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18:26, 19th April 2024 (GMT+0)

Tolkeen : Chapter 12 -- Squad Two.

Posted by MolochFor group 0
Mike
GM, 3292 posts
Pluto Company
Sun 9 Dec 2012
at 18:27
  • msg #240

Re: Tolkeen : Chapter 12 -- Squad Two

The Coalition transport is about 6 kilometers from the ground when it releases the skelebots. It will be gaining altitude as the last 'bot is off the ramp. As soon as the skelebots fall within range of the boom guns, Drano and Comartin open fire. The 'bots tuck in and freefall, head first to minimize the time before impact.

The glitter boys have a full 27 seconds of unanswered blasting into the swarm above. Both pilots take advantage of the situation, lock in, and go full offensive (doubling their actions, but hindering their ability to defend). Sgt. Pierce gets off 38 shots, and Comartin 35 before the skelebots fall within the one-mile range and return fire. They have damaged or destroyed 25% of them already...

Anyone else with a 1-mile range weapon may open fire. Any additional defenses can be set up as well.

Skelebot (Old)
Skelebot (New)

Death's Head Transport
This message was last edited by the GM at 18:45, Sun 09 Dec 2012.
Na - Wa
player, 284 posts
Psi-Stalker Scout
Mercenary
Tue 11 Dec 2012
at 04:42
  • msg #241

Re: Tolkeen : Chapter 12 -- Squad Two

Na-Wa stays down and hides.
Nuitari
NPC, 131 posts
Human Mage
1st Lieutenant-Platoon CO
Fri 14 Dec 2012
at 09:02
  • msg #242

Re: Tolkeen : Chapter 12 -- Squad Two

Nuitari watches the glitter boys save the day yet again and take out a large portion of the descending skelebots. He realizes though that they will nopt take out enough, and there still may be well over a hundred make it within firing range... there may also end up being additional units other than skelebots among them...

He scans the battlefield again and again, and contemplates various options and outcomes for the coming battle.

Remaining in place will ensure nothing but mass casualties, and no guarantee of survival for anyone. Ther eis no telling how far away Tolkeen reinforcements are, or how far more Coalition units are...

He must decide, and quickly. Many lives are at stake.

Confident they are no longer at risk of being carpet-bombed by the transport, he makes hsi choice.

"Third Platoon! Make for the crashed transport immediately! Sergeant Pierce, Comartin, Silvermasque, Disharmony, Bob, Jack, Bullovah, Deumos; You will form a perimeter at the side entrance to the transport, outside on the ground. Smaller sharpshooters take positions behind them. I need a team to either seal the roof hatch at the back, or defend it from entry. Park the skiffs and the hover truck by the side entrance to use as cover - and bring all prisoners inside. Secure them as well as possible. We must dig in and hold out as best we can, and we will be slaughtered if we stay out here waiting for the swarm. For Tolkeen!"

Nuitari immediately begins driving his hover skiff over to the side of the transport again.

"Corporal Zander, we are coming up behind you please ensure we are clear to enter. Will you need support or is your team ok?"
This message was last edited by the player at 08:03, Thu 20 Dec 2012.
Mephisto
GM-PC, 286 posts
Human Shifter
Mercenary
Thu 20 Dec 2012
at 08:05
  • msg #243

Re: Tolkeen : Chapter 12 -- Squad Two

Mephisto hops on the second skiff, and follows Nuitari to the crashed transport as ordered. He will wait for anyone wanting a ride over, before blasting off at full speed behind the lieutenant.
This message was last edited by the player at 08:06, Thu 20 Dec 2012.
Jelme
NPC, 26 posts
Human Cyber Knight
3rd Platoon
Thu 20 Dec 2012
at 08:08
  • msg #244

Re: Tolkeen : Chapter 12 -- Squad Two

Jelme, atop his robot horse, and the other two Knights on hovercycles follow closely behind the skiffs.
Lotus
player, 773 posts
Human Mystic Knight
Mercenary
Thu 20 Dec 2012
at 08:09
  • msg #245

Re: Tolkeen : Chapter 12 -- Squad Two

Lotus and Settle can be seen coming in from their distant flanking position, headed straight for the transport.
Mike
GM, 3310 posts
Pluto Company
Thu 20 Dec 2012
at 11:42
  • msg #246

Re: Tolkeen : Chapter 12 -- Squad Two

The Glitter Boys continue to fire, while Lieutenant Nuitari and his squad can be seen speeding for the transport for cover before the 'bots reach the ground. The descending skelebots hit terminal velocity some time ago, and are just seconds from entering standard weapons range. As they get closer, some of them are visibly not typical skelebots... Some appear to be some new-model of multi-armed demonic robots, while others are heavy cyborgs.

