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Tolkeen : Chapter 12 -- Squad Two.

Posted by MolochFor group 0
Smoke Perkins
NPC, 6 posts
Heavy Cyborg
Private
Tue 6 Nov 2012
at 19:38
  • msg #214

Re: Tolkeen : Chapter 12 -- Squad Two

"Sounds good." Smoke replies to Masque while he heads out to the left as they approach, to assault the transport.
This message was last edited by the player at 19:38, Tue 06 Nov 2012.
Na - Wa
player, 281 posts
Psi-Stalker Scout
Mercenary
Wed 7 Nov 2012
at 23:27
  • msg #215

Re: Tolkeen : Chapter 12 -- Squad Two

Na-Wa quickly asks Whon-Ecke which side was left before moving to the left side of the hatch. The dimwitted Psi-Stalker then draws his rune sword with his right hand and a vibro knife with the other.
Mike
GM, 3229 posts
Pluto Company
Thu 8 Nov 2012
at 19:58
  • msg #216

Re: Tolkeen : Chapter 12 -- Squad Two

*In order for Na-Wa to keep up, he will have to hold on to the Back of Smoke Perkins while he rocket-jumps all the way there...

As Silvermasque makes his final leap toward the transport, and Disharmony comes in from the side, a lone cyborg peaks around the far corner, and takes aim at the dragon borg.



*Initiative please


This message was last edited by the GM at 19:58, Thu 08 Nov 2012.
Na - Wa
player, 282 posts
Psi-Stalker Scout
Mercenary
Thu 8 Nov 2012
at 20:15
  • msg #217

Re: Tolkeen : Chapter 12 -- Squad Two

Na-Wa hangs onto the back of the Smoking Cyborg.


OOC: Na-wa has a spd att of 43. So he might have been able to run.
This message was last edited by the player at 20:43, Thu 08 Nov 2012.
Bob
player, 17 posts
Holy Terror Techno Wizard
Volunteer
Thu 8 Nov 2012
at 20:39
  • msg #218

Re: Tolkeen : Chapter 12 -- Squad Two

You rolled 10 using 1d20+2 ((8)).


Bob also runs with the group, well, all 3 of him.  He moves with a spd and tenisty.  Giving great Roars of anger and excitment before he will crash head first into anything that gets into his way...
Silvermasque
player, 1523 posts
Heavy Cyborg
Mercenary Lieutenant
Fri 9 Nov 2012
at 01:29
  • msg #219

Re: Tolkeen : Chapter 12 -- Squad Two


 All of 'Masque's hands are full, which prevents him from bringing his particle beam generators to bear on the Cyborg taking aim at the fast-moving Disharmony, but he can still bring up his upper-left arm, a trio of whisper-fine laser beams slashing out from it to strike at the CS soldier in an attempt to spoil his aim while he shouts "Na-wa, Smoke. Take the Juicer on top, Disharmony, see 'borg by back of ship? He's yours!"

 All this of course, while he's still in the air.
Bob
player, 18 posts
Holy Terror Techno Wizard
Volunteer
Fri 9 Nov 2012
at 16:05
  • msg #220

Re: Tolkeen : Chapter 12 -- Squad Two

Bob runs and as he does rasies his hands..With Light and Thunder..HIs hands fire great arcs of lightning from them.

He snarls and roars in power and anger as he strikes his death down upon his enemies..
This message was last edited by the GM at 16:10, Fri 09 Nov 2012.
Smoke Perkins
NPC, 7 posts
Heavy Cyborg
Private
Tue 13 Nov 2012
at 16:50
  • msg #221

Re: Tolkeen : Chapter 12 -- Squad Two

When in range, Smoke will leap up to the top of the transport and head right for the juicer - whether Na-Wa is hanging on or not.
Mike
GM, 3240 posts
Pluto Company
Tue 13 Nov 2012
at 16:50
  • msg #222

Re: Tolkeen : Chapter 12 -- Squad Two

OOC : Few questions/requests :

Bob - Which target are you attacking? (I am assuming the cyborg on the ground, around to the other side of the transport).

