Duel #228: Jayce vs. Grunyar.   Posted by GM Arkrim.Group: 0
Jayce the Tamer
 Summoner 10,830, 694 posts
 Human Summoner
Wed 6 Jun 2018
at 04:02
Duel #228: Jayce ve. Grunyar
JP1 D5 - F7
JP2 D13 -F15

Invisibility purge will cover the entire arena.

This message was last edited by the player at 15:49, Wed 06 June 2018.

Grunyar Fangblood
 Summoner 4,477, 895 posts
 Skinwalker Summoner
Wed 6 Jun 2018
at 17:48
Duel #228: Jayce ve. Grunyar
 ABCDEFGHIJKLMNOPQRST 
1        +4b+4a          1
2        +4b+4a          2
3        +4b+4a          3
4        +4b+4a          4
5   JP1JP1JP1  +4b+4a          5
6   JP1JP1JP1  +4b+4a          6
7   JP1JP1JP1  +4b+4a          7
8   JG2JG2   +4b+4a          8
9   JG2JG2   +4b+4a          9
10  J     +4b+4a          10
11   JG1JG1   +4b+4a          11
12   JG1JG1   +4b+4a          12
13   JP2JP2JP2  +4b+4a       GV3GV3 13
14   JP2JP2JP2  +4b+4a     GV4GV4GV3GV3 14
15   JP2JP2JP2  +4b+4a     GV4GV4GV2GV2 15
16        +4b+4a       GV2GV2 16
17        +4b+4a  I+10I+10I+10I+10I+10I+10I+10I+1017
18        +4b+4a  I+10    GG1GG1 18
19        +4b+4a  I+10    GG1GG1N19
20        +4b+4a  I+10     RG20
 ABCDEFGHIJKLMNOPQRST 



J   = Jayce
JP1 = Jayce Planetar 1
JP2 = Jayce Planetar 2
JG1 = Jayce Gate Archon 1
JG1 = Jayce Gate Archon 2
G   = Grunyar Fangblood
N   = Nikko
R   = Rex
GG1 = Gelugon
GV2 = Vrock
GV3 = Vrock
GV4 = Vrock

ROUND: Prep 1, 2, 3 (Initiative: 14)
POSITION: T20
 ACTIONS: prep 1: give orders (free), move to T17 (move), Draw scroll  (free during move), SLA summon (standard)
prep 2: give orders (free), move to T20 (move), cast SM8 (standard)
prep 3:give orders (free), cast spell (Walk through Space)(standard)

 HP: 187/187 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 13
CMD: 27; FFCMD: 24; FFTAC: 10
Fortitude: 18; Reflex: 19; Will: 22



EFFECTS: Feats, Boots, Belt, Headband, Clasp, Lenses WTS 1/16, SLA(GG1)3/32, SM8(vrock)2/16

   GEAR: MW Studded Leather, Masterwork Longspear, Belt, Shirt, Boots, Clasp, Headband, Scroll (X3)Rod, Eye Ointment
          Free Gear | Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells Per Day (Used/Total) -- 1st(0/7) 2nd(0/6) 3rd(0/6) 4th(0/5) 5th(0/5) 6th(2/3)
SLAs (Used/Total) -- Summoning Mastery (0/9), Jump (0/1)
Supernatural (Used/Total) -- Change Shape (0/11)
Items: shirt (0/1), Rod (0/3), scrolls (0/3)



MINIONS:
NIKKO (Eidolon)(for vissual Bing: Nikko,oz)
POSITION: T19
 ACTIONS: prep 1: move to T16 (move), draw wand (free part of move), activate wand (target self)(standard)
prep 2: move to T19 (move), activate wand (target rex)(standard)
prep 3: draw wand (move) , activate wand (target Grunyar)(standard)
 HP: 66/66 (0 nonlethal)
 AC: 22; FFAC: 18; Touch: 12
CMD: 22; FFCMD: 18; FFTAC: 10
Fortitude:14; Reflex: 20; Will: 16