Wierzbowski and Bullovah move off to their new positions as ordered in by Nuitari, while Thasha and Boris remain with Pierce and Comartin to ensure they are protected while they stand out in the open and shoot down as many as they can...

Thasha moves over to stand next to Comartin, while Boris remains hovering slightly off the ground next to Pierce.

The heavy cyborgs are armed with several weapons each, but some have missile rifles and return fire the moment they are within range, focusing entirely on the two chromium guardsmen.

A total of eight mini-missile volleys (of four each) pour down from the sky along with the torrential rain. (4 volleys on each GB). These missiles are fired from 8 separate missile rifles almost simultaneously once they reach the 1 mile distance.

Both Pierce and Comartin remain locked in place firing back up at the aggressors.

Boris is able to shoot one missile prior to hitting its' target, detonating it and another missile in mid-air. Pierce is lucky and is only hit with one volley (Boris detonated two that were already going to miss). It appears that aiming unguided mini-missiles while falling in maximum velocity is quite difficult. Comartin, is unluckily hit with 2 volleys. The others miss their tagets and detonate all around the four soldiers and engulf them in flames, debris and mud. Thasha is hit by at least one of the missed-volleys and is blown off his feet, leaving most of his armor in pieces scattered around him. Boris manages to stay out of most of the blast radius, taking very little damage.




Thirty seconds have now passed since the 'bots fell within range, and the Glitter Boys have managed to fire another 7 times (Pierce 4 times, Comartin 3) into the robot swarm. (It has been just three seconds since they crossed the 1 mile mark).
Mike
GM, 3311 posts
Pluto Company
Thu 20 Dec 2012
at 11:42
  • msg #247

Re: Tolkeen : Chapter 12 -- Squad Two

The Glitter Boys show no sign of stopping and continue to fire. Thasha realizes this is far too much for him, and he scrambles to his feet and charges for the safety of the transport, leaving his body armor in pieces in the mud behind him.

The descending swarm starts to activate their mini jet packs to slow their falling speed, while the cyborgs release another spray of missiles at the dangerous GBs. This time, ten volleys of four missiles make up the deadly spray... Upon quick estimation, there are 12-16 Cyborgs, who seem to each have missile rifles. They all drop their missile rifles after this blast, and focus on controlling their landing.

This time, SIX volleys are aimed at Pierce, while FOUR are launched at Comartin. Boris manages to hit another, detonating two in mid air, and again hitting ones that were already going to miss... Pierce is hit with a staggering FOUR VOLLEYS, while two detonate nearby, again sending flames and mud in all directions.

Comartin is likewise unfortunate and takes another three volleys of four, while one falls horribly short into the fields of water and mud.





Pierce manages to fire another 4 shots, while Comartin fires another 3. They have now damaged or destroyed a THIRD of the descending mechanical swarm!

*33 seconds have passed since the bots entered boom gun range. 6 seconds since they crossed the 1 mile mark. They are now just under 2000 feet, in a controlled fall, using their jet packs in bursts to land safely in just a few seconds -- they will land all over the place - two hundred feet in all directions around the crashed transport.
Nuitari
NPC, 133 posts
Human Mage
1st Lieutenant-Platoon CO
Thu 20 Dec 2012
at 11:52
  • msg #248

Re: Tolkeen : Chapter 12 -- Squad Two

Once Nuitari has cleared most of the distance on the hover skiff, he begins to choose the best location for a magically-created tornado to encompass as many of the descending bots as possible. He warns the platoon only once before proceeding with another great display of power.

"I am creating a tornado to assist. Touch down point will be 100 feet in front of Comartin's position. Fall back to the transport immediately!"
Nuitari
NPC, 135 posts
Human Mage
1st Lieutenant-Platoon CO
Tue 1 Jan 2013
at 12:47
  • msg #249

Re: Tolkeen : Chapter 12 -- Squad Two

"No volunteers? Sergeant Dusk, you're up. Take a small team and find a way to seal the roof hatch near the back of the transport so they can't get inside and behind us."

"Silvermasque, organize the heavy hitters into a forward defense here, in front of the hole" (referring to the same point the first strike team entered several minutes ago).

"Na-Wa, head inside, and turn left. Meet up with Corporal Zander and assist his squad."

"Everbody else form up, and prepare to fend off the swarm!"


