RolePlay onLine RPoL Logo

, welcome to Rifts : Tolkeen Under Siege

00:16, 5th May 2024 (GMT+0)

Arven's Crew.

Posted by MolochFor group 0
Moloch
GM, 1045 posts
Pluto Company
Fri 11 May 2007
at 15:48
  • msg #1

Meanwhile...

Dalamar had searched for hours looking for someone who could revive Caramon. BUt none would do it for no cost - and none were willing to create a new price to suit the mercenary.

Dalamar stands in a magic shop. A small, quant shop with wooden floors that creak under each step. An aged Elf sits behind the store desk reading a book, casually glancing up at Dalamar in the healing and restoration section, standing before a Pheonix Elixir. A potion - that reads "Will rejeuvenate a life lost - 1 million credits".

Dalamar had two choices. Leave it behind, or take it with him. Either way he didn't have the money...
This message was last edited by the GM at 15:57, Fri 11 May 2007.
Dalamar
player, 37 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 11 May 2007
at 16:27
  • msg #2

Re: Meanwhile...

   After hours of fruitless searching, Dalamar was prepared to take more extreme measures.  But doing so would require him to lighten his load.  So he purchased a large trunk in which to carry the body of his brother to a safe location.  He walked to a darkened alley, ensuring he and his luggage was enshrouded by his mystic cloak.  Once out of sight, he made a final check of the area to ensure he was not being watched.  He then levitated an iron storm drain cover from its position over the sewer.  Caramon's trunk was then lowered gently into the ground and left on a dry ledge several feet underground.  The drain cover was replaced and Dalamar went about the next phase of his plan.

   Before entering the shop with the pheonix elixir, Dalamar cast a couple minor spells upon himself - see aura and levitation.  It would serve him well to be aware of his surroundings once inside.  With new eyes, he gazed upon the shopkeeper, hoping to identify the level of threat the old elf might pose.  Despite the enchantment of levitation, Dalamar is not currently levitated at the moment.  He will wait for the ideal time before increasing his altitude and escaping with what he has come for.

   But for now, Dalamar hopes to read the aura of the old elf...
Moloch
GM, 1051 posts
Pluto Company
Tue 15 May 2007
at 05:54
  • msg #3

Re: Meanwhile...

The elf is a powerful mage of high experience.

Meanwhile...

Arven is in hot pursuit by Tolkeen forces.

Meanwhile-while...

The Madness is deep in thought - barely noticing the sounds of the vehicles approaching up from behind him on the road from Tolkeen to Freehold. It is the familiar voice of the weapons dealer that disturbs his pondering...

Zed : "Hey buddy? You want a job?"
Dalamar
player, 38 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 15 May 2007
at 12:04
  • msg #4

Re: Meanwhile...

   Dalamar inspects the other potions along the shelves, pretending to be looking for something specific.  Eventually he comes upon what he is looking for - a relatively cheap potion valued at around 500 credits.  He bumps it, apparently by accident, and it falls to the hard wood floor, shattering.  Dalamar instantly looks over at the elven shopkeeper with an expression of guilt.  "I'm terribly sorry sir!"  Dalamar waits for a reaction.
Moloch
GM, 1060 posts
Pluto Company
Tue 15 May 2007
at 15:40
  • msg #5

Re: Meanwhile...

The elf stands tall behind the counter and replies : "I can't spend apologies..."

The elven shop keeper is obviously waiting for Dalamar to offer to pay for the Antidote Potion.
Dalamar
player, 39 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 15 May 2007
at 17:17
  • msg #6

Re: Meanwhile...

   "Of course not, I would never presume... but I have fallen upon hard times.  My cash flow of late has reduced to a trickle.  Might I offer you an exchange of services in order to reimburse you?  I've worked in a small magic shop before.  I have experience and don't mind remedial tasks..."  Dalamar's normal appearance is rather ragged and so he tries to improve by brushing his black hair from his eyes and straightening his clothes.
Moloch
GM, 1061 posts
Pluto Company
Tue 15 May 2007
at 17:52
  • msg #7

Re: Meanwhile...

He replies simply with "No"

Dalamar then feels a cold breeze on the back of his neck and ears... to turn quickly will reveal nothing...

A few books at the front of the shop displayed in a window vibrate - in some most definitely supernatural way.
Dalamar
player, 40 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 15 May 2007
at 18:34
  • msg #8

Re: Meanwhile...

   "I see.  What is your shop's policy in this situation?  Surely the war has brought hard times upon many more than just myself.  Can we not reach some kind of agreement?"  Dalamar looks over his shoulder at the vibrating books, appearing slightly nervous when he looks back at the shopkeeper.  But he does appear sincere.
Moloch
GM, 1062 posts
Pluto Company
Tue 15 May 2007
at 21:08
  • msg #9

Re: Meanwhile...

"Well, I do not require the services of a clumsy human - assuming clumsiness was the cause of the accident. Tell me - what would a mercenary be doing in a shop such as this - when he cannot even afford an antidote potion. You seem to have several instruments of war - I suppose I could accept trade..."
Dalamar
player, 41 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 15 May 2007
at 22:09
  • msg #10

Re: Meanwhile...

   I actually just resigned from my position as mercenary for the war effort.  I won't go into the details as I'm sure you have better things to do.  Perhaps this would satisfy my debt to you?"  Dalamar pushes back one side of his black cloak to reveal an Uzi held snuggly in a holster on his belt.  He doesn't touch it with his hand however - not wanting to alarm the elder mage.  "It is worth nearly twice your potion and to be honest, I've come to rely more upon my magic than conventional weapons.  I'm sure you could still make a profit though."

OOC - I checked the main book and an Uzi sells for 900 credits.
Arven The Annihilator
player, 393 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 16 May 2007
at 03:19
  • msg #11

Re: Meanwhile...

Arven is flying just over the heads of normal sized humanoids at the maximum speed allowed him by the Fly as an Eagle spell. Seeing how those in pursuit that are able to see the invisible are edging ever closer to him he decides to try one more deceptive tactic before resorting to violence. While he is of course more comfortable with violence he also realizes that killing or maiming many more Tolkeenites will ensure that a manhunt continues on for him after he escapes the city. He lets the pursuers get closer and then cuts hard in between two tall buildings. Using his Mystic Portal Talisman again he opens a portal on the wall and uses it to teleport into an alleyway he just passed about a block back. He immediately cancels the spell once through of course. His hope is that those chasing him will continue on forward rather than turning back to where they just passed. Arven will stay low and fly parallel route to the one he had been but still makes his way towards the western edge of the city.
The Madness
player, 73 posts
Human - Psychic
Mercenary - 5th Platoon
Wed 16 May 2007
at 06:35
  • msg #12

Re: Meanwhile...

Madness looks to see Zed. "Funny, I just came from one of those..." He then looks off into the sky as if listening to a thought. "The lady says yes." He hops into Zeds vehicle before even hearing the terms, seeming quite confident that this is what something had intended for him.
Moloch
GM, 1063 posts
Pluto Company
Wed 16 May 2007
at 14:16
  • msg #13

Re: Meanwhile...

Zed is driving a military truck. The back is full of crates, weapons, and ammunition - along with an old style SAMAS suit.

The cab has three seats and a beautiful Cyber Knight moves closer to Zed in the middle seat to allow Madness room.

A hum-V follows, along with 2 hovercycles and a Chopper-Road Boss Motorcycle piloted by a massive Cyborg.

They are headed North East currently on route towards Freehold - The City of Dragons.
The Madness
player, 74 posts
Human - Psychic
Mercenary - 5th Platoon
Wed 16 May 2007
at 23:01
  • msg #14

Re: Meanwhile...

With a blank expression on his face Madness turns to notice the Cyber Knight. "Oh, hello, she's pretty. I don't remember seeing her in your shop." His acknowledgement of her in the third person could be considered rude, but his childish neutrality does not seem to indicate any arrogance or ill intent.

He will ride on with the group, not pressing Zed for the detail of the mission, but letting the ride unfold as it may.
Moloch
GM, 1078 posts
Pluto Company
Mon 21 May 2007
at 13:42
  • msg #15

Re: Meanwhile...

The elf annoyingly responds to Dalamar "Fine, give me the gun. Consider this a favour. You are lucky I am in a good mood..."

Considering the dry tone of the elf - one would wonder what he would be like if he were in a bad mood...
Dalamar
player, 42 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 21 May 2007
at 17:05
  • msg #16

Re: Meanwhile...

   "Thank you sir."  Dalamar draws the weapon, quickly pops out the clip and hands the empty uzi to the shopkeeper.  He pockets the magazine and turns to leave.  Perhaps someday when the economics of this region has restored itself, I shall return and make a more proper patronage of your wares."
   And with that, he steps outside, content with the results of his investigation.

   Dalamar will start walking down the street, but he is looking around for an inn or motel with a window within view of the magic shop.  If one can be found, Dalamar will saunter over and enter the front door.
Moloch
GM, 1085 posts
Pluto Company
Tue 22 May 2007
at 15:27
  • msg #17

Re: Meanwhile...

Such an inn is found. A badly scarred greot hunter in a hover wheel chair hovers behind the desk.

He looks up at Dalamar and asks rather bluntly "room?"
Dalamar
player, 43 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 22 May 2007
at 17:31
  • msg #18

Re: Meanwhile...

   "One facing the street."  Dalamar states flatly, his patience wearing thin.  He inspects the interior of the building, looking for anything of note, such as security cameras or suspicious-looking loiterers.
Moloch
GM, 1091 posts
Pluto Company
Wed 23 May 2007
at 12:20
  • msg #19

Re: Meanwhile...

There are plenty of security cameras as well as several standard Tolkeen wards and mystic symbols. (I would assume Tolkeen would have special security companies provide magical security).

The Greot hovers his way to a room - facing the street - and opens the door. Afterwards he hands Dalamar a card key - with a shaky unstable hand. Not of nervousness - the alien may be old, or perhaps other effects from whatever cost him his legs.

(Please subtract 40 credits.)

The other tenants spotted are other mercenaries and travelers - most rooms are labeled as occupied.
Dalamar
player, 44 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 25 May 2007
at 01:43
  • msg #20

Re: Meanwhile...

   Dalamar steps into his room after completing the transaction with the impaired Greot.  He shuts the door and walks over to the window, casually peering out into the street and looking over to the front of the magic shop.  His face is like stone - there is no place for pleasure in this act.

   He shuts the curtains if there are any available, or hangs his old black cloak over the window if necessary.  Then he walks briskly out into the corridor and towards the exit of the inn.  He waves pleasantly to the Greot before stepping out into the street and hopping on his hovercycle.

   Dalamar knows there isn't much time left.  He decides to forgoe navigating the winding streets of Tolkeen and uses the thrusters of his bike to simply hop over the buildings to the next street, and the next.  The dark line walker's cloak of shadows billows out behind him as he soars through the air.  He's on a rather simple shopping trip but the look in his face does little to hide the urgency of his goal.

   Dalamar's first stop is an armour shop - any armour shop.  He's looking for a simple suit of full body armour, something cheap that includes a face mask, gloves, and boots.
   The second item on his list is a simple hooded cloak.  He doesn't really care about the colour, but if something drab is available, he'll pick it up.
   The third item to acquire will be a magic scroll of telekinesis.

   After paying for all of these objects, Dalamar will return to his motel room to make the final preparations...

   Dalamar attaches all the armour components to each other in order to construct a sort of dummy.  The arms and legs flop about as if they contained a dead body, but the armour definitely makes a humanoid shape.  Dalamar then places the hooded cloak on the armour, laying the entire thing down on the bed in his room.  Then he takes out his JA-11 laser rifle and slings the strap over the shoulder of the armour and lets the weapon lay across the chest of the prone suit of armour.

   The entire game of dress-up shouldn't take more than a couple of minutes.  When he's finished, Dalamar inspects his work to ensure all the clasps and buckles of the armour are secure and that the cloak is positioned properly.

   "Caramon..."  Dalamar talks to the suit of armour as if it were his brother.  "One way or another, I shall be seeing you again very shortly."

OOC - stopping here to ensure the GM approves all the above actions.
Dalamar
player, 45 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 25 May 2007
at 04:40
  • msg #21

Re: Meanwhile...

OOC - GM approval received.

   Dalamar tucks his strange puppet into a fetal position and wraps his old black cloak around it, forming a sort of sack.  With the butt of his JA-11 and a gauntletted hand hanging out from an opening in the cloak, Dalamar hefts it over one shoulder and starts on his way out of the room and back out into the street.  He ignores any strange looks the Greot or other patrons might give him and he proceeds out the door.
   Dalamar mounts his hovercycle and pilots it up into the air and then over the buildings on the same side of the street as the motel - across from the magic shop.  He dismounts his hovercycle on the roof of the building directly across from the magic shop.  he sets the cloak down and drags out the suit of armour.  Quickly, he chants the words to a spell of levitation, targetting the helmet.  The armour quickly rises to its feet as Dalamar ensures the boots of the armour remain in contact with the surface of the roof.  Then he places the hands of the armour on the JA-11 laser rifle as if the empty armour was going to wield the weapon and he casts carpet of adhesion upon the rifle.  Dalamar then chants the words to the spell telekinesis upon the rifle and it jumps to life.  With the hands, and by extension the arms, attached with the adhesion spell Dalamar's puppet is starting to look very lifelike.  The final touch is the sudden appearance of a glowing light from within the helmet as Dalamar activates a ley line observation ball.

   Dalamar then casts levitation upon himself and hops back onto the hovercycle.  He makes a single jet-assisted leap from the roof of the building to the street level, landing off to the side of the magic shop so that he is not seen by the shopkeeper at the desk within.  He parks the hovercycle in an alley and then runs out to the side of the magic shop, activating the power of his shadow cloak.  He vanishes suddenly as he enters the shadow of a building where he concentrates on the spells he has active.

   Now, using telekinesis to aim the rifle and the observation ball to see, Dalamar begins firing the weapon from the roof top at the store.  Targetting the rifle in this manner sacrifices much accuracy.  But all that is needed is to blast through the windows, and cause a lot of racket.

   After fifteen shots, Dalamar will cease fire and let the smoke and dust begin to clear.  He will cast carpet of adhesion upon his own left arm and hand before running into the shop concealed by his cloak.  He will first cast an energy field between the location of the potion he is after and the shopkeeper's desk - or directly around the shopkeeper if he is visible.  Dalamar will run straight for the potion and grab at it with his 'adhesioned' hand, making a point of sweeping his arm across any other potions on the shelf.  Hopefully he can score a few extra items out of this venture.

   When he has what he came for he will turn to run back to his hovercycle.  He will get aboard and fly away.  His first destination will simply be the other side of town, going to a populated area to ditch the hovercycle and make his way to Caramon on foot.  He will also stick his 'adhesioned' arm into his bag and deactivate the spell, releasing all the potions.

edit: spelling and grammar
This message was last edited by the player at 11:17, Fri 25 May 2007.
Moloch
GM, 1102 posts
Pluto Company
Fri 25 May 2007
at 14:54
  • msg #22

Re: Meanwhile...

Several people watch as Dalamar lands on the building across the street - a couple stop what they were doing to watch this event unfold.

The people jump out of his way and just watch or comment amongst themselves as Dalamar ducks into an alleyway.

The rifle fires 15 times in less than 5 seconds - Dalamar comes OUT OF THE SHADOWS to enter the building through the shattered window. Hundreds of people watch him enter, and were the shopkeeper visible he would see Dalamar as well.

Dalamar can instantly feel something supernatural and evil attacking his mind - trying to take control. Dalamar loses control over his telekinesis and levitation, as a faint growl is heard and a massive burst of telekinetic energy literally explodes the "ghost armour" to pieces raining down on the street.

He manages to steal a half dozen potions in total. He is suddenly thrown into the wall - and several shelves of other potions and trinkets. SHattering the shelves and items, Dalamar lets out a grunt of pain as the wind is knocked from his lungs. He falls on the ground on his face. One of the potions in his bag is obviously shattered and a foul smelling odour accompanies the pool of liquid leaking from Dalamars face and dripping from his beard.

He picks himself back up and makes for his bike.

A Cyber Knight stands between Dalamar and his transportation. His psi-sword is drawn, and Dalamar can feel himself shrinking smaller at an allarming rate... damn potion...

"Turn in what you have stolen and surrender yourself - and we can do this peacefully. I am a Cyber Knight, and you will not get away."

Dalamar has shrunk at least 2 feet in height within a few seconds - casuing the Cyber Knight to speculate.

"Hey! None of your magic!

The Cyber Knight charges forward at Dalamar who now has to worry about how small he is going to get, and a Cyber Knight - not to mention whatever it was that attacked him in the store...

Until a massive creature lands on the charging hero...

Arven stands tall with one foot on the crushed and leaking head of the cyber knight, the other on the ground.

Dalamars' hovercycle is quickly becoming a 20 minute walk away...

The appearance of Arven could be worse than the Cyber Knight however - he did just gun down Magnet Man recently...
Dalamar
player, 46 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 25 May 2007
at 21:40
  • msg #23

Re: Meanwhile...

   Dalamar never panicks.  He's not even sure if he is capable of such an emotion.  He was certainly startled by his shrinking and by the sudden appearance of Arven.  But he's still a very long way from giving up.
   Dalamar will duck into the nearest shadow to conceal himself if possible.  If not, he will be ready to dodge a stomping attack from the mad rahu man before him.  He levitates a fraction of an inch off the ground and casts a spell of carpet of adhesion on himself.  Then suddenly, a ball of light and energy appears within reach of his shrunken arms and he grabs on to its surface.
   The ley line observation ball is normally intended as a means of espionage - not transportation.  But at his current size Dalamar doesn't plan on wasting half an hour walking several feet to his hovercycle.  The glowing sphere travels at a speedy rate of forty-four feet per second and Dalamar zips up into the air.  When he is high enough, he will dart out of line of sight from Arven and over the roof of the magic shop.  He will make his way towards his brother's resting place along with his stolen collection of shrunken potions.
This message was last edited by the player at 23:21, Sat 26 May 2007.
Arven The Annihilator
player, 397 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 31 May 2007
at 01:27
  • msg #24

Re: Meanwhile...

Arven laughs as he watches the Dalamar continue to shrink. "Your bro dying musta made you plumb loco boy." Arven snatches the "little" man using as many hands as he needs to and then turns himself and Dalamar invisible using the last charge on his Invisibility Superior amulet. "Looks like were both fugitives so lets get the fuck on outta here!" The invisible Rahu-Man takes to the air once again flying out of town.
Dalamar
player, 47 posts
Human - Mage
Mercenary - Zeds' Crew
Thu 31 May 2007
at 15:19
  • msg #25

Re: Meanwhile...

   Mystically adhered to the surface of his own ley line observation ball, the shrunken Dalamar manages to dodge one of the rahu-man's massive paws.  But he is caught by another a moment later before he can get out of range.
   After hearing Arven's words, Dalamar reconsiders his options.  He was under the impression that Arven's intentions could possibly have been dangerous to him.  It would seem that the gunslinger wasn't so callous afterall.  "Arven!" Dalamar shouts to be heard with his currently tiny voice.  "I will not leave Tolkeen without my brother!  I can save him now!"
Arven The Annihilator
player, 398 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Fri 1 Jun 2007
at 23:31
  • msg #26

Re: Meanwhile...

"The more the fuckin merrier." Arven says as he flies up into the air and around the corner of the building as he weaves in and out of alleyways trying to throw off any pursuit. "So where the hell am I flyin to anyhow?"
Dalamar
player, 48 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 1 Jun 2007
at 23:59
  • msg #27

Re: Meanwhile...

   Dalamar directs the gunslinger to the darkened alley where the storm drain conceals his brother's resting place.  He considered leading the rahu-man somewhere else and ditching him, but in his current state, he couldn't afford to lose the help.  He didn't know yet whether this shrinking potion would last a few minutes, hours, or days.  And he was unlikely to gain much help from any other magic shop in town.  His face would likely be on the daily news broadcasts shortly.
   "Lift up the storm drain, if you could."
   Dalamar will raise the case containing what's left of his brother's corpse himself with the use of another levitation spell.  When the object is floating a few feet in the air above the hole, Dalamar speaks again.  "Just set it down on the ground over there and open the lid.  Remove his body and lay it down on the ground."

   Dalamar wasn't about to let Arven administer the potion.  Not only was he a giant, but the potion was now shrunken along with the rest of his possessions.  The gunslinger's dexterity might be very high, but this was a family matter.
   The dark mage read the instructions on the vial one last time to ensure he was missing nothing and then he moved to revive his dearly departed sibling...
Arven The Annihilator
player, 399 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 2 Jun 2007
at 17:14
  • msg #28

Re: Meanwhile...

Arven does as Dalamar requests looking around nervously and hoping the mage isn't completely out of his mind. The Rahu-Man keeps a look out as the man administers the potion to his brother.
Moloch
GM, 1113 posts
Pluto Company
Sun 3 Jun 2007
at 17:53
  • msg #29

Re: Meanwhile...

Dalamar pours the drink down Caramons' throat - there is no visible effect for several minutes - until he coughs.

Followed by several more - and finally he opens his eyes, immediately yelling at the top of his lungs in utter terror. He looks completely terrified as he looks up at Arven - and has not even noticed Dalamar as of yet.

Caramons' legs are still missing - but being bionic before, will only require a trip to a chop shop for some new ones.
Caramon
NPC, 21 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 3 Jun 2007
at 17:54
  • msg #30

Re: Meanwhile...

"Wh... where am I... what is happening...?"
Dalamar
player, 49 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 4 Jun 2007
at 02:18
  • msg #31

Re: Meanwhile...

   Dalamar's eyes dart to the alleyway's entrance when Caramon screams - concerned that they might be found by the authorities.  He trusts Arven to be ready for that eventuality though.  The gunslinger had already proven far more resourceful than he'd thought possible for Arven.  Dalamar turns back to his brother.
   The dark mage was standing on the ground just beside his brother's head in order to reach his mouth and pour in the elixir.  He takes several steps back as Caramon regains consciousness.
   "Brother, I am here.  Afflicted by some unfriendly magic, but I am here.  You are safe now.  We just have to get you back to a chop shop and fix the damage to your lower extremities.  How do you feel?"
Arven The Annihilator
player, 400 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 4 Jun 2007
at 02:28
  • msg #32

Re: Meanwhile...

'Enjoying Hell were ya?" Arven asks sardonically.
Caramon
NPC, 22 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 10 Jun 2007
at 14:09
  • msg #33

Re: Meanwhile...

Caramon looks down at where his legs should be, then up at Arven, and then his brother. Caramon smiles like a boy who has been away from home too long.

"I feel..... okay.... alive.... it hurt less this time.... the last time they were eaten by a tyrannosaurus... how will I get to a chop shop?  We will likley have to take a cyber-doc hostage *Again* I have no money..."
Dalamar
player, 50 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 10 Jun 2007
at 15:13
  • msg #34

Re: Meanwhile...

   "I have money, brother.  The only problem now is my current size... aquiring the magic to revive you resulted in... this."  And then almost as if on queue, Dalamar's height suddenly started to increase.  He was as surprised as his companions.  It wasn't such a fast restoral, but it was steady.  He stepped back from his brother so as not to hurt him.  After several seconds, Dalamar was back to his old self.  He looked down at his hands and then at the ground. "I had feared the potion might have been a days-long curse.  This will make things easier.  Arven, can you help by carrying him?  We need to find a less reputable chop shop.  Caramon, my face and Arven's will likely appear on the local news broadcasts before long."
Moloch
GM, 1121 posts
Pluto Company
Sun 10 Jun 2007
at 15:54
  • msg #35

Re: Meanwhile...

Arvens' eyes had already wandered to a giant television screen on the outside of a mercenary recruitment station. At first it was a half naked human female with a gun offering the standards of recruiting mercenaries - and soon enough Arvens' face takes up the top right corner of the screen. Wanted for Attempted Murder of a Tolkeen Soldier - Kill on sight. "Arven The Anihilator" is a 12 foot tall Rahu Man witha bad attitude and shit for brains. He has four arms and is armed to the teeth. 100 000 credit bounty for the head of Arven - see "Silvermasque" Pluto Company, 3rd Platoon for payment.
Dalamar
player, 51 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 10 Jun 2007
at 16:00
  • msg #36

Re: Meanwhile...

   Dalamar notices Arven's distraction and follows his eye-line up to the screen.  "Arven, get away from the alley-way entrance and take cover back here!  I expected us to be wanted for the robbery of the magic shop.  You must have really pissed off that tiger-borg."
Arven The Annihilator
player, 401 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 11 Jun 2007
at 03:37
  • msg #37

Re: Meanwhile...

"That Chickenshit, cuntfaced assucking...." Arvens profane tirade actually worsens and carries on for a good solid 60 seconds before ending with what sounds like a solemn oath. "I swear by everything I hold dear I will gun that donkey molesting borg down like a the ratfink he is. Arven looks down at Caramon and says. I could carry him but that would get both of us shot to shit now. I gotta better idea why dont me and stubby hide back here and you can go steal us a car or hovercar. Or shit buy one from somebody I got credits. I can use my amulet and turn into a human for awhile but I cant carry all my shit or your brother when I do. Only way I can make it out of the city now is to sneak out one way or another and I am all out of invisibility on this damn amulet."
Dalamar
player, 52 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 11 Jun 2007
at 04:00
  • msg #38

Re: Meanwhile...

   "I guess there is little choice.  Arven, will your metamorphosis magic allow you to fit into a hovercar?"
   Dalamar begins running several scenarios through his head, plotting the escape route with the least chance of detection.  If Silvermasque is funding a mission to capture Arven, the borg has likely posted everything he knows about his target.  Which means that as tough as Arven is, his pursuers are likely to be prepared.

   "I will fetch us a car.  Arven, do you have a weapon my brother can carry?  Even criplled as he is right now, I know his marksmanship could rival your own."
Caramon
NPC, 23 posts
Super Human - Hunter
Mercenary - 4th Platoon
Mon 11 Jun 2007
at 17:29
  • msg #39

Re: Meanwhile...

Caramons' stare has not left the giant screen.

"Brother..." he says calmly as he nods hi head indicating he should look again.

Dalamar looks to see his own face in place of Arvens'.

Wanted for robbing a magic shop - kill on sight. "Dalamar" is a human ley line walker. He has spells to help himself hide - like a coward. 35 000 credit bounty for the head of Dalamar - see "Lyte" of Lyte's Trinkets.
Arven The Annihilator
player, 402 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 11 Jun 2007
at 22:18
  • msg #40

Re: Meanwhile...

Arven grins at the billboard. "We are startin to have the makins of a right proper gang. If we can get nubby some fuckin legs we should be ready to fuck some shit up. You guys got any life goals or anything I need to know about? Arven makes it sound like he fully intends to hang around for awhile.'Oh yeah the amulet... It is the real deal and lasts about three hours. Morphs me into a normal human with two arms and proper size and all. I spose I can change my face up ." Arven pops one of his Naruni Hand Cannons from its holdout holster and hands it over to Caramon. The act is obviously not done lightly and though he doesn't say anything the look he gives the legless man implies alot.

The Rahu-Man removes the other three setting them gingerly atop his satchel on the ground along with the now infamous Eyelor Staff followed by fighting knives and boot daggers and a TK-Sawed off shotgun. He then shrugs his chest plate and E-Clip laden force field plcing them in the pile. His body starts shrinking down into a normal human with blonde hair and different but similar features to Arvens. Most noticeably are his lack of two extra arms and metal teeth are replaced with normal ones. He looks rather ridiculous wearing a giant sized poncho and boots that come up past his knees. Stepping right out of the boots his trousers and underwear fall off. Leaving the poncho on for the time being he tries to tie a belt around it making something that looks more like a dress than anything else. Covering up his small pile with the giant sized Shadow Cloak he purchased earlier he pulls some garbage cans over and dumps them atop it. Sitting down against the wall he helps Caramon over so they can sit and wait.

"If you carjack somebody make sure to bring em' with so I can get their clothes. We can then kill the motherfucker or pay em' off I have stopped givin a shit as of late. Later on we can talk some business but first lets get the fuck outta dodge."
This message was last edited by the player at 22:40, Mon 11 June 2007.
Dalamar
player, 53 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 12 Jun 2007
at 00:28
  • msg #41

Re: Meanwhile...

   Dalamar glances up at the billboard and shrugs as if there is little he can do about it.  "Actually Arven, we will be waiting here a few hours first.  I need to regenerate some of my magic energy. Although here on a nexus that will not take long.  But the sun will set in a few hours and that will bring an abundance of shadows.  My mystic cloak will alllow me to traverse almost the entire city undetected in the shadows.  Did I not notice that you had a larger version of this as well?"
Arven The Annihilator
player, 403 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Tue 12 Jun 2007
at 01:00
  • msg #42

Re: Meanwhile...

"Yeah it is I bought from that weird ass Kelthos guy. I gotta say fuck that idea though. Sitting around here is just beggin to get executed. You need magic energy just come siphon it outta this fuckin staff or outta me. I got a good bit I suppose. Lotus used to use it all the time. It can't be that hard to get a vehicle. If you don't wanna do it give me some clothes and I will go get one. Zed and his crew just got thrown outta town too. If we hurry up and move out we can catch up with em' Im not sure about joinin up with em or anything but it would be a good cover to travel with till we are in the clear. Plus I dunno if they got a cyberdoc on hand but Zed could damn sure point us to a good one." Arven pulls back the edge of the garbage covered shadow cloak to give Dalamar access to the staff if he wants to drain it. Pulling the sawed off TK shotgun out from under the pile he slips it underneath his oversized serrape. "Damn thing actually fits in my hand now. So you guys are mercs right? What is your going rate anyway?"


OOC:The staff has 100 PPE and Arven has 40 PPE
This message was last edited by the player at 03:44, Tue 12 June 2007.
Caramon
NPC, 24 posts
Super Human - Hunter
Mercenary - 4th Platoon
Tue 12 Jun 2007
at 02:00
  • msg #43

Re: Meanwhile...

From his position lying on the ground Caramon replies :

"We have never taken a job like this one before. We are normally headhunters."
Dalamar
player, 54 posts
Human - Mage
Mercenary - Zeds' Crew
Wed 13 Jun 2007
at 03:50
  • msg #44

Re: Meanwhile...

   "I'll take care of it, Arven.  Just be ready to pick up my brother."

   Without even a gesture, Dalamar creates another orb of bluish light and energy.  It seems to hover for a moment before suddenly darting upwards into the air.  It rises above the rooftops of the buildings on either side of the alley and then flies out over the street quite a distance away.  Dalamar doesn't wish to give away their position.

   A ley line observation ball shouldn't be too uncommon in a city like Tolkeen.  They could be used by lazy mages for window shopping, security personnel for surveillance or just for casual exploration.  Dalamar's intention however is to find a suitable method of transportation.  Ideally a hovervehicle (car or truck) as the dark mage doesn't actually have any experience pilotting a conventional automobile.  The observation ball can reach out to a radius of 500 feet, so it should be possible to find something.

   If Dalamar spots a vehicle idling anywhere, that will be his first choice.  Second choice will be one that appears to be parked right outside a shop where an owner is likely to return soon.  In either case, the observation ball will dive down for a close look inside the windows before Dalamar makes a move.  Dalamar will then keep it under surveillance from an altitude of a hundred feet or so.

   "I need a gun." he states flatly, expecting one to be placed into his outstretched hand immediately.

   When the weapon is provided to him, Dalamar will concentrate on performing a ley line teleportation.

   If the vehicle is idling and there is no one inside, he will teleport into the driver's seat.  He'll simply drive away, meeting up with Arven and his brother a few moments later.

   If the car is parked, he will teleport into the rear seat (or passenger seat if there is no rear) and conceal himself magically with his shadow cloak.  In this case, he will reveal himself when the owner gets in and has begun to drive away.  Dalamar will state rather bluntly "My colleagues will kill your family if you do not do everything I say.  Now keep driving and do nothing to attract attention.". Dalamar would then direct the driver to the alley where Arven and his brother await.
This message was last edited by the player at 03:53, Wed 13 June 2007.
Arven The Annihilator
player, 405 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 13 Jun 2007
at 22:54
  • msg #45

Re: Meanwhile...

Arven hands Dalamar the TK sawed-off double barrel then replaces it with one of the more bulky Naruni guns which he now has to weild like the assault rifle it is rather than a large-bore pistol for his normally giant sized hands. Caramon being an expert marksman will no doubt notice the custom grips are not fitt for a human but the guns are expertly crafted and customized.


OOC:TW Hellfire Shotgun
6d6 per single fireball
Range: 300ft
Payload: 2 fireballs require 16ppe or 32isp

Moloch
GM, 1136 posts
Pluto Company
Tue 19 Jun 2007
at 16:53
  • msg #46

Re: Meanwhile...

A hover-van pulls up to the alley. A terrified woman in the driver seat, and Dalamar in the back seat...
Dalamar
player, 56 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 19 Jun 2007
at 19:40
  • msg #47

Re: Meanwhile...

   "Unlock the doors."  Dalamar's voice is deep and cold.

   "Good, now, if you want me to let you go, you only have to do one more thing.  I have a spell that will ensure you don't call the police right away.  It will force you to wait here in this alley for a few minutes.  Nothing more.  If you resist my magic, I will kill you right now.  If you accept the enchantment, you will be safe very soon."

   Dalamar doesn't wait for her to respond.  He just starts chanting the words to his spell.  Even if she does resist, there is a good chance it will work anyway.  The spell is domination and if it is successful, Dalamar will order the woman to leave the van and climb down into the still-open sewer drain where a short while ago, Caramon's corpse was safely hidden.  He'll tell her to keep walking down there until the spell elapses.  If the spell fails, Dalamar will club her repeatedly in the back of the head and neck with the hellfire shotgun on lone from Arven.

   Dalamar will climb into the driver's seat and wait for Arven and Caramon to get inside before speeding away.

OOC duration is 15 minutes, mulitplied by three on a nexus
Arven The Annihilator
player, 406 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 20 Jun 2007
at 03:32
  • msg #48

Re: Meanwhile...

"Thank ya Maam." Arven says as he begins loading all his shit and Caramon into the the hovervan. Once the woman complies he will strip her off her purse and any obvious communication devices before thanking her politely once again and placing the manhole cover back in place. "Alright lets make like a bananna and split." Arven says laughing at his own corny wisecrack until he notices no mirth whatsoever fromt he brothers. Shrugging his shoulders he sits back. After they drive a few blocks he mentions. "We should probably pick a route out of town that is not very well patrolled."
Moloch
GM, 1143 posts
Pluto Company
Fri 29 Jun 2007
at 05:12
  • msg #49

Re: Meanwhile...

Leaving the woman in the sewer back in the alley - Dalamar, now returned to normal size drives the hovercar, with a metamorphed Arven in the passenger seat, and a legless Caramon in the back.

All exits seem to be patrolled.
Dalamar
player, 57 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 29 Jun 2007
at 13:37
  • msg #50

Re: Meanwhile...

   "Fuck."  Dalamar states flatly when he rounds the corner at the third exit they've tried and finds them all patrolled by Tolkeen security.

   "Alright, we are going to go through this patrol.  Arven, can you drive this vehicle?  Caramon and I will conceal ourselves in the back seat.  Can you take care of talking us through the gate?  They're probably going to wonder why you'd want to venture outside the safety of the city defenses.  I recommend telling them that you have family that have already evacuated and you are driving to meet them after staying behind to take care of things here.  I think we should head west, perhaps to Vosberg, but tell them we're going somewhere else.  Maybe Markeen.  Understood?"

   If Arven agrees (and is able to pilot the hovercar), Dalamar will climb into the back seat, give Arven's shadow cloak to Caramon and then activates it for him.  Dalamar will then activate his own shadow cloak and cast chameleon upon himself.  Even if the sentry peers inside the car with a bright light, the chameleon spell should keep them hidden.

   "Arven."  Dalamar speaks from within his mystic concealment.  "If they detect and question the presence of magic back here, tell them that your brother is a mage and that you are carrying some of his cargo to him.  Caramon, you should activate your chameleon ability in case they see through the cloak."
This message was last edited by the player at 14:09, Fri 29 June 2007.
Arven The Annihilator
player, 408 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 11 Aug 2007
at 21:57
  • msg #52

Re: Meanwhile...

"Hell yeah I can lets get to it." The Rahu-Man slips behind the wheel of the vehicle and is only slightly awkward in doing so. It is the loss of his other two arms throwing him off balance is all. Hoping Dalamar picked the patrol that looked the least likely to overscrutinize the metamorphed Gunslinger drives up and gets in line. He immediately begins honking his horn, leaning out the window and cursing. If you want to draw attention away from yourself sometimes you can just be obvious. Besides he is still Arven.

"Could we get this goddamn line moving sometime before the Coaltion gets here! Come on fucking move it already! What is this bullshit are we under martial law? I thought thats the kinda shit we are fighting against!"
Caramon
NPC, 25 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 12 Aug 2007
at 13:46
  • msg #53

Re: Meanwhile...

Caramon says nothing but follows his brothers lead, and becmoes chameleonized himself... without the use of spells.
Moloch
GM, 1169 posts
Pluto Company
Sun 12 Aug 2007
at 13:52
  • msg #54

Re: Meanwhile...

Soon enough this hovercar is second in line to be inspected by a soldier. From the right side of the hover van in front, a Dwarf walks cautiosly up to the passengers side window, restraining a large doberman dog on a leesh. The dog is currently smelling the ground furiously and glancing up to the car every few seconds.

As the dwarf gets to the windo - only his forehead can be seen. The sounds of some machine buzzing is heard and the dwarf slowly elevates to eye level with the metamorphed Arven in the drivers seat. It is clear he expects the window to be rolled down so he can speak to him.

The dwarf has a long gray beard, and hair. He is wearing heavy battle armour, but the helmet is on his back - along with an axe, and a rifle. He also has two pistols at his waist. Judging by the scars on his face and the marks on his armour - this little man has seen alot of combat. Or he is just ugly and too poor to buy good armour...
Arven The Annihilator
player, 409 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 12 Aug 2007
at 22:14
  • msg #55

Re: Meanwhile...

The window already down Arven sticks his head out and peers down at the dwarf. "Exactly what in the fuck are you guys doing? Goddamn circle of nincimpoops is letting every kinda demon and shitheel monster run loose in the streets and you got refugees from everywhere pouring in here like this is some kinda haven and you guys are hassling people who can read the writing on the wall that are trying to get the fuck outta here? That is some bullshit and you can get that slobbering fucking mutt away from my sister-in-laws car or I will neuter his ass." Arven peers back meeting the dwarfs gaze trying to look every bit as dour and grumpy as the dwarf himself.
Moloch
GM, 1170 posts
Pluto Company
Tue 14 Aug 2007
at 14:53
  • msg #56

Re: Meanwhile...

The dwarf stares back at Arven, he ignores his ignorant rants.

"Just try something with the dog... see how your day goes from there shit head. Move along..."

The van ahead pulls ahead through the gates, and the dwarf moves away from the window to meet the car behind. ANother guard is already at their window.

At the gate, a psi-stalker and 2 gargoyles stand to one side watching over the vehicles as they advance. A Rahu Man covered in weapons and plated armour walks up to the drivers' window, but makes no attempt to duck down to look inside. He waves his hand to a booth controlling the gate - but before it opens the psi-stalker and his gargoyle companions start walking over. With his right hand out informing the booth to wait the stalker approaches the passengers' window and leans inside the vehicle.

"Good day sir! State your business."

He leans in closer and speaks quietly, while the gargoyles crowd together outside blocking anyone else from seeing inside.

"Okay now listen to me carefully. It just so happens I can tell there are three people in this vehicle. Now I assume you must be hidin them for a reason... so before I ask why, you may want to provide me and my friends a reason why we shouldn't."
Arven The Annihilator
player, 410 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Tue 14 Aug 2007
at 22:20
  • msg #57

Re: Meanwhile...

Arven gives the stalker his crooked goofy grin which is not nearly as impressive given his current average looking human face. "Because you and yer shitheel friends would be the first motherfuckers to die of course." The gunslinger says through gritted teeth. He lifts his elbow slightly which is sitting casually on the frame of the door where the window is rolled down. Beneath the crook of his arm are the two barrels of the sawed-off shotgun. Given the proximity of the Stalker it would likely be aimed right about at his throat or upper chest.

Arven has spent alot of time studying people, at least as much time as he has killing them. Almost everytime he gets into a fight he knows whether or not he will win. He knows that this is not one of the times that favors him. Not even in the least. He hopes he can appeal to the Stalkers own survival instinct though.

"Im just fuckin with ya Whitey go ahead and take the damn thing and let us get the fuck outta here. It is a TW popgun, shoots fireballs, worth a shitload. Besides that you might could meet up with us outside of town a bit and get some real work, the profitable kind. Course looks like gate duty is a pretty good racket. Or you can rat us out and we will get killed but not before we kill your ass first."

Cautiously he turns the small shotgun around so that the pistol grip is facing the Psi-Stalker offering the bribe to him properly.
Moloch
GM, 1184 posts
Pluto Company
Tue 28 Aug 2007
at 00:29
  • msg #58

Re: Meanwhile...

The stalker grins and takes the gun from Arven. He tips his head and replies "pleasure..."

He pulls his torso back out of the car and replies again "Sorry for the delay sir, go about your business. Move along, move along..."
Arven The Annihilator
player, 411 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 29 Aug 2007
at 01:36
  • msg #59

Re: Meanwhile...

Arven nods to the Psi-Stalker and eases off the brake allowing the vehicle to cruise slowly out the gates. He extends his arm that is sitting on the window until it is outside of the car. He flips out his middle finger and gives the dwarf and his dog the bird. Once they are clear of the gates he says, "Ya know boys about a month ago I woulda fought to the death to take out them sonsabitches before I gave up my loot. This whole war thing has gave me a new perspective on things. Besides even though that was worth alot there are alot of fuckers runnin round with all manner of shit that we can relieve em' of and most of em nobody will miss. Hell, with that bitch-ass Silvermasque putting a bounty on my head some of em' will come right to us. Anyway first order of business is to get stumpy some new stilts. Fuck going to Freehold that is too damn close and you can bet for sure they will be running those stupid wanted ads across their vid screens. We can try to hook up with Zed and his boys or we can head out and start our own gang. Either way I plan on killin that sack of shit Russian Borg and hooking back up with Lotus at some point."  So whadda ya think boys?"

OOC: Being the paranoid type it occurs to Arven that the brothers might just decide they do not want or need him around now that they are almost clear of the city. To that end he activates one the Armor of Ithan amulets he took as trophies from the dead Altara Warrior Women.
This message was last edited by the player at 01:40, Wed 29 Aug 2007.
Caramon
NPC, 26 posts
Super Human - Hunter
Mercenary - 4th Platoon
Wed 29 Aug 2007
at 02:12
  • msg #60

Re: Meanwhile...

"Well money is the first order of business. It will pay for my legs. We could rob some poor bastards... but we may get in deep over our heads...  we could wait for whatever Silvermasque sends after us... or yeah we could try to find Zed. He could provide a salary and help fight off whatver comes looking for us..."

He says as he returns to nomral visibility...
Dalamar
player, 58 posts
Human - Mage
Mercenary - Zeds' Crew
Thu 30 Aug 2007
at 03:36
  • msg #61

Re: Meanwhile...

   Dalamar cancels the magic he was using to conceal himself and he makes himself comfortable in the back seat of the vehicle.  He looks over at Caramon, staring a moment at the space where his brother's legs should be, before looking at Arven in the rear view mirror.
   "Let's find Zed - try to hail him on the radio, maybe he's still in range.  Oh and Arven, would you be so kind as to share with us the name of the spell you just used?  You are no mage, so I assume it was some little trinket you're carrying?  I can see magic you know..."
Arven The Annihilator
player, 412 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Fri 31 Aug 2007
at 01:51
  • msg #62

Re: Meanwhile...

"Yeah its some kinda armor shield used by them naked bitches from Atlantis. I can use it three times in a 24 hour period. I got six of em' Not to mention a Splugorth Staff worth about 150 million credits. So money is not a problem. I reckon you knew that so while we get to the point where we trust each other I also reckoned it couldn't hurt having some magic armor on. " Arven turns around to look into the backseat as the car hovers down the road at a casual speed. "No offense meant but I get awful nervous with people behind me ya know? Specially ones who actually stand a chance of takin me out. Arven turns back around to pay attention to the road and says with trademark cockiness. "Stand a chance from behind when I ain't got my guns on me that is." The Rahu-Man picks up the radio and starts trying channels. "Zed... come in. Im looking for Zed and his rag-tag group of sissified homos...over."

Arven will repeat that message over all the available channels on his radio excluding the channels he knows Pluto Company to operate on.
Moloch
GM, 1209 posts
Pluto Company
Wed 5 Sep 2007
at 18:16
  • msg #63

Re: Meanwhile...

After a minute or so a voice responds on the Main Tolkeen-wide channel. (Pluto and most military groups use their own channels).

"Who's lookin' for Zed and why."
Arven The Annihilator
player, 415 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 6 Sep 2007
at 00:00
  • msg #64

Re: Meanwhile...

"Tell him his favorite tetrapod is outta work and wants ta interview for the position that currently belongs to the most hardcore motherfucker ya'll got."

Arven calls out on the radio.
Moloch
GM, 1215 posts
Pluto Company
Thu 6 Sep 2007
at 18:12
  • msg #65

Re: Meanwhile...

"Yeah... ok... fuck you buddy."
Dalamar
player, 59 posts
Human - Mage
Mercenary - Zeds' Crew
Thu 6 Sep 2007
at 18:25
  • msg #66

Re: Meanwhile...

   Dalamar tries to peek over Arven's shoulder from the back seat to glimpse which channel he is using on the radio.  But he can't see it from his current position.  "Stop talking in code, Arven, and just tell him the truth.  Schedule a meeting in a neutral area and get this over with."
Arven The Annihilator
player, 416 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Fri 7 Sep 2007
at 03:13
  • msg #67

Re: Meanwhile...

"No fuck you cocksucker im trying to not get my ass blown off here by giving ya my life story over the radio. Tell Zed his sisters four armed friend would like to speak with him. If ya blow me off I'll vaporize your goddamn arms and legs ya shitheel. Now where can I meet ya guys at?"
Zed
NPC, 34 posts
Human - Crazy
Headhunter - Guns Dealer
Fri 7 Sep 2007
at 03:16
  • msg #68

Re: Meanwhile...

"Rumor has it you are a wanted man. I'll find you. But I suggest you keep on the move."
Arven The Annihilator
player, 417 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Fri 7 Sep 2007
at 04:09
  • msg #69

Re: Meanwhile...

