batfrog
 member, 188 posts
Thu 27 Aug 2020
at 00:43
trying to make an attack interesting
I am trying to make an attack interesting by making a list of things to pass before attck hits then assighn damage by what sort of attack or weapon used. Im thinking WW2 for this

To make a ranged attack roll a D6 for each listed task in order, if you fail any then no attack

Ranged Weapon Attack

Load     If Not Loaded Roll a D6 2 and Above to Load
Aim      To Aim Roll a D6 Short >1 Medium >2 Long >3
Fire     Roll a D6 >1 to Fire 1 is a missfire Check(Roll D6 >3 To Fire)

Range    Roll a D6 Short >1 Medium >2 Long >3 (Plus/Minus Weapon Modifier(Ranged attacks))
Cover    Roll a D6 No Cover >1 Light Cover >2 Heavy Cover >3
Damage   Roll a D6 (>5 Kill) (>3 & < 6 Wounded) (>0 < 4 graze)

Weapon Modifers to the D6 rolls (Ranged attacks)
pistol -2
rifle -1
MG 1
LMG +1
MMG +2
HMG +3

To make a Melee attack roll a D6 for each listed task in order, if you fail any then no attack

Melee Attack

Grip Weapon     If Not Griped Roll a D6 2 and Above to Grip
Focus           To Focus Roll a D6 Flesh attack>1 Criple attack >2 Kill attack >3
Strike          Roll a D6 >1 to Strike 1 is a Drop Weapon Check(Roll D6 >3 To Strike)

Range    Roll a D6 Close >1 1 yard >2 greater than 1 yard >3
Armor    Roll a D6 No Armor >1 Light Armor >2 Heavy Armor >3
Damage   = focus Attack effects

Focus Attack Effects Table
(Add to Focus roll Plus/Minus Weapon Modifier(Melee attacks))
Kill Roll a D6 (>5 Kill) (4 or 5 Wounded) (<4 graze)
Criple Roll a D6 (>4 criple) (4 Wounded) (<4 graze)
Flesh Roll a D6 (>3 Wound) (3 Graze) (<3 No effect)

Weapon Modifers to the D6 rolls (Melee attacks)
Knife -2
sword -1
pistol 1
MG +2
LMG -1
MMG -2
HMG -3
Sir Swindle
 member, 224 posts
Thu 27 Aug 2020
at 00:54
trying to make an attack interesting
Not to yuck your yum.
But that sounds a lot more frustrating than interesting.
batfrog
 member, 189 posts
Thu 27 Aug 2020
at 01:21
trying to make an attack interesting
In reply to Sir Swindle (msg # 2):

ah! but what Im doing is freeform RPG, but adding a simple attack system to it, rather than a char sheet etc
Dream Sequence
 member, 65 posts
 Certainly the loveliest,
 most civilized of us all
Thu 27 Aug 2020
at 01:27
trying to make an attack interesting
This is going to sound like a trolling sort of question but please believe it isn't meant that way:

In what way does adding dice make an attack more interesting?

If you're already in a freeform environment, it seems like that on the character/narrative vs. mechanics/combat scale of what virtues to emphasize in a game, you're coming down strongly on the side of the former.  Maybe I'm mistaken on that?  But if not, then it seems like the outcome of situations like this should be decided based on what's the most interesting thing to happen, or the thing that best serves the story, or the thing that's supported by the best roleplay, or some concern like that.  Adding dice doesn't do any of those things.  It doesn't make an attack more interesting, it just makes it more random, and therefore -less- interesting (in a freeform format).
batfrog
 member, 190 posts
Thu 27 Aug 2020
at 01:36
trying to make an attack interesting
Yes I see what you say, But Im playing solo & Im trying to make the story less of a daydream by adding barriers to my linear thoughts.
crimsonspecters
 member, 183 posts
Thu 27 Aug 2020
at 01:41
trying to make an attack interesting
If you are writing in a solo freeform, then why not just come up with a list of all possible outcomes for firing a weapon and then assign them numbers and roll a single die.

I.E. if there are twenty possible outcomes, roll a single d20 to determine the result and then right the scene based on that one result.
batfrog
 member, 191 posts
Thu 27 Aug 2020
at 01:46
trying to make an attack interesting
In reply to crimsonspecters (msg # 6):

that is a helpful coment, thanks