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Tolkeen Officers Chat.

Posted by MolochFor group 0
Drano Pierce
player, 169 posts
Human - bad muther fucker
1st LT - Squad Three
Tue 23 Jun 2009
at 23:41
  • msg #89

Re: C7 : Officers

Drano refrained from asking if not drinking in meeting meant water too, and places the cap back on his bottle of booze. “Do we need to designate the secondary and tertiary crystal ball carriers and activators to the major first?”
Viktor
NPC, 20 posts
Human Line Walker
Captain - Squad One
Tue 23 Jun 2009
at 23:53
  • msg #90

Re: C7 : Officers

"Sure, if you know whom you will choose now, then by all means, who are they?"
Viktor
NPC, 21 posts
Human Line Walker
Captain - Squad One
Wed 24 Jun 2009
at 00:05
  • msg #91

Re: C7 : Officers

"One additional point of interest is there is a renegade group of Tolkeen soldiers on their way to defect to this CS Outpost, and sell information in exchange for free passage away from the conflict. They will provide us with some information on the members, and we are to silence them with any means necessary."
Portia Lynn
player, 198 posts
Human - Sorceress
1stLieutenant - Squad Two
Wed 24 Jun 2009
at 00:06
  • msg #92

Re: C7 : Officers

"This just keeps gtting better Captain..."
Drano Pierce
player, 170 posts
Human - bad muther fucker
1st LT - Squad Three
Wed 24 Jun 2009
at 00:12
  • msg #93

Re: C7 : Officers

Viktor:
"Sure, if you know whom you will choose now, then by all means, who are they?"


"Sorry Captain, I'm not a psychic, so there's no way for me to be able to tell if one of my men will balk at deplpoying a bioweapons."

"Any idea on the size and dispostion of the renegade unit?"

Viktor
NPC, 22 posts
Human Line Walker
Captain - Squad One
Wed 24 Jun 2009
at 00:15
  • msg #94

Re: C7 : Officers

"You are supposed to use your good judgement on someone to follow up if you are killed. We trust you to make the right decision.

We will get details on the renegades shortly.

We leave right away for Freehold. And from there it is the dragon's call when we leave. Apparently this mission is personal to one of them."
Moloch
GM, 2097 posts
Pluto Company
Sun 28 Jun 2009
at 14:44
  • msg #95

Re: Officers

The renegade Tolkeen group has 48-50 members. They are lead by Captain Theodore Kitt, and his second in command Lieutenant Dragana Kovacevic. They are both shifter-mages and none of them have any trouble killing Tolkeen soldeirs. They firmly believe we are the enemy, and will stop at nothing to ensure the Coalition victory.

Their troops consist of :

7-8 other mages (line walkers, warlocks, necromancer etc)
3-4 full conversion cyborgs
Drake - a seasoned mind melter
2 Dragon Fly Juggernauts
6-7 Battle Mages
Renszath - A former politician - Raksasha Demon
10 various rifle men
5 master psychics (bursters, zappers etc)
6 summoned gargoyles
2 Mystic Knights
1 High Magus, and his Colossus Automaton from Dweomer (this giant war machine will help give us their position).
Portia Lynn
player, 200 posts
Human - Sorceress
1stLieutenant - Squad Two
Wed 1 Jul 2009
at 23:38
  • msg #96

Re: Officers

Portia merely nods indicating that she understands the mission parameters. If she has any qualms about deploying a weapon of mass destruction it does not show on her face. When the renegade unit is descrabed to them she does scowl slightly and mutters to Drano. "What exactly could those morons be thinking."
Moloch
GM, 2165 posts
Pluto Company
Sat 16 Jan 2010
at 10:21
  • msg #97

Re: Officers

We will head south east to a Coalition outpost. As usual Squad Three, and with the help of two, will head inside the outpost and activate a biological weapon. Squad two and three will then retreat towards a safe point where squad four will cover their escape.

The dragons and squad one will be attacking a specific airship also at this location.