"I'll probably get rich just lootin the corpses of the sad-sacks that come after me. Anyway if im too hot I understand but lets meet up to do some business real quick-like if nothin else. I gotta couple of buddies here that decided to tag along. "
Zed
NPC, 35 posts
Human - Crazy
Headhunter - Guns Dealer
Fri 7 Sep 2007
at 04:10
  • msg #70

Re: Meanwhile...

"I'll find you."
Arven The Annihilator
player, 418 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Fri 7 Sep 2007
at 04:15
  • msg #71

Re: Meanwhile...

Arven turns and shrugs his shoulders at the two quiet brothers in the backseat before turning his attention back to driving. If he can hit an open stretch of road he will increase speed pushing the hovercar to the edge of safe operating limits.
Dalamar
player, 60 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 7 Sep 2007
at 13:21
  • msg #72

Re: Meanwhile...

   "I really don't know how he plans to find us, in fact, I'm a little concerned about that.  But for the time being, I suggest we make our way towards a ley line.  It will make it impossible for any psi-stalkers or dog boys from Tolkeen to follow us and it will give us a bit of a boost in terms of self defense if necessary.  Ley lines will improve your technowizard weapons too, Arven.  Once there, we can relax a bit."

   The emotionless and calculating mind of Dalamar can sometimes sound intimidating, like he could care less about the well-being of those around him.  But fortunately actions speak louder than words and the dark mage is committed to his current companions, friend and family alike.
Arven The Annihilator
player, 419 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Fri 7 Sep 2007
at 22:12
  • msg #73

Re: Meanwhile...

Driving out of Tolkeen it is not hard to find a ley line so the morphed Rahu-Man does just that. As he drives he chimes in, "Cause the sumbitch is tricky thats how he will find us. The good thing for us is that he is already rich and besides that not as stupid as he looks. I have bounties on my head out west that make that pathetic one Masque put on me look like carrying around money. Zed won't care nothin bout that. He might not want to affiliate with criminals too much if he plans on staying round these parts. But we are small potatos given the big picture round here. Either way he will still deal with us first. Its what he does as best I can reckon. It is the shit he does that I can't figure on that kinda concerns me too.

Arven puts in a huge chaw of tobbaco and works up a big load of spit which he uncermoniously hocks out the window striking a vehicle passing in the opposite direction. "Ley line is fine with me Hoss but really other than my club I gave away the only other magic weapon I had worth a shit. Unless your counting that bigass stupid looking staff with the creepy eyeball in it. If ya are then don't that is purely for trade. Damn thing is worth too much to keep. Being on a line puts me and my guns at a decided disadvantage against mages. Trust me I know I killed me about seventy-two true spell slingers. I don't count them shitheel d-bee mystic types. Anyhow son I hope your up to snuff. Your goddamn brother ain't doing us no good unless we are gonna sit on the road panhandling. Looking at him people might feel sorry for us. "

Arven turns and grins at Caramon as he tries to get a rise out of the legless man.
Caramon
NPC, 27 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 9 Sep 2007
at 11:55
  • msg #74

Re: Meanwhile...

Caramon just glares back at Arven. Perhaps he is bitter about losing his legs... perhaps he is used to losing his legs... or perhaps the rahu man just isn't funny.
Dalamar
player, 61 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 9 Sep 2007
at 14:07
  • msg #75

Re: Meanwhile...

   "Just drive the car, Arven.  I know your social skills are still in development, so I'll forgive the insult to my brother.  We need to work out what we are going to tell Zed.  Assume he already knows about the bounty, cause he'll figure it out soon enough."
Arven The Annihilator
player, 420 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 9 Sep 2007
at 14:33
  • msg #76

Re: Meanwhile...

"I will definitely sleep better knowing I have your forgiveness." Arven quips and accelerates even faster trying o put as much distance as he can between himself and Tolkeen proper before the metmorphosis spell wears off.
Caramon
NPC, 28 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 9 Sep 2007
at 16:49
  • msg #77

Re: Meanwhile...

Caramon pushes himself forward with his arms and leans on teh back of Arvens' seat - staring ahead as he drives.

"There... a few miles up ahead a small group of mercenaries... just keep driving straight Arven. One of them looks like Zed. And that Mystic Knight is with them as well. Along with the Madness - that crazy schizo from Pluto Company."


Arven and Dalamar see no such gathering of... anybody... whatever Caramon sees is beyond normal sight.
Arven The Annihilator
player, 421 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 9 Sep 2007
at 21:31
  • msg #78

Re: Meanwhile...

Arven just nods and maintains his current rate of speed until he can indeed see the people Caramon is talking about. When he does he will begin easing off the accelerator letting the hovercar slow down stopping about 50ft away from the group. Arven will step out looking very odd in his giant-sized poncho tied around his waist with a piece of rope like a dress. The metamorphosis spell is almost spent anyway so with the briefest bit of concentration his skin begins undulating and his body starts gaining size and mass accompanied by disgusting popping and crackling noises. Before even saying hello he makes his way to the trunk of the vehicle to get his guns, gear and staff in that order. Walking over towards the assembled crew he grins. "Afternoon Bitches." He says characteristically and casually tosses the ultra-rare and pricey staff over to the Mystic Knight.


OOC: All of this is void if the situation is some kind of setup etc.
Moloch
GM, 1221 posts
Pluto Company
Mon 10 Sep 2007
at 06:05
  • msg #79

Re: Meanwhile...

Arven drives up to Zed and his crew. They are waiting by his truck-shop, along with Kelthos' hover car, and several hovercycles. The Madness is with them as well.

Kelthos catches the staff as Arven tosses it, and looks at it before looking back up at Arven.
Zed
NPC, 36 posts
Human - Crazy
Headhunter - Guns Dealer
Mon 10 Sep 2007
at 06:08
  • msg #80

Re: Meanwhile...

"Hey. Don't mean to frighten you... one of my guys is a psychic. They can find anybody they want to."
Dalamar
player, 62 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 10 Sep 2007
at 14:59
  • msg #81

Re: Meanwhile...

   Dalamar steps out of the hovercar and then gets into the driver's seat.  He moves the hovercar up to the gathered mercenaries.  He's not about to leave his brother sitting alone in the car, fifty feet from everybody and he's also not about to drag his legless torso across the ground.  Dalamar leaves the door open and has one foot hanging outside as he slowly idles the vehicle into a parking spot next to Zed's van.  He rolls down all the windows and steps outside.
   "Greetings again, Zed.  I don't think anyone is frightened, but it is concerning if your psychic can find us so easily.  However, how well do you think your psychic friend can find us a cyberdoc?"
Kelthos
NPC, 7 posts
World Traveler
Mystic Knight
Mon 10 Sep 2007
at 15:04
  • msg #82

Re: Meanwhile...

The mystic knight steps closer to Arven. And speaks without emotion from under his demonic mask.

"May I hold onto this? We cannot stay here for long, this is no place to do business. Leave that car here and get in the truck. We are headed to a small village named Vosberg."
Arven The Annihilator
player, 422 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 10 Sep 2007
at 23:49
  • msg #83

Re: Meanwhile...

"If I was scared i'd be shootin already."Arven says with a wink and then nods at the Mystic Knight indicating he trusts him regarding the staff. "Sounds like a plan to me boss. Got a package I gotta get out." Arven walks over to the backseat of the car and leans in. "Well if you and your brother are coming then come on. I'll carry yer gimpy ass." Arven says to Caramon extending one of his muscular lower arms into the car towards the man.
This message was last edited by the player at 23:52, Mon 10 Sept 2007.
Dalamar
player, 63 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 10 Sep 2007
at 23:58
  • msg #84

Re: Meanwhile...

   "No, I'll carry him."  Dalamar moves to the back seat of the car and lets Caramon put one arm around his shoulder.  Dalamar wraps his own arm around Caramon's back and hefts him out of the car.  He staggers over to the truck where he finds a spot to set his brother down.
   Dalamar will also make a point of overcharging his PPE reserves while outside on the ley line before getting into the enclosed truck.  Dalamar will sit beside his brother.
Moloch
GM, 1237 posts
Pluto Company
Tue 11 Sep 2007
at 16:01
  • msg #85

Re: Meanwhile...

Arven, Dalamar and Caramon ho pin the back of the truck with a shaky looking man. His hand is on fire, and he is staring intently at the flame.

The small group heads off again traveling west. The man in the back doesn't say much - other than his name is "Toast" and has been with Zed almost 5 years.

Zed is driving the truck, behind Kelthos in his hover-car. The Madness, the oversized cyborg : Big Greasy Mac, and a gunslinger of some sort named Dameo ride along side on hovercycles.

Just under an hour later they arrive at Vosburg they are free and clear of Tolkeen and arrive at Vosburg. The vehicles stop and Zed gets out of the truck, walks around and opens the back.

The village of Vosberg is a small farming community with less than 150 people. There is a massive 200 foot long airship parked by the truck as well. It has german and triax markings. The back ramp is open, and a few other battle-ready mercenaries are wandering around outside of the airship.



This message was last edited by the GM at 16:06, Tue 11 Sept 2007.
Zed
NPC, 37 posts
Human - Crazy
Headhunter - Guns Dealer
Thu 13 Sep 2007
at 13:56
  • msg #86

Re: Meanwhile...

After the truck doors are open Zed waits for the two men, able to walk to get out. He stands in front of them wearing the body suit of a gladius exoskeleton, and the helmet attached to a small back pack. He is holding a rifle, but is keeping it aimed at the ground.

"There's a few things we need to get clear right away. We aren't thieves, murderers or bandits. I am here to stop those who would destroy Tolkeen and the civilians in her Kingdom. I just don't want Tolkeen putting their rat claws all over my junk, so I stay self employed. I sell guns, Coalition and Quebec to make money on the side. The boys geta cut of the weapons they help bring in. A battle field is a treasure field."

"Now let's get to the credits. I am a wanted man. People are following me everywhere. All of the guys here are. The deal is we stick together. No matter who comes looking they have to deal with all of us. Now I am willing to pay you guys a steady 800 credits per day, plus you can keep what you find, and I will split the profits of weapons you turn in. Any questions?"
Dalamar
player, 64 posts
Human - Mage
Mercenary - Zeds' Crew
Thu 13 Sep 2007
at 15:08
  • msg #87

Re: Meanwhile...

   "Can we ensure that there is a chop shop near to one of the places we travel next?  I wish to purchase some legs for my brother.  All of the rest of your conditions are perfectly acceptable."  Dalamar sounds sincere in his request for help for his brother as well as his promise to work within Zed's rules.
Arven The Annihilator
player, 425 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 13 Sep 2007
at 23:54
  • msg #88

Re: Meanwhile...

Arven does not offer to carry Dalamar again knowing that the mage will stubbornly refuse. He cannot help but admire the mans loyalty to his brother though the only outward display he gives the two is a scowl. He steps out from the back of the truck and the entire vehicle raises up about a foot as its shocks are relieved of his burden. Looking down at Zed he nods affirmatively. "That suits me just fine boss long as we get gimpy here some new legs, i'll pay for em' if need be. I ain't no thief or a bandit proper but I am a murderer. Though killin is usually only a matter of business I do plan on takin out that sumbitch cyborg Silvermasque. I will make sure not to make it anyone elses problem though. Im loyal to your sister so I am loyal to you." Arven spits into the hand attached to his lower right arm and extends it forward to shake with Zed.
Zed
NPC, 38 posts
Human - Crazy
Headhunter - Guns Dealer
Sun 16 Sep 2007
at 15:26
  • msg #89

Re: Meanwhile...

Zed shakes Arvens' and the brothers' hands.

"Welcome to the team boys, So you guys need new rides and you need new legs... normally I would take us over to Madtown, but I'm not going that far east anymore... the Coalition will own that area soon. Let's go out west. Get on board the hover station go on in through the cargo bay, the seats are through the door."
Moloch
GM, 1270 posts
Pluto Company
Sun 16 Sep 2007
at 15:41
  • msg #90

Re: Meanwhile...

Zed gets back in the truck and starts to drive it off towards the station. Toast leans out the back to grab the doors and close them.

Kelthos returns to his car and follows Zed back to the cargo bay. The Madness, and the other two hovercyclists follow inside as well - they all park in designated areas.

Zed's cargo bay is huge. The old medical facilities have been torn out to make room for power armours, hovercycles, crates of weapons and vehicles for the team.

Along the left wall of the cargo bay are his collection of modified Coalition Power Armours. An old SAMAS covered in excellent patch work, this power armour has been through hell. A Glitter Boy Killer, also covered in teh same fine handywork of a master armourer. A Mauler, A Violator SAMAS from Quebec, A Defender JAPE II exoskeleton, and A Silver Wolf Glitter Boy from The New Quebec army.

Along the right side now is his modified truck/store. Kelthos' hover car, a dozen hovercycles, a sleek black boat of some kind, and a CS sky cycle.

He has a wall of ancient weapons next to the door to the seats - it is covered in polished swords, knives, and axes.

The team filters through this one-man door that Arven will struggle to get through to a few rows of seats with straps and buckles. There is an area for, 'larger people' to stand and grab onto straps from the ceiling.

Smith is the only one who does not come aboard with his massive APC and drives along under the hover station.
Dalamar
player, 65 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 18 Sep 2007
at 22:38
  • msg #91

Re: Meanwhile...

   For the walk into the hover station, Dalamar won't struggle to carry his brother, instead using a simple spell to levitate him into the air.  He'll control the height and walk with an arm behind Caramon's back to guide him.  Dalamar will silently climb the ramp and find a seat into which he'll place his brother.  Once there, Dalamar will whisper into his brother's ear something brief and then walk over to a kitchen or storage room.  He'll get himself and his brother somme cold water and then find himself a seat as well.  The Dark mage gives himself the window seat and slowly sips the water while looking outside in silence.
Moloch
GM, 1294 posts
Pluto Company
Wed 10 Oct 2007
at 14:01
  • msg #92

Re: Meanwhile...

The Hover Station is in the air for less than an hour before landing again. Zed takes it down smoothly, just outside of another town.
Zed
NPC, 39 posts
Human - Crazy
Headhunter - Guns Dealer
Wed 10 Oct 2007
at 14:02
  • msg #93

Re: Meanwhile...

He walks into the passanger area from the cockpit and stops in front of his team.

"This town here is Sundleton. You boys can find new legs for torso boy there. The rest of you have the day off. I will stay here with the stuff."
Thanatos
player, 1 post
Zed's Crew
Wed 10 Oct 2007
at 14:07
  • msg #94

Re: Meanwhile...

Thanatos walks back to the passenger area and sees the new arrivals. Thanatos is a striking man, and has a commanding presence, some(not this group) would find it intimidating. "Not subdued, must be new recruits." Seeing the legless man, he can't help but grimace, even that bothered him a bit, "Sorry about that," he says to the brothers, just before seeing the massive four armed creature, his voice growing with excitement, "Elden, how the fuck did you wind up here?" he smiles in greeting to what he assumes to be his old friend from home.
Dalamar
player, 66 posts
Human - Mage
Mercenary - Zeds' Crew
Wed 10 Oct 2007
at 14:27
  • msg #95

Re: Meanwhile...

   Dalamar rises to his feet and helps his brother out of his seat.  Once again, he uses his magic to raise his body a few feet into the air, getting him up to his normal height, and then guiding him forward with one arm.  Dalamar looks over at Arven, wondering if the rahu plans on joining them or not.  The dark mage says nothing however and will keep walking with or without him.

   He will make his way towards the centre of town, the likely location of the local chop shop.  Dalamar will make a quick survey of the place, trying to guage quality by the general appearance of the shop...
Arven The Annihilator
player, 436 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 20 Oct 2007
at 16:58
  • msg #96

Re: Meanwhile...

"Elden? What the fuck are you talking about? My name is Arven... Arven the Annihilator. You have probably heard of me." Arven sees Dalamar and Caramon leaving the transport and the Rahu-Man just shrugs his shoulders, which is an odd sight for a four armed creature. "Anyway chief nice to meetcha. I gotta go get slapnuts here some new legs." Arven disembarks the craft and catches up to the brothers. Despite his much larger size and stride the Rahu-Man is strangely slow and his pronounced limp looks slightly painful.
Thanatos
player, 2 posts
Zed's Crew
Sat 20 Oct 2007
at 17:09
  • msg #97

Re: Meanwhile...

"Arven... I knew one of your race, identical to you in nearly every way. His name was Eldin, superb warrior he was. Would you mind if I came along, I hate being couped up on this barge." Thanatos walks slowly alongside Arven, "I have not been here long enough to have heard much, there is so much for me to learn. There are no giant floatring metal barges where I come from. Why is it that you limp? Battle wound?"
Arven The Annihilator
player, 437 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 20 Oct 2007
at 17:44
  • msg #98

Re: Meanwhile...

"So your saying we all look alike huh? Fuckin racist bastard." Arven gives Thanatos the "Mad-Dog" staredown for a moment but cannot maintain it for long before chuckling. "Elden huh?... Thats weird kinda gives me goosebumps for some reason... Oh my legs, yeah got fucking rocked by one of them Wellington automatic grenade launchers. Motherfuckers hit like a truck. Hit harder than a truck actually cause I have been hit by one of those too. " Arven motions for the man to come along. "This is Caramon and Dalamar. Their in charge of brooding and being all sullen and shit. So where do ya come from up north or something? What are ya doing here with Zed and his crew?
Thanatos
player, 3 posts
Zed's Crew
Sat 20 Oct 2007
at 17:49
  • msg #99

Re: Meanwhile...

"I don't come from up north... this palce is far more advanced, I fell into this shining blue... hole, and wound up here. Happened upon Zed and his crew, they took me in, I do some work for them. What is a grenade?"
Moloch
GM, 1306 posts
Pluto Company
Sun 21 Oct 2007
at 11:15
  • msg #100

Re: Meanwhile...

Dalamar and Arven. along with Thanatos take Caramon to the only place in the town of Sundleton that can perform bionic reconstruction. The establishment also performs juicer conversions and M.O.M. implants.

Caramon's legs will cost 85 000 credits each, plus more if any features are added, plus labour the use of the room for 6 hours. In the end the operation will cost 184 600 credits, and take approximately 6 hours. Judging by the professional standards of the facility it is well worth it.
This message was last edited by the GM at 11:19, Sun 21 Oct 2007.
Caramon
NPC, 29 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 21 Oct 2007
at 11:17
  • msg #101

Re: Meanwhile...

"I only have just over 60 000 credits... Dalamar can you spare some?" Caramon looks to his brother with a familiar look in his eye; the look of slight consideration of forcing them to perform the surgery for free...
Dalamar
player, 67 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 22 Oct 2007
at 14:46
  • msg #102

Re: Meanwhile...

   Dalamar returns his brother's look with another that says playing games now would not be wise.  The pair have a bounty on their heads - these people could overcharge us if they wanted to.
   After stepping back to discuss payment with his brother, Dalamar walks back to the secretary, or whomever, that gave them the price to begin with.
   "Money is no issue, I have plenty.  However, I think it is most fair if we pay half now and the rest when he is walking again.  And if your shop does an excellent job, then perhaps there will be something extra in it for you."

OOC - Dalamar is using his charm to ensure they think he is trustworthy - and wealthy.  Although the fact that he travels in a massive hoverstation may allude to the same thing as well.  Dalamar is also hoping that even if these people do recognize them from some wanted poster, the prospect of earning extra credits

10:39, Today: Dalamar rolled 22 using 1d100. trust.

Arven The Annihilator
player, 438 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 22 Oct 2007
at 23:26
  • msg #103

Re: Meanwhile...

Arvens eyes narrow ever so slightly but only for an instant. He is pretty good at reading people and he is pretty sure that Thanatos is just telling it like it is. Though what it may be is not entirely clear. "Shiny blue hole, what is a grenade? Are you fuckin with me? What world are you from?" Arven walks along while discussing accidental dimensional travel with Thanatos who despite not looking very friendly at all seems pleasant enough. Dalamar and Caramon, even without his legs are pretty intimidating themselves. Throw in a 13ft tall four armed gunslinger and the small group probably does not have to worry much about people giving them any grief.

Once they are at the chop-shop Arven sits on the floor with his back to the wall and prepares to wait. When the issue of money comes up he says, "If ya need any extra just holler at me. I new this fella back in Silvereno that got his some cyberlegs that would pop his guns out of hidden compartments in the thigh. You should get some shit like that or a built in flamethrower. Flamethrowers are just downright mean."
Dalamar
player, 68 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 23 Oct 2007
at 00:29
  • msg #104

Re: Meanwhile...

   Dalamar turns to regard Arven as the rahu man speaks.  His emotionless gaze turns back to Caramon afterwards.  "Brother?  Did you want any upgrades added?"
Thanatos
player, 4 posts
Zed's Crew
Tue 23 Oct 2007
at 04:09
  • msg #105

Re: Meanwhile...

Thanatos shakes his head in the negative, "No, I am not fucking with you. I honestly do not know what a grenade is. I come from the world known as palladium, I believe you call it technology... we do not have that."
Caramon
NPC, 30 posts
Super Human - Hunter
Mercenary - 4th Platoon
Tue 30 Oct 2007
at 12:49
  • msg #106

Re: Meanwhile...

"I will worry about upgrades later... for now I simply want to get back up to 5 limbs..."

Caramon is anxious to have legs again...
Zed
NPC, 40 posts
Human - Crazy
Headhunter - Guns Dealer
Tue 30 Oct 2007
at 17:24
  • msg #107

Re: Meanwhile...

Caramon is soon under reconstruction, without anaesthetics or tranquilizers. He has had bionic legs for many years, and the base of the old ones are still attached to his flesh body.

Less than an hour passes, and Caramon still has a while to go before completion, Zed comes in over the radio.

"Yo Thanatos, get back here, and bring the new guys with you unless Caramon is still in operation. Smith never showed up, we gotta go back for him."
Thanatos
player, 5 posts
Zed's Crew
Tue 30 Oct 2007
at 18:22
  • msg #108

Re: Meanwhile...

"We still got a few minutes to go boss. Want me to wait, or head take Arven and leave the brothers?"
Zed
NPC, 41 posts
Human - Crazy
Headhunter - Guns Dealer
Tue 30 Oct 2007
at 18:38
  • msg #109

Re: Meanwhile...

"Leave the patient there, bring Arven and Dalamar."
Thanatos
player, 6 posts
Zed's Crew
Tue 30 Oct 2007
at 18:55
  • msg #110

Re: Meanwhile...

"Arven, Dalamar, let's go. Zed needs us, Smith hasn't made it here yet."
Dalamar
player, 69 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 30 Oct 2007
at 20:09
  • msg #111

Re: Meanwhile...

   Dalamar nods to Thanatos and glances at his brother in the operating room through the viewing window.  The moment of eye contact is all that is required to say "I'll be leaving you here to finish the operation.  I'm just a radio-call away, call me if necessary".
   Dalamar's cold face stares deep into the eyes of Thanatos, waiting for this apparent newcomer to earth to lead the way, since he seems to have taken the responsibility of relaying Zed's orders.
Arven The Annihilator
player, 441 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 31 Oct 2007
at 00:26
  • msg #112

Re: Meanwhile...

Arven counts on his fingers and then chuckles at Caramons joke. Standing up when he hears it is time to go he leans in and gives the guy getting new legs some shit because as far as Arven knows that is the kind of thing you do when someone is undergoing serious reconstructive surgery. "You hang in there champ ya hear. Just think of all the lonely young gay men that would be devastated if you didnt pull through. Not to mention unmolested livestock. Doc you take good care of our boy!" The giant guffaws and ducks out of the shop before Caramon can find a firearm or something sharp and pointy within arms reach.
Moloch
GM, 1332 posts
Pluto Company
Fri 2 Nov 2007
at 21:56
  • msg #113

Re: Meanwhile...

The crew meets up outside the hoverstation at the back, with the cargo-ramp still open and Zed standing on it with is rifle in one hand.

The entire crew is here except for Smith and Caramon.



Zed's Crew

Kelthos - Mystic Knight
Big Greasy Mac - Imprimer Cyborg
Bodokhan - Brodkil
Eliott - Juicer
Toast - Burster
Dameo - Psi Slinger
Heinrich - Manhunter Cyborg
Zeig - Lanotaur Hunter
Morton - Psi Stalker
Thanatos - Psi Slinger
Lars - Cyber Doc
The Madness - Master Psychic
(Smith - Armorer)

Arven
Dalamar
Caramon
This message was last edited by the GM at 22:05, Fri 02 Nov 2007.
Zed
NPC, 42 posts
Human - Crazy
Headhunter - Guns Dealer
Fri 2 Nov 2007
at 22:04
  • msg #114

Re: Meanwhile...

From about half-way down the ramp the leader of this small mercenary company calls out like the General of an Army to his crew.

"One of our boys didn't make it here. I can't contact him at all. Smith is my friend, and I know this means he is in danger, if he is not already dead. We are about to suit up and go back for him. If he is dead, we find the mother fuckers responsible and paste their sorry asses. If he is alive, he is probably being held captive. In which case we paste them all and break him out. Don't wait for them to talk, just shoot. My motto has always been, when the enemy starts negotiating... shoot him in the face."

Zed puts on his helmet and jogs into the cargo bay to suit up in his power armour of choice.
Kelthos
NPC, 8 posts
World Traveler
Mystic Knight
Fri 2 Nov 2007
at 22:11
  • msg #115

Re: Meanwhile...

Kelthos begins to walk up the ramp, turning back to Arven he asks "How much did you want for the staff?"
Dalamar
player, 70 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 2 Nov 2007
at 22:23
  • msg #116

Re: Meanwhile...

   Dalamar walks up the ramp and stands in front of Zed.  The already-tall mercenary leader towers over Dalamar as he stands a few feet lower on the ramp.  The dark mage just stares up at him with his usual emotionless eyes.  "So we drive there, shoot the bad guys, and bring Smith back dead or alive.  Sounds simple enough.  I am a magic user by the way, a line walker to be exact.  I wouldn't presume to point out flaws in your plan, so please just let me know if you have any need for my talents - in addition to my trigger finger, that is."

   Dalamar will move past Zed and find a seat inside if he has no further instruction for the coming mission.
Zed
NPC, 43 posts
Human - Crazy
Headhunter - Guns Dealer
Fri 2 Nov 2007
at 22:26
  • msg #117

Re: Meanwhile...

"I don't know magic very well. Tell me what it is you can do, or just do what it is you do when we get there. And we aren't taking the station... do you need a ride?"
This message was last edited by the player at 22:27, Fri 02 Nov 2007.
Dalamar
player, 71 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 2 Nov 2007
at 22:41
  • msg #118

Re: Meanwhile...

   "If you need me to move faster than my two legs can carry me, then yes, a ride would be required for this mission.  As for my magic... my specialization would have to be stealth and infiltration, although I am fully capable of waging a battle as well.  And if we happen to be on a ley line, everything is enhanced.  I guess thats about it, but to be honest, I'm not much of a braggart.  I prefer to let my actions speak for me.  I'll just do what it is I do."

   Dalamar stands near Zed, waiting to be directed to some mode of transport.
Zed
NPC, 44 posts
Human - Crazy
Headhunter - Guns Dealer
Fri 2 Nov 2007
at 22:45
  • msg #119

Re: Meanwhile...

"Good. Take one of the hovercycles from inside. They are by the truck"
Arven The Annihilator
player, 442 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 3 Nov 2007
at 15:41
  • msg #120

Re: Meanwhile...

"Ya damn tootin." Arven says after Zed gives his spiel about shooting negotiatiors in the face. The Rahu-Man hopes up onto the hover platform to find a suitable place to ride along. Looking over at Kelthos he says, "I ain't a big fan of jawin and negotiatin and all that shit. Twenty-Five Mil is fair. I had it appraised twice in Tolkeen and that purty much falls right in the middle. It don't have to be all credits mind. Im all about trade equivalent as well. My boy Dalamar needs him some good spells and what not too so I am sure you can do him up proper that away and deduct the magic learnin from the cost.  Long as everything is square we will be square. Capeesh?"
Dalamar
player, 72 posts
Human - Mage
Mercenary - Zeds' Crew
Sat 3 Nov 2007
at 19:25
  • msg #121

Re: Meanwhile...

   Dalamar was on his way to choose a hovercycle when he heard Arven talk about buying him some spells.  "Whats with the sudden generosity, Arven?  Not that I don't appreciate gifts, I just wouldn't want my acceptance to be misinterpreted."
   Dalamar makes no effort to keep this little issue private, hoping it can be resolved quickly.
Arven The Annihilator
player, 443 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 3 Nov 2007
at 22:54
  • msg #122

Re: Meanwhile...

"You'll owe me plain and simple. Either you are the honorable sort and that is good for me. If your not then you will skin out but you havin some good spells while we ride together is still good for me. Either way I win."
Thanatos
player, 7 posts
Zed's Crew
Sun 4 Nov 2007
at 03:53
  • msg #123

Re: Meanwhile...

Thanatos waits quietly while the talk of credits and trades are discussed, "Perhaps we should hurry, the longer we wait the more likely something has happened to Smith."
Kelthos
NPC, 9 posts
World Traveler
Mystic Knight
Sun 4 Nov 2007
at 05:16
  • msg #124

Re: Meanwhile...

"I'll give you fifteen million credits right here. I am a mystic... I do not teach spells, or learn spells from a trainer."

Kelthos moves towards the armored truck that Zed often uses as his mobile gun shop. "Get in" he says to Arven whether they have finished their deal or not.
Arven The Annihilator
player, 444 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 4 Nov 2007
at 15:29
  • msg #125

Re: Meanwhile...

"Fine... Twenty it is then." Arven says as he gets into the truck finding a spot that will acommodate his size.
Kelthos
NPC, 10 posts
World Traveler
Mystic Knight
Sun 4 Nov 2007
at 20:31
  • msg #126

Re: Meanwhile...

"Done" Kelthos tosses the Rahu-Man a cred-stick with 20 million on it. He gets in the drivers' seat, while Arven gets in the back of the armored truck. Arven will be able to fire from the back or hop out at his convenience.
Arven The Annihilator
player, 445 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 4 Nov 2007
at 23:41
  • msg #127

Re: Meanwhile...

OOC: Does Arven have access to the weaponry that Zed has on board the vehicle? i.e. the missile rifles he gave the man? He is going to be a "Indian Giver" :P
Arven The Annihilator
player, 446 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 5 Nov 2007
at 01:38
  • msg #129

Re: Meanwhile...

Making a mental note to pay Zed or at least have his wages garnished in order to pay for the two CTT-M20 missile rifles the Rahu-Man removes them from where they are fastened down on a shelf. He cradles the weapons lovingly in his four arms like they were precious infants. He cracks a couple ammo crates and immediately begins sliding mini-missiles into the breach loading one full of plasma and the other with armor piercing. He takes his shadow cloak off folds it neatly and places it in his satchel which he stores in the now nearly empty ammo crate. He checks and rechecks his guns, eclips, forcefield and other various charms.

As the truck rumbles along he thinks of Lotus and wonders what she is doing right now. He thinks of Silvermasque and how he would like to make him hurt before he kills him if it is even possible to make a cyborg feel pain. He even wonders for the briefest of moments about the dumbasses who detained Smith. Those poor bastards are gonna die horribly. He doesnt mind really, afterall murder is what Arven the Annihilator does best. It comes simply and without effort kind of like breathing. His conscious thought fades into the zone and he becomes a single minded killing machine. Normally that is the case anyway. Currently his thoughts wander back to Lotus and a sudden flash of worry comes over him. He shakes his head and tries to concentrate on the matter at hand.

Pull your head out and quit being a sap. It's time to go to work.
The Madness
player, 76 posts
Human - Psychic
Mercenary for Hire
Mon 19 Nov 2007
at 22:13
  • msg #130

Re: Meanwhile...

Madness too seems reflective, though a closer inspection shows his brain activity has in fact slowed to a crawl. He had just been following along, letting Zed do all his talking, taking it in on a subconscious level. With the vehicles starting up now, a spark deep inside him ignites, then all memory of taking orders in Pluto company and nearly losing his life are filed away, and his new mission fills his mind. He goes over his mental checklist, and when all his weapons and gears are ready he mounts his hovercycle and starts the ignition.

"Always forward -- in this way we survive."
Arven The Annihilator
player, 448 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Tue 20 Nov 2007
at 00:56
  • msg #131

Re: Meanwhile...

OOC: The Madness is my hero  :)


The Madness:
when all his weapons and gears are ready...

Moloch
GM, 1388 posts
Pluto Company
Thu 22 Nov 2007
at 18:18
  • msg #132

Re: Meanwhile...


Zed blasts out of the hover station in his flat-black Heavy SAMAS power armour and maintains an altitude of approximately 200 feet the whole way towards Smith.

Mac follows below along with The Madness, Dalamar, Bodokhan, Zeig, Eliott, Heinrich, Lars, Morton, Thanatos, all on hovercycles and Kelthos and Arven in the armored truck.

Dameo and Toast stay back to watch the station.

As Zeds' crew comes over a hill half-way back to Tolkeen Smith is visible. His APC is parked and he is chained to the front with no armour. The hilltop is a mile away from Smith and his APC.
Zed
NPC, 45 posts
Human - Crazy
Headhunter - Guns Dealer
Thu 22 Nov 2007
at 18:21
  • msg #133

Re: Meanwhile...

"Kelthos - ride right at him with me, the rest of you spread out and come at the APC from both sides. These guys are just hiding - but they will come out. I promise you, we will all be standing over one of the bastards begging for mercy in less than 5 minutes."
Thanatos
player, 8 posts
Zed's Crew
Thu 22 Nov 2007
at 19:40
  • msg #134

Re: Meanwhile...

Thanatos smiles a sadistic smile, "Zed, do we keep any alive for questioning... or torture..." the last bit only spreads the smile all the wider.
The Madness
player, 77 posts
Human - Psychic
Mercenary for Hire
Fri 23 Nov 2007
at 07:31
  • msg #135

Re: Meanwhile...

"Torture? I didn't know I was travelling with sadists."
Thanatos
player, 9 posts
Zed's Crew
Fri 23 Nov 2007
at 13:43
  • msg #136

Re: Meanwhile...

Thanatos chuckles, "Not a sadist my friend, simply the most effective way to get information I have found, unless we drug them, which is also good."
Moloch
GM, 1391 posts
Pluto Company
Fri 23 Nov 2007
at 17:16
  • msg #137

Re: Meanwhile...

[ Mac, The Madness, Dalamar, Bodokhan, Thanatos all swing left.

Zeig, Eliott, Heinrich, Lars, Morton all swing right ]
Arven The Annihilator
player, 451 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 24 Nov 2007
at 00:36
  • msg #138

Re: Meanwhile...

Obviously they want us to charge right in and that is exactly what were doin. Hell yeah now thats my kinda fucking plan. Arven thinks to himself. "Lemme give these motherfuckers a nice big target to shoot at." The Rahu-Man yells up to Kelthos while pulling out an obscenely large plug of chewing tobacco. He bites off half of the sticky mess filling one giant sized cheek making it look like he has a cantoloupe in his mouth. He then pops the back hatch and scrambles out of the vehicle halfway up on to the roof using his lower set of arms to get a good grip while his legs wrap around the ladder. Reaching down with one of his upper hands he flips a switch on his belt. The only sign of the Naruni force-field is a low hum of power. Only having two arms available to him he decides to play it smart and draws just one of the missile rifles from his back. Thinking that whatever dipshits kidnapped Smith might have a sniper waiting to pop Smith, or anyone else, Arven adjusts his multi-optics goggles using the telescopic vision feature to scan the horizon looking for a target. If he finds one he will not hesitate to fire multiple volleys at the bastard(s).

OOC: Psionic power activation - Mind Block
Moloch
GM, 1411 posts
Pluto Company
Sun 2 Dec 2007
at 16:02
  • msg #139

Re: Meanwhile...

As Zeds' crew spreads out and comes at the APC from three sides, several people come out from hiding. Eight in total; six are human-sized, one is a Greot, and the last is a Glitter Boy. They all dash for cover and open fire on Zed's team. Smith is still strapped to the front of his APC.

One climbs to the roof of the APC, another three take cover behind the APC. The greot uses the Glitter Boy as cover, who stands in the open.

The remaining two vanish from sight.

[Initiative please : Arven, Dalamar, Madness, Thanatos]
This message was last edited by the GM at 16:20, Sun 02 Dec 2007.
The Madness
player, 78 posts
Human - Psychic
Mercenary for Hire
Sun 2 Dec 2007
at 18:23
  • msg #140

Re: Meanwhile...

The Madness 'rolls initiative' in his head.
This message was last edited by the player at 18:50, Sun 02 Dec 2007.
Arven The Annihilator
player, 452 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 2 Dec 2007
at 20:21
  • msg #141

Re: Meanwhile...

"Fuck a Glitterboy." Arven says through clenched teeth as he aims at the walking tank using its boomguns his bullseye. He depresses the trigger on his CTT-M20 just as the vehicle bounces over a slight depression in the road and the four missiles streaking out go wide and though they may hit something they definitely are not going to hit their target. The same can be said for close to half of the crazed Rahu-Mans shots as he sprays mini-missiles at the shiny power armor form the back of the bouncing ATV as fast as he can pull the trigger. Five volleys are away before the first rifle is empty and he slings the thing down into the ATV drawing the other from his back and snaps off three more volleys for a total of 32 missiles sent down range in about fifteen seconds.
This message was last edited by the player at 20:23, Sun 02 Dec 2007.
The Madness
player, 79 posts
Human - Psychic
Mercenary for Hire
Sun 2 Dec 2007
at 23:08
  • msg #142

Re: Meanwhile...

The Madness' eyes widen at the flurry of missiles. "WAIT! Take out scaley one, but leave the Glitter Boy to me...." He can't help sounding sinister at his last request.
Arven The Annihilator
player, 453 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 3 Dec 2007
at 00:28
  • msg #143

Re: Meanwhile...

OOC: As shitty as Arvens shots were the Glitterboy is likely in no danger of much more than tkain minor damage and hopefully keeping him from accurately shooting for a melee or so. 12 of the missiles though are plasma and have a 15ft blast radius each so the Greot will likely get nice and warm at least and hopefully take some shrapnel from the exploding armor piercing missiles as well.
Thanatos
player, 10 posts
Zed's Crew
Mon 3 Dec 2007
at 04:43
  • msg #144

Re: Meanwhile...

Thanatos moves towards the left and backside of the APC, trying to get the few who ran that way.
The Madness
player, 80 posts
Human - Psychic
Mercenary for Hire
Tue 4 Dec 2007
at 01:19
  • msg #145

Re: Meanwhile...

The Madness speaks to god:
Moloch
GM, 1490 posts
Pluto Company
Fri 28 Dec 2007
at 18:04
  • msg #146

Re: Meanwhile...




The Madness continues to circle around behind the mercenaries, with one hand rumaging in his knapsack.


Several of Arvens' missiles stream past the APC, a couple explode into the side of it. Smiths' unarmoured body shakes in the blast but is unharmed...

The glitter boy is hit with several missiles and is brutally tossed to the ground after firing twice at the incoming truck. One shot blowing a hole in the windshield and narrowly missing Kelthos. The greot and two of the others are in the blast radius of the missiles when they explode on the glitter boy. The two human-sized mercs are knocked off their feet, the greot however... barely flinches.

Thanatos sprays his targets with blasts of energy from his hands, as The Madness yells into the radio for Arven to ignore the glitter boy. The rest of Zed's crew opens fire with him. One of the hostage takers is shot in the head and collapses, and another falls after his left leg is disintigrated.

Zed concentrates his fire on the greot, hitting the beast in the head twice and several times in the chest and shoulders. The reptilian D-Bee is pouring blood from a dozen holes, but continues fighting.

Suddenly, the truck is sent into a violent tumble as it speeds down a slight hill towards the APC. The front wheels are torn off and remain stuck to the dirt, while the rest of the vehicles tumbles down the hill. The truck spins vertically three times in the air before the front end crashes into the dirt and Arven is sent flying towards the aggressors. The glass is shattered and the front end of the truck is demolished. Any normal human would be dead... Kelthos has survived worse however...

At the sight of the Rahu Man, all of the mercs turn their fire on him ignoring the rest of Zed's crew. The six able fighters open fire relentlessly on Arven, as he is sprayed with rail gun rounds, energy blasts, grenades and boom gun rounds.

The Madness moves closer from behind the group, opposite of Zed, Arven and the demolished truck.
This message was last edited by the GM at 18:10, Fri 28 Dec 2007.
Moloch
GM, 1664 posts
Pluto Company
Wed 23 Apr 2008
at 15:18
  • msg #147

Re: Meanwhile...

A few seconds pass by and the fight is over. Allteh assailents are dead, save for the glitter boy pilot, whom has been released by the powers of The Madness. The pilot kneels in front of Zed's gathering mercenary group.

Arven and The Madness recognize the pilot as Arthur, a former member of Pluto Company. The pilot is not scared, but he is quiet, awaiting his likely interrogation.

None of Zeds' crew was seriously injured. Arven, Thanatos and The Madness gather around the pilot, then make way as Zed approaches in his SAMAS.
Arven The Annihilator
player, 464 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 23 Apr 2008
at 23:28
  • msg #148

Re: Meanwhile...

"You fucked up hoss." Arven says and spits a large viscous wad of tobacco juice on the kneeling mans shoulder. He turns and walks back to the crash site to retrieve his missile rifles. "Nice drivin slackass." the Rahu-Man quips to Kelthos as he walks by.
The Madness
player, 82 posts
Human - Psychic
Mercenary for Hire
Thu 24 Apr 2008
at 13:41
  • msg #149

Re: Meanwhile...

"Power armor AND a victim. Such luck we are having today..."
The Madness steps into the Glitter Boy and it closes again. He immediately begins using Telemechanics to get familiar with it. Reprogramming the voice-activated lock to respond to his voice. Then he shoves the barrel of Arthur's own boom-gun in his face, allowing him to smell the freshly fired barrel. "I can promise you you'll wish the missiles got you, because now I've got you, and I've been told that's a hell of a lot worse."
Arthur
NPC, 1 post
former Glitter Boy Pilot
mercenary
Thu 24 Apr 2008
at 13:58
  • msg #150

Re: Meanwhile...

Arthur watches Arven, until the boom gun is in his face. "Fuck you" is all he says in response.
This message was last edited by the player at 13:59, Thu 24 Apr 2008.
Thanatos
player, 11 posts
Zed's Crew
Thu 24 Apr 2008
at 14:51
  • msg #151

Re: Meanwhile...

Thanatos smiles, standing beside Arthur, "Oh Zed, I have way of getting information from people like him." at this point it looks, to any who would notice such things, that tiny arcs of electricity run down Thanatos' arms to his hands, then disappear.
Zed
NPC, 46 posts
Human - Crazy
Headhunter - Guns Dealer
Sun 27 Apr 2008
at 14:33
  • msg #152

Re: Meanwhile...

Zed takes off his helmet, then walks directly up to Arthur and picks him up by the collar of his shirt. Zed is normally 6'5 when he is not in his SAMAS, and lifts the man off the ground and places him on his feet.

"You know what I am gonna ask, but I gotta ask it anyway. Who sent you?"
Arthur
NPC, 2 posts
former Glitter Boy Pilot
mercenary
Sun 27 Apr 2008
at 14:35
  • msg #153

Re: Meanwhile...

Arthur stares at Zed, then looks to Thanatos, and then to the much larger Arven. "A borg sent me. A big one covered in the skin of some white tiger or something. Goes by the name "Mask" or something.
Arven The Annihilator
player, 465 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 27 Apr 2008
at 22:22
  • msg #154

Re: Meanwhile...

Arven guffaws loudly. "I was gonna kill that donkey fucker anyway." The  Rahu-Mans smile fades and he pulls out his knife, which is nearly the size of a human broadsword. He stalks towards the nearest dead body and kneeling down he decapitates it cleanly. Moving along he continues this grisly ritual, stuffing the trophies into a burlap sack, until Arthur is the only one left with a head. "Well podgimoto if Zed wants to kill ya then I suppose i'll be adding yer ugly mug to the bag here. If not then I got a job fer ya. I need someone to deliver all these heads to Silvermasque."
Thanatos
player, 12 posts
Zed's Crew
Mon 28 Apr 2008
at 00:14
  • msg #155

Re: Meanwhile...

Thanatos laughs at Arvens display, "You sadistic bastard... I like your style."
Zed
NPC, 47 posts
Human - Crazy
Headhunter - Guns Dealer
Mon 28 Apr 2008
at 01:04
  • msg #156

Re: Meanwhile...

Zed's lip curls at the sight of Arvens' 'ritual'. "He can deliver your message."

Zed walks over to the truck to ensure it wasn't damaged too badly from the carpet of adhesion.
This message was last edited by the player at 11:04, Wed 07 May 2008.
Arven The Annihilator
player, 467 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 7 May 2008
at 02:46
  • msg #157

Re: Meanwhile...

Arven takes the bag of heads and zip ties it closed. "Alright shitsack heres the skinny. If ya give me yer word you'll deliver these heads to that piece of trash borg then I'll give ya a thousand credits for yer effort and best of all let ya live. Take the money and start gearing up to have another go at me for all I care though I will bust yer ass all the same with or without all this backup. Oh... and if you go back on yer word i'll find ya and shoot off all the shitty little bits that stick off yer pasty ass before I gut shoot ya and leave ya fer the buzzards.

The Rahu-Man scratches his chin for a minute and looks over at Zed. "Hey boss what do you guys got planned fer the next couple of weeks or so anyhow?"
Arthur
NPC, 3 posts
former Glitter Boy Pilot
mercenary
Wed 7 May 2008
at 19:44
  • msg #158

Re: Meanwhile...

"Ok... I'll do it. Do I get my GB back now or later?" He asks to anyone listening, but is looking at The Madness who is aiming th eboom gun at Arthurs' face.
Zed
NPC, 48 posts
Human - Crazy
Headhunter - Guns Dealer
Wed 7 May 2008
at 19:46
  • msg #159

Re: Meanwhile...

"Planned? nothing in stone. Gonna head west for jobs that dont involve Tolkeen and the Dead Boys. Got a few buddies in Hope. This Masque fucker gonna cause trouble?"
The Madness
player, 83 posts
Human - Psychic
Mercenary for Hire
Wed 7 May 2008
at 22:38
  • msg #160

Re: Meanwhile...

The Glitter Boy replies "You'll get it back when you shave your mustache and stop looking like a faggot! Now take your sack of heads and your still beating heart, and get the fuck out of my sight."
Arthur
NPC, 4 posts
former Glitter Boy Pilot
mercenary
Thu 8 May 2008
at 00:14
  • msg #161

Re: Meanwhile...