GEAR: Wands x3 (in belt)
Effects: spell 1 2/6

Rex Familiar (Compsognathus)
POSITION: S20
 ACTIONS: move to S20 (double move)
 HP: 93/93 (0 nonlethal)
 AC: 22; FFAC: 18; Touch: 16
CMD: 29; FFCMD: 25; FFTAC: 10
Fortitude:18; Reflex: 18; Will: 21
GEAR: none
Effects: spell 1 1/6

Summons:
GG1
POSITION: R18:S19
 ACTIONS: prep 1,2, and 3 cast wall of ice (standard) all three prep rounds
 HP: 189/189 (0 nonlethal)
Effects: Augment Summoning, walls 3/26 (just lumped all three casting together, 10ftX10ft sections each have 39hp)
https://www.d20pfsrd.com/besti.../outsiders/devil/ice

GV2
POSITION: R15:S16
 ACTIONS: none
 HP: 130/130 (0 nonlethal)
Effects: Augment Summoning
https://www.d20pfsrd.com/besti...utsiders/demon/vrock

GV3
POSITION: R13:S14
 ACTIONS: none
 HP: 130/130 (0 nonlethal)
Effects: Augment Summoning
https://www.d20pfsrd.com/besti...utsiders/demon/vrock

GV4
POSITION: P14:Q15
 ACTIONS: none
 HP: 130/130 (0 nonlethal)
Effects: Augment Summoning
https://www.d20pfsrd.com/besti...utsiders/demon/vrock


DICE ROLLS:
Grunyar Fangblood rolled 2 using 1d3 with rolls of 2.  SM 8 1d3 SM7, SEM. (+1 SS summoning more than 1)
Grunyar Fangblood rolled 23 using 1d20+21 with rolls of 2.  Nikko UMD DC 20 activate wand, feat, evolution.
Grunyar Fangblood rolled 36 using 1d20+21 with rolls of 15.  Nikko UMD DC 20 activate wand, feat, evolution.
Grunyar Fangblood rolled 37 using 1d20+21 with rolls of 16.  Nikko UMD DC 20 activate wand, feat, evolution.

SUMMARY: Grunyar moves to the corner summons some friends and draws a scroll, Nikko draws two wands and buffs people while moving with Grunyar, Rex moves with Grunyar, Ice devil summons a protective wall around them, Vrocks stand around waiting

OOC: that took way to long


Jayce the Tamer
 Summoner 10,830, 695 posts
 Human Summoner
Wed 6 Jun 2018
at 19:53
Duel #228: Jayce ve. Grunyar
OOC: Is that wall of ice see through? Or can I see through it the equivalent of looking through a stained glass window? Or is it completely obscured? Spell doesn't say.
Grunyar Fangblood
 Summoner 4,477, 896 posts
 Skinwalker Summoner
Wed 6 Jun 2018
at 20:09
Duel #228: Jayce ve. Grunyar
In reply to Jayce the Tamer (msg # 17):

you know spell does not say (https://www.d20pfsrd.com/magic...pells/w/wall-of-ice/) nor does the environment rules of ice.  It is 13" thick guess it's ref's call.
Ankou
 Druid 5,776, 700 posts
 Aug. Human Goliath Druid
 Thaumaturgical Alliance
Wed 6 Jun 2018
at 21:05
Duel #228: Jayce ve. Grunyar
 After having read a little, I will rule it as translucent.
 It doesn't allow line of sight or line of effect.
 It allows however to see lights, shadows, and silhouettes through, if that matters.

 Since it is not specified however, if a spellcaster wanted the wall to be either fully transparent or fully opaque, I would allow them to specify it beforehand.
Jayce the Tamer
 Summoner 10,830, 696 posts
 Human Summoner
Thu 7 Jun 2018
at 02:00
Duel #228: Jayce ve. Grunyar
 ABCDEFGHIJKLMNOPQRST 
1        +4b+4a          1
2        +4b+4a          2
3        +4b+4a          3
4        +4b+4a          4
5        +4b+4a JP1JP1JP1      5
6        +4b+4a JP1JP1JP1      6
7        +4b+4a JP1JP1JP1      7
8        +4b+4a          8
9        +4b+4a     JG2JG2   9
10        +4b+4a     JG2JG2   10
11        +4b+4a JG1JG1       11
12        +4b+4a JG1JG1       12
13        +4b+4aJP2JP2JP2       13
14        +4b+4aJP2JP2JP2       14
15        +4b+4aJP2JP2JP2       15
16        +4b+4a          16
17        +4b+4a  I+10I+10I+10I+10I+10I+10I+10I+1017
18        +4b+4a  I+10 JJJ   18
19        +4b+4a  I+10 JJJ  N19
20        +4b+4a  I+10 JJJ RG20
 ABCDEFGHIJKLMNOPQRST 



