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OOC Discussion 9.

Posted by GM ArkrimFor group archive 0
GM Arkrim
GM, 6523 posts
Game Master
Wed 11 Jul 2018
at 04:25
  • msg #1

OOC Discussion 9





OOC THREAD 9
GM Arkrim
GM, 6525 posts
Game Master
Wed 11 Jul 2018
at 04:28
  • msg #2

OOC Discussion 9

PATHFINDER RAW is now implemented.

PLAYTEST is still not yet ready.
Vry
Sorcerer 3,172, 644 posts
Advanced Gnome
Shadow's Caress
Wed 11 Jul 2018
at 11:23
  • msg #3

OOC Discussion 9

I’m unfortunately going to have to back out on previously mentioned refffing. Two reasons: a) I don’t know how much time I will have when the game starts, b) I am not up to date on arena rules and rulings - haven’t really read them since my last game. Good luck with your game, and with finding another ref!
This message was last edited by the player at 11:24, Wed 11 July 2018.
Jayce the Tamer
Summoner 13,275, 755 posts
Human Summoner
Thu 12 Jul 2018
at 13:03
  • msg #4

OOC Discussion 9

Looks like I took too long. Well, any other takers on reffing?
Ugrim
Bloodmagus 1,681, 544 posts
Adv. Orc Bloodmagus
Shadow's Caress
Thu 12 Jul 2018
at 13:15
  • msg #5

OOC Discussion 9

ugrim will volunteer. He spies many BP to be gained from watching a summoner quickly murder a non-summoner.
Madam Opal
Witch 1,076, 688 posts
Ratfolk Witch
Shadow's Caress
Sat 14 Jul 2018
at 19:05
  • msg #6

OOC Discussion 9

GM Arkrim:
( I believe our average was 6 something a while back and 14 books was a record for an item-creation caster a long while back).

Hey! That's me! I'm the item creation caster!
GM Arkrim
GM, 6528 posts
Game Master
Sat 14 Jul 2018
at 19:30
  • msg #7

OOC Discussion 9

In reply to Madam Opal (msg # 6):

Oh yeah! That WAS you, Opal! Heh, we never officially made that an arena record for most books used...more than DOUBLE the average. But I definitely remember it.
Madam Opal
Witch 1,076, 689 posts
Ratfolk Witch
Shadow's Caress
Sat 14 Jul 2018
at 19:35
  • msg #8

OOC Discussion 9

Might i have an official accolade that does nothing mechanically but is very pretty to look at? :P
This message was last edited by the player at 19:35, Sat 14 July 2018.
Latro Dectus
Antipaladin 5,031, 1778 posts
Drow N. Antipaladin
Shadow's Caress
Fri 20 Jul 2018
at 03:06
  • msg #9

OOC Discussion 9

So i cant help but notice the request to join post is gone and with it the link to the rules for the arena.
GM Arkrim
GM, 6531 posts
Game Master
Fri 20 Jul 2018
at 03:56
  • msg #10

OOC Discussion 9

They have this new RTJ function. That's where the RTJ text is.

Click on Game Links to go to site.
This message was last edited by the GM at 03:58, Fri 20 July 2018.
Latro Dectus
Antipaladin 5,031, 1780 posts
Drow N. Antipaladin
Shadow's Caress
Fri 20 Jul 2018
at 04:13
  • msg #11

OOC Discussion 9

Nifty!
Vry
Sorcerer 3,172, 645 posts
Advanced Gnome
Shadow's Caress
Fri 20 Jul 2018
at 15:43
  • msg #12

OOC Discussion 9

I’ve been active on rpol for (what is for me, not for you veterans) a long time now, and the last months I’ve not had time to participate in the arena at all even though I often log in to rpol daily... Given that experience, I just gotta say Thank you, Arkrim for keeping the arena alive, around, updated and exciting. And to everyone else for playing here. It’s still great fun reading through stuff, and the sort of creation that this is, is what makes the internet awesome.

PS. No, I’m not drunk!
GM Arkrim
GM, 6534 posts
Game Master
Sat 21 Jul 2018
at 04:37
  • msg #13

OOC Discussion 9

In reply to Vry (msg # 12):

Thanks, Vry! And you're welcome! A few years ago I was sad that I might have to shut the place down because I didn't have time to run every match and GMs were scarce.

Thank goodness for the Referee functionality to help us keep it going. There have been a lot of changes over the years, but I think mostly for the better.
Latro Dectus
Antipaladin 5,031, 1798 posts
Drow N. Antipaladin
Shadow's Caress
Thu 26 Jul 2018
at 12:26
  • msg #14

OOC Discussion 9

in other news, i just spent the best 35 US dollars of my life.
https://www.kickstarter.com/pr...ies?ref=thanks_share
Boadicea
Fighter 9,116, 1233 posts
Advanced Human Fighter
Thu 26 Jul 2018
at 12:46
  • msg #15

OOC Discussion 9

In reply to Latro Dectus (msg # 14):

WOW...
Latro Dectus
Antipaladin 5,031, 1799 posts
Drow N. Antipaladin
Shadow's Caress
Thu 26 Jul 2018
at 12:53
  • msg #16

OOC Discussion 9

I KNOW, RIGHT?!
Josep Gavinho
Wizard 7,544, 1657 posts
Human Wizard
Thaumaturgical Alliance
Thu 26 Jul 2018
at 13:18
  • msg #17

OOC Discussion 9

That isn’t hilarious! I love Cornelius the wizard.
Latro Dectus
Antipaladin 5,031, 1800 posts
Drow N. Antipaladin
Shadow's Caress
Thu 26 Jul 2018
at 13:32
  • msg #18

OOC Discussion 9

Shame there isnt an anti-paladin. :P
Probably would be a cat anyways.
Josep Gavinho
Wizard 7,544, 1658 posts
Human Wizard
Thaumaturgical Alliance
Thu 26 Jul 2018
at 14:17
  • msg #19

OOC Discussion 9

You should make a kickstarter for the evil team cat ;)

Siamese assassin, Norwegian necromancer, hairless sphinx antipaladin...
GM Arkrim
GM, 6535 posts
Game Master
Fri 27 Jul 2018
at 02:06
  • msg #20

OOC Discussion 9

I approve of everything in this conversation. LOL
Igar-Kruk
Barbarimonk 2,396, 83 posts
Gnoll Barbarian/Monk
Sat 28 Jul 2018
at 10:51
  • msg #21

Re: OOC Discussion 9

Latro Dectus:
in other news, i just spent the best 35 US dollars of my life.
https://www.kickstarter.com/pr...ies?ref=thanks_share

Eh, what might it be.

...

That looks adorable.

*Tobias the Corgi Warlock*

Sold!
Grunyar Fangblood
Summoner 6,057, 937 posts
Advanced Human
Mon 30 Jul 2018
at 10:28
  • msg #22

Re: OOC Discussion 9

Don't do it Josep he just wants to be able to turn around and call you back out for a championship match
Latro Dectus
Antipaladin 5,031, 1813 posts
Drow N. Antipaladin
Shadow's Caress
Mon 30 Jul 2018
at 11:53
  • msg #23

Re: OOC Discussion 9

In reply to Grunyar Fangblood (msg # 22):

nah, i've got to get me a couple other achievements just so i can keep my current build. :P
GM Arkrim
GM, 6537 posts
Game Master
Sun 5 Aug 2018
at 04:46
  • msg #24

Re: OOC Discussion 9

PATHFINDER 2E's PLAYTEST IS NOW AVAILABLE

http://paizo.com/pathfinderplaytest

I have mixed feelings but mostly like it. Plus, they're taking feedback before they publish the final version.

I will now be encouraging people to use the playtest as much as possible and send feedback to Paizo.

Currently setting up an arena for playtest characters.

Please feel free to roll up a few level 1s.
This message was last edited by the GM at 04:49, Sun 05 Aug 2018.
Boadicea
Fighter 9,116, 1238 posts
Advanced Human Fighter
Sun 5 Aug 2018
at 05:20
  • msg #25

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 24):

Awsome
GM Arkrim
GM, 6539 posts
Game Master
Mon 6 Aug 2018
at 04:08
  • msg #26

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 24):

The first 5 players to join the playtest will receive bonus XP.

1st -- +500 XP
2nd -- +400 XP
3rd -- +300 XP
4th -- +200 XP
5th -- +100 XP

This only applies until the end of September so if you want to join, suit up quickly!

(submitting multiple characters at once will grant your bonus XP only to one of them)
Latro Dectus
Antipaladin 5,031, 1831 posts
Drow N. Antipaladin
Shadow's Caress
Mon 6 Aug 2018
at 11:04
  • msg #27

Re: OOC Discussion 9

I'll have to actually get the PDFs to download first. :P
Boadicea
Fighter 9,116, 1239 posts
Advanced Human Fighter
Mon 6 Aug 2018
at 11:17
  • msg #28

Re: OOC Discussion 9

Downloaded reading threw the rule book now.  Actions and feats definitely changed, I like the race feats.
GM Arkrim
GM, 6540 posts
Game Master
Mon 6 Aug 2018
at 12:16
  • msg #29

Re: OOC Discussion 9

In reply to Boadicea (msg # 28):

I know right? I'm conflicted about the whole "you don't start with all your racial feats but you get them as you level up" but I love the customization and goblins are now a base race and half-orcs and half-elves are no longer races at all but human racial feats (that don't stack).

I always hated that hybrids were a race. They shouldn't be and I've always wanted goblins and orcs to be base races. So, overall, great improvement so far on races.

Dislike PROFICIENCY though. Well-balanced but weird. I dislike that my level 20 barbarian with 8 Intelligence has +17 Arcana for some reason and my level 20 wizard with 8 Strength has +17 Athletics while in an anti-magic field. If you can suspend your belief around that it's okay but I really dislike it. Same reason I criticized D&D 4e's skills.
This message was last edited by the GM at 12:16, Mon 06 Aug 2018.
Josep Gavinho
Wizard 7,544, 1685 posts
Human Wizard
Thaumaturgical Alliance
Mon 6 Aug 2018
at 13:20
  • msg #30

Re: OOC Discussion 9

Good stuff !  I’ll join the Pathfinder 2 playtest.
GM Arkrim
GM, 6541 posts
Game Master
Tue 7 Aug 2018
at 12:20
  • msg #31

Re: OOC Discussion 9

Submit your characters by replying to your RTJ PM. We have only 1 so far. 2nd-5th place XP is still waiting to be claimed.
Josep Gavinho
Wizard 7,544, 1701 posts
Human Wizard
Thaumaturgical Alliance
Fri 17 Aug 2018
at 10:13
  • msg #32

Re: OOC Discussion 9

I’ve been reading PF2 a lot. Very excited.
Spellcasters have been nerfed down (finally!)
Even nerfed down though, I’ll still play the resident wizard ;)

Who’s getting ready for the first PF2 duel?
Latro Dectus
Antipaladin 5,031, 1853 posts
Drow N. Antipaladin
Shadow's Caress
Fri 17 Aug 2018
at 21:12
  • msg #33

Re: OOC Discussion 9

Josep Gavinho:
We should do this again some time.

Maybe when i have enough achievements to keep my current build and enough BP to pay for it. At the very least, i'll need three source books to stay an antipaladin, be a grave knight, and have my source severance scroll ready for you so even at lvl 13, i'll need to pay BP as though i'm lvl 18. (cause three source books and a +2 CL).
Granted we can just waive that fee if we wanted and i also don't see anything on the official rules site stating that's what you need to do but i doubt it will remain that way for long.
This message was last edited by the player at 21:15, Fri 17 Aug 2018.
Latro Dectus
Antipaladin 5,031, 1854 posts
Drow N. Antipaladin
Shadow's Caress
Sat 18 Aug 2018
at 12:55
  • msg #34

Re: OOC Discussion 9

oh my go, we're finally free.

so anyways, i need more achievements so Latro will now be reffing any and all matches he can. Please start trying to kill each other again so can become a sensei and keep using my monster templates.

now excuse me while i delve back through every match ever to see if i was a ref or not so i can take a proper catalogue of things.
This message was last edited by the player at 14:06, Sat 18 Aug 2018.
Bellatrix
Human Fighter 1, 1 post
PF2E Playtest
Sat 18 Aug 2018
at 17:06
  • msg #35

Re: OOC Discussion 9

In reply to Latro Dectus (msg # 34):

I wonder if PF2 reffing counts towards it if so once that elf spell thrower and I are ready we will need a ref.
Bellatrix
Human Fighter 1, 2 posts
PF2E Playtest
Sun 19 Aug 2018
at 03:33
  • msg #36

Re: OOC Discussion 9

Quick question whoever wants to answer directed more towards GM:

We going to use symbols to show what our actions are?

<>, >}, ]]

Seems like a nice and clean way to identify which of your three actions you are using.
Josep Gavinho
Wizard 8,383, 1702 posts
Human Wizard
Thaumaturgical Alliance
Sun 19 Aug 2018
at 07:42
  • msg #37

Re: OOC Discussion 9

Boa, I didn’t use 2 HP in the duel with Latro. Juste the one. I actually had only one in store. And yes, we managed to finish well within the 48h timeframe.
Boadicea
Fighter 10,687, 1249 posts
Advanced Human Fighter
Sun 19 Aug 2018
at 11:55
  • msg #38

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 37):

Round 1 & round 30
Latro Dectus
Antipaladin 7,546, 1855 posts
Drow N. Antipaladin
Shadow's Caress
Sun 19 Aug 2018
at 13:23
  • msg #39

Re: OOC Discussion 9

In reply to Bellatrix (msg # 35):

if it does, i'll ref it for certain.
Bellatrix
Human Fighter 1, 3 posts
PF2E Playtest
Mon 20 Aug 2018
at 00:21
  • msg #40

Re: OOC Discussion 9

This is ruff reading and probably thinking way to deep into things trying to put my ducks in a row.
Bellatrix
Human Fighter 1, 4 posts
PF2E Playtest
Mon 20 Aug 2018
at 02:39
  • msg #41

Re: OOC Discussion 9

Ok, so with the new 3 action system if I am reading the symbols right I can Sudden Charge (pretty much Charge) and spend my last action on another attack?

Am I reading that right?
Josep Gavinho
Wizard 8,383, 1703 posts
Human Wizard
Thaumaturgical Alliance
Mon 20 Aug 2018
at 10:18
  • msg #42

Re: OOC Discussion 9

Boadicea:
In reply to Josep Gavinho (msg # 37):

Round 1 & round 30


Round 1 wasn’t a hero point, it was from the champion belt.
Boadicea
Fighter 10,687, 1250 posts
Advanced Human Fighter
Mon 20 Aug 2018
at 10:24
  • msg #43

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 42):

Still a hero point used, guess I could have specified it was a temporary hero point.
Josep Gavinho
Wizard 8,383, 1704 posts
Human Wizard
Thaumaturgical Alliance
Mon 20 Aug 2018
at 10:34
  • msg #44

Re: OOC Discussion 9

As long as I don’t get charged for it, I don’t really mind ;)
Latro Dectus
Antipaladin 7,546, 1857 posts
Drow N. Antipaladin
Shadow's Caress
Mon 20 Aug 2018
at 18:58
  • msg #45

Re: OOC Discussion 9

GM Arkrim:
All requests and reports go into the reports thread, not the OOC.

I'm deleting and ignoring all requests and reports that show up in the OOC.

The reports thread has been around for months now. No excuses folks.

my apologize, i thought for certain I was posting those in the reports thread. i guess i was super tired when i was posting.
I'll get those in the proper thread when i have a moment.
Bellatrix
Human Fighter 1, 5 posts
PF2E Playtest
Thu 23 Aug 2018
at 04:46
  • msg #46

Re: OOC Discussion 9

Maya you about ready to tango?
Maya Gavinha
Elf Wizard 1, 1 post
PF2E Playtest
Thu 23 Aug 2018
at 06:56
  • msg #47

Re: OOC Discussion 9

Hi! Not really... I’ve been ridiculously busy lately and I won’t have time to finish this weekend.
I will try though.
Bellatrix
Human Fighter 1, 6 posts
PF2E Playtest
Thu 23 Aug 2018
at 11:05
  • msg #48

Re: OOC Discussion 9

In reply to Maya Gavinha (msg # 47):

No rush, just yell when you're ready.
Maya Gavinha
Elf Wizard 1, 2 posts
PF2E Playtest
Mon 3 Sep 2018
at 18:10
  • msg #49

Re: OOC Discussion 9

Hi ! It's been a while and I still haven't taken the proper time to fill out my sheet.
I need to do a bit more reading through the magic section still. Getting there though.
Bellatrix
Human Fighter 1, 7 posts
PF2E Playtest
Mon 3 Sep 2018
at 19:22
  • msg #50

Re: OOC Discussion 9

No worries, still filling out my skills so simple yet more choices now
Maya Gavinha
Elf Wizard 1, 3 posts
PF2E Playtest
Mon 3 Sep 2018
at 20:51
  • msg #51

Re: OOC Discussion 9

I like what they did with magic items.
And conditions generally.
And TAC, and the shield action.
And perception and initiative.

