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15:32, 6th May 2024 (GMT+0)

OOC IV.

Posted by MolochFor group 0
Moloch
GM, 2344 posts
Pluto Company
Wed 24 Nov 2010
at 23:02
  • msg #1

OOC IV Tolkeen

Down with Prosek!
Keth
player, 45 posts
Elven Juicer
Mercenary - Squad One
Wed 24 Nov 2010
at 23:05
  • msg #2

Re: OOC IV Tolkeen

i have the 1st post cool

i think we should just kill all the cs forces here since they can destroy us
Drano Pierce
player, 292 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Thu 25 Nov 2010
at 00:52
  • msg #3

Re: OOC IV Tolkeen

I am not sure if the GM will have the Tolkeen and CS PC's face off. It would be kinda hard to have player vs player combat when players have characters on both sides of the battle.

And since it got scrolled away....I'm looking for a few more players in my Chaos Earth game.
link to another game
Moloch
GM, 2347 posts
Pluto Company
Thu 25 Nov 2010
at 01:06
  • msg #4

Re: OOC IV Tolkeen

I thought about it. If people are interested we can do it - later though, after the CS guys feel out their characters.
Sarai
player, 31 posts
Sergeant
Mind Melter
Thu 25 Nov 2010
at 01:07
  • msg #5

Re: OOC IV Tolkeen

I'll take the honor of being the first pure-CS player to post in the Tolkeen OOC. Thank you.

Us vs Them: I think it'd be a lot more interesting if we were forced to work together for some reason. I've been reading through the previous chapters, and I think Sarai would love to talk to Silvermasque (because, sorry, he's just the coolest giant Russian cyber-kitty over there)...
This message was last edited by the player at 01:08, Thu 25 Nov 2010.
Drano Pierce
player, 293 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Thu 25 Nov 2010
at 01:11
  • msg #6

Re: OOC IV Tolkeen

I've done player vs player in my Robotech games it can sometimes get interesting....

Just ask Moloch, he was playing an EBSIS character and without warning decided to kill his comrade in order to defect over to the RDF.
Silvermasque
player, 1189 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Thu 25 Nov 2010
at 01:13
  • msg #7

Re: OOC IV Tolkeen


 Awwwwh, you know it is being five and half years I have been playing here and that is being first time anyone is saying something so nice about me!
Moloch
GM, 2348 posts
Pluto Company
Thu 25 Nov 2010
at 01:17
  • msg #8

Re: OOC IV Tolkeen

How come nobody has asked why Burd snapped his own neck...

Silvermasque has a secret admirer...
Drano Pierce
player, 294 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Thu 25 Nov 2010
at 01:18
  • msg #9

Re: OOC IV Tolkeen

Moloch:
How come nobody has asked why Burd snapped his own neck...

Silvermasque has a secret admirer...

Drano wasn't there to witness it IC....
Silvermasque
player, 1190 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Thu 25 Nov 2010
at 01:20
  • msg #10

Re: OOC IV Tolkeen


 And I was in the middle of playing touch football with Severin after Burd had been blown through a wall. Did seem strange mind you. ^_^
Moloch
GM, 2349 posts
Pluto Company
Thu 25 Nov 2010
at 01:22
  • msg #11

Re: OOC IV Tolkeen

True I suppose it could be perceived that McCloud has a secret admirer. or her has the new snap-your-own-neck boom gun rounds.
Arven The Annihilator
player, 555 posts
Rahu Man - Gunslinger
Thu 25 Nov 2010
at 06:08
  • msg #12

Re: OOC IV Tolkeen

Hey Masque Happy Thanksgiving... go fuck yourself.
Garina Teufelhunden
player, 34 posts
smokin' hot chick
personal narrators suck
Thu 25 Nov 2010
at 07:26
  • msg #13

Re: OOC IV Tolkeen

Arven The Annihilator:
Hey Masque Happy Thanksgiving... go fuck yourself.

Yeah I agree, go fuck yourself Masque.
Silvermasque
player, 1192 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Thu 25 Nov 2010
at 12:31
  • msg #14

Re: OOC IV Tolkeen


 *Visors Garina thoughtfully* So much for salesman saying all chicks dig big pussycat, bah!
Garina Teufelhunden
player, 35 posts
smokin' hot chick
personal narrators suck
Thu 25 Nov 2010
at 16:15
  • msg #15

Re: OOC IV Tolkeen

Silvermasque:
*Visors Garina thoughtfully* So much for salesman saying all chicks dig big pussycat, bah!

If I liked pussy that'd make me a lesbian....
Keth
player, 46 posts
Elven Juicer
Mercenary - Squad One
Thu 25 Nov 2010
at 16:51
  • msg #16

Re: OOC IV Tolkeen

Happy Thanksgiving
Vassea Nagoya
player, 7 posts
Private First Class
Alias: "Spectre"
Thu 25 Nov 2010
at 17:09
  • msg #17

Re: OOC IV Tolkeen

I like pussy...
Ralph Jenden
player, 68 posts
1st Lieutenant/O-2
CS Special Forces
Thu 25 Nov 2010
at 17:26
  • msg #18

Re: OOC IV Tolkeen

Vassea Nagoya:
I like pussy...

So do I wanna fuck?
Silvermasque
player, 1193 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Thu 25 Nov 2010
at 17:31
  • msg #19

Re: OOC IV Tolkeen

In reply to Garina Teufelhunden (msg #15):

 Or bisexual, which is also very decorative, youbet.
Cutter
player, 19 posts
SKELEBOT - no rank -
The Director's Cut
Thu 25 Nov 2010
at 19:05
  • msg #20

Re: OOC IV Tolkeen

Ralph Jenden:
Vassea Nagoya:
I like pussy...

So do I wanna fuck?


Poor punctuation had me thinking you were schizophrenic...
Ralph Jenden
player, 70 posts
1st Lieutenant/O-2
Red - 1
Thu 25 Nov 2010
at 19:10
  • msg #21

Re: OOC IV Tolkeen

Cutter:
Ralph Jenden:
Vassea Nagoya:
I like pussy...

So do I wanna fuck?


Poor punctuation had me thinking you were schizophrenic...

It was supposed to be "Do you wanna to fuck" oh well....

Ralph isn't schizophrenic, but most likely psychotic.
Photios Dimitrios Erasmus
player, 174 posts
Atlantean - Mage
Mercenary - Squad Two
Fri 26 Nov 2010
at 04:51
  • msg #22

Re: OOC IV Tolkeen

That also doesn't make much sense.
Sarai
player, 44 posts
Sergeant - Red 2
CS Special Forces
Fri 26 Nov 2010
at 12:33
  • msg #23

Re: OOC IV Tolkeen

So... some of you guys have been going for five years. Do you think this game will still be going five years from now? If so, how far into the whole Tolkeen war do you think we'll all get (I still can't quite tell where in the timeline this all takes place)?

Five years is really impressive, by the way. The longest running game I've been in is coming onto its second-year anniversary this December. It has a really low metabolism, though. With only five players (including the GM), the posting rate is something like 1/week.
Photios Dimitrios Erasmus
player, 175 posts
Atlantean - Mage
Mercenary - Squad Two
Fri 26 Nov 2010
at 12:44
  • msg #24

Re: OOC IV Tolkeen

Well, given this game hasn't progressed more than a few months... we might get to the end of the war in a decade ^^
Moloch
GM, 2360 posts
Pluto Company
Fri 26 Nov 2010
at 13:13
  • msg #25

Re: OOC IV Tolkeen

It is September 107 PA.

I want to eventually play out the final battles of the war, where all of the Tolkeen players will be forced to stay and fight to the death on the streets of Tolkeen, or retreat (or help civilians retreat, which *could end up in death).

I would probably run a game after the war as well with the same characters, or some of them.
Moloch
GM, 2370 posts
Pluto Company
Fri 26 Nov 2010
at 22:08
  • msg #26

Re: OOC IV Tolkeen

Just so everyone is aware it would be considered illegal to kill surrendering soldiers.

It is not illegal to leave them be.

What this means is that Portia was breaking the law and would have been court martialed for brutality - which would have likely had her rank stripped and she could have done jail time or faced execution.

Dyvalis' most recent order puts him in the same boat. If this is reported by ANYONE, he will also lose his ranka nd could face jail time.

Either way he is out of the game after this is over...

Tolkeen doesn't employ murderers.

Now, we all know that laws can be broken if they go unnoticed. So if everyone were to agree to kill the CS guys here, there would be no issue. But Dyvalis should know that it will only take one and it will be investigated. And when a Kingdom does an investigation - they have psychics and all that jazz, so they will find out.

Dyvalis, this is your one chance to rephrase your order of executing POWs. Otherwise you will be labeled a murderer, and you will be charged with brutality when next with superiors.
Moloch
GM, 2371 posts
Pluto Company
Fri 26 Nov 2010
at 22:11
  • msg #27

Re: OOC IV Tolkeen

If you want a good solution so no PC gets stuck delivering POWs. You could call in reinforcements to pick them up - that shouldn't take too long.

Or you could leave a few (NPCs) to watch over/escort them back to a base.

Or you could proceed with the brutality... but don't be surprised if you don't survive long enough to get court martialed. The majority of the group would rather smoke your ass themselves...
McCloud
player, 224 posts
Human - GB Pilot
Corporal - Squad Two
Fri 26 Nov 2010
at 22:48
  • msg #28

Re: OOC IV Tolkeen

Ooo!  Ooo!  Can I! ^_^

I haven't gotten to shoot nearly enough people in this game so far and homicide is even better when it's justified! ^_^
Drano Pierce
player, 298 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sat 27 Nov 2010
at 00:53
  • msg #29

Re: OOC IV Tolkeen

Moloch:
Just so everyone is aware it would be considered illegal to kill surrendering soldiers.

A small technicality....the surrendering soldiers have to first become POW's before they are under the protection of any laws that govern POW's.

Moloch:
Dyvalis, this is your one chance to rephrase your order of executing POWs. Otherwise you will be labeled a murderer, and you will be charged with brutality when next with superiors.

Dyvalis, I only got busted down to Sgt for committing murder, so it can't be that bad.....
This message was last edited by the player at 00:55, Sat 27 Nov 2010.
Moloch
GM, 2372 posts
Pluto Company
Sat 27 Nov 2010
at 01:07
  • msg #30

Re: OOC IV Tolkeen

Well soldiers with their arms in the air, and not fighting pretty much means they are trying to become POWs.

This would be like that scene in Private Ryan with the 2 germans who get shot surrendering... "Look ma I washed for supper"

It is most definitely murder, by any definition.

Drano was busted down because nobody saw him do it except van, and some civilians. It wasn't 'confirmed' - and it was kept quiet.

But an officer doing it in front of the whole team - in fact ordering others to do it - that can't be hidden. That would have to go in his mission report, and based on Silvermasque's protest - it will be going in his report.

And right there, Dyvalis is up for trial.
Drano Pierce
player, 300 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sat 27 Nov 2010
at 01:10
  • msg #31

Re: OOC IV Tolkeen

Moloch:
But an officer doing it in front of the whole team - in fact ordering others to do it - that can't be hidden. That would have to go in his mission report, and based on Silvermasque's protest - it will be going in his report.

And right there, Dyvalis is up for trial.

So great, I think that makes me the highest ranking Tolkeen regular....and Silvermasque the highest ranking tolkeen merc.

We really gonna have the same two players as the command characters in both the Tolkeen and CS groups?
Moloch
GM, 2374 posts
Pluto Company
Sat 27 Nov 2010
at 01:13
  • msg #32

Re: OOC IV Tolkeen

No Drano has already proven he is too incompetant for leadership.

I would have to introduce a new player or NPC...

This depends on how Dyvalis proceeds.
Silvermasque
player, 1196 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sat 27 Nov 2010
at 01:18
  • msg #33

Re: OOC IV Tolkeen


 Hey, if people really don't like Nate I'll arrange for him to take a bullet to the head sometime soon.

 Though I shouldn't worry too much - around the Sorcerors Revenge plotline, 'Masque will be ditching Tolkeen like a live grenade. Could be kind of interesting actually, going rogue and trying to maneuver people out of the line of fire. ^_^
Drano Pierce
player, 301 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sat 27 Nov 2010
at 01:22
  • msg #34

Re: OOC IV Tolkeen

Moloch:
No Drano has already proven he is too incompetant for leadership.

I wouldn't say incompetant.....if anything, Drano is just not psychologically sound enough to be an officer. But yet he is allowed to lead a small team of GB's.

Don't forget, I did just set up a hasty ambush (well Van helped out a lot too with his CoA spell) that proved quite effective.
Moloch
GM, 2375 posts
Pluto Company
Sat 27 Nov 2010
at 01:22
  • msg #35

Re: OOC IV Tolkeen

Well the way i figure it The Sorceror's Revenge would be kept quiet, well as quiet as possible.

You guys probably wont even know it happens.
Simon Castle
player, 27 posts
PA Pilot - Corporal
Sat 27 Nov 2010
at 02:51
  • msg #36

Re: OOC IV Tolkeen

In reply to Moloch (msg #35):

That is impossible they commit almost every aset to the attack.  That was part of the reason it was successful -- well sort of.  They did lose 53% of their troops though and that was with the Shadow Dragons.
Sarai
player, 49 posts
Sergeant - Red 2
CS Special Forces
Sat 27 Nov 2010
at 02:54
  • msg #37

Re: OOC IV Tolkeen

Moloch:
Well the way i figure it The Sorceror's Revenge would be kept quiet, well as quiet as possible.

You guys probably wont even know it happens.


I think I read that part of the reason Tolkeen eventually lost is because they over-advertised their victory, and half their army went home.
Moloch
GM, 2381 posts
Pluto Company
Sat 27 Nov 2010
at 18:39
  • msg #38

Re: OOC IV Tolkeen

Drano - Incompetent because he got drunk while on the job and murdered a bartender. That spells bad officer to me. It doesn;t matter if you can organize an attack... that is like saying Charles Manson is a pretty good leader.
Moloch
GM, 2382 posts
Pluto Company
Sat 27 Nov 2010
at 18:43
  • msg #39

Re: OOC IV Tolkeen

Oh right forgot about the hovercycles - they are of course surrednering as well.

And that sucks for you Dyvalis - Comartin already started carrying out your psychotic orders. You can kiss your command good bye.

I will be bringing in a new officer soon - who isn't a fucking psychopath.
Drano Pierce
player, 304 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sat 27 Nov 2010
at 18:57
  • msg #40

Re: OOC IV Tolkeen

Moloch:
Drano - Incompetent because he got drunk while on the job and murdered a bartender. That spells bad officer to me. It doesn;t matter if you can organize an attack... that is like saying Charles Manson is a pretty good leader.

Well if the bartender cooperated he wouldn't have gotten murdered.
Moloch
GM, 2384 posts
Pluto Company
Sat 27 Nov 2010
at 19:02
  • msg #41

Re: OOC IV Tolkeen

Hmmmm.... not quite sure how to respond to that...
Silvermasque
player, 1198 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sat 27 Nov 2010
at 20:45
  • msg #42

Re: OOC IV Tolkeen


 Not to mention a new Glitterboy pilot... or is 'I was just following orders' no longer considered an inadequate defence?

 And as for how to respond to Drano's reply? I think smiling politely and backing away is in order. ^_^
Keth
player, 50 posts
Elven Juicer
Mercenary - Squad One
Sat 27 Nov 2010
at 21:38
  • msg #43

Re: OOC IV Tolkeen

any orders about figures coming from the farm?
Lotus
player, 610 posts
Human Mystic Knight
Mercenary - Squad One
Sat 27 Nov 2010
at 23:45
  • msg #44

Re: OOC IV Tolkeen

Keth:
any orders about figures coming from the farm?


Moloch mentioned that only Keth and Photios saw them...
Moloch
GM, 2387 posts
Pluto Company
Sun 28 Nov 2010
at 16:27
  • msg #45

Re: OOC IV Tolkeen

Well, following orders is supposed to take precedence. There is always the chance that the officer has extra information.

I think it is always the soldiers responsibility to follow orders no matter what. EVEN if it becomes apparent that the orders were bullshit or evil - the soldier will still be reprimanded. They sure as hell can't get rewarded.

McCloud and the others will still get in trouble for not following Portia's orders earlier.
Simon Castle
player, 31 posts
PA Pilot - Corporal
Sun 28 Nov 2010
at 16:40
  • msg #46

Re: OOC IV Tolkeen

Thus the CS plot to sow discord in the ranks of the Tolkeen fighting force continues successfully.

I hope they do not uncover that Silvermasque is a CS spy.  Wooops!
Gretchen Pasner
player, 44 posts
Private; Red-5
Juicer
Sun 28 Nov 2010
at 16:43
  • msg #47

Re: OOC IV Tolkeen

Moloch:
Well, following orders is supposed to take precedence. There is always the chance that the officer has extra information.

I think it is always the soldiers responsibility to follow orders no matter what. EVEN if it becomes apparent that the orders were bullshit or evil - the soldier will still be reprimanded. They sure as hell can't get rewarded.

McCloud and the others will still get in trouble for not following Portia's orders earlier.


That depends on what legal/rational arguments you think society is following. According to the Nuremberg Trials of Nazi war criminals, soldiers have a moral obligation to disobey orders that they are aware would violate international law and human rights- such as executing unarmed civilians and engaging in slave labor practices.  'I was just following orders' is, under this mindset, an unacceptable argument in an circumstance.

However, legal systems that do not define the world as we do in modern, Western civilization might disagree with that. The Coalition States likely would deem that disobeying orders is a far greater crime then- for example- shooting a fleeing group of unarmed D-Bees. Whether Tolkeen would view things the same way, and for what reasons they would, could define a great deal of their national/military character.

They could argue that in a moral quandry, soldiers which refuse to take a questionable action are laudable- Lazlo would take this tact, as would the International Court in The Hague. They may, like the CS, say that obedience and discipline are desirable. While these soldiers are good people, following their moral instincts, they're likely not cut out for the military life and should be quickly removed from the service (dishonorably) before they damage unit moral and ultimately the mission. Tolkeen is also in the position to argue that, where their force is largely volunteer, largely self trained, and largely mercenary, they have almost no centralized authority over what an individual soldier does and thus, they can hold no one accountable for actions on moral grounds- right or wrong. As the only force in North America with the power to question Tolkeen's military practices (the CS) has already declared open war on them, it would be basically impossible for them to suffer for this approach on an international scale (Lazlo might take offense, but there's not much they can do to demand Tolkeen take moral positions on their actions other then write a sternly worded letter and maybe deny Tolkeen some required trade).

I believe the third approach is most in Tolkeen's character- they're generally disorganized and ready to ascribe blame for their actions on others, and far from moral paragons- but the call is really the GM's to make. But whatever call is made, it is important enough to answer a lot of questions about who and what the characters are fighting for (and against, in my case).

Wow, that got long fast.
Drano Pierce
player, 305 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sun 28 Nov 2010
at 16:45
  • msg #48

Re: OOC IV Tolkeen

Moloch:
Well, following orders is supposed to take precedence. There is always the chance that the officer has extra information.

I think it is always the soldiers responsibility to follow orders no matter what. EVEN if it becomes apparent that the orders were bullshit or evil - the soldier will still be reprimanded. They sure as hell can't get rewarded.

McCloud and the others will still get in trouble for not following Portia's orders earlier.

Actually a solider can disobey an unlawful order, which means those who didn't follow Portia orders to fire on the farm house (it was full of potential EPOW's, just like the guys who just surrendered to us are) should not be reprimanded.

Now for following an unlawful order (exactly what Comartin and anyone else who fired on the farm house and the potential EPW's) you could end up like the two Marines did in 'A few Good Men.' Sure they followed orders and believed they did the right thing, but morally and ethically they did the wrong thing by following the order to go conduct the code red.
Sarai
player, 53 posts
Sergeant - Red 2
CS Special Forces
Sun 28 Nov 2010
at 17:10
  • msg #49

Re: OOC IV Tolkeen

In the US Army, they spell it out very clearly: "I was just following orders" is no excuse. Soldiers are told, in no uncertain terms, that it is their job to know the difference between right and wrong, and disobey any unlawful order, or they will be prosecuted along with their superiors.
Simon Castle
player, 32 posts
PA Pilot - Corporal
Sun 28 Nov 2010
at 17:23
  • msg #50

Re: OOC IV Tolkeen

In reply to Sarai (msg #49):

This is fantasy and Tolkeen is far from any organized militray it is a huge mercenray force essentailly.  So F regulations, its all a matter of perception and power.
Drano Pierce
player, 306 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sun 28 Nov 2010
at 17:31
  • msg #51

Re: OOC IV Tolkeen

Simon Castle:
In reply to Sarai (msg #49):

This is fantasy and Tolkeen is far from any organized militray it is a huge mercenray force essentailly.  So F regulations, its all a matter of perception and power.

Then why is the GM stressing such issues as not killing EPOW's or murdering some idiot bartender who would't cooperate?

So while Tolkeen may be just a huge mercenary force there are rules and regualtions those troops have to follow.
Simon Castle
player, 33 posts
PA Pilot - Corporal
Sun 28 Nov 2010
at 17:53
  • msg #52

Re: OOC IV Tolkeen

Only when those who care and have power are present.  Tolkeen's froces aee made up of Demons, necromancers and miscreant pratitioners of magic, as well as those more pure of heart.  The Tolkeen defense forces are a mismatch, and a dragon is going to do what it wants regardless of what rules some Cyber Knight tries to enforce.  Hell, the Cyber Knights themselves may split over Tolkeen.  The morality of this battlefield is made by those present.  The CS at least  possesses codifed rules of engagement and codes of conduct.

Tolkeen forces are on the do what your strength allows and your conscience demands code.

I guess my issue with Sarai's statement was trying to compare the TDF with the US Militray - they are not even close to being the same.
Silvermasque
player, 1199 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sun 28 Nov 2010
at 17:54
  • msg #53

Re: OOC IV Tolkeen


 I think that the issue needs to be looked at from a realpolitik point of view.

 Practically speaking, Tolkeen can't be expected to ride close herd on the legion of DBees, Mercs, Demons and minions it's fielding. But then, no-one really does. Like the C.S. and its 'we're just moving them on' official stance on 'undesirables' that's so often glossed over by people hypnotised by skull iconography, Tolkeen is trying to project a public image for the benefit of a large chunk of its own population and that of other nations.

 That public image includes a willingness to be ruthless, sure - but at the same time when one of its officers publicly blows the brains out of an unarmed man in front of witnesses or when an attempted surrender is dishonoured, thus drastically increasing the odds of brutal 'last stands' by other enemy forces, they have to bring down the hammer because if they don't they hurt themselves more than the enemy. Civilians stop volunteering help and start avoiding them, allies shy away, the 'moral high ground' becomes harder to maintain.

 And the moral is to the physical, etc, etc...
Drano Pierce
player, 307 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sun 28 Nov 2010
at 17:56
  • msg #54

Re: OOC IV Tolkeen

Simon Castle:
I guess my issue with Sarai's statement was trying to compare the TDF with the US Militray - they are not even close to being the same.


..and yet the GM has runs the Tolkeen forces in such a manner that they follow rules and regulations as it pertains to the killing of innocents and EPOW's.
Silvermasque
player, 1200 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sun 28 Nov 2010
at 18:00
  • msg #55

Re: OOC IV Tolkeen


 Maybe a better analogy would be U.N. Peacekeepers with ToE's set by meat-eaters?

 Or even those late Roman era armies which made extremely heavy use of Auxilia but required that they follow the fundamentals of Roman Military Practice?

 Hell, I don't think any major employer of mercenary and irregular forces in history has just said 'go get 'em, tiger!' if they had any control over said forces at all. ^_^
Sarai
player, 54 posts
Sergeant - Red 2
CS Special Forces
Sun 28 Nov 2010
at 18:01
  • msg #56

Re: OOC IV Tolkeen

Simon Castle:
The CS at least  possesses codifed rules of engagement and codes of conduct.


Just out of curiosity, in which book can I find these codes of conduct?
Gretchen Pasner
player, 45 posts
Private; Red-5
Juicer
Sun 28 Nov 2010
at 18:03
  • msg #57

Re: OOC IV Tolkeen

In reply to Silvermasque (msg #53):

I largely agree with this, with the addendum that as Tolkeen grows more desperate these attempts to impose order become more and more futile and happen less and less often. Of course, that's assuming that events follow the course of the books.

Tolkeen actually needs to work far harder then the CS to enforce a sense of morality in it's troops. Tolkeen lacks the CS' crack propaganda teams, lock step political messaging, ignorant populace, and complete control over media. Every moral failing by Tolkeen is going to be broadcast by secret CS media forces across North America. Places like Lazlo and the Cyber Knights which are largely anti-Coalition for moral reasons are going to be set against Tolkeen if they begin to act like the Coalition.

In this sphere, the Coalition has a distinct advantage. Everyone knows they're monsters and knows it so well they don't care any more. They count a victory every time some one sinks into the mud of the Prosek regime with them. If the CS can make the Cyber Knights split over Tolkeen by amplifying immoral acts by Tolkeen, they've just defeated two enemies. The Warlords know this, and will hopefully act to prevent it.
This message was last edited by the player at 18:04, Sun 28 Nov 2010.
Simon Castle
player, 34 posts
PA Pilot - Corporal
Sun 28 Nov 2010
at 18:04
  • msg #58

Re: OOC IV Tolkeen

In reply to Drano Pierce (msg #54):

I am not going to tread on the GM.  Just my opinion I guess, and we all know about those :)

Silvermaque/Nate

Hence why the Sorcerers Revenge hurt Tolkeen more than it helped, but they still went through with it.  They knew the dangers and played a game of Ultilltarian ethics.
Gretchen Pasner
player, 46 posts
Private; Red-5
Juicer
Sun 28 Nov 2010
at 18:07
  • msg #59

Re: OOC IV Tolkeen

In reply to Simon Castle (msg #58):

The question would be, do the Tolkeen leaders find the intimidation of a single dead bartender as important to their cause as pushing the entire Coalition Army back for months?
Keth
player, 51 posts
Elven Juicer
Mercenary - Squad One
Sun 28 Nov 2010
at 20:49
  • msg #60

Re: OOC IV Tolkeen

I meant radioed about them
Lotus
player, 611 posts
Human Mystic Knight
Mercenary - Squad One
Sun 28 Nov 2010
at 21:01
  • msg #61

Re: OOC IV Tolkeen

In reply to Keth (msg #60):

I realize you meant 'radioed' but if only Keth and Photios know about them, no one else is going to say anything about them... Unless I missed Keth or Photios sending out a message to the effect of "Uhh boss, we got two flying in from the farm..."
Keth
player, 52 posts
Elven Juicer
Mercenary - Squad One
Sun 28 Nov 2010
at 21:30
  • msg #62

Re: OOC IV Tolkeen

Keth
 player, 43 posts
 Elven Juicer
 Mercenary - Squad One
Wed 24 Nov 2010
at 11:15
PM | rMail | info  [edit] | [delete] | msg #485
Re: The Radio
"This is Keth, i have spotted 2 figures coming from the farm.One of them is human, the other is some sort of reptilian humanoid. I cant make out more"
Lotus
player, 612 posts
Human Mystic Knight
Mercenary - Squad One
Sun 28 Nov 2010
at 21:37
  • msg #63

Re: OOC IV Tolkeen

Ah I see.  I don't typically read the radio thread if I have just finished reading the story thread since most everyone else is just repeating the same thing they typed in the main thread - this was more useful when the Tolkeen group was split into multiple groups/threads.

So I missed your post, my bad.
Moloch
GM, 2388 posts
Pluto Company
Sun 28 Nov 2010
at 21:38
  • msg #64

Re: OOC IV Tolkeen

Yup Keth made the report - nobody commented Keth. In these cases you could PM one of the officers - chances are they missed your post or forgot to respond to it.

The dead bartender would be swept under the carpet. The story would float on with the civilians who witnessed it, and the only other Tolkeen soldier that was present.

The Officer who shot the bartender was reprimanded and busted down to Sergeant.

I would think Tolkeen is also desperate for some of their best officers, and not likely to imprison or dismiss too many of their best.

But this incident with Portia would HAVE had to get her to some sort of trial and every soldier being debriefed. I could see Tolkeen announcing that she will be imprisoned for her crimes - and then send her out anyways as part of some secret ops mission.

If they are willing to use demons in their armies, they are willing to use murderers. So it all comes down to the image for everyone watching.
Drano Pierce
player, 308 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sun 28 Nov 2010
at 21:43
  • msg #65

Re: OOC IV Tolkeen

Moloch:
The dead bartender would be swept under the carpet. The story would float on with the civilians who witnessed it, and the only other Tolkeen soldier that was present.

The Officer who shot the bartender was reprimanded and busted down to Sergeant.

So killing a bartender is just an easy way to get demoted?
Gretchen Pasner
player, 47 posts
Private; Red-5
Juicer
Sun 28 Nov 2010
at 21:44
  • msg #66

Re: OOC IV Tolkeen

In reply to Moloch (msg #64):

Tolkeen's version of a 'Suicide Squad' (for those familiar with the comic) would be an awesome concept for a game. All the criminals and scum Tolkeen can't employ in their regular forces, sent out to do the crazy, stupid stuff they don't want to expand real forces on, and committing the crimes Tolkeen doesn't want to be held accountable for.
Portia Lynn
player, 293 posts
Human - Sorceress
Captain - Special Forces
Sun 28 Nov 2010
at 21:47
  • msg #67

Re: OOC IV Tolkeen

The Coalition is waging a war of genocide and Tolkeen wrings its hands worrying about every little moral quandry. I think its silly personally. Portia was so out of line it was comical but Dyvalis ordering the fire on those troops should not recieve more than a verbal reprimand publicly and a pat on the back privately by Tolkeen command. In a pitched battle between CS forces, Tolkeen traitors, fucking vampires and zombies the force under his command is in no position to recieve prisoners because the battle has likely barely even started. So the other option is to what? Just give them a free pass because they cry uncle at the first sign of real battle. Knowing full well if they are ignored they will immediately regroup, take up arms and press the attack. Dyvalis made not only the best call but a good one.

This game even more than the books illustrates to me why a force as collectively powerful as Tolkeen could lose to the Coalition States. Because on paper it is not even fucking close the CS should be eradicated. Time and again the squads, platoons etc. have been a microcosm of the macrocosm in regards to Tolkeen incompetence. Don't get me wrong because there are talented roleplayers here and that is what makes it even more evident imo. From top down and bottom up Tolkeen is full of nightgown wearing, pencil pushing bookworms who are just a bunch of schmucks trying to play soldier.
Ralph Jenden
player, 93 posts
1st Lieutenant/O-2
Red - 1
Sun 28 Nov 2010
at 21:51
  • msg #68

Re: OOC IV Tolkeen

Gretchen Pasner:
In reply to Moloch (msg #64):

Tolkeen's version of a 'Suicide Squad' (for those familiar with the comic) would be an awesome concept for a game. All the criminals and scum Tolkeen can't employ in their regular forces, sent out to do the crazy, stupid stuff they don't want to expand real forces on, and committing the crimes Tolkeen doesn't want to be held accountable for.

Ralph's version of a 'suicide squad' is a pair of CS Juicers nearing last call and a SADM for them to set off.
Gretchen Pasner
player, 48 posts
Private; Red-5
Juicer
Sun 28 Nov 2010
at 22:08
  • msg #69

Re: OOC IV Tolkeen

In reply to Portia Lynn (msg #67):

Tolkeen needs to wring it's hands over moral issues because that's their argument for why they should win, why people should be happy they win, and why people should come to their cause. If they're the monsters just like the CS? Great. Both sides should die in an awful fire of war. But Tolkeen wants to prove that they're more worthy then the CS. That means figuring out a way to deal with surrendered enemies.

The CS doesn't want or need allies whether it wins or loses. They don't even care about the NGR, who agrees with them nearly every step of the way. Tolkeen wants them, needs them, and can't avoid them if they want not only to win the war, but to survive after the war. Even if they beat the CS, they still need allies just to recover. From a very pragmatic, practical point of view, Tolkeen can't commit war crimes.
Lotus
player, 613 posts
Human Mystic Knight
Mercenary - Squad One
Sun 28 Nov 2010
at 22:15
  • msg #70

Re: OOC IV Tolkeen

   Germany had allies whle it was conducting the holocaust and United States had allies while it was nuking civilians.  I think propaganda is more important than the actuall commission of war crimes.  If Tolkeen could secretly press a "Kill all the CS" button and get away with it, I doubt they would hesitate.

   I just checked the book and it says King Creed used to be friends with Erin Tarn but is now a "murky reflection" of her and is cold, calculating, and ruthless.  Sounds like someone willing to commit war crimes and sweep murderous officers under the carpet, if he can get away with it.
Gretchen Pasner
player, 49 posts
Private; Red-5
Juicer
Sun 28 Nov 2010
at 22:22
  • msg #71

Re: OOC IV Tolkeen

In reply to Lotus (msg #70):

I don't disagree with you, at all. The leaders of Tolkeen are just as ruthless and often as wicked as the Prosek regime. The problem is, lined up against the most powerful media and propaganda force in North America (and maybe on Rifts Earth) there is no way he can possibly sweep murdering a large group of EPOWs under the carpet. Any mistake they make is going to ring out, amplified a million times, as I said earlier. Spreading propaganda and disinformation is basically the only thing the CS does well, even to their enemies.

Edit: In addition, almost no one outside of Germany knew the full extent of the Holocaust until the war ended, and real world racism played a huge roll in the U.S. bombing civilian targets in WW2. It's also a balancing act- which is more worth a moral hit? Killing a single group of soldiers inside a large scale conflict, or completely obliterating an enemy and proving to your next foe that you have the capability to destroy them at will?
This message was last edited by the player at 22:25, Sun 28 Nov 2010.
Drano Pierce
player, 309 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sun 28 Nov 2010
at 23:03
  • msg #72

Re: OOC IV Tolkeen

A sad and very tragic thing that often occurs during wartime is the killing of EPOW's, and civilians. In WWII aerial bombing carried out by both sides was indiscriminate because the technology of the time did not allow for accuracy.

Germany bombed England and kill many English civilians. Likewise when the U.S. and England bombed Germany many civilians were killed. When the U.S. bombed Japan yes civilians were killed. When Japan bombed Pearl harbor American civilians were killed as well. Let's not forget Japan and it's Rape of Nanking.

The killing of innocents, EPOW's and false surrenders still occur today. These acts are likly to occur in every conflict mankind has in the future as well.
Gretchen Pasner
player, 50 posts
Private; Red-5
Juicer
Sun 28 Nov 2010
at 23:16
  • msg #73

Re: OOC IV Tolkeen

In reply to Drano Pierce (msg #72):

That's not in question. The question is would the leadership of Tolkeen seek to punish soldiers who, acting on their own in the name of Tolkeen, committed immoral acts which could have been avoided and were probably unnecessary? Whether or not these events happen isn't really up for debate- they happened in the game, they'll happen in real life. What can be discussed is how Tolkeen will deal with them.

I argue that Tolkeen's leadership would, for it's own self interested reasons, object to these acts and seek to punish soldiers who committed them. It seems very unlikely that many in the world would be willing to accept them saying 'Well, that's war!' and continuing their day. To me, it is far more likely that the leadership of Tolkeen would seek to hold up their retribution for these acts as proof that they are morally superior to the CS as a force, offering justice even against enemies who would never offer them the same kindness.

If you disagree with this position, I would be happy to hear the argument you make, as this is my favorite sort of RPG discussion.
Drano Pierce
player, 310 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sun 28 Nov 2010
at 23:54
  • msg #74

Re: OOC IV Tolkeen

In reply to Gretchen Pasner (msg #73):

I think the majority of Tolkeen leadership would take the stance your advocating. But some elements of the Tolkeen leadership will also advocate the killing of surrendering CS soldiers. They would feel that these acts are justified because the Coalition has committed it's own atrocities.
Gretchen Pasner
player, 51 posts
Private; Red-5
Juicer
Mon 29 Nov 2010
at 00:05
  • msg #75

Re: OOC IV Tolkeen

In reply to Drano Pierce (msg #74):

Agreed. An inability to agree on tactics, methods, moral boundaries and long term goals are precisely the sort of in fighting and disputes that prevent Tolkeen in canon from repelling the CS invasion force.
Portia Lynn
player, 294 posts
Human - Sorceress
Captain - Special Forces
Mon 29 Nov 2010
at 00:31
  • msg #76

Re: OOC IV Tolkeen

I agree with most of what you are saying but self-preservation and "winning" the war should overrule all the mamby-pamby bullshit at some point. Also I believe the "Fog of War" is more of an issue than you might be giving it credit for. With no sattelites and no true reliable media outlets I doubt the court of public opinion has as much of a bearing as it is being given credit for. Even with all the high-tech toys out there on the battlefield even direct video footage of a "war-crime" would not be that sensational in a global sense unless
it was something as outlandish as Jenden and his SF group when they nuked Hillcrest. As it has been stated the Coalition Propaganda machine is a real monster. For that reason many outside of their own citizenry would likely dismiss most of what they say as lies and propaganda.

Besides even with direct evidence many such crimes could easily be justified or misconstrued in a way that could satisfy the higher ups. The problem lies with the troops on the ground and the way their invidual morals and ethics can dictate their actions. Especially in regards to the Tolkeen army as we have been playing them. For that reason there isnt a single person out there who can play a succesful officer worth a shit. Zephram was good but I dont think he was that high up. Similarly Silvermasque has done a good job at getting people to follow him though it is arguable he is as polarizing as Portia ever was, maybe even as much as Arven. But when it comes to making any tough decisions that might be deemed controversial or expecting the troops to follow orders when the waters might be a little murky... Tolkeen officers seem destined for failure.

Lol... speaking of murky. I hope all of this makes some sense my brain is a little muddled by pain meds. Still recovering from surgery and subsequent infection. I think we need to find the guy who played Ajax and put him in charge.
Sarai
player, 55 posts
Sergeant - Red 2
CS Special Forces
Mon 29 Nov 2010
at 00:51
  • msg #77

Re: OOC IV Tolkeen

A couple things to remember:

-The Coalition is more or less fighting a conventional war at this stage. It isn't really until after the sorcerers revenge that they begin the whole-sale slaughter of towns and cities (at least according to the book).

-While a great percentage of Tolkeen's army is made of demons, a large number is also comprised of good guys, like the defected cyber knights. If Tolkeen allows itself to ignore the rule of law (beyond where they already have), then they stand to lose large portions of its army.

-Despite the fog of war, a framework does exist to disseminate material. Erin Tarn's books are an excellent example. If someone like her catches wind of rampant war crimes, she won't hesitate to write about it, which will further degenerate Tolkeen in the eyes of potential allies.

-Tolkeen employs black faeries, and allows them to torture and murder potential POWs after a battle. Prosecuting Portia would betray a serious double-standard.

****

I'm not really trying to defend any particular position... just getting out some of the things I've recently read.
Silvermasque
player, 1201 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Mon 29 Nov 2010
at 00:57
  • msg #78

Re: OOC IV Tolkeen


 Is not arguable, is bloody fact, youbet.

 Is hard to be put in charge of group of players, no question - but at same time is also hard to find anyone who can play 'hardass' without simultaneously playing 'psycho'. Is as if moment anyone decides that 'the mission' is more important to their character than moral niceties, all judgement is fled, da?

 So we want to interrogate random wounded enemies to see if they are knowing anything of our mission target. We are having magic and psychics and people with sharp pointy things, but no... Let us feed fellow to demon, knowing that goodly chunk of own team will almost certainly kick off.

 Now I am not having been very successful on few times I have done command of squad (except for defending Hillcrest, but that was nice and straightforward and I had plenty of time sitting with thumb up ass to think about it), but can we not be finding someone who groks middle ground between pussy yoghurt-weaving, bean-sprout eating peacenik and blood-spattered, teeth-filed-to-points, ear-necklace-wearing out and out psychopath?
Moloch
GM, 2389 posts
Pluto Company
Mon 29 Nov 2010
at 01:01
  • msg #79

Re: OOC IV Tolkeen

Dyvalis is most definitely not making the best call. His other option would be to call reinforcements to come pick up the POWs... which wuold take like an hour.

But he chose to order their execution....

It's not like he is pressed for time, and these are human lives we are talking about. 1 hour of waiting - and the POWs are picked up...

The other option would be to have Photios teleport them all to a base - or to Tolkeen.

There may even be other options... executing prisoners in this case is not the best call at all.
Moloch
GM, 2390 posts
Pluto Company
Mon 29 Nov 2010
at 01:02
  • msg #80

Re: OOC IV Tolkeen

But you are right, some Tolkeen officers would be ok with it. But it is also fairly early in the war... it will get worse as time goes on I am sure.
Moloch
GM, 2391 posts
Pluto Company
Mon 29 Nov 2010
at 01:03
  • msg #81

Re: OOC IV Tolkeen

An officer like Dyvalis is one of those important ones they don't want to lsoe. So he would also likely see a demotion - or transfer off the unit. We will have to see about Comartin.

A new LT is on the way in though, and he is no psycho... a few of you know him as Jack...
Gretchen Pasner
player, 52 posts
Private; Red-5
Juicer
Mon 29 Nov 2010
at 01:04
  • msg #82

Re: OOC IV Tolkeen

Many of the people receiving CS propaganda don't know they're getting it. The CS has spies and information networks in every major city in North America, including Lazlo- a city basically the polar opposite of Chi-Town and which is deeply resistant to such things. They're not going to be handed a CS flier. They're going to get a radio broadcast from an 'independent journalist' who is actually a CS stooge operating far from home. They're going to get video documents 'stolen' from CS Intelligence sources and leaked on to the black market. If I were a CS Information officer, I'd have a list of Rogue Scholars who regularly received 'leaked and stolen' CS information to give out to whomever they meet.