J   = Jayce
JP1 = Jayce Planetar 1
JP2 = Jayce Planetar 2
JG1 = Jayce Gate Archon 1
JG1 = Jayce Gate Archon 2
G   = Grunyar Fangblood
N   = Nikko
R   = Rex
GG1 = Gelugon
GV2 = Vrock
GV3 = Vrock
GV4 = Vrock

+4a = Blade Barrier 20ft tall; 16d6 damage Reflex half DC21; JP1
+4b = Blade Barrier 20ft tall; 16d6 damage Reflex half DC21; JP2
https://www.d20pfsrd.com/magic...lls/b/blade-barrier/
A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.
Not sure if this is circumstance or competence...

Per Prep rules - prep 3 you can walk through the blade barrier without getting hurt by it.



ROUND: 1 (25)
POSITION: C10 - O19 - O18-Q20
 ACTIONS: Cast Spell (Swift); Use Scroll (Hero Point Standard); Full Round Attack vs Grunyar(Full)

 HP: 380/380 (0 nonlethal)
 AC: 46; FFAC: 36; Touch: 20
CMD: 55; FFCMD: 47; FFTAC: 13
Fort: 37; Reflex: 33; Will: 35
(Grand Destiny +4 to Save if targeted and passes 1/4)
Perception: 38; Spellcraft: 38

EFFECTS: - Spell 1 4/57; Spell 2 3/38; SLA 1 4/38; SLA 2 3/38; Effect 1 indefinite; Effect 2 indefinite; Effect 3 Indefinite; effect 4 2/10; effect 5 indefinite; Spell 3 2/38; Spell 4 2/76
   GEAR: - backpack, spell component pouch, belt pouch, dagger, sling, cloak, Amulet, Belt, boots, ring, ring, scroll x2, scroll x1, bracers, ioun stone  (ACP - 0, Load - Light),
   USES: -  SLA 8/10; Spells 1st 8/8, 2nd 8/8, 3rd 8/8, 4th 5/6, 5th 3/6, 6th 5/5; scroll 1/2; scroll 0/1; diamond 2/5



https://www.d20pfsrd.com/besti...ders/angel/planetar/

JP1: 229/229 HP
POSITION: D5-F7 to L5-N7
ACTIONS: Fly over Blade Barriers(Move), Cast Banishment (Standard)
Effects: Protective Aura (+4 deflection AC and resistance saves vs Evil); Rightous Might 2/16; Blade Barrier 3/32; Invisibility Purge 4/32 (80ft radius); true seeing constant

JP2: 229/229 HP
POSITION: D13-E14 to K13-M15
ACTIONS: Fly over blad Barriers (move), Cast
Effects: Protective Aura (+4 deflection AC and resistance saves vs Evil); Rightous Might 2/16; Blade Barrier 3/32; Invisibility Purge 4/32 (80ft radius); true seeing constant


https://www.d20pfsrd.com/besti.../archon/archon-gate/

JG1: 263/263 HP
POSITION: D11-E12 to L11-M12
ACTIONS: Fly through blade barrier(move), Cast Banishment (Standard)
Effects: True seeing, statue (hardness 8), nondetection; Greater Spell Immunity 3/34; righteous might 2/17

JG2: 263/263 HP
POSITION: D8-E9 to P9-Q10
ACTIONS: Fly through blade barrier(move), Cast Banishment (standard)
Effects: True seeing, statue (hardness 8), nondetection; Greater Spell Immunity 3/34; righteous might 2/17


Minion HD: 68/76


DICE ROLLS:


20:56, Today: Jayce the Tamer rolled 32,32 using d20+12,d20+17 with rolls of 20,15.  JG2 Banishment vs GV4 will attack, SR Attack.
20:51, Today: Jayce the Tamer rolled 16,35 using d20+12,d20+17 with rolls of 4,18.  JG1 Banishment vs GV4
20:49, Today: Jayce the Tamer rolled 20,18 using d20+14,d20+16 with rolls of 6,2.  JP2 Holy Word 40ft area around JP2, will attack,SR attack.

