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Act 4.2.2: Convoy Assault (Attack)

Posted by Master ServiousFor group 0
Master Servious
GM, 1502 posts
The ultimate power
in the universe!
Sat 27 Oct 2012
at 01:31
  • msg #1

Act 4.2.2: Convoy Assault (Attack!)

<Eleven hours later>

Nightshrike

Zyra and Mika sat on the bridge together, currently the engineering was flying, Zyra was examining the sensors.  Since launch, the Nightshrike had moved into its pre-designated flight path and power had been pulled back to 30%.  To any casual observer who bothered to check their transponder, the ship appeared as the luxury vessel of a wealthy merchant.  The slow speed suggest either someone saving on fuel or too busy indulging in hedonistic pleasures to bother rushing to his next location.

Down in the communication room, Cor fussed over the myriad of systems.  R2-A9 was plugged into a scomp link near her.  Between them the pair had been watching the sensors for the convoy, checking and double-checking the jamming system whilst monitoring the power flow to Mark and Flash's fighters.  The two ships had been tethered to the Nightshrike and were recieving power and life support from the Shrike.

Zyra's voice came over the intercom.  "Convoy spotted, bearing one five four mark four two, speed point four.  Cor, alert the fighters please.  Mika align our courses so we intersect their path. . .here.  Do it slowly."  She pointed to the astrogation map and indicated a point that would require only a mild course deviation.




Fighter Pair
Arin and Sheila were tired.  Not only had they been in their respective cockpits for the past eleven hours, they were flying in close formation to hide their numbers.  It was work that required constant attention on the controls so the pair had not managed to get much rest since taking off.


Maintenance Vessel TX-4190-N
Grayrhynn had slipped the transport onto autopilot and had left it there for the past six hours.  The maintenance vessel, while small did have basic amenities at least.  Nobody envied the fighter jocks.  At least on this ship they could use the refreshser, drink caf and stretch their legs.  CC9 sat next to Gray in the cockpit whilst Xil and Devon prepared the boarding gear in the back.

Cor's droids had worked hard, assisted by some of the Talons.  They'd manage to craft three, full-head masks, resembling B2 super-battle droids.  For the civilian crew, they'd managed to make simpler versions, half masks, secured with rope behind their heads.  They were still fairly intimidating and served to hide the faces of the boarding crew.

CC9 rechecked their course.  They'd been partially shadowing the convoy since they'd spotted it.  Zyra had assured them this was not unusual.  Smaller vessels often stayed close to military vessels for the protection they offered.  Few pirates would dare attack a ship within sensor range of the Imperial Navy.  Today would prove the exception, the Talons planned to attack freighters being escorted by the Imps!


OOC:  Now is the time for any last minute plans, check, pep-talks, etc.
Mika Trake
player, 273 posts
Talon 10
Sat 27 Oct 2012
at 03:40
  • msg #2

Re: Act 4.2.2: Convoy Assault (Attack!)

"Got it."  A quick calculation tells her the sort of course adjustment is necessary and Mika's hands play across e ships controls, slightly altering thei course .  "We got about 10 minutes folk."  She announces into thips intercom.
This message was last edited by the GM at 09:07, Sat 27 Oct 2012.
Arin Branden
player, 140 posts
Talon 5
Sat 27 Oct 2012
at 07:50
  • msg #3

Re: Act 4.2.2: Convoy Assault (Attack!)

"Any sign on the number of escorting fighters", Arin asked through the intercom. Probably not yet - the fighters would be out of the resolution range for the sensors for a moment, but it didn't hurt to ask and with Cor handling things, Arin was pretty confident. She was the one he knew best and trusted the most - infact enough to have left her a "death letter", a file she was to read if he died and another one she would be asked to send to his mother. He went through the panels of his Headhunter for the fourth time already, but there was little else to do.
Exilim Nallis
player, 744 posts
Talon 4
Sniper
Sat 27 Oct 2012
at 08:43
  • msg #4

Re: Act 4.2.2: Convoy Assault (Attack!)

Xil sat back on his heels, with the checking of the boarding equipment now complete there was little to do but wait. He stood slowly, went and made himself something to drink and then reported to CC9 that all was ready.
Cor Lambar
player, 398 posts
Talon Eleven
Umbaran Droid Specialist
Sat 27 Oct 2012
at 09:46
  • msg #5

Re: Act 4.2.2: Convoy Assault (Attack!)

"Convoy sighted, bearing one-five-four mark four-two, speed point-four.  No sign of enemy fighters yet, Raider Five."  Cor's calm eyes flick over a dozen sensor readings, keeping herself appraised of the situation.  "Jamming system primed and ready, all systems nominal.  Stay alert, it will not be long now."

She watches her boards which, amongst other things, hold the vitals for her droids.  If one of them goes down she'll know it immediately.  "Boarding party, status please."
B2-CC9
Follower, 131 posts
Sat 27 Oct 2012
at 10:15
  • msg #6

Re: Act 4.2.2: Convoy Assault (Attack!)

"Boarding party's status remains unchanged," CC9 responds immediately.  "Weapons systems functional, all boarding raiders prepared."

The droid says this with absolute certainty.  They are ready.  They have trained for this.  The boarding team is adequate.

CC9 has made sure every member of the boarding team is suitably kitted out.  Each combat-ready raider bears:
* medium battle armour;
* a heavy blaster pistol;
* a blaster rifle;
* 5 pairs of binder cuffs (the B1 droids do not have these);
* 3 medpaks;
* 1 medkit, and;
* 2 power packs.

Any additional weaponry and gear brought by the raiders is up to them. In addition each team has a grenade launcher and five mini stun grenades.  The B1 droids carry a riot shield each; two spare riot shields are also packed.

Xil, Devon and Grayrhynn also each have some of the meanest-looking B2-droidish masks this side of the Empire.

In addition each organic member of the boarding party (including the civilians) wears a full flight suit against decompression.  Rebreathers are available but unlikely to be necessary as the flight suits contain 10 hours of life support.
Mark Sheppard
Commander, 313 posts
Talon Lead
Commander/CEO
Sat 27 Oct 2012
at 10:31
  • msg #7

Re: Act 4.2.2: Convoy Assault (Attack!)

Mark switched off his portable music player and began readying himself for the mission.  When the time came, he'd need to power up quickly.

"Acknowledged.  Five, remember not to break until the order is given.  Nightshrike, you need to tell us when to go.  Get us in as close as you can but the moment we're compromised we need to attack."
Cor Lambar
player, 399 posts
Talon Eleven
Umbaran Droid Specialist
Sat 27 Oct 2012
at 10:35
  • msg #8

Re: Act 4.2.2: Convoy Assault (Attack!)

"Understood, Raider Lead," Cor replies mildly.
Arin Branden
player, 141 posts
Talon 5
Sat 27 Oct 2012
at 11:02
  • msg #9

Re: Act 4.2.2: Convoy Assault (Attack!)

"No worries, Raider Lead. We'll be sticking like Corellian Bloatflies in the Rock Lizards tongue."
This message was last edited by the player at 11:31, Sat 27 Oct 2012.
Cor Lambar
player, 400 posts
Talon Eleven
Umbaran Droid Specialist
Sat 27 Oct 2012
at 12:24
  • msg #10

Re: Act 4.2.2: Convoy Assault (Attack!)

Cor blinks a few times and then sets up a couple of intranet searches for 'Corellian bloatflies' and 'rock lizard's tongue' to run while she monitors the equipment.  Humans have such odd similes.
Master Servious
GM, 1503 posts
The ultimate power
in the universe!
Sat 27 Oct 2012
at 23:13
  • msg #11

Re: Act 4.2.2: Convoy Assault (Attack!)

OOC: CC9's team need to indicate what gear they are taking on the mission (i.e. bringing anything extra, leaving anything CC9 allocated you behind).  If you don't indicate what you take, you'll be equipped with CC9's standard load-out.
This message was last edited by the GM at 23:13, Sat 27 Oct 2012.
Master Servious
GM, 1504 posts
The ultimate power
in the universe!
Sat 27 Oct 2012
at 23:42
  • msg #12

Re: Act 4.2.2: Convoy Assault (Attack!)

Alert: Nightshrike

In the Nightshrike's cockpit, Zyra and Mika countinued to casually close the range with the Imperial convoy.  Down in the comms room, Cor worked to enhance images of the convoy without making it obvious.  A direct sensor probe would give them away.

Slowly Cor was able to make more sense of the images.  There were definitely four tankers in the convoy.  Occasionally she picked up a blip that had to be the 'escort' but without a direct scan she couldn't tell if it was one ship or a dozen.

Suddenly a message came over the subspace radio on a general channel.

