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23:14, 2nd May 2024 (GMT+0)

Time Waster Dungeoneering IV.

Posted by HeathFor group 0
Tanner
player, 360 posts
Wait... you mean the
green goop isn't edible?
Sat 12 May 2018
at 21:11
  • msg #411

Re: Time Waster Dungeoneering IV

I crash through the wall riding a Moose!
Froggychum
player, 278 posts
Sun 13 May 2018
at 16:13
  • msg #412

Re: Time Waster Dungeoneering IV

I appear out of nothingness and instantly resort to nihilistic philosophy. I look for food and weapons
Heath
GM, 18363 posts
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Wed 15 Apr 2020
at 07:36
  • msg #413

Re: Time Waster Dungeoneering IV

Does anyone want to revive this thread?
Froggychum
player, 837 posts
Wed 15 Apr 2020
at 16:46
  • msg #414

Re: Time Waster Dungeoneering IV

This looks fun, let's give it another whirl!
Heath
GM, 18374 posts
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Thu 16 Apr 2020
at 01:24
  • msg #415

Re: Time Waster Dungeoneering IV

You find yourself in a round room with one locked exit. The ceiling is covered in deadly spikes. On the wall next to the door is a red button. Above the red button is carved the words: "Do not press button."

The ceiling begins descending slowly toward you...
Froggychum
player, 849 posts
Thu 16 Apr 2020
at 10:46
  • msg #416

Re: Time Waster Dungeoneering IV

I spit really hard at the button, but from a distance. If that's ineffective, I'll throw some green goop I bought from Tanner like two years ago, or perhaps shoes if I'm wearing any.
Heath
GM, 18380 posts
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Thu 16 Apr 2020
at 11:27
  • msg #417

Re: Time Waster Dungeoneering IV

The goop hits the button hard enough to push it in. The ceiling rises back up to the top.

The goop rolls off the button and has cleaned it just a bit. Now you see a number glowing in the button.

The ceiling starts to descend once more, and you see the number is actually a countdown.

It reads:  30...29...28...

Heath:
You find yourself in a round room with one locked exit. The ceiling is covered in deadly spikes. On the wall next to the door is a red button. Above the red button is carved the words: "Do not press button."

The ceiling begins descending slowly toward you...

Froggychum
player, 853 posts
Thu 16 Apr 2020
at 13:03
  • msg #418

Re: Time Waster Dungeoneering IV

I pick my green goop back up, of course.

Hmmm... let's try this: I'll crouch or lay down underneath the button (so i am a foot below it), holding my 'action' to press it once the spikes are an inch above my head.

That is presuming the spikes won't damage the button... Perhaps they might, but I guess that could be an alternative to me pressing it.
Heath
GM, 18381 posts
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Thu 16 Apr 2020
at 13:12
  • msg #419

Re: Time Waster Dungeoneering IV

If you do that, the ceiling and spikes will be covering the button and you won't be able to push it.
Froggychum
player, 854 posts
Thu 16 Apr 2020
at 15:06
  • msg #420

Re: Time Waster Dungeoneering IV

Screw it, all-in!
Heath
GM, 18389 posts
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Sun 19 Apr 2020
at 04:28
  • msg #421

Re: Time Waster Dungeoneering IV

Froggy crouches low and lets the spikes come down. THey get lower and lower. In just moments they will be below the button and all chances to push the button will be gone. Froggy perseveres. Spikes are just inches above his face and the edge of the ceiling comes down to the level of the button. Now it is too late. The edge of the ceiling pushes the button! This resets the entire puzzle. The ceiling rises, the door opens, and Froggy escapes having lost nothing more than a puddle of urine.
Froggychum
player, 900 posts
Tue 26 May 2020
at 14:58
  • msg #422

Re: Time Waster Dungeoneering IV

You arrive in a cubic room. The surfaces are generally different colors (3/4 walls and the ceiling). The door you enter from has a wall that is similar to the floor. Read below.

The floor is made of old dungeon-stone, and is accordingly gray. It seems unimportant, though that idea isn't being put in anyone's head, so they may be skeptical.

The ceiling and walls are made from an unknown material. They look similar to a more-modern building material... They are blemishless, perfectly flat, and their texture (if touched) is like the finest, cut, polished marble ever. They aren't reflective, though they do each fill the chamber with white light (just enough to have the place be well-lit, it's not dim nor is it blinding).

Glyphs float in the middle of the room, saying: "Touching the colored surfaces will give you a random item of that color that fits in this room. They may be hazardous to you and other items. The room cannot be damaged. If you touch a surface more than once, you will die and only be revived when everyone else is either dead or the room has been completed. Perhaps a Wish spell could restore your soul + body + mind, but I'm not telling."

Finally, the remaining text on the glyphs are: "If you touch exactly two items you gathered together, they will either morph or repel one another lightly."

The glyphs are written in an alien language, though anyone in the room is aware of the meaning when they look at it or think about what they say without looking at them. The actual glyphs are just three symbols and take up far less space than their normal text would.