20:33, Today: Jayce the Tamer rolled 26,30 using d20+16,d20+16 with rolls of 10,14.  JP1 Banishment vs GV2,GV3 vs SR 20.

20:32, Today: Jayce the Tamer rolled 15,33,32 using d20+13,d20+13,d20+13 with rolls of 2,20,19.  JP1 Banishment vs GV1,2,3 DC 17 Will.

20:16, Today: Jayce the Tamer rolled 37 using 1d20+21 with rolls of 16.  Jayce Caster level check with Grand Destiny vs SR SM8 wink out.
20:04, Today: Jayce the Tamer rolled 54 using 1d20+35 with rolls of 19.  Activate Scroll DC 35.
20:12, Today: Jayce the Tamer rolled 33 using 2d6+25 with rolls of 5,3.  crit damage from claw.

20:12, Today: Jayce the Tamer rolled 33,35,35,35,18,23 using 2d8+25,2d8+25,2d6+25,2d6+25,1d8+17,1d8+17 with rolls of 6,2,8,2,6,4,4,6,1,6.  bitex2,clawx2,wingx2 damage, PA, Amulet,Scroll, Belt.

20:10, Today: Jayce the Tamer rolled 35 using 1d20+30 with rolls of 5.  crit confirm claw.

20:10, Today: Jayce the Tamer rolled 32,41,38,50,39,32,26 using d20+30,d20+30,d20+30,d20+30,d20+25,d20+25,d20+25 with rolls of 2,11,8,20,14,7,1.  Full attack Grunyar PA, FD, Amulet, Belt, Scroll, MA, haste, GH, Bitex2,clawx2,wingx2,tail AC13.


   SUMMARY: Jayce Swiftly dimension door to Grunyar, with his heroic ability casts from the scroll, this morphs Jayce into a giant Gold Dragon, finally Jayce full attacks Grunyar. Grunyar takes 212 damage. Jayce's Abjuration prevents Grunyar's Summoned Creatures from existing. Grunyar's summoned creatures within 10ft with SR 37 and lower wink out. JP1 flies over the blade barrier and casts banishment. GV2 and GV3 are banished. Apparently JP1 is stupid and targeted GV1 which does not exist. JP2 uses Holy Word and Fails miserably. JG1 flies through the barriers and casts Banishment, fails. JG2 flies through the barrier and casts Banishment, success.
OOC: GV4 is a survivor! I failed 3 times to take it down. 4th time is a charm. half strength on my wing attacks since they are secondary. Also -5 to hit on secondary attacks. I have no idea if arena immunities apply to monsters that we summon as oppose to monster fights. But my creatures are all 8 HD higher than yours, should be okay I think.

Jayce the Tamer
 Summoner 10,830, 697 posts
 Human Summoner
Thu 7 Jun 2018
at 02:06
Duel #228: Jayce ve. Grunyar

21:05, Today: Jayce the Tamer rolled 20 using 1d20+12 with rolls of 8.  frightful presence vs will I don't know the range.

I don't know if it even matters. 20 will attack frightful presence vs your familiar and whatever is left.
Grunyar Fangblood
 Summoner 4,477, 897 posts
 Skinwalker Summoner
Thu 7 Jun 2018
at 02:24
Duel #228: Jayce ve. Grunyar
gotta ask the obvious only glanced over your post, do you have the dimensional agility feats to act after dimensional dooring

Otherwise:
quote:
After using this spell, you canít take any other actions until your next turn.

