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Act 4 - Sidebar - Shipjacking Team.

Posted by Master ServiousFor group 0
Mika Trake
player, 224 posts
Talon 10
Wed 6 Jun 2012
at 20:16
  • msg #110

Re: Act 4 - Sidebar - Shipjacking Team

Mika, relieved that the captain is not in evidence, though perhaps it would have been better if he had, seems a little confused.

"Devon, you said that this bucket's got some pretty high brow security.  Kind of odd for a puddle jumper like this isn't it?  And that lock on the ramp wasn't any big deal.  Maybe I'm just getting suspicious, but you think we're walking into some sort of trap?"

While waiting for an answer, Mika studies the locked cabinet.  Not willing to let it lie, she plies the data pad and starts seeing if it's something she can slice.

15:13, Today: Mika Trake rolled 26 using 1d20+12. Computer Use - Slice the Cabinet.
Master Servious
GM, 1339 posts
The ultimate power
in the universe!
Wed 6 Jun 2012
at 23:30
  • msg #111

Re: Act 4 - Sidebar - Shipjacking Team

Mika examined the locked cupboard for a few moments, realised it was a basic mechanical code lock and she put her datapad down.  Rummaging through her repair kit, she improvised some tools and went to work on the lock.  It proved to be a fairly standard lock and in a little under a minute she had it open.

The locked cupboard contained a few items:  a fairly ordinary blaster pistol with a power pack sat beside it; a stack of Imperial currency, approximately five thousand credits; and three datachips.  Going through them Mika found one contained the registration and ownership data for the ship, another contained the permit for the blaster and the final one contained the captain's travel permits.



OOC:  All fairly standard items to be found in a captain's safe.  A blaster in case of trouble, some cash for when credit just wouldn't cut it and valuable information you wouldn't want to lose in a fire, or have lifted by a lightfingered dock worker, etc
Mika Trake
player, 225 posts
Talon 10
Thu 7 Jun 2012
at 16:33
  • msg #112

Re: Act 4 - Sidebar - Shipjacking Team

Mika gives a little self-satisfied sigh.  "Look, here's a few things that might be useful."  She collects the cash, the data chips and the power pack.  If the blaster has a power pack in place, she'll pull it as well.

If Devon notes the small scraps and signs of opening the cabinet, she just shrugs it off.  After all, you can't expect a freighter to not acquire a few dings and dents over time.

"So, what's next?  Want me to try to cut through the encryption and bypass the lockdown?"

Unless Devon instructs otherwise, Mika will make her way back to the cockpit and attempt that very thing.

11:33, Today: Mika Trake rolled 22 using 1d20+12. Computer Use - Cut the Encryption.
Devon Kismet
player, 447 posts
Talon 7
Shipjacker
Thu 7 Jun 2012
at 18:33
  • msg #113

Re: Act 4 - Sidebar - Shipjacking Team

Devon was frowning at the pictures the holoprojector was showing, apparently deep in thought.  It was several moments before he looked up.
'Be my guest - will be perfectly happy if you can crack it.  Hey... is that the ships registration your looking at?'  his expression suddenly clearing, Devon leaned round to read over Mika's shoulder.

'You know.. if we DO have to track the captain down, this is exactly what we need.  Can I have those?  I'll call the others and get them on it, then come help you.'
Once Mika had handed him the datachips, Devon slotted them into his own datapad.  He spent several moments reading, then activated his commlink and called Xil.

'Four, this is Seven.  We've hit a snag with the ship and might need the captains command codes to crack the lockdown we're looking at.'  Devon hesitated for a moment before continuing.  'Either the command codes or at least an hour longer than I thought.  The captain is not aboard so I'm guessing he's out in town somewhere.  I can give you full details of ship registration, his travel permits, blaster registration and a physical description.  Think you can get on tracking him down?'

Devon continued to page through the data whilst he waited for Xil's response
This message was last edited by the player at 18:41, Thu 07 June 2012.
Mika Trake
player, 226 posts
Talon 10
Thu 7 Jun 2012
at 18:37
  • msg #114

Re: Act 4 - Sidebar - Shipjacking Team

Mika passes the datachips to Devon before returning to the bridge.  "Maybe you or A9 could take a look through the computer logs, maybe that'll give you a clue where the captain went."

