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14:04, 25th April 2024 (GMT+0)

STATless Simple RPG.

Posted by batfrog
batfrog
member, 164 posts
Fri 18 Oct 2019
at 00:22
  • msg #1

STATless Simple RPG

Paperless RPG

a PC/NPC does like climbing, swimming, breaking down a door,hiding, sneaking, spotting detecting hidden things or units,use magic for things like raising a dead monster like skelitens, blocking a magic effect, setting things on fire, putting fires out, building defensive positions. or any action like these.

D6 READY ROLL TABLE
1)swordplay
2)cunning
3)stealth
4)shooting
5)daring
6)criminal

1) GM describes the situation

2) PC declares what they are going to do. GM decides how many successes(multiples of 3) are needed(one 3 is easy , two 3s is testing, 3 3s is hard, four 3s is very hard ,five 3s is near imposible)

3) PC rolls ready die.

NOTE: the figure itself depicts its Natural skills(class), eg a pirate with cutlus would be a sailor who can swordfight.

4) GM decides if ready die result matches the situation close enough to give the bonus die. GM also decides if the PC's or NPC's Natural skills(class) matches the situation close enough to give a bonus die. GM decides if the PC is doing something "beyond what you would expect". These determinations will involve back-and-forth with the player, possibly with the opportunity for the PC to scale back their action. Can the PC change their action at this point?

5) Other PC's decide if they are going to help. This could involve back-and-forth with GM to decide if the help offered is reasonable.

6) PC adds up how many dice to roll: 1 base + 1 for being a Hero + 1 if GM said ready die matched the situation + 1 if GM said Natural skills(class) matched the situation + (1d6 to see if they have equipment, then if the last roll was a 6, 1 for that equipment) + 1 if any of the helpers were judged OK - 4 if GM judged this was beyond PC's ability. (Assume 0 or minus dice you just don't bother to roll. PC rolls dice, reports back to GM.

7) GM counts number of successes (multiples of 3) and adjudicates results.

For opposing skill tests addup dice for each then you compare results, if you get evens or less you badly lose so apply appropriate punushment, if you get plus one you just got through with no result, if you get plus three you succeeded apply rewards, if you get plus four or over succeeded by far apply rewards.
This message was last edited by the user at 19:30, Sat 02 Nov 2019.
horus
member, 906 posts
Wayfarer of the
Western Wastes
Sun 20 Oct 2019
at 02:57
  • msg #2

STATless Simple RPG

This is something of your own creation, right?  I'd love to play-test this, because it seems like it would be well-adapted to fast-paced play here or in other play-by-post settings.
batfrog
member, 165 posts
Sat 2 Nov 2019
at 19:30
  • msg #3

STATless Simple RPG

In reply to horus (msg # 2):


Paperless RPG

a PC/NPC does like climbing, swimming, breaking down a door,hiding, sneaking, spotting detecting hidden things or units,use magic for things like raising a dead monster like skelitens, blocking a magic effect, setting things on fire, putting fires out, building defensive positions. or any action like these.

D6 READY ROLL TABLE
1)swordplay
2)cunning
3)stealth
4)shooting
5)daring
6)criminal

1) GM describes the situation

2) PC declares what they are going to do. GM decides how many successes(multiples of 3) are needed(one 3 is easy , two 3s is testing, 3 3s is hard, four 3s is very hard ,five 3s is near imposible)

3) PC rolls ready die.

NOTE: the figure itself depicts its Natural skills(class), eg a pirate with cutlus would be a sailor who can swordfight.

4) GM decides if ready die result matches the situation close enough to give the bonus die. GM also decides if the PC's or NPC's Natural skills(class) matches the situation close enough to give a bonus die. GM decides if the PC is doing something "beyond what you would expect". These determinations will involve back-and-forth with the player, possibly with the opportunity for the PC to scale back their action. Can the PC change their action at this point?

5) Other PC's decide if they are going to help. This could involve back-and-forth with GM to decide if the help offered is reasonable.

6) PC adds up how many dice to roll: 1 base + 1 for being a Hero + 1 if GM said ready die matched the situation + 1 if GM said Natural skills(class) matched the situation + (1d6 to see if they have equipment, then if the last roll was a 6, 1 for that equipment) + 1 if any of the helpers were judged OK - 4 if GM judged this was beyond PC's ability. (Assume 0 or minus dice you just don't bother to roll. PC rolls dice, reports back to GM.

7) GM counts number of successes (multiples of 3) and adjudicates results.

For opposing skill tests addup dice for each then you compare results, if you get evens or less you badly lose so apply appropriate punushment, if you get plus one you just got through with no result, if you get plus three you succeeded apply rewards, if you get plus four or over succeeded by far apply rewards.
batfrog
member, 166 posts
Sat 2 Nov 2019
at 19:31
  • msg #4

STATless Simple RPG

In reply to horus (msg # 2):

I'm a bit wrappedup in my project at the moment, but the rules are improving
horus
member, 913 posts
Wayfarer of the
Western Wastes
Sun 3 Nov 2019
at 05:38
  • msg #5

STATless Simple RPG

I feel ya.  It seems like all I can do lately to keep my games going with all the OT I was working.  I've had a few days off for family this weekend, but have to get back at it Monday.  Life after work is starting to look like an option - maybe I'm getting too old, but it feels like there are things I want to do that I just don't have time for anymore.
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