1190 posts
Advanced Human Fighter
Sat 23 Jun 2018
at 10:56
  • msg #174

Re: Duel #227: Latro vs. Josep

Erinyes may not teleport.

quote:
summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Latro Dectus
Antipaladin 5,031, 1716 posts
Drow N. Antipaladin
Shadow's Caress
Sat 23 Jun 2018
at 11:51
  • msg #175

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 173):

I mean, i would argue thats its very difficult to miss a solid wall, even if it is invisible. As long a i target the space, my sword is basically guaranteed to hit the wall.
It's not like it's a creature that can bob and weave and take advantage of concealment on. It's a wall that takes up as much space as possible to bar entry into your own safe space. If i miss a wall due to concealment, its because i attacked into the wrong space. Otherwise thats not a very effective wall, is it? :P

But honestly, weirder things have happened so i'll just ask Bo if that wall has concealment or not.
Josep Gavinho
Wizard 7,544, 1598 posts
Human Wizard
Thaumaturgical Alliance
Sat 23 Jun 2018
at 14:04
  • msg #176

Re: Duel #227: Latro vs. Josep

I was just wondering why I hadn’t thought of teleporting the Erinye before. That’s why. My bad, she stays where she was.

Concealment has nothing to do with mobility. An invisible immobile creature has concealment.
Boadicea
Fighter 9,116, 1191 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 10:34
  • msg #177

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 175):

The wall indeed does have concealment it is invisible, I agree it's odd but I could find nothing stating otherwise
Latro Dectus
Antipaladin 5,031, 1717 posts
Drow N. Antipaladin
Shadow's Caress
Sun 24 Jun 2018
at 11:27
  • msg #178

Re: Duel #227: Latro vs. Josep

Latro was rather annoyed at Josep’s constant barriers so he took his anger out on pedro and, with Tiaca’s help, managed to kill the pest.

Now it was just Josep and whatever creatures he wanted to conjure up. Easy pickings to be certain. Still, there was this new barrier to deal with but it seemed weaker that the actual wall.

Latro taps it with his sword. “A clever spell you have here, guild master.” Latro says “Shouldn’t be terribly difficult to hit either. However, just to be certain…” He snaps his fingers. “Tiaca, rain.”

“At once!” she calls back and casts a basic level cantrip, causing 18 gallons of water to start pouring down over both Latro and Josep. Tiaca then escapes once again behind a protective wall.


“There we are. That should clear up any confusion.” Latro then grips his falcate in both hands and brings it down upon the force sphere with mighty fury and with great haste. Despite the Force Spears natural resilience, Latro’s sword seems to cut through it like hot knife through butter.

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"Je5     6
7      Ta "" b”"      7
8       """b” " L (J) 8
9       """""P    9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13                    13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

   ROUND: 7 (Initiative: 19)
POSITION: O9 to R8
 ACTIONS: After Tiaca Casts Create Water, Full Defensive Power Attack against Force Sphere (Full)

 HP: 161/225 (0 nonlethal)
 AC: 31; FFAC: 23; Touch: 19
CMD: 39; FFCMD: 30; FFTAC: 10
DR 10/Magic, SR 26
Fortitude: 36; Reflex: 34; Will: 38
Immunities: Electricity, Cold, Fire, Disease, Undead Stuff

AC Boosts: +1 Dodge to AC, CMD, and Reflex from Haste. +3 Dodge. +10 Deflect vs Josep’s Melee Attacks  AC and CMD cap at 46
SKILL DCS: Perception DC36, Spellcraft DC31,

EFFECTS:
Aura of Evil
Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
DC 26 Will save to negate each aura, starting with Aura of Despair.
Choker Aura 1 (out to 120 feet: -2 to perception checks if good aligned.)
Choker Aura 2 (out to 30 feet: Shaken while within 30 feet if good aligned.)
DC 18 will to negate Choker auras. Aura 1 happens each round. Aura two happens once every 24 hours.
Boots of Haste (6/10)
Source Severance (8/33)
Wall of Fire (7/7 rounds) - Last round
Wall of Bone (6/24 rounds)
Unfettered Shirt (10 minutes)