"Attention Private Vessel 65471-85X, this is Imperial Convoy Theta Four.  Our sensors show you on an bisecting course with us.  Alter course by at least 30 degrees immediately and maintain a range of no closer than two hundred kilometres.  Failure to comply will result in your ship being impounded and your crew arrested."
This message was last edited by the GM at 00:19, Sun 28 Oct 2012.
Zyra Jax
Executive Officer, 159 posts
Talon 9
Intelligence/Finance
Sat 27 Oct 2012
at 23:59
  • msg #13

Re: Act 4.2.2: Convoy Assault (Attack!)

Zyra checked the sensors.  "We're still too far out." she said to Mika.  "Hold course."

She flicked on the intercom.  "Heigran, you're on.  Stall them as long as you can.  Cor, supply sensor data to Arin's group.  When the shooting starts they may have to fire their missiles with your sensor data, they might not have time for their own."
Heigren
NPC, 30 posts
Zeltron Male
Sun 28 Oct 2012
at 02:29
  • msg #14

Re: Act 4.2.2: Convoy Assault (Attack!)

The external comm activated.

"Arrr, what you be bothering me for sonny?  Don't ya know I've bin sailin' these lanes for ny on fifty years?  I don't need some lick-spittle boy, barely off his mother's teat telling me where to go.  Why I should sail over and gives you a floggin' ya scurvy knave!"

He sounded like a bad mix of all the old sea captain and pirate stereotypes you've seen in B-grade holomovies.



Entertain Roll: 27.  Oscar winning performance maybe?
Cor Lambar
player, 401 posts
Talon Eleven
Umbaran Droid Specialist
Sun 28 Oct 2012
at 04:06
  • msg #15

Re: Act 4.2.2: Convoy Assault (Attack!)

Cor, trying to keep her voice level, says over internal comms, "Feeding sensor data.  Raiders, data incoming.  Four tankers, escort number still undetermined."  She feeds the sensor data through, keeping it as realtime as possible.
Grayrhynn
player, 42 posts
Talon 8
Soldier
Sun 28 Oct 2012
at 08:09
  • msg #16

Re: Act 4.2.2: Convoy Assault (Attack!)

Grayrhynn sits beside the Droid in silence, handling the mask given to him. At his side, the only extra gear he brought was his bowcaster. The wookie looked upon the ships with a detached feeling. His mind was fully on his task.


...he was ready.


other than the specific gear, grayrhynn will leave the blaster rifle behind and bring his bowcaster
Arin Branden
player, 142 posts
Talon 5
Sun 28 Oct 2012
at 08:30
  • msg #17

Re: Act 4.2.2: Convoy Assault (Attack!)

As Arin receives the sensory data, he begins to dissect it as efficiently as possible. He tries various settings to enhance the imaging in order to get betterresolution out of the data and thus to discern the numbers of the escorting fighters.
Exilim Nallis
player, 745 posts
Talon 4
Sniper
Sun 28 Oct 2012
at 10:22
  • msg #18

Re: Act 4.2.2: Convoy Assault (Attack!)

Xil settles the various bits of gear that he is carrying so that they sit comfortably and don't impede his movement. He has his E-11 blaster rifle in his hands as his primary weapon.

He notes that Gray hasn't any extra gear other than his bowcaster. Looking at what is left to take, he hands the grenade launcher and mini-grenades to him "Here, I want you to take these as well. Make good use of them."

OOC: people should probably update their currently equipped gear in that thread to make it easier to see who has what. Just a suggestion."
Master Servious
GM, 1505 posts
The ultimate power
in the universe!
Sun 28 Oct 2012
at 10:48
  • msg #19

Re: Act 4.2.2: Convoy Assault (Attack!)

Exilim Nallis:
OOC: people should probably update their currently equipped gear in that thread to make it easier to see who has what. Just a suggestion."


That would indeed be the wisest move
Devon Kismet
player, 503 posts
Talon 7
Shipjacker
Sun 28 Oct 2012
at 22:14
  • msg #20

Re: Act 4.2.2: Convoy Assault (Attack!)

Devon was sat with various chunks of his gear laid out on a workbench, organizing them.
His weapons he had already examined and set aside and now he was carefully organizing his toolkit - sorting through the various implements and making sure each was tucked away in its own little pouch or pocket - hopefully he wouldn't have to go rummaging for a lost spanner or dataprobe when it mattered.  Anyone watching Devon work would notice that his toolkit seemed to have a few odd objects in it in addition to all the stuff one might expect.  The number of zipties of various sizes was quite spectacular, then there was the tube of glue-anything-to-anything resin and for some reason a small empty glass bottle.

Having finished repacking his toolkit, Devon picked up the grenade launcher CC9 had given him and hefted it, getting a feel for the weight.  Then he spent a few moments getting everything settled so that things wouldnt tangle or snag on each other (or him), pulled on his battledroid mask and ambled up to the bridge.

"Boo." he growled at the others and eyed them menacingly "I'm scary."  sliding the mask up on his forehead Devon leaned forward and peered at sensor readings.
"How we doing?  I see they're not shooting at us yet..."
Master Servious
GM, 1506 posts
The ultimate power
in the universe!
Tue 30 Oct 2012
at 00:52
  • msg #21

Re: Act 4.2.2: Convoy Assault (Attack!)

There was a long pause after Heigran's comments.  Clearly the response was not what they expected which had been the plan.  Slowly, the range began to close, though far too slowly.  The Nightshrike had to get in close to use her jammers.

The Imperials came back on the comms and again ordered the freighter to change course.  Heigran continued his banter.  The cool demands of the Imperials were met with salty wit and banter from Heigran, playing his role of the old salt to the hilt.

After the freighter had closed even further the sensor picture began to show more detail.  The first thing of note was that each freighter had a weapons turret.  The turret was small for anything bigger than a laser cannon but it added a new threat.

Finally the Imperial commander got sick of his talk and gave and growled.

"I am deploying fighters to disable your vessel.  If you have not diverted course in the next thirty seconds, they will destroy your engines.  Either way I'll have your ship, your licence and your hide in a prison cell."

On the Nightshrike, the girls could see that indeed the escort had broken off and was closing.  As they did so, the sensor images became clearer and she could see there were four TIE's in the wing and all were closing with the Nightshrike.

Zyra whispered on her comm something to Heigran.  Moments later he responded on the comm.

"Bring 'em on!  Ayieeeee!" he screamed in some sort of warcry.  With that, Zyra jammed the Nightshrike to full throttle, aiming to close the range.  Arin and Sheila had to quickly make up the speed.

The teams closed.  Heigran was screaming curses on the comm, shouting for imagined men to roll out the guns, load with round shot, prepare the boarding pikes and other commands that made him sound like he was either in some old pirate holofilm or completely insane, probably both.

Zyra watched the range close.  She needed to cut it close.  They needed to get as close to the freighters as they could but still give the fighters time to defend themselves.

She kept the Talon comms open as they closed.  "Get ready everyone.  Almost there, al. . .most there.  NOW!, NOW!, NOW!"






OOC: Combat round time!  2 day turnaround people!!!

The TIE's (4 in total) are currently 15km (30 squares) from the Nightshrike.  The Nightshrike, Arin and Sheila are moving at the Shrike's top speed of 6 squares/round.  The TIE's are closing at half speed (5 squares/round) but they'll undoubtedly speed up when they see trouble.

Mark and Flash will need one round to power their ships and detach.  The Nightshrike gunners will also need a round to power their weapons.

The freighter convoy is approximately 50km (100 squares) distant.  The jamming is only good for about 5 kilometres.

CC9's team is about 100km away from the convoy on it's flank.

This message was last edited by the GM at 01:12, Tue 30 Oct 2012.
Zyra Jax
Executive Officer, 160 posts
Talon 9
Intelligence/Finance
Tue 30 Oct 2012
at 09:08
  • msg #22

Re: Act 4.2.2: Convoy Assault (Attack!)

Zyra kept the Nightshrike pointed towards the convoy.  She turned on the comms.

"We have to close the range.  Gunners fire at will but watch for friendlies.  Mika you have the sensors, assist our gunners.  Cor, can you see if you can and A9 can put on more speed?  Also have the jammers ready.  Heigran, keep up your communications until we start jamming."
Arin Branden
player, 143 posts
Talon 5
Tue 30 Oct 2012
at 10:49
  • msg #23

Re: Act 4.2.2: Convoy Assault (Attack!)

Arin readied his fighter for the battle. "Raider three, set shields double front and ready the missile launcher for one round at maximum range. We will target the ones closest to the center to make their formation split. After launching the missiles, we will break to port side and engage the enemy at close range. Nine, if you concentrate fire on the outermost fighters, we'll handle the middle ones."
Mika Trake
player, 274 posts
Talon 10
Tue 30 Oct 2012
at 13:33
  • msg #24

Re: Act 4.2.2: Convoy Assault (Attack!)

