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11:41, 6th May 2024 (GMT+0)

Pirates: OOC.

Posted by DM N1NJ4C0WFor group archive 3
Flik Gadson
player, 81 posts
Wed 19 Jul 2006
at 03:09
  • msg #130

Re: Pirate OOC

true strike on Hoat would be good, he then could take a -10 to his attack and still be assured to hit with a +20 to his damage. That'd probably take one of them out in a single strike.
Paul Roberts
player, 55 posts
Wed 19 Jul 2006
at 03:28
  • msg #131

Re: Pirate OOC

True strike is personal only, but if hoat has any ranks in use magic device it would work. Otherwise you would need a potion.

I have UMD but not power attack, so that's not much use to me.

Power attack is limited by your BAB, so hoat would only be able to take a penalty of 3 or 4 (and gain 6 or 8 damage).
Zorlax Marn
player, 79 posts
Thu 20 Jul 2006
at 11:32
  • msg #132

Re: Pirate OOC

Hmm Hey DM NinjaCow,

Say I want to call a shot (like shoot someone in the throat to diable their casting ability or whatever) what kinda to hit DC would I have? Also would True Strike help me with something like that? I've seen DM's go both ways on it.
Aurlin Sift
player, 36 posts
Thu 20 Jul 2006
at 14:12
  • msg #133

Re: Pirate OOC

Hello all. I am taking over Aurlin who had been abandoned by his player. Just wanted to let you know in case he acts a bit different then normal.
DM N1NJ4C0W
GM, 191 posts
He who controls the spice
controls the universe
Thu 20 Jul 2006
at 15:16
  • msg #134

Re: Pirate OOC

Zorlax Marn:
Hmm Hey DM NinjaCow,

Say I want to call a shot (like shoot someone in the throat to diable their casting ability or whatever) what kinda to hit DC would I have? Also would True Strike help me with something like that? I've seen DM's go both ways on it.


Generally, a called shot requires a -4 attack penalty but it can only be used against limbs.
DM N1NJ4C0W
GM, 192 posts
He who controls the spice
controls the universe
Thu 20 Jul 2006
at 17:48
  • msg #135

Re: Pirate OOC

I said tactics for today. So I want a definitive list in 6 hours or less please.
Lilian Espaireith
player, 22 posts
Thu 20 Jul 2006
at 18:11
  • msg #136

Re: Pirate OOC

Once and if they close, I'll have 3 crewmen toss alchemist fire vials onto their decks/rigging.

Then pull back, inspire courage and fire away with pistols each time an opportunity presents itself.

If we run, I'll use inspire confidence to squase every last bit of effort from the crew

Otherwise I have very little say in the general course of actions.
Aurlin Sift
player, 38 posts
Thu 20 Jul 2006
at 19:24
  • msg #137

Re: Pirate OOC

Ah, kinda new to this but...
 If they close in I will fire down from the crow's nest with my bow and provide cover fire for anyone boarding the other vessel.
 If they board I will levitate down and engage in melee with the rest of the crew.
 Too bad we didn't have any kind of explosive(barrel of gunpowder or something to that effect), seeing as I don't need to breathe I could always attach something to the bottom of the boat or rudder and we could cripple their ship.
Paul Roberts
player, 56 posts
Thu 20 Jul 2006
at 23:39
  • msg #138

Re: Pirate OOC

Once we get, say, 10 rounds away, I will use the scroll of web (trying repeatedly).
If we get to 4 rounds away and I haven't succeeded, I will hand it to Zorlax to use instead.
Obviously, the scroll is to stop them attempting to board & make them sitting targets for ranged attacks.
As soon as web is successfully used, I will ask Zorlax to cast darkness from my scroll on something a crossbow bolt or something & fire it at their mast.

If it looks like they are going to board us, I will try to grab some cargo netting & leave it lying at the side of the ship (creating difficult terrain).

Finally, if not doing anything else, I will use my net on any heavily armored foes then try to flank & sneak attack in melee.
Flik Gadson
player, 84 posts
Fri 21 Jul 2006
at 02:25
  • msg #139

Re: Pirate OOC

well from what I have prepared I can take care of myself that's it and from one scroll I can doom the other team, but that's it. The -2 will help, but that's really all i can do beside the occasional heal and support fighting.
Aurlin Sift
player, 39 posts
Sun 23 Jul 2006
at 13:07
  • msg #140

Re: Pirate OOC

HELLOHELLOHELLO
Zorlax Marn
player, 81 posts
Mon 24 Jul 2006
at 00:02
  • msg #141

Re: Pirate OOC

Zorlax will cast his fireball spell as soon as he is within range.
Paul Roberts
player, 57 posts
Mon 24 Jul 2006
at 00:44
  • msg #142

Re: Pirate OOC

Fireball has a pretty long range - at CL 5, it's 600 feet.
Zorlax Marn
player, 82 posts
Mon 24 Jul 2006
at 10:53
  • msg #143

Re: Pirate OOC

WHat is our rate of close? I'd like to have at least 3 rounds after I loose it to cast some other spells.
Eric Hardy
player, 1 post
Thu 27 Jul 2006
at 17:03
  • msg #144

Re: Pirate OOC

Hello everyone.  I'm a new pirate player to the game.
DM N1NJ4C0W
GM, 197 posts
He who controls the spice
controls the universe
Thu 27 Jul 2006
at 22:02
  • msg #145

Re: Pirate OOC

Sorry I've been slow setting this battle up. I've had no connection all day.
Lilian Espaireith
player, 23 posts
Tue 1 Aug 2006
at 18:35
  • msg #146

Re: Pirate OOC

Not to sound pushy or anything, but is anything going to happen soonish? Its been a month already since we spotted the hunters on our horizon and since then.... Well nothing has happened.
Aurlin Sift
player, 42 posts
Tue 1 Aug 2006
at 20:35
  • msg #147

Re: Pirate OOC

I agree. I would hate to have taken over someone elses character just to quit myself.
Paul Roberts
player, 58 posts
Tue 1 Aug 2006
at 22:37
  • msg #148

Re: Pirate OOC

It is getting frustrating, yes.
DM N1NJ4C0W
GM, 198 posts
He who controls the spice
controls the universe
Tue 1 Aug 2006
at 23:18
  • msg #149

Re: Pirate OOC

I apologise profusely. Foxpaws has quit and I'm entertaining guests. I'll get back to you guys as soon as I can.
Lilian Espaireith
player, 24 posts
Wed 16 Aug 2006
at 19:13
  • msg #150

Re: Pirate OOC

So any inside info on how the search for foxpaws replacement goes?

Or just about any information about anything to keep us company...
DM N1NJ4C0W
GM, 205 posts
He who controls the spice
controls the universe
Thu 17 Aug 2006
at 22:25
  • msg #151

Re: Pirate OOC

Sorry, noone else has come forth yet & I really can't be running both groups. Both in terms of fairness & in terms of my own time.

I can't apologise enough and I'd hate to be in your shoes waiting for all this time with nothing to do. Might I recommend you go and spend some time in the RoA Arena? You can earn XP there that can be spent on your characters here.
DM N1NJ4C0W
GM, 209 posts
He who controls the spice
controls the universe
Wed 23 Aug 2006
at 19:53
  • msg #152

Re: Pirate OOC

Since I've only had a message from one person that they're leaving can I assume that you're all still here?
Flik Gadson
player, 86 posts
Wed 23 Aug 2006
at 20:56
  • msg #153

Re: Pirate OOC

I'm still here at least.
Paul Roberts
player, 59 posts
Wed 23 Aug 2006
at 22:11
  • msg #154

Re: Pirate OOC

Yarr!
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