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03:56, 3rd May 2024 (GMT+0)

Tolkeen : Chapter 12 -- Squad Three.

Posted by MolochFor group 0
Drano Pierce
player, 425 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Thu 15 Nov 2012
at 20:38
  • msg #188

Re: Tolkeen : Chapter 12 -- Squad Three

"Aww shit..." could be heard over the radio as maneuvers to avoid the inbound missiles.

12:34, Today: Drano Pierce rolled 3 using 1d20. dodge#1 +14 (beat 23).
FAIL help please....

12:34, Today: Drano Pierce rolled 8 using 1d20. dodge#2 +14 (beat 14).
PASS

Boris
GM-PC, 55 posts
Russian Light Machine
Mercenary
Fri 16 Nov 2012
at 07:12
  • msg #189

Re: Tolkeen : Chapter 12 -- Squad Three

Boris lands and takes aim with his rail gun, hoping to blast at least a couple of the missiles out of the sky before they reach the sergeant.
Heinrich
player, 117 posts
Human Mind Mage
Mercenary
Fri 16 Nov 2012
at 11:27
  • msg #190

Re: Tolkeen : Chapter 12 -- Squad Three

Heinrich focuses on the incoming missiles, staring at them as if willing them to explode prematurely.
Thasha
NPC, 68 posts
Greot Grunt
Private
Sat 17 Nov 2012
at 10:31
  • msg #191

Re: Tolkeen : Chapter 12 -- Squad Three

Thasha stands next to Boris and opens fire, hoping to drop a missile before the little cyborg...
Mike
GM, 3253 posts
Pluto Company
Sat 17 Nov 2012
at 10:43
  • msg #192

Re: Tolkeen : Chapter 12 -- Squad Three

As the first volley approaches, Boris and Thasha blast away, while Heinrich waits for them to get closer. Thasha hits nothing, while Boris takes down two of them. A third explodes on a TK forcefield . The fourth clears the group and would hit Drano while he attmepts to dodge to safety. Heinrich, telekinteically pushes it up and over Drano and it explodes some distance away.

The second volley allows less time to react, however Boris hits one, and another is stopped on the same TK forcefield. Heinrich is able to redirect a third, and Sergeant Pierce manages to dodge clear of the final missile.

Everyone is fine.

One of the prisoners speaks up "get us out of here! we're going to be killed!"
Drano Pierce
player, 427 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Sun 18 Nov 2012
at 21:49
  • msg #193

Re: Tolkeen : Chapter 12 -- Squad Three

Safe for now, Drano shouts at the crying prisoner. “Well you know how much value your Coalition has for you. Shut up and stay down, maybe a stray round won’t hit you. Try to run and one of our stray rounds might hit you.”

“Squad Three, lets spread out and get ready for that deaths head.”

“Boris, Thasha watch the prisoners, make sure none of them try to escape.”


GM: If you feel someone else is better suited to watch the prisoners feel free edit my post.
Jack
player, 95 posts
Great Horned Dragon
Mystic Knight - Mercenary
Tue 20 Nov 2012
at 04:59
  • msg #194

Re: Tolkeen : Chapter 12 -- Squad Three

Jack did nothing. He simply turned to look at the incoming missiles and gave a small smile, head tilting to the side. He then shrugged and looked back at the prisoners a moment then at the Sergeants.

"This looks like a job for....Boris! Or a round from one of the Glitters."

He chuckled at that. Then looked at those ordered to watch the prisoners. "I get hungry after a fight. Make sure my lunch doesn't run away."

He was kidding, of course. Humans tasted TERRIBLE! But it was nice to put the fear of...well, the fear of dragons into some racist speciesist motherfuckers.

He dutifully "spread" out with the rest of the squad, casting a spell as he did so.
Boris
GM-PC, 56 posts
Russian Light Machine
Mercenary
Tue 20 Nov 2012
at 18:05
  • msg #195

Re: Tolkeen : Chapter 12 -- Squad Three

"Yes sir" replies the light machine. Boris immediately directs them all to lay face-down in a row, then nods to Thasha.
Mike
GM, 3265 posts
Pluto Company
Tue 20 Nov 2012
at 18:23
  • msg #196

Re: Tolkeen : Chapter 12 -- Squad Three



Smoke Perkins can be seen through the smoke on top of the transport. Gunfire can be heard from the other end of the transport where his squad is taking on whatever crawled out of the escape hatch.

