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17:23, 22nd May 2024 (GMT+0)

Chapter Three - Squad One.

Posted by MolochFor group 0
Sharp The Red
NPC, 30 posts
Crazy
mercenary
Tue 24 Jan 2006
at 07:03
  • msg #33

Re: Squad One

"Xion, sir, no mean to be arrogant. We don't know where the enemy is - and you want to put three power armours in a crossfire? we are all effectively surrounded - the CS could be anywhere and everywhere. We cannot flank 3 guys. It is too dangerous. Not that I have a better idea... but the other two teams each have a  power armour,... but then again it is a better plan than Dead Bolts'. We should stay together buddy, if we split up our own guys, we are helping the enemy. But Xion, sir, if you travel from building to building alone or with just Silvermasque you risk walking into a Coalition squad. And while I am sure the two of you would put up a good fight, you would ultimately be cut off and seperated... you are the officer... sir..."
Silvermasque
player, 229 posts
Giant Tiger ... ...
Mercenary
Tue 24 Jan 2006
at 09:12
  • msg #34

Re: Squad One


 The big Tiger chuckles softly, reaching into one of the belt-pouches around the back of his armour (it should perhaps at this point be noted that a number of his 'salvaged' items have been left with the APC... he's going in stripped for /action/) to fish out a small block of NG-2 grade plastique... from which he removes a couple of small sections... a second hand produces a handful of tiny microtimers... "Press timer into putty... every press of red button is ten seconds, every press of black is one minute... hold down red and press black to start timer." he states, offering it around... "Lay down as you move, to start fires." - he gives Sharp and the Juicer a pointed look "Not much good as weapon, since I am only giving out small amount, but good for distraction."

 He then indicates the building complex to the 'right' of the one they're in, facing the Coalition... "Looks like volatiles" (and what his pronunciation does to /that/ word is just terrible to hear) "Should go boom nicely, provide us with cover if comes to it... and can flank up street... only problem is, probably dead boys parked inside thinking same thing, youbet."
Mithas
player, 127 posts
Minotaur - Burster
Mercenary
Tue 24 Jan 2006
at 09:41
  • msg #35

Re: Squad One

Steam hissing from Mitas' nostrels, he speaks in short, reaspy breaths, finally tearing his thoughts way from the sword. Mithas risks looking out the window to try to locate the troops Van speaks of, while thinking "Any to the left?  Any to the right?...."  His eyes grow wide and suddenly a tinge of fear enters his heart at the sight of the Coalition Monsters.  He crouches back down,  His deep voice is heard again over the noise. "I.. I..." he coughs and seems to collect himself. Where... exactly... are they? I can certainly burn the buildings down around here... but remember... if I burn this building down... I also burn down our access to the tunnel...  Unless you want to prevent those maggots from finding it as well...
This message was last edited by the player at 10:10, Tue 24 Jan 2006.
Xion
player, 131 posts
Battle Magus - Lt.
Tolkeen Soldier
Tue 24 Jan 2006
at 12:58
  • msg #36

Re: Squad One

XIon nods to Sharp, "You are right Sharp. In the spec ops group we weren't quite in situations like this. They never knew we were there. I am used to having the advantage of surprise." Xion takes a few deep breaths, "So we start fres to distract them then?"
Dead Bolt
player, 79 posts
Hyperion Juicer
Mercenary
Tue 24 Jan 2006
at 17:42
  • msg #37

Re: Squad One

Deadbolt removes his eye out of his scope long enough to turn and regard Silvermasque. He takes the small portion of exposive putty and affixes the wad to his bio-comp collar just at the base of his throat. Sticking in the timming device he quickly depresses the black button three times for thre minutes and the red on a couple of times for good measure then activates the timer. Taking up a firing position once again. He says casually, "I'm thinking about shooting at these assholes in about sixty seconds if you guys are done jabber-jawing."
Saila
NPC, 22 posts
Human Mystic
Civilian Militia
Tue 24 Jan 2006
at 18:00
  • msg #38

Re: Squad One

"Dead Bolt!!!"

Saila reaches out her hand and the piece of plastique is torn from his neck and floats through the air to her hand. She holds it and looks out the window for a suitable target to throw it at... then she turns to Silvermasque, glancing quickly on Van, and offers the plastique to 'masque.
Slate
NPC, 6 posts
Earth Warlock - Capt.
Tolkeen Sodlier
Tue 24 Jan 2006
at 18:09
  • msg #39

Re: Squad One

"Our team that went north, will soon be swarmed by the enemy. The juicer has the right idea."