There is one very important detail men. This outpost is built in a civilian community. Although these people are technically Tolkeen citizens, they are Coalition supporters. This weapon should kill everyone inside the town, and is designed to eventually plague their hospitals.

They are very small in size, like a crystal ball. You can easily conceal them, and pass them off as magic devices of some other sort.

They will bond to your minds, and then you will be able to activate them remotely with a single thought. Just make sure all of our men are nowhere near the outpost when they go off. The effects will be devastating.

The device will 'infect' a kilometer radius from each device almost instantly. Squad Four will remain at this distance, and you will have to retreat this far before you activate the weapons.

Each of Drano and Portia are to select 2 back up personnel to take over this task should they be lost in the field. Inform your troops that these devices must be carried on to the destination target, and to report to Major Karno if they take on the role weapon-bearer. He will inform them of their new duties and of the scope of the mission at hand.

-----------------------

The renegade Tolkeen group has approximately 50 members. They are lead by Captain Theodore Kitt, and his second in command Lieutenant Dragana Kovacevic. They are both shifter-mages and none of them have any trouble killing Tolkeen soldiers. They firmly believe we are the enemy, and will stop at nothing to ensure the Coalition victory.

Their troops consist of :

7-8 other mages (line walkers, warlocks, necromancer etc)
3-4 full conversion cyborgs
Drake - a seasoned mind melter
2 Dragon Fly Juggernauts
6-7 Battle Mages
Renszath - A former politician - Raksasha Demon
10 various rifle men
5 master psychics (bursters, zappers etc)
6 summoned gargoyles
2 Mystic Knights
1 High Magus, and his Colossus Automaton from Dweomer (this giant war machine will help give us their position).
This message was last edited by the GM at 10:27, Sat 16 Jan 2010.
Moloch
GM, 2346 posts
Pluto Company
Wed 24 Nov 2010
at 23:25
  • msg #98

Re: Officers

Even though a couple characters are MIA

Some will be returning...

These are the current squad listings... feel free to re-arrange

I am trying to keep 6 PCs on each squad, and also keep Players who have two PCs on opposite squads.

Also to keep the GBs together (they were designed to stay together)

And finally to try to keep some of the 'good ol' boys' together (Silvermasque, Van, Mephisto, Lotus).



Squad One

Lieutenant Dyvalis           PC   - opposite of Van
Sergeant Drano Pierce        PC   - opposite of Na-Wa
Corporal McCloud             PC
Corporal Comartin            PC
Lotus                        PC
Tam                          NPC
Heinrich                     PC
Advisor Warrick              NPC

Squad Two


Silvermasque                 PC
Sergeant Van Fanel           PC   - opposite of Dyvalis
Private Hopper               NPC
Private Amy Weyland-Yutani   PC
Private Thasha               NPC
Na-Wa                        PC   - opposite of Drano
Photios                      PC
Mephisto                     NPC
Keth                         PC


This message was last edited by the GM at 23:28, Wed 24 Nov 2010.
Dyvalis
player, 165 posts
Elven - Temporal Wizard
2nd Lieutenant
Thu 25 Nov 2010
at 16:55
  • msg #99

Re: Officers

That'll work when Dyvalis returns. Daemonis is also en route to the rendez-vous point. He can cast Fly like an Eagle on himself as well and be there when Tam & Thasha arrive.

How many minutes until this CS/Ishpeming battle from the time the Dropship was captured? I'm thinking of bringing back Dyvalis on the basis that he sees Mephisto hand Amy his frog and knows him to be a shifter and thus have a familiar on board. That work?
Moloch
GM, 2358 posts
Pluto Company
Thu 25 Nov 2010
at 17:04
  • msg #100

Re: Officers

Portia arrived at the rally point in 2 minutes - it has been maybe 10 minutes since then

The dropship was captured 10 minutes ago and is still traveling.

Ya that works - Dyvalis can assume the frog is good enough, and return.

