batfrog
 member, 174 posts
Wed 8 Jan 2020
at 16:45
simple rules
these rules for a few simple reasons, quick charactor\game setups. These Rules are a cross between wargamy and RPG. You are less invested in the charactors but they still retain individual advantages. its wargmmy because you can quickly create charactors and have many of them. You can build better charactors by collecting more advantages. NPCs are NOT premade, you simply roll 2D6s for advantages abd a normal roll each time a roll is needed

a normal roll used for everything but may be modified by advantages is = roll 5 D6s and drop top two

advantages are a result of abilities equipment and skills. all advantages are stackable, that means you can get an advantage more than once EG using a gun may give you an advantage of E) and being superhuman like a vampire may also give you an advantage E) so you could reroll twice.but only effective if the advantage allows so A) & A) only gives one A)

you get a set of advantages at charactor creation, but you could gain advantages like pickingup a gun.


advantage A) add a D6 to the 5 d6s              (value 6 point advantage)
advantage B) roll 5 D6s and drop bottom d6 only (value 5 point advantage)
advantage C) roll 5 D6s and drop top d6 only    (value 4 point advantage)
advantage D) roll 5 D6s and drop bottom two     (value 3 point advantage)
advantage E) reroll                             (value 2 point advantage)
advantage F) roll 3d6s and drop none            (value 1 point advantage)


disadvantages cancel out advantages but only if you have that advantage, so being injured may cancel A) & B).

every disadvatage  temp cancels advantages, you roll 2 D6s, 1s = Cancels A) , 2s cancels B) , 3s cancels C) , 4s cancels D) , 5s cancels E) , 6s cancels F). they dont cancel all As Bs etc.. just one for each D6 rolled so if you roll a 2 it would cancel a B) advantage but not two Bs. Disadvantages are things like wounds, poisened.

example charactor sheets

avarage man = E) F)
Vampire = E) A) B)
Skeleton = F)
Zombie = E) E)

difficulty table

19 almost impossible
17 extreamly hard
14 very hard
12 hard
10 easy
8 very easy
6 extreamly easy
4 trivial

roll your dice and use any of your advantages, but also you must apply your disadvantages, compare to the difficulty chart, if you pass then you roll an oposing 5 D6s, EG is breaking through a wood door you roll 5 D6s dropping the top two 2 3 3 if 8 is higher than your roll then it will stop you breaking the door. If a charactor is opposing you you can use that charactors advantages and dissadvantages.

example

your charactor sheet is Vampire, your advantages could be E) A) B). you have been injured and have one disadvantage. You decide to climb a wall and go through a window so a skill check is required. A skill check normal roll is 5 D6s but drop the highest two D6s. but before you roll you have to roll 2 D6s for your disavantage - you get 2 & 3 (B & C) you have b ADVANTAGE SO YOU LOSE b THIS ROLL. You now roll your 5 D6s you get 1 1 2 5 4, you use your A) advantage and drop the bottom 2 D6s instead of the usual top 2 D6s, mthat leaves 2 5 4 , the task is classed as easy 10 and you got 11 so you dont need to use your E) advantage of a reroll. You now roll an opposing roll of 5 D6s and drop top two, the opposing roll is trying to stop you by scoring higher than you BUT in this case the roll is 2,2,3,3,4 and the top two are droped = 2 2 3 = 7 so you have suceeded.

Example Charactor creation

Charactor creation is kept simple to keep inline with simplisty of the rules. you start with two advantages you roll for.

roll 2 d6s, 6s gets you an A), 5s gets you an B), 4s gets you an C), 3s gets you an D), 2s gets you an E), 1s gets you an F)
You can gain more Advanges as you play by finding treasure or taking advanges of other charactors, or buying them, or stealing them, you can also have temarary advantages

NPCs are NOT premade, you simply roll 2D6s , 6s gets you an A), 5s gets you an B), 4s gets you an C), 3s gets you an D), 2s gets you an E), 1s gets you an F) for advantages and then apply to a normal roll each time a roll is needed

This message was last edited by the user at 11:11, Fri 10 Jan.