The issue of double standards and demon use and such is why I suggested that Tolkeen might claim to simply have only minimal control over soldiers in the field during the heat of battle. It would look bad, but it would also suggest they need to start policing each other. It would also say, by inference, that the leadership of Tolkeen doesn't approve of such actions and tries to stop them. But there are plenty of people fighting in the name of Tolkeen who have nothing to do with their leaders. However, many potential allies would be repelled by this wildly irresponsible stance, too.
McCloud
player, 226 posts
Human - GB Pilot
Corporal - Squad Two
Mon 29 Nov 2010
at 18:07
  • msg #83

Re: OOC IV Tolkeen

At the heart of the issue, as several people have already mentioned, is the fact that Tolkeen is not fighting with a unified force.  We're basically a collection of mercs, adventurers, and monsters (of every definition of the term) thrown together against a common enemy.

So, naturally, at the end of the day, all pretense at military discipline is simply that: pretense.

The CS molds its troops and trains them to do what they're told without question.  I would even argue that "Scrupulous" for a CS grunt doesn't mean the same thing as it does for an adventurer.  A well-trained CS soldier could, without batting an eye, burn an entire DBee village of women and children to the ground and not suffer a single moral quandary over the issue because they are "the enemy", yet still be considered a "good guy".

Us Tolkeen losers, however, are more cosmopolitan in our world view and able to see that "people" defines more than human and that even "the enemy" are people, too.  So, all our various alignment conflicts come into play to just hamper our ability to fight as a cohesive unit all the more.  Personally, I'm having a blast watching how this all plays out as poor, goodie-two-shoes McCloud is constantly confronted by the absolute horrors perpetrated by the people he calls his teammates. ;)
Moloch
GM, 2404 posts
Pluto Company
Mon 29 Nov 2010
at 18:18
  • msg #84

Re: OOC IV Tolkeen

I am having fun as well, and McCloud is not alone in his thoughts on the ongoing debate.

I likened the situation to the scene in Saving Private Ryan when they capture the machine gun nest - with 1 german survivor.

The group argues what to do with the prisoner. To leave him, kill him, or what they ended up doing - which was send him walking - and hope he gets picked up by allies before germans.

I am not sure how I personally would handle this situation - as their options were limited. Those above 3 options were the only ones they could choose from - besides abandoning the mission. I think I may have killed him, or done what Captain Miller chose and let him go - I would really have to be in that situation.

But it is still a human life - the soldiers are all just doing their jobs, and defending their buddies.

In this recent case with Dyvalis he had other options. Like having them teleported away, or called for reinforcements to pick the POWs up.

Even if Dyvalis didn't hink of those other options... that still paints a picture of what sort of mind Dyvalis has, where those options weren't even considered.

Ah well... we will get to see how Tolkeen handles it all soon (ish)
L.C.
player, 18 posts
E-3/PFC Red 3
Psi-Nullifier
Mon 29 Nov 2010
at 20:03
  • msg #85

Re: OOC IV Tolkeen

McCloud:
The CS molds its troops and trains them to do what they're told without question.  I would even argue that "Scrupulous" for a CS grunt doesn't mean the same thing as it does for an adventurer.  A well-trained CS soldier could, without batting an eye, burn an entire DBee village of women and children to the ground and not suffer a single moral quandary over the issue because they are "the enemy", yet still be considered a "good guy".


While your point is strictly true (on both counts, but I'm only replying to this bit), I think it does require some clarification. There are many who are so ardently humanist that they would do this, but the majority of soldiers would still have a problem killing women and children - unless something happened to vilify them (say a suicide bomb or attack by a supernatural strength kid, etc). However having a problem doesn't mean not follow orders, just means they will have nightmares about it later. It will either desensitize them (and therefore change their alignment to something other than scrupulous) or it will merely reinforce their belief systems and cause them to do their part to change the equation, depending on their belief systems and ambition. I could see a private who was forced to commit an atrocity like that working his way to Sergeant so he could actually suggest a different path the next time he is faced with the situation.

The least motivated would simply try to survive their mandatory term and retire so they could live with themselves. Some would become adventurers, others would simply become civilians with a military background. One of the things people tend to forget is the average CS soldier is just that, average soldiers, and tend to follow behavioral norms, except that they follow orders first.

For Tolkeen's army (not the mercs, militias, or irregulars but its standing professional army, which is much smaller than its combat forces) the reactions would be similar. Of course there is also a sense of fighting an (ironically) inhuman mass named the CS army. Its reputation of brutality (even before the Sorcerer's Revenge and the prison camps of Drogue and the like) makes it seem like a much more dangerous foe than even it is. The characters (on either side) may or may not know that, but there it is.

That said, my character has a hate on for all magic users (but not all d-bees ironically), so the two characters in question are criminals of the highest order to him, but that's a rabid CS soldier for ya! ;)
McCloud
player, 227 posts
Human - GB Pilot
Corporal - Squad Two
Mon 29 Nov 2010
at 20:09
  • msg #86

Re: OOC IV Tolkeen

What I was trying to get across was that "Scrupulous" in CS terms might not necessarily mean the same thing that it does in everyone else's book...

More of a "cultural" alignment sort of thing.

But, yeah, I'm sure there are plenty of soldiers who have been in the field long enough or for whom the military conditioning didn't stick who cleave closer to the game's interpretation of the alignment.  And, man, it must suck being them...

Might explain the number of ex-CS soldiers one tends to find in the average Rifts group... ;)
L.C.
player, 20 posts
E-3/PFC Red 3
Psi-Nullifier
Mon 29 Nov 2010
at 20:15
  • msg #87

Re: OOC IV Tolkeen

Oh yeah, there is definitely a different cultural filter for a human-supremacist scrupulous versus a non human-supremacist scrupulous, but the core beliefs (as dictated by the alignment) are more or less there (and their versions of it tend to be more like the "polite racism" common in the south during the latter half of the 20th century (and to a lesser part still there today). Doesn't make it right or excusable, but that's the mindset.
Dyvalis
player, 171 posts
Elven - Temporal Wizard
2nd Lieutenant
Mon 29 Nov 2010
at 23:11
  • msg #88

Re: OOC IV Tolkeen

Time is money, people. Or at least it is of the essence. Dyvalis is a terrible, terrible person, and getting worse with his 4-D Transformations (which typically instill additional insanities). You can't trust someone who spent 14 years studying under a Temporal Raider to be much different than the Raider himself.

In this scenario, Dyvalis is still strategizing how to assault the traitors, but once a plan is formulated that takes precedence over any stupid POWs.
Lotus
player, 614 posts
Human Mystic Knight
Mercenary - Squad One
Tue 30 Nov 2010
at 01:12
  • msg #89

Re: OOC IV Tolkeen

   Temporal Wizards are supposed to be super-rare but it is likely that Tolkeen has heard of them and is familiar with all the risks of 4D Transformations and the tendency of Temporal Wizards to become more evil over time.  Maybe there's a rehab clinic where you can learn some faerie magic and get better.
This message was last edited by the player at 01:13, Tue 30 Nov 2010.
Na - Wa
player, 214 posts
Psi-Stalker
Mercenary - Squad One
Tue 30 Nov 2010
at 03:34
  • msg #90

Re: OOC IV Tolkeen

Na-Wa (the Forrest Gump of this game) might die soon...
Lotus
player, 615 posts
Human Mystic Knight
Mercenary - Squad One
Tue 30 Nov 2010
at 03:59
  • msg #91

Re: OOC IV Tolkeen

I Na-Wa in the drop ship?
Na - Wa
player, 215 posts
Psi-Stalker
Mercenary - Squad One
Tue 30 Nov 2010
at 04:00
  • msg #92

Re: OOC IV Tolkeen

Lotus:
I Na-Wa in the drop ship?

yes I Na-Wa was in drop ship
Sarai
player, 59 posts
Sergeant - Red 2
CS Special Forces
Tue 30 Nov 2010
at 04:02
  • msg #93

Re: OOC IV Tolkeen

"I Na-Wa" ... Isn't that movie with Will Smith? :)
Lotus
player, 616 posts
Human Mystic Knight
Mercenary - Squad One
Tue 30 Nov 2010
at 04:03
  • msg #94

Re: OOC IV Tolkeen

I may have missed a letter somewhere there....
Na - Wa
player, 216 posts
Psi-Stalker
Mercenary - Squad One
Tue 30 Nov 2010
at 04:04
  • msg #95

Re: OOC IV Tolkeen

Sarai:
"I Na-Wa" ... Isn't that movie with Will Smith? :)

Na-Wa only has an IQ of 7. He's more like the unit's pet psychic bloodhound then anything else.
Photios Dimitrios Erasmus
player, 179 posts
Atlantean - Mage
Mercenary - Squad Two
Tue 30 Nov 2010
at 05:48
  • msg #96

Re: OOC IV Tolkeen

I think he's got more problems. An IQ of 70 is only slightly slow. He could hold down a simple job and keep a house in order.

But I sure wouldn't trust him with weapons or let him ride around on a T-Rex.
Na - Wa
player, 217 posts
Psi-Stalker
Mercenary - Squad One
Tue 30 Nov 2010
at 05:54
  • msg #97

Re: OOC IV Tolkeen

Photios Dimitrios Erasmus:
But I sure wouldn't trust him with weapons or let him ride around on a T-Rex.

.....and these are the two things Na-Wa seems to have been doing for quite some time.

Of course no one has really bothered to actually tell the dimwit Psi-stalker that his Silonar is a young T-rex.
Heinrich
player, 20 posts
Tolkeen Mercenary
Human
Tue 30 Nov 2010
at 11:49
  • msg #98

Re: OOC IV Tolkeen

Hey Nuitari, I am from the Palladium world as well. we should hang out. Also, that's very nice of you to name your child after your former friend. Wonder if he will ever show up here and really get this party started! ;)
McCloud
player, 228 posts
Human - GB Pilot
Corporal - Squad Two
Tue 30 Nov 2010
at 17:31
  • msg #99

Re: OOC IV Tolkeen

W00T!  Got me a new level! ^_^

Guess it's time I rebuild McCloud's sheet into something a little more coherent...
Silvermasque
player, 1204 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 30 Nov 2010
at 17:43
  • msg #100

Re: OOC IV Tolkeen


 Two hundred twenty-six bleedin' points short of levelling up myself. Maybe next time. ^_^

 Although looking at it, I get absolutely nothing for doing so... bloody Palladium!
Photios Dimitrios Erasmus
player, 181 posts
Atlantean - Mage
Mercenary - Squad Two
Tue 30 Nov 2010
at 18:01
  • msg #101

Re: OOC IV Tolkeen

Heh, I still need like 4k, though I actually get stronger... mages and all.
Moloch
GM, 2424 posts
Pluto Company
Wed 1 Dec 2010
at 02:38
  • msg #102

Re: OOC IV Tolkeen

Was going through the old PMs and found one I sent out to all the magic OCCs who are actually in the Tolkeen army (since before being introduced to the game).

All of such characters are taught the following spells as part of their training.

Carpet of Adhesion
Armour of Ithan
Breathe Without Air
Deflect
Chameleon
Cloud of Smoke
Magic Net
Call Lightning

So if you are a ranked Tolkeen soldier and a mage - you now have these spells.
Lotus
player, 617 posts
Human Mystic Knight
Mercenary - Squad One
Wed 1 Dec 2010
at 03:41
  • msg #103

Re: OOC IV Tolkeen

In reply to Moloch (msg #102):

'Cept for Mystics of course, damn you Palladium!
Nuitari
player, 2 posts
Human Mage
Lieutenant
Wed 1 Dec 2010
at 03:45
  • msg #104

Re: OOC IV Tolkeen

Heinrich:
Hey Nuitari, I am from the Palladium world as well. we should hang out. Also, that's very nice of you to name your child after your former friend. Wonder if he will ever show up here and really get this party started! ;)


Who else was he supposed to name his kid after, Fenwick? Yeah it'd be interesting to let Shih play with a rail gun :)

For all those not 'in the know' Nuitari was previously played in a PFRPG campaign which was played here on rpol for years - it started before this Tolkeen game.  But Nuitari immigrated to earth a few in-game years ago and found himself in Tolkeen as fate would have it...
Sarai
player, 65 posts
Sergeant - Red 2
CS Special Forces
Wed 1 Dec 2010
at 04:10
  • msg #105

Re: OOC IV Tolkeen

Nuitary: Holy formatted character description, batman!

Wait... he's friends with Raistlin? Not the Raistlin? We're all doomed.
Niles Draconia
player, 1 post
Wed 1 Dec 2010
at 04:10
  • msg #106

Re: OOC IV Tolkeen

Hello Tolkeen
Nuitari
player, 3 posts
Human Mage
Lieutenant
Wed 1 Dec 2010
at 04:44
  • msg #107

Re: OOC IV Tolkeen

Sarai:
Nuitary: Holy formatted character description, batman!

Wait... he's friends with Raistlin? Not the Raistlin? We're all doomed.


The portrait might be Raistlin's and the name might be similar, but its not him.  We've also got Caramon in this game and it sure isn't the real Caramon.  More likely just a result of lack of creativity on the part of whoever chose their names :)
Lotus
player, 618 posts
Human Mystic Knight
Mercenary - Squad One
Wed 1 Dec 2010
at 04:45
  • msg #108

Re: OOC IV Tolkeen

Niles Draconia:
Hello Tolkeen


Hey brotha from anotha motha
Niles Draconia
player, 2 posts
Wed 1 Dec 2010
at 04:50
  • msg #109

Re: OOC IV Tolkeen

Lotus:
Niles Draconia:
Hello Tolkeen


Hey brotha from anotha motha


Well Lotus you should be happy to have some company as Moloch told me.:)
Drano Pierce
player, 311 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Wed 1 Dec 2010
at 04:53
  • msg #110

Re: OOC IV Tolkeen

If I didn't have so many PC's in this game already I would have moved Kurgan over here. I also have a TA Cyber Knight....
Heinrich
player, 21 posts
Tolkeen Mercenary
Human
Wed 1 Dec 2010
at 11:52
  • msg #111

Re: OOC IV Tolkeen

TA's are awesome. I have one that may show up here soon :)
Arven The Annihilator
player, 557 posts
Rahu Man - Gunslinger
Wed 1 Dec 2010
at 17:36
  • msg #112

Re: OOC IV Tolkeen

Thank the gods I got kicked outta Pluto when I did. No way I'm takin orders from some faggy-ass Palladia twink named Nuitari.
Nuitari
player, 6 posts
Human Mage
Lieutenant
Wed 1 Dec 2010
at 22:16
  • msg #113

Re: OOC IV Tolkeen

Arven's name is on my list, by the way.
Moloch
GM, 2432 posts
Pluto Company
Fri 3 Dec 2010
at 00:16
  • msg #114

Re: OOC IV Tolkeen

Does anyone know how the ability of Dimensional Teleport works? Dragons and other creatures start with this ability.

Does it mean you can teleport to other dimensions (Wormwood, Palladium, Hades) or is it random alternate dimensions of Earth?

Can you choose which dimension you go to, and can you use it to come back just as easily? (would you have had to be to those dimensions before, in order to teleport to them? - if so, how would you get there to begin with?) ---> also where would you end up? Just some area you used to know in Wormwood or wherever like a building or something? What if that area doesn't exist anymore?

If the skill fails, do you not teleport at all, or end up in the wrong destination?

Also, is it only used for dimensional teleporting, or can you just teleport to some rooftop, or up the battlefield sorta thing?

Basically, if someone knows which book describes the ability in detail, that works too as I have all (well most) of the Rifts books.
Nuitari
player, 10 posts
Human Mage
Lieutenant
Fri 3 Dec 2010
at 00:27
  • msg #115

Re: OOC IV Tolkeen

Dragons and Gods, page 12-13:
Dimensional teleport (varies with each species and experience).
This is an innate ability common to all "true" dragons
and is very similar to the supernatural ability of many demons.
Through this limited ability, the dragon has a certain
percentage chance of instantly teleporting to any other dimension
that it has been to in the past. The percentile number
(given in each description) indicates the chance for success.
A failed roll means it did not work, try again. Most dragons
are familiar with the Palladium world, Hades, and at least
1D6 others.
This natural ability can only be performed successfully
three times per 24 hour period, but can be attempted as often
as once every minute. The use of this natural ability does not
use up any of the dragon's P.P.E. Spell or ritual magic can be
used instead (and is helpful in 'porting to new dimensions),
but costs the usual vast amounts of P.P.E. to cast its magic.
An adventurous dragon might also step into a dimensional
portal or random Rift without foreknowledge of where it may
take him, confident that he should be able to escape to a
known dimension if necessary. This is one way to discover
previously unknown worlds and dimensions; remember, once
the dragon has visited a dimension he/she can always return!
Rifts® Note: Because Rifts Earth is a dimensional nexus
linked to countless worlds throughout the Megaverse, and is
at least two thousand times richer in mystic energy than the
current Palladium world, the dragon will find it can perform a
natural dimensional teleport as often as once every ten minutes!


I think that answeres most of your questions...

It appears that the dimensional teleport ability only works to travel to known dimensions and the spell/ritual/circle dimensional portal would be needed to travel to a random dimension that has never been visited.  To teleport through space (ie. up to the rooftop) you would use a standard teleport ability, which most dragons also have.
This message was last edited by the player at 00:31, Fri 03 Dec 2010.
Niles Draconia
player, 4 posts
Fri 3 Dec 2010
at 00:42
  • msg #116

Re: OOC IV Tolkeen

Book of Magic Page 152 also explains it pretty much the same way.
Silvermasque
player, 1207 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Fri 3 Dec 2010
at 00:53
  • msg #117

Re: OOC IV Tolkeen


 *Points at Niles*

 Hey... is it just me or does that guy look sort of familiar.

 You're not a God of WAR!!! are you?
Gretchen Pasner
player, 70 posts
Private; Red-5
Juicer
Fri 3 Dec 2010
at 01:02
  • msg #118

Re: OOC IV Tolkeen

Silvermasque:
You're not a God of WAR!!! are you?


Oh... Is he going to subject us to TORTURE!!!! ?
Niles Draconia
player, 5 posts
Fri 3 Dec 2010
at 01:03
  • msg #119

Re: OOC IV Tolkeen

lol. Never played the God of War Series. I'm simply a Titan that is a mystic Knight.:) although you can think of me as a god of war.
Lotus
player, 619 posts
Human Mystic Knight
Mercenary - Squad One
Fri 3 Dec 2010
at 01:11
  • msg #120

Re: OOC IV Tolkeen

I think ol' Masque is just suffering some PTSD after a previous visitor named Ajax tortured us all with grammar from hell.  He looked just like YOU *shudders*
Dalamar
player, 138 posts
Human - Mage
Fri 3 Dec 2010
at 01:12
  • msg #121

Re: OOC IV Tolkeen

I think Ajax was just a computer virus.
Niles Draconia
player, 6 posts
Fri 3 Dec 2010
at 01:13
  • msg #122

Re: OOC IV Tolkeen

Sorry, I try to use Word to ensure my grammar and spelling is correct. This picture is the same one used from the other game that this character came from. I always thought it looked nice for someone that's 13 feet tall and wearing some "nice" armor for an evil knight.
Van
player, 451 posts
Human Techno-Wizard
Sergeant - Squad One
Fri 3 Dec 2010
at 01:14
  • msg #123

Re: OOC IV Tolkeen

Just keep an eye on yours weapons and gears everybody; I don't like the look of this Niles character.
Niles Draconia
player, 7 posts
Fri 3 Dec 2010
at 01:20
  • msg #124

Re: OOC IV Tolkeen

Van:
Just keep an eye on yours weapons and gears everybody; I don't like the look of this Niles character.


I feel insulted. You think me to be a thief when I'm merely a blood thirsty warrior?
Lotus
player, 620 posts
Human Mystic Knight
Mercenary - Squad One
Fri 3 Dec 2010
at 01:24
  • msg #125

Re: OOC IV Tolkeen

Ajax was never a thief either, what gives? And one should be careful around mystic knights lest ye become deceased.
Moloch
GM, 2434 posts
Pluto Company
Fri 3 Dec 2010
at 01:33
  • msg #126

Re: OOC IV Tolkeen

Well Ajax would be first to loot bodies in combat. Even during combat - I remember more than once you guys were still shooting Coalition power armours down and he was off looting the corpses... "weapons and gears" as he described.

So Van was probably suggesting when you sleep, or use death trance, or trip and stay on the ground too long.

Ajax has his own version of the 5 second rule... well... had... before he got boot stomped to death.
Silvermasque
player, 1208 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Fri 3 Dec 2010
at 01:48
  • msg #127

Re: OOC IV Tolkeen


 Ahhh yes... and he'd 'bond' with weapons then attempt to tell people what they should pay him for them. And the things he did with duct tape... Gaaaah.

 Oh well, he had one thing going for him.

 He wasn't Arven. ^_^
Arven The Annihilator
player, 559 posts
Rahu Man - Gunslinger
Fri 3 Dec 2010
at 01:57
  • msg #128

Re: OOC IV Tolkeen

In reply to Silvermasque (msg #117):

Holy shit! Say it ain't so... I can mail you five dollars if you choose another portrait. I would hate to lose my weapons and gears. Though I think Masque tried that shit once. He takes his communism seriously. Oh and Nuitari you can take that list light it on fire and shove it in your vagina.

Nice abuse of moderator power jackass.  :)
This message was last edited by the player at 20:10, Fri 03 Dec 2010.
Drano Pierce
player, 316 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 3 Dec 2010
at 02:23
  • msg #129

Re: OOC IV Tolkeen

Silvermasque:
...the APC and pointedly uses whatever's lying around to jam the weapons and drive wheels on the armoured vehicle so that it won't be taking part in the upcoming scuffle.


You know when a boom gun round has blown of the legs of the APC's driver it is a sure bet the vehicle in question is undrivable. Maybe myself and Comartin should blow off the APC's still working turrets so they cam be used against us.
Moloch
GM, 2435 posts
Pluto Company
Fri 3 Dec 2010
at 02:27
  • msg #130

Re: OOC IV Tolkeen

The APC's MDC has been omre than depleted. There are indeed holes in the armour and it has been described as blown apart.

The weapon systems could very well be usable still, but those wheels were prime targets - they are obliterated for sure.
Silvermasque
player, 1210 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Fri 3 Dec 2010
at 02:28
  • msg #131

Re: OOC IV Tolkeen


 Depends on the APC really... all we know is that at least one armour-piercing flechette penetrated the drivers compartment to seriously wound, but not pulp the driver and rather than piss about with a mechanical survey 'Masque is just wedging a big bit of ruined equipment into the drive wheels to make damn' sure it's staying there now but we can easily get it moving again if it can be moved. Same with the guns really.

 Probably doesn't need to do it, but better safe than sorry, right?
Drano Pierce
player, 317 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 3 Dec 2010
at 02:31
  • msg #132

Re: OOC IV Tolkeen

Silvermasque:
Depends on the APC really... all we know is that at least one armour-piercing flechette penetrated the drivers compartment to seriously wound, but not pulp the driver and rather than piss about with a mechanical survey 'Masque is just wedging a big bit of ruined equipment into the drive wheels to make damn' sure it's staying there now but we can easily get it moving again if it can be moved. Same with the guns really.

 Probably doesn't need to do it, but better safe than sorry, right?

Just pointing out that damaging its remaining working weapon systems would be a better option when it come to denying the vehicle to the enemy.
Silvermasque
player, 1211 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Fri 3 Dec 2010
at 02:40
  • msg #133

Re: OOC IV Tolkeen


 Oh ye gods... don't ever use that line man.

 You have no idea how many times I've pulled 'Denying Resources to the Enemy, Sah!' out of my ass as an excuse for some biblical act of wanton destruction. ^_^

 But in this case 'Masque is rather thinking to try and salvage it for our side, which is why he's disabling it in a readily recoverable fashion.
Drano Pierce
player, 318 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 3 Dec 2010
at 02:44
  • msg #134

Re: OOC IV Tolkeen

Comartin is likely to shoot the APC up once the shooting starts.
McCloud
player, 231 posts
Human - GB Pilot
Corporal - Squad Two
Fri 3 Dec 2010
at 02:53
  • msg #135

Re: OOC IV Tolkeen

I wanna get me a couple of those sweet little CS flying cars and strap 'em to my GB's feet so I can use 'em like rollerskates ^_^
Silvermasque
player, 1212 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Fri 3 Dec 2010
at 02:55
  • msg #136

Re: OOC IV Tolkeen

In reply to Drano Pierce (msg #134):

 The APC crammed full of now only part-armoured, disarmed and surrendered prisoners, right?

 Oh well, I guess we don't really need Comartin for anything.
Drano Pierce
player, 319 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 3 Dec 2010
at 03:00
  • msg #137

Re: OOC IV Tolkeen

Silvermasque:
In reply to Drano Pierce (msg #134):

 The APC crammed full of now only part-armoured, disarmed and surrendered prisoners, right?

Yes that APC.
Comartin
player, 60 posts
Human - GB Pilot
Corporal - Squad Two
Fri 3 Dec 2010
at 03:07
  • msg #138

Re: OOC IV Tolkeen

In reply to Drano Pierce (msg #134):


Fucker you only wrote that to prevent him from doing it. When it is not my idea that takes all the fun out if it.
Drano Pierce
player, 320 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 3 Dec 2010
at 03:17
  • msg #139

Re: OOC IV Tolkeen

Comartin:
In reply to Drano Pierce (msg #134):


Fucker you only wrote that to prevent him from doing it. When it is not my idea that takes all the fun out if it.

No I'm pretty sure Comartin is thinking about doing it anyways.
Moloch
GM, 2436 posts
Pluto Company
Fri 3 Dec 2010
at 09:12
  • msg #140

Re: OOC IV Tolkeen

For those looking to pick up a free hovercycle... There are 12 total. 4 NG Stingers, 4 NG Prowlers and 4 NG Turbos.
Nuitari
player, 11 posts
Human Mage
Lieutenant
Fri 3 Dec 2010
at 09:19
  • msg #141

Re: OOC IV Tolkeen

Arven The Annihilator:
Oh and Nuitari you can take that list light it on fire and shove it in my vagina.


Thanks for a lovely mental image.
This message was last edited by the player at 09:20, Fri 03 Dec 2010.
Heinrich
player, 23 posts
Tolkeen Mercenary
Human
Fri 3 Dec 2010
at 11:41
  • msg #142

Re: OOC IV Tolkeen

Nuitari, you don't think Arven's vagina is nice? lol
McCloud
player, 233 posts
Human - GB Pilot
Corporal - Squad Two
Fri 3 Dec 2010
at 17:36
  • msg #143

Re: OOC IV Tolkeen

Is there a reason I seem to acquire a new random character under my name every other day...? O_o
Heinrich
player, 24 posts
Tolkeen Mercenary
Human
Fri 3 Dec 2010
at 18:20
  • msg #144

Re: OOC IV Tolkeen

It's Moloch fucking with you lol

oh and now he's gonna come back and say you're characters are all dead.
McCloud
player, 234 posts
Human - GB Pilot
Corporal - Squad Two
Fri 3 Dec 2010
at 19:39
  • msg #145

Re: OOC IV Tolkeen

Awesome!  I've been trying to get McCloud killed for months! :D
Moloch
GM, 2437 posts
Pluto Company
Fri 3 Dec 2010
at 20:25
  • msg #146

Re: OOC IV Tolkeen

Whenever I make new characters for the gamer I forget to switch which player gets the character - your name is the top of the list... so they all end up with you.

And all your characters are dead.
McCloud
player, 235 posts
Human - GB Pilot
Corporal - Squad Two
Fri 3 Dec 2010
at 20:34
  • msg #147

Re: OOC IV Tolkeen

WOOHOO!

Now to make a new character so foul, so eeeevil, so corrupt and mired in filth and depravity...

Oh, wait, that's already everyone except me...

Nevermind ^_^
Moloch
GM, 2438 posts
Pluto Company
Fri 3 Dec 2010
at 20:35
  • msg #148

Re: OOC IV Tolkeen

Not everyone...

Silvermasque and keth are with you on the good guy front. Most of the characters don't care about reckless violence.

Then there are the select few who are the way you descrbed...
Arven The Annihilator
player, 560 posts
Rahu Man - Gunslinger
Fri 3 Dec 2010
at 20:44
  • msg #149

Re: OOC IV Tolkeen

Nuitari:
Arven The Annihilator:
Oh and Nuitari you can take that list light it on fire and shove it in my vagina.


Thanks for a lovely mental image.



Nice, too bad I can't edit your posts. Then I could cut out all the man on man love upcoming between you and Heinrich.
Moloch
GM, 2439 posts
Pluto Company
Fri 3 Dec 2010
at 21:33
  • msg #150

Re: OOC IV Tolkeen

Re-posted :

For those looking to pick up a free hovercycle... There are 12 total. 4 NG Stingers, 4 NG Prowlers and 4 NG Turbos.


All 12 are in fine working order. Some are more damaged/used than others. The best ones are at 90 % MDC and ammo.
Lotus
player, 623 posts
Human Mystic Knight
Mercenary - Squad One
Fri 3 Dec 2010
at 21:45
  • msg #151

Re: OOC IV Tolkeen

Lotus will grab one stinger.
Kurgan
player, 1 post
Mercenary
Human Mystic Knight
Sat 4 Dec 2010
at 01:13
  • msg #152

Re: OOC IV Tolkeen

Ready to torture, maim, rape, murder, and sodomize (and in that order too) any Coalition bastards we capture alive.
Niles Draconia
player, 8 posts
Sat 4 Dec 2010
at 01:16
  • msg #153

Re: OOC IV Tolkeen

Now it's the Three Mystic Knights.
Moloch
GM, 2441 posts
Pluto Company
Sat 4 Dec 2010
at 01:46
  • msg #154

Re: OOC IV Tolkeen

Kurgan may not be assigned to the main Tolkeen group though.

There are other PC groups in this game besides the Tolkeen and CS main groups.
Kurgan
player, 2 posts
Mercenary
Human Mystic Knight
Sat 4 Dec 2010
at 01:49
  • msg #155

Re: OOC IV Tolkeen

Moloch:
Kurgan may not be assigned to the main Tolkeen group though.

There are other PC groups in this game besides the Tolkeen and CS main groups.

yeah I don't want to be in a group of bitches who are afraid to kill prisoners.
Keth
player, 56 posts
Elven Juicer
Mercenary - Squad One
Sat 4 Dec 2010
at 19:03
  • msg #156

Re: OOC IV Tolkeen

where do you want keth and his cycle at?
Asgard
player, 1 post
Dwarven Weaponsmith
Sergeant
Sun 5 Dec 2010
at 08:04
  • msg #157

Re: OOC IV Tolkeen

Kurgan:
Moloch:
Kurgan may not be assigned to the main Tolkeen group though.

There are other PC groups in this game besides the Tolkeen and CS main groups.

yeah I don't want to be in a group of bitches who are afraid to kill prisoners.


I've got prisoner-killing listed as a hobby, bub.
Lotus
player, 625 posts
Human Mystic Knight
Mercenary - Squad One
Sun 5 Dec 2010
at 19:28
  • msg #158

Re: OOC IV Tolkeen

Gah! The maps are so big I have to scroll sideways to read posts.  Please shrink them.

P.S. Happy Birthday GM
The Madness
player, 139 posts
Psynetic Crazy
for you...
Mon 6 Dec 2010
at 05:47
  • msg #159

Re: OOC IV Tolkeen

Ya, happy fucking birthday you fuck. I hope you get your dick sucked.
Niles Draconia
player, 10 posts
Mon 6 Dec 2010
at 06:51
  • msg #160

Re: OOC IV Tolkeen

Yes happy birthday Moloch. Sorry I should have seen this earlier was busy with other things.
Thanatos
player, 31 posts
Human Psychic
Mon 6 Dec 2010
at 11:56
  • msg #161

Re: OOC IV Tolkeen

Happy birthday from all my characters!
McCloud
player, 237 posts
Human - GB Pilot
Corporal - Squad Two
Tue 7 Dec 2010
at 17:00
  • msg #162

Re: OOC IV Tolkeen

Okay, maybe I lost track...

But aren't there, like, a kajillion zombies and vampires roaming around out here somewhere?
Lotus
player, 628 posts
Human Mystic Knight
Mercenary - Squad One
Tue 7 Dec 2010
at 17:17
  • msg #163

Re: OOC IV Tolkeen

   That was back at the farmhouse - I believe that was about five miles away?  We 'fell back' to this location.  And the vampires were only attacking us because we destroyed the house and it was cloudy enough for them to come outside.  I doubt they'll risk going very far without shelter when a low level warlock could clear the clouds and kill them all with one spell.
McCloud
player, 238 posts
Human - GB Pilot
Corporal - Squad Two
Tue 7 Dec 2010
at 17:24
  • msg #164

Re: OOC IV Tolkeen

Oh good...
Lotus
player, 629 posts
Human Mystic Knight
Mercenary - Squad One
Tue 7 Dec 2010
at 17:27
  • msg #165

Re: OOC IV Tolkeen

The zombies might be up for a stroll, but it would take them a while to walk/run five miles.
Nuitari
player, 27 posts
Human Mage
1st Lieutenant
Wed 8 Dec 2010
at 02:35
  • msg #166

Re: OOC IV Tolkeen

Military technology question for the people we have here who know:

Regarding infrared and thermal imaging, how do various weather conditions affect them?  I know some fire departments are starting to use them to see through smoke in a burning building.  And I know astronomers use IR light to see through dust and nebulae in space.  And Police helicopters use them to track people on the ground.

So, can standard military IR/thermal vision see through:
- fog on the ground, clouds in the sky
- heavy rain fall
- heavy snow/blizzard
- sandstorm

Also, do temperature extremes cause any interference?
Silvermasque
player, 1218 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Wed 8 Dec 2010
at 02:40
  • msg #167

Re: OOC IV Tolkeen


 Your standard modern thermographic camera can see through light fog, light rain, most smoke (although military smoke would probably block it since it's a standard targetting feature on heavy weapons). Heavy rain will cut the range down to not much, heavy snow would pretty much render it useless.

 Sandstorms probably wouldn't help much, but I'd guess it would just reduce the range a hell of a lot. Extremes of temperature on the target only help differentiation, and at most any temperature the operator can operate, a military-grade camera will probably be fine.
Ralph Jenden
player, 117 posts
1st Lieutenant/O-2
Red - 1
Wed 8 Dec 2010
at 02:41
  • msg #168

Re: OOC IV Tolkeen

Nuitari:
So, can standard military IR/thermal vision see through:
- fog on the ground, clouds in the sky
- heavy rain fall
- heavy snow/blizzard
- sandstorm

Yes
Keth
player, 58 posts
Elven Juicer
Mercenary - Squad One
Wed 8 Dec 2010
at 03:21
  • msg #169

Re: OOC IV Tolkeen

happy b-day moloch
Nuitari
player, 28 posts
Human Mage
1st Lieutenant
Wed 8 Dec 2010
at 03:32
  • msg #170

Re: OOC IV Tolkeen

   Well, since I'm already getting conflicting answers after two responses, I decided to try google and found this:

http://www.metrum.co.uk/images/AS_FOG.pdf

It talks about how you can see further in winter than on a humid summer day and how different kinds of fog can affect different bands of the IR spectrum.  But it does mention that the thickest fog (Radiative fog) conditions result in no difference between how far you can see with the naked eye and with IR/thermal imaging.  However, in most circumstances, thermal/IR will see much further than the naked eye in fog.

But I'm really only concerned with the weather conditions created by certain warlock magic, many of which would be close to the absolute extreme of natural weather.  The spell Summon Fog for example, reduces natural visibility to about 3 feet.  The worst fog I've ever seen in my life made it very difficult to see the houses across the street, but not impossible.  So the spell sounds like it is pretty bad fog.

I'm not looking to make the use of optics in our game as complicated as reality, but it would help to know if our characters can counter the optics of an incoming aerial assault.
Ralph Jenden
player, 118 posts
1st Lieutenant/O-2
Red - 1
Wed 8 Dec 2010
at 03:35
  • msg #171

Re: OOC IV Tolkeen

Just be glad the CS doesn't give me any more nukes to use.
Gretchen Pasner
player, 75 posts
Private; Red-5
Juicer
Wed 8 Dec 2010
at 03:36
  • msg #172

Re: OOC IV Tolkeen

Keth:
happy b-day moloch


I refuse to wish anyone else happiness, as that would mean less happiness for me.
Silvermasque
player, 1219 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Wed 8 Dec 2010
at 03:40
  • msg #173

Re: OOC IV Tolkeen

In reply to Nuitari (msg #170):

 I was sort of reading between the lines and assuming that you meant 'magically bad' when you were asking. ^_^

 Basically the really extreme rain and snow would disrupt or block thermographic sensors because they'd soak up the radiation in fairly short order just by getting in the way, but the fog's not going to have the particle density and movement to do more than blur things.

 On the other hand, those conditions would also totally screw up any attempt at targetting by us, so it's six of one, half a dozen of the other. ^_^
Ralph Jenden
player, 119 posts
1st Lieutenant/O-2
Red - 1
Wed 8 Dec 2010
at 03:44
  • msg #174

Re: OOC IV Tolkeen

This might help answer the questions you pose Nuitari. OF course you may have already researched this.

http://en.wikipedia.org/wiki/Thermography
Keth
player, 60 posts
Elven Juicer
Mercenary - Squad One
Thu 9 Dec 2010
at 16:48
  • msg #175

Re: OOC IV Tolkeen

so are we running or fighting?
Malkorian
moderator, 10 posts
GM
Arven's Crew
Fri 10 Dec 2010
at 00:23
  • msg #176

Re: OOC IV Tolkeen

This will move forward soon.  Anyone checking the cast list for this game will see Moloch hasn't been able to log in since December 7th.  He'll be around soon :)
Niles Draconia
player, 12 posts
Titan - Mystic Knight
Fri 10 Dec 2010
at 00:36
  • msg #177

Re: OOC IV Tolkeen

NO worries. It's only been two days since he logged in so it's not a big deal. He does need to take a short break once in a while. I can see this game being hectic at times for him.:)
Drano Pierce
player, 327 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 10 Dec 2010
at 01:37
  • msg #178

Re: OOC IV Tolkeen

Keth:
so are we running or fighting?

We appear to be running away like pussies. It would be nice if we didn't have any pussies whining about the way we treat prisoners.
Niles Draconia
player, 13 posts
Titan - Mystic Knight
Fri 10 Dec 2010
at 01:41
  • msg #179

Re: OOC IV Tolkeen

Probably just put a totem pole up their asses and use them to give the CS a message then bring the good for nothings with you. I'm not all keen on the idea of running from a good fight either.
Moloch
GM, 2465 posts
Pluto Company
Fri 10 Dec 2010
at 03:01
  • msg #180

Re: OOC IV Tolkeen

Hello all, yes I have been a bit busy - with a new job and my birthday week of visiting and spending time with everyone.
Drano Pierce
player, 329 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 10 Dec 2010
at 03:03
  • msg #181

Re: OOC IV Tolkeen

Moloch:
Hello all, yes I have been a bit busy - with a new job and my birthday week of visiting and spending time with everyone.

New job? You finally getting paid to GM?
Moloch
GM, 2467 posts
Pluto Company
Fri 10 Dec 2010
at 03:07
  • msg #182

Re: OOC IV Tolkeen

Most of my posting over the last few years has been while at work... so technically yes I am a professional GM and getting paid for it. Not that any of the companies have known... which also makes me really good at looking like I'm busy.

It might take a few days before I can get RPOLin' at the new job. So it's all from home for now...
Niles Draconia
player, 14 posts
Titan - Mystic Knight
Fri 10 Dec 2010
at 03:09
  • msg #183

Re: OOC IV Tolkeen

Moloch:
Most of my posting over the last few years has been while at work... so technically yes I am a professional GM and getting paid for it. Not that any of the companies have known... which also makes me really good at looking like I'm busy.

It might take a few days before I can get RPOLin' at the new job. So it's all from home for now...


Yeah don't want to get caught while just starting the new job. Great way to get fired right off the bat. Depending on the company and work you do.
Moloch
GM, 2468 posts
Pluto Company
Fri 10 Dec 2010
at 03:13
  • msg #184

Re: OOC IV Tolkeen

It is a small security company. I work in the service/tech department. There is only one guy in IT and he is overworked. He was bitching that he had to drop what he was doing to set up my log ins and such for my desktop/outlook...

Pretty sure I can be on RPOL once I am not being trained....
Niles Draconia
player, 15 posts
Titan - Mystic Knight
Fri 10 Dec 2010
at 03:16
  • msg #185

Re: OOC IV Tolkeen

Good luck with that.
McCloud
player, 241 posts
Human - GB Pilot
Corporal - Squad Two
Fri 10 Dec 2010
at 16:52
  • msg #186

Re: OOC IV Tolkeen

Hell, invite the IT guy to join.  He's probably a gamer... ;)
Moloch
GM, 2470 posts
Pluto Company
Fri 10 Dec 2010
at 19:01
  • msg #187

Re: OOC IV Tolkeen

heh... he is like 50 yrs old... oldest IT guy ever... maybe that's why he's so stressed... he hasn;t figured out things like wireless, and DVD-rom yet...
Gretchen Pasner
player, 78 posts
Private; Red-5
Juicer
Sat 11 Dec 2010
at 00:19
  • msg #188

Re: OOC IV Tolkeen

In reply to Moloch (msg #187):

Someday, perhaps, man will control fire instead of being haunted by it's horrifying randomness.
Kurgan
player, 4 posts
Mercenary
Human Mystic Knight
Sat 11 Dec 2010
at 01:07
  • msg #189

Re: OOC IV Tolkeen

Moloch:
heh... he is like 50 yrs old... oldest IT guy ever... maybe that's why he's so stressed... he hasn;t figured out things like wireless, and DVD-rom yet...