"guess it's later then..." He does as suggested, and grabs the heads and starts walking East towards Tolkeen.
Arven The Annihilator
player, 470 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 15 May 2008
at 22:35
  • msg #163

Re: Meanwhile...

Arven watches Arthur go before walking over to where Zed is standing. "This piece a'shit Mask is the kind of fucksack who won't let up. Way he looks at it I robbed him of a couple million creds. Way I look at is he can go fuck his mother. Either way I don't mean to bring any heat down on yer outfit here and I would like to stick with ya. Never been one fer joinin groups but I am loyal to yer sister so as fucked up as I know that sounds I am loyal to you too. Im thinkin I need to go kill this muthafucker and get it over with. Whadda ya think boss?"
This message was last edited by the player at 22:36, Thu 15 May 2008.
Zed
NPC, 49 posts
Human - Crazy
Headhunter - Guns Dealer
Fri 16 May 2008
at 12:38
  • msg #164

Re: Meanwhile...

"You're good to have around. Go kill this guy and then come back. I'll keep your spot open."
Arven The Annihilator
player, 471 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 17 May 2008
at 19:56
  • msg #165

Re: Meanwhile...

"Yep." Arven says and walks over to gather his things from the vehicle. Stopping near Kelthos he reaches into his pocket to grab some of the Talismans he carries. "To do this thing right im gonna need to get these recharged but more importantly I need to be able to turn into a human just like that morph spell I got but for a lot longer period of time. What I need is a magic amulet that allows me to change whenever I want for as long as I need and I also want to get a couple more of those fancy bags that allow me to store items in another dimension or whatever the hell it does. Can you do that or at least point me where I need to go to buy such a thing?
Kelthos
NPC, 11 posts
World Traveler
Mystic Knight
Sat 17 May 2008
at 21:37
  • msg #166

Re: Meanwhile...

"I do not have what you are looking for Arven. Head to a higher class magic shop and you will find what you need. I would suggest avoiding Tolkeen however. If you go west, to Hope and the surrounding area, you will find what you seek."
Caramon
NPC, 31 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sat 17 May 2008
at 21:46
  • msg #167

Re: Meanwhile...

Caramon walks over to Arven, with almost no sign of trouble walking on his new bionic legs. "Arven? If you can afford the help, my brother and I will go with you. We aint got anything better to do, and could use the money."
Dalamar
player, 73 posts
Human - Mage
Mercenary - Zeds' Crew
Sat 17 May 2008
at 23:55
  • msg #168

Re: Meanwhile...

   "Certainly you will need a discerning eye when you go shopping for that list of items you just mentioned.  I'm certain I could assist in that respect."
Thanatos
player, 13 posts
Zed's Crew
Mon 19 May 2008
at 02:42
  • msg #169

Re: Meanwhile...

"I have nothing in this world, except myself and you all, so if you have some spare coin, I would lend a hand as well."
The Madness
player, 84 posts
Human - Psychic
Mercenary for Hire
Mon 19 May 2008
at 06:43
  • msg #170

Re: Meanwhile...

The Madness watches the overwhelming support for the cause and finds himself muttering:
"Fuck, I'd do it for a couple fusion blocks and the chance to torture that pasty-faced, psi-stalker faggot."
Arven The Annihilator
player, 472 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Tue 20 May 2008
at 02:39
  • msg #171

Re: Meanwhile...

"Well goddamn! Sure why the fuck not. Kinda changes my plan of infiltration and ambush but shit you guys are all pros at what you do so we can come up with a hell of alot better plan. Shit we still might be able to get back on the squad in order to pull this caper off. Only one really wanted by the law dogs for sure is me. I can buy something to make me look human and we can say that Zed kicked us all to the curb or some shit and came back to find some work. Either something like that or we have to figure out a way to isolate him from Pluto Company because taking all them head on would just be fuckin retarded. Only one thing you have to agree to and that is that Masque is mine. Im gonna be the one to put his sorry ass down. Anyway lets get our asses to Hope. Anyone got a ride?

Arven looks around trying to figure out what they can do for transportation until they get somewhere they can purchase some.

"Oh and as far as money goes I suppose I can offer ya the same thing Zed did for now anyway. 800 credits a day plus you can keep any loot you come across. Not that we are going scavengin or anything. Also I will give ya a 10,000 credit bonus per kill of any motherfucker stupid enough to side with Masque that ya take out. When we get to Hope the gear and the drinks are on me. If that ain't square then ya can go suck each others dicks."
Caramon
NPC, 32 posts
Super Human - Hunter
Mercenary - 4th Platoon
Tue 20 May 2008
at 15:05
  • msg #172

Re: Meanwhile...

"Actually my brother is wanted as well, for the magic shop incident... I am not sure if that extends allthrough the Kingdom of Tolkeen or just the City itself..."
Zed
NPC, 50 posts
Human - Crazy
Headhunter - Guns Dealer
Tue 20 May 2008
at 15:13
  • msg #173

Re: Meanwhile...

"I can take you boys as far as hope, I am heading there anyway. I will give ya one of my long range radios as well, to take with you."

Zed and his crew pack everything into the hover station except for the APC, which Smith drives out... (with some extra protection this time).
Arven The Annihilator
player, 473 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 21 May 2008
at 03:53
  • msg #174

Re: Meanwhile...

"Sounds good lets get goin." Arven says with a nod to Zed. Turning to Caramon the Rahu-Man adds, "Yep yer right but then I am betting that "attempted" murder of an army officer is taken more seriously than theft but no need for us to be careless. I am gonna go into Hope using talismans to morph me into a human. Problem is they don't last all that long so we will need to get to a good magic shop and start wheelin and dealin real quick like."
The Madness
player, 85 posts
Human - Psychic
Mercenary for Hire
Fri 23 May 2008
at 04:37
  • msg #175

Re: Meanwhile...

"Perhaps if we pulled off your additional arms you'd blend in better."
Dalamar
player, 74 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 23 May 2008
at 14:45
  • msg #176

Re: Meanwhile...

   "Magic illusions are more powerful than your psychotic delusions my friend.  A simple metamorphosis spell will easily take care of any out-of-place appendages."  Dalamar enters Zed's hovership with his arms folded across his chest under the black shadow cloak.  He looks up at Arven.  "When we get to Hope, did you want to do the shopping?"
Caramon
NPC, 33 posts
Super Human - Hunter
Mercenary - 4th Platoon
Fri 23 May 2008
at 16:17
  • msg #177

Re: Meanwhile...

Caramon follows his brother and new employer into the hover station, and takes a seat next to Dalamar,restinghis massive rifle between his legs. "If you are wanted in Hope as well Arven, why don't we go elsewhere in Colorado, or Arizona?"
The Madness
player, 86 posts
Human - Psychic
Mercenary for Hire
Fri 23 May 2008
at 20:53
  • msg #178

Re: Meanwhile...

"Yesss, but nowhere near as permanent..." He says this with a spit bubble in his throat. Perhaps he has begun salivating a touch at the present conversation.

Still in the Glitter Boy he drags his hovercycle back to the hoverstation and loads it in. He finally exits the suit once he is on board and begins making some alterations to the interior, while muttering to himself on a variety of subjects.
"Delusions...hardly diluted...heir Arthur I presume...it is later now, here you are, mwahaa! yes...must see the rocky mountains one of these days..."
Arven The Annihilator
player, 474 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 28 May 2008
at 23:10
  • msg #179

Re: Meanwhile...

"Im wanted all over the Colorado Baronies and throughout the Pecos Empire so Hope is probably a pretty safe bet. News dont travel so fast in wartime and either way I can use my amulets to change my appearance as long as we get to a mgic shop and find what we are looking for quick like." Arven takes a small bite off the huge plug of tobacco he is carrying and it settles into the space between his lower lip and gums. Since he is inside Zeds hover station he opts to just swallow the juice rather than spit it out. Turning his attention to Caramon he replies. "Shit no you are in charge of gettin us a good deal. I have dealt with them fuckin mages and I know how slimy they can be. The ones that runs shops anyhow."
This message was last edited by the player at 23:24, Wed 28 May 2008.
Moloch
GM, 1726 posts
Pluto Company
Sun 8 Jun 2008
at 16:56
  • msg #180

Re: Meanwhile...

Zed's crew leaves the battle site and dead bodies behind, making their way tyo Hope City, Colorado.

Soon enough they are arriving at the city's vehicle bay and exiting into the city streets. A city that is home to over 52 000 inhabitants. Mostly humans, but includes a large psi-stalker and fennodi population as well, among other d-bees. It is a place of magic, built directly on a ley line with a nexus on the north edge of town. The streets are crowded, conventional vehicles alongside techo-wizard vehicles and horses. The skies are filled with TW-boards and sorcerors, using the ley line to fly. Some buildings are 8-stories tall, others are designed like massive paddleboats that float along the ley line, such as gambling ships, buses, and large shops.

A large video screen displays a picture of Baron Jeseph Midgard, the 'owner' of Hope. The face on the screen speaks "Welcome to Hope City. Remember, we must learn from history, not repeat it. We are a city of peace, a city of hope. So you are reminded that no weapons of any kind are permitted into our streets. Please take this moment to store any weapons back in your vehicles and allow our honourable law enforcement search your persons for concealed contraband. You have my sincere apologies, but I assure you my city is violence free, and you will not require weapons."

The several police officers approaching are not armed with guns at all. Just neural maces. However they are wearing light armour, adorned with talismans.
Dalamar
player, 75 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 9 Jun 2008
at 02:38
  • msg #181

Re: Meanwhile...

   Since Dalamar's weapons can't exactly be removed, he doesn't mind the restriction, although he knows his brother and Arven might be slightly more disturbed.  Before the guards arrive, Dalamar turns to guage their reactions to the rule.  The dark mage is unsure about Thanatos and Madness and how they will react.
Caramon
NPC, 34 posts
Super Human - Hunter
Mercenary - 4th Platoon
Mon 9 Jun 2008
at 16:35
  • msg #182

Re: Meanwhile...

Caramon grunts, and heads to the lockers inside the bay area. He removes his massive long-range rifle, a smalelr blaster rifle, several pistols and knives and a few grenades. He looks back to Dalamar, before slamming his locker shut and putting the key in his pocket.
Thanatos
player, 14 posts
Zed's Crew
Mon 9 Jun 2008
at 16:41
  • msg #183

Re: Meanwhile...

Thanatos, having no real possessions has no problems with the weapons being left behind. All he had on him were the credits Zed had paid him...
Moloch
GM, 1727 posts
Pluto Company
Mon 9 Jun 2008
at 16:44
  • msg #184

Re: Meanwhile...

PM
Thanatos
player, 15 posts
Zed's Crew
Mon 9 Jun 2008
at 16:46
  • msg #185

Re: Meanwhile...

and a reply PM
Arven The Annihilator
player, 475 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 9 Jun 2008
at 23:42
  • msg #186

Re: Meanwhile...

Arven sneers at the police much as he does at any type of authority. "Ain't that just fuckin dandy! You crapsack mages can shoot lighting from yer cocks and shit fireballs but I can't keep my goddamn guns?" All four pistols spring out of their concealed holsters and into his hands in a way that is not entirely non-threatening though he keeps them pointed more or less in the air. The Rahu-Man spits out the large wad of tobacco that had been in his mouth on the ground in an overtly disrespectful manner. "Buncha fargle-knockin bullshit!" Turning around he walks in and deposits all his weapons inside a locker next to Caramons.

Since he is weaponless anyway he decides to use the metamorphosis talisman he is carrying to make himself look like a human so that on the off chance some old wanted poster is hanging around or he is in some damn database that he will not get caught in a fight without his guns. Grabbing a greasy jumpsuit off a hook on a wall  he zips it up over his naked body and exits the vehicle carrying only his talismans and credits. Nodding to Dalamar he says, "Alright Nancy lead the way this is your world, im just shittin in it. I wanna make this a quick trip so lets go buy some magic crap and get the fuck outta here. A vehicle or two would be pretty damn swell too unless ya'll wanna get some horses."
Dalamar
player, 76 posts
Human - Mage
Mercenary - Zeds' Crew
Thu 12 Jun 2008
at 22:18
  • msg #187

Re: Meanwhile...

   Dalamar gives Arven a cold stare before looking around at the panorama of the city before them.  It shouldn't be too difficult to discern where the market area of the city is located, so Dalamar will lead the way in that direction.  He is looking for a higher-end shop that might deal in the level of magic being sought by Arven.
Zed
NPC, 51 posts
Human - Crazy
Headhunter - Guns Dealer
Sun 15 Jun 2008
at 15:24
  • msg #188

Re: Meanwhile...

Zed hands Arven a thick black briefcase, "It's a long-range radio. Use it to get in touch with me, or my guys when you are done your hit. Good luck buddy."

He turns and walks off down the street with Kelthos and Smith.
Moloch
GM, 1738 posts
Pluto Company
Sun 15 Jun 2008
at 15:32
  • msg #189

Re: Meanwhile...

Arven, Dalamar, Caramon, Thanatos, and The Madness head in the other direction in search of a high-grade magic shop. After 26 minutes of walking a one-story shop is found called The Dungeon. Two massive, 20 foot statues stand on either side of the entrance, they look as though they could come to life in a moment. A tall wolfen, dressed in mystical, plate armour steps out just as the group arrives. He looks at all five, then nods at Dalamar, before stepping to the side and crossing the street.

Inside is rows upon rows of shelving units filled with talismans, weapons, TW devices, potions, scrolls, etc. A strong, sulfur-smelling breeze brushes past the group as they begin to peruse the isles of magic items.
This message was last edited by the GM at 15:39, Sun 15 June 2008.
Arven The Annihilator
player, 476 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 26 Jun 2008
at 23:49
  • msg #190

Re: Meanwhile...

"Do your thing Dalamar." Arven says walking along checking out the wares and trying to get used to his new, smaller, human perspective.
Dalamar
player, 77 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 27 Jun 2008
at 16:55
  • msg #191

Re: Meanwhile...

   Dalamar looks for whatever means of indexing the merchandise in this shop is using and spots the mystic symbols carved in the wooden shelves.  He notes the symbol for healing and regeneration next to the potions for that purpose.  The symbols for fire and pain mark the placement of weapons capable of firing various mystic energies while the symbol for war denotes the ancient style weapons such as magic swords and daggers.  Dalamar first seeks out the symbol for dimensions, or possibly the one for travellers to find the mystic bags of holding which Arven seeks.  He also keeps an eye open for the symbol of transmutation or illusion which may indicate items that would suit his purpose of disguise.
   If he can find these items, he will casually peruse the stock, looking for items of higher quality as are required by the rahu-man.  Meanwhile, Dalamar also keeps an eye open for the symbol for darkness or invisibility as such concealment magics might also be useful.  Besides, Dalamar has an affinity with the darkness and shadows...
This message was last edited by the player at 16:56, Fri 27 June 2008.
Caramon
NPC, 35 posts
Super Human - Hunter
Mercenary - 4th Platoon
Fri 27 Jun 2008
at 20:54
  • msg #192

Re: Meanwhile...

Caramon wanders over to the desk where the only visible employee stands reading a book, next to a mystic-styled credit-transfering machine. He leans on the desk with one elbow, then pulls an apple out of a pouch on his waist and bites into it. Apple juice run down his chin as he smiles at the gray-haired elf at the cash machine.

The elf does not return a smile, and quickly gets back to reading his book, seemingly not concerned in the least about what Dalamar, Arven, Thanatos and The Madness are doing in his store.
Moloch
GM, 1753 posts
Pluto Company
Fri 27 Jun 2008
at 21:02
  • msg #193

Re: Arven's Crew

Dimensional pockets/bags are displayed along the wall of one of the aisles. The larger and more powerful bags are over a million credits. Small pouches are no less than 90 000.

Metamorphosis talismans are available as basic 'transformation options' (human male, simvan female, etc.) They range from 1 million to two million depending on the power of the enchanter. A sign explaining that talismans to morph into specific people are available at the front desk. It displays a price tag of 9 million credits.
Dalamar
player, 78 posts
Human - Mage
Mercenary - Zeds' Crew
Sat 28 Jun 2008
at 00:51
  • msg #194

Re: Arven's Crew

   Dalamar is almost instinctively aware of his brother's activities, taunting the clerk, or owner as the case may be, but focuses on the schmorgesborg of mystic artifacts before him.
   "This is not going to be cheap, as you can see from these tags.  For the bag of holding, the more expensive ones should last longer than the cheaper ones, but none will last forever.  My guess would be several months to several years, so just pick one with an opening large enough to fit your manhood and the interior will accomodate.
   For your new body, I'd recommend something more familiar.  If you know how to act like a female Simvan then be my guest.  Honestly, I would think another of your own race would suit you best, but I don't see one here.  They might take a custom order though.  The durations of these transformation amulet's aren't listed here, we'll have to ask the clerk and hope he knows his head from his ass."

This message was last edited by the player at 00:52, Sat 28 June 2008.
Arven The Annihilator
player, 477 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 28 Jun 2008
at 03:46
  • msg #195

Re: Arven's Crew

"No I want a human male. Good looking one too...just cause. Anyhow only one duration I want and thats permanent as long as im wearing the damn thing. I know they got em' knew a guy from Juarez that had one." Arven looks over the bags and grabs one large enough to store his assorted weaponry in. Handing it over to Dalamar he adds. "Just find out how much weight it can hold." Looking over at Caramon he says, "Hey nancy why doncha quit mad-doggin the fuckin guy that is settin the prices round here ya dumbass."
Thanatos
player, 16 posts
Zed's Crew
Sat 28 Jun 2008
at 12:35
  • msg #196

Re: Arven's Crew

Thanatos will wander the shop looking for means of protecting himself...
The Madness
player, 87 posts
Human - Psychic
Mercenary for Hire
Tue 1 Jul 2008
at 00:18
  • msg #197

Re: Arven's Crew

RETRO-ACTIVE:
Madness complies with the no-weapons policy. He did love his explosives but he had enough natural weapons locked inside his demented little head. Besides, concealed within his armor he had a few standard chemicals with which he could fashion a small bomb if one was needed.


IN THE STORE:
The Madness steps up beside Caramon and asks the clerk: "Sorry to be a pest, but does the superior invisibility negate after only an attack causing bodily harm? Or anything, like for instance, disabling someone's power-armor or their mind? And do you have a toilet?"
Dalamar
player, 80 posts
Human - Mage
Mercenary - Zeds' Crew
Wed 2 Jul 2008
at 02:22
  • msg #198

Re: Arven's Crew

"Well if permanent ones exist, who am I to assume you were mistaken. However, this particular store does not appear to carry them. You have the funds to pay for this equipment?"
Moloch
GM, 1764 posts
Pluto Company
Wed 2 Jul 2008
at 02:27
  • msg #199

Re: Arven's Crew

The elf responds with an unsatisfied look "It is not an offensive spell. It is a difficult spell to cast, and even more difficult to maintain. It is impossible to remain invisible while your mind commits to an act of aggression. And no, we do not have a washroom."
Caramon
NPC, 36 posts
Super Human - Hunter
Mercenary - 4th Platoon
Wed 2 Jul 2008
at 23:17
  • msg #200

Re: Arven's Crew

Caramon looks back at Arven and speaks while apple juice and small chewed peices hurl towards the ground. "I am just relaxing while you ladies shop for your perfumes and pretty little ornaments."

He then turns back to the elf, reaches inside the pouch on his waist and offers another apple, this one green, to the clerk.
Arven The Annihilator
player, 478 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 2 Jul 2008
at 23:45
  • msg #201

Re: Arven's Crew

Arven screws up the corners of his mouth in a frustrated, semi-angry grimace. "Nah im just gonna rob the fucker like you would." Walking up to the counter Arven clears his throat and asks in his best attempt at politeness. "Sir you got any magic trinket that will let me turn into a human permanent. Like this piece of shit does." He slaps the Talisman up on the counter. "Problem with it is that it wears off too damn fast."
Moloch
GM, 1767 posts
Pluto Company
Wed 2 Jul 2008
at 23:51
  • msg #202

Re: Arven's Crew

The elf responds rather plainly "nope."
The Madness
player, 88 posts
Human - Psychic
Mercenary for Hire
Wed 2 Jul 2008
at 23:53
  • msg #203

Re: Arven's Crew

The Madness sees many things.
Moloch
GM, 1768 posts
Pluto Company
Thu 3 Jul 2008
at 00:02
  • msg #204

Re: Arven's Crew



PM
The Madness
player, 89 posts
Human - Psychic
Mercenary for Hire
Thu 3 Jul 2008
at 00:46
  • msg #205

Re: Arven's Crew

Madness blinks.
Moloch
GM, 1771 posts
Pluto Company
Thu 3 Jul 2008
at 01:08
  • msg #206

Re: Arven's Crew



PM
Arven The Annihilator
player, 479 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 3 Jul 2008
at 23:19
  • msg #207

Re: Arven's Crew

"Well if you could point us to someone in town who has one or can make one of them on short notice we will show our appreciation by spending some credits in your store." The strain of being polite is actually beginning to show of Arvens features.
Dalamar
player, 81 posts
Human - Mage
Mercenary - Zeds' Crew
Thu 3 Jul 2008
at 23:38
  • msg #208

Re: Arven's Crew

   "Perhaps there is another solution to this dilemma." Dalamar speaks as he walks up to the counter, hoping the shopkeeper will understand his notion as he continues.  "Many a mystic device operates with a series of charges per day, granting the user a limited number of activations of the energy held within.  No single artifact alone could hope to sustain a metamorphosis indefinitely, but perhaps using several devices in conjunction would suffice.  While one is in use, the others are recharging.  It is just a matter of calculating the number required based on the duration of each charge and the number of charges available."
   Dalamar takes the apple his brother was offering to the clerk and glances at him to make sure its not drugged or something before taking a bite.
This message was last edited by the player at 23:38, Thu 03 July 2008.
Moloch
GM, 1774 posts
Pluto Company
Fri 4 Jul 2008
at 03:30
  • msg #209

Re: Arven's Crew

The elf looks at Dalamar, unimpressed with his appaernt clever idea, and watches as he bites into an un-poisoned apple. "Yes, you are correct my friend. You will need to purchase more than one talisman. I could probably give you a deal." By the end of his short answer, he is looking at Arven.
Arven The Annihilator
player, 480 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 5 Jul 2008
at 03:38
  • msg #210

Re: Arven's Crew

So you can make a magic item that can be activated two or three times in a twenty-four hour period that automatically recharges itself? Because that is what I need not some fuckin piece of shit Talisman with three charges that will just run itself out. Im about tired of those goddamned things. Bunch of worthless ass lazy wizards runnin a racket is all that is. So is that what you are just a lazy ass wizard or do you got something I can use?"

Arven looks alot less calm at this point. Probably all the strain of trying to be civil.
Moloch
GM, 1781 posts
Pluto Company
Sat 5 Jul 2008
at 14:53
  • msg #211

Re: Arven's Crew

"I can create these items. I will provide you with techno-wizardry. The item will be anarticle of clothing or jewelry such as a belt, or a medallion, and it will contain charges, to provide the magics you desire. This will take some time, you will have to come back tomorrow morning to pick it up, and it will cost you. An item such as this would go for at leasta million credits... but I will give it to you for 850 000."

The elf is still as calm as before.
Arven The Annihilator
player, 481 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 5 Jul 2008
at 23:00
  • msg #212

Re: Arven's Crew

Arven relaxes considerably at the mans words. "Sounds good. Oh... wait, will the thing be able to function for a full twenty-four period? If so and you can make into an item that is not completely ridiculous looking I will give you 900,000 for it."
Dalamar
player, 82 posts
Human - Mage
Mercenary - Zeds' Crew
Sat 5 Jul 2008
at 23:35
  • msg #213

Re: Arven's Crew

   "I think there will be multiple items, no?  If that is the case, wearing a dozen medallions would look truly odd.  Perhaps they can be built into e-clip casings?  Ironically, that might look far less suspicious if worn in a standard bandolier..."
Moloch
GM, 1782 posts
Pluto Company
Sun 6 Jul 2008
at 13:24
  • msg #214

Re: Arven's Crew

"Techno-wizardry utilizes the power stored in crystals and gems. A medallian with several of these gems, or a studded-belt will do the job. The power is in the jewels, so in a way it is more than one item, I am just incorporating them all into one larger item. I can fit probably 10 charges in this item, each able to last three hours. 850 000cr will be fine."
The Madness
player, 90 posts
Human - Psychic
Mercenary for Hire
Sun 6 Jul 2008
at 18:13
  • msg #215

Re: Arven's Crew

Madness vaguely listens but is off perusing the store for his own interests.
"Coooold weather...keep the fire going..."
Moloch
GM, 1783 posts
Pluto Company
Sun 6 Jul 2008
at 19:46
  • msg #216

Re: Arven's Crew

PM
The Madness
player, 91 posts
Human - Psychic
Mercenary for Hire
Mon 7 Jul 2008
at 04:11
  • msg #217

Re: Arven's Crew

Madness's eyes widen. "I almost have enough..."

He walks up beside Arven.
Dalamar
player, 83 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 13 Jul 2008
at 19:24
  • msg #218

Re: Arven's Crew

   "I may not have had the patience and technical skill to study technowizardry, but I have a lot of respect for the art.  I think your price sounds fair, but paying it could deprive us of some other critical pieces of equipment we still need to purchase.  Would I be able to suggest a side deal, between yourself and I, to trade some spell knowledge.  Perhaps if the spell-trading went in your favour, we could get a reduction on the price of the device?"

15:20, Today: Dalamar rolled 36 using 1d100. invoke trust.  (only needed less than 88%)
Moloch
GM, 1807 posts
Pluto Company
Sun 13 Jul 2008
at 21:46
  • msg #219

Re: Arven's Crew

"That is definitely possible... what spells do you know?"
Dalamar
player, 84 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 13 Jul 2008
at 21:56
  • msg #220

Re: Arven's Crew

   "I know many, what type are you most interested in?"

OOC - passed another roll to make him trust me :)
Moloch
GM, 1808 posts
Pluto Company
Sun 13 Jul 2008
at 22:00
  • msg #221

Re: Arven's Crew

"The very rare, perhaps spells from other continents... if you are intending on trading me your pocket wizard tricks... then you will want to go find credits to complete this sale..."
Dalamar
player, 85 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 13 Jul 2008
at 22:09
  • msg #222

Re: Arven's Crew

   "Pocket wizard tricks?  What kind of salesman are you, insulting customers."
Moloch
GM, 1809 posts
Pluto Company
Sun 13 Jul 2008
at 22:26
  • msg #223

Re: Arven's Crew

"I do not mean to be insulting sir. However I can tell you are but an infant in your craft, and I am a master. I believe there is little spell knowledge if any at all that you could extend to me... I may be wrong however..."

"It would definitely be easier if you were to lay out a list of your spell knowledge for me to peruse... rather than me spenidng the time to make a list of spells you have never heard of..."

Dalamar
player, 86 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 13 Jul 2008
at 23:17
  • msg #224

Re: Arven's Crew

   "I'll not deny being young in my craft, you have a keen eye.  But I plan on living a long and fruitful life.  Before long, the gap between us will shrink substantially.  Eventually... who knows what could happen.  But for now, I would be willing to trade either Deflect, Domination or Call Lightning if they are not already known to you.  None are the rarest of magics, but neither are they the most common."
   Dalamar looks at the man with his typically emotionless face.
Moloch
GM, 1811 posts
Pluto Company
Sun 13 Jul 2008
at 23:29
  • msg #225

Re: Arven's Crew

"...again I do not try to sound insulting... but I learned those spells before you were born my friend." An elf need not try to be insulting, they have a natural talent for it.
Dalamar
player, 87 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 13 Jul 2008
at 23:41
  • msg #226

Re: Arven's Crew

   "Do you know dimensional portal?""
This message was last edited by the player at 23:42, Sun 13 July 2008.
Moloch
GM, 1812 posts
Pluto Company
Sun 13 Jul 2008
at 23:54
  • msg #227

Re: Arven's Crew

"I do not..."
Arven The Annihilator
player, 482 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 14 Jul 2008
at 21:45
  • msg #228

Re: Arven's Crew

Arven looks at Madness and gives him a nod indicating yes. He waits until Dalamar and the elf are done bartering but regardless of how it turns out he says. "Make it happen."
Dalamar
player, 88 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 15 Jul 2008
at 14:06
  • msg #229

Re: Arven's Crew

   Dalamar turns away from the elven technoqizard for a moment.
   "Arven, a word with you outside?"  Dalamar will then lead the disguised rahu man outside and all the way across the street where he will speak very quietly.
   "I need three days to complete the incantation transactions with this man.  Can we wait this long?"
Arven The Annihilator
player, 483 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Tue 15 Jul 2008
at 22:43
  • msg #230

Re: Arven's Crew

Three days sounds good. Gives us time to get some shopping done. We'll need a vehicle or two and some weapons. We'll need a place to stay that is big enough to accommodate my full size since these talismans will wear off in a few hours. Thanks for getting us a good deal.
Dalamar
player, 89 posts
Human - Mage
Mercenary - Zeds' Crew
Wed 16 Jul 2008
at 12:54
  • msg #231

Re: Arven's Crew

   Dalamar walks back inside with a smirk on his face, a rare event for the dark mage.  Appr the elven technowizard again, Dalamar attempts to wrap things up.  "We have other errands to take care of while in town.  I will be back in two days to work with you on the dimensional portal incantation.  That should give you plenty of time to complete the device.  We will complete the payment upon receipt of the device and completion of spell trading.  Agreed?"
The Madness
player, 92 posts
Human - Psychic
Mercenary for Hire
Wed 16 Jul 2008
at 15:21
  • msg #232

Re: Arven's Crew

Madness chimes in, "Also I will take one of these armor talismans. The 3 times daily model."
Thanatos
player, 17 posts
Zed's Crew
Wed 16 Jul 2008
at 16:58
  • msg #233

Re: Arven's Crew

Thanatos nods, "I like that line of thinking. I would like to see about one of those as well."
Moloch
GM, 1817 posts
Pluto Company
Wed 16 Jul 2008
at 19:27
  • msg #234

Re: Arven's Crew

"Agreed" is the elf's response to Dalamar, and "You have 600 000 credits as well?" to Thanatos.
Dalamar
player, 90 posts
Human - Mage
Mercenary - Zeds' Crew
Wed 16 Jul 2008
at 19:44
  • msg #235

Re: Arven's Crew

   Dalamar turns to leave and mentions to Arven that he'll be available on the radio if needed.  He gives his brother a look, letting him know that he's about to spend the next couple days doing "boring mage stuff" and that he's free to go off on his own if he wants.  Caramon also knows that he is welcome to join him if he wants as well.
   Before leaving the shop, Dalamar will ask the elf for a small favour.  "Can you recommend an inn in town with private access to a ley line?"
Moloch
GM, 1820 posts
Pluto Company
Thu 17 Jul 2008
at 23:09
  • msg #236

Re: Arven's Crew

"There are plenty of hotels in Hope, but for Ley Line use, you can rent rooms right on the ley line to do whatever you wish in a small lounging room. Come back at sunrise in 2 days, or anytime after if you are the late riser-types..."
This message was last edited by the GM at 01:21, Fri 18 July 2008.
Dalamar
player, 92 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 18 Jul 2008
at 16:01
  • msg #237

Re: Arven's Crew

   Now armed with all the information he will need, Dalamar decides it is time for him to leave.  Dalamar turns to the others present.  "I have work to do.  Call me on the radio if you need me."  He glances at Caramon to see if he cares to join him on his magic studies but simultaneously gives him a look that lets him know it won't be very exciting and that Dalamar doesn't actually need him around for the next while.  If Caramon chooses to join him, they will walk off together, if not then Dalamar will remain alone.

   Dalamar will go shopping for enough food and drink to last himself  the two days and then find a place to work.  He is hoping for a hotel room on the ley line where he can bathe, eat, and work without any outside distractions.
Caramon
NPC, 37 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 20 Jul 2008
at 15:03
  • msg #238

Re: Arven's Crew

Caramon nods at Dalamar as he is leaving, but remains at the store with Arven, Madness, and Thanatos. While watching Dalamar walk away he speaks out loud to the rest of Arven's crew "Well... what are we doing for the next 2 days?"

(The sun will set very shortly...)
This message was last edited by the player at 17:17, Sun 20 July 2008.
Moloch
GM, 1823 posts
Pluto Company
Sun 20 Jul 2008
at 17:18
  • msg #239

Re: Arven's Crew

OOC - This thread is 9 days behind the main platoon threads. Arven, Madness, Dalamar and Caramon were members of Pluto Company this morning...
Arven The Annihilator
player, 484 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 20 Jul 2008
at 17:22
  • msg #240

Re: Arven's Crew

"We need vehicles for sure. At least one big sumbitch that can fit my ass when Im not transmogrified or whatever the fuck you call it and a couple of hovercycles or some shit, whatever you jackasses want. We need to inventory our armor, weapons, ammo and explosives. We'll need to stock up on all that shit. Remember I ain't no fuckin bank so we'll need to look for good deals. No offense to spanknoodle here but magic weapons are mostly shit in my experience. The only ones that are superior to normal tech cost in the multi-million credit neighborhood. The ones that are comparable in range and power will cost ya at least ten times as much. So fuck that noise go with Wilks, Coalition, Triax or Naruni shit if ya can find it."

With the business in the magic shop settled Arven starts for the door giving the elf behind the counter a respectful nod. Once out in the street the metamorphed Rahu-Man points in the direction they entered the city.

"Im gonna head back yonder and get some rooms in that big ass hotel we passed. Any building that fuckin tall has got to be about the best place around. Couple of penthouse suites ought to do us right. Caramon since your bro is off doing his magic thing I want you to be in charge of securing the vehicles. Madness and Thanatos ya'll are on weapons and ordnance. Don't worry bout creds right now just shop around, find the goods, work out the deal and we will pick all the shit up on our way out of town. You guys can seperate or go together I don't give a shit. Ya can all go give each other reach-arounds as long as ya get the shit we need. Feel free to drink, gamble and whore around all ya want just don't get thrown in jail. I will catch ya'll back at the hotel."
Moloch
GM, 1828 posts
Pluto Company
Sun 20 Jul 2008
at 21:34
  • msg #241

Re: Arven's Crew

The two days pass mostly uneventful, and Dalamar is finished his work. Caramon has found a used Trailblazer ATV (with no special abilities) with a modified gunners' nest big enough for Arven, and two other gun-nests, for Thanatos and Dalamar going for 800 000 credits.

(assuming Madness will be in his glitter boy...?).

Madness and Thanatos find several good stores for weapons and ammo, and also brought back a mercenary they ran into.

(what weapons? how many e-clips do you guys want?)
This message was last edited by the GM at 21:36, Sun 20 July 2008.
Troy
NPC, 1 post
Mega Juicer
Ready to burn out
Sun 20 Jul 2008
at 21:40
  • msg #242

Re: Arven's Crew

"The name's Troy. I am gonna burn out any day now and I gotta go out fightin'. So whatever you're doing, whoever you're killing, I'm in. Just need enough cash for food, other than the necessities you get me for free boss."

The Mega Juicer is ready to go with his own Desert Fox hovercycle, and arsenal of weapons and grenades.
This message was last edited by the player at 21:40, Sun 20 July 2008.
The Madness
player, 93 posts
Human - Psychic
Mercenary for Hire
Tue 22 Jul 2008
at 06:21
  • msg #243

Re: Arven's Crew

The Madness spends much of his time sleeping, as if mentally preparing for the coming battle. During the day he sends his astral self out into the field to follow the squads of Pluto Company. He awakens every hour and a half to make some notes on the map as to their location and what they're up to.

[OOC - I'll have a full report, but I have to figure out where they're at presently, which is also going to mean synching the two threads up at some point. Either way, with enough time astrally projected, travelling at immense speeds and passing through all matter, I should be able to keep abreast of their activities.]

At some point he will hit up the shops for supplies, including:

 Boom Gun Rounds (as long as I have around 100 shots)
 E-Clips x 4
 Ghillie Camouflage (for the GB)
 Camo Tarp/Netting (vehicle sized)

Before leaving he also intends to find some nearby lake, river, swamp or marshland and get the Glitter Boy as dirty as possible, encrusting it with mud and dirt. The bright chrome is too much of a giveaway.
Thanatos
player, 18 posts
Zed's Crew
Tue 22 Jul 2008
at 13:05
  • msg #245

Re: Arven's Crew

PM
The Madness
player, 94 posts
Human - Psychic
Mercenary for Hire
Tue 22 Jul 2008
at 16:11
  • msg #246

Re: Arven's Crew

Madness will also perform psychometry on the Glitter Boy to locate Arthur.
Moloch
GM, 1838 posts
Pluto Company
Tue 22 Jul 2008
at 22:56
  • msg #247

Re: Arven's Crew

PM
Arven The Annihilator
player, 487 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Wed 23 Jul 2008
at 03:41
  • msg #248

Re: Arven's Crew

Arven looks down at the suicidal maniac in front of him. "Can't say no to that. Just don't try to fuckin' cross me else I'll blaze you down, you pig-tails wearin' faggot."

Arven climbs up the newly acquired Trailblazer and takes his seat in the main gun nest.
Caramon
NPC, 38 posts
Super Human - Hunter
Mercenary - 4th Platoon
Wed 23 Jul 2008
at 03:43
  • msg #249

Re: Arven's Crew

Caramon chuckles at Troy, and glares back at him when Troy tries to intimidate. The hunter then climbs into the driver's seat in the trailblazer, waiting for Dalamar and Thanatos to take the other turrets.
Troy
NPC, 2 posts
Mega Juicer
Ready to burn out
Wed 23 Jul 2008
at 03:45
  • msg #250

Re: Arven's Crew

"Don't worry about that. I'll see you all in the afterlife. If there is one..."

Troy coasts his hovercycle next to Madness' dirtied-up Glitter Boy and waits to set out... to wherever they are setting out too...
This message was last edited by the player at 03:45, Wed 23 July 2008.
The Madness
player, 96 posts
Human - Psychic
Mercenary for Hire
Wed 23 Jul 2008
at 05:47
  • msg #251

Re: Arven's Crew

"What universal design would be so cruel that it would let you live again after dying once?" he asks rhetorically, looking into the sky.

After his investigations he reports to Arven, "Boss, I have a location on the Arthur. I can follow him with my astral body to the Tiger-Borg. Once they meet up I will have a definate location."
Dalamar
player, 93 posts
Human - Mage
Mercenary - Zeds' Crew
Wed 23 Jul 2008
at 10:04
  • msg #252

Re: Arven's Crew

   Dalamar is ready, he looks a bit haggard and pale, but otherwise he is the same black robe-wearing mage as before.  He gets into the missile-gunner's seat next to his brother.  He glances at but doesn't acknowledge the new juicer among them.  Once they are underway, Dalamar will explain a few things to Caramon.
   "Brother, this past couple of days has left me weary, but they may perhaps have been the most profitable couple of days in my life.  I have learned a new ritual that might have the potential to change everything.  Tonight, when we rest, I will complete the ritual and you will see.  I have found a way to steal the power of an otherworldly creature - a demonic entity from beyond the rifts.  The power will be contained in a vessel, some kind of small animal as I understand it.  This will grant me access to many levels of power I wouldn't otherwise be able to reach.  But there is a risk.  The vessel I summon could break free from my control and attack.  I will need your assistance, please.  Just in case."
This message was last edited by the player at 23:41, Wed 23 July 2008.
Caramon
NPC, 39 posts
Super Human - Hunter
Mercenary - 4th Platoon
Wed 23 Jul 2008
at 13:18
  • msg #253

Re: Arven's Crew

"Anyway I can..."
Dalamar
player, 94 posts
Human - Mage
Mercenary - Zeds' Crew
Wed 23 Jul 2008
at 19:48
  • msg #254

Re: Arven's Crew

   "Thank you.  This animal is supposed to be no bigger than a dog, so it shouldn't be more than you can handle, but I'll be there too, of course."

   Dalamar pulls out his radio, hesitates for a moment and then follows through with his idea to call up The Madness"Madness, can you tell how far behind this Arthur we are?  I'd like to know how long a trip this is going to be..."
Moloch
GM, 1841 posts
Pluto Company
Wed 23 Jul 2008
at 22:55
  • msg #255

Re: Arven's Crew

PM
The Madness
player, 97 posts
Human - Psychic
Mercenary for Hire
Thu 24 Jul 2008
at 04:23
  • msg #256

Re: Arven's Crew

Thinking...
Moloch
GM, 1842 posts
Pluto Company
Thu 24 Jul 2008
at 12:25
  • msg #257

Re: Arven's Crew

PM
This message was last edited by the GM at 12:52, Thu 24 July 2008.
The Madness
player, 98 posts
Human - Psychic
Mercenary for Hire
Thu 24 Jul 2008
at 14:39
  • msg #258

Re: Arven's Crew

The Madness replies on the radio. "The cunt Arthur is in Tolkeen. He is awaiting the return of the Tiger Borg. Are we going to strike when he's in the city?"
Arven The Annihilator
player, 488 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 24 Jul 2008
at 22:47
  • msg #259

Re: Arven's Crew

"Fuck no and we ain't gonna strike when he is clusterfucked up in there amongst all those Pluto Company shitsacks either. This deal might take more than a few days but we need a plan and a good time to strike. Im thinkin some shit over but if any of you knuckleheads have any bright ideas I am open to hearing them. As long as they end with me and that cocksucker in a showdown I will be happy."
Dalamar
player, 96 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 25 Jul 2008
at 02:08
  • msg #260

Re: Arven's Crew

   "We should locate them first, with our own eyes and not just the mindmelter's 6th sense.  Arven' your new toy would enable you to walk right up to Silvermasque and shake his metal hand without him suspecting a thing.  You might be able to actually rejoin Pluto Company as a mercenary, under an assumed name of course.  The rest of us could stage a diversion at an agreed time, possibly leading to you being left alone with your target.  Or almost alone... This plan would depend on your skills of charm and deceipt however."
Caramon
NPC, 41 posts
Super Human - Hunter
Mercenary - 4th Platoon
Fri 25 Jul 2008
at 02:16
  • msg #261

Re: Arven's Crew

"If they have a psychic as good as Madness they will see right through his facade..."
Dalamar
player, 97 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 25 Jul 2008
at 02:19
  • msg #262

Re: Arven's Crew

   "They would know he has active magic.  Half of Pluto Company has active magic most of the time.  That woman Lotus, the shifter Mephisto... Infiltration through metamorphosis magic would not be impossible, otherwise our dear rahu man just wasted a shit load of money."
Caramon
NPC, 42 posts
Super Human - Hunter
Mercenary - 4th Platoon
Fri 25 Jul 2008
at 02:23
  • msg #263

Re: Arven's Crew

"Silvermasque aint the only one out for him either... all three of us have bounties on our heads put out by Tolkeen...  it's up to Arven... but I say it's suicide..."
This message was last edited by the player at 17:19, Thu 31 July 2008.
Arven The Annihilator
player, 489 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Fri 25 Jul 2008
at 23:04
  • msg #264

Re: Arven's Crew

"Nah... I been runnin, gunnin and hidin from the law most of my life. That ain't easy to do when your 13ft tall with four fuckin arms either so give me a little credit. I got mind powers of my own. Use em' all the time I just don't brag about it. I can even go into the Spirit World like crazy ass over there and as I am sure he can tell ya I can't be read neither. I most always got my mind blocked off to that kinda bullshit. Anyway I was thinkin along them lines but if we can find them and a better opportunity presents itself then we will jump on it. Otherwise that is pretty much why I spent enough credits to make myself a human permanently if I wanna be. Most of the reason anyhow."
Dalamar
player, 98 posts
Human - Mage
Mercenary - Zeds' Crew
Sat 26 Jul 2008
at 01:27
  • msg #265

Re: Arven's Crew

   "Although dim-witted, they have a psi-stalker among them, Na-wa if I recall his name correctly.  There are also other mages who are trained as I am to recognize enchantments.  It is these people who you must be able to fool.  There are some enchantments which would logically last for days and you could easily convince the psi-stalker that you were using one of them.  However, the mages will not be so easily fooled.  One of them will recognize that you are using metamorphosis, although there is no way for them to see through the magic and know who you are, to my knowledge.  So you would need a valid explanation for using metamorphosis magic all the time.  You should claim to be a dragon who prefers to live as a human.  You may need another metamorphosis device to transform into a dragon at least once to sway any fears about your true nature, ironically.  This may seem convoluted, but I think it should work."
Caramon
NPC, 43 posts
Super Human - Hunter
Mercenary - 4th Platoon
Wed 30 Jul 2008
at 23:14
  • msg #266

Re: Arven's Crew

"Why not wait for them to leave Tolkeen? Much less risk... much less fellow soldiers to help metal-pussy...  maybe send in Thanatos, who isnt a wanted man, and wont be spotted by Silvermasque to keep an eye on them. Then we can hunt the big cat..." A grin creeps across Caramon's face "It's been so long since the last great hunt..."
Dalamar
player, 99 posts
Human - Mage
Mercenary - Zeds' Crew
Wed 30 Jul 2008
at 23:31
  • msg #267

Re: Arven's Crew

   "Yes, better to take him in the wilderness than in a fortress for sure."
Troy
NPC, 3 posts
Mega Juicer
Ready to burn out
Sat 2 Aug 2008
at 15:52
  • msg #268

Re: Arven's Crew

"I aint wanted neither. I can go into Tolkeen with this guy here to scout out this 'Borg."
Arven The Annihilator
player, 491 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 7 Aug 2008
at 23:08
  • msg #269

Re: Arven's Crew

"Good I will go with you in my new disguise. If I get a chance then i'll kill Puss in Boots and be done with it. More likely though we will need backup and that is where the rest of ya come in. If we are on the inside we can more easily set up some kind of diversion or ambush at a key time if we need it."
Dalamar
player, 100 posts
Human - Mage
Mercenary - Zeds' Crew
Fri 8 Aug 2008
at 19:17
  • msg #270

Re: Arven's Crew

   "Can we leave now?" Dalamar sounds slightly impatient over the radio.
The Madness
player, 99 posts
Human - Psychic
Mercenary for Hire
Sat 9 Aug 2008
at 00:27
  • msg #271

Re: Arven's Crew

"Yes, let's. Keep sending us your position and we will tail you. If you can get someone alone and bring them to me I can take over their body, rig it with explosives and create a proper diversion."

