RolePlay onLine RPoL Logo

, welcome to Rifts : Tolkeen Under Siege

07:21, 5th May 2024 (GMT+0)

Tolkeen : Chapter 12 -- Squad One.

Posted by MolochFor group 0
Boris
NPC, 38 posts
Russian Light Machine
Mercenary
Tue 15 May 2012
at 14:04
  • msg #32

Re: Tolkeen : Chapter 12 -- Squad One

"Great, sounds like we'll be going afterall." Boris checks the ammo read-out on his rail gun. He knew he still had plenty, but for some reason he couldn't help but check.

He continued talking, to no one in particular in russian. Once or twice, it sounds like he is arguing with himself.
Moloch
GM, 2804 posts
Pluto Company
Sun 1 Jul 2012
at 01:08
  • msg #33

Re: Tolkeen : Chapter 12 -- Squad One

OCC Update:

We have lost Jake to NPC limbo. But Nuitari has promised to post tomorrow night, so assuming Max and Heinrich are still here we are good to go.
Nuitari
player, 97 posts
Human Mage
1st Lieutenant-Platoon CO
Mon 2 Jul 2012
at 09:24
  • msg #35

Re: Tolkeen : Chapter 12 -- Squad One

   Nuitari looks at the psi-stalker.  "Can you tell the difference between two supernatural creatures by your senses alone?  Some members of our own group fit the loose description of 'supernatural' and I wouldn't put it past this raksasha to attempt deceit if the opportunity presented itself.  Everyone, gather what you need, we're leaving in five minutes to take care of this unfinished business."
   Nuitari makes his way back to the base to climb aboard his hover skiff and finish a quick but particularly lethal set of wards.  He jots them down on a blank page of his leatherbound notebook and leaves the book flat on the pedestal of his hovercraft.

OOC - He makes the following ward set three times: Power - Inflict [Raksasha Demons] Death - Area of Effect.  Then he adds a trigger to the first two so that all three can be activated simultaneously.  Each ward will deal 24d6 damage to any Raksasha Demons within 120 ft when activated for a total of 72d6 damage... per melee.  Of course the damage/range increases with ley line energy as well.

lol

Heinrich
player, 84 posts
Human Mind Mage
Mercenary
Mon 2 Jul 2012
at 12:55
  • msg #36

Re: Tolkeen : Chapter 12 -- Squad One

Heinrich rushes back to grab his gear, returning to Nuitari, "I have a few skills that may be useful if this psi-stalker cannot do what you ask."
Boris
NPC, 39 posts
Russian Light Machine
Mercenary
Tue 3 Jul 2012
at 23:09
  • msg #37

Re: Tolkeen : Chapter 12 -- Squad One

Boris nods while Nuitari speaks. Already having all of his gear, Boris is ready to go.

He stares expressionlessly at Heinrich when he chimes in.
Max
player, 10 posts
PsiStalker/Slinger - Demo
Juyong Outpost - Cpl
Tue 10 Jul 2012
at 04:40
  • msg #38

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Heinrich (msg # 36):

"If he is invisible, he is using magic. If he is using magic, I can sense it. So long as our allies aren't demons as well, I shouldn't have any troubles. But, it would be prudent to have backup."
Disharmony
player, 25 posts
Imperial Dragon
Mercenary
Thu 12 Jul 2012
at 01:37
  • msg #39

Re: Tolkeen : Chapter 12 -- Squad One

The roar of jet engine turbines in the sky announced Disharmony's arrival at the outpost. the engines cut out as she landed gracefully, retracting inside her body as she stalked forward in a natural graceful lope. "Greetings lieutenant Nuitari. I am Disharmony, here to assist you achieve your goals."

The steady implacable gaze looked over the others in the squad. A quirk of an eyebrow greeted Boris. "Va gavaritye pa Russki"
Boris
NPC, 40 posts
Russian Light Machine
Mercenary
Thu 12 Jul 2012
at 02:03
  • msg #40

Re: Tolkeen : Chapter 12 -- Squad One

He watches the dragon-borg descend, and approach the gates. He is rather amazed at the cybernetic being, but of course, all of that is completely unapparent.

