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11:33, 27th April 2024 (GMT+0)

Non-Good Moonsea: Mission 2 - A Stench In The Air.

Posted by DM SwamproseFor group archive 5
DM Swamprose
GM, 43 posts
Do not underestimate
The Dark Side.
Fri 5 May 2006
at 00:51
  • msg #1

Mission 2: A Stench in the air

Listening to Cabo, you found out that up ahead were a trio of bounty hunters.  One of them knew the location of a tomb of a dead assassin, and Cabo wanted something allegedly in that tomb.  However, the bounty hunters were there to capture Bruno, your own target.  It wasn't likely they were working for the Guildmaster, because if they were, you would've known about them.  Cabo wasn't sure of their intentions with Bruno, but suggested maybe it was because of something he did as a priest of Bane.  He pointed out he didn't really care.

And it was true.  As the group fanned out near the clearing the assassin had told them about, sure enough, there were three bounty hunters, and two men shackled to a nearby oak.  They were standing back to back.

The bounty hunters were one male and one female.  Both human, or as best as you could tell in this storm.  The male was heavily armored, and the female looked just as rugged.  The third was an 8' tall Lizard with a Warhammer even bigger then the Orc's.  It had on no body armor, but had a massive shield for it's other hand.

One of the men stuck to the tree was Varnik. Before slinking away into the shadows, Cabo cursed and mumbled something about not killing him.

Meanwhile.. one of the two human warriors stood up uneasily and sniffed the air. "There is evil in the air...I can smell it." His nose scrunched together and his hand played with the hilt of his sword.  The woman slowly stood up.  I feel it too."


OOC - Okay, I am giving everybody one turn to do something. Y'all get to make 1 post.  Anything after that will start an initiative round.  They know you're their, but they clearly don't see you yet.  Bruno is looking out and away from them.  Varnik is looking towards them.
This message was last updated by the GM at 08:45, Fri 05 May 2006.
Michaela Lehava
player, 26 posts
Init +2, AC 16/14/12
HP: 17/17 Sv: 4/3/4
Fri 5 May 2006
at 11:46
  • msg #2

Re: Mission 2: A Stench in the air

Michaela rose from the brush like some cruel shadow, a monster in the darkness. As she watched them, her irises contracted, pupils shrinking to mere pinpricks. At the same time, the red rings around the blue expanded outwards, until it seemed that her entire eye was aflame... raising her hand towards the fire in the middle of the clearing, next to which the hunters stood, she called out to it.

"Arise." The fire danced up at her bidding, growing taller. "Arise and burn." She commanded, and the fire seemed to laugh before seeming to explode into greater fury, doubling in size and ferocity. "Cleanse them with your purity."

As she called the flames, she smiled. It was not a pleasant smile... more the mindless joy of the true pyromaniac.

[Private to DM Swamprose: Casting Raging Flame on the fire. All nonmagical fires within a 30' burst of the target (medium range) double in size (outward and upward), dealing double damage to those caught within them (ie, 2d6 for a creature set on fire), casting twice as much light as normal, and using up fuel twice as quickly as normal.

Oh, and for next round; Initiative 19.
]
This message was last edited by the player at 11:46, Fri 05 May 2006.
Varnik Yarlin
player, 7 posts
Init +1 AC 20/19/11
HP 19/19 Saves +4/+4/+6
Fri 5 May 2006
at 14:23
  • msg #3

Re: Mission 2: A Stench in the air

Varnik tests the strength of his bonds.  Without the shackles budging after applying some force, Varnik realized that these guys definetely aren't amateurs.  With a snarl of frustration, Varnik glares at the largest of his captures, "How's about you let me go right now, before you end up dead?".  Varnik knew it was futile, but somehow he felt better.

Chained to a tree, but rolling initiative anyways: 18:06, Today: Varnik Yarlin rolled 12 using 1d20+1. Initiative.
This message was last edited by the player at 00:07, Sat 06 May 2006.
Kilgar Axeface
player, 26 posts
HP27 AC19/19/10
Init+6 +6/+2/+3
Fri 5 May 2006
at 16:15
  • msg #4

Re: Mission 2: A Stench in the air

  Kilgar stopped a little distance behind the lizard. He raised his maul and shield. "Nobody allowed to have bigger weapon than Kilgar. He thought. And while he wasn't sure what elf tasted like, he KNEW lizard tasted like chicken. He would eat well tonight. He clanked out of the woodline at a dead run. He asn't trying to surprise attack, but he was trying to obliterate whatever that lizard put up.
Elyonna Shadowright
player, 42 posts
Init +3    AC 18/18/13
HP 21/21  Saves +3/+6/+1
Fri 5 May 2006
at 18:06
  • msg #5

Re: Mission 2: A Stench in the air

Elyonna quickly lets an arrow fly toward the less-armored woman, taking refuge against retribution by slipping behind a tree afterwards.

13:04, Today: Elyonna Shadowright rolled 9 using 1d20+3. Initiative for next round.

13:03, Today: Elyonna Shadowright rolled 8 using 1d8. Possible damage.
13:03, Today: Elyonna Shadowright rolled 13 using 1d20+6. Attack with Longbow.
DM Swamprose
GM, 55 posts
Do not underestimate
The Dark Side.
Sat 27 May 2006
at 04:32
  • msg #6

Re: Mission 2: A Stench in the air

Kilgar, I still need an Initiative roll from you.  Everyone else got theirs in.

