Chapter 2: Tomon Head.   Posted by IC.Group: archive 0
Rai'el
 player, 356 posts
Wed 17 Oct 2007
at 19:38
Re: Act 1; Falme
Raiel returns to the room she shares with Melina when she saw Darek come donwnstairs. Hearing Azara's words she thinks about them before coming to the simple conclusion..  "If we are going to have any chance of doing this then I think I need to be the one that is hired.  If they find out you are channelers then wither you might be made damane too.  I will not let Melina rishk that.  I on the other hand I am the only one of you that sannot channel, so I will try to get hired  I can clean, do laundry, mops floors carry and fetch as needed."
Fernandes
 GM, 601 posts
 Gamemaster
Wed 17 Oct 2007
at 19:53
Re: Act 1; Falme
There is life!  I was just wondering if I should give up on this project.  If no one else has a better plan in a day or so, we will go ahead with Rai'el's suggestion.
Fernandes
 GM, 603 posts
 Gamemaster
Thu 18 Oct 2007
at 02:19
Re: Act 1; Falme
The next day, Rai'el arrives at the house in question. at first, she is given odd looks, but after pleading that she is only there for a job, one of the guards calls a Sul'dam woman over from the courtyard, and before long you find yourself in front of Ladala.

Ladala, mistress of servants, is a gray-haired woman in decent shape, with a hurried look about her.  You are escorted to her ina  small courtyard aroudn back behind teh ktichen, where she looks you up and down appraisingly, and asks simply, "So, you want to work here?"  HEr voice has the traditional Seanchan accent... and a decidedly bored tone to it.


You will need a bluff check to convince her.
Rai'el
 player, 358 posts
Thu 18 Oct 2007
at 03:47
Re: Act 1; Falme
Raiel set out next morning for the house that she and Darek had observed the other day.  Armed with the Mistress of Servants name, she dress simply in shirt and blouse, with her pants and dagger hidden underneath her skirt.

Raiel hadn't done anything llike this where she had to plead for a job.  The only thing she could do is be as sincere as she possibley could.

"I need to work, Mistress.  I am not a local girl.  I lived far off over by the border.  But things are so unsettle there.  We got burned out.  My family moved in with relatives but there were too many. I am the oldst so I left to earn a living for myself.  People in Flame want what their familiar with.  I need to get a job to supoort myself and my near-sister," Raiel pause realizing she had let something slip but hoped the woman did not know what a near-siter meant. "I am strong and can turn my hands at many tasks that need to be done. See my hands "  Raiel holds them out palms upwards.  "These calluses came from hard work.  Try me out. I will work a day for you and if I am not satisfactory then dismiss me with a day's pay but if I am please consider giving me a job."

[Private to GM: 20:31, Today: Rai'el rolled 19 using 1d20+1. Bluff. ]
Fernandes
 GM, 604 posts
 Gamemaster
Thu 18 Oct 2007
at 04:04
Re: Act 1; Falme
The woman pauses for a moment considering, after you finish speaking.  "Yes, war does tend to make such a mess of things.  You are fortunate.  one of our scullery maids has recently left us.  It will be hard work, and at odd hours.  You will be payed 4 silvers a week.  You will keep out of the way of the Sul'dam, and under no circumstances will you speak with the Damane.  You start tonight.  Be here at 10 bells."

With that, she leaves, and you are politely escorted back to the gates.


If y7ou have anything you want to take care of before that evening, let me know; if not we can move right the daring rescue.
Darek Halchov
 player, 312 posts
 Tairen Wanderer
 Try the fish
Thu 18 Oct 2007
at 13:09
Re: Act 1; Falme
Darek goes about his duties of shopping and cooking, keeping an eye on the others from time to time and listening for any rumors of the missing Seanchan or anything form the tavern patrons that might indicate and undeground resistance to the invaders.

When not working and while shopping, he will walk around town, making note of weaknesses in defenses, getaway spots, etc. He doubts there is one but, if he would have learned about them at the Black Tower, looks for a Waygate.
Azara
 player, 375 posts
Thu 18 Oct 2007
at 16:06
Re: Act 1; Falme

Azara keeps watch of the Seanchan women.  She agrees with Raiel that it was safer for a non-channeler to seek a job in the house, but she makes it a habit, when she is out, dressed as a bard, tofinds a corner across from the house and play for whatever coins she can get.  All the while watching the comingsand goings of the house.
Fernandes
 GM, 606 posts
 Gamemaster
Fri 19 Oct 2007
at 19:58
Re: Act 1; Falme
That same evening, Rai'el is back at the house.  her 'training' is brief: she si hadned a mop and bucket, and told to make herself busy.  She is sent to the second floor, to begin in the east wing.
Rai'el
 player, 360 posts
Sat 20 Oct 2007
at 04:48
Re: Act 1; Falme
Of course Raiel is shocked that they use water to clean floors, it is a sinful waste of the precious fluid.  Floors of dwellings that had them were sanded.  HOwever she needed to fit in so she went up to the second floor only after she detoured a bit to finding someone doing the same job so she had and idea of how to do it.