Boris responds with a slow nod in Disharmony's direction.
Disharmony
player, 26 posts
Imperial Dragon
Mercenary
Thu 12 Jul 2012
at 03:34
  • msg #41

Re: Tolkeen : Chapter 12 -- Squad One

Disharmony nodded "Preevyat, men ya zohvoot Disharmony." her voice sounded very incongruous as she spoke. A delicate oriental feminine voice, tiny bells could almost be heard jingling as she spoke. She turned her head to regard the Lieutenant "I am willing to have one or more of you ride me if it will help us get to where we are needed more quickly...though you should be warned I travel swiftly."
Boris
NPC, 41 posts
Russian Light Machine
Mercenary
Thu 26 Jul 2012
at 23:18
  • msg #42

Re: Tolkeen : Chapter 12 -- Squad One

"I'm not riding any dragons anywhere... scales or metal... not happening. Everyone ready?"
Nuitari
player, 99 posts
Human Mage
1st Lieutenant-Platoon CO
Thu 16 Aug 2012
at 14:14
  • msg #43

Re: Tolkeen : Chapter 12 -- Squad One

"Max, take Boris and Heinrich with you. Jake, you will ride with me, and Disharmony will stay in the air to call out targets, then to engage wherever necessary. I'm sure this demon will not be alone. If any of you need to fall back, he will not be able board the hover skiff. As in completely impossible. Also remember that he can change his appearance to look like anyone or anything. He is a master spell caster and swordsman as well... he has also shown that he will flee before losing his life, so any ideas on subduing him for execution or capture are welcome."
Heinrich
player, 86 posts
Human Mind Mage
Mercenary
Thu 16 Aug 2012
at 15:50
  • msg #44

Re: Tolkeen : Chapter 12 -- Squad One

"I can possibly subdue him with a strike rendering him catatonic for a short while... aside from that, I'm not really sure how to keep him from fleeing unless he's unconcious."
Disharmony
player, 27 posts
Imperial Dragon
Mercenary
Thu 16 Aug 2012
at 21:32
  • msg #45

Re: Tolkeen : Chapter 12 -- Squad One

"If this magician has specific vulnerabilities, I may be able to take advantage. I am well trained at striking precise targets." Disharmony volunteered.
Boris
NPC, 42 posts
Russian Light Machine
Mercenary
Fri 17 Aug 2012
at 21:43
  • msg #46

Re: Tolkeen : Chapter 12 -- Squad One

"I am just thinking out loud... but ...He uses psionics... I don't believe they will work on me... or Disharmony. And I'm guessing Heinrich here should have a pretty good ability to block against them...

As far as magic goes, he needs to speak correct? I will land my shots directly to his face and mouth from about 60 feet away or so...

will anyone be taking him hand to hand?"

Max
player, 11 posts
PsiStalker/Slinger - Demo
Juyong Outpost - Cpl
Wed 22 Aug 2012
at 13:48
  • msg #47

Re: Tolkeen : Chapter 12 -- Squad One

In reply to Heinrich (msg # 44):

"Heinrich, your stun would serve very well for me. I am a little hungry, after all." Max left the rest unsaid. He is a psi-stalker after all. Consuming magical energy is what he does.

When Boris poses his question, he continues. "I'm not going to rule out other possibilities, but between you stopping him from speaking, Heinrich stunning him, and me consuming his potential psychic energy, subduing him may prove difficult, but far from impossible. Oh, and a little help from Betsy." Max smirks as he pats the Big-Bore Shotgun over his shoulder.
Boris
NPC, 43 posts
Russian Light Machine
Mercenary
Wed 22 Aug 2012
at 14:03
  • msg #48

Re: Tolkeen : Chapter 12 -- Squad One

Boris is suddenly very interested in "Betsy" and comes closer to inspect it. After a quick look, he loses interest. "Big-Bore? Not bad... Russian is better. Always better."

While waiting for the order to move out, he shows Max his sledgehammer rail gun from his homeland.
This message was last edited by the player at 14:04, Wed 22 Aug 2012.
Heinrich
player, 87 posts
Human Mind Mage
Mercenary
Thu 23 Aug 2012
at 17:48
  • msg #49

Re: Tolkeen : Chapter 12 -- Squad One

Heinrich nods, "I suppose I will have to engage in hand to hand... that's the only way I can deliver my strike."
Nuitari
NPC, 100 posts
Human Mage
1st Lieutenant-Platoon CO
Tue 11 Sep 2012
at 05:28
  • msg #50

Re: Tolkeen : Chapter 12 -- Squad One

"Hmmmm... I've just received word from Major Karno that we are to call off this "meeting". Apparently the demon has pulled off, or vanished for some reason. We are to continue on rebuilding the defenses in the meantime..."

