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16:33, 2nd May 2024 (GMT+0)

Tolkeen : Chapter 12 -- Squad Two.

Posted by MolochFor group 0
Jelme
NPC, 24 posts
Human Cyber Knight
3rd Platoon
Wed 24 Oct 2012
at 05:48
  • msg #189

Re: Tolkeen : Chapter 12 -- Squad Two

"He can definitely take a lot... but even I don't know if he can handle this much! Ah, it is good to be back to fearing for my life alongside you again Silvermasque. I missed my time with Pluto."
Silvermasque
player, 1491 posts
Heavy Cyborg
Mercenary Lieutenant
Wed 24 Oct 2012
at 10:27
  • msg #190

Re: Tolkeen : Chapter 12 -- Squad Two


 'Masque now... 'Masque just grins. Oh sure, Jack's grumbling but if there was a soldier in any army in history who didn't then they kept it a bloody good secret and the fact that he's willing to actually take cover immediately puts the hatchling into the top percentile or so of supernatural creatures the big Russian 'borg has been working with so far.

 Hell, even Disharmony has hunkered down when he ordered her to, which wasn't something he was expecting. Hoping for, yes... but not expecting.

 And as a bonus, there's Jelme settling into a scrape in the dirt where he, Smoke and anyone else in range can back-and-forth while the Coalition patrol screams in for the 'kill', "In Tolkeen forces, I am so far finding six of one, half a dozen of other. He is probably crazy, but that is not mean he cannot be surviving missiles - and duplicate selves is damn' good idea, da."
Mike
GM, 3134 posts
Pluto Company
Wed 24 Oct 2012
at 14:30
  • msg #191

Re: Tolkeen : Chapter 12 -- Squad Two

The incoming Coalition force stops their advance at just over a mile... They are just standing there...
Bob
player, 10 posts
Holy Terror Techno Wizard
Volunteer
Wed 24 Oct 2012
at 14:44
  • msg #192

Re: Tolkeen : Chapter 12 -- Squad Two

Bob pulls out his TW remote control, (a large magical device) and pushes a few buttons.

He chuckles to himself and says "This should be fun" putting the remote away. ooc-casting House of Glass.

He then Bellows as loud as he can "Come on you Scum!!!"
This message was last edited by the GM at 06:47, Mon 29 Oct 2012.
Nuitari
NPC, 113 posts
Human Mage
1st Lieutenant-Platoon CO
Mon 29 Oct 2012
at 06:51
  • msg #193

Re: Tolkeen : Chapter 12 -- Squad Two

"I hope Drano and Comartin arrive before the Coalition reinforcements do... With their range advantage, we could take out that squad before they could flee... If theirs arrive first... we may be in a heap of trouble."
Smoke Perkins
NPC, 5 posts
Heavy Cyborg
Private
Mon 29 Oct 2012
at 06:53
  • msg #194

Re: Tolkeen : Chapter 12 -- Squad Two

"It's bloody killing me! They are right bloody there!" Smoke vocalizes his frustrations of waiting for the enemy to move into range...
Silvermasque
player, 1520 posts
Heavy Cyborg
Mercenary Lieutenant
Mon 29 Oct 2012
at 21:34
  • msg #195

Re: Tolkeen : Chapter 12 -- Squad Two


 "Da, there they are... Because I am guessing they are not wanting to dance. And since we are only having to stop them stopping us, that is good enough for now." 'Masque replies over the squad 'comm, keeping a damn' close eye on his sensor net and the actions of the rest of the team, thoughtfully adding "Is possible they are calling for artillery or air however. Is anyone seeing laser rangefinders?" while dialing through his own visual options.
Mike
GM, 3195 posts
Pluto Company
Tue 30 Oct 2012
at 15:06
  • msg #196

Re: Tolkeen : Chapter 12 -- Squad Two

The 3rd comes back out of the transport with the crippled, and bloody 'spy' on a strange looking stretcher, with large motorcycle-like wheels. They are just a few feet behind Bob.
'The 3rd'
player, 14 posts
Human - 'Crazy'
Private - Juyong Outpost
Tue 30 Oct 2012
at 15:10
  • msg #197

Re: Tolkeen : Chapter 12 -- Squad Two

The 3rd pushes the stretcher out of the transport and looks around for a 'safe' place away from the transport like the LT said. "Umm, anyone got a bright idea where we can leave this guy? The LT said leave him in a safe place..."
Nuitari
NPC, 114 posts
Human Mage
1st Lieutenant-Platoon CO
Tue 30 Oct 2012
at 15:11
  • msg #198

Re: Tolkeen : Chapter 12 -- Squad Two

Assuming The 3rd asked that question over the radio...

