Battalion CO : Lieutenant Colonel Andries
9 Companies : Uranus, Saturn, Jupiter, Mars, Pluto, Terra, Neptune, Mercury, and Venus. Each company has 75-150 soldiers, and 4-6 platoons. (Typically consisting of 1 HQ platoon, 1 mechanized or air-power platoon, and three standard combat platoons).
Pluto Company has 5 Platoons
HQ : Commanded by Major Karno. Primarily base defense.
1st Platoon : Lieutenant Shelton. Cover the route between Juyong and Jiankou Outpost.
2nd Platoon : Lieutenant Pukt. Cover the route between Juyong and Gubeikou Outpost.
3rd Platoon : Lieutenant Nuitari. Defend Juyong Outpost, and conduct patrols.
4th Platoon : Lieutenant Charles. Defend Juyong Outpost, and conduct patrols.
THIRD PLATOON
Squad One
Lieutenant Nuitari
Smoke Perkins
Lotus
Jelme
Sir Thomas
Sir Daritai
2 Alu Demons, 1 Mare (minions of Nuitari)
Squad Two
Name | Malefic | Settle | Silvermasque | NaWa | Signal | Disharmony | Mephisto | "Bob" | Sir Aries |
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Portrait | | | | | | | | | |
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Rank | 2nd Lieutenant | 1st Sergeant | Merc LT | Mercenary | Mercenary | Mercenary | Mercenary | Volunteer | Volunteer |
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Class | Mage | Super | Heavy Cyborg | Psi-Stalker/Scout | Psi Ghost | Dragon Borg | Shifter Mage | Techno Wizard | Cyber Knight |
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Race | Human | Human | Human/Cyborg | Psi Stalker | Human | Human/Cyborg | Human | Holy Terror | Elven |
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Name | Deumos | Kresil |
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Portrait | | |
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Rank | Mephistos' Minion | Mephistos' Minion |
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Class | Demon Soldier | Demon Soldier |
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Race | Brek-Shall Demon | Asurk Demon |
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Squad Three
Name | Drano Pierce | Dusk | Comartin | Max | Thasha | 'The 3rd' | Heinrich | Jack | Boris |
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Portrait | | | | | | | | | |
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Rank | 1st Sergeant | 2nd Sergeant | Corporal | Corporal | Private | Private | Mercenary | Mercenary | Mercenary |
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Class | GB Pilot | Mage | GB Pilot | Psi Slinger | Soldier | 'Crazy' | Mind Melter | Mystic Knight | Light Cyborg/Sniper |
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Race | Human | Silhouette | Human | Psi Stalker | Greot | Human | Human | Horned Dragon | Human/Cyborg |
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Salaries :
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First Platoon
Squad One
Lieutenant Shelton
+++
Squad Two
Mithas
+++
Squad Three
Squad Four
SECOND PLATOON
Squad One
Lieutenant Pukt
+++
Squad Two
Name | Tyirrak | Vashti The Bold | Calliandra O'Hare | Lucifer Sam | Thanatos | Garina | Troy | J. Thornton | Sir Grimathor |
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Portrait | | | | | | | | | |
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Rank | 1st Sergeant | Corporal | Private | Mercenary | Mercenary | Mercenary | Mercenary | Mercenary | Mercenary |
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Class | Hunter | Demon Queller | Psi-Tech/PA Pilot | Gunslinger | Psi Slayer | PA Commando | Mega Juicer | Magebane | Cyber Knight |
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Race | Lanotaur | Jeridu | Human | Human | Human | Human | Human | Human | Minotaur |
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Name | Jamukha |
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Portrait | |
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Rank | Merenary |
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Class | Lord Magus |
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Race | Wolfen |
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Salaries
Squad Three
+++
Senses
Heinrich
See Aura, Clairvoyance, Sixth Sense
Jack
Nightvision 90 ft
Sense Dragons (20 miles)
Sense Ley Line (40 miles)
Sense Nexus Points (20 miles)
Sense Magic (400ft)
See Magic Energy (Line of Sight/1000ft)
Detect Psionics (120ft)
Empathy (100ft)
See Aura (60ft)
See The Invisible (120ft)
Sixth Sense (90ft)
Na-Wa
Sixth Sense
1) Sense Psychic/magic energy
Recognize and track specific scent 40%+5%
Track continues use of Magic/psychic power 80%+5%
Range (not using): 130ft +20ft
Range (using): 1000ft +100ft
2) Sense Supernatural beings
Sense 60%+5%
Track by specific scent 50%+5%
Track when scent disguised 82%+3%
Range (not using): 50ft
Range (using): 1400ft +100ft
Dusk
Sense LL/magic: Rift in 90mi, magic in use in 500', >20PPE or magic invisibility (not Superior) in 1000' (uses 1 melee action), LL in 50mi and trace at 55%+5/lvl(nexus 60).
Dimension sense: 1d6+2 minutes prep, 60%. In combat uses 1 melee to sense, if rolls higher d20 than other mage can pay equal PPE and 2 attacks to redirect dimensional magic.
Sense Rifts: in 300 miles
PS - The familiar has keen senses equal to augmented bionic sight and hearing
The demonrunner mount can do half speed 40-50mph for six hours straight, top speed ~90mph for at least 15 minutes without rest. GBs eat my dust
Silvermasque
Molecular analysis of air and gas.
80' ability to pick out 1-4 conversational voices in a firefight.
150' ability to hear a whisper.
360' ability to hear conversational voices.
Full 20/20 Line-of sight enhanced colour vision.
6000' 4-8x30 telescopic vision.
2x-20x macro vision.
2000' night vision & thermal imaging, light filters.
The Glitterboys
1. Nuclear Powered: Which means they effectively have an
unlimited fuel capacity and power source with an average energy
life of 15 to 25 years. Varies with the amount of use.
2. Radar (upgraded): Can identify 72 targets and track up to
48 simultaneously at a range of 10 miles (16 km).
3. Combat Computer: Calculates, stores, and transmits data
onto the Heads Up Display (H.U.D.) of the pilot's helmet. It is
linked to the targeting computer, weapon systems and radar.
4. Targeting Computer: Assists in the tracking and identification
of enemy targets. Ten mile range (16 km).
5. Laser Targeting System: Assists in the selection and focusing
of specific targets and adds a bonus to strike when using
long-range weapons. Does not apply to hand to hand combat.
6. Radio communications: Long-range, directional communications
system with an effective range of about 500 miles (800
km).
7. Built-in loudspeaker: 80 decibels.
8. Complete environmental battle armor: Suitable for use
in all hostile environments including water (from several hundred
feet to one mile/1.6 km, depending on the suit) and even
outer space. The following features are included:
Computer controlled life support system.
Internal cooling and temperature control.
Artificial air circulation system, gas filtration, humidifier.
Computer controlled, independent oxygen supply, and purge
system that automatically engages in low oxygen or contaminated
air environments. Eight hour oxygen supply, but with
the air recycling, circulatory system the wearer/pilot can remain
inside the suit for days with breathable air.
Insulated, high temperature resistant shielding for up to 400
degrees centigrade (752 F). Normal fires do no damage. Nuclear,
plasma, and magic fires do full damage.
Radiation shielding.
Polarized and light sensitive/adjusting tinted visor (when applicable).
This message was last edited by the GM at 10:56, Sat 17 Nov 2012.