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03:38, 4th May 2024 (GMT+0)

Sea Of Fallen Stars: OOC.

Posted by DM fbaker4For group archive 3
Zorlax Marn
player, 102 posts
Init +6    AC 13/F10/T13
HP 17/17      F+3/R+3/W+3
Thu 5 Jul 2007
at 02:15
  • msg #39

Re: Combo OCC

Well we have the basics covered: Healing, Magic, and Fighting. A rogue would round us out a little, Varul, think you could get a henchman say a low level rogue? Personally, I'd like to have one more fighter as Zorlax is pretty useless at it.
DM fbaker4
GM, 18 posts
Ship: a hole in the water
one throws money into
Thu 5 Jul 2007
at 12:20
  • msg #40

Re: Combo OCC

I wouldn't worry about team composition...the first thing we need to decide is what kind of group to have and what sort of things we want to do.
Lilian Espaireith
player, 35 posts
Thu 5 Jul 2007
at 20:39
  • msg #41

Re: Combo OCC

Well Lilly is only lvl 3 (given that I got in the game only a couple of weeks before it went the way of the Titanic.)

Lilly is techinically a bard, although she's a midship"man" by definition. Little bit of everything really. Except for combat...she aint a power house.
DM fbaker4
GM, 19 posts
Ship: a hole in the water
one throws money into
Thu 5 Jul 2007
at 21:49
  • msg #42

Re: Combo OCC

AAk!  No more talk, please of level this or class that, or PrC or what you want to do when you hit level 20...

Just talk about what you want to do in the game - sail around and wait to be attacked, pirate pirates, use the ship as a bridge between land-based adventures, have an NPC crew of 100 rowers and ram things, merchant-transport stuff...

Let's talk about why you want to adventure in the sea of fallen stars - not your character's reason, yours, the players, let's us talk OCC about what were doing here.
Flik Gadson
player, 101 posts
Fri 6 Jul 2007
at 01:42
  • msg #43

Re: Combo OCC

sorry seems I started a a little land slide. Anyway what I'd like to do in the sea of fallen stars, Perhaps playing robin hood for a bit? Stealing, raiding and messing with the well laid plans and machinations of those who use thier wealth and power to abuse people. Otherwise taking on daring jobs is fine. I actually kinda like the idea of being an aquatic A-team, if you're familiar with that old  show from the 80's. Hiring ourselves out to those who have been wronged and have no other recourse. We could do the typical adventure stuff too.
Varul Reefcrusher
player, 407 posts
First Mate
Marine
Fri 6 Jul 2007
at 05:12
  • msg #44

Re: Combo OCC

I really do not want any land based dungeon type adventures.... Take on ships if they seem to be pirates (we might as well benefit from what they got) or from certain lands, transport risky merchandise/people, and of course defend ourselves from other ships and the large creatures of the deep.  I would not mind an underwater adventure vs. any land based ones...I will not travel more then a days journey from water...

And yes I would like oars on our boat with a crew to man them.... even if small...I mentioned the ship I liked a couple of times...it has a small complement.
DM fbaker4
GM, 20 posts
Ship: a hole in the water
one throws money into
Fri 6 Jul 2007
at 10:42
  • msg #45

Re: Combo OCC

i've never heard of an elf wingship.

can anyone tell me if any of the nation-states along the Sea of Fallen Stars is currently at war?  If not, privateering is kinda out.
Zorlax Marn
player, 103 posts
Init +6    AC 13/F10/T13
HP 17/17      F+3/R+3/W+3
Sat 7 Jul 2007
at 00:48
  • msg #46

Re: Combo OCC

This is too broad. Being a water based area, the sky's the limit. I say we each write up 2 ideas for what we'd like to do and then have a group vote. Or we could let the DM select 1 (or several) and build something from them.

Here are Mine:

1: We are hired by a local official to find and seize an illegal shipment of some kind. We then get involved with some sort of underground black market. (maybe even drug or slave operation) And they put a price on one/all of our heads.

2: We stumble upon a magic item that is a key or locator for an even more powerful item (or ship) We get involved with finding this item and run a foul of some organization. (either evil or lawful)

I'm leaving these pretty broad and undetailed so that they could be meshed in with other ideas or set up as side items.

What do the rest of you think?

