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Tolkeen : Chapter 12 -- Squad Three.

Posted by MolochFor group 0
Dusk
player, 35 posts
Silhouette Mage - Sgt
Juyong Outpost
Thu 3 Jan 2013
at 00:50
  • msg #213

Re: Tolkeen : Chapter 12 -- Squad Three

"Noon.  I could use that bodyguard, Master Jack, if they didn't need you down here."  After looking over the soldiers nearest him, and snorting in Thasha's general direction, Dusk gestured at the cyborg sniper and the human DB that had blocked so many of the missiles with his mind. [OOC: Boris, Signal, and Heinrich]  After getting their attention he tilted his head to indicate for them to follow.  Trotting alongside Boris he asked the machine-man, "You got a welder in there, right?"  As they all passed through the squad detailed to guard the main entrance to the transport he looked for anyone else to recruit and called out, "Hey Wierzbo!  Come put some traps down for us, een case we have to fall back?" 


edited for continuity
This message was last edited by the player at 03:26, Sat 05 Jan 2013.
Mike
GM, 3345 posts
Pluto Company
Thu 3 Jan 2013
at 07:16
  • msg #214

Re: Tolkeen : Chapter 12 -- Squad Three

PM
Heinrich
player, 120 posts
Human Mind Mage
Mercenary
Thu 3 Jan 2013
at 13:20
  • msg #215

Re: Tolkeen : Chapter 12 -- Squad Three

Heinrich follows Dusk, clutching his Juicer assassin rifle.
Comartin
player, 84 posts
Human - GB Pilot
Corporal
Thu 3 Jan 2013
at 22:38
  • msg #216

Re: Tolkeen : Chapter 12 -- Squad Three

"Yes sir! I'm all fucked up sir! My Guardsmen that is sir. I have a couple of volleys left in my tubes I'm saving them for any more incoming missiles. I'm under twenty-percent ammo capacity and my targeting computer is gone. My left leg is fucked sir... pylon is for shit and I'm venting oh-two. Goddamn Coalition." Comartin retreats after Drano
Boris
GM-PC, 57 posts
Russian Light Machine
Mercenary
Fri 4 Jan 2013
at 08:54
  • msg #217

Re: Tolkeen : Chapter 12 -- Squad Three

Boris nods to Sergeant Dusk, and follows them inside the transport, checking back a couple times to make sure the Glitter Boys made it back to the squad safely. He made a note to tank them later for risking their lives to save everyone else's.
Corporal Wierzbowski
NPC, 15 posts
Human Conjurer
Corporal - Juyong Outpost
Fri 4 Jan 2013
at 08:55
  • msg #218

Re: Tolkeen : Chapter 12 -- Squad Three

She parks her hovercycle by the hover skiffs and follows the others back inside the transport. "Yes sir."
Dusk
player, 36 posts
Silhouette Mage - Sgt
Juyong Outpost
Sat 5 Jan 2013
at 03:25
  • msg #219

Re: Tolkeen : Chapter 12 -- Squad Three

Dusk cast an eye around the mouth of the enemy's lost airship one more time looking for anyone else who might be useful.  He waved at a few soldiers he half-recognized whose names he didn't remember, who definitely wouldn't be missed as 'heavy hitters'.  He sighed.  "Thasha, you come too."

"Get your fucking armor first"
the silhouette sneered good naturedly and turned back to the others supressing a grin.

Then he started gesturing and directing with quick hands but an even tone at odds with his usual emphatic speech.  "We're going up and over, going fast, so if you can't fly or climb like ze spider grab somebody's hoverbike, jet pack, what you know..." he finished with an expressive wave that conveyed perfectly the triviality of how they got themselves to the hatch.  As long as it was fast.  "If you can fly, take somebody with you.  When we get there, Heinrich.  You and I ghost walk for recce.  Corporal.  I'll want traps from you as we fall back.  You know your magic better than me, but be efficient with your energy.  No more than a third.  I'll have to borrow some later.  Bring those tarps too, they're here now.  Boris.  You set up an initial defense just inside the hatch with the others.  Questions."  It sounded more like a statement than a question and he was already motioning for Wierzbowski to start her bike back up and make room for him.
This message was last edited by the player at 03:32, Sat 05 Jan 2013.
Corporal Wierzbowski
NPC, 16 posts
Human Conjurer
Corporal - Juyong Outpost
Sat 5 Jan 2013
at 16:25
  • msg #220