Silvermasque - strike/parry/dodge rolls please

Na-Wa - First few seconds of combat intentions and rolls please

This message was last edited by the GM at 16:51, Tue 13 Nov 2012.
Disharmony
player, 37 posts
Imperial Dragon
Mercenary
Wed 14 Nov 2012
at 04:13
  • msg #223

Re: Tolkeen : Chapter 12 -- Squad Two

Disharmony ran around the transport according to Masque's suggestions. Outright battle was distasteful to her. She much preferred the strike from cover. As masque suggested a target to her, she targetted the borg.

"It is being suggested that in future, one might prefer to leave this to others."
This message was last edited by the GM at 07:16, Wed 14 Nov 2012.
Mike
GM, 3248 posts
Pluto Company
Thu 15 Nov 2012
at 19:37
  • msg #224

Re: Tolkeen : Chapter 12 -- Squad Two

Second Zero

Silvermasque lands with a thud on top of the transport, and opens fire before anyone else has a chance to react, but misses unfortunately. A small piece of ground near the cyborg is scorched, and smoking from the missed shot.


Disharmony steadied and took careful aim at the cyborgs' head.

Na-Wa is first to charge the juicer once he hopped down from Smoke. He fires a triple-burst at him with his laser pistol while closing the distance to engage with his sword. The juicer spots them coming from behind and springs to his feet, in an attempt to dodge, but is too slow.


Bob circles around the transport, until he can see the cyborg at the back, and fires bolts of lightning from the palm of his hand, but misses.


Mephisto is right behind Bob, now covered in shimmering armor, he continues to cast more of his magic.

Deumos, the Brek Shall demon charges ahead of Mephisto, and passes Bob, on his way to take the cyborg hand to hand.

Smoke Perkins charges forward, pulling out his chainsaw with his left hand, and firing at the juicer with his foerearm rail gun, with his right. Again the juicer is hit, this time knocking him on his back, dropping the missile rifle with the blast of the rail gun.


Second One

~*~

Second Two

Disharmony sends off a particle beam blast for the Cyborgs' face, and just barely makes it. His helmet takes some serious damage, and he staggers back a foot, but he continues fighting on.

The Cyborg steadies and returns fire at Disharmony with his CTT P40 massive laser canon. She narrowly evades the blast, and takes no damage.


A second Cyborg steps out from hiding up against the transport wall, and also fires at Disharmony, with a SAMAS rail gun. He also misses as Disharmony maneuvers the first cyborgs' attempt.


The juicer on top of the transport, now on his feet, draws a pistol and returns fire on the wild psi-stalker, and prepares to engage him hand to hand with his massive vibro claws. Na-Wa attempts to parry with his sword, but is not quite fast enough, and he is hit in the chest, scorching Na-Wa's armor slightly.


A second juicer, reveals himself behind the two cyborgs by the rear of the ship, and opens fire on Disharmony as well, but misses.
This message was last edited by the GM at 19:57, Thu 15 Nov 2012.
Silvermasque
player, 1524 posts
Heavy Cyborg
Mercenary Lieutenant
Fri 16 Nov 2012
at 13:56
  • msg #225

Re: Tolkeen : Chapter 12 -- Squad Two


 Leaving Na-Wa and Smoke to engage the Juicers, 'Masque remarks cheerfully "You are always wanting dance partner!" to Disharmony as she effortlessly glides between streaks of incoming particle and kinetic weapons fire before landing on the back of the downed ship with a resounding ringing 'bong' that has no chance to settle before he's moving again, dropping down onto the railgun-wielding gunner with all four short, vicious chopping blades directed downwards in a viciously effective-looking strike that's plainly not intended to leave a survivor.
Na - Wa
player, 283 posts
Psi-Stalker Scout
Mercenary
Sun 18 Nov 2012
at 22:02
  • msg #226

Re: Tolkeen : Chapter 12 -- Squad Two

Na-Wa swings and hacks at the fast Skull moving face soldier with Whon-ecke in his right hand and shoot his the pistol (at near point blank range) into it as well.
Disharmony
player, 38 posts
Imperial Dragon
Mercenary
Tue 20 Nov 2012
at 03:45
  • msg #227