Slate opens his arms facing one of the windows, the power armours are traveling fast, and will be out of sight soon. A small hill about 3 feet tall, and 6 feet wide/long appears outside the window. It begins moving, like something under the ground, making the dirt look like a cracking blanket. A low inhuman growl is accompanied by the small hill... it speeds towards the power armours.
Dead Bolt
player, 80 posts
Hyperion Juicer
Mercenary
Tue 24 Jan 2006
at 18:11
  • msg #40

Re: Squad One

Deadbolt chuckles some but doesn't take his eyes off the prize. The timer on his digital watch continues to cycle through the countdown. Geez I had three minutes and twenty seconds....women...hmmph.
Van
player, 118 posts
Techno-Wizard
Civilian Militia
Tue 24 Jan 2006
at 23:20
  • msg #41

Re: Squad One

Van's actions will be decided momentarily...
(I may scrap that last post I made, since I didn't realize the direction the PAs were heading...)
Dead Bolt
player, 81 posts
Hyperion Juicer
Mercenary
Wed 25 Jan 2006
at 05:30
  • msg #42

Re: Squad One

"WOOOO-HOOOO!" Deadbolt yells when the mound of earth begins ambling towards the powerarmor. Laser pulses fire rapidly from his rifle with the precision of a marksman striking the Hellraiser exactly where he said it would. "Betcha you all move your asses now!" He says off-handedly not slowing his rate of fire. Deadbolt will stay knelt down firing directly into the power armor unttil the return fire begins hitting the building hot and heavy and then he will try and exit right before the whole thing comes down on his head.
Silvermasque
player, 230 posts
Giant Tiger ... ...
Mercenary
Wed 25 Jan 2006
at 09:03
  • msg #43

Re: Squad One


 'Masque reaches out soberly to take the little blob of material from the young mystic, bowing his head in serious fashion before doing something rather more complicated than 'black button red button' to it and cutting the time down to about a minute, then leaning back and pitching it blind out of a side-window, vaguely in the direction of the buildings to the left of the one they occupy.

 "Thankyou." he states, before replying to 'Mithas... "Was forgetting you are firestarter, is good - more small blazes, not big ones throw off thermal vision, fancy targetting and things... throw a few around, is all down to mark one eyeball..." - at that, he indicates his visor with a fingertip, grinning "Or mark two, yoube..."

 ZipCrackZipCrackZipCrack...

 The sound of capacitor charging and sharply ionised air brings his head around with a snap... "Oh dear." he states, for once his English perfectly comprehensible.
Mithas
player, 128 posts
Minotaur - Burster
Mercenary
Wed 25 Jan 2006
at 13:36
  • msg #44

Re: Squad One

With a last ditch effort and hoping to help out Deadbolt.  Mithas' body catches fire again.  He fires a few rounds from his rifle out the window at the powerarmours.  He stops and raises his hands from the ground to the ceiling.  Like a lever crashing down on a detonator box he brings his arms crashing in a downwards motion.  As he does this, a wall of fire 15' tall raises from the ground about the width of the street about 50-60' in front of the building they are in.

He turns away from the window and makes his way back towards the tunnel.  Drips of fire, melting off Mithas, singing the ground and burning any cloth, or flammable materials, unlike the last time he was on fire at the church. Stopping, he says to the group "The fire will not hold the powerarmours, and if they don't, someone else will likely bring this building crashing down.  We need to relocate.  Any suggestions.?  This may be the first time that a feeling of urgency has been heard from the giant Minotaur.
Moloch
GM, 227 posts
Pluto Company
Third Platoon
Fri 27 Jan 2006
at 01:49
  • msg #45

Re: Squad One

The Hellraiser will soon be through the flames and within sight to open fire upon the church.

Before it does, the building to its' right explodes, but only the closer half. A giant humanoid in heavy armour and two human sized troops leap through the dust cloud and smoke and open fire on the group. They aim for dead Bolts' window and end up destroying that entire section of wall. Rail gun slugs and pulse blasts come tearing through the walls. Saila is hit twice, but are absorbed an invisible force field that shimmers with each strike. Saila jumps but regains herself quickly.

more rounds tear through the walls...

dodge - move or shoot back... decide now... (some rolls could help)
Dead Bolt
player, 82 posts
Hyperion Juicer
Mercenary
Fri 27 Jan 2006
at 05:01
  • msg #46

Re: Squad One

As suicidal as the Jucier may seem to be he has no desire to charge the power armor troopers. At least not head on so decides to vacate the disentegrating building. Still firing his Wilks rifle rapidly out the window he aims his body for a rear window and pulls off an amazing backwards leap clearing over 20ft in the process. After exiting he runs like a man possessed at a speed of 107. His goal is to get to some good cover about 3000ft or so away from the enemy where he can snipe away at them. If this is not possible he will try and use the buildings to cover his advance and move to hand to hand range.