horus
 member, 932 posts
 Wayfarer of the
 Western Wastes
Wed 8 Jan 2020
at 17:29
simple rules
Just quickly, I'm wondering where the "advantage" is in advantage C?
batfrog
 member, 175 posts
Wed 8 Jan 2020
at 17:46
simple rules
In reply to horus (msg # 2):

instead of normal roll of dropping top two D6s you only drop one D6, this allows you to maybe get over 18 on the difficulty table
Z.Dianli
 member, 23 posts
 What goes...
 ...in here?
Thu 9 Jan 2020
at 04:03
simple rules
I'm looking at this and not seeing the "simple" part.  In fact I'm not at all clear on what you're actually proposing.  What is this "advantage A/B/C/D/E/F" thing and how do you get them and under what circumstances, etc.?  How do disadvantages come into play, how long do they apply, etc.?

I'm not saying this is a bad system.  I'm saying I can't understand it enough to even be able to tell if it's a bad system or not.  (My gut feel, though, given all these bizarre advantage/disadvantage alphabet soup things is that it's a system that nobody can look at an action and judge if they have a decent chance or not.  Did you run any odds through maths or computer simulations or something to see how these things interact?)
batfrog
 member, 176 posts
Thu 9 Jan 2020
at 06:56
simple rules
In reply to Z.Dianli (msg # 4):

what it boils down to is a dice pool with different modifications. Im not explaining it well, its the idea more than what I wrote

yes I can see its a tad difficult to read, and I have left some things to the reader to work out sorry. My intention was to have charator sheets with as little info as possible but keeping them different enough to feel they are different from each other , so NPCs can be generated very quickly.

I have left out what advantages you get at creation time, I'm an honest player so when I create a PC I give it fair stats, but it needs to be outlined here sorry.

its simple when you know how it works, but not so simple to read sorry

the disadvantages I also play honestly so If Im injured etc... I honestly apply them, they last as long as the effect normally would in a game.

I should of stated a lot more sorry, I am applying all this to a game That I GM myself so the holes did not matter, eg hipoints I just used a scale light wound, wound, death etc.. its still a work in progress I suppose and Im not as clear as I should be

This message was last edited by the user at 07:03, Thu 09 Jan.

Z.Dianli
 member, 24 posts
 What goes...
 ...in here?
Thu 9 Jan 2020
at 07:12
simple rules
It's OK.  I look forward to seeing what a more thorough treatment has.  (But don't forget to calculate odds lest you wind up with the infamous Storyteller situation of being more skilled increasing your chance to botch!)
batfrog
 member, 177 posts
Thu 9 Jan 2020
at 07:58
simple rules
In reply to Z.Dianli (msg # 6):

definatly going to work on this thanks
horus
 member, 933 posts
 Wayfarer of the
 Western Wastes
Thu 9 Jan 2020
at 08:15
simple rules
I see what you meant when  I looked back.  I shouldn't try to read and make sense of stuff when I'm getting ready for work... sorry.
batfrog
 member, 178 posts
Thu 9 Jan 2020
at 09:05
simple rules
these rules for a few simple reasons, quick charactor\game setups. These Rules are a cross between wargamy and RPG. You are less invested in the charactors but they still retain individual advantages. its wargmmy because you can quickly create charactors and have many of them. You can build better charactors by collecting more advantages. NPCs are NOT premade, you simply roll 2D6s for advantages abd a normal roll each time a roll is needed

a normal roll used for everything but may be modified by advantages is = roll 5 D6s and drop top two

advantages are a result of abilities equipment and skills. all advantages are stackable, that means you can get an advantage more than once EG using a gun may give you an advantage of E) and being superhuman like a vampire may also give you an advantage E) so you could reroll twice.but only effective if the advantage allows so A) & A) only gives one A)

you get a set of advantages at charactor creation, but you could gain advantages like pickingup a gun.


advantage A) add a D6 to the 5 d6s              (value 6 point advantage)
advantage B) roll 5 D6s and drop bottom d6 only (value 5 point advantage)
advantage C) roll 5 D6s and drop top d6 only    (value 4 point advantage)
advantage D) roll 5 D6s and drop bottom two     (value 3 point advantage)
advantage E) reroll                             (value 2 point advantage)
advantage F) roll 3d6s and drop none            (value 1 point advantage)


disadvantages cancel out advantages but only if you have that advantage, so being injured may cancel A) & B).

