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Terrors Of The Underdark (Drow): Game Thread.

Posted by DM N1NJ4C0WFor group archive 6
DM N1NJ4C0W
GM, 149 posts
He who controls the spice
controls the universe
Sat 17 Jun 2006
at 13:34
  • msg #148

Re: Terrors of the Underdark

The Gnomes are now 150' from Onde, 90' from Mezreth + Feryl & 60' from Drez.

[Private to Mezreth: OK, Each round the Gnome's raft will get 20' further away from you. You can't get on a raft because you're too big so you can either float slowly to the shore (your potion definately WILL last that long unless someone hits you with a dispel magic which is unlikely) but that will take you another 24 rounds, by which time the Gnomes will be long gone, float back to Onde or dispel your potion & swim to the other side.
Swimming in Donigarten is both illegal (if anyone sees you) & very dangerous. So the choice is yours.
]
Mezreth
player, 64 posts
Init:+8 AC:21 F: 17 T:14
HP: 61/61 F+9/R+8/W+5
Sat 17 Jun 2006
at 14:21
  • msg #149

Re: Terrors of the Underdark

((In that case Mezreth floats into Feryl's boat and dispells the effect of his potion and starts paddle whit all his four arms and his strenght after the gnomes.))
Feryl Baenre
player, 57 posts
Noble Drow
Priestess of Lolth
Sat 17 Jun 2006
at 14:43
  • msg #150

Re: Terrors of the Underdark

Feryl seeing Mezreth change direction, she moves the raft to facilitate his boarding.
DM N1NJ4C0W
GM, 150 posts
He who controls the spice
controls the universe
Sat 17 Jun 2006
at 14:45
  • msg #151

Re: Terrors of the Underdark

Feryl Baenre:
Feryl seeing Mezreth change direction, she moves the raft to facilitate his boarding.


Mezreth is too big to fit on your raft. I believe he is pushing you, just waiting on conformation.
DM N1NJ4C0W
GM, 156 posts
He who controls the spice
controls the universe
Thu 22 Jun 2006
at 22:37
  • msg #152

Re: Terrors of the Underdark

You can't tell for sure but from the lack of noise coming from the Gnomes' raft you think that the shadows Onde summoned have been defeated.

Mezreth kicks out behind Feryl's raft, acting as a flesh-and-blood method of movement. Feryl's raft speeds up.

OOC: Does anyone else want to do something in particular or can I get on with things?
Feryl Baenre
player, 58 posts
Noble Drow
Priestess of Lolth
Fri 23 Jun 2006
at 01:11
  • msg #153

Re: Terrors of the Underdark

OOC: Get on with it..I need to be closer to do anything.
Drez Ori'kano
player, 34 posts
Fri 23 Jun 2006
at 04:55
  • msg #154

Re: Terrors of the Underdark

Yeah get on with it.
Mezreth
player, 66 posts
Init:+8 AC:21 F: 17 T:14
HP: 61/61 F+9/R+8/W+5
Fri 23 Jun 2006
at 09:08
  • msg #155

Re: Terrors of the Underdark

*nods for others replies eagerly*
DM N1NJ4C0W
GM, 160 posts
He who controls the spice
controls the universe
Mon 26 Jun 2006
at 17:30
  • msg #156

3 rounds later

The Svirfnebli are now only 60' from the shore. Drez has only managed to maintain the same distance between himself & the Gnomes while Feryl, with Mezreth's help has closed the gap between their two rafts to only 30'. Feryl still can't see through Mezreth's darkness but the aura of fear that the Gnomes give off is palbable. She can just about hear the Svirfs muttering with a worried intonation in their voices.[Private to Mezreth: You feel something brushing against your leg. Before you can react it grabs hold and pulls you under the otherwise calm water.]
Suddenly, Mezreth disappears, much like the orc slave did earlier.


[Private to Mezreth: You had just enough time to gasp a lungful of air before you went under. You can stay underwater for up to 20 rounds without penalty but each time you make a standard or full-round action that number drops. Currently, you are being dragged down into the icy water by what seems to be some kind of tentacle. More & more of these tentacles latch on until you count about 6 of the things wrapped around your legs.]
Feryl Baenre
player, 59 posts
Noble Drow
Priestess of Lolth
Mon 26 Jun 2006
at 17:51
  • msg #157

Re: 3 rounds later

Feryl focusing on the raft in the darkness uses the fear as her target and incants a spell and smiles...
[Private to DM N1NJ4C0W:
Cast Summon Spider Swarm to attack all on the raft within the darkness ....
I'll let you handle those attacks.. :)
]
Feryl Baenre
player, 60 posts
Noble Drow
Priestess of Lolth
Mon 26 Jun 2006
at 17:53
  • msg #158

Re: 3 rounds later

Feryl then makes clicking noises...[Private to DM N1NJ4C0W: She will call out to the swarm and tell them to stop them all and to star twith the one pushing something (pole) in the water...and what do the sense in there....]
Mezreth
player, 67 posts
Init:+8 AC:21 F: 17 T:14
HP: 61/61 F+9/R+8/W+5
Mon 26 Jun 2006
at 22:35
  • msg #159

Re: 3 rounds later

PL
[Private to GM: Note that Neklace of Adaption allows me breathe under circumstances where I would not normaly would be able to. In pratice I can breathe in vacuum, underwater and ignore spells or traps which produce poisonous gas or fumes. In pratice neklace provides me oxygen to breathe always so I am not limited to hold my breath underwater, at least until I lose my neklace that is.