Letters of Marque could be used for more than just an enemy nation. We could get one to be a priate hunter, slaver hunter, smuggler patrol, etc..
DM fbaker4
GM, 21 posts
Ship: a hole in the water
one throws money into
Sat 7 Jul 2007
at 11:41
  • msg #47

Re: Combo OCC

How about instead of adventure hooks, themes?  Of course, a good adventure hook can help clarify what it is that we want.

But basically, I'm thinking about a few very seperate themes:

We're not evil guys, but don't care much about others.  We prey on other ships, and aren't too particular about who's there.  We are looking for loot, and to put our stamp on the Inner Sea.

We may be selfish...but we're mostly good-ish; we take letters of marque against pirates, scary creatures, evil humanoids, and the like; both land-based and sea-based adventures are possible.

We're an aquatic-bourne trouble shooters, mostly good and a last-resort aid team, and we have primarily land-based adventures.

We're evil, and starting to get organized.  With the help of our new friends, we'll cut a red swath throught the Inner Sea.

those are the themes I'm generally talking about.

Once we settle on a theme, then we can figure out who else we need, cast-wise, and choose a few adventure hooks.
Flik Gadson
player, 102 posts
Sat 7 Jul 2007
at 16:23
  • msg #48

Re: Combo OCC

the selfish, but mostly goodish and the aquatic trouble shooters are the two themes I vote for.
Zorlax Marn
player, 104 posts
Init +6    AC 13/F10/T13
HP 17/17      F+3/R+3/W+3
Mon 9 Jul 2007
at 02:45
  • msg #49

Re: Combo OCC

I like the first two.
Varul Reefcrusher
player, 408 posts
First Mate
Marine
Mon 9 Jul 2007
at 18:20
  • msg #50

Re: Combo OCC

As a player I'd be interested in one of these two as well.

We're not evil guys, but don't care much about others.  We prey on other ships, and aren't too particular about who's there.  We are looking for loot, and to put our stamp on the Inner Sea.

We may be selfish...but we're mostly good-ish; we take letters of marque against pirates, scary creatures, evil humanoids, and the like; both land-based and sea-based adventures are possible.

With the top one we would always be busy.. :)
Lilian Espaireith
player, 36 posts
Tue 10 Jul 2007
at 11:41
  • msg #51

Re: Combo OCC

These are the ones I'd vote for (well lilly would), cause frankly I find the "evil" angle far more challenging and rewarding RP wise than the cookie cutter goody-lil-two-shoes style of play which we've all done countless of times before. The real RP challenge is to maintain a character thats evil but without becoming a twodimensional Villain.

We're evil, and starting to get organized.  With the help of our new friends, we'll cut a red swath throught the Inner Sea.

We're not evil guys, but don't care much about others.  We prey on other ships, and aren't too particular about who's there.  We are looking for loot, and to put our stamp on the Inner Sea.
DM fbaker4
GM, 22 posts
Ship: a hole in the water
one throws money into
Tue 10 Jul 2007
at 20:40
  • msg #52

Re: Combo OCC

So far I have three votes for 1 & 2, and one for 3 & 4.

Word of caution:  Profession-Sailor is mandatory if you want to play a sailor.  I'll allow some re-jiggering, 'cause 'use rope' just won't cut it.
Zorlax Marn
player, 105 posts
Init +6    AC 13/F10/T13
HP 17/17      F+3/R+3/W+3
Wed 11 Jul 2007
at 02:42
  • msg #53

Re: Combo OCC

How many Profession:Sailor skill points do we need? Will one point cut it or do I need to make it several?
This message was last edited by the player at 02:44, Wed 11 July 2007.
DM fbaker4
GM, 23 posts
Ship: a hole in the water
one throws money into
Thu 12 Jul 2007
at 00:38
  • msg #54

Re: Combo OCC

Re: skill points

I feel like a +1 score indicates someone who's a new recruit, maybe 'cabin boy' status or 'power monkey' or 'winchman' someone who only can handle the most menial or simple tasks.  If you can get to a +3, then you're a 'fair weather' sailor.  You're pretty bad, but you have a cruise or two, nothing major and can't be counted on for most things.  But you can be made useful.  At +5 score, you can be a sailor.  With 5 ranks - not just a +5 - or a +7, you're a good sailor.  +10 score and you're a mate, or should be.  10 ranks, and you can be a first mate on some vessels and captain on some.  Etc.

Of course, if you own your ship - by coin or by cutlass - then you're Captain.  But the better your first mate is, the better she'll sail.