I’m not sure they’ve simplified the game though...
I probably wouldn’t introduce my non-gamer friends to RP with PF2
But I would certainly petition my already gaming friends to switch to it.
Latro Dectus
Antipaladin 7,546, 1858 posts
Drow N. Antipaladin
Shadow's Caress
Fri 14 Sep 2018
at 20:12
  • msg #52

Re: OOC Discussion 9

So? How about that sports-ball, eh?
Boadicea
Fighter 10,687, 1251 posts
Advanced Human Fighter
Fri 14 Sep 2018
at 20:18
  • msg #53

Re: OOC Discussion 9

In reply to Latro Dectus (msg # 52):

Sports-ball?

How about the new Nike add just saw it for the first time today?
Latro Dectus
Antipaladin 7,546, 1859 posts
Drow N. Antipaladin
Shadow's Caress
Sat 15 Sep 2018
at 18:51
  • msg #54

Re: OOC Discussion 9

No real opinion of either of those things to be honest. :P
I was just trying to create some activity in the arena cause apparently everyone is off doing real life things right now. (My self included.)
GM Arkrim
GM, 6543 posts
Game Master
Sat 22 Sep 2018
at 18:30
  • msg #55

Re: OOC Discussion 9

Hey guys, haven't forgotten about you all. I'm crazy busy IRL so I won't be around much but I will keep the lights on.

I can still pop in to open and close threads and pass along rewards.

But you guys have to pick the fight.
GM Arkrim
GM, 6544 posts
Game Master
Wed 9 Jan 2019
at 02:25
  • msg #56

Re: OOC Discussion 9

Hello! Anybody there?


Latro Dectus
Antipaladin 7,546, 1860 posts
Drow N. Antipaladin
Shadow's Caress
Sat 12 Jan 2019
at 16:40
  • msg #57

Re: OOC Discussion 9

I'm here, I've just been focused on other things as of late.
Jayce the Tamer
Summoner 13,275, 756 posts
Human Summoner
Wed 13 Feb 2019
at 14:00
  • msg #58

Re: OOC Discussion 9

Dammit. It finally happened. The game died. I always thought it would be here haha.
GM Arkrim
GM, 6545 posts
Game Master
Thu 14 Feb 2019
at 05:31
  • msg #59

Re: OOC Discussion 9

I mean, the game is still here. Accounts are still here. People just need to start playing again...
Jayce the Tamer
Summoner 13,275, 757 posts
Human Summoner
Thu 14 Feb 2019
at 05:42
  • msg #60

Re: OOC Discussion 9

Hey Arkrim! How've you been?

Need people to log in as well. Thanks for not deleting me lol.
GM Arkrim
GM, 6546 posts
Game Master
Thu 2 May 2019
at 13:38
  • msg #61

Re: OOC Discussion 9

I'm still here if anyone wants to run matches or start up a game.
GM Arkrim
GM, 6547 posts
Game Master
Sun 13 Oct 2019
at 21:47
  • msg #62

Re: OOC Discussion 9




Maelstrom
Monk 2,047, 422 posts
Human Monk
SotVD
Wed 6 Nov 2019
at 05:04
  • msg #63

Re: OOC Discussion 9

Agreed. Glad you didn't delete me.

Hypothetically speaking, if I challenged Josep for the title and he doesn't respond, I become champion, right? :P
Josep Gavinho
Wizard 8,383, 1705 posts
Human Wizard
Thaumaturgical Alliance
Wed 6 Nov 2019
at 08:22
  • msg #64

Re: OOC Discussion 9

In reply to Maelstrom (msg # 63):
 Fat chance :D
GM Arkrim
GM, 6548 posts
Game Master
Fri 8 Nov 2019
at 06:01
  • msg #65

Re: OOC Discussion 9

Oh snap! They're back!
GM Arkrim
GM, 6549 posts
Game Master
Sun 10 Nov 2019
at 16:45
  • msg #66

Re: OOC Discussion 9

In reply to Maelstrom (msg # 63):

DO IT!
Josep Gavinho
Wizard 8,383, 1706 posts
Human Wizard
Thaumaturgical Alliance
Sun 10 Nov 2019
at 17:18
  • msg #67

Re: OOC Discussion 9

If I’m honest, I’m not really interested in a new fight with Josep.
I would probably lose due to some obscure rule that was revised since last I looked through the house rules.

But I would be interested in an old school fight.
Level 1 to 5, standard pathfinder rules, no interruptions, no minions/summons of any kind.
And to avoid the reign of the glass cannon with great initiative, I would multiply hp by 5. Maybe 10.
GM Arkrim
GM, 6550 posts
Game Master
Mon 11 Nov 2019
at 02:43
  • msg #68

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 67):

That sounds like a great challenge!

I think level 4-8 are the sweetspots for realistic battles myself. Them 5th level spells start to get crazy.
Boadicea
Fighter 10,687, 1252 posts
Advanced Human Fighter
Fri 29 Nov 2019
at 19:57
  • msg #69

Re: OOC Discussion 9

Thanks for not giving me the boot, sad to see this is not picked back up...
GM Arkrim
GM, 6551 posts
Game Master
Sun 1 Dec 2019
at 03:12
  • msg #70

Re: OOC Discussion 9

That confirms at least 4 of us are still here, all complaining its hasn't picked up, but not challenging each other...argh...
Boadicea
Fighter 10,687, 1253 posts
Advanced Human Fighter
Sun 1 Dec 2019
at 16:31
  • msg #71

Re: OOC Discussion 9

Lol, I'm with Joseph I need to blow the cobwebs out and oil the joints.  I got hooked on the PUBG and gave up all other games for a while, I broke the hold now I need to get back on the bicycle.  I would be down for a low level skirmish, doesn't need to be for any points or anything just to try and get life back in here.
Josep Gavinho
Wizard 8,383, 1707 posts
Human Wizard
Thaumaturgical Alliance
Sun 1 Dec 2019
at 17:22
  • msg #72

Re: OOC Discussion 9

Shall we do it?

Old school fight.
Level 1, 25 point-buy.
500gp equipment.
Standard pathfinder rules.
Only core races/classes.
Any non-3rd party archetypes etc.
No interruptions (ready/immediate).
No minions/summons of any kind.
Invisibility is resolved with Hidden on the map rules.
HP is max times five (so barbarian level 1 with no constitution bonus would be 60hp).

Boadicea/Maelstrom/Josep – we pull a straw to see who's the ref.
Boadicea
Fighter 10,687, 1254 posts
Advanced Human Fighter
Wed 4 Dec 2019
at 16:35
  • msg #73

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 72):

Sounds do able, I am in.
GM Arkrim
GM, 6552 posts
Game Master
Thu 5 Dec 2019
at 14:20
  • msg #74

Re: OOC Discussion 9

Post the challenge in the challenge thread. I'll ref it if maelstrom doesn't respond in 48 hours after its accepted.
Boadicea
Fighter 10,687, 1255 posts
Advanced Human Fighter
Sat 7 Dec 2019
at 10:43
  • msg #75

Re: OOC Discussion 9

this is actually pretty difficult to decide what kind of build.  what type of map do you want?
Maya Gavinha
Elf Wizard 1, 4 posts
PF2E Playtest
Sat 7 Dec 2019
at 11:06
  • msg #76

Re: OOC Discussion 9

Large normal map, let's not make things complicated :)

I'm going to use this alter-ego of Josep — she's his rambunctious daughter :D

Don't ask who the mother is.
GM Arkrim
GM, 6553 posts
Game Master
Mon 23 Dec 2019
at 19:14
  • msg #77

Re: OOC Discussion 9

Bo? Mae?
Maelstrom
Monk 2,047, 423 posts
Human Monk
SotVD
Sun 2 Feb 2020
at 16:32
  • msg #78

Re: OOC Discussion 9

Sorry for the delayed response! I wouldn't mind being a ref. I kind of would like to have a match again but I'd have to refresh on the rules. Don't want to lose on a technicality.
Josep Gavinho
Wizard 8,383, 1708 posts
Human Wizard
Thaumaturgical Alliance
Mon 10 Feb 2020
at 16:11
  • msg #79

Re: OOC Discussion 9

Maelstrom:
Sorry for the delayed response! I wouldn't mind being a ref. I kind of would like to have a match again but I'd have to refresh on the rules. Don't want to lose on a technicality.

I’m with you Mæl!! That’s why we said standard pathfinder rules rather than arena.
Last time I played I was told that as a wizard I’m not allowed to cast my highest level spell, so no thanks.
Jayce the Tamer
Summoner 13,275, 758 posts
Human Summoner
Thu 13 Feb 2020
at 09:53
  • msg #80

Re: OOC Discussion 9

I would love to fight someone.
Josep Gavinho
Wizard 8,383, 1709 posts
Human Wizard
Thaumaturgical Alliance
Thu 13 Feb 2020
at 18:12
  • msg #81

Re: OOC Discussion 9

Ha! I didn’t know you were still alive mate!
How do you feel about a 1v1 with the conditions outlined above?
GM Arkrim
GM, 6554 posts
Game Master
Sun 16 Feb 2020
at 05:02
  • msg #82

Re: OOC Discussion 9

Most house rules were removed. It's mostly just a whole bunch of rulings on things the game had no explanation for and some things that are either banned or "must be requested as extras".
Jayce the Tamer
Summoner 13,275, 759 posts
Human Summoner
Tue 25 Feb 2020
at 03:22
  • msg #83

Re: OOC Discussion 9

Josep Gavinho:
Shall we do it?

Old school fight.
Level 1, 25 point-buy.
500gp equipment.
Standard pathfinder rules.
Only core races/classes.
Any non-3rd party archetypes etc.
No interruptions (ready/immediate).
No minions/summons of any kind.
Invisibility is resolved with Hidden on the map rules.
HP is max times five (so barbarian level 1 with no constitution bonus would be 60hp).

Boadicea/Maelstrom/Josep – we pull a straw to see who's the ref.

lame....

I'm just kind of alive. Its hard to get on here from work now. I try not to play from home, I would be on it too much.
This message was last edited by the player at 03:23, Tue 25 Feb 2020.
Jayce the Tamer
Summoner 13,275, 760 posts
Human Summoner
Fri 28 Feb 2020
at 07:33
  • msg #84

Re: OOC Discussion 9

How about Josep and Ankou vs me? If you have another alt you can bring them too. Lets see how that goes?

Arena immunities apply as in Everything requires a save or attack per normal.

I won't use Gate on you. Well not on you per se. I won't use gate to call creatures.
Ruven
Shaman 200, 7 posts
Aasimar-human Shaman
Sat 7 Mar 2020
at 11:55
  • msg #85

Re: OOC Discussion 9

hello all, good to see its all picking up a little life but then its been a few weeks since last posting. Dead cat flops?

Im pretty sure jayce is presenting one of the biggest issues with this forum. the most optimized optimized of the optimized has been found. that one glass cannon that wins mre often then not. its just not fun anymore because now everyone is a clone of that build with maybe slight variations.

most the fun and zany side challanges, as fun as they are, have also been done. you can only do pugil fights so many times before you get bored of that too.

its been a pleasure watching you all over the years, I would be lying if i said i didnt use this forum as a source of npc's on occasion.
GM Arkrim
GM, 6555 posts
Game Master
Sat 7 Mar 2020
at 15:07
  • msg #86

Re: OOC Discussion 9

Hah! I did that too. I stole a few builds from here to make some challenges for players I run for over the years. A lot of very smart stuff.

This forum is still a treasure trove of Pathfinder 1e things.

Would be nice to see new battles though. I don't think anyone made it to level 20 yet. We got some close but not quite.
Jayce the Tamer
Summoner 13,275, 761 posts
Human Summoner
Sat 7 Mar 2020
at 23:46
  • msg #87

Re: OOC Discussion 9

I have made it. I have the points but haven't actually been able to play it.
Josep Gavinho
Wizard 8,383, 1710 posts
Human Wizard
Thaumaturgical Alliance
Tue 10 Mar 2020
at 12:39
  • msg #88

Re: OOC Discussion 9

I’m just not interested in playing at that level to be honest.
To me the fun years of the arena were when we were all playing levels 5 to 8, progression wasn’t fast and you could rinse and repeat quite often.
After the revamp of the battle points system, you could gain 2-3 levels with one fight. Not even fighting actually, just refereeing.

Also duels that become battlefields with each side aligning 4 monsters or more we’re not very fun to play, and took forever to post. Don’t get me wrong, I’ve played the game and the most potent Josep was certainly the summoner version, not the blaster. But it was that enjoyable.

I like what you’ve done with your build Jayce, it’s great in that it’s not a glass cannon anymore. It has the cannon aspect, but then it’s also a tank on every other aspect, with HP/AC/save to keep you out of any form of trouble. But I think playing a core PF 1v1, with a bit of landscape to keep the battle creative, is more interesting.

Also don’t reward the ref so generously, and low people to ref and play at the same time (not in the same duel obv).
GM Arkrim
GM, 6556 posts
Game Master
Wed 11 Mar 2020
at 04:48
  • msg #89

Re: OOC Discussion 9

Josep Gavinho:
Also don’t reward the ref so generously, and low people to ref and play at the same time (not in the same duel obv).

I can make that adjustment if everyone else feels the same way.
Jayce the Tamer
Summoner 13,275, 762 posts
Human Summoner
Wed 11 Mar 2020
at 05:10
  • msg #90

Re: OOC Discussion 9

GM Arkrim:
Josep Gavinho:
Also don’t reward the ref so generously, and low people to ref and play at the same time (not in the same duel obv).

I can make that adjustment if everyone else feels the same way.

I've always wanted to be able to ref and play at the same time.
Ruven
Shaman 200, 8 posts
Aasimar-human Shaman
Fri 13 Mar 2020
at 05:24
  • msg #91

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 89):

who else is here? youve got you, jayce, josep, mealstrom... me... no one else is really here anymore.

I think though that the reigning champ, honestly, has a great point and so im going to support their opinion of whats best for this rpol 'game'.

I mean, why not even just try it out and see how people respond to it? I know some of the biggest deterrents is the level gap. like, I came in and wanted to play but couldnt really get over how overwhelming the level gaps were. people even tried to encourage me saying theyd make some level 1's but I just saw stuff like monks fighting dragons and was like 'woof, I dunno man... seems like the place is pretty established place'
GM Arkrim
GM, 6557 posts
Game Master
Fri 13 Mar 2020
at 05:55
  • msg #92

Re: OOC Discussion 9

You can battle at lower levels with a higher level character. You just de-level them.

As for slowing down progression, I guess I could do that. What do you guys think? Half current speed? Less?
Latro Dectus
Antipaladin 7,546, 1861 posts
Drow N. Antipaladin
Shadow's Caress
Fri 13 Mar 2020
at 15:05
  • msg #93

Re: OOC Discussion 9

Wow, slowly picking back up again I see. A majority of old faces to be sure. idk if i'll participate or not as i'd also have to go back through all the rules for the Arena and figure out what i'm doing with Latro that just plain isn't allowed anymore. I'm not sure i have the energy to keep up with all that and while i'd love to one day claim that god forsaken champion's belt as my own, I don't think its in the cards for me. Especially as an Anti-Paladin and especially with who knows what that's been done to the rules of the arena since my vanishing long ago.

Also, wash your hands regularly for at least 20 seconds. While Latro is immune to Disease as an Anti-Paladin, none of us real life people are.
GM Arkrim
GM, 6558 posts
Game Master
Sat 14 Mar 2020
at 05:31
  • msg #94

Re: OOC Discussion 9

LOL, there haven't been any major changes other than eliminating most house rules.

But yes, wash your hands, cover your mouth when you cough or sneeze, and don't swap fluids with people.
Jayce the Tamer
Summoner 13,275, 763 posts
Human Summoner
Sat 14 Mar 2020
at 10:27
  • msg #95

Re: OOC Discussion 9

GM Arkrim:
You can battle at lower levels with a higher level character. You just de-level them.

As for slowing down progression, I guess I could do that. What do you guys think? Half current speed? Less?

I would NEVER vote for leveling SLOWER. As you suggested, just because we are level X doesn't mean you have to play at level X. You can play at a lower tier. This arena was opened for years before someone finally got up to 18+. There is no reason ever anyone should want a slower progression. I think I would agree that Refs could get less XP especially if you instill the abilility to ref and play at the same time (just not in the same match).

Looking as far back as threads go, Like 2012. 8 years later we have 1 person (me) level 20 and the rest below that. Granted, lots of off and on but still. Please do NOT lower speed of progression.
GM Arkrim
GM, 6559 posts
Game Master
Mon 16 Mar 2020
at 02:40
  • msg #96

Re: OOC Discussion 9

In reply to Jayce the Tamer (msg # 95):

I didn't suggest it. I saw you guys suggesting it in your discussion. I thought progression was fine the way it was. *shrugs*
Josep Gavinho
Wizard 8,383, 1711 posts
Human Wizard
Thaumaturgical Alliance
Mon 16 Mar 2020
at 16:17
  • msg #97

Re: OOC Discussion 9

Strongly disagree. With slower progression the arena was lively and thriving with at least 2 duels going on at any time. When we shifted to faster pace, you’d level up at every fight, sometimes 2/3 levels at once if you were fighting above your tier, it became a bore. The discrepancy of power became huge. And there was no room for melee builds anymore.