Nuitari parks the hover skiff in front of the semi-circle of 'heavy hitters' as a form of cover. He then hops down and marches swiftly inside the opening of the transport, turning to face outwards, he prepares to battle the Coalition mechanical army.

"They will hit us relentlessly. Hold your positions. Men will die. Keep our heavy hitters up and protected to the absolute best of your ability."
Mike
GM, 3342 posts
Pluto Company
Wed 2 Jan 2013
at 09:52
  • msg #250

Re: Tolkeen : Chapter 12 -- Squad Two

PM
This message was last edited by the GM at 09:53, Wed 02 Jan 2013.
Smoke Perkins
NPC, 8 posts
Heavy Cyborg
Private
Fri 4 Jan 2013
at 08:40
  • msg #251

Re: Tolkeen : Chapter 12 -- Squad Two

Smoke moves up to the hole in the side of the transport, where the 'heavy hitters' were ordered to stand. Looking up as the bots descend, he aims and prepares to open fire the moment they are in range.

(new map will be up soon)
Mephisto
GM-PC, 294 posts
Human Shifter Mage
Mercenary Soldier
Fri 4 Jan 2013
at 08:56
  • msg #252

Re: Tolkeen : Chapter 12 -- Squad Two

Mephisto parks the second hover skiff behind Nuitari's, then follows the Lieutenant to just inside the transport, and begins casting a spell...
Bob
player, 26 posts
Holy Terror Techno Wizard
Volunteer
Fri 4 Jan 2013
at 15:40
  • msg #253

Re: Tolkeen : Chapter 12 -- Squad Two

Bob stands and waits for orders, he looks down at his commander..

"What do you want me to do?" He asks?
This message was last edited by the GM at 15:50, Sat 05 Jan 2013.
Nuitari
NPC, 137 posts
Human Mage
1st Lieutenant-Platoon CO
Sat 5 Jan 2013
at 16:29
  • msg #254

Re: Tolkeen : Chapter 12 -- Squad Two

In response to Bob :

"As soon as they are within range of your abilities, destroy them all."
Mike
GM, 3347 posts
Pluto Company
Sat 5 Jan 2013
at 16:33
  • msg #255

Re: Tolkeen : Chapter 12 -- Squad Two



*I left Jack as human size, until he changes.
This message was last edited by the GM at 18:06, Thu 10 Jan 2013.
Disharmony
player, 39 posts
Imperial Dragon
Mercenary
Thu 10 Jan 2013
at 01:45
  • msg #256

Re: Tolkeen : Chapter 12 -- Squad Two

Disharmony's sensor array lit up as the hordes of skelebots glided towards the band. She had to wonder as to why the Coalition seemed so determined to recover the Death's Head. She radiod her suspicions to the team leader. "This one might ask if one has considered there may be something of high value to our enemies remaining in the wreckage.". disharmony didn't wait for the lockon signal from her missiles, just firing them into the horde, even if they missed, they'd hit other bands of the enemy. Seeing the glitter boys attacked by so many missiles she prioritised her point defence mechanism to cover for the Glitter Boys and hopefully take down some of the incoming missiles.

She was not pleased at the order to hold fast. Her priorities would have been to fade and hit the skelebots later. Priming the particle cannon, she commenced firing once the bots were in range.
Nuitari
NPC, 138 posts
Human Mage
1st Lieutenant-Platoon CO
Thu 10 Jan 2013
at 18:22
  • msg #257

Re: Tolkeen : Chapter 12 -- Squad Two

The winds start to pick up, as 500 feet away the edges of a thick black tornado form from the clouds, down to the ground, accompanied by hail, heavier rain and roaring winds. Any of the descending troops within 300 feet of the tornado is sucked in and will be destroyed in a matter of seconds...


<< "Lieutenant Pukt! Form up on the north side of the transport, we have a squad on the roof securing the hatch. N'ialla! Join the squad on the roof. Report to Sergeant Dusk!" >>
Jack
player, 102 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 11 Jan 2013
at 03:54
  • msg #258

Re: Tolkeen : Chapter 12 -- Squad Two

Jack did as ordered and formed up on the side of the transport, ready and waiting. For the moment, he stayed in human form so as to not be a large target to be shot at.
Silvermasque
player, 1557 posts
Human White Tiger Cyborg
Mercenary Officer
Sun 13 Jan 2013
at 15:51
  • msg #259

Re: Tolkeen : Chapter 12 -- Squad Two


 Silvermasque watches the Coalition armoured forces coming down like black rain and gives a hearty, mechanised sigh before turning to look around the 'heavy forces' at his disposal and coming to a few rapid conclusions that he rapidly turns into orders "Alright people, be digging in... Twenty foot minimum between holes, here are being party favours for any who are needing them!", the massive 'borg producing a string of entrenchment charges from his pack which he passes out before triggering the back on one and slamming it against the ground, where it rapidly uses a shaped-charge to excavate a 'Masque-sized fighting position (and create a major dirt shower in).