We got at least on IT guy whose 50ish and another in his 40's. Both know their shit. The third guy a, recent graduate of U of O is literally a cyber ninja.
McCloud
player, 242 posts
Human - GB Pilot
Corporal - Squad Two
Sat 11 Dec 2010
at 01:20
  • msg #190

Re: OOC IV Tolkeen

OH MY GOD WILL SOMEONE WITH A RANK MAKE A DECISION ABOUT THE PRISONERS!?! >_<

Please?

Maybe?

I would appreciate it! :)

I'll just be over here...

Would anyone care for a drink?  I'm going by the fridge...
Arven The Annihilator
player, 562 posts
Rahu Man - Gunslinger
Sat 11 Dec 2010
at 01:28
  • msg #191

Re: OOC IV Tolkeen

In reply to Kurgan (msg #189):

I dont think Ninjas are allowed to go to Eugene. They would immediately become pansified hippies and lose all official ninja status. Even if they played for the overrated football team prancing around in their fancy outifts.
This message was last edited by the player at 01:28, Sat 11 Dec 2010.
Drano Pierce
player, 334 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Sat 11 Dec 2010
at 01:40
  • msg #192

Re: OOC IV Tolkeen

McCloud:
OH MY GOD WILL SOMEONE WITH A RANK MAKE A DECISION ABOUT THE PRISONERS!?! >_<

Please?

Maybe?

I would appreciate it! :)

I'll just be over here...

Would anyone care for a drink?  I'm going by the fridge...

If I was an officer I would have them taken with us.
Niles Draconia
player, 16 posts
Titan - Mystic Knight
Sat 11 Dec 2010
at 02:09
  • msg #193

Re: OOC IV Tolkeen

Is Niles has any say use a little magic get a little info and then shove a few polls up there asses and let them rot to death.
Moloch
GM, 2471 posts
Pluto Company
Sat 11 Dec 2010
at 17:41
  • msg #194

Re: OOC IV Tolkeen

Ok... it's the weekend. I am free for the next few hours. Let's get both teams into the fight. and kill off some PCs!
Moloch
GM, 2477 posts
Pluto Company
Sat 11 Dec 2010
at 18:51
  • msg #195

Re: OOC IV Tolkeen

Got some posting done, am off to check out the new Narnia movie shortly and then it's UFC night... so I likely won't be back on RPOL until Sunday.

I don't care if you guys think the Narnia movies are gay... I like them decent enough. I see tham as 50% gay, and 50% awesome. So it balances out somewhere in the middle as PG versions of Lord of The Rings...

Plus they have minotaurs... anything with minoaurs is worth watching.
Lotus
player, 631 posts
Human Mystic Knight
Mercenary - Squad One
Sat 11 Dec 2010
at 21:51
  • msg #196

Re: OOC IV Tolkeen

Ok, riddle time:

What is the difference between acne and a catholic priest?
Niles Draconia
player, 18 posts
Titan - Mystic Knight
Sat 11 Dec 2010
at 21:55
  • msg #197

Re: OOC IV Tolkeen

Lotus:
Ok, riddle time:

What is the difference between acne and a catholic priest?


One has sex with young boys?
Lotus
player, 632 posts
Human Mystic Knight
Mercenary - Squad One
Sat 11 Dec 2010
at 22:11
  • msg #198

Re: OOC IV Tolkeen

Not exactly the answer I was looking for...

Correct response:

Acne doesn't normally come on a boy's face till he's at least thirteen years old
Niles Draconia
player, 19 posts
Titan - Mystic Knight
Sat 11 Dec 2010
at 22:31
  • msg #199

Re: OOC IV Tolkeen

Lotus:
Not exactly the answer I was looking for...

Correct response:

Acne doesn't normally come on a boy's face till he's at least thirteen years old


lol.
Heinrich
player, 27 posts
Tolkeen Mercenary
Human
Mon 13 Dec 2010
at 11:34
  • msg #200

Re: OOC IV Tolkeen

I need to reread the books, it's been YEARS

and Lotus, not funny.
Nuitari
player, 32 posts
Human Mage
1st Lieutenant
Tue 14 Dec 2010
at 14:16
  • msg #201

Re: OOC IV Tolkeen

Sorry for propagating "officer chat" in the game thread which ends up slowing down everyone else.

If you haven't already checked it out, the Tolkeen Special Operations Unit thread shows the two squads that everyone will be split into.  This separation was requested by Moloch and it makes sense to keep everything less complicated.  There will be two game threads.

The characters were put into groups based on several IC and OOC factors:

- players with two characters get them split into two threads
- Ratio of PCs to NPCs should be about equal
- power levels should be about equal
- balance between good and evil, rather than put all the psychos together
- Rank of characters should be balanced


P.S. You may also notice one character's rank is listed higher here.  The promotion hasn't occurred in character yet, but it is coming :)

link to a message in this game
Dyvalis
player, 185 posts
Elven - Temporal Wizard
2nd Lieutenant
Tue 14 Dec 2010
at 16:43
  • msg #202

Re: OOC IV Tolkeen

Yes, and another DEmotion, which has yet to take effect as well...fucker...
Drano Pierce
player, 341 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Wed 15 Dec 2010
at 01:10
  • msg #203

Re: OOC IV Tolkeen

Dyvalis:
Yes, and another DEmotion, which has yet to take effect as well...fucker...

You know my and Dyvalis may be the next ones to go rouge if Tolkeen keeps being pussies.

McCloud I'm going to miss your firepower. Don't worry me and Comartin will still rack up a healthy kill count. Of course we can't guarantee who will be killed.
McCloud
player, 245 posts
Human - GB Pilot
Corporal - Squad Two
Fri 17 Dec 2010
at 15:41
  • msg #204

Re: OOC IV Tolkeen

I'm sure the two of you will engage in loads of joyful slaughter without the moral boat anchor keeping you from blowing up orphanages anymore. ;)
Dyvalis
player, 187 posts
Elven - Temporal Wizard
2nd Lieutenant
Fri 17 Dec 2010
at 17:46
  • msg #205

Re: OOC IV Tolkeen

Have I now been demoted to not being able to see the main Tolkeen thread?

Also, to that end, might I suggest thread names that will pop a little more? I find I always end up having to remind myself who I am in each thread (given, cause I have a million characters), but also because "...know us by blood..." and "...expendable..." they're full sentences that need processing.

I would propose something like this:

TAF: "They were expendable" (Squad 1)
TAF: "They were expendable" (Squad 2)
TAF: OOC 4
CS: "They will know us by the trail of Dead" (Scout)
CS: "They will know us by the trail of Dead" (Main)
CS: OOC

Anyway, something like that, where the first few capitalized letter tells you at least what side of the war you're on, and then your Chapter name flavour text, then further specification as to subdivision.
Lotus
player, 633 posts
Human Mystic Knight
Mercenary - Squad One
Fri 17 Dec 2010
at 18:42
  • msg #206

Re: OOC IV Tolkeen

In reply to Dyvalis (msg #205):

Agreed. It would be nice if rpol allowed thread titles to be colour-coded in the game menu though.

Also, if our GM is feeling energetic, it might be nice to consolidate some of the Notice threads into single threads.  For example, 'Experience Points' would fit nicely with the 'Game Log'.  'Senses and Sensors' would fit with 'Tolkeen Special Operations Unit'.
Heinrich
player, 28 posts
Tolkeen Mercenary
Human Mind Mage
Fri 17 Dec 2010
at 18:49
  • msg #207

Re: OOC IV Tolkeen

maybe you guys should run a war game involving 5 different groups of players. hmmmm.
Arven The Annihilator
player, 564 posts
Rahu Man - Gunslinger
Fri 17 Dec 2010
at 18:58
  • msg #208

Re: OOC IV Tolkeen

Buncha whiney ass little bitches.
Moloch
GM, 2484 posts
Pluto Company
Fri 17 Dec 2010
at 19:05
  • msg #209

Re: OOC IV Tolkeen

Seriously? You get They Were Expendable and They Will Know Us By The Trail of The Dead mixed up?




you're an idiot.
Dyvalis
player, 189 posts
Elven - Temporal Wizard
2nd Lieutenant
Fri 17 Dec 2010
at 22:24
  • msg #210

Re: OOC IV Tolkeen

I'm just saying I have to think for a second, and I ain't got time for that. They're always in a different place, and life is hard. Typing is also difficult I find. Can you send someone to do that for me as well? What's Burns doing these days? Probably nothing.
The Madness
player, 142 posts
Psynetic Crazy
for you...
Fri 17 Dec 2010
at 22:33
  • msg #211

Re: OOC IV Tolkeen

Here's a fun fact. Dyvalis never met Madness. He left before they rescued Dyvalis. Off the hook motherfucker!
Photios Dimitrios Erasmus
player, 185 posts
Atlantean - Mage
Mercenary - Squad Two
Sun 19 Dec 2010
at 20:22
  • msg #212

Re: OOC IV Tolkeen

Lol, so these russian tons of yours are long tons?
Silvermasque
player, 1225 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sun 19 Dec 2010
at 20:55
  • msg #213

Re: OOC IV Tolkeen


 Nah, just proper Imperial ones... none of those sissy, short-weight colonial things. ^_^
Moloch
GM, 2488 posts
Pluto Company
Mon 20 Dec 2010
at 15:08
  • msg #214

Re: OOC IV Tolkeen

Dyvalis - I would definitely say Alter Aura is an illusory psionic. As far as finding a weakness in their metamorphosis ability... that is up to you guys to find out. Good luck!
Lotus
player, 634 posts
Human Mystic Knight
Mercenary - Squad One
Mon 20 Dec 2010
at 15:15
  • msg #215

Re: OOC IV Tolkeen

Wouldn't it be more of a metamorphosis-like ability?  Illusions always have saving throws for the viewer, while 'alter aura' has no saving throw. It just changes the appearance of the user's aura, same way a changeling changes the appearance of his body.

But other methods of detecting a greater supernatural demon are pretty simple...
Dyvalis
player, 191 posts
Elven - Temporal Wizard
Sergeant
Mon 20 Dec 2010
at 19:08
  • msg #216

Re: OOC IV Tolkeen

In my transformation I've got the gamut of sensing psionics and a ridiculous amount of ISP for the 6 minutes. I'm sure I'll be able to tell. It just also mentioned being able to see through all illusionary magic/psionics. In it's description of "Omniscience" it says things like seeing the whole spectrum, but it also says the character is aware of basically everything.

As for 'Masque. You're saying like 5500lbs? Shit. I can make 2 trips in 3 melee actions. Shouldn't be a problem. I still nominate Lotus and Keth as support.
Moloch
GM, 2491 posts
Pluto Company
Mon 20 Dec 2010
at 19:14
  • msg #217

Re: OOC IV Tolkeen

If you are making extra trips then Niles, the 2 dragon juicers and Boris may also be good selections to teleport in.
Keth
player, 65 posts
Elven Juicer
Mercenary - Squad One
Mon 20 Dec 2010
at 19:28
  • msg #218

Re: OOC IV Tolkeen

lets get this party started*smiles*
McCloud
player, 246 posts
Human - GB Pilot
Corporal - Squad Two
Mon 20 Dec 2010
at 19:44
  • msg #219

Re: OOC IV Tolkeen

Moloch:
If you are making extra trips then Niles, the 2 dragon juicers and Boris may also be good selections to teleport in.

Oh sure, just take my whole squad, why don't you... :P

Don't mind me, I'll just wade into the fight all by myself!  I mean, who needs backup, right?

;)
Silvermasque
player, 1226 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Mon 20 Dec 2010
at 19:54
  • msg #220

Re: OOC IV Tolkeen


In reply to Dyvalis (msg #216):

 Cyborg Shocktroopers, what can I say? White Tigers start at two tons and 'Masque has had a few gadgets installed since then. And he can still make prowl checks, cool, huh?
Dyvalis
player, 192 posts
Elven - Temporal Wizard
Sergeant
Mon 20 Dec 2010
at 19:57
  • msg #221

Re: OOC IV Tolkeen

Every Sergeant for himself McC. I can teleport people, can you?

I'm cool with whatever. I was largely choosing so as to have a small detachment of PCs that would do the interior part. But strategically it would be smart to put a good-sized team in there. The long-range barrage will really just be for the GBs and anyone with missiles anyway. There's a lot of good close range combatants.

Oh great Lieutenant, guide your flock. Take all of McCloud's squad, or send 3 PCs to certain death?
Moloch
GM, 2493 posts
Pluto Company
Mon 20 Dec 2010
at 20:01
  • msg #222

Re: OOC IV Tolkeen

Ain't no certain death here. Just don't send the wrong guys in on the strike team (memories of Xion's death here)...

Also don't leave the GBs undefended...
McCloud
player, 247 posts
Human - GB Pilot
Corporal - Squad Two
Mon 20 Dec 2010
at 20:14
  • msg #223

Re: OOC IV Tolkeen

Dyvalis:
I can teleport people, can you?

Depending on their mass, what armor they're wearing, and how close they stand I can teleport parts of them quite a distance...
Niles Draconia
player, 21 posts
Titan - Mystic Knight
Tue 21 Dec 2010
at 06:53
  • msg #224

Re: OOC IV Tolkeen

Sorry folks for being gone for so long. I've yet to read what is going on in the thread. been busy with stuff in real life. Just like I have for the next two freaken weeks. Where would a guy that could practically do anything fit with these two groups you guys are talking about here in OOC?
Heinrich
player, 29 posts
Tolkeen Mercenary
Human Mind Mage
Tue 21 Dec 2010
at 11:42
  • msg #225

Re: OOC IV Tolkeen

sad tear
Arven The Annihilator
player, 566 posts
Rahu Man - Gunslinger
Tue 21 Dec 2010
at 20:16
  • msg #226

Re: OOC IV Tolkeen

In reply to Heinrich (msg #225):

Sad cause your vagina hurts. I hope Heinrich meets Arven. That would be interesting.
Nuitari
player, 35 posts
Human Mage
1st Lieutenant
Tue 21 Dec 2010
at 21:06
  • msg #227

Re: OOC IV Tolkeen

Niles Draconia:
Where would a guy that could practically do anything fit with these two groups you guys are talking about here in OOC?


Can you join the glitter boys in bombarding the bunkers from two miles away?
Comartin
player, 66 posts
Human - GB Pilot
Corporal - Squad Two
Wed 22 Dec 2010
at 00:58
  • msg #228

Re: OOC IV Tolkeen

It has been a long time coming but it is time to reboot my PFRPG game with an infusion of new blood to join some talented and dedicated players. Check it out and if you are interested in a high powered fantasy campaign then send me a RTJ with a character or concept. If you dont have access to all the fantasy books but would still like to give it a try send me a PM and maybe we can work something out.

<a href="http://rpol.net/game.cgi?gi=578&date=1292269823">Apocalypse Key</a>

mod edit: html 'a href' code is disabled for players by rpol so click here: link to another game
This message was last edited by a game moderator at 01:59, Wed 22 Dec 2010.
Niles Draconia
player, 22 posts
Titan - Mystic Knight
Wed 22 Dec 2010
at 04:50
  • msg #229

Re: OOC IV Tolkeen

Nuitari:
Niles Draconia:
Where would a guy that could practically do anything fit with these two groups you guys are talking about here in OOC?


Can you join the glitter boys in bombarding the bunkers from two miles away?


I don't think my rail gun hits that far. But as big as I am and strong I could probably be on equal terms with it. Besides I can probably do a lot more with this rescue effort then most. I do have the ability to turn anything light as a feather at least up to 1,000lbs. I'm pretty much good in both Melee or range combat with both Psionics and Magic to boot.:) I'm simiply here to kill as a merc nothing more or less.;)
Kurgan
player, 7 posts
Mercenary
Human Mystic Knight
Wed 22 Dec 2010
at 05:00
  • msg #230

Re: OOC IV Tolkeen

Niles Draconia:
Nuitari:
Niles Draconia:
Where would a guy that could practically do anything fit with these two groups you guys are talking about here in OOC?


Can you join the glitter boys in bombarding the bunkers from two miles away?


I don't think my rail gun hits that far. But as big as I am and strong I could probably be on equal terms with it. Besides I can probably do a lot more with this rescue effort then most. I do have the ability to turn anything light as a feather at least up to 1,000lbs. I'm pretty much good in both Melee or range combat with both Psionics and Magic to boot.:) I'm simiply here to kill as a merc nothing more or less.;)

blah blah blah. You Titan's are just big pussies.
Niles Draconia
player, 23 posts
Titan - Mystic Knight
Wed 22 Dec 2010
at 05:02
  • msg #231

Re: OOC IV Tolkeen

Kurgan:
Niles Draconia:
Nuitari:
Niles Draconia:
Where would a guy that could practically do anything fit with these two groups you guys are talking about here in OOC?


Can you join the glitter boys in bombarding the bunkers from two miles away?


I don't think my rail gun hits that far. But as big as I am and strong I could probably be on equal terms with it. Besides I can probably do a lot more with this rescue effort then most. I do have the ability to turn anything light as a feather at least up to 1,000lbs. I'm pretty much good in both Melee or range combat with both Psionics and Magic to boot.:) I'm simiply here to kill as a merc nothing more or less.;)

blah blah blah. You Titan's are just big pussies.


And how many Titans do you know? Not all Titan's are the Goody people everyone imagines us to be. Just like not all mystic knights are evil either. My armor is from one such good Mystic Knight.
Nuitari
player, 36 posts
Human Mage
1st Lieutenant
Wed 22 Dec 2010
at 13:17
  • msg #232

Re: OOC IV Tolkeen

Niles Draconia:
Besides I can probably do a lot more with this rescue effort then most...


We can't commit all our heavy hitters to the rescue. We also need to win the fight above ground. But it might help if you posted in character about how Niles is tougher than most :)
Heinrich
player, 30 posts
Tolkeen Mercenary
Human Mind Mage
Wed 22 Dec 2010
at 13:37
  • msg #233

Re: OOC IV Tolkeen

It wouldn't be any fun for you Arven.
Arven The Annihilator
player, 567 posts
Rahu Man - Gunslinger
Wed 22 Dec 2010
at 16:39
  • msg #234

Re: OOC IV Tolkeen

Heinrich:
It wouldn't be any fun for you Arven.


Heinrich never said anything like that to his twin brother Elden.
Heinrich
player, 32 posts
Tolkeen Mercenary
Human Mind Mage
Wed 22 Dec 2010
at 18:26
  • msg #235

Re: OOC IV Tolkeen

Elden was nice. I forgot about him.
Heinrich
player, 33 posts
Tolkeen Mercenary
Human Mind Mage
Thu 23 Dec 2010
at 18:47
  • msg #236

Re: OOC IV Tolkeen

off til monday likely. Just posting it here. since everyone in all my palladium games is in this one. Merry Christmas bitches. And you to Arven.
Arven The Annihilator
player, 568 posts
Rahu Man - Gunslinger
Thu 23 Dec 2010
at 20:32
  • msg #237

Re: OOC IV Tolkeen

In reply to Heinrich (msg #236):

See how he put all you bitches and you to Arven. He knows who his daddy is.  Oh and Drano fuck you for ruining my bread pudding today. I couldn't stand to eat it after your soggy biscuit comment.
Drano Pierce
player, 344 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 24 Dec 2010
at 01:54
  • msg #238

Re: OOC IV Tolkeen

Arven The Annihilator:
Oh and Drano fuck you for ruining my bread pudding today. I couldn't stand to eat it after your soggy biscuit comment.

What you couldn't make the above comment in your own game?

I do hope you think of the soggy biscuit every time you try to eat bread pudding.
Dyvalis
player, 193 posts
Elven - Temporal Wizard
Sergeant
Tue 28 Dec 2010
at 18:04
  • msg #239

Re: OOC IV Tolkeen

Hey Boss (Nuitari). Just waiting on the final word as to who we're taking in for the infiltration team. 'Masque, Keth, Lotus...wanna throw some Juicer NPCs in there too? Maybe Blade and Tam.
Nuitari
player, 37 posts
Human Mage
1st Lieutenant
Tue 28 Dec 2010
at 20:14
  • msg #240

Re: OOC IV Tolkeen

I was going to reply to that along with my next reply to this schmuck on the radio who thinks he can defect from Tolkeen and join the CS wizard division.  Was waiting for that first, so we didn't get too far ahead.

But we need most of the forces outside, so probably just Lotus and Silvermasque would be all - and even then, you all would need to rejoin the main battle at some point, either outside or by being sneaky on the inside.
Moloch
GM, 2497 posts
Pluto Company
Tue 28 Dec 2010
at 20:58
  • msg #241

Re: OOC IV Tolkeen

Theodore will not be debating or discussing. He isn't even listening to anyone who has responded to him. Just an FYI.
Nuitari
player, 38 posts
Human Mage
1st Lieutenant
Tue 28 Dec 2010
at 21:38
  • msg #242

Re: OOC IV Tolkeen

But if Theodore doesn't participate in the discussion, Nuitari will just be standing there talking to himself...
Keth
player, 67 posts
Elven Juicer
Mercenary - Squad One
Tue 28 Dec 2010
at 22:21
  • msg #243

Re: OOC IV Tolkeen

why not have the glitters open fire to cover and do an low alt airdrop
Arven The Annihilator
player, 569 posts
Rahu Man - Gunslinger
Wed 29 Dec 2010
at 02:02
  • msg #244

Re: OOC IV Tolkeen

Keth:
why not have the glitters open fire to cover and do an low alt airdrop



Or just use some fuckin magic.
Lotus
player, 635 posts
Human Mystic Knight
Mercenary - Squad One
Wed 29 Dec 2010
at 07:45
  • msg #245

Re: OOC IV Tolkeen

I like fuckin magic, I use it every time.
Heinrich
player, 34 posts
Tolkeen Mercenary
Human Mind Mage
Thu 30 Dec 2010
at 12:42
  • msg #246

Re: OOC IV Tolkeen

After today, off til monday most likely.
Lotus
player, 636 posts
Human Mystic Knight
Mercenary - Squad One
Thu 30 Dec 2010
at 16:16
  • msg #247

Re: OOC IV Tolkeen

Off what?
McCloud
player, 248 posts
Human - GB Pilot
Corporal - Squad Two
Thu 30 Dec 2010
at 16:19
  • msg #248

Re: OOC IV Tolkeen

The wagon?

The grid?

Your rocker?

To see the Wizard?
Heinrich
player, 35 posts
Tolkeen Mercenary
Human Mind Mage
Thu 30 Dec 2010
at 17:12
  • msg #249

Re: OOC IV Tolkeen

off your mom lotus. and all of the above mccloud.
Moloch
GM, 2500 posts
Pluto Company
Thu 30 Dec 2010
at 19:22
  • msg #250

Re: OOC IV Tolkeen

Hey! that's my mother too you ungrateful pork puller!

Guess who just lost 1000 experience points panus-face!!!
Heinrich
player, 36 posts
Tolkeen Mercenary
Human Mind Mage
Thu 30 Dec 2010
at 19:28
  • msg #251

Re: OOC IV Tolkeen

Why not make it 10k? Since I don't have an official total at the moment. Bitches. I'm out!
Lotus
player, 637 posts
Human Mystic Knight
Mercenary - Squad One
Thu 30 Dec 2010
at 19:29
  • msg #252

Re: OOC IV Tolkeen

EWWWW!

I had no idea what a panus face was so I googled it and this is the first image that came up.  My brother is fucking sick.

http://exploreplasticsurgery.c...-dr-barry-eppley.jpg
Moloch
GM, 2501 posts
Pluto Company
Thu 30 Dec 2010
at 19:32
  • msg #253

Re: OOC IV Tolkeen

That is pannus...

I was referring to the cross of a penis and an anus... and in his case, a face.
Heinrich
player, 37 posts
Tolkeen Mercenary
Human Mind Mage
Thu 30 Dec 2010
at 19:49
  • msg #254

Re: OOC IV Tolkeen

still gross. fucking canadians.
Nuitari
player, 41 posts
Human Mage
1st Lieutenant
Tue 4 Jan 2011
at 03:30
  • msg #255

Re: OOC IV Tolkeen

Just waiting for a response to a PM before posting a response to Drano's lack of ammo.
Van
player, 457 posts
Human Techno-Wizard
Sergeant - Squad One
Tue 4 Jan 2011
at 05:53
  • msg #256

Re: OOC IV Tolkeen

Dude, you gotta let me post in at least ONE thread. How's a guy supposed to get playing in character XP?
Nuitari
player, 42 posts
Human Mage
1st Lieutenant
Tue 4 Jan 2011
at 07:53
  • msg #257

Re: OOC IV Tolkeen

Who's stopping you from posting?
Van
player, 458 posts
Human Techno-Wizard
Sergeant - Squad One
Tue 4 Jan 2011
at 17:25
  • msg #258

Re: OOC IV Tolkeen

Moloch.
I'm not in any group. I'm an orphan.
McCloud
player, 251 posts
Human - GB Pilot
Sergeant - Squad Two
Tue 4 Jan 2011
at 18:08
  • msg #259

Re: OOC IV Tolkeen

Van:
I'm not in any group. I'm an orphan.

Come to the Dark Side--I mean 2nd Platoon.

Actually, 1st Platoon is more the Dark Side...

Buncha jerks over there...

And they smell funny...
Drano Pierce
player, 350 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Wed 5 Jan 2011
at 10:26
  • msg #260

Re: OOC IV Tolkeen

Off the top of my head (and if the other two GB's have kept track of their boom gun ammo.... I'd say Comartin is at about 50%, and McCloud is around 75% ammo.


Oh and Van according to the linked thread, I think your part of 1st Platoon.
link to a message in this game Of course this brings up the question as to who is
Na - Wa
player, 230 posts
Psi-Stalker
Mercenary - Squad One
Wed 5 Jan 2011
at 10:30
  • msg #261

Re: OOC IV Tolkeen

Ok so where exactly has Na-Wa been teleported to? Or has he even been teleported somewhere?
McCloud
player, 252 posts
Human - GB Pilot
Sergeant - Squad Two
Wed 5 Jan 2011
at 14:59
  • msg #262

Re: OOC IV Tolkeen

Drano Pierce:
Off the top of my head (and if the other two GB's have kept track of their boom gun ammo.... I'd say Comartin is at about 50%, and McCloud is around 75% ammo.

Yup, that's about right.
Comartin
player, 68 posts
Human - GB Pilot
Corporal - Squad Two
Fri 7 Jan 2011
at 20:28
  • msg #263

Re: OOC IV Tolkeen

In reply to Drano Pierce (msg #260):

Yes 50% ammo, because Comartin does not pass up opportunities to shoot stuff.
McCloud
player, 255 posts
Human - GB Pilot
Sergeant - Squad Two
Sat 8 Jan 2011
at 17:41
  • msg #264

Re: OOC IV Tolkeen

Comartin:
In reply to Drano Pierce (msg #260):

Yes 50% ammo, because Comartin does not pass up opportunities to shoot stuff.

That's an understatement. ;)
Dyvalis
player, 201 posts
Elven - Temporal Wizard
Sergeant
Mon 10 Jan 2011
at 04:19
  • msg #265

Re: OOC IV Tolkeen

Na-Wa and Amy are both safely in the vicinity of Lt. Nuitari's hover platform (left cluster of troops on the map), as they have been teleported by Dyvalis who seems to have come from nowhere and whisked them out from underground, replacing them with Silvermasque, Lotus and Keth; all presently where Amy & Na-Wa both just were. The freed prisoners have their equipment back and Dyvalis did just ask them for a report, but no one seems to have told him much. Now that you know where you are, maybe you can tell us a thing or two about your captors.
Na - Wa
player, 233 posts
Psi-Stalker
Mercenary - Squad One
Mon 10 Jan 2011
at 14:37
  • msg #266

Re: OOC IV Tolkeen

Dyvalis:
Na-Wa and Amy are both safely in the vicinity of Lt. Nuitari's hover platform (left cluster of troops on the map), as they have been teleported by Dyvalis who seems to have come from nowhere and whisked them out from underground, replacing them with Silvermasque, Lotus and Keth; all presently where Amy & Na-Wa both just were. The freed prisoners have their equipment back and Dyvalis did just ask them for a report, but no one seems to have told him much. Now that you know where you are, maybe you can tell us a thing or two about your captors.

Na-Wa kinda explained via telepathy how him and Amy killed off the Mind Melter. As for explaining the rest Na-Wa might need to be directly asked...he isn't all that bright you know.
Dyvalis
player, 202 posts
Elven - Temporal Wizard
Sergeant
Tue 11 Jan 2011
at 03:14
  • msg #267

Re: OOC IV Tolkeen

Fair. But I have no interest in playing charades with a monkey. I'll leave you to Nuitari.
Keth
player, 71 posts
Elven Juicer
Mercenary - Squad One
Wed 19 Jan 2011
at 00:57
  • msg #268

Re: OOC IV Tolkeen

do we have orders to retreat or go take out our target?
Dyvalis
player, 203 posts
Elven - Temporal Wizard
Sergeant
Wed 19 Jan 2011
at 01:00
  • msg #269

Re: OOC IV Tolkeen

Orders are en route. One of these days. And Tolkeen thought I was a bad CO for ignoring a surrendering enemy.
Silvermasque
player, 1228 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sun 23 Jan 2011
at 13:34
  • msg #270

Re: OOC IV Tolkeen


 So... as part of the assault team down in the tunnels... Any word on what's going on?
Nuitari
player, 47 posts
Human Mage
1st Lieutenant
Sun 23 Jan 2011
at 14:11
  • msg #271

Re: OOC IV Tolkeen

There was never an assault team, only a rescue team.  I was under the impression that the rescue was complete...
Silvermasque
player, 1229 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sun 23 Jan 2011
at 14:17
  • msg #272

Re: OOC IV Tolkeen


 Well, I'm still sat in the tunnel with my thumb up my ass waiting on news... So an update might be handy. ^_^
Nuitari
player, 48 posts
Human Mage
1st Lieutenant
Sun 23 Jan 2011
at 14:30
  • msg #273

Re: OOC IV Tolkeen

Nuitari:
   "It was to be a rescue team only.  If it is safe to do so, get our people out of there.  We may need to go back in soon if they don't come out after the bunkers collapse.  If I understand you correctly, it sounds like they have themselves a network of tunnels in there?"


That was said to Dyvalis, so I'm sure he'll be along to pick you up shortly.
Silvermasque
player, 1230 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sun 23 Jan 2011
at 14:33
  • msg #274

Re: OOC IV Tolkeen


 That would be nice, I mean as things stand I'm going to have one or two teeny problems extricating myself without that assistance... And if I have to and I somehow manage it I am going to be mildly annoyed. ^_^
McCloud
player, 256 posts
Human - GB Pilot
Sergeant - Squad Two
Sun 23 Jan 2011
at 21:06
  • msg #275

Re: OOC IV Tolkeen

OH MY GOD WHEN DO I GET TO SHOOT A LEGITIMATE TARGET!?! >_<

*ahem* Sorry... -_-;
Moloch
GM, 2523 posts
Pluto Company
Tue 1 Feb 2011
at 22:25
  • msg #276

Re: OOC IV Tolkeen

Just gonna keep a running tally here...


Zephram's Underground assault mission to rescue prisoners :

Dead :

Sharp The Red - player
Harmon - player
Anniyan - NPC
Lady Marlene - player
Fearless - NPC
Takimatsu - player
Also, Zephram himself.

Wounded:

The Madness - gutshot
Braga - shrapnel
Caramon - was actually killed, but later resurrected...

Nuitari's Oppress The Free-Thinkers assault mission :

Dead :

Lady Aleena - NPC
This message was last edited by the GM at 22:26, Tue 01 Feb 2011.
Drano Pierce
player, 351 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 4 Feb 2011
at 04:20
  • msg #277

Re: OOC IV Tolkeen

In my Rifts New West game I have an abandoned character, who I am either going to have to kill off or hand over to someone else. The character in question is a wilderness scout with a few psionic powers.

link to another game
Keth
player, 73 posts
Elven Juicer
Mercenary - Squad One
Tue 8 Feb 2011
at 19:08
  • msg #278

Re: OOC IV Tolkeen

are we ready to charge gloriously into combat yet?
Arven The Annihilator
player, 572 posts
Rahu Man - Gunslinger
Wed 9 Feb 2011
at 02:47
  • msg #279

Re: OOC IV Tolkeen

Charge away Nancy ain't nobody holding ya back.
Van
player, 460 posts
Human Techno-Wizard
Sergeant - Squad One
Sun 13 Feb 2011
at 18:45
  • msg #280

Re: OOC IV Tolkeen

This game has really slowed to a crawl. Sorry if I haven't been posting much, but I've been hoping for some posts from our CO. Chain of command makes for delays in gameplay for sure. I'll try and get a little pro-active without doing anything that may be out of line.

Question: Distance from Squad 1 to Squad 2? I'm wondering if Van can provide some reinforcement without leaving his squad open.
Portia Lynn
player, 302 posts
Human - Sorceress
Captain - Special Forces
Tue 15 Feb 2011
at 04:44
  • msg #281

Re: OOC IV Tolkeen

In reply to Van (msg #280):

I think Nuitari is too busy with Keth's cock in his ass to bother with simple things like issuing orders. Not like you fuckers would follow them anyway.
Silvermasque
player, 1233 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 15 Feb 2011
at 12:27
  • msg #282

Re: OOC IV Tolkeen


 A competent officer never gives an order they know won't be obeyed... A good officers knows which one those are...

 ...but I have to admit, the silence is getting old and I have absolutely no idea what the hell is going on, who's where or what the plan is out or in character (what with being teleported about and all), so it's not like I can make any IC suggestions.

 How about a summing-up sitrep Boss?
Heinrich
player, 39 posts
Tolkeen Mercenary
Human Mind Mage
Tue 15 Feb 2011
at 12:43
  • msg #283

Re: OOC IV Tolkeen

How 'bout not pluralizing random words :)
Silvermasque
player, 1234 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 15 Feb 2011
at 12:47
  • msg #284

Re: OOC IV Tolkeen


 Ahhhh, I started with 'a good' and 'very good' before downgrading them respectively... never mind. I likes a good officers, me. ^_^
Moloch
GM, 2526 posts
Pluto Company
Tue 15 Feb 2011
at 19:41
  • msg #285

Re: OOC IV Tolkeen

Indeed - the ongoing problem with allowign PCs to command the rest of the players. It often slows down waiting for their orders.

I step in and NPC them at certain points... I just prefer not to make such big decisions.

The sit-rep?

Everyone showed up to see a bunch of earth-bunkers and no troops.

Dyvalis teleported everybody around - but now everyone is as it appears on the map.

A rescue team went in - to cover the prisoner escape. They were not needed as they had killed the prison guards already. So everyone just teleported back.

The group split up into 2 squads as shown on the map - most people are in squad one with Nuitari still (including those rescued from the traitors).

Squad two has been reported to have been attacked by teleporting enemies.
Heinrich
player, 40 posts
Tolkeen Mercenary
Human Mind Mage
Tue 15 Feb 2011
at 19:42
  • msg #286

Re: OOC IV Tolkeen

That's me!
McCloud
player, 260 posts
Human - GB Pilot
Sergeant - Squad Two
Tue 15 Feb 2011
at 20:11
  • msg #287

Re: OOC IV Tolkeen

I got hit in the face with a big ball of explodey goodness! ^_^
Heinrich
player, 41 posts
Tolkeen Mercenary
Human Mind Mage
Wed 16 Feb 2011
at 11:17
  • msg #288

Re: OOC IV Tolkeen

It happens like that, McCloud, if you sit to close to Portia after she has chili.
Van
player, 462 posts
Human Techno-Wizard
Sergeant - Squad One
Wed 16 Feb 2011
at 15:31
  • msg #289

Re: OOC IV Tolkeen

Hey Boss (GM): Distance between the squads? I'm trying to see if I can take a shot here.
Moloch
GM, 2529 posts
Pluto Company
Thu 24 Feb 2011
at 17:50
  • msg #290

Re: OOC IV Tolkeen

1200 feet or so... I do believe
Silvermasque
player, 1235 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sun 27 Feb 2011
at 00:10
  • msg #291

Re: OOC IV Tolkeen


 Alright, so we're stalled to a complete stop. Should we just roll on a little or do you (Mol) want to NPC a command of some sort from our officer to get us into or out of action?
Moloch
GM, 2530 posts
Pluto Company
Tue 1 Mar 2011
at 22:09
  • msg #292

Re: OOC IV Tolkeen

Brace yourselves...
Drano Pierce
player, 354 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Wed 2 Mar 2011
at 01:10
  • msg #293

Re: OOC IV Tolkeen

Moloch:
Brace yourselves...

I hope you kill the lazy CO who hasn't been posting.
McCloud
player, 261 posts
Human - GB Pilot
Sergeant - Squad Two
Thu 3 Mar 2011
at 19:53
  • msg #294

Re: OOC IV Tolkeen

And the crazy magic bitch who damn near vaporized my poor GB... :P
Heinrich
player, 42 posts
Tolkeen Mercenary
Human Mind Mage
Fri 18 Mar 2011
at 10:53
  • msg #295

Re: OOC IV Tolkeen

Hey guys, next friday the wisdom teeth come out, so I will be off an extra day next week.
Arven The Annihilator
player, 574 posts
Rahu Man - Gunslinger
Sat 19 Mar 2011
at 02:07
  • msg #296

Re: OOC IV Tolkeen

Try not to blow your dentist.
Thanatos
player, 33 posts
Human Psychic
Mon 21 Mar 2011
at 10:46
  • msg #297

Re: OOC IV Tolkeen

maybe she can blow me.
Keth
player, 75 posts
Elven Juicer
Mercenary - Squad One
Mon 28 Mar 2011
at 19:36
  • msg #298

Re: OOC IV Tolkeen

anyone on the tolkeen team still here?
Disharmony
player, 1 post
Mon 28 Mar 2011
at 19:42
  • msg #299

Re: OOC IV Tolkeen

There's nobody here but us chickens
Silvermasque
player, 1236 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Mon 28 Mar 2011
at 22:18
  • msg #300

Re: OOC IV Tolkeen


 I don't ever go anywhere, and am in fact eagerly champing at the bit to get this game moving again!
Heinrich
player, 43 posts
Tolkeen Mercenary
Human Mind Mage
Tue 29 Mar 2011
at 12:21
  • msg #301

Re: OOC IV Tolkeen

He means chomping. Silly english people
Silvermasque
player, 1237 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 29 Mar 2011
at 12:30
  • msg #302

Re: OOC IV Tolkeen


 Nope, is being definitely champing - suggests impatience rather than hunger, youbet.
Heinrich
player, 44 posts
Tolkeen Mercenary
Human Mind Mage
Tue 29 Mar 2011
at 12:44
  • msg #303

Re: OOC IV Tolkeen

I don't even think champing is a word... but rpol doesn't underline it red, so what do I know.
Disharmony
player, 2 posts
Tue 29 Mar 2011
at 13:33
  • msg #304

Re: OOC IV Tolkeen

In Soviet Russia, bit champs you!
Silvermasque
player, 1238 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 29 Mar 2011
at 13:38
  • msg #305

Re: OOC IV Tolkeen


 Da!

 And is definitely word, is being in dictionary and everything!
Moloch
GM, 2534 posts
Pluto Company
Wed 11 May 2011
at 13:20
  • msg #306

Re: OOC IV Tolkeen

Hmmmmmm
Sarai
player, 104 posts
Sergeant - Red 2
CS Special Forces
Wed 11 May 2011
at 14:04
  • msg #307

Re: OOC IV Tolkeen

Noms?
This message was last edited by the player at 14:05, Wed 11 May 2011.
Heinrich
player, 45 posts
Tolkeen Mercenary
Human Mind Mage
Wed 11 May 2011
at 14:18
  • msg #308

Re: OOC IV Tolkeen

yo bitches.
Silvermasque
player, 1239 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Wed 11 May 2011
at 15:12
  • msg #309

Re: OOC IV Tolkeen


 Que?
Arven The Annihilator
player, 576 posts
Rahu Man - Gunslinger
Wed 11 May 2011
at 17:11
  • msg #310

Re: OOC IV Tolkeen

In reply to Silvermasque (msg #309):

balls!
Keth
player, 76 posts
Elven Juicer
Mercenary - Squad One
Thu 12 May 2011
at 05:00
  • msg #311

Re: OOC IV Tolkeen

is this game dead?
Silvermasque
player, 1240 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Thu 12 May 2011
at 10:00
  • msg #312

Re: OOC IV Tolkeen


 It better bloody not be.
Heinrich
player, 46 posts
Tolkeen Mercenary
Human Mind Mage
Thu 12 May 2011
at 10:49
  • msg #313

Re: OOC IV Tolkeen

we take breaks.
Moloch
GM, 2535 posts
Pluto Company
Tue 17 May 2011
at 02:53
  • msg #314

Re: OOC IV Tolkeen

life is returning...
Disharmony
player, 3 posts
Tue 17 May 2011
at 02:54
  • msg #315

Re: OOC IV Tolkeen

Disharmony gives CPR
Sarai
player, 105 posts
Sergeant - Red 2
CS Special Forces
Tue 17 May 2011
at 03:06
  • msg #316

Re: OOC IV Tolkeen

Clear! *zap*
Mutt
player, 86 posts
Private/ Blue Four
Kill Hound Wolf
Tue 17 May 2011
at 03:48
  • msg #317

Re: OOC IV Tolkeen

*Mutt stops chasing his tail*
Ralph Jenden
player, 144 posts
1st Lieutenant/O-2
Red - 1
Tue 17 May 2011
at 04:43
  • msg #318

Re: OOC IV Tolkeen

Now to add some humor....

http://www.youtube.com/watch?v=gopnph81tVw
Sarai
player, 106 posts
Sergeant - Red 2
CS Special Forces
Tue 17 May 2011
at 12:30
  • msg #319

Re: OOC IV Tolkeen

Holy crap, that was hilarious!