20:47, Today: Mika Trake rolled 20 using 1d20+15. Repair - Fixing overload.
This message was last edited by the player at 01:49, Fri 08 June 2012.
Exilim Nallis
player, 669 posts
Talon 4
Sniper
Fri 8 Jun 2012
at 11:45
  • msg #115

Re: Act 4 - Sidebar - Shipjacking Team

"Seven, two things. One, what happened in the acquisition of the ship. Two, you're asking me to try find someone in a city with basically a physical description. I may be able to use his ID info, but only if he has needed to use it. You're going to have to get me more intel if we are to be of any help."

"And Seven, send whatever you do find to both Six and myself"
Devon Kismet
player, 449 posts
Talon 7
Shipjacker
Fri 8 Jun 2012
at 12:09
  • msg #116

Re: Act 4 - Sidebar - Shipjacking Team

Devon took a moment to compose himself, today was not turning out to be a good day.  His voice was absolutely, artificially calm when next he spoke.  To anyone who knew the shipjacker well enough, it was clear Devon was angry and trying not to show it - probably angry at himself.
'I screwed up, OK?  Skipping the details: I screwed up, got electrocuted and short circuited the ships security. My hands are still numb from the shock.'

Devon paused and glared at the ceiling for a moment.  He took a deep breath and sounded more natural when he continued.  'Yes, I know what I'm asking... but if we want this ship in less than an hour, we don't have a choice.  I'd start with the local cantinas - I don't recall seeing anywhere to get something to eat here in the port, so he might have gone to a cantina for a meal.  You've got a datapad, right?  I'll send copies to you.'

Whilst the files were copying over, Devon looked at the holoprojector on the desk again.
'Now, he's got a permit for a blaster... but we've got the blaster here.  So unless he's carrying a second, unlicenced blaster.. he's unarmed. And Four?  This guy has a wife and two kids.  I for one don't want to make any orphans today, OK?'
This message was last edited by the player at 12:11, Fri 08 June 2012.
R2-A9
player, 72 posts
Bossy astromech with
cool red detailing
Fri 8 Jun 2012
at 12:37
  • msg #117

Re: Act 4 - Sidebar - Shipjacking Team

A9 beeps idly to himself a few times out in the hangar near the computer terminal.  No translation comes through the datapads (and his player assumes Mika's out of earshot).
R2-A9
player, 73 posts
Bossy astromech with
cool red detailing
Sat 9 Jun 2012
at 14:24
  • msg #118

Re: Act 4 - Sidebar - Shipjacking Team

After a few moments A9 beeps again, flashing a message up to both Devon and Mika via their datapads.
Mika Trake
player, 228 posts
Talon 10
Sat 9 Jun 2012
at 16:00
  • msg #119

Re: Act 4 - Sidebar - Shipjacking Team

Mika glances at the datapad and nods absently at A9's note.  It was good work, but her mind was stuck in the mode of getting the ship flying herself, not by boosting some freighter bum off the street.
Devon Kismet
player, 451 posts
Talon 7
Shipjacker
Sat 9 Jun 2012
at 22:15
  • msg #120

Re: Act 4 - Sidebar - Shipjacking Team

Devon stared in disbelief at the message on his datapad, before activating his comms again.
'Apparently he's at the local Grav-ball arena, taking in the game.  He bought tickets and the game he's watching isnt due to end for a while yet.  Here's the details.'

Devon typed briefly into his datapad before heading back up to the cockpit to help Mika.
R2-A9
player, 74 posts
Bossy astromech with
cool red detailing
Mon 11 Jun 2012
at 11:33
  • msg #121

Re: Act 4 - Sidebar - Shipjacking Team

A couple of pleased-sounding beeps from A9.
Mika Trake
player, 229 posts
Talon 10
Wed 13 Jun 2012
at 12:33
  • msg #122

Re: Act 4 - Sidebar - Shipjacking Team

Mika continues to work at trying to bypass the security system by hacking the command codes.  If that fails, she'll look to start taking things apart and getting at the guts of the ship.
Rann Pertwee
player, 160 posts
Talon 6
Expert Gunner / Spy
Tue 19 Jun 2012
at 22:36
  • msg #123

Re: Act 4 - Sidebar - Shipjacking Team

Rann's voice comes over comms “Ten how quick can you send me a virus to beat a basic vending droid?
Mika Trake
player, 230 posts
Talon 10
Wed 20 Jun 2012
at 00:34
  • msg #124