 "Anyone with onboard energy weapons, you're on point-defence... I want missile packs staggered in short volleys to engage inbound fire, protect the Disco balls, da? Mages, you do what you do best, extend our defences first, then do anything you can to mess with the enemy coming in and if anyone is seeing clumped foe, shout out - I am on fire support with fragmentation rounds!" he then calls as he bounces into his tiger-pit and checks that it's deep enough for him to duck in against the risk of flying shrapnel.
Mike
GM, 3381 posts
Pluto Company
Sat 19 Jan 2013
at 14:36
  • msg #260

Re: Tolkeen : Chapter 12 -- Squad Two

The squad continues to fire as the skelebot's control their fall, and exhaust the last bit of fuel as they finally reach the ground.

From the initial glitter boy attack, followed by the tornado, and the second wave of counterfire from Disharmony, the glitter boys and anyone else with any sort of ranged weapons firing on them, more than half of them have already been eliminated. But there are still a staggering number of them, scattered about, and landing all around the crashed transport. A few will land directly on top of the squad.

(This part was awkward. For anybody firing on them for any part of the last 2000 feet, please subtract the necessary ammunition or PPE for one third of your total actions).





As they begin to land, some a thousand feet away, they begin to converge on the crash site. With two standard skelebots looming overhead about 50 feet from the ground, and another 11 charging in on foot, the battle has truly begun. The 13 skelebots are a mix of the old death's head type and the new, sleeker model of killer robot, and they do not take prisoners.

The Death's Head Transport above, begins to head off back toward Coalition territory.

*Posts should be about 5 seconds worth of actions, with initiative, and any necessary strikes, parries, and dodge.





Lt. Nuitari
Sgt. Pierce
Jack
Silvermasque
Cpl. Comartin
Bob
Disharmony

Sgt. Settle
Jelme
Sir Daritai
Mephisto
Deumos
Whiskey
Bullovah
Smoke Perkins

This message was last edited by the GM at 15:00, Sat 19 Jan 2013.
Jack
player, 103 posts
Great Horned Dragon
Mystic Knight - Mercenary
Wed 23 Jan 2013
at 15:24
  • msg #261

Re: Tolkeen : Chapter 12 -- Squad Two

Jack cast a couple of spells on himself as the enemy got closer and disappeared from sight, holding the large cannon in his hands.
Smoke Perkins
NPC, 9 posts
Heavy Cyborg
Private
Thu 31 Jan 2013
at 12:45
  • msg #262

Re: Tolkeen : Chapter 12 -- Squad Two

Smoke accepts and uses the entrenching charge offered by Silvermasque right away, and hops down. His first targets will be the skelebots falling directly on top of them, at whom he opens fire with his heavy Triax rail gun.
Disharmony
player, 40 posts
Imperial Dragon
Mercenary
Thu 31 Jan 2013
at 13:42
  • msg #263

Re: Tolkeen : Chapter 12 -- Squad Two

Disharmony picked out one of the newer skelebots to be her primary target, sharing this information with masque over her encrypted subnet. Eyes glowing as her field of vision crossed with the kanji containing the information she needed, Disharmony opened the barrage with the particle cannon. Disharmony suspected it would devolve soon into hand to hand combat. She wasn't pleased at the way things were going, she was at her best in a hit and fade environment. Pitched warfare was not her idea of fun.
This message was last edited by the player at 13:44, Thu 31 Jan 2013.
Drano Pierce
player, 434 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Fri 1 Feb 2013
at 18:04
  • msg #264

Re: Tolkeen : Chapter 12 -- Squad Two

Drano takes cover as best he can within the wreckage of the Deaths Head transport and fires at the Skelbots on the ground at near point blank range with his boom gun. Eerily there is no sound coming from the boom gun…

10:01, Today: Drano Pierce rolled 22 using 3d20 (3,1,18).. blow away Skel bots +8.
Action 1: unat 11 (70 MDC)
Action 2: MISS (and I probably just shot an NPC in the back with 110 MDC)
Action 3: unat 26 (90 MDC)

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