The best part? I can kind of understand why he tried to sit in the chair like that.
Heinrich
player, 47 posts
Tolkeen Mercenary
Human Mind Mage
Tue 17 May 2011
at 13:20
  • msg #320

Re: OOC IV Tolkeen

You guys, I would post the link, but Youtube is blocked at work. Redneck Ninja.

Dude wearing a headband a cape... WATCH IT.
Arven The Annihilator
player, 579 posts
Rahu Man - Gunslinger
Sat 9 Jul 2011
at 16:34
  • msg #321

Re: OOC IV Tolkeen

Anyone interested in playing in my Palladium Fantasy game follow the link below and check out the RTJ thread. The game info tab is more current world events as opposed to actual "game info." All the characters will be part of a Mercenary Company. Anyway if you are not intimately familiar with the Fantasy line or may not have all the books but would still be interested in playing hit me up with a PM and we can figure something out.

link to another game
Moloch
GM, 2544 posts
Pluto Company
Tue 26 Jul 2011
at 13:48
  • msg #322

Re: OOC IV Tolkeen

Van, Keth and Boris now have access to the other thread, you may post over there, or in both threads if you prefer.
Sarai
player, 109 posts
Sergeant - Red 2
CS Special Forces
Tue 26 Jul 2011
at 13:53
  • msg #323

Re: OOC IV Tolkeen

All this posting that I can't see makes me sad. :(
Silvermasque
player, 1243 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 26 Jul 2011
at 13:57
  • msg #324

Re: OOC IV Tolkeen


 Likewise.
Mutt
player, 87 posts
Private/ Blue Four
Kill Hound Wolf
Tue 26 Jul 2011
at 16:17
  • msg #325

Re: OOC IV Tolkeen

Same... I think im going feral...
Silvermasque
player, 1244 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 26 Jul 2011
at 22:21
  • msg #326

Re: OOC IV Tolkeen


 Maybe a 'this is what's going on and where people are' post for those of us who admit to being here? ^_^
Keth
player, 78 posts
Elven Juicer
Mercenary - Squad One
Thu 28 Jul 2011
at 16:53
  • msg #327

Re: OOC IV Tolkeen

what tread do i post in=?
Arven The Annihilator
player, 580 posts
Rahu Man - Gunslinger
Thu 28 Jul 2011
at 22:07
  • msg #328

Re: OOC IV Tolkeen

Keth:
what tread do i post in=?



Try the one titled "For fags and pussies." that only you can see.

Seriously though anybody know how to post an Excel document on here. I infrequently have used ImageShack or Photobucket but they have no love for my document. I tried save as file type " " but I didnt see a format that would work. Im sure the answer is simple and im a tard but at least im not Keth. :P
Drano Pierce
player, 358 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Fri 29 Jul 2011
at 02:43
  • msg #329

Re: OOC IV Tolkeen

Arven The Annihilator:
Keth:
what tread do i post in=?



Try the one titled "For fags and pussies." that only you can see.

Seriously though anybody know how to post an Excel document on here. I infrequently have used ImageShack or Photobucket but they have no love for my document. I tried save as file type " " but I didnt see a format that would work. Im sure the answer is simple and im a tard but at least im not Keth. :P

I don't think you can post an excel doc in rpol.
Arven The Annihilator
player, 581 posts
Rahu Man - Gunslinger
Fri 29 Jul 2011
at 05:32
  • msg #330

Re: OOC IV Tolkeen

It used to be possible but not sure if that was before the update they had a few years back.
Moloch
GM, 2545 posts
Pluto Company
Fri 29 Jul 2011
at 13:33
  • msg #331

Re: OOC IV Tolkeen

Keth - you can post in the 2nd platoon thread

I haven't made a post to explain what exactly you see, but there are a few Deevils, and only a few of your team left standing...

If you read the last couple posts in 2nd platoon, you should get an idea - just no map for combat yet.

I'm gone to the cottage for the weekend, so will post more on Monday, or if I have time later today.
This message was last edited by the GM at 13:35, Fri 29 July 2011.
Moloch
GM, 2548 posts
Pluto Company
Fri 12 Aug 2011
at 19:10
  • msg #332

Re: OOC IV Tolkeen

This game just turned 6 years old 2 days ago - going by the very first post. I think that's pretty cool - so 500 experience points for everyone!

And 1000 for Silvermasque, Arven, Van, and Lotus for surviving since the beginning!
Disharmony
player, 6 posts
Fri 12 Aug 2011
at 20:06
  • msg #333

Re: OOC IV Tolkeen

congrats to the original crew!
Arven The Annihilator
player, 582 posts
Rahu Man - Gunslinger
Fri 12 Aug 2011
at 22:50
  • msg #334

Re: OOC IV Tolkeen

Time to level up right before I die!
Sarai
player, 110 posts
Sergeant - Red 2
CS Special Forces
Sat 13 Aug 2011
at 01:30
  • msg #335

Re: OOC IV Tolkeen

Yeah! I think this is the first time I've ever earned xp in a Rifts RPOL game...
Silvermasque
player, 1245 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sat 13 Aug 2011
at 03:22
  • msg #336

Re: OOC IV Tolkeen


 Likewise, I am the recipient of a level!

 Which, like every other level I have gained so far, gives me nothing very much at all except some skill-ups. Bah!
Disharmony
player, 7 posts
Sat 13 Aug 2011
at 03:24
  • msg #337

Re: OOC IV Tolkeen

Congratulations my pet

We must.....celebrate....later.
Silvermasque
player, 1247 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sat 13 Aug 2011
at 03:35
  • msg #338

Re: OOC IV Tolkeen


 Now, you are seeing why it is I am not being intimidated by Eastwood, dah? Is being far more scary things out there. ^_^
Arven The Annihilator
player, 583 posts
Rahu Man - Gunslinger
Sat 13 Aug 2011
at 03:44
  • msg #339

Re: OOC IV Tolkeen

In reply to Silvermasque (msg #338):

"You ain't gotta be skeered but i'm still the one thats gonna git ya."
Keth
player, 80 posts
Elven Juicer
Mercenary - Squad One
Sun 25 Dec 2011
at 22:49
  • msg #340

Re: OOC IV Tolkeen

merry xmas
Silvermasque
player, 1249 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Sun 25 Dec 2011
at 23:14
  • msg #341

Re: OOC IV Tolkeen


 Indeed, is being merry christmas, much vodka, da!
Drano Pierce
player, 360 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Mon 6 Feb 2012
at 00:04
  • msg #342

Re: OOC IV Tolkeen

For those who may be interested I have started a Beyond the Supernatural game, where the characters are affiliated with The Court of Tarot (from Rifter #46).

link to another game
Moloch
GM, 2549 posts
Pluto Company
Tue 28 Feb 2012
at 17:45
  • msg #343

Re: OOC IV Tolkeen

I am hovering around reviving things here... I have tons of free time now, looking for some inspiration... hmmmmmmm

How is everyone?
Disharmony
player, 8 posts
Tue 28 Feb 2012
at 17:48
  • msg #344

Re: OOC IV Tolkeen

Just grand
Sarai
player, 112 posts
Sergeant - Red 2
CS Special Forces
Tue 28 Feb 2012
at 18:00
  • msg #345

Re: OOC IV Tolkeen

I'm feeling phat and sassy.
Moloch
GM, 2550 posts
Pluto Company
Tue 28 Feb 2012
at 18:06
  • msg #346

Re: OOC IV Tolkeen

Let's see here... I've got 4 groups, and Disharmony yet to be introduced



Tolkeen Main group:

Amy
Comartin
Dyvalis
Dragonfly Juggernaut
Drano
Heinrich
Keth
Lotus
Na-Wa
Niles
Nuitari
Photios
Silvermasque
Van


Coalition group:

Cutter
Drake
Gretchen
Kowalski
LC
Mutt
Jericho
Nora
Paul Nordin
Ralph
Sarai
Vassea


Arven's Crew:

Arven
Dalamar
Garina
Thanatos
The Madness


Tolkeen Evil group:

Portia
Asgard
Kurgan
Kaine


Limbo:

Disharmony
This message was last edited by the GM at 16:36, Wed 29 Feb 2012.
L.C.
player, 40 posts
E-3/PFC Red 3
Psi-Nullifier
Tue 28 Feb 2012
at 19:21
  • msg #347

Re: OOC IV Tolkeen

I never left, but I don't know that I want to get in on the Tolkeen side of things right now. I'm not going anywhere though.
Moloch
GM, 2553 posts
Pluto Company
Tue 28 Feb 2012
at 19:27
  • msg #348

Re: OOC IV Tolkeen

Cool, that's 2 back for the CS group. Vassea won't be returning to that group tho.
Mutt
player, 89 posts
Private/ Blue Four
Kill Hound Wolf
Tue 28 Feb 2012
at 20:59
  • msg #349

Re: OOC IV Tolkeen

im here
Silvermasque
player, 1253 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 28 Feb 2012
at 23:37
  • msg #350

Re: OOC IV Tolkeen


 As if is being anywhere I am ever go!
Moloch
GM, 2559 posts
Pluto Company
Wed 29 Feb 2012
at 01:07
  • msg #351

Re: OOC IV Tolkeen

Hmmm... sounds like Ajax took over Silvermasque's rpol account. I knew Ajax was just a pornographic computer virus that had developed it's own "intelligence" all along.

RIP Silvermasque

I can't believe this game started 6.5 years ago! I'm almost 30 now!
Silvermasque
player, 1254 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Wed 29 Feb 2012
at 01:34
  • msg #352

Re: OOC IV Tolkeen


 Ahhhh, Ajax. I miss him. ^_^
Moloch
GM, 2563 posts
Pluto Company
Wed 29 Feb 2012
at 02:50
  • msg #353

Re: OOC IV Tolkeen

So, how is everyone doing?

You're all keeping up with The Walking Dead I hope?!?!?! (You get 500 experience points now if you are a fan of Walking Dead :) )
Silvermasque
player, 1255 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Wed 29 Feb 2012
at 03:36
  • msg #354

Re: OOC IV Tolkeen


 Heh, sorry but no. It's fine and all, but I keep wanting to scream role-player-y things at them like 'if it's spread by a bite why are you in short-sleeve shirts and why don't you have motorcycle leathers in your cars' or 'how come you only went for melee weapons when you found them in a damn' car, are you retarded?'

 I am however loving season four of Being Human, which is far better. ^_^
Sarai
player, 113 posts
Sergeant - Red 2
CS Special Forces
Wed 29 Feb 2012
at 03:39
  • msg #355

Re: OOC IV Tolkeen

Watching Spartacus... getting ready for Mass Effect 3. Yerp.
Moloch
GM, 2564 posts
Pluto Company
Wed 29 Feb 2012
at 03:51
  • msg #356

Re: OOC IV Tolkeen

LOL... yeah the characters on Walking Dead are quite retarded... still doesn;t stop me from salivating for it every Sunday night... I like zombies.

Spartacus is awesome too, although nice and cheesey fairly often. This past episode was awesome.

My favorite show recently has been Boardwalk Empire, and I am also watching Sons of Anarchy. Game of Thrones was awesome too, and the new season starts in a month.

I haven't heard of Being Human, it looks like it could be interesting...

I also have never played Mass Effect. I am odd in my video game playing... I often play old games instead. I started playing the new Star Wars MMO, but lost interest early on. I may get back into it one day... other than that I have been playing World at War and Jagged Alliance.
This message was last edited by the GM at 03:56, Wed 29 Feb 2012.
L.C.
player, 41 posts
E-3/PFC Red 3
Psi-Nullifier
Wed 29 Feb 2012
at 07:06
  • msg #357

Re: OOC IV Tolkeen

The british version of Being Human is worth the time and is on Netflix. I like the american version (plays on SyFy), but even I have to admit the british version is superior in story telling and character development.

Walking dead is awesome, but I only have so much stomach for zombie stuff. And Mass Effect is probably one of the best RPG-Shooters out there. Its got re-playability I've not seen since Oblivion and Fall Out. If you've played SWTOR, then you should be used to the bioware three option conversation structure - one god, one bad, and one neutral/scoundrel option (at least). Mass Effect is built on a pretty decent morality system that rewards both ends of the scale.

Mass Effect 1 is old and cheap enough and worth your time - get the DLC if your version doesn't come with it. Give ME3 some time and ME2 will go down in price. Get the DLC for it - its worth the extra money for the mission DLC. One of the big things I like about the ME universe is you can easily see where everything developed from and how it would all work. It's futuristic, but realistic. A nice balancing act.
Na - Wa
player, 238 posts
Psi-Stalker
Mercenary - Squad One
Wed 29 Feb 2012
at 16:16
  • msg #358

Re: OOC IV Tolkeen

Na-Wa here...
Moloch
GM, 2565 posts
Pluto Company
Wed 29 Feb 2012
at 16:25
  • msg #359

Re: OOC IV Tolkeen

Welcome back Na-Wa, Heinrich and Keth!

Na-Wa and Heinrich, will you be keeping all of your characters?
Drano Pierce
player, 361 posts
Human - bad muther fucker
GB pilot - Sergeant-Sqd2
Wed 29 Feb 2012
at 16:28
  • msg #360

Re: OOC IV Tolkeen

Moloch:
Welcome back Na-Wa, Heinrich and Keth!

Na-Wa and Heinrich, will you be keeping all of your characters?

Yeah which ever groups continue to have a viable number of players. I don't want to saddle you with a one player group with 20 NPC's controlled by the GM.
Moloch
GM, 2566 posts
Pluto Company
Wed 29 Feb 2012
at 16:35
  • msg #361

Re: OOC IV Tolkeen

Ok, for now just the main Tolkeen group and the CS group will be starting back up. The other two will at least have to wait for Malefic.
Moloch
GM, 2567 posts
Pluto Company
Thu 1 Mar 2012
at 17:19
  • msg #362

Re: OOC IV Tolkeen

I'm going to copy a couple posts over to the other thread. The main group is currently only Nuitari, Amy, Drano, Comartin and Hopper.

Everyone else can post in the 2nd squad thread.

Disharmony -- you can post in either until you physically arrive, then you will likely be in 2nd squad thread with Silvermasque.
Lotus
player, 638 posts
Human Mystic Knight
Mercenary - Squad One
Fri 2 Mar 2012
at 02:10
  • msg #363

Re: OOC IV Tolkeen

Hello.

Strange how even though I haven`t logged in to rpol in a while, the link never left by browser`s link bar.  I know you guys kept things alive for quite a while after I started my sabbatical, so I have a bit of catching up to do.  Going to give it a shot though.

Please consider all of my characters reporting for duty.  Hopefully you nerds have forgotten which of them are mine. :)
Moloch
GM, 2569 posts
Pluto Company
Fri 2 Mar 2012
at 21:58
  • msg #364

Re: OOC IV Tolkeen

Just for some clarity -- how far back from the hole in the ground/tunnel is Silvermasque and company?

The ONLY cover is some crumpled bunkers made out of dirt, about 400 feet away from the tunnel.

Keth's last post has him aiming down the tunnel, suggesting he is standing at the entrance.

Just want to make sure where people are... thanks!
Silvermasque
player, 1261 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Fri 2 Mar 2012
at 23:36
  • msg #365

Re: OOC IV Tolkeen


 Well, the map makes it look as though there's trees or something scattered around where we are - if so he'd have knocked a few down for soft cover. 'Masque would then have scattered his fireteam on either side of him in a rough V-shape a good hundred feet or more back - comfortable shooting range but each man far enough apart not to be vulnerable to explosives or say, an earth elemental erupting under us all. They'll be in whatever nape-of-the-earth cover they can get.

 'Masque himself would have been at the apex of the 'V, about a hundred feet or so back, then moved up to poke a sensor up over the lip to see down (getting his initial impression) before falling back until the reinforcements got here - then cue the runners from below and Keth either moving up on his own or just aiming at the hole from whatever cover he's got.
Moloch
GM, 2570 posts
Pluto Company
Fri 2 Mar 2012
at 23:43
  • msg #366

Re: OOC IV Tolkeen

Gotcha. Heh... Sorry for the confusion, but there is no cover whatsoever from the hole to the collapsed bunkers. The map shows where the bunkers/pillboxes were located. Nuitari used some earthquake spell and collapsed them all, so they are like caved in anthills now. The closest ones are approx 400 feet from the hole.

Other than that, there is a lake right next to the hole, people could cover there.

If you still want to be 100 or so feet away, there is no cover unfortunately.

The traitorous dogs chose this spot for their hide out for this reason :)
Silvermasque
player, 1262 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Fri 2 Mar 2012
at 23:49
  • msg #367

Re: OOC IV Tolkeen


 There's dirt and characters with MD strength and/or weapons. A couple of rounds and there's cover, even if only a scrape in the dirt - and the nice thing about the ground is that it's got a shedload of MDC. ^_^
Moloch
GM, 2571 posts
Pluto Company
Mon 5 Mar 2012
at 02:42
  • msg #368

Re: OOC IV Tolkeen

I got pulled over for speeding last night, and asked if I had anything to drink. I said yes a couple hours ago, and he breathalized me. In Ontario here, they released a new law that if you are 0.05 you get a 3 day license suspension and car towed.

That's what I got...

Luckily the cop was nice and ignored the speeding completely! (He said it would have been another 250$ plus 4 points).

Fun times!
Van
player, 466 posts
Human Techno-Wizard
Sergeant - Squad One
Tue 6 Mar 2012
at 03:32
  • msg #369

Re: OOC IV Tolkeen

Jesus! That fucking sucks. How much did you have? Good thing about being a cyclist is I can be pretty much shit-faced and still bike home.
Dyvalis
player, 211 posts
Elven - Temporal Wizard
Sergeant
Tue 6 Mar 2012
at 03:37
  • msg #370

Re: OOC IV Tolkeen

Masque: yes, in answer to your question -- clumped together. Just double checking my recon, since it's been a while.
Moloch
GM, 2574 posts
Pluto Company
Tue 6 Mar 2012
at 17:06
  • msg #371

Re: OOC IV Tolkeen

Disharmony -- I have sort-of updated the "Tolkeen Special Operations Unit" thread to include your characters salary. I will eventually update it with your picture and brief bio as well.

Give yourself a couple week's salary or so to start.
Jake
player, 1 post
Ley Line Walker
Private
Tue 6 Mar 2012
at 18:23
  • msg #372

Re: OOC IV Tolkeen

Hello all working on a Ley Line Walker for the main tolkeen group and hope to play with you all soon.
Moloch
GM, 2577 posts
Pluto Company
Tue 6 Mar 2012
at 22:06
  • msg #373

Re: OOC IV Tolkeen

I want to try an experiment here. Since there are a few groups in this game, on opposing sides, I would like to experiment with player vs player combat.

I'm going to throw together some random characters and any of you that volunteer can control them. We'll play the group a bit, get into a fight or two to prepare for the Coalition group to attack them. The group will most likely all die in the attack, but I would like to test how to GM such a battle, where almost everyone on the field is another player. Basically, I want to make sure I know how to handle it when Arven catches up with Silvermasque.

So anyone interested let me know and we can give it a shot. If you really want to you can create a character to die here, or even play a dead character, we can just rename him or whatever.

I was hoping for people who do not have a character on the Coalition group already, but there are only 3 of you, so anybody can join.
This message was last edited by the GM at 22:08, Tue 06 Mar 2012.
Silvermasque
player, 1264 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Tue 6 Mar 2012
at 23:30
  • msg #374

Re: OOC IV Tolkeen


 Oh that's easy... Basically he wins because no matter what else might be happening, I'm not interested in PvP combat, especially not in a system like Palladium.

 That'll make it pretty damn' dull I grant you, but them's the breaks.
Moloch
GM, 2579 posts
Pluto Company
Tue 6 Mar 2012
at 23:58
  • msg #375

Re: OOC IV Tolkeen

...what would you do if Arven and his team drove over a hill and charged the group?
Silvermasque
player, 1265 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Wed 7 Mar 2012
at 00:17
  • msg #376

Re: OOC IV Tolkeen


 Politely hand over 'Masque as an NPC I think. I was willing to try it years ago but since then I've seen it dissolve into recriminations, accusations and outright cheating more times than I care to remember. It's just not worth the headache when no matter how interesting the story might or might not be, it's either going to be sidelined or get snowed under a pile of rules-related BS.
Lotus
player, 641 posts
Human Mystic Knight
Mercenary - Squad One
Wed 7 Mar 2012
at 02:00
  • msg #377

Re: OOC IV Tolkeen

   I can see Masque's points but I find his solution disheartening.  I've seen a few PvP's in tabletop games and here on rpol and they are some of the most memorable moments of roleplaying for me.  I have been on the winning side, losing side, and one self-destruction-resulting-in-a-tie side and they have all been some of the most fun had while playing Rifts.

   Handing over Masque as an NPC when Arven comes rolling over the ridge implies that the GM's fairness can't be trusted.  At the end of the day, it is just a game, but I would prefer to see all situations roleplayed naturally.  There should actually be less cheating in a PvP since the GM won't be fudging dice rolls for anyone.

   Of course, too much PvP would ruin the story as well.
Moloch
GM, 2580 posts
Pluto Company
Wed 7 Mar 2012
at 05:13
  • msg #378

Re: OOC IV Tolkeen

PvP has always been a part of Rifts since I started playing. We can tackle the issue when or if it ever happens... Arven and Masque may not even survive to ever meet again.

If you do choose not to participate, and have 'Masque NPC'd -- that would pretty much suck the fun out of the fight for me, and I wouldn't want to NPC him, but I suppose I would have to. The other option would be to never allow them to actually meet... in which case I may as well close down Arven's side-game, which would also suck. Arven is currently MIA in any event, but I'm sure he will return eventually.

What if Na-Wa attacked Silvermasque? Or another character that stands no chance of actually winning? Basically, if you are ever attacked by another player, you would rather not participate and have the GM control you during the fight? I dunno it just seems strange... as an NPC he may lose to NaWa, or kill him when you may have had him subdue him instead. Or if a friend of Silvermasque is attacked by another player, at which point would 'Masque become NPC'd -- before or after you choose if he helps his friend...? Example being if Disharmony is attacked by Keth, while Masque is standing next to her, will he defend her? Would you make the decision for Masque to fight, but then not control the fight? Or would he not help her, due to the dislike of pvp... which may be out of character...

The Arven fight would be an 'in character' fight -- partially caused by Silvermasque's actions. Sure Arven was a jack ass, but Silvermasque role-played his way into the current situation with Arven. This is the consequence of Silvermasque's policing ways. Sometimes 'good aligned' characters are just as disruptive as evil characters, and both can bring pvp on themselves (like Osema and Reginald).

I think it would be easy enough, just a little slower as more rules are checked, and all players study every corner of their character sheet for abilities and such. But with a GM to make judgement calls, and mature players I don't think there would be any real trouble with the fight at all...

Is there anyone else that feels this way about pvp?

I'm not trying to sound rude or angry or anything. I am surprised, and disappointed but I'm just asking questions :)
This message was last edited by the GM at 05:30, Wed 07 Mar 2012.
Silvermasque
player, 1266 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Wed 7 Mar 2012
at 08:29
  • msg #379

Re: OOC IV Tolkeen


 There is a trust element in it, I'll agree - but that's less due to my not trusting Moloch and more to do with my having little or no faith in any two people being able to read the Palladium system and think it works the same way. From the ever-popular argument I have on and off with Drano about P.P. bonuses adding to firing R.P.A. weapons to how you stack different abilities and powers. Against NPC's the GM can just wave a thumb at it and go 'that's about right' and move right along to giving them the abilities they need, against PC's..? Cue arguments.

 If the encounter would be no fun at all, then that's a shame but it doesn't really move me. Over the years I have learned to really dislike PvP because of the absolute succession of jackasses that went in for it under the excuse of 'oh, that's what my character would do, he's a loner who plays by his own rules', which naturally begs the question of what the hell they wanted to join a team game in the first place for?
 I think my worst experience in that regard was the crash and burn of an entire campaign at the climactic moment of fighting the big bad because one of the PC's and their sidekick had turned traitor on us weeks before when they were brought in as replacement characters following a death... But because they were PC's, they got a certain amount of IC slack about why they were with us and why we were keeping them in the loop the NPC's didn't get solely because if someone's turned up to the game you can't ask them to sit on their hands for six hours and not do anything. PC =/= NPC, no matter how much narrative causality says that it should.

 If a PC who had no chance of beating Masque (and I don't know that there are any because again, Rifts: Home of the Dodgy Silver Bullet) jumped in swinging I guess the first thing to do would be to try and preserve characters. A non-threat to either side doesn't really feel like PvP because it can be resolved without taking someone out of the game - in that respect for example I'd cheerfully have Nate take a punch at Cutter or Barry if sufficiently pissed off because Nate's got an SDC fist and they've got MDC armoured skin so he can't possibly threaten them.

 Actions lead to consequences, no doubt about it - sometimes those consequences come home to roost. I just don't feel that I have more right to play 'Masque than someone else has to play Arven, or Na-Wa. If I'm put in a situation where I get to choose between me playing the game and someone else playing the game, well congratulations - they get to win and have the big happy hat while I sail off into the sunset.
Jake
player, 2 posts
Ley Line Walker
Private
Wed 7 Mar 2012
at 20:41
  • msg #380

Re: OOC IV Tolkeen

I don't mind. Pvp is kinda expected in RIFTS when not working together, I mean with different groups and different objectives. Jake isn't a bloodthirsty psycho but he will definitely defend himself if attacked.
Moloch
GM, 2581 posts
Pluto Company
Thu 8 Mar 2012
at 06:44
  • msg #381

Re: OOC IV Tolkeen

There is still no sign of Amy, Photios, Comartin, and Niles for the main Tolkeen group. Arven/Portia are not here yet either, as well as Ethan Drake and Nora for the CS game (Mutt just needs a bit more time).

I will not be adding anybody new to the CS group, it was a little large anyways for the original plan. (Except for Kowalski, but he was waiting to join up waaaaay back).

I am however adding 4 new players to the Tolkeen group, including a new officer to serve as 2nd in command, and to lead the second squad. Jake here is one of them of course.

Last night I started re-reading all of the threads for good times, and I decided to keep a kill count for everyone as I went. You can see the counts so far in the Tolkeen Special Operations Unit thread, about half way down. I will post game-totals there once I actually get through all the old posts. Most of your characters probably would not keep track of such things, and others are obviously not competing with Silvermasque for enemy kills, but I am counting them up anyways.
This message was last edited by the GM at 08:07, Thu 08 Mar 2012.
Silvermasque
player, 1268 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Thu 8 Mar 2012
at 10:41
  • msg #382

Re: OOC IV Tolkeen


 'Masque doesn't tend to keep track either, but I'm glad we left off the total skelebots he carpet-bombed in the convoy fight or he'd look like a nutter. ^_^
Moloch
GM, 2585 posts
Pluto Company
Thu 8 Mar 2012
at 17:59
  • msg #383

Re: OOC IV Tolkeen

I just hadn't got to the skelebots at the convoy yet. Its ok, Obidiah and Arven also have really high kill counts. Not sure who is in the lead just yet, but it is one of those 3.
Jack
player, 1 post
Dragon
Mercenary
Fri 9 Mar 2012
at 02:37
  • msg #384

Re: OOC IV Tolkeen

Hello everyone. I look forward to roleplaying with you, and in some case roleplaying with you again. =)

Jack is back!
This message was last edited by the player at 02:40, Fri 09 Mar 2012.
Jake
player, 3 posts
Ley Line Walker
Private
Fri 9 Mar 2012
at 02:42
  • msg #385

Re: OOC IV Tolkeen

Hey Jack, welcome, well I'm new too lol but looking forward to play with you.
Lotus
player, 642 posts
Human Mystic Knight
Mercenary - Squad One
Fri 9 Mar 2012
at 04:13
  • msg #386

Re: OOC IV Tolkeen

Welcome back Jack! What species of dragon?
Jack
player, 2 posts
Dragon
Mercenary
Fri 9 Mar 2012
at 04:19
  • msg #387

Re: OOC IV Tolkeen

Ah, Lotus, you don't remember me? I'm hurt. You used to have a different picture though. =)

I'm a Great Horny Dragon. I mean, Horned, sorry, Horned.
Signal
player, 1 post
Psi-Ghost
Mercenary
Fri 9 Mar 2012
at 14:44
  • msg #388

Re: OOC IV Tolkeen

Hi everyone, I think I'm the last new player. I'm looking forward to getting started.
Silvermasque
player, 1269 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Fri 9 Mar 2012
at 16:35
  • msg #389

Re: OOC IV Tolkeen


 Welcome aboard. And welcome back, Jack.
Moloch
GM, 2593 posts
Pluto Company
Fri 9 Mar 2012
at 23:56
  • msg #390

Re: OOC IV Tolkeen

Since Nuitari and Drano are the only two players in their squad, I am going to combine the threads. Nuitari's squad is like 5 feet away anyway.

So everyone from squad one, two and Jack can all post in the main Chapter 11 thread.
Jake
player, 5 posts
Ley Line Walker
Private
Sat 10 Mar 2012
at 00:14
  • msg #391

Re: OOC IV Tolkeen

So I should post in chapter 11 or still waiting in chapter 12?
Moloch
GM, 2595 posts
Pluto Company
Sat 10 Mar 2012
at 00:19
  • msg #392

Re: OOC IV Tolkeen

Nope, you new guys are good to start in Chapter 12 still. Jack is a returning character, so he is joining a little earlier.
Jack
player, 6 posts
Great Horned Dragon
Mystic Knight - Mercenary
Sun 11 Mar 2012
at 03:03
  • msg #393

Re: OOC IV Tolkeen

This pic is the closest thing I've seen to Mystic Knight armor on her.

And a more "horned" dragon pic to use for normal. =)
Lotus
player, 644 posts
Human Mystic Knight
Mercenary - Squad One
Sun 11 Mar 2012
at 04:31
  • msg #394

Re: OOC IV Tolkeen

Jack:

Something I like doing for a shapeshifting character is to find several portraits I like from rpol's lists for some regular forms my character will take. Copy the shortcut from the portrait in the portrait selection screen and then add it to your character sheet as an image link.

Example:

<a href="ChangePortraitURL"><img src="PortraitImageURL"></a>

The result is a clickable image of the portrait that when clicked will change your character's portrait.  This saves you the trouble of searching for a new portrait every time your character changes form.

Here's a screenshot from Asgard's character sheet where I use this function to change portraits between armoured and unarmoured:

Note, I've also put my linked images within an HTML table to make it a bit neater.
This message was last edited by the player at 04:33, Sun 11 Mar 2012.
Moloch
GM, 2596 posts
Pluto Company
Sun 11 Mar 2012
at 17:14
  • msg #395

Re: OOC IV Tolkeen

I am starting a mercenary adventures game link to another game

Come take a look if yer int'rested.
Heinrich
player, 56 posts
Tolkeen Mercenary
Human Mind Mage
Mon 12 Mar 2012
at 18:30
  • msg #396

Re: OOC IV Tolkeen

will post in the AM.
Moloch
GM, 2608 posts
Pluto Company
Tue 13 Mar 2012
at 21:52
  • msg #397

Re: OOC IV Tolkeen

For reference of current location :



It's an old map, but the black dot where the traitors were, is where everybody is now.

There is a ley line south east, I'm trying to figure out the distance. Sorry to not have mentioned the ley line before...

But any benefits you guys would have had, the traitors would have had as well :)
This message was last edited by the GM at 21:53, Tue 13 Mar 2012.
Moloch
GM, 2610 posts
Pluto Company
Tue 13 Mar 2012
at 22:00
  • msg #398

Re: OOC IV Tolkeen

That ley line is 19 miles away
Moloch
GM, 2614 posts
Pluto Company
Wed 14 Mar 2012
at 05:35
  • msg #399

Re: OOC IV Tolkeen

I have updated some of the salaries for you guys. Most are the same... Drano and Dyvalis changed (they are now SFC, and still higher rank than Van), and I have added a few that didn't have anything listed at all.

You can find out how much your character makes in the Tolkeen Special Operations thread. You can "cash in" whatever is owed each time you are at Tolkeen by seeing the salary clerk at the barracks.
This message was last edited by the GM at 05:48, Wed 14 Mar 2012.
Drano Pierce
player, 363 posts
Human - bad muther fucker
GB pilot - Sergeant FC
Thu 15 Mar 2012
at 04:04
  • msg #400

Re: OOC IV Tolkeen

You mean despite being busted down from LT. to Sgt I get promoted to a SNCO?
Moloch
GM, 2615 posts
Pluto Company
Thu 15 Mar 2012
at 04:09
  • msg #401

Re: OOC IV Tolkeen

Well, originally I had only intended on using private, corporal, sergeant, 2nd/1st LT and so on.

But it didn't really make sense for you to be the same rank as Van. So, basically your new rank, is the rank you were busted down to from lieutenant :)

Consider it an alternate universe where the only difference is Drano's rank. And Dyvalis's rank. And hamburgers eat people.
Moloch
GM, 2616 posts
Pluto Company
Fri 16 Mar 2012
at 23:37
  • msg #402

Re: OOC IV Tolkeen

Where is everyone :(
Jake
player, 9 posts
Human Ley Line Walker
Private
Fri 16 Mar 2012
at 23:38
  • msg #403

Re: OOC IV Tolkeen

Well I'm waiting on Xander to post.
Moloch
GM, 2617 posts
Pluto Company
Fri 16 Mar 2012
at 23:40
  • msg #404

Re: OOC IV Tolkeen

Heh, Xander has to go talk to the officers for a bit. You and Signal are free to dance the night away in Tolkeen. I'll throw something at you guys if you have nothing of note to do in Tolkeen.
Jake
player, 10 posts
Human Ley Line Walker
Private
Fri 16 Mar 2012
at 23:43
  • msg #405

Re: OOC IV Tolkeen

Hmmm learning a spell sadly take 48 hours from the ley lines, I probably would have done that.
Moloch
GM, 2618 posts
Pluto Company
Fri 16 Mar 2012
at 23:47
  • msg #406

Re: OOC IV Tolkeen

I watched the new Conan movie yesterday... pretty disappointing... it's watchable, but reminded me of the movie Pathfinder a few years ago... it looks nice, but... damn...

I had to go back and rewatch Centurion and Black Death, movies that don't suck.

Speaking of Black Death, I recommend it -- it is just like a player group of random bad asses. Sean Bean plays a templar knight, leading a group of mercenaries to investigate rumors of a necromancer and a town free of the plague. Awesome movie...

Centurion is pretty cool, a little cheesey but nice and violent. Ironclad gets a high vote from me too :)
Jake
player, 12 posts
Human Ley Line Walker
Private
Fri 16 Mar 2012
at 23:51
  • msg #407

Re: OOC IV Tolkeen

The original conan ftw, the riddle of Steel!!!

But still not as great as the commentary, Arnold comments on the Conan dvd are legendary.

I watched Black Death, it was okay.
Jack
player, 10 posts
Great Horned Dragon
Mystic Knight - Mercenary
Sat 17 Mar 2012
at 00:11
  • msg #408

Re: OOC IV Tolkeen

Black Death was fun to watch. And it didn't have that "pristine fantasy" feel to it that some so-called "medieval" films try for. Although, movies have gotten much better about that honestly for a long time now I guess.

I'm around, just been sick and not sure how long it will take me to get to the fighting. =D
Moloch
GM, 2620 posts
Pluto Company
Sat 17 Mar 2012
at 00:15
  • msg #409

Re: OOC IV Tolkeen

Your speed is 30? Is that the same flying?

I think that is roughly 30 ft per second, and I think you were 2500 ft away when you ported in...?
Lotus
player, 648 posts
Human Mystic Knight
Mercenary
Sat 17 Mar 2012
at 04:20
  • msg #410

Re: OOC IV Tolkeen

I just finished my timmies coffee and the fuckin rim was already rolled up. wtf.
Moloch
GM, 2623 posts
Pluto Company
Sat 17 Mar 2012
at 18:08
  • msg #411

Re: OOC IV Tolkeen

New house rule FYI : Anyone may parry a supernatural strike, even a mush SDC human, at a -5 penalty. *Some GM decisions will have to be made, as a human cannot parry a dragon punch, or other issues may arise.
Jack
player, 13 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 22 Mar 2012
at 22:26
  • msg #412

Re: OOC IV Tolkeen

Ohhhhhhh, dice roller! How I've missed you and the way you like to screw me over when it matters most! Good times, good times! Le sigh. =)
Malkorian
editor, 16 posts
GM
Arven's Crew
Fri 23 Mar 2012
at 04:28
  • msg #413

Re: OOC IV Tolkeen

link to another game

Game I am going to run, called Rifts : Chi-Town.  It will focus on a local gun-running organization in the 'Burbs known as the 'Road Warriors'.  We have room for no more than five more players.
Moloch
GM, 2648 posts
Pluto Company
Thu 29 Mar 2012
at 01:35
  • msg #414

Re: OOC IV Tolkeen

Just wanted to touch base regarding my combat system here, as I have had a few questions about how long the fight has been, or how many actions people have left.


Basically, I have a chart to show who gets to go on each second of a melee, based on how many attacks they have. When the fight starts, I generally ask for initiative rolls. Usually only a couple of people actually do (this current battle, I received 4 initiative rolls -- everybody else automatically got 1 for init and goes last).

Generally your first post after a fight has begun, should be a post for an entire melee worth (15 seconds) of actions, along with several strike/parry/dodge and damage rolls.

My GM posts along the way cover 2-4 seconds or so (usually posted in the message somewhere). This allows for a change of plans, so you can change targets, or speed to save someone etc.

I keep track of your # of attacks, and all of my NPC damage totals. It would be up to you guys to keep track of ammo and your damage totals.

I know it can get confusing, as a player may post something they do, but then my GM posts sorta vetoes it... I don't really have a better solution though. During combat you post your intentions, and I post the actual results.

Please feel free to ask any questions, I would like to avoid confusion as much as possible.



Example:

GM post : Bad guys pull out their guns. Everyone roll initiative.

Player posts : Everyone posts their init, and their intentions for the melee. If you will attack the demon, and then switch to the tank sorta thing. Include s/p/d/damage rolls for me to use.

GM posts : the demon and tank are destroyed, but the gremlins are still fighting strong. Mr Smith is sinking in quicksand. 4 seconds have progressed.

Player posts : I will try to save Mr Smith, or switch focus to gremlin #1.

 -- I can use previous rolls, or I can roll them myself if we run out.


All rules and GM styles are up for discussion anytime. We are all playing this game, so I would like to make sure everyone has a good time and understands what is happening.
Moloch
GM, 2653 posts
Pluto Company
Tue 3 Apr 2012
at 09:50
  • msg #415

Re: OOC IV Tolkeen

Please check the pluto company thread when you get a chance, and scroll down to where it lists what everyone is able to sense. If I have missed anything please PM me, thanks!
Moloch
GM, 2656 posts
Pluto Company
Tue 3 Apr 2012
at 18:02
  • msg #416

Re: OOC IV Tolkeen

Need 4 more players for the Coalition Special Forces teams. I would like 2 of them to be Coalition-mercenaries (who actually support the CS).
Lotus
player, 655 posts
Human Mystic Knight
Mercenary
Wed 4 Apr 2012
at 18:01
  • msg #417

Re: OOC IV Tolkeen

There were more than 14,980 posts in this game a day or so ago. Now only 14,930 or so. It seems I am not the only one losing body parts.
Moloch
GM, 2658 posts
Pluto Company
Wed 4 Apr 2012
at 18:53
  • msg #418

Re: OOC IV Tolkeen

Ah yes, I removed the old CS officers thread where Jericho and Jendan could discuss.
Moloch
GM, 2680 posts
Pluto Company
Thu 12 Apr 2012
at 02:41
  • msg #419

Re: OOC IV Tolkeen

I've been watching a lot of WW2 movies again lately, and I have been inspired to start another group of characters existing inside a Coalition Prison Camp.

The characters will be captured Tolkeen soldiers or mercenaries, but there can also be criminals, or really anybody that has been captured and terrorized by the CS (native tribes, Simvan, Atlantis, AWOL CS).

Not looking for an evil revenge group necessarily, but I think it could be interesting to harass the enemy from inside a prison. This will also be the first time there will be a lot of interraction with Coalition soldiers, instead of them just being targets on a battle field.

I was also thinking that isntead of just being random prisoners, that the group is used for labour. Perhaps everyone has mechanical skills, so the group is seperated from the other prisoners and fixes the CS vehicles all day or something along those lines.

I'm not sure how long the game would go, I don't imagine it lasting years... but it is possible. As it starts to run dry everyone could plan an escape or the other Tolkeen group could come and break everyone out.

Afterwards players could probably join the Tolkeen group or go off and join Mercs or whatever...