The room is five meters by five meters, and the ceiling changes size to be just two feet taller than the tallest person inside. Nobody knows this, unless someone shows up and is too tall for the room (meaning they are taller than two feet shorter than it's height).

Finally, the colors are: Far wall (opposite from entrance) is Red, wall to your left (from entering door) is yellow, right wall is blue, and the ceiling is weird: When you look at it, it calls to your mind to pick either Purple, Orange, Green, Black or White If you don't pick a color before trying to touch it, you find yourself unable to meet that request to do so. Picking a color causes it to become that color to you, permanently.

Enjoy! I'll be picking items, and will probably mess it up. This room has enough design space that anyone can feel free to use it later (and modify the rules if they wish). If anyone wants to re-use this room at some points, and doesn't want to rewrite everything I just did, the codeword is COLOR-ROOM (and you write rule modifications).... I don't know if that means anything, but people who remember me saying this can consider themselves enfranchised to this thread, if this ever comes up again , lmao.

I'm not here to participate in this one, because I'm running it and i don't want to cheat. Let's just say froggychum vanished.
This message was last edited by the player at 14:59, Tue 26 May 2020.
Heath
GM, 18427 posts
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Wed 27 May 2020
at 00:37
  • msg #423

Re: Time Waster Dungeoneering IV

So we have the primary colors on the walls. I think "green" --a mix of blue and yellow -- and touch the ceiling
Froggychum
player, 903 posts
Wed 27 May 2020
at 01:27
  • msg #424

Re: Time Waster Dungeoneering IV

Heath (a man who greatly resembles Albert Einstein, but moderates on forum boards instead of being a mathematician) leaps up, despite his back's complaints. As he does so, he thinks of green, and the ceiling shifts in his view accordingly. His fingers touch it and the ceiling goes into a shade of gray-green. Before you land, you recognize it cannot be used again without risking 'temporary death' the glyphs told about.

You stumble on your feet, as your knees almost buckle. Your old, german (?) bones tremble... Maybe you made a mistake living in the body of this guy... His brain seemed to have been replaced by yours, so what was the point in becoming frail?

Anyway, you look down as your shoulders sag. In your hands, you have gotten a book-sized gleaming emerald. It's definitely priceless and worth a fortune, at least on Earth. It's also quite heavy, as could be expected by someone who knows the weight of gems. Despite their ethereal beauty, they have surely-physical weight.

This oversized gem has an odd aura...

Read only if you consider yourself to have spellcasting abilties or if you possess mage-sight or another kind of true-seeing (I will allow being able to see all threads via GM status as having 'truesight'):

Spoiler text: (Highlight or hover over the text to view)
This has a strong magical aura. It seems destructive, but not uncontrollably so.


Three walls remain for Heath.
Heath
GM, 18429 posts
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Wed 27 May 2020
at 03:31
  • msg #425

Re: Time Waster Dungeoneering IV

Let's try the yellow wall
Froggychum
player, 906 posts
Thu 28 May 2020
at 20:33
  • msg #426

Re: Time Waster Dungeoneering IV

Heath turns to his left and touches the yellow wall. Immediately, the color fades away, leaving a dull, uglier color than the pristine yellow that originally colored that wall.

As Heath removes his hand, something materializes within it... It's a banana! Although, it's rather large... far too large for a normal banana, it's the size of a small man's arm!

It smells DELICIOUS too! It's warm to the touch... what a weird fruit.

It doesn't seem useful, but it would probably taste really good. Though this is not a known food, so it might be unsafe... damn good smell though.

[2 walls remain for Heath (RED/BLUE)]
Heath
GM, 18430 posts
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Fri 29 May 2020
at 04:11
  • msg #427

Re: Time Waster Dungeoneering IV

I'll eat the banana and then touch the blue wall
Froggychum
player, 907 posts
Fri 29 May 2020
at 16:54
  • msg #428

Re: Time Waster Dungeoneering IV

You find yourself hardly able to finish the banana.... It's incredibly filling on top of tasting just as good as it smells. You power through, though...

By the time you go to touch the blue wall, you shock yourself as you shoot forward faster than sound, releasing a sonic boom that seems to shake the room, though not a drop of dust appears... the room clearly IS immune to destruction!

Your hand is now on the blue wall, and you pull back, the color drains from the blue wall almost like someone flushing from shame or blood loss... but more extreme. Even the texture of the wall is no longer a perfect, flat, ideal surface. it's rough, unappealing and messy. The gray-blue color that remains screams to your mind that it's un-whole...

You barely notice this time as another HUGE weight appears in your offhand (was einstein right or left handed? we may never know, unless you tell us, heath), and there's an equally-heavy sapphire sitting there. It's the same size as the emerald... this one also has a magical aura... Perhaps it's the eyes of the body of einstein that you possess, but you can tell, that this aura is different than the other...

The aura is (read if you qualified for reading the last one);

Spoiler text: (Highlight or hover over the text to view)
Transportation aura. Seems to be almost divine in nature


Just the red wall remains, now. You worry what will happen when no walls or left. Will you linger until you starve? Will the game end? Will you await here for eternity?