   GEAR: Falcata, O-Yori, Headband, Cloak, Choker, Shirt, Belt, Boots, Ioun Stone, Tattoo, Potion #1 x1, Potion #2 x1, Tools x3, Free Gear (ACP: 0, Load: Light)

   USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 0/X, 4th 1/X,
 - SLAs: Drow 0/X, Fiendish Boon 0/X
 - SUs: Smite Good 0/X, ToC 3/X, Devastating Blast 0/X, Phantom Mount 0/X, Mythic Power 1/X
 - Other: Scroll #1, Scroll #2

 MINIONS:
 Tiaca, Latro’s Handmaiden
 Position: F6 to G9
HP: 55/63
AC 12 - TAC 12 - FFAC 10
CMD 15 - FFCMD 13 - FFTAC 10
FORT 6 - REF 6 - WILL 11
 Effect: None
 Gear: Cloak, Headband, Belt, Unholy Symbol, Potion #3 x1, Scroll #3 x1, free gear (ACP 0, Load: Light)
 Actions: Cast Create water over Latro and co as a downpour effect (Standard), Move to G7
USES:
 - Spells: 1st 0/X, 2nd 0/X, 3rd 2/X
 - Other: Scroll #4 1/1

 Avi, Tiaca’s Familiar
 Position: Where Tiaca is
HP: 23/31
AC 19 - TAC 17 - FFAC 14
CMD 10 - FFCMD 8 - FFTAC 12
FORT 2 - REF 5 - WILL 7
 Effect: None
 Gear: None (ACP 0, Load: Light)
 Actions: Be inside Tiaca’s backpack (free)


DICE ROLLS:

02:26, Today: Latro Dectus rolled 21,31,15,11 using 1d20+17,1d20+17,1d20+12,1d20+7 with rolls of 4,14,3,4.  Full Hasted Defensive power attack vs Force sphere AC 5.
02:28, Today: Latro Dectus rolled 29,7 using 1d8+26,3d6 with rolls of 3,4,2,1.  Damage, attack 1.
02:28, Today: Latro Dectus rolled 27,13 using 1d8+26,3d6 with rolls of 1,6,5,2.  Damage, attack 2.
02:29, Today: Latro Dectus rolled 33,10 using 1d8+26,3d6 with rolls of 7,1,3,6.  Damage, attack 3.
02:29, Today: Latro Dectus rolled 33,11 using 1d8+26,3d6 with rolls of 7,1,4,6.  Damage, attack 4.
Damage is slashing and then fire damage.

02:27, Today: Latro Dectus rolled 195 using 4d100 with rolls of 7,14,98,76.  4 20% concealment rolls (1-20 = miss).


SUMMARY: Tiaca makes it rain. Latro attacks the water covered sphere of force with his falcata. It ignores the sphere’s hardness completely.
It takes a total of 66 slashing and 10 fire damage (or 122 slashing and 19 fire damage if concealment doesn’t apply.)



OOC: So for the record, I don’t believe an object benefits from concealment once its been found. Especially when said object is a wall that completely covers an area and who’s intended purpose is to bar anything from passing through it. If i run into a wall and then subsequently try to punch it, my fist should continually collide with the wall no matter how much i punch. More over, everything I’ve read about concealment from invisibility pertains only to creatures. There is a portion that mentions that larger slower creatures may gain less concealment than others, but Nothing i’ve read mentions objects. - https://www.d20pfsrd.com/gamem...es/#TOC-Invisibility
However, i have rolled a 20% concealment chance just to keep the game rolling.