More gunfire is heard coming from inside the transport, as more of Pluto Company battle the survivors within.
Heinrich
player, 118 posts
Human Mind Mage
Mercenary
Thu 22 Nov 2012
at 14:37
  • msg #197

Re: Tolkeen : Chapter 12 -- Squad Three



Heinrich will continue to use the super TK to move missiles away until it runs it's duration. He will start to look for targets with his rifle then.
Comartin
player, 83 posts
Human - GB Pilot
Corporal
Fri 23 Nov 2012
at 03:36
  • msg #198

Re: Tolkeen : Chapter 12 -- Squad Three

Comartin continues to hold position behind soft cover waiting on the Deathhead or whatever it is dropping off to come into range. Any further missile volleys targeting him or the Sergeant will be met with a volley of four of his own mini-missiles.
Jack
player, 96 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 23 Nov 2012
at 16:38
  • msg #199

Re: Tolkeen : Chapter 12 -- Squad Three

Jack will grudgingly take human form once more and take cover for the moment.
Mike
GM, 3274 posts
Pluto Company
Mon 26 Nov 2012
at 11:03
  • msg #200

Re: Tolkeen : Chapter 12 -- Squad Three

The Death's Head transport can be seen approaching in the distance from the east, completely out of range of any weapons on the ground. It will be overhead in less than 2 minutes, and within long-range fire in a matter of seconds.
Jack
player, 97 posts
Great Horned Dragon
Mystic Knight - Mercenary
Tue 27 Nov 2012
at 05:07
  • msg #201

Re: Tolkeen : Chapter 12 -- Squad Three

Jack grinned at the coming fight, even though it was bound to be dangerous. So far, he stayed in human form. "So what's the great tactical plan, boss?"
Corporal Wierzbowski
NPC, 14 posts
Human Conjurer
Corporal - Juyong Outpost
Wed 28 Nov 2012
at 14:07
  • msg #202

Re: Tolkeen : Chapter 12 -- Squad Three

The corporal speeds over to Drano as fast as she can, bringing her hovercycle to a stop by the glitter boy. "Sergeant? I conjured tarps for the other squad, tarps with the same pattern as the ground. There is no way they could see us..."

She displays the power by creating a 10x10 tarp, with a nearly identical recreation of the ground everyone is standing on, as the pattern. Waiting for approval, she will then conjure enough for the whole squad.

Come time to 'tarp' Jack, she waits if he metamorphs, if not she will ask that he does...
Mike
GM, 3282 posts
Pluto Company
Sat 1 Dec 2012
at 09:26
  • msg #203

Re: Tolkeen : Chapter 12 -- Squad Three

 It was a long few minutes, waiting for the second transport to arrive overhead. Silvermasque's team delivers their prisoner to the main group of prisoners with squad three (disarmed and disarmored of course). Ensuring the entire platoon is aware that this prisoner is a Psi-Nullifier, and was interfering with their magic. Corporal Wierzbowski makes the rounds, conjuring camoflauged tarps for everyone in the platoon. With a near-perfect recreation of the surrounding terrain, the tarps look like real ground, from just a few feet away. The Corporal remains with squad three.

The transport remains safely out of the boom-gun range, and slows to a hover above the platoon. The rain continues to pour down, and lightning crackles across the sky. The Death's Head hovers there for several seconds, before the rear ramp slowly opens...

Hundreds of skelebots pour out of the transport like a swarm of hornets, free-falling  for most of the descent to the ground. Once they are just a thousand feet from impact, they activate tiny jet-packs installed on their backs, that couldn't hold much more fuel to last for anything other than a very short controlled drop. There must be four or five hundred of them raining down... The rain and thunder are too loud to hear any of this, but it makes a terrifying image against the backdrop of lightning flashes...


*It has been 4 minutes since the transport was called in over the radio.
This message was last edited by the GM at 09:35, Sat 01 Dec 2012.
Drano Pierce
player, 428 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Sat 1 Dec 2012
at 21:50
  • msg #204

Re: Tolkeen : Chapter 12 -- Squad Three

Drano sighted in with his boom gun. With such a massive group of Skelbots he really didn’t have to aim at any one particular Skelbot as a single round was likely to go through one or two of them.
Heinrich
player, 119 posts
Human Mind Mage
Mercenary
Mon 3 Dec 2012
at 17:33
  • msg #205

Re: Tolkeen : Chapter 12 -- Squad Three

Heinrich waits, at this range he was useless.
Mike
GM, 3293 posts
Pluto Company
Sun 9 Dec 2012
at 18:28
  • msg #206

Re: Tolkeen : Chapter 12 -- Squad Three

The Coalition transport is about 6 kilometers from the ground when it releases the skelebots. It will be gaining altitude as the last 'bot is off the ramp. As soon as the skelebots fall within range of the boom guns, Drano and Comartin open fire. The 'bots tuck in and freefall, head first to minimize the time before impact.

The glitter boys have a full 27 seconds of unanswered blasting into the swarm above. Both pilots take advantage of the situation, lock in, and go full offensive (doubling their actions, but hindering their ability to defend). Sgt. Pierce gets off 38 shots, and Comartin 35 before the skelebots fall within the one-mile range and return fire. They have damaged or destroyed 25% of them already...

Anyone else with a 1-mile range weapon may open fire. Any additional defenses can be set up as well.


