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15:06, 3rd May 2024 (GMT+0)

Tolkeen : Chapter 12 -- Squad Two.

Posted by MolochFor group 0
Silvermasque
player, 1307 posts
Heavy Cyborg
Mercenary Lieutenant
Sat 5 May 2012
at 11:40
  • msg #37

Re: Tolkeen : Chapter 12 -- Squad Two


 Said tail flickers from time to time in a sinuous, cybermechanical fashion and it's fairly obvious that there's a slender charged weapon of some sort built into it, very possibly with micro-manipulators of some sort thrown in for good measure because hell, when you're a 'borg, why not?

 As far as 'why not? goes however, that motiff continues to hold as the group moves along at a steady clip, 'Masque serving to keep track on those who can and can't hold to a steady ten miles an hour or so over the long distance (which would be unaugmented humans and the like) and making note of who will need vehicles or other forms of transport on their next run out.
Moloch
GM, 2761 posts
Pluto Company
Sun 6 May 2012
at 23:48
  • msg #38

Re: Tolkeen : Chapter 12 -- Squad Two

The squad moves slowly and cautiosly into the mud-field and former battle field. A few other packs of ghouls are spotted, but they keep their distance. Just as Settle and Na-Wa are passing a destroyed spider-skull walker, Settle inadvertantly activates a vehicle mine.

The explosion is huge, and appears to completely vaporize her and her hovercycle. Na-Wa is blown off his baby T-Rex into the spider skull walker, which topples and covers him in debris. The T-Rex is frightened and jogs a couple hundred feet away, then stops to eat a rotting demon-carcass.

Settle reappears just 10 feet away, unharmed and runs to help lift the debris off of Na-Wa.
Thasha
NPC, 52 posts
Greot Grunt
Private
Sun 6 May 2012
at 23:49
  • msg #39

Re: Tolkeen : Chapter 12 -- Squad Two

As soon as he heard the explosion, Thasha dropped to one knee, and took aim with his rifle. He scanned the horizon in all directions looking for signs of the enemy...
This message was last edited by the player at 04:37, Mon 07 May 2012.
Signal
player, 38 posts
Human Psi-Ghost
Mercenary
Mon 7 May 2012
at 03:29
  • msg #40

Re: Tolkeen : Chapter 12 -- Squad Two

Signal falls into his place without much to say after the earlier exchange. He keeps the pace of the group with little effort and gets just a bit too complacent until they reach the mud field.

Once in the mud field his silhouette seems to almost constantly flicker and blur, likes he starts shaking and then stops.

When the explosion goes off he doesn't jump or even dive for cover. He doesn't reach for his weapon or look in the direction of the explosion. Least not at first. Signal's outline once again blurs and he does a quick scan of the area looking for the highest ground in his immediate vicinity. He enters a dead sprint toward the high ground and climbs up. When he reaches the top he stands up right scanning the horizon for any movement.

While looking around at his new vantage point he looks for the first time at the wreckage and sees that some debris had landed on Na-Wa. He flushed a bit as he realized that he hadn't stopped to help but with Settle still alive and helping Na-Wa there was probably little he could do. For once his complete lack of thought for others might have caused him to do the right thing.
This message was last edited by the player at 19:33, Mon 07 May 2012.
Jack
player, 49 posts
Great Horned Dragon
Mystic Knight - Mercenary
Mon 7 May 2012
at 19:13
  • msg #41

Re: Tolkeen : Chapter 12 -- Squad Two

Jack was startled by the explosion. He hadn't sensed any personal danger so had been watching the rear as ordered. He flinched down slightly when the explosion went off and then turned to see what had happened. He saw Settle re-appear and blinked a bit, but then realized they could teleport, to which Jack was no stranger. He immediately turned back to watch around and make sure they weren't about to get ambushed while the others went to help Na-Wa. He didn't smirk or make any comments for once.
Silvermasque
player, 1308 posts
Heavy Cyborg
Mercenary Lieutenant
Mon 7 May 2012
at 19:27
  • msg #42

Re: Tolkeen : Chapter 12 -- Squad Two


 For his part, 'Masque's response to the explosion is pure reflex - a cry of "Take cover, Settle see to Na-wa!" and he's moving, dropping into the second nearest piece of good, solid cover from at least one side and tapping Thasha on the shoulder as he goes, indicating the nearest for the Greot to settle down behind, getting into place to lay down fire if there's something other than just an ambush going on, his heavy grenade rifle coming up to sweep the nearby terrain looking for a target.
Na - Wa
player, 260 posts
Psi-Stalker Scout
Mercenary
Tue 8 May 2012
at 00:10
  • msg #43

Re: Tolkeen : Chapter 12 -- Squad Two

Na-Wa isn't too sure of what is going on. First he was riding Silonar and thinking about sex with the girls he give money too and then the next thing he knew he was trapped under what was left of  a skull face machine. Staying quite, doesn't make any noise until soemone comes and helps him. When Settle arrives he tells her that he is alive. "Na-Wa is alive, help me."
This message was last edited by the player at 00:11, Tue 08 May 2012.
Settle
NPC, 6 posts
Human Super - Sgt 1st c
Juyong Outpost
Wed 9 May 2012
at 15:30
  • msg #44

Re: Tolkeen : Chapter 12 -- Squad Two

Settle calls over to the others "I will need help lifting this debris off of him."