Re: Tolkeen : Chapter 12 -- Squad Two

"It is the dance itself which gives pleasure, each note a perfect synthesis of form, motion and grace." She leapt to one side, much more gracefully than a 3 ton dragon should, pressing home the attack on the heavy borg. "They appear to be like ants leaving the nest. I appear to be drawing much of their fire. Please note, two borgs, one psychic and two juicers visible from my position."
This message was last edited by the player at 03:46, Tue 20 Nov 2012.
Mike
GM, 3262 posts
Pluto Company
Tue 20 Nov 2012
at 15:33
  • msg #228

Re: Tolkeen : Chapter 12 -- Squad Two



Second Three

Silvermasque leaps down behind the trio behind the transport, bringing all four of his vibro swords down on top of the first cyborg that revealed himself.


The heavy cybor is caught off guard and collapses under the white tigers' attack. Masque lands his first strike in the absolute perfect spot, destroying the heavy armor in ONE HIT! The damage from the first four simultaneous strikes bleed through, leaving huge gashes in his cyborg body. The blades squeak against metal as they are pulled back out, and Masque prepares to strike again. The 'borg is all but defeated...

Disharmony recovers from the evasive maneuvers, and must ascend, to fly above the battle, to ensure she does not hit her own squad.

Na-Wa slashes and shoots at the same time at the juicer on top of the transport, while making sure to stay out of Smoke Perkins' line of sight. The juicer attempts to dodge, but the wild psi-stalker is too fast.

Na - Wa rolled 15 using 1d20 sword strike +6. = 12
Na - Wa rolled 17 using 1d20 shoot pistol near point blank range +3. = 9
Mike rolled 14 using 1d20+8. juicer dodge (no dodge penalty for projectiles within 10 feet).
Total = 21 MD to Juicer main body

Bob has to move past Deumos to get a clear shot. As he gets closer his multiple image spell, and all active spells suddenly drop. Bob opens fire on the second cyborg, again with lightning from the palm of his hand, leaving a small scorch mark on the cyborgs' armor.


Mephisto raises one hand, clearly to unleash a spell, but there is no effect.

Deumos, the large Brek-Shall demon stomps his foot down on the head of the cyborg Masque' took down. The helmet shatters, after sustaining massive damage from Disharmony earlier. (The cyborgs' un-armored head is still at 100% however)

Smoke swings his chainsaw at the juicers' legs, while continuing to fire with his forearm rail gun - making sure not to hit Na-Wa. The juicer evades the rail gun blast, but the chainsaw slices across his leg, sending sparks flying. The jucier falls to one knee, but holds his balance. His leg-armor is holding up fine.

The juicer on top of the transport back flips, landing inside the hatch and slides down the ladder back inside the transport. Growling and snarling can be heard, along with gunfire as the jucier now has to deal with three demons and Lieutenant Malefic down below.

The psychic soldier walks backward to distance himself from Silvermasque and Deumos, and takes a shot at Bob with his plasma rifle.
This message was last edited by the GM at 16:31, Tue 20 Nov 2012.
Mike
GM, 3263 posts
Pluto Company
Tue 20 Nov 2012
at 17:32
  • msg #229

Re: Tolkeen : Chapter 12 -- Squad Two

Second Four

The cyborg Masque knocked down, Deumos stepped on, appears to have accepted his fate and lays motionless at their feet.

The cyborg still standing is ignoring Disharmony, and opens fire on Silvermasque with his rail gun. 'Masque attempts to sidestep the blast, but is not quite fast enough. Silvermasque is hit in the chest.



Second Five

Silvermasque adjusts after trying to dodge, and taking the impact of the rail gun.

Disharmony flies overtop of the group and fires down on the still-standing cyborg. Striking him in the top of his head with her particle beam cannon, nearly disintigrating it in one shot. The pieces fall to the ground, revealing his human-prosthetic face attached to his bionic skull.


Na-Wa changes his target to the psychic, as the juicer is no longer in sight, and should be taken care of by the rest of the platoon inside the transport. Taking aim, and firing with his pistol, he misses.