Boadicea
Fighter 9,116, 1192 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 11:56
  • msg #179

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 178):

Moving forward please use 50% miss, as it says might means variables next time ask don't take it upon yourself change things.  There are plenty of ways to remove the miss chance.
Latro Dectus
Antipaladin 5,031, 1718 posts
Drow N. Antipaladin
Shadow's Caress
Sun 24 Jun 2018
at 12:17
  • msg #180

Re: Duel #227: Latro vs. Josep

Well, drenching things in water results in less miss chance. That's why i rolled at 20%
Boadicea
Fighter 9,116, 1193 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 12:36
  • msg #181

Re: Duel #227: Latro vs. Josep

True but you are not able to Full attack sphere after it is drenched because you must act first in round.


quote:
Minions act immediately after their master in the order which they were summoned. In case of a tie, use whichever alphanumerical order was used to label them in alphanumerical order.

Josep Gavinho
Wizard 7,544, 1599 posts
Human Wizard
Thaumaturgical Alliance
Sun 24 Jun 2018
at 14:46
  • msg #182

Re: Duel #227: Latro vs. Josep

 I count 71 damage to the sphere, 66 slashing + half damage from fire which is 5, from Latro full-attack.

 Tiaca casts Create Water afterwards, but it doesn't make a difference.

 Shall I carry on with this?
Boadicea
Fighter 9,116, 1194 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 14:56
  • msg #183

Re: Duel #227: Latro vs. Josep

In reply to Josep Gavinho (msg # 182):

you may continue his rolls vs concealment where still better than 50%.
Aslo force takes full damage from elemental sources


quote:
Descriptor (Force)
All force effects can be attacked by corporeal, incorporeal and ethereal creatures normally (because they also block such creatures). They take normal damage from energy attacks instead of half damage from energy attacks like real physical objects. Unless noted otherwise, objects made of force all have hardness 10 + caster level (max 30) and 10 hit points per caster level per 5-foot cube occupied. Small and smaller objects have only 5 HP per caster level.

Josep Gavinho
Wizard 7,544, 1600 posts
Human Wizard
Thaumaturgical Alliance
Sun 24 Jun 2018
at 15:33
  • msg #184

Re: Duel #227: Latro vs. Josep



fair enough re damage to the sphere, I had missed that bit

Josep realised his Force sphere was not quite as sturdy as he thought it was. He moved back out.
 He suddenly took notice that The Furies could fly. All of that could have been very different...
 The last Erinye took to the air and delivered an arrow, albeit off target.     

 ABCDEFGHIJKLMNOPQRST 
1                    1
2                    2
3                    3
4                    4
5           b”        5
6        "" b”b”"Je5     6
7      Ta "" b”"      7
8       """b” " L   8
9       """Je5,+5"     9
10       bb”b”b“b”"      10
11       wwwwww       11
12                    12
13            J       13
14                    14
15            f       15
16            f       16
17            f       17
18           f        18
19           f        19
20           f        20
 ABCDEFGHIJKLMNOPQRST 

L = Latro
T = Tiaca
a = Avi
J = Josep
P = Pedro
f = Wall of Fire
Je5 = Erinyes
" " = Black Tentacles (SR doesn't apply, difficult terrain)
w = Wall of Force
b = Wall of Bone (Rises to +1, 10 feet tall)

<tt>
ROUND: 8 (37)
POSITION: M13
 ACTIONS:
 - Cast Silent Dimension Door (standard)
 - Remind The Fury she can fly (free)

 HP: 212/221 (0 nonlethal)
 AC: 33; FFAC: 19; Touch: 19
CMD: 35; FFCMD: 26; FFTAC: 11
Fort: 33; Reflex: 33; Will: 35

EFFECTS: - SM7: 7/17, WoF 8/17, BT 7/17, AS 6/34, Haste 6/17

   GEAR: - Ring, Stone, Rod, Cloak, Headband, Helmet, 4 Diamonds, Ioun Stone, Bracer, Buckler, Tattoo, Scroll, Champion Belt, Free Gear,  (ACP - 0, Load - Light),
   USES: -  Spells 1st 0/X, 2nd 0/X, 3rd 1/X, 4th 5/X, 5th 1/X, 6th 0/X, 7th 3/X, 8th 2/X, 9th 0/X, scroll 1/1; diamond 3/4, Prescience 3/X, Foretell 2/17