Skelebot (Old)
Skelebot (New)

Death's Head Transport
This message was last edited by the GM at 18:44, Sun 09 Dec 2012.
Jack
player, 98 posts
Great Horned Dragon
Mystic Knight - Mercenary
Mon 10 Dec 2012
at 14:51
  • msg #207

Re: Tolkeen : Chapter 12 -- Squad Three

Jack waits for the moment. He isn't THAT a good shot at extremely long ranges. He stays under his tarp in human form, waitnig.
Drano Pierce
player, 429 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Tue 11 Dec 2012
at 04:40
  • msg #208

Re: Tolkeen : Chapter 12 -- Squad Three

Drano noted the number on his ammo counter fifty-seven left and kept on firing. The more he and Comartin took down now was less the others would have to deal with. “Don’t let up Comartin lets take out as many as we can.”
Mike
GM, 3308 posts
Pluto Company
Thu 20 Dec 2012
at 08:24
  • msg #209

Re: Tolkeen : Chapter 12 -- Squad Three

The Glitter Boys continue to fire, while Lieutenant Nuitari and his squad can be seen speeding for the transport for cover before the 'bots reach the ground. The descending skelebots hit terminal velocity some time ago, and are just seconds from entering standard weapons range. As they get closer, some of them are visibly not typical skelebots... Some appear to be some new-model of multi-armed demonic robots, while others are heavy cyborgs.

Wierzbowski and Bullovah move off to their new positions as ordered in by Nuitari, while Thasha and Boris remain with Pierce and Comartin to ensure they are protected while they stand out in the open and shoot down as many as they can...

Thasha moves over to stand next to Comartin, while Boris remains hovering slightly off the ground next to Pierce.

The heavy cyborgs are armed with several weapons each, but some have missile rifles and return fire the moment they are within range, focusing entirely on the two chromium guardsmen.

A total of eight mini-missile volleys (of four each) pour down from the sky along with the torrential rain. (4 volleys on each GB). These missiles are fired from 8 separate missile rifles almost simultaneously once they reach the 1 mile distance.

Both Pierce and Comartin remain locked in place firing back up at the aggressors.

Boris is able to shoot one missile prior to hitting its' target, detonating it and another missile in mid-air. Pierce is lucky and is only hit with one volley (Boris detonated two that were already going to miss). It appears that aiming unguided mini-missiles while falling in maximum velocity is quite difficult. Comartin, is unluckily hit with 2 volleys. The others miss their tagets and detonate all around the four soldiers and engulf them in flames, debris and mud. Thasha is hit by at least one of the missed-volleys and is blown off his feet, leaving most of his armor in pieces scattered around him. Boris manages to stay out of most of the blast radius, taking very little damage.




Thirty seconds have now passed since the 'bots fell within range, and the Glitter Boys have managed to fire another 7 times (Pierce 4 times, Comartin 3) into the robot swarm. (It has been just three seconds since they crossed the 1 mile mark).
This message was last edited by the GM at 11:05, Thu 20 Dec 2012.
Mike
GM, 3309 posts
Pluto Company
Thu 20 Dec 2012
at 11:40
  • msg #210

Re: Tolkeen : Chapter 12 -- Squad Three

The Glitter Boys show no sign of stopping and continue to fire. Thasha realizes this is far too much for him, and he scrambles to his feet and charges for the safety of the transport, leaving his body armor in pieces in the mud behind him.

The descending swarm starts to activate their mini jet packs to slow their falling speed, while the cyborgs release another spray of missiles at the dangerous GBs. This time, ten volleys of four missiles make up the deadly spray... Upon quick estimation, there are 12-16 Cyborgs, who seem to each have missile rifles. They all drop their missile rifles after this blast, and focus on controlling their landing.

This time, SIX volleys are aimed at Pierce, while FOUR are launched at Comartin. Boris manages to hit another, detonating two in mid air, and again hitting ones that were already going to miss... Pierce is hit with a staggering FOUR VOLLEYS, while two detonate nearby, again sending flames and mud in all directions.

Comartin is likewise unfortunate and takes another three volleys of four, while one falls horribly short into the fields of water and mud.





Pierce manages to fire another 4 shots, while Comartin fires another 3. They have now damaged or destroyed a THIRD of the descending mechanical swarm!

*33 seconds have passed since the bots entered boom gun range. 6 seconds since they crossed the 1 mile mark. They are now just under 2000 feet, in a controlled fall, using their jet packs in bursts to land safely in just a few seconds -- they will land all over the place - two hundred feet in all directions around the crashed transport.
Jack
player, 99 posts
Great Horned Dragon
Mystic Knight - Mercenary
Fri 21 Dec 2012
at 05:33
  • msg #211

Re: Tolkeen : Chapter 12 -- Squad Three

Jack sighs as he watches the Glitterboys taking missile fire. "Do you two require assistance or another...bodyguard since Thasha ran off?"
This message was lightly edited by the player at 05:34, Fri 21 Dec 2012.
Drano Pierce
player, 431 posts
Human - bad muther fucker
GB pilot - Sgt 1st Class
Tue 1 Jan 2013
at 02:26
  • msg #212

Re: Tolkeen : Chapter 12 -- Squad Three

Rocked by the impacts of several mini-missiles Drano knew that they had caused significant damage to his Chromium Guardsman and that it was time to fall back. “Comartin it’s time to fall back!” As he turned and ran towards the cover of the crashed Death’s Head transport, Drano moved left and right in the attempt to avoid incoming fire. As he did so he radioed to anybody and everybody else the need for covering fire. “Falling back!!!!!!!! We need covering fire!”
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