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17:02, 4th May 2024 (GMT+0)

Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane.

Posted by MolochFor group 0
Moloch
GM, 2636 posts
Pluto Company
Fri 23 Mar 2012
at 01:45
  • msg #44

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Juyong Outpost is a short distance, at only a couple hours away from Tolkeen at cruising speed. The trio arrive at just around dinner time.



The outpost is twice as big as it appears, as the crew quarters have all been built underground by earth warlocks. There are currently only a skeleton crew of 15 on base, it really has very little defense until the rest of the troops arrive tomorrow. There are a few guards in the towers, and a few otehrs outside. The blue light of the near-by ley line can be seen and even felt by the magic and psionic users.

Inside the smell of cooked meat radiates from the outpost. Looks like this skeleton crew, have decided to have themselves a barbeque, and the trio has arrived just in time to join in.
Moloch
GM, 2642 posts
Pluto Company
Sat 24 Mar 2012
at 04:34
  • msg #45

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

A pair of armed guards acknowledge Xander's rank with a salute, and opened the gate doors. Once inside there are 10 or so people gathered around a bbq, eating various slabs of meat.
Jake
player, 17 posts
Human Ley Line Walker
Private
Sat 24 Mar 2012
at 08:02
  • msg #46

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

"BBQ, I could use something to eat." Jake joined the feast after parking his firefly safely. He wanted to get some food before it was gone.
Signal
player, 12 posts
Human Psi-Ghost
Mercenary
Tue 27 Mar 2012
at 13:14
  • msg #47

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Signal stays alert for most of the ride so he could find his way back if necessary. When they pull in he looks over to the gathered group and asks, "Do I have time to join them or do we need to be somewhere first?"
Xander
player, 9 posts
Human Scholar
2nd Lieutenant-Platoon XO
Wed 28 Mar 2012
at 22:27
  • msg #48

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Xander returned the salute, followed by parking the armored jeep in the appropriate, designated area.  "We will start defensive patrols after dinner.  Let's grab some grub while it's still warm."

Following the sights and smells to the eating area, Xander stood in the line up while he waited for a turn to feast as well.
Corporal Grant
NPC, 0 posts
Juyong Outpost Medic
Psychic Healer
Sun 1 Apr 2012
at 05:12
  • msg #49

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

The Corporal waves to the others as they approach, although she does correct herself with a nod to Lieutenant Xander when she notices his rank.

"Hey there! Welcome to Juyong, I'm Corporal Grant, I'm the chief medic here. Well... I don't really have a team yet... but I will eventually."
This message was last edited by the player at 05:15, Sun 01 Apr 2012.
Corporal Roe
NPC, 2 posts
Juyong Outpost Mechanic
Techno Wizard
Sun 1 Apr 2012
at 05:14
  • msg #50

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

The man in front of her in line turned around when she started talking. He stepped forward to casually salute Xander, and shake the hands of Signal and Jake. "Hey, nice to meet ya's. Name's Roe, I'm in charge of maintenance... so lemme know if ya's need sumthin fixed up. What unit are yous guys with?"
Signal
player, 13 posts
Human Psi-Ghost
Mercenary
Mon 2 Apr 2012
at 13:16
  • msg #51

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Signal leans in to shake Roe's hand and replies, "Nice to meet you, both of you. Name's Signal, honestly I signed up a little blind. Lieutenant Xander here holds my leash." After saying this Signal gives the Lieutenant a sideways glance and a half smile.
This message was lightly edited by the player at 13:16, Mon 02 Apr 2012.
Sergeant Randleman
NPC, 1 post
Juyong Outpost XO
Mystic
Mon 2 Apr 2012
at 22:52
  • msg #52

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

The sergeant walks over with a slab of some kind of steak, 2 potatos, and 2 corn cobs. "... you boys should be Pluto Company, hopefully 3rd Platoon. There are literally less than ten people defending this outpost until you boys showed up..."
2nd Lieutenant Wynn
NPC, 1 post
Juyong Outpost Commander
Battle Mage
Mon 2 Apr 2012
at 22:55
  • msg #53

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

The cook turns around to comment, flashing the rank of 2nd lieutenant on her shoulder. "Stop scaring them sergeant, we also have an entire squadron of Iron Juggernauts. We are well protected indeed, but we do need the support."
This message was last edited by the player at 22:55, Mon 02 Apr 2012.
Signal
player, 14 posts
Human Psi-Ghost
Mercenary
Fri 6 Apr 2012
at 16:31
  • msg #54

