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Campaign Maps.

Posted by Big BossFor group public
Big Boss
GM, 5 posts
I am looking down upon you
Sat 17 Sep 2005
at 23:31
  • msg #1

Campaign Maps



1 Inch = 80 miles

The city of Trail's End (pop 14,116 +/- 10%) is 122 miles from the village of Smallville.

Trail's End to the Capital city of Heliogabalus = 22 miles

Heliogabalus to the village of Ironspur = 127 miles on foot or 153 miles on the river, with another 10 miles on foot.

Praka to Valls via the trade route = 175 miles
Praka to Ostra (Going straight through the farmlands and crossing rivers) 80 miles

Valls to the Bloodstone Gate = 54 miles
Bloodstone Gate to Bloodstone Village = 8 miles
Bloodstone Gate (Damara side) to Bloodstone Gate (Vaasa side): 62 miles (3/4 Move)
Darmshall to Bloodstone Gate (Vaasa side): 9 miles
This message was last edited by the GM at 04:07, Mon 16 Nov 2009.
Big Boss
GM, 504 posts
I am looking down upon you
Sat 9 Sep 2006
at 22:39
  • msg #2

Re: Campaign Maps

The city of Trail's End (pop 14,116 +/- 10%)




The Baron, Donlevy the Young, has his heavily fortified castle to the South West.

The Church of Tempus is near the Docks.
The Church of Tyr is near the Northern Gates.
The Church of Torm is near the Middle of town, in between the two grassy parks.

The Upperclass section is to the Southwest.
The Middleclass section is to the North.
The Lowerclass section is to the East.

Commander Perry's complex is to the North.
Big Boss
GM, 505 posts
I am looking down upon you
Sat 9 Sep 2006
at 23:04
  • msg #3

Re: Campaign Maps

Commander Perry's Complex is now Game Map U

Including the current party, there are exactly 56 Mercenaries working for Perry.

The City guard doesn't like Perry's Mercenaries, because it makes them look incompetent. It's not unheard of to see "Duels" in the city park.
This message was last edited by the GM at 19:40, Mon 30 Dec 2019.
Big Boss
GM, 513 posts
I am looking down upon you
Wed 13 Sep 2006
at 23:28
  • msg #4

Re: Campaign Maps

Trail's End Sewer Map




Red circles are where the remaining spiders are located.
Dark-Green circle in the SE corner is the Otyugh lair.
Blue circle is the closest sewer grate to enter the sewers to reach the rat-man secret entrance.
Bright Green in the middle is the location of the rat-man secret entrance into the sewers.
Passages to the West lead to the river.
This message was last edited by the GM at 13:36, Wed 24 Oct 2007.
Big Boss
GM, 599 posts
I am looking down upon you
Sun 12 Nov 2006
at 05:17
  • msg #5

Re: Campaign Maps



This is what the sewer tunnels look like, except for the "C" at the bottom of the picture. There is no high ground for anyone to get an advantage and the yucky, nasty, smelly water comes up to the knees on a human, and the waist of a Dwarf. Movement in here will be limited unless you have some sort of magic to bypass this. Humans and Elves are at 3/4 movement and Dwarves and smaller races are at 1/2.
Big Boss
GM, 1555 posts
I am looking down upon you
Wed 24 Jun 2009
at 06:05
  • msg #6

Re: Campaign Maps

Old maps that Baldric found. Both of them date 1339.







Red building = Catfish Inn
Blue Building = Small Mercantile
Brown Building = Livery/Blacksmith
This message was last edited by the GM at 02:59, Thu 25 Feb 2016.
Big Boss
GM, 1711 posts
I am looking down upon you
Tue 20 Oct 2009
at 17:38
  • msg #7

Bloodstone Pass: Damara side



Bloodstone Gate (Damara side)--I know it says in the books that there's miles of wall along the mountains, but I changed that, as you can see on the map. Instead of the walls being miles and miles long, the road to the gate is a 10% incline. The walls are now only several hundred feet long and 30 feet tall.

There are 3 sections to the town. Poor section to the SW, Middle class to the south and the Upperclass to the SE.

At the East gate is Bloodstone Castle. Heavily fortified with 6 floors above ground. The old castle used to be to the South West, but fell during the Witchking wars and is now haunted. Most of the poor sections of town were built using materials from the ruins. There have been reports of people going into the ruins and not coming out.

To the North is the city cemetary---there's always undead problems in that place, along with the 3 local mines.

To the north is a trail that leads to the lake. Even that place is hounded by undead and humanoids.

Yellow arrow to the SW: Double Duece Inn and stable where Kesk takes caravan.

Building with Red square around it: Temple of Tempus
Building with White square around it: Temple of Torm
Building with Green square around it: Temple of Oghma
Building with Blue square around it: Temple of Sune
Building with Grey square around it: Temple of Helm
This message was last edited by the GM at 18:33, Sat 02 Apr 2011.
Big Boss
GM, 1768 posts
I am looking down upon you
Wed 9 Dec 2009
at 20:33
  • msg #8

Village of Bloodstone



Bloodstone Village Population 500 +/- 1%

Blue building = Tavern/Meeting Hall/City Hall


Distance from Bloodstone Village to Albanus' cave: 1 mile



Blue = Old Dwarven hall taken over by the Duergar
Yellow = Old Dwarven Temple--Undead
Red = Human ruins--Humanoids
Green = Human ruins--Humanoids
White = Human ruins--Humanoids
Orange = Ruins of Windless--Small town--Humanoids
This message was last edited by the GM at 19:02, Sun 06 Nov 2016.
Big Boss
GM, 1851 posts
I am looking down upon you
Thu 13 May 2010
at 20:37
  • msg #9

Bloodstone Gate Vaasa side



This side of the pass is definately guarded by the military in the area

East side of Gate has double Iron enforced doors.
West side of Gate has a tunnel cut through the stone with an Iron enforced gate inside.

Constant patrols of Knights wander around "city".

West side to East side = 1000 yards
This message was last edited by the GM at 20:53, Thu 13 May 2010.
Big Boss
GM, 1858 posts
I am looking down upon you
Sat 29 May 2010
at 06:34
  • msg #10

Fortress city of Darmshall



The Tenblades adventuring band founded this fortress-village in Southwestern Vaasa, hard by the southern Galenas peaks. It withstood Zhengyi's rise and fall, and today is the center of a small but growing territory of farms and cattle ranches. Walled Darmshall boasts huge underground granaries, armories, and a weapons-muster of almost 500 capable soldiers, under the rule of Gelar Talonguard. Women are few in Darmshall 10:1 ratio

Red Building: Processing center where Tobias and the women go for the night.

Blue Building: Closest Inn that would accept Feff in the barn for the night.

White Building: Temple of Helm
This message was last edited by the GM at 06:51, Sat 29 May 2010.
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