The squad continues to fire as the skelebot's control their fall, and exhaust the last bit of fuel as they finally reach the ground.
From the initial glitter boy attack, followed by the tornado, and the second wave of counterfire from Disharmony, the glitter boys and anyone else with any sort of ranged weapons firing on them, more than half of them have already been eliminated. But there are still a staggering number of them, scattered about, and landing all around the crashed transport. A few will land directly on top of the squad.
(This part was awkward. For anybody firing on them for any part of the last 2000 feet, please subtract the necessary ammunition or PPE for one third of your total actions).
As they begin to land, some a thousand feet away, they begin to converge on the crash site. With two standard skelebots looming overhead about 50 feet from the ground, and another 11 charging in on foot, the battle has truly begun. The 13 skelebots are a mix of
the old death's head type and
the new, sleeker model of killer robot, and they do not take prisoners.
The Death's Head Transport above, begins to head off back toward Coalition territory.
*Posts should be about 5 seconds worth of actions, with initiative, and any necessary strikes, parries, and dodge.
Lt. Nuitari
Sgt. Pierce
Jack
Silvermasque
Cpl. Comartin
Bob
Disharmony
Sgt. Settle
Jelme
Sir Daritai
Mephisto
Deumos
Whiskey
Bullovah
Smoke Perkins
This message was last edited by the GM at 15:00, Sat 19 Jan 2013.