Madness will go with Dalamar and his brother in the GB suit.
"Over-theatrical, maybe, but effective, GOD yes..."
Moloch
GM, 1875 posts
Pluto Company
Sat 9 Aug 2008
at 02:17
  • msg #272

Re: Arven's Crew

Arven and his hired team of cut-throats set out, with Troy out front on his hovercycle, and The Madness on foot next to him in his stolen Glitter Boy. Behind them is Arven, Dalamar and Thanatos as gunners in the Trailblazer, driven by Caramon.

They ride together leaving the City of Hope, and head for Tolkeen.

They ride west of Tridel Forest and only encounter simvan just before leaving simvan territory. Caramon spots them first...
Caramon
NPC, 44 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sat 9 Aug 2008
at 02:20
  • msg #273

Re: Arven's Crew

"There are a group of them ahead, about ten miles... There's a half dozen dinosaurs, with riders, and maybe ten more on foot... They are surrounded by large boulders... probably a bunch of the fuckers hiding behind the rocks..."

Caramon keeps driving until Arven says otherwise.
This message was last edited by the player at 02:26, Sat 09 Aug 2008.
Dalamar
player, 101 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 11 Aug 2008
at 12:53
  • msg #274

Re: Arven's Crew

   "Ah Simvan, the gentle boyscouts of the wilderness.  Anyone want to make new friends today or should we maybe think about riding around them?"  The sarcasm in Dalamar's tone over the radio is obvious.
The Madness
player, 100 posts
Human - Psychic
Mercenary for Hire
Mon 11 Aug 2008
at 18:24
  • msg #275

Re: Arven's Crew

"Simvans are assholes. Fun for sport, but if I listen to my better reasoning, it says there is larger game ahead. Focus. Yes, we SHOULD go around them."

The Glitter Boy marches on.
Caramon
NPC, 45 posts
Super Human - Hunter
Mercenary - 4th Platoon
Mon 11 Aug 2008
at 18:43
  • msg #276

Re: Arven's Crew

"Boyscouts? Fun for sport? Clearly you boys haven't met the same Simvan I have... They are savage cannibals... and masters of their domain..."
Troy
NPC, 4 posts
Mega Juicer
Ready to burn out
Mon 11 Aug 2008
at 21:44
  • msg #277

Re: Arven's Crew

"I say we drive right for them and open fire as soon as we are in range."
Dalamar
player, 102 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 11 Aug 2008
at 22:44
  • msg #278

Re: Arven's Crew

   "Yes, let's follow the suicidal juicer.  How about the new guy shuts his face until he proves himself."
The Madness
player, 101 posts
Human - Psychic
Mercenary for Hire
Tue 12 Aug 2008
at 02:14
  • msg #279

Re: Arven's Crew

Madness shakes his head, disappointed. "Some people don't even CARE how they die."
Arven The Annihilator
player, 495 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Tue 12 Aug 2008
at 03:31
  • msg #280

Re: Arven's Crew

"Give them a little space. No need to waste ammo on the fuckers. Drive us out so they have to come to us if they want some shit." Arven pulls a missile rifle out from the floor of the turret he is standing in and gets it set up in a firing position.
Caramon
NPC, 46 posts
Super Human - Hunter
Mercenary - 4th Platoon
Tue 12 Aug 2008
at 12:42
  • msg #281

Re: Arven's Crew

Caramon nods, and follows Troy and Madness in an attempt to go around the Simvan while they are still 8 miles away... However, the Simvan move along with them. If Arven and crew intend on heading East, these Simvan intend on stopping them...
Dalamar
player, 103 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 12 Aug 2008
at 13:04
  • msg #282

Re: Arven's Crew

   "Ummm... they're moving to intercept.  Can't we just go faster and get past them?  They're riding dinosaurs for god's sake."
Caramon
NPC, 47 posts
Super Human - Hunter
Mercenary - 4th Platoon
Tue 12 Aug 2008
at 13:34
  • msg #283

Re: Arven's Crew

"Of course we can try... Troy and Madness move over to the North side and watch for more Simvan. Everybody else keep your eyes open... we are probably already surrounded..."

*Note - The crew was traveling East, until the Simvan were spotted, then the group turned north to try to go around. After some time, they will be able to pass the Simvan, and move East again, out of their range. Provided no others show up.
Dalamar
player, 104 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 12 Aug 2008
at 14:19
  • msg #284

Re: Arven's Crew

   Dalamar incants the words to a couple of spells, enchanting himself in preparation for combat, should it occur.  He feels slightly out of control sitting in the missile-launcher compartment, unable to make much use of his magic.  But he trusts his brother to drive more than he would trust himself.
This message was last edited by the player at 14:20, Tue 12 Aug 2008.
Arven The Annihilator
player, 496 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Tue 12 Aug 2008
at 23:42
  • msg #285

Re: Arven's Crew

Caramon put us in the best position to hit them bitches in front of us without gettin bushwacked from all sides. Soon as we are in missile range open up on their punkasses and make em wish they was never born." Arven readies his missile rifle and prepares to fire as soon as the laser range finder on top turns from red to green.
The Madness
player, 102 posts
Human - Psychic
Mercenary for Hire
Wed 13 Aug 2008
at 04:41
  • msg #286

Re: Arven's Crew

Madness had picked up his run, trying to get ahead of their position by heading north. "If we're going to fight I need to dig in. Can't exactly shoot on the run in this thing, and I'm not getting left back on my own."

Madness will not stop running unless the ATV stops as well.
Moloch
GM, 1896 posts
Pluto Company
Thu 14 Aug 2008
at 13:40
  • msg #287

Re: Arven's Crew

PM
Moloch
GM, 1899 posts
Pluto Company
Sat 16 Aug 2008
at 18:30
  • msg #288

Re: Arven's Crew


Arven The Annihilator
player, 499 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 18 Aug 2008
at 03:05
  • msg #290

Re: Arven's Crew

As the Trailblazer circles wide of the oncoming Simvan Arven will take aim with his missile rifle and shoot at the ones closest to him. Sending volleys of four missiles each time he shoots until one missile rifle is empty, changing targets with each shot. Afterwards he will empty his second missile rifle before pausing to reload them both.
This message was last edited by the player at 03:41, Tue 19 Aug 2008.
The Madness
player, 103 posts
Human - Psychic
Mercenary for Hire
Tue 19 Aug 2008
at 05:13
  • msg #293

Re: Arven's Crew

Assuming Caramon stops the vehicle, Madness swings his boom gun around while driving the pilons into the ground. He takes aim at groupings if he can, places where he might hit more than one if the slug continues to travel after dropping the first one. He acquires a new target with each shot, getting areas where the mini-missile explosions have not obscured his shot. He is careful with each shot placed, which unfortunately doesn't stop the first shot from missing its target.

"Strike:
01:05, Today: The Madness rolled 14 using 1d20+9.
01:05, Today: The Madness rolled 14 using 1d20+9.
01:05, Today: The Madness rolled 28 using 1d20+9.
01:04, Today: The Madness rolled 18 using 1d20+9.
01:04, Today: The Madness rolled 24 using 1d20+9.
01:04, Today: The Madness rolled 11 using 1d20+9. - Miss"

"Damage (x10 applied)
01:10, Today: The Madness rolled 60 using 3d6.
01:10, Today: The Madness rolled 50 using 3d6.
01:10, Today: The Madness rolled 100 using 3d6.
01:10, Today: The Madness rolled 120 using 3d6.
01:10, Today: The Madness rolled 130 using 3d6.
01:10, Today: The Madness rolled 140 using 3d6. - Miss."

Dalamar
player, 105 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 19 Aug 2008
at 13:57
  • msg #294

Re: Arven's Crew

   Dalamar is glad for two things.  First, that his brother is in the driver's seat.  He trusts no one else to take him into combat.  Second, that he is housed safely inside the main body of the vehicle and not presenting himself like a target in one of the external weapon pods.

   The controls of the technowizard vehicle are simple enough and he quickly fires off a full volley of eight.  His target is not the Simvan, but the massive T-Rex closest to them.  Dalamar plans to injure the creature severely and hopefully startle the others into a stampede away from their owners.  After the volley is fired, the launcher retracts inside the main body of the vehicle for Dalamar to start reloading it...


09:54, Today: Dalamar rolled 17 using 1d20. missile strike #1.
09:56, Today: Dalamar rolled 32 using 8d6. missile damage. (x10)

Troy
NPC, 5 posts
Mega Juicer
Ready to burn out
Sun 24 Aug 2008
at 16:01
  • msg #295

Re: Arven's Crew

Troy doesn't fire yet, he rides in with the rest of them.
Arven The Annihilator
player, 501 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 24 Aug 2008
at 16:17
  • msg #297

Re: Arven's Crew

Arven does yell out for Caramon to stop but only long enough for everyone with long range weaponry and missiles to get off a few quick shots. Then he has him take off again and and retreat a bit before stopping and doing it all over. Rinse and Repeat... The idea is not so much to get away but to keep them at bay long enough to whittle their numbers down to shit and take all the fight out of them before they get close enough to even return fire with standard small arms.
Moloch
GM, 1917 posts
Pluto Company
Tue 26 Aug 2008
at 22:47
  • msg #298

Re: Arven's Crew

The closest tyrannosaur is hit by a volley of missiles from Arven and then from Dalamar, blowign both the creature and its' rider to pieces. A second T-rex and both Triceratops are hit with volleys from Arven cripppling them, and the Simvan infantry are cut to pieces by The Madness, shredding two or three with each blast.

Arven hits the dinosaurs again, obliterating the heads of the triceratops, and obliterating the second t-rex. And The Madness cleans up all but three of the Simvan on foot.

The remaining Simvan flee for their lives.
The Madness
player, 104 posts
Human - Psychic
Mercenary for Hire
Wed 27 Aug 2008
at 03:17
  • msg #299

Re: Arven's Crew

Madness's glee is insulated by over 700 MDC. Still it can be felt in his voice as it quivers with a repressed laughter.
"Masters of their domain..."
Arven The Annihilator
player, 502 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Thu 28 Aug 2008
at 03:46
  • msg #300

Re: Arven's Crew

Stupid motherfuckers... Get us back on track Caramon. You see any more of them varmints just holler and we will give em' hell again." Arven lets the barrels of the missile rifles cool down before reloading them again. Reaching into the folds of his Shadow Cloak he pulls out what seem to be a ridiculous amount of missiles. It is obvious magic is at work within the garment.
This message was last edited by the player at 03:47, Thu 28 Aug 2008.
Moloch
GM, 1919 posts
Pluto Company
Sat 30 Aug 2008
at 16:27
  • msg #301

Re: Arven's Crew

After a short but expensive display of fire works, the remaining simvan flee for their lives and Arven's team moves on towards Tolkeen. They pass by the obliterated bodies of the dinosaurs and the mutilated corpses of the simvan on their way. Nothing large appears to be salvageable... a few personal items or small arms may reamain among the corpse-pieces.

Soon they are out of Simvan territory and shouldn't be bothered by them again.
This message was last edited by the GM at 16:29, Sat 30 Aug 2008.
Moloch
GM, 1924 posts
Pluto Company
Wed 3 Sep 2008
at 13:10
  • msg #302

Re: Arven's Crew

Night comes quickly and the group is faced with the decision of setting up camp or riding through the night, and arriving at Tolkeen just after sunrise.

The surroundings are mostly just open grasslands, with scattered forests and trees. A massive black dragon flies overhead just a few hundred feet away and takes a look at the group as it passes by. An obvious sign that they are closer to Tolkeen...
Moloch
GM, 1928 posts
Pluto Company
Sun 7 Sep 2008
at 23:34
  • msg #303

Re: Arven's Crew

Arven decides to ride through the night and forego sleep. Just before sunrise the sounds of war are heard ahead. Just a couple hundred miles from Tolkeen is a major scale battle between the forces of Tolkeen and the Coalition Army. Thousands of soldiers battle it out spanning several miles of land. Arven is forced to turn back, or go around...
Arven The Annihilator
player, 503 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 8 Sep 2008
at 01:59
  • msg #304

Re: Arven's Crew

Arven calls for a halt. "Lets find a good spot to hole up for a bit. Camouflage the vehicles, eat something and get a little rest. Then we can skirt around this fracas when it starts to wind down. Maybe we can loot some fuckers." Trusting Caramons ridiculous vision to pick out the best spot to park he decides not to micro-manage the entire affair.
Moloch
GM, 1936 posts
Pluto Company
Sun 14 Sep 2008
at 14:56
  • msg #305

Re: Arven's Crew

A suitable place is spotted by Caramon a few miles away from the ensuing battle. Arvens' group sleep in shifts as usual for traveling, and Caramon heads out early to check if the battle continues.

Just minutes later he returns to report.
Caramon
NPC, 48 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 14 Sep 2008
at 14:56
  • msg #306

Re: Arven's Crew

"There are still small skirmishes along the lines, but it looks like nobody is moving. There are thousands of coalition troops less than 12 miles from here."
Troy
NPC, 6 posts
Mega Juicer
Ready to burn out
Sun 21 Sep 2008
at 15:40
  • msg #307

Re: Arven's Crew

"How many thousands we talkin'? Two or twelve?" Troy asks while popping his morning breakfast, which today includes a small bottle of pink pills.
Caramon
NPC, 49 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sun 21 Sep 2008
at 15:41
  • msg #308

Re: Arven's Crew

"More than two, less than twelve... eight or nine thousand is more accurate... What does it matter? Would you charge two thousand?"
This message was last edited by the player at 15:41, Sun 21 Sept 2008.
Troy
NPC, 7 posts
Mega Juicer
Ready to burn out
Sun 21 Sep 2008
at 15:42
  • msg #309

Re: Arven's Crew

"Depends... I might after these pills kick in..."
Moloch
GM, 1950 posts
Pluto Company
Thu 2 Oct 2008
at 23:51
  • msg #310

Re: Arven's Crew

The group moves wide around the battle, moving east for twenty miles, then north for five before a suitable spot to rest at the mouth to a large cave. Once the vehicles are parked Caramon, Dalamar and Troy waste no time in grabbing their weapons and heading into the cave to make sure it isn't dangerous. It is just after 0300 hours...
Dalamar
player, 106 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 19 Oct 2008
at 22:16
  • msg #311

Re: Arven's Crew

   Dalamar is eager to explore the cave, Caramon knows that even as a child Dalamar enjoyed the darkness.  It was one of the few things that brought him pleasure and peacefulness.
   he dark mage walked to the rocky edge of the cave, apparently able to navigate his feet over the rough rocks with ease despite the darkness.
Arven The Annihilator
player, 510 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 20 Oct 2008
at 22:49
  • msg #312

Re: Arven's Crew

"This spot looks good. Caramon and Thanatos you guys make sure the vehicles are camouflaged and then go find out if we have any company anywhere close. Madness, really do you have a fuckin name I can call you other than that bullshit? You go ghosty or whatever, check the spirit world and all that shit. I need to get used to acting more human. The Rahu-Man morphs down to human size and quickly puts on the proper sized clothing. With his oversized weapons stored in the ATV he straps on a couple knives and heads into the cave to catch up with Dalamar. The darkness does not seem to be an issue for him either as he nimbly picks his way over the uneven terrain, he is also as silent as an assassin. "So whadda ya think podge?" He whispers to the mage.
Dalamar
player, 107 posts
Human - Mage
Mercenary - Zeds' Crew
Tue 21 Oct 2008
at 01:05
  • msg #313

Re: Arven's Crew

   "I think its a cave."  Dalamar responds as he continues walking forward, staring straight ahead.  His voice is quiet, as if to avoid disturbing the silence of the hole.
The Madness
player, 105 posts
Human - Psychic
Mercenary for Hire
Fri 14 Nov 2008
at 18:09
  • msg #314

Re: Arven's Crew

Madness answers sharply, "No. At least my name means something."

He does as Arven says though, from within the comfort of his GB which he parks by the camoflauged vehicles, dons his ghillie camo, and shuts down power to. He relaxes and begins his meditation.
Moloch
GM, 1973 posts
Pluto Company
Thu 11 Dec 2008
at 17:39
  • msg #315

Re: Arven's Crew

PM
Moloch
GM, 1987 posts
Pluto Company
Fri 16 Jan 2009
at 15:57
  • msg #316

Re: Arven's Crew

The madness returns to report the cave is empty, and the others report there is nothing of concern near by. As soon as the vehicles are camoflauged it is safe to head inside the cave to rest.
Arven The Annihilator
player, 514 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Fri 16 Jan 2009
at 15:58
  • msg #317

Re: Arven's Crew

"We need 2 on watch at a time. Troy and Madness are up first, wake up Dalamar and Caramon in 4 hours."
The Madness
player, 107 posts
Human - Psychic
Mercenary for Hire
Sat 24 Jan 2009
at 18:46
  • msg #318

Re: Arven's Crew

Madness parks his GB in view of the opening. It remains relatively inconspicuous in the darkness with its camouflage. Still, knowing the mind of the operator makes the large power armor all the more menacing. It stands still, pylons in the ground, gun aiming forward. Outside of occasional pans with its boom gun, the GB doesn't talk or move for 4 hours.

If his watch is over, Madness will step out of the PA and sleep at its feet, leaving the armor in the same position.
Moloch
GM, 2005 posts
Pluto Company
Thu 5 Mar 2009
at 00:40
  • msg #319

Re: Arven's Crew

Even though The madness only slept half the night, he was still the first to rise in the morning...
Moloch
GM, 2018 posts
Pluto Company
Wed 1 Apr 2009
at 15:25
  • msg #320

Re: Arven's Crew

Morning came, but it was barely brighter than the night. An immense thunderstorm had moved overhead during the course of the night, and now for as far as anyone could see, even Caramon it was raining under thick black rain clouds.

There is no telling if this storm is natural or magical in nature, but it is uncomfortable nonetheless. Fortunately the trailblazer is designed for off-roading so it should be able to handle the mud with very little difficulty.
Troy
NPC, 8 posts
Mega Juicer
Ready to burn out
Wed 1 Apr 2009
at 15:31
  • msg #321

Re: Arven's Crew

Troy is second to wake up after a short sleep and quickly makes his way to a small ledge a few hundred feet off the ground above the cave. There he stands on the very edge, with his arms spread wide, and his mouth open to catch the rain drops.

After several moments, and the rest of the group has waken and started gathering their things, Troy leaps from his perch and slams into the wet-ground face down. He lies there motionless for just under a minute before picking himself up out of the mud and wiping the muck from his eyes. he spits out a wad of bown sludge and speaks, revealing a mud-stained grin.

"We leavin' now?"
The Madness
player, 108 posts
Human - Psychic
Mercenary for Hire
Fri 3 Apr 2009
at 22:04
  • msg #322

Re: Arven's Crew

Madness has everything ready to go by the time everybody gets up. He gnaws on tasteless rations. Like a kid accustomed to fast-food, he seems perfectly capable of functioning with only these meager nutrients. He takes a multi-vitamin too, which compensates for the scant breakfast. He fills his cup with rainwater to wash it down.
"The orange pill keeps us healthy. The pink one keeps us from hurting ourselves, but it hinders our psychic potential. Not a good trade."

He mutters to himself much of the morning. While the Mega-Juicer conducts his morning routine, Madness stares at him, expressionless. "How long until you die?" he asks bluntly.
Troy
NPC, 9 posts
Mega Juicer
Ready to burn out
Sat 4 Apr 2009
at 18:47
  • msg #323

Re: Arven's Crew

Troy looks to Madness, without taking offense, "I should be dead by now... according to the juice-docs I should have burned out 3 months ago..."

Troy stands to his feet, covered in mud and makes his way to his hovercycle.
Arven The Annihilator
player, 515 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sat 4 Apr 2009
at 22:16
  • msg #324

Re: Arven's Crew

"Fuckin-A Boy! Im gonna find ya a blaze of glory to go down in you betcha... Shiiit if un' I dont and ya start to feel the burn and want to go down shootin just  holler I will dance with ya." Arven takes a swig of tequila and then puts in a big chaw of tobacco. "Goddamn breakfast of champeens. Alright you faggots lets move out!" The Rahu-Man makes his way to the trailblazer only stopping to piss on the big knobby tire before getting in.
This message was last edited by the player at 22:17, Sat 04 Apr 2009.
Thanatos
player, 20 posts
Zed's Crew
Wed 8 Apr 2009
at 16:22
  • msg #325

Re: Arven's Crew

Thanatos has a quick meal before joining the others as they leave the area, "Forgive my ignorance, I am new to this world, what is a juice-doc and faggot?"
Arven The Annihilator
player, 516 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Mon 13 Apr 2009
at 21:54
  • msg #326

Re: Arven's Crew

"Well hop on into the vehicle and I will learn ya some gooder American little man." Once Thanatos is aboard and the group is off Arven says, "Well Mr. Backwater ass-sack once you figure out how slow ya really are your faggot squishy-ass will be headed to the nearest Juice Doc for a boost... Capeesh?" Arven spits a big wad of tobacco on the floor mat of the Trailblazer. "Provided ya live long nuff course... which looks highly unlikely from where im sittin."
Thanatos
player, 21 posts
Zed's Crew
Tue 14 Apr 2009
at 11:28
  • msg #327

Re: Arven's Crew

Thanatos smiles at the giant four armed man, "Speed, good yes. Precision is better. Surprise the best. I have ways to remain alive other than going to a juice doc. You prefer ranged combat, I choose close quarters if I can. You really shouldn't insult everyone you meet. It will only hurt you one day. Let your prowess in battle prove your better, not talk. talk means nothing."
Moloch
GM, 2051 posts
Pluto Company
Sun 7 Jun 2009
at 14:34
  • msg #329

Re: Arven's Crew

Arven leads his group towards the battle from last night. All that is left is a field of dozens of destroyed robot vehicles, thousands of dead soldiers from both sides, scattered debris of power armours, Iron Juggernauts, skelebots and other war machines. There is no sign of life anywhere other than the crows enjoying their feast.

The group slows down next to a CTT-P40 rifle laying in the dirt...
Thanatos
player, 22 posts
Zed's Crew
Wed 10 Jun 2009
at 16:06
  • msg #330

Re: Arven's Crew

Thanatos notices the crew slowing down next to a particular rifle, "Guys, is that weapon special?" he surveys the carnage and laments the fact that he wasn't here to add to it in some way, "Perhaps we should see if the one you seek is amongst the no longer functioning, Arven."
The Madness
player, 109 posts
Human - Psychic
Mercenary for Hire
Wed 10 Jun 2009
at 17:19
  • msg #331

Re: Arven's Crew

"Not as special as you Thanatos," Madness states while scanning the battlefield.
Thanatos
player, 23 posts
Zed's Crew
Wed 10 Jun 2009
at 17:37
  • msg #332

Re: Arven's Crew

Thanatos looks over at Madness, "What?"
Moloch
GM, 2059 posts
Pluto Company
Wed 10 Jun 2009
at 21:22
  • msg #333

Re: Arven's Crew

PM
Caramon
NPC, 50 posts
Super Human - Hunter
Mercenary - 4th Platoon
Sat 20 Jun 2009
at 06:40
  • msg #334

Re: Arven's Crew

"I do not think we should stay here... we are likely to run into unwanted trouble..."
Arven The Annihilator
player, 519 posts
Rahu Man - Gunslinger
Mercenary - Zeds' Crew
Sun 5 Jul 2009
at 18:09
  • msg #335

Re: Arven's Crew

"Mayhap yer right but were pretty much runnin headfirst into a shitstorm a trouble anyhow. Arven stops only long enough to take a leak on a dead CS soldier doing his best to fill up the poor dead mans gaping mouth. "Baldy is right though we need to get this fuckin train rollin again we have lost enough time the past couple of days. Troy grab that popgun there and the rest of ya scrounge up e-clips or any other damn thing worth a shit. We head out in five minutes."
Dalamar
player, 108 posts
Human - Mage
Mercenary - Zeds' Crew
Sun 5 Jul 2009
at 19:44
  • msg #336

Re: Arven's Crew

Dalamar unlocks his seatbelt and hops down to the ground from the trailblazer.  He strolls out a few paces, scanning the dead.  Dalamar isn't concerned with e-clips and rifles just yet.  He'd rather locate some magic talisman or even a weapon.  If there are any left behind, they should stand out against the gloom of the storm clouds in the dark mage's eyes.  If none can be found, Dalamar will satisfy himself with enough e-clips and other technological refuse to possibly sell at a later time.
Troy
NPC, 9 posts
Mega Juicer
Ready to burn out
Sun 5 Jul 2009
at 22:31
  • msg #337

Re: Arven's Crew

Troy hops off of his hovercycle and grabs the gun. He then walks around the bodies looking for anythign else useful. He grabs several e-clips and spends a moment staring at the mutilated body of a titan juicer before moving on for more loot...
This message was last edited by the player at 22:31, Sun 05 July 2009.
Dalamar
player, 109 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 6 Jul 2009
at 00:13
  • msg #338

Re: Arven's Crew

   After several seconds scanning the battlefield, Dalamar tenses as if he has spotted something.  He turns back to the others.  "Be right back, I think I've found something over there.".  Dalamar then starts hopping over corpses making his way towards whatever he spotted.
   About a hundred feet away, Dalamar reaches down and yanks something off the belt of some dead Tolkeen warrior.  He studies it for a moment before returning to display his prize.

   It is a dagger in a leather sheath.

   "Now this is a treasure. Enjoy your half-empty e-clips, boys."
Caramon
NPC, 51 posts
Super Human - Hunter
Mercenary - 4th Platoon
Mon 6 Jul 2009
at 00:59
  • msg #339

Re: Arven's Crew

"There is someone over there... rumaging through the corpses alone... It's a girl... smokin' hot... in a pilot's jumpsuit... definitely not Coalition. We could maybe rob her... or hold her for ransom... or bring her along...?"

Caramon is looking further north, this woman has entered the battle field from the west, which is north of the group's current position. The group is traveling north west to get to Tolkeen. This woman is just 1000 feet north on the perimeter of the battle field, near a couple half destroyed Coalition tanks.
This message was last edited by the player at 01:03, Mon 06 July 2009.
Garina Teufelhunden
player, 1 post
smokin' hot chick
Mon 6 Jul 2009
at 03:32
  • msg #340

Re: Arven's Crew

Looking up it seems like the girl knows that she’s been spotted and picks an energy rifle off the ground and holds it in a low ready position. After a few moments she disappears behind one of the two half destroyed CS tanks.
Dalamar
player, 110 posts
Human - Mage
Mercenary - Zeds' Crew
Mon 6 Jul 2009
at 03:35
  • msg #341

Re: Arven's Crew

   Dalamar seems mildly annoyed at having his attention drawn away from the dagger.  He looks over, squinting to see the figure pointed out by his brother, and quickly returns to studying the weapon he's found.  "I'm sure you guys can handle one girl."
Thanatos
player, 24 posts
Human Psychic
Tue 7 Jul 2009
at 11:45
  • msg #342

Re: Arven's Crew

Thanatos, like Dalamar searches for 'ancient weapons', he can't sense magic, but he knows he doesn't really 'get' these laser rifles just yet.
The Madness
player, 110 posts
Human - Psychic
Tue 7 Jul 2009
at 15:58
  • msg #343

Re: Arven's Crew

Madness surveys the sight for ammo and explosives. If he finds some crazy magic-looking shit he'll take that too. "Attractive women that survive this world on their own tend to be more than they appear," he says aiming his rifle in the direction Caramon is looking. "I'll keep her in my sights while you rape her, so long as I get a turn."

He circles outward, until she is visible. He'll run full speed until he sees her, then a bit further for a better shot. If she runs, he'll fire a warning shot and announce on the loudspeaker: "STAY WHERE YOU ARE OR I'LL BLOW YOUR PRETTY LITTLE HEAD OFF YOUR BODY."
This message was last edited by the player at 17:19, Tue 07 July 2009.
Garina Teufelhunden
player, 2 posts
smokin' hot chick
Tue 7 Jul 2009
at 16:57
  • msg #344

Re: Arven's Crew



The Glitter Boy circling the destroyed CS Tanks finds itself no longer facing a woman but some sort of SAMAS variant that lacks the standard ‘skull helmet’ motif. The only visible weapon is a CS energy rifle, like the woman seen before the weapon is held in a low ready position. A female voice amplified by the SAMAS answers back...in German of all languages

“Können Sie versuchen, mich zu töten mit so langsam bewegen Bahn Gun, or....we kann zivil-und sprechen.”


OOC: Not sure if Madness will recognize a Wild Weasel SAMAS, but that’s what Garina is in.
This message was last edited by the player at 17:00, Tue 07 July 2009.
The Madness
player, 111 posts
Human - Psychic
Tue 7 Jul 2009
at 17:27
  • msg #345

Re: Arven's Crew

Madness replies in German. "Sie sind nicht von Sinnesarbeiten sind Sie? Ich schicke Sie zur Hölle, wenn Sie versuchen mich zurück zu holen dort."
This message was last edited by the player at 17:50, Tue 07 July 2009.
Garina Teufelhunden
player, 3 posts
smokin' hot chick
Tue 7 Jul 2009
at 17:36
  • msg #346

Re: Arven's Crew

PM
The Madness
player, 112 posts
Human - Psychic
Tue 7 Jul 2009
at 17:49
  • msg #347

Re: Arven's Crew

PM
Caramon
NPC, 52 posts
Super Human - Hunter
Tue 7 Jul 2009
at 18:06
  • msg #348

Re: Arven's Crew

Caramon runs deeper into the debris field, to end up on the opposite side of Madness. He crouches and then takes aim at Garina's left eye with his sniper rifle.
This message was last edited by the player at 19:00, Tue 07 July 2009.
Garina Teufelhunden
player, 4 posts
smokin' hot chick
Tue 7 Jul 2009
at 18:42
  • msg #349

Re: Arven's Crew

The Wild Weasel SAMAS continues its non-threatening posture. "Nein, ich bin nicht der sinnesarbeiten, auch ich pflege wer oder was sonst aus der Vaterland will sie. Ich suche ein weiteres, ein Weißer kybernetik Tiger aus Russland. Meine Reise quer durch Russland, China, den Ozean und der Westen Amerika hat mich veranlasst hören."


OOC: I never took off, I'm just standing there.
This message was last edited by the player at 18:45, Tue 07 July 2009.
The Madness
player, 113 posts
Human - Psychic
Tue 7 Jul 2009
at 18:57
  • msg #350

Re: Arven's Crew

Now, in English to the group. "I think she's looking for our bounty. She's come a much longer way though, so I don't think she's your average bounty hunter. Perhaps 'Masque has enemies amoung the Warlords of Russia."
"Glad she does not represent our own enemies from the east."
Troy
NPC, 10 posts
Mega Juicer
Ready to burn out
Tue 7 Jul 2009
at 22:08
  • msg #351

Re: Arven's Crew

"Or maybe this guy yer all hunting sent her..."
Arven The Annihilator
player, 520 posts
Rahu Man - Gunslinger
Tue 7 Jul 2009
at 22:31
  • msg #352

Re: Arven's Crew

"Yeah something smells fishy and I bet in ain't only her pussy. Or Dalamars either for that matter... Anyway I guess yer s'posed to keep yer enemies close so invite her over and we can here her story then kill her lyin ass when it don't jive."
Troy
NPC, 11 posts
Mega Juicer
Ready to burn out
Tue 7 Jul 2009
at 22:41
  • msg #353

Re: Arven's Crew

Troy yells out to Garina "Yo bitch-lady! Get the fuck over here! Promise there will be no raping of any sorts!"
Arven The Annihilator
player, 521 posts
Rahu Man - Gunslinger
Tue 7 Jul 2009
at 22:48
  • msg #354

Re: Arven's Crew

"Yeah but you can come sprekken zee deutsch on my red-eyed cookie hole frahlein." Arven says lewdly.
Garina Teufelhunden
player, 5 posts
smokin' hot chick
Tue 7 Jul 2009
at 23:31
  • msg #355

Re: Arven's Crew

Garina cautiously and slowly approaches the band of potentially raping cutthroats, speaking to the native born German in the Glitter Boy (The Madness)

"Sollten Sie Ihre Freunde Ich habe ein Ãœbersetzer ich nicht sprechen Englisch, aber ich kann verstehen."

Upon reaching Arven and the rest of his crew she speaks directly to Arven. "Ich habe Ihre wollte Poster Degersheim die ANNIHILATOR. Aber ich bin nicht für Sie. Ich bin nach Wer will sie tot."
Dalamar
player, 111 posts
Human - Mage
Wed 8 Jul 2009
at 00:08
  • msg #356

Re: Arven's Crew

   Dalamar mutters the words to a spell as the female approaches.  Then he looks up at her from his downturned face, still pretending to study the dagger.  He walks off to the visitor's side and a little behind her, knowing that should a melee ensue, he would do well to avoid getting in the way of the ogres with whom he travels.
This message was last edited by the player at 01:07, Wed 08 July 2009.
The Madness
player, 114 posts
Human - Psychic
Wed 8 Jul 2009
at 05:34
  • msg #357

Re: Arven's Crew

Ah, German. Cousin to English, with deep common ancestors in the evolution of language. Still though, outside of his homeland it was not common to hear. It was a welcome change. "Careful Degersheim die ANNIHILATOR, her translator just MIGHT get most of what your saying, even if I sometimes don't."

Then to the woman: "Wer sendete Sie hier? Und woher?"
This message was last edited by the player at 17:17, Wed 08 July 2009.
Thanatos
player, 25 posts
Human Psychic
Wed 8 Jul 2009
at 11:06
  • msg #358

Re: Arven's Crew

Thanatos stands silently, not understanding German and continues gathering things from the field.
Garina Teufelhunden
player, 6 posts
smokin' hot chick
Thu 9 Jul 2009
at 21:52
  • msg #359

Re: Arven's Crew

Garina answers the latest question in what will probably be many. "Triax schickte mir." She then asks her own question. "Als scavangern dieser battlefield sie sind nicht Koalition Staaten soldaten. Noch sind sie soldaten der Tolkeen."

“Wer sind Sie? Söldner? Männer wollten?”

Arven The Annihilator
player, 522 posts
Rahu Man - Gunslinger
Thu 9 Jul 2009
at 23:11
  • msg #360

Re: Arven's Crew

"All I really got outta that was Die and Annihilator which doesn't sound so good to me. I don't like killin womenfolk but if you don't start speakin American or Dragonese im thinking about ventilating that pretty suit of yours."

Arven shifts his stance facing the Power Armored suit and his four arms unfurl to hang loosely at his side.
Garina Teufelhunden
player, 7 posts
smokin' hot chick
Thu 9 Jul 2009
at 23:46
  • msg #361

Re: Arven's Crew

With an audible sigh Garina tries to explain. "Ich nicht Englisch sprechen, oder dragonese aber ich kann verstehen, gut genug. Aber es gibt keinen Grund, mich zu töten über einen Mangel an Wissen Ihre Sprache."


She then switches languages, probably trying to saying the same thing, it sounds like Russian. "Я ничего не говорят на английском языке, или dragonese но я не могу понять достаточно хорошо. Однако нет никаких оснований для того, чтобы убить меня за отсутствия зная ваши язык ".

She then tries another language, which other then the word ‘dragonese’ comes out as if somebody threw a metal pot, metal pan and several metal eating utensils down a metal stair case. "我不说英语,或dragonese,但我可以理解得不够好。 但没有理由把我杀死了一个缺乏了解你的语言。”

OOC: If somebody knows Russian or Chinese, let me know.
Dalamar
player, 112 posts
Human - Mage
Thu 9 Jul 2009
at 23:55
  • msg #362

Re: Arven's Crew

   "Привет, Я говорю на русском языке"  Dalamar responds in Russian, still standing a bit behind her and off to one side.
This message was last edited by the player at 01:49, Fri 10 July 2009.
Garina Teufelhunden
player, 8 posts
smokin' hot chick
Fri 10 Jul 2009
at 00:00
  • msg #363

Re: Arven's Crew

PM
Dalamar
player, 113 posts
Human - Mage
Fri 10 Jul 2009
at 01:54
  • msg #364

Re: Arven's Crew

   Dalamar continues speaking Russian, "Я соглашаюсь, есть намного лучшие причины убить человека. Но через небольшое количество нечетного этимологического совпадения, безотносительно языка Вы использовали походивший, 'умирают, уничтожитель' в английском ... и 'annhilator', случается, прозвище моего четырехрукого друга..."

   Then he glances at Arven.  "I do not believe she means harm.  I think 'die' means something else in whatever language that was."
Garina Teufelhunden
player, 9 posts
smokin' hot chick
Fri 10 Jul 2009
at 03:23
  • msg #365

Re: Arven's Crew

After the bearded man speak Garina chuckles, knowing full well that such etymological coincidences between languages were quite common. "Я знаю поля является частью rahu мужчина по имени, как это АРВЕН на поля".

She then translate what she just said to the man whom knew Deutsch. "Ich weiss ANNIHILATOR ist Teil der rahu mann name, wie es ist Degersheim der ANNIHILATOR." If both men were able to agree on what she was saying in two different languages then maybe they would be less suspect of any possible ill intentions.
Dalamar
player, 114 posts
Human - Mage
Fri 10 Jul 2009
at 03:41
  • msg #366

Re: Arven's Crew

   The bearded man doesn't even bother to check with Madness whether the woman is saying the same thing to both of them.  Aside from the fact that she would have to be an idiot to try playing games in this position, Dalamar trusts his instincts.

   "Разговор о совпадениях, что делает Вас, думает, разногласия - то, что мы, могло бы случиться, сталкивались с пилотом SAMAS, который знает его название? Я немного разочарован, Вы не знаете мой, но мы оставим в стороне это."  Whether or not you can understand Russian, it is obvious that Dalamar's tone grows more severe.
This message was last edited by the player at 03:42, Fri 10 July 2009.
Arven The Annihilator
player, 523 posts
Rahu Man - Gunslinger
Fri 10 Jul 2009
at 03:45
  • msg #367

Re: Arven's Crew

Yeah , Yeah I speak some of that. Arven says in Chinese which just sounds plain funny coming from him. "What? I was fuckin born in Tibet I cant help it... Sheeeit."
Garina Teufelhunden
player, 10 posts
smokin' hot chick
Fri 10 Jul 2009
at 04:08
  • msg #368

Re: Arven's Crew

First she answers the question from the bearded man. "Я взял власть армор на западе; если вы заметите, она не является коалицию власти армор."


Upon hearing the Rahu Man speak a language she somewhat knows Garina speaks to him directly, as it seems like he is in charge here. “你似乎负责,所以我会解释自己你。 如果你不喜欢我所说的话我说我们方式没有互相攻击,因为即使我比,你的一些人将先于我说我送往下一届世界”

“我已寄出triax确保Cyborg虎称为银马斯凯被破坏。 他杀害了数triax观察员,其中一人是一副主席的triax产业”

“我走遍俄罗斯、中国、越过海洋,我通过美国西。 直到我Tolkeen达成所有我碰到的故事。 就在Tolkeen Silvermasque我发现,他是雇用人寻求你。”

“我从来没有想过,我会找到你,因为我们有一个共同的目标,我们不是敌人”

Dalamar
player, 115 posts
Human - Mage
Fri 10 Jul 2009
at 04:26
  • msg #369

Re: Arven's Crew

   Dalamar was surprised to hear Arven speaking another language.  He wondered if the big rahu-man was mutilating it as badly as he did english.  Dalamar, still caressing his newfound dagger, remains where he is, behind the pilot.
This message was last edited by the player at 04:27, Fri 10 July 2009.
The Madness
player, 115 posts
Human - Psychic
Fri 10 Jul 2009
at 04:41
  • msg #370

Re: Arven's Crew

"Die means 'The'. 'Sterben' means Die," to educate and facilitate communications is the name of the game. "Let's cut the shit. What's the price on the tigers head? We help you and we take a cut. Otherwise you're competition."
Garina Teufelhunden
player, 11 posts
smokin' hot chick
Fri 10 Jul 2009
at 04:54
  • msg #371

Re: Arven's Crew

Garina quickly answers the fellow German’s question. "Ich bin nicht entschädigt. Meine Mission ist es, dafür zu sorgen whit Tiger ist zerstört. Es ist egal wer macht es, oder wie es gemacht wird. Ich möchte nur einen Teil seines Gehirns nadelspitzenschutz als Beweis für seine Zerstörung."
The Madness
player, 116 posts
Human - Psychic
Fri 10 Jul 2009
at 05:10
  • msg #372

Re: Arven's Crew

"Triax sent her to make certain the tigerborg is dead. She takes the brain and back to Germany, supposedly to collect no credits. I can only think of one way to be sure of this, if only the lovely lady would remove the helmet of her power suit." The Madness does likewise, and shoulders his Boom Gun. It is not until the helmet of the Glitter Boy is removed that she can see his face, poorly shaven, cut up, yet with beautifully symmetrical features. If he weren't so dirty and crazy looking he'd almost be handsome. The toque on his head is making his head itchy, so he takes it off, revealing rows of small magnets along his ill-shaven head.
"Yes father, the truth is in the parts no one sees. Can't trust 'em if they don't let us see."
Garina Teufelhunden
player, 12 posts
smokin' hot chick
Fri 10 Jul 2009
at 05:35
  • msg #373

Re: Arven's Crew

As she removes the helmet of her Wild Weasel SAMAS Garina shakes her head at the other Germans request. “Ihr Geist Sonde wird nicht funktionieren auf meinem Kopf, wie mein Gehirn nicht gibt. Grünes Licht, schauen mit ihrem Geist.” She then looks him in the eyes. “Sie sehen, wie mein Körper wurde zerstört, die nur Fleisch habe ich Linken ist mein Geist. mein Gehirn ist in meinen Magen.”
The Madness
player, 117 posts
Human - Psychic
Fri 10 Jul 2009
at 06:02
  • msg #374

Re: Arven's Crew

Madness looks toward Garina's stomach with an incredulous look on his face. Then...
Moloch
GM, 2107 posts
Pluto Company
Fri 10 Jul 2009
at 14:58
  • msg #375

Re: Arven's Crew

PM
Caramon
NPC, 53 posts
Super Human - Hunter
Fri 10 Jul 2009
at 16:53
  • msg #376

Re: Arven's Crew

"I don't know what you guys are talking about... but make it snappy shall we? There is a pack of ghouls moving closer. They don't usually attack... but there are a few dozen of them in the area..."
Arven The Annihilator
player, 524 posts
Rahu Man - Gunslinger
Fri 10 Jul 2009
at 21:21
  • msg #377

Re: Arven's Crew

"Caramon is right we need to get goin so check her head and if shes lyin shes dyin. If not then tell her she is cancome along but Masque is mine. That goes for all you other fucks too. We need to create a situation where I can fight him one on one. After he is dead she can have any part of his worthless carcass she likes. In the mean time she can be our eye in the sky."

The Rahu-Man spits out his tobacco, morphs down to human form and gets dressed properly before getting into the vehicle. He still moves a little awkward being so much smaller and with only two arms but as he practices drawing and twirling the laser pistols at his waist it is obvious he is still damn fast.
The Madness
player, 118 posts
Human - Psychic
Fri 10 Jul 2009
at 22:31
  • msg #378

Re: Arven's Crew

"Her brain is in her stomach. She's a borg. This won't work," Madness resigns.
"I agree, too bad..."
Troy
NPC, 12 posts
Mega Juicer
Ready to burn out
Tue 14 Jul 2009
at 13:28
  • msg #379

Re: Arven's Crew

"Well fuck it, let's get a move on... if you fuck with us bitch-lady, I think you know what will happen... what's your name anyways?"

Troy starts the engines on his bike, after Arven returns to the trailblazer.
This message was last edited by the player at 14:44, Sat 18 July 2009.
Arven The Annihilator
player, 525 posts
Rahu Man - Gunslinger
Wed 22 Jul 2009
at 00:09
  • msg #380

Re: Arven's Crew

"Lets roll fuckers!" Arven yells, his human form sounding far less impressive then his Rahu-Man form. He gives the group a once over then steps up into the ATV. He seems to really be enjoying all the elbow room he currently has inside the vehicle. Even if he has two less elbows to enjoy it with.
The Madness
player, 119 posts
Human - Psychic
Wed 22 Jul 2009
at 04:01
  • msg #381

Re: Arven's Crew

Madness leaves his helmet off a while. It's nice to get the air. As Arven steps into the ATV Madness adjusts his camping backpack into a more balanced position on the Glitter Boy. The bag, old and well-worn, was not intended for the Glitter Boy, but the robotic strength made carriage a non-issue. It only looked awkward.

He readies himself to move and jogs up alongside Garina, speaking to her in their common mother-tongue, "Arbeiten Ihre reproduktiven Organe noch?"
Garina Teufelhunden
player, 13 posts
smokin' hot chick
Wed 22 Jul 2009
at 04:08
  • msg #382

Re: Arven's Crew

Replacing her helmet over her head Garina prepares to move out, having apparently been accepted into the fold of this merry band of marauders. She doesn’t look at the fellow German as she answers his question, which was quite common among those who found out her true nature. "Nein all das ist die Linke in meine physischen Körper ist mein Gehirn."
Moloch
GM, 2114 posts
Pluto Company
Thu 23 Jul 2009
at 17:04
  • msg #383

Re: Arven's Crew

It is early evening when the rain starts to fall, and Tolkeen can finally be seen on the horizon...

Soldiers flow in and out of the city like rivers, leading to Freehold to the East, and Magestock to the south. There is no sign of the Coalition anywhere this close to the capital.
Caramon
NPC, 54 posts
Super Human - Hunter
Wed 29 Jul 2009
at 13:59
  • msg #384

Re: Arven's Crew

"I could sit here and stare at Tolkeen all day too... but I would rather not..." Coaramon looks to Arven to see if they should drive right up to Tolkeen or not...
Garina Teufelhunden
player, 14 posts
smokin' hot chick
Wed 29 Jul 2009
at 16:59
  • msg #385

Re: Arven's Crew

As the newcomer to the group Garina waits for the Rahu Man to decide what they do.
Dalamar
player, 116 posts
Human - Mage
Sat 1 Aug 2009
at 03:28
  • msg #386

Re: Arven's Crew

   Dalamar has put his new dagger away by the time they reach the outskirts of Tolkeen.  "With so many soldiers flowing in and out of the city, I'm sure they'll be hard pressed to pay us much attention.  Any doorman can plainly see we are not Coalition spies.  Let us press forward and maybe find a decent place to sleep for the night.  My back doesn't feel right after that cave last night..."  Dalamar sounds impatient.

fixin' html
This message was last edited by the player at 03:59, Sat 01 Aug 2009.
Arven The Annihilator
player, 527 posts
Rahu Man - Gunslinger
Sat 1 Aug 2009
at 03:51
  • msg #387

Re: Arven's Crew

"Yeah no shit drive this motherfucker! Ya'll been wipin yer asses a long time before I came along... Sheeeit."

