Alternate Vampire Race
in the Original World of Darkness form - but with a twist.
The Curse of Caine many take to be the Vampires 'gift' itself, but looking over the stories from the book of Nod it came to me. At one point Caine made a pact with something for power, this pact made it so he and all those who came after him were forced to hide from the sun and from Faith.
What if someone found a loop hole in this Dark Pact and started making a group of vampires who did not have those two problems, as the Pact does not apply to them. That is where this concept came from.
The Alliance - a group of 'Anarch' vampires with strong ties in science and magic seek a way to return to the sun with out that nasty dieing problem. They stumble across an ancient script which speaks of the contract and the creation of the clans - how 1 vampire embraces a mortal then that child is also bound to the contract.
Through much experimenting they come across a way to create a 'lesser vampire'. These people do not fear the sun, can eat normal human fare (or anything a human can), have sex like a human (not all their fluids are replaced by blood). Still can't procreate though. Also they can't seem to learn several powers.
Dominate, Obentration, Dementia and other 'dark gifts'. But are all naturally stronger, faster, and more enduring at birth than a normal fledgling. These they just call the Clanless.
The process of making a Clanless started with mixing the bloods of 2 or more vampires of different clans in to an embrace.
When the Child wakes they have gone through a metamorphosis that cures many physical disabilities, scars, and similar (app +1), they all gain muscle mass as well, becoming more physically fit. (Str, Dex, and Sta +2 to start or base line for Physical stats: 3 in each slot instead of 1)
They do not smell dead either. Though not alive, their hearts beat much slower and they really don't need to breath, except to talk or smell. And for some reason they all seem to be of the same generation despite their originator sires generation. Blood pool and use is set at 7th generation (BP: 20, 5 use per turn) - though they don't have a 'trait max' like the Clan vampires do either. (ie they max out at 10)
The down side is a stake through the heart will kill them (anything that destroys the heart or head will kill one of these). Any other wound heals at a very accelerated rate, though not as fast as a Clan vampire (1/2 speed in comparison - or takes 2 times longer for wounds to heal on a clanless). Except Fire. They take 1.5 aggravated damage from fire and as such fear it even more than your normal vampire.
They tend to start out with one or more of the Physical powers, (Potence, Celerity, or Fortitude) as well as 2 other powers (3 total rule still applies, [Example: Potence, Celerity, and Auspex]). They will learn those 3 'gifts' as standard clan powers. They can learn any non 'Dark Powers' disciplines at the normal cost.
Note on Protean: They can learn / have this but don't gain the Curse that goes with it.
Dark powers include: Dominate, Presence, Obentration (shadow manipulation), Vicissitude, and similar.
They can Learn these but it is difficult for them. (8xp at base and 5xp per level afterwards).
Interestingly they Can't learn Thaumaturgy (blood magics) at all, but can learn 'older' magics, like ritual or runic magics as well as any mortal mage. They have even developed a form of runic based techno-magic. They are very skilled in this form of magic, on par with the Technocracy in techno-magical wonders.
Bloodlines have formed over the years though. These all share the same powers, but do not as yet have a unified 'clan' weakness.
They can create 'Ghouls / Thralls' just like the clan vampires and have done so to the point of having several Thrall families that serve these vampires. The Clanless are more likely to form such a family around themselves than any Clan vampire. They see such family units as a great thing. Many bloodlines form from such families as a Thrall is rewarded for service by being made immortal. Interestingly it has been noted that they have more female children than male children in these families. The reason for this is as yet unknown.
(Thrall Children are all very healthy, and base line physical starts at 2 per slot instead of one - otherwise they are very close to normal human in stats - life span for a thrall is roughly 350 to 500 years as they age slower after hitting 16 years old. - figure they age 1 year for every 5 to 7 years physically)
Most Clan vampires tend to look down on the Clanless vampires, seeing them as a lesser race despite their advantages. They see them as being 1 step above Thralls or equal to a thin blood.
Interestingly the Clanless, because of their poor treatment by the Clans, tend to adopt any thin bloods they come across and treat them as equals.
By the start of the 20th century the Alliance is now almost totally 'clanless' and viewed by the Camarilla as a 'mercenary force of anarchs' - though the Sabbat still see anyone who is not Sabbat as Camarilla and treats them as such.
And Clanless in Sabbat territory are considered to be Panders. (the Sabbat really does not believe these Clanless to exist and as such has underestimated them to their detriment in the present times).
Dark Powers:
Dominate, Dementia, Presence, Obtenebration, Vicissitude, Serpentis, Quietus, Necromancy, Dementation
This message was last edited by the user at 18:57, Fri 25 July 2014.