Jayce the Tamer
 Summoner 10,830, 698 posts
 Human Summoner
Thu 7 Jun 2018
at 02:29
Duel #228: Jayce ve. Grunyar
In reply to Grunyar Fangblood (msg # 22):

Yup. All of them. I wasted fears on the others since I used materials to cast it quickly instead of full attacking.
Grunyar Fangblood
 Summoner 4,477, 898 posts
 Skinwalker Summoner
Thu 7 Jun 2018
at 02:53
Duel #228: Jayce ve. Grunyar
In reply to Jayce the Tamer (msg # 23):

I figured you did but still had to ask, just like what "abjuration" allows you to "wink out" my Summons?  I have an idea of what you think does that but way I read it it does not.
Jayce the Tamer
 Summoner 10,830, 699 posts
 Human Summoner
Thu 7 Jun 2018
at 03:09
Duel #228: Jayce ve. Grunyar
In reply to Grunyar Fangblood (msg # 24):


Since I dont want to give away trade secrets to everyone, you can double check with the ref. It's similar to antimagic field though.
Grunyar Fangblood
 Summoner 4,477, 899 posts
 Skinwalker Summoner
Thu 7 Jun 2018
at 03:26
Duel #228: Jayce ve. Grunyar
In reply to Jayce the Tamer (msg # 25):
Jayce the Tamer
 Summoner 10,830, 700 posts
 Human Summoner
Thu 7 Jun 2018
at 04:15
Duel #228: Jayce ve. Grunyar
In reply to Grunyar Fangblood (msg # 26):

I honestly didn't even know that was a spell. I'm using something much different.

I have an update. If you used SLA SM9 to summon your ice devil it was illegal as you just ruled in the other match. But I missed that and it's up to you if you would like to fight with it and your familiar. If it was SLA SM8 then it was legal and my effect works.

17/2 is 8.5

8.5 rounded down is 8 and you can't use SM9 even though you are 17.

I didn't mention it or think to as we have summoner builds. Like. I use summon good monster to get access to other summons etc.

And you are a professional ref. So it didn't occur to me to f ascr check it.

This message was last edited by the player at 06:23, Thu 07 June 2018.

Ankou
 Druid 5,776, 701 posts
 Aug. Human Goliath Druid
 Thaumaturgical Alliance
Thu 7 Jun 2018
at 06:41
Duel #228: Jayce ve. Grunyar
Gelugon was summoned through SLA, which works as SM8. Do all good there.

I checked and the Gelugon would indeed wink out of existence.
The wording of the Antimagic Field errata makes it less clear, but nonetheless I see no other interpretation.
The winking out happens as Jayce comes close to the Gelugon.

But, that spell you cast has a costly material component/focus, and I donít see it in your inventory.

Unless Iíve missed something, the spell wasnít cast it the first place.


Sorry my bad, it was listed in your sheet somewhere else. All good then.

This message was last edited by the player at 06:44, Thu 07 June 2018.

Jayce the Tamer
 Summoner 10,830, 701 posts
 Human Summoner
Thu 7 Jun 2018
at 06:47
Duel #228: Jayce ve. Grunyar
In reply to Ankou (msg # 28):

Check my sheet again. there.
Ankou
 Druid 5,776, 702 posts
 Aug. Human Goliath Druid
 Thaumaturgical Alliance
Thu 7 Jun 2018
at 08:59
Duel #228: Jayce ve. Grunyar
Yep. All good. I mean, all legit. Itís not really good for Grunyar.
Jayce the Tamer
 Summoner 10,830, 703 posts
 Human Summoner
Thu 7 Jun 2018
at 21:30
Duel #228: Jayce ve. Grunyar
In reply to Ankou (msg # 30):
Ankou
 Druid 5,776, 703 posts
 Aug. Human Goliath Druid
 Thaumaturgical Alliance
Fri 8 Jun 2018
at 08:07
Duel #228: Jayce ve. Grunyar


Sorry guys, looks like I was reading the summoning table with my bad eye.

As a summoner 17, Grunyar cannot use his SM9 SLA (still canít believe Iím writing that)

Therefore no Gelugon ever was, and the wink out or not wink out point is moot.