I thought Daemonis was teleporting...
Dyvalis
player, 166 posts
Elven - Temporal Wizard
2nd Lieutenant
Thu 25 Nov 2010
at 17:19
  • msg #101

Re: Officers

Nah, turns out he doesn't have that spell. He first D-Phases out of the vehicle, runs through the ground for like 1:15min, then pops out and flies toward the rendez-vous. Dyvalis only teleports cause of Astral Hole in his staff.
Moloch
GM, 2359 posts
Pluto Company
Thu 25 Nov 2010
at 17:21
  • msg #102

Re: Officers

ok... those 2 bodies I have flying (1 human and one reptilian) are Tam and Thasha... so perhaps you pop out of the ground a little closer to the group - and arrive first
Moloch
GM, 2450 posts
Pluto Company
Sun 5 Dec 2010
at 19:46
  • msg #103

Re: Officers



Squad One

Lieutenant Solinari          PC (opposite from Lotus)
Lieutenant Dyvalis           PC (opposite from Van)
Sergeant Drano Pierce        PC (opposite from Na-Wa)
Corporal McCloud             PC
Corporal Comartin            PC
Private Thasha               NPC
Private Amy Weyland-Yutani   PC
Heinrich                     PC
Sir Ragnar                   NPC
Sir Taloon                   NPC
Lady Aleena                  NPC

Amaya                        PC
Loo                          NPC

Squad Two


Silvermasque                 PC
Sergeant Van Fanel           PC
Private Hopper               NPC
Lotus                        PC
Niles Draconia               PC
Boris                        NPC
Na-Wa                        PC
Keth                         PC
Tam                          NPC
Photios                      PC
Dragonfly                    PC
Bernandez                    NPC
Mephisto                     NPC



This message was last edited by the GM at 19:46, Sun 05 Dec 2010.
Nuitari
player, 13 posts
Human Mage
Lieutenant
Mon 6 Dec 2010
at 04:44
  • msg #104

Re: Officers

Here are my suggestions for character reorganization into two platoons:



I was trying to consider the following:

1. Ensure players with two characters are split between each platoon
2. Each platoon has a lieutenant and a sergeant from the TDF
3. Each platoon has some supernatural creatures
4. Each platoon has a couple dedicated mages (I don't count mystic knights)
5. Ensure the balance of psychotic-evil characters was mitigated with the presence of some genuine heros.

#1 must always be decided based on OOC information, but #2 - #5 could actually be decided based on in-character knowledge.

Also, I realize that all the mech is in 2nd Platoon (Glitter Boys, Silvermasque, Dragonfly) and it occurred to me that it might be more effective tactically to do this, although depending on the details of our missions, this part can change.  Note also that 1st Platoon has both of the summoners (Nuitari and Mephisto).

Creating two cookie-cutter platoons is more boring :)
Silvermasque
player, 1213 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Mon 6 Dec 2010
at 12:21
  • msg #105

Re: Officers


 Works for me, well except for being under Dyvalis' command, which on current record is sooner or later going to cause Problems.

 Mixing good guys and bad guys is fine and all, but we've endlessly and repeatedly fucked up almost every job we've been sent on lately because we've a couple of people playing heroes and a couple of people playing psychopaths and we end up squabbling amongst ourselves instead of Doing The Job.

 I can't help but wonder if it wouldn't be easier just to give the nutjobs a ball to bounce or something and send them off 'over there' to get on with it. ^_^
Nuitari
player, 15 posts
Human Mage
Lieutenant
Mon 6 Dec 2010
at 14:48
  • msg #106

Re: Officers

   Yeah I thought about that too actually.  Nuitari is already in the process of warning the cyberknights of the problems this group has had and he's going to have a little pow-wow with Dyvalis and warn him that if he continues using 4D transformation, Silvermasque will be given command.

That might happen anyway if Moloch demotes Dyvalis...


Regardless, Dyvalis is the reason I put all the cyberknights on this platoon.  Comartin too, actually.
Moloch
GM, 2451 posts
Pluto Company
Mon 6 Dec 2010
at 17:15
  • msg #107

Re: Officers

Dyvalis will be getting demoted. Silvermasque will be in command after that.

Also, there aren't too many psychos left. Dyvalis and Comartin I believe is all...