Anycase I asume I am grappled, and Mezreth haves no time to get familiar whatever is lurking below the water he tries escape the grip of the tentacles. I rolled for multiple grapple checks to resolve this quickly but third round one was nat 20, so I escape then automatically (if creature does not get nat 20 also). Take into account I am large so the creature either haves no mods or haves lesser bonus to grapple check thanks being big.

01:34, Today: Secret Roll: Mezreth rolled 32 using 1d20+12. Grapple.
01:33, Today: Secret Roll: Mezreth rolled 29 using 1d20+12. Grapple.
01:33, Today: Secret Roll: Mezreth rolled 25 using 1d20+12. Grapple.
]
DM N1NJ4C0W
GM, 161 posts
He who controls the spice
controls the universe
Tue 27 Jun 2006
at 00:09
  • msg #160

Re: 3 rounds later

-PL-
[Private to Mezreth: OK. I tend to only use the necklace as giving an immunity to gases but you're right.
Actually, you're not grappled, instead of rolling a grapple check I would require you to roll either an Escape Artist check or a Strength check, your choice. As well as this, you need to roll a Fortitude Save.
]
Feryl Baenre
player, 61 posts
Noble Drow
Priestess of Lolth
Tue 27 Jun 2006
at 03:05
  • msg #161

Re: 3 rounds later

PL[Private to DM N1NJ4C0W: So any of the spiders eating them guys telling me whats going on. :)]
Mezreth
player, 68 posts
Init:+8 AC:21 F: 17 T:14
HP: 61/61 F+9/R+8/W+5
Tue 27 Jun 2006
at 10:03
  • msg #162

Re: 3 rounds later

PL
[Private to GM: Well, keep the earlier rolls but reduce them whit -5 (remove BAB bonus). Herecome the fort saves; 25, 10 (nat 1) and 28.]
Drez Ori'kano
player, 35 posts
Tue 27 Jun 2006
at 14:45
  • msg #163

Re: 3 rounds later

Drez tries to increase the speed of his paddling. He smells blood and hopes to kill some of those gnomes for making him chase them.
Onde Baenre
player, 24 posts
Tue 27 Jun 2006
at 18:11
  • msg #164

Re: 3 rounds later

Onde will scan the island of Roth she is on for any clues or other subversive activity.
Feryl Baenre
player, 62 posts
Noble Drow
Priestess of Lolth
Tue 27 Jun 2006
at 21:26
  • msg #165

Re: 3 rounds later

"Where is Mezreth?" Feryl ask.
DM N1NJ4C0W
GM, 166 posts
He who controls the spice
controls the universe
Fri 30 Jun 2006
at 10:25
  • msg #166

Re: 3 rounds later

Behind Feryl, she notices that the water has been disturbed & surmises that Mezreth has been pulled under the surface.
Onde searches but finds only Rothe dung & Orc shepherds. Nothing seems amiss, though why the Orcs wouldn't do something about the Gnomes warrants investigation.
[Private to Feryl Baenre: You cannot hear the spiders, though floating out of the area of darkness you see a couple of spider bodies scrabbling about in the water. It seems that the party of Gnomes contains a very smart spellcaster. In regards to Mezreth, as his keeper you know that he has a magic item that will allow him to stay underwater indefinately.]
[Private to Mezreth: I need you to make 3 more strength checks before advancing to another round]
Feryl Baenre
player, 63 posts
Noble Drow
Priestess of Lolth
Fri 30 Jun 2006
at 14:06
  • msg #167

Re: 3 rounds later

Feryl see's that Mezreth is no longer pushing here. She thinks, He better be doing something important to have left me like this. Looking rather anoyed, She tries to pole the raft after the gnomes.
Ahran Quar'Xun
player, 1 post
Init:+4 AC:14 F: 10 T:14
HP: 21/21 F+3/R+7/W+6
Fri 30 Jun 2006
at 14:09
  • msg #168

Re: 3 rounds later

Far above the group, almost a hundred feet up, an amused mage floated as he watched the gnomes flee.  They had gotten further than he'd thought, he had to admit that, but he suspected the drow in pursuit would catch up with them as they got to the shore.  Time would tell, he thought, and waited in silence, far above the ground.
Mezreth
player, 69 posts
Init:+8 AC:21 F: 17 T:14
HP: 61/61 F+9/R+8/W+5
Fri 30 Jun 2006
at 16:01
  • msg #169

Re: 3 rounds later

PL
[Private to GM: Rolls;
19:00, Today: Secret Roll: Mezreth rolled 25 using 1d20+7. Strenght.
19:00, Today: Secret Roll: Mezreth rolled 23 using 1d20+7. Strenght.
19:00, Today: Secret Roll: Mezreth rolled 23 using 1d20+7. Strenght.
]
DM N1NJ4C0W
GM, 169 posts
He who controls the spice
controls the universe
Fri 30 Jun 2006
at 16:08
  • msg #170

Re: 3 rounds later

-PL-
[Private to Mezreth: You manage to break off all of the tentacles gripping you.]
Mezreth
player, 70 posts
Init:+8 AC:21 F: 17 T:14
HP: 61/61 F+9/R+8/W+5
Fri 30 Jun 2006
at 16:33
  • msg #171

Re: 3 rounds later

PL
[Private to GM: OK, Mezreth plans swim bakc into surface and continue push the raft where his mistress is in. My swim check is 18.]
Feryl Baenre
player, 64 posts
Noble Drow
Priestess of Lolth
Fri 30 Jun 2006
at 16:48
  • msg #172

Re: 3 rounds later

Feryl wonders what is he killing down there? I need to get items that let us communicate telepathically..
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