Carry on.
Ankou
 Druid 5,776, 704 posts
 Aug. Human Goliath Druid
 Thaumaturgical Alliance
Fri 8 Jun 2018
at 14:46
Duel #228: Jayce ve. Grunyar
Unless I missed something, Grunyar is dead, Nikko followed him, Vrocks are dismissed, and Gelugon never was.
That leaves only Rex the familiar up and about.
Grunyar, do you want to take your turn or would rather call it a day?
Grunyar Fangblood
 Summoner 4,477, 900 posts
 Skinwalker Summoner
Fri 8 Jun 2018
at 20:13
Re: Duel #228: Jayce ve. Grunyar
 ABCDEFGHIJKLMNOPQRST 
1        +4b+4a          1
2        +4b+4a          2
3        +4b+4a          3
4        +4b+4a          4
5        +4b+4a JP1JP1JP1      5
6        +4b+4a JP1JP1JP1      6
7        +4b+4a JP1JP1JP1      7
8        +4b+4a          8
9        +4b+4a     JG2JG2   9
10        +4b+4a     JG2JG2   10
11        +4b+4a JG1JG1       11
12        +4b+4a JG1JG1       12
13        +4b+4aJP2JP2JP2       13
14        +4b+4aJP2JP2JP2       14
15        +4b+4aJP2JP2JP2       15
16        +4b+4a          16
17        +4b+4a          17
18        +4b+4a    JJJ   18
19        +4b+4a    JJJ  N19
20        +4b+4a    JJJ RG20
 ABCDEFGHIJKLMNOPQRST 



J   = Jayce
JP1 = Jayce Planetar 1
JP2 = Jayce Planetar 2
JG1 = Jayce Gate Archon 1
JG1 = Jayce Gate Archon 2
G   = Grunyar Fangblood
N   = Nikko
R   = Rex
GG1 = Gelugon
GV2 = Vrock
GV3 = Vrock
GV4 = Vrock

ROUND:  1(Initiative: 14)
POSITION: T20
 ACTIONS: Die

 HP: dead/187 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 13
CMD: 27; FFCMD: 24; FFTAC: 10
Fortitude: 18; Reflex: 19; Will: 22




EFFECTS: Feats, Boots, Belt, Headband, Clasp, Lenses WTS 1/16, SLA(GG1)3/32, SM8(vrock)2/16

   GEAR: MW Studded Leather, Masterwork Longspear, Belt, Shirt, Boots, Clasp, Headband, Scroll (X3)Rod, Eye Ointment
          Free Gear | Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells Per Day (Used/Total) -- 1st(0/7) 2nd(0/6) 3rd(0/6) 4th(0/5) 5th(0/5) 6th(2/3)
SLAs (Used/Total) -- Summoning Mastery (0/9), Jump (0/1)
Supernatural (Used/Total) -- Change Shape (0/11)
Items: shirt (0/1), Rod (0/3), scrolls (0/3)





MINIONS:
NIKKO (Eidolon)(for vissual Bing: Nikko,oz)
POSITION: gone home
 ACTIONS: go home
 HP: 66/66 (0 nonlethal)
 AC: 22; FFAC: 18; Touch: 12
CMD: 22; FFCMD: 18; FFTAC: 10
Fortitude:14; Reflex: 20; Will: 16

GEAR: Wands x3 (in belt)
Effects: spell 1 2/6

Rex Familiar (Compsognathus)
POSITION: S20
 ACTIONS: Full Defense
 HP: 93/93 (0 nonlethal)
 AC: 26; FFAC: 18; Touch: 16
CMD: 29; FFCMD: 25; FFTAC: 10
Fortitude:18; Reflex: 18; Will: 21
GEAR: none
Effects: spell 1 1/6

Summons:


DICE ROLLS:


SUMMARY: Grunyar dies, Nikko goes home, Rex full defense

OOC: I had my plan before Latro brought up the rule and it didn't dawn on me that it was a lvl 9 spell considering only able to cast up to lvl 6 Summoner spells.

Nice move, Rex should be easy to finish off.