I think an arena that starts level 5 and slowly progresses to level 10 is more interesting. I would even say that you could slow down the progression further after you’ve hit level 10. Or maybe 12.
Ruven
Shaman 200, 9 posts
Aasimar-human Shaman
Mon 16 Mar 2020
at 22:05
  • msg #98

Re: OOC Discussion 9

In reply to Latro Dectus (msg # 93):

I dont know what you are talking about, I'm immune.

also, I agree with josep.
This message was last edited by the player at 22:08, Mon 16 Mar 2020.
Jayce the Tamer
Summoner 13,275, 764 posts
Human Summoner
Thu 19 Mar 2020
at 09:59
  • msg #99

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 97):

You have to consider that it has been 8 years. Many other game systems have come out since pathfinder and since this arena opened. I remember around the time I first joined the arena there were a plethora of PF games on rpol for people to join. There are less than half of that today. It is hard to determine the root cause integer when many integers are at play.

Also other platforms for gaming such as discord.
This message was last edited by the player at 10:01, Thu 19 Mar 2020.
Ruven
Shaman 200, 10 posts
Aasimar-human Shaman
Fri 20 Mar 2020
at 07:12
  • msg #100

Re: OOC Discussion 9

In reply to Jayce the Tamer (msg # 99):

Fair point, and also some 10 percent of the games are rez's games, which may or may not be a bunch of dead or near dead games being bumped.

Rpol is staggering pretty hard. on this I can agree with Jayce.
GM Arkrim
GM, 6560 posts
Game Master
Fri 20 Mar 2020
at 19:53
  • msg #101

Re: OOC Discussion 9

You guys want to move this to another platform like Discord? I'm still learning all the Discord tools, but if you want the arena to continue elsewhere we can. I also thought about roll 20 with its awesome map mechanics but I don't know if it can handle the complexity of PF1e or D&D3-3.5e stats.
GM Arkrim
GM, 6561 posts
Game Master
Tue 31 Mar 2020
at 00:05
  • msg #102

Re: OOC Discussion 9

Would any of you guys be up for an adventure instead of an arena (or in addition to)? I know a lot of people are WFH now. Should be EASIER to get a game going...not harder.
This message was last edited by the GM at 00:05, Tue 31 Mar 2020.
Jayce the Tamer
Summoner 13,275, 765 posts
Human Summoner
Tue 31 Mar 2020
at 02:50
  • msg #103

Re: OOC Discussion 9

I could be down for an adventure.
This message was last edited by the player at 13:30, Tue 31 Mar 2020.
Latro Dectus
Antipaladin 7,546, 1862 posts
Drow N. Antipaladin
Shadow's Caress
Thu 9 Apr 2020
at 16:31
  • msg #104

Re: OOC Discussion 9

A flat co-op adventure would be nice actually.
GM Arkrim
GM, 6562 posts
Game Master
Fri 10 Apr 2020
at 02:01
  • msg #105

Re: OOC Discussion 9

I'd need people to post at least once a day to run a co-op.
Jayce the Tamer
Summoner 13,275, 766 posts
Human Summoner
Fri 10 Apr 2020
at 03:26
  • msg #106

Re: OOC Discussion 9

like once a day monday through friday? or literally everyday?
GM Arkrim
GM, 6563 posts
Game Master
Fri 10 Apr 2020
at 05:13
  • msg #107

Re: OOC Discussion 9

Collectively. At least one person posting each day roughly. I noticed our responses are usually a week or two apart nowadays except this last few.
Josep Gavinho
Wizard 8,383, 1712 posts
Human Wizard
Thaumaturgical Alliance
Fri 10 Apr 2020
at 22:15
  • msg #108

Re: OOC Discussion 9

An adventure with the heroes of the arena sounds fun.
I can certainly commit to posting 3/4 times a week.
GM Arkrim
GM, 6564 posts
Game Master
Sat 11 Apr 2020
at 18:18
  • msg #109

Re: OOC Discussion 9

Alright, that makes 3 interested. Yes, I want to run it with adventurers from the arena.

You can even remake your existing characters but for adventure purposes I'm going to start you guys at a bit of a lower level but with some fame and fortune.

Let me know which characters you guys want to use.
Josep Gavinho
Wizard 838,300, 1713 posts
Human Wizard
Thaumaturgical Alliance
Sun 12 Apr 2020
at 07:28
  • msg #110

Re: OOC Discussion 9

Sounds fun!
Can you reach out to Hiro’s player?
Maybe he’d be interested too.

I would be playing Josep of course.
This message was last edited by the player at 07:29, Sun 12 Apr 2020.
GM Arkrim
GM, 6565 posts
Game Master
Sun 12 Apr 2020
at 08:41
  • msg #111

Re: OOC Discussion 9

Alright we got a wizard.

FYI I added two 0s to build points just so each point would equal 1 gold. Makes it easier to track and leave less purchase waste at lower levels. Ratios are still the same just more 0s.

Those of you joining the adventure please let me know which character will be joining us and give me a bit of a backstory.

We'll need to figure out why you guys would be adventuring together and I can expand from there.

I can reach out to Hiro but I never know if he'll respond.
Jayce the Tamer
Summoner 1,327,500, 767 posts
Human Summoner
Sun 12 Apr 2020
at 23:51
  • msg #112

Re: OOC Discussion 9

OMG. With the BP value updates I'm like level 8. Woe is me.
What level are you starting us off? I think that is important to anything I could make.
Hiro
Monk 203,800, 1181 posts
Dwarf Monk
SotVD
Mon 13 Apr 2020
at 00:17
  • msg #113

Re: OOC Discussion 9

Oh man, Hiro's been meditating for a LOOOOOONG time... I bet his joints are real stiff. I could certainly be convinced to give it a try :)
GM Arkrim
GM, 6566 posts
Game Master
Mon 13 Apr 2020
at 00:45
  • msg #114

Re: OOC Discussion 9

In reply to Jayce the Tamer (msg # 112):
Nah, your BP values were bumped at the same ratio. Added two 0s. You're exactly the same only now 1 BP = 1 GP so it's easier to track.

You have 1,327,500 BP Jayce. Split that evenly between level and wealth, that puts you at roughly level 18-19.

I'm thinking of starting you each with 25,000 starting BP. You can fluctuate your race, gold, and level as you see fit just like in the arena. If you split it evenly that starts you guys at roughly 8-9th level.


In reply to Hiro (msg # 113):
Welcome back Hiro!

That makes 4 if you're all interested in adventure. What do you guys think?



Wizard, Monk, Summoner...Antipaladin?
This message was last edited by the GM at 01:06, Mon 13 Apr 2020.
Jayce the Tamer
Summoner 1,327,500, 768 posts
Human Summoner
Mon 13 Apr 2020
at 14:03
  • msg #115

Re: OOC Discussion 9

Ok, how much time do I have to decide? Your layout makes for making all kinds of good stuff. Already just glancing I could get at least one stat up to 30.

Are you still allowing us to buy additional racial traits at increased RP cost? Like for instance, how I have Jayce now? Approximately 41 RP.
GM Arkrim
GM, 6568 posts
Game Master
Mon 13 Apr 2020
at 15:12
  • msg #116

Re: OOC Discussion 9

Yeah that's fine. Higher ability scores by level will replace inherent bonuses and put a little more focus on abilities and slightly less on scrounging for bonuses. You could get 24 by level 8 then combo it with a +4 enhancement for an effective 28 but not 30 (not enough gold for a +6 enhancement). Unless you play a race that gets a +4 instead of just +2s, which could pull you to 26/30. Most of those races aren't all-around good but highly focused though.

Additional racial traits are fine but remember, you can't stack them. You only benefit if they're giving you different things and it costs you BP to do so.

Uh, I should have something ready by the weekend.
This message was last edited by the GM at 15:46, Mon 13 Apr 2020.
Jayce the Tamer
Summoner 1,327,500, 769 posts
Human Summoner
Tue 14 Apr 2020
at 01:27
  • msg #117

Re: OOC Discussion 9

Spending BP on racial traits/spending BP on gear? Thats the question. Finding the right combo to get the most bang for your BP, is one of the glories of the arena....adventure games.

Yes, I do mean effective Stat as opposed to actual number.

The beauty of a party is we should compliment one another and make up the weaknesses each has. As opposed to the arena I need to be better in every way and/or make up the difference with tactics.
This message was last edited by the player at 01:29, Tue 14 Apr 2020.
Josep Gavinho
Wizard 838,300, 1715 posts
Human Wizard
Thaumaturgical Alliance
Tue 14 Apr 2020
at 09:23
  • msg #118

Re: OOC Discussion 9

Compliment one an other? Well you look just stunning today J :)

Great to have you back Hiro!! It’s been a while.

Would Boadicea and/or Maelstrom like to join too? I feel like 6 is not too too many for a good adventure.
Latro Dectus
Antipaladin 754,600, 1863 posts
Drow N. Antipaladin
Shadow's Caress
Tue 14 Apr 2020
at 12:50
  • msg #119

Re: OOC Discussion 9

Yeah, i'd be bringing in Latro for the adventure. CE antipaladin usually isn't conducive for a party setting, but i'm sure there'd be a reason why he'd ally himself with others and not plan to do some backstabing
This message was last edited by the player at 15:25, Tue 14 Apr 2020.
GM Arkrim
GM, 6571 posts
Game Master
Tue 14 Apr 2020
at 14:27
  • msg #120

Re: OOC Discussion 9

So, the normal arena immunities ban can be lifted if all players agree to it.

Same way special agreements between combatants works.

Do you guys want to allow Undead and Construct players?

Templates?

It clearly makes some players more potent than others unless everyone grabs a template.

I'm also willing to customize races, feats, spells for an adventure game in case you guys have ideas.
Latro Dectus
Antipaladin 754,600, 1864 posts
Drow N. Antipaladin
Shadow's Caress
Tue 14 Apr 2020
at 15:23
  • msg #121

Re: OOC Discussion 9

I personally think templates are a-ok as long as certain things are kept in check. For example i think if templates are allowed, then a vast majority of the area rules on immunities and nerfing of abilities and what not should stay in place.

For example, I don't think Grave Knight should be allowed in at full power and we all know that that's a Latro Dectus staple.
I  think if one takes a template, they use their actual lvl to determine what their max roll, DC, ect is allowed to be. So a lvl 6 character with a CR 2 template costs the same as a lvl 8 as far as BP goes but has a max roll of +19 and max DCs of 29 where as a full lvl 8 character will have max rolls of +22 and max DCs of 32.
More over, i think a lot of the base arena rules such as "only one immunity in exchange for a weakness" should remain standard.

For example, the half dragon template, a +2 CR template, is pretty strong but that +8 to strength is already mitigated by the max roll cap put in place by the system. It would gain immunity to an energy type but only if they subsequently gain a weakness to another type via arena rules. It wouldn't gain immunity to paralysis because that's one too many immunities per arena rules. Beyond that a character would be trading away two character levels for a solid boost to stats, the ability to fly and to breath elemental damage, and immunity to sleep and one element tied to their breath weapon and also gain an elemental weakness.

Next look a Grave Knight, the Latro Dectus staple.
Grave Knight gains countless immunities but would only be allowed 1 if they also took a weakness. Their buff to stats is mitigated by the max roll clause, and a lot of the extra things they get are outright removed thanks to arena rules.
Undead immunities are completely ignored thanks to area rules on immunities.
The upwards of three elemental immunities are reduced to one as long as an elemental weakness is taken as well.
Greater spell resistance of 11 + CR is reduced to a +2 bonus to AC, CMD, and Saves against all spells.
To keep things fair, an undead (and probably a construct) should still have a con score and base their HP of off that instead of charisma. That's how things were done back in the day when templates were originally allowed into the arena anyways.
Suffice to say the grave knight will lose a lot more than a half dragon with standard arena rules in place.

Now grave knight is in the upper echelons of CR 2 templates and still gains a heck ton off stuff of it and i totally see why some people would say "nah just ban templates and play an antipaladin 8 you silly min-maxer"


tl:dr
Allow templates but ensure arena rules are in place to nerf the heck out of them, especially the more powerful ones.
Josep Gavinho
Wizard 838,300, 1716 posts
Human Wizard
Thaumaturgical Alliance
Tue 14 Apr 2020
at 15:26
  • msg #122

Re: OOC Discussion 9

I would say no to templates, and not crazy about undead/construct as PC. But up to you really.
As Latro said, it’s a matter of balance and if you’re willing to put some effort into balancing things out with the other PC, why not?

What I’ve done In other games, is after character generation I hand out a few magic items (or even a bonus “background feat”) if I felt like some character were not optimised and would feel useless when the shit hits the fan.
GM Arkrim
GM, 6572 posts
Game Master
Tue 14 Apr 2020
at 19:16
  • msg #123

Re: OOC Discussion 9

I'm not a fan of templates either. I honestly would rather build a close approximate to a graveknight or half-dragon with the ARG or ACG rules, which I know are sorely lacking but it's the closest thing available to breaking it down.

I'd only approve it if everyone wanted an equivalent template but that's essentially why I'm asking.
Latro Dectus
Antipaladin 754,600, 1865 posts
Drow N. Antipaladin
Shadow's Caress
Tue 14 Apr 2020
at 19:19
  • msg #124

Re: OOC Discussion 9

Nah, I don't want to run you through too much work just to do some template shenanigans.
I'll be perfectly fine doing regular ol anti paladin.
GM Arkrim
GM, 6574 posts
Game Master
Wed 15 Apr 2020
at 20:53
  • msg #126

Re: OOC Discussion 9

In reply to Latro Dectus (msg # 124):

Wouldn't be an issue for me.




I NEED FEEDBACK!

Please vote on a story arc and give me any requests or suggestions here. As it is an adventure, it is more flexible than the arena.

If there are any VARIANT RULES from Pathfinder Unchained, Unearthed Arcana (back in 3eDnd) or 3rd-parties you'd like to incorporate, please let me know now. I'm really considering the ARMOR AS DR variant but need some feedback from you guys on the style of play you want before proceeding.
Jayce the Tamer
Summoner 1,327,500, 770 posts
Human Summoner
Thu 16 Apr 2020
at 01:44
  • msg #127

Re: OOC Discussion 9

I'm honestly pretty okay with anything you want to run as the GM. You are doing everyone a solid by even running a game. Kudos. Thanks. Getting to play a character, I'd accept most of your conditions. Armor as DR whatever you want. It would be fair and balanced since it would apply to everyone.


That note, Josep, what kind of wizard are you going to play? Buff station control or arcane slugger? Some kind of mix? Latro as the anti-paladin is most likely melee combatant with tricks for debuff. So I wouldn't want to make something that overshadows him. I could make a healbot, to free up Latro's actions for attacking instead of healing.

Latro are you going to be healed by positive or negative energy?

Edit: Will Josep and I keep our guild feats during this adventure?
This message was last edited by the player at 07:12, Thu 16 Apr 2020.
GM Arkrim
GM, 6575 posts
Game Master
Thu 16 Apr 2020
at 21:52
  • msg #128

Re: OOC Discussion 9

@JAYCE
You're technically deviating from arena rules since this will not take place within the actual battle arena but simply in the same world and possibly same city. Guilds may or may not come into play, but as they only work with other PCs in the same guild its a moot point unless you have the Leadership feat. Since it's adventure I'm way more flexibile on house rules or variants as long as it doesn't complicate or muck up gameplay.

@HIRO & LATRO
Awaiting your verdict on the Story Arc thread. GEEV MEE YUR VOTES!
Josep Gavinho
Wizard 838,300, 1717 posts
Human Wizard
Thaumaturgical Alliance
Fri 17 Apr 2020
at 17:42
  • msg #129

Re: OOC Discussion 9

I’m between two minds with Josep.

Long before he was a gladiator, Josep was a 9th level evoker in one of my favourite rpol campaign ever. So I’m very tempted to bring him back.