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Signal looks at them and shrugs, "Well, glad to be of service. If the two of you would be so kind as to excuse me I will be getting my own plate." As he finishes what he says Signal is clearly staring at the plate in the sergeant's hands and Signal licks his lips just before the first beads of drool over the food would escape.
Moloch
GM, 2664 posts
Pluto Company
Mon 9 Apr 2012
at 02:07
  • msg #55

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Everyone's stomachs sunk when the alarm went off. One of the guards in one of the towers yelled down to those at the BBQ "SAMAS INCOMING! I count 24 of them!"

The Sergeant literally drops his food on the ground and charges to the back of the fort, and then walks down an invisible flight of stairs and disappears into the dirt.

Lieutenant Wynn calls out over the fort radio channel "Battle stations! Everyone! 3 squads of SAMAS incoming!" She runs inside the north-west guard tower (the one that spotted the incoming).

The other soldiers at the BBQ dash for their crew quarters to put on their armor and gather weapons.
Signal
player, 15 posts
Human Psi-Ghost
Mercenary
Mon 9 Apr 2012
at 03:07
  • msg #56

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Signal looks around a bit frantically and asks anyone where he should be. Once he has an idea he rushes back over to the jeep he rode in on and starts rummaging through his bag. He pulls out a black box and several extra magazines and shoves them into his pockets. He also grabs a small length of cable attacked to two cylindrical battery packs and tucks that into his armor as well. Satisfied that he has what will be useful, he heads to wherever he was told to go.
Jake
player, 18 posts
Human Ley Line Walker
Private
Mon 9 Apr 2012
at 22:03
  • msg #57

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Jake heard the alarm and while he was enjoying the food, knew it was time to battle. He finished his burger and cleaned his fingers. He cast armor of ithan first, covering himself with an invisible layer of armor.


ooc: How long do we have until the assault?
Armor of Ithan +70 MDC, magic fire, lightning and cold do half damage to it.

Moloch
GM, 2665 posts
Pluto Company
Mon 9 Apr 2012
at 22:13
  • msg #58

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

OOC - We would have to guess. Assuming the fort has decent radar there should be lots of warning. However that is just an assumption. If you run to the sides of the fort you may be able to see them coming.
This message was last edited by the GM at 02:07, Tue 10 Apr 2012.
Xander
player, 10 posts
Human Scholar
2nd Lieutenant-Platoon XO
Wed 11 Apr 2012
at 15:36
  • msg #59

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Xander draws his rifle, but holds it down while checking the skies for the incoming SAMAS. In response to Signal "Find some cover, and if you can get a clear shot, take it."
Moloch
GM, 2695 posts
Pluto Company
Thu 12 Apr 2012
at 17:53
  • msg #60

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

The various SAMAS (Death's Head SAMAS,
Heavy SAMAS,
Smiling Jack Light SAMAS) stay several thousand feet in the air to remain out of range for most guns and spells. They fire dozens of mini missiles down at the fort, peppering the guard towers and the main area where everyone was just eating chow. Both guard towers are destroyed, likely killing the men inside them. One of their bloody torsos makes its way through the air and lands near Jake (the second bloody torso to land near Jake in 2 days).

They only make the one pass, and then move on. Leaving two towers destroyed, and 4 Tolkeen soldiers dead. In addition to the BBQ, and all the meat.
Signal
player, 17 posts
Human Psi-Ghost
Mercenary
Fri 13 Apr 2012
at 01:20
  • msg #61

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

When Signal dove to hide he dropped the box and ducked through a wall. Once the first volley passed he popped back out. Looking at the barbecue and draws his pistol firing several times at the fleeing SAMAS. Knowing he won't hit anything he yells out "That was my dinner!!! Argh!"

After firing off a few shots Signal looks around and sees the rest of the destruction. He doesn't so much drop his pistol as it falls from his hand as he looks around in disbelief. As soon as he regains his composure he runs to one of the towers and dives head first into the rubble looking for anyone that might have survived but might be pinned in so he can direct the rescue effort.
Jake
player, 19 posts
Human Ley Line Walker
Private
Fri 13 Apr 2012
at 13:27
  • msg #62

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Jake looked up and saw the blood torso land right next to him. He attempted to go and see if he could help any survivors or wounded people.