Morphed into a human Arven has little fear of being recognized.
Moloch
GM, 2121 posts
Pluto Company
Mon 3 Aug 2009
at 18:25
  • msg #388

Re: Arven's Crew

The trailblazer, The Glitterboy, the hovercycle, and the SAMAS make their way towards Tolkeen, eventually merging onto the road heading to the City Gates. None of the soldiers leaving look familiar to anyone, and nobody has recognized the group as of yet.

As they approach the gates, entry is slowed down as each group of people is thoroughly checked before entering the City. Arven and crew are behind just two groups of people and are able to watch what Tolkeen's checks seem to include.

They are asking names of everyone in the group, as well as unit or division. They are likely conducting random full searches as well...

(The names and faces of Arven, Caramon and Dalamar are all public fugitives of the Kingdom of Tolkeen).
Dalamar
player, 117 posts
Human - Mage
Mon 3 Aug 2009
at 19:17
  • msg #389

Re: Arven's Crew

   "Arven" Dalamar calls over the radio.  "I do believe you'll need to share a charge from your amulet.  I shall teleport past the gates but I cannot bring anyone with me.  My brother will need a new face.  Once you have driven past, I will teleport back and we can continue.  Caramon, you ok with this?"
   Dalamar's cold, calm, explanation almost unnerves himself as he realizes he is putting his brother at risk again...
Caramon
NPC, 55 posts
Super Human - Hunter
Mon 3 Aug 2009
at 19:29
  • msg #390

Re: Arven's Crew

"Ay... I knew this pretty face would get me into trouble eventually... Let's do it."
Garina Teufelhunden
player, 16 posts
smokin' hot chick
personal narrators suck
Mon 3 Aug 2009
at 19:35
  • msg #391

Re: Arven's Crew

Garina radios over to Arven. “我可以去,我曾在这里的几天前,和我伪造的身份进行了审议。” Again this sounds like someone was throwing pots, pans, and eating utensils down a flight of stairs.
This message was last edited by the player at 19:35, Mon 03 Aug 2009.
Arven The Annihilator
player, 528 posts
Rahu Man - Gunslinger
Thu 6 Aug 2009
at 00:10
  • msg #392

Re: Arven's Crew

Arven already morphed into a human walks up to Caramon and places a hand on his shoulder. 'Don't fight it." He says before activating the amulet to transform the mans face into a clean shaven blond headed human that looks considerably different than Caramon but nothing out of the ordinary. Since he is already a human he should be fine. Arven will use the Psionic power Alter Aura to make hismself appear as a middling level human with minor psychic power. "Yeah everybody just be fuckin cool and lets breeze on in. We are just some mercs here lookin for work and dont have no interest in signing up officially with the Tolkeen army "
Dalamar
player, 118 posts
Human - Mage
Thu 6 Aug 2009
at 04:14
  • msg #393

Re: Arven's Crew

   Dalamar is not intimately familiar with Tolkeen, so he doesn't know the best place to which he should teleport.  This problem is solved easily enough by creating a ley line observation orb a few hundred feet inside the main gates and looking around for someplace concealed.  Dalamar spots a pub and directs the orb to a window.  In a place like Tolkeen, observation orbs must be a rather common occurrence.

   "I'll see you all on the other side..."

   As long as there are no authorities milling about inside the pub, Dalamar will pull the hood of his black cloak over his head and initiate a ley line phase and teleport right up to the bar.  Once there, he'll buy a pint for himself and grab a seat near the back to enjoy the atmosphere and keep an eye out for anyone that might recognize him.  He also dispels the observation orb just outside the pub and recreates it where he left his comrades - in his seat in the weapon pod of the Trailblazer.  This way, he'll be able to keep an eye on them and will know when they are safely inside.
This message was last edited by the player at 14:48, Thu 06 Aug 2009.
Moloch
GM, 2122 posts
Pluto Company
Thu 6 Aug 2009
at 12:42
  • msg #394

Re: Arven's Crew

The others are cleared through, and Troy, Garina and Madness are first to the gates, with the trailblazer behind them. There are a dozen golems lines up along the walls ready to take action if they are required to, and another ten or so Iron Juggernauts up on the walls looking down.

The guards performing the inspection look to be Battle Mages of some sort, of which there are 7 who quickly spread out to surround Arven's crew as they wait for access. (One of these guards, one is a psi-stalker).

One of the guards calls out to the entire crew, not sure who a leader might be.

"Everyone out of the ATV, gonna need all of you standing in a row for inspection."
Thanatos
player, 26 posts
Human Psychic
Thu 6 Aug 2009
at 17:14
  • msg #395

Re: Arven's Crew

Thanatos exits the vehicle quietly, looking around at the guards and strange metal men he was seeing.
Arven The Annihilator
player, 529 posts
Rahu Man - Gunslinger
Sun 9 Aug 2009
at 03:05
  • msg #396

Re: Arven's Crew

Arven steps out of the vehicle glaring at the guards as he is wont to do regardless of what form he is in. "The fuck are you guys looking for anyway Emperor Prosek tryin to sneak in this motherfucker? If we were the cocksuckin CS rolling a nuke or some shit up here we could just blow it now. Goddamned waste of time can we move it along? He holds up his arms so they can pat him down or wave a wand or whatever they want. He has guns and knives strapped all about his person and is wearing bits of urban armor.
The Madness
player, 120 posts
Human - Psychic
Mon 10 Aug 2009
at 18:03
  • msg #397

Re: Arven's Crew

The Madness is fully co-operational. He even opens his faceplate to smile at the inspectors. "Gentlemen..." he says as they look at him.
Garina Teufelhunden
player, 17 posts
smokin' hot chick
personal narrators suck
Mon 10 Aug 2009
at 18:46
  • msg #398

Re: Arven's Crew

Garina cooperates as well, having gone though this a few days ago she knew what to expect. They'd do psychic probes check ID and so forth.
Caramon
NPC, 56 posts
Super Human - Hunter
Wed 12 Aug 2009
at 22:14
  • msg #399

Re: Arven's Crew

Caramon likewise hops out of the trailblazer and stands in a row with the others. He growls at one of the guards as he walks by him, probably not helping the current situation.
Moloch
GM, 2125 posts
Pluto Company
Wed 12 Aug 2009
at 22:17
  • msg #400

Re: Arven's Crew

A guard looks around in and on the trailblazer, another three look over each member of the group very closely, taking note of equipment and making general profiles of everyone. They request names for everyone and take photographs of each member.

Finaly however after fifteen minutes Arven and company are allowed inside the City gates and into Tolkeen once again. Dalamar is near by enjoying a pint at a bar.
The Madness
player, 121 posts
Human - Psychic
Thu 13 Aug 2009
at 01:20
  • msg #401

Re: Arven's Crew

Madness checks his power-armor at the door. Stepping out he enters the bar, tucking a small electronic device into his pants. He walks up to Dalamar. "You think you're better than the rest of us?" Madness says, seeming to be joking. Sometimes it's hard to tell, but considering, he seems in good spirits. He's got ways of getting himself out of trouble if he needs to.

"Vodka and tonic water," he orders from the barkeep, and then adds conversationally "You heard of Pluto company?"
Dalamar
player, 119 posts
Human - Mage
Thu 13 Aug 2009
at 03:52
  • msg #402

Re: Arven's Crew

   "You mean in general, or in bypassing city guards?  Although the answer to both is pretty much the same..." Dalamar responds to his companion.

   The dark mage would have dispelled the ley line orb as soon as the trailblazer pulled up outside the tavern - no need for it now that he has everyone in sight of his own eyes.

   When he queries the barkeep, Dalamar wonders what angle "Madness" plans to take with this line of questioning.  Surely troop movements will be more difficult to obtain than by simply asking the first beerman they meet.  Dalamar downs the last of his first bottle and orders himself a second.  He nods to Caramon as he walks up to them and he smiles at his brother.  "Brother, I hardly recognize you!  Your magic will not last all night.  We'll need to rent a room soon I think."
Caramon
NPC, 57 posts
Super Human - Hunter
Fri 21 Aug 2009
at 21:58
  • msg #403

Re: Arven's Crew

"We can rent a room anytime. WHat is the plan now that we are in Tolkeen? How do we find Silvermasque?"
Moloch
GM, 2130 posts
Pluto Company
Fri 21 Aug 2009
at 21:59
  • msg #404

Re: Arven's Crew

The bartender serves Madness his drink in exchange for 6 credits. In response to the question about Pluto Company he replies "nope".
Dalamar
player, 120 posts
Human - Mage
Sun 23 Aug 2009
at 15:54
  • msg #405

Re: Arven's Crew

   Guiding his companions away from the bar to sit at the table he found earlier, Dalamar presents a possible solution.
   "The solution is simple.  Since Silvermasque has posted a bounty, he must have left some method by which a bounty hunter can claim payment.  This means that there will either be a way for us to call the borg on some radio band or leave a message for him to call us.  We just need to claim to have captured or even killed our four-armed friend."

   Dalamar downs a gulp of beer with a smirk on his face, believing his plan to be rather clever.
Garina Teufelhunden
player, 18 posts
smokin' hot chick
personal narrators suck
Sun 23 Aug 2009
at 16:26
  • msg #406

Re: Arven's Crew

Garina makes a suggestion, unfortunately only Madness can understand what she is saying. "Wir sollten Sie Bilder von vier arm und machen es aussehen Er ist tot. Wenn wir in den Radio Frequenz I könnte möglicherweise Trace es und finden Sie die White Tiger."
Caramon
NPC, 57 posts
Super Human - Hunter
Sun 23 Aug 2009
at 17:12
  • msg #407

Re: Arven's Crew

"It is a good idea, but one that should be considered cautiously Dalamar. Silvermasque won't just accept anybody into his loving arms, he won't trust us, and he could lead us into a trap, or at least a situation designed to his advantage. Hell, he could even set up the meeting in front of the whole company!"
This message was last edited by the player at 17:12, Sun 23 Aug 2009.
Dalamar
player, 121 posts
Human - Mage
Sun 23 Aug 2009
at 18:44
  • msg #408

Re: Arven's Crew

   "Very true.  Therefore we need to exercise caution and anticipate his actions.  He obviously has some twisted desire to bring Arven to his idea of justice.  As long as we play within that role and plan for his own safety precautions, it should be a cinch to bring Arven face to face with Silvermasque and give them a chance to share a private moment.
   'Masque will sensibly choose a safe location for a meeting and we will meet him there to discuss the exchange.  We will show proof of Arven's condition, whatever we want that to be, and arrange for the exchange to be made at a place of our choosing.  We can come up with a dozen reasons to justify this: rival bounty hunters, for example.
   Regardless of whether Silvermasque meets us, we'll know his location and will be able to just follow and wait for the right moment."

Arven The Annihilator
player, 531 posts
Rahu Man - Gunslinger
Sun 23 Aug 2009
at 18:55
  • msg #409

Re: Arven's Crew

"Sometimes I wonder if all mages think that everyone of us non-mages are total fuckin morons? Masque is a bonafide douchebag but his sorry ass ain't lived this long and fought across multiple continents because he is lucky. I think the best plan is to do next to nothin. Lay about and bed some whores, get shitfaced and the like. In the meantime we can gather up information and find out when and where our good friend will be takin his next leave. Then when he is more or less seperated from all his really useful backup we can go get him. Ya'll can neutralize any sack o' shit dumb enough to throw in with him and I will put his mangey yella ass to rest. "

Arven orders a bottle of something strong and arranges for the bartender to have one large credit dispersed onto numerous smaller ones. He begins handing them out to everyone in the group.

"Heres ten grand for some walking around money. I think we do need to try and find a place to shack up. Somethin nice but not too nice. I am guessin with the war there is some serious price gougin goin on. Caramon and Dalamar you two can get on that. Madness you and the frahlein can go and try to uncover what you can about Plutos movements. Troy take Thanatos and you two try and find out what you can about the bounty and how to contact Silvermasque in case we decide to go with Dalamars plane. I am sure you have some disreputable connections in town. We can all meet up later tonight where ever we plan on staying. Im gonna head over to the war department and see if I can get anything out of them."
Dalamar
player, 122 posts
Human - Mage
Sun 23 Aug 2009
at 19:36
  • msg #410

Re: Arven's Crew

   "Not all non-mages, just most.  Which leads me to wonder, what makes you believe the knowledge of Silvermasque's leave location will somehow find its way to the streets of Tolkeen?  Aside from the fact that Tolkeen is fighting for its survival and probably wouldn't give leave to its own soldiers, Silvermasque is a merc, like all of us were.  I certainly don't recall any provision for leave in that contract.  And if he and the company are given time off, it will be local - like a free evening to get drunk or something.  They'll want the soldiers close by so they can be recalled.

   If we somehow hear about Silvermasque going on leave, it will be nothing more than 'I saw a big tiger borg drink ten men under the table with the strongest vodka around' and that information won't find its way to us until a week after he's back on duty.

   If you want him on leave, then we need to be on his tail already - as in keeping him under surveillance.  Unless your uncle is responsible for troop movements of course..."
.
The Madness
player, 122 posts
Human - Psychic
Sun 23 Aug 2009
at 23:58
  • msg #411

Re: Arven's Crew

"Ze frahline says to take pictures of a dead Arven and send them to him. I think this is not bad."

Madness exercises discretion in the use of names, keeping quiet about them.
Dalamar
player, 123 posts
Human - Mage
Mon 24 Aug 2009
at 00:35
  • msg #412

Re: Arven's Crew

   Dalamar looks over at the woman, wondering if something was lost in Madness' translation.  "Can you understand English?  I don't recall anyone translating our discussion for you yet."
   The dark mage is speaking in English.
Garina Teufelhunden
player, 19 posts
smokin' hot chick
personal narrators suck
Mon 24 Aug 2009
at 01:24
  • msg #413

Re: Arven's Crew

Dalamar:
"Can you understand English?  I don't recall anyone translating our discussion for you yet."

Garina nods her head, indicating yes she understands English.
Arven The Annihilator
player, 532 posts
Rahu Man - Gunslinger
Mon 24 Aug 2009
at 23:44
  • msg #414

Re: Arven's Crew

"Well pardon the fuck outta me there Podgemoto im not up on all my soldier lingo. I know he ain't going back to mother Russia to soak his ass but a number of times when I was in Pluto they turned us loose between missions. Shit chances are if we can maintain here for a bit without fuckin up too much they might come on right back to the city. Oh and I know they ain't exactly givin away military secrets but Tolkeen ain't no Coalition. They are pretty new at this soldierin stuff and besides if ya'll ain't good enough to rustle up at least a few leads then your sorry asses are overpaid and need to hit the fuckin road."

Arven considers the idea with the picture for a minute.

"You know that is more or less Dalamars plan too just getting more detailed and I am thinking that will probably be the way we go but we just need some more time and information."
Dalamar
player, 124 posts
Human - Mage
Tue 25 Aug 2009
at 02:46
  • msg #415

Re: Arven's Crew

   Dalamar is here to make a profit, so there is really very little to argue about as long as Arven keeps doling out credsticks.  And with a job assignment like 'find some rooms to rent' he should really be less grumpy.
   He picks up the credits from the table and slides them into a pocket in his cloak.
   "Well, either way, I'm sure Caramon and I can find somewhere suitable for us to stay.  I'll assume you are looking for a larger-than-man-sized accommodation.  I'll tell them you're a titan or something when booking the rooms."
   Before leaving, Dalamar poses a question.  "Everyone has each other's radio channel then?"  Dalamar looks over at Garina when he asks.
This message was last edited by the player at 02:46, Tue 25 Aug 2009.
The Madness
player, 123 posts
Human - Psychic
Wed 26 Aug 2009
at 17:37
  • msg #416

Re: Arven's Crew

Madness whispers to Garina in german, then nods back at Dalamar. He then turns back to Garina and adds: "Wir sollten einen Raum teilen. Ich schlafe besser, wenn wir tun." There is something a bit sinister in his request, but he is adament.
Moloch
GM, 2154 posts
Pluto Company
Fri 2 Oct 2009
at 15:04
  • msg #417

Re: Arven's Crew

A few hours pass by, and the brothers have easily found accomodation for the entire team at a local hotel. Troy and Thanatos have discovered that a representative from the Tolkeen law enforcement would pay out the bounty on Arven put up by Silvermasque, and short of abducting a police officer and hoping interrogation and torture could withdraw any necessary information on Masque's whereabouts... if the abductee knew the information to begin with.

Madness and Garina find similar difficulties trying to discover any information at all regarding Pluto Company.

A familiar weapons dealer may be of use however... a crazy by the name of Zed is still in Tolkeen, and his sister is (as far as anyone knows) is still a member of Pluto...
Garina Teufelhunden
player, 20 posts
smokin' hot chick
personal narrators suck
Sat 3 Oct 2009
at 03:57
  • msg #418

Re: Arven's Crew

Garina wondered if the German psychic was just wary of her or wanted to fuck her. "Wie es Sie besser schlafen lassen." She was not opposed to sharing a room, but to know ones ulterior motives would make her sleep better.
The Madness
player, 124 posts
Human - Psychic
Wed 14 Oct 2009
at 17:21
  • msg #419

Re: Arven's Crew

Madness simply smirks at the question. "Ich spreche manchmal in meinem Schlaf, und Sie sind die einzige Person, die Deutsches versteht."


THE NEXT DAY:

Madness and Garina try to track down Pluto company. Since they can't go to HQ and ask the General, they stop by Zed's. Being the arms dealer, he's the one civilian who interacts with troops on a regular basis, and would be most likely to know these things.

"Zed, how is business?" he asks socially, before coming to his point.
This message was last edited by the player at 19:11, Wed 14 Oct 2009.
Thanatos
player, 27 posts
Human Psychic
Wed 14 Oct 2009
at 19:01
  • msg #420

Re: Arven's Crew

Thanatos waits quietly while the others speak to Zed, apparently they had a bit of repoire with him.
Garina Teufelhunden
player, 21 posts
smokin' hot chick
personal narrators suck
Thu 15 Oct 2009
at 00:49
  • msg #421

Re: Arven's Crew

Garina mentions nothing of what occurred in the room she and Madness had shared the night before to the others. But she does ask him some questions as the make their way to Zed’s.


Once at Zed's Garina stays quite, letting Madness do the talking.
Zed
NPC, 52 posts
Human - Crazy
Headhunter - Guns Dealer
Mon 16 Nov 2009
at 15:37
  • msg #422

Re: Arven's Crew

Zed is standing next to his mobile gun shop in a truck. It is the size of a small bus, with huge shelves that extend out the back to display more weapons when it is open for business. (For the new customers) He sells anything and everything built by the Coalition, and Free Quebec. He also sports a good selection of Northern Gun, Wilks, Triax and other weapon manufacturers. There are also crates of grenades, fusion blocks and other explosives dispalyed around the shelves.

A massive Triax-made, full-conversion Cyborg stands on top of the bus watching over everyone in the street. He spots Madness. Garina and Thantos coming from a distance. When Madness and the others walk up, Zed is cleaning stale blood off of a pistol, with a dozen others waiting to be done in a blue (and red) blood-stained milk-crate.

Zed looks up when Madness asks his question and puts down the pistol on a display table. "Sorry man... I don't remember you. Do I know you?"
This message was last edited by the player at 15:37, Mon 16 Nov 2009.
The Madness
player, 125 posts
Human - Psychic
Mon 16 Nov 2009
at 23:56
  • msg #423

Re: Arven's Crew

En route to Zed's; Thanatos understands nothing of the German conversation that seems to be wrapping up as they meet with him, but Thanatos does notice that Madness is flustered and appears to be shifting uncomfortably in his armor.

At Zed's: "Not well. Not at all well," he says absently. "You outfitted Pluto company on which I served. You still have those microfusion grenades?"
Garina Teufelhunden
player, 22 posts
smokin' hot chick
personal narrators suck
Tue 17 Nov 2009
at 00:33
  • msg #424

Re: Arven's Crew

Garina looks up at the Triax Borg standing on top of the Bus/shot, and makes note its model and weaponry. She then looks about for some more ammo for her Triax made (not the CS knockoff) pump pistol, currently resting on her right thigh.
Zed
NPC, 53 posts
Human - Crazy
Headhunter - Guns Dealer
Tue 24 Nov 2009
at 15:50
  • msg #425

Re: Arven's Crew

"Yeah I remember you bud, it was a joke. You ran with us a week or so ago with Arven The Castrator or somethin'. And yeah I have loads of grenades..."

Zed quickly leads Madness to an opened wood crate. Inside are cases of micro fusion grenades, boxed by the dozen.

The borg nods to Garina.
The Madness
player, 126 posts
Human - Psychic
Thu 26 Nov 2009
at 17:12
  • msg #426

Re: Arven's Crew

Madness nods thoughtfully, hearing that Zed was joking, as though noting "ah, so THIS is a 'joke'..." He then follows him to the create of grenades. While examining them he discusses other business. "When was the last time you saw Pluto? The company, not the god of the underworld. Know where they were headed last?"
Moloch
GM, 2167 posts
Pluto Company
Sat 16 Jan 2010
at 11:06
  • msg #427

Re: Arven's Crew

Garina notices a couple clips of Triax pump pistol rounds among the other Triax equipment. (20% cheaper than book listed price)
Moloch
GM, 2168 posts
Pluto Company
Sat 16 Jan 2010
at 11:45
  • msg #428

Re: Arven's Crew

Arven, Troy, Dalamar and Caramon are back at the bar waiting for Madness, Thanatos and to finish up.

Several military men walk into the bar (likely off duty based on their uniform disposition - unbuttoned, untucked). There are 3 human men, 2 between ages of 30-40 and one in his late 50s/early 60s. There is also an elven male and a human female. They sit down and order several rounds of whiskey shots. The old man is conveniently overheard mentioning "That's if Pluto Company makes it back! Now I know that it's bad luck to say that sorta stuff but... I just got a feelin' ya know?" - The old man is visibly emotional over his statement...

They have taken a table less than 20 feet from Arven's table.
The Madness
player, 127 posts
Human - Psychic
Tue 16 Feb 2010
at 05:14
  • msg #429

Re: Arven's Crew

"Not much out here," Madness broadcasts on the radio after (I assume) finding nothing of use off the crazy arms dealer. "We will be at watering hole soon."

Madness grabs some MF grenades, then approaches Garina. Looking slightly above her he says: "Wir haben einige Getränke und dann sollte mein Dick hart sein. Möglicherweise Geschlecht nachher."

Then to all present, "Well, let's get back."
Thanatos
player, 28 posts
Human Psychic
Tue 16 Feb 2010
at 11:53
  • msg #430

Re: Arven's Crew

Thanatos nodded, "Yes, then, let us return to the group."
Garina Teufelhunden
player, 23 posts
smokin' hot chick
personal narrators suck
Wed 17 Feb 2010
at 01:57
  • msg #431

Re: Arven's Crew

Garina nods and responds to the German Psychic, running her tongue around her lips. “Sie müssen trinken, um Ihren Detektiv hart zu bekommen? Ich weiß besseren Ersatz, dann gutes Bier trinkend”
Moloch
GM, 2175 posts
Pluto Company
Wed 7 Apr 2010
at 07:12
  • msg #432

Re: Arven's Crew

PM
Dalamar
player, 125 posts
Human - Mage
Mon 12 Apr 2010
at 23:50
  • msg #433

Re: Arven's Crew

   Dalamar relaxes in his chair and scratches his beard while glancing at his companions to make sure they heard the same thing he just did and whether any of them do something about it.  Dalamar will remain silent and refrains from making the first move.
   "Sometimes I wonder if you are smarter than you look." The dark mage glances at Arven and smirks.
Caramon
NPC, 58 posts
Super Human - Hunter
Fri 16 Apr 2010
at 13:03
  • msg #434

Re: Arven's Crew

Caramon watches Dalamar, then turns to quickly look at the men at the other table. He checks for visible weapons as fast as he can, then looks back at Arven. "The one doing all the interesting talking is a fuckin colonel."
This message was last edited by the player at 13:24, Fri 16 Apr 2010.
Dalamar
player, 126 posts
Human - Mage
Mon 19 Apr 2010
at 05:00
  • msg #435

Re: Arven's Crew

   "What time do you think a Colonel would be expected to return to barracks after a night on the town?  I mean, if something bad were to befall him, how long until the rescue squad would show up?"  Dalamar speaks softly but remains casual so as not to arouse suspicion.  He will whisper the words to a See Aura spell before glancing back at the other table...
Arven The Annihilator
player, 545 posts
Rahu Man - Gunslinger
Sat 9 Oct 2010
at 15:59
  • msg #436

Re: Arven's Crew

"Well one of ya's could try strikin up a conversation with him talk about how ya used to be in Pluto and all that shit but in the end we will probably need to grab the fucker and beat anything useful out of him. Im game and I ain't never been subtle so I will defer to yer better judgements in this case. Whatever your move I will back yer play." Arven takes a drink of beer and grabs some pretzels from a bowl with his other hand. He still moves slightly awkwardly only having two arm, human sized arms at that. He practices his quickdraw in his metamorphed form for hours daily almost to the point where it is pretty fucking annoying. He is almost as fast as he is in his normal form. Which is of course considerable.
Garina Teufelhunden
player, 27 posts
smokin' hot chick
personal narrators suck
Sat 9 Oct 2010
at 16:55
  • msg #437

Re: Arven's Crew

Garina make her way into the bar the others have gathered in and takes seat. While she couldn’t speak the local language she did understand it. “Ich könnte versuchen, ihn im Bett mit mir. Es wäre nicht zu schwierig für mich Zurückzuhalten ihn.”
The Madness
player, 128 posts
Human - Psychic
Tue 12 Oct 2010
at 06:16
  • msg #438

Re: Arven's Crew

Assuming Madness and co. are back at the bar now...

Madness hears Garina's suggestion and shakes his head right away. "Sie halten mich nur zurück. Keine anderen Männer." He then rubs his crotch with slightly less discretion than due. He is trying to think about something else and doesn't need the distraction.
Thanatos
player, 29 posts
Human Psychic
Tue 12 Oct 2010
at 10:36
  • msg #439

Re: Arven's Crew

"Whatever the move, let's make it."
Troy
NPC, 14 posts
Mega Juicer
Ready to burn out
Thu 14 Oct 2010
at 01:12
  • msg #440

Re: Arven's Crew

Troy pops a handful of pink pills, then knocks back five shots of something called Dead boy Juice from the bar. He walks back to the table, and pulls out a small box with several baggies and needles in it. While he prepares a strange concoction for a seringe he mentions "I agree, my juice has already started flowing... I gotta fight somebody soon or my head is gonna fuckin explode".

He jabs the seringe into his jugular, and empties the contents. His eyes roll back for a moment of euphoria, before he rejoins the conversation. "Why don't we just jump them all now, grab the officer, kill the rest and run for it."

His nails dig into the wooden table, shaving off small strips of wood under his nails. He then grabs a butter knife and bites off the end with his teeth, and spits it across the room. Troy is visibly twitching now... and likely wasn't joking about needing to fight somebody very shortly... "Fffffffffuck, shit, fuck, shit, fuck, shit, FUCK!"
The Madness
player, 129 posts
Human - Psychic
Thu 14 Oct 2010
at 19:26
  • msg #441

Re: Arven's Crew

The Madness glares over at the antsy Juicer.
Moloch
GM, 2236 posts
Pluto Company
Thu 14 Oct 2010
at 22:48
  • msg #442

Re: Arven's Crew

PM
This message was last edited by the GM at 22:50, Thu 14 Oct 2010.
Caramon
NPC, 59 posts
Super Human - Hunter
Thu 14 Oct 2010
at 23:13
  • msg #443

Re: Arven's Crew

"What about getting them shit-faced? Send them some drinks or something... get them really drunk and get them to let their guards down.

Now, I have been hunting humans long enough to know that 1 in 10 can sense when their life is in danger. The trick is to make sure their life is not threatened until after they have been subdued. I'm sure we have enough colorful spells and whatnot to subdue the colonel when he leaves, or takes a piss. Then we kidnap the fucker and get the fuck out of Tolkeen for a good ol' interrogation and then we shoot him and dump the elven bastard in some ditch, and make our way for the giant snow pussy and crush some heads... sound good?"

Dalamar
player, 127 posts
Human - Mage
Thu 14 Oct 2010
at 23:17
  • msg #444

Re: Arven's Crew

Dalamar smirks at his brothers' peaked interest when he gets to speak about hunting people. "He may be right... Does anyone have tear gas or any other method of subduing a mage? Psionic paralysis to prevent casting, some form of induced confusion to prevent him from using talismans... we jump him in the washroom. Someone waits for him there, or I could timeslip my way in when he opens the door. Another waits outside the washroom window - possibly with a vehicle or some way to camoflauge the incapacitated officer. When he heads to the washroom - one of us follows and blocks the door. The rest of us keep his friends occupied until it's time to leave.

When he gets to the washroom - we have to drop him as fast as possible, pass him out the window and we all run for it. A simple globe of silence will prevent anyone from getting wise.

And on the off chance we are chased... perhaps Troy here can stay back to occupy them..."

This message was last edited by the GM at 23:22, Thu 14 Oct 2010.
Troy
NPC, 15 posts
Mega Juicer
Ready to burn out
Thu 14 Oct 2010
at 23:19
  • msg #445

Re: Arven's Crew

"Yeah fuck you, fuck face! I am good at living... why ruin my streak prematurely..."
Arven The Annihilator
player, 546 posts
Rahu Man - Gunslinger
Fri 15 Oct 2010
at 01:13
  • msg #446

Re: Arven's Crew

"Dal is right and thats the plan. I didn't hire you to suck everyone off ya fuckin junkie so thats exactly what you will do. Guard the rear and absorb bullets. Lets hang out have some drinks and enjoy ourselves while we wait for those fucks to slip up. Thanatos go check the shitter and see if it has a window we can use. If not it don't fuckin matter I can open up a mystic portal that can port us to wherever we have the vehicle parked as long as it ain't too far out. Caramon you make sure our ride is either parked up under that window or in an alley somewhere close where it is mostly hidden from view. If ya do that I will need to go check it so I can use the damn spell right." Arven orders another round of drinks.
The Madness
player, 130 posts
Human - Psychic
Fri 15 Oct 2010
at 18:52
  • msg #447

Re: Arven's Crew

"The Colonel is a minor psychic, so I cannot read his mind without raising some suspicion. Subduing him however should not be a problem, although it doesn't always work I suppose," he says this last part looking over at Troy.
Troy
NPC, 16 posts
Mega Juicer
Ready to burn out
Fri 15 Oct 2010
at 23:31
  • msg #448

Re: Arven's Crew

"You hired a juicer to absorb bullets? I am good at dodging bullets not takin 'em"
Moloch
GM, 2238 posts
Pluto Company
Fri 15 Oct 2010
at 23:40
  • msg #449

Re: Arven's Crew

OOC - "The ride" is one of those huge Trailblazer or whatever it was called - ATVs with turrets and such. Not sure it is the best vehicle to park inconspicuously by the washroom window...

The Madness has a Glitter Boy, and Troy has a hovercycle...
Arven The Annihilator
player, 547 posts
Rahu Man - Gunslinger
Sun 17 Oct 2010
at 14:59
  • msg #450

Re: Arven's Crew

"I hired you to shut your mouth and know your role fuckdick. I don't care how you get done what you get done as long as you get it done...Got it?"

OOC: Maybe if the bathroom was on the second story :)  Okay we go with the Mystic Portal plan then. It is a better one anyway.
Garina Teufelhunden
player, 28 posts
smokin' hot chick
personal narrators suck
Sun 17 Oct 2010
at 15:11
  • msg #451

Re: Arven's Crew

Garina ignores Madness' comment, and listens to the plan. After Arven's latest comment she knocks on the table to get the disguised Rahu man's attention and points to herself.
Arven The Annihilator
player, 548 posts
Rahu Man - Gunslinger
Mon 18 Oct 2010
at 01:24
  • msg #452

Re: Arven's Crew

"You could learn to sprekken ze fuckin spanglish beeotch." Looking over at Madness he says, "Tell the fraulein she is going to run interference with the others when we make our move. She can go over there and flash her tits at them for all I care but keep em' interested a bit. This whole thing needs to go down quick and quiet."
This message was last edited by the player at 01:25, Mon 18 Oct 2010.
Garina Teufelhunden
player, 29 posts
smokin' hot chick
personal narrators suck
Mon 18 Oct 2010
at 03:51
  • msg #453

Re: Arven's Crew

Understanding Arven quite well, the German woman flips him off before going about running interference. The firs thing she does is take off her boots. Then standing up she unfastens her weapon belt, which is only carrying a genuine made in the NGR, Triax Pump pistol and tosses it on the table. Finishing up she unzips her Triax jump suit and lets it drop to the floor before picking it up and placing it on the table.

"Halten mein ist, werde ich wollen es nicht zurück."

Now wearing just a black thong and bra, Garina makes her way to the bar stumbling as if drunk then climbs up on top of it and begins shaking her ass.
The Madness
player, 131 posts
Human - Psychic
Mon 18 Oct 2010
at 03:58
  • msg #454

Re: Arven's Crew

Madness is unhappy, but he can't seem to express it beyond a slight twinge in his cheek. "Gerade ihre titten," he says to Garina.


"I can't watch this. I'll get a look at the bathroom." He excuses himself to head to the crapper.
Arven The Annihilator
player, 549 posts
Rahu Man - Gunslinger
Tue 19 Oct 2010
at 02:55
  • msg #455

Re: Arven's Crew

"See there... now thats showing some initiative. I don't even give a shit what happens at this point this crazy ass German chick is worth the price of admission."
Moloch
GM, 2248 posts
Pluto Company
Fri 22 Oct 2010
at 01:34
  • msg #456

Re: Arven's Crew

The group with the Colonel welcome the entertainment on their table. The humans among them whistle and cheer almost instantly as though they are forced to act this way around such a display, like a cat chasing a ball. The older man, stands up and smacks Garina's ass to get a laugh out of the others. Another tries to talk to her and asks "Where you from dollface?"

The elven Colonel is less than impressed however and crosses his arms and furrows his brow in protest.
The Madness
player, 132 posts
Psynetic Crazy
for you...
Fri 22 Oct 2010
at 21:31
  • msg #457

Re: Arven's Crew

In a bathroom stall, Madness holds his hands over his ears, trying to block out the men shouting with their erections.
"What would YOU do? Cut them all off of course...cut them all off...cut them fucking all of them off of course....."

He rocks back and forth and cuts his arms, trying not to let the terrible pain in his mind take hold. But it doesn't help. It never does.

All at once, everyone in the bar feels a wave of pain that makes them miss a beat after which they notice the scream from the bathroom. Its high, sustained tone sounds at first more like an alarm of some kind, until Madness reaches the end of his breath and his voice falls off, exhausted.

For psychics, this pain is more intense.


OOC
Everyone: -1 attack, -1 combat bonuses (no save)
Psychics: Save vs Psi, or additional -1 attack and lose initiative.

No need to save, just a reference.
Caramon
NPC, 60 posts
Super Human - Hunter
Fri 22 Oct 2010
at 21:52
  • msg #458

Re: Arven's Crew

Caramon looks towards the washroom... "Guess there is no window..."
Dalamar
player, 128 posts
Human - Mage
Fri 22 Oct 2010
at 22:09
  • msg #459

Re: Arven's Crew

   For a moment, Dalamar finds himself entranced by Garina's display and a smirk edges its way onto his lips before he catches himself and recalls the task at handf.  He's ready to incant the words to create a globe of silence targetted around the bathroom area when the psychic scream radiates from their aptly named comrade, Madness.

   Dalamar glances back at the officers to see if they resume their debauchery...
Moloch
GM, 2261 posts
Pluto Company
Fri 22 Oct 2010
at 22:18
  • msg #460

Re: Arven's Crew

The officers look over for a second, then quickly forget about it and go back to the more interesting show taking place on their table.
Caramon
NPC, 61 posts
Super Human - Hunter
Fri 22 Oct 2010
at 22:20
  • msg #461

Re: Arven's Crew

"Well ladies and gentlemen, I suppose it's time we got this done then ya? I'll see you at the trailblazer. I will bring it up as close as I can."

Caramon nods to Dalamar, then chugs back the rest of his drink and walks out of the bar.
Malkorian
moderator, 1 post
GM
Arven's Crew
Thu 28 Oct 2010
at 06:59
  • msg #462

Re: Arven's Crew

   The raucous in the bar doesn't take long to overflow as a crowd begins to form around Garina's show.  Hoots and hollars are shouted and men begin to crowd around the colonel's table who had been trying to ignore the display until half a mug of beer is spilt in his lap by an excited onlooker.  He jolts to his feet, tipping his chair behind him and looking down at his alcohol-soaked garments.  He glares at the drunkard who doesn't even notice.  The colonel forces his way through the crowd to head towards the bathroom to escape the crowd and clean himself up.  He'll reach the bathroom in several seconds.
Dalamar
player, 129 posts
Human - Mage
Sat 30 Oct 2010
at 04:03
  • msg #463

Re: Arven's Crew

   Dalamar swallows a mouthful of ale and whispers the words to a spell which can never be spoken loudly.  Tingles run down his spine as he realizes this colonel, a much higher level mage than he, is about to be stricken voiceless within the globe of silence.  While whispering the incantation, Dalamar is already walking after him and closing the distance.
   The black mage jiggles one arm as if to loosen something caught in the sleeve of his cloak as the spell completes.  He knows that the colonel will instantly recognize what is happening and so he has to be fast.  He raises his arm and from the loose fitting sleeve of his cloak a coiled serpent launches forward, entangling the colonel and constricting around his arms and then biting his throat.  Dalamar will rush him and physically shove the officer the rest of the way into the bathroom.  If he can be sure that his familiar his enough of a hold around the colonel's neck to prevent spell casting, he will nullify the globe of silence.
Garina Teufelhunden
player, 30 posts
smokin' hot chick
personal narrators suck
Sat 30 Oct 2010
at 04:13
  • msg #464

Re: Arven's Crew

Seeing their quarry head towards the mens room Garina continues her act of distraction and unfastens her bra, revealing a well developed pair of B-cup breasts which jiggle up and down and slightly side to side as she continues to dance on the bar.
Arven The Annihilator
player, 551 posts
Rahu Man - Gunslinger
Sun 31 Oct 2010
at 06:06
  • msg #465

Re: Arven's Crew

Arven slides a credstick over to Thanatos while using telepathy to convey what he wants him to do. "Go settle our tab and exit the front door. There is only a hundred and fifty or so on this so just toss it to the bartender and tell him to keep the change then exit through the front door and meet us around the side. If there is anyone outside that can fuck this up for us run interference and do whatever it takes." Arven, currently in his average looking human disguise, gets up from the table and leisurely walks to the restroom trying to remain inconspicuous.
Malkorian
moderator, 3 posts
GM
Arven's Crew
Fri 12 Nov 2010
at 17:39
  • msg #467

Re: Arven's Crew

   It doesn't take long for one of the drunker men to slap Garina on the ass and try offering her money to come to a party in his motel room.  Another one catches on and tries to outbid the first with an offer of 200 credits.  Meanwhile, the bartender realizes that things may soon get out of hand and he is talking to someone on a phone - either calling police or, more likely, calling in some acquaintances to provide some impromptu security for his bar when the men start fighting over the stripper.  The lone bounder who is still out by the front door is keeping his distance so far.

   Caramon had already reached the trailblazer and was now pulling it up into position near the dumpsters around the rear of the bar.  The back alley is large enough for dump trucks to move around and it is relatively quiet.  Only a beggar in the vicinity, sleeping off his afternoon hangover in a doorway.

   Dalamar's serpent leaps forward and immediately bits the colonel on the back of his neck before whipping its body around him and coiling itself around his throat and arms.  The black mage rushes the colonel and shoves him forward at the same time, keeping him startled and off balance.  The colonel opens the bathroom door with his head and stumbles through, trying to catch his balance and get away from Dalamar.  Inside the bathroom, the colonel gets about ten feet ahead of Dalamar and turns to face him while struggling to speak with the snake wrapped around his neck.  Dalamar tries to rush him, drawing a dagger and holding it against his cheek in an attempt to convince him to submit and buy enough time for Arven and the others to move in and assist.  The entire ordeal is completed in utter silence as Dalamar has already encased the bathroom area within a sphere of silence.
Caramon
NPC, 62 posts
Super Human - Hunter
Fri 12 Nov 2010
at 21:41
  • msg #468

Re: Arven's Crew

Caramon looks around for any surveillance cameras, or anything concerning in that regard. Caramon lights a fat cigar and hops down from the trailblazer to approach the vagrant. Assuming the vagrant doesn't jump to his feet, Caramon stomps down on the man's neck until it is crushed. He looks to see if the issue with the Colonel requires his attention, before proceeding to loot the corpse on the off chance there is anything of value.

He then climbs back into the trailblazer and puffs on his cigar.
The Madness
player, 133 posts
Psynetic Crazy
for you...
Fri 12 Nov 2010
at 21:49
  • msg #469

Re: Arven's Crew

Laying on the ground in one of the stalls, Madness hears (or rather doesn't hear) the plan going down. He is caught off guard. He tries to wipe some of the blood off his arms and the tears out of his eyes, replacing it with the smeared arm blood. He starts putting the vambraces of his armor back on as he steps out of the stall, looks at Dalamar and mouths the words, "What's happening?"

His bloody face looks slightly caught off guard, but he starts coming back to the task at hand as he turns and gives the Colonel the evil eye.

He then goes to collect any weapons or magic items he can find on his person. He strips the paralyzed body (assuming Bio-Manip works) of pretty well anything that could prove problematic to their abduction: in particular radios or communication devices.
Troy
NPC, 18 posts
Mega Juicer
Ready to burn out
Fri 12 Nov 2010
at 21:51
  • msg #470

Re: Arven's Crew

Troy casually walks to the bathroom after Dalamar and the Colonel. Upon seeing the minor struggle, and with lightning speed, the mega-juicer pulls out a machete and plows it into the Colonels face - aiming for his mouth.

After breaking out a couple teeth and stabbing into the flesh at the back of his throat Troy grins and displays his thumb on the 'activate' button of the vibro-machete for the Tolkeen officer to see.

"Don't move, don't speak, stay still, stay calm... or we'll fucking kill you."

After a moment, Troy is contemplating how he can snort a canister of white powder while still keeping his prisoner...

When The Madness shows up (and if the bio-manip works) Troy will proceed with opening a small finger sized container and snorts all of the white powder within.
This message was last edited by the player at 21:56, Fri 12 Nov 2010.
Garina Teufelhunden
player, 31 posts
smokin' hot chick
personal narrators suck
Sat 13 Nov 2010
at 02:33
  • msg #471

Re: Arven's Crew

Garina shook her head at the offer of 200 credits. She wasn’t a cheap whole willing to spread her legs for the highest bidder. Besides who knew what kind of D-Bees these guys had been inside of....

Spinning around and hanging her ass off the side of the bar so that the gathered crowd could touch and slap it all they wanted to, the cyborg eyed the entrance to the bathroom to ensure none of the Colonel’s men were going inside.

OOC: I hope you guys didn't leave my shit on the table.
The Madness
player, 134 posts
Psynetic Crazy
for you...
Sun 14 Nov 2010
at 07:45
  • msg #472

Re: Arven's Crew

Assuming the paralysis works.

Madness walks over to the sink and washes some of the blood off his face and hands. Seems he manages to get some of the dirt off too. After splashing water on his face he looks over his shoulder at Dalamar. "You need him mute too? Or you got that taken care of?"

He'll offer to impair whatever other senses. But when they make for the hole in the wall, Madness heads back out toward the bar. He's gotta go get his woman...

...and his Glitter Boy, it's parked out front.
Malkorian
moderator, 4 posts
GM
Arven's Crew
Sun 14 Nov 2010
at 19:59
  • msg #473

Re: Arven's Crew

   At first, a look of terror crosses the colonel's face as Troy jams his machete into his mouth.  His eyes plead for his life in the silence of Dalamar's magic.  Then his body goes limp as Madness psychically blocks the nerve impulses from his brain leaving the man paralysed.  He is still completely conscious however and in a lot of pain as a couple teeth are missing after Troy's assault.

   Madness removes a Tolkeen military radio clipped to the colonel's belt and sees no other means of communication.

   Back at the show, Garina's highest offer has reached 500 credits.  Sure enough, she also spots her belongings back at the group's table, although she can see no sign of the others in the bathroom with the colonel - which is probably a good thing.
Dalamar
player, 131 posts
Human - Mage
Tue 16 Nov 2010
at 22:50
  • msg #474

Re: Arven's Crew

   Dalamar summons the black scaled serpent still coiled around the colonel back to him with a strange gesture made with one hand and instantly the snake loosens and plops to the floor before slithering up Dalamar's leg and disappearing within his cloak once more.

   Dalamar glares at his comrades and then points sharply at the colonel and then at the rear wall through which they must pass to reach Caramon in the trailblazer.  His motions should obviously indicate that it is time to move their prisoner and make good their escape.  The room is still uncannily silent from the spell Dalamar cast a minute ago.  He is not about to remove the spell's effect until they have left on the chance Garina's audience isn't still making enough noise to drown out a scream for help from the colonel.

   It is time to move is written across Dalamar's face.
The Madness
player, 135 posts
Psynetic Crazy
for you...
Mon 22 Nov 2010
at 02:43
  • msg #475

Re: Arven's Crew

Realizing his words can't be heard anyway, he leaves the bathroom.

Walking toward the bar, the side of his lip curls up angrily, anticipating the show he is about to see. He looks around at the apes, throwing their shit at each other, vying for the affections of HIS woman.

"Erhalten Sie Ihre Sachen," he says in a harsh German as he stands and waits putting himself between Garina and her bidders. He waits for her to put her clothes on while keeping the men at bay, by force if necessary.
Garina Teufelhunden
player, 33 posts
smokin' hot chick
personal narrators suck
Mon 22 Nov 2010
at 03:13
  • msg #476

Re: Arven's Crew

With a disappointed look Garina nods and says something back to Madness ijust as harshly in German “Ihr nur neidisch einige von diesen Jungs haben größere penisse.” before drunkenly stepping off of the bar and putting her clothes on.