Would anybody be interested in another character? I know some of you already have 2 or 3 spread out over my games... but I like to write.
Heinrich
player, 63 posts
Human Mind Mage
Mercenary
Thu 12 Apr 2012
at 03:37
  • msg #420

Re: OOC IV Tolkeen

Can I be Paul Newman aka Cool Hand Luke. lol I don't know, if enough people are into, I could probably get a character up.
Moloch
GM, 2683 posts
Pluto Company
Thu 12 Apr 2012
at 03:38
  • msg #421

Re: OOC IV Tolkeen

If Malefic joins, I will have to make a new thread just for him "Detention Box".
Moloch
GM, 2685 posts
Pluto Company
Thu 12 Apr 2012
at 04:52
  • msg #422

Re: OOC IV Tolkeen

Updated gun-combat rules (see house rules)
Moloch
GM, 2688 posts
Pluto Company
Thu 12 Apr 2012
at 04:55
  • msg #423

Re: OOC IV Tolkeen

Updated Juicer rules as well

***All juicers will receive +5 attacks in addition to whatever they currently have. Yes that is a 5. The books have them counting chin hairs during combat...
Na - Wa
player, 250 posts
Psi-Stalker Scout
Mercenary
Thu 12 Apr 2012
at 07:08
  • msg #424

Re: OOC IV Tolkeen

Silvermasque:
Na-wa's very likely prescient cynicism aside (it's remarkable how intelligent appearing to be very stupid can result in someone being)

So Silvermasque can read minds? I only ask because Na-Wa didn't say anything. He was just thinking to himself.
Silvermasque
player, 1286 posts
Heavy Cyborg
Mercenary Lieutenant
Thu 12 Apr 2012
at 07:14
  • msg #425

Re: OOC IV Tolkeen


 Yeah, didn't you notice that single line about cybernetic hearing being able to hear things not spoken aloud far away in an unrelated rule..?

 ...no? Must have been in a dream then. But anyhow, nope, and at no point did he actually act upon, react to or seem to 'hear' the comment, I just thought it was funny enough to bear drawing attention to because in a month or two we've gone through officers like tictacs. ^_^
Heinrich
player, 65 posts
Human Mind Mage
Mercenary
Thu 12 Apr 2012
at 10:43
  • msg #426

Re: OOC IV Tolkeen

"Why's your dirt in bosses hole? Boss don't like nobodies dirt in his hole"

Unrelated, kinda. Clint Eastwood and Justin Timberlake are in town filming today. Trouble with the Curve is the name of the flick. That makes the second big time movie filmed in my little town. The first being The War with Kevin Costner.
Keth
player, 88 posts
Elven Juicer
Mercenary
Thu 12 Apr 2012
at 18:56
  • msg #427

Re: OOC IV Tolkeen

so keth has 12 attacks?
Jack
player, 26 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 12 Apr 2012
at 19:02
  • msg #428

Re: OOC IV Tolkeen

Na - Wa:
So Silvermasque can read minds? I only ask because Na-Wa didn't say anything. He was just thinking to himself.


ACTUALLY, if you MUST know, Bruce (Na-Wa's rune sword) overheard your thoughts and told Styrkur (Jack's rune sword) who told Jack who told Silvermasque. <grin>
This message had punctuation tweaked by the player at 19:03, Thu 12 Apr 2012.
Nuitari
player, 72 posts
Human Mage
1st Lieutenant-Platoon CO
Thu 12 Apr 2012
at 20:23
  • msg #429

Re: OOC IV Tolkeen

Hey cool, Nuitari has a rune sword too. They are more common than claymores in this group. By the way, we rerally should carry some claymores.
Jack
player, 27 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 12 Apr 2012
at 20:44
  • msg #430

Re: OOC IV Tolkeen

Honestly? I played the game a long time ago and until I played it again, his equipment said "A magic sword" since Mystic Knights get one standard. It wasn't even marked down WHAT it was or anything LOL! Moloch caught it this time and was like hey what's that sword? heh.

Claymores. Good military gear. A sword that can also double as a land mine. Waiiitttt....
Signal
player, 16 posts
Human Psi-Ghost
Mercenary
Thu 12 Apr 2012
at 21:23
  • msg #431

Re: OOC IV Tolkeen

Heh, land mine swords? I'll take 3 please, now only if I could carry them.
Na - Wa
player, 251 posts
Psi-Stalker Scout
Mercenary
Fri 13 Apr 2012
at 02:00
  • msg #432

Re: OOC IV Tolkeen

Jack:
Na - Wa:
So Silvermasque can read minds? I only ask because Na-Wa didn't say anything. He was just thinking to himself.


ACTUALLY, if you MUST know, Bruce (Na-Wa's rune sword) overheard your thoughts and told Styrkur (Jack's rune sword) who told Jack who told Silvermasque. <grin>

The only hole in that hypothesis is that I control Bruce the Rune Sword, and he didn't tell Styrkur what Na-Wa thoughts are. In fact the rune sword has thus far only 'talked' to Na-Wa.
Jack
player, 28 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 13 Apr 2012
at 02:06
  • msg #433

Re: OOC IV Tolkeen

In reply to Na - Wa (msg #432):

Wow. Really? lol
Bruce The Rune Sword
NPC, 37 posts
Current Owner:
Na-Wa
Fri 13 Apr 2012
at 02:33
  • msg #434

Re: OOC IV Tolkeen

Jack:
In reply to Na - Wa (msg #432):

Wow. Really? lol

yeah....to be honest I kinda had the idea that the rune sword can only talk to it's master and not other rune weapons.
Jack
player, 29 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 13 Apr 2012
at 02:34
  • msg #435

Re: OOC IV Tolkeen

Dude, I was being funny. Like Silvermasque can read minds? Our rune swords talking to each other? Joke. =)
Na - Wa
player, 252 posts
Psi-Stalker Scout
Mercenary
Fri 13 Apr 2012
at 02:56
  • msg #436

Re: OOC IV Tolkeen

Jack:
Dude, I was being funny. Like Silvermasque can read minds? Our rune swords talking to each other? Joke. =)

When it comes to Silvermasque I don't really joke around...I'll admit he's a great player but he pisses me off.
Moloch
GM, 2706 posts
Pluto Company
Tue 17 Apr 2012
at 00:42
  • msg #437

Re: OOC IV Tolkeen

Experience Points :

Silvermasque - 1500
Lotus        - 1500
Jack         -  500 (showed up late to battle, but great roleplaying!)
Drano        - 1500
Na-Wa        - 1500
Heinrich     -  500 (also showed up late to battle, welcome aboard!)
Disharmony   -  300 (showed up late to battle, then player stopped posting)
Keth         -  900
Comartin     -  750 (absent)

Van          -  750 (absent)
Dyvalis      -  750 (absent)

Jake         -  500
Signal       -  500
Xander       -  250
Moloch
GM, 2709 posts
Pluto Company
Tue 17 Apr 2012
at 00:57
  • msg #438

Re: OOC IV Tolkeen

Nuitari --- 500 (also showed up late to battle, but great roleplaying! and good job staying alive when I actually tried to kill you :) (Renszath tried with all his might...)
This message was last edited by the GM at 00:58, Tue 17 Apr 2012.
Mephisto
NPC, 224 posts
Human Shifter
Mercenary
Thu 19 Apr 2012
at 05:34
  • msg #439

Re: OOC IV Tolkeen

Edited one of my recent posts -- instead of a modified CS hover-car I bought a hover skiff like the one Nuitari has.
Moloch
GM, 2718 posts
Pluto Company
Thu 19 Apr 2012
at 15:41
  • msg #440

Re: OOC IV Tolkeen

Apologies for the rushed stop-off in Tolkeen, but there are 2 new players waiting at the outpost to join up, so we are moving on to the next chapter.

There will be plenty of downtime to roleplay here.
Smoke Perkins
player, 7 posts
Heavy Cyborg
Private
Thu 19 Apr 2012
at 17:42
  • msg #441

Re: OOC IV Tolkeen

So next posts should be in the twelve thread as opposed to the eleven thread, for those with LT Nui?


Guess so, with the thread closed. Heh.
This message was last edited by the player at 17:43, Thu 19 Apr 2012.
Moloch
GM, 2722 posts
Pluto Company
Thu 19 Apr 2012
at 18:00
  • msg #442

Re: OOC IV Tolkeen

Heh, yup
Jack
player, 34 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 20 Apr 2012
at 00:48
  • msg #443

Re: OOC IV Tolkeen

Anyone else want to go after some of those bounties? Lol
Ralph Jenden
player, 205 posts
1st Lieutenant/O-2
Red - 1
Fri 20 Apr 2012
at 00:51
  • msg #444

Re: OOC IV Tolkeen

Jack:
Anyone else want to go after some of those bounties? Lol

You may kill me, but I won't be knocking on hell's door alone.
Jack
player, 35 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 20 Apr 2012
at 00:55
  • msg #445

Re: OOC IV Tolkeen

Hmm. Where are we supposed to be posting?

And Ralph? That may be, but it won't be me with you. =)
Ralph Jenden
player, 206 posts
1st Lieutenant/O-2
Red - 1
Fri 20 Apr 2012
at 01:26
  • msg #446

Re: OOC IV Tolkeen

Jack:
Hmm. Where are we supposed to be posting?

And Ralph? That may be, but it won't be me with you. =)

You never know I might get in a lucky shot. Truth be told if the Tolkeen and CS groups ran into each other too many players will be trying to kill their own characters that it wouldn't be a true role play.

I don't know where the Tolkeen guys should be posting.
Smoke Perkins
player, 9 posts
Heavy Cyborg
Private
Fri 20 Apr 2012
at 01:32
  • msg #447

Re: OOC IV Tolkeen

Thread twelve.
Arven The Annihilator
player, 586 posts
Rahu Man - Gunslinger
Fri 20 Apr 2012
at 03:07
  • msg #448

Re: OOC IV Tolkeen

That's marginally insulting. Likely there is truth in it but still.


Ralph Jenden:
Jack:
Hmm. Where are we supposed to be posting?

And Ralph? That may be, but it won't be me with you. =)

You never know I might get in a lucky shot. Truth be told if the Tolkeen and CS groups ran into each other too many players will be trying to kill their own characters that it wouldn't be a true role play.

I don't know where the Tolkeen guys should be posting.

Lotus
player, 664 posts
Human Mystic Knight
Mercenary
Fri 20 Apr 2012
at 03:51
  • msg #449

Re: OOC IV Tolkeen

It would still be 'true role play' I think, but it would be more fun if there was no player crossover.  It is a buzz kill to have to avoid using something like 'see invisible' when I as a player know that the group is surrounded by invisible enemies while the character doesn't, for example.  Not a show stopper though, there could still be some fun had from a confrontation :)
Moloch
GM, 2723 posts
Pluto Company
Fri 20 Apr 2012
at 06:46
  • msg #450

Re: OOC IV Tolkeen

Yup, everyone is in Chapter 12 now
Jack
player, 37 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 20 Apr 2012
at 19:18
  • msg #451

Re: OOC IV Tolkeen

Did Keth just go AWOL? lol
Signal
player, 26 posts
Human Psi-Ghost
Mercenary
Fri 20 Apr 2012
at 19:36
  • msg #452

Re: OOC IV Tolkeen

Or going after the wanted posters. Which would be fun I think.
Smoke Perkins
player, 12 posts
Heavy Cyborg
Private
Fri 20 Apr 2012
at 20:06
  • msg #453

Re: OOC IV Tolkeen

Moloch:
Updated Juicer rules as well

***All juicers will receive +5 attacks in addition to whatever they currently have. Yes that is a 5. The books have them counting chin hairs during combat...


What about Crazies? Aka, Juicer Lite? Slightly less physical capability, a lot more sensory effects (vision, hearing, tasting, even tracking by scent, etc).

No, I'm not a Crazy, which makes this more of a curiousity than a request.
Ralph Jenden
player, 208 posts
1st Lieutenant/O-2
Red - 1
Fri 20 Apr 2012
at 20:08
  • msg #454

Re: OOC IV Tolkeen

Signal:
Or going after the wanted posters. Which would be fun I think.

I'm sure Arven would agree that some of you will be preceding us to hell.
Silvermasque
player, 1294 posts
Heavy Cyborg
Mercenary Lieutenant
Fri 20 Apr 2012
at 22:46
  • msg #455

Re: OOC IV Tolkeen

In reply to Smoke Perkins (msg #453):

 I've also always argued for full-conversion 'borgs to benefit from the equivalent of RPA combat skills as well, since there's absolutely no argument for why only a normal human can benefit so much from strapping on a powered frame he has to command as opposed to being rebuilt as one he can move by thought.

 (I also argued for the best bonuses only to be given to optimised off-the-shelf chasis with no extensive mods just to avoid too much twinkery).
Ralph Jenden
player, 209 posts
1st Lieutenant/O-2
Red - 1
Fri 20 Apr 2012
at 23:00
  • msg #456

Re: OOC IV Tolkeen

Silvermasque:
In reply to Smoke Perkins (msg #453):

 I've also always argued for full-conversion 'borgs to benefit from the equivalent of RPA combat skills as well, since there's absolutely no argument for why only a normal human can benefit so much from strapping on a powered frame he has to command as opposed to being rebuilt as one he can move by thought.

That actually makes sense.....I can see a full conversion borg gaining 2-3 attacks, and few other bonus, but not a complete mirror of RPA combat.

Of course RPA combat was ripped right from Robotech, hence why H2H bonus stack with RAP Combat.
Silvermasque
player, 1295 posts
Heavy Cyborg
Mercenary Lieutenant
Fri 20 Apr 2012
at 23:03
  • msg #457

Re: OOC IV Tolkeen


 RPA is just the established model for what happens when you give a well-trained human warrior type full computer support and a powered exo-frame. Frankly, a 'bog ought to get more since the command loop is a whole lot shorter but take longer to learn to adjust, but my proposal was 'basic' is what you get if you're a non-combat augment or have just changed bodies, 'elite' is what you get in a combat chasis after an appropriate amount of settling in time and 'GB' is what you get only if you pilot a classic frame with minimal mods (off-the-shelf book bodies that represent professionally optimised designs).
Jack
player, 38 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 20 Apr 2012
at 23:14
  • msg #458

Re: OOC IV Tolkeen

Ralph Jenden:
Signal:
Or going after the wanted posters. Which would be fun I think.

I'm sure Arven would agree that some of you will be preceding us to hell.


Oh don't get me wrong, I was just funning with you. Going after some of the Bounties would be crazy suicidal, ESPECIALLY alone. But a group might be able to take some of them out. Not saying there wouldn't be any casualties. =)
Ralph Jenden
player, 210 posts
1st Lieutenant/O-2
Red - 1
Fri 20 Apr 2012
at 23:18
  • msg #459

Re: OOC IV Tolkeen

Jack:
Ralph Jenden:
Signal:
Or going after the wanted posters. Which would be fun I think.

I'm sure Arven would agree that some of you will be preceding us to hell.


Oh don't get me wrong, I was just funning with you. Going after some of the Bounties would be crazy suicidal, ESPECIALLY alone. But a group might be able to take some of them out. Not saying there wouldn't be any casualties. =)

I'm sure Ralph would be deader the fucking dog meat if some of the Tolkeen characters went after him. I'd try pretty hard to take a few of you out 1st tho.
Silvermasque
player, 1296 posts
Heavy Cyborg
Mercenary Lieutenant
Fri 20 Apr 2012
at 23:21
  • msg #460

Re: OOC IV Tolkeen


 And probably succeed because there's no character in either group can't be killed going off half-cocked. And most of us barely rate that highly. ^_^
Signal
player, 27 posts
Human Psi-Ghost
Mercenary
Sat 21 Apr 2012
at 00:43
  • msg #461

Re: OOC IV Tolkeen

I was mostly reading the comments on that sort of thing, and thought it would be an interesting endeavor, not that I'm suggesting we actually try it. Signal would be the first to get splattered all over the pavement.
Arven The Annihilator
player, 587 posts
Rahu Man - Gunslinger
Mon 23 Apr 2012
at 04:40
  • msg #462

Re: OOC IV Tolkeen

"Attention all would be bounty hunters! Have your mutherfuckin backup characters pre-rolled."
Jack
player, 41 posts
Great Horned Dragon
Mystic Knight - Mercenary
Mon 23 Apr 2012
at 05:02
  • msg #463

Re: OOC IV Tolkeen

Snort. You don't scare me. I'm already 3 concepts in to back-up characters anyway. =)
This message was last edited by the player at 05:03, Mon 23 Apr 2012.
Moloch
GM, 2725 posts
Pluto Company
Mon 23 Apr 2012
at 05:14
  • msg #464

Re: OOC IV Tolkeen

Heinrich probably won't go after them... he's gotta be running out of character ideas by now... how many have you lost this game? 3?
Moloch
GM, 2731 posts
Pluto Company
Mon 23 Apr 2012
at 23:42
  • msg #465

Re: OOC IV Tolkeen

As the groups split apart, you can start posting in the squad threads :)
Dusk
player, 2 posts
Silhouette Mage
Sergeant
Tue 24 Apr 2012
at 01:30
  • msg #466

Re: OOC IV Tolkeen

Dusk:
Stepping up he asked the biggest, ugliest man-golem,


whichever one that is...?

And Hi Everybody!
Nuitari
player, 85 posts
Human Mage
1st Lieutenant-Platoon CO
Tue 24 Apr 2012
at 02:24
  • msg #467

Re: OOC IV Tolkeen

Welcome to the party, pal
Jack
player, 43 posts
Great Horned Dragon
Mystic Knight - Mercenary
Tue 24 Apr 2012
at 02:27
  • msg #468

Re: OOC IV Tolkeen

Dusk:
Dusk:
Stepping up he asked the biggest, ugliest man-golem,


whichever one that is...?

And Hi Everybody!


Not me. Jack's pretty! Or cute, if he's bunny form. Ask Na-Wa! =)

And welcome!
This message was last edited by the player at 02:27, Tue 24 Apr 2012.
Smoke Perkins
player, 16 posts
Heavy Cyborg
Private
Tue 24 Apr 2012
at 05:01
  • msg #469

Re: OOC IV Tolkeen

Dusk:
Dusk:
Stepping up he asked the biggest, ugliest man-golem,


whichever one that is...?

And Hi Everybody!


Probably me. Silver's a pretty-boy tiger, Boris is normal sized, and I'mma big streak of kill-bot with a cigar stain.
Pahaseassuh
NPC, 1 post
Alu Demon
Nuitari's Minion
Tue 24 Apr 2012
at 05:18
  • msg #470

Re: OOC IV Tolkeen

I am prettier than this 'man'
Moloch
GM, 2736 posts
Pluto Company
Thu 26 Apr 2012
at 07:39
  • msg #471

Re: OOC IV Tolkeen

Hey all, Dusk just pointed out Nuitari's directions of patrolling were a little off.

The patrols should be going south west and south east, not north.



The # 11 Refers to a series of Prison Camps where Tolkeen is holding thousands of Coalition prisoners. (Alpha-Epsilon)

The shaded area and the star are The Barrens and skelebot graveyards.

The Blue Dots refer to a series of Tolkeen Outposts : The 3rd from the left is Juyong Outpost where Pluto will be assigned. The one to the west is Gubeikou Outpost, with Mars Company assigned to it. And to the east is Jiankou Outpost with Saturn Company. The forts are 30 miles apart from each other.

The Green Dots refer to Coalition forts. The one across from Juyong Outpost is Fort Macduff. Fort Macduff is 40 miles south of Juyong Outpost.

The remaining Tolkeen Cities and Towns in this sector :

A : Burland
B : Vrenor
C : Blueline
D : Center Gears
E : Magestock
F : Freehold
Comartin
player, 77 posts
Human - GB Pilot
Corporal
Fri 27 Apr 2012
at 18:28
  • msg #472

Re: OOC IV Tolkeen

Moloch:
Hey all, Dusk just pointed out Nuitari's directions of patrolling were a little off


Our old LT would have executed you for that kind of insubordination Dusk. Good thing Nuitari is a sissy pants!
Nuitari
player, 88 posts
Human Mage
1st Lieutenant-Platoon CO
Sat 28 Apr 2012
at 02:09
  • msg #473

Re: OOC IV Tolkeen

   What happens in OOC stays in OOC, right? Btw, I edited my post so the directions are now correct :)
Drano Pierce
player, 380 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Sat 28 Apr 2012
at 05:39
  • msg #474

Re: OOC IV Tolkeen

Comartin:
Moloch:
Hey all, Dusk just pointed out Nuitari's directions of patrolling were a little off


Our old LT would have executed you for that kind of insubordination Dusk. Good thing Nuitari is a sissy pants!

I miss Portia...Drano would have at one point tried to fuck here while in a drunken stupor. I believe such an act would have not ended well for Drano tho.
Arven The Annihilator
player, 589 posts
Rahu Man - Gunslinger
Sat 28 Apr 2012
at 19:27
  • msg #475

Re: OOC IV Tolkeen

Drano Pierce:
Comartin:
Moloch:
Hey all, Dusk just pointed out Nuitari's directions of patrolling were a little off


Our old LT would have executed you for that kind of insubordination Dusk. Good thing Nuitari is a sissy pants!

I miss Portia...Drano would have at one point tried to fuck here while in a drunken stupor. I believe such an act would have not ended well for Drano tho.


That crazy beeotch would have had demons giving you a reach around.
Drano Pierce
player, 381 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Mon 30 Apr 2012
at 01:26
  • msg #476

Re: OOC IV Tolkeen

Arven The Annihilator:
Drano Pierce:
Comartin:
Moloch:
Hey all, Dusk just pointed out Nuitari's directions of patrolling were a little off


Our old LT would have executed you for that kind of insubordination Dusk. Good thing Nuitari is a sissy pants!

I miss Portia...Drano would have at one point tried to fuck here while in a drunken stupor. I believe such an act would have not ended well for Drano tho.


That crazy beeotch would have had demons giving you a reach around.

Yeah well getting anally penetrated by a demon while banging a demonic mage is not on Drano's list of 'likes.'
Dusk
player, 8 posts
Silhouette Mage
Sergeant
Mon 30 Apr 2012
at 03:19
  • msg #477

Re: OOC IV Tolkeen

Drano Pierce:
Arven The Annihilator:
Drano Pierce:
Comartin:
Moloch:
Hey all, Dusk just pointed out Nuitari's directions of patrolling were a little off


Our old LT would have executed you for that kind of insubordination Dusk. Good thing Nuitari is a sissy pants!

I miss Portia...Drano would have at one point tried to fuck here while in a drunken stupor. I believe such an act would have not ended well for Drano tho.


That crazy beeotch would have had demons giving you a reach around.

Yeah well getting anally penetrated by a demon while banging a demonic mage is not on Drano's list of 'likes.'

<tugs at beard>  Hmm.  But theoretically the rest of us could still take advantage of this incentive program, yes?  What's Portia look like?
This message was last edited by the player at 03:20, Mon 30 Apr 2012.
Silvermasque
player, 1305 posts
Heavy Cyborg
Mercenary Lieutenant
Tue 1 May 2012
at 06:15
  • msg #478

Re: OOC IV Tolkeen


 Given that he's got the Electronic Warfare skill though, and the CS are a high-tech bunch he might very well be able to make a good start with just a high-powered field radio and scrambler set of the sort you'd carry on your back - particularly if we run into skelebots. Do we not even have something like that available?
Moloch
GM, 2745 posts
Pluto Company
Tue 1 May 2012
at 08:09
  • msg #479

Re: OOC IV Tolkeen

Nope, not yet anyway
Signal
player, 36 posts
Human Psi-Ghost
Mercenary
Tue 1 May 2012
at 13:28
  • msg #480

Re: OOC IV Tolkeen

I was kinda thinking I wouldn't find anything. Assuming Signal lives through this outing, I know what his next purchase will be, but it would make little sense for him to already have one.
Moloch
GM, 2747 posts
Pluto Company
Wed 2 May 2012
at 05:28
  • msg #481

Re: OOC IV Tolkeen

I have done a HUGE overhaul on some of the house rules. All characters need to look them over as there are a lot of changes.

Cyborgs, Crazies, Mages, PA pilots especially

I am going to make a thread with a test fight, where everyone can see what is happening as an example of my house rules.
Moloch
GM, 2766 posts
Pluto Company
Wed 9 May 2012
at 19:03
  • msg #482

Re: OOC IV Tolkeen

The Tolkeen Under Siege Cartoon has arrived!

Well not really, but Silvermasque and Lotus will soon have mini-videos of them in combat.
Moloch
GM, 2767 posts
Pluto Company
Wed 9 May 2012
at 19:05
  • msg #483

Re: OOC IV Tolkeen

Might do Smoke Perkins next...

Silvermasque's will be up momentarily.
Moloch
GM, 2768 posts
Pluto Company
Wed 9 May 2012
at 19:07
  • msg #484

Re: OOC IV Tolkeen

If anyone knows of a video-editing program where I can cut and paste clips together, then I can edit a bunch of cool scenes together of all the characters, all put to a song.
Sarai
player, 152 posts
Sergeant - Red 2
CS Special Forces
Wed 9 May 2012
at 19:08
  • msg #485

Re: OOC IV Tolkeen

Adobe Premier?
Moloch
GM, 2769 posts
Pluto Company
Wed 9 May 2012
at 19:13
  • msg #486

Re: OOC IV Tolkeen

http://www.youtube.com/watch?v...amp;feature=youtu.be

I am nowhere near as talented as Sarai or my brother, this is just a video game with really good character creation options.
Sarai
player, 153 posts
Sergeant - Red 2
CS Special Forces
Wed 9 May 2012
at 19:17
  • msg #487

Re: OOC IV Tolkeen

Coolio!
Silvermasque
player, 1309 posts
Heavy Cyborg
Mercenary Lieutenant
Wed 9 May 2012
at 19:23
  • msg #488

Re: OOC IV Tolkeen


 Short two arms, one visor and some Very Big Guns but that's still kinda' cool. ^_^

 But you totally know his theme music should be Eye of the Tiger!
Moloch
GM, 2770 posts
Pluto Company
Wed 9 May 2012
at 19:25
  • msg #489

Re: OOC IV Tolkeen

I can change it to eye of the tiger, I found a way to make him run more acurately... so I am going to re-do his video.

I tried, but the visor is not available with teh tiger head, and no extra arms options :(
Moloch
GM, 2771 posts
Pluto Company
Wed 9 May 2012
at 19:27
  • msg #490

Re: OOC IV Tolkeen

My current plan will be to make one of those youtube-type videos where fans make up their own trailers for movies they want.

Some series of clips of everybody's characters doing cool stuff. My bro has an account with the game as well, as we may be able to put more than one character in the same clip.

Lotus's is almost done and ready.
Moloch
GM, 2772 posts
Pluto Company
Wed 9 May 2012
at 19:38
  • msg #491

Re: OOC IV Tolkeen

Sarai
player, 154 posts
Sergeant - Red 2
CS Special Forces
Wed 9 May 2012
at 19:41
  • msg #492

Re: OOC IV Tolkeen

So many tiny skulls... Accessories!
Moloch
GM, 2773 posts
Pluto Company
Wed 9 May 2012
at 21:56
  • msg #493

Re: OOC IV Tolkeen

Moloch
GM, 2774 posts
Pluto Company
Wed 9 May 2012
at 23:34
  • msg #494

Re: OOC IV Tolkeen

Na - Wa
player, 261 posts
Psi-Stalker Scout
Mercenary
Thu 10 May 2012
at 00:19
  • msg #495

Re: OOC IV Tolkeen

Na-Wa should have the Forrest Gump theme.
Moloch
GM, 2775 posts
Pluto Company
Thu 10 May 2012
at 04:39
  • msg #496

Re: OOC IV Tolkeen

Couldn't quite get Na-Wa to look the way I wanted, there is very little in the way of tattoo options...

http://www.youtube.com/watch?v...amp;feature=youtu.be
Heinrich
player, 79 posts
Human Mind Mage
Mercenary
Thu 10 May 2012
at 10:34
  • msg #497

Re: OOC IV Tolkeen

Why did Lotus kill enough babies to have their skulls line her belt? :)

sweet stuff, what game is that?
Sarai
player, 155 posts
Sergeant - Red 2
CS Special Forces
Thu 10 May 2012
at 11:04
  • msg #498

Re: OOC IV Tolkeen

Nice musical choice!
Na - Wa
player, 263 posts
Psi-Stalker Scout
Mercenary
Thu 10 May 2012
at 13:27
  • msg #499

Re: OOC IV Tolkeen

Moloch:
Couldn't quite get Na-Wa to look the way I wanted, there is very little in the way of tattoo options...

http://www.youtube.com/watch?v...amp;feature=youtu.be

Well at least he has a sword, also don't forget Na-Wa does wear armor, so most of his tribal tats are not noticeable. You should have used the Forrest Gump theme and had Na-Wa ignore the bad guys and buy whores instead.
Moloch
GM, 2777 posts
Pluto Company
Thu 10 May 2012
at 17:14
  • msg #500

Re: OOC IV Tolkeen

Heh, music for Na-Wa was Dog Fashion Disco, awesome band! (although they disbanded long ago, they are around in other formations, Polkadot Cadaver and Knives Out!)

The game is Champions Online. It is a free MMO about super heroes.
Max
player, 8 posts
PsiStalker/Slinger - Demo
Juyong Outpost - Cpl
Tue 15 May 2012
at 17:45
  • msg #501

Re: OOC IV Tolkeen

In reply to Moloch (msg #500):

Hey all, I'll be on vaca starting tomorrow morning and getting back Monday night. I might get a chance to post, but I don't want to say I will and end up not being able.
Moloch
GM, 2782 posts
Pluto Company
Fri 18 May 2012
at 21:24
  • msg #502

Re: OOC IV Tolkeen

Startin' a new job, re-arranging sched to overnights so my posting will be a bit delayed, or sporadic this weekend.

Unless I can hop on rpol at work, in which case I will start 12 new games!
Heinrich
player, 81 posts
Human Mind Mage
Mercenary
Sat 19 May 2012
at 02:12
  • msg #503

Re: OOC IV Tolkeen

you're a liar.
Moloch
GM, 2784 posts
Pluto Company
Sun 20 May 2012
at 10:59
  • msg #504

Re: OOC IV Tolkeen

Hmmm... strange... on my first night this site was blocked... but now it is not...

With any luck, it will remain unblocked, and I can post to occupy myself when I work overnights.

Not sure about 12 new games, I may have been exaggerating...

Hope to get back to normal posting very soon!
Dusk
player, 11 posts
Silhouette Mage - Sgt
Juyong Outpost
Mon 21 May 2012
at 01:41
  • msg #505

Re: OOC IV Tolkeen

Hehe, in my exp posting at work is feast or famine.  But their internet's so fast
Moloch
GM, 2790 posts
Pluto Company
Thu 24 May 2012
at 10:34
  • msg #506

Re: OOC IV Tolkeen

If Nuitari doesn't post today, I will, and move that thread along.

Sorry Max and Jake for the delay :)
Moloch
GM, 2792 posts
Pluto Company
Fri 25 May 2012
at 14:46
  • msg #507

Re: OOC IV Tolkeen

Sorry squad 2, the only suitable cover is the far-away forest of the creek. Otherwise posing as trees or bushes, a small village, or dead bodies is also an option.
Silvermasque
player, 1317 posts
Heavy Cyborg
Mercenary Lieutenant
Fri 25 May 2012
at 21:33
  • msg #508

Re: OOC IV Tolkeen


 It's not 'far away'. It's two miles distant, which is about twenty seconds or so for 'Masque running, tops. Plus ten seconds to grab Thasha and Signal. The CS patrol is three miles out and closing but it seems safe to assume they won't have LOS until they're nearly on top of us in broken terrain. They might spot Na-Wa - it'll take him two minutes to cross the same distance - but one psi-stalker wandering a battlefield on a dinosaur is pretty small beans hereabouts.
Sarai
player, 160 posts
Sergeant - Red 2
CS Special Forces
Fri 25 May 2012
at 22:00
  • msg #509

Re: OOC IV Tolkeen

2 miles in 20 seconds = 3600 mph

0 to 3600 mph in 20 seconds is 264 f/s(2)

264 / 32 (the acceleration of gravity) = 8.25 (the g force experienced)

BUT in order for Masque to travel 2 miles in 20 seconds, he needs to accelerate to that speed in less than the length of a single round (ideally, in an instant, but that would be crazy)... So lets say he spends his first 2.5 seconds accelerating.

0 to 3600 mph in 2.5 seconds is 2112 f/s(2)

2112 / 32 = 66.3125

So, for 2.5 seconds, Masque is experiencing 66.3 gs of force. That's roughly 2.3x the gravity experienced on the surface of the sun.
Gideon Locke
player, 77 posts
Private
Juicer
Fri 25 May 2012
at 22:31
  • msg #510

Re: OOC IV Tolkeen

Holy crap! I do love me some science in my games, never broke it down to acceleration and G's before but it's good stuff. I remember having a player using one of the mutant birds from South America (top speed of Mach 2 or 3 IIRC) who didn't understand why he couldn't just fly right infront of the fleeing bad guy. "But I can go Mach 3." He wanted to do that in less than a round, in a burb type environment (no CS just crowded shanty market).
Styrkur The Rune Sword
NPC, 1 post
Jack's rune sword
Sat 26 May 2012
at 03:46
  • msg #511

Re: OOC IV Tolkeen

Uh...Sarai is pretty...and smart....too smart.

<starts sharpening himself and eyeing her>
Moloch
GM, 2794 posts
Pluto Company
Sat 26 May 2012
at 15:36
  • msg #512

Re: OOC IV Tolkeen

LOL, nice post Styrkur.. that actually made me laugh at the idea of you sharpening yourself
Silvermasque
player, 1318 posts
Heavy Cyborg
Mercenary Lieutenant
Sat 26 May 2012
at 16:05
  • msg #513

Re: OOC IV Tolkeen

In reply to Sarai (msg #509):

 Peak human tolerence is around forty G, with sustained coming in around 20 - that's in the horizontal axis mind you - and 'Masque is a brain in a fluid suspension so his G-tolerence is going to be a magnitude greater than that again. So, treble the acceleration time to keep Signal from passing out and we're still up to full speed and running scary fast inside a single combat round. Now if he was human, putting that acceleration to good use would be a whoooole lot harder.
Smoke Perkins
player, 25 posts
Heavy Cyborg
Private
Mon 28 May 2012
at 05:53
  • msg #514

Re: OOC IV Tolkeen

So. A life lesson for those of you thinking of relocating: Make certain that you either change your phone service -or- your internet service, one at a time, rather than attempting to change both at the same time with conflicting results. Also, RL interference has been completed. I'll take a day to catch up on all that I've missed in my various games, and get to posting at my usual rate.
Signal
player, 43 posts
Human Psi-Ghost
Mercenary
Mon 28 May 2012
at 06:51
  • msg #515

Re: OOC IV Tolkeen

Just curious but where did you come up with the 40 G from? I thought the Jet fighter seat was designed around handling a burst of 35 and the crazy guy that tested everything on himself right after WWII consistently went up to 45, but did it too often and went blind. Also I remember a note from a lecture that the maximum that anyone has been known to survive was over 120 or something crazy like that.
Silvermasque
player, 1319 posts
Heavy Cyborg
Mercenary Lieutenant
Mon 28 May 2012
at 06:57
  • msg #516

Re: OOC IV Tolkeen


 Where else..? ^_^

 en.wikipedia.org/wiki/G-force
Signal
player, 44 posts
Human Psi-Ghost
Mercenary
Mon 11 Jun 2012
at 19:55
  • msg #517

Re: OOC IV Tolkeen

Anyone else worried?
Dusk
player, 12 posts
Silhouette Mage - Sgt
Juyong Outpost
Tue 12 Jun 2012
at 00:05
  • msg #518

Re: OOC IV Tolkeen

Meh.  Shit comes up.  I've gone longer missing games I loved.  Though for reference I still expect a gm absent 4 months in another game to return someday
This message was last edited by the player at 00:07, Tue 12 June 2012.
Signal
player, 45 posts
Human Psi-Ghost
Mercenary
Tue 12 Jun 2012
at 00:41
  • msg #519

Re: OOC IV Tolkeen

I figured as much but I am new here, I don't know what is par for the game.
Kowalski
player, 50 posts
Private
Juicer
Tue 12 Jun 2012
at 10:46
  • msg #520

Re: OOC IV Tolkeen

We have lulls. He just started that new job too. I watched a special on concussions and impacts in the NFL generate way more G's than that. I think the scientist said up to 90x the force of gravity for some of those hits.
Signal
player, 46 posts
Human Psi-Ghost
Mercenary
Tue 12 Jun 2012
at 12:26
  • msg #521

Re: OOC IV Tolkeen

I would really be surprised if they were hitting 30 or much over 20 for that matter. The guy who pulled the most and lived was in a race car driving at 150 mph and his a concrete barrier that did not give.
Kowalski
player, 51 posts
Private
Juicer
Tue 12 Jun 2012
at 13:54
  • msg #522

Re: OOC IV Tolkeen

it was bad. because I remember thinking... 'that would kill someone'

But it was super high. Those 300lb linemen accelerate really fast. You can probably google sports science. it's a thing they do on sportscenter from time to time.
Moloch
GM, 2797 posts
Pluto Company
Sun 24 Jun 2012
at 18:35
  • msg #523

Re: OOC IV Tolkeen

Who dares disturb my slumber...
Traci Stingray
player, 18 posts
Human Operator
Sun 24 Jun 2012
at 21:21
  • msg #524

Re: OOC IV Tolkeen

*Puts up hand.* Me.
Moloch
GM, 2800 posts
Pluto Company
Sun 24 Jun 2012
at 21:23
  • msg #525

Re: OOC IV Tolkeen

...are you... a GOD...?
Traci Stingray
player, 19 posts
Human Operator
Sun 24 Jun 2012
at 21:45
  • msg #526

Re: OOC IV Tolkeen

*Holds hands behind back and crosses fingers.* Yes?
Moloch
GM, 2801 posts
Pluto Company
Sun 24 Jun 2012
at 22:13
  • msg #527

Re: OOC IV Tolkeen

Ah very good... I see you were paying attention during Ghostbusters
Heinrich
player, 82 posts
Human Mind Mage
Mercenary
Mon 25 Jun 2012
at 10:33
  • msg #528

Re: OOC IV Tolkeen

I lost a bet once because I forgot Cheech was in number two :(
Signal
player, 48 posts
Human Psi-Ghost
Mercenary
Mon 25 Jun 2012
at 22:45
  • msg #529

Re: OOC IV Tolkeen

Signal would definitely cook it medium rare. If anyone wants a taste.
Moloch
GM, 2802 posts
Pluto Company
Mon 25 Jun 2012
at 23:51
  • msg #530

Re: OOC IV Tolkeen

Yeah he is the guy at the docks right? He reports the Titanic when it arrives methinks...
This message was last edited by the GM at 23:54, Mon 25 June 2012.
Heinrich
player, 83 posts
Human Mind Mage
Mercenary
Tue 26 Jun 2012
at 10:37
  • msg #531

Re: OOC IV Tolkeen

That's right boss "Hey man! It's the titanic... better late than never."
L.C.
player, 70 posts
Call me Chuck
Psi-Nullifier
Tue 26 Jun 2012
at 17:19
  • msg #532

Re: OOC IV Tolkeen

Mike
GM, 2806 posts
Pluto Company
Fri 13 Jul 2012
at 00:40
  • msg #533

Re: OOC IV Tolkeen

Decided it was time to shed the Moloch name... I stole it from Mortal Kombat 3 or something like 10 years ago... :)
Lucky Lucero
player, 31 posts
Private
Juicer
Fri 13 Jul 2012
at 03:53
  • msg #534

Re: OOC IV Tolkeen

Who the fuck are you and what have you done with our GM, oddly-normal-named-jackass?
Mutt
player, 108 posts
Private/ Blue Four
Kill Hound Wolf
Fri 13 Jul 2012
at 03:58
  • msg #535

Re: OOC IV Tolkeen

lol
Heinrich
player, 85 posts
Human Mind Mage
Mercenary
Fri 13 Jul 2012
at 11:06
  • msg #536

Re: OOC IV Tolkeen

this is ridiculous... no more Moloch? :(
Dusk
player, 13 posts
Silhouette Mage - Sgt
Juyong Outpost
Fri 13 Jul 2012
at 16:51
  • msg #537

Re: OOC IV Tolkeen



You took a name from MK and didn't pick Noob Saibot?  wtf

note to self: name next GM character Noob
Mike
GM, 2808 posts
Pluto Company
Sat 14 Jul 2012
at 07:33
  • msg #538

Re: OOC IV Tolkeen

That's right, you will have to go play Mortal Kombat 3 to see Moloch again...
Jack
player, 56 posts
Great Horned Dragon
Mystic Knight - Mercenary
Sat 14 Jul 2012
at 13:36
  • msg #539

Re: OOC IV Tolkeen

Or Watchman.
Mike
GM, 2818 posts
Pluto Company
Thu 23 Aug 2012
at 07:43
  • msg #540

Re: OOC IV Tolkeen

Expendables 2 was awesome! Also, Exit Humanity was pretty cool...

That is all.
Mike
GM, 2824 posts
Pluto Company
Mon 10 Sep 2012
at 15:15
  • msg #541

Re: OOC IV Tolkeen

Some sad news in the world of Palladium... my brother has said he is retiring from rpol. There is always the chance he will return, but until then...

Lotus, Nuitari, Samuel Rose, Dalamar are all NPCs

As well as Asgard in the mercs game...