Ankou
 Druid 5,776, 705 posts
 Aug. Human Goliath Druid
 Thaumaturgical Alliance
Fri 8 Jun 2018
at 20:22
Re: Duel #228: Jayce ve. Grunyar
 Yeah I still can't believe that rule exists...
 I'm sorry I didn't pick up on that earlier.
Jayce the Tamer
 Summoner 10,830, 704 posts
 Human Summoner
Sat 9 Jun 2018
at 01:07
Re: Duel #228: Jayce ve. Grunyar
In reply to Ankou (msg # 35):

I'm going to try and break 600 damage on rex just because my guild leader has 441 for the round.
Jayce the Tamer
 Summoner 10,830, 705 posts
 Human Summoner
Sat 9 Jun 2018
at 01:50
Re: Duel #228: Jayce ve. Grunyar
 ABCDEFGHIJKLMNOPQRST 
1        +4b+4a          1
2        +4b+4a          2
3        +4b+4a          3
4        +4b+4a          4
5        +4b+4a JP1JP1JP1      5
6        +4b+4a JP1JP1JP1      6
7        +4b+4a JP1JP1JP1      7
8        +4b+4a          8
9        +4b+4a     JG2JG2   9
10        +4b+4a     JG2JG2   10
11        +4b+4a JG1JG1       11
12        +4b+4a JG1JG1       12
13        +4b+4aJP2JP2JP2       13
14        +4b+4aJP2JP2JP2       14
15        +4b+4aJP2JP2JP2       15
16        +4b+4a          16
17        +4b+4a          17
18        +4b+4a    JJJ   18
19        +4b+4a    JJJ +4+419
20        +4b+4a    JJJ +4R+420
 ABCDEFGHIJKLMNOPQRST 



J   = Jayce
JP1 = Jayce Planetar 1
JP2 = Jayce Planetar 2
JG1 = Jayce Gate Archon 1
JG1 = Jayce Gate Archon 2
R   = Rex



+4a = Blade Barrier 20ft tall; 16d6 damage Reflex half DC21; JP1
+4b = Blade Barrier 20ft tall; 16d6 damage Reflex half DC21; JP2
+4R = 3 blade Barrier Rings on Rex 16d6,16d6, 17d6; JP2,JG1,JG2

https://www.d20pfsrd.com/magic...lls/b/blade-barrier/
A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.
Not sure if this is circumstance or competence...



ROUND: 2 (25)
POSITION: C10 - O19 - O18-Q20
 ACTIONS: Cast Spell (Swift); Use Scroll (Hero Point Standard); Full Round Attack vs Grunyar(Full)

 HP: 380/380 (0 nonlethal)
 AC: 46; FFAC: 36; Touch: 20
CMD: 55; FFCMD: 47; FFTAC: 13
Fort: 37; Reflex: 33; Will: 35
(Grand Destiny +4 to Save if targeted and passes 1/4)
Perception: 38; Spellcraft: 38

EFFECTS: - Spell 1 4/57; Spell 2 3/38; SLA 1 4/38; SLA 2 3/38; Effect 1 indefinite; Effect 2 indefinite; Effect 3 Indefinite; effect 4 2/10; effect 5 indefinite; Spell 3 2/38; Spell 4 2/76
   GEAR: - backpack, spell component pouch, belt pouch, dagger, sling, cloak, Amulet, Belt, boots, ring, ring, scroll x2, scroll x1, bracers, ioun stone  (ACP - 0, Load - Light),
   USES: -  SLA 8/10; Spells 1st 8/8, 2nd 8/8, 3rd 8/8, 4th 5/6, 5th 3/6, 6th 5/5; scroll 1/2; scroll 0/1; diamond 2/5



https://www.d20pfsrd.com/besti...ders/angel/planetar/

JP1: 229/229 HP
POSITION: D5-F7 to L5-N7
ACTIONS: Fly over Blade Barriers(Move), Cast Banishment (Standard)
Effects: Protective Aura (+4 deflection AC and resistance saves vs Evil); Rightous Might 2/16; Blade Barrier 3/32; Invisibility Purge 4/32 (80ft radius); true seeing constant