Having given up piloting duties to Zyra, Mika attacks the sensors like a predator.  "On it." she says tersely while her fingers play across the console.

She engages the sensors, moving them from passive to scan mode.  She was tempted to go to search mode, but best to make sure there weren't any surprises first.  She starts pushing the new data to the gunners, fighters and boarding ships.

08:29, Today: Mika Trake rolled 23 using 1d20+13. Sensors (didn't include the equipment bonus of +2 for Scan mode).
Cor Lambar
player, 402 posts
Talon Eleven
Umbaran Droid Specialist
Wed 31 Oct 2012
at 00:41
  • msg #25

Re: Act 4.2.2: Convoy Assault (Attack!)

"Freighters have weapons turrets," Cor states in a calm but firm voice over Channel Talons.  "Repeat, freighters have weapons turrets.  Watch out for their additional fire and be ready for any other tricks."  She speaks quickly to A9 in Umbaran and gets on the business of attempting to boost the Nightshrike's speed.

(( Ship speed rolls: 37 for Cor, 15 for A9 (though I suppose A9's help might be a synergy bonus instead, in which case Cor got, what, 39?) ))
This message was last edited by the player at 00:44, Wed 31 Oct 2012.
Exilim Nallis
player, 746 posts
Talon 4
Sniper
Wed 31 Oct 2012
at 10:31
  • msg #26

Re: Act 4.2.2: Convoy Assault (Attack!)

Xil waited with the others on the transport. Knowing that the others would soon be engaging the imperials he switches his thoughts to his own part of the mission. Xil spends time going over the tactics they last used on this type of freighter as well as the training exercise CC9 had put them through.
Master Servious
GM, 1507 posts
The ultimate power
in the universe!
Wed 31 Oct 2012
at 23:00
  • msg #27

Combat (Suprise Round)

At Zyra's command, the Talons flare to life.  As the XO powers up the ship's shields, the gunners power up their heavy weapons.  The Nightshrike feels a burst of acceleration as Cor and R2-A9 coax a little more power from the engines.

On Arin's command, both he and Sheila loose a missile towards the oncoming freighters.  As he does so Mark and Flash power up their fighters and begin to turn to port, pushing power to their engines.





OOC:  Update!

This was a surprise round as the TIE's didn't expect this.

Currently all four fighters are in close formation with the Nightshrike and are flying at the Nightshrike's top speed.

The four TIE's are 9.5km from the Shrike & Fighters (so at extreme weapons range)

The missiles are closing on the fighters (5km from target)






Battle status

Nightshrike 180/180SP 220/220HP
Arin (R41) - 30/30SP 100/100HP (1 missile remaining)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

TIE 1 - Uninjured
TIE 2 - Uninjured
TIE 3 - Uninjured
TIE 4 - Uninjured

Missile 1 - 5 rounds left (Attacking TIE 2)
Missile 2 - 5 rounds left (Attacking TIE 3)
This message was last edited by the GM at 23:45, Wed 31 Oct 2012.
Mark Sheppard
Commander, 315 posts
Talon Lead
Commander/CEO
Wed 31 Oct 2012
at 23:19
  • msg #28

Re: Combat (Suprise Round)

Mark increases his power to the maximum speed Flash's cloakshape can match then pulls off to port, swinging out wide in preperation of the weave.

"Two on me."
Arin Branden
player, 144 posts
Talon 5
Wed 31 Oct 2012
at 23:31
  • msg #29

Re: Combat (Suprise Round)

"Three, follow me." Arin mirrored the commander and spread the formation onto the starboard side, increasing speed  to match the Cloakshape's maximum. "Shields double forward, we'll open fire at a closer range."
Zyra Jax
Executive Officer, 161 posts
Talon 9
Intelligence/Finance
Thu 1 Nov 2012
at 05:23
  • msg #30

Re: Combat (Suprise Round)

Zyra noted the increase in power in satisfaction.

"Great work Cor, give me all the speed you can.  Also be ready to shore up the shields.  Mika, feed targeting data to the guns.  Gunners fire at will, but don't shoot if a friendly is within two kilometres of the target.  Heigran. . ."

Zyra paused, she didn't really know what to do with the Zeltron.  "Uh, keep confusing them."

Her own job was easy.  Aim for the freighters, push the throttle to max.  If a TIE didn't get out of her way, she'd run them down.
This message was last edited by the player at 05:24, Thu 01 Nov 2012.
Mika Trake
player, 275 posts
Talon 10
Thu 1 Nov 2012
at 12:38
  • msg #31

Re: Combat (Suprise Round)

Per orders, Mika focuses on the sensors, pulling data and feeding it to the gunners.

07:37, Today: Mika Trake rolled 24 using 1d20+13. Computer Use - Sensor Operator.
Grayrhynn
player, 43 posts
Talon 8
Soldier
Thu 1 Nov 2012
at 22:16
  • msg #32

Re: Combat (Suprise Round)

Grayrhynn sits quietly and patiently, scratching his head, waiting for his turn
Master Servious
GM, 1508 posts
The ultimate power
in the universe!
Fri 2 Nov 2012
at 10:41
  • msg #33

Combat (Rounds 1&2)

The approaching TIE's didn't flinch as they faced oncoming missiles, ion cannon fire from the Nightshrike and laser fire from the weaving fighters.  They accelerated to top speed, evaded the missiles, got a few hits on the Nightshrike's shields as they approached then flew down either side of the cruiser.  The missiles chased the fighters but the superior speed of the TIE's kept them safe from them.

The TIE's did not get off unscathed.  The PK droid firing the port turbolaser, bolstered by sensor data from Mika, caught a TIE in it's cone of fire and blasted it to bits.  Mark and Flash also managed to hit a TIE with their combined fire but failed to destroy it.

The Nightshrike flew on towards the convoy.  The fact that the cruiser had no aft weapon coverage didn't seem to bother Zyra.

The two flight pairs finished their second Tallon Weave and found themselves in front of the Nightshrike, the nearest TIE's now 9km behind them.

The freighter convoy meanwhile continued to close.




OOC:

After two rounds, one TIE is dead, another seriously damaged.

The Nightshrike is heading full speed for the freighters (lets say 'north' for ease of reference).  The three remaining TIE's are 6km behind the Nightshrike and heading away (south).  The missiles are 1km behind the TIE's (so 5km from the Nightshrike) heading towards the TIE's (south)

The two Talon wingpairs are 3km in front of the Nightshrike (so 9km from the TIE's) facing north.

The Nightshrike is approx 35km from the convoy and closing.

The boarding craft remains 100km from the convoy off its port flank (heading south perpendicular to the convoy).




Battle status

Nightshrike 150/180SP 220/220HP
Arin (R41) - 30/30SP 100/100HP (1 missile remaining)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

TIE 1 - Serious hull damage *Stabiliser damage*
TIE 2 - Destroyed
TIE 3 - Uninjured
TIE 4 - Uninjured

Missile 1 - 3 rounds left (Attempting to acquire new target)
Missile 2 - 3 rounds left (Attacking TIE 3)
This message was last edited by the GM at 10:44, Fri 02 Nov 2012.
B2-CC9
Follower, 133 posts
Sat 3 Nov 2012
at 02:20
  • msg #34

Re: Combat (Rounds 1&2)

"Raider 8," CC9 orders to Grayrhynn, "accelerate to full.  Bring us to 15 kilometres from the convoy... just out of firing range."
Mark Sheppard
Commander, 316 posts
Talon Lead
Commander/CEO
Sat 3 Nov 2012
at 04:29
  • msg #35

Re: Combat (Rounds 1&2)

"Raider 5, circle back and maintain five kilometre spread between us.  Engage weave on my mark.  Don't get more than ten kilometres from Talon Prime."

Following his own plan, Mark put his fighter into a starboard turn until he was heading back towards the TIE's, matching Flash's top speed.  He set an alarm on his sensors to warn him when he strayed more then eight kilometres from the Nightshrike.
Zyra Jax
Executive Officer, 162 posts
Talon 9
Intelligence/Finance
Sat 3 Nov 2012
at 04:42
  • msg #36

Re: Combat (Rounds 1&2)

Zyra nodded in satisfaction.

"Great work team.  Keep it up.  We should reach the convoy in less than one minute.  Let's be ready."
Heigren
NPC, 31 posts
Zeltron Male
Sat 3 Nov 2012
at 08:52
  • msg #37

Re: Combat (Rounds 1&2)

Heigren walked onto the bridge.  He was still cursing and playing out his 'pirate captain' role through a wireless headset.

"Ye all a bunch of scurvy knaves.  You're all craven goat molesters.  If ye don't all turn about and set sail I'll give ye a taste of me parrot."