Assuming someone with strength helps out, Na-Wa will be free in a few seconds.

There is no sign of an ambush, or anything suspicious. The mine was likely left there some time ago.
Moloch
GM, 2765 posts
Pluto Company
Wed 9 May 2012
at 16:26
  • msg #45

Re: Tolkeen : Chapter 12 -- Squad Two

OOC:

Silvermasque  -- On Foot : 211 kph/131 mph [Hydraulic Boosters for 253 kph/157 mph, Cyberjet Nodes bring it to 507 kph/315 mph]
Comartin      -- Glitter Boy : 100 kph/60 mph
Signal        -- On Foot : 4 kph/2.5 mph
Thasha        -- On Foot : 17 kph/11 mph
NaWa          -- Riding T Rex : 53 kph/33 mph
Jack          -- Winged Flight :  113 kph/70 mph
Settle        -- Hovercycle Teleporting : Can match speed.


Let me know if this is incorrect.
Jack
player, 50 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 10 May 2012
at 01:24
  • msg #46

Re: Tolkeen : Chapter 12 -- Squad Two

Jack is in human form (and therefore can't fly) and moving at about 20MPH unless he needs to go faster. But he was told to stay on the ground.
Moloch
GM, 2776 posts
Pluto Company
Thu 10 May 2012
at 04:41
  • msg #47

Re: Tolkeen : Chapter 12 -- Squad Two

We are currently going at Signal's speed, which is about 4 kph. Unless he wants to ride bitch with Na-Wa then we could go Thasha's speed of 17 kph :)
Thasha
NPC, 53 posts
Greot Grunt
Private
Mon 14 May 2012
at 02:12
  • msg #48

Re: Tolkeen : Chapter 12 -- Squad Two

Thasha volunteers, and gets Na-Wa out of the rubble. (no damage to Na-Wa).
Silvermasque
player, 1310 posts
Heavy Cyborg
Mercenary Lieutenant
Mon 14 May 2012
at 20:12
  • msg #49

Re: Tolkeen : Chapter 12 -- Squad Two


 Since Thasha has time to volunteer, get permission and move up to secure Na-Wa, it seems safe to assume that if there's any sort of Ambush it's not an immediate one and so 'Masque slowly moves back out of cover, inquiring "Settle, are you being particularly injured by enormous, earth-shattering kaboom or are we good to be move on when Na-Wa is recovering his ride?"
Na - Wa
player, 264 posts
Psi-Stalker Scout
Mercenary
Mon 14 May 2012
at 23:47
  • msg #50

Re: Tolkeen : Chapter 12 -- Squad Two

Na-Wa crawls out of the rubble with the assistance of the Dinosaur Man. "Na-Wa almost got blown up, thank you Dinosaur Man!" It wasn't all that hard for Na-Wa to spot Silonor who was eating. Na-Wa knew that when Silonar was eat he should be left alone. But Na-Wa knew the Big White Metal Cat wanted them to go. Thus Na-Wa carefully snuck up behind Silonar and quickly climbed up his tail and sat down in the saddle. The Silonar tried to toss Na-Wa off but quickly calmed down after being repeatedly punched in the back of the head by Na-Wa.

"Ok Na-Wa ready!"
This message was last edited by the player at 03:15, Tue 15 May 2012.
Thasha
NPC, 54 posts
Greot Grunt
Private
Tue 15 May 2012
at 03:06
  • msg #51

Re: Tolkeen : Chapter 12 -- Squad Two



After Na-Wa is back to his feet and thanks him, Thasha replies "My name is Thasha, Na-Wa. I am not a dinosaur. Thasha." He isn't offended, just trying to help the dim-witted stalker along with names.
Na - Wa
player, 265 posts
Psi-Stalker Scout
Mercenary
Tue 15 May 2012
at 03:19
  • msg #52

Re: Tolkeen : Chapter 12 -- Squad Two

Na-Wa scracthes his head. The last time he talked to the dinosaur man he was dumb like Na-Wa. Now he was smarter.... "What is a Thasha?"
Thasha
NPC, 55 posts
Greot Grunt
Private
Tue 15 May 2012
at 03:22
  • msg #53