This also means his Chi Town/biker game is on permanent hiatus :(
Mike
GM, 2826 posts
Pluto Company
Mon 10 Sep 2012
at 15:31
  • msg #542

Re: OOC IV Tolkeen

There are a few abandoned PCs lying about, some slight reorganizing is at hand :)
Mike
GM, 2828 posts
Pluto Company
Tue 11 Sep 2012
at 05:30
  • msg #543

Re: OOC IV Tolkeen

The squads are going to be shuffled around a bit to get the active players together.
Signal
player, 50 posts
Human Psi-Ghost
Mercenary
Tue 11 Sep 2012
at 13:57
  • msg #544

Re: OOC IV Tolkeen

yay!... <-- still here
Mike
GM, 2832 posts
Pluto Company
Tue 11 Sep 2012
at 14:10
  • msg #545

Re: OOC IV Tolkeen

All Tolkeen players : please let me know if you do not have access to the main chapter thread...
Heinrich
player, 89 posts
Human Mind Mage
Mercenary
Tue 11 Sep 2012
at 17:49
  • msg #546

Re: OOC IV Tolkeen

which is the main thread now... lol
Mike
GM, 2833 posts
Pluto Company
Wed 12 Sep 2012
at 11:48
  • msg #547

Re: OOC IV Tolkeen

Hey, this game just passed the 7 year anniversary back in August... that's crazy...
Heinrich
player, 90 posts
Human Mind Mage
Mercenary
Wed 12 Sep 2012
at 17:53
  • msg #548

Re: OOC IV Tolkeen

That is impressive! congrats to you Mike, thanks for all your hard work.
Mike
GM, 2835 posts
Pluto Company
Thu 13 Sep 2012
at 14:32
  • msg #549

Re: OOC IV Tolkeen

If you do not have a vehicle, please lemme know. Or if your vehicle is horribly slow, lemme know.

Tolkeen will hook you up
Signal
player, 51 posts
Human Psi-Ghost
Mercenary
Thu 13 Sep 2012
at 17:40
  • msg #550

Re: OOC IV Tolkeen

I need a vehicle. One that goes fast.
Jack
player, 60 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 13 Sep 2012
at 22:34
  • msg #551

Re: OOC IV Tolkeen

Technically....I do not have a vehicle.
Malefic
player, 1 post
2nd Lieutenant
Elemental Warlock
Thu 13 Sep 2012
at 22:47
  • msg #552

Re: OOC IV Tolkeen

Hello, new player here. Looking to get going :)
Mike
GM, 2838 posts
Pluto Company
Fri 14 Sep 2012
at 06:05
  • msg #553

Re: OOC IV Tolkeen

Yeah I think you count as a vehicle Mr. Jack, unless you are too slow to keep up with others...

And yes, welcome Malefic
Silvermasque
player, 1330 posts
Heavy Cyborg
Mercenary Lieutenant
Fri 14 Sep 2012
at 12:14
  • msg #554

Re: OOC IV Tolkeen


 Actually, I had a PC a while back who was doing some thinking on that...


 ...y'see, a hatchling dragon is a major MD being with pretty serious weight capacity and a SAM engine pack is only sayyyy, a tonne or so. Couple of cool-ass straps, some padding.

 We totally have the most awesome extreme sport a young dragon could want. ^_^
Arven The Annihilator
player, 592 posts
Rahu Man - Gunslinger
Fri 14 Sep 2012
at 14:42
  • msg #555

Re: OOC IV Tolkeen

Mike?   Holy shit... What's the world coming too?
Mike
GM, 2842 posts
Pluto Company
Fri 14 Sep 2012
at 14:44
  • msg #556

Re: OOC IV Tolkeen

That's right... no more mortal kombat 3 name for me
Arven The Annihilator
player, 593 posts
Rahu Man - Gunslinger
Fri 14 Sep 2012
at 14:53
  • msg #557

Re: OOC IV Tolkeen

In reply to Mike (msg # 556):

Yeah I  got promoted to cardiology supervisor a few months back and according  to corporate an email address with Malefic in it is not entirely appropriate.  SpeakIng of which the amount of BS and paperwork I have to put up with is not  worth the minuscule pay bump.  I need to get back on RPOL.
Ralph Jenden
player, 228 posts
1st Lieutenant/O-2
Red - 1
Mon 17 Sep 2012
at 05:50
  • msg #558

Re: OOC IV Tolkeen

Arven The Annihilator:
In reply to Mike (msg # 556):

Yeah I  got promoted to cardiology supervisor a few months back and according  to corporate an email address with Malefic in it is not entirely appropriate.  SpeakIng of which the amount of BS and paperwork I have to put up with is not  worth the minuscule pay bump.  I need to get back on RPOL.

Well I'm trying to get back to posting after some changes with RL as well.
This message was last edited by the player at 05:50, Mon 17 Sept 2012.
Mike
GM, 2846 posts
Pluto Company
Tue 18 Sep 2012
at 13:16
  • msg #559

Re: OOC IV Tolkeen

One minor change to the Tolkeen squads. My NPC Settle has been switched to Squad 2.
Malefic
player, 3 posts
2nd Lieutenant
Elemental Warlock
Tue 18 Sep 2012
at 13:21
  • msg #560

Re: OOC IV Tolkeen

I didn't authorize this transfer. Under who's orders? <snicker>
Mike
GM, 2847 posts
Pluto Company
Tue 18 Sep 2012
at 13:33
  • msg #561

Re: OOC IV Tolkeen

Your character is dead.
Mike
GM, 2848 posts
Pluto Company
Tue 18 Sep 2012
at 13:36
  • msg #562

Re: OOC IV Tolkeen

Hey malefic, not sure if you noticed in the Tolkeen info thread, there is a list of spells all Tolkeen soldiers have learned. This is a copy of that post.


All Tolkeen army and militia will have the following spells regardless of starting spells (provided they are able to learn and use common spells, along with any penalties of the OCC.)

Carpet of Adhesion
 Armour of Ithan
 Breathe Without Air
 Deflect
 Chameleon
 Cloud of Smoke
 Magic Net
 Call Lightning
This message was last edited by the GM at 14:14, Tue 18 Sept 2012.
Na - Wa
player, 270 posts
Psi-Stalker Scout
Mercenary
Tue 18 Sep 2012
at 14:05
  • msg #563

Re: OOC IV Tolkeen

Mike:
(OOC you guys can role play and figure out what Na Wa will be required to do, regarding his obsolete baby T-Rex mount-which he believes to be a silonar. It is too slow, and too big to waste room on the skiff).

"You take Silonar from Na-Wa?! Silonar is Na-Wa's friend!"

IC if might be a good idea to explain to Na-Wa that 'Silonar' should stay back at camp this time out. Remember Na-Wa's dimwitted, and talks to his sword as if it has a mind.
Heinrich
player, 91 posts
Human Mind Mage
Mercenary
Tue 18 Sep 2012
at 16:25
  • msg #564

Re: OOC IV Tolkeen

Billy Corgan is gay.
Mike
GM, 2849 posts
Pluto Company
Wed 19 Sep 2012
at 05:53
  • msg #565

Re: OOC IV Tolkeen

Actually gay? Or ignorant insult gay?

Smashing Pumpkins are awesome!
Mike
GM, 2851 posts
Pluto Company
Wed 19 Sep 2012
at 21:00
  • msg #566

Re: OOC IV Tolkeen

Another update, squad 3 will now be taking Comartin out with them as well. The player has returned.
Heinrich
player, 93 posts
Human Mind Mage
Mercenary
Fri 21 Sep 2012
at 11:52
  • msg #567

Re: OOC IV Tolkeen

Both I think...

And he made some retarded remark about some clasic song(the actual song escapes me at the moment) not being as good as 'Tonight tonight'. Some of their stuff is good, Bullet with butterfly wings is always good before a workout. Admittedly, I haven't heard much of their stuff.
Malefic
player, 4 posts
2nd Lieutenant
Elemental Warlock
Sat 22 Sep 2012
at 17:42
  • msg #568

Re: OOC IV Tolkeen

Yeah, squad 2 is just waiting on Silver and we will be under way.
Mike
GM, 2863 posts
Pluto Company
Mon 24 Sep 2012
at 06:08
  • msg #569

Re: OOC IV Tolkeen

Heh, it is September 24th for the Tolkeen group today :)
Drano Pierce
player, 395 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Tue 25 Sep 2012
at 05:03
  • msg #570

Re: OOC IV Tolkeen

Upon seeing the following in the game intro thread......
quote:
RATED MATURE FOR STRONG BRUTAL VIOLENCE, DRUG USE AND CRUDE DEMONIC CONTENT.


I thought about the time Lord Osema skull fucked a CS grunt.
link to a message in this game
Mike
GM, 2868 posts
Pluto Company
Tue 25 Sep 2012
at 05:13
  • msg #571

Re: OOC IV Tolkeen

Heh, that says Jack used to be a sergeant... looks like you're getting promted Jack.
Ralph Jenden
player, 232 posts
1st Lieutenant/O-2
Red - 1
Tue 25 Sep 2012
at 05:29
  • msg #572

Re: OOC IV Tolkeen

Mike:
Heh, that says Jack used to be a sergeant... looks like you're getting promted Jack.

Yeah and I used to be a fucking Captain....
Mike
GM, 2869 posts
Pluto Company
Tue 25 Sep 2012
at 05:35
  • msg #573

Re: OOC IV Tolkeen

You are the king of demotions... Jack just disappeared, then came back and we forgot what rank he was, so he has been a mercenary since his return. Ah well, there are like a million sergeants on the platoon already... you can stay as a merc Jack :)
Drano Pierce
player, 397 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Tue 25 Sep 2012
at 05:38
  • msg #574

Re: OOC IV Tolkeen

Mike:
You are the king of demotions... Jack just disappeared, then came back and we forgot what rank he was, so he has been a mercenary since his return. Ah well, there are like a million sergeants on the platoon already... you can stay as a merc Jack :)

I was an officer until I killed a bartender.
Silvermasque
player, 1332 posts
Heavy Cyborg
Mercenary Lieutenant
Tue 25 Sep 2012
at 13:38
  • msg #575

Re: OOC IV Tolkeen


 And I was an officer until I... Hey... hang on. Something wrong here, I haven't been demoted yet.
Arven The Annihilator
player, 594 posts
Rahu Man - Gunslinger
Tue 25 Sep 2012
at 23:59
  • msg #576

Re: OOC IV Tolkeen

In reply to Drano Pierce (msg # 570):

Good O'l Osema didn't require much imagination to play but he was a hoot.
Drano Pierce
player, 398 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Wed 26 Sep 2012
at 01:00
  • msg #577

Re: OOC IV Tolkeen

Arven The Annihilator:
In reply to Drano Pierce (msg # 570):

Good O'l Osema didn't require much imagination to play but he was a hoot.

Yeah well I run my Brodkill badguys liek him and his gang in my games, which means if a Brodkill kills you I will probably have to gloss over the mutilation done to your characters body.
Mike
GM, 2870 posts
Pluto Company
Wed 26 Sep 2012
at 04:42
  • msg #578

Re: OOC IV Tolkeen

Whenever I use Brodkil since, they work the same way. A "Lord" with a pack of savages.

There was a Lord Brodkil at Madtown I think, and maybe somewhere else...
Mike
GM, 2871 posts
Pluto Company
Wed 26 Sep 2012
at 08:42
  • msg #579

Re: OOC IV Tolkeen

I have re-read Osema's demise a few times. From the point Karno ordered Lotus to take them out, to her nearly dying in the attempt and retreating, and then the gargoyle NPCs that threw in with him for good measure and then the final chase ending in all of their deaths.

I often wish this game was a cartoon, in my head it would be the best cartoon ever.
Heinrich
player, 95 posts
Human Mind Mage
Mercenary
Wed 26 Sep 2012
at 10:49
  • msg #580

Re: OOC IV Tolkeen

I was a little sad Reggie had to die. oh well...

Mike... did you see last nights SoA??
Mike
GM, 2872 posts
Pluto Company
Wed 26 Sep 2012
at 10:59
  • msg #581

Re: OOC IV Tolkeen

Moment of silence for Reginald and Osema. And 3 moments of silence for Ajax.

Nope, I will download it as soon as I get home. But I will watch The Boardwalk Empire ep from the weekend first.
Heinrich
player, 96 posts
Human Mind Mage
Mercenary
Wed 26 Sep 2012
at 11:16
  • msg #582

Re: OOC IV Tolkeen

Been wanting to get into that show. Love Steve Buscemi, he's great.

It's about time they got their rememberance. :)

And last nights was probably as intense as I've seen. Just Wow. I won't ruin anything for anyone who hasn't seen it, but anyone who has knows what's up.
Mike
GM, 2873 posts
Pluto Company
Wed 26 Sep 2012
at 11:20
  • msg #583

Re: OOC IV Tolkeen

Awesome, lookin forward to seeing the ep.

Boardwalk is better in my opinion. They are 2 eps into season 3, you should start it up.
Heinrich
player, 97 posts
Human Mind Mage
Mercenary
Wed 26 Sep 2012
at 13:42
  • msg #584

Re: OOC IV Tolkeen

I've heard it was good. I love SoA, and Justified. probably my two favorite shows.
Mike
GM, 2874 posts
Pluto Company
Wed 26 Sep 2012
at 13:47
  • msg #585

Re: OOC IV Tolkeen

Never heard of Justified...

I like Game of Thrones a hell of a lot as well... Breaking Bad too (Walking Dead, Dexter and Spartacus are awesome too)
This message was last edited by the GM at 13:47, Wed 26 Sept 2012.
Heinrich
player, 98 posts
Human Mind Mage
Mercenary
Wed 26 Sep 2012
at 15:43
  • msg #586

Re: OOC IV Tolkeen

Spartacus is pretty amazing.
Walking dead is cool, but completely unrealistic, not cause of the zombies, but because there are too many people here in GA with guns that can use there. no Zombie apocalypses here.

Never saw breaking bad. Heard good things. If you like it, you'd probably like Justified. It's about a US marshal who is a little too 'old west' for the big boys. very violent, well written and acted.

got season one of Game of Thrones, haven't watched it yet.
Mike
GM, 2875 posts
Pluto Company
Wed 26 Sep 2012
at 15:51
  • msg #587

Re: OOC IV Tolkeen

Just watched soa... crazy
Heinrich
player, 99 posts
Human Mind Mage
Mercenary
Wed 26 Sep 2012
at 16:14
  • msg #588

Re: OOC IV Tolkeen

absolutely did not see that coming.
Jack
player, 64 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 28 Sep 2012
at 01:56
  • msg #589

Re: OOC IV Tolkeen

So.....thanks for rubbing in the fact that you not only stripped me of my rank but that you also booted me out of the army and into the ranks of mercenaries. 'Cause I need to play MORE mercs. Right.
Mike
GM, 2878 posts
Pluto Company
Fri 28 Sep 2012
at 04:37
  • msg #590

Re: OOC IV Tolkeen

Heh... I can't remember all the ranks of all the characters who abandoned characters in my game without explanations, and then reappeared years later ready to rejoin :)

Jack actually spent that time buried in a pit... plus it is odd that a mystic knight would hold a sergeant's rank in Tolkeen's army...
Jack
player, 66 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 28 Sep 2012
at 05:20
  • msg #591

Re: OOC IV Tolkeen

I see how it is. You are a RealLifeist. It's okay for YOU to disappear sometimes but not me. Okay. Alright. I get it. =)
Mike
GM, 2879 posts
Pluto Company
Fri 28 Sep 2012
at 05:22
  • msg #592

Re: OOC IV Tolkeen

character's dead (Jack must save vs GM at -18 to survive)
This message was last edited by the GM at 05:25, Fri 28 Sept 2012.
Heinrich
player, 101 posts
Human Mind Mage
Mercenary
Fri 28 Sep 2012
at 13:38
  • msg #593

Re: OOC IV Tolkeen

and I was just starting to like Jack. sadness
Jack
player, 67 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 28 Sep 2012
at 14:01
  • msg #594

Re: OOC IV Tolkeen

S'ok. I made Jack a long time ago. I can make a new character. I hear the badass badattitude gunslinger is looking for help.
Dusk
player, 17 posts
Silhouette Mage - Sgt
Juyong Outpost
Sat 29 Sep 2012
at 01:30
  • msg #595

Re: OOC IV Tolkeen

In reply to msgs #579-594:

One cold winter night I'ma have to sit down with a steaming cup of tea and read back through all the previous exits.  Osema's was mental!

Big surprise on SoA, but I was more inclined to weep when those guys took the axes to poor Kentucky on Hell on Wheels

Can Jack come back as another evil bunny?
Jack
player, 68 posts
Great Horned Dragon
Mystic Knight - Mercenary
Sat 29 Sep 2012
at 03:19
  • msg #596

Re: OOC IV Tolkeen

Nope. 'Cause he dead, per Mike. I'll work on a new character in the next day or so.

It WAS hilarious to be a fire-breathing MDC bunny for a while, though. <grin>
Na - Wa
player, 272 posts
Psi-Stalker Scout
Mercenary
Sat 29 Sep 2012
at 05:03
  • msg #597

Re: OOC IV Tolkeen

Jack:
Nope. 'Cause he dead, per Mike. I'll work on a new character in the next day or so.

It WAS hilarious to be a fire-breathing MDC bunny for a while, though. <grin>

"The black bunny rabbit was cute, Na-Wa liked petting him when they were int he cage together."
Mike
GM, 2880 posts
Pluto Company
Sat 29 Sep 2012
at 05:45
  • msg #598

Re: OOC IV Tolkeen

That whole prisoner break out was awesome. Watching Lieutenant Zephram fuck that plan up so bad, and 6 players died rescuing NaWa, Jack and some useless NPCs.
Mike
GM, 2883 posts
Pluto Company
Sat 29 Sep 2012
at 08:53
  • msg #599

Re: OOC IV Tolkeen

That's actually how Na Wa got his rune sword. It used to belong to Sharp The Red...
Mike
GM, 2884 posts
Pluto Company
Sat 29 Sep 2012
at 09:04
  • msg #600

Re: OOC IV Tolkeen

Jack - You make more money as a dragon-mystic knight mercenary, than a sergeant. The only players who get paid a higher rate than you are Silvermasque and Malefic :)
Mike
GM, 2886 posts
Pluto Company
Sat 29 Sep 2012
at 11:26
  • msg #601

Re: OOC IV Tolkeen

It seems like it's been a while... so to catch up :

Malefic : 100 xp! Welcome aboard

Drano Pierce : 3000 xp

Dusk : 3000 xp

Comartin : 2000 xp

Max : 3000 xp

Disharmony : 3000 xp

Na - Wa: 3000 xp

Silvermasque : 3000 xp

Jack : 3000 xp

Signal : 3000 xp

Heinrich : 3000 xp
Silvermasque
player, 1367 posts
Heavy Cyborg
Mercenary Lieutenant
Sun 30 Sep 2012
at 13:40
  • msg #602

Re: OOC IV Tolkeen


 According to my sheet, it's been just under a year. ^_^
Bruce The Rune Sword
NPC, 43 posts
Current Owner:
Sharp The Red
Tue 2 Oct 2012
at 14:01
  • msg #603

Re: OOC IV Tolkeen

So because I'm a rune weapon I get no EXP?
Silvermasque
player, 1377 posts
Heavy Cyborg
Mercenary Lieutenant
Tue 2 Oct 2012
at 16:02
  • msg #604

Re: OOC IV Tolkeen


 No, perish thought!

 You get no exp because you are being tool, da!
Mike
GM, 2932 posts
Pluto Company
Wed 3 Oct 2012
at 13:24
  • msg #605

Re: OOC IV Tolkeen

So I have decided to try out a new game idea... very few openings.

link to another game
Mike
GM, 2933 posts
Pluto Company
Wed 3 Oct 2012
at 15:54
  • msg #606

Re: OOC IV Tolkeen

Tolkeen is North... map's that bad?
Silvermasque
player, 1381 posts
Heavy Cyborg
Mercenary Lieutenant
Wed 3 Oct 2012
at 16:03
  • msg #607

Re: OOC IV Tolkeen


 Cluttered Rifts-issue maps coupled with no innate sense of the geography of North America make for hard navigation, but tah!
Na - Wa
player, 273 posts
Psi-Stalker Scout
Mercenary
Wed 3 Oct 2012
at 20:28
  • msg #608

Re: OOC IV Tolkeen

Mithas:
Mithas ignores the dog boy's comment and shrugs him off as another Na-Wa type... every team's got one.


It is nice to know Na-Wa is known throughout The Tolkeen army.
Mike
GM, 2934 posts
Pluto Company
Thu 4 Oct 2012
at 04:33
  • msg #609

Re: OOC IV Tolkeen

Heh, Mithas and Na-Wa worked together at least for a bit. He was there at the rescue mission... only one who walked out from the underground team.
Mike
GM, 2935 posts
Pluto Company
Thu 4 Oct 2012
at 06:43
  • msg #610

Re: OOC IV Tolkeen

Dusk and Max, you guys both worked at Juyong Outpost together I do believe... the approaching Corporal Wiezbowski, is one of the outpost crew you have been working with. There is also a crazy (rank : private) named The 3rd (new player). You guys "know" each other...

Done some patrols/guard duty with each other... etc.
Mike
GM, 2936 posts
Pluto Company
Thu 4 Oct 2012
at 07:40
  • msg #611

Re: OOC IV Tolkeen

The new officer player (Malefic) hasn't logged in since Sept 24... such bad luck with officers here... :(

They either get killed, go psycho, or become abandoned characters and transfered somewhere else...
This message was last edited by the GM at 07:40, Thu 04 Oct 2012.
Heinrich
player, 103 posts
Human Mind Mage
Mercenary
Thu 4 Oct 2012
at 10:54
  • msg #612

Re: OOC IV Tolkeen

If I see him on Xbox live I'll shoot him a message and see what's up.
Mike
GM, 2939 posts
Pluto Company
Thu 4 Oct 2012
at 11:24
  • msg #613

Re: OOC IV Tolkeen

Actually, this is a new player, who made the character Malefic... different guys :)

The original Malefic (Arven, Osema, Portia) logged on Saturday.
Heinrich
player, 104 posts
Human Mind Mage
Mercenary
Thu 4 Oct 2012
at 11:34
  • msg #614

Re: OOC IV Tolkeen

twilight zone... lol. my head hurts now.
Bob
player, 1 post
Thu 4 Oct 2012
at 13:54
  • msg #615

Re: OOC IV Tolkeen

New Player!

Bob Mr Smiles aka a Holy Terror here to brighten the day! :)
Mike
GM, 2942 posts
Pluto Company
Fri 5 Oct 2012
at 13:33
  • msg #616

Re: OOC IV Tolkeen

Best Samurai movie I have ever seen ... 13 Assassins

It's only a couple years old, and the end battle is 40 minutes long. All should watch!
Jack
player, 70 posts
Great Horned Dragon
Mystic Knight - Mercenary
Sat 6 Oct 2012
at 03:37
  • msg #617

Re: OOC IV Tolkeen

Promote Jack to officer. I'll stick around! LOL!
Mike
GM, 2943 posts
Pluto Company
Sat 6 Oct 2012
at 04:04
  • msg #618

Re: OOC IV Tolkeen

Extra characters is fine with me, I like the way you play so you are more than welcome to make additional characters for the other groups (anybody is really, who doesn;t already have multiple characters spread across the groups).

I will give him a bit more time before I consider him a drop out...

But sure, start thinking of an officer type...?
This message was last edited by the GM at 04:05, Sat 06 Oct 2012.
Mike
GM, 2945 posts
Pluto Company
Sat 6 Oct 2012
at 04:35
  • msg #619

Re: OOC IV Tolkeen

How long do the rest of you guys give when a new player disappears before you "write them out/replace them"?

For an existing player, who has been around a while I used to give one full month of them not logging in, or posting before their character becomes mine to kill, or send away.

But for a new character, just starting, who chose the leader of a squad... he hasn't logged in since Sept 24th. I should give more time right?
This message was last edited by the GM at 04:35, Sat 06 Oct 2012.
L.C.
player, 80 posts
Call me Chuck
Psi-Nullifier
Sat 6 Oct 2012
at 08:34
  • msg #620

Re: OOC IV Tolkeen

Personally, I give them as long as I can without holding up the game. If that one player is holding things up for quite a while, I might remove them or give them an impromptu retconned demotion and promote someone else instead and let them catch up whenever they come back.

That's part of why I try to give positions of leadership to those I know to be active and good players.
Mike
GM, 2952 posts
Pluto Company
Sat 6 Oct 2012
at 20:07
  • msg #621

Re: OOC IV Tolkeen

The soundtrack to the new Dredd movie is great for Rifts atmosphere/inspiration
Draven Sash
player, 1 post
Sat 6 Oct 2012
at 21:34
  • msg #622

Re: OOC IV Tolkeen

Hello all. I will be joining you soon.
Mutt
player, 120 posts
Private/ Blue Four
Kill Hound Wolf
Sat 6 Oct 2012
at 23:03
  • msg #623

Re: OOC IV Tolkeen

come to the darkside dont be all goody goody bro!
Dusk
player, 21 posts
Silhouette Mage - Sgt
Juyong Outpost
Sun 7 Oct 2012
at 03:02
  • msg #624

Re: OOC IV Tolkeen

Who you calling goody goody ?
Mike
GM, 2953 posts
Pluto Company
Sun 7 Oct 2012
at 10:46
  • msg #625

Re: OOC IV Tolkeen

Thought I would share my plans with this game... as most of you don't see the full scope of it from the perspectives of your characters. I also want to remind everyone that the game will be taking a specific course, and alignments and personalities may demand certain things of your characters.

There are several groups of players moving about currently all in their own threads with loose connections to each other. When this game eventually ends, I intend on having all threads end in the final siege of Tolkeen. Tolkeen will lose just like the books, unless one of you crazy bastards manages to save it somehow...

Any characters who will fight to the death for Tolkeen will almost certainly die in this battle. Other characters who will follow their sense of duty may die. There will be other avenues for characters to take such as saving civilians, or looting magical artifacts or whatever, in that final fight, everyone is free to do whatever they want - I will run as many threads as necessary for everyone. Retreat will be a free option up until a certain "point of no return" where it may be costly.

Those in the Coalition, Tolkeen, Prison, and Arven's Crew threads will have the option of being in threads where they will fight each other. If you don;t want player combat, then there will be threads without it.

Before the final siege there will be major events that change the circumstances. For the Tolkeen groups, they will witness more and more evil of Tolkeen, and eventually the Sorceror's Revenge. So everyone on 3rd Platoon will be faced with moral dilemmas to stay or go, possibly before the final siege.

Arven's crew will have to decide how dangerous they are willing to go for the money he is paying them, as they will be involved in the final siege as well.

Those in the Coalition prison camp will eventually get freedom and given the option to fight for Tolkeen or move along with their freedom.

Everyone is free to make new characters, if their current ones end up leaving for whatever reason along the way, in any of the groups. Also, depending on the outcome, I may continue certain threads in this game after the war.

If there are enough players wanting to play a resistance/survivors game then I will run that with the CS group(s) working against them.

Anyone else is always welcome to bring their characters over the my Mercenaries game after Tolkeen is over, as that game can go on forever.

All that being said, Tolkeen still has a lot of story left to tell, and isn;t ending yet. Just sharing the grand scope of things here...
Jack
player, 76 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 12 Oct 2012
at 02:13
  • msg #626

Re: OOC IV Tolkeen

Drano Pierce:
"Shit..." Drano thought about about that little quandry. "Well wake 'em up or whatever the fuck is it you guys do."



You know....it's about this point that Heinrich and Dusk should be glad that someone like say...Arven...isn't watching them and given that order. I could just see someone unzipping and peeing on them to "wake them up". lol
Drano Pierce
player, 408 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Fri 12 Oct 2012
at 03:19
  • msg #627

Re: OOC IV Tolkeen

Jack:
Drano Pierce:
"Shit..." Drano thought about about that little quandry. "Well wake 'em up or whatever the fuck is it you guys do."



You know....it's about this point that Heinrich and Dusk should be glad that someone like say...Arven...isn't watching them and given that order. I could just see someone unzipping and peeing on them to "wake them up". lol

I thought about teabagging Heinrich, but I then remembered that he clensed me of the booze coursing through my veins.
Thasha
NPC, 65 posts
Greot Grunt
Private
Fri 12 Oct 2012
at 05:01
  • msg #628

Re: OOC IV Tolkeen

Someone should make them hold hands... or put their hands in each others pants for when they wake up...
Heinrich
player, 108 posts
Human Mind Mage
Mercenary
Fri 12 Oct 2012
at 11:45
  • msg #629

Re: OOC IV Tolkeen

That, Drano, and he'd know. Your glitterboy armor can't save you from psychic attacks. I could mind control you and make you hump Thasha or vice versa.
Silvermasque
player, 1418 posts
Heavy Cyborg
Mercenary Lieutenant
Fri 12 Oct 2012
at 12:45
  • msg #630

Re: OOC IV Tolkeen


 Not if it's sealed up... Two hundred fifty MD armour or thicker blocks psychic powers - so if you want to mind-read someone or telemechanically control that giant robot, you need someone to punch a hole in it first, board it or do something else cool.

 'Course, outside the armour you could have him dancing the Macarena in a tutu. ^_^
Mike
GM, 2983 posts
Pluto Company
Fri 12 Oct 2012
at 15:01
  • msg #631

Re: OOC IV Tolkeen

Could everyone please include their height, and general apearance (visible gear and armour) in their character description mmmmmk

Also, if you check the Pluto Company thread there is a lsit part way down of some of the characters and their ability to sense various things... ley lines, supernatural, 6th sense, vampires, whatever it may be - can you send me a list of these abilities and their ranges if you haven't already.

Please and thank you :)
Mike
GM, 2986 posts
Pluto Company
Sat 13 Oct 2012
at 20:15
  • msg #632

Re: OOC IV Tolkeen

Tolkeen is on route to the hardest fight of the game... good luck! And don't get my NPCs killed!
Sir Aries
player, 3 posts
Cyber Knight
Elven
Sat 13 Oct 2012
at 20:38
  • msg #633

Re: OOC IV Tolkeen

....But it's my first day!!!!
Drano Pierce
player, 414 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Mon 15 Oct 2012
at 00:12
  • msg #634

Re: OOC IV Tolkeen

Mike:
Tolkeen is on route to the hardest fight of the game... good luck! And don't get my NPCs killed!

Nice.....

So who else is gonan be watching seaosn 3 of the walking dead?
Makes me want to run a Dead Reign game
Gideon Locke
player, 90 posts
Private
Juicer
Mon 15 Oct 2012
at 00:37
  • msg #635

Re: OOC IV Tolkeen

I just finally finished up season two. DVR is taking care o season three for me. I'm hoping to stay relatively up to speed though. I'm not familiar with Dead Reign, only zombie system I've used is All Flesh Must Be Eaten.
Drano Pierce
player, 415 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Mon 15 Oct 2012
at 00:38
  • msg #636

Re: OOC IV Tolkeen

Gideon Locke:
I just finally finished up season two. DVR is taking care o season three for me. I'm hoping to stay relatively up to speed though. I'm not familiar with Dead Reign, only zombie system I've used is All Flesh Must Be Eaten.

It's really a basic Palladium SDC world.
Mike
GM, 3038 posts
Pluto Company
Mon 15 Oct 2012
at 05:07
  • msg #637

Re: OOC IV Tolkeen

I work overnights, slept all evening. Will DL it when I get home and watch it the second it finishes...
Mike
GM, 3039 posts
Pluto Company
Mon 15 Oct 2012
at 06:30
  • msg #638

Re: OOC IV Tolkeen

Hey, I hope you guys all remember to add your credits at the end of each day (well really it should be each time you go to a Tolkeen base/city).

For you newbs, your daily salaries can be found in the Tolkeen : Pluto Company thread under the squad formations.

(Except Sir Aries and Bob, as you guys signed up for free)
This message was last edited by the GM at 06:32, Mon 15 Oct 2012.
Drano Pierce
player, 416 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Mon 15 Oct 2012
at 06:52
  • msg #639

Re: OOC IV Tolkeen

Mike:
(Except Sir Aries and Bob, as you guys signed up for free)

Even Na-Wa know that doing job for free is dumb!
Heinrich
player, 111 posts
Human Mind Mage
Mercenary
Mon 15 Oct 2012
at 10:48
  • msg #640

Re: OOC IV Tolkeen

hmmm. I'll have to do some math lol
Mike
GM, 3043 posts
Pluto Company
Mon 15 Oct 2012
at 11:08
  • msg #641

Re: OOC IV Tolkeen

Yup, you can check the log for when you were officially hired Heinrich. I think you have only been on the job for 2 days...
Heinrich
player, 113 posts
Human Mind Mage
Mercenary
Mon 15 Oct 2012
at 11:40
  • msg #642

Re: OOC IV Tolkeen

Sounds about right.
Mike
GM, 3048 posts
Pluto Company
Mon 15 Oct 2012
at 14:41
  • msg #643

Re: OOC IV Tolkeen

Just thought I would mention there are two abandoned characters in one of the CS groups here. A pair of mercenaries, hired by the Coalition with an actual history of employment with Tolkeen.

They are serving as the cover for a CS special forces squad, and they just talked their way through the front lines last night.

Samuel Rose, and Sain. Each had maybe 3 or 4 posts before being abandoned, and Sain never provided a character sheet. Samuel Rose is more fully developed in stats, but also never had a personality.

The two mercs, past relationship is up to you if you join up. But I think it helps if they are good friends, as the rest of the team is hardcore murderous CS bastards.

Sain could be completely reinvented, even his name can be explained away. Samuel is a fresh special forces merc-badass with a blank slate for a personality. The stats and such are all good to go though.
Mike
GM, 3128 posts
Pluto Company
Tue 23 Oct 2012
at 16:08
  • msg #644

Re: OOC IV Tolkeen

Holy crap... Just learned how to make the maps 1st person POV... wow...

Welcome to the future!!
This message was last edited by the GM at 16:08, Tue 23 Oct 2012.
Mike
GM, 3136 posts
Pluto Company
Wed 24 Oct 2012
at 15:51
  • msg #645

Re: OOC IV Tolkeen

Hey 'Masque, Na-Wa and Disharmony, I edited that last map, well second last map, that includes you -- it now has a 3d-looking miniature of you that I can use for future maps :)

I may get one for everyone eventually...


This message was last edited by the GM at 16:46, Wed 24 Oct 2012.
Jack
player, 86 posts
Great Horned Dragon
Mystic Knight - Mercenary
Wed 24 Oct 2012
at 16:44
  • msg #646

Re: OOC IV Tolkeen

But I'm still not on it. Sob! =D
Heinrich
player, 115 posts
Human Mind Mage
Mercenary
Wed 24 Oct 2012
at 16:47
  • msg #647

Re: OOC IV Tolkeen

or me :(
Silvermasque
player, 1493 posts
Heavy Cyborg
Mercenary Lieutenant
Wed 24 Oct 2012
at 17:03
  • msg #648

Re: OOC IV Tolkeen


 He's short some arms and a little tiny... But that is kind of awesome. ^_^
Bob
player, 11 posts
Holy Terror Techno Wizard
Volunteer
Wed 24 Oct 2012
at 21:29
  • msg #649

Re: OOC IV Tolkeen

Ill take one of them over. Ie one of the characters you metioned in the previous post.
Silvermasque
player, 1494 posts
Heavy Cyborg
Mercenary Lieutenant
Wed 24 Oct 2012
at 21:40
  • msg #650

Re: OOC IV Tolkeen

In reply to Bob (msg # 192):

 One teeny, tiny correction, da?

 All attacks and damage are mirrored on individuals who are doing them. So if fifty Coalition shooters each pop you for 1D6 you take 50D6... and they all take 1D6.

 I mean sure, you'll still probably survive but if you're immune to energy and they shoot you with lasers, they take no damage because you didn't. Bloody good spell though. ^_^
Bob
player, 12 posts
Holy Terror Techno Wizard
Volunteer
Wed 24 Oct 2012
at 22:49
  • msg #651

Re: OOC IV Tolkeen

Reply:


 One teeny, tiny correction, da?

 All attacks and damage are mirrored on individuals who are doing them. So if fifty Coalition shooters each pop you for 1D6 you take 50D6... and they all take 1D6.

 I mean sure, you'll still probably survive but if you're immune to energy and they shoot you with lasers, they take no damage because you didn't. Bloody good spell though. ^_^


I am immune to energy and fire at the moment :)...I didn't know that If I was immune to the damage..or you SURE???It doesn't mention that..I am only immune because of the spell..

GM-what do you think ?

But, If they shoot me for regular I would take the damage anyway so I might as well give it back ah?

And..lets say a deaths head shoots its missle at me..Well those bastards can have that too :)
Disharmony
player, 36 posts
Imperial Dragon
Mercenary
Thu 25 Oct 2012
at 03:32
  • msg #652

Re: OOC IV Tolkeen

Love my 3d representation :-)

So..... is stalking the enemies down one by one an option?
Mike
GM, 3137 posts
Pluto Company
Thu 25 Oct 2012
at 04:48
  • msg #653

Re: OOC IV Tolkeen

If I were to guess, I would say 'mirrored' is exactly that. It mirrors whatever you take.

Stalking the enemies one by one? They are all together in a group... that will be difficult :)
This message was last edited by the GM at 04:48, Thu 25 Oct 2012.
Bob
player, 13 posts
Holy Terror Techno Wizard
Volunteer
Thu 25 Oct 2012
at 21:03
  • msg #654

Re: OOC IV Tolkeen

True..Mirrored means they take what I take..

But I am not nomrally immune to fire..Just asking and hoping :)

Either way, great spell! I take damage YOU take damage!!!
Silvermasque
player, 1498 posts
Heavy Cyborg
Mercenary Lieutenant
Thu 25 Oct 2012
at 22:38
  • msg #655

Re: OOC IV Tolkeen


 It seems to be pretty explicit that it's identical damage - you take damage, they take damage, of the same sort in the same amount. Coin-toss as to whether they get a saving throw, it just says 'standard' as usual without clarifying whether that means for the recipient or the 'victim'.

 It is however a pretty damn' cool enchantment, just a shame it has such a clear visual effect so the Skullboys can recognise it almost on sight.
Bob
player, 14 posts
Holy Terror Techno Wizard
Volunteer
Thu 25 Oct 2012
at 22:59
  • msg #656

Re: OOC IV Tolkeen

If the Skull boys know what it is...
Silvermasque
player, 1499 posts
Heavy Cyborg
Mercenary Lieutenant
Thu 25 Oct 2012
at 23:33
  • msg #657

Re: OOC IV Tolkeen


 Well, every skullboy helmet has a basic computer in it that'll read for them, plus a full CS database and recognition software. I'd guess by this point in the war, damn' near all of them will contain 'this is what this is' descriptions for all the most useful low and mid-level battle magics plus the best tactics to counteract them - all it would take is a couple of RCSG techies with access to a keyboard sending out a software update.
Mike
GM, 3202 posts
Pluto Company
Tue 30 Oct 2012
at 15:58
  • msg #658

Re: OOC IV Tolkeen

Drano and Comartin, I am assuming you guys will be coming straight for the CS group to open fire using your range advantage from 3 km back. You will both be entering the map around where Lotus is (however off the map behind her) in '60 seconds'. You may both post now for your arrivals, and attacks.
Mike
GM, 3205 posts
Pluto Company
Tue 30 Oct 2012
at 16:22
  • msg #659

Re: OOC IV Tolkeen

The prisoners in the prison camp just received their special lunch today. Two mutated animal-rejects from lonestar, just as starved as they are.

They gotta kill to eat... before it eats them :)

Better hope none of you guys surrender/get caught! On the bright side, you will have a thread to still play in, but you will get eaten...
Torkin Spellfire
player, 26 posts
Elven
Conjurer
Tue 30 Oct 2012
at 23:37
  • msg #660

Re: OOC IV Tolkeen

Yeah, thanks for that BTW.  Nothing worse than a mage with no access to magic in a fight to the death with two cancerous mutant LoneStar rejects. lol
Mike
GM, 3209 posts
Pluto Company
Fri 2 Nov 2012
at 05:51
  • msg #661

Re: OOC IV Tolkeen

Just wanted to clarify something about my NPCs

I basically have 3 levels of NPCs in the Tolkeen game...

GM-PC -- these are the characters I would be PCing if I weren't so obsessed with GMing. Mephisto and Boris are these types. They have as much of chance of surviving as you guys :)

NPC -- these are characters for the sake of drama and story and all that crap. Stories I want to tell from different points of view, and characters I care about. Thasha, and Jelme are these types. They either have pre-written fates already, or are unlikely to die.

background NPCs -- these are just there to make sure the platoon is big enough to call a platoon. These guys will rarely post, have little to no personality unless I get inspired. I don't care what happens to these guys, and may kill them off just for dramatic effect. There is generally no point in roleplaying/conversing with these bastards unless you want to. As I will rarely post for them, they can generally be assumed to be doing whatever the group is doing 'in the background'. Whiskey, Tangles, Sir Thomas, Sir Daritai are these types.
This message was last edited by the GM at 05:52, Fri 02 Nov 2012.
Dusk
player, 27 posts
Silhouette Mage - Sgt
Juyong Outpost
Sat 3 Nov 2012
at 04:16
  • msg #662

Re: OOC IV Tolkeen

I forgot which thread to find this in, but what all can we see in the CS group?  Downed Hellraiser and Terror Troopers, some hovercycles, what else am I missing?
Mike
GM, 3212 posts
Pluto Company
Sat 3 Nov 2012
at 06:43
  • msg #663

Re: OOC IV Tolkeen

In your thread :)

All the bots were shot down, only the cycles remain
Signal
player, 74 posts
Human Psi-Ghost
Mercenary
Thu 8 Nov 2012
at 19:15
  • msg #664

Re: OOC IV Tolkeen

I like the fading on my pic, nice touch.
Arven The Annihilator
player, 729 posts
Rahu Man - Gunslinger
LUCIFER SAM
Mon 12 Nov 2012
at 20:09
  • msg #665

Re: OOC IV Tolkeen

Hold on somebody is named Malefic? WTF I didn't clear this.
Mike
GM, 3246 posts
Pluto Company
Thu 15 Nov 2012
at 16:58
  • msg #666

Re: OOC IV Tolkeen

lol... He is an officer so he will probably get killed or kicked off the team soon anyways.