Naturally, if you're 'Marines' or 'Boarders' then you might not have many roles shipboard.  Ditto for mage/healer/carpenter/cook etc.  A ship will pay a full share to the cook, 2-5 for a specialist, depending.

And then also the size of the ship matters.  If you're a sailor in a crew of three, you better be good, because you matter.  In a crew of 300...you can get by on charm and copying what others do.

Make sense?  Sound fair?
Zorlax Marn
player, 106 posts
Init +6    AC 13/F10/T13
HP 17/17      F+3/R+3/W+3
Thu 12 Jul 2007
at 02:27
  • msg #55

Re: Combo OCC

Well as a ships mage, and a new one at that, I figured I'd pick up one or two points by living aboard. (Ie. port, starbord, wind direction, etc..) As for something like navagation or preparing to set sail, I, as a mage, would have little to nothing to do with it. (not my area) That would be handled by the common crew and the officers. Now if I was strictly a sailing mage with asperations of being a captian I could see beefing it up. At this point I don't think I'm gunning to be the captian.
Flik Gadson
player, 103 posts
Thu 12 Jul 2007
at 04:00
  • msg #56

Re: Combo OCC

When Flik levels up he may take a rank or two of pofession sailor, but as of right now he doesn't have any. He is more of a Combat medic than anything else, support spells and healing are his job. If we are going to have a vey small crew and need every man to help all the time in keeping the ship moving than flik may be a little out of place at the momment.
DM fbaker4
GM, 24 posts
Ship: a hole in the water
one throws money into
Thu 12 Jul 2007
at 11:30
  • msg #57

Re: Combo OCC

Hmmm.  Well, I think then we should take another look at the general themes, and those that voted #1, maybe either re-vote or we can undertake a little character sheet-adjustment.

Also - Varul isn't going along with you all, wherever you fare.  This means that there's ~4 of you; Flik, Zorlax, Lillian and maybe Hands and maybe Gildor.  Especially if you wanted to go the more evil & more organized route, there's another GM-less group in the Moonsea.  Otherwise, the options of letters of marque/aquatic-borne a-team are better than straight piracy.

Let's build a concensus swiftly, and either get playing here, move to the moonsea, or pack up the region.
Zorlax Marn
player, 107 posts
Init +6    AC 13/F10/T13
HP 17/17      F+3/R+3/W+3
Thu 12 Jul 2007
at 13:52
  • msg #58

Re: Combo OCC

The letter of marque is good for me.


I'm gonna miss Varul, I wanted to see him in action.
DM fbaker4
GM, 25 posts
Ship: a hole in the water
one throws money into
Thu 12 Jul 2007
at 23:07
  • msg #59

Re: Combo OCC

He's great, I'm sure.  I'm going to convert him to an NPC; if he comes into play, I may have the previous owner guest-play him.
DM fbaker4
GM, 26 posts
Ship: a hole in the water
one throws money into
Sat 14 Jul 2007
at 18:38
  • msg #60

Re: Combo OCC

Ok - safe to say now that it's just you three...
Flik Gadson
player, 104 posts
Sat 14 Jul 2007
at 19:02
  • msg #61

Re: Combo OCC

alright then, flik will make an entrance a little later. Just need to think of how he managed to get free of captain Blackmane. The how seems easy enough, it's the stakes he offered to her that was as valuable as his services is the main question.
DM fbaker4
GM, 28 posts
Ship: a hole in the water
one throws money into
Sun 15 Jul 2007
at 12:29
  • msg #62

Re: Combo OCC

Hmmm...well, we're not doing so well here.  A few different characters that are leaning in different directions...I wouldn't mind taking over the area but I need more from y'all.

Flik - don't worry about the Blackmane stuff;  Lillian, there's also a single 'evil' PC left standing in the non-good Moonsea bubble; that might be a good place to get together; I'm trying to get contact with that person and see how we can get you all together.

Personally, I'm more suited to running a dark-side of neutral sea&land game; an A-team, like Flik mentioned.

I think too, that because it's winter, it's plausible that a non-sea combat game would make sense.  A short adventure would allow us to maybe build some coin to buy a ship or 'acquire' one.  All the better if we could add a lost player from the Moonsea region, and once we got you all settled, then we could think about adding new members.

Make sense so far?
Zorlax Marn
player, 108 posts
Init +6    AC 13/F10/T13
HP 17/17      F+3/R+3/W+3
Sun 15 Jul 2007
at 21:30
  • msg #63

Re: Combo OCC

I'm tracking ya.
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