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Act 4 - Sidebar - Shipjacking Team.

Posted by Master ServiousFor group 0
Master Servious
GM, 1231 posts
The ultimate power
in the universe!
Sat 11 Feb 2012
at 01:39
  • msg #1

Act 4 - Sidebar - Shipjacking Team

Team 2 - Shipjacking Team (Devon, Mika, R2-A9)

The file contains a shipping ID and IFF codes.  Zyra has attached a note.

'Need a small, non-distinctive transport.  One that could be a private charter arranged at short notice.  I will have our exit passes prepared for us so that we bypass security and customs.  Just make sure you have the transport and quietly.  We'll likely need this transport either tonight or tomorrow morning latest.'
Devon Kismet
player, 424 posts
Talon 7
Shipjacker
Tue 14 Feb 2012
at 00:22
  • msg #2

Re: Act 4 - Sidebar - Shipjacking Team

Devons lips moved silently as he reviewed the info on the datapad.

'Hopefully shouldn't be too hard...'  he mumbled to no one in particular.
'First thing we should probably do is check out what ships are suitable and close enough for us to hit.  Ideally I'd like to pick a ship that does take private charters - fewer questions that way.  Plus if we actually hire - or at least look like we're going to hire - the vessel, then maybe we could get aboard without any trouble.'

He glanced at the other two members of what he had decided to call Joyride Team and grinned.
'Either way, we're going to have to do some research.  What you guys think?'
Master Servious
GM, 1238 posts
The ultimate power
in the universe!
Tue 14 Feb 2012
at 03:24
  • msg #3

Re: Act 4 - Sidebar - Shipjacking Team

OOC:  There are a few options.  There is a major spaceport in the city (though not as large as the one in Phindar Prime).  But the shipjacker feels one of the two smaller spaceports would be better.  They are smaller, and mainly handle cargo, smaller passenger flights and private vessels.  There is one towards the centre of the city (about 10 minutes by airspeeder) and one on the SW outskirts of the city (about 30 minutes by airspeeder - you're on the eastern outskirts of Sorren).

Please remember that unless you hitch a lift with one of the two other teams (who are getting ready to leave) you don't actually have an airspeeder to get you to one of these places!

This message was last edited by the GM at 06:21, Tue 14 Feb 2012.
R2-A9
player, 52 posts
Bossy astromech with
cool red detailing
Tue 14 Feb 2012
at 03:55
  • msg #4

Re: Act 4 - Sidebar - Shipjacking Team

The droid lets out a few beeps which seem to be the binary equivalent of shrugging, performed by a being without proper shoulders.
Mika Trake
player, 179 posts
Talon 10
Tue 14 Feb 2012
at 15:22
  • msg #5

Re: Act 4 - Sidebar - Shipjacking Team

Mika feels a bit more eager.  She'd been interested in boosting ships every since she met Devon and now was a chance to see how it was done.  She looks to the others, "Know anything about the public transportation around here?  I think we can spend our time better than heading out on foot."

If one of the other teams could give them a lift, that would be okay as long as they didn't get seen getting out.  After all, attacking a senator or getting in front of a raid wasn't the sort of attention a hopeful ship jacker needed.  Besides, if they had to get out, they'd be stranded without their own ride or at least some other alternative.

She pats R2 on the top of it's cranial unit.  "Of course she does buddy, who wouldn't want their own ship?"  She glances at Devon, "R2's pointing out that hiring a ship, or at least pretending to hire a ship, might not work so well if our ID's are compromised."

She shrugs, "Maybe we can find a ship that needs some repair work in a hurry.  That might be a good in.  But first things first, we got to figure out which one to go to and how to get there.  I'm thinking we start with the closer spaceport and see what's what.  If we don't find anything that looks good, we move to the other spaceport.  Besides, we ought to have more transportation options heading into the city."

OOC:  Can we pull any public information about public transportation options?
Master Servious
GM, 1240 posts
The ultimate power
in the universe!
Tue 14 Feb 2012
at 22:52
  • msg #6

Re: Act 4 - Sidebar - Shipjacking Team

Mika Trake:
OOC:  Can we pull any public information about public transportation options?


Absolutely!  Being a large town it has an extensive publc transport system.  There are taxis, hoverrails, buses, etc.  Added to which your destination is likely one of the spaceports you'll find that each has a rail station near it and buses that go to it.

Of course the fastest route anywhere is to get Xil to drop you off somewhere.
Master Servious
GM, 1241 posts
The ultimate power
in the universe!
Wed 15 Feb 2012
at 21:43
  • msg #7

Re: Act 4 - Sidebar - Shipjacking Team

As Xil's team were leaving, the group decided grabbing a lift to the nearest spaceport was a wise move.  From there they could easily use public tranpsort to get elsewhere.  On arriving at the small commercial spaceport, Mika, who had been forced to sit on Xil's knee for the trip, crawled uncomfortably out.  She didn't say too much about it as she knew to complain would likely earn scorn from R2-A9 who had once again been unceremoniously stored in the cargo compartment.

Once Mika, Devon and A9 were safely disembarked, the speeder quickly took off again.  The trio stood near the entranceway to the spaceport.  Security here was much lighter then the large spaceport in Phindar Prime.  Mika noted that the fence was high and tipped with sensors.  There was a single armed guard at the gate, talking with the administrative personnel.  Two armed guards could be seen walking a patrol around the spaceport grounds.

Devon meanwhile was looking at the ships.  There was a few large commerical cargo freighters being loaded at the moment.  There were also twenty hangars which likely held smaller ships, either privately owned or owned by a business.  All the hangars had closed doors so it was impossible to tell what they might contain.
R2-A9
player, 53 posts
Bossy astromech with
cool red detailing
Fri 17 Feb 2012
at 09:20
  • msg #8

Re: Act 4 - Sidebar - Shipjacking Team

A9 swivels his head a bit, looking for a computer terminal - the sort that starport workers or foremen might use to log work as it gets completed.  Such a device would, logically, have itineraries or work orders that'll list what's in the hangar bays.

He also keeps an eye out for security cameras, because it'd suck to pull off the greatest heist in the galaxy only to have the whole thing caught on datacard.
Master Servious
GM, 1246 posts
The ultimate power
in the universe!
Fri 17 Feb 2012
at 09:28
  • msg #9

Re: Act 4 - Sidebar - Shipjacking Team

OOC:  A9 can't see a scomp link terminal from his position but calculates the probability as 93% that at least one exists in the spaceport, probably several.  Not only do people need to log work orders, but several maintenance droids could be seen and they needed to plug in to log completed orders and obtain new ones.  The maintenance hangar seemed the highest probability.

R2-A9 was able to spot one camera covering the spaceport entrance.  Some of the private hangars could possibly have their own security as well.

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