You also notice that after eating that banana (which had pink and fuzzy fruit on the inside instead of banana-colored fruit) your body is RIPPED, you look like you drank a gallon of steroids for breakfast. You also feel more healthy and virile than ever before... You have a nagging suspicion that you might have made yourself immortal, or close to that... hmm... that might not be good when you're trapped in a dungeon.

You did always like to waste time, though.

[1 wall remains; red]
Heath
GM, 18431 posts
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Sat 30 May 2020
at 02:46
  • msg #429

Re: Time Waster Dungeoneering IV

I touch the red wall.
Froggychum
player, 908 posts
Sat 30 May 2020
at 18:05
  • msg #430

Re: Time Waster Dungeoneering IV

In your hands appears red chalk. It is strongly magical. It's aura is indecipherable.

All the walls have faded, suddenly the room seems to lurch and you feel nauseous as strange forces assault you from every which way.

Soon, your eyes refocus and you forget whatever incomprehensible thoughts had filled your mind... You see the glyphs have changed, though you don't remember looking at them.

The glyphs are a countdown now, labelled: "Time Until Dungeon Ends: " and a timer that is already a few seconds past ten minutes.

--FIND A WAY TO ESCAPE!--
Heath
GM, 18432 posts
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This space is blank.
Sun 31 May 2020
at 00:36
  • msg #431

Re: Time Waster Dungeoneering IV

I will draw an outline of a door on the wall and see if it turns into a real door
Froggychum
player, 909 posts
Sun 31 May 2020
at 17:39
  • msg #432

Re: Time Waster Dungeoneering IV

As you begin to draw the doorframe of the door, you realize just a second too late that the chalk isn't actually printing anything. You assumed that perhaps this magic chalk would allow things you draw to become real... however, this chalk seems to remove anything you draw on with it from reality...

Your one quick stroke is complete, leaving you just enough time to realize what has happened... however, where you were drawing, there is now a foot-deep hole rather than a milimeter-thick layer of dyed chalk... And now, the tablet-shaped wall of stone that had been "cut-out" is falling towards you!

Luckily, after eating that superfruit, you dodge easily... so easily, in fact, that you let it's momentum drag it a milisecond from breaking your neck, and merely less than a centimeter in space, rather than time. And then, after taking a deep breath and exhaling, checking your teeth for any dirt, you casually stretch for what feels like a few moments, and then sidestep, the door comes crashing down as you look at it... Wow, that superfruit is awesome! You wonder how long it will last... It's pretty comical running around like Albert Einstein but having the strength, speed and stamina of a thousand Bruce Lees!

Then, you remember something... didn't the glyphs say the wall was indestructible? Then... how did you remove the doorframe? You look down, and even though the wall landed on itself, and normal stone bricks (which is what the wall seems to be made of) would have shattered or cracked a little, or AT LEAST spread some dust after their fall, the stone brick tablet-shaped cutout is perfectly intact after it's fall... So... how powerful is this chalk? Or, is it doing something else?

Regardless, you look, and see that you had oh-so-conveniently draw a foot deep, rather than the less-than-an-inch chalk would usually draw... maybe that was luck, divine intervention or you were holding the chalk in a specific way and don't understand this tool yet?

Beyond the foot-deep layer of removed and fallen stone, you see utter blackness.... you can actually see the rest of the wall on the sides of the empty-space that somewhat resembles a doorframe, more like an undetailed tablet-shape, though, considering what has transpired.

This darkness... it's odd, it gives you an incentive to inch forward and leap through it... In fact, it's not UTTER darkness, now is it? You can vaguely see something as you focus on it.... It's golden text, so utterly small that even with your better than 20/20, eagle-eye vision you can hardly make it out... You strain deeply from a safe three feet away... and as you do, you read the text, the small golden lines flow everywhere in the darkness... And they read:

YOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WIN





You wake up in another room
Heath
GM, 18433 posts
Don't click my picture!
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Mon 1 Jun 2020
at 00:33
  • msg #433

Re: Time Waster Dungeoneering IV

Wow, that was a long description of my escape. Very detailed, although I'm not entirely sure how I did it. Einstein sure was smart, and with moves like Bruce Lee, I guess he is unstoppable.
Heath
GM, 18461 posts
Don't click my picture!
This space is blank.
Tue 14 Jul 2020
at 02:50
  • msg #434

Re: Time Waster Dungeoneering IV

You climb up stairs after an invigorating adventure, but you don't know where (or when) you are in the world.

You have entered an octagonal room with a window in each wall. The sun shines through the windows, so you assume it is daytime.

In the center of the room is a 2'x 2' box with a lid.
Froggychum
player, 926 posts
Wed 15 Jul 2020
at 00:34
  • msg #435

Re: Time Waster Dungeoneering IV

Froggychum walks up some stairs. He is now in a room. He is confused... He doesn't know when or where he is... in his mind he thinks that he just came back from an adventure... that was about something...

He has no idea what he is doing here! There is a box in the center of the room, and everything else seems normal, to him, for now...

He presumes this room is cursed, and turns to go back down the stairs.
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