Then there are the middle-range like Lotus and Mephisto. But they haven't caused much grief at all.

Also, Amaya and Loo will not be joining until Amaya's player has internet at home. (Loo is an NPC designed to travel with her).

And the Juggernaut is obviously not in the group just yet...

It may be wise to get the mystic knights opposite of the cyber knights. Niles already said there will be trouble in a PM.
Silvermasque
player, 1214 posts
Heavy Cyborg - Squad Two
Mercenary Lieutenant
Mon 6 Dec 2010
at 17:25
  • msg #108

Re: Officers


 My only hesitation there is that I don't want to be in charge of a squad in both games - other players deserve the shot. Hell, Lotus has been pretty good despite being a bit of a hardass for example, and there must be some trustworthy regulars around.
Moloch
GM, 2452 posts
Pluto Company
Mon 6 Dec 2010
at 17:33
  • msg #109

Re: Officers

That's a good point.

Sergeant Fanel or Dyvalis it will have to be then. As Sergeant Pierce is the other CS commander.

Oddly enough Van and Dyvalis are the same player.

But Dyvalis got himself labelled a coward/psycho. Silvermasque and McCloud will likely not want to work with him.

Also, you could split up the Glitter Boys, McCloud doesn't like Comartin very much...

We could have McCloud promoted to Sergeant - which would explain why they are being separated. It would be awkward to have McCloud in charge of Pierce though... his former commander...

Maybe swap Drano with Na-Wa, and we can put McCloud in charge of 2nd P.
Nuitari
player, 16 posts
Human Mage
Lieutenant
Mon 6 Dec 2010
at 17:39
  • msg #110

Re: Officers

Heh, I've previously considered having Lotus go for some kind of leadership role.  Although as I'm playing both her and Nuitari, I'm not sure I want command of two units as well.  What about promoting Sgt. Van?

Regarding the mix of mystic knights and cyberknights, I was thinking about that as well.  However, I felt it important to put the cyberknights in the same group as Dyvalis and Comartin.  With Dyvalis in charge, that would have meant he couldn't be in the same squad as Nuitari and therefor Lotus had to be in the same squad as Dyvalis.

Niles is already separated from the cyberknights.  Personally, I think I can have some fun with Lotus rubbing shoulders with three cyberknights without getting out of hand.  The cyberknights aren't likely to actually start a fight until they witness Lotus commit some crime, so as long as she behaves they should keep their distance.  Lotus might be capable of some nasty things, but she's disciplined and smart enough to play nice in public.

I also felt like separating Niles and Lotus since they are both the exact same OCC except he is also supernatural and so he can pretty much do everything she can, only a bit better.
Nuitari
player, 17 posts
Human Mage
Lieutenant
Mon 6 Dec 2010
at 17:44
  • msg #111

Re: Officers

I see you got a post in just before me there...

Can we have a Sergeant in charge of 2nd platoon without a lieutenant?  If so, then I vote McCloud gets a promotion, if his player is cool with that.  Then we swap Drano and Na-Wa.

I was going to suggest giving Sgt. Van Fanel a field commission as Lieutenant and give him 2nd Platoon, but then I remembered that Van is only 17 years old and would be pushing my suspension of disbelief too far...
This message was last edited by the player at 17:44, Mon 06 Dec 2010.
Moloch
GM, 2453 posts
Pluto Company
Mon 6 Dec 2010
at 17:45
  • msg #112

Re: Officers

But Van hasn't demonstrated any leadership abilities whatsoever...

McCloud would be in an effort in keeping the psyhcos in line. Van would be good for that too... it just doesn't seem right to promote Van into leadership for no real reason.

McCloud hasn't really demonstrated leadership either.

Another OOC option would be for me to issue a new commander for 2nd P as well (NPC) and then have him killed shortly. At which point someone receives a field promotion (Van or McCloud).

I could even PM them both to let them know - in case one isn't interested.
Nuitari
player, 18 posts
Human Mage
Lieutenant
Mon 6 Dec 2010
at 17:49
  • msg #113

Re: Officers

How about...


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