But I’d quite like to make him a more versatile conjurer —bit of summon, but of blast, lots of utility and battlefield control.
GM Arkrim
GM, 6576 posts
Game Master
Fri 17 Apr 2020
at 20:12
  • msg #130

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 129):

As a prepared caster you have near unlimited spells known. You could simply have a package that is "Today, I feel like an evoker" and the next day, "You know what? Today, is utility day", "Aww heck, it's Friday. Let's do a bit of everything!"
GM Arkrim
GM, 6577 posts
Game Master
Mon 20 Apr 2020
at 03:35
  • msg #131

Re: OOC Discussion 9

So...I guessHiro got distracted and Latro isn't voting? Not exactly the post rate I was hoping for. :/
This message was last edited by the GM at 03:36, Mon 20 Apr 2020.
Josep Gavinho
Wizard 838,300, 1718 posts
Human Wizard
Thaumaturgical Alliance
Mon 20 Apr 2020
at 07:01
  • msg #132

Re: OOC Discussion 9

Is Boa in as well? What about Grunyar?
Can’t remember who was an alias of who :D

I like the armour as DR variant, but i think it’s a more interesting rule at low levels.
When you get to a point where monsters easily dish out 20+ damage per attack, DR becomes almost irrelevant.
Unless there’s a way to scale it up.
Jayce the Tamer
Summoner 1,327,500, 772 posts
Human Summoner
Mon 20 Apr 2020
at 09:50
  • msg #133

Re: OOC Discussion 9

If it drops back to just Josep, Ruven, and I....I could either still go cleric or play a summoner. Summoner is just so awesome. Although I have to read an unchained summoner. I don't think I've read really any unchained versions of classes.

Edit: Ruven, do you know what you want to make by chance?
This message was last edited by the player at 09:51, Mon 20 Apr 2020.
GM Arkrim
GM, 6578 posts
Game Master
Mon 20 Apr 2020
at 14:10
  • msg #134

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 132):
Well, roughly the numbers come out to the same, it's just a different way of engaging the system. It makes it harder to specialize in AC boost too when several bonus types now go to a different stat.

In reply to Jayce the Tamer (msg # 133):
Hmmm, I think we can manage a game without a healer. I'll just have to house rule a couple of things. Like maybe "spend hero point = regain HP faster" or something.
Josep Gavinho
Wizard 838,300, 1719 posts
Human Wizard
Thaumaturgical Alliance
Tue 21 Apr 2020
at 13:11
  • msg #135

Re: OOC Discussion 9

I need to make a few adjustments of feats / items / spells.

Otherwise ready to go. I was thinking of taking the Leadership feat, just for the fun of recruiting Ankou (or Josep’s alt Maya, who was introduced as his daughter)

That would be if we work with a reduced party of 3/4.
GM Arkrim
GM, 6581 posts
Game Master
Tue 21 Apr 2020
at 14:33
  • msg #136

Re: OOC Discussion 9

If you're a guildleader, Leadership would make sense, but be aware that NPCs use NPC classes. So cohorts are helpful but not really overpowered. Followers are nearly worthless on the battlefield unless doing an actual battle with another army of some sort and of course losing followers destroys your Leadership score. But this is a scenario where a big battle may occur at some point...but it may not be soldiers you're fighting.

If there are any special requests for variant rules, 3rd party stuff, or house rules, let me know.
Jayce the Tamer
Summoner 1,327,500, 773 posts
Human Summoner
Wed 22 Apr 2020
at 03:03
  • msg #137

Re: OOC Discussion 9

Where do we post completed sheets?
GM Arkrim
GM, 6582 posts
Game Master
Wed 22 Apr 2020
at 03:08
  • msg #138

Re: OOC Discussion 9

Post in the Adventure thread. You can post it Private to GM.

I'll lock the thread once everyone is done.
Ruven
Shaman 20,000, 12 posts
Aasimar-human Shaman
Wed 22 Apr 2020
at 21:21
  • msg #139

Re: OOC Discussion 9

do you guys want a ranger spiritual type?
Josep Gavinho
Wizard 838,300, 1720 posts
Human Wizard
Thaumaturgical Alliance
Wed 22 Apr 2020
at 22:35
  • msg #140

Re: OOC Discussion 9

Always good to have a frontliner, if that’s what you mean.
Josep Gavinho
Wizard 838,300, 1721 posts
Human Wizard
Thaumaturgical Alliance
Wed 22 Apr 2020
at 22:45
  • msg #141

Re: OOC Discussion 9

I’m not 100% clear on how alternate racial traits work.
Can I take focused study on top of my normal bonus feat, and pay the RP for it?
GM Arkrim
GM, 6583 posts
Game Master
Wed 22 Apr 2020
at 22:57
  • msg #142

Re: OOC Discussion 9

Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

Flexible Bonus Feat (4 RP)
Prerequisites: None.
Benefit: Members of this race select one extra feat at 1st level.



Yes. Because Focused Study replaces only Flexibile Bonus Feat and Flexibile Bonus Feat has an RP cost, you can simply have both by paying the RP cost for both.

Thus a normal human (9 RP) could become an advanced human (13 RP) and gain Focused Study on top of the normal bonus feat.

However, this would not work for racial traits that replace traits that don't have an RP cost.

For example:

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

The Bonus Feat and Skilled traits have RP costs, but the initial +2 bonus to one ability score doesn't. If you were allowed to purchase this one, you'd essentially be getting another +2 for free. Thus, this alternate trait cannot be bought up because there are one or more traits that it replaces which have no RP cost listed in the ARG.

In fact, NO racial trait that adjusts ability scores can be purchased this way because of this. The ARG has its own RP cost for adjusting base scores based on monster design, so you can't just swap them out RP for RP.



BTW I hope you're checking out the house rules on ability scores and skills. I want this to be a skill-oriented game and I want the ability growth to be automatic not by finding tomes or manuals. This is in addition to normal growth, so your characters will be just a liiiiiitttle more powerful for their level. I'm okay with that. Be ready to face things that are a challenge rating or two above expectations, many of which will have easy "win" buttons reliant on certain skills to avoid or reduce combat (usually reduce or get an enemy to surrender and possibly become an ally).
This message was last edited by the GM at 23:18, Wed 22 Apr 2020.
Ruven
Shaman 20,000, 13 posts
Aasimar-human Shaman
Thu 23 Apr 2020
at 00:17
  • msg #143

Re: OOC Discussion 9

It'd more be a scout, ranged scout.
Which means mid range switch hitter. but rangers/shamans can easily come with an animal companion or familiar.

If I am welcome, then I will look at the char creation options.

\

also:

Ability Score Racial Traits

The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality.
Advanced Traits

Advanced Charisma (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Charisma. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

Advanced Constitution (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Constitution. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

Advanced Dexterity (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Dexterity. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

Advanced Intelligence (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Intelligence. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

Advanced Strength (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Strength. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

Advanced Wisdom (4 RP): Prerequisites: None; Benefit: Members of this race receive a +2 racial bonus to Wisdom. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

http://legacy.aonprd.com/advan...-score-racial-traits
This message was last edited by the player at 00:24, Thu 23 Apr 2020.
GM Arkrim
GM, 6584 posts
Game Master
Thu 23 Apr 2020
at 00:40
  • msg #144

Re: OOC Discussion 9

In reply to Ruven (msg # 143):
No. I don't want people going to crazy with race customization, particularly with the ability scores. I already brought in a house rule to allow players to grow abilities faster at no additional GP/BP cost. That's more than enough. Seriously, calculate what your scores will be at level 8. It's pretty sweet.

For the campaign (not arena) I'd allow the improvement/upgrading of existing alternate racial traits if there's existing RP precedence for it.

Say, an aasimar's Immortal Spark granting you lesser age resistance, being upgraded to greater age resistance or their energy resistance being increased since those things have a cost I believe.

Just no ability adjustments or racial traits that weren't already on the table.

I will make no exceptions on the abilities but might for racial traits that just make sense with the racial concept.

Aasimar for example has celestial bloodline, so if you wanted wings and a fly speed I might be okay with that. Orcs are known for going crazy in battle so if you wanted bloodrage I'd probably be okay with that too.

Humans however already get a HUGE spread of options, so I'm probably not going to allow any exceptions there. They can just spend those bonus feats on whatever.
This message was last edited by the GM at 05:07, Thu 23 Apr 2020.
Ruven
Shaman 20,000, 14 posts
Aasimar-human Shaman
Thu 23 Apr 2020
at 01:21
  • msg #145

Re: OOC Discussion 9

Ruven is already built skill focused (no clue why I did that for an arena game but meh).
GM Arkrim
GM, 6585 posts
Game Master
Thu 23 Apr 2020
at 05:12
  • msg #146

Re: OOC Discussion 9

Seems like everyone is taking this race thing a bit far. You guys really want custom races? Forget the stat buffs. Is there an actual concept you want to play that doesn't exist yet?

I can accommodate custom races but I'll need background stories, explanations, etc. to work the race into the story. And I may need to adjust a few more things depending on exactly where you guys want to go with this.
This message was last edited by the GM at 06:46, Thu 23 Apr 2020.
Josep Gavinho
Wizard 838,300, 1722 posts
Human Wizard
Thaumaturgical Alliance
Thu 23 Apr 2020
at 10:37
  • msg #147

Re: OOC Discussion 9

I was keen to try a custom race, at around 20/25 RP.
But if we all end up with a custom race, it makes for a pretty weird party doesn’t it?
I’m ok with sticking to augmented human.
GM Arkrim
GM, 6586 posts
Game Master
Thu 23 Apr 2020
at 13:17
  • msg #148

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 147):
I think custom races take more coordination on the part of the players to provide context to them and the GM to provide an explanation for their existence in the story. I'd be okay with it provided more house rules/story/setup to accommodate (because there is some ARG stuff I don't want to allow).

Honestly, just write a concept and background and we'll find a way to stat it out after the fact. That's always more fun.
Josep Gavinho
Wizard 838,300, 1723 posts
Human Wizard
Thaumaturgical Alliance
Thu 23 Apr 2020
at 19:21
  • msg #149

Re: OOC Discussion 9

Latro, Hiro, Boa, are you still around?
Ruven
Shaman 20,000, 15 posts
Aasimar-human Shaman
Thu 23 Apr 2020
at 19:23
  • msg #150

Re: OOC Discussion 9

Ruven was an aasimar'ed advanced human (he already had the focused skill human thing).

I haven't touched him yet (he's also still sitting on his 200 bp sheet).

so you are probably talking about jayce and josep.
This message was last edited by the player at 19:23, Thu 23 Apr 2020.
Josep Gavinho
Wizard 838,300, 1724 posts
Human Wizard
Thaumaturgical Alliance
Thu 23 Apr 2020
at 20:06
  • msg #151

Re: OOC Discussion 9

Jayce, are you going ahead with Summoner?
If so I'll steer clear of summoning, no need to double up.
Ruven
Shaman 20,000, 16 posts
Aasimar-human Shaman
Thu 23 Apr 2020
at 20:44
  • msg #152

Re: OOC Discussion 9

I'm probably going to switch to a tieflinged advanced human, because I dont remember why I went aasimar.
GM Arkrim
GM, 6587 posts
Game Master
Thu 23 Apr 2020
at 20:50
  • msg #153

Re: OOC Discussion 9

Splicing alternate racial traits together from separate races is not a thing in either ARG or the arena (nor has it ever been). You might've just gotten confused or been mid-transition while building the character.

However, if you want a custom race, submit via PM a backstory for what they are and how they work and use the ARG only and I'll review it.

Otherwise, use the existing races as is (and/or their alternate racial traits).
This message was last edited by the GM at 20:52, Thu 23 Apr 2020.
Ruven
Shaman 20,000, 17 posts
Aasimar-human Shaman
Thu 23 Apr 2020
at 21:05
  • msg #154

Re: OOC Discussion 9

actually, I see what I was doing.

it wasnt splicing. aasimar's are half humans.

anyways, ya, I think I'm going to shift to teifling (which qualifies for human feats and traits... just like an aasimar does).
This message was last edited by the player at 21:08, Thu 23 Apr 2020.
Josep Gavinho
Wizard 838,300, 1725 posts
Human Wizard
Thaumaturgical Alliance
Thu 23 Apr 2020
at 21:08
  • msg #155

Re: OOC Discussion 9

 You should have challenged my familiar :D

 @Arkrim the rule as written for alternate racial things was a bit confusing, I'm not entirely surprised people may have interpreted different things.
Ruven
Shaman 20,000, 18 posts
Aasimar-human Shaman
Thu 23 Apr 2020
at 21:10
  • msg #156

Re: OOC Discussion 9

Oof, I edited before I saw your message josep. my bad.

lol, dork... even your familiar woulda whooped me.
GM Arkrim
GM, 6588 posts
Game Master
Thu 23 Apr 2020
at 23:34
  • msg #157

Re: OOC Discussion 9

Maybe. That's why I assumed that's what he had done since a lot of other people had that issue too.

But if aasimar and tieflings can take human alternate traits per errata RAW that would still means he's an Augmented Aasimar or Augmented Tiefling, not a splice. XD But I've never seen such a rule for alternate racial traits, only for feats. You're going to have to show me in the book or online where you found that rule to do it. (or make your own using ARG and a good backstory)
This message was last edited by the GM at 23:35, Thu 23 Apr 2020.
Ruven
Shaman 20,000, 19 posts
Aasimar-human Shaman
Fri 24 Apr 2020
at 00:22
  • msg #158

Re: OOC Discussion 9

There are a rare few human alt racial traits a tiefling/aasimar can normally take... they can use the *magic/regional/religious/etc* traits for a human though.

an oread and fetchling can take a alt trait that lets them use human traits as well. The key of it is they, like half elves, count as x and y to qualify for all racial things from feats to traits to items.

In this rare bp = rp system we get to actually buy racial traits (as you demonstrated recently in chat) even if it's replaced for another alt trait.

that means that you can buy any racial trait you qualify for, which means in this circumstance a half human type can buy those human traits they normally dont actually get (and can buy the other sides traits as well).

it's not splicing, its just that options are opened up due to the fluidity of the system you are using.
This message was last edited by the player at 00:28, Fri 24 Apr 2020.
GM Arkrim
GM, 6589 posts
Game Master
Fri 24 Apr 2020
at 02:28
  • msg #159

Re: OOC Discussion 9

In reply to Ruven (msg # 158):
We're talking about racial traits here. Regular traits are only accessible by taking the Additional Traits feat and are an entirely different category of advantages for your character.

Not true. As I said, you specifically CANNOT buy things without an RP value attached to them by RAW nor can you get rid of your original traits AND add new ones (you either buy up or don't make any adjustments at all). So, as long as its something with an RP value and you qualify, you can get it by adding its RP cost to your race's existing cost. Which means you have to buy the trait that lets you take other traits. However, if that trait has no RP value, you cannot acquire it except to swap it out, which means you don't get to buy up. (that's the rub that I don't think you understood at the time)

I assumed you were trying to get the Scion of Humanity aasimar trait which is NOT applicable by this system as it doesn't have an RP cost. The only way to acquire it would be to use the racial traits as is (as I stated before).
Ruven
Shaman 20,000, 20 posts
Aasimar-human Shaman
Fri 24 Apr 2020
at 02:54
  • msg #160

Re: OOC Discussion 9

you just presented one could buy flexible feat from the human traits....

you explained that if one is human and then replaces that trait for the skill focus thingamajig... they could then buy flexible feat racial trait once again because it is a human trait with an rp cost.

this is the tiefling's count as human trait

quote:
"Pass for Human: Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren’t often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn’t need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits). This ability alters the tiefling’s type, subtype, and languages. Source PZO9280"


In it we have the line:
Such a tiefling doesn’t need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person).

With this, I qualify for human traits (and feats) normally, if the tiefling has any racial traits that a human can give up for something else then I can take a human alt trait.

Tieflings dont really have any, a better example... presented before... is a half elf who can give up a few of their traits for human traits (or, more commonly, elven traits) which then lets them take alt human traits (or elven traits, like Weapon Familiarity replaces adaptability and Arcane Focus, an elven alt racial trait, replaces weapon familiarity).

quote:
Elf Blood: Half-elves count as both elves and humans for any effect related to race.


quote:
Drow Heritage: Half-elves with this trait count as drow for the purposes of any effect related to race, including prerequisites


this is confirmed in pcgen and many of the official character building apps.

and so, with pass for human I qualify for flexible feat human racial trait and can spend the 4 rp to take get it... since I can buy it even after using it for an alt racial trait that replaces (aka removes) it.

Unless you want to, or unless I missed that you have, clarify or further rule that this is not allowed...


as a note, I am not trying to be combative. I am presenting the rules as I see them (as I seem to have saw them before as well). if this is/was not your intent, as unfortunate as that would be, it should be clarified.

though, keep in mind, I am not using this to min max. I have used it specifically for better skills. Josep also has shown he wants to use the racial system for better skills. that, to me, really seems like a positive and fun way to use the racial system you have set up.

Including scion of humanity, for reference, since you mentioned it:

quote:
Scion of Humanity Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

This message was last edited by the player at 06:18, Fri 24 Apr 2020.
GM Arkrim
GM, 6590 posts
Game Master
Fri 24 Apr 2020
at 06:40
  • msg #161

Re: OOC Discussion 9

I don't see how this is difficult but I'll try explaining it for the 3rd and last time.

