Super Fast RPG game setup
SUPER FAST SETUP RPG RULE SYSTEM
In this rule system All skills & Abilities are built into the STATS (in a fantasy game they would be STR strength, MIND wisdom,INT inteligence, CHA charisma,DEX dexsterity, SAV save) the stats represent an average charactor or monster etc... each class has an average set of STATS, you select one from a list or create a charactor by rolling a D6 for each stat a roll of 1 =-3 ,a roll of 2 =-2,a roll of 3 =-1,a roll of 4 =1,a roll of 5 =2, a roll of 6=3 the idea is each PC or NPC has no setup for fast play.
STATS are in a range from -3 to +3 so a strong barbarian may be STR +2
each charactor does not have a paper charactor sheet instead has a set of D6s representing its stats, the D6s should be differrent colors.for each stat a 1 =-3 ,a 2 =-2,a 3 =-1,a 4 =1,a 5 =2, a 6=3 , you would have one page command sheet with a list of your units and the stats D6s placed next to the name in the list
The Difficulty of all tasks or Save, you only roll a D20 + relavant STAT + a D4 roll , you MUST apply a STAT! the STAT maybe plus or negative BUT you still use it.
Very easy (0) see something big in plain sight
Easy (5) Climb a rope
Average (10) Hear someone approaching
Tough (15) craft a trap
Challenging (20) Swim a river
Formidable (25) Pick a lock
Heroic (30) Leap across a wide chasm
Nearly impossible (40) Track an enemy over rock
as you play the game you gain rewards of increased STATS, you rotate your D6 for the relavant D6 to a maximum of 6(=+3)
also as you play you suffer penalties like getting hit, you rotate your D6 for the relavant D6 to a minimum of 1(=-3). Hit points are not included instead if all your D6s get reduced to 2 or 1 you are dead.
failing a task may cause you to take STAT damage like falling while climbing.
You may also be rewarded by tasts like finding treasure like armor & increasing your stat d6s so STR would have 2 D6s for a maximum of +6 in that STAT, you can increase any of the STAT D6 pools by means of reward or as a start for a base charactor.
I have left out rules for movement & combat, but when you suffer damage your STAT D6s pips are reduced , or increased by success.
This message was last edited by the user at 09:06, Wed 09 Oct 2019.