Once fully clothed Garina makes he way out of the bar, hopefully with Madness following behind her and not having to fight off a disappointed horde of men.
Arven The Annihilator
player, 554 posts
Rahu Man - Gunslinger
Mon 22 Nov 2010
at 06:17
  • msg #477

Re: Arven's Crew

Arven enters the restroom as Madness exits it. He reaches under his shirt fingering one of the small gold medallions on the chain around his neck and points at the back wall. A swirling blue portal shimmers into existence and then fades into what appears as nothing more than a large hole right in the buildings structure. Once everyone rushes out he follows and turns around negating the magic with a hand gesture. The wall once again appears completely whole. His hand twitches nervously near the gun on his hip as his eyes swivel side to side on the way back to the ATV.
Caramon
player, 63 posts
Super Human - Hunter
Mon 22 Nov 2010
at 18:02
  • msg #478

Re: Arven's Crew

Caramon turns on the ATV's ignition and waits to depart.
Troy
NPC, 19 posts
Mega Juicer
Ready to burn out
Tue 23 Nov 2010
at 03:47
  • msg #479

Re: Arven's Crew

Troy picks up the Elf in one hand and runs for the ATV, looking for somewhere to stash him... and trying to think of a way to roll a joint with his other hand...
Malkorian
moderator, 5 posts
GM
Arven's Crew
Tue 23 Nov 2010
at 21:44
  • msg #480

Re: Arven's Crew

   With Troy carrying the colonel, the group is hopping through the hole created by Arven's talisman and into the alley behind the tavern.  Outside in the alley, there is no one else in the area except for Caramon in the idling ATV.  It is momentarily strange for everyone as they leave Dalamar's sphere of silence and little sounds like one's own footstepscan be heard.

   The group clambers up into the ATV.
This message was last edited by a game moderator at 05:24, Wed 24 Nov 2010.
Dalamar
player, 132 posts
Human - Mage
Tue 23 Nov 2010
at 21:50
  • msg #481

Re: Arven's Crew

   "Troy, are you using any magic? What is that enchantment surrounding you?" Dalamar's face is dark in the cargo space of the ATV but his look of concern for the juicer is genuine.  Dalamar is fairly certain that Troy had no magic items or abilities.

OOC - Anyone that can see or sense magic energy should also notice the enchantment.
Troy
NPC, 20 posts
Mega Juicer
Ready to burn out
Wed 24 Nov 2010
at 00:06
  • msg #482

Re: Arven's Crew

Troy stuffs the Colonel in one of the cockpits in the ATV and turns to face Dalamar not quite understanding what an enchantment is.

"Huh?" is all he says in response.
Dalamar
player, 134 posts
Human - Mage
Wed 24 Nov 2010
at 00:44
  • msg #484

Re: Arven's Crew

   "I believe our clever little colonel has put a spell on you.  Do you feel any different?" Dalamar seems frustrated as he studies Troy, trying to discern the nature of the magic.  But he is also not stopping and is ready to move whenever Caramon feels like stepping on the gas.
This message was last edited by the player at 00:45, Wed 24 Nov 2010.
Troy
NPC, 21 posts
Mega Juicer
Ready to burn out
Wed 24 Nov 2010
at 01:18
  • msg #485

Re: Arven's Crew

Troy looks doen at his body, and checks to see if his dick is still attached and as huge as ever.

"Fuck it, I'm good." He runs back to his hovercycle and prepares to leave.
The Madness
player, 136 posts
Psynetic Crazy
for you...
Wed 24 Nov 2010
at 05:20
  • msg #486

Re: Arven's Crew

In reply to Malkorian (msg #480):

OOC -- We said we were leaving the bar. We didn't say going back to the men's room. I dunno about you Garina, but my GB is out front and I gotta go get it.

Also I think with all the steroids in Troy's veins, 2" is about "as huge as ever".

Caramon
player, 64 posts
Super Human - Hunter
Thu 25 Nov 2010
at 02:10
  • msg #487

Re: Arven's Crew

"So how are we getting past the gates to leave the City with the Colonel out in the open?"
Dalamar
player, 135 posts
Human - Mage
Thu 25 Nov 2010
at 19:22
  • msg #488

Re: Arven's Crew

   "We could acquire a dimensional pocket and an oxygen tank to keep him alive and out of site."  Dalamar smirks slightly but continues to inspect Troy and his supposed enchantment.  He pokes the juicer in the side of his head with one finger.
Arven The Annihilator
player, 556 posts
Rahu Man - Gunslinger
Thu 25 Nov 2010
at 19:53
  • msg #489

Re: Arven's Crew

"Troy you fuckin junkie bastard. First ya bust out pointy ears teeth and then ya go and get yerself all magicked up. Oh well lets get ther fuck outta here before they notice their boy missin. Give the good Colonel here a bump of some heroin or something you got socked away to help keep him snockered. We could just morph him and leave his ass laying in the ATV if he is sedate enough that might work at a checkpoint, say we been partying. But im deferring to your magic expertise Dal. Oh and Colonel I know you can hear me so here is some real important information. I will let you live unless you give me a reason not to. The information we need from you will not be used to hinder Tolkeens war efforts. Not really anyway unless you count the death of one piece of shit merc as a serious hindrance. Im sorry bout your teeth, I got mine blowed the fuck out by railgun fire in service of your goddamn country so I feel ya. I will give ya enough creds to get them fixed. Now you just sit back and enjoy the ride."
Troy
NPC, 22 posts
Mega Juicer
Ready to burn out
Sat 27 Nov 2010
at 01:45
  • msg #490

Re: Arven's Crew

Assuming the ATV stops, Troy will hop off his hovercycle and make his way to where the Colonel is sitting in the ATV. He pulls out his seringe, and using the same needle Troy uses daily he injects the Colonel with a small dose (Troy uses alot) of Heroin into his arm.

Troy may not have medical skills but he sure knows how to administer drugs. If this whole war thing doesn;t work out he could become a nurse.
Malkorian
moderator, 6 posts
GM
Arven's Crew
Mon 29 Nov 2010
at 05:32
  • msg #491

Re: Arven's Crew

   The Colonel was already slightly dazed from the blitz attack and subsequent dental work by Troy.  Now to have been forced into taking heroin, the Colonel slumps forward, groaning.
Weylenn
NPC, 1 post
Elven Colonel
Powerful Mage
Mon 29 Nov 2010
at 05:35
  • msg #492

Re: Arven's Crew

   "Yoo... common fugs... I cam pay..." The elven officer manages to mumble almost coherently despite the blood dripping from the gaps where his teeth used to be.
Malkorian
moderator, 7 posts
GM
Arven's Crew
Mon 29 Nov 2010
at 05:41
  • msg #493

Re: Arven's Crew

<img src="http://img708.imageshack.us/img708/1253/alleyr.jpg"align="right">  It is approximately 11 pm and the alley is quiet except for the muffled sounds of tavern patrons from inside a few of the local establishments within earshot.  It won't be more than a few minutes before the Colonel's companions notice he is taking a little too long in the bathroom and attend to look for him.

   All they's find is the blood and a few teeth, although this might be enough with which to track his location for someone with the right set of skills...

   This is the city of Tolkeen and there are still people about on the main streets, especially in what would be called the entertainment district.  There are hookers on the corners, taverns and other nightlife in between.  Like any large city, it should be relatively easy to get lost in.
This message was last edited by a game moderator at 05:45, Mon 29 Nov 2010.
The Madness
player, 137 posts
Psynetic Crazy
for you...
Mon 29 Nov 2010
at 23:39
  • msg #494

Re: Arven's Crew

Madness waits for Garina to put her clothes back on. Through his body language he expresses his dissatisfaction. Still he can't help peering at her half naked body out of the corner of his eye. He is distracted until she gets her shirt on. Then he thinks to check in.

RADIO: "The Madness. He quiet? Let's get across town. I can get what we need, but I don't want to do it here. Over."
Garina Teufelhunden
player, 36 posts
smokin' hot chick
personal narrators suck
Tue 30 Nov 2010
at 02:31
  • msg #495

Re: Arven's Crew

After getting dressed and exiting the bar Garina made her way to a guarded vacant lot where her power armor was 'parked.' Climbing into her PA she goes where Madness goes since he would know where everyone else went.
Caramon
player, 65 posts
Super Human - Hunter
Tue 30 Nov 2010
at 16:48
  • msg #496

Re: Arven's Crew

Caramon drives the ATV 'across town' "What are we looking for Mad?"
This message was last edited by the player at 16:48, Tue 30 Nov 2010.
Arven The Annihilator
player, 558 posts
Rahu Man - Gunslinger
Wed 1 Dec 2010
at 17:52
  • msg #498

Re: Arven's Crew

In reply to Caramon (msg #496):


A goddamn taco joint with drive-thru, the fuck you think.   Arven says rhetorically then looks over at Thanatos. So can you give this pointy eared jizzmonkey a proper mindfuck or at least warm him up for that psycho Madness? He's trippin-balls right now so I'm just sayin. If ya need to fondle his nutsack or kiss him on the mouth to get in the mood ill turn my back. 
This message was last edited by the player at 17:53, Wed 01 Dec 2010.
The Madness
player, 138 posts
Psynetic Crazy
for you...
Wed 1 Dec 2010
at 18:52
  • msg #499

Re: Arven's Crew

In reply to Caramon over the radio: "Everything," this said with a sinister undertone. "Just find somewhere to lay low. We'll follow."

Madness and Garina can be seen tailing from a distance in their P.A. suits.
Caramon
player, 66 posts
Super Human - Hunter
Wed 1 Dec 2010
at 23:37
  • msg #500

Re: Arven's Crew

Caramon ignores Arven's response, but looks for something quiet, dark or abandoned along the streets of Tolkeen.
Malkorian
moderator, 8 posts
GM
Arven's Crew
Mon 6 Dec 2010
at 16:33
  • msg #501

Re: Arven's Crew

<img src="http://img827.imageshack.us/img827/5595/factorya.jpg"align="right">   Caramon makes a few turns, sticking to side streets and avoiding the mainways where there are likely to be more patrols and/or surveillance systems.  Tolkeen doesn't really have strictly enforced speed limits on roads, but gigantic speeding ATV's still attract a lot of attention, so Caramon is able to keep appearances relatively calm until he's on the outskirts of the city in an industrial area.  There are warehouses and some manufacturing plants on either side of the street.  There don't appear to be any people out for a stroll in this neighbourhood, although there are sure to be some patrols in the air high above.

   Caramon pulls into the front parking lot of some kind of factory.  From the smell of things, it is probably a meat-packing facility.  It appears to be closed for the night, although there are still some exterior flood lights giving the area a dim glow.  It seems to be as quiet a place as any with little visibility from the road.
Dalamar
player, 139 posts
Human - Mage
Tue 7 Dec 2010
at 03:11
  • msg #502

Re: Arven's Crew

   Dalamar climbs out of the ATV and approaches Troy.  "Let me check you now."  Dalamar leans in, places his hands on Troy's face, widening his eyes.  "Well, the good news is the magic has run out.  You are no longer enchanted."  The shadowy mage turns away and walks back towards the colonel.  He glares at the colonel.
   "The bad news is, I think our toothless friend here used a spell called second sight on you.  He would have sent everything you saw to someone else, miles away if necessary.  With the nexus of Tolkeen, possibly well over a hundred miles away.  But he didn't cast the spell verbally..."
   Dalamar cocks his head, still staring at the colonel, as if he was trying to get a different perspective.  "Here."  Dalamar rips a small wooden bead from the colonel's long white hair.  "Now, colonel, I think you know what I need you to do.  Relax.  Open your mind to mine, and release to me every last drop of energy you have in reserve!"  Dalamar grips the colonel by the throat, smiling calmly.  A moment later, Dalamar looks as if he has gained a feeling of euphoria.  "Ahhh! Good! Now, I think you know that I can tell if you try to draw upon the ley lines.  Behave and you might survive this ordeal."
   Dalamar turns back to the others.  "Now, he's defenseless."
The Madness
player, 140 posts
Psynetic Crazy
for you...
Tue 7 Dec 2010
at 07:29
  • msg #503

Re: Arven's Crew

Madness comes up beside the ATV in his Glitter Boy. He pulls it up right beside the side door and knocks. He then opens the front of the power armor and steps out into the vehicle enough to be able to put his hands on the Colonel. "Let me at him. I want to see what it's like to be a leader in the Tolkeen army. You're going to like this a lot less than me."

Madness clamors up into the vehicle, pulling himself up on top of the Colonel, putting his hands all over him, working his way up to his head. He draws the Elf's head in close to his own, touching their foreheads together, letting the Colonel feel the steel of the magnets under his toque, and the oily sweat of his brow, as his mind reaches down into every dark recess of the Colonel's gray matter.
"What a mind that sees a mind in where nobody gets in where the secrets he puts down down deep buried down deep down deeper into MY mind into MY thoughts, HUH? You fucking LIKE that you piece of shit, fucking see MY thoughts, YEAH? You wanna see what made THIS?! Made ME?!?"
This message was last edited by the player at 07:30, Tue 07 Dec 2010.
Troy
NPC, 23 posts
Mega Juicer
Ready to burn out
Tue 7 Dec 2010
at 15:57
  • msg #504

Re: Arven's Crew

Troy shrugs off the mention of enchantment, he was happy it had passed and was no longer anything to really worry about.

Troy started rumaging through a knapsack on the side of his hovercycle.
Arven The Annihilator
player, 561 posts
Rahu Man - Gunslinger
Thu 9 Dec 2010
at 15:15
  • msg #505

Re: Arven's Crew

Arven turns around not really caring to watch the intimate encounter going on in the ATV. Turning around he looks at Dalamar meeting the mages sppoky gaze, a feat not many can do. Even in his morphed human form though the gunslinger still has the same glint in his eye. Similar to that of the mage that tells others to look away, to move away fast. It is something that goes beyond all of his grandiose gestures and verbosity.

"So do we gotta kill this bastard now or what? I was thinking bout letting him live but after that stunt with the spell im gonna leave his fate in your hands. I will cut him down if need be."

Turning back towards the ATV he starts to pop off about making it quick but he shuts up and instead walks out to check the perimeter and then makes his way over to Troy to share a joint with the juicer.
Dalamar
player, 140 posts
Human - Mage
Thu 9 Dec 2010
at 23:10
  • msg #506

Re: Arven's Crew

   "Kill him?  Troy would have looked at every one of us at some point in the magic's duration.  The colonel might even have used his little talisman for all three charges, which means three people know all of our faces.  And with the mirrors in the bathroom, they probably even got a glimpse of Troy too.  The first person he'd have transmitted Troy's vision to was probably one of his drunken companions in the bar.  They may have staggered into the bathroom right after we left.  They would have seen all the blood and his teeth on the floor.  They would take the teeth or blood and use them to track the colonel via psionics or magic.  And if the colonel was really smart and his talisman did have multiple charges available, one of the people he sent the vision to will have been a telepath or an illusionist, or someone with some way to share the images with everyone else. They'll probably have a strike team on top of us in an hour, maybe less depending on how good their tracker is... The answer is YES we kill him and burn the corpse to prevent any necromantic investigation of his memories."

   Dalamar sighs and starts munching on some jerky from his ration pack, while glancing over at the dazed colonel.
This message was last edited by the player at 23:14, Thu 09 Dec 2010.
Arven The Annihilator
player, 563 posts
Rahu Man - Gunslinger
Wed 15 Dec 2010
at 05:51
  • msg #507

Re: Arven's Crew

Getting fidgety Arven looks around for a nice spot to burn a corpse. "Fuck... this is all spiraling down fast. This is not the kind of shit I want to be involved with. That fucking cyborg is going to pay for this shit. Arven is practically growling in his throat as he barks out, "Hurry the fuck up we need to be moving out now."
Dalamar
player, 141 posts
Human - Mage
Wed 15 Dec 2010
at 12:31
  • msg #508

Re: Arven's Crew

   "Yes we need to be moving, but weren't you hoping to get some information out of him?  Don't let yourself get so agitated.  We should still have time." Dalamar seems to be enjoying himself.  He looks over to the man who calls himself Madness. "I know you have demonstrated some higher level feats of psionic ability but was wondering if you are capable of a mental transference?  If you could switch your mind with our colonel, you could easily lead any pursuers away and leave his mind here with us to ask a few questions."

   An evil smirk crosses Dalamar's face.
This message was last edited by the player at 12:37, Wed 15 Dec 2010.
The Madness
player, 141 posts
Psynetic Crazy
for you...
Thu 16 Dec 2010
at 05:57
  • msg #509

Re: Arven's Crew

OOC
I PM'd "GM", I just assumed maybe you got those. Last post, I was Mind Bonding with him. Just waiting to hear every little detail about his life. Including who he sent the images to, what he knows about Pluto company, any other tricks he may have up his sleeve, useful secrets about the military or the city, magic weapons he may own and where to find them. Useful shit like that. In return, he gets a random insanity before we kill him. I also don't know we're gonna kill him just yet. But he would get the sense that I would have no problem with that.
Garina Teufelhunden
player, 37 posts
smokin' hot chick
personal narrators suck
Thu 16 Dec 2010
at 06:17
  • msg #510

Re: Arven's Crew

Garina stood guard, keeping a lookout for anyone coming towards the groups in this remote run down area of the city. She also began to monitor the various radio frequencies being used by the military units in the city, including those which are scrambled.
Malkorian
moderator, 12 posts
GM
Arven's Crew
Sun 19 Dec 2010
at 05:51
  • msg #511

Re: Arven's Crew

OOC - As I am "GMing" this particular thread within Moloch's game, please ensure all private messages intended for the GM are addressed to Malkorian.  I only have 'moderator' access and cannot see all private messages.

Now for a couple PMs:



Garina relays a radio broadcast to the rest of the group.  The voices are unfamiliar,

Man #1: "10-4 Kitsune, we are in position on the north side."
Man #2: "We're coming over the bridge now, ETA 30 seconds to the south side of the factory."
Man #3: "We're ready on the west.  Tracker says their holding position on the east side of the main building."
Man #4: "Ok, if they move, you move.  Don't wait for us, we're still five minutes out."
This message was last edited by a game moderator at 06:50, Sun 19 Dec 2010.
Garina Teufelhunden
player, 38 posts
smokin' hot chick
personal narrators suck
Sun 19 Dec 2010
at 07:15
  • msg #512

Re: Arven's Crew

Garina quickly ran the short distance back to the others to ensure they heard the radio transmissions she forwarded on to them. "Wahnsinn, wir haben Feinde aus allen Richtungen! Wenn wir nach Osten gehen wir vielleicht in der Lage sein, ohne einen Kampf zu entkommen."
Malkorian
moderator, 13 posts
GM
Arven's Crew
Sun 19 Dec 2010
at 18:16
  • msg #513

Re: Arven's Crew

   Looking to the north, east, and south, there is no sign of anyone surrounding the area, although there are other buildings nearby which could be providing cover.  The radio broadcast mentioned someone crossing a bridge, and it may be the same bridge the group crossed to get into this industrial park, but the bridge is not visible from here.  Likewise, the western side of the meat factory is not visible as the group is next to the main building - on the east side.

   This industrial area of Tolkeen is separated from the rest of the city by the main river, but there are a few bridges which link to the other side to the northeast.  There are some residences around the outskirts of this area, about five kilometers to the southwest from here, in a poorer section of the city.  Beyond the residences are wide open farms interspersed with some sporadic collections of buildings huddled together - small villages surrounding Tolkeen.

   Across the bridges, on the other side of the river is the rest of Tolkeen.

  The meat factory where the group is located is a sprawling complex with numerous brick buildings and fenced areas for coralling animals into the slaughterhouse.  There's also a small administrative office near the main road.


OOC - the group is currently in the southwestern corner of the Tolkeen city proper.The majority of the city lies to the northeast. According to the radio transmission Garina intercepted, there are already forces on the north, west, and south sides of your location. That is not to say you couldn't slip past them though.  There are lots of buildings and places to hide in this area. I'd like to get a map up, does anyone know which book has a map of Tolkeen city?
The Madness
player, 143 posts
Psynetic Crazy
for you...
Sun 19 Dec 2010
at 19:20
  • msg #514

Re: Arven's Crew

Madness crawls off the Colonel, shaking like a leaf. Through his vague disorientation he instinctively moves back into his Glitter Boy like a snail receding into its shell.
"Look at the trouble you caused old man. You stupid fuck. You could've walked away from this. Now I'm not so sure. Now it knows us too well..."

As he enters the suit he shoots a quick glance back at the still paralyzed Colonel to add one more affliction to the prisoner (Bio-Manip: Mute). Once the GB controls come back online, Madness' nervous movements are mimicked by the power armor. He turns to Arven and Dalamar. "I have what we need. Let's get the fuck out of here. But we have to hold onto him...as...as a bargain chip. Yes."

With that said he turns to Garina. "East. Now. Fast." He waits only a couple seconds for people to get in the ATV, but then he runs as fast as a Glitter Boy can.
Caramon
player, 67 posts
Super Human - Hunter
Mon 20 Dec 2010
at 14:53
  • msg #515

Re: Arven's Crew

"Yeah, we gotta move. They are boxing us in!" Caramon heads back to teh driver's seat of the ATV, and stands on teh seat taking aim where he saw some movement a distance away with his JA-12.

If possible, he will take shots. Also I think there is a map of Tolkeen in book 6. If not in that book - there isn't one.
This message was last edited by the player at 15:15, Mon 20 Dec 2010.
Arven The Annihilator
player, 565 posts
Rahu Man - Gunslinger
Tue 21 Dec 2010
at 05:08
  • msg #516

Re: Arven's Crew

"You fucked up son." Arven says jumping into the ATV and stomping down hard on the Colonels face destroying the remainder of his front upper and lower teeth. As he speaks he quickly sheds his clothing and transforms back into a Rahu-Man. Donning his gear he prepares for battle.

"We have about thirty-seconds to come up with a plan. If any of you motherless cock-knockers have some teleportation magic tucked away with yer nuts its time to bust it out. If not I say Dalamar take your brother and Thanatos and fade away. Troy and me can take this piece of shit and lead them away from here causing all sorts of trouble on our way out. We can meet up outside of Hillcrest, nobody with any goddamn sense goes there anymore. Or if somebody has a better plan that would be just fuckin dandy. Driving or shooting our way outta this pickle don't seem shittin likely at this juncture."
Weylenn
NPC, 2 posts
Elven Colonel
Powerful Mage
Tue 21 Dec 2010
at 06:42
  • msg #517

Re: Arven's Crew

   "No! NO!" Weylenn shouts in vain as he sees Arven coming towards him.  After the first stomp, he is just a gargling mess on the asphalt.
Garina Teufelhunden
player, 39 posts
smokin' hot chick
personal narrators suck
Tue 21 Dec 2010
at 07:00
  • msg #518

Re: Arven's Crew

Garina runs behind the Glitter Boy and covers the rear as they move to the east. She then began to jam any radio transmissions from those closing in on Arvens Crew. There position was already known so it wouldn’t matter if the enemy knew they were in the vicinity.

22:54, Today: Secret Roll: Garina Teufelhunden rolled 31 using 1d100. Radio Scramblers/ECM 70%.
PASS

22:58, Today: Secret Roll: Garina Teufelhunden rolled 83 using 1d100. jamming 65%.
FAIL

22:58, Today: Secret Roll: Garina Teufelhunden rolled 29 using 1d100. jamming 65%.
PASS

Malkorian
moderator, 14 posts
GM
Arven's Crew
Tue 21 Dec 2010
at 07:08
  • msg #519

Re: Arven's Crew

   Strange lights, like little fireflies, appear over some buildings.  There is one to the south and one to the west.  They are a few thousand feet away but are glowing visibly against the dark night sky.  They are moving towards the group.
Dalamar
player, 142 posts
Human - Mage
Tue 21 Dec 2010
at 07:17
  • msg #520

Re: Arven's Crew

   "Fade away? If you're talking about ley line phasing it doesn't work for multiple people.  If you were feeling adventurous, I could send us to another dimension." Dalamar sounds a little too calm.  He looks up at the little lights moving in the distance.  "Those are ley line orbs.  I suppose we know they have at least two line walkers with them... They can see through the orbs, by the way."

   Dalamar manifests his own ley line orb and sends it soaring through the air towards the east, acting as a forward scout to make sure they haven't been completely boxed in yet.

   "I suppose I could open a dimensional portal for our escape, but that might be worse.  I think I'd rather be dead than jump through a dimensional portal."

Edit: html
This message was last edited by the player at 17:31, Tue 21 Dec 2010.
Thanatos
player, 32 posts
Human Psychic
Tue 21 Dec 2010
at 14:12
  • msg #521

Re: Arven's Crew

"I do hope you're happy Colonel, this will not be the last suffering you feel. Not a bit. Once we get clear, I have something special for you. Yes." his voice cold, methodical, and quite literally disturbing, not to the group he's traveling with, but to anyone with a hint of morality.
Arven The Annihilator
player, 570 posts
Rahu Man - Gunslinger
Thu 20 Jan 2011
at 22:55
  • msg #522

Re: Arven's Crew

"Alright fuck it lets ride!" Arven Checks his weapons over settling on his two missile rifles to start with he activates his Naruni force-field with a flip of a switch. "I don't see many ways this can end up in our favor but fuck if it won't be a hoot. Im gonna proceed to find me some bitches to shoot if ya'll will excuse me." Cradling the missile rifles across his chest with his lower arms he will use the upper pair to open the roof hatch and climb up to get a better shooting position. First sign of anything resembling pursuit wil get two seperate volleys of armor piercing missiles.
Malkorian
moderator, 15 posts
GM
Arven's Crew
Thu 27 Jan 2011
at 23:11
  • msg #523

Re: Arven's Crew

   Suddenly a man teleports inside the ATV, crouching over the Colonel.  He is elven, like the colonel.  He is much younger, has dark hair and a pale complexion.  He is recognized by some as Lieutenant Dyvalis of Pluto Company, the son of Colonel Weylenn!
Arven The Annihilator
player, 573 posts
Rahu Man - Gunslinger
Sun 27 Feb 2011
at 03:16
  • msg #524

Re: Arven's Crew

Arven is just finished pushing the roof hatch open when Dyvalis appears in their midst. The gunslingers instincts take over. His two guns appear in his hands as if by magic and twin beams of light connect the short distance between the end of the barrels and the kidnapped elven colonels face all in a fraction of a second. In the next fraction his matching set of guns jettison up into his lower hands with such speed that the missile rifles he dropped have not had time to fall even an inch. The result is that the two shots intended for Dyvalis do not fly true. The next four shots blast towards the Elven Temporal Wizard before the missile rifles hit the floor or Arvens angry scream of "NOOO!" even leaves his lips.
Malkorian
player, 18 posts
GM
Arven's Crew
Sat 24 Mar 2012
at 05:00
  • msg #525

Re: Arven's Crew

   Arven's speed is a blur and the colonel's flesh is blown right out of the arms of his son, Dyvalis.  A fraction of a second later, Arven is blasting four more shots into Dyvalis who has barely had time to realize his father is no more.  Arven's blasts seem to be soaked up by an energy-absorption field around Dyvalis who is suddenly snapped back to reality.  The mage shoots his gaze at the gunslinger and in an instant is no where to be seen.
Arven The Annihilator
player, 584 posts
Rahu Man - Gunslinger
Sat 24 Mar 2012
at 05:13
  • msg #526

Re: Arven's Crew

"Oops!"  That ain't exactly how I fuckin had it planned out. Sumthin tells me it's about to get hairier than my grandmammies cunt round here right quick. Any of you worthless cock-gobblers got a plan?"
Caramon
NPC, 68 posts
Super Human - Hunter
Sat 24 Mar 2012
at 05:17
  • msg #527

Re: Arven's Crew

"We could split up? Try our chances alone, and meet up somewhere?"
Dalamar
player, 143 posts
Human - Mage
Sat 24 Mar 2012
at 05:39
  • msg #528

Re: Arven's Crew

   "Fuck." Dalamar rolls his eyes when the colonel is killed and Dyvalis disappears.  "Arven, I think you were doing ok with a full-con borg angry with you.  A mage such as Dyvalis is a much bigger threat.  He won't fight fair."  Dalamar moves to stand next to his brother.  "Yeah, let's split up and reconvene... where? I'm starting to reconsider my stance on stepping through random dimensional portals. My observation sphere has spotted a squad of six on the other side of the factory... Looks like maybe two minutes before they start lobbing fireballs or whatever the hell Tolkeen soldiers are using these days."
   Dalamar shoots a glance at his brother to gauge his opinion on stepping through a truly random dimensional portal...
Caramon
NPC, 69 posts
Super Human - Hunter
Sat 24 Mar 2012
at 06:41
  • msg #529

Re: Arven's Crew

The look on Caramon's face is unmistakable... no random portals for him...
Troy
NPC, 24 posts
Mega Juicer
Ready to burn out
Sat 24 Mar 2012
at 07:00
  • msg #530

Re: Arven's Crew

Troy jogs over to his hovercyle "I'm gonna need a head start if I am going to survive this. Where we meetin' up?"
This message was last edited by the player at 07:36, Sat 24 Mar 2012.
Dalamar
player, 144 posts
Human - Mage
Sat 24 Mar 2012
at 07:33
  • msg #531

Re: Arven's Crew

   "Ten kilometers west of the city, there is a small village.  There is a quaint little establishment known as The Soiled Orc Inn and Tavern there.  Good luck, gentlemen."  Dalamar looks at Caramon and nods in a direction for him to follow as if 'splitting up' obviously applied only to everyone else.
Garina Teufelhunden
player, 40 posts
smokin' hot chick
personal narrators suck
Sat 24 Mar 2012
at 14:10
  • msg #532

Re: Arven's Crew

Listening over the radio, Garina swore to her self as things fell apart and the mercenary band she had hooked up with began to split up to avoid destruction. With her PA suit jamming systems working to their fullest extent she initially made short jet assisted hops before staying firmly on the ground.

07:08, Today: Garina Teufelhunden rolled 44 using 1d100. Prowl 50%.
PASS

07:08, Today: Garina Teufelhunden rolled 8 using 1d100. Pilot Mecha 78%+3%.
PASS

07:08, Today: Garina Teufelhunden rolled 65 using 1d100. Radio Scramblers/ECM 70%.
PASS

Arven The Annihilator
player, 585 posts
Rahu Man - Gunslinger
Sat 24 Mar 2012
at 21:27
  • msg #533

Re: Arven's Crew

Thoughts of retreating cause Arvens lip to curl in a derisive sneer. Despite his personal feelings about running from a fight the Rahu-Man recognizes the wisdom of the plan. Looking around wondering how many of the asssembled miscreants will make the rendezvous a thought occurs to him, more than a thought really, more like one of those light bulb moments born of desperation as much as anything else. Dalamar was right about having just made a powerful enemy. Silvermasque is kind of a bitch and while most would agree he is in need of killing it would not accomplish anything. Dyvalis on the other hand is a powerful Temporal Mage and his father was a high ranking officer in the Tolkeen military. The situation has gone from bad to really fucking bad in a matter of seconds. Arven digs into a pouch and retrieves a small credit chit, tiny between his giant fingers, and hands it over to Dalamar. "Can you open that random d-portal you were talking about? We can ghost ride this bitch through it and make em' think at least some of us skipped out with it." Without waiting for an answer Arven begins activating spells from the talismans secreted on his person. Motioning to the ceiling he opens a Mystic Portal on the flat section of roof behind the roof hatch. "Fellas it's been nice workin with ya. Dal if yer gonna open a portal do it now. Ya'll keep your dicks outta the dirt. Hasta la vista." Arven pulls a plasma grenade from his satchel and primes it then turns invisible. He drops the incendiary explosive onto the rear bench seat and then flies up through the portal instantly teleporting nearly a thousand feet straight up into the air. Cloaked by the night sky and more importantly by the Invisibility Superior spell the four-armed gunslinger flies off away from the troubles below.

OOC: Talisman charges activated
Fly as Eagle
Invisibilty Superior
Mystic Portal

This message was last edited by the player at 21:28, Sat 24 Mar 2012.
Dalamar
player, 145 posts
Human - Mage
Sat 24 Mar 2012
at 21:48
  • msg #534

Re: Arven's Crew

   Dalamar frowns slightly at Arven's suggestion when he receives the cred-stick.  I wish I thought of that... genius.  Dalamar directs his brother towards the ditch on the side of the road and to a sewer entrance he spotted there.  He hopes his brother can quickly open the metal grate covering the entrance while he begins the complex incantation to rip a whole in the fabric of reality.

   This is actually the first time Dalamar is creating a dimensional portal.  He knows the magic is sound but opening a random portal could be very very bad.  There could be a swarm of xiticix pouring out, or a horde of demons.  There is no way to tell before it is open.  As the incantation draws closer to completion, a spark of light begins to flash in the center of the street, next to the ATV.  Bolts of electricity stream out in all directions as the doorway forces itself open and a portal to another place is opened.  The portal is shaped like a double-pointed tear drop and beyond the threshold can be seen a gargantuan forest.  Trees that rival the size of human skyscrapers, enshrouded in the dark of night.  Wherever this place leads to, it is not earth.

   Dalamar then ducks into the sewer with his brother.  "My magic is depleted, brother.  It will be a short while before I can draw upon the ley line again."
Caramon
NPC, 70 posts
Super Human - Hunter
Sat 24 Mar 2012
at 22:07
  • msg #535

Re: Arven's Crew

Caramon jogs over to the ATV and jams the COlonel's mangled corpse onto and around the gas pedal, and directs the vehicle into the portal. He then runs over to the sewer with his brother, and hops down, while wiping the blood from his hands on the dead homeless person he killed earlier.
This message was last edited by the player at 23:37, Sat 24 Mar 2012.
Troy
NPC, 25 posts
Mega Juicer
Ready to burn out
Sat 24 Mar 2012
at 22:11
  • msg #536

Re: Arven's Crew

Troy nods when he hears the location to meet up. He then hops on his bike and speeds off into the street, kicking the thrusters on to leap over the building across the street. He will continue to hop buildings on his hovercycle, and change direction once or twice until he is several miles clear of the city. He will then circle around, and approach the place of meeting from the opposite side of Tolkeen... assuming he survives that long..........
Malkorian
player, 19 posts
GM
Arven's Crew
Sun 25 Mar 2012
at 08:02
  • msg #537

Re: Arven's Crew

<img src="http://i.imgur.com/K8by4.jpg"align="left">Dalamar & Caramon
   In the factory district, the sewers smell more like toxic chemical waste than the normal mix of humanoid shit and piss one would expect.  There are no rats or other vermin here, except for some green glowing fungus on the walls where stains indicate the water level was previously higher.  The muck and sludge is now only a few inches deep in the bottom of the cylindrical tunnel.  The brothers move quickly down the tunnel, navigating by instinct without any real map or plan.  They try to keep moving westward in the hopes of making it to the rendezvous.

   They walk for hours, soon making it into a main tunnel with walkways along the sides.  Their travels are not without incident however as they run across a colony of goblins who have made their home here, under the city.  The Goblins are vicious, forcing the brothers to flee in another direction through countless winding tunnels and for hours on end.  They escape by collapsing several junctions and eventually finding daylight on the outskirts of the city in a small  bog filled with the city's waste.  From there, they march westward cross country to find the rendezvous.  They arrive at about seven o'clock in the evening, about 18 hours after everyone split up.






<img src="http://i.imgur.com/QjGEh.jpg"align="left">Garina Teufelhunden
   Garina was flying over two long buildings with a narrow alley between them, only a few hundred meters from her departure when she is spotted by one of the squads moving to surround the group.  Her armour is pelted by energy bolts as several more miss her entirely before she is beyond the gap and out of sight from that squad for the moment. She lands in a courtyard between two other buildings before continuing her jet-propelled leaps and cresting another building.  A few more jumps and it feels like she is putting some real distance between herself and the pursuers when she is hit from behind on her left calf.  She looks down to see some kind of organic mass like a starfish clasping around her leg.  It is dripping with a clear gel-like substance and undulates with life.  Garina looks back to see a tall, lanky creature which is confusing to look at.  It appears to be composed of a collection of other creatures as one arm is replaced with a tentacle, the legs are overly-long and look more like those of an ostrich, the head is oversized and shaped like a potatoe.  The entire body is covered in some kind of bio-armour.  Whatever this thing is, it is moving fast and even if Garina could defeat it, stopping to fight would only result in getting surrounded by the rest of the enemy.

   Garina is forced to continue running for the moment and although this mutated freak chasing her is incredibly fast, it doesn't seem to be able to leap over buildings with quite the same finesse.  With some cunning maneuvers, Garina is able to outrun the creature and put it behind her.  A few minutes later, when it is safe, she stops to remove the starfish-thing still stuck to her leg.  It peels off leaving a slimy residue but there appears to be no damage.  Garina proceeds to make her way to the rendezvous point and arrives fairly early - around eleven in the morning.




Thanatos and Troy
   Thanatos hops on his own hovercycle and follows Troy for a few hundred meters before breaking off down another street.  When spotted, both of the enhanced-humans are pursued by members of the Tolkeen Forces on their own hovercycles.  With each high-speed turn, the distance between the pursuers and the pursued grows as the humans are just a fraction of a second slower than the juicer and the mutant.  The two separate chases wind their way through narrow streets, hopping over low buildings with the hover jets, and dodging traffic on one of the main roads of the city.  After several minutes, and a dozen or so kilometers of harrowing hairpin turns and near-misses, the Tolkeen forces must call off the pursuit and begin trying to alert the guards at all the gates.

   Both men are on their own but find a similar exit from Tolkeen as their hovercycles are able to leap clear over the walls, midway between the checkpoints, long before the sun came up.  Separately, they are able to make good their escapes, avoiding a patrol or two on the main roads, and reach the rendezvous point shortly after Garina - about eleven-thirty in the morning.



The Madness
   Half tempted to explore the other side of the portal, The Madness finds the hair on the back of his neck standing on end when he stares through the gateway into the other dimension full of gigantic trees.  Something is there, staring back at him.  He can feel its presence across the threshold, and it is coming closer, preparing to step through.  Despite pilotting one of the most powerful power armour suits in the region, The Madness knows it is not built for high speed pursuits through an urban setting, nor is it meant to make a stand against dozens of infantry in close quarters.  Running out of options, he spots a half-open garage door in a nearby building.  He is able to close the distance and skid under the door before being spotted.  Once inside, The Madness closes himself off from the world.  He recedes into his mind, shutting down all that would expose him to his hunters.  He conceals his aura, his energy, and he even removes any thoughts of himself from the minds of anyone in the area.  If he is able to concentrate fully, he can ensure that no one even notices he is here [psionic invisibility].

   About two minutes later, shouts can be heard from the street and then gunfire.  A high pitched wail that hurts Madness' ears even from his hiding place echoes through the area.  Then all hell breaks loose as what sounds like an enormous battle erupts in the street between what sounds like the Tolkeen forces and something else.  Even though he can't see it, Madness knows that whatever he sensed beyond the portal has just stepped through.

   The battle carries on and seems to be moving away.  Whatever it is that entered the earth through the portal is heading for the populated area of the city, but it is also leading the troops away from The Madness.  After several minutes, whatever it is they are fighting, it has lead them a few blocks away.  Madness is able to simply stroll out from hiding and casually make his way to the rendezvous point.  He can make it as early as twelve noon, if he likes.



<img src="http://i.imgur.com/nDopy.jpg"align="left">Arven The Annihilator
   Arven's method of escape is nearly flawless.  He is well outside the range of most 'see invisible' abilities at a thousand feet in the air.  Even his large size moves silently when propelled by the magic flight of his talisman.  He is able to sail calmly through the cool night air away from harm.  He can see Troy and Thanatos speeding away on their hovercycles, with the Tolkeen militia in hot pursuit.  He can also see Garina jet-leaping building by building, with some strange creature chasing after her.  He can see she is faster though.  Caramon and Dalamar are no where to be seen, but Arven spots the Madness taking cover in a nearby building.

   Then he looks back at the still-glowing portal, now a few thousand feet away on the ground.  He is able to make out some massive form moving down the street, under fire from the Tolkeen forces.  It is dragging the group's ATV behind it like a toy truck in the clutches of a child.  Even with Arven's sharp eyes, from this distance it is difficult to make out any details except that whatever stepped out from Dalamar's rift is like some building-sized snail, lurching forward with waving tentacles around its body.  It seems to be oblivious to the attacks against it and just moves toward the city-center.  It emits a high-pitched shriek and starts spewing forth some kind of liquid mass at the troops surrounding it.  The battle continues as the monstrous thing makes its way into the city.  Arven can't recall ever seeing anything like it in his day, but determines it would be best to continue his escape.

   Arven should make it to the rendezvous point by a little after twelve noon.
This message was last edited by the player at 08:24, Sun 25 Mar 2012.
Malkorian
player, 20 posts
GM
Arven's Crew
Sun 25 Mar 2012
at 10:16
  • msg #538

Re: Arven's Crew

The Soiled Orc Inn & Tavern consists of almost half the structures in the tiny farm village of Blackburn. Out here, beyond the Tolkeen city limits, law enforcement is lax and it has become a popular place to conduct illegal business.  The Inn is run by an old Orc who calls himself Gilgamesh and is the head of a local gang known as the White Knights, made up of a dozen or so miscreant thugs and a few headhunters.  Drinks are ten credits, beds are twenty.  E-Clip charging is available at 1,000 credits.


This message was last edited by the player at 10:18, Sun 25 Mar 2012.
Troy
NPC, 25 posts
Mega Juicer
Ready to burn out
Sun 25 Mar 2012
at 16:58
  • msg #539

Re: Arven's Crew

Troy arrives first, and parks his bike just outside The Soiled Orc. He looks around and decides this is the perfect time to try out that new toy he got. He opens one of the compartments on his bike, and takes out his "stash". Troy produces a large seringe, with some milky blue liquid inside. He starts to get excited, when he mixes the red powder and shakes it up, and the checmilcal starts to glow.

Troy leans his head back and injects it under his left eye.

When Thanatos arrives, Troy is lying on his back next to his bike staring at the sky... or dead.
This message was last updated by the player at 16:58, Sun 25 Mar 2012.
Thanatos
player, 34 posts
Human Psychic
Tue 27 Mar 2012
at 13:00
  • msg #540

Re: Arven's Crew

Thanatos parks next to Troy, his cloak dusty and dirty from the travel. He gets off the bike, "Troy," he says quietly, not wanting to startle the juicer, "Troy, you ok?"
Troy
NPC, 26 posts
Mega Juicer
Ready to burn out
Tue 27 Mar 2012
at 13:34
  • msg #541

Re: Arven's Crew

Troy giggles and replies "ThhhhhhhaaaaannnnnoooooooOOOOOO!"
Thanatos
player, 35 posts
Human Psychic
Tue 27 Mar 2012
at 13:48
  • msg #542

Re: Arven's Crew

"You crazy fuck. Should we go in or wait to see who else makes it." He looked around, surveying the area cautiously.
Troy
NPC, 27 posts
Mega Juicer
Ready to burn out
Sun 1 Apr 2012
at 03:53
  • msg #543

Re: Arven's Crew

Troy remains on his back staring at the sky for the time being.
The Madness
player, 144 posts
Psynetic Crazy
for you...
Sun 1 Apr 2012
at 03:57
  • msg #544

Re: Arven's Crew

NPC'd

The silver wolf glitter boy marches into town, just a half hour after Thanatos and quickly spots him over by the tavern. He walks up to Thanatos, and turns to look at Troy on the ground. He probably intended on saying something to Thanatos over the radio, but he was interrupted...

"Yes, I will pay you when I see you. Yes on both accounts, Troy surviving and us arriving third. There is no need to fucking gloat! That day is still many days from today."
This message was last edited by the GM at 04:00, Sun 01 Apr 2012.
Thanatos
player, 36 posts
Human Psychic
Mon 2 Apr 2012
at 10:32
  • msg #545

Re: Arven's Crew

Thanatos gives a nod to The Madness, "Glad you made it. That makes three so far."
The Madness
player, 145 posts
Psynetic Crazy
for you...
Sun 8 Apr 2012
at 16:36
  • msg #546

Re: Arven's Crew

After some time had passed and the others had not shown up yet, The Madness grew concerned. Not so much for anyone other than Garina, he had intentions with her.

"I am going out to look for them. I will be back in one hour."

With that, The Madness marches back out looking for Garina.
Thanatos
player, 37 posts
Human Psychic
Mon 9 Apr 2012
at 10:59
  • msg #547

Re: Arven's Crew

"Very well, be careful my friend." Thanatos will then wait, only a moment before heading inside and getting a table.
Garina Teufelhunden
player, 42 posts
smokin' hot chick
personal narrators suck
Tue 10 Apr 2012
at 01:31
  • msg #548

Re: Arven's Crew

A few minutes later Garina saunters down the stairs from the second floor of the tavern. Wearing only a tight fitting Triax jump suit she is defiantly being a cock tease as she sits down at the same table Troy and Thantos are at.

"Guter tag."
Thanatos
player, 38 posts
Human Psychic
Tue 10 Apr 2012
at 01:53
  • msg #549

Re: Arven's Crew

Thanatos raises an eyebrow, definitely enjoying the show. He makes a mental note of this to keep in mind. "Hello dear." he wonders if Madness knew she was here. "Forgive me, can you understand me?"
Garina Teufelhunden
player, 43 posts
smokin' hot chick
personal narrators suck
Tue 10 Apr 2012
at 01:55
  • msg #550

Re: Arven's Crew

Garina nods her head and utter a short single syllable word. "Ja."
Troy
NPC, 28 posts
Mega Juicer
Ready to burn out
Tue 10 Apr 2012
at 01:57
  • msg #551

Re: Arven's Crew

Troy was still groggy from the drug he took earlier. He ordered a pitcher of beer, but mostly sat silently staring at his glass.
Thanatos
player, 39 posts
Human Psychic
Tue 24 Apr 2012
at 10:38
  • msg #552

Re: Arven's Crew

"He went to look for you, he said he'd be back in an hour, we weren't aware you'd made it here." he pauses, once more admiring her form, "Perhaps you could get him on a radio?" Thanatos watches Troy carefully, making sure his friend doesn't get into trouble.
Garina Teufelhunden
player, 44 posts
smokin' hot chick
personal narrators suck
Tue 24 Apr 2012
at 23:42
  • msg #553

Re: Arven's Crew

Garina shrugged her shoulders, Madness would either come back or not.
Thanatos
player, 40 posts
Human Psychic
Wed 25 Apr 2012
at 02:37
  • msg #554

Re: Arven's Crew

Thanatos nodded, survival of the fittest it seemed to be. He wasn't complaining. He kept his eyes on her and Troy, her for her obviously aesthetically pleasing view, Troy to keep out of trouble.
Arven The Annihilator
player, 591 posts
Rahu Man - Gunslinger
Sat 28 Apr 2012
at 20:13
  • msg #555

Re: Arven's Crew

Arven now wearing his "human" disguise, which translates to significantly shorter and minus two arms, walks down the road towards the rendezvous. He even changed his facial features and hair color ever so slightly this time to try and further blend in. Given the shenanigans of the previous evening every little bit probably helps at this point. Nevertheless a seven foot man with the build of a Mega-Juicer resting a missile rifle on each shoulder and lugging a pack that would make a donkey cry is not exactly inconspicuous. Arven cases the outside of the place quickly looking for escape routes and the like before stepping up to the threshold. Still not quite used to the limitations of two arms he fumbles at the door for a moment while holding rifles that are more suitable for borgs or small power armor than anything smaller. Once the latch is disengaged he settles on kicking the door open.