"Shit. You will have to keep him at the transport until the glitter boys arrive to push the CS force back. As soon as they fall back, move the prisoner to our position. Is the transport secure?"
This message was last edited by the player at 15:14, Tue 30 Oct 2012.
Mike
GM, 3198 posts
Pluto Company
Tue 30 Oct 2012
at 15:23
  • msg #199

Re: Tolkeen : Chapter 12 -- Squad Two

Five minutes pass. Dusk, and Heinrich's hover truck are now approaching the crash site.

Drano, Comartin and Bullovah are one minute behind them, and will be within range of the CS squad at that time.
Nuitari
NPC, 117 posts
Human Mage
1st Lieutenant-Platoon CO
Tue 30 Oct 2012
at 15:31
  • msg #200

Re: Tolkeen : Chapter 12 -- Squad Two

As Dusk and the truck come into sight, Nuitari will hop on the radio once again "Sergeant Dusk. Take your squad around to the other side of the transport. Circle around and find a position by the front of the vessel. In 60 seconds, the glitter boys are going to open up on them, and they will be forced to flee, south or south west. If you are able to find an attack position, I may want you to rush them and take them out as they retreat. Please report in when you are in position. Jack, you can rejoin your squad."
This message was last edited by the player at 15:33, Tue 30 Oct 2012.
Mike
GM, 3201 posts
Pluto Company
Tue 30 Oct 2012
at 15:54
  • msg #201

Re: Tolkeen : Chapter 12 -- Squad Two


Mike
GM, 3207 posts
Pluto Company
Thu 1 Nov 2012
at 15:36
  • msg #202

Re: Tolkeen : Chapter 12 -- Squad Two

Simultaneously as the first shot zooms between the main squad, and Lotus and Settles position, and slams into the Hellraiser's shoulder, causing it to stumble and knock one of the cycle pilots from his bike -- Sgt. Pierce announces their presence over the radio "We're here".

This is followed by a relentless onslaught of giant rail gun rounds tearing into the Coalition force. The Hellraiser is cut to pieces before the others even begin to retreat. But not before it launches one of its' medium-range missiles toward sqaud two's position, exploding into the hill they are using for cover. The explosion is muffled, and looks like it was just filled with mud, launching into the air and back down all over the squad.

The Chromium Guardsmen do not let up until all of the Terror Troopers are immobile, and laying in a line leading south east. They have gotten skilled at judging the distance necessary to take out certain CS units, and are able to take all five of them out without having to unlock. The hovercycles are too fast however, and with the rain, very difficult to hit...

The pilots are likely still alive in the Hellraiser and both Terror Troopers.
This message was last edited by the GM at 15:41, Thu 01 Nov 2012.
Nuitari
NPC, 120 posts
Human Mage
1st Lieutenant-Platoon CO
Thu 1 Nov 2012
at 15:42
  • msg #203

Re: Tolkeen : Chapter 12 -- Squad Two

As the Coalition squad move away, and it becomes apparent the hovercycles will be out of range shortly, he pulls the radio up once more

"Sergeant Dusk, take your squad in and finish them off. Prisoners if possible."

"Great job everyone, keep it up. This isn't over yet."

"Sergeant Pierce, come on in. Glad you could make it."

"Malefic, get that wounded man to my position. And secure the transport, we have to hold it until Tolkeen reinforcements get here."


This message was last edited by the player at 16:00, Thu 01 Nov 2012.
Jack
player, 88 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 1 Nov 2012
at 18:37
  • msg #204

Re: Tolkeen : Chapter 12 -- Squad Two

Jack shook his head and sighed. He stood back up and brushed himself off. "All that build up an' nothin' to show for it. Disappointin'." He glanced at Disharmony and shrugged.
Nuitari
NPC, 121 posts
Human Mage
1st Lieutenant-Platoon CO
Fri 2 Nov 2012
at 03:48
  • msg #205

Re: Tolkeen : Chapter 12 -- Squad Two

"Jack! You were ordered to rejoin your squad, they are about to assault the fleeing hovercycles and I am sure would apreciate your presence..."
Mike
GM, 3211 posts
Pluto Company
Fri 2 Nov 2012
at 06:13
  • msg #206

Re: Tolkeen : Chapter 12 -- Squad Two

One of the mercenaries that came in with Wierzbowski's squad is seen headed toward Second Squad's position on his hovercycle. There is a stretcher with someone on it, somehow attached to the front of his hovercycle.
Jack
player, 90 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 2 Nov 2012
at 17:28
  • msg #207

Re: Tolkeen : Chapter 12 -- Squad Two

Nuitari:
"Jack! You were ordered to rejoin your squad, they are about to assault the fleeing hovercycles and I am sure would apreciate your presence..."


