gladiusdei:
I really have no idea what is going on, but you have fun.
You wandered into some people's personal pet bugaboos... that of "personhood outside of humanity". Some of us delve deeply into this topic...
Also you were arguing with PCO.Spvnky but mentioning me. So I poked at you.
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My point was humanity is the basis of all comparison in terms of intelligence, sapience, sentience, or whatever else.
It is not. Scientist have literally been comparing non-humans for awhile now. Not only the ones we can converse with (in a limited fashion) but in measuring the ones we can't.
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We don't know how dogs, or octopi, or anything else actually thinks or feels.
This is completely true. Almost. We have begun to build baselines for chimps and dolphins and some others.
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We can only compare their behavior to our own. You can't tell me what life is like as an octopus. Or an alien. Or anything else. Humanity is the benchmark.
And every bit of that is wrong.
Like I said, "'We' are teh only examples you're willing to use".
I do agree that using humans is the easiest benchmark for a GM to use. In fact I said it in message 8 (basically, essentially). I am overall agreeing with the destination you're driving, I just object to the road you're taking to get there.
Kinda pedantically. For no good reason other than you walked out into my minefield.
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So if you're designing an android, or an alien, or anything else, you sort of have to start with humanity as the base line.
You don't ha- ahhh. I do agree however that you should.
Unless the androids are supposed to be outside the frame of human reference. If they are not to be Characters for the Players, alien minds could be interesting. I mean if Deep Blue were aware, it would have some really weird (from our perspective) thought structures.
I mean, why would Roy rescue Deckard at the end of
Blade Runner when it was a very non-human reaction?