"Im here bitches let the party begin!"

Inconspicuous? Yeah... not so much. Thank God there is a war on to muddy the waters otherwise Arven probably wouldn't make it far.
Troy
NPC, 29 posts
Mega Juicer
Ready to burn out
Sun 29 Apr 2012
at 05:22
  • msg #556

Re: Arven's Crew

Troy managed to look up at Arven's arrival but couldn't quite form words just yet "Bray chijin cramet". Blood trickles down from Troy's nose and drops over his lip onto the table. He looks down and breaks out laughing... He wipes the blood away on his wrist, but it streaks across his cheek. "Let's get fucked!" Troy demands with a burp, and a strange moment where he stares at everyone like he is defacating and has no idea who anyone is. He then pulls out a plastic bag filled with white flowers, dripping with a thick milky substance. Troy begins shoveling them into his mouth, and offers anyone else to join if they are interested... He speaks with his mouth full as a half-dedicated salesman "This dead guy told me these would fuck me up big time."

Troy looked at Garina with a huge grin plastered on his face, with blood and alien-flower milk running down his chin. He washes down the mouthfulls of flowers with beer, and orders a pitcher.
This message was last edited by the player at 05:43, Sun 29 Apr 2012.
Troy
NPC, 30 posts
Mega Juicer
Ready to burn out
Thu 3 May 2012
at 15:15
  • msg #557

Re: Arven's Crew

As the drugs begin to settle in, again, Troy remembers to inform Arven of something important. "Hey boss-man. Madness is missing. He was here, and then he wasn't here."
Caramon
NPC, 71 posts
Super Human - Hunter
Thu 24 May 2012
at 10:31
  • msg #558

Re: Arven's Crew

Caramon and Dalamar finally arrive at 2030 hrs or so, to find Arven and Troy at the end of a dozen pitchers, and several shot glasses scattered about. Both men are barely conscious, and both are bleeding from a nose-bashing contest they attempted earlier.

Caramon casually walks up and pounds Arven on the back, the smell of sewer water radiates from the brothers... as it seems their trip was not as pleasant.

Still no sign of Madness...
Garina Teufelhunden
player, 45 posts
smokin' hot chick
personal narrators suck
Thu 24 May 2012
at 14:38
  • msg #559

Re: Arven's Crew

Garina, not needing food or drink still ordered water. It would pass through her cybernetic, and bio systems as would in a real person and thus seem like a real person and not a cyborg. She could even pass her slef off as a fertile female.

While Arven and Troy get drunk and have a nose bashing contest she sat back and watched. When Caramon and Dalamar show up she paid the bar tender for a room and hands the key to Caramon. Without speaking it was obvious she though he should take a shower or bath.
Thanatos
player, 41 posts
Human Psychic
Fri 25 May 2012
at 10:45
  • msg #560

Re: Arven's Crew

Thanatos watches the nose bashing competition with mild interest, still wondering where Madness was, and what the deal was with Garina. He had a few drinks, but not nearly enough to engage in the nose bashing.
Caramon
NPC, 72 posts
Super Human - Hunter
Fri 25 May 2012
at 14:36
  • msg #561

Re: Arven's Crew

Caramon accepted the key, but ordered two pints of whiskey for him and his brother. He carried one over to Dalamar, and said "Yes, this is whiskey. We have some catching up to do."
Mike
GM, 2854 posts
Pluto Company
Sat 22 Sep 2012
at 09:03
  • msg #562

Re: Arven's Crew

Morning comes quickly, for those who sleep. A night of rediculously heavy drinking allows for some deep and dark sleeping. The same tavern cooks up plenty of eggs, and their famous "blue bacon", from the strange alien pigs they have been breeding the past several years.

Caramon and Dalamar never show up for breakfast however, and are discovered to have left during the night, leaving behind a note :

   "To our dearest companions, something came up."

Signed, elegantly by Dalamar.
This message was last edited by the GM at 05:57, Mon 24 Sept 2012.
Thanatos
player, 42 posts
Human Psychic
Sun 23 Sep 2012
at 18:10
  • msg #563

Re: Arven's Crew

"Well, there that is, and then there were... four, yes?"
Troy
NPC, 31 posts
Mega Juicer
Ready to burn out
Mon 24 Sep 2012
at 05:59
  • msg #564

Re: Arven's Crew

Troy looks around at Garina and Arven. "Yup, just us 4 now..."
Garina Teufelhunden
player, 46 posts
smokin' hot chick
personal narrators suck
Tue 25 Sep 2012
at 03:48
  • msg #565

Re: Arven's Crew

Garina just nods holding up her thumb and three fingers.
Thanatos
player, 43 posts
Human Psychic
Tue 25 Sep 2012
at 12:21
  • msg #566

Re: Arven's Crew

Thanatos nodded, "Then, my next question is... what next, we escaped the city. Safely enough it seems. Where do we go now?"
Troy
NPC, 32 posts
Mega Juicer
Ready to burn out
Wed 26 Sep 2012
at 14:10
  • msg #567

Re: Arven's Crew

Troy grew impatient quickly while waiting for Arven to get rejected by the waitress he was hitting on. He walked over to his hovercycle, and lit a fat cigar on the way. He reached into the storage compartment on the back, and pulled out what looked like a bicycle pump. He took a moment to read the instructions, and then inserted the nozel into his mouth and pulled down on the large pump-lever. He started yelling before he could finish, and dropped the device on the ground. Thick black sludge was dripping out of his mouth, and down his chin as he yelled. He seemed to have no idea he was yelling at all for several seconds, but eventually stopped.

For now Troy stood by his bike breathing extremely heavily staring at Thanatos.
James Thornton
player, 1 post
Magebane
Human
Wed 26 Sep 2012
at 15:16
  • msg #568

Re: Arven's Crew

The day just kept getting better.

After a sleepless night of bad breams brought on by bad booze one of the locals came in blathering about a drunken group of mercs messing up his place and wanting 17,000 in damages.  Mercs drank and smashed shit up, if you wanted them to pay for things, charge them extra.  Don't go seeking damages after the fact.

Striding down the road toward the Soiled Orc Inn and Tavern, James muttered about the task at hand.

Only thing good about this place is the bacon, and even that makes your shit blue.Whole damned place probably isn't worth 17,000.

Outside the tavern Jim spots the biggest juicer he had ever seen standing near a hover cycle.  Knowing this was going to be trouble, he approaches the assembled group of mercs cautiously.

"Morning gents.  The owner of this place said a few of you messed up his rooms last night and wants you to pay 17,000 credits for the damages." he paused with a somewhat incredulous look on his face before continuing.

"Since there's no way in hell I can take all four of you in a fight, how about you lay down a couple of extra creds for the guy and he can be happy with that.  In this war its always good to have a place like this to eat and drink where no one takes sides.  Might as well invest in its upkeep."

Message delivered Thornton tensed up waiting for what was probably going to be a negative and violent reaction from the group.  He wasn't interested in dying today.  Sure these guys looked like a bunch of scum bags, but they didn't use magic so they weren't worth the trouble.
Thanatos
player, 44 posts
Human Psychic
Wed 26 Sep 2012
at 15:49
  • msg #569

Re: Arven's Crew

Thanatos gave Troy a curious look before approaching the newcomer. "Specified us did he? That's interesting. I will have to see if I can locate my cerd stick sir. Give me a moment." Turning to Troy, "Are you well? This goo dripping from your mouth does not look... healthy. What is that device you used?" Thanatos will search his person for a cred stick.

OOC I am so shitty... do I have money? lol.
Troy
NPC, 33 posts
Mega Juicer
Ready to burn out
Wed 26 Sep 2012
at 15:56
  • msg #570

Re: Arven's Crew

Troy snaps back an answer "It's supposed to be some super crazy sludge-drug. I don't think it's working... I think I'm having a heart attack... I'm supposed to burn out like... a month ago... you might want to step back..."
This message was last edited by the player at 15:57, Wed 26 Sept 2012.
Thanatos
player, 45 posts
Human Psychic
Wed 26 Sep 2012
at 16:15
  • msg #571

Re: Arven's Crew

Thanatos raises an eyebrow, "Burn out?" he does as asked though and takes more than one step away.
Garina Teufelhunden
player, 47 posts
smokin' hot chick
personal narrators suck
Wed 26 Sep 2012
at 19:23
  • msg #572

Re: Arven's Crew

James Thornton:
"Morning gents.  The owner of this place said a few of you messed up his rooms last night and wants you to pay 17,000 credits for the damages."

"Since there's no way in hell I can take all four of you in a fight, how about you lay down a couple of extra creds for the guy and he can be happy with that.  In this war its always good to have a place like this to eat and drink where no one takes sides.  Might as well invest in its upkeep."

Garine uses a phase she had picked up far to the west when one had no legal tender. "No tengo plata."

As Thanatos began to step away from Troy, Garina did so as well.
James Thornton
player, 2 posts
Magebane
Human
Thu 27 Sep 2012
at 00:10
  • msg #573

Re: Arven's Crew

Seeing everyone back away from the juicer James follows suit.  Last thing he needed was to have that big dude roid rage on him first thing in the morning.

"Great start to the day.   Is he going to kill us all?"
Garina Teufelhunden
player, 48 posts
smokin' hot chick
personal narrators suck
Thu 27 Sep 2012
at 01:01
  • msg #574

Re: Arven's Crew

James Thornton:
"Great start to the day.   Is he going to kill us all?"

Garina shrugged her shoulders she never knew a Juicer like Troy before so she really had no idea of what was going on with him.
Thanatos
player, 46 posts
Human Psychic
Thu 27 Sep 2012
at 02:36
  • msg #575

Re: Arven's Crew

Thanatos shrugged as well, "I have no way of knowing sir."
Troy
NPC, 34 posts
Mega Juicer
Ready to burn out
Thu 27 Sep 2012
at 14:44
  • msg #576

Re: Arven's Crew

Troy stumbles around a bit "I can't see..." He begins rotating his jaw around, and running his dry lips up and down his teeth "...sludge kicking in..."

He sits on his hovercycle and stares at the ground for several seconds, before looking back up at Heincrich (obviosuly able to see again) and mentions "I... thought we were in a cave... just there... don't worry guys... not gonna burn out yet..."
This message was last edited by the player at 14:46, Thu 27 Sept 2012.
Thanatos
player, 47 posts
Human Psychic
Fri 28 Sep 2012
at 13:33
  • msg #577

Re: Arven's Crew

"You can't see?" Thanatos moves towards Troy, "Are you ok? Do we have to wait for the... sludge to wear off?"
Troy
NPC, 35 posts
Mega Juicer
Ready to burn out
Fri 28 Sep 2012
at 13:58
  • msg #578

Re: Arven's Crew

Troy tries to focus to Thanatos, then form the words for a reply. "Wait? nah, I'm good"
Arven The Annihilator
player, 595 posts
Rahu Man - Gunslinger
Sat 29 Sep 2012
at 06:12
  • msg #579

Re: Arven's Crew

Arven eventually throws open the door to the tavern and walks out to join the others. He is strapped with various alien pistols, and keeps his lower hands ready, should he need them to welcome this new individual.

Arven walks out to stand about 20 feet from him, ready for a show down and asks "Dafuq you want?"
James Thornton
player, 3 posts
Magebane
Human
Sat 29 Sep 2012
at 19:59
  • msg #580

Re: Arven's Crew

In reply to Arven The Annihilator (msg # 579):

"Well good fucking morning to you too" James retorts quickly.

"As I was telling your friends here.  The owner of this establishment thinks you owe him a few extra bucks for damages done to the room.  He wants 17,000 but since I can't really force it out of you, I suggested you make a contribution to his business so it will be here the next time you need to blow off steam."

The wooly looking human doesn't make any move to his weapons.  He was outnumbered and outgunned.  This po-dunk little town was going to cost him his life.  Hopefully these guys didn't want trouble, but by the look of them he wasn't sure.
Thanatos
player, 49 posts
Human Psychic
Mon 1 Oct 2012
at 12:53
  • msg #581

Re: Arven's Crew

Thanatos stays close in case Troy overestimated his state of well being, "Arven, it is a valid point, though an astronomical estimate. If we make good with the locals, they are mor likely to help us should we need it. Don't bite the hand... or hands that feed you."
Arven The Annihilator
player, 636 posts
Rahu Man - Gunslinger
Mon 1 Oct 2012
at 13:37
  • msg #582

Re: Arven's Crew

"This town will be dust in a few months anyways when the CS comes to visit... Must have been those shit eatin' brothers who fucked up their room. Wasn't even us... so no, I like my credits right where they is, thanks. What's it to you? You the fuckin' sheriff or somethin'?"
This message was last edited by the GM at 13:37, Mon 01 Oct 2012.
James Thornton
player, 4 posts
Magebane
Human
Mon 1 Oct 2012
at 15:10
  • msg #583

Re: Arven's Crew

In reply to Arven The Annihilator (msg # 582):

Sheriff?  That was a laugh.  Who could keep the peace in a war zone?  Only someone insane, idealistic or stupid.  At one point in his life James might have considered himself all three.  Today he was a pragmatist.

"I'm not the law.  The folks around here just trade me a bed and some booze for keeping the demons and sorcerers from sacrificing them all at once." Thornton replies

"That and I friggin love blue bacon." he adds sarcastically.  At the notion that there would be no compensation for the innkeeper James shrugs his shoulders.  If the CS was on the way, it little mattered.

"Do what you want, if you aren't sacrificing townsfolk or calling down lightning I don't give a shit about you anyway.  You're just lowlife, scumbags with no sense of common decency, you'll meet a violent end soon enough."

With that he steps back to let the group pass, but turns to ask one last question.  If they were going off to die, it sounded a hell of a lot better than rotting here.

"Where are you dirt bags going anyway?"
Thanatos
player, 50 posts
Human Psychic
Mon 1 Oct 2012
at 15:27
  • msg #584

Re: Arven's Crew

Thanatos turns to face Thornton, "You assume because of associates who ran out on us and their behavior we are all lowlife scum. Perhaps you are right, but it is not wise to slander those you don't know. We've not wronged you. We've not committed a crime against these people."
Arven The Annihilator
player, 637 posts
Rahu Man - Gunslinger
Mon 1 Oct 2012
at 16:08
  • msg #585

Re: Arven's Crew

"Lowlife scumbags? Jeez... I could offer you more than this shit-town is paying you to shoot up some mages and anyone else that gets in the way. Or stay here, either way we're leaving."

Arven hops in the ATV, "Let's move out. We've gotta track down Pluto Company... wherever they are..."
James Thornton
player, 5 posts
Magebane
Human
Mon 1 Oct 2012
at 16:39
  • msg #586

Re: Arven's Crew

Arven The Annihilator:
"Lowlife scumbags? Jeez... I could offer you more than this shit-town is paying you to shoot up some mages and anyone else that gets in the way. Or stay here, either way we're leaving."


"I'll take your money mister, but you had me at shooting up mages.  Blue bacon makes my shit smell funny anyway."

James heads back down the road to retrieve his hover cycle and pulls out with the rest of the gang.  On his way by the inn and tavern he throws whatever credits he had toward the owner.

"Best I could do, hope it helps"
This message was last edited by the player at 02:09, Tue 02 Oct 2012.
Garina Teufelhunden
player, 49 posts
smokin' hot chick
personal narrators suck
Tue 2 Oct 2012
at 01:52
  • msg #587

Re: Arven's Crew

While Arven and the other man talked, Garina made her way down the street where her SAMAS was stored. Paying the fee for the parking space the woman suited up and joined the other as they left town. With the other man now following them it appeared that Arvan had convinced the man to join their cause.
Arven The Annihilator
player, 638 posts
Rahu Man - Gunslinger
Tue 2 Oct 2012
at 05:46
  • msg #588

Re: Arven's Crew

Arven was half-surprised to see this new guy ready to leave so quickly, without discussing payment.

"I need people to back me up, not run away when the shit sprays out of the fan... we will be going after a Tolkeen unit. They have my wife held hostage, and I have a bone to pick with one or two of them. Anyone else is fair game, spoils go to the killer. Just stay away from the hot mystic knight, and the white tiger. They are mine. What can you do? Give me an idea what I am paying for..."
James Thornton
player, 6 posts
Magebane
Human
Tue 2 Oct 2012
at 09:33
  • msg #589

Re: Arven's Crew

In reply to Arven The Annihilator (msg # 588):

Rescuing women, killing Tolkeenites, fighting mages.  These were his kind of scumbags.  At the question of his abilities James smiles.

"If that unit you're fighting includes magic users you'll want me.  Magic has no effect on me.  Hell I can even walk through magical force fields like they weren't even there.  I'm no nullifer or anything, it just don't work on me."

He hefts a battle ax from across his back and let's it's sharp edge glisten in the sun.

"I can make normal weapons hit like a laser cannon.  Twice as powerful against magical bastards, demons, and other nasties."

As he listens to the instructions he nods.

"Distract me with something else and the mystic knight will be all yours.  If they got a nercomancer I'll just be in heaven."

OOC: Magebane OOC, Mercenary Adventures, 25
Arven The Annihilator
player, 639 posts
Rahu Man - Gunslinger
Tue 2 Oct 2012
at 09:35
  • msg #590

Re: Arven's Crew

"Shit son, I'm glad I didn't blow your guts all over the street then! What about a name? What do we call you?"
Troy
NPC, 36 posts
Mega Juicer
Ready to burn out
Tue 2 Oct 2012
at 09:36
  • msg #591

Re: Arven's Crew

"Wife? You ain't married to the bitch are ya?"
Thanatos
player, 52 posts
Human Psychic
Tue 2 Oct 2012
at 11:02
  • msg #592

Re: Arven's Crew

Thanatos was interested in the mans ability to fend off magic, it just didn't work.. he would have to observe this. Arven had never mentioned being married, perhaps it was a ruse to play to the mans sensitive side, or he just kept it quiet til then. Either way, it didn't much matter. He'd thrown in with this lot and he was going to do his part.
James Thornton
player, 7 posts
Magebane
Human
Tue 2 Oct 2012
at 12:06
  • msg #593

Re: Arven's Crew

Arven The Annihilator:
"Shit son, I'm glad I didn't blow your guts all over the street then! What about a name? What do we call you?"


"My name is James Thronton, my friends call me Jimmy.  You guys can call me James."

James says with a straight face and a deadpan tone.
Mike
GM, 2937 posts
Pluto Company
Thu 4 Oct 2012
at 09:15
  • msg #594

Re: Arven's Crew

A week passes by riding around the Tolkeen war zone dodging Tolkeen patrols, and Coalition advancements searching for any hint of where Pluto Company has been assigned to, or at least to discover if they had been wiped out or dissolved.

Nights were spent camping, or staying at motels after hard drinking (and rediculous drug-use by Troy). Days were spent asking around, to see if anyone had any useful information.

Arven was almost ready to give up hope, and just leave the whole damn thing behind him when the information found him. She had heard he was searching for them, and followed him... She eventually found them at a bar in the medium-sized town of BURLAND, south west of Tolkeen on September 23rd.

Arven and crew were inside drinking another wasted day of searching away when they approached...
Portia Lynn
NPC, 1 post
Human Mage
Free Agent
Thu 4 Oct 2012
at 09:21
  • msg #595

Re: Arven's Crew

The short human mage walks up to Arven and the others, accompanied by a pair of 12-foot tall Alu demons. She uses her charm to her advantage and speaks aloud to the group.

"Arven I presume? My name is Portia Lynn... former commander of the platoon you are searching for. I know exactly where they are..."
This message was last edited by the player at 09:40, Thu 04 Oct 2012.
Thanatos
player, 55 posts
Human Psychic
Thu 4 Oct 2012
at 10:58
  • msg #596

Re: Arven's Crew

Thanatos doesn't hide the fact he is somewhat caught off guard by the approach and the demons, the woman had a certain appeal to her, he had to admit. Perhaps it was the fact she MUST be dangerous.
James Thornton
player, 8 posts
Magebane
Human
Sun 7 Oct 2012
at 00:21
  • msg #597

Re: Arven's Crew

In reply to Mike (msg # 594):

Seeing the Alu and mage Thornton damned near spits out his beer.

Finishing his drink in a massive gulp he leaps from the table weapons at the ready.  Magic users paling around with demons was bad news.  While he doubted he had the fire power to take them all out and knew for certain that his crew of brigands wouldn't have his back he was ready to die trying.

After a tense negotiation James backs down and lets the woman deliver her message, his hand never leaving the hilt of his battle axe.

"Strange allies you have.  Let's go hunt down your crew before I turn into a demon loving, power hungry sell out too."
Troy
NPC, 37 posts
Mega Juicer
Ready to burn out
Sun 7 Oct 2012
at 11:07
  • msg #598

Re: Arven's Crew

Troy had met a few mages, nothing special...

Those are reeeeeally tall dog boys with her though...
This message was last edited by the player at 06:53, Tue 09 Oct 2012.
Arven The Annihilator
player, 648 posts
Rahu Man - Gunslinger
Tue 9 Oct 2012
at 06:56
  • msg #599

Re: Arven's Crew

Arven is still taller than the sorceress even while he is sitting. He looks over at her and ponders her words for a moment. "Ok, well don't keep me in suspense sister, whatchu got?"
Portia Lynn
NPC, 2 posts
Human Mage
Free Agent
Tue 9 Oct 2012
at 06:59
  • msg #600

Re: Arven's Crew

Portia smirked at Arven's comment, and replied "They have been assigned to an outpost, near the ruins of Hillcrest. It is called Juyong Outpost... I have not seen it, but I am told the Tolkeen presence is very strong there, so you will need to be extra careful..."

"I must also warn you, my replacement is a diabolist. He may have set up defenses specifically against you Arven, or your kind. You must be prepared for anything..."

This message was last edited by the player at 07:01, Tue 09 Oct 2012.
Thanatos
player, 57 posts
Human Psychic
Tue 9 Oct 2012
at 11:37
  • msg #601

Re: Arven's Crew

Thanatos perks up at the mention of a diabolist, "I know them from my home world... they are potent in their craft, this is true. We would need to check for their wards before mounting any kind of assault."
Arven The Annihilator
player, 649 posts
Rahu Man - Gunslinger
Tue 9 Oct 2012
at 17:29
  • msg #602

Re: Arven's Crew

"Ruins of Hillcrest huh? Ok, now come the obvious questions. Why are you telling us this? and why should I believe you?"
Portia Lynn
NPC, 3 posts
Human Mage
Free Agent
Tue 9 Oct 2012
at 17:32
  • msg #603

Re: Arven's Crew

"I am actually quite ashamed of myself for this. There are people in that military designation, whom I despise greatly. I would feel pleasure knowing they met their destiny at the barrels of your guns Mr. Arven. If you don;t believe me, just as good."

"I am leaving this place anyway... just thought it would be worth it to mention. Do what you want."

Clearly losing interest in the conversation she turns and leaves the tavern, her alu demons following closely behind her.
Arven The Annihilator
player, 651 posts
Rahu Man - Gunslinger
Wed 10 Oct 2012
at 20:18
  • msg #604

Re: Arven's Crew

Arven sat and watched her exit the tavern. He took a few swigs from his drink and pondered her words for a bit.

"That's it then... we head to the hole where Hillcrest used to be. It was starting to seem like we would never find them... this bitch better not be lying..."
James Thornton
player, 9 posts
Magebane
Human
Wed 10 Oct 2012
at 20:27
  • msg #605

Re: Arven's Crew

Diabolist.

James spins through his training trying to remember and identify that type of sorcerer.  Seems they had something to do with wards and circles.  He wonders if his anti-magic defense could circumvent something like that.

Speaking up his chimes in his two cents.

"I might be able to sneak by any early warnings the diabolist has set up.  I think.  If I can maybe I can scout ahead and identify wards to map us a covert way in.  Even if I am discovered, they can't link me to you."

17:21, Today: James Thornton rolled 15 using 1d100. Lore: Magic and ley Lines 68%
This message was last edited by the player at 20:28, Wed 10 Oct 2012.
Mike
GM, 2976 posts
Pluto Company
Wed 10 Oct 2012
at 20:28
  • msg #606

Re: Arven's Crew

PM
Arven The Annihilator
player, 676 posts
Rahu Man - Gunslinger
Mon 15 Oct 2012
at 07:57
  • msg #607

Re: Arven's Crew

"I'm thinking we try to get ourselves hired for Tolkeen as Mercs... maybe we can find a way to get assigned to the front there... and we can... nah that will never work...

Maybe one of us could get in with them somehow... find out where 3rd platoon is located exactly... maybe we can hit 'em when they're out on patrol...

I'm just fuckin' thinking outloud here, any o'you twits got any bright ideas?"

Garina Teufelhunden
player, 52 posts
smokin' hot chick
personal narrators suck
Tue 16 Oct 2012
at 00:15
  • msg #608

Re: Arven's Crew

Arven The Annihilator:
"Maybe one of us could get in with them somehow... find out where 3rd platoon is located exactly... maybe we can hit 'em when they're out on patrol..."

Garina raised her hand indicating that she would be willing to infiltrate.
James Thornton
player, 10 posts
Magebane
Human
Tue 16 Oct 2012
at 00:45
  • msg #609

Re: Arven's Crew

Arven The Annihilator:
Maybe one of us could get in with them somehow... find out where 3rd platoon is located exactly... maybe we can hit 'em when they're out on patrol...</Red>


James rolls his eyes.

"I can walk past most of their magical defences.  Tell me what to look for and I can take the mute lady with me and mark your target.  If we get found out we ain't connected to you, ornwe can say we saw you in such andnsuch a place and try to bait them."
Arven The Annihilator
player, 678 posts
Rahu Man - Gunslinger
Wed 17 Oct 2012
at 07:31
  • msg #610

Re: Arven's Crew

"That's just crazy enough to work... I'm the only one they would recognize. All of you guys could get in. The trick is making sure you get assigned out there on the front lines, and not on some completely unrelated mission somewhere..."
Troy
GM-PC, 38 posts
Mega Juicer
Ready to burn out
Fri 19 Oct 2012
at 17:15
  • msg #611

Re: Arven's Crew

"How the hell would we ensure that?"
Mike
GM, 3151 posts
Pluto Company
Sat 27 Oct 2012
at 12:50
  • msg #612

Re: Arven's Crew

The 'brainstorming' session is cut short, as the sound of a warning alarm whaling throughout the town. Some of the patrons move to the windows to check it out.

Since the outbreak of war, many towns have practiced 'war scenarios'. This could be a drill... but it could also be a Coalition attack.
Thanatos
player, 61 posts
Human Psychic
Mon 29 Oct 2012
at 12:06
  • msg #613

Re: Arven's Crew

Thanatos begins looking around trying to discover the reason for the alarm.
Mike
GM, 3199 posts
Pluto Company
Tue 30 Oct 2012
at 15:25
  • msg #614

Re: Arven's Crew

Some of the patrons mention that it might be the real thing. Soldiers and mercenaries can be seen running through the streets, in full armor.
Troy
GM-PC, 39 posts
Mega Juicer
Ready to burn out
Tue 30 Oct 2012
at 15:26
  • msg #615

Re: Arven's Crew

"If we put some hits in on the CS here for Tolkeen, we might be able to secure a spot on the front lines..."
Arven The Annihilator
player, 724 posts
Rahu Man - Gunslinger
Thu 1 Nov 2012
at 16:11
  • msg #616

Re: Arven's Crew

"Fuck that shit. I'm not getting shot up by the CS again, just to hope it buys me some Tolkeen-points. We can use this as our story. The CS doesn't hit towns this size and lose... them sirens mean this town is dust in a couple hours. So we mosey on over to the Jong Jong outpost or whatever the fuck she called it, and say we want payback. No way would they turn us away. I can stay metamorphed so I can't be recognized... this is it boys we're in."

"But first, we gotta get the fuck out of this future-crater"


Arven finishes his drink, and stands up. "ready?"
This message was last edited by the GM at 16:11, Thu 01 Nov 2012.
Garina Teufelhunden
player, 54 posts
smokin' hot chick
personal narrators suck
Fri 2 Nov 2012
at 04:47
  • msg #617

Re: Arven's Crew

Garina nods her head and gets ready to move out.
James Thornton
player, 12 posts
Magebane
Human
Fri 2 Nov 2012
at 15:46
  • msg #618

Re: Arven's Crew

In reply to Arven The Annihilator (msg # 616):

"Let's get moving."

James had no interest in fighting the CS.  He admired them and was frightened by them at the same time.  Their weapons had full effect on him and his powers to shrug of magic and other assaults held no safety.

Magical lightning bolts and energy blasts were preferable to rail guns and bombs any day.  The quicker they got to Burland and found some magic users to take out the better.  Helping defend this town from a force of nature like the CS was not worth the effort.
Thanatos
player, 62 posts
Human Psychic
Fri 2 Nov 2012
at 17:50
  • msg #619

Re: Arven's Crew

Thanatos nodded, "Following you fearless leader."
Mike
GM, 3222 posts
Pluto Company
Mon 5 Nov 2012
at 16:37
  • msg #620

Re: Arven's Crew

The group left the town of Burland behind, and just in time too. Looking back, the full destruction of the Coalition is in full display. A hundred tanks roll toward the town, now shelling the streets. Thousands of skelebots march forward, blasting anything that moves. The defense put up some fight, but were eventually overwhelmed. Unless Tolkeen sends in reinforcements soon, it is clear Burland will be destroyed by morning...

Travel for a few hours, set up camp for the night, and then travel a few hours more.

It is September 24th, and it is a cold autumn morning. After breakfast, the group is on the move again, when just before 1100, two fat, green, Dee-Bees are spotted headed toward Burland, with dozens of weapons stashed in the back cargo space of their hover vehicle. They will keep moving unless stopped. The vehicle has no visible weapons...

The ruins of Hillcrest are just a few hours away now.
This message was last edited by the GM at 15:40, Sat 10 Nov 2012.
Mike
GM, 3235 posts
Pluto Company
Sat 10 Nov 2012
at 15:31
  • msg #621

Re: Arven's Crew

The group continues along, ingnoring the D-Bees. Very soon they ride into a horrible thunder and rain storm. Everything soaked within seconds, and the ground turns to mud very quickly, staining the vehicles, and those on hovercycles.

By 1500 hrs they can see the Tolkeen lines in the distance. An outpost is spotted, with various machines of war scattered about, and others patrolling in the skies above. Arven changes into his common human form, and leads the way, directly for the Tolkeen Outpost.

They are approached by a scouting party dispatched from the Outpost, consisting of a Lanotaur hunter, a modified Coalition Glitter Boy Killer power armour and three other combat mages. The PA is on foot, while the others are on hovercycles. As they approach, the Lanotaur moves ahead, and takes the lead. He motions for everyone to stop with his hand.

He dismounts the hovercycle and approaches the group on foot from 50 feet away or so. The rank of Sergeant can be seen on his shoulder pad.
This message was last edited by the GM at 15:47, Sat 10 Nov 2012.
Tyirrak
Player, 36 posts
Lanotaur Hunter
Sergeant
Sat 10 Nov 2012
at 15:34
  • msg #622

Re: Arven's Crew

The Lanotaur approaches slowly, scanning everyone, waiting for a leader to designate himself. His tail sways back and forth rythmically as he calls out to the travelers "I am Sergeant Tyirrak, Pluto Company, 4th platoon. What unit are you with? Why are you here?"
Arven The Annihilator
player, 725 posts
Rahu Man - Gunslinger
Sat 10 Nov 2012
at 15:38
  • msg #623

Re: Arven's Crew

Arven stands up in his seat, in the Trailblazer and nods to the Lanotaur Sergeant. "Name's Lucifer Sam. We just made it outta Burland last night. The CS hit it, and we got seperated from the unit. We were part of a mercenary unit assigned to Burland defense... figure we may as well throw in out here, at the front... Where do we sign in...?"

Arven was pretty sure this would work. Tolkeens' light approach to who they recruit will make this much easier than it should be.
Tyirrak
Player, 37 posts
Lanotaur Hunter
Sergeant
Sat 10 Nov 2012
at 15:44
  • msg #624

Re: Arven's Crew

Tyirrak looks at everyone, feeling safe they are not Coalition spies, and calls it in over the radio.

"LT come in. I've got a small unit of mercenaries from Burland looking to join up out here. They said their unit was lost along with the town last night. Permission to bring them to base?"

"Granted Sergeant. Meet me at HQ with the Major. He will figure out where they are required."

"Understood Lieutenant."

He puts the radio away, and looks back to the group "Follow us in Sam". He then hops on his hovercycle, and the Tolkeen squad heads back to the Outpost.
Mike
GM, 3236 posts
Pluto Company
Sat 10 Nov 2012
at 15:51
  • msg #625

Re: Arven's Crew



(The outpost is twice as big as it appears in this picture, larger structures.) The crew quarters, and hangar bay have all been constructed underground by earth warlocks. There are currently 80 or 90 visible troops on base, half of which are Cyber Knights. Both of the main guard towers have been recently rebuilt and some of the debris is still being collected and cleaned from the inside yard. There are several pairs of patrolling guards outside of the outpost, and 6 Juggernauts in the sky above. The blue light of the near-by ley line glows radiantly, and can be felt by those sensitive to its' energy.

Tyirrak and the others park their cycles outside the outpost, and signal the mercenary squad to do the same.

The gates are opened as the two squads arrive, and several soldiers, move out of the way to allow entry.

Tyirrak leads the way to the main HQ building, where two guards, a Cyber Knight and a military Lieutenant are standing.
Lieutenant Pukt
NPC, 2 posts
Orc Techno-Wizard
Lieutenant 2nd Platoon
Sat 10 Nov 2012
at 15:56
  • msg #626

Re: Arven's Crew

The Lieutenant nods to Tyirrak, and looks ahead to see the new mercenary arrivals. Approving of what he sees, he motions everyone to follow him inside, to get out of the rain.

Once inside a hallway, there are several rooms leading off. Pukt kicks the mud from his boots and wipes them on the soaked, and soiled mats by the door. He then heads down the hall, and turns into one on the left, assuming 'Lucifer Sam' and his crew are following.

Inside, are a one-eyed Major, a young private and another Lieutenant.

"Major Karno sir. These mercenaries are reporting that Burland has fallen. They are here to lend their services."
Tyirrak
Player, 38 posts
Lanotaur Hunter
Sergeant
Sat 10 Nov 2012
at 15:57
  • msg #627

Re: Arven's Crew

Tyirrak waits for the others to enter, then follows them inside.
Zor Karno
NPC, 246 posts
Atlanean Ley Line Walker
Major - Pluto Company CO
Sat 10 Nov 2012
at 16:02
  • msg #628

Re: Arven's Crew

Zor had been going over various maps and troop organizations with the other Lieutenant in the room when everyone entered, and started dropping everywhere...

"Lieutenant." He says and nods to Pukt, while looking at the newcomers.

"We can always use the help. I'm sorry to hear about your friends in Burland. Why don't you set up with Second Platoon here. Lieutenant Pukt will get you started, and we can work out your daily rates from there. Sound good?"

Karno walks up to shake Arvens' hand.
Arven The Annihilator
player, 726 posts
Rahu Man - Gunslinger
Sat 10 Nov 2012
at 16:04
  • msg #629

Re: Arven's Crew

Arven looked at the others in his crew, and thought about it for a few seconds. Second Platoon wasn't the platoon he was looking for, but Third Platoon had to be around here as well. He would just have to bide his time...

"Sounds good Major." He says with a fake grin, and a returned handshake. "Can't wait to get some payback..."
Mike
GM, 3237 posts
Pluto Company
Sat 10 Nov 2012
at 16:11
  • msg #630

Re: Arven's Crew

Lieutenant Pukt, Sergeant Tyirrak and the squad from outside head back to the vehicles and lead the group 15 miles west, to a series of large tents. The hovercycles can be parked inside one tent, while the trailblazer will be left outside.

There is a command tent, for the Lieutenant, a large seating/eating tent, as well as a couple tents for sleeping quarters for the rest of 4th platoon, the cyber knights as well a tent for first platoon from Mars company, as they are covering the distance to the next Tolkeen Outpost.

Arvens' crew is lead into the seating/eating tent to a table, where they can discuss daily rates, and their employment with the platoon.

There is cooked meat, kept covered under heat lamps, along with some vegetables and water free for the taking. A cook is seen cleaning up, where the meals had been cooked just an hour or two earlier.

A dozen other soldiers, and cyber knights are seated in the tent together talking and laughing at another table. They look up and acknowledge the newcomers, before returning to their conversations.






This message was last edited by the GM at 17:16, Tue 13 Nov 2012.
Lieutenant Pukt
NPC, 3 posts
Orc Techno-Wizard
Lieutenant 2nd Platoon
Sat 10 Nov 2012
at 16:19
  • msg #631

Re: Arven's Crew

The Lieutenant quickly gets the daily rates out of the way after asking for various skills and abilities, as well as experience.

Arven : (hired as a human gunslinger - Lucifer Sam) 8000 credits per day
Thanatos : 8000 credits per day
Garina : 10000 credits per day as a human PA pilot
James : 8500 credits per day
Troy : 8500 credits per day


"The Platoon has... 27 now. You will be added to Tyirraks' squad, who starts their 12 hour patrol at 2000 hrs tonight. I assume you will all need some rest, and won't be able to head out for a night patrol for 12 hours without some rest. So you can head out tomorrow night with them. In the meantime, get some rest, help out where necessary, and prepare to head out with Sergeant Tyirrak in approximately 28 hours from now."

Unless there are questions, Lieutenant Pukt leaves, and returns to his duties before he was called to the meet and greet.
This message was last edited by the player at 16:22, Sat 10 Nov 2012.
Arven The Annihilator
player, 727 posts
Rahu Man - Gunslinger
LUCIFER SAM
Sat 10 Nov 2012
at 18:38
  • msg #632

Re: Arven's Crew

Once the group is alone at the table, Arven speaks to the team, so as to not be heard by the others in the tent.

"Ok, so we're inside. Now we need to find out where Lotus and third platoon is before we get anihilated by some Coalition invasion force. Try to blend in, see if anyone knows..."
This message was last updated by the GM at 18:38, Sat 10 Nov 2012.
Garina Teufelhunden
player, 55 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Sat 10 Nov 2012
at 18:57
  • msg #633

Re: Arven's Crew

Garina does her best to ‘fit in’ with the Tolkeen mercenary army. She says practically nothing to anybody. When she does speak it is in broken American, apparently she’s picked up a few words.
Arven The Annihilator
player, 730 posts
Rahu Man - Gunslinger
LUCIFER SAM
Mon 12 Nov 2012
at 20:42
  • msg #634

Re: Arven's Crew

Standing up and starting away from the table the now much shorter gunslinger turns and gives a last bit of sage advice. "Remember try to blend in and keep a low profile." Turning back to face the bulk of personnel assembled he clears his throat and yells,  "Shut yer cookie-holes and listen up fer a minute ya motherfuckers! I'm lookin fer 3rd platoon and that blonde-headed she devil what runs with em' if anybody could point me to her I'd be much obliged." he taps his holster belt in the area most likely to hold creds or other things of monetary value to indicate just how obliged he would be. Sparing a quick look back he winks at the crew.
Thanatos
player, 63 posts
Human Psychic
Tue 13 Nov 2012
at 14:53
  • msg #635

Re: Arven's Crew

Thanatos hangs his head at Arven's outburst. "This isn't going to go well."
Calliandra
Player, 55 posts
Human Mechanic
Private
Tue 13 Nov 2012
at 17:13
  • msg #636

Re: Arven's Crew

Calliandra, leans back in her chair from among the soldiers and cyber knights, balancing with one leg on the table. She stares right at Lucifer Sam with a shocked look on her face. Noticing her jaw hanging open, she raises one hand to cover her mouth, and continues to stare...
This message was last edited by the player at 17:15, Tue 13 Nov 2012.
Mike
GM, 3245 posts
Pluto Company
Thu 15 Nov 2012
at 10:44
  • msg #637

Re: Arven's Crew

Most of the faces at the table look up as Lucifer Sam speaks, but then go back to their conversations. Except Callie, who keeps her gaze on the familiar voice...
Arven The Annihilator
player, 733 posts
Rahu Man - Gunslinger
LUCIFER SAM
Thu 15 Nov 2012
at 17:22
  • msg #638

Re: Arven's Crew

"We'll fuck y'all too ya unhelpful shit-stains." Arven sees Calliandra and almost grins but quickly adjusts doing his best to put on a stern face he assumes Sam would probably wear. Mentally willing himself not to swagger he approaches the red-head and tips his hat to her. "Howdy ma'am, names Lucifer Sam, might you knowing where I can find the Mystic Knight I'm lookin fer? I got a important message from her brother." The last is not entirely untrue Arven is sure Zed said something like tell my sis I said hi or some shit. He smartly avoided saying her name lest his cover, as thin as it is, be blown by a crack of emotion in his voice. As with most infatuations or obsessions his memory of her is blown out of proportion and though it had not been that terribly long since he has seen her it seems so in his mind.
Calliandra
Player, 57 posts
Human Mechanic
Private
Fri 16 Nov 2012
at 07:06
  • msg #639

Re: Arven's Crew

Callie looks up at Sam, while sitting at the table with her platoon. "Lotus? I haven't seen her in a while but apparently she is still with 3rd. They are either on base sleeping, or out on patrol. Y'know... you remind me of someone...
This message was last edited by the player at 07:06, Fri 16 Nov 2012.
Troy
GM-PC, 40 posts
Mega Juicer
Ready to burn out
Fri 16 Nov 2012
at 07:09
  • msg #640

Re: Arven's Crew

Troy starts to become restless. His foot begins tapping at an incredible speed, and an irritating sound. He eventually stands up, stretches and heads over to some crates of various supplies. Spotting a small motorcycle, he picks it up and lifts it a few times to get a feel for the weight.

"I'll be back" He announces to the platoon.

He then puts on all of his armor, and gear, wraps a shirt around his head, and puts his gas mask on overtop. He then picks up the motorcycle again and starts jogging around the outside of the outpost.
This message was last edited by the player at 07:10, Fri 16 Nov 2012.
Mike
GM, 3251 posts
Pluto Company
Fri 16 Nov 2012
at 07:33
  • msg #641

Re: Arven's Crew

The gates open again and hundreds of mercenaries file inside of Juyong Outpost. They are lead to the tents, and the area is soon filled with hired warriors of all sorts trying to clean the mud from their armor, and talking and laughing.

There are twice as many troops as there are seats now, and the outpost is uncomfortably packed now.

The mercenary officers leave to find the Tolkeen officers, leaving the rest of them to relax and settle in around Arvens' Crew and Second Platoon.
Thanatos
player, 64 posts
Human Psychic
Fri 16 Nov 2012
at 11:30
  • msg #642

Re: Arven's Crew

Thanatos keeps his eyes trained on his surroundings, watching the new arrivals carefully, and keeping Lucifer Sam in his peripheral vision, just in case. Still, in his head, this wasn't going to go well.
Garina Teufelhunden
player, 57 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Sun 18 Nov 2012
at 21:53
  • msg #643

Re: Arven's Crew

Garnina stays near Thantos and comments in broken american about the shere number of hired soilders. "Many beings fight Coalation."
Arven The Annihilator
player, 734 posts
Rahu Man - Gunslinger
LUCIFER SAM
Mon 19 Nov 2012
at 00:19
  • msg #644

Re: Arven's Crew

Sam gives her a wink. "Guess I got one o' them faces. Us gunslingers are a dime a dozen round here. Thank ya fer the info ma'am. If ya run into her tell her im lookin for her." Turning he will walk from the table and reconvene with his crew as the place starts to fill with mercs of all kinds. "Get a look at this sorry bunch of shitheels. Well I guess our best bet is to split up and wander around so we can gather some info. I'd prefer to nail something down before we get orders. If anybody wants to go with me im going fer a stroll. Keep in radio contact and remember... the name is Lucifer Sam." The metamorphed Rahu-Man meets all their gazes and gives them a nod before walking out of the cramped area to go gather some intel.
Solstice
Player, 1 post
Wolfen Mystic Knight
Mercenary
Mon 19 Nov 2012
at 01:28
  • msg #645

Re: Arven's Crew

Watching from across the crowded tent, Solstice notices Arven get up and leave. He pushes up quickly and silently from his table, and catches up with the man just outside the doors of the tent.

Once out in the rain, a waft of warm air and the sound of rough breathing tells Arven someone tall is close behind him. A wolf-like muzzle appears in Arven's peripheral vision, fur wet and dripping. Solstice matches pace and breaks words. "You are searching for a Knight of the Order. She is called Lotus. I seek the same. What business do you have with her?" This last part he coughs out harshly.
This message was last edited by the GM at 08:49, Wed 21 Nov 2012.
Troy
GM-PC, 41 posts
Mega Juicer
Ready to burn out
Mon 19 Nov 2012
at 08:53
  • msg #646

Re: Arven's Crew

Troy returns from jogging as the various mercenaries enter the outpost. He immediately starts asking the mercenaries for various drugs, or anything of the sort they may have acquired in their travels, and he spends all of his credits doing so.

He returns to the crew, just as Arven is about to leave. He now has a bag half-filled with various pills, herbs, and the sort.

"I'll go with ya ArvvvvvLucifer Sam..." The juicer quickly corrects himself, and offers Arven a free pick of the various drugs in his loot bag as an apology.
This message was last edited by the player at 08:57, Mon 19 Nov 2012.
Thanatos
player, 65 posts
Human Psychic
Mon 19 Nov 2012
at 15:26
  • msg #647

Re: Arven's Crew

Thanatos waits a few moments and follows Troy out.
Troy
GM-PC, 42 posts
Mega Juicer
Ready to burn out
Wed 21 Nov 2012
at 08:52
  • msg #648

Re: Arven's Crew

Troy dashes between the large wolfen knight and Lucifer Sam as a reflex. One hand on a vibro-machete, and his thumb on the on-switch he refrains from combat and listens to what he has to say.