The squad is then redirected to assist with rebuilding the towers, and finish the series of foxholes on the eastern front. About 12 hours later the patrols return back to base, just after dark settles in.
Heinrich
player, 88 posts
Human Mind Mage
Mercenary
Tue 11 Sep 2012
at 17:46
  • msg #51

Re: Tolkeen : Chapter 12 -- Squad One

Nodding, Heinrich goes back to whatever it was he was doing before all the excitement.
Mike
GM, 3066 posts
Pluto Company
Wed 17 Oct 2012
at 06:02
  • msg #52

Re: Tolkeen : Chapter 12 -- Squad One




Wierzbowski
The 3rd
Tangles
Whiskey
Max

Malefic
Signal
Mephisto + demons
Sir Aries
This message was last edited by the GM at 06:34, Wed 17 Oct 2012.
Signal
player, 62 posts
Human Psi-Ghost
Mercenary
Thu 18 Oct 2012
at 15:54
  • msg #53

Re: Tolkeen : Chapter 12 -- Squad One


Signal calls out on his radio. "I'm with the prisoner, I got him patched up best I could. We will need help getting out. From the hole in the transport head down the hall to <insert exact directions to get to the brig>. I have no idea what kind of resistance you will run into."
Mike
GM, 3088 posts
Pluto Company
Thu 18 Oct 2012
at 16:14
  • msg #54

Re: Tolkeen : Chapter 12 -- Squad One

PM
This message was last edited by the GM at 16:14, Thu 18 Oct 2012.
'The 3rd'
player, 8 posts
Human - 'Crazy'
Private - Juyong Outpost
Fri 19 Oct 2012
at 15:35
  • msg #55

Re: Tolkeen : Chapter 12 -- Squad One

The 3rd streaks over head. Low and fast, surveying the scene. He keys his radio and clearly says: "Incoming airborne friendlies from Juyong Outpost, please do not engage." He lands dismounts and unslings his plasma ejector. He then starts looking for someone to tell him what to do. For him it was one of the upsides of being a Private - he didn't have to think too much.

Shouldn't you activate your armor enchant?
Nope.
Come on, its not just your safety your gambling with here. Think of the children...
I don't have any kids!
You sure about that?
Yes! I haven't had sex in months!
Heh, I have.
... Antonio, you prick! Who have you been fucking? Just for that, no armor enchant until the shooting starts.
Malefic
player, 20 posts
2nd Lieutenant
Elemental Warlock
Fri 19 Oct 2012
at 16:18
  • msg #56

Re: Tolkeen : Chapter 12 -- Squad One

"Understood Signal. Stay with him, make sure he stays alive, we are on our way. Stay in touch."

Malefic then turns his attention to the imminent breach of the transport. "So far we have seen a cyborg, and Na-Wa reported psychics inside as well. Stay together, and take as many prisoners as possible. But if they wanna die for this, then by all means... let them."

He casts another spell...

"Alright, if I send the demons in first, there is no way the enemy will surrender." He looks over the squad... "I apologize, as I do not know all of your names as of yet... Sir Cyber Knight. You will go in first, alongside the pair of Alu Demons. Secure cover towards the back of the ship."

Uuuuuuh... you two (indicating Tangles and Wierzbowski), you will be right behind them, to secure cover toward the front of the ship, along with Mephisto's demons. Once we are clear, Cyber Knight, your team will advance, and the rest of us will move in and follow. We follow Signal's direction to the prisoner and get him out safely.

We go on my mark... prepare grenades... ready?"


Assuming nobody causes delay, he calls out to those inside the transport "Surrender, or be destroyed!". He states loudly, and plainly (and truthfully), not as an angry threat.
This message was last edited by the GM at 16:18, Fri 19 Oct 2012.
Mike
GM, 3098 posts
Pluto Company
Fri 19 Oct 2012
at 16:19
  • msg #57

Re: Tolkeen : Chapter 12 -- Squad One

There is no reply from inside the transport...
Sign In