every disadvatage  temp cancels advantages, you roll 2 D6s, 1s = Cancels A) , 2s cancels B) , 3s cancels C) , 4s cancels D) , 5s cancels E) , 6s cancels F). they dont cancel all As Bs etc.. just one for each D6 rolled so if you roll a 2 it would cancel a B) advantage but not two Bs. Disadvantages are things like wounds, poisened.

example charactor sheets

avarage man = E) F)
Vampire = E) A) B)
Skeleton = F)
Zombie = E) E)

difficulty table

19 almost impossible
17 extreamly hard
14 very hard
12 hard
10 easy
8 very easy
6 extreamly easy
4 trivial

roll your dice and use any of your advantages, but also you must apply your disadvantages, compare to the difficulty chart, if you pass then you roll an oposing 5 D6s, EG is breaking through a wood door you roll 5 D6s dropping the top two 2 3 3 if 8 is higher than your roll then it will stop you breaking the door. If a charactor is opposing you you can use that charactors advantages and dissadvantages.

example

your charactor sheet is Vampire, your advantages could be E) A) B). you have been injured and have one disadvantage. You decide to climb a wall and go through a window so a skill check is required. A skill check normal roll is 5 D6s but drop the highest two D6s. but before you roll you have to roll 2 D6s for your disavantage - you get 2 & 3 (B & C) you have b ADVANTAGE SO YOU LOSE b THIS ROLL. You now roll your 5 D6s you get 1 1 2 5 4, you use your A) advantage and drop the bottom 2 D6s instead of the usual top 2 D6s, mthat leaves 2 5 4 , the task is classed as easy 10 and you got 11 so you dont need to use your E) advantage of a reroll. You now roll an opposing roll of 5 D6s and drop top two, the opposing roll is trying to stop you by scoring higher than you BUT in this case the roll is 2,2,3,3,4 and the top two are droped = 2 2 3 = 7 so you have suceeded.

Example Charactor creation

Charactor creation is kept simple to keep inline with simplisty of the rules. you start with two advantages you roll for.

roll 2 d6s, 6s gets you an A), 5s gets you an B), 4s gets you an C), 3s gets you an D), 2s gets you an E), 1s gets you an F)
You can gain more Advanges as you play by finding treasure or taking advanges of other charactors, or buying them, or stealing them, you can also have temarary advantages

NPCs are NOT premade, you simply roll 2D6s , 6s gets you an A), 5s gets you an B), 4s gets you an C), 3s gets you an D), 2s gets you an E), 1s gets you an F) for advantages and then apply to a normal roll each time a roll is needed

This message was last edited by the user at 11:11, Fri 10 Jan.

batfrog
 member, 179 posts
Thu 9 Jan 2020
at 09:06
simple rules
In reply to horus (msg # 8):

its fine all feedback is good, and you pointed to something I should clarify
Z.Dianli
 member, 25 posts
 What goes...
 ...in here?
Thu 9 Jan 2020
at 09:19
simple rules
batfrog:
advantage A) add a D6 to the 5 d6s              (value 6 point advantage)
advantage B) roll 5 D6s and drop bottom two     (value 5 point advantage)
advantage C) roll 5 D6s and drop bottom d6 only (value 4 point advantage)
advantage D) roll 5 D6s and drop top d6 only    (value 3 point advantage)
advantage E) reroll                             (value 2 point advantage)
advantage F) roll 3d6s and drop none            (value 1 point advantage)


This is why I suggested that you need to analyze the odds with math or simulation. Advantage C is cheaper than B but is clearly superior. (Top 4 dice is better than top 3) D might be better too. Is lowest 4 of five really worse than top 3 of 5? I'd have to see the results.

I like the idea but you need to carefully analyze the values.
batfrog
 member, 180 posts
Thu 9 Jan 2020
at 09:25
simple rules
In reply to Z.Dianli (msg # 11):

thanks, I should of noticed that
Z.Dianli
 member, 26 posts
 What goes...
 ...in here?
Thu 9 Jan 2020
at 14:07
simple rules
I had my SO do an analysis and here's the results.  Left is number rolled, right is % chance of getting that number.  (You'll have to add them up for cumulative chances, of course.)