]
Silvermasque
player, 231 posts
Giant Tiger ... ...
Mercenary
Fri 27 Jan 2006
at 07:30
  • msg #47

Re: Squad One


 Shoot and scoot, as the big Tiger has already made a point of saying - most especially in a combat enviroment such as this one, where there is no hard cover of any kind, just various degrees of 'plywood'.

 As Deadbolt apparently panics and runs the hell away from the fight, (After all, the 'Borg doesn't know he's looking for a safe firing position two miles away) 'Masque nods firmly, pushing up and off his lower hands so that he rears out of the collpasing building and starts to /move/, painfully aware that he's one of the better 'targets' in the group.

 He moves swiftly and erratically, ducking and weaving with more than human reaction speed as he levels the gaping mouth of the his cannon on the largest of the three visible soldiers (on the assumption that that's the fellow with the railgun) before triggering one, two... a third rapid-fire blasts, the sharp, brief sound of plasma discharge almost drowned out by the communications squeal from the magnetic firing mechanism.
Van
player, 120 posts
Techno-Wizard
Civilian Militia
Fri 27 Jan 2006
at 09:21
  • msg #48

Re: Squad One

Van immediately puts himself between Saila and oncoming fire, using his forearm buckler to parry any oncoming slugs. He will also fire a volley of three fireballs from the end of his short sword at one of the approaching deadboys while moving toward the window that Deadbolt so quickly cowared out of.

"Out back. Make for the wall," he says motioning in the direction of the (possibly mega-damage?) wall beside this building, left-wise on the map. Once Saila gets out, Van will do the same, trying to keep this fire-fight on the move. He will fire more volleys whenever he finds targets.
Xion
player, 132 posts
Battle Magus - Lt.
Tolkeen Soldier
Fri 27 Jan 2006
at 12:41
  • msg #49

Re: Squad One

Xion, as the shots start coming in decides its best to slow these big bastards down or at least try to. The elven battle mage begins to chant the arcane words to power his spell, and then with a gesture of his hand he begins to follow after Masque, dodging, dipping, diving and dodging to stay behind cover as much as possible, and firing off as many shots as he can before moving each time.
Sharp The Red
NPC, 30 posts
Crazy
mercenary
Fri 27 Jan 2006
at 18:12
  • msg #50

Re: Squad One

Sharp moves to fire several times at the infantry while strafing across the building to follow Van.

"Come closer... let your flesh feel my blade"
This message was last updated by the player at 18:12, Fri 27 Jan 2006.
Moloch
GM, 231 posts
Pluto Company
Third Platoon
Sat 28 Jan 2006
at 07:54
  • msg #51

Re: Squad One

Dead Bolt runs...

Van moves to cover Saila, and deflects two shots away into the wall and ceiling of the building.

Xion finishes his spell and follows Silvermasque out the building.

The Hellraiser clears the flame but is stopped by a man-sized creature seemingly made of Earth that grows from the ripple Slate sent forth. It begins to hit the power armour in the legs and groin, causeing it to stop and move the elemental rather than pass by it. It simultaneosly fires its' shoulder cannon, and its rifle into the elemental, and drills it with its' vibro claw hand.

Bits of stone fly out of the elemetnal but it presses on.

The other three troopers seem stuck, and can no longer move their feet. Distracted, yet they do not let up on the fire...

Van strikes one on the chest three times with fireballs from the end of his dshort sword. They continue to burn on the soldiers' chest but he continues to fight. Before motioning for Saila to move towards the window. She fires twice more at the power armour and then runs to the window, followed by Van and a blasting away Sharp The Red.

Xion follows Silvermasque out the opposite window to continue firing on the troopers now that they are stuck.

Silvermasque strikes the large trooper in the chest three times burning three large war-stains into his armour. He returns with 3 shots from his rail gun, hitting with the second (a natural twenty - but a low damage roll)


The other two grunts open fire on Silvermasque and Xion as they move to evade and cover. They miss, and miss, one nearly hits Xion, another strikes Silvermasque in the side.


The wall is concrete.
This message was last edited by the GM at 08:43, Sat 28 Jan 2006.
Slate
NPC, 7 posts
Earth Warlock - Capt.
Tolkeen Sodlier
Sat 28 Jan 2006
at 08:02
  • msg #52

Re: Squad One

Slate speaks in an echoey voice, that seems to rumble the earth, and rattle the building. The Hellraiser seems to have stepped into a pool of quicksand and struggles to move free of it.
Van
player, 121 posts
Techno-Wizard
Civilian Militia
Sat 28 Jan 2006
at 08:39
  • msg #53

Re: Squad One

Van makes for the wall with Saila and Red and whoever else follows. Upon arrival at the wall he throws off his backpack and his extra gear. He'll quickly use his pocket computer to reposition his sentry gun to be able to see if any other troops are coming from the compound beyond the wall. Then he will continue firing with his short sword from the cover of the wall, trying to get an idea of if the wall will provide any sort of hard cover from the rail gun rounds. He will occasionally look down at the computer screen the way one uses one's rear-view mirrors while driving.