Re: Act 4 - Sidebar - Shipjacking Team

Mika gives a curse at the interruption, stops her efforts and snags her comlink.  "I don't know, it'd take a pretty long while, I've not tried to make a droid virus before.  3's a better choice for it or if she's busy, get to a comms and call 11.  If I have to stop and do it, we're not making our deadline."
This message was last edited by the player at 14:59, Wed 20 June 2012.
Mika Trake
player, 234 posts
Talon 10
Wed 20 Jun 2012
at 20:57
  • msg #125

Re: Act 4 - Sidebar - Shipjacking Team

Mika, even more exasperated at the second interruption, sets her tools down, grabs the comlink and thumbs the control.  She makes no attempt to disguise the irritation in her voice, "I can get the ship in the air a hell of a lot quicker than I can write some sort of virus code for a droid."
Devon Kismet
player, 453 posts
Talon 7
Shipjacker
Wed 20 Jun 2012
at 23:52
  • msg #126

Re: Act 4 - Sidebar - Shipjacking Team

'Yeah.' grumbled Devon to no one in particular as he returned from the captains cabin and crouched down next to Mika. It was perhaps for the best that he had switched his comm to receive-only and Rann wouldn't hear him.
'Call the droid expert and leave the engineers to do the engineering.'

Devon examined Mika's work, trying to get an idea for what she was attempting and how he could help.
'How about if I open up the parallel databus and try to bypass the logic gates?'
Popping another inspection panel off, Devon set to work again.
Devon Kismet
player, 454 posts
Talon 7
Shipjacker
Sat 30 Jun 2012
at 13:52
  • msg #127

Re: Act 4 - Sidebar - Shipjacking Team

Devon paused in his work to listen with growing disbelief to the comm chatter.
He looked across at Mika with wide eyes, double checked his comm was set to receive only and frantically signalled her to do the same.  He sure as hell didnt want anything he was about to say to go out on the commlink whilst a storm trooper was listening in.

Only once Mika had turned her commlink to receive only/off did he speak.
Mika Trake
player, 238 posts
Talon 10
Mon 2 Jul 2012
at 14:36
  • msg #128

Re: Act 4 - Sidebar - Shipjacking Team

Mika, setting her comlink to receive only, gives Devon a mystified shake of her head.
Devon Kismet
player, 455 posts
Talon 7
Shipjacker
Mon 2 Jul 2012
at 16:44
  • msg #129

Re: Act 4 - Sidebar - Shipjacking Team

Devon nods agreement.

With a plan settled on, Devon got back to work, muttering to himself as he worked feverishly to bypass the lockout.
R2-A9
NPC, 75 posts
Bossy astromech with
cool red detailing
Thu 12 Jul 2012
at 11:44
  • msg #130

Re: Act 4 - Sidebar - Shipjacking Team

Some time later A9 can be heard to beep excitedly at his post out near the hangar computer, and a message pops up on both Devon and Mika's datapads.

::Designated Talon units Eleven and Nine are on their way here!  ETA ten standard minutes!::
Mika Trake
player, 239 posts
Talon 10
Thu 12 Jul 2012
at 21:13
  • msg #131

Re: Act 4 - Sidebar - Shipjacking Team

Mika glances at her datapad, then looks to see if Devon's noted the message.  "Looks like we're going to have company.  How do you think they'll get through the front gate?  Blast their way in?"
Devon Kismet
player, 458 posts
Talon 7
Shipjacker
Fri 13 Jul 2012
at 00:53
  • msg #132

Re: Act 4 - Sidebar - Shipjacking Team

Devon was busy rereading the message, and hurridly typing a reply.
"I really hope not.  I'm asking A9 to ask them how they plan to get in here.  What do we do?  One of us go out and meet them or what?"
R2-A9
NPC, 76 posts
Bossy astromech with
cool red detailing
Fri 13 Jul 2012
at 06:38
  • msg #133

Re: Act 4 - Sidebar - Shipjacking Team

After a bit A9 responds.
Mika Trake
player, 240 posts
Talon 10
Fri 13 Jul 2012
at 12:51
  • msg #134

Re: Act 4 - Sidebar - Shipjacking Team

Mika shrugs.  "I don't think we have any magic pill for getting them through the gate.  I think we stick it out here and get the ship moving.  A9 can let us know if they get through the gate and if they do, then one of us can go see about guiding them back here.  It would be good to have a bit more muscle about."

OOC:  Are Mika and Devon seeing any positive results to their attempted ship jacking?
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