Re: Squad One
The tearing sonic crackle of railgun fire shredding air rings out in response to 'Masque's fire, stitching a neat of impact craters across his BDU-covered chest, synthetic blood spattering in the moments before mechanical capilliaries seal each impact site, the laser fire being almost sedate by comparison it lashes over his flanks, searing into metal, ceramic and artificial flesh alike.
He curses in soft Russian, the words drowned out once more by the electromagnetic squeal of plasma fire disrupting the radio as he puts a final round into the 'Railgunner, the weapons firing powercell dropping into red as he does so.
"Reloading!", he calls out, accelerating into a blur of motion as with a clatter, the spent clip hits the ground and a second is produced and slammed home, the action performed with the smooth expertise of long practise as he unhooks a grenade with his lower-left hand and smoothly tosses it underarm towards the Coalition infantry... "Fire in the hole!"
And all the time, he's moving, evade and overcome... knowing that to give the enemy time to find their tactical footing is to lose.
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Private to GM: Yes, I know that in Rifts grenades are a waste of time... but if you have a clustered target, you throw a grenade at it... those are the /rules/ ^_^
Okay - getting out of the way is rolls:
09:05, Today: Silvermasque rolled 23 using 1d20+17.
09:05, Today: Silvermasque rolled 29 using 1d20+17.
09:04, Today: Silvermasque rolled 22 using 1d20+17.
09:04, Today: Silvermasque rolled 26 using 1d20+17.
And boy, am I in trouble... This is the plasma shot (and damage)
08:58, Today: Silvermasque rolled 22 using 1d20+9. Emptying the clip.
09:02, Today: Silvermasque rolled 5 using 1d6. Frying Tonight.
Wheras this is the plasma grenade, 4D6 to a 12' area.
09:04, Today: Silvermasque rolled 10 using 4d6. Eat Plasma Sphere, Deadboy!.
09:02, Today: Silvermasque rolled 19 using 1d20+7. Shake, rattle and roll for damage.
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