![]() |
| ||
|
Author | Message | Page: 3 2 1 [all][bottom] |
Jarodemo member, 911 posts My hovercraft is full of eels Mon 25 Jan 2021 at 17:28 |
Any thoughts, hints, etc. | |||||
Ski-Bird subscriber, 147 posts Mon 25 Jan 2021 at 17:50 |
I think a question of racism/intolerance would be very character specific (as opposed to locale-specific). If someone’s background meant that they were less inclined to accept a fella ... there might be ten more that wouldn’t even blink as long as he could sling a six-gun, or rope a calf (or whatever it is they did back then). | |||||
Ski-Bird subscriber, 148 posts Mon 25 Jan 2021 at 17:56 |
I’m almost positive that they weren’t greeted with open arms everywhere they found themselves. This led to developing/maintaining insular, assimilation-resistant communities ... which served to drive the ‘other’ wedge a bit further. Sort of a negative feedback loop. | |||||
ladysharlyne subscriber, 2991 posts You get out of a game the effort you put in it !! Mon 25 Jan 2021 at 17:58 |
| |||||
Cygnia member, 303 posts Amoral Paladin Mon 25 Jan 2021 at 18:03 |
| |||||
nauthiz subscriber, 701 posts Mon 25 Jan 2021 at 18:42 |
The group needs to know people's boundaries and set expectations across the board. This will be useful for both the GM as well as for the players. Historical accuracy generally isn't worth making people uncomfortable, especially if they're blindsided by it, and there's plenty of other ways to introduce conflicts and tension. That's really going to inform everyone of how best to handle the situation. As Cygnia mentioned, Pinnacle's Deadlands setting has had to deal with this, and it's worth noting that last year they actually pushed out a huge setting update that retconned how the setting dealt with the Civil War as part of what they termed the "Morgana Effect". It might be worth giving it a Google to read the reasons why, written by Shane Lacy Hensley, the game's creator. | |||||
SunRuanEr subscriber, 363 posts Mon 25 Jan 2021 at 18:46 |
It's also important to remember that even back during those times, not everyone shared the same views, and that lots of people just keep their views to themselves anyway. In certain aspects, it's no different than (for instance) playing an Elf that doesn't like other races in a D&D game... the party might have other races, but the Elf character probably just keeps their mouth shut/their views to themselves in the interest of not getting killed/run out of the PC group for <insert whatever reason here>. | |||||
ladysharlyne subscriber, 2992 posts You get out of a game the effort you put in it !! Mon 25 Jan 2021 at 19:47 |
| |||||
Jarodemo member, 912 posts My hovercraft is full of eels Mon 25 Jan 2021 at 19:51 |
To be clear, I don’t want to play my character as racist or sexist, but it is likely that certain attitudes will exist in a white male character of the age, even if they aren’t actively pursued. | |||||
praguepride member, 1748 posts "Hugs for the Hugs God!" - Warhammer Fluffy-K Mon 25 Jan 2021 at 20:30 |
2. As mentioned above it is very easy to say most people aren't raging bigots in any setting and you can make allowances for player characters. Maybe they are famous. Maybe they've got the papers that say they are legit free and you can say that the NPCs and other players have to respect that (except for obvious card carrying antagonists). 3. The priority is always for players & GM to have fun together. If your table can't happily come to an agreement about the balance between not having a hostile table and being "historically accurate" then perhaps you should get another setting that everyone can agree to. Ultimately it is important to remember that the idea of "that's how my character would act" or "that's historically accurate" is bull poopy of an argument. You as players/GM ALWAYS have complete control in how these things work so if you have bigotry in your game that is a choice you are making. Nobody is putting a gun to your head and telling you that you have to treat someone like crap. Or if they are it should be very obvious that this is a bad thing and the person forcing you to do this is a very bad evil antagonist. It is a work of fiction. Make better choices. This message was last edited by the user at 20:31, Mon 25 Jan. | |||||
evileeyore member, 449 posts GURPS GM and Player Joined August 2015 Mon 25 Jan 2021 at 23:56 |
And it's a perfectly valid choice to make. It's fiction, it can be as grim, dark, nasty, vile, evil, etc as you and your group want. | |||||
CrazyIvan777 member, 316 posts Tue 26 Jan 2021 at 00:08 |
The deal, perhaps said already here, is that the game is an expression of both the GM and the players. If they want to have those things in the game, great, let them. If one or more of them doesn't? Probably not the best game for them to be involved in, whether it be player or GM. It's good to start things with people being on the same page about it all, but if not, having the ability to say, "Hey, this thing in the game bothers me, can we either talk about it or excise it" is a real good thing. | |||||
facemaker329 member, 7310 posts Gaming for over 40 years, and counting! Tue 26 Jan 2021 at 00:09 |
Later, as things became more established and more of an upper class began to develop, racism became more prevalent, so how racist a character or group might be would depend largely on what their background was...but if you're talking about an Old West cattle baron, he was as likely to hate an Irishman as anyone of Chinese or African ancestry, just because they were a lower social class, and therefore likely to be an obstacle to be removed. Even different Native American tribes had different reputations, so while there was plenty of prejudice, it wasn't necessarily racism. | |||||
OceanLake supporter, 1151 posts Tue 26 Jan 2021 at 00:50 |
https://en.wikipedia.org/wiki/..._suffrage_in_Wyoming |
[top] |