Re: Space Combat - Rounds 19-40
<Starfighters>
The minutes passed by slowly for the fighters. Rann's broad turn was slowly bringing the Cloakshapes into range, but he was having to balance this was staying outside the R-41s' weapons range. A few near misses had taught him to be careful. Already they were trying to cut him off, but Rann was slowly getting closer.
Devon's Z-95 slowly pulled ahead of the cloakshapes, his superior speed allowing him to gain faster on his wingman and his pursuers. After two minutes he was just outside missile range. He'd been careful not to go for missile lock while out of range; no point spooking his prey before he was ready. But now was the time, he took aim on the rear R-41, waited until his targetting computer had a lock and fired.
The process took less than three seconds and the effect was immediate. The two undamaged R-41's immediately jerked hard to port in sequence, the damaged one following a few moments after, all three coming around to target Devon.
<Tankers>
Sheila recalculated the numbers and didn't like what they were telling her. Even if the freighters and Headhunters flew at maximum speed towards each other they would need a little over 100 minutes to regroup. The shuttle, if it travelled at maximum rated velocity for a Lambda Shuttle, could reach them in about 85. Even a shuttle could do a LOT of damage in fifteen minutes. They'd need a plan; outrunning the shuttle was not an option, short of massive engine failure and Sheila didn't think they'd be that lucky,
OOC: Devon has now just moved within weapons range of the R-41's and fired a missile. I'm calling it a surprise round as the R-41's had clearly gotten a little too focused on Rann.
Now Devon (if he wins intitiative) could go full power to engines and (probably) escape maximum weapons range before they can counter attack. Or, if he's feeling lucky/brave/suicidal/whatever, he could risk a head to head run with the R-41's which will let him pass them and hook up with Rann again. It would also allow the CLoakshapes to catch up a little bit (time spent jinking is not time spent outrunning Cloakshapes) Downside to that is that he's got to risk his ship in a run that could get him killed and then he and Rann would have to outfly the R-41's as one hit on either Z-95 could be very costly!
Rann could return to the fight in two rounds. On the first round though he could shore up his shields a little and the second he could shoot.
What to do?
For the tankers, you have you're own dilemna. Earliest you could expect help is 100 minutes from now (which would assume the Z-95's broke off this second and rushed to regroup; unlikely given they have their own trouble and have no idea about yours). The Cloakshapes would take even longer to get back. Unless you dream up some new from of super ion engine in the next hour, it looks like the tankers are on their own.
<Ships>
Jamie: 140/140 HP
Flash: 140/140 HP
Devon: 14/30 SP, 116/120 HP (Missiles: 0)
Rann: 4/30 SP, 88/120 HP (Missiles: 0)
Tanker 1-3: No Damage
Missile: Targetting R-41 (6) Five rounds remaining
R-41s (3): Shields: 12%, Severe Hull Damage
R-41s (4): Full Shields, No Damage
R-41s (6): Full Shields, No Damage
Lambda Shuttle: Full Shields, No Damage
R-41s (1): Destroyed
R-41s (2): Destroyed
R-41s (5): Destroyed
This message was last edited by the GM at 03:07, Wed 03 Nov 2010.