donsr:
there are worst things then killing them...
If they are just sloppy, they get wounded.. lose a level..knocked down in rank ect ect.
If they are hurting the game.. or do , overly stupid stuff...then, of course, they die.
Yeah, those are all viable alternatives to the nuke from orbit thing, but I think the original poster's take on this is that the character(s) in question have already hurt a game or games.
Anyhoo, here we are suggesting, in the words of Khan Noonian Singh, that the GM
hurt such players, and
go on hurting them. That's gotta take the fun out of it for somebody (probably somebody for whom RPGs are about "winning" and "losing".)
Any D&D style world (or
Traveller style world) I've ever played in was a mean son of a biscuit eater to players such as this.
A little home-brewed monster like the Giggle Stones (which cause any who pick them up to laugh uncontrollably until they pass out, then become from 2-12 new Giggle Stones if they fail their saving throw vs paralysis) can also add spice to a campaign. There are all sorts of traps the GM can set for the unwary that are not traps in the classical sense.
The correctives that can be applied in these types of situations are virtually limitless (or, more correctly, only as limited as the GM's fiendish imagination).
I'm not suggesting any vindictiveness or vengeful motive on the part of the GM is at all necessary. Consider these occasions "teachable moments", if you will. Become the impartial, dispassionate, uncaring Chaos at the center of your universe.
I mean, what character of any level wants a piece of
that?