One on the second floor she started at the furthest point fof the east wing.  As she came to each door she knowck and then entered to wash the floors of the rooms as well.

Raiel scurbbed vigorously with the mop to get the floors as clean as possible.  However she really thought it was a poor way to clean.  The water got dirty quickly and so she figured that sometimes the water was dirtier than they floor she had to clean. Wetlanders somethimes did not make sense. She didn't miss a spot as she moved through the second floor.  She will stop only because a room is locked or the last square inch has been mopped..
Fernandes
 GM, 607 posts
 Gamemaster
Sat 20 Oct 2007
at 05:00
Re: Act 1; Falme
Most of the rooms are home to damane.  Most of them barely look up as you look in, and those that do regard you sullenly, and do not speak.  In none of the do you spot a woman with the tell tale mature-yet-un-aged face of an Aes Sedai.  Although, of course, ti could be that she is being kept on another floor of the building.

To search around for the Aes Sedai, you will need botha  search check (to find her) and a hide check (to not get caught somewhere you aren't supposed to be.
Rai'el
 player, 361 posts
Sat 20 Oct 2007
at 17:12
Re: Act 1; Falme
Raiel had two ideas but was not quite sure which one to shoose.  On the first hand she could just move up to the next floor all the way to the attic looking for any tell-tale signs of an Aes Sedai.  She thought that perhaps more than one was taken but she wasn't sure.  ONe the second hand, SHe could just go downstairs say she was finished and ask to be given another floor to clean,  And that one she does.

Raiel hurries to Find the Miastres of Servants.  "Good Mistress, I have finished the 2nd floor. Shall I continue on the first floor or on the the third?"
Fernandes
 GM, 608 posts
 Gamemaster
Sun 21 Oct 2007
at 04:10
Re: Act 1; Falme
She seems impressed, "If you wish, you can assist Etra in the attic.  However, I must caution you - do not enter the cells there.  The Mareth'Damane kept up there are not yet... properly trained.  Do as Etra tells you, and nothing else."

"And well done."

Rai'el
 player, 362 posts
Sun 21 Oct 2007
at 04:36
Re: Act 1; Falme
Raiel grits out a smile and even goes so far as to bob a curtesy as she had seen other servants in some of the inns do.  How it went against ass she was but that was less important in the scheme of things right now.  THE Attic.  YEs there had been mention of someone possibly the Aes Sedai they had been sent to find in one of the cells.  Certainly that is what the Suldam had called MElina, and Azara,   Marth Damane---or somthing like that.

"Thank you, Mistress. I hope to please you with my work."  Raiel says as she turns to head upstairs.
Fernandes
 GM, 609 posts
 Gamemaster
Sun 21 Oct 2007
at 05:05
Re: Act 1; Falme
The attic is, predictably, somewhat less grand then the rest of the house, although still very large.  It is clear that it has been hastilly converted from a single open space to its present configuration - with several dozen enclosed wooden rooms off of the central corridor.  Unlike bellow, you note that these doors are locked.  From within some of them, you can year the sound of women whimpering quietly.

another young woman sits there.  She looks up as you enter.  "What is it?"
Rai'el
 player, 364 posts
Sun 21 Oct 2007
at 05:56
Re: Act 1; Falme
"Are you Etra?  The MIstressof Servants sent me up here to help you.  What can I do?"  Raiel offers pleasantly though the girls question wasn't as polite.
Darek Halchov
 player, 313 posts
 Tairen Wanderer
 Try the fish
Sun 21 Oct 2007
at 13:19
Re: Act 1; Falme
Darek continues to go about his shopping, coooking and gathering information on the town, the numbers of Seanchan, any Waygates, etc. Anything he feels may be important in their escape as well as for those who may need to attack the city.

He checks in on Melina and the captives from time to time, never at planned intervals except for near mealtimes.
Azara
 player, 377 posts
Sun 21 Oct 2007
at 15:42
Re: Act 1; Falme

Azara practices her music, keeping from actual channeling in case there were an Sul'dam and Damane around  that could catch her channeling.  What she also does is glean information about the Seanchan's land and history, hoping to learn something to help her understand these people.
Fernandes
 GM, 610 posts
 Gamemaster
Mon 22 Oct 2007
at 19:33
Re: Act 1; Falme
Azara and Darek learn little more about the Seanchan then they already knew.

