Aslanii76
 member, 208 posts
Wed 23 Sep 2020
at 01:23
Krazy Gaming
In desperate need of bolts of inspiration here. If you could do it, name the game you would dearly enjoy GM-ing with us. The game, the setting, major plot(s), fluff on the side, etc. Never mind how feasible in reality it would be. As Mr T said "We do it for the Jazz."

OK, 45 words or less too. This is not War & Peace.

This message was last updated by a moderator, as it was the wrong forum, at 04:24, Wed 23 Sept.

evileeyore
 member, 387 posts
 GURPS GM and Player
Wed 23 Sep 2020
at 03:47
Krazy Gaming
I'd redo my amnesia Fallout GURPS game.

Premise:  All the PCs wake up in weird situations with no memory in the Vault.  CharGen is done by making choices as the game plays out, first choice:  Where did you wake up?  In a vent with a garrote in one hand and picture in the other?  That character starts with Garrote, Wrestling, Stealth, Climbing, etc, cannot take Claustrophobia, etc.  Under a console with tools and parts?  Electrician, Electronics Repair, etc.  Then every scenario for the rest of the first two sessions offers choices, each choice adds or increases an ability, or adds Disads, etc.  By the edn of the second session the characters are mostly built.  Plot:  Why did the whole Vault suddenly suffer amnesia?  Why did some people wake up early and leave the Vault?  Why are the children going mad and turning to savagery and cannibalism?  Solving these questions, or ignoring them and striking out into the wastes, becomes the campaign.

The pros:  I really liked the building the PCs through gameplay as blanks slates.

The cons:  Having enough variant scenarios prepped to offer a wide range of skill and attribute possibilities, though with a good group, by the second session they'll be offering up suggestions and taking an active part in steering and shaping the Character build.
witchdoctor
 member, 191 posts
 ᏣᏔᎩ
Wed 23 Sep 2020
at 10:55
Re: Krazy Gaming
Aslanii76:
In desperate need of bolts of inspiration here. If you could do it, name the game you would dearly enjoy GM-ing with us.


Who is "us" exactly?

I've been toying around with the idea of running an Isekai (trapped in a game world) themed setting for a while now.  One focused more on group dynamics and plot.
Aslanii76
 member, 209 posts
Thu 24 Sep 2020
at 00:27
Re: Krazy Gaming
Us Witchdoctor is anyone who reads this and/or comments. I'm looking for ideas and this allows anyone else to pitch-in their 2 cents. If something turns up here that I or someone else can use - then success.

As for Isekai, never heard of that before. Care to explain ??
tmagann
 member, 660 posts
Thu 24 Sep 2020
at 00:40
Re: Krazy Gaming
I googled it, and he pretty much DID explain it: real world person in an alternate world, often fantasy.

Although, frankly, Tron probably qualifies, as well.

Joel Rosenberg wrote a whole series of books on the theme. A couple early D&D based books used it, too, including one by Andre Norton, as I recall. Thomas Coveneant used the theme...

It's been done a lot, as I think on it.

This message was last edited by the user at 01:00, Thu 24 Sept.

Heath
 member, 2952 posts
 If my opinion changes,
 The answer is still 42.
Thu 24 Sep 2020
at 00:55
Re: Krazy Gaming
tmagann:
Joel Rosenberg wrote a whole series of books on the theme.

Guardians of the Flame! That's a blast from the past. I remember them well.

A Paranoia Game done right is loads of fun.
facemaker329
 member, 7254 posts
 Gaming for over 30
 years, and counting!
Thu 24 Sep 2020
at 02:03
Re: Krazy Gaming
I wouldn't GM it, as I pretty much loathe being GM and only agreed to do it for the one game I'm running as a contingency that was supposed to be temporary and has turned into an indefinite responsibility that I've resigned myself to seeing through to the bitter end, since the original GM hasn't signed on/logged into the game in over five years, now...

But I really do miss the Dark Conspiracy campaign that one of my roommates ran while I was in college.  I might not have enjoyed it so much if he'd run it with the rules that were written for the system, but he kit-bashed a conglomeration of Dark Conspiracy rules with D6 dice rolling and a few odds and ends here and there from other games, and it was awesome.  Near-future sci-fi/alternate reality, with some supernatural overtones (aliens and extra-dimensional beings are trying to invade Earth, and they've already got a foothold in governments and corporations...)

Got a lot of fond memories of that game...
AegisGame
 member, 49 posts
Thu 24 Sep 2020
at 04:43
Re: Krazy Gaming
The games listed above sound great!