The map below is pretty much self-explanatory.  The yellow and red dots are the campfires.  P1 and P2 are Paladin 1 and Paladin 2.  L is for the Lizardman.  Enemies are in Red.  Allies are in Yellow.  Bruno is listed as an allie for the moment, because he's trying to escape too.  Cabo is marked on the map as his last known location.

Each block represents 5 feet.  If you want to move, please list the grid space you are trying to move too.  For the time being the Campfires are acting as Half cover for those on the opposite sides of them due to the obvious distractions to vision.

Any Questions?
DM Swamprose
GM, 57 posts
Do not underestimate
The Dark Side.
Sat 27 May 2006
at 04:34
  • msg #7

Re: Mission 2: A Stench in the air

<IMG src="http://i38.photobucket.com/albums/e136/TheDevilTiger/DnDGameMap.gif">
This message was last edited by the GM at 04:43, Sat 27 May 2006.
Kilgar Axeface
player, 31 posts
HP27 AC19/19/10
Init+6 +6/+2/+3
Sat 27 May 2006
at 16:40
  • msg #8

Re: Mission 2: A Stench in the air

I'd like to move to J 15 and take a swing on the lizard.
DM Swamprose
GM, 59 posts
Do not underestimate
The Dark Side.
Sat 27 May 2006
at 16:42
  • msg #9

Re: Mission 2: A Stench in the air

Okay.  You're on K15.  And he's on K14.  I still need an init roll from you.  1d20+Initmod
Michaela Lehava
player, 36 posts
Init +4, AC 16/14/12
HP: 17/17 Sv: 4/3/4
Sat 27 May 2006
at 23:58
  • msg #10

Re: Mission 2: A Stench in the air

Feeling the flames raging within her, echoed by the less ephemeral burning in front of her eyes, Michaela couldn't help but take joy while she was in control. Soon, she knew, she would either have to force herself to go into a trance or give herself wholly to the flames... she both dreaded and anticipated the sense of perfection that came from relinquishing control to the fire.

She realised that she should do as much controlled damage as possible before giving in to the scorch-rage, however, and moved around a little way to get line of sight to her chosen target before calling the fire in front of her to lash out at the hunter beside it.
"Burn!" She commanded, her voice a low growl, and the fire obeyed, launching a fist of flame roiling towards the paladin.

[Private to DM Swamprose: Move to Q12 and cast Lesser Orb of Fire at P1.
00:58, Today: Michaela Lehava rolled 6 using 1d8. Damage (LOoF).
00:57, Today: Michaela Lehava rolled 12 using 1d20+4. LOoF (Ranged Touch Attack).
]
This message was last edited by the player at 00:52, Sun 28 May 2006.
Kilgar Axeface
player, 32 posts
HP27 AC19/19/10
Init+6 +6/+2/+3
Sun 28 May 2006
at 00:50
  • msg #11

Re: Mission 2: A Stench in the air

   Kilgar grit his teeth and feigned moving to the right, roaring sheer bloodlust. He ducked low and forced his massive weight to the left and swung the huge maul in a disgustingly big arc that seemed destined to put a large hole in the lizardman's chest. "DIEEEEEEE!" He roared....




You rolled 23 using 1d20+7 [16]. Attack
You rolled 5 using 1d10+4 [1].   Damage
This message was last edited by the player at 01:07, Sun 28 May 2006.
Elyonna Shadowright
player, 47 posts
Init +3    AC 18/18/13
HP 21/21  Saves +3/+6/+1
Sun 28 May 2006
at 13:19
  • msg #12

Re: Mission 2: A Stench in the air

Elyonna stepped out from behind the tree just long enough to fire another shot at the female and then stepped right back behind it again.

08:18, Today: Elyonna Shadowright rolled 3 using 1d8. Damage.
08:17, Today: Elyonna Shadowright rolled 20 using 1d20+6. Attack.
DM Swamprose
GM, 60 posts
Do not underestimate
The Dark Side.
Sun 28 May 2006
at 21:05
  • msg #13

Re: Mission 2: A Stench in the air

Kilgar smacked the Lizard right in the face with his hammer.  Contrary to what he might've desired, the Lizard looked at him with a blank expression it's it's face.  It didn't roar, or make much in the way of intelligable noises.  Instead it swung back with it's hammer, but the Orc was just too small and so the Greathammer went easily overhead.

Michaela's flaming fury shot out from her fingertips, circled around above her head, and then darted towards the opposing male.  The force clunked into the paladin's shield, nearly tipping him over in the process...yet he remained on his feet and unconcerned with the attack.  Instead he drew a sword and charged forwards, towards Cabo's direction... Where was the assassin anyway?

And then ther was Elly.  She just wasn't having any luck.  For an elf, you'd think she should be a master shot, right?  Well she probably was, but this arrow zinged right by it's targed and thunked into a Treebranch just above Varnick's head.

The Paladin looked up and over her should as the arrow went by.  Realizing that the fire in front of her was acting as cover, she dropped to a knee and turned her bow on a horizontal level and fired right back.  She, clearly, had the same luck.

OOC - That's end of Round 1.  I need some more Initiative rolls, and then I will post the order everybody goes in, okay?
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