Re: Tolkeen : Chapter 12 -- Squad Three

*The tarps are ground patterned, she would have to make 'transport' pattern ones for them to be anything more than tarps. (non-camouflage)

She makes room for the sergeant, then takes off straight up, then straight for the hatch.
This message was last edited by the player at 16:25, Sat 05 Jan 2013.
Boris
GM-PC, 58 posts
Russian Light Machine
Mercenary
Sat 5 Jan 2013
at 16:26
  • msg #221

Re: Tolkeen : Chapter 12 -- Squad Three

Boris takes flight, takes Thasha's offered hand, and carries him up to the roof of the crashed transport.
This message was last edited by the player at 16:26, Sat 05 Jan 2013.
Dusk
player, 37 posts
Silhouette Mage - Sgt
Juyong Outpost
Sun 6 Jan 2013
at 23:49
  • msg #222

Re: Tolkeen : Chapter 12 -- Squad Three

"Don't worry shaz, they're not for camouflage.  If we have to fall back they're for covering traps and blind approaches."
Jack
player, 101 posts
Great Horned Dragon
Mystic Knight - Mercenary
Thu 10 Jan 2013
at 05:33
  • msg #223

Re: Tolkeen : Chapter 12 -- Squad Three

Jack wandered over to Dusk. "Do I need to stay in human form...sir? I can carry many and fly but....I'd be a large target."
Corporal Wierzbowski
NPC, 17 posts
Human Conjurer
Corporal - Juyong Outpost
Thu 10 Jan 2013
at 06:56
  • msg #224

Re: Tolkeen : Chapter 12 -- Squad Three

"The LT said you are staying here Jack. Good luck!"
Heinrich
player, 121 posts
Human Mind Mage
Mercenary
Thu 10 Jan 2013
at 11:53
  • msg #225

Re: Tolkeen : Chapter 12 -- Squad Three

Heinrich nods, "Let's go then, the sooner the better." he sounds nervous, not scared, but excited.
Mike
GM, 3357 posts
Pluto Company
Thu 10 Jan 2013
at 18:27
  • msg #227

Re: Tolkeen : Chapter 12 -- Squad Three

This part of the transport bent and twisted when it crashed, and there are several holes, revealing the rear bay area inside. There are several areas still on fire, and bellowing thick black smoke. The roof hatch is at the top of a ladder, big enough for heavy cyborgs to move in and out of with ease. The door normally seals with a mag-lock, but all power is down.

Several hundred feet out from squad two's position a massive tornado forms, from the clouds, down to the ground accompanied by hail, heavier rain and roaring winds. Any descending troops within 300 feet are sucked in and will be destroyed in a matter of seconds...

Several Tolkeen soldiers on hovercycles can be seen approaching from the north, and just east of them, a hover-van and a winged power armor; which has just taken flight.

The skelebots are now just under 1000 feet from landing.
This message was last edited by the GM at 18:40, Thu 10 Jan 2013.
N'ialla
NPC, 12 posts
Raksasha Demon
Mercenary
Thu 10 Jan 2013
at 18:36
  • msg #228

Re: Tolkeen : Chapter 12 -- Squad Three

Spraying mud in all directions, N'ialla doesn't slow down until the last second, and tries to turn away, but ends up crashing into the transport, making it a very rough ride for Leviticus in the passenger seat and Lyrran hanging on in the back.

The Raksasha demon hops out of the truck and levitates herself telekinetically up to the top of the transport to join the others.

"Sergeant Dusk. N'ialla, raksasha, combat mage."
This message was last edited by the player at 18:37, Thu 10 Jan 2013.
Lyrran Ravenshadow
Player, 3 posts
Elven Combat Mage
Corporal
Fri 11 Jan 2013
at 13:24
  • msg #229

Re: Tolkeen : Chapter 12 -- Squad Three

Lyrran lands softly on the top side of the wreck. Taking a moment to gauge the speed of the incoming skelebots and the field of battle, he un-slings his rifle. Alright I got a bead on the 'bots and they are in range. When they get closer I can cause a lot more mayhem but for now pot shots are going to have to do, he says.
Boris
GM-PC, 59 posts
Russian Light Machine
Mercenary
Sat 19 Jan 2013
at 13:54
  • msg #230

Re: Tolkeen : Chapter 12 -- Squad Three

Boris immediately gets to work on sealing the roof hatch closed with a laser torch in one of his fingers. "This will take while! Please try to keep them off my back!"
Mike
GM, 3380 posts
Pluto Company
Sat 19 Jan 2013
at 13:57
  • msg #231

Re: Tolkeen : Chapter 12 -- Squad Three

*Please subtract ammo for 1/3 or 5 seconds of combat during the final 2000 feet, before some reach the ground.