Bob blasts lightning at the standing cyborg again from the palm of his hand. The blast leaves another small scorch mark on the cyborgs' heavy body armor.


Deumos stomps on the cyborgs' head again, and he will continue to do so until it is crushed. This second stomp is deflected off the skull of the 'borg and does little to no damage.

Smoke turns around and aims at the standing cyborgs' now-revealed head, firing with his forearm rail gun from the top of the transport still. He misses, and hits the main body instead, knocking the cyborg back a step with the impact. The armor now has a visible dent, but it holds strong.

The psychic soldier takes another shot at Bob with hisplasma rifle.


The remaining juicer walks backward while shooting at Deumos. He looks back and forth between Silvermasque, Bob and Deumos and simply chose the monster the others weren't shooting at yet. The plasma blast lightly scorches the demons' armor, and singes some fur.
This message was last edited by the GM at 17:49, Tue 20 Nov 2012.
Mike
GM, 3264 posts
Pluto Company
Tue 20 Nov 2012
at 17:55
  • msg #230

Re: Tolkeen : Chapter 12 -- Squad Two

Second Six

Disharmony takes the time to aim at the head again before firing.

Mephisto moves out of the psychic's anti-magic range and decides to ignore him. He raises his hand and calls down a bolt of lightning from the sky, striking the cyborg in the shoulder, leaving a black scorch stripe down his back. His armor remains in tact.

The cyborg on the ground rolls to his back in one last attempt to take revenge on Silvermasque for taking him out of the war (in his opinion) prematurely. He has his rifle at the ready and fires from the hip, hoping for a lucky shot, and plants a plasma stream directly into Silvermasque's face.


The standing cyborg fires another shot at Silvermasque as well, landing another rail gun slug into his chest.


The juicer takes another shot at Demos, but the demons' flesh is tough.


Second Seven

Silvermasque rushes the desperate 'borg and finishes him off with another flury of vibro-swords. The cyborgs' body shuts down, but with the head intact, he is still alive.



This message was last edited by the GM at 22:32, Tue 27 Nov 2012.
Bob
player, 19 posts
Holy Terror Techno Wizard
Volunteer
Fri 23 Nov 2012
at 15:50
  • msg #231

Re: Tolkeen : Chapter 12 -- Squad Two

Bob now in range will contiune to smash anything he can..

6 attcks (using power punch, so 3 attacks)

Bob, roars as he attacks the coaltion.  He hated evil in any and all its forms and he would make sure that he did whatever he could to help ride this world of the evil that so dominated it..
This message was last edited by the GM at 16:48, Fri 23 Nov 2012.
Mike
GM, 3279 posts
Pluto Company
Tue 27 Nov 2012
at 22:40
  • msg #232

Re: Tolkeen : Chapter 12 -- Squad Two

Second Eight

Disharmony takes her aimed shot at the standing borg completely melting the entire head. The cyborg remains standing, though he is very dead.


Na-Wa fires again at the psychic, as his original target is still inside the transport, and out of sight. The psychic is hit in the chest, bringing his armor down to 40%.


Bob moves in to smash anything he can, and tries to punch the juicer, but the juicer easily dodges.


Smoke Perkins fires at the juicer now that both 'borgs are dead, hitting him in the chest and knocking him on his back.

Deumos stands on the juicers' chest, and begins pounding on his face until he hits dirt.

The psychic drops his rifle and raises his arms to surrender.

Combat is over for now.
This message was last edited by the GM at 22:43, Tue 27 Nov 2012.
Bob
player, 20 posts
Holy Terror Techno Wizard
Volunteer
Tue 27 Nov 2012
at 23:49
  • msg #233

Re: Tolkeen : Chapter 12 -- Squad Two

Bob gives a cry of triumph! He stands upon the broken wreckage pounding his chest!

