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GMing a play by post is both easy and hard.
It's difficult because getting players to do things as a group is often akin to herding cats, or building aircraft while in the air. There's also all the planning to be done, unless you are going to wing it the whole way, which is a different sort of stress. All GMs will face this at one point or another.
It's easy because it's slower paced. It's more difficult to forget things because the medium invites you to write stuff down all the time. There is more player engagement here, than in face to face gaming, I feel. People have more time to work stuff out, more time to plan their fights, heists, and other team-based things.
If you are GMing, put out the details early. How often you will be posting, how often you wish the players to post. Discuss everyone's expectations. This is something you can do in the "Game Proposals, Input, and Advice" forum.
"Hi everyone. I am planning on running a game of <insert game name here>, with <insert limitations, expectations, posting rates, etc.> Is there any interest in a game along these lines?"
If you get 3-4 people interested, you will probably have enough players in the end. The worst that can happen is people not replying, you can adjust your limitations, expectations and other things, to see if people will be interested, or maybe people may explain what's keeping them from being interested.
Not sure what you mean by blitz game. Like, do you expect to do a one-shot RPG session?
This message was last edited by the user at 18:39, Wed 08 Feb 2023.