06:27, Today: Jake rolled 42 using 1d100. TN 75, first Aid.
Moloch
GM, 2700 posts
Pluto Company
Mon 16 Apr 2012
at 00:33
  • msg #63

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

It does not appear as though the SAMAS fleet will make another pass, they just continue on towards Tolkeen. The Coalition dominates the air-power in this war...

Signal and Jake find a survivor pinned under a large piece of MD metal from the south-east tower. Some of his armor is melting, and burning his skin, but it may have prevented his lower half from being crushed by the debris on top of him. He is screaming in pain, and begs for help when he sees Jake and Signal come closer. There is another, an elf woman missing everything from the belly down... she is still alive for the moment and reaches her hand towards Jake while coughing up blood.

It takes an embarassing 5 minutes before the Iron Juggernauts make it into the air, they take off through the "illusion ground" the sergeant disappeared in when he took the stairs down. The Coalition forces are long gone, but the Juggernauts maintain patrols for now.

Lieutenant Xander is also found to be unconscious. He appears to have suffered a head wound of some kind, he was maybe hit in the head with shrapnel or debris.

Lieutenant Wynn orders the survivors around to check on the other wounded or dead, while Corporal Grant comes out from hiding and runs over to Signal to make sure he has it under control.
Jake
player, 20 posts
Human Ley Line Walker
Private
Tue 17 Apr 2012
at 02:34
  • msg #64

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Jake looked at the elf woman, she was obviously going to die very soon and the man also appears to be in trouble.He approaches the man under the debris first and place his hand on his forehead.

"Get to a doctor quickly."
 As he gives him the strength and power to get there on his own.

After that, he approaches the elf woman and spoke to her in dragonese while picking up her hand.

"Any last word or request that I could transfer to friends or family?"


ooc:Casting magic adrenal rush on the man. He feels no pain, get superhuman strength, speed increased, no fatigue, immune to possession etc...basically he is super juicer for roughly a minute but after that he is dead tired for 1d4 minutes and can't even move.
This message was last edited by the player at 02:38, Tue 17 Apr 2012.
Signal
player, 18 posts
Human Psi-Ghost
Mercenary
Tue 17 Apr 2012
at 12:20
  • msg #65

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Signal immediately starts clearing some debris from off the soldier when Jake shows up to give him strength.

When Corporal Grant shows up, Signal realizes that Jake has the wounded under control and the next priority is getting any kind of warning to Tolkeen. Signal makes sure he has direct eye contact from the Corporal when he starts asking, "What kind of radio equipment do we have and where is it? Jake and the others can handle the wounded it looks like and I didn't see any other survivors while walking through the rubble. We need to warn Tolkeen, regardless of what sensors they might have an early warning will help."

As the Corporal starts to answer, Signal walks over and picks up his pistol and puts it back in his holster.
Corporal Grant
NPC, 1 post
Juyong Outpost Medic
Psychic Healer
Tue 17 Apr 2012
at 16:33
  • msg #66

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

"I'm sure Lieutenant Wynn took care of warning Tolkeen, but it can't hurt to check. Thanks for your help."

She opens a medical kit and begins working on the wounded man.

The elven woman coughs up some more blood, and passes away while staring into Jake's eyes and holding his hand.
Signal
player, 19 posts
Human Psi-Ghost
Mercenary
Tue 17 Apr 2012
at 17:38
  • msg #67

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Signal is now less worried about the radio transmission now that someone else was on it. Lieutenant Wynn was sure to make it a top priority. He knows the man that Corporal Grant is working on was beyond his skill anyways. Signal heads over to the body of Lieutenant Xander and does what he can.

17:37, Today: Signal rolled 23 using 1d100. TN 75 First Aid.
Moloch
GM, 2711 posts
Pluto Company
Wed 18 Apr 2012
at 17:06
  • msg #68

Re: Chapter 12 :Fear Not, 'Till Birnam Wood do come to Dunsinane

Xander is bleeding from the back of his head, but Signal is able to slow the bleeding and stitch the wound. This allows Corporal Grant to move on to some of the other injuries.

Xander does not regain consciousness however. He definitely has a concussion, and potentially worse...
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