Re: Tolkeen : Chapter 12 -- Squad Two

Thasha now towers over Na-Wa as well, and replies "My name is Thasha, I am a Gree-Oat."
Signal
player, 40 posts
Human Psi-Ghost
Mercenary
Tue 15 May 2012
at 03:28
  • msg #54

Re: Tolkeen : Chapter 12 -- Squad Two

Signal jumps down from his perch and jogs back to the group he looks to Masque and reports, "Well if this was an ambush someone would have shot me by now. I think we're safe." He looks around at the group and waits to get moving again.
Settle
NPC, 7 posts
Human Super - Sgt 1st c
Juyong Outpost
Tue 15 May 2012
at 03:43
  • msg #55

Re: Tolkeen : Chapter 12 -- Squad Two

"I'm fine, sir."

Settle watched Signal, and wasn't quite sure what to make of him. He was very brave, or crazy.
Silvermasque
player, 1312 posts
Heavy Cyborg
Mercenary Lieutenant
Tue 15 May 2012
at 06:53
  • msg #56

Re: Tolkeen : Chapter 12 -- Squad Two



 "As long as are being sure." 'Masque replies, raising his hand to make a 'move on' gesture, indicating placement and position the same way he did before, but this time adding a 'slow down some and implement booby trap doctrine' element, "Na-Wa, Settle. Keep eyes on ground, look for traps. Thasha, me - we will watch horizon over you."
Signal
player, 41 posts
Human Psi-Ghost
Mercenary
Tue 15 May 2012
at 14:26
  • msg #57

Re: Tolkeen : Chapter 12 -- Squad Two

Signal steps aside to talk to Masque. He pulls a protein bar from his satchel and eats it.
This message was last edited by the player at 15:10, Tue 15 May 2012.
Jack
player, 51 posts
Great Horned Dragon
Mystic Knight - Mercenary
Wed 16 May 2012
at 03:21
  • msg #58

Re: Tolkeen : Chapter 12 -- Squad Two

Jack stayed silent and just kept doing his job....watching for danger and especially watching the rear. Too bad there was only one female rear in their squad, although it wasn't a BAD rear. It was a teleporting rear, too, which made it more interesting. But he didn't stare. He kept his eyes moving, his senses outward.
Na - Wa
player, 266 posts
Psi-Stalker Scout
Mercenary
Sun 20 May 2012
at 03:21
  • msg #59

Re: Tolkeen : Chapter 12 -- Squad Two

Na-Wa says the name the dinosaur man wanted to be called out oud before making his way over to Silonor. "Thasha Grey Oat"

Once on the move, Na-Wa keeps his mind cear of paying the girls at the3 bar and sticking his pee-pee in them. That knid of thinking aomst just got Na-Wa blown up after all....


20:20, Today: Na - Wa rolled 32 using 1d100. Detect Ambush 55%.
PASS

20:20, Today: Na - Wa rolled 77 using 1d100. Clairvoyance 66%.
FAIL

20:19, Today: Na - Wa rolled 69 using 1d100. Sense Psychic/magic energy 40%.
FAIL

20:18, Today: Na - Wa rolled 71 using 1d100. Sense Supernatural beings 60%.
FAIL

Silvermasque
player, 1313 posts
Heavy Cyborg
Mercenary Lieutenant
Sun 20 May 2012
at 13:35
  • msg #60

Re: Tolkeen : Chapter 12 -- Squad Two


 Glancing down at Signal with the air of someone having a private conversation, 'Masque continues to guide the patrol along and around the expanse of wreckage, visually and mentally tagging particularly promising wrecks and hulks for potential salvage purposes in the days and weeks ahead, and as he walks giving something of an impromptu lecture on basic ambush doctrine "Is being two ways to respond to ambush, but they are exact opposite. If is close, you are charge, lead with grenades. Take your licks from traps and fire but get close, reverse shock with fire and movement while those further back pick targets, supress crew guns. If far, you are take cover, return fire, manoeuvre out to turn tables. We are having teleporters and foxhole charges and all manner of clever tricks. When we are get back from patrol, you can bet ass we shall be drilling this."
Moloch
GM, 2787 posts
Pluto Company
Wed 23 May 2012
at 05:43
  • msg #61

Re: Tolkeen : Chapter 12 -- Squad Two

The patrol continues unhindered by vehicle mines or other surprise disasters for another hour. The squad is coming up on a creek, which is filled with rich flowing water, and strange pulsating grey rocks. Upon closer inspection the rocks are making moaning sounds, and one of them 'grows' a face to stare at Na-Wa as the psi stalker inspects the life form.

It is mostly open fields on either side of the creek, which runs perpendicular to the travel route. There is a forest ahead about 2 miles away.
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