MINIONS:
The Furies (Erinyes)
Je5 - position A9
 HP: 112/112
 AC: 23; FFAC: 17; Touch: 16
CMD: 33; FFCMD: 27; FFTAC: 10
Fort: 24; Reflex: 23; Will: 18; SR19
Effect: Augment Summoning, True Seeing
Actions: Fly up (move), bow attack (standard)

Minion HD cap: 9  = 9/68

DICE ROLLS:
16:27, Today: Josep Gavinho rolled 30 using 1d20+19 with rolls of 11.  erinye fly check (steeper than 45 deg) .
16:24, Today: Josep Gavinho rolled 22,14 using D20+16,D8+6 with rolls of 6,8.  Je5 bow attack vs Latro .

SUMMARY:
 - Josep teleports, Erinye flies up and delivers an arrow to Latro, not even close to target.

Only just realised Erinyes can fly... doh. Anyways, only 25 rounds to go!! 


Josep Gavinho
Wizard 7,544, 1601 posts
Human Wizard
Thaumaturgical Alliance
Sun 24 Jun 2018
at 17:44
  • msg #185

Re: Duel #227: Latro vs. Josep

Minion’s position should read L9,+5 as reflected on the map.
Latro Dectus
Antipaladin 5,031, 1719 posts
Drow N. Antipaladin
Shadow's Caress
Sun 24 Jun 2018
at 23:07
  • msg #186

Re: Duel #227: Latro vs. Josep

So i had written the total fire damage as if it had been reduced by half by the force wall as i too was unaware that force effects take full damage from elemental effects.

so the fire damage should actually be 21.


This also means Tiaca's lighting bolt from forever ago actually did do damage to the force wall.

I dont have time to go back and check that at the moment so if one of you could that would be swell. I'll get my next combat post up around tomorrow
Boadicea
Fighter 9,116, 1195 posts
Advanced Human Fighter
Sun 24 Jun 2018
at 23:50
  • msg #187

Re: Duel #227: Latro vs. Josep

In reply to Latro Dectus (msg # 186):

37 Damage
Latro Dectus
Antipaladin 5,031, 1720 posts
Drow N. Antipaladin
Shadow's Caress
Mon 25 Jun 2018
at 11:49
  • msg #188

Re: Duel #227: Latro vs. Josep

Bo and/or Josep, i have a question regarding the wall of force. Whoever gets to it first.

Considering it is invisible and unmoving, it has a constant bonus to stealth of +40. However, as it is also inanimate and non-sentiant it is unable to make active use of stealth checks, and, per arena rules it's stealth check is assumed to be -10 + Stealth bonus + other modifiers.

Now, I don't know exactly how big this thing is, but i do know that inanimate objects have 0 dex, giving it a -5 to all dex based things and, depending on the size of it, it could be taking anywhere between -4 to -16 to it's assumed stealth check.

this means that the wall of force's constant stealth check is anywhere from 21 at best to 11 at worst.

Basically what i'm asking is from where i'm standing, and considering my Perception DC is 36, how high can Latro estimate this wall of force to be.

Edit:
Also, specifically at Josep, did I actually destroy your Emergency Force Barrier? You're not in parentheses on the map anymore and i dont see it's duration in your effects. If so, that's hecken sweet (for me.) If not, would you mind keeping a separate health pool for that force barrier as well as the wall for force so i can track when I've completely destroyed them.
This message was last edited by the player at 11:52, Mon 25 June 2018.
Josep Gavinho
Wizard 7,544, 1602 posts
Human Wizard
Thaumaturgical Alliance
Mon 25 Jun 2018
at 13:52
  • msg #189

Re: Duel #227: Latro vs. Josep

I suppose you could use sound or touch to guess how high the wall is. Relying on vision alone, your perception would be an automatic fail I think.

Re Emergency Force Sphere, it’s not broken yet but it stayed behind when Josep teleported. I’ll put in back on the map for future reference.
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