They come from the continent across the sea, called Seanchan, which apparently is a large and culturally diverse place.  Some thousand years ago, the armise of Artur Hawkwing, the High King, arrived under the command of his son.  At that time, the land was divided, and most kingdom's were ruled by channelers calling themselves Aes Sedai (although from waht little reliable information you glean, it is doubtful they were associated in any way with the White Tower on this side of the ocean) - these women were proud and power-hungry masters (most Seanchan can give copious account of the barberism, cruelty, and general all-around evil, but the objectiveness and accuracy of their stories may be suspect).  At any rate, Hawkwing's armies set about conquering these kindgoms one by one until they had united the entire continent beneath their rule.  At some point during the war, one of the Aes Sedai was tricked into making the first A'Dam, and over time, the use of Damane as tactical assets became a mainstay of Seanchan military strategy.  The kingdom is still ruled by a descendant of Artur Hawkwing, and Empress, who rules from something called The Crystal Throne; when Seanchan speak of her, the never fail to add copious praise and well-wishes, and it sounds for all the worlds as if they mean them from the bottom of their heats.  Seanchan society is rigidly stratified, with ellaborate rituals of etiquette, and an expectation of total obedience to those of superior social rank.  Their nobility are called "the blood", which is short for "The Blood of Artur Hawkwing", although in fact only a small percentage of their nobility outside the imperial family are descended from him.  In fact, unlike most monarchies, in Seanchan one can be promoted to the ranks of the nobility if one proves one's self worthy (and, more rarely, a noble can be demoted for conspicuous incompetence).  The seanchan also make a practice of keeping slaves - the damane are their most valuable human property, but a significant percentage of the entire population of the empire live as slaves; however, by the same token, slavery under the Seanchan does not seem to be quite so harsh, nor considered quite so undesirable, as one generally thinks of it in the Westlands.  The Seanchan are here because after consolidating their empire, they waited to receive word from the Kingdom back across the ocean, but none ever came.  Having now realised that this is because Artur Hawkwing's great kingdom no longer exists, they believe it is both their right and their solemn duty to reclaim the kingdom.  They do not see it as a war of conquest, because you cannot conquer what already belongs to you by right; they see it more as a question of putting their own house back in order, and punishing the disparate lords and rulers for not keeping the oaths that their ancestors took to stay loyal to a single throne.

No one you speak to will speak of it in detail (although with a very impressive Gather Information check you might convince one), but you have the impression from the way they talk that these "forunners" are just that - the vanguard of a much greater force to come.

-------

As for Rai'el, the woman nods curtly.  "You can start at the east end, and work your way back here."  She quickly returns to her own moping.
Rai'el
 player, 365 posts
Mon 22 Oct 2007
at 21:55
Re: Act 1; Falme
Raiel does just that, starting at the west end.  Though when the other girl is looking she will try each door surrepticiously ot to see if there is a window of grill in the door she can see through.
Fernandes
 GM, 610 posts
 Gamemaster
Wed 24 Oct 2007
at 07:54
Re: Act 1; Falme
The doors are hastilly attached, and are just plain slabs of wood.  Trite as it may seem, you mgiht try peeping at the keyholes, but this may be somewhat hard to do to all of them without looking conspicuous.
Rai'el
 player, 366 posts
Wed 24 Oct 2007
at 17:57
Re: Act 1; Falme
If a key hole is the only way she can look into the room, then raiel does try that.   however she used her body to block a direct view by the other girl. and keeps the mops moving in plain sight.  Bending over she will glook thorugh the key hole to see what she can.
Fernandes
 GM, 611 posts
 Gamemaster
Wed 24 Oct 2007
at 18:58
Re: Act 1; Falme
Please a Hide check to check the rooms without making it obvious that you are doing so.
Rai'el
 player, 367 posts
Wed 24 Oct 2007
at 21:32
Re: Act 1; Falme
[Private to GM: 14:28, Today: Rai'el rolled 20 using 1d20+7.]  Raiel gives a quickl look down the hal to check out where Eshe is.  Once it is clear she takes a quick look though the keyhole looking for the occupant of the room..
Fernandes
 GM, 612 posts
 Gamemaster
Thu 25 Oct 2007
at 02:04
Re: Act 1; Falme
Many cells are empty.  The rest are filled with women in gray dresses.  They are of all ages, and most look like locals.  Eventually, however, you find your query - in one of the cells is a woman with an Aes Sedai's face matching the description of Magda Sedai.
Rai'el
 player, 368 posts
Thu 25 Oct 2007
at 18:27
Re: Act 1; Falme
Raiel notes the room and continues on with her work for now.  She is of two minds on whether to contact the woman or talk to the others first.  For right now she finishes her part of mopping the floor working her way towards Eshe.   She leaves one of her rags behind near the door though just in case she can use that for an excuse to go back, though she is still not convinced that she should.

Raiel would like to discuss this with Melina.  They had shared so much together on their long travels together.  Truly Melina was the best of near-sisters.