Jack laughed, "I'm goin', I'm goin'!" He leapt into the air once more and as he did so his form began to stretch, grow and contort back into a dragon once more as well. He flapped his wings and soared upwards and back to his squad.
Bob
player, 15 posts
Holy Terror Techno Wizard
Volunteer
Sat 3 Nov 2012
at 13:47
  • msg #208

Re: Tolkeen : Chapter 12 -- Squad Two

Bob stood his place..His spells cast he simply wondered and waited..

He was 1000 lbs of armor and weapons..He should be in the front lines tearing and smashing..

He looked down at his group.."What are we doing here..Just sit and wait..I wanna smash something already" He said giving a chuckle.
Silvermasque
player, 1521 posts
Heavy Cyborg
Mercenary Lieutenant
Sat 3 Nov 2012
at 20:46
  • msg #209

Re: Tolkeen : Chapter 12 -- Squad Two


 Five minutes pass... Which is just fine by 'Masque, who watches the Coalition force watching them with perfect calm since it's all too easy to get your ass shot off on any given day, making moments in which it's still attached and likely to stay so all the more precious. Then all hell breaks loose of course, Boom Gun slugs slashing downrange to tear massive chunks of armour out of the foe in an entirely gratifying fashion and scatter the enemy before they can recover from the initial shock.

 Holding his position for the time being - and with no orders to do otherwise - he continues to cover operations at the transport with his guns levelled until his head perks up and he swings it to look towards Disharmony before speaking up to warn the remainder of the squad "We are having contact. Four minutes and closing from the south-east, Deaths Head class or larger."
Nuitari
NPC, 125 posts
Human Mage
1st Lieutenant-Platoon CO
Sun 4 Nov 2012
at 18:31
  • msg #210

Re: Tolkeen : Chapter 12 -- Squad Two

Nuitari is calm, and clear in his instructions.

"Third Platoon, and the Juyong Outpost troops, we are not getting any air support, and any reinforcements are a distance away. Our orders are to hold this crash site until told otherwise, and that is what we are going to do.

The incoming transport is likely filled with SAMs, or the like. It is about to get real messy, real fast.

Malefic, I need you to spare as many from your squad as possible to assist with whatever comes out of the transport."


And then there is the issue of the units climbing out of the hatch, as reported in by Signal...

"Sergeant Pierce, you and Comartin should rejoin your squad as soon as you can."

"Silvermasque, take Disharmony, Smoke and Na-Wa and take out whatever is climbing out of that hatch.

Bob, you are with them."

Silvermasque
player, 1522 posts
Heavy Cyborg
Mercenary Lieutenant
Mon 5 Nov 2012
at 14:37
  • msg #211

Re: Tolkeen : Chapter 12 -- Squad Two


 "Da!" calls 'Masque before snapping out some quick orders, hastily calling "Everyone in place, improve your position - dig like lives depended upon it... Smoke, you take Na-wa left, Disharmony you swing around come at hatch from back, me I go right, go for close combat... No sense shooting one another in foot!", setting action to words as he takes one step, two steps and leaps for the top of the grounded vessel, grenade launcher sliding into its scabbard over his back and being replaced by a series of short, wide-bladed vibro-weapons that look like machetes on steroids, each of which powers up within a heartbeat of being nestled in his palms.
This message was last edited by the player at 02:36, Wed 07 Nov 2012.
Mike
GM, 3221 posts
Pluto Company
Mon 5 Nov 2012
at 15:56
  • msg #212

Re: Tolkeen : Chapter 12 -- Squad Two

As Masque's squad breaks off, Mephisto, Cpl. Wierzbowski and one of the shifters demonic minions hop back out of the transport.

The Corporal hops on her bike, and heads over to Nuitari's position. Mephisto, orders his demon to follow him, and they both follow Bob to join Masque's squad.
Bob
player, 16 posts
Holy Terror Techno Wizard
Volunteer
Mon 5 Nov 2012
at 15:57
  • msg #213

Re: Tolkeen : Chapter 12 -- Squad Two

"Hell Ya! Rumbles Bob..


"Lets do some smashing!" He says as he rubs his fists togehter and the 3 others of him do the same :)
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