Squad 1 - two out of four players got natural 20s for initiative? Damn cheaters...
Mike
GM, 3249 posts
Pluto Company
Fri 16 Nov 2012
at 06:38
  • msg #667

Re: OOC IV Tolkeen

A note regarding combat...

To clear up confusion as my combat system is generally new, even to me, and can be quite confusing.

When a battle starts, I will generally ask for initiative rolls. Whether the trigger is bad guys jumping out, or the group attacking someone, or whatever -- that generally takes place on second Zero.

I will make a post detailing the "trigger", then ask for intitiative rolls from everyone. At this point you should also post your intentions for the first 8 seconds or so, or half your actions.

Also include any strike, parry and dodge rolls please (in a PM to GM within your post).

*If you want to dodge any incoming attacks, or just certain ones, please specify what you will attempt to dodge, if anything, otherwise I'll have to assume you will dodge as many incoming attacks as possible.

My GM-posts for combat don't have a set number of seconds each post or anything. I will keep going until I feel something happens that may make any of you want to change strategy, like someone dies, or a new enemy joins or whatever. At this point, any previous intentions can be ignored, but old dice rolls can still be used.

Now when combat begins, I will write something like :

One you are all seated, three garyoles charge in ready to fight!

*COMBAT* (This *combat* title, means please roll init, post your first 8 seconds, or half of your actions intentions, and various s/p/d rolls.)

I can't make a GM post to continue with the fight until I get this from everyone, or I NPC the player.

Also, generally in combat I will wait 3-4 days before moving ahead without you as I don't want combat to drag anymore than it already does.

Intentions : Intentions refers to what you WANT to do with your character during the fight - but not necessarily what will happen. You can post "I will shoot the gargoyle until it dies, then shoot the next one" - I can take this and go for several seconds before making you post again - unless another enemy joins in, or the bar lights on fire or whatever might make you want to change those plans.


Please ask any questions you have, and we can get everyone on the same page for combat in all my games :)
This message was last edited by the GM at 06:47, Fri 16 Nov 2012.
Max
player, 23 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Tue 20 Nov 2012
at 03:14
  • msg #668

Re: OOC IV Tolkeen

In reply to Mike (msg # 667):

Sorry I fell off for a bit. Going through a move and don't have internet at the moment (this is through my cell). I should be  for an update before Thanksgiving and in full again Monday.
Dusk
player, 32 posts
Silhouette Mage - Sgt
Juyong Outpost
Tue 20 Nov 2012
at 05:41
  • msg #669

Re: OOC IV Tolkeen

Sorry Drano, I didn't know missiles were so slow.  I'm assuming that's going to be a very good thing with DH creeping on us from above
Mike
GM, 3259 posts
Pluto Company
Tue 20 Nov 2012
at 07:25
  • msg #670

Re: OOC IV Tolkeen

Anyone know how fast a missile travels?

I've always thought they move too slow, in video games, and Rifts, where everyone can shoot them down...
Mike
GM, 3260 posts
Pluto Company
Tue 20 Nov 2012
at 07:26
  • msg #671

Re: OOC IV Tolkeen

Could everyone please fill in the character description, with at least a brief height/weight and armor/visible weapons?

The more the better, but no blank descriptions please :)
Max Damage
player, 2 posts
Tue 20 Nov 2012
at 08:37
  • msg #672

Re: OOC IV Tolkeen

In reply to Mike (msg # 670):

Missiles and rockets travel pretty ridiculously fast (U.S. Harpoon missile travels at 240 meters/second; imagine that in melee round terms). The main problem is any real stats for missiles aren't really applicable to Rifts because the smallest real-world missiles are the equivalent of a Rifts 'medium' or 'large' missile. Who knows how fast a mini-missile travels?

I've always imagined them being clearly visible but difficult for someone to visually track, depending on where they are in relation to the direct of the missiles' travel.
If they're coming right at you, it's a hell of a lot easier to fire a burst into the group of them and hope to hit one or two. If you're seeing the situation from off to the side, you have almost no chance of a) noticing quick enough to b) react and fire a shot that c) is leading the missiles by the exact right amount to actually hit one or two of them. Really advanced computer-controlled anti-missile weapon systems might have a chance at it from that angle, but joe merc wouldn't have a chance in hell. I've always given Juicers and other heavily augmented or quick characters a reaction roll to see if they get a shot off, and another roll to see if they hit.

My two cents. Likely to get me killed one day. *grin*
Gideon Locke
player, 98 posts
Private
Juicer
Tue 20 Nov 2012
at 16:34
  • msg #673

Re: OOC IV Tolkeen

Mike:
Could everyone please fill in the character description, with at least a brief height/weight and armor/visible weapons?

The more the better, but no blank descriptions please :)

I remember you asking for this a while ago and could have sworn I did it. Not the case though. Ill get it done ASAP.

As for missile speed I could swear its mentioned at least in passing somewhere. But yeah it would be insanely fast, even mini missiles would likely be too fast to follow. Think about every time you see an RPG or something in a movie, they rarely show the actuall projectile. Stinger type missiles are sometimes visible but I have my doubts about that.

The mechanics for shooting them down are probably there to keep volleys of missiles from being too game breaking.
Signal
player, 78 posts
Human Psi-Ghost
Mercenary
Tue 20 Nov 2012
at 17:37
  • msg #674

Re: OOC IV Tolkeen

Stinger missiles we have today travel at around 1,500 mph.
L.C.
player, 95 posts
Call me Chuck
Psi-Nullifier
Tue 20 Nov 2012
at 22:46
  • msg #675

Re: OOC IV Tolkeen

Gideon Locke:
As for missile speed I could swear its mentioned at least in passing somewhere. But yeah it would be insanely fast, even mini missiles would likely be too fast to follow. Think about every time you see an RPG or something in a movie, they rarely show the actuall projectile. Stinger type missiles are sometimes visible but I have my doubts about that.

The mechanics for shooting them down are probably there to keep volleys of missiles from being too game breaking.


All missiles have their speeds detailed on page 256-257 of RUE and page 46 of the old Rifts Main Book. I did some speed conversion* for you though.

Mini-Missiles     Speed                        Maximum Range
High Explosive    500mph (804kmph; 223.3 m/s)  1 mile (1.6km)
Fragmentation     500mph (804kmph; 223.3 m/s)  1/2 mile (0.8km)
Armor Piercing    1400mph(2251kmph; 625.3 m/s) 1 mile (1.6km)
Plasma/Heat       1200mph(1929kmph; 535.8 m/s) 1 mile (1.6km)
Smoke             500mph (804kmph; 223.3 m/s)  1/2 mile (0.8km)

Armor Piercing Missiles are about as fast as Stingers, based on what was posted earlier
*http://www.unitarium.com/speed
This message was last edited by the player at 22:49, Tue 20 Nov 2012.
Dusk
player, 33 posts
Silhouette Mage - Sgt
Juyong Outpost
Wed 21 Nov 2012
at 04:34
  • msg #676

Re: OOC IV Tolkeen

But, from moment of first launch they'd need a second or three to get up to full speed, surely
L.C.
player, 96 posts
Call me Chuck
Psi-Nullifier
Wed 21 Nov 2012
at 09:32
  • msg #677

Re: OOC IV Tolkeen

Dusk:
But, from moment of first launch they'd need a second or three to get up to full speed, surely

this is one of those things where Palladium is mum. I'd take that as an average speed personally and simply apply the numbers as they stand. Palladium is not one for overthinking it's numbers. :) The only place I know acceleration is covered is in the fly as the eagle spell. And it basically says they can reach full speed within a melee.

At the speeds mentioned in the table, in terms of most Rifts Combat, it's more or less instantaneous. There could be exceptions based on magic and super abilities (or the super rare technological/space battle where the distances actually matter), but it all boils down to a dodge. Either you outrun or outmaneuver it, or you don't.

Of course that's just an observation on the RAW - that may or may not have any bearing on Mike's game, as he sees fit. :)
This message was last edited by the player at 09:33, Wed 21 Nov 2012.
Mike
GM, 3267 posts
Pluto Company
Wed 21 Nov 2012
at 09:50
  • msg #678

Re: OOC IV Tolkeen

Hmmm... it gets even more confusing when the missiles are fired outside of combat.

Perhaps it can come down to initiative. Shooter rolls init and strike for missile(s). Defender, and anyone close by wishing to help can roll init against the missile(s). Success means one action before explosion, fail means none.

I will add that to house rules... eventually...

In other news I am nearly finished my first Rifter submission. I intend on writing for them in the near future... :)
Mike
GM, 3268 posts
Pluto Company
Wed 21 Nov 2012
at 21:12
  • msg #679

Re: OOC IV Tolkeen

I'll post for squad one tonight or tomorrow morning.
This message was last edited by the GM at 06:27, Thu 22 Nov 2012.
L.C.
player, 97 posts
Call me Chuck
Psi-Nullifier
Wed 21 Nov 2012
at 22:47
  • msg #680

Re: OOC IV Tolkeen

Mike:
Hmmm... it gets even more confusing when the missiles are fired outside of combat.

Perhaps it can come down to initiative. Shooter rolls init and strike for missile(s). Defender, and anyone close by wishing to help can roll init against the missile(s). Success means one action before explosion, fail means none.

I will add that to house rules... eventually...

In other news I am nearly finished my first Rifter submission. I intend on writing for them in the near future... :)

My suggestion (and simply that) is to only allow that IF the ones trying to shoot are hyper aware (juicers, crazies, robot/power armor pilots with active sensors on and working, some super powered or magical characters that basically emulate one of those abilities to be hyper aware) AND actively trying to defend against such an attack. They shouldn't get any better chance to avoid missiles than one gets to avoid a laser rifle, M-16, lightning bolt, or boom gun. Still allow them to abort to dodge (since that is a hallmark of the palladium system), but make it all come down to some sort of active defense and high perceptive ability. Missiles are pretty much one of the only things many technological forces have that actually trumps magic, aside from massed fire. Note I say this AFTER getting a barrage of missiles to the chest. :) Thankfully I had that forcefield active.
Gideon Locke
player, 99 posts
Private
Juicer
Wed 21 Nov 2012
at 23:42
  • msg #681

Re: OOC IV Tolkeen

I haven't looked at it in ages, but IIRC you can't dodge a volley of missiles after a certain point right?
L.C.
player, 98 posts
Call me Chuck
Psi-Nullifier
Thu 22 Nov 2012
at 06:47
  • msg #682

Re: OOC IV Tolkeen

In Robotech it's four, but that's only guided missiles. Rifts carries over the same verbage, so the limitation still applies. Mini-missiles are not guided missiles. And if you've got short ranged missiles bearing down on you, someone REALLY wants you dead, because those are expensive! I recently had to buy some for a mercenary I play, and wow.
Mike
GM, 3275 posts
Pluto Company
Mon 26 Nov 2012
at 20:28
  • msg #683

Re: OOC IV Tolkeen

I will be posting for squad two tonight or tomorrow morning.
Mike
GM, 3280 posts
Pluto Company
Fri 30 Nov 2012
at 15:12
  • msg #684

Re: OOC IV Tolkeen

Recently watched End of Watch and Lawless, both are pretty damn cool movies, if you like cop/crime movies.
Mike
GM, 3281 posts
Pluto Company
Sat 1 Dec 2012
at 08:54
  • msg #685

Re: OOC IV Tolkeen

The radio thread connects the tolkeen squads together. Anyone may post over the radio here to anyone else in the company, you also hear everything others say here.
Silvermasque
player, 1526 posts
Heavy Cyborg
Mercenary Lieutenant
Sat 1 Dec 2012
at 22:20
  • msg #686

Re: OOC IV Tolkeen


 Missiles (okay, okay, RPG's) and acceleration:

 http://www.youtube.com/watch?v=Z5elJNyLVEQ

 You can always go to the Mythbusters for answers. ^_^
Gideon Locke
player, 100 posts
Private
Juicer
Sun 2 Dec 2012
at 00:28
  • msg #687

Re: OOC IV Tolkeen

Coulda sworn I posted letting you know I finally got my description done Mike.

Either you needed to delete it...or I posted it in the wrong game.
Max Damage
player, 7 posts
Green human
Sun 2 Dec 2012
at 08:10
  • msg #688

Re: OOC IV Tolkeen

Wow. Now that's a good example of close-range rocket speed.

So, as far as I'm concerned, dodging a rocket is exactly the same as dodging a laser. You don't.

Instead, you see someone pointing a weapon at you and you take evasive action. -8 to dodge, per standard rules. Mike, do you use those rules or did you ditch them in favour of more action-film gameplay?


All that said, missiles are generally guided, and guided missiles generally follow a trajectory rather than a point blank (direct) path. Maybe this allows for more reaction time, as well as firing over obstacles. Or maybe the missile fire direct like rockets? Do they have a minimum distance? All good things to consider.
Mike
GM, 3285 posts
Pluto Company
Sun 2 Dec 2012
at 09:27
  • msg #689

Re: OOC IV Tolkeen

-10 to dodge for normal people, -8 for juicers.
Mike
GM, 3288 posts
Pluto Company
Sun 2 Dec 2012
at 23:32
  • msg #690

Re: OOC IV Tolkeen

FYI - The new Quick Combat Reference thread is mostly for me, to be able to find everything in one place easier. There are some house rules I haven't even been using in the latest fights... so many additions and subtractions it gets pretty crazy.

None of you will need to worry about those equations though - I will take care of all of that - but you can still see how it all works. Nothing has changed really, it is just for quick reference.
This message was last edited by the GM at 23:38, Sun 02 Dec 2012.
Signal
player, 81 posts
Human Psi-Ghost
Mercenary
Mon 3 Dec 2012
at 17:13
  • msg #691

Re: OOC IV Tolkeen

In reply to Mike (msg # 690):

It takes an action to...

use a psionic
Cast a spell from level 1-5
to draw a weapon, or a grenade etc.
arm a grenade (yes it takes 3 to use a grenade)
Put away a weapon (2 actions to switch)
Draw and pull an arrow (it would take 3 actions to make an aimed/called shot with a bow)
reload (2 if you want to keep the clip)
speak quickly/give an order/call for help
Cast a spell from levels 1-5

It's pretty easy to understand and does make a handy reference. Even if it isn't for us really.
Max Zander
player, 30 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Thu 6 Dec 2012
at 01:09
  • msg #692

Re: OOC IV Tolkeen

So as I'm rolling up a new character and reviewing some things I notice something. We have so many bonuses that are granted by whatever HtH skill is chosen. That seems normal. And then there are additional bonuses that get added for WPs. That seems normal too. But what if a character's specialty IS HtH. Does it make sense for them to have a better strike bonus with a knife? Why isn't there a basic WP for straight up HtH? Bonus to parry/strike at even or odd levels, and maybe allow a throw skill or something. Physical skills like Boxing and Wrestling add bonuses to only to raw stats, rolls, parry/dodge, but never a bonus to stats. But that, again, gets added overall.
L.C.
player, 99 posts
Call me Chuck
Psi-Nullifier
Thu 6 Dec 2012
at 02:19
  • msg #693

Re: OOC IV Tolkeen

Mike,

I know at one point you or one of the players had come up with a way for a shapeshifter to use some sort of link in their description to reset their user pic easily (without going through all of the trouble of editing it in character details). Can you post how to do that again?

Thanks.
Mike
GM, 3312 posts
Pluto Company
Thu 20 Dec 2012
at 12:10
  • msg #694

Re: OOC IV Tolkeen

I just posted a crap ton for both Tolkeen squads, it took a couple hours between calls here at work so I may have missed something... I have a feeling I did.

Let me know if anything is confusing...
James Thornton
player, 18 posts
Magebane
Human
Mon 24 Dec 2012
at 13:26
  • msg #695

Re: OOC IV Tolkeen

Hey everyone,

Merry Christmas.

With Mike's permission I am posting some info about a new game I am recruiting for.  It's a CS based game, set in the ruins of Old Chicago.

We're looking for some enlisted men and women to be part of the platoon.  While basic infantry grunts are needed to round things out we could also use one or two power armor pilots, sniper, medic, mechanic and other specialties.

The game uses a house rules form of character creation that helps develop very interesting back stories.

Drop a PM if you're interested.

Link to game: link to another game


A scant 80 miles north east of the mighty fortress city of Chi-Town the ruins of Old Chicago sprawl along the shores of Lake Michigan.  The one time ‘Windy City’ is now a wasteland.  Once a hotbed of mercantile activity, with major canals, rail ways, and highways it is now a hot bed of supernatural activity with some twenty-four major ley lines crisscrossing the area, culminating in a ley line nexus in the former downtown core.  It hardly seems like a fitting neighbor for the capital of a nation that despises the supernatural and loathes magic.

Yet Old Chicago is forever written into the Chi-Town psyche.  In 11 P.A., as the one time NEMA base was attempting to rebuild civilization, and was even experimenting with the magical arts, the Federation of Magic launched a brutal surprise attack from a stronghold they established in the magic rich ruins of Old Chicago.  As Chi-Town beat back the invaders they took the fight to the streets and canals of Old Chicago, fighting block by block toward the nexus earning every square inch in the blood of their soldiers.  The fight for Old Chicago made a mark on the whole development of the Chi-Town and the Coalition States.  Everything from the veritable UAR-1 Enforcer to an intense hatred of magic and all things supernatural can be directly linked to the ruins of Old Chicago.  The skeleton of the former city represents everything the CS opposes.

To this end the city will never fall into the hands of magic users or supernatural demons again.  Chi-Town maintains an almost paranoid military presence in and around the city.  Air and ground patrols fly regularly, the Rifts Control Study Group (RCSG) does most of their research there, the CS Navy patrols the coast, nearly every new recruit fresh out of basic has done a stint in Old Chicago, and the most famous CS film “The Trenches of Old Chicago” remains the most watched movie in the entire Coalition.

And the ruins still define the CS today.  They stand as a constant reminder of the dangers of the supernatural. The constant influx of new d-bees, demons and monsters, ley line storms and intense firefights make it a constantly transforming landscape for adventure.

You are a soldier in Chicago Company, 2nd Battalion, of the Fighting Joes of 1st Battalion. It is a storied Battalion with a lot of history in the Ruins of Old Chicago. You will be playing either one of the many young recruits sent here to give them combat experience, or one of the NCOs tasked with keeping these young spitfires alive and make them into proper Fighting Joes. There are no more NCO slots available.

link to another game
L.C.
player, 107 posts
Call me Chuck
Psi-Nullifier
Mon 24 Dec 2012
at 15:20
  • msg #696

Re: OOC IV Tolkeen

Man I just never get tired of looking at that picture. One of my best yet! :)
Jayden Rhoedell
player, 146 posts
Private - "Blue Four"
Wolf Kill Hound - "Mike"
Mon 24 Dec 2012
at 15:34
  • msg #697

Re: OOC IV Tolkeen

In reply to L.C. (msg # 696):

Lc youq made that? It looks awesome nice. Woof I can post from my phone!!!!!!
Sarai
player, 169 posts
Sergeant - Red 2
CS Special Forces
Mon 24 Dec 2012
at 15:43
  • msg #698

Re: OOC IV Tolkeen

Is it a paint-over, or did you do it from scratch?
L.C.
player, 108 posts
Call me Chuck
Psi-Nullifier
Mon 24 Dec 2012
at 22:52
  • msg #699

Re: OOC IV Tolkeen

Oh I wish I could paint that from scratch. Still took a while to get right, and it's one of my best to date.

This is the original: http://www.wreckamovie.com/sys.../0000/2251/final.jpg
Jayden Rhoedell
player, 147 posts
Private - "Blue Four"
Wolf Kill Hound - "Mike"
Wed 26 Dec 2012
at 07:10
  • msg #700

Re: OOC IV Tolkeen

Merry Christmas guys and gals
Mike
GM, 3335 posts
Pluto Company
Tue 1 Jan 2013
at 12:50
  • msg #701

Re: OOC IV Tolkeen

Tolkeen : Pluto Company

EVERYONE will be posting in squad two, except those already in squad one, and whoever Dusk takes with him to the roof hatch - they will be squad 3.
Dusk
player, 34 posts
Silhouette Mage - Sgt
Juyong Outpost
Wed 2 Jan 2013
at 21:54
  • msg #702

Re: OOC IV Tolkeen

Any way my mount can fit inside or does it wait outside?

Edit: More specifically can it fit through the roof hatch, the side opening everyone else is gathering at, or neither?  Not knowing our way through a Coalition vehicle I'm assuming my squad is intended to climb or fly over the top of the downed transport to the open hatch.  And hope the deadboys don't just punch a hole in the side if they want to outflank squad 2
This message was last edited by the player at 22:49, Wed 02 Jan 2013.
Mike
GM, 3344 posts
Pluto Company
Thu 3 Jan 2013
at 06:38
  • msg #703

Re: OOC IV Tolkeen

Yup, you could fit it inside the hole in the side of the transport. If I remember it is like 20 feet wide.

The roof hatch is just a man door, so no giant animals through there.

You can take your squad to the hatch in any route you choose Sergeant :)

Yes, they may punch a hole in the side... good luck!
Na - Wa
player, 288 posts
Psi-Stalker Scout
Mercenary
Fri 11 Jan 2013
at 06:54
  • msg #704

Re: OOC IV Tolkeen

So how here does NOT know that Na-Wa is basiccly a rifts version of Forest Gump?

Well if you didn't know, you do now.
Max Damage
player, 22 posts
Green Human
Mercenary Soldier
Fri 11 Jan 2013
at 09:05
  • msg #705

Re: OOC IV Tolkeen

You should get a shrimpin' hoverboat and go after Splugorth slavers. Just sayin'.
Na - Wa
player, 289 posts
Psi-Stalker Scout
Mercenary
Fri 11 Jan 2013
at 14:21
  • msg #706

Re: OOC IV Tolkeen

Max Damage:
You should get a shrimpin' hoverboat and go after Splugorth slavers. Just sayin'.

Well...Na-Wa has a Silonor which is actully a baby T-rex.
Max Zander
player, 39 posts
PsiStalker/Slinger - Demo
Corporal - Juyong Outpost
Sat 12 Jan 2013
at 01:38
  • msg #707

Re: OOC IV Tolkeen

Just an FYI, I'm about to upgrade from Windows XP to 7, along with setting up RAID 5 on Sunday. It isn't something I've done before. If anything goes awry, I'll post here so everyone knows what is going on.
Hyde
Player, 15 posts
Mutant Tiger
Espionage/ Demo
Sat 12 Jan 2013
at 01:40
  • msg #708

Re: OOC IV Tolkeen

Max Zander and Hyde are played by the same person. So the same goes for this character.
Mike
GM, 3373 posts
Pluto Company
Wed 16 Jan 2013
at 10:53
  • msg #709

Re: OOC IV Tolkeen

I played around with some movie making yesterday and came up with a short Grindhouse-inspired trailer for my Tolkeen group.

It briefly features Silvermasque and Arven, along with Lotus and Mithas, and focuses on "The Battle of Izmit Village" from the 3rd or 4th chapter of the game.

I will have it hosted on Youtube and linked later this morning.
Heinrich
player, 122 posts
Human Mind Mage
Mercenary
Wed 16 Jan 2013
at 13:13
  • msg #710

Re: OOC IV Tolkeen

sweet
Mike
GM, 3374 posts
Pluto Company
Wed 16 Jan 2013
at 15:05
  • msg #711

Re: OOC IV Tolkeen

http://www.youtube.com/watch?v...amp;feature=youtu.be

I tried to find a scene of Van Helsing for you Heinrich for Xion, but nothing could be used...

I will probably make a new one eventually with some of the other players that have joined in the 5 years since then...
Heinrich
player, 123 posts
Human Mind Mage
Mercenary
Wed 16 Jan 2013
at 17:12
  • msg #712

Re: OOC IV Tolkeen

no worries.
Mike
GM, 3375 posts
Pluto Company
Wed 16 Jan 2013
at 17:19
  • msg #713

Re: OOC IV Tolkeen

It didn't quite turn out how I imagined, but I still like it :)

Might edit/add more to it later
This message was last edited by the GM at 17:20, Wed 16 Jan 2013.
Max Damage
player, 23 posts
Green Human
Mercenary Soldier
Wed 16 Jan 2013
at 17:31
  • msg #714

Re: OOC IV Tolkeen

Cool video! That would've taken a while to put together. The music's a nice offset from the footage.

I don't recognize the movie with the APCs. Looks pretty awesome. What is it?
Mike
GM, 3376 posts
Pluto Company
Wed 16 Jan 2013
at 17:34
  • msg #715

Re: OOC IV Tolkeen

I filmed that in my backyard, made the APCs out of paper mache
Max Damage
player, 24 posts
Green Human
Mercenary Soldier
Wed 16 Jan 2013
at 17:42
  • msg #716

Re: OOC IV Tolkeen

Dang! I THOUGHT so! Good job on that stop-motion.
Mike
GM, 3377 posts
Pluto Company
Wed 16 Jan 2013
at 17:45
  • msg #717

Re: OOC IV Tolkeen

Doomsday provided 75% of the clips there

The more I watch it, the more I want to change it...
Max Damage
player, 25 posts
Green Human
Mercenary Soldier
Wed 16 Jan 2013
at 18:20
  • msg #718

Re: OOC IV Tolkeen

No way! I saw the second half of that movie on TV somewhere and had no idea what it was called. That is one hilarious and awesome piece of cinema. Gotta watch the whole thing now!
Dusk
player, 38 posts
Silhouette Mage - Sgt
Juyong Outpost
Fri 18 Jan 2013
at 00:11
  • msg #719

Re: OOC IV Tolkeen

Damn it's already blocked
Mike
GM, 3378 posts
Pluto Company
Fri 18 Jan 2013
at 05:32
  • msg #720

Re: OOC IV Tolkeen

What's blocked?
Drano Pierce
player, 433 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Mon 21 Jan 2013
at 15:44
  • msg #721

Re: OOC IV Tolkeen

Mike:
What's blocked?

Your you tube video
Mike
GM, 3386 posts
Pluto Company
Mon 21 Jan 2013
at 15:54
  • msg #722

Re: OOC IV Tolkeen

Yeah I checked into that, apparently the lame countries of Germany and United States have blocked it. Worst countries ever...
Ralph Jenden
player, 271 posts
1st Lieutenant/O-2
'Traxis Ariane'
Mon 21 Jan 2013
at 16:14
  • msg #723

Re: OOC IV Tolkeen

Mike:
Yeah I checked into that, apparently the lame countries of Germany and United States have blocked it. Worst countries ever...

Don't know about Germany, but the U.S. is currently run by liberal cocksucker.
Mike
GM, 3388 posts
Pluto Company
Fri 25 Jan 2013
at 21:15
  • msg #724

Re: OOC IV Tolkeen

Sorry for the slow posting, I've been dealing with some shit lately - but should be back to normal very soon.
Mike
GM, 3390 posts
Pluto Company
Fri 1 Feb 2013
at 11:41
  • msg #725

Re: OOC IV Tolkeen

I was hit by another blast of inspiration tonight and am starting another game - outside of Rifts and Fantasy.

I cannot divulge much of the plot and such without giving too much away of the story, but the characters will be the crew of a starship.

Join the game if you trust me :)

link to another game
Max Damage
player, 28 posts
Green Human
Mercenary Soldier
Sun 3 Mar 2013
at 07:03
  • msg #726

Re: OOC IV Tolkeen

Is anybody still alive around here?
Ralph Jenden
player, 276 posts
1st Lieutenant/O-2
'Traxis Ariane'
Sun 3 Mar 2013
at 07:23
  • msg #727

Re: OOC IV Tolkeen

I'm alive.....the GM is probably dealing with RL issues at the moment.
Signal
player, 91 posts
Human Psi-Ghost
Mercenary
Mon 4 Mar 2013
at 16:12
  • msg #728

Re: OOC IV Tolkeen

It happens from time to time, no worries.
Ralph Jenden
player, 277 posts
1st Lieutenant/O-2
'Traxis Ariane'
Mon 4 Mar 2013
at 17:47
  • msg #729

Re: OOC IV Tolkeen

Signal:
It happens from time to time, no worries.

The GM will come back so just be patient, he's been running this game longer then my 7 year old Robotech game here on RPOL.
Max Damage
player, 29 posts
Green Human
Mercenary Soldier
Tue 5 Mar 2013
at 07:49
  • msg #730

Re: OOC IV Tolkeen

I'm more making sure the PCs are still checking in and taking part. ;)

Who's up for story time? I just joined RPoL in November, but I've known the GM for a long time. I'd love to hear some of your favourite moments from the last 7 years if you're willing to share.

We all do this because we dig good stories, so let's gather 'round the campfire, shall we?
Mike
GM, 3391 posts
Pluto Company
Tue 5 Mar 2013
at 18:43
  • msg #731

Re: OOC IV Tolkeen

Sorry guys, been busy with new job/training and a new girl. Those of you who know my rpoling habits know I go through cycles of creativity. Sometimes it's tapped, other times it cannot be stopped...

Normal Riftsness will resume soon I hope.
Heinrich
player, 125 posts
Human Mind Mage
Mercenary
Fri 8 Mar 2013
at 14:36
  • msg #732

Re: OOC IV Tolkeen

It better, I want my first trip to Canada to be fun and in Vancouver, not coming up to kick you in the shin.
Arven The Annihilator
player, 799 posts
Rahu Man - Gunslinger
Mercenary Soldier
Wed 20 Mar 2013
at 00:01
  • msg #733

Re: OOC IV Tolkeen

Sonofabitch! Is there anyway you can email that video to me or something?
Heinrich
player, 126 posts
Human Mind Mage
Mercenary
Thu 21 Mar 2013
at 10:47
  • msg #734

Re: OOC IV Tolkeen

No arven, because you're gay.
Mike
GM, 3392 posts
Pluto Company
Sat 23 Mar 2013
at 15:03
  • msg #735

Re: OOC IV Tolkeen

Sure, what's your email?
Arven The Annihilator
player, 800 posts
Rahu Man - Gunslinger
Mercenary Soldier
Sun 24 Mar 2013
at 17:06
  • msg #736

Re: OOC IV Tolkeen

malefic1@att.net
Signal
player, 92 posts
Human Psi-Ghost
Mercenary
Mon 8 Apr 2013
at 23:21
  • msg #737

Re: OOC IV Tolkeen

Must be a really good girl...
Mike
GM, 3396 posts
Pluto Company
Sat 22 Jun 2013
at 13:46
  • msg #738

Re: OOC IV Tolkeen

Pretty sure I will be back to all this pretty soon...

I have not had the urge to write for the last while, but it has been brewing more recently. However, I did not have the interest to write Rifts until today...

Could be because I watched The Grey, and both The Thing movies for the first time last week, and now I have been inspired to have you all killed off one by one by giant wolves and biological-assimilating alien creatures.

Good luck!
Gideon Locke
player, 109 posts
Private
Juicer
Sat 22 Jun 2013
at 16:59
  • msg #739

Re: OOC IV Tolkeen

Hated The Grey, loved both The Thing movies (the novella even more so).  Good to hear, I've been in a bit of a funk myself but hopefully we all snap out of it.
Heinrich
player, 127 posts
Human Mind Mage
Mercenary
Tue 25 Jun 2013
at 10:46
  • msg #740

Re: OOC IV Tolkeen

The Grey could've been way better, but Liam was pretty bad ass.

At what point did his career take that turn?
Gideon Locke
player, 110 posts
Private
Juicer
Tue 25 Jun 2013
at 21:32
  • msg #741

Re: OOC IV Tolkeen

Heinrich:
The Grey could've been way better, but Liam was pretty bad ass.

At what point did his career take that turn?

Taken or The A-Team. Those are the first that I remember but I feel like I'm missing something. As for The Gray, the biggest problem I had with it was that it was a survival tale where I genuinely didn't give a fuck if any of them survived. There was no reason or time to careabout any character, hell I don't think I knew the name of a single character while watching it.
Heinrich
player, 128 posts
Human Mind Mage
Mercenary
Wed 26 Jun 2013
at 15:40
  • msg #742

Re: OOC IV Tolkeen

I think everyone but Liam was called 'Dog Food'
Gideon Locke
player, 111 posts
Private
Juicer
Thu 27 Jun 2013
at 01:10
  • msg #743

Re: OOC IV Tolkeen

Nope, that was his name too.
Mike
GM, 3397 posts
Pluto Company
Fri 28 Jun 2013
at 05:40
  • msg #744

Re: OOC IV Tolkeen

Having internet issues now... at home and at work...
Mike
GM, 3398 posts
Pluto Company
Fri 25 Oct 2013
at 07:25
  • msg #745

Re: OOC IV Tolkeen

Internet issues are solved at work, so I am starting to look at this game again.

I think I am going to steer it toward it's conclusion. It is time to end this behemoth of a game, and allow the characters to die in the final battles, or live on and join other games.

I am going to start writing in the threads and advance the timelines a little. Post here if you are still interested in seeing this game through to the end, as I intend for it to go out with a bang.
Mike
GM, 3409 posts
Pluto Company
Fri 25 Oct 2013
at 09:08
  • msg #746

Re: OOC IV Tolkeen

Squad One, can finish reading their thread first.

Everyone else, can start reading the main Chapter 12 thread, as it leads right into the new Chapter 13 thread.

You may post in chapter 13 whenever you are ready. You can post what you may have done during the time gap, right up until entering the mess hall and taking your seat.

We will progress with the first mission back very soon.
Jack
player, 104 posts
Great Horned Dragon
Mystic Knight - Mercenary
Sat 26 Oct 2013
at 18:28
  • msg #747

Re: OOC IV Tolkeen

Hmm. Will you be running something else instead of this once you fast-track-and-finish this? =)
Silvermasque
player, 1580 posts
Human White Tiger Cyborg
Mercenary Officer
Sat 26 Oct 2013
at 19:44
  • msg #748

Re: OOC IV Tolkeen


 Huzzah... Of course, all my books are in the U.K. where I currently am not, but it won't take long once I get back to slap some shiny things in place and be ready for the restart.
'The 3rd'
player, 30 posts
Human - 'Crazy'
Private - Juyong Outpost
Sun 27 Oct 2013
at 06:21
  • msg #749

Re: OOC IV Tolkeen

So for Squad One, combat posts?
Mike
GM, 3413 posts
Pluto Company
Mon 28 Oct 2013
at 05:33
  • msg #750

Re: OOC IV Tolkeen

Re Jack : Won't be fast-tracking anything. Consider this the "final season" warning of the Tolkeen game. It still as a bit of gas left. I will focus on "Mercenaries afterwards, and assume many characters will transfer over there. We will see what else may possibly fill the void... I do still like military type games...

Re The 3rd : Nope, I have skipped ahead from that fight. It was easier than trying to pick up that massive battle in the middle again. Follow the Chapter 12 main thread, and it has advanced time a bit since that battle.
Mike
GM, 3415 posts
Pluto Company
Sun 3 Nov 2013
at 16:38
  • msg #751

Re: OOC IV Tolkeen

I have missed your posts "The 3rd", funny stuff
Mike
GM, 3418 posts
Pluto Company
Tue 26 Nov 2013
at 20:36
  • msg #752

Re: OOC IV Tolkeen

So... it seems the Tolkeen group is down to 5-ish players. I will rearrange the structure and to MUCH smaller scale and continue :)

I apologize for the delays still, no real excuse other than I have been having a lot of fun with my Mercenaries game.
This message was last edited by the GM at 20:37, Tue 26 Nov 2013.
Na - Wa
player, 292 posts
Psi-Stalker Scout
Mercenary
Wed 27 Nov 2013
at 01:29
  • msg #753

Re: OOC IV Tolkeen

Na-Wa and Whon Ecke are here!
Max Damage
player, 31 posts
Green Human
Mercenary Soldier
Wed 27 Nov 2013
at 02:49
  • msg #754

Re: OOC IV Tolkeen

Max, Solstice, and Pvt. Allin are here. Just make 'em all fight. That'll keep me entertained. =P
Silvermasque
player, 1581 posts
Human White Tiger Cyborg
Mercenary Officer
Sat 30 Nov 2013
at 03:53
  • msg #755

Re: OOC IV Tolkeen


 I am here, but I got bogged down trying to work out how long the game has been going on ICly in order to work out my budget for repairs, toys and suchlike.
Sir Aries
player, 26 posts
Cyber Knight
Elven
Sat 30 Nov 2013
at 21:01
  • msg #756

Re: OOC IV Tolkeen

I'm here, but barely
lol
Lotus
player, 812 posts
Human Mystic Knight
Mercenary Soldier
Sat 30 Nov 2013
at 22:30
  • msg #757

Re: OOC IV Tolkeen

I am present.
'The 3rd'
player, 32 posts
Human - 'Crazy'
Private - Juyong Outpost
Sun 1 Dec 2013
at 09:45
  • msg #758

Re: OOC IV Tolkeen

I'm still around.
Max Damage
player, 36 posts
Green Human
Mercenary Soldier
Sat 18 Jan 2014
at 04:18
  • msg #759

Re: OOC IV Tolkeen

So we can rock some RP while we wait for the game to move along?
That's the first three letters of RPG!

Who's still around? =D
Heinrich
player, 132 posts
Human Mind Mage
Mercenary
Sat 18 Jan 2014
at 04:22
  • msg #760

Re: OOC IV Tolkeen

this guy
'The 3rd'
player, 34 posts
Human - 'Crazy'
Private - Juyong Outpost
Sat 18 Jan 2014
at 05:49
  • msg #761

Re: OOC IV Tolkeen

I'm still around.
Dusk
player, 40 posts
Silhouette Mage - Sgt
Juyong Outpost
Thu 23 Jan 2014
at 02:00
  • msg #762

Re: OOC IV Tolkeen

Barely for me
Jack
player, 107 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 23 Jan 2014
at 04:14
  • msg #763

Re: OOC IV Tolkeen

Somewhat.
Max Damage
player, 37 posts
Green Human
Mercenary Soldier
Thu 23 Jan 2014
at 05:52
  • msg #764

Re: OOC IV Tolkeen

This game is so much more epic than the merc stuff! Why is this the dead one? Argh! *shakes everybody*
Mike
GM, 3421 posts
Pluto Company
Thu 23 Jan 2014
at 18:25
  • msg #765

Re: OOC IV Tolkeen

Ha! It's also much more work!
Sir Aries
player, 27 posts
Cyber Knight
Elven
Thu 23 Jan 2014
at 19:06
  • msg #766

Re: OOC IV Tolkeen

I'm here (intermittently).
Max Damage
player, 38 posts
Green Human
Mercenary Soldier
Fri 24 Jan 2014
at 05:24
  • msg #767

Re: OOC IV Tolkeen

In reply to Mike (msg # 765):

No kidding.. This one is an intricate web of plots and stories and characters that take careful planning and all have to flow well. The mercenary campaigns are light-hearted fun. I know which one I'd enjoy running more... hah!
'The 3rd'
player, 35 posts
Human - 'Crazy'
Private - Juyong Outpost
Fri 24 Jan 2014
at 15:22
  • msg #768

Re: OOC IV Tolkeen

I just like 'The 3rd' more than my character over on Mercs.
Mike
GM, 3422 posts
Pluto Company
Fri 24 Jan 2014
at 20:21
  • msg #769

Re: OOC IV Tolkeen

"The 3rd" is the best Crazy I have ever seen played. No offense Max... but you shouldn't feel too offended since my main character Zed is also a crazy...

Much like the player who used to play Mutt - he played like the perfect dog boy in my opinion... I hope he comes back...
Heinrich
player, 133 posts
Human Mind Mage
Mercenary
Fri 24 Jan 2014
at 21:11
  • msg #770

Re: OOC IV Tolkeen

I'm certainly glad I've never played a crazy or dog boy in your games :D
Max Damage
player, 39 posts
Green Human
Mercenary Soldier
Sat 25 Jan 2014
at 03:04
  • msg #771

Re: OOC IV Tolkeen

Heh, no offense taken!
Max and Zed are a bit of a different story anyway.

I absolutely love "The 3rd"'s inner monologue. I can't wait to see more.

Mike, I might see about getting some more of my merc characters into your games so I can play a bit more. Or maybe Max can move over? I was excited about unthawing him back in November 2012 and I haven't got to do much yet. =P
Na - Wa
player, 294 posts
Psi-Stalker Scout
Mercenary
Sat 25 Jan 2014
at 04:16
  • msg #772

Re: OOC IV Tolkeen

I'm just wondering when Mike will do a spin off game titled 'Na-Wa and friends'?