This was just one of many fights he would be in.  Bob fought for the good of the people and the good of the fight. He wanted to be imporatnat.  He was a hero and he would fight and die for what he believed what right.
This message was last edited by the player at 01:42, Wed 28 Nov 2012.
Mike
GM, 3283 posts
Pluto Company
Sat 1 Dec 2012
at 09:27
  • msg #234

Re: Tolkeen : Chapter 12 -- Squad Two

 It was a long few minutes, waiting for the second transport to arrive overhead. Silvermasque's team delivers their prisoner to the main group of prisoners with squad three (disarmed and disarmored of course). Ensuring the entire platoon is aware that this prisoner is a Psi-Nullifier, and was interfering with their magic. Then rejoining Lieutenant Nuitari and the rest of squad two. Corporal Wierzbowski makes the rounds, conjuring camoflauged tarps for everyone in the platoon. With a near-perfect recreation of the surrounding terrain, the tarps look like real ground, from just a few feet away.

The transport remains safely out of the boom-gun range, and slows to a hover above the platoon. The rain continues to pour down, and lightning crackles across the sky. The Death's Head hovers there for several seconds, before the rear ramp slowly opens...

Hundreds of skelebots pour out of the transport like a swarm of hornets, free-falling  for most of the descent to the ground. Once they are just a thousand feet from impact, they activate tiny jet-packs installed on their backs, that couldn't hold much more fuel to last for anything other than a very short controlled drop. There must be four or five hundred of them raining down... The rain and thunder are too loud to hear any of this, but it makes a terrifying image against the backdrop of lightning flashes...

*It has been 4 minutes since the transport was called in over the radio.
This message was last edited by the GM at 09:36, Sat 01 Dec 2012.
Nuitari
NPC, 129 posts
Human Mage
1st Lieutenant-Platoon CO
Sat 1 Dec 2012
at 09:30
  • msg #235

Re: Tolkeen : Chapter 12 -- Squad Two

Nuitari's eyes widen at the display of Coalition might literally raining down to destroy his platoon. He considers the resources he has to work with a moment, then takes up his radio "Take out as many of them as you can before they reach the ground! We must hold this position! Lieutenant Malefic, secure that transport immediately!"
Silvermasque
player, 1525 posts
Heavy Cyborg
Mercenary Lieutenant
Sat 1 Dec 2012
at 22:17
  • msg #236

Re: Tolkeen : Chapter 12 -- Squad Two


 'Masque's melee with the Coalition 'borg is resolved in short moments, the energy dumped into the Triax-made defensive screen shielding his massive body causing it to shimmer as it radiates heat into the atmosphere, the generators that maintain it struggling to shed the overload as he smoothly deactivates and sheaths his blades while shouldering his deactivated foe - not merely the psionic then, but the 'borg as well are delivered to prisoner-dom before he heads back and oversees the squad, digging in as best possible for the next assault...

 ...which isn't long in coming and is greeted by 'Masque rumbling "This is going to be made of suck, youbet..." and bringing up his paired grenade launchers, chambering both with fragmentation rounds and spending the time until the Coalition 'bots enter firing range calculating firing trajectories and calling out "Is being good idea to take cover... If anyone is having clever tricks to deflect incoming fire or make fortifications, now is being time to use, da!"
Bob
player, 21 posts
Holy Terror Techno Wizard
Volunteer
Wed 5 Dec 2012
at 00:58
  • msg #237

Re: Tolkeen : Chapter 12 -- Squad Two

"This is gonna be fun" Rumbles Bob

Casting: Time Slip (*gives 2 actions)

Action 1 (casting deflect on myself)
Action 2 (teleporting into the mass of coalition forces)
I have mirror image, house of glass, armor of Ithan on me.
Once in the fray Bob will begin to stop, tear, and smash!!!!



Bob is standing there one minute (with multiple images) and suddenly appears in the middle of the coalition forces.  His growls of anger fill the air as he terrors at the things with both tooth and nail..and his mouth opens..Out pours TONS of smoke covering him and all those around him..Only the ripping of metal can be heard!

OOC-Using Could of Smoke once Im in the middle of the skelebots.
This message was last edited by the GM at 12:11, Sat 29 Dec 2012.
Mike
GM, 3289 posts
Pluto Company
Wed 5 Dec 2012
at 01:36
  • msg #238

Re: Tolkeen : Chapter 12 -- Squad Two

*Bob - your spells were actually all DISPELLED as you approached the CS psychic. This info may have been lost during combat. You will have to re-cast them.
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