Well, a lot has already been said, and I've kinda been following along. Just to bring things around a bit, I'll start from first principles:
Shinoskay:
I kind of feel like there are a select number of people who are just RTJ'ing all the games... maybe each genre has a crew for this or maybe not.
Nothing is wrong with this kind of thing IF and only if the players doing this can follow through on their commitments to the games they are requesting to join.
Hmm... that might sound a little harsh, but it's true. Sure, folks are going to drop from time to time - real life in the real world is like that sometimes, but if a person really can keep up with that many games, there's nothing inherently wrong with them applying.
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I see a lot of players talk about how they are tossing a similar char in several different games, or just that they are in several games, and often times I see first come first serve ending almost as quick as a game is posted....
One of the players I regularly play across a table from plays variants of the same character no matter what game it is. That player has grown comfortable with that character type, and plays the part well. Folks rib him about it, but he never fails to bring something worth having to the game. Personally, I'd rather my players be happy to be playing than worried about how they're doing as a player because they're playing a favorite character type.
Playing carbon copies of the same basic character type in several games would get a little boring for me, but I see where someone with a lot of time to play on their hands might be okay with it.
I get what you are saying about first come/first serve, but here's the thing: the GM sets the tone for his or her RTJ requirements. Some of the GMs here are downright devious about it - long-winded complicated processes that suck all the fun out of applying, Sisyphean questionnaires, and stuff like that.
I ain't down with that. I basically want to know just this: are you willing to play with others, are you able to accept the decisions I will make as GM, and can you parse and write a passable sentence in English? If so, I will take care of the rest.
That game that just filled up so quickly that you were so interested in? It probably had folks following it from it's proposal in
Game Proposals, Input, and Advice who were there almost from the beginning and knew the RTJ was coming before you. Nothing is quite like expressing interest early on to help win you a seat at the table.
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just for games to crash, or die out, or otherwise not survive.
Game mortality is a thing. It just is. GMs have been looking for the secrets to success in the long run for as long as roleplaying games have been around. It hurts when a game just abruptly dies, but we learn to move on to the next adventure.
Are you meaning to imply that the reason these games crash is from the sheer weight of these 'game hog' players weighing it down? I tend to think that's not the case - most games die because the GM fails in some way, or just from sheer bad luck or timing.
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I am a casual player, and I was indeed on hiatus recently, but I saw it back when I played before hiatus and I kind of see it now that I am back, perhaps I am judging a little hasty but it looks and feels damn near the same.
I really can't tell you how you should feel, but perhaps a shift in perspective might help you feel differently if you in some way are unhappy.
Judging is a thing folks do, and being hasty about it happens a lot, too. You can only judge for yourself based on observation and evidence, but in a medium like the internet things are not always as they appear. Dig a little deeper before forming your opinions, and never ascribe to conspiracy what can easily be explained by human greed or stupidity.
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There are still plenty enough games I am getting into, so it isn't exactly causing me to lose out... but I distress on things that effect people overall so it still troubles me.
I might get my hand slapped for saying this, but here goes: from what I've seen, the crew that run this place don't make rules needlessly - they tend to act from a position of respect for the (actual real world) law and from experience with resolving problems that have occurred in the past. Beyond that, they're all about folks having a good time playing games. That attitude seems to work for most of us.
If you see a bunch of folks always throwing their virtual hats into the ring and then subsequently see those games die, maybe you should be grateful you didn't get to waste your time on something that was going nowhere, anyway. Think of these folks as the canary in your virtual coal mine, if you will.
This place we share together is a bazaar where we haggle, horse-trade, and enjoy ourselves. It is a marketplace of fantastical ideas where we can purchase enjoyment with our time and our contributions to those games being the only currency necessary.
You rolls the dice and you takes your chances. Evidently you've been in some good games in the past. The time will come when you are in good games again.