Guardians of the Flame! Loved those books. Other (easily seen in America) isekai would be Raising if a Shield Hero, Galiidor, Defenders of the outer dimension, Reboot:Guardian Code, W.i.t.c.h., Emerald City.

Iíve always wanted to run a huge super robot game that was basically Gurren Lagaan meets Gundam. With some noir thrown in. The PCs solve a series a dastardly crimes and use will power and mechs to overcome the odds. Eventually they meet up with a literal existential crisis and punch it in the face.

Between finding a good system for it, my GM inexperience, and having to come up with the plot, it was too daunting.
Aslanii76
 member, 210 posts
Fri 25 Sep 2020
at 01:01
Re: Krazy Gaming
I'm off to Amazon to check on Guardians of the Flame. I could never pull off a Paranoia game, but they were krazy when done right. We spent a lot of time getting rid of those experimentals we were given to field test ...
Eur512
 member, 823 posts
Mon 28 Sep 2020
at 00:02
Re: Krazy Gaming
I've always wanted to create a game that "meta games" the lives of characters so that rather than role play a relatively short stretch in a character's life, the game covers many years, maybe even following along family lineages, so that a player's choices for one character impact the lives of great grandchildren.
Aslanii76
 member, 211 posts
Mon 28 Sep 2020
at 01:13
Re: Krazy Gaming
Kind of like Pendragon EUR 512 ?? When playing the King Arthur campaign game - it has a particular game title (The Great Campaign ??).

I've played a few D&D types where we later took on the sons of previous characters. For one, we were out adventuring, got in over our heads & came back for help from our Dear Old Dads - inadvertently spreading a plague that killed off so many people that the GM had to write an entire new chapter in his world history. We never played any further family members.

I like that idea. The children become embroiled in their parents escapades & have to clean up/complete what was undone. Along with some new stuff.

Now for me to tie together pirates (pre-gunpowder era), portals, Cthulhu, buried 'treasure' & some other story line stuff.
Heath
 member, 2954 posts
 If my opinion changes,
 The answer is still 42.
Mon 28 Sep 2020
at 02:55
Re: Krazy Gaming
On two occasions, I had a lot of fun running two separate adventuring groups at the same time, with all actions affecting both groups. They would sometimes race, sometimes leave false clues for the other group, sometimes think the other group was their enemy or be completely surprised by encountering them, and sometimes got there too late after the monsters were dead and the loot plundered by the group that got there first.
Eur512
 member, 824 posts
Mon 28 Sep 2020
at 02:58
Re: Krazy Gaming
In reply to Aslanii76 (msg # 11):
I've never played that game, so I don't know what its like.
I'm imagining a system where a "turn" covers a month, or a season perhaps.  So characters would have very broad actions, and wouldn't be role played in detail so much as managed. A game lasting a year in real time would then cover a significant amount of life.
Is it something like that?
Aslanii76
 member, 212 posts
Tue 29 Sep 2020
at 02:09
Re: Krazy Gaming
Oh to have seen their faces Heath !! Priceless. I am not a member of such a large enough group though.

Eur512, I watched a Pendragon campaign game for awhile here on RPOL. I have never played it myself, but have the rules and a few supplements. You guessed right, there is 1-2 quests or adventures during the year, followed by a winter session where the manor and family are abstractly resolved. Then a year passes, repeat as needed. However, the game unraveled and ended. I did get to see 2-3 years pass by. I have greatly simplified it in a few short sentences here.

I like the concept though, it would be like a D&D campaign that I would like to be in. Or Rune Quest or any other such fantasy/historical setting. An interesting concept if you were tracking "real time."
Eur512
 member, 827 posts
Thu 1 Oct 2020
at 20:24
Re: Krazy Gaming
In reply to Aslanii76 (msg # 14):

Now you have me thinking of how this could actually work.
Aslanii76
 member, 213 posts
Fri 2 Oct 2020
at 00:57
Re: Krazy Gaming
For D&D type purposes Eur512, it would slow the level advancement down enormously. It may also produce a more true-time concept since travel would be quite slow for longer distances. And not much outside adventuring during the winter or typhoon seasons. Downtime planning, family and other time to be dealt with as time passes along.

Although the group I was watching were pondering a winter raid to free ransomed friends and allies after the summer war campaign ended. Thus, the GM was willing to allow a shortened focused adventure before ending the year. The game ended before that particular segment was fully decided upon.

Glad to be of help !!