When he reached Zyra and Mika, it could be seen he was carefully carrying a tray.  Without stopping his rant he carefully placed two mugs of steaming coffee and two fresh muffins with cream on a console between Zyra and Mika.  Without breaking his tirade he walked out, one mug still on his tray.

"Fire the planks, make them walk the cannon.  Set sails for the nearest tavern wench me hearties."

He disappeared out of the bridge.
This message was last edited by the player at 18:43, Sat 03 Nov 2012.
Arin Branden
player, 145 posts
Talon 5
Sat 3 Nov 2012
at 12:26
  • msg #38

Re: Combat (Rounds 1&2)

"Acknowledged, Raider Lead. Raider Three, you heard the man." Arin shifted his fighters position according to the order while maintaining the relative speed to that of theother wing. "Ready when you are, Lead."
Allen 'Flash'
NPC, 459 posts
Talon 2
Pilot
Sat 3 Nov 2012
at 16:51
  • msg #39

Re: Combat (Rounds 1&2)

Flash, too, swings his fighter around in position for the Weave.  "Let's show these tin-plated scrotums how a real pilot flies!"
Exilim Nallis
player, 748 posts
Talon 4
Sniper
Sun 4 Nov 2012
at 05:58
  • msg #40

Re: Combat (Rounds 1&2)

With the shuttle beginning to accelerate it was obvious that the others had engaged the convoy. Xil checked his gear and blaster rifle again. He was ready for his part.
Master Servious
GM, 1509 posts
The ultimate power
in the universe!
Sun 4 Nov 2012
at 09:36
  • msg #41

Combat (Rounds 3-5)

Grayrhynn swung the transport onto its new course.  CC9 took the liberty of dropping their sensors to passive in the hope of hiding them from view.  They didn't need sensors at present anyway.  They knew where the convoy was and the convoy wasn't passive so it wasn't hard to track them.

The Nightshrike continued to aim straight for the convoy.  A9 and Cor bypassed, rerouted and diverted power from any system they could spare and were rewarded with the engines running at 115% of maximum.

Meanwhile the fighter pairs continued to engage the TIE's.  Outmaneuvering the missiles, the remaining TIE's formed a wing trio and charged at Mark and Flash.  The pairs flew passed each other without a hit to either side.  Arin and Sheila also missed as they weaved past.

The TIE's fell in behind Mark and Flash.  Mark dropped behind Flash's unshielded Cloakshape and threw all his shields to double aft.  It was a smart move as the next moment a flurry of bolts slammed into Mark's ship, stripping the shields away.  Before the TIE's could capitalise on this, one of the missiles, temporarily forgotten by the Imperials, crashed into a TIE and blew it apart.

The final missile, ran out of fuel and continued to fly off into space.




OOC:  So another TIE is down, courtesy of a missile.

Mark and Flash have a pair of TIE's 1500 metres behind them.  Arin's wingpair is 1.5km to Mark & Flash's right.  Both wing pairs are now 14km behind the Nightshrike.

The Nightshrike is 20km from the convoy and closing fast.

The transport is 95km away and closing slowly.




Battle status

Nightshrike 150/180SP 220/220HP
Arin (R41) - 30/30SP 100/100HP (1 missile remaining)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 0/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

TIE 1 - Serious hull damage *Stabiliser damage*
TIE 2 - Destroyed
TIE 3 - Destroyed
TIE 4 - Uninjured
Mark Sheppard
Commander, 317 posts
Talon Lead
Commander/CEO
Sun 4 Nov 2012
at 09:40
  • msg #42

Re: Combat (Rounds 3-5)

Mark growled.  "Shields down.  Two on our six."

He threw his ship into another port turn, though he made the turn a little less sharp this time.  He wanted to ensure Arin's turn was tighter and he got a clear shot at the TIEs.  He kept jinking in random directions throughout, using every defensive tactic he knew.


OOC: Full defensive
Arin Branden
player, 146 posts
Talon 5
Sun 4 Nov 2012
at 17:18
  • msg #43

Re: Combat (Rounds 3-5)

"Three, cover me. Lead, I'm coming to bail you out, hang on."

Arin turned his fighter sharply and pushed for all the power the engines could give. He had the advantage of coming at the TIEs that were preoccupied with the other pair of Talons and he was going to get at their backs. Hopefully, the other pair was going to survive long enough for him to render aid.

"Prime, you need to take shots at the TIEs, if possible. Just make sure, you don't shoot our own while you are at it."

Time was of the essence.
This message was last edited by the player at 20:27, Sun 04 Nov 2012.
Cor Lambar
player, 405 posts
Talon Eleven
Umbaran Droid Specialist
Sun 4 Nov 2012
at 17:48
  • msg #44

Re: Combat (Rounds 3-5)

Cor mutters to herself in Umbaran when she hears Arin's words, the language briefly coming through on the Talons comms. 

"A9," she adds, switching to Basic, "continue to boost the engines.  Fighters, if you can get them back in range of the Shrike's guns we can help."

With that she continues to boost the engines.
This message was last edited by the player at 02:05, Mon 05 Nov 2012.
Master Servious
GM, 1510 posts
The ultimate power
in the universe!
Sun 4 Nov 2012
at 20:22
  • msg #45

Re: Combat (Rounds 3-5)

OOC: A quick note.  The Nightshrike can be of no assistance to the fighters for two reasons:

1.  Starship weapons have a maximum range of 10km (20 squares) as per the core rulebook.  The TIEs are 12.5km away.

2.  The Nightshrike has no weapon that covers the aft firing arc (info is in the 'schematics' section of this game).

The only way the Nightshrike could assist would be for the cruiser to turn around and head back to bring the fighters into range.
This message was last edited by the GM at 20:27, Sun 04 Nov 2012.
Allen 'Flash'
NPC, 460 posts
Talon 2
Pilot
Mon 5 Nov 2012
at 03:48
  • msg #46

Re: Combat (Rounds 3-5)

"Stick to the Weave, Sparky!" Flash yells suddenly as Arin's message comes through.  "You don't and we're dead!"
Zyra Jax
Executive Officer, 163 posts
Talon 9
Intelligence/Finance
Mon 5 Nov 2012
at 04:22
  • msg #47

Re: Combat (Rounds 3-5)

Zyra sniffed her caf and took a tentative sip.  "Cerean Five Spice." she exclaimed to Mika.  "How did he know I like a little Five Spice in my caf?  Oh he's good."

Hearing Arin's comm call she looked at the sensors and sighed.  "Negative Five.  We can offer no assistance."

She felt those familiar butterflies everytime he went into battle.  She wanted nothing more than to turn the ship and help out.  But Mark had given her clear instructions and she would follow them.  Besides, Mark could look after himself.

"Keep up the speed girls.  Let's take the fight to them.  Any progress on the shields?"
This message was last edited by the player at 06:26, Mon 05 Nov 2012.
Mika Trake
player, 276 posts
Talon 10
Mon 5 Nov 2012
at 14:35
  • msg #48

Re: Combat (Rounds 3-5)

Mika glances up at Zyra's comment and remembers the refreshments.  She didn't really want them, nervous energy at the battle is already causing her a bit of discomfort, but she had to make sure she didn't have any problems with low blood sugar.  Besides, for now, all they're doing is blazing full speed ahead, she could take 10 seconds to take a nibble and a swallow.

"Don't ask me, but he seems to keep a pretty close eye on us female types."    She grins, but she found the attention a little creepy.  Her own coffee was simpler, straight out of the spigot, no tweaking required.

Since Cor was handling the engines and the jammer, they were blazing on a straight line, Mika puts her primary thoughts to the sensors.  Nothing like a surprise visit from a enemy battle group to put the command folks into a foul mood.
Zyra Jax
Executive Officer, 164 posts
Talon 9
Intelligence/Finance
Mon 5 Nov 2012
at 21:43
  • msg #49

Re: Combat (Rounds 3-5)

"He's a Zeltron." Zyra responded.  "Zeltrons seek pleasure in any form, they're pure hedonists.  Why you might even see him checking out a few of the male crew.  What's special about him though is clearly he enjoys giving pleasure as well as receiving it.  I doubt he brought us coffee because he thought it would woo us."

She checked her course, saw it was aligned and looked back at Mika.

"It's also possible he uses these wiles as a shield.  Remember what his been through recently.  He lived in a small close-knit community on an Imperial world for years.  Now in the past few days a large portion of them were killed, killed by Arin's former team no less.  Many more are in bacta tanks and the rest have been forcibly relocated and he has no idea if they're safe.  He's clearly protective of them and likely feels responsible for so many deaths.  This could be his way of dealing with the grief."