JP2: 229/229 HP
POSITION: D13-E14 to K13-M15
ACTIONS: Fly over blad Barriers (move), Cast
Effects: Protective Aura (+4 deflection AC and resistance saves vs Evil); Rightous Might 2/16; Blade Barrier 3/32; Invisibility Purge 4/32 (80ft radius); true seeing constant


https://www.d20pfsrd.com/besti.../archon/archon-gate/

JG1: 263/263 HP
POSITION: D11-E12 to L11-M12
ACTIONS: Fly through blade barrier(move), Cast Banishment (Standard)
Effects: True seeing, statue (hardness 8), nondetection; Greater Spell Immunity 3/34; righteous might 2/17

JG2: 263/263 HP
POSITION: D8-E9 to P9-Q10
ACTIONS: Fly through blade barrier(move), Cast Banishment (standard)
Effects: True seeing, statue (hardness 8), nondetection; Greater Spell Immunity 3/34; righteous might 2/17


Minion HD: 68/76


DICE ROLLS:


20:25, Today: Jayce the Tamer rolled 64,16 using 17d6,d20+11 with rolls of 5,5,2,4,3,1,4,3,6,6,6,5,2,2,2,3,5,5.  JG2 blade barrier vs already dead rex, attack reflex.

20:24, Today: Jayce the Tamer rolled 53,30 using 17d6,d20+11 with rolls of 5,4,4,2,1,2,2,3,1,1,5,5,4,2,5,4,3,19.  JG1 blade barrier vs already dead rex, attack reflex.

20:23, Today: Jayce the Tamer rolled 54,20 using 16d6,d20+11 with rolls of 3,5,3,2,2,3,1,6,5,5,3,1,3,5,4,3,9.  Blade barrier ring centered on Rex, attack reflex, already dead.

20:22, Today: Jayce the Tamer rolled 18 using 4d6 with rolls of 4,6,2,6.  Catch fire.

20:21, Today: Jayce the Tamer rolled 63,32 using 16d6,d20+14 with rolls of 3,6,1,5,5,3,5,6,6,6,1,5,1,1,5,4,18.  Fire storm, attack reflex, (technically already dead).

20:15, Today: Jayce the Tamer rolled 34,33,29,29,23,20,35 using 2d8+25,2d8+25,2d6+25,2d6+25,1d8+18,1d8+18,2d6+25 with rolls of 2,7,2,6,1,3,3,1,5,2,6,4.  Damage bitex2,clawx2,wingx2,tail.

20:13, Today: Jayce the Tamer rolled 33,47,35,47,35,35,49 using D20+30,d20+30,d20+30,d20+30,d20+25,d20+25,d20+30 with rolls of 3,17,5,17,10,10,19.  Jayce full attack vs rex ( MA, PA, Haste, Amulet, Belt, GH, scroll, FD) bitex2,clawx2,wingx2,tail.


   SUMMARY: Jayce full attacks Rex for 203 damage. JP1 casts fire storm on already dead rex for 63 fire damage and rex catches fire for 18 fire damage. JP2, JG1 and JG2 cast blade barrier on Rex for 54, 53, and 64 damage. 455 damage total.
OOC: Lame. Not even close to 600. I think I have a build to hit abotu 900 damage. I'll have to test build it. Since it is over I didn't update my timers.





Jayce used 1 Hero Point and has 10,830 BP
Grunyar Fangblood
 Summoner 4,477, 901 posts
 Skinwalker Summoner
Sat 9 Jun 2018
at 02:11
Re: Duel #228: Jayce ve. Grunyar
Grunyar Fangblood has 4,477 BP and used 0 Hero Point

Good match
Ankou
 Druid 5,776, 706 posts
 Aug. Human Goliath Druid
 Thaumaturgical Alliance
Sun 10 Jun 2018
at 07:33
Re: Duel #228: Jayce ve. Grunyar
Match over, Jayce won.

 Grunyarís reward: 10,830 /6 = 1,805 BP ó 0 HP

 Jayceís Reward: 4,477 /3 = 1,492 BP ó 1 HP  minus 1 HP used = 0 HP

 Ankouís reward: (10,830 + 4,477) /8 = 1,913 BP

 (Max duration of fight was 8 days, completed in 6)