To clarify:
  • Buying up/upgrading = Purchasing additional racial traits by increasing the RP cost of the race.
  • RP = Race Points
  • ARG = Advanced Race Guide
  • RAW = Rules As Written
  • "No RP cost" = The racial trait does not have a Race Point cost listed in its official Paizo entry.
  • Splice = Adding racial traits from one race to another
  • Arena method of customization allows you to ADD racial traits to your race only if they have an RP cost (NOT swap them).
  • RAW method of customization allows you to SWAP racial traits for your race.
  • Mutually exclusive = you can only have one of the two things which mutually exclude each other as they cannot simultaneously exist

To repeat myself:

ARENA METHOD
  Pass for Human, Scion of Humanity, Mostly Human have no race point cost.
+ You can't acquire or adjust a racial trait that has no RP cost.
= You cannot splice the races.

RAW METHOD
  You can add Pass for Human, Scion of Humanity, or Mostly Human at no race point cost.
+ You can't acquire additional racial traits beyond your race's RP cost, you can only swap them out for others.
= You cannot splice the races.

These methods are mutually exclusive (as basic logic would dictate simply by reading their restrictions).

That's as simple as it gets. There are literally no additional relevant questions or clarifications for this topic that I can possibly provide that have not already been explained.

So, if this is still confusing for you in even the slightest way, then race customization is probably not for you. Just pick one you like and leave it as is.
This message was last edited by the GM at 06:44, Fri 24 Apr 2020.
Ruven
Shaman 20,000, 21 posts
Aasimar-human Shaman
Fri 24 Apr 2020
at 06:51
  • msg #162

Re: OOC Discussion 9

I am not talking about paying RP to 'add' things like pass for human.

however, I am going to stop talking about it now since you have expressed a degree of frustration over it.

as a note, please know I see what you are saying.
This message was last edited by the player at 06:59, Fri 24 Apr 2020.
GM Arkrim
GM, 6591 posts
Game Master
Fri 24 Apr 2020
at 15:11
  • msg #163

Re: OOC Discussion 9

The only other alternative to the Arena method here is the RAW method and both have the same outcome (see previous post).

Having to repeat myself several times is hard evidence that someone wasn't listening. From a GM perspective, that's pretty annoying. You can't run a game if your players aren't willing to listen.

Great. Then you are aware of and comprehend why you cannot splice races. However, if you decide you want make a custom race from scratch using racial traits that have RP costs, you can use the ARG and propose it to me and I'll review it. Otherwise, just pick whichever race you want to play.

Just come up with a fun story for it, don't just build it to power game. You can make a powerful one that is also interesting.

And I will not approve any race with ability adjustments other than +2/+2/-2 or just +2. Just throwing that out there now.
Josep Gavinho
Wizard 838,300, 1726 posts
Human Wizard
Thaumaturgical Alliance
Fri 24 Apr 2020
at 19:49
  • msg #164

Re: OOC Discussion 9

But, but, I had a great backstory for my race which gets +6 intelligence and permanent fly :,(
GM Arkrim
GM, 6592 posts
Game Master
Fri 24 Apr 2020
at 20:40
  • msg #165

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 164):
Permanent fly is no issue. Pay up the RP. But you'll take the +2 Int and be happy with it. :P
Ruven
Shaman 20,000, 22 posts
Aasimar-human Shaman
Fri 24 Apr 2020
at 23:09
  • msg #166

Re: OOC Discussion 9

...so... Permanent invisibility is basically weaker than permanent fly on the progression scale... >.>

*tongue in cheek*

I dont know how to joke very well.
GM Arkrim
GM, 6593 posts
Game Master
Sat 25 Apr 2020
at 00:00
  • msg #167

Re: OOC Discussion 9

In reply to Ruven (msg # 166):
Would be by math but not by RAW. There's no existing RAW for perma spells I could find in ARG except some divination and abjuration effects. Didn't see any perma-illusions and the SLAs have some restrictions for attack spells.

Honestly, there's a part of me that wants to just write up my own ARG with more fluid math.
Josep Gavinho
Wizard 838,300, 1727 posts
Human Wizard
Thaumaturgical Alliance
Sat 25 Apr 2020
at 07:44
  • msg #168

Re: OOC Discussion 9

You could have invisibility at will, for 4RP.
Still need to cast it every time it runs out, or if you attack someone, etc.
GM Arkrim
GM, 6594 posts
Game Master
Sat 25 Apr 2020
at 08:50
  • msg #169

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 168):
Yeah, it's the recast that makes it less than useful in combat...unless you have a way of attacking foes without attacking them like buffing or summoning allies.

I believe at-will SLAs are monstrous traits though so you have to have at least 20 RP race in order to select them per RAW.

And they have this weird limit on number of traits per trait category as well. I don't think a lot of people paid attention to it.
Josep Gavinho
Wizard 838,300, 1728 posts
Human Wizard
Thaumaturgical Alliance
Sat 25 Apr 2020
at 10:35
  • msg #170

Re: OOC Discussion 9

FYI, I think I'm going to take the Craft Eldritch Tattoo feat.
I can be the resident tattoo artist for the group.
Ruven
Shaman 20,000, 23 posts
Aasimar-human Shaman
Sat 25 Apr 2020
at 11:33
  • msg #171

Re: OOC Discussion 9

: O why you wanna take my job!?

jk, the skill monkey ranger isnt a mage

you know, I was joking about the invisibility... but spirit weapon with that at will basic invis actually wouldnt be terrible.
This message was last edited by the player at 11:35, Sat 25 Apr 2020.
GM Arkrim
GM, 6595 posts
Game Master
Sat 25 Apr 2020
at 22:47
  • msg #172

Re: OOC Discussion 9

Master Craftsman + Craft Eldritch Tattoo = viable.

But remember, the arena rules on this still apply because we use the BP system. You get only 1 item per Item Creation feat at half price and all others are still full price. So craft feats don't get you very far but it's good RP to know you can get items if you need them and don't have a supplier and the more you invest in that ONE item the more of a discount you get. Of course that one item is one of your masterpieces, so it should also be special to the character.

You can get invisibility at will, but you have to make a race worth at least 20 RP (3,375 BP minimum). Still cheaper than magic items that do the same. (2nd level spell at will = 2 SL * 3 CL * 2,000 GP * 1.5 = 18,000 GP)

It's effectively always cheaper to rely on race for stuff rather than magic items as long as you stay under a certain threshold (intentional by design) because I want players to care more about class and race choices than items...unless you're crafter (the discount is makes the item viable but since its only 1 item per feat it's not insanely overpowered).
This message was last edited by the GM at 22:49, Sat 25 Apr 2020.
Josep Gavinho
838,300, 1729 posts
Human Wizard
Thaumaturgical Alliance
Sat 25 Apr 2020
at 23:17
  • msg #173

Re: OOC Discussion 9

GM Arkrim:
But remember, the arena rules on this still apply because we use the BP system. You get only 1 item per Item Creation feat at half price and all others are still full price.


Mmh, I didn’t remember that. Not quite so useful after all. Was going to spend my evenings tattooing everyone, but if It costs the same thing to get an NPC to do it, I’d rather spend a feat on something else.

Could we make it 1st item at 50% value (ie cost, RAW) and all subsequent items at 75% (ie cost and a half) ?

I would sill keep investing in that one item more than any other, but also gives an incentive to craft little things for the other PCs.
GM Arkrim
GM, 6597 posts
Game Master
Sat 25 Apr 2020
at 23:56
  • msg #174

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 173):
No. Due to using the BP system GP discounts have exponential adjustments, thus the limit of 1 item per feat and banning all other effects that grant discounts (to give you effectively the power of a feat depending on how expensive of an item you get). Asking it to apply a discount for ALL items even a small one might as well be asking for infinite wishes. It's just not happening.
Jayce the Tamer
1,327,500, 774 posts
Human Summoner
Sun 26 Apr 2020
at 18:21
  • msg #175

Re: OOC Discussion 9

Hello team, I'll have to bow out of the adventury. IRL Isssues have come up and I am just not in a place to commit to anything. I apologize.
GM Arkrim
GM, 6599 posts
Game Master
Sun 26 Apr 2020
at 19:18
  • msg #176

Re: OOC Discussion 9

And then there were 2.

Whelp, it was a fun idea while it lasted guys but looks like even with the convenience of the internet we still can't manage to run solid games anymore. >_<
Josep Gavinho
838,300, 1730 posts
Human Wizard
Thaumaturgical Alliance
Sun 26 Apr 2020
at 20:01
  • msg #177

Re: OOC Discussion 9

Grmbl. I was getting excited about this.
Take J, RL comes first obviously.
You’ll be back sometime I’m sure.
GM Arkrim
GM, 6600 posts
Game Master
Sun 26 Apr 2020
at 22:11
  • msg #178

Re: OOC Discussion 9

Well, I'll still be here and we can still set up an adventure if you guys want but I'm not running without at least 3 regulars.

Unless you guys don't mind watering down the party with NPCs and cohorts and playing dual roles.
Josep Gavinho
838,300, 1731 posts
Human Wizard
Thaumaturgical Alliance
Sun 26 Apr 2020
at 23:50
  • msg #179

Re: OOC Discussion 9

I could still get a cohort, until more players join.
Build it and they will come, isn’t it?
Ruven
1,000, 24 posts
Aasimar Shaman
Mon 27 Apr 2020
at 04:58
  • msg #180

Re: OOC Discussion 9

If you guys want to waste some time in my game until you guys get a thing going in this one, you both are always welcome. Arkrim, you are also still welcome to co gm.

in the mean time, I will slowly work on the char for here until I get it finished for the new system.
Josep Gavinho
838,300, 1732 posts
Human Wizard
Thaumaturgical Alliance
Mon 27 Apr 2020
at 08:37
  • msg #181

Re: OOC Discussion 9

Where be your game Mr Ruven?
GM Arkrim
GM, 6601 posts
Game Master
Mon 27 Apr 2020
at 12:52
  • msg #182

Re: OOC Discussion 9

In reply to Ruven (msg # 180):

I appreciate that. I'm just going to chill for a while here.
Ruven
1,000, 25 posts
Aasimar Shaman
Mon 27 Apr 2020
at 20:13
  • msg #183

Re: OOC Discussion 9

I wont link it here out of respect for arkrim.
GM Arkrim
GM, 6602 posts
Game Master
Mon 27 Apr 2020
at 23:04
  • msg #184

Re: OOC Discussion 9

I don't mind. But you can PM it too. It's no biggie.
Josep Gavinho
838,300, 1733 posts
Human Wizard
Thaumaturgical Alliance
Tue 28 Apr 2020
at 08:53
  • msg #185

Re: OOC Discussion 9

I’m still keen to play this boss.
It could start with Ruven and myself, Latro will join eventually, Jayce might well be back before we know it...

And who knows, Hiro, Maelstrom, Boadicea might very well come back.

And if we are playing « Fall of Swordaine », our first self-appointed task may well be to find them all !
GM Arkrim
GM, 6603 posts
Game Master
Tue 28 Apr 2020
at 13:26
  • msg #186

Re: OOC Discussion 9

Well, okay but let me know when you're done making your characters. If you guys don't mind going in as a dynamic duo.
Ruven
1,000, 26 posts
Aasimar Shaman
Wed 29 Apr 2020
at 01:55
  • msg #187

Re: OOC Discussion 9

I can go with that, I'll let you know when i'm done.
Latro Dectus
754,600, 1866 posts
Drow N. Antipaladin
Shadow's Caress
Wed 6 May 2020
at 04:09
  • msg #188

Re: OOC Discussion 9

side note, i'm still here and interested in "Adventure Mode". i just work for amazon during the apocalypse and it's very energy draining.
Ruven
1,000, 27 posts
Aasimar Shaman
Wed 6 May 2020
at 05:30
  • msg #189

Re: OOC Discussion 9

I just noticed my points were reduced, what gives?
GM Arkrim
GM, 6604 posts
Game Master
Wed 6 May 2020
at 21:09
  • msg #190

Re: OOC Discussion 9

The arena calculations have been updated so new players start with 1,000. You never actually fought in the arena.

But that's just for the arena. Nothing changes for the adventure.
Ruven
1,000, 28 posts
Aasimar Shaman
Wed 6 May 2020
at 22:21
  • msg #191

Re: OOC Discussion 9

I mean, still, kinda sucks to have been here and not get the same boost as those who have been here.

especially when you give it and then take it away.
This message was last edited by the player at 22:21, Wed 06 May 2020.
GM Arkrim
GM, 6605 posts
Game Master
Wed 6 May 2020
at 23:02
  • msg #192

Re: OOC Discussion 9

Relax Ruven, it's just a new formula. Ratios were adjusted but you're still where you were ratio-wise to everyone else.

Speaking of BP, I was considering allowing BP earned in the adventure to go to the arena but that wouldn't include the base 25,000 BP the adventure starts with.

So, if you started the adventure at 25k and ended at 100k, you'd take 75k back with you but not the initial 25k as that was just a starting block for everyone to start at the same level.
This message was last edited by the GM at 23:06, Wed 06 May 2020.
Latro Dectus
754,600, 1867 posts
Drow N. Antipaladin
Shadow's Caress
Thu 7 May 2020
at 18:27
  • msg #193

Re: OOC Discussion 9

Working on figuring out Latro's Adventure build today. Just waiting on a couple DMs from arkim to put a few final touches on things but after that i should be ready to roll.
Josep Gavinho
838,300, 1734 posts
Human Wizard
Thaumaturgical Alliance
Thu 7 May 2020
at 19:12
  • msg #194

Re: OOC Discussion 9

Nice! I must say I was concerned about a party of just two players — sometimes a weird dynamic.
I’ll wrap up my “adventuring” Josep and will be ready to go.

FYI he’s à conjurer specialising in création and summons (since we lost the summoner).
Full of Knowledge, a bit stealthy, but useless in melee.
Latro Dectus
754,600, 1868 posts
Drow N. Antipaladin
Shadow's Caress
Thu 7 May 2020
at 19:24
  • msg #195

Re: OOC Discussion 9

Latro is still a melee focus anti paladin that does all the same things he did before lol.
Pretty much if it ain't broke don't fix it sort of deal for him.
Latro Dectus
754,600, 1869 posts
Drow N. Antipaladin
Shadow's Caress
Thu 7 May 2020
at 22:36
  • msg #196

Re: OOC Discussion 9

Hey arkrim, i know you said that magic item crafting feats are only one crafted item per feat but i also remember a while ago that you said craft magic arms and armor had been split up into craft magic weapons and craft magic armor. is the feat still split up or is Craft Magic arms and armor the only crafting feat that lets you have 2 magic crafted items off of it? (one for armor and one for a weapon).
GM Arkrim
GM, 6606 posts
Game Master
Thu 7 May 2020
at 22:59
  • msg #197

Re: OOC Discussion 9

Uh...no. Don't recall that.

You can just get 1 item for half BP price per Item Creation feat you take but otherwise everyone is always based on PRICE not COST. This is exponentially helpful though because you can buy a more and more expensive item. Essentially doubling your BP value for ONE item. Item creation feats are only good if you intend to use an item of that type but if you do, they are VERY useful for getting more bang for your buck on the cost of that particular item.

Adventure is allowing House Ruled Item Creation feat and items called "Eldritch Tattoos" but that's not an arena thing, just for this adventure.

Flavor for the story that pretty much everyone who has magic is likely to have a glowing tattoo or two. It's an RP reason most people can "know a spellcaster or high-level adventurer when they see one".
This message was last edited by the GM at 23:00, Thu 07 May 2020.
Latro Dectus
754,600, 1870 posts
Drow N. Antipaladin
Shadow's Caress
Thu 7 May 2020
at 23:07
  • msg #198

Re: OOC Discussion 9

Ah, the secret 3rd option of just one item anyways. Very well.

either way, Latro needs Craft Magic Arms and Armor to have a kick ass weapon on him without ripping through his BP
This message was last edited by the player at 23:10, Thu 07 May 2020.
GM Arkrim
GM, 6607 posts
Game Master
Thu 7 May 2020
at 23:45
  • msg #199

Re: OOC Discussion 9

In reply to Latro Dectus (msg # 198):

That is the intent. If you really want to pour BP into a powerful item, Item Creation feats are great.

Master Craftsman is your IN if you're not a spellcaster.
Latro Dectus
754,600, 1871 posts
Drow N. Antipaladin
Shadow's Caress
Fri 8 May 2020
at 00:35
  • msg #200

Re: OOC Discussion 9

So, the "COMBAT SPELL" house feat for adventure mode. The substitutions it allows us to make. Do we HAVE to make them or can we mix and match to get the best for our bonuses?

For example, if, as a full BAB character with spells and a CL equal to my lvl -3 would i have to sub my lesser caster level over my superior BAB if i modified a spell this way? Or could I use the better of the two choices in any given situation?
Ruven
1,000, 29 posts
Aasimar Shaman
Fri 8 May 2020
at 01:17
  • msg #201

Re: OOC Discussion 9

I have a few tests I need to handle for comptia A+ certification, I may not be ready to start for another week but it shouldnt be any more than another week.