Basically it's a merc group looking for a psychic that only Na-Wa the dimwited psi-stalker can track.
Max Damage
player, 40 posts
Green Human
Mercenary Soldier
Sat 25 Jan 2014
at 06:11
  • msg #773

Re: OOC IV Tolkeen

Count me in, Na-Wa. I'll play the filthy dwarven techno-wizard who's down on his luck and finds the psi-stalker an inspiring role model in between his bouts of binge drinking.
'The 3rd'
player, 36 posts
Human - 'Crazy'
Private - Juyong Outpost
Sat 25 Jan 2014
at 15:58
  • msg #774

Re: OOC IV Tolkeen

Thanks for the compliments. It's fun to write for The 3rd and Antonio.
Heinrich
player, 134 posts
Human Mind Mage
Mercenary
Sun 26 Jan 2014
at 20:07
  • msg #775

Re: OOC IV Tolkeen

I do enjoy 3rd's inner monologue as well. quite entertaining.
Mike
GM, 3423 posts
Pluto Company
Mon 27 Jan 2014
at 19:27
  • msg #776

Re: OOC IV Tolkeen

In reply to Max Damage (msg # 771):

Sure, anyone can transfer over to the Mercs game. Just need a quick little blurb about how you survived the fall of Tolkeen and it's all good.

I do intend on finishing Tolkeen, and the prison campaigns (not totally sure about the two CS groups - anyone else wanna GM those ???)

Also, it would feel weird if Silvermasque were to transfer over... he is like the main character in my mind, since he is one of the only originals left... So anyone can transfer except him :)
Max Damage
player, 41 posts
Green Human
Mercenary Soldier
Mon 27 Jan 2014
at 21:32
  • msg #777

Re: OOC IV Tolkeen

*locks up Silvermasque and throws the key into a sewer grate*
DONE.


If you're still planning on running this one, I'll happily stay on board. The "epic war" setting is a little more fitting for Max. Just itching for some action, that's all. It's itchy.
Heinrich
player, 135 posts
Human Mind Mage
Mercenary
Tue 28 Jan 2014
at 02:23
  • msg #778

Re: OOC IV Tolkeen

I wish snipers were more useful in Rifts.
Max Damage
player, 42 posts
Green Human
Mercenary Soldier
Tue 28 Jan 2014
at 05:09
  • msg #779

Re: OOC IV Tolkeen

I hear ya, Heinrich. I think the biggest trouble I have with Rifts is the idea that you're fine, or you're dead. Snipers work on the idea of penetrating armour, and that concept doesn't fly in a a system that stacks the damage number against a total armour number.

A lot of GMs flex the rules so that snipers can have the proper "cinematic role" in the game. Mike gives big bonuses to people that take the time to aim, brace themselves, or have the Sniper skill.
When I run a game I tend to give one (or two)-hit kills when somebody's sniping.. or use homebrew rules for damage/pain/fractures/bruises soaking through despite a character wearing body armour.

Snipers are totally useful in Rifts. You just have to have a GM that works with the idea. =)
Na - Wa
player, 295 posts
Psi-Stalker Scout
Mercenary
Tue 28 Jan 2014
at 05:21
  • msg #780

Re: OOC IV Tolkeen

In reply to Max Damage (msg # 779):

A lot of GMs and players try to use sixth sense as a way to react to a sniper shot. The thing is the sniper will be firing from farther then 90 feet away. Even if the GM allows sixth sense to let you know about the bullet or energy blast when it hits the 90 foot mark you still have no time to react before it hits.
Mike
GM, 3424 posts
Pluto Company
Tue 28 Jan 2014
at 14:06
  • msg #781

Re: OOC IV Tolkeen

I have always thought that was a typo in Rifts. I think they meant it to say you can sense danger to your friends/allies within 90 feet. There is no range for your own danger sense.

If they did not intend this, then it's a house rule for my games :)
Na - Wa
player, 296 posts
Psi-Stalker Scout
Mercenary
Tue 28 Jan 2014
at 15:26
  • msg #782

Re: OOC IV Tolkeen

Mike:
I have always thought that was a typo in Rifts. I think they meant it to say you can sense danger to your friends/allies within 90 feet. There is no range for your own danger sense.

If they did not intend this, then it's a house rule for my games :)

I don't think the book mentions friends. It does mention the 90 foot range. But my point is that due to how fast a bullet or energy blast travels (I can show you the math if you want) you don't even have a mili second to react as it crosses that 90 foot threshold and hits you.

As for damage done when you use the sniper skill it should be multiplied so that the damage done has a chance to destroy a helmet and hit the head.
Max Damage
player, 43 posts
Green Human
Mercenary Soldier
Tue 28 Jan 2014
at 15:34
  • msg #783

Re: OOC IV Tolkeen

There's a lot of discussion about the sixth sense 90-foot range thing online.
The description in the G.M. Guide is this:
"The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to himself or somebody near him (within 90 feet). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. ... The sixth sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90 feet or a flash flood is rushing his way) which is already set into motion and will happen any second. ..."

You read the first part and think "Oh good, they clarified it. So it's if someone within 90 feet is in danger."
Then you read the second part and start scratching your head again.. "Or if the trap is within 90 feet.. so the source of danger."

Thanks again, Kevin Siembieda. Hah!


I definitely approve of the "danger happening to someone within 90 feet" idea. Otherwise it gets a bit goofy.
This message was last edited by the player at 15:35, Tue 28 Jan 2014.
Na - Wa
player, 297 posts
Psi-Stalker Scout
Mercenary
Tue 28 Jan 2014
at 16:17
  • msg #784

Re: OOC IV Tolkeen

In reply to Max Damage (msg # 783):

So the book does mention friends....been awhile since I looked up that power.

Anyhow its pretty clear about within 90 feet so the way I read it is that if the attack originates outside of the 90 foot range your sixth sense won't kick in.

Mind you as a GM if I was going to do a sniper scene I'd blow an NPC's head off first to set the stage. If there is no NPC then I'll roll the dice to decide who gets shot at and hope it misses or failing that shot them in the arm or leg.

From that point everyone would take cover (if they don't you can guess who gets shot at next) and start looking for the sniper. Yes looking for the sniper would expose your head but that's a hard target to hit, the sniper would also have to make perception rolls or detect concealment rolls to see said head, and for cinematic purposes the players now know someone is trying to kill them.


The next big issue is that stupid GI JOE rule (which I don't think Mike uses) where if your armor takes a hit that reduces the MDC to zero it SOMEHOW absorbs all of the damage. So if you have 10 MDC left on your helmet you can take a hit of 60 MDC you can be like 'well I'm still alive'.


That last issue is of course finding a weapon that can do upwards of 40-90 MDC in a single attack because that is the rough range of MDC values for helmets.

So all in all per Palladium's RAW (Rules As Written) the sniper skill is worthless (without even factoring in the 6th sense issue), unless the GM house rules it.
Mike
GM, 3425 posts
Pluto Company
Tue 28 Jan 2014
at 17:18
  • msg #785

Re: OOC IV Tolkeen

One of the CS guys has a "prototype" sniper rifle we worked together on. I forget the details, but will post it here...

I don't let armor absorb extra damage - there is a very cool spell that does that, and it should be a special ability. However, some common sense might factor in... and exceptions may apply.
Mike
GM, 3426 posts
Pluto Company
Tue 28 Jan 2014
at 17:20
  • msg #786

Re: OOC IV Tolkeen

CS-75H Experimental "Shoulder Cannon"
Weight: 30 lbs
Damage: 2d4x10+20 MD
ROF:  Standard
Range: 6000' (1 mile = 5280')
Payload: 8 shots/ mag


These are the stats we were using... although I forget what type of rounds it uses...

I would rather just make it fun, instead of worrying about every little detail... if someone wants to play a sniper then we make it possible and cool.

Bad guy snipers, are different than PC snipers :)
Max Damage
player, 44 posts
Green Human
Mercenary Soldier
Tue 28 Jan 2014
at 18:02
  • msg #787

Re: OOC IV Tolkeen

Jesus. That's a hell of a weapon. Wouldn't mind getting my filthy hands on one of those...
Heinrich
player, 136 posts
Human Mind Mage
Mercenary
Tue 28 Jan 2014
at 23:23
  • msg #788

Re: OOC IV Tolkeen

I'll take two
Silvermasque
player, 1584 posts
Human White Tiger Cyborg
Mercenary Officer
Wed 29 Jan 2014
at 01:22
  • msg #789

Re: OOC IV Tolkeen

In reply to Mike (msg # 776):

 Is being good to be hero, da?


 As for sixth sense, the book is as unhelpful as usual, so I always read it as working on anyone within 90' regardless of the range of the threat, but that's because my mental image of the mechanics of its operation is essentially 'minority report' rather than spider sense: Your brain can detect a life-threatening disruption up to one minute away in your personal timeline or the timeline of those close to you and warns you about it, but it can't provide any real details except a heightened, subconscious spike when it's time to duck. At any point in that minute you can change what you're doing, at which point the sniper is under no obligation to actually shoot because you've changed your own immediate future - you don't have any idea what provoked it.

 My favourite application of this was the C.S. Sniper in the treeline who provoked Lotus into starting a fight with a pack of Brodkil by lining up a shot... That he then didn't take when she blasted the sub-demons thinking they were what set her off.
L.C.
player, 119 posts
Call me Chuck
Psi-Nullifier
Wed 29 Jan 2014
at 08:48
  • msg #790

Re: OOC IV Tolkeen

Just speaking from a RAW (rules as written) perspective, Sixth sense is the perfect close combat power. All threats within 90 feet are completely detected. Outside of 90 feet they are babes in the woods vulnerable to snipers. But up close, a psychic with sixth sense is a thing to to be feared right there with juicers. That said, A psychic with Clairvoyance AND Sixth Sense can sense pretty much any threat leveled at them (though there are tools built into Clairvoyance to even that out for the GM). A crazy is powerful in part because of their innate reactions and these two powers (plus others).

Alternately if a juicer can perceive an attack (GM's call on that) they can autododge it. That's part of why they are so feared. Lasers should the the juicer bane, but generally aren't played like that. I blame Star Wars and Battlestar Galactica.

As for the weapon, nice rebrand of the Naruni Shoulder Cannon. I can totally see the CS stealing that and remaking it, and daring them Naruni to do something about it.
Max Damage
player, 45 posts
Green Human
Mercenary Soldier
Thu 30 Jan 2014
at 04:22
  • msg #791

Re: OOC IV Tolkeen

You make a good point about M.O.M. conversion. I never counted the psionics to be worth much when Juicers are regarded as being just plain faster.

Crazies pretty much always get the short end of the stick in Rifts. Or often no stick at all. All the armour that provides reduced penalties "for Juicers", for example. Does this applies to crazies?

The bonuses provided by sixth sense are a pretty big deal and help balance the two augmentations.
L.C.
player, 120 posts
Call me Chuck
Psi-Nullifier
Sat 1 Feb 2014
at 01:34
  • msg #792

Re: OOC IV Tolkeen

Generally Crazies have twice the lifting strength of humans, and half that of juicers. It's not that crazies get the short end of the deal, what they get is a pretty big deal. Unlike a juicer, their power (and insanity, but that's the balance) actually grows. That's something. Part of the problem with a lot of OCCs in Rifts is they are front loaded, and because of that most players only look at the first level, or maybe the first three or four to determine the power of an OCC. To be fair in most games it's all they'll ever see.

And Crazies can pilot power armor. They just usually don't. Juicer pilots are okay, but my crazy in the merc game is AWESOME. :) TW Power Armor FTW! It's no glitter boy, but I could close with one in a whole lot less time than pretty much anything else, and with my dodge bonuses be reasonably assured I'd not get hit (have a mcuh better chance than a vanilla pilot). Of course if I get hit it's gonna SUCK. But them's the breaks.

And Clairvoyance really shouldn't be counted out. One of it's best uses is the fact that you don't activate it. You may have to remind your GM about it, but if you (or someone you love/like/travel with/tolerate and cooperate with is under attack from beyonf sixth sense's range, clairvoyance is pretty awesome. Of course the bad part is you're just as likely to get a flash from 500 miles away and 4 days into the future and not know it until it's about to happen.
Mike
GM, 3437 posts
Pluto Company
Wed 12 Mar 2014
at 22:38
  • msg #793

Re: OOC IV Tolkeen

OOC edit : Leviticus has been with the platoon since leaving the outpost :)

(He was a merc that joined along with Max Damage)
Jack
player, 111 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 13 Mar 2014
at 13:36
  • msg #794

Re: OOC IV Tolkeen

Which skiff is Leviticus on?
Jack
player, 112 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 13 Mar 2014
at 19:54
  • msg #795

Re: OOC IV Tolkeen

Wearing a dragon-skin anything around a dragon might have consequences lol. At least they're not on the same skiff =)
Na - Wa
player, 302 posts
Psi-Stalker Scout
Mercenary
Fri 14 Mar 2014
at 02:11
  • msg #796

Re: OOC IV Tolkeen

So Nutari might be a little mad he didn't let Na-Wa feed Silonar.....
Leviticus
PC, 9 posts
Mystic, Ramen
Volunteer
Fri 14 Mar 2014
at 02:38
  • msg #797

Re: OOC IV Tolkeen

Jack:
Wearing a dragon-skin anything around a dragon might have consequences lol. At least they're not on the same skiff =)


He killed it himself. Not sure if that makes it better than buying it at a shop or not.
Na - Wa
player, 303 posts
Psi-Stalker Scout
Mercenary
Fri 14 Mar 2014
at 02:51
  • msg #798

Re: OOC IV Tolkeen

Leviticus:
He killed it himself. Not sure if that makes it better than buying it at a shop or not.

"Na-Wa say be careful! Black Bunny Rabbit might eat you!"
Jack
player, 113 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 14 Mar 2014
at 03:46
  • msg #799

Re: OOC IV Tolkeen

hahahaha!

Black Bunny Rabbit. I love my nickname. =)
Mike
GM, 3443 posts
Pluto Company
Sat 15 Mar 2014
at 21:59
  • msg #800

Re: OOC IV Tolkeen

Just a reminder that all 3 groups (3rd Platoon, The Prisoners, and Jendan's strike team) will all end up in the final siege of Tolkeen.

Let me know if you do NOT want to participate in PVP combat, and I will ensure you are not placed in that situation.

I will provide many options for players to choose during the final siege (flee, save civilians and leave with htem etc) Although after a certain point, players will be on their own to fight or flight. People will get separated, and chaos will be all around. You will have to start to choose at what point do you decide that it is time to flee... or will you stay and fight to the death.

Jendan's strike team will have the advantage of being on the winning side, although it won't be easy...
Mike
GM, 3449 posts
Pluto Company
Sun 16 Mar 2014
at 13:47
  • msg #801

Re: OOC IV Tolkeen

Question for the committee regarding a psi-nullifier and TW weapons :


What effect would he have on TW weapons? I see one of three outcomes:
1, The weapon automatically compensate and basically just get fewer shots than normal (We have some ideas on how to make that work, easily and on the fly)
2. Every attack in his radius just fails.
3. TW Weapons aren't affected (since they aren't addressed in the power)

I am thinking option #1 or #2... leaning toward # 2

Thoughts?
Silvermasque
player, 1592 posts
Human White Tiger Cyborg
Mercenary Officer
Sun 16 Mar 2014
at 14:28
  • msg #802

Re: OOC IV Tolkeen


 Hmmmm... Randomly finding this on the net since my books are back in the big city:

Psi-Nullification & Interference: As a living battery of negative psychic energy, the Psi-Nullifier has the ability to disrupt or interfere with magic and psionics that are directed against him or in close proximity. This is a natural defense mechanism developed by the mutant to protect against hostile psychic and magic attacks. It is an involuntary reaction that occurs automatically whenever psionic or magic forces are directed against him or within 10 feet (3 m) of him.
As soon as a psychic, magic practitioner or supernatural menace comes within range or focuses their mental will or magic for an attack against the Psi-Nullifier, he instinctively floods his attacker(s) with a wave of negative psychic energy. This negative energy destroys positive psionic and magic energies, cancelling them out completely or reducing their power. Every one point of I.S.P. expended by the Psi-Nullifier negates three positive I.S.P. points, or one positive P.P.E. point of magic power!
The Psi-Nullifier automatically releases enough negative psychic energy to cancel or diminish most psi-powers or magic spells used within his disruption range. As a disruption of magic, the Psi-Nullifier instinctively expends 1D6 I.S.P. which negates an equal amount of P.P.E., which, in most cases, will be enough to prevent the spell from being successfully cast due to insufficient P.P.E.! The spell caster's only defense, when he knows that he is confronted by a Psi-Nullifier, is to expend seven more P.P.E. than is normally necessary to cast the spell. This can turn into a mental chess game, because the Psi-Nullifier can anticipate the mage to compensate and willingly expend a specific amount of I.S.P. to disrupt the spell, provided it is greater than six (7, 10, 13, 18, 25, whatever). Under all circumstances, the P.P.E. expended by the spell caster, whether the spell is successfully cast or not, is lost in the attempt.
Against psionic powers, the Psi-Nullifier also instinctively expends 1D6 negative I.S.P. which negates 3x that amount in positive I.S.P. unleashed by his attacker (i.e. one negative I.S.P. negates three of his opponent's, two negates six, three negates nine, and so on). If the amount of negative I.S.P. dispels an amount equal to or greater than the I.S.P. needed to cast the psionic power, it is completely negated! The attacker spends the necessary I.S.P., but nothing happens.
If the negative I.S.P. destroys half the positive I.S.P., the psionic power works, but at half its strength: reduce range, duration, damage and penalties by half. If the negative I.S.P. destroys a third or less of the positive I.S.P. needed, then reduce the effectiveness and power level of that attack by 20%.
Additionally, each point of negative I.S.P. energy counts as a -5% penalty against the success ratio of psi-powers that require skill and interpretation (Object Read, Ectoplasmic Disguise, Telemechanics, etc.); at least while within the radius of the Psi-Nullifier's influence.
Like the spell caster above, an enemy psychic's only countermeasure is to expend more I.S.P. than is normally necessary to use the psionic power. Likewise, the Psi-Nullifier can willingly increase the amount of negative I.S.P. (as above) to further prevent attempts to circumvent his nullification power.
Note: The nullification power is a reflex action that responds to all (even multiple) psionic and magic attacks directed at him (including area affect spells) as well as any unleashed within 10 feet of him. It is an involuntary action, so the character cannot hold it back or decide when not to defend against psychic attack to conserve I.S.P. It is a natural and instinctive response to danger. It happens even when the Psi-Nullifier is rendered unconscious and while he is asleep.
This unique power cannot be used against enemies who are aiming their attacks against others, unless the Psi-Nullifier is aware of their intention and willingly uses his nullification power to protect an ally or an innocent. The nullification power must be released the moment the spell or psi-power is cast, but Psi-Nullifiers have an uncanny ability to do so (roll initiative, with the Psi-Nullifier having a +6 bonus to let loose his negative I.S.P. in time to negate or reduce it). Maximum range for such a preemptive strike is 100 feet (30.5 m) +10 feet (3 m) per level of experience.


 This is of course deeply unhelpful. By the rules as written, magic items of any kind work just fine, but I would be inclined to argue that some should be disrupted in some fashion: TW weapons ought to fail on a per-trigger-pull basis, but in doing so would drain the appropriate amount of ISP from the nullifier, whilst permanent magic items should probably work just fine since they're not spending P.P.E. The difficulty is that the rules and the description don't gel - the rules say a user of magic, the description references magical energy, so I figure to basically split the difference.
Max Damage
player, 55 posts
Green Human
Mercenary Soldier
Sun 16 Mar 2014
at 18:35
  • msg #803

Re: OOC IV Tolkeen

I always imagined psi-nullifiers as reacting to PPE being channeled or manifested. They don't destroy/discharged PPE batteries that come into their range of effect.

So I would look at the techno-wizard devices in question.
If it's a conventional machine that is powered by a PPE battery, I would say the psi-nullifier has no effect. So if it's an electric car retrofitted to run on Ley Line power, or a laser rifle that runs on a PPE battery, it should still work.

However, if the TW device is creating a Fireball, or Levitate effect, or generally anything else that is usually the effect (or combined effect) of spells, then the psi-nullifier kills it.

I think the above would be unaffected whether the TW device is being powered by a PPE battery or directly by the user (who is also just a PPE battery).
Max Damage
player, 56 posts
Green Human
Mercenary Soldier
Sun 16 Mar 2014
at 19:29
  • msg #804

Re: OOC IV Tolkeen

Also, sorry if I missed it, but what's the time of day/weather around 3rd Platoon now that we've been traveling for a bit?
L.C.
player, 123 posts
Call me Chuck
Psi-Nullifier
Tue 18 Mar 2014
at 07:08
  • msg #805

Re: OOC IV Tolkeen

So we're leaning towards interpretation 2 then?
Mike
GM, 3451 posts
Pluto Company
Tue 18 Mar 2014
at 13:44
  • msg #806

Re: OOC IV Tolkeen

Time of day, is still early morning. I will get a more exact time in my next GM post :)

Yup, looks like option # 2 for TW weapons. (I'm sure there will be exceptions)
Jack
player, 115 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 20 Mar 2014
at 01:45
  • msg #807

Re: OOC IV Tolkeen

.....is that a yes or no? LOL!
Mike
GM, 3453 posts
Pluto Company
Thu 20 Mar 2014
at 12:20
  • msg #808

Re: OOC IV Tolkeen

That would be a yes Mr. Jack - Generally if a nullifier is shot with a TW gun, the "blast" will be nullified.
Jack
player, 117 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 20 Mar 2014
at 15:37
  • msg #809

Re: OOC IV Tolkeen

Sorry my post was in regard to Nuitari's initial order that was very ambiguous. lol
Mike
GM, 3454 posts
Pluto Company
Fri 21 Mar 2014
at 16:42
  • msg #810

Re: OOC IV Tolkeen

Oh right, that was a "do whatever you think is best" order. Nuitari knows you can morph and teleport, and decided you were best for the job.

Anyways, I am sick, and can't sit up (for long) will post soon
Max Damage
player, 58 posts
Green Human
Mercenary Soldier
Mon 31 Mar 2014
at 13:02
  • msg #811

Re: OOC IV Tolkeen

Hey Jack, that report you gave was face-to-face with the Lieutenant, or over the radio to everyone?
Jack
player, 119 posts
Great Horned Dragon
Mystic Knight - Mercenary
Mon 31 Mar 2014
at 14:08
  • msg #812

Re: OOC IV Tolkeen

Just to Nuitari so people don't go running o....oh too late 3rd's doing that already lol!
Max Damage
player, 61 posts
Green Human
Mercenary Soldier
Wed 2 Apr 2014
at 02:33
  • msg #813

Re: OOC IV Tolkeen

Do Max and Heinrich hear/see the briefing?
We'd probably try to get Heinrich on the skiff before the assault, and Max would want to suit up in his power armour. Not sure if/how that fits in.
Mike
GM, 3459 posts
Pluto Company
Wed 2 Apr 2014
at 11:52
  • msg #814

Re: OOC IV Tolkeen

Yes, everyone would have heard the brief

Sure, would take 15-20 seconds to suit up in your armor. The charge would wait for that sort of thing.
Max Damage
player, 62 posts
Green Human
Mercenary Soldier
Wed 2 Apr 2014
at 12:47
  • msg #815

Re: OOC IV Tolkeen

Alright. Let's say Max is suited up and we're both on the skiff then.
Mike
GM, 3464 posts
Pluto Company
Wed 9 Apr 2014
at 18:30
  • msg #816

Re: OOC IV Tolkeen

Sorry, busy few days - will post soon!
Mike
GM, 3468 posts
Pluto Company
Tue 29 Apr 2014
at 12:22
  • msg #817

Re: OOC IV Tolkeen

Work has finally returned to normal. We had lost a guy in our department, and for some reason his work load landed on me. I usually post from work, in the downtime... of which there has been none.

Then I also got a PS4, and it is paintball season... so my free time at home has been occupied with such things as of late...

I will try to get everything back up to speed as quickly as possible.
Mike
GM, 3470 posts
Pluto Company
Sat 19 Jul 2014
at 12:45
  • msg #818

Re: OOC IV Tolkeen

Rifts is not interesting me as of late.... Anyone interested in a Palladium Fantasy game...?
Na - Wa
player, 305 posts
Psi-Stalker Scout
Mercenary
Sat 19 Jul 2014
at 12:50
  • msg #819

Re: OOC IV Tolkeen

Mike:
Rifts is not interesting me as of late.... Anyone interested in a Palladium Fantasy game...?

Can I play a Titan long bowman with javilin sized arrows that can hit a guy at the top of a 700 foot high wall? Saw this appen in Game of Thrones.......and to be able to it in a PFRPG would be awsome.
Mike
GM, 3471 posts
Pluto Company
Sat 19 Jul 2014
at 12:56
  • msg #820

Re: OOC IV Tolkeen

Nope! (although that was awesome in GoT)

Still forming the story and a fitting title. At the beginning characters will be relatively poor humans from a small-medium village in a remote area of Palladium.

Non-humans, wizards and magic, dragons and monsters are mostly just legends, and stories told, but not always acknowledged or believed by all.

The player group will be soldiers or citizens of this village, and will set off on a quest together.

Later in the game, new characters may be non-humans.

Players will start at level 1, and cannot start with any magic items or weapons. I will allow one character to be a practicing magic user, and one psychic (master or otherwise).

This game will definitely start very small in scope, and will grow in time. I want to be able to explore the world through the characters, rather than Rifts' melting pot of everything everywhere... at least for now.
Mike
GM, 3472 posts
Pluto Company
Sat 19 Jul 2014
at 13:01
  • msg #821

Re: OOC IV Tolkeen

L.C.
player, 124 posts
Call me Chuck
Psi-Nullifier
Fri 25 Jul 2014
at 01:56
  • msg #822

Re: OOC IV Tolkeen

Hey Mike, you should set it in an alternate PF world where it is all actually legend from a time when a very active set of rifts allowed passage back and forth. Then the ley lines that powered these gateways went dormant for a while (not all ley lines, just those). Any of a thousand reasons why (someone built some pyramids, something very large and powerful is sitting on them and sucking up all the energy, a well-meaning wizard has opened a semi-permenent rift to dump all of the excess PPE onto a lifeless and airless husk of a world in some other dimension.

Heck, you don't even have to really decide. A trick a fellow DM taught me is to present a problem with no idea how it will be solved and see what your players come up with. :)
Na - Wa
player, 306 posts
Psi-Stalker Scout
Mercenary
Fri 25 Jul 2014
at 02:49
  • msg #823

Re: OOC IV Tolkeen

Mike:
Nope! (although that was awesome in GoT)

Bummer.... https://www.youtube.com/watch?v=V_Q5JTbJ4fo
Mike
GM, 3473 posts
Pluto Company
Wed 25 Feb 2015
at 23:21
  • msg #824

Re: OOC IV Tolkeen

A ha! If Pluto is renamed a planet, the name of this company will make sense again!

http://www.iflscience.com/spac...s-full-planet-status
Silvermasque
player, 1597 posts
Human White Tiger Cyborg
Mercenary Officer
Thu 26 Feb 2015
at 00:51
  • msg #825

Re: OOC IV Tolkeen


 Crikey, I was only looking over your Conquest game yesterday, wondering if it would ever go again. Obviously I levelled up my thread necromancy!
Heinrich
player, 149 posts
Human Mind Mage
Mercenary
Mon 2 Mar 2015
at 14:14
  • msg #826

Re: OOC IV Tolkeen

awesome
Lotus
player, 815 posts
Human Mystic Knight
Mercenary Soldier
Sun 8 Mar 2015
at 06:19
  • msg #827

Re: OOC IV Tolkeen

Hi guys!

FYI, that article about Pluto/Ceres was first posted on "The Conversation" http://theconversation.com/nas...-planet-status-36081

...which is a little more editorial/opinion than news. The pluto article references "pluto-haters" before presenting any evidence. I don't think the planet-status is going to be changed any time soon. Scientists will likely wait for more extra-solar data from the James-Webb telescope (launching in 2018) before amending any planet definitions.

That's my guess :)

For a good source of up-to-date space-news, I recommend a message-board with a solid community of people who debunk the BS and site their sources: http://www.reddit.com/r/space
This message was last edited by the player at 06:20, Sun 08 Mar 2015.
Heinrich
player, 150 posts
Human Mind Mage
Mercenary
Mon 9 Mar 2015
at 13:50
  • msg #828

Re: OOC IV Tolkeen

Pluto will always be a planet to me!
Na - Wa
player, 307 posts
Psi-Stalker Scout
Mercenary
Sat 30 May 2015
at 01:32
  • msg #829

Re: OOC IV Tolkeen

For anybody who may be interested, I'm doing a semi re-boot of my Rifts: New West game.

RTJ info: link to a message in another game

Story so for: link to a message in another game
Arven The Annihilator
player, 809 posts
Rahu Man - Gunslinger
Mercenary Soldier
Sat 4 Jul 2015
at 16:04
  • msg #830

Re: OOC IV Tolkeen

BALLS!
Heinrich
player, 151 posts
Human Mind Mage
Mercenary
Sun 5 Jul 2015
at 12:50
  • msg #831

Re: OOC IV Tolkeen

lmao
Arven The Annihilator
player, 810 posts
Rahu Man - Gunslinger
Mercenary Soldier
Thu 9 Jul 2015
at 17:10
  • msg #832

Re: OOC IV Tolkeen

Rebooting a Palladium fantasy campaign soon if anyone is interested.
link to another game
Dusk
player, 41 posts
Silhouette Mage - Sgt
Juyong Outpost
Sat 25 Jul 2015
at 02:49
  • msg #833

Re: OOC IV Tolkeen

In reply to Silvermasque (msg # 825):

Ah Ha!  Indeed!  I resurrect your necro-allusion
Mike
GM, 3474 posts
Pluto Company
Wed 9 Sep 2015
at 05:59
  • msg #834

Re: OOC IV Tolkeen

What is to come... https://onedrive.live.com/embe...hkey=AEP_pKaoEPCkXQI" width="320" height="180" frameborder="0" scrolling="no" allowfullscreen>
Arven The Annihilator
player, 811 posts
Rahu Man - Gunslinger
Mercenary Soldier
Sat 12 Sep 2015
at 15:57
  • msg #835

Re: OOC IV Tolkeen

It's like a cocktease video for nerds!
Arven The Annihilator
player, 812 posts
Rahu Man - Gunslinger
Mercenary Soldier
Sun 12 Feb 2017
at 06:03
  • msg #836

Re: OOC IV Tolkeen

All your bases are belong to us
Na - Wa
player, 308 posts
Psi-Stalker Scout
Mercenary
Sun 12 Feb 2017
at 06:06
  • msg #837

Re: OOC IV Tolkeen

Na-Wa is still banging the whores he can afford with his monthly salary.
Mike
GM, 3475 posts
Pluto Company
Sun 12 Feb 2017
at 16:40
  • msg #838

Re: OOC IV Tolkeen

Roll to save vs STDs (all of them)
Na - Wa
player, 309 posts
Psi-Stalker Scout
Mercenary
Sun 12 Feb 2017
at 19:55
  • msg #839

Re: OOC IV Tolkeen

Mike:
Roll to save vs STDs (all of them)

Na-Wa has green stuff oozing from his pee-pee
11:53, Today: Na - Wa rolled 2 using 1d20.  Save vs STD +1.
FAIL

Arven The Annihilator
player, 813 posts
Rahu Man - Gunslinger
Mercenary Soldier
Wed 6 Sep 2017
at 19:16
  • msg #840

Re: OOC IV Tolkeen

Silvermasque's mother is a filthy cum dumpster!
Silvermasque
player, 1598 posts
Human White Tiger Cyborg
Mercenary Officer
Wed 6 Sep 2017
at 20:09
  • msg #841

Re: OOC IV Tolkeen


 Eh, in no longer Soviet Russia, entertainment make you.
Heinrich
player, 152 posts
Human Mind Mage
Mercenary
Thu 7 Sep 2017
at 14:11
  • msg #842

Re: OOC IV Tolkeen

I've missed you guys.
Na - Wa
player, 310 posts
Psi-Stalker Scout
Mercenary
Thu 7 Sep 2017
at 17:33
  • msg #843

Re: OOC IV Tolkeen

Na-Wa still has green stuff oozing from his pee-pee.
Silvermasque
player, 1599 posts
Human White Tiger Cyborg
Mercenary Officer
Thu 7 Sep 2017
at 17:36
  • msg #844

Re: OOC IV Tolkeen


 And maggots in your scrotum?
Mike
GM, 3476 posts
Pluto Company
Sun 17 Sep 2017
at 21:09
  • msg #845

Re: OOC IV Tolkeen

Hey dudes! This game turned 10 years old last month

I miss it too, back when it was tight and proper. Before it got all messy and bogged down...

While I am not sure I will ever return to gaming on rpol (the format bothers my inspiration. I am either over excited and want to write as much as I can but have to wait for players to post and lose my steam, or I am forced to write when I don't feel it, and it becomes a chore). I am about to run a DnD campaign on Roll20 for some friends, as well as a campaign in the new video game Divinity Original Sin 2. I'd love to game with you guys again one day. You're welcome to join either of those should you be interested
This message was last edited by the GM at 21:10, Sun 17 Sept 2017.
Mike
GM, 3477 posts
Pluto Company
Tue 19 Sep 2017
at 00:08
  • msg #846

Re: OOC IV Tolkeen

Oh shit, I was wrong! This game kicked off in 2005... bloody 12 years ago
Silvermasque
player, 1600 posts
Human White Tiger Cyborg
Mercenary Officer
Tue 19 Sep 2017
at 00:10
  • msg #847

Re: OOC IV Tolkeen


 Yup, August 2005. One of my first games here.
Arven The Annihilator
player, 814 posts
Rahu Man - Gunslinger
Mercenary Soldier
Tue 19 Sep 2017
at 01:27
  • msg #848

Re: OOC IV Tolkeen

Tempus Fugit
Ralph Jenden
player, 286 posts
1st Lieutenant/O-2
'Traxis Ariane'
Tue 19 Sep 2017
at 21:26
  • msg #849

Re: OOC IV Tolkeen

Mike:
Oh shit, I was wrong! This game kicked off in 2005... bloody 12 years ago

Yeah I was reading and this bling that your game here predates my Robotech game.
Max Damage
player, 64 posts
Green Human
Mercenary Soldier
Sat 11 Nov 2017
at 18:59
  • msg #850

Re: OOC IV Tolkeen

Sorry I missed the golden age of this campaign. Looks like you guys had a damn good time.
Ralph Jenden
player, 287 posts
1st Lieutenant/O-2
'Traxis Ariane'
Sun 12 Nov 2017
at 00:16
  • msg #851

Re: OOC IV Tolkeen

Max Damage:
Sorry I missed the golden age of this campaign. Looks like you guys had a damn good time.

My Robotech game is still going strong. I got something like a full squadron of Veritech pilots, two platoons or Destriods, a GMP detachment of three characters, and now four Para Rescue Jumpers all on the same big ass ship. Granted some players have 2 or even 3 characters.
Silvermasque
player, 1601 posts
Human White Tiger Cyborg
Mercenary Officer
Sun 12 Nov 2017
at 04:14
  • msg #852

Re: OOC IV Tolkeen

In reply to Max Damage (msg # 850):

 There were many, many moments of blinding stupidity and many things exploded... ^_^
Na - Wa
player, 311 posts
Psi-Stalker Scout
Mercenary
Tue 13 Feb 2018
at 18:41
  • msg #853

Re: OOC IV Tolkeen

Rifts: The Order of Mystic Knights
Mystic Knights are infamously known as one of the most hated and feared warriors on the North American continent of Rifts Earth. Many are unaware that the Mystic Knights have a hierarchy. Operating out the Magic Zone there are five Great Houses who control the Order, contracting services across the continent. There are also several Minor Houses that operate outside of the Magic Zone, but yet are formally recognized by the Five Great Houses. Then there are the freelance and banished Mystic Knight who wander the continent seeking employment and riches for themselves.

Player characters will be members of the Great and Minor Houses of the Order of Mystic Knights. Each House is supplying one Mystic Knight and one possibly non-Knight to a mission of utmost importance to the order.

Link to game: link to a message in another game

I still have 2 Mystic Knight slots to fill in this game.
Ralph Jenden
player, 288 posts
1st Lieutenant/O-2
'Traxis Ariane'
Wed 1 Mar 2023
at 08:35
  • msg #854

Re: OOC IV Tolkeen

This was one of the best Rifts games I was in here on RPOl....
Silvermasque
player, 1602 posts
Human White Tiger Cyborg
Mercenary Officer
Wed 1 Mar 2023
at 23:13
  • msg #855

Re: OOC IV Tolkeen


 I remain quietly nostalgic.
Mike
GM, 3478 posts
Pluto Company
Thu 25 May 2023
at 21:04
  • msg #856

Re: OOC IV Tolkeen

Wow, this is still up! Hey you guys :)
Jack
player, 121 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 25 May 2023
at 22:27
  • msg #857

Re: OOC IV Tolkeen

People keep posting occasionally to keep it alive, lol.
Silvermasque
player, 1603 posts
Human White Tiger Cyborg
Mercenary Officer
Fri 26 May 2023
at 01:17
  • msg #858

Re: OOC IV Tolkeen


 Once in a blue moon!
Mike
GM, 3479 posts
Pluto Company
Fri 26 May 2023
at 02:16
  • msg #859

Re: OOC IV Tolkeen

Might be time for a read through of these old threads. I have forgotten so much I am sure but always have fond memories of this game and players.

Hope everyone is doing awesome! Looks like I missed a DM from you 'Masque, about 5 years ago lol... Sorry!

I only check in every few years it would seem
Na - Wa
player, 312 posts
Psi-Stalker Scout
Mercenary
Fri 26 May 2023
at 02:22
  • msg #860

Re: OOC IV Tolkeen

Any chance of a resurrection?
Mike
GM, 3480 posts
Pluto Company
Fri 26 May 2023
at 02:30
  • msg #861

Re: OOC IV Tolkeen

I honestly haven't thought about it. Fond memories of Rpol for sure, as well as my old table top RPG days, but the story telling format of both Rpol and table top seem almost obsolete.

I got really into RP on Conan Exiles video game the past few years. The visual story telling it provided like being able to play music/SFX, spawn enemies on queue, multiple story lines converging and ALL visually animated just seemed to blow all this other RP out of the water for me.

That being said, I think Conan Exiles has run its course, at least for me and I am currently without any RP (other than the occasional Star Wars Old Republic RP with a friend).

I have not paid attention to anything Palladium in a decade at least.
Jack
player, 122 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 26 May 2023
at 03:09
  • msg #862

Re: OOC IV Tolkeen

As in....you could run games on there, like DMing a game? Or just the experience of playing Conan? Just curious.

Palladium's alright. I still get the new books eventually when they come out, mostly cause the lore is fun to read. I played a bit of Savage Rifts as well, that wasn't bad either.
Mike
GM, 3481 posts
Pluto Company
Fri 26 May 2023
at 03:31
  • msg #863

Re: OOC IV Tolkeen

Aye, I played with a couple players from here actually as we are friends IRL. Van, the young techno wizard and Tecumseh/Magnet Man.

Van and I DM as well as play. Everyone types out their dialogue and such, in addition to emoting with their characters. Its a survival/crafting game too, so everyone builds villages/castles or whatever. DMs can trigger enemies to spawn, add music and such.


I was pretty sure I knew that Palladium was still pumping out books, but that's awesome! I hardly knew the other worlds but I knew Rifts quite well. It's a little whacky but tons of story potential
Jack
player, 123 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 26 May 2023
at 03:39
  • msg #864

Re: OOC IV Tolkeen

Ah. Okay. Cool.

Yeah they just released Titan Robotics was the last one I think. Revised some of the old sourcebooks/worldbooks too. More Coalition books. Shrug.

But if you aren't wanting to come back to run on rpol, I get it. It's good to know you're still alive and kicking at least. =)
Silvermasque
player, 1604 posts
Human White Tiger Cyborg
Mercenary Officer
Fri 26 May 2023
at 04:48
  • msg #865

Re: OOC IV Tolkeen

In reply to Mike (msg # 859):

 Yeah, you suck. ^_^

 Savage Rifts isn't bad - fixes a lot of the scaling problems Rifts had and includes an actual system for the first time in Palladium history, although it (of course) comes with its own suite of problems.
Mike
GM, 3482 posts
Pluto Company
Fri 26 May 2023
at 12:22
  • msg #866

Re: OOC IV Tolkeen

Haha, I had never heard of it. But I will check it out!
Heinrich
player, 153 posts
Human Mind Mage
Mercenary
Fri 26 May 2023
at 17:56
  • msg #867

Re: OOC IV Tolkeen

miss you jerks :)
Silvermasque
player, 1605 posts
Human White Tiger Cyborg
Mercenary Officer
Sat 27 May 2023
at 02:53
  • msg #868

Re: OOC IV Tolkeen

In reply to Mike (msg # 866):

 Savage Worlds is a fairly good generic RPG system - you get a handful of stats which run from  1D4 to 1D12, some skills which run from 1D4-2 (I don't know what I'm doing) to 1D12 and to do 'stuff' you roll them and look for 4+ (max die roll and add). Heroes also roll a D6 off to one side, and if that makes a 4+, you're good. Raises add bonus results.

 And that's the mechanic for almost everything, while initiative is done on a deck of cards.

 Their Rifts adaption restricts actual Mega-Damage to basically 'anything that is a tank', and  it's mostly one-way (MD weapons can hurt MD armour, but otherwise just do (lots of) normal damage to normal things). The magic is less extensive and gonzo (sadly) because it reskins their existing magic system, but on the whole it's good and lightweight.

 One nice feature is that you level up gradually by gaining 'advances' and they generally result in a character getting broader rather than taller - which is to say you can be competent at a couple of things starting out and instead of getting hyper-competent at only those things, you usually get better in other areas.
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