She sipped her drink.  "Either way he makes a great cup of caf and he has a really nice bum!"
Grayrhynn
player, 44 posts
Talon 8
Soldier
Mon 5 Nov 2012
at 22:08
  • msg #50

Re: Combat (Rounds 3-5)

Grayrhynn continued to pilot as ordered, listening to and viewing the battle as it happens.
Master Servious
GM, 1511 posts
The ultimate power
in the universe!
Tue 6 Nov 2012
at 03:23
  • msg #51

Combat (Rounds 6-8)

Seeing that they were beyond is planned seperation from the Nightshrike, Mark called into his comm "Two, initiate 180 degree turn into next weave.  Head back towards Raider Prime."  The strain in his voice was apparent as he jinked and weaved, providing as difficult a target as he could for the far more nimble TIEs.

Arin continued to fire on the TIEs.  He had fired a missile which had missed and was now chasing and now he was firing his lasers while Sheila shot at the damaged TIE, not bothering to continue with the Weave.  Arin had always known his beloved TIEs were nimble but he hadn't appreciated how much until he tried to shoot one in much less agile craft.  Shot after shot flew harmlessly wide.

Gritting his teeth and focusing, Arin timed his next shot perfectly and hit the rear TIE dead center of its aft hull.  The ship was not destroyed but it was a near thing.  Like a true Imperial though, neither TIE wavered, continuing to shoot at Mark and Flash.

In the Nightshrike, Cor and Mika watched the numbers rapidly close.  Mika noted that they were just entering weapons range of the convoy.  Finally realising the danger, the freighters had turned and were fleeing but the rear two were now in range.  They were still not in jammer range, but it wouldn't take more than about half a minute Cor estimated.

The freighters turning and fleeing worked in favour of CC9's transport which started to close at a much faster rate.  At the current rate of closure they would reach the convoy in roughly three minutes.




OOC:  The Nightshrike has reached extreme weapons range (10km) of the rear two ships in the convoy (they're flying two abreast).  The freighters are fleeing from the cruiser but the 'shrike is faster.  The jammer isn't going to work until they're less than 5km away.  The fighters can boost the range if they can get close enough.

The Nightshrike is closing on the convoy at 2 squares/round (3 squares/round while they maintain power to engines though once battle starts they'll need the power elsewhere.)

The transport is approximately 75km away and closing.  If the freighters keep fleeing towards it, they should reach the convoy in around 3 minutes.

The fighters are now 15km behind the Nightshrike.  Mark and Flash still have two (badly damaged) TIE's on their six.  Arin and Sheila continue to weave with Mark and Flash.





Battle status

Nightshrike 150/180SP 220/220HP
Arin (R41) - 30/30SP 100/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 0/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP


TIE 1 - Serious hull damage *Stabiliser damage*
TIE 2 - Destroyed
TIE 3 - Destroyed
TIE 4 - Critical Hull Damage *Sensor Damage*

Missile (chasing TIE 4) 3 rounds remaining.
This message was last edited by the GM at 02:54, Mon 15 Apr 2013.
Arin Branden
player, 147 posts
Talon 5
Tue 6 Nov 2012
at 10:04
  • msg #52

Re: Combat (Rounds 6-8)

Arin literally glued his fighter at the TIEs tail, taking shots of opportunity every time the fighter passed in front of his firing arc. The dogfight, though short, had lagged on long enough. He kept checking his own six, his head moving all around like that of a Dantooninite Rat-Owl. Come on, he thought to himself, You are a good pilot, but I'm better.
Zyra Jax
Executive Officer, 164 posts
Talon 9
Intelligence/Finance
Tue 6 Nov 2012
at 11:08
  • msg #53

Re: Combat (Rounds 6-8)

"Alright six, fire at will.  Port and starboard gunners may also fire once in range.  Remember we're trying to disable the ships, not destroy them.  Try not to do anything too. . .permanent."

"Eleven, where do we stand on the jamming?  Can you also tell A9 to work on the shields when he can?  For now we still need speed."


Zyra tightened her grip on the controls and looked over at Mika.  "Here we go!"
This message was lightly edited by the player at 11:08, Tue 06 Nov 2012.
Mika Trake
player, 277 posts
Talon 10
Tue 6 Nov 2012
at 14:22
  • msg #54

Re: Combat (Rounds 6-8)

Mika, realizing what a fool she'd been, starts working to restore some shield power.  Sure, they shouldn't need too much against a bunch of freighters and a few snubs, but anyone could get a lucky shot.

Still, something in the way she'd cross-wired the ships systems had to be wrong.  She was only able to restore a slight amount of shield energy.

As they draw closer in range, Mika finds her nervousness growing.  "Yeah, here's hoping we don't get any bad surprises."

08:17, Today: Mika Trake rolled 17 using 1d20+13. Computer Use - restore shields.
08:18, Today: Mika Trake rolled 4 using 2d10. Shield points restored.

Cor Lambar
player, 406 posts
Talon Eleven
Umbaran Droid Specialist
Wed 7 Nov 2012
at 07:16
  • msg #55

Re: Combat (Rounds 6-8)

"Jamming ready; I will activate as soon as we hit jamming range.  A9, work on the shields when you can."  Cor keeps working on the speed for now, as per Zyra's orders.
Master Servious
GM, 1513 posts
The ultimate power
in the universe!
Wed 7 Nov 2012
at 09:42
  • msg #56

Combat (Rounds 9-12)

Mark and Flash continue to madly jink and avoid fire, Arin and Sheila continued to be unable to hit the nimble TIE's.  Arin used every Imperial trick and tactic he knew, but the TIEs were just so maneuverable.

It came as a suprise to everyone when the more seriously damaged TIE exploded in a cloud of superheated gas, courtesy of the missile Arin had fired and almost forgotten about.  The TIE's death left only one TIE who doggedly clung to Flash and Mark.


On the bridge of the Nightshrike, Mika and Zyra watched as Rann opened fire with the ion cannon.  The rear two freighters returned fire but at such extreme range, nobody was coming even close to hitting.

Mika and A9 worked at their respective stations and quickly brought the Nightshrike's shields up to full power once again.  So far the freighter's gunners weren't coming close, but that was bound to change.

After a few more seconds and futile volley fire, Cor saw the numbers on her screen roll down.  Not only were the rear freighters now in jamming range, they were also in range of the port and starboard guns.  Additionally the ion cannon could now hit any of the four freighters.  It would take a little longer to get the last two freighters in jamming range.

Further off, the transport continued to close in.





OOC:  Fighters now only have 1 TIE to deal with.

Nightshrike status:
* Jamming - rear 2 ships only
* Ion cannon - any of the 4 freighters
* Port turbolaser - rear left freighter only
* Starboard turbolaser - rear right freighter only



Battle status

Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 100/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 1/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP


TIE 1 - Serious hull damage *Stabiliser damage*
TIE 2 - Destroyed
TIE 3 - Destroyed
TIE 4 - Destroyed
Mark Sheppard
Commander, 318 posts
Talon Lead
Commander/CEO
Wed 7 Nov 2012
at 09:47
  • msg #57

Re: Combat (Rounds 9-12)

Mark switched on his comm.

"Five.  Take three and help Raider Prime.  Two and I will finish off our friend here."
Arin Branden
player, 148 posts
Talon 5
Wed 7 Nov 2012
at 09:49
  • msg #58

Re: Combat (Rounds 9-12)

"Affirmative, Lead. Three, on my wing, tight formation." Arin swooped towards the Nightshrike. It would take them a moment to catch it, which would give them time to plan for a strategyfor taking down the freighters. He didn't say it out loud, but he would have preferred to take out the TIE first, just to be sure - with it being far more agile than the two fighters it was now left to tumble with, there was still a chance of things going wrong. Wouldn't be a good start for co-operation, if one let his CO get shot down, but insubordination against a direct order was neither.
This message was last edited by the player at 10:13, Wed 07 Nov 2012.
Mark Sheppard
Commander, 319 posts
Talon Lead
Commander/CEO
Wed 7 Nov 2012
at 21:27
  • msg #59

Re: Combat (Rounds 9-12)

Mark saw Arin shoot off and nodded to himself.  He'd been worried Arin wouldn't obey him.

"Okay two.  Continue with the weave, just the two of us.  You start starboard.  Break!"

Mark flicks his fighter out to port.
Arin Branden
player, 149 posts
Talon 5
Wed 7 Nov 2012
at 21:44
  • msg #60

Re: Combat (Rounds 9-12)

"Three, accelerate to full speed. Once we reach the enemy, concentrate your fire on the same enemy with me and once their shields fail, break off and start pounding the next one. We concentrate on the same targets as Prime. And watch out for their anti-fighter guns." Arin wasn't sure if he was being overtly comprehensive in giving the order, but he wanted to make sure.

"Prime, Three and I are coming to assist you. Should be there shortly."
Zyra Jax
Executive Officer, 165 posts
Talon 9
Intelligence/Finance
Thu 8 Nov 2012
at 01:38
  • msg #61

Re: Combat (Rounds 9-12)

"That's lovely five." Zyra purred on the comm.  "Would you be kind enough to take out the freighter's communications while you're there?  We'd appreciate it."