He half-looks over his shoulder to Arven to guage what his response might be. Mystic Knights are a dangerous breed...
This message was last edited by the player at 08:52, Wed 21 Nov 2012.
James Thornton
player, 14 posts
Magebane
Human
Fri 23 Nov 2012
at 00:34
  • msg #649

Re: Arven's Crew

All the mages and magical mercenaries were making James nervous.  Not that they could hurt him, but like he was in the wrong place at the wrong time.  When Arven stands up and yells out to the whole room he mutters under his breath.

"So much for keeping a low profile"

When nothing happens James heaves a heavy sigh of relief.

When Arven, Troy and Thanantos all exit James decides to stick with the crew.  Safety in numbers and all that shit.

Seeing Troy move like lightning between Arven and a Mystic Knight James licks his chops.  Those evil bastards deserved to die.  Hopefully a fight would break out.

In anticipation James puts his hand on the hilt of his axe and waits for the next move.

OOC: Back in town.
Arven The Annihilator
player, 735 posts
Rahu Man - Gunslinger
LUCIFER SAM
Fri 23 Nov 2012
at 03:13
  • msg #650

Re: Arven's Crew

Arven gives the canine humanoid an appraising look. "I was planning on waxin that ass and seeing if I could knock her up so we can go live happily ever after. But I was gonna just start by saying hi and giving her a message from her brother. What's yer business with her fido?"
Solstice
Player, 2 posts
Wolfen Mystic Knight
Mercenary
Sat 24 Nov 2012
at 23:36
  • msg #651

Re: Arven's Crew

Solstice glances at Troy as he jumps in the way. He bares his teeth involuntarily at the juicer for a moment before turning his attention back to Lucifer Sam. His eyes narrow and he is clearly focusing to understand what the man is saying.

"We share the same goal. I bring her an urgent message from the East, and I am to aid her in her mission. Tell me; what do you know of her whereabouts?" His tone is more inquisitive than interrogatory.

As he speaks, the wolfen walks away from the tent until they in the middle of the bustling compound where no-one will stop to listen.
Arven The Annihilator
player, 736 posts
Rahu Man - Gunslinger
LUCIFER SAM
Sat 24 Nov 2012
at 23:53
  • msg #652

Re: Arven's Crew

Arven walks along with the Wolfen looking up at him. He has spent so much time being taller than most everyone around him that the effect is a little disorienting. Noticing the Wolfen concentrating so hard on his speech he offers in Dragonese, "I can speak the Elvish language or that of the giant races if it pleases ya? Anyway she is running with 3rd platoon so she is either on base or out patrolling this general area from what I hear. We are in the right place and we got the same goals it sounds like so lets go find her."
Solstice
Player, 3 posts
Wolfen Mystic Knight
Mercenary
Sun 25 Nov 2012
at 01:56
  • msg #653

Re: Arven's Crew

The wolfen stops and faces Sam, continuing in more fluid Dragonese. "She may be here? Now? Then my search is over." He raises himself up to his full height and scans the compound. After a few moments, he leans back down to face the man. "There are too many, and I do not know her appearance. Do you know who is in charge of this 'Third Platoon'?"
Mike
GM, 3273 posts
Pluto Company
Sun 25 Nov 2012
at 10:11
  • msg #654

Re: Arven's Crew

PM
Troy
GM-PC, 43 posts
Mega Juicer
Ready to burn out
Sun 25 Nov 2012
at 10:12
  • msg #655

Re: Arven's Crew

Troy interrupts "How do I become a Mystic Knight? You guys are pretty bad ass!"
Arven The Annihilator
player, 737 posts
Rahu Man - Gunslinger
LUCIFER SAM
Sun 25 Nov 2012
at 20:43
  • msg #656

Re: Arven's Crew

"Shit if I know. Some douchebag name Zor Karno last I heard runs the whole show but they ususally got a merry go round of officers rotating through the squads and platoons. Bunch of incompetent donkey molesters from what I can tell. Worst of em' is a big white tiger cyborg fuck. Ya see him ya should either kill him or stay clear. He really has a hard on fer killin Mystic Knights from what I hear."
Solstice
Player, 4 posts
Wolfen Mystic Knight
Mercenary
Mon 26 Nov 2012
at 03:28
  • msg #657

Re: Arven's Crew

Solstice snorts loudly at Troy, and barks out in rough English, "You do not become a Mystic Knight."

The wolfen turns his attention back to Sam and continues more calmly in Dragonese.
"Your associate does not know respect. I can see why you are the one that leads."

His voice drops to a more hushed level, and he leans down to the smaller man. "You do not favour these Tolkeenites? Why are you here? You do not fight for them?"
Troy
GM-PC, 44 posts
Mega Juicer
Ready to burn out
Mon 26 Nov 2012
at 11:17
  • msg #658

Re: Arven's Crew

"I just gotta get me one of those cool skull-masks and mumble some promises to some nancy in a throne? They let me in the club?"

Troy notices he is far too sober and rumages around in his pockets for some quick drugs. He clearly doesn't consider the wolfen a threat any longer. He pulls out what looks like a bread ball and shoves the whole thing in his mouth. Some strange red liquid bubbles out and runs down his chin while he chews.

He speaks with his mouth full "Goh...dmmm... thas tasse ly shik..." Troy's face turns to a scowl as he considers whether he should spit or swallow.

He reaches back into the pouch on his armor, and pulls out another two bread balls offering them to whoever in the group or Solstice. The look of disgust on his face is growing as he continues to chew his own...
This message was last edited by the player at 11:26, Mon 26 Nov 2012.
James Thornton
player, 15 posts
Magebane
Human
Mon 26 Nov 2012
at 13:36
  • msg #659

Re: Arven's Crew

In reply to Troy (msg # 658):

Refusing the offer of narcotics James keeps an eye on the Mystic Knight.

"You don't want to be one of those assholes anyway Troy.  They are soulless, joyless, spineless, murderous, sons-of-bitches.  Basically, everything that's wrong with magic and the world all wrapped into a little ball of hate."

James makes sure his voice is loud enough to be heard by the Mystic Knight and keeps a scowl on his face.
Solstice
Player, 5 posts
Wolfen Mystic Knight
Mercenary
Tue 27 Nov 2012
at 05:25
  • msg #660

Re: Arven's Crew

Solstice turns and acknowledges Thornton's presence for the first time, producing an unsettling guttural sound that seems to be laughter.

"I would hear you say the same in front of your master's woman when we find her."


In Dragonese to Sam, "These two speak out of turn, and insult the female you desire. They must be powerful warriors indeed for you to keep them by your side, despite their insolence."
Troy
GM-PC, 45 posts
Mega Juicer
Ready to burn out
Tue 27 Nov 2012
at 07:05
  • msg #661

Re: Arven's Crew

Troys' head starts to spin, and he staggers a bit. He struggles to focus his vision, but still manages to reply to James. "I'm a soulless, murderous son of a bitch too... bitch too... bitch too.... bitchtooo... bichooo... booooooooo"

Troy zones out staring at his own lips form the words.
This message was last edited by the player at 07:05, Tue 27 Nov 2012.
Thanatos
player, 66 posts
Human Psychic
Tue 27 Nov 2012
at 13:40
  • msg #662

Re: Arven's Crew

Thanatos watches the wolfen carefully, they were fearsome warriors on his home planet, likely more powerful here even. "No one spoke out of turn, he asked a question. Reasonable, if a bit blunt. But simply a question."
Solstice
Player, 6 posts
Wolfen Mystic Knight
Mercenary
Tue 27 Nov 2012
at 16:55
  • msg #663

Re: Arven's Crew

The wolfen makes eye contact with Thanatos for a few moments, considering both the man and his words.

He then ducks his head in a subtle courteous nod, accepting his point without comment.
Arven The Annihilator
player, 738 posts
Rahu Man - Gunslinger
LUCIFER SAM
Thu 29 Nov 2012
at 07:38
  • msg #664

Re: Arven's Crew

Arven waves off Troys offer of drugs and guffaws at the conversation. He has to cough to stop from breaking into a laughing fit then he just shrugs non-commitally. "Well shit yeah fuzzball they are obviously powerful otherwise they'd be dead. I don't rightly know whats got up his ass but yeah I'd like to see that myself. I figure Lotus would either take it as a great complement or decapitate the motherfucker. Prolly depends on her mood at the time and she is a woman after all so who the fuck knows whats goin on in their head. Still she is more sensible then most females ive ran with."
Solstice
Player, 7 posts
Wolfen Mystic Knight
Mercenary
Fri 30 Nov 2012
at 00:05
  • msg #665

Re: Arven's Crew



The dark, ragged-looking wolf creature nods absently at Lucifer Sam's comment, and mutters, "Of that I have no doubt."
Meanwhile, his eyes scan the compound again, this time focusing on the structures and tents, trying to establish the layout of the base's facilities, particular the location of a command center.
Lieutenant Pukt
NPC, 5 posts
Orc Techno-Wizard
Lieutenant 2nd Platoon
Fri 30 Nov 2012
at 14:25
  • msg #666

Re: Arven's Crew



The orcish lieutenant approaches the group, obviously looking to speak with at least one of them. "Sam? Lucifer Sam right? Turns out 3rd platoon is pinned down and about to get hit. They are calling for reinforcements, but no air units are permitted to leave the base, and my team are either sleeping or engaged already. I need you boys to suit up and come with me to assist them. How long 'till you can be ready?"

Lieutenant Pukt stares up at Solstice for several seconds. "You there, mercenary Knight? Have you been acquired yet? I could definitely use you on my platoon if you're interested?"

He rumages around in his pocket and tosses the wolfen a cred-stick . "I'll ensure you see that amount each day. What do I call you?"

Noticing Troy acting heavily intoxicated, he asks of Lucifer Sam "What is wrong with your juicer?"
This message was last edited by the player at 14:27, Fri 30 Nov 2012.
Solstice
Player, 8 posts
Wolfen Mystic Knight
Mercenary
Fri 30 Nov 2012
at 17:41
  • msg #667

Re: Arven's Crew

Solstice sniffs at the orc momentarily, accepting the credits and rumbling, "I am called Solstice. The price is agreed, and you have acquired my services."

The wolfen reaches back and unlatches a jagged-toothed monster skull from under the shield on his back. He raises it up and straps it on his head, giving him a truly demonic appearance. "I am ready now."
Arven The Annihilator
player, 739 posts
Rahu Man - Gunslinger
LUCIFER SAM
Sat 1 Dec 2012
at 00:08
  • msg #668

Re: Arven's Crew

"We're all fuckin ready now... Lets get movin! ". Sam says  then looks over at Troy. What's wrong with my Juicer? What kinda fuckin question is that shit-fer-brains? He's a goddamn Juicer ain't he? Troy it's time to kill some sonsabitches so pull her head out." Arven looks at everyone in his crew in turn giving them a nod. As they walk off after the Orc he pulls level with the Wolfen and speaks in a low conspiratorial tone. "As long as Lotus is alright with ya then I will pay ya double what that pig faced cock-gobbler is. No need to share that with him of course. Take the money and run!" the last part he announces loudly and with gusto.
Solstice
Player, 9 posts
Wolfen Mystic Knight
Mercenary
Sat 1 Dec 2012
at 04:10
  • msg #669

Re: Arven's Crew

Solstice listens to Lucifer Sam's offer and produces a grunt of acknowledgment, making eye contact for a moment to seal the clandestine arrangement.
Garina Teufelhunden
player, 58 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Sat 1 Dec 2012
at 20:57
  • msg #670

Re: Arven's Crew

Garina just stands idly by the side as ‘Lucifer’ and the Wolfen speak. She picks up a few words being spoken but not enough to really know what is transpiring, other than Lucifer trying to increase the number of henchmen he commands.

When she gets ready to move out and apparently either didn’t understand or heard the order regarding flying units. As such she tests out the thrusters of her Wild Weasal SAMAS, and hovers several feet in the air.
Thanatos
player, 67 posts
Human Psychic
Mon 3 Dec 2012
at 17:28
  • msg #671

Re: Arven's Crew

Thanatos nods and moves out with the group, unsure of just what to expect.
James Thornton
player, 16 posts
Magebane
Human
Tue 4 Dec 2012
at 01:59
  • msg #672

Re: Arven's Crew

As everyone runs to the mission at hand James can't help but ask him self the obvious question.

Hit by what?

If it was CS forces he wasn't too eager to fight them.  Nonetheless he followed along.  Hopefully at some point their treacherous low-life boss would double cross all these mages and Thornton would be able to cut a swatch through the Tolkeen army from the inside out.

He smiles at the thought.
Mike
GM, 3297 posts
Pluto Company
Thu 13 Dec 2012
at 08:19
  • msg #673

Re: Arven's Crew

Lieutenant Pukt mounts his hovercycle, and awaits the squad to signal they are all ready before leading the way around Juyong Outpost and south, toward the location of the crash site, and third platoon.

Sergeant Tyirrak, (the battle-hardened Lanotaur), Vashti The Bold (Jeridu swordsman), Sir Grimathor (Minotaur cyber knight), Jamukha (a white-wolfen mage), and Calliandra O'Hare (Psi-Tech and RPA ace) are the only Tolkeenites along for the ride with Arvens' crew of lowlife misfits.


Tyirrak has his own hovercycle, as does Jamukha. Calliandra has her own NG giant robot. The cyber knight as a giant robot horse, and Vashti is riding some jet-black demonic horse...

The rain does not let up, and within seconds everyone is soaked and covered in mud again. Tyirrak leads the way as he always does, and Calliandra brings up the rear. Jamukha and Pukt are just 50 feet behind Tyirrak in the formation on route to third platoon. Vashti and Grimathor are spread out 100 feet to either side, covering the flanks.
This message was last edited by the GM at 15:44, Tue 18 Dec 2012.
Garina Teufelhunden
player, 59 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Sun 16 Dec 2012
at 22:30
  • msg #674

Re: Arven's Crew

As they moved out Garina flew her Wild Weasel SAMAS low to the ground, and in the middle of the group.
Arven The Annihilator
player, 741 posts
Rahu Man - Gunslinger
LUCIFER SAM
Tue 18 Dec 2012
at 02:00
  • msg #675

Re: Arven's Crew

Sitting inside the Trailblazer the permanent scowl on the face of Lucifer Sam deepens. He makes his way to the back seat and flips up the cushion revealing the concealed compartment beneath. He keys in the code and the lock disengages the panel opening to reveal his true weapons and gear, Arven the Annihilators guns attached to his custom holdout bracers and the two missile rifles setting on top of his pitch black Shadow Cloak. He traces a gnarled finger along the barrel of one of the Naruni hand cannons lovingly and whispers low but intense his voice full of raw emotion."I was a fool to think Lotus could love me... Even more a fool to think she would wanna run off and make any sorta life with a four armed freak. That'll leave it jest you an me girls the way its always been. Yessir an we got ourselves a date with a cyborg pussycat. This time we gonna finish that dance fer keeps and it's gonna be a jig across his motherfuckin guts." Arven tries to spit the bad taste out of his mouth. Slamming the lid and replacing the cushion he has a look of pure hatred on his face that is in no way created by the morphing spell that hides his true identity. Sitting back into his chair he works to shift his boiling rage into a more manageable angry simmer. The white knuckle grip on the butt of the hard iron in his holster does not show any signs of lessening.
Troy
GM-PC, 46 posts
Mega Juicer
Ready to burn out
Tue 18 Dec 2012
at 07:00
  • msg #676

Re: Arven's Crew

Troy found himself at peace for once. A rare state of mind for the savage drug-fiend. He blissfully weaved his hovercycle back and forth, and closed his eyes, to feel the breeze flow through his hair.
Thanatos
player, 68 posts
Human Psychic
Tue 18 Dec 2012
at 11:42
  • msg #677

Re: Arven's Crew

Thanatos cruised, the finality of the coming situation didn't seem to phase him in the least. It was as if the thought of impending demise calmed him, it would be a test of survival. He would, or he wouldn't. It was that simple.
Mike
GM, 3304 posts
Pluto Company
Tue 18 Dec 2012
at 16:15
  • msg #678

Re: Arven's Crew

The squad moved south for several minutes until the large cloud of black smoke can be seen in the horizon, identifying the crash site. Lieutenant Pukt changed course slightly to accommodate, and blasted toward the conflict. A crashed Coalition Death's Head Transport can be seen, flaming, and bellowing out a massive cloud of thick smoke as the squad draws closer, and soon the sounds of gunfire and explosions can be heard.

At approximately two miles from the crash site, the squad stumbles across some sort of hideous ritual sacrificial site. Nearly concealed in a sunken area of ground, near a few hills is a demon mage of some kind. There is a pile of human skin, skinned from bodies in one piece to one side of the small arrangement; there must be the flesh of dozens. The skinned corpses have been impaled on spears, forming a circular perimeter around a large boulder, where a demonic mage of some diabolical sort stands covering himself in the entrails of the recently killed. The rain washes it down his chest like a thick paste. There are also three or four small Lasae demons spotted climbing in and out of the flesh pile, but stop and hide as the group suddenly appears. There is a young girl strapped to the boulder, and her arm has already been severed, and lays in the dirt beside them.

A large, black sword, sticking out of the ground, covered in mystical runic markings rests unattended next to a small campfire, smoking from a recent cooking fire.

The demonic mage has white skin, horns and what looks like a leathery exoskeleton. He is no more than 8 feet tall, and is wearing a bulky black robe, with the hood up. He is completely nude, and exposed as his robe hangs open. Standing up straight in surprise as the Tolkeen military squad shows up, he conceals one hand behind his back, and rests the other at his side.

He stands and watches, waiting for a reaction... There is no sign of any sort of military rank, or allegiance to any faction...

Pukt slows his hovercycle, and then completely stops about 60 feet away from the edge of the circle of bodies (which is composed of 50 bodies, 25 feet across.
This message was last edited by the GM at 07:05, Wed 19 Dec 2012.
Solstice
Player, 11 posts
Wolfen Mystic Knight
Mercenary
Thu 20 Dec 2012
at 07:42
  • msg #679

Re: Arven's Crew

Solstice follows up the group on a bastardized hoversled. With a short flatbed and room for two people, it looks like it might have been designed with battlefield medics in mind. This one was put together from spare parts and had pieces of non-essential bodywork missing where mini-missiles had impacted.

The Mystic Knight keeps his distance behind the rest of the group, and allows himself to fall well behind as they approach the ritual circle. He slows to a halt a few hundred yards off and watches with keen interest as Pukt approaches the demon mage.

As he watches, Solstice re-secures his skull helm, and slides his heavy TW cannon onto his lap.
Mike
GM, 3307 posts
Pluto Company
Thu 20 Dec 2012
at 07:57
  • msg #680

Re: Arven's Crew

PM
James Thornton
player, 17 posts
Magebane
Human
Thu 20 Dec 2012
at 12:11
  • msg #681

Re: Arven's Crew

In reply to Mike (msg # 678):

"Well shit."

James doesn't even hesitate.  This was exactly why he existed. Kill evil mages.

Riding his hover cycle full throttle toward the demonic mage, infusing magical power into his battleaxe (-20 PPE), James prepares to strike.  Swinging his battleaxe high over his head as he rides toward the ritual James tries to decapitate the bastard with a drive-by beheading.  If that doesn't work he turns the cycle around ready to dismount and mix it up in close.
This message was last edited by the player at 16:17, Thu 20 Dec 2012.
Thanatos
player, 69 posts
Human Psychic
Thu 20 Dec 2012
at 15:50
  • msg #682

Re: Arven's Crew

"Something's very wrong!" Thanatos shouts, readying himself for combat, loosing a blast of his electricity at the creature.
Solstice
Player, 12 posts
Wolfen Mystic Knight
Mercenary
Thu 20 Dec 2012
at 18:13
  • msg #683

Re: Arven's Crew

Solstice takes in the situation quickly, and quietly turns his hoversled away, accelerating farther from the group and the demon mage and starting a sweeping arc around the whole site.
Mike
GM, 3332 posts
Pluto Company
Sat 29 Dec 2012
at 11:34
  • msg #684

Re: Arven's Crew

Arvens' crew reacts almost immediately as soon as they see the grisly display of dark magic. With no visible Tolkeen markings, they knew they would not be imprisoned for taking them out.

Lieutenant Pukt actually assists in the attack, as soon as he sees James blast straight into the sacrificial area. Jamukha, the wolfen stares in shock, assuming James must be inexperienced, or a truly powerful ally to carelessly enter such an area without thought to wards, and other traps that could possibly kill him instantly...

Thanatos and Troy are just as quick to react and shoot the startled demon-mage, catching him off guard, and preventing him from properly defending himself when James decapitates him in one stroke. The demons' head rolls away toward the pile of flesh, and the body collapses into the mud. Blood pours from the wound, being washed away by the continuous downpour of rain.

The young, dismembered woman on the rock whimpers softly and slips out of consciousness.

The ornate black sword sticking out of the ground by the fire pit rocks back and forth in the strong winds, and appears to be sinking into the mud.
This message was last edited by the GM at 11:43, Sat 29 Dec 2012.
Lieutenant Pukt
NPC, 6 posts
Orc Techno-Wizard
Lieutenant 2nd Platoon
Sat 29 Dec 2012
at 11:42
  • msg #685

Re: Arven's Crew

"Lucifer Sam! Have your crew tear the camp apart! Kill whatever is in that pile of flesh, grab anything that may assist us, and then we continue toward 3rd platoon! Vashtii, grab the girl, and take her back to the outpost."
Vashti The Bold
NPC, 1 post
Jeridu Demon Queller
Corporal
Sat 29 Dec 2012
at 11:45
  • msg #686

Re: Arven's Crew

"Yes Lieutenant." The six-armed swordsman watches the ornate black sword sticking out of the ground by the fire pit as it rocks back and forth in the strong winds, and appears to be sinking into the mud.

Instead he unbinds the young woman and carries her back to his hovercycle.
Solstice
Player, 13 posts
Wolfen Mystic Knight
Mercenary
Sat 29 Dec 2012
at 18:16
  • msg #687

Re: Arven's Crew

Slowly moving around the site, lifts his head to sniff the air and look around. His attention turn back to the site where the group has seemingly ended things before they began.

The wolfen's yellow eyes settle on that black sword, and he watches, mesmerized for a few moments.
Arven The Annihilator
player, 761 posts
Rahu Man - Gunslinger
Mercenary Soldier
Sun 30 Dec 2012
at 07:23
  • msg #688

Re: Arven's Crew

Lucifer Sam leans out the door of the Trailblazer one hand shielding his eyes against the downpour. Taking in the scene he ejects a thick glob of tobacco spittle in the direction of the severed head. Looking at James he scowls. "That was slightly less neighborly then that cocksucker was accustomed to I reckon." With a nod in the direction of the Goblin lieutenant he yells,  "Ya'll heard twat-lips din't ya? Flip this bitch inside out and lets move. Don't touch that fuckin sword neither just let it sink on down to hell. We ain't got time fer no goddamned demon possessed bullshit right now ya hear?"
This message was last edited by the GM at 07:23, Sun 30 Dec 2012.
Troy
GM-PC, 47 posts
Mega Juicer
Ready to burn out
Sun 30 Dec 2012
at 08:33
  • msg #689

Re: Arven's Crew

Troy had already started walking over to the sword as Arven mentions not to touch it. He bends over to get a closer look, and looks sideways at Arven, while he slowly reaches his hand toward the sword. Like a child told not to eat a chocolate he just discovered before his supper.
This message was last edited by the player at 08:36, Sun 30 Dec 2012.
Arven The Annihilator
player, 762 posts
Rahu Man - Gunslinger
Mercenary Soldier
Sun 30 Dec 2012
at 19:54
  • msg #690

Re: Arven's Crew

Lucifer Sam chuckles, a very Arven like sound and reaches back into the Trailblazer to get one of the CTT-M20 Coalition missile rifles. While the Rahu-Man could cradle one each of the bulky guns in his lower arms Lucifer Sam looks almost comical hefting the oversized rifle up to aim down the sighting scope like a child playing with his fathers gun. The laser targeting acquires Troy with a soft audible beep and Sam uses a finger to click the selector switch up to a volley of four of the armor piercing missiles. He waits to see what happens with the sword with his finger resting on the trigger.
This message had punctuation tweaked by the GM at 19:54, Sun 30 Dec 2012.
Solstice
Player, 14 posts
Wolfen Mystic Knight
Mercenary
Sun 30 Dec 2012
at 23:00
  • msg #691

Re: Arven's Crew

Solstice narrows his eyes as he watches Troy intently from a distance. He shakes his head subtly and mutters to himself.
Thanatos
player, 70 posts
Human Psychic
Mon 31 Dec 2012
at 12:45
  • msg #692

Re: Arven's Crew

Thanatos wants the sword, it can be useful. "Troy WAIT!" he shouts, he holds a hand up, palm facing Lucifer Sam, to keep him from firing. "Let's wrap it up, first, then take it. You and I can experiment with it. We can't leave such an artifact lying around, but neither can we foolishly venture forth with it. It will take time, but I believe with your strength and my mental abilities, we can over come it. Get me something to cover it with." Once this is done, Thanatos will begin searching the rest of the site, "If anyone wants this beings blood, you should collect it now. It can be used for wards and the like, no?"
Garina Teufelhunden
player, 60 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Tue 1 Jan 2013
at 01:59
  • msg #693

Re: Arven's Crew

Garina was too shocked to immediately do anything upon seeing the demonic ritual site. As others made their way into the demonic circle she held her fire so as to not hit a ‘friendly’.

While the others began to dismantle the site Garina began to sweep the area for CS radio transmissions.
James Thornton
player, 19 posts
Magebane
Human
Tue 1 Jan 2013
at 17:48
  • msg #694

Re: Arven's Crew

James grunts at all the sissy drama surrounding the sword.  He was happy to let it sink into the earth, however, he was really the only one who should be touching stuff like that.

Setting the hovercycle down he takes a moment to spit on the decapitated demon mage and walks toward the sword.

"Okay scumbags we got a job to do.  I'll take that thing before it causes your fucking brains to leak out of your head.  Let's get the fuck outta here."

James nonchalantly picks up the sword.  Turns it over once or twice in his hands and, barring any unexpected results, tosses in his saddle bags on the bike.

13:40, Today: James Thornton rolled 12 using 1d100. Lore Magic on sword=Success (68%).
Mike
GM, 3340 posts
Pluto Company
Wed 2 Jan 2013
at 08:02
  • msg #695

Re: Arven's Crew

PM
Mike
GM, 3341 posts
Pluto Company
Wed 2 Jan 2013
at 08:05
  • msg #696

Re: Arven's Crew

Radio transmission : << "This is Sir Bennett, Cyber Knight. I have orders to delay your advance Lieutenant. The mercenary group that came in with Lucifer Sam is to proceed no further until speaking with us. My unit is less than two minutes away, please ensure they remain where they are. I have been advised the rest of you are clear to progress to the crash site. Over." >>
Lieutenant Pukt
NPC, 7 posts
Orc Techno-Wizard
Lieutenant 2nd Platoon
Wed 2 Jan 2013
at 08:08
  • msg #697

Re: Arven's Crew

"We don't have time for this crap! Sam, you and your team stay here and wait for the damn Knights. The rest of you with me!"

Pukt wastes no time in leading the rest of the squad toward the crash site, leaving Arvens' crew and Solstice behind to answer some questions...

<< "Copy that Bennett. They are waiting here next to a sacrificial site you can help clean up. There is a bloody war going on in case you hadn't noticed. Try not to take long..." >>
This message was last edited by the player at 08:09, Wed 02 Jan 2013.
Thanatos
player, 71 posts
Human Psychic
Wed 2 Jan 2013
at 12:34
  • msg #698

Re: Arven's Crew

Thanatos doesn't let the wave of worry that hits him show, this wasn't likely good. " Lt. I didn't sign on to chat, I signed on to fight." his protest does no good as the LT is already leaving, "Well, fuck."
Troy
GM-PC, 48 posts
Mega Juicer
Ready to burn out
Wed 2 Jan 2013
at 14:04
  • msg #699

Re: Arven's Crew

Troy was disappointed James took the sword, but the possibility of a battle with Cyber Knights raised his spirits. "I've never killed a Cyber Knight before..."

He can feel the juice begin to flow through his veins as he mentally prepares for combat. It has been too long... He pulls out his pistols and looks to Arven for an idea of how he planned to handle this...
Garina Teufelhunden
player, 61 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Wed 2 Jan 2013
at 14:43
  • msg #700

Re: Arven's Crew

While her understanding of english was still limited thier current orders to stay did not sound good.
Arven The Annihilator
player, 764 posts
Rahu Man - Gunslinger
Mercenary Soldier
Thu 3 Jan 2013
at 02:00
  • msg #702

Re: Arven's Crew

Lucifer Sam lowers the missile rifle as the threat of the sword dissolves away to nothing. He listens to the goblin shaking his head in the affirmative like some happy go lucky moron right up until he leaves . Spitting in disgust he raises an index finger in the air making a terse circling gesture with it, the universal sign for let's fucking roll. Unbuckling the human size gun belt and shedding clothing his body begins transforming. Two additional arms sprout from his rib cage with painful bone crackling sounds as Lucifer Sam fades away to reveal Arven the Annihilator. "Fuck these bitches lets get to work." he grunts and steps into the ATV to strap on his real guns and armor.
Solstice
Player, 15 posts
Wolfen Mystic Knight
Mercenary
Thu 3 Jan 2013
at 04:56
  • msg #703

Re: Arven's Crew

Solstice sits on a hill just up and away from the ritual circle. Arven's transformation clearly captures his attention for a few moments. Then his eyes flick to the sky and he scans what he can of the horizon one more time, as if he were waiting for something.
Troy
GM-PC, 49 posts
Mega Juicer
Ready to burn out
Thu 3 Jan 2013
at 17:42
  • msg #704

Re: Arven's Crew

As if the mega-juicer now filling his veins wasn't enough, he inhales several times through his nose, from a plastic baggie filled with a green powder.

Troy looks over to Thanatos and nods, with a wide-eyed stare, and a powder-covered face. "Hey Tim. If I don't make it, I want you to have my stuff." He then fixes his helmet and waits on his hovercycle, and re-draws his pistols.
This message was last edited by the player at 17:51, Thu 03 Jan 2013.
Arthur
Player, 8 posts
Human - Glitter Boy (SW)
Mercenary Soldier
Thu 3 Jan 2013
at 17:50
  • msg #705

Re: Arven's Crew

Radio transmission : << "Hey! Remember me? Arven, you mother fuckin', shit-heeled, no good, pussy piece o' shit! I found The Madness... took a while, but he... was persuaded to assist us. I got my Glitter Boy back. Prepare to be collected on fucker!" >>
This message was last edited by the player at 17:51, Thu 03 Jan 2013.
Arven The Annihilator
player, 765 posts
Rahu Man - Gunslinger
Mercenary Soldier
Thu 3 Jan 2013
at 18:36
  • msg #706

Re: Arven's Crew

"Let's get to the crash site and do this shit proper like! Take advantage of the chaos. Any of you that stick with me get a two million credit bonus!  " Arven laughs as he goes back into the Trailblazer. "Glitter-Boy... What a bitch., If Thanatos or someone else doesn't immediately start driving Arven does it himself and heads in the direction they were previously traveling.
This message was last edited by the player at 22:18, Thu 03 Jan 2013.
Troy
GM-PC, 50 posts
Mega Juicer
Ready to burn out
Fri 4 Jan 2013
at 08:43
  • msg #707

Re: Arven's Crew

Glancing over at the crash site, Troy calls Arven over the radio "Uhh... Arven... It looks like it is raining skelebots over there..."


*There are indeed several hundred skelebots who have jumped from a second transport about 8000 feet off the ground. Some of them started using missiles and may have destroyed the glitter boys in Pluto Company. The bots are now just 2500-3000 feet off the ground.
This message was last edited by the player at 08:44, Fri 04 Jan 2013.
Thanatos
player, 72 posts
Human Psychic
Fri 4 Jan 2013
at 11:37
  • msg #708

Re: Arven's Crew

Thanatos nods to Troy, "If you do not, I'll see it used well friend. Now the, about this... glitter boy... is he... well, does he prefer gentlemen? That title, glitter boy, seems dubious at best." He smiles, a cold smile of realization, his life may well end shortly, but these that threatened his crew, they'd pay with their own blood as well. "James, can you use that sword properly? It's enchantments, or do you void that effect as well."
Solstice
Player, 16 posts
Wolfen Mystic Knight
Mercenary
Fri 4 Jan 2013
at 23:43
  • msg #709

Re: Arven's Crew

Solstice waits for the crew to leave, then glides on his hoversled down the hill and into the circle. He stays behind for a short time and seems to be examining the site more closely.
Arven The Annihilator
player, 767 posts
Rahu Man - Gunslinger
Mercenary Soldier
Sat 5 Jan 2013
at 15:19
  • msg #710

Re: Arven's Crew

"Oh yeah he is a cock-lovin cum-guzzler fer sure but those are like to be the only good qualities he has. Fuck him though I say we put ourselves in between him and whatever buncha whoresons he's with and this skelebot army then we can proceed from there. If a prime target presents itself we can strike and if not we can bug the fuck out. I want revenge but I ain't in no hurry to die neither. I'm making too much money and having too much fun to get killed." Arven will skirt the battle in whichever direction looks most promising trying to stay out of mini-missile range as much as possible.
James Thornton
player, 20 posts
Magebane
Human
Sat 5 Jan 2013
at 16:08
  • msg #711

Re: Arven's Crew

The thought of tackling a Glitter Boy should have made James think but not anymore. Besides, in the chaos that was brewing between the CS, Tolkeen and mercs would provide plenty of opportunities for killing mages.

"I can use the sword just fine.  Especially if it helps me make people die.  Some swords only let evil mother fuckers use it. If so, I'll give it to jack off over there. Let's get moving." he directs a nod toward Avern to demonstrate who he is speaking about.
Garina Teufelhunden
player, 62 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Sun 6 Jan 2013
at 22:34
  • msg #712

Re: Arven's Crew

Garina was glad the choice Arven made as to avoid the nearby battle. Staying close to Arven’s ATV she scanned the area to see if there were being followed or tracked electronically.

14:33, Today: Garina Teufelhunden rolled 2 using 1d100. Radio Scramblers/ECM 70%.
PASS

Thanatos
player, 73 posts
Human Psychic
Mon 7 Jan 2013
at 12:29
  • msg #713

Re: Arven's Crew

Thanatos nodded to both James and Arven, "Let's roll then. And James, I wasn't sure if your... abilities, would shut the sword down."
Mike
GM, 3352 posts
Pluto Company
Wed 9 Jan 2013
at 08:59
  • msg #714

Re: Arven's Crew

Arven heads out with his crew, while Solstice hangs back for a few moments, and approaches the campsite.


The rest of Pukt's squad can be seen off in the distance, half-way to the crash site from here. As Arven's crew heads off to catch up, the previously mentioned group of Cyber Knights and Arthur (in his glitter boy) make it to the top of one of the higher hilltops.

A moment later one of the rear tires of the ATV explodes with the impact of a boom gun, and spins out in the mud, nearly taking out Troy.
Arthur
Player, 9 posts
Human - Glitter Boy (SW)
Mercenary Soldier
Wed 9 Jan 2013
at 09:02
  • msg #715

Re: Arven's Crew

Radio transmission  <<"My reach is long. We've got you. I am only here for Arven. The rest of you can walk away." >>


*Anyone with long-distance viewing can see they consist of 7 humans on hovercycles or robotic horses, and one Glitter Boy variant. They are approximately 1.3 miles away on a hilltop.
This message was last edited by the player at 09:06, Wed 09 Jan 2013.
Mike
GM, 3353 posts
Pluto Company
Wed 9 Jan 2013
at 09:04
  • msg #716

Re: Arven's Crew

Radio transmission << "This is Sir Bennett with the Tolkeen-affiliated Cyber Knights. We demand the surrender of Arven, Dalamar and Caramon. They are wanted! for the murder of a Knight. Give yourselves up!" >>
This message was last edited by the GM at 09:07, Wed 09 Jan 2013.
Thanatos
player, 74 posts
Human Psychic
Wed 9 Jan 2013
at 12:33
  • msg #717

Re: Arven's Crew

Thanatos isn't in the mood for this, "Sir Bennet, I would be remiss in my actions as a friend if I simply turned random people over for capture on the word of another. Perhaps, then, you are wanted for the murder of these Coalition citizens. Yes, you should turn yourself in at once. Go on. Let them take you in, then we will talk. And you must think the rest of us to be fools, you'll let us walk away? Really now? Kill us all, and you're no better than him."
Mike
GM, 3354 posts
Pluto Company
Wed 9 Jan 2013
at 14:26
  • msg #718

Re: Arven's Crew

<< "I AM A CYBER KNIGHT! My word is what defines us!" He bellows over the radio in response. "These are not random people! Arven, Dalamar and Caramon murdered one of my brethren in the streets of Tolkeen in front of hundreds of witnesses! Arven crushed his skull with his boot! Mere moments after he had just blasted down a Tolkeen Sergeant, and nearly killed him! His list of crimes does not stop there, but his reign of terror stops here, and now."

"Arven, Caramon and Dalamar!? This is your chance to surrender peacefully, like The Madness. The rest of you may leave now, and be pardoned. Do it, and you shall live. Do it not, and everyone of you will die here today. You have my word..." >>
This message was last edited by the GM at 14:29, Wed 09 Jan 2013.
Garina Teufelhunden
player, 63 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Wed 9 Jan 2013
at 14:36
  • msg #719

Re: Arven's Crew

Garina swars in her native tounge "Gottverdammt!" As the ATV's tire is blown away. Landing near the immobilized vehicle at such an angle where it is between here and further shots fired from the Glitter Boy, she looks into the cab at Arven. "Leave truck, should fly away." While waiting for a response she set about jamming the mecha's long range.

06:28, Today: Garina Teufelhunden rolled 50 using 1d100. Radio Scramblers/ECM 70%.
PASS jamming the Glitter Boy's targeting systems.

James Thornton
player, 21 posts
Magebane
Human
Sat 12 Jan 2013
at 13:35
  • msg #720

Re: Arven's Crew

Glitter Boys and Cyberknights were definitely not magical.  James wasn't enthused about this turn of events.  He grabs the rune sword and his rifle from the hover Cycle and take cover behind the crippled ATV.

Holding the sword in his hand he starts talking to it.

"Ok you dark arts piece of shit, you got any dirty tricks to get us out of this mess?
Mike
GM, 3383 posts
Pluto Company
Sat 19 Jan 2013
at 15:20
  • msg #721

Re: Arven's Crew

PM
This message was last edited by the GM at 15:20, Sat 19 Jan 2013.
Solstice
Player, 17 posts
Wolfen Mystic Knight
Mercenary
Sat 19 Jan 2013
at 17:15
  • msg #722

Re: Arven's Crew

PM
James Thornton
player, 22 posts
Magebane
Human
Sat 19 Jan 2013
at 18:59
  • msg #723

Re: Arven's Crew

In reply to Mike (msg # 721):

Looking somewhat like a mad man James mutters at the sword in his hands.  To a casual observer he might appear insane.

"Great.  Got the one word wonder here.  Give me some options can you protect me or get us out of here?  Tell me what you can do for me."
Arven The Annihilator
player, 798 posts
Rahu Man - Gunslinger
Mercenary Soldier
Mon 11 Feb 2013
at 00:12
  • msg #724

Re: Arven's Crew

Arven clicks on the radio. "The brothers skeedaddled aways back you dumb cocksuckers. Ya think their stupid enough to come right back into the thick of shit? This crew ain't done shit so let em' go. Hell a couple of em' probably wanna join you fucksacks. As fer me well im gonna be in here rubbin one out fer old times sake and you rim-lickin cumswappers can just come on in and get me. Im gonna take three of ya with me thats a fuckin promise. Thanatos you should stick with miss hot-tits. The rest of ya... well what the fuck ever." Leaning out the window he whispers to Garina.  The side door of the ATV pops open and a giant size arm sticks out offering the middle finger up in the direction of the Glitter boy and Cyber-Knights then disappears back into the large vehicle.
Garina Teufelhunden
player, 64 posts
Wild Weasel SAMAS
PA Comando - Mercenary
Mon 11 Feb 2013
at 00:47
  • msg #725

Re: Arven's Crew

Staying low, Garina moved to the front of the vehicle.
Troy
GM-PC, 51 posts
Mega Juicer
Ready to burn out
Mon 11 Feb 2013
at 11:20
  • msg #726

Re: Arven's Crew

Troy had been excited to fight, whatever was approaching, cyber knights or bounty hunters. But seeing as Arven has not taken a stand, or begun setting up a defense, Troy decides he does not want to die alone, and not for some four-armed jack ass like Arven.

"What's the plan Arven?"
This message was last edited by the player at 19:08, Sat 16 Feb 2013.
Thanatos
player, 75 posts
Human Psychic
Mon 11 Feb 2013
at 13:40
  • msg #727

Re: Arven's Crew

Thanatos nods and follows Garina away.
Mike
GM, 3394 posts
Pluto Company
Sat 22 Jun 2013
at 13:22
  • msg #728

Re: Arven's Crew

   The Cyber Knights and bounty hunters spread out, into three teams. One team heads straight for the main group, while the other two are circling around to come at Arven and his merry men from both sides.

   While Arven puts his plan of escape into action, seeing as though his crew is outnumbered, and under-prepared, the mysterious rune sword in Thornton's hand has other plans...

   The winds pick up, knocking Thanatos from his bike. The torrential downpour of rain is mixed with mud as the group finds themselves in the midst of a small tornado. There is a tearing sound, accompanied by a high-pitched screeching, a ruthless odour, and an energy-draining, almost paralyzing effect on everyone except for Garina. Thoughts of escaping are diminished when the surrounding terrain changes from that of a muddy battlefield near Tolkeen... to a gaseous cloud, set ablaze in all directions.

   Unnoticed by most, two long-demonic arms composed completely of shadow reach out from the torrent towards the sacrificial campsite, and latch on to an unsuspecting Solstice. He is dragged back to the others through the mud, and into the grasp of some bewildering force.

   The entire group, vehicles and all find the winds calming, the screeching quieting, and the fiery surroundings dissipating to reveal...
Mike
GM, 3395 posts
Pluto Company
Sat 22 Jun 2013
at 13:38
  • msg #729

Re: Arven's Crew

   ...A large cavern inside of a deep and dark cave.

   Within seconds the battlefield is gone, and is replaced with cold rock, and darkness. Without sight, the first details of the dark cave are based on sound. There is a faint dripping, echoing throughout. Any sound echoes loudly... this cavern is huge...

The sword speaks to you telepathically once more "There. That is better." He states matter-of-factly. "I am home. She should be here......"
This message was last edited by the GM at 13:40, Sat 22 June 2013.
Solstice
Player, 18 posts
Wolfen Mystic Knight
Mercenary
Mon 24 Jun 2013
at 05:00
  • msg #730

Re: Arven's Crew

After a few moments of silence, Solstice recovers himself and stands up.
He growls quietly to himself "What is this foul sorcery.."

While he waits for his eyes to adjust to the darkness, the wolfen sniffs at the air and slowly draws his blade from its sheath.
Thanatos
player, 76 posts
Human Psychic
Tue 25 Jun 2013
at 10:49
  • msg #731

Re: Arven's Crew

Thanatos slowly gets himself to his feet, "Well, at least those gentlemen will not have the pleasure of killing us today... where are we... what happened?" Thanatos will put his hand to the ground and use object reading to try and see if he can get a feel for what's been in this cave recently.
Arven The Annihilator
player, 801 posts
Rahu Man - Gunslinger
Mercenary Soldier
Sat 3 Aug 2013
at 23:24
  • msg #732

Re: Arven's Crew

Say what?
Mike
GM, 3410 posts
Pluto Company
Fri 25 Oct 2013
at 09:22
  • msg #733

Re: Arven's Crew

Arven's crew is set upon by demons in this dark, unknown cave. It would seem this sword has removed the group from their original predicament and replaced it with one involving savage monsters, salivating with hopes of devouring Arven and his band of merry men and women.

They are swiftly subdued, however they manage to bring down the cave on top of the group... They are however vigilant and are able to free themselves in good time.

Outside of the cave, quickly reveals the group is at least still on Earth... and a patrol of Glitter Boy power armours near by, complete with Quebec Military markings reveals a more general location.

Arven's crew moves on out of the cave, and easily avoids any other Quebec patrols as they try to find their bearings and precisely where they have ended up.

From the top of a mighty hill, behind the cover of trees, and boulders, the group becomes witness to a historical event. Far down below, the forces of Quebec and the forces of Tolkeen are meeting, to discuss terms of peace...
This message was last edited by the GM at 09:41, Fri 25 Oct 2013.
Mike
GM, 3411 posts
Pluto Company
Fri 25 Oct 2013
at 09:36
  • msg #734

Re: Arven's Crew

Diplomacy does not last long before Quebec springs their trap and opens fire on the Tolkeen ambassadors and their entourage. They execute every last one of them, the final few while begging for their lives on their hands and knees...

Arven leads the team down from the hilltop, and then south until they find a road sign confirming they are just outside the south west border of Quebec territory.

Quebec forces flood to the area like a swarm of bees, making it very difficult and time consuming to move about without detection. It is even more difficult to breach the surrounding noose the Coalition have placed around Tolkeen as they tighten their grip.

It takes several weeks of endless scouting to locate a weak point in the southern sector of CS lines, to be able to pass through. And weeks more to narrowly avoid the focus of Tolkeen troops inside what remains as Tolkeen territory. It is during this time, the group realizes their relocation must have had an effect on time, or placed them all in some sort of stasis for a while, as they disappeared late in September, but is was November by the time they reached a town on the outskirts of the war zone.

It is not until mid-December when Arven and crew are finally on a clear path back toward Juyong Outpost to finally locate Lotus and Silvermasque of Pluto Company...

The outpost is just 6 hours away at the group's minimum speed - going along with the Trailblazer ATV.
This message was last edited by the GM at 09:43, Fri 25 Oct 2013.
Mike
GM, 3427 posts
Pluto Company
Thu 13 Feb 2014
at 16:07
  • msg #735

Re: Meanwhile...

I think it is time to wrap this thread up. Too many characters held back waiting on Arven...

I hope Malefic returns, but if he does - he can bring Arven over to the mercs game.

The group will be inside Tolkeen during the final siege, and will be split up and scattered when the shit really hits the fan. Everyone is left to fend for themselves, and get themselves out of the war zone. Unless necessary, everyone will get out, and have no idea what happened to anyone else in the crew.

Anyone interested, can transfer their characters over to Mercs.
Mike
GM, 3429 posts
Pluto Company
Thu 13 Feb 2014
at 18:34
  • msg #736

Re: Meanwhile...

Everyone can take 8000 experience points, and 100k credits each.
Sign In