Lot's of things going on right XD, good stuff but also a lot of stuff.
GM Arkrim
GM, 6608 posts
Game Master
Fri 8 May 2020
at 01:20
  • msg #202

Re: OOC Discussion 9

In reply to Latro Dectus (msg # 200):

It specifically says ALLOWS for a reason. Not HAVE TO or ALWAYS. It's so both melee combatants and full casters find it an attractive feat choice.
This message was last edited by the GM at 01:21, Fri 08 May 2020.
Latro Dectus
754,600, 1872 posts
Drow N. Antipaladin
Shadow's Caress
Fri 8 May 2020
at 16:16
  • msg #203

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 202):

Nice. That's what i though but i just wanted to make sure on that before anything else. Guess i'm adding a new feat to my want list for adventure mode then.
Josep Gavinho
838,300, 1735 posts
Human Wizard
Thaumaturgical Alliance
Mon 11 May 2020
at 01:51
  • msg #204

Re: OOC Discussion 9

I think I’m done with character creation.
Maybe some knowledge to tweak if you guys tell me which ones you cover.
Ruven
1,000, 30 posts
Aasimar Shaman
Tue 12 May 2020
at 01:57
  • msg #205

Re: OOC Discussion 9

I just passed my comptia A+ exam! woof that was intense!

the rest of the week will be a little easier, but only a little... and then next week will be a lot easier.
GM Arkrim
GM, 6609 posts
Game Master
Tue 12 May 2020
at 05:07
  • msg #206

Re: OOC Discussion 9

Congrats man.
Latro Dectus
754,600, 1873 posts
Drow N. Antipaladin
Shadow's Caress
Thu 14 May 2020
at 05:59
  • msg #207

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 204):

Latro is rolling with Knowledge: Religion as his only knowledge skill.
Latro Dectus
754,600, 1874 posts
Drow N. Antipaladin
Shadow's Caress
Fri 15 May 2020
at 15:20
  • msg #208

Re: OOC Discussion 9

So in regards to Arkrim's suggestion of starting a discord for this, i think that might actually be a really good idea as i find myself on discord a hell of a lot more these days as opposed to the internet in general.

I'm obviously not saying shut this place down but transitioning a few things from here to a discord might to well for the health of the arena.
Especially for a story mod that i imagine is going to require a git more involvement
This message was last edited by the player at 15:21, Fri 15 May 2020.
Josep Gavinho
838,300, 1736 posts
Human Wizard
Thaumaturgical Alliance
Fri 15 May 2020
at 15:54
  • msg #209

Re: OOC Discussion 9

I’ve never done discord, actually I don’t know what it is.
Without sounding like a grumpy old bear, I’ll say I’m not very interested in branching out.
GM Arkrim
GM, 6610 posts
Game Master
Fri 15 May 2020
at 18:13
  • msg #210

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 209):
Discord is just like skype but also includes forums and other extras.

It was difficult for me to learn because it has a lot of unnecessary bells and whistles.

Considering the changes going on the in the world, I suspect it will only increase in popularity and eventually we'll be unable to avoid it at all.

Thus, it might be good to consider it. But I won't force anyone kicking and screaming. That wouldn't be fun.
Ruven
1,000, 31 posts
Aasimar Shaman
Tue 19 May 2020
at 18:30
  • msg #211

Re: OOC Discussion 9

I'm almost done with my char. thank you for waiting on me if you guys have (and if you guys already started but I didnt notice, please direct me to there).
Josep Gavinho
838,300, 1737 posts
Human Wizard
Thaumaturgical Alliance
Thu 21 May 2020
at 10:25
  • msg #212

Re: OOC Discussion 9

 We haven't started.

 Latro you ready?
 Hiro, Maelstrom, Boa, are you joining us?

 Arkrim, I'm looking forward to saving Swordaine from the tendrils of Evil.
Latro Dectus
754,600, 1875 posts
Drow N. Antipaladin
Shadow's Caress
Fri 22 May 2020
at 06:16
  • msg #213

Re: OOC Discussion 9

Yup, i'm ready
Ruven
1,000, 32 posts
Aasimar Shaman
Sun 24 May 2020
at 03:37
  • msg #214

Re: OOC Discussion 9

I was hoping to have a backstory like I was apprenticing with josep and hes the reason my char survived. but perhaps you guys should start without me and I can have it that I was buried in the chaos, literally, and survived that way. I can then track you guys down and join you that way.

I'm really close to done with my char, but I need to cram for my A+ core 2 exam and get it done within a week or so.
This message was last edited by the player at 03:38, Sun 24 May 2020.
Latro Dectus
754,600, 1876 posts
Drow N. Antipaladin
Shadow's Caress
Mon 8 Jun 2020
at 03:18
  • msg #215

Re: OOC Discussion 9

Hope everyone is staying safe out there. It's getting wild.
GM Arkrim
GM, 6611 posts
Game Master
Thu 25 Jun 2020
at 09:51
  • msg #216

Re: OOC Discussion 9

Hey folks, sorry for the hiatus. People seem to have gone crazy in the USA and life just got really stressful meeting work and social demands IRL.

But there's an short eye in the storm. You guys still up for a game? I'd need at least three posts a week from each of you for a real game to be ongoing. Think you can handle it?
Josep Gavinho
838,300, 1738 posts
Human Wizard
Thaumaturgical Alliance
Thu 25 Jun 2020
at 11:16
  • msg #217

Re: OOC Discussion 9

Do you think you can handle us? ;)
Sorry boss, it was too tempting.
Kidding aside, yes I'm up for it.
GM Arkrim
GM, 6612 posts
Game Master
Thu 25 Jun 2020
at 14:58
  • msg #218

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 217):

Hopefully.

Please post your character sheets in the Adventure Thread. If you want to keep it secret from other players you can put it in a private line within that thread. Don't send me an actual private message.
GM Arkrim
GM, 6613 posts
Game Master
Mon 29 Jun 2020
at 23:03
  • msg #219

Re: OOC Discussion 9

*sigh* With this post rate it's definitely not happening. :/
Josep Gavinho
838,300, 1739 posts
Human Wizard
Thaumaturgical Alliance
Tue 30 Jun 2020
at 07:13
  • msg #220

Re: OOC Discussion 9

Did anyone else get back to you?
GM Arkrim
GM, 6614 posts
Game Master
Tue 30 Jun 2020
at 17:35
  • msg #221

Re: OOC Discussion 9

Just you and me.

Plus it doesn't look like anyone's done with their characters anyway and it's been months. *shrugs*
GM Arkrim
GM, 6615 posts
Game Master
Tue 30 Jun 2020
at 17:36
  • msg #222

Re: OOC Discussion 9

Also, reminder on the house rule for ability scores:

Abilities: You start with an array of 16, 14, 14, 12, 12, 10. Choose 0, 1, 2, or 3 scores and decrease each by 2. Then, increase an equal number of other scores by 2. Next, assign these scores to abilities. Lastly, apply racial adjustments and level ups. You don't gain the normal ability boosts from level ups and mythic tiers. Instead, you gain the following:
  • At 2nd level/tier and every 4 levels/tiers thereafter (6th, 10th, 14th, 18th, etc.), you gain a +1 increase to two ability scores of your choice.
  • At 4th level/tier and every 4 levels/tiers thereafter (8th, 12th, 16th, 20th, etc.), you gain a +1 increase to ALL ability scores.
  • These additional boosts replace all bonuses to ability scores, which no longer exist in the game (except size bonuses and penalties).
  • This house rule makes players more powerful, essentially maxing out possible ability bonuses at no gold cost. To account for this, monsters will be treated as 1 CR lower than they actually are for reward purposes.

Example:
If you were a Dwarf (+2 Con, +2 Wis, -2 Cha) and wanted to play a Barbarian. Say you want to specialize, so you apply -2 to the 12, 12, and 10 to give +2 to the 16, 14, and 14 for: 18, 16, 16, 10, 10, 8. Say you prioritize Str, Con, and Dex, giving them the 18, 16, 16 in that order and giving Int, Wis, Cha the 10, 10, and 8 in that order. You then apply your racial adjustments for: Str 18, Con 18, Dex 16, Int 10, Wis 12, Cha 6. This character could continue to specialize to get Str 22, Con 22, Dex 18, Int 12, Wis 14, and Cha 8 by 8th level or Str 28, Con 28, Dex 21, Int 15, Wis 17, and Cha 11 by level 20!

Josep Gavinho
838,300, 1741 posts
Human Wizard
Thaumaturgical Alliance
Mon 6 Jul 2020
at 14:24
  • msg #223

Re: OOC Discussion 9

 I'll update that, must've missed it.

 Boss if you're still keen to go, I can bring in a few players from some of my other games?
GM Arkrim
GM, 6616 posts
Game Master
Tue 7 Jul 2020
at 05:29
  • msg #224

Re: OOC Discussion 9

They're welcome to join this game but at some point we'll need a solid party before I'm starting any adventures.
Latro Dectus
754,600, 1877 posts
Drow N. Antipaladin
Shadow's Caress
Tue 7 Jul 2020
at 19:15
  • msg #225

Re: OOC Discussion 9

yeah, sorry, with the way things are going right now, I can't commit to much of anything anymore, even an online game. Best of luck to saving the world though.
Vry
317,200, 646 posts
Advanced Gnome
Shadow's Caress
Wed 2 Sep 2020
at 07:10
  • msg #226

Re: OOC Discussion 9

Hasn't been much action in the way of battles here, I see? Myself I've been absent from rpol for quite a while. But another game dragged me back here, and now I'm excited. Besides, all of my pathfinder GMing flows sooo much smoother when I've seen Latro and Josep in a championship recently, the level of rules lawyering that goes on in such a fight prepares me for any doubt my players might have regarding how the rules work. Maybe that's a lie. My players never grasp how grappling works, and I don't learn that here... OKAY, OKAY it's only for my own pleasure that I enjoy the rules wrestling championships.

So, I'm here and I'm excited. Hope there will be any games to watch soon?
Josep Gavinho
838,300, 1742 posts
Human Wizard
Thaumaturgical Alliance
Wed 2 Sep 2020
at 21:52
  • msg #227

Re: OOC Discussion 9

Not sure about watching, but if you want to party I'm game...
Vry
317,200, 647 posts
Advanced Gnome
Shadow's Caress
Thu 3 Sep 2020
at 11:47
  • msg #228

Re: OOC Discussion 9

Having a baby within a few weeks, I’ll take you up on that offer later this fall if the situation allows it :)
Josep Gavinho
838,300, 1743 posts
Human Wizard
Thaumaturgical Alliance
Thu 3 Sep 2020
at 12:18
  • msg #229

Re: OOC Discussion 9

 Oh yeah, you'll have nothing but free time on your hands with a newborn in the house :D

 Best of luck for the arrival of baby though! Keep us posted.
GM Arkrim
GM, 6617 posts
Game Master
Thu 3 Sep 2020
at 19:05
  • msg #230

Re: OOC Discussion 9

In reply to Vry (msg # 226):

Welcome back Vry! Yeah, me and Josep seem to be the only ones that check this consistently. Latro and a few others have been off and on.

I know what you mean. The competitions here are legendary. Other Pathfinder 1e players should definitely review some of the matches here. It's incredible stuff.

I still remember some crazy matches.
Josep Gavinho
838,300, 1744 posts
Human Wizard
Thaumaturgical Alliance
Thu 3 Sep 2020
at 19:14
  • msg #231

Re: OOC Discussion 9

 It has definitely informed how I build my wizards and how I resolve rule lawyering when I'm GM.

 But then it's an arena, so a lot of the things that are relevant here are useless outside, and vice-versa. Quickening diamond for example (I love this item... you should ban it)
GM Arkrim
GM, 6618 posts
Game Master
Thu 3 Sep 2020
at 19:47
  • msg #232

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 231):

Nah.
Ruven
1,000, 33 posts
Aasimar Shaman
Sun 23 May 2021
at 02:57
  • msg #233

Re: OOC Discussion 9

It looks like this game has kind of died again. Im a little busy still, these days, but I dont have as much of an apathy problem like before.

So, I'd be good to adventure with josep.

Is josep and arkrim around still?
GM Arkrim
GM, 6619 posts
Game Master
Sat 5 Jun 2021
at 02:31
  • msg #234

Re: OOC Discussion 9

I'm like the only person who never leaves this place.

You guys want to do a discord game?

I feel like PBP is dying because of all the new chat apps. But I still love this place and this community.

If anyone is on discord I'm Arkrim there too. Arkrim #4345
Josep Gavinho
838,300, 1745 posts
Human Wizard
Thaumaturgical Alliance
Sat 5 Jun 2021
at 23:14
  • msg #235

Re: OOC Discussion 9

I don’t do Discord, but I’d be game for an adventure thread here :)
GM Arkrim
GM, 6620 posts
Game Master
Mon 7 Jun 2021
at 06:10
  • msg #236

Re: OOC Discussion 9

We'd need people to log on regularly to do it though.
GM Arkrim
GM, 6621 posts
Game Master
Fri 18 Jun 2021
at 01:13
  • msg #237

Re: OOC Discussion 9

Little reminder that I'm still here. I check this every week.
Josep Gavinho
838,300, 1746 posts
Human Wizard
Thaumaturgical Alliance
Fri 18 Jun 2021
at 09:00
  • msg #238

Re: OOC Discussion 9

You and me both, brother…

I’ve been looking for the hall of fame thread, what happened to it??
GM Arkrim
GM, 6622 posts
Game Master
Fri 18 Jun 2021
at 16:44
GM Arkrim
GM, 6626 posts
Game Master
Mon 28 Jun 2021
at 20:58
  • msg #240

Re: OOC Discussion 9

Josep, I think you and I are really all that's left here. You want me to request new players?
Vry
317,200, 648 posts
Advanced Gnome
Shadow's Caress
Tue 6 Jul 2021
at 10:00
  • msg #241

Re: OOC Discussion 9

GM Arkrim:
I'm like the only person who never leaves this place.


One of the many epic things about this arena ;)

I'm here and could do a game I think! A bit of start-up time needed to check up the latest rules and build my character again, but then I'll be ready to transmute T-rexes on you again.
GM Arkrim
GM, 6627 posts
Game Master
Tue 6 Jul 2021
at 12:38
  • msg #242

Re: OOC Discussion 9

Fine by me.
Vry
317,200, 649 posts
Advanced Gnome
Shadow's Caress
Tue 6 Jul 2021
at 18:06
  • msg #243

Re: OOC Discussion 9

Aight, I’ve found that Arkrim still holds an unreasonable grudge against the robe of arcane heritage, that my death spells are kept from me, and that my last character sheet barely needs any modifications. All is as it should be! But damn, I need some progression - I got three games and 0 achievements (should have 1 though, being a minion of Latro’s). Now I need games to challenge Josep for the belt, and I need achievements if I’m ever going to stand in the arena with my proper template. So, maybe we could even do a duel? Vry v Josep, no time stop allowed? ;p or the adventure, I’ll be ready soon regardless :)
Josep Gavinho
838,300, 1747 posts
Human Wizard
Thaumaturgical Alliance
Tue 6 Jul 2021
at 20:22
  • msg #244

Re: OOC Discussion 9

Hi Both!
Happy to see that there are still some hearts beating here.
I think I could do a fight, but need to work on my sheet I reckon.

Honestly I’d be more interested in an adventure path.
Vry
317,200, 650 posts
Advanced Gnome
Shadow's Caress
Tue 6 Jul 2021
at 20:46
  • msg #245

Re: OOC Discussion 9

Hm, I really missed the start of this conversation. What’s the plan?
GM Arkrim
GM, 6628 posts
Game Master
Wed 7 Jul 2021
at 03:16
  • msg #246

Re: OOC Discussion 9

Several arena champs must unite to overcome a powerful evil.

Haven't agreed to anything beyond that.
Vry
317,200, 651 posts
Advanced Gnome
Shadow's Caress
Wed 7 Jul 2021
at 05:19
  • msg #247

Re: OOC Discussion 9

Alright, do we use our full BP and build like always or is it the rules in the Adventure thread?
Josep Gavinho
838,300, 1748 posts
Human Wizard
Thaumaturgical Alliance
Wed 7 Jul 2021
at 11:16
  • msg #248

Re: OOC Discussion 9

I think we spoke about specific rules, but I'm not too fussed either way.
Honestly I prefer playing lower levels than what my BP could afford right now :)
Vry
317,200, 652 posts
Advanced Gnome
Shadow's Caress
Wed 7 Jul 2021
at 11:28
  • msg #249

Re: OOC Discussion 9

Hehe I always love starting out new adventures, the heroes are so cute at level 1! :p but then the sweet spot is probably level 6-7 or so…
GM Arkrim
GM, 6629 posts
Game Master
Wed 7 Jul 2021
at 15:12
  • msg #250

Re: OOC Discussion 9

Agreed. I think level 5-10 are the best levels. Too low and too high is rocket tag. I'm flexible with adventure thread. Just need a few players to round up and join.
Josep Gavinho
838,300, 1749 posts
Human Wizard
Thaumaturgical Alliance
Thu 8 Jul 2021
at 07:23
  • msg #251

Re: OOC Discussion 9

Agreed, levels 1-2 make for too squishy adventurers and the total party kill is often just a few bad rolls away.
I really enjoy the progression from levels 3-7, and then the following few levels where you’re wielding interesting powers.
Levels 11 and over, especially in pathfinder, I think become too powerful and complicated.