Zyra tried to maneuver the Nightshrike so it was central to all the ships so Cor's jammer would affect all of them.
Cor Lambar
player, 407 posts
Talon Eleven
Umbaran Droid Specialist
Thu 8 Nov 2012
at 02:25
  • msg #62

Re: Combat (Rounds 9-12)

"Jamming operational.  Raider comms should remain unaffected."  Cor activates the jamming array and an envelope of Really Not Helpful slaps the foe.  "Suggest Ten and I focus on feeding the gunners sensor data; A9 can handle the shields."
B2-CC9
Follower, 134 posts
Thu 8 Nov 2012
at 02:36
  • msg #63

Re: Combat (Rounds 9-12)

"Boarding team Alpha, prepare for assault."  The droid watches the sensory data come in through the transport screens with absolute attention.  "We may need to attack the hindmost freighter instead of the foremost," he notes.
Arin Branden
player, 150 posts
Talon 5
Thu 8 Nov 2012
at 05:40
  • msg #64

Re: Combat (Rounds 9-12)

"Affirmative, Prime. I'll target them with my ion cannon." Arin switched to the ion cannon, though it reduced his overall firepower slightly - but on the plus side, the freighters would remain unharmed. "Three, once we reach the freighters, break formation on my mark. Let's give them more targets to divide their fire between."
Mika Trake
player, 278 posts
Talon 10
Thu 8 Nov 2012
at 18:32
  • msg #65

Re: Combat (Rounds 9-12)

Seeing that Zyra had taken over the piloting duties, Mika turns back to the sensors.  Pulling data, she feeds it to the starboard gunner.

12:27, Today: Mika Trake rolled 32 using 1d20+13. Computer Use - Sensor Operator.
Master Servious
GM, 1514 posts
The ultimate power
in the universe!
Thu 8 Nov 2012
at 23:39
  • msg #66

Combat (Rounds 13-14)

Mark and Flash broke into a single ship Tallon weave.  The TIE hung doggedly with Mark but the Commander continued to evade.  Flash missed on his first pass, snarled and focused hard, not willing to be beaten by Arin or an unknown TIE pilot.  His second pass was dead on the mark and the TIE disintegrated under his cannon fire.

Arin and Sheila closed rapidly with the freighters.  Space was awash with laser fire.  The four freighters fired lasers at the Nightshrike continuously but only one managed to score a hit that barely damaged the shields.  The turbolaser turrets fired back, the port gunner stripping the shields off one freighter and then the starboard gunner, aided by Mika's sensor feed fired a volley that not only stripped the shields but almost blew the freighter in half, it's hull no match for the turbolaser fire.  The pilots watched as Rann swung the heavy ion cannon to port and raked the unshielded freighter with ion cannon fire.  The freighter's systems went dead.

Arin returned his attention to his instruments as his weapons began getting faint target locks on the rear two freighters.






OOC:  TIE's are all destroyed.  No new toys for Flash and Devon to play with there!

The rear two freighters have been hit.  Freighter 3 has no hull damage but has been disabled (for now) by ion cannon fire.  Freighter 4 is so badly damaged it probably couldn't survive another turbolaser attack.

The port and starboard turbolasers can still only hit Freighters 3 & 4, the forward freighters aren't in their firing arc yet.  The ion cannon can hit all 4 ships.

Arin and Sheila will be within weapons range of Freighters 3 & 4 next round.

Mark and Flash are further 7km behind Arin and Sheila.

The transport is 45km away from the closest freighter (Freighter 2), 50km from Freighter 3

A reminder that ion cannon damage can be repaired so Freighter 3 is only temporarily disabled.  You can be sure the crew will be repairing the ship.


The Nightshrike is now in jamming range of all 4 ships.




Nightshrike status:
* Jamming - all 4 ships
* Ion cannon - any of the 4 freighters
* Port turbolaser - rear left freighter only
* Starboard turbolaser - rear right freighter only



Battle status

Nightshrike - 175/180SP 220/220HP
Arin (R41) - 30/30SP 100/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 1/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Undamaged
Freighter 2 - Undamaged
Freighter 3 - No shields, Undamaged *Disabled*
Freighter 4 - Critical Hull Damage

TIE Escort x 4 - All destroyed
This message was last edited by the GM at 23:43, Sat 10 Nov 2012.
Exilim Nallis
player, 750 posts
Talon 4
Sniper
Fri 9 Nov 2012
at 10:41
  • msg #67

Re: Combat (Rounds 13-14)

Slight change in plans Xil thought to himself when he heard CC9 mention attacking the rear freighter first. He allowed himself to remain relaxed as he knew it would still be a short while before entering the action, after all they still had to drop off team alpha first.
Mika Trake
player, 279 posts
Talon 10
Fri 9 Nov 2012
at 13:42
  • msg #68

Re: Combat (Rounds 13-14)

Mika, still focused on the sensors, says to Zyra, "Freighter 4's about had it.  I don't know if it's worth boarding it when we got three perfectly good freighters about.  I'd send the boarding team to Freighter 3 first.  I'll get sensor data to the ion cannon, start on one of the other two freighters.  Keep an eye on three though, they're just ionized, they'll be back to fighting if the crew's any good at all."


07:41, Today: Mika Trake rolled 20 using 1d20+13. Computer Use - Sensor Operator.

Zyra Jax
Executive Officer, 166 posts
Talon 9
Intelligence/Finance
Fri 9 Nov 2012
at 22:17
  • msg #69

Re: Combat (Rounds 13-14)

Zyra nodded.  "I'm going to turn towards Freighter 2.  That way our port gunner will be able to fire at Freighter 1.  I'm hoping Freighter 4 will surrender, but if she keeps firing at us we may have no choice.  Unless. . ."

She switches to external comms.  "Five, could you please pull Freighter 4's teeth?  Maybe you can take care of their weapons while you deal with their communications.  Oh, and if you can get them to surrender that would be great!"

Zyra chuckled and looked at Mika.  "Well we can't have the flyboys getting bored can we?"
Mika Trake
player, 280 posts
Talon 10
Fri 9 Nov 2012
at 22:24
  • msg #70

Re: Combat (Rounds 13-14)

Mika shrugs.  "What with no more TIE's to play with, it's good for them to have something to do."  Mika dosn't feel anywhere as relaxed as her words indicate, but she at least wanted to appear to be a season veteran.
Arin Branden
player, 151 posts
Talon 5
Fri 9 Nov 2012
at 22:28
  • msg #71

Re: Combat (Rounds 13-14)

"Acknowledged, Prime. Feeding some ions to the number four freighter. Three, take a shot at freighter three's antenna array. Just don't fry it any more than necessary to make them shut up." Arin turned towards the last freighter and opened up with the ion cannon. The blue bolts lighted up the cockpit, making it look a bit eerie. He aimed for the turrets, so there would be less a chance for them getting a shot at him.
Mark Sheppard
Commander, 320 posts
Talon Lead
Commander/CEO
Sat 10 Nov 2012
at 01:26
  • msg #72

Re: Combat (Rounds 13-14)

"Two, one.  Break off and go ahead. I want you to help knock out the freighters' communication arrays and weapon systems.  Start with any of the disabled vessels. I'll catch up once I have shields."

Mark begins diverting power to his shields to get themback to full strength.



Computer Use - Shield Repair: 14
This message was last edited by the player at 01:27, Sat 10 Nov 2012.
Allen 'Flash'
NPC, 461 posts
Talon 2
Pilot
Sun 11 Nov 2012
at 10:01
  • msg #73

Re: Combat (Rounds 13-14)

"Pff.  Shields," Flash says with mock-scorn, before zipping off through space double-quick.  Like the other fighters he starts targeting systems as best he can, pulling his old fighter around in a way that clearly shows his skill and his love of flying.
Cor Lambar
player, 408 posts
Talon Eleven
Umbaran Droid Specialist
Sun 11 Nov 2012
at 10:05
  • msg #74

Re: Combat (Rounds 13-14)

"This is going quite well, really," Cor comments mildly as, noticing Mika's assisting Rann, she feeds more data through to the Shrike's droid gunners.  She keeps a close eye on the jamming, ready to jump back and support it if necessary.
B2-CC9
Follower, 135 posts
Sun 11 Nov 2012
at 10:08
  • msg #75

Re: Combat (Rounds 13-14)

"Take us up to dock with freighter three," CC9 orders the transport pilot wookiee.  "Four is not going anywhere, and if we can capture undamaged freighters as a priority it will result in ease of escape, less repairs and less cost."
Grayrhynn
player, 45 posts
Talon 8
Soldier
Sun 11 Nov 2012
at 10:23
  • msg #76

Re: Combat (Rounds 13-14)

Grayrhynn looks at the Droid, his thoughts mirroring what was just said. The wookie  nods his head and growls in his home togune, and maneuvers to follow the orders of the Droid.
Master Servious
GM, 1515 posts
The ultimate power
in the universe!
Sun 11 Nov 2012
at 10:45
  • msg #77

Combat (Rounds 15-16)

Without even an acknowledgement, Flash throws all power to engines and shoots out ahead of Mark.  He rapidly closed on Mark and Sheila who were rapidly closing on the rear freighters.  Mark opened fire on the badly damaged freighter while Sheila focused on the disabled one.