Roll 5d6 keep lowest 3:
3 -> 3.54938272
4 -> 7.84465021
5 -> 12.0241770
6 -> 14.2875514
7 -> 14.8533951
8 -> 13.5673868
9 -> 11.3297325
10 -> 8.55195473
11 -> 6.04423868
12 -> 3.80658436
13 -> 2.18621399
14 -> 1.15740741
15 -> 0.527263374
16 -> 0.192901235
17 -> 0.0643004115
18 -> 0.0128600823
Most common results: 6 and 7 (29% chance of getting one of those two)

Roll 5d6 keep lowest 4:
4 -> 0.334362140
5 -> 1.15740741
6 -> 2.57201646
7 -> 4.43672840
8 -> 6.57150206
9 -> 8.61625514
10 -> 10.2237654
11 -> 11.1239712
12 -> 11.2654321
13 -> 10.6095679
14 -> 9.32355967
15 -> 7.65174897
16 -> 5.86419753
17 -> 4.17952675
18 -> 2.76491770
19 -> 1.67181070
20 -> 0.913065844
21 -> 0.450102881
22 -> 0.192901235
23 -> 0.0643004115
24 -> 0.0128600823
Most common results: 11 and 12 (22% chance of getting one of those two)

Roll 5d6 straight (just for a baseline reference)
5 -> 0.0128600823
6 -> 0.0643004115
7 -> 0.192901235
8 -> 0.450102881
9 -> 0.900205761
10 -> 1.62037037
11 -> 2.63631687
12 -> 3.92232510
13 -> 5.40123457
14 -> 6.94444444
15 -> 8.37191358
16 -> 9.45216049
17 -> 10.0308642
18 -> 10.0308642
19 -> 9.45216049
20 -> 8.37191358
21 -> 6.94444444
22 -> 5.40123457
23 -> 3.92232510
24 -> 2.63631687
25 -> 1.62037037
26 -> 0.900205761
27 -> 0.450102881
28 -> 0.192901235
29 -> 0.0643004115
30 -> 0.0128600823
Most common results: 17 and 18 (20% chance of getting one of those two)

Roll 5d6 keep highest 3:
3 -> 0.0128600823
4 -> 0.0643004115
5 -> 0.192901235
6 -> 0.527263374
7 -> 1.15740741
8 -> 2.18621399
9 -> 3.80658436
10 -> 6.04423868
11 -> 8.55195473
12 -> 11.3297325
13 -> 13.5673868
14 -> 14.8533951
15 -> 14.2875514
16 -> 12.0241770
17 -> 7.84465021
18 -> 3.54938272
Most common results: 14, 15 (29% chance of getting one of those two)

Roll 5d6 keep highest 4:
4 -> 0.0128600823
5 -> 0.0643004115
6 -> 0.192901235
7 -> 0.450102881
8 -> 0.913065844
9 -> 1.67181070
10 -> 2.76491770
11 -> 4.17952675
12 -> 5.86419753
13 -> 7.65174897
14 -> 9.32355967
15 -> 10.6095679
16 -> 11.2654321
17 -> 11.1239712
18 -> 10.2237654
19 -> 8.61625514
20 -> 6.57150206
21 -> 4.43672840
22 -> 2.57201646
23 -> 1.15740741
24 -> 0.334362140
Most common results: 15, 16 (22% chance of getting one of those two)

That should give you a basic idea of the value of the various advantages and disadvantages.  I didn't do reroll or just plain 3d6 because the odds for 3d6 straight up can be found in a gazillion different places, and I forgot about rerolls.  :D
batfrog
 member, 181 posts
Thu 9 Jan 2020
at 14:18
simple rules
That is really helpful thanks, very interesting seeing all the individual % , thank your Son.
Z.Dianli
 member, 27 posts
 What goes...
 ...in here?
Thu 9 Jan 2020
at 14:22
simple rules
SO (Significant Other), not son.  ;)
batfrog
 member, 182 posts
Thu 9 Jan 2020
at 18:28
simple rules
In reply to Z.Dianli (msg # 15):

as long as they make the tea :)