I played a level 17 adventure path recently, and we kept encountering random creatures with 200+ hp to match the damage output of the party, and I kept thinking “how do the local commoners survive here??!”

Anyway, Arkrim would you like me to reach out to a few people?
GM Arkrim
GM, 6630 posts
Game Master
Thu 8 Jul 2021
at 13:12
  • msg #252

Re: OOC Discussion 9

In reply to Josep Gavinho (msg # 251):

Yeah sure, if we could get a few people up and running here I could run an adventure using the Arena's campaign.

I'm also considering a monster game. A party of monsters breaks out of the arena and has to make it back across the border so that the hunters pursuing them cannot follow. Sneak through cities to find maps and resources, dodge them when there are too many hunters or inquisitors about, find refuge among other monsters living in sewers and caves, rescue other monsters from civilization on your way back to the wilderness. I think that'd be a neat twist.
This message was last edited by the GM at 15:45, Thu 08 July 2021.
Josep Gavinho
838,300 BP, 1750 posts
Human Wizard
Thaumaturgical Alliance
Fri 9 Jul 2021
at 09:23
  • msg #253

Re: OOC Discussion 9

That sounds fun! I could be a rust monster… so hated and misunderstood, but all he wants is to eat your sword. And armour. And are you done with this buckler?

I’ll talk to a few people on other games and will let you know.
GM Arkrim
GM, 6631 posts
Game Master
Thu 15 Jul 2021
at 20:56
  • msg #254

Re: OOC Discussion 9

Here's the Monstrous campaign concept. Let me know if you're interested.



The arena is a glorious battlefield of victory and defeat. But many do not know the struggles of the slaves in the pits waiting for their possible doom every day. The monsters captured and taken from their homes to be put in a cage to fight for their lives for sport and entertainment. Though many of these monsters are mindless beasts and many of these slaves wicked criminals who spilled innocent blood long before their incarceration...not all of them are...

Welcome to Monstrous. You'll take the role of a low CR monster who has found kinship with other creatures enslaved in the arena. One of your allies, a clever goblin by the name of Ruckus, has revealed that he knows a way to escape. Together you've hatched a plan to not only escape the arena, but to escape the city and get back to your homelands...hopefully in one piece. The journey will not be easy. Guards roam the streets, and monster hunters roam the wilderness, and adventurers can pop up anywhere. You'll need to stay on the run, struggled to find resources, and most importantly, work together as a team to overcome the perils that await you outside. After all, what's a little more life-threatening danger when your freedom is on the line?

Game System: Pathfinder 1e. Pick a monster of CR 4 or lower. You gain racial hit dice and monster feats instead of normal levels up. You can trade a monster HD for a class level by defeating adventurers with those class levels and swiping their stuff. Adventurers are their own class of NPCs that are far more dangerous than most others (especially if you get caught wandering off alone from your party).
Josep Gavinho
838,300 BP, 1751 posts
Human Wizard
Thaumaturgical Alliance
Fri 16 Jul 2021
at 13:34
  • msg #255

Re: OOC Discussion 9

 This seems fun, I'm definitely in.
 I'll message a few people with a link to here.
Vry
317,200 BP, 653 posts
Advanced Gnome
Shadow's Caress
Sat 17 Jul 2021
at 06:32
  • msg #256

Re: OOC Discussion 9

Haha sounds fun, I’m in too :)
Vry
317,200 BP, 654 posts
Advanced Gnome
Shadow's Caress
Thu 22 Jul 2021
at 14:31
  • msg #257

Re: OOC Discussion 9

I like what I’m seeing…
Vry
317,200 BP, 655 posts
Advanced Gnome
Shadow's Caress
Thu 22 Jul 2021
at 14:33
  • msg #258

Re: OOC Discussion 9

Thinking thinking, what monster do I want. Can I find one that Josep failed to kill in a monster fight?! Or the child of a powerful beast murdered before the crowds? This place has a great history archive so why not use it…
GM Arkrim
GM, 6636 posts
Game Master
Thu 22 Jul 2021
at 15:56
  • msg #259

Re: OOC Discussion 9

Yeah I think doing a twist and playing a monster jail break will be fun.

I can use the NPC codex to throw guards, gladiators, adventurers, and monster hunters at you guys while you make the journey back to safety.

As for the party, we'll need....

At least 1 "muscle" character with high STR and CON
At least 1 "smart" character with high INT and/or WIS
At least 1 "face" character with high CHA.

A "scout" would be nice too but the NPC quest giver Ruckus will also fill that role so it's not needed.
This message was last edited by the GM at 17:00, Thu 22 July 2021.
Josep Gavinho
838,300 BP, 1752 posts
Human Wizard
Thaumaturgical Alliance
Sun 25 Jul 2021
at 08:27
  • msg #260

Re: OOC Discussion 9

 As per usual, Josep will happily patron the "smart" character.

 In terms of monsters, I can remember a Dragon utterly destroying Josep and Hiro...

 Early in his career, Josep did an Endurance match, where several reptilian creatures took turn being frozen in place, and finally a big tree suffered the same fate. Maybe there's something there?

 Have you had any RTJ? Maybe from someone called cpncthulhu? He seemed intrigued by the game.

 Also, yay 36k!
Revenant
Monster 6, 1 post
Sun 25 Jul 2021
at 09:29
  • msg #261

Re: OOC Discussion 9

Cptcthulhu has indeed joined.
Josep Gavinho
838,300 BP, 1753 posts
Human Wizard
Thaumaturgical Alliance
Sun 25 Jul 2021
at 11:04
  • msg #262

Re: OOC Discussion 9

Welcome on board, old chap.
Vry
317,200 BP, 656 posts
Advanced Gnome
Shadow's Caress
Mon 26 Jul 2021
at 08:12
  • msg #263

Re: OOC Discussion 9

GM Arkrim:
At least 1 "muscle" character with high STR and CON
At least 1 "smart" character with high INT and/or WIS
At least 1 "face" character with high CHA.

A "scout" would be nice too but the NPC quest giver Ruckus will also fill that role so it's not needed.


What role does the revenant fill?
Vry
317,200 BP, 657 posts
Advanced Gnome
Shadow's Caress
Mon 26 Jul 2021
at 08:21
  • msg #264

Re: OOC Discussion 9

Okay I've got one with face and scout capabilities!
Vry
317,200 BP, 658 posts
Advanced Gnome
Shadow's Caress
Mon 26 Jul 2021
at 09:52
  • msg #265

Re: OOC Discussion 9

I don’t see any rules for wealth though, even though the example ogre has stuff…
GM Arkrim
GM, 6638 posts
Game Master
Mon 26 Jul 2021
at 14:10
  • msg #266

Re: OOC Discussion 9

Gain wealth as a normal character of your level. Everyone starting level 6th.

Most people won't trade with monsters so try not to have too much leftover cash.
GM Arkrim
GM, 6639 posts
Game Master
Mon 26 Jul 2021
at 15:28
  • msg #267

Re: OOC Discussion 9

Would you guys rather have a "build your own monster" option? It'll take more time but we could do that instead if you can't find any monsters you like. Name a few ideas and brainstorm if you need.
Josep Gavinho
838,300 BP, 1754 posts
Human Wizard
Thaumaturgical Alliance
Tue 27 Jul 2021
at 08:17
  • msg #268

Re: OOC Discussion 9

 As much as I enjoy (adore?) optimisation, I'd rather keep it simple in this instance.
Josep Gavinho
838,300 BP, 1755 posts
Human Wizard
Thaumaturgical Alliance
Tue 27 Jul 2021
at 08:23
  • msg #269

Re: OOC Discussion 9

 Guys, I have three concepts in mind:
- Smart: Greensting (Josep's scorpion familiar, awakened as a wizard in his own right)
- Scout: Waleza (one of the air elementals regularly summoned by Josep has decided to unionise the Elementals, and is making a run for it)
- Muscle: Stavros (the Minotaur at the centre of the maze is tired of killing adventurers, and even more tired of being killed and raised back to life when the opposition is strong. He just wants to move out of the city and start a seasonal produce farm.)

 Any thoughts on which one you'll be? I don't have a strong preference.
Josep Gavinho
838,300 BP, 1756 posts
Human Wizard
Thaumaturgical Alliance
Tue 27 Jul 2021
at 11:46
  • msg #270

Re: OOC Discussion 9

 I've now looked at what CR2/3/4 monsters are available, and have a deluge of new ideas.

 Any thoughts on playing a Wyrmling dragon? Or a Gargoyle?
Vry
317,200 BP, 659 posts
Advanced Gnome
Shadow's Caress
Wed 28 Jul 2021
at 04:49
  • msg #271

Re: OOC Discussion 9

I’m looking at a faerie dragon. I was thinking I’d do a derro poet for face/scout but Derros have all terrible stats, so I wouldn’t have access to Arkrim’s rogue talent feats for example. But as a muscle alternative I could take Taff, Vry’s transmuted animal companion, who might just want to find out what creature he really is, beneath it all…
GM Arkrim
GM, 6640 posts
Game Master
Wed 28 Jul 2021
at 05:11
  • msg #272

Re: OOC Discussion 9

Waylun (cptcthulhu) is considering Beastfolk Alligator or Crocodile. He'd make good muscle if he went that route.

Derro? There stats aren't bad but that sunlight vulnerability is rough.

Although it would be funny if one of you went Dragon Wyrmling, another Faerie Dragon, and another some Half-dragon just to make it a dragon squad.
This message was last edited by the GM at 05:16, Wed 28 July 2021.
Josep Gavinho
838,300 BP, 1757 posts
Human Wizard
Thaumaturgical Alliance
Wed 28 Jul 2021
at 06:09
  • msg #273

Re: OOC Discussion 9

Could we then morph into a Large dragon ? :)
Wyrmling Dragons have average stats, but could be fun to play…

Say Waylun is the Muscle, Vry are you leaning towards Face or Brains?
I’m fine with either, I feel like I need to narrow down my options though :D
Vry
317,200 BP, 660 posts
Advanced Gnome
Shadow's Caress
Wed 28 Jul 2021
at 09:59
  • msg #274

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 272):

I mean, they have bad/slow save progressions, 3/4 bab progression etc. Objectively much worse than the dragon which has d12 hp, full save and bab progression and many class skills (not that I need all that, but a few of those things do give access to your monster feats :) ). Balance for the dragon, I guess, is the fact that dragon type isn't a prerequisite for any type-specific monster feats :P
GM Arkrim
GM, 6641 posts
Game Master
Wed 28 Jul 2021
at 14:08
  • msg #275

Re: OOC Discussion 9

Yeah monster stats aren't balanced. ...we could do:

quote:
Pick a monster. You get their special abilities but you pick a monster class. If they have a lot of spell-like abilities (1 per HD or more) or if they cast spells "as a class" with a class level equal to half their monster HD or more, they have to be a caster type. Otherwise, you must pick brute or lurker (your choice) and adjust as follows.

Brute:d10 hd, good bab, good fort, 6 skill ranks, class skills and traits based on monster
Caster:d6 hd, poor bab, good will, 6 skill ranks, class skills and traits based on monster, gain more spells automatically
Lurker:d8 hd, average bab, good reflex, 10 skill ranks, class skills and traits based on monster

*note this includes background skills so 3 of these skill ranks must be spent on backgrounds skills
*Undead and Constructs don't use CHA for HP or fort or bonus HP based on size but gain a CON score and use it as normal. Their CON score is equal to (STR+INT)/2 for Constructs and (STR+CHA)/2 for Undead. You can calculate the "racial adjustments" from there.


I'd actually prefer this balance-wise if you don't mind the extra steps.
This message was last edited by the GM at 02:45, Thu 29 July 2021.
Waylun
Monster 6, 1 post
Alligatorfolk
Wed 28 Jul 2021
at 22:45
  • msg #276

Re: OOC Discussion 9

I don't mind extra steps. I notice that Beastfolk get the same proficiencies as Monstrous Humanoids. Is that Simple weapons and Light armors?
GM Arkrim
GM, 6642 posts
Game Master
Thu 29 Jul 2021
at 02:41
  • msg #277

Re: OOC Discussion 9

They get simple weapons plus whatever armor the base creature's wearing and anything lighter than that. If you're beastfolk you get simple weapons, but if you want light armor you gotta pony up a feat for it. Two or three feats for medium or heavy.
Josep Gavinho
838,300 BP, 1758 posts
Human Wizard
Thaumaturgical Alliance
Thu 29 Jul 2021
at 16:45
  • msg #278

Re: OOC Discussion 9

Alligatorfolk :)

Sounds like something straight out of the bayou!

Honestly I’d rather keep it simple: I’ll take a CR4 dragon x1.5 is 6, and roll with it.

I just like the idea of a monster game, where we steer a bit away of the typical race + class progression.
GM Arkrim
GM, 6643 posts
Game Master
Thu 29 Jul 2021
at 16:47
  • msg #279

Re: OOC Discussion 9

Sounds good to me. That was the original intent.

Okay gonna need the names of your Monsters for Josep and Vry.
This message was last edited by the GM at 16:48, Thu 29 July 2021.
Waylun
Monster 6, 2 posts
Alligatorfolk
Thu 29 Jul 2021
at 23:22
  • msg #280

Re: OOC Discussion 9

Anybody know if there is a Killer Croc icon in Portraits?
Waylun
Monster 6, 3 posts
Alligatorfolk
Fri 30 Jul 2021
at 06:33
  • msg #281

Re: OOC Discussion 9

Also.....as an animal become Beastfolk, an alligator has listed under Skills:

Skills Perception +8, Stealth +9 (+17 in water); Racial Modifiers +8 Stealth in water, +8 Swim


Does this mean that the Only class skills they have are Perception, Stealth,  and Swim? And should Beastfolk have Knowledge (Nature) as a Class skill to emulate survival instincts?


Do Monsters have basic Class Skills? Like Stealth, Survival, Intimidation, etc?
This message was last edited by the player at 07:01, Fri 30 July 2021.
Josep Gavinho
838,300 BP, 1759 posts
Human Wizard
Thaumaturgical Alliance
Fri 30 Jul 2021
at 11:40
  • msg #282

Re: OOC Discussion 9

Make my name Howl. That’s not his true name, but how he was called after howling so much in his cage. He’s still looking for this actual name.
GM Arkrim
GM, 6644 posts
Game Master
Fri 30 Jul 2021
at 14:23
  • msg #283

Re: OOC Discussion 9

In reply to Waylun (msg # 281):

You use the creature's type & subtypes to determine class skills.

Use the SRD site search box to research "creature types & subtypes". It explains everything.
Waylun
Monster 6, 4 posts
Alligatorfolk
Fri 30 Jul 2021
at 15:35
  • msg #284

Re: OOC Discussion 9

Got it, thanks.

So 'brute class' has Fighter BAB and Good Fort saves, but animal had good Fort and Reflex saves. Does one override the other?
GM Arkrim
GM, 6645 posts
Game Master
Fri 30 Jul 2021
at 15:39
  • msg #285

Re: OOC Discussion 9

In reply to Waylun (msg # 284):

No. It was just an idea to make it easier and more customizable which would be replacing the normal rules entirely if it is implemented.

For simplicity's sake we can just pick monsters but for some reason everyone seems to be having trouble with that. choice paralysis.
This message was last edited by the GM at 17:11, Fri 30 July 2021.
Howl
Monster 6, 1 post
Fri 30 Jul 2021
at 18:20
  • msg #286

Re: OOC Discussion 9

GM:
choice paralysis

 Exactly !!

 I think I’m going to be the face and play either Brownie/Pixie or Imp/Quasit sort, y’all ok with that?

If after a month of game I find it too rubbish, can my monster die and I come back with a new one? :)
GM Arkrim
GM, 6646 posts
Game Master
Fri 30 Jul 2021
at 20:00
  • msg #287

Re: OOC Discussion 9

Sure, everyone come up with a backup monster. They'll be another group that escape that might meet up with you should someone get ADVENTURER'D. LOL

Would unifying the monster progression mitigate choice paralysis? I'm seriously considering implementing it. Would cut down on it at least.
This message was last edited by the GM at 20:01, Fri 30 July 2021.
Waylun
Monster 6, 5 posts
Alligatorfolk
Fri 30 Jul 2021
at 22:10
  • msg #288

Re: OOC Discussion 9

I'm not paralyzed.