Arin first volley went wide as he banked to evade fire from the freighter which was keeping up a determined defense, despite its damage.  Arin's second volley took the fight out of them as he raked the freighter in ion cannon fire from stern to bow, disabling main power.

Sheila was having less luck with her shots until it occured to her she didn't need to approach at speed or maneuver.  Slowing to a crawl she carefully lined up the stricken ship's communication array and destroyed it with a quick volley of blaster fire.

On board the Nightshrike, Zyra began turning the ship so Freighter 1 came into range of the port gunner.  As it did so, the PK droid on that turret opened fire.  In the ion cannon turret, Rann traded shots with Freighter 2 without success.  Then to Rann's surprise, the freighter slowed and began moving backwards!  It took him a moment to realise someone had snagged it with the Nightshrike's tractor beam.  The slowed vessel made a much easier target and Rann hit it with some cannon fire.  The freighter returned fire, thought its weaponry was of limited use against the cruiser's much more powerful shields.




OOC:  Freighter 3 and 4 are now both disabled.  Freighter 3 has also lost its comm array so even if they do regain power, they can't call for help!

Freighter 2 is snared in the Nightshrike's tractor beam and is being pulled in.  Freighter 1 is trading shots with the port gunner.

Rann and Sheila are in close proximity to Freighters 4 and 3 respectively.  It will take them a full round to close with the other two freighters.

Flash is just coming into target range of the two disabled freighters.  He'd need another round or two to catch the active freighters.

Mark is a further 5km behind Flash.




Nightshrike status:
* Jamming - all 4 ships
* Ion cannon - Freighters 1, 2 & 4
* Port turbolaser - Freighter 1 only
* Starboard turbolaser - Freighter 4 only



Battle status

Nightshrike - 168/180SP 220/220HP
Arin (R41) - 30/30SP 100/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 13/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Undamaged
Freighter 2 - Moderate Shield Damage, No Hull Damage
Freighter 3 - *Disabled* <Comms array destroyed>
Freighter 4 - Critical Hull Damage *Disabled*

TIE Escort x 4 - All destroyed
Arin Branden
player, 152 posts
Talon 5
Sun 11 Nov 2012
at 21:29
  • msg #78

Re:  Combat (Rounds 15-16)

"Three, knock the comms off the last ship as well, but don't blow her up completely. I'll go after the number one freighter."

Arin turned his fighter around again and set off after the last two freighters, still in motion. He set shields double front, just in case the enemy decided to open up at him. He flew around the Shrike and aimed for the freighter number one's guns, unleashing a hail of blue bolts of ion energy. "Going weapons hot!"
Heigren
NPC, 32 posts
Zeltron Male
Mon 12 Nov 2012
at 00:41
  • msg #79

Re:  Combat (Rounds 15-16)

Heigran hooted as he locked onto the freighter with the tractor beam.

"Got the nerf herder!  Full broadside!  Boarding pikes, take the fight to them.  Put every last scurvy knave to the sword me hearties!"

He either didn't realise or didn't care that the freighters were being jammed and only the Talon ships could hear him.
This message was last edited by the player at 00:42, Mon 12 Nov 2012.
Devon Kismet
player, 504 posts
Talon 7
Shipjacker
Mon 12 Nov 2012
at 01:34
  • msg #80

Re:  Combat (Rounds 15-16)

"He's insane.  Completely out of his tree."  mumbled Devon as he listened to Dread Cap'n Heigren's ongoing rant.

Shaking his head, Devon left the cockpit to get ready for action.
Mark Sheppard
Commander, 321 posts
Talon Lead
Commander/CEO
Mon 12 Nov 2012
at 10:06
  • msg #81

Re:  Combat (Rounds 15-16)

Mark watched satisfied as the fighters began systematically destroying communications arrays and weapon turrets.  Without them, the freighters could do nothing but try to run if they got their systems online.  Neither system was required by the Talons.  They're Talon comms were good for a hundred klicks or so and if the freighters needed weapons then the Talons were in very deep trouble and should have already abandoned the mission.

He continued pumping up his shields.  Despite Flash's disdain, the commander preferred every advantage in a fight.
Allen 'Flash'
NPC, 462 posts
Talon 2
Pilot
Tue 13 Nov 2012
at 08:55
  • msg #82

Re:  Combat (Rounds 15-16)

Flash concentrates on the freighters from rear-most to foremost.  "Killin' off turrets and comms," he states evenly as he squeezes his triggers.  "Not a gun left once I'm through."  He doesn't pass over the disabled ships, firing at any turret or comms array he spots.
Arin Branden
player, 153 posts
Talon 5
Tue 13 Nov 2012
at 08:58
  • msg #83

Re:  Combat (Rounds 15-16)

"Two, go after the comms first. I'll disable the guns - they're worth much more intact." Arin wasn't too happy about the Duro getting there - too much of a loose cannon.
Allen 'Flash'
NPC, 463 posts
Talon 2
Pilot
Tue 13 Nov 2012
at 09:22
  • msg #84

Re:  Combat (Rounds 15-16)

"Get bent, Im- Five," Flash states flatly, correcting himself a little.  "My orders were to knock the guns out.  I'm knocking 'em out.  You know the difference between 'disabled' an' 'destroyed', right?"  He continues doing precisely what he was doing.
Arin Branden
player, 154 posts
Talon 5
Tue 13 Nov 2012
at 10:12
  • msg #85

Re:  Combat (Rounds 15-16)

"Two, go after the communications first. I have the guns covered already." Arin repeated his order - he wasn't going to take bantha dung from the Duro. He was about to transmit a snarky comment on the Duro's intellect, but decided against it as it would not have helped. Hopefully, the CO would interfere in the matter, as he most certainly could hear the discussion.
Allen 'Flash'
NPC, 464 posts
Talon 2
Pilot
Tue 13 Nov 2012
at 10:17
  • msg #86

Re:  Combat (Rounds 15-16)

"Get your hearing checked, Five," Flash snaps back.
Mark Sheppard
Commander, 322 posts
Talon Lead
Commander/CEO
Tue 13 Nov 2012
at 10:50
  • msg #87

Re:  Combat (Rounds 15-16)

"Knock it off you two."  Mark growled.  "You both have your orders."
Arin Branden
player, 155 posts
Talon 5
Tue 13 Nov 2012
at 10:58
  • msg #88

Re:  Combat (Rounds 15-16)

"Lead, I suggest we simply disable the turrets on the freighters as they will be more valuable intact." Destroying the turrets was waste of money and time, at least if you asked Arin. Besides, a misplaced shot at a turret might actually damage the freighter badly and make it unsalvageable.
Allen 'Flash'
NPC, 465 posts
Talon 2
Pilot
Tue 13 Nov 2012
at 11:01
  • msg #89

Re:  Combat (Rounds 15-16)

Flash doesn't comment.  Perhaps he's just concentrating.  Perhaps he's listening for Mark's response.
Mark Sheppard
Commander, 323 posts
Talon Lead
Commander/CEO
Tue 13 Nov 2012
at 11:24
  • msg #90

Re:  Combat (Rounds 15-16)

"Five, your suggestion has been noted.  Carry out my orders.  We can discuss the matter back at base."
Exilim Nallis
player, 751 posts
Talon 4
Sniper
Wed 14 Nov 2012
at 10:30
  • msg #91

Re:  Combat (Rounds 15-16)

Xil waited for team Alpha to commence boarding freighter 3, he then moves to take CC9's place in the cockpit. He will then pick the next target.
Master Servious
GM, 1517 posts
The ultimate power
in the universe!
Thu 15 Nov 2012
at 00:58
  • msg #92

Combat (Rounds 17-19)

Ignoring Arin's 'suggestions', Flash flies in at full speed towards Freighter 3.  He skims the ship's surface and lets of a volley of fire, destroying the freighter's turret only seconds before he would have collided with it.  Pulling into a turn harder than the Cloakshape was ever designed to he flew over to Freighter 4.  He rapidly vapourised the ship's turret as Sheila destroyed the same freighter's comm array.  The Duros noted that the commander had caught up to him, his shields repaired.

