Re: Act 4.2 - Convoy Assault
Mark let the conversation flow for a while. It was good to see the Talons planning, coming up with strategies and tactics, discussing and discarding as appropriate. It was what he'd trained them for.
"Mr Branden, your idea of a single transport but potentially multiple boarding teams has merit. It means the starfighters only have to screen a single ship and the boarding team leaders can make on the spot assessments on what each ship requires. It allows the flexibility we may need. I think this will be our best option.
"Your idea of ion mines I do not think will be feasible for many reasons. Firstly, the sheer cost of setting up a minefield is prohibitive. Secondly, we'd need to set up the Nightshrike with a mine launcher which is time and expense. I'd also assume we'd need to dismantle existing weaponry to fit it."
Mark activates the holoprojector and a three dimensional view of the Phindar system comes into view. He narrows it to an area of space between Phindar Prime and Phindar VII. The area is within gravity wells making hyperspace impossible. However it is the most direct route for ships without hyperdrive, or in this case a convoy who's escorts lack hyperdrive. It's position was about as far from military patrols as you could get and response teams could not just hyperspace in, they'd be delayed as the approached the area with sublight drives.
"The final and most important reason against ion mines is tactical. I hadn't informed you of the planned ambush point until now. By necessity it will be in civilian spacelanes and I will not mine a location that could potentially kill innocent civilians. An ion mine isn't designed to kill but it can. A civilian ship with inadequate crew may not be able to repair an ionised life support, ion weapons can also short out or destroy less robust systems on civilian vessels."
"Civilian spacelanes also mean the risk of civilian vessels which makes jamming all the more important. We can't disable every ship with a comm, so we'll need some sort of blanket jamming of subspace. Short-range comms we wont bother jamming, a message will take hours to reach help and it will help with our cover story as we'll be posing as members of the pirates who have plagued this region recently.
"Mr Kismet, disabling of the ships wont be your problem. The boarding teams role will be simple. Board, capture if possible, escape it you can't. As each freighter is neutralised, the civilian crews we bring will reactivate them and escape to a pre-determined hyperspace point. The Nightshrike will be disabling freighters with support from the fighters. The ships will disable what we can, destroy anything else. Our primary objectives are to cut fuel supplies to military vessels and to damage Imperial confidence in Typhon energy. Anything we capture is a bonus. . .a very large bonus."
"Ms Trake, I merely suggested you may wish to serve on the Nightshrike, it's not set in durocrete, nothing is. Perhaps Mr Nallis craves a break from command and would rather man a gun turret then lead men into battle. For now, consider where you feel your talents would be best used. I don't want to fix personnel assignments until we've determined our tactics. For now, lets do what we're doing, looking for ways to tighten up the plan."
This message was last edited by the player at 05:36, Mon 13 Aug 2012.