More than half have been defeated, but there are still dozens upon dozens skelebots on their way to secure the crashed vessel. There are another 5 skelebots overhead, about 50 feet from landing right on top of you, and another 8 landing around the transport, firing from the ground. The 13 skelebots are a mix of the old death's head type and the new, sleeker model of killer robot

The Death's Head transport starts to head off, back toward Coalition territory

*Posts should be about 5 seconds worth of actions, with initiative, and any necessary strikes, parries, and dodge.



Dusk
Heinrich
Cpl. Lyrran
Leviticus
Max Damage

Nialla
Boris
Pvt. Thasha
Lotus
Sir Thompson
Cpl. Wierzbowski

This message was last edited by the GM at 14:59, Sat 19 Jan 2013.
N'ialla
NPC, 13 posts
Raksasha Demon
Mercenary
Sat 19 Jan 2013
at 14:00
  • msg #232

Re: Tolkeen : Chapter 12 -- Squad Three

N'ialla takes aim with her long-range laser rifle and starts firing at the descending bots.
Max Damage
player, 27 posts
Green Human
Mercenary Soldier
Sun 20 Jan 2013
at 09:11
  • msg #233

Re: Tolkeen : Chapter 12 -- Squad Three

Seeing the transport take off, Max banks hard and turns to circle the crash site, dropping to a thousand feet and opening up with a pair of particle beam weapons. Crisp lines of blue energy cut through the sky between the power armour and the falling skelebots. One weapon fires a staccato of light while the other produces a much more impressive beam only occasionally.
This message was last edited by the player at 17:08, Sun 20 Jan 2013.
Lotus
player, 811 posts
Human Mystic Knight
Mercenary Soldier
Thu 31 Jan 2013
at 12:37
  • msg #234

Re: Tolkeen : Chapter 12 -- Squad Three

Lotus is confident her defensive spells will keep her safe for now, and she takes a position close to Boris to deflect incoming shots. She fires at the 'bots falling overhead with streams of dark shadowy energy from her eyes.
Thasha
NPC, 69 posts
Greot Grunt
Private
Thu 31 Jan 2013
at 12:38
  • msg #235

Re: Tolkeen : Chapter 12 -- Squad Three

Thasha takes a stance near the edge of the transport, and fires down at the skelebots that have already landed and are charging toward their position.
Heinrich
player, 124 posts
Human Mind Mage
Mercenary
Thu 31 Jan 2013
at 14:07
  • msg #236

Re: Tolkeen : Chapter 12 -- Squad Three

Heinrich opens fire with his rifle as the skelebots close in.
This message was last edited by the GM at 14:09, Thu 31 Jan 2013.
Leviticus
Player, 7 posts
Mystic, Ramen
Volunteer
Mon 11 Feb 2013
at 01:13
  • msg #237

Re: Tolkeen : Chapter 12 -- Squad Three

From the side door of the recently arrived transport van a giant of a felinoid emerges. Standing 12ft tall and weighing close to a 1000lbs he is clad in gleaming white Crusader style composite armor with a large red Templar cross on the chest. A shimmering cape of ice dragon scales hangs from his shoulders. In his arms is a 6ft long rifle of Naruni make. He spins on his heel and props the portable cannon on the roof of the transport. Quickly pushing a couple of buttons he disengages the safety and activates the advanced targeting system while shouldering the weapon and placing one eye into the cup of the high-powered scope. He targets falling skelebots at the extreme edge of his range, up to 6000ft away, and begins steadily squeezing the trigger. Spent cartridges eject forward and the whip-crack sound of plasma discharging is added to the din of battle.
Dusk
player, 39 posts
Silhouette Mage - Sgt
Juyong Outpost
Mon 4 Mar 2013
at 00:46
  • msg #238

Re: Tolkeen : Chapter 12 -- Squad Three

Dusk finally gave up on astral recconnaisance as a pretty plan that didn't survive contact with the enemy.  Instead he sent his familiar and the Corporal below to scout out the squad's options for retreat and begin putting down traps and murder holes.  Then he sank down without thought for cover and started firing at the robots still falling toward the squad with a sharpshooter's care for each silent little burst of photons.
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