Game: Versus - The Action Fest RPG
Style: Heavilly Action oriented - Slightly arena in style.
Located: Horror section of RPOL.
*NOTICE*
Currently in an Alpha state of testing.
Rules are subject to revision on a random basis.
*****
What is Versus?
Versus is a heavilly action-oriented RPG, specifically designed for those who crave a nice, swift kick in the ass. If you want to be the deliverer of said kick, play this game.
**
Story: Our group of PC’s find themselves, somehow, transported to an alternate dimension that they discover is known as the “Forest of Resurrection.” They have no idea how they got there or why they're there. Beside each of them, is a single weapon, and a note:
“Find me.”
The goals of our PC’s are simple:
2. Find out why you’re here, and who sent you the note.
1. Survive.
However… the reasons for our PC’s being here aren’t quite as simple.
Some soon begin to find that they are here for the possibilty of there being a “treasure,” or some have heard legends or stories about the Forest. Perhaps these legends, and the treasure, are truly there.
But they are not alone.
A group of hired killers, mob thugs, zombies and an immortal hunter, also stalk the forests.
And there are two people lost in these woods… one has the key to the “treasure”; the other, knowledge to defeat the immortal man…
Also, the Forest itself isn't exactly a Forest. It apparently leads through various other realities, leading to more mystery regarding the place itself.
The one thing every player must remember is this:
Versus, is about action.
You could, and yes, probably will, die.
Violently.
Half the fun is trying not to!
"Versus"
The Fight That Never Ends
*****
*NOTICE*
Again, Versus is currently in an Alpha state - Heavy testing in a new environment - Rules are subject to revision again and again until all the crap is worked out.
Accepting quite a few players to test out the game itself and to work out any obvious (or not so obvious) bugs.
*NOTICE*
System: Modified version of the Amber Diceless system. Focuses more on description rather than rolling dice.
Combat: Uses a "Strength" based Stat and Attribute system, similar to Rock-Paper-Scissors, now that I think about it. :)
Above all: "Have Some Fun!"