Beastfolk writeup says

quote:
Type: The creature changes its type to humanoid, retaining its previous subtypes (if any) or gaining its previous species name as a subtype. It is treated as its previous creature type and its new creature type but has a +4 racial bonus to saving throws against effects that normally only affect one or the other


Shouldn't they be Monstrous Humanoid? Monstrous lists 'Humanoids with Animal characteristics' under their 'type'.
GM Arkrim
GM, 6647 posts
Game Master
Fri 30 Jul 2021
at 22:22
  • msg #289

Re: OOC Discussion 9

Original manimal template had them listed as TREATED as "animal", "humanoid" and "monstrous humanoid"  and got cropped to humanoid during conversion but yeah monstrous humanoid probably more appropriate. I updated it.
This message was last edited by the GM at 22:37, Fri 30 July 2021.
Waylun
Monster 6, 6 posts
Alligatorfolk
Sat 31 Jul 2021
at 08:44
  • msg #290

Re: OOC Discussion 9

Do Monster characters get 2 Traits like other PCs?

Do Monster characters get a PCB (preferred Class Bonus)?
GM Arkrim
GM, 6648 posts
Game Master
Sat 31 Jul 2021
at 15:18
  • msg #291

Re: OOC Discussion 9

No, the only way to get traits is to take the Additional Traits feat. Traits were never a part of the core game, they are a variant/optional rule.

No, they are not multiclassing anyway.
GM Arkrim
GM, 6649 posts
Game Master
Sun 1 Aug 2021
at 19:04
  • msg #292

Re: OOC Discussion 9

Choice paralysis seems to have put this to a stand-still.

How about you guys just spitball some ideas and I can help you narrow it down.
Waylun
Monster 6, 7 posts
Alligatorfolk
Sun 1 Aug 2021
at 22:52
  • msg #293

Re: OOC Discussion 9

My problem wasn't paralysis. I have my feats and skills figured, save that now I have more skill pts to throw at Class skills. My problem was misunderstanding the beastfolk template. I'm better now (I think).
Josep Gavinho
838,300 BP, 1760 posts
Human Wizard
Thaumaturgical Alliance
Mon 2 Aug 2021
at 07:56
  • msg #294

Re: OOC Discussion 9

I’m also in the process of moving from London back to France, so want of free time is my main problem right now.

But I think I’m going to roll with the Imp Devil idea. Stats aren’t great, but they have nice SLA and seem fun to play.

We didn’t talk alignment, but is it fine that I’m Lawful Evil?
This message was last edited by the player at 08:07, Mon 02 Aug 2021.
Howl
Monster 6, 2 posts
Mon 2 Aug 2021
at 08:31
  • msg #295

Re: OOC Discussion 9

I just realised you said no outsiders.
So no imp I guess.

Back to the drawing board!!
Howl
Monster 6, 3 posts
Mon 2 Aug 2021
at 12:03
  • msg #296

Re: OOC Discussion 9

But I could do a similar concept with a ratling or sin seeker.
And if there are SLA that I shouldn’t have Arkrim, we could work out that he’s wearing an Adamantine bracelet that keeps him from using said SLA until removed (ie never!)
GM Arkrim
GM, 6650 posts
Game Master
Mon 2 Aug 2021
at 14:24
  • msg #297

Re: OOC Discussion 9

If everyone's busy we can sit tight until we're all on the same page. I'll work something out in the meantime.
Ruven
1,000 BP, 34 posts
Aasimar Shaman
Mon 2 Aug 2021
at 21:28
  • msg #298

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 297):

Weve had at least a few adventures begin to start but then not... I was particularly excited for fleeing from the arenas alongside josep.

If you stop now, there is a chance this adventure will also fall off before it begins.
Howl
Monster 6, 4 posts
Mon 2 Aug 2021
at 23:04
  • msg #299

Re: OOC Discussion 9

I’m here and near ready to get started.
Boss would you mind my using the Imp even though you said no outsiders?
I’m not sure what the reasoning was, but if it’s to do with summoning/teleporting, these abilities could be rendered unusable by virtue of a cursed item or crippling condition.
Howl
Monster 6, 5 posts
Mon 2 Aug 2021
at 23:20
  • msg #300

Re: OOC Discussion 9

Or or or!

I know you said no 3pp but I’ve found this cool template to create a beholder-type creature (how iconic is that??) even though pathfinder does not own the rights to the beholder.

 Obviously I would be happy for it to be nerfed so it stays on par with other monsters :)

 Also could you make my character sheet user-editable? Thanks a million.
This message was last edited by the player at 23:27, Mon 02 Aug 2021.
GM Arkrim
GM, 6651 posts
Game Master
Tue 3 Aug 2021
at 01:59
  • msg #301

Re: OOC Discussion 9

In reply to Ruven (msg # 298):

Good point. Also glad to have you back. Hope you'll be joining us. What's your monster name?



In reply to How (msg # 300):


You know what? F*ck let's do a monster builder. Yeah let's do an beholder. Probably be called something else in this world. Probably like "Overseer" but definitely an aberration.

I'll import some rules in a bit.
Howl
Monster 6, 6 posts
Tue 3 Aug 2021
at 06:18
  • msg #302

Re: OOC Discussion 9

Yay! And thanks.

I be the “smart” monster then.
Beholders can’t do air quotes :)

In french beholders are called Tyrannoeil, or Tyrant Eye
Vry
317,200 BP, 661 posts
Advanced Gnome
Shadow's Caress
Fri 6 Aug 2021
at 05:47
  • msg #303

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 297):

Had a busy vacation week :) will get back on this, probably this weekend!
Howl
Monster 6, 7 posts
Sat 7 Aug 2021
at 07:15
  • msg #304

Re: OOC Discussion 9

And I’m ready to make my bespoke beholder!
Or just go with the template I linked to and use the creation rules you’ve already set out.
Ruven
1,000 BP, 35 posts
Aasimar Shaman
Sun 8 Aug 2021
at 20:44
  • msg #305

Re: OOC Discussion 9

In reply to GM Arkrim (msg # 301):

ive been here the whole time, just a ranger sitting at a table in the corner of the bar. a bit iffy about the whole monster game thing though.
This message was last edited by the player at 20:44, Sun 08 Aug 2021.
GM Arkrim
GM, 6653 posts
Game Master
Mon 9 Aug 2021
at 15:28
  • msg #306

Re: OOC Discussion 9

In reply to Howl (msg # 304):

https://www.d20pfsrd.com/besti...ations/eye-sentinel/

Closest thing I could find. Might be able to apply template or acquire SLAs to make it into a beholder.
GM Arkrim
GM, 6654 posts
Game Master
Mon 9 Aug 2021
at 15:28
  • msg #307

Re: OOC Discussion 9

In reply to Ruven (msg # 305):

That's okay you don't have to do the monster thing. Not a lot of arena challengers these days.
GM Arkrim
GM, 6655 posts
Game Master
Mon 9 Aug 2021
at 22:21
  • msg #308

Re: OOC Discussion 9

Monster roster so far...

Waylun: Alligatorfolk (Brawn)
Jiminy: Fairie Dragon (Face)
Howl  : Eye Monster (Brains)


Not a bad lineup for a party of monsters. Could use 1 more to round it out but that'll meet the basics.
Howl
Monster 6, 8 posts
Tue 17 Aug 2021
at 11:14
  • msg #309

Re: OOC Discussion 9

Guys!  I’m just about ready.

I’m the brains (or rather the Eye) but I can’t get all Knowledges as class skill unfortunately.

Is there any that you could get?
Maybe Nature and Local at least?
If not I’ll take them cross-class.

Also my spells are focusing mostly on debuff, with a few blasts and some utility.
Jiminy
Monster 6, 1 post
Wed 18 Aug 2021
at 06:26
  • msg #310

Re: OOC Discussion 9

In reply to Howl (msg # 309):

Got Nature, Arcana & Engineering!
Howl
Monster 6, 9 posts
Wed 18 Aug 2021
at 09:48
  • msg #311

Re: OOC Discussion 9

And you’re a pokemon ?!?

I got all of them, GM pointed out the “Lore” feat.
But it doesn’t hurt to have some redundancy there!
Especially Nature and Arcana.
Howl
Monster 6, 10 posts
Wed 18 Aug 2021
at 16:05
  • msg #312

Re: OOC Discussion 9

I’m pretty much good to go, how are you guys doing?
GM Arkrim
GM, 6656 posts
Game Master
Wed 18 Aug 2021
at 16:17
  • msg #313

Re: OOC Discussion 9

Dealing with magic, tech, & other monsters:
Disable Device, Spellcraft, Use Magic Device, Know: Arcana, Dungeoneering, Engineering, Nature, Planes, Religion

Dealing with dragons & humanoids:
Bluff, Disguise, Diplomacy, Intimidate, Sense Motive, STEALTH, Knowledge: Arcana, Engineering, Geography, History, Local, Nobility, Religion

Dealing with travel:
Acrobatics, Escape Artist, Climb, Fly, Swim, Stealth, Handle Animal, Ride, Perception, SURVIVAL, Knowledge: Dungeoneering, Geography, History, Nature, Planes

All of these skills will come in handy.

Some perspective for you all to work with...



MONSTER PERSPECTIVE
Monster common knowledge is that humanoids are weak individually but strong in numbers (fear them the way people fear zombies) except for the "adventurers" who have learned to wield magic either through spells or magic items.

Magic items are forged from dead magical creatures and substances (which is how all magic items are made). A "decent" person is supposed to forge magic items with their own blood/horns/hair/flesh etc. enhancing their EXISTING magic. Killing a monster and forging magic items from its innate magic is considered uncouth, if not necessarily evil. (Who knows, maybe that other monster picked the fight and you were just defending yourself?) But magic items in general are a grim reminder to most monsters of their place in a world slowly being dominated by humanoids. (But you do what you gotta do to survive, amirite?)



ABERRATION PERSPECTIVE
All aberrations are from various planets in the Aberrant Realm, a galaxy far from here possibly in another plane. They traversed the multiverse to this world ages ago and have made it like a second home. The details of this journey would require extensive knowledge in dungeoneering AND history. But all aberrations seem to like moist dark environments and they feed on magic and power either by eating lesser creatures, mind controlling them to be servants, or whatever. Aberrations see the world as a treasure trove of resources for them to exploit. They see dragons as dangerous monsters and humanoids as lesser creatures either as beasts of burden, pests, or food. They see no difference between aberrations eating humans and humans eating pigs and cows. Of course ever since humanoids started making magic items and learning magic those tables have turned and now they're extremely dangerous. Most aberrations are forced to eat lowly beasts now. It's humiliating. Most aberrations are omnivores, but prefer meat. Those that focus on eating more vegetable matter are much healthier though and often less aggressive than their flesh-eating counterparts. Some aberrations theorize among themselves that they were not always so aggressive, but eating flesh of this planet has made them so.



BEASTFOLK PERSPECTIVE
Ages ago the gods created many humanoids by gifting the seed of thought into beasts. Some beastfolk are among the first created (serpentfolk, dragonfolk, lizardfolk, vanara, etc.) Others are fairly new brought about by divine events or wizards experimenting and playing god. However beastfolk come about, their dual nature makes it easy for them to find a place to survive. What's troubling is that humanoids who do not share a beastfolk's features tend to show extreme prejudice, sometimes even blatant hostilities. It's just easier to survive in the wilderness than trying to get along in the city where you might get jumped and murdered and no one would defend you because of the racism. So you often find kinship in monsters or wild beasts and find peace out in nature. That is until humanoids invade your territory and throw you in a steel cage the same way they do to monsters. At least you can pass for humanoids like lizardfolk or catfolk when you need to but that doesn't always give you what you need.



DRAGON PERSPECTIVE
Dragons and humanoids are known for not really caring since all dragons and humanoids see themselves as THE or AMONG THE 'most civilized' of creatures on the planet (be it true or not). Although as adventurers get stronger and deadlier with the passing of time there have been some rumors of dragons being slain by some of them (which is also why some dragons have laid waste to villages in anger merely of hearing such news, be it true or not). So the relationship between dragons and humanoids has become...tenuous, as of the past thousand years or so. Humanoids used to be cute little ape-like things running around clanging rocks together. Now they're...vicious little monsters with their boomsticks and magical swords. But they make a lot of cool shiny stuff. (from an old dragon's perspective)
Waylun
Monster 6, 8 posts
Alligatorfolk
Wed 18 Aug 2021
at 22:10
  • msg #314

Re: OOC Discussion 9

Working on equipment, the nuts and bolts. No knowledge skills from Waylun, but Craft Weapons may help as we go. Trying to decided whether a ranged weapon fits his mindset.
Howl
Monster 6, 11 posts
Thu 19 Aug 2021
at 05:11
  • msg #315

Re: OOC Discussion 9

Thanks GM for the background!

In reply to Waylun (msg # 314):
 Always good to have an option, even if only a sling to hunt…
Jiminy
Monster 6, 2 posts
Sat 21 Aug 2021
at 07:35
  • msg #316

Re: OOC Discussion 9

In reply to Howl (msg # 311):

Lol, is this a pokemon image? I thought it made for a nice faerie dragon face - didn't have many to choose from :P
Howl
Monster 6, 12 posts
Tue 24 Aug 2021
at 19:45
  • msg #317

Re: OOC Discussion 9

Are we all about ready?
I’m struggling to find time these days, but also eager to get started :)

I think my character sheet is just about ready.
GM Arkrim
GM, 6657 posts
Game Master
Tue 24 Aug 2021
at 22:09
  • msg #318

Re: OOC Discussion 9

Please put your items in the format I originally left for you so that I can find them. Don't leave a jumbled mess in your character sheets.

Backpacks, pouch belts, bandoleers, and sheathes take up slots. All other items, even those that normally don't take slots are contained within these or held. Slotless items you "wear" (like ioun stones) have the slot "slotless" which is fine.

You can fit 2 sheathes and a belt pouch on your waist/belt slot and on your chest/torso slot.

You can fit 2 sheathes and a backpack on your shoulders/back slot.

Yes, these consume slots and you'll need them if you want to carry stuff without having your hands full the whole time.

Yes, you can wear a belt of resistance instead of a cloak of resistance and similar switcharoos, just let me know what you want to do and make sure they take up the same number of slots and are still used the same. The only things I won't allows switcharoos are really obscure magic items, different functionality, and ability boost ones.


Format:


ITEMNAME (Slot or Container): Weight, Price, Description/stats

Example:

Longsword of Stabbing (Wielded): 4 lbs.; 2,400 gp; 1d8 slashing; cri 19/x2; +1 to stabbin' checks
Backpack (Shoulders): 2 lbs.+; 2 gp; contains the following items
   -Clown Kit (Backpack): 2 lbs; 2 gp; +2 to clowning around checks
   -Book (Backpack): 2 lbs; 2 gp; its a book that says stuff +2 to sound smart checks

etc.
This message was last edited by the GM at 22:11, Tue 24 Aug 2021.
Howl
Monster 6, 13 posts
Sat 28 Aug 2021
at 21:51
  • msg #319

Re: OOC Discussion 9

Fellas, are we doing this or what?
I’ve been slow to get started, but now I’m biting at the chomp.
GM Arkrim
GM, 6658 posts
Game Master
Sun 29 Aug 2021
at 01:04
  • msg #320

Re: OOC Discussion 9

Is everyone else done with their sheets?

I still see some stuff missing or out of place.
This message was last edited by the GM at 01:06, Sun 29 Aug 2021.
Waylun
Monster 6, 9 posts
Alligatorfolk
Sun 29 Aug 2021
at 04:57
  • msg #321

Re: OOC Discussion 9

I still have to fix how some equipment is listed,but otherwise I am good to go.
GM Arkrim
GM, 6659 posts
Game Master
Sun 29 Aug 2021
at 17:48
  • msg #322

Re: OOC Discussion 9

Jiminy you still need your feats and gear too.

And everyone needs to write up a short description in the character description section.
This message was last edited by the GM at 17:49, Sun 29 Aug 2021.
Howl
Monster 6, 14 posts
Sat 11 Sep 2021
at 07:54
  • msg #323

Re: OOC Discussion 9

Boss, should we get this party started, and maybe Jiminy and/or others will catch up?
Nothing like a bit of motion to set things in motion ;)
GM Arkrim
GM, 6660 posts
Game Master
Tue 14 Sep 2021
at 16:43
  • msg #324

Re: OOC Discussion 9

I don't see a lot of enthusiasm here except for you Howl. I'm going to move this somewhere else and just keep the Arena lights on in case anyone wants to battle.
Waylun
Monster 6, 10 posts
Alligatorfolk
Tue 14 Sep 2021
at 17:25
  • msg #325

Re: OOC Discussion 9

Far as I know, I'm ready to go. Just need the setup.
Howl
Monster 6, 15 posts
Tue 14 Sep 2021
at 19:05
  • msg #326

Re: OOC Discussion 9

Sounds good!
Maybe I’ll probe my other games again, see if anyone is interested.
GM Arkrim
GM, 6661 posts
Game Master
Tue 14 Sep 2021
at 20:41
  • msg #327

Re: OOC Discussion 9

I will post an ad for a new monstrous game in its own forum.
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