"Keep an eye out for backup."
Silvermasque
player, 232 posts
Giant Tiger ... ...
Mercenary
Sat 28 Jan 2006
at 09:07
  • msg #54

Re: Squad One


 The tearing sonic crackle of railgun fire shredding air rings out in response to 'Masque's fire, stitching a neat of impact craters across his BDU-covered chest, synthetic blood spattering in the moments before mechanical capilliaries seal each impact site, the laser fire being almost sedate by comparison it lashes over his flanks, searing into metal, ceramic and artificial flesh alike.

 He curses in soft Russian, the words drowned out once more by the electromagnetic squeal of plasma fire disrupting the radio as he puts a final round into the 'Railgunner, the weapons firing powercell dropping into red as he does so.

 "Reloading!", he calls out, accelerating into a blur of motion as with a clatter, the spent clip hits the ground and a second is produced and slammed home, the action performed with the smooth expertise of long practise as he unhooks a grenade with his lower-left hand and smoothly tosses it underarm towards the Coalition infantry... "Fire in the hole!"

 And all the time, he's moving, evade and overcome... knowing that to give the enemy time to find their tactical footing is to lose.

[

Private to GM: Yes, I know that in Rifts grenades are a waste of time... but if you have a clustered target, you throw a grenade at it... those are the /rules/ ^_^

 Okay - getting out of the way is rolls:

09:05, Today: Silvermasque rolled 23 using 1d20+17.
09:05, Today: Silvermasque rolled 29 using 1d20+17.
09:04, Today: Silvermasque rolled 22 using 1d20+17.
09:04, Today: Silvermasque rolled 26 using 1d20+17.

 And boy, am I in trouble... This is the plasma shot (and damage)

08:58, Today: Silvermasque rolled 22 using 1d20+9. Emptying the clip.
09:02, Today: Silvermasque rolled 5 using 1d6. Frying Tonight.

 Wheras this is the plasma grenade, 4D6 to a 12' area.

09:04, Today: Silvermasque rolled 10 using 4d6. Eat Plasma Sphere, Deadboy!.
09:02, Today: Silvermasque rolled 19 using 1d20+7. Shake, rattle and roll for damage.

]
Saila
NPC, 23 posts
Human Mystic
Civilian Militia
Sat 28 Jan 2006
at 23:13
  • msg #55

Re: Squad One

"Van, Sharp... if we run to the next building we can fire on these guys from the side and start clearing out that warehouse".

She peaks over the wall...

"It's clear. Cover me... and be right behind me"

Saila jumps and raises herself over the wall then slips and lands on Vans' back.

Van almost laughs at first until blood pours out of her cheek onto Vans' lap...

She is already dead and her eyes look blankly into Vans'
Sharp The Red
NPC, 31 posts
Crazy
mercenary
Sat 28 Jan 2006
at 23:14
  • msg #56

Re: Squad One

Sharp, who was about to follow Saila over the wall ducks when she falls back down. He looks down at her, and sees what Van sees...

"I do believe we found the sniper"
Mithas
player, 130 posts
Minotaur - Burster
Mercenary
Sat 28 Jan 2006
at 23:19
  • msg #57

Re: Squad One

Mithas looks to Slate who seems to be the last in the building.  "Time to leave. is all the large minotaur says as he moves towards the opening in the wall.  As he walks, the footsteps he leaves behind in the floor of the building ignite from the fire surrounding his body.  They burn naturally and may extinguish themselves or they may spread.  Everything Mithas crosses on his way to the opening catches fire and burns in a similar respect.

The Minotaur stands in the opening facing the Hell Raiser.  He can hear the gun fire off to his left, and he can see the Hell Raiser is distracted by... Mithas can only guess.

All the anger he feels for the Coalition, fueled by the stories of prejudece, treachery, and murder enrage him beyond control.  His arms raise into the air towards the ceiling of the building and the minotaur roars as his body begins to set fire to the remaining structure around him.  Suddenly, Mithas' arms point toward the Hell Raiser as a fire ball almost the size of the minotaur erupts forth and flies towards the enemy.

You rolled 33 using 1d20+14 [19]. (Strike)
You rolled 18 using 4d6 [1,5,6,6]. (Damage)
This message was last edited by the player at 00:08, Sun 29 Jan 2006.
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