Further away, the Nightshrike continued it's running battle with the two remaining freighters.  Several shots hit the larger capital ship but the Nightshrike's shields soaked up the damage.  Rann fired volley after volley into the freighter designated two, encasing it in azure lightning.  Very soon the ship's shields were gone though it's systems were still active.

Off to the Nightshrike's port, Arin flew hard at the ship designated Freighter 1 which was exchanging fire with the Nightshrike's port turbolaser.  Arin switched to ion cannons and began firing, one of his volleys hitting the shields.  Then the world went white. . .

On the port turret, PK-23 could see that one of it's shots had somehow slipped through a weak point in the shields and burned a hole through the freighter from starboard to port.  The shot must have ruptured several fuel storage tanks as the ship blew up exactly 2.173 seconds later.  The concussive force striking both the Nightshrike and the R-41 piloted by human designation: Talon Five 1.765 seconds apart.  The Nightshrike's shields easily soaked up the damage, the R-41 however was knocked spinning off course.

Arin saw none of this.  One moment he was flying towards a freighter, the next a massive explosion had blinded him before the flash suppressors on his visor kicked him.  A large concussive force hit his ship sending it spiralling out of control.  As his vision returned, the pilot gradually drew his craft out of its spin.  Numerous damage reports were filling his screen, though one he checked he was okay.  His shields were gone, his hull had taken minor damage and he had a few secondary systems offline.

Onboard the transport vessel, Gray and CC9 both saw a massive explosion in space which their sensors confirmed moments later was one of the freighters exploding.  Watching for a moment, CC9 then noticed that their sensors showed they would enter weapons range of Freighter 2 - the sole active freighter in less than ten seconds.




OOC:  Well a critical hit by a turbolaser has turned one of your prizes into a pretty fireball.  Guess you wont be getting the full set!

Arin, your ship is now under control.

Freighter 2 is the only active freighter though it's lost all shields.

I am tracking ship movements in an excel map.  For those who want to get a better idea of where things stand, just use an excel spreadsheet (or draw a grid with letters on the horizontal, numbers on the vertical (like excel does) and put everyone accordingly:

* Mark C1
* Flash C5
* Sheila D6 (occupying square with Freighter 4
* Arin Z1
* Nightshrike X4 (flying to the right of the map)
* Freighter 1 - Pretty fireball in X2
* Freighter 2 - W6 (flying to the right of the map)
* Freighter 3 - Stationary in A2
* Freighter 4 - Stationary in D6 (sharing square with Sheila)
* Transport with Boarding Crew AV18

(Each square = 1 combat square or 500m)

So Freighters 3 & 4 are now some distance from the Shrike and well outside it's jamming range.  Though since Sheila has destroyed their comms this is not really an issue.

CC9's team will be in extreme weapon range of Freighter 2 next round.  Though given they're probably distracted by the Nightshrike, hopefully they wont bother you!





Nightshrike status:
* Jamming - Freighter 2 only
* Ion cannon - Freighter 2 only
* Port turbolaser - Has done enough don't you think? (Has no target anyway)
* Starboard turbolaser - Freighter 2 only



Battle status

Nightshrike - 124/180SP 220/220HP
Arin (R41) - 0/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - Shields down, No Hull Damage
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - Critical Hull Damage *Disabled* <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was lightly edited by the GM at 00:58, Thu 15 Nov 2012.
Mark Sheppard
Commander, 324 posts
Talon Lead
Commander/CEO
Thu 15 Nov 2012
at 05:03
  • msg #93

Re: Combat (Rounds 17-19)

Mark growled as he saw one of the freighters blow up.  'When I find out which trigger happy jock did that. . .' he mused silently.  But that could wait.

"Five, double back and keep freighters three and four out of the fight.  Three, cover his six while he does so.  Two, form up on me, we'll assist Prime."

They might just need to take freighter 4 now, damaged as it was so best to keep it and the other freighter ionised until the boarding teams were ready.

As soon as Flash formed up he diverted full power to engines, slowing just enough to match the Cloakshape's slower top speed.
Zyra Jax
Executive Officer, 167 posts
Talon 9
Intelligence/Finance
Thu 15 Nov 2012
at 05:08
  • msg #94

Re: Combat (Rounds 17-19)

"Turbolasers cease fire!" Zyra cried as the freighter exploded.  She cursed herself for the loss, but it couldn't be helped.

"Ion cannon fire only.  Sensors data to the ion cannon.  Let's get Freighter two sleeping before the transport gets here."
Cor Lambar
player, 409 posts
Talon Eleven
Umbaran Droid Specialist
Thu 15 Nov 2012
at 05:51
  • msg #95

Re: Combat (Rounds 17-19)

Cor, checking the data feeds from her droids as well as maintaining data to them, nods.  "A good but unfortunate shot, PK-23.  Remain on alert for approaching hostiles until otherwise ordered."  She doesn't seem worried in the slightest.  If anything she sounds a touch proud.
Arin Branden
player, 156 posts
Talon 5
Thu 15 Nov 2012
at 07:18
  • msg #96

Re: Combat (Rounds 17-19)

Sithspawn, was the first word that came to Arin's mind when he recovered from being thrown around, this is exactly why I wanted to use only ion cannons on them. Then the commander gave him an order. "Acknowledged, Lead. With your permission, I'd like to fix my shields and see if I can do the same to a couple of my systems that got a bit knocked out." He wanted to play it safe now - there was no point in dying for this.

Ain set the shields to recharge and begun to run a quick systems check on his fighter. He wasn't going to sit idly by, but take the matter to the CO in private once they were through with this.
Grayrhynn
player, 46 posts
Talon 8
Soldier
Thu 15 Nov 2012
at 07:25
  • msg #97

Re: Combat (Rounds 17-19)

The wookie squints at the huge fireball lighting up his vision.  He roars and shakes his head.
B2-CC9
Follower, 136 posts
Thu 15 Nov 2012
at 07:30
  • msg #98

Re: Combat (Rounds 17-19)

"Save it for the fight, Eight," CC9 states calmly.  "One less freighter means one less target to spread our forces thin trying to retain.  It was tactically unlikely that we could recover all four freighters before assistance came.  Boarding parties," he adds, "our task remains unchanged.  Be prepared for heavy resistance.  We can use that freighter's destruction to our advantage in our demands for surrender once the stormtroopers are neutralized.  Now the targets know we aren't 'playing around'."
Grayrhynn
player, 47 posts
Talon 8
Soldier
Thu 15 Nov 2012
at 07:35
  • msg #99

Re: Combat (Rounds 17-19)

The wookie looks at the droid, and nods his head.  He knows that the destruction of a ship will be greatly intimidating to the others, and can be used against them.
Mika Trake
player, 281 posts
Talon 10
Thu 15 Nov 2012
at 17:42
  • msg #100

Re: Combat (Rounds 17-19)

"Damn!"  The emphatic tone is still kept low as the freighter explodes.

With the turbolasers on stand-by, Mika focuses on routing sensor data to the ion cannon.

11:36, Today: Mika Trake rolled 32 using 1d20+13. Computer Use - Sensor Operator.
B2-CC9
Follower, 137 posts
Fri 16 Nov 2012
at 07:14
  • msg #101

Re: Combat (Rounds 17-19)

The droid nods back to the wookiee.  "Take us in to dock at freighter 2, as it is now the closest.  Route will be freighter 2, then freighter 4, then freighter 3."
Master Servious
GM, 1518 posts
The ultimate power
in the universe!
Fri 16 Nov 2012
at 10:21
  • msg #102

Re: Combat (Rounds 20-21)

Rann keeps his ion cannon locked on the freighter.  With the help of Heigran's tractor beam slowing the freighter, Zyra keeping the ship in close and Mika feeding him targetting data, the gunner could hardly miss.  Azure fire engulfed the freighter and its systems went dead.

The transport vessel swooped in quickly and Grayrhynn prepared for docking with Freighter Two.

Eleven kilometres behind them, the freighter designated Freighter 4, roared back to life.






OOC: Freighter 2 is now disabled but freighter 4 is active.

Boarding teams, nearly time to do your thing.  Gray needs to dock and then it's go go go!

Updated co-ordinates:

* Mark & Flash O3
* Sheila D3
* Arin Z1
* Nightshrike Z8
* Freighter 2 - Z9 (stationary)
* Freighter 3 - Stationary in A2
* Freighter 4 - Stationary in D6 (engines powering up)
* Transport with Boarding Crew Z9 (preparing to dock with Freighter 2)

(Each square = 1 combat square or 500m)






Nightshrike status:
* Jamming - Freighter 2 only
* Ion cannon - Freighter 2 only
* Port turbolaser - Nil
* Starboard turbolaser - Freighter 2 only



Battle status

Nightshrike - 140/180SP 220/220HP
Arin (R41) - 6/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - *Disabled*
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was last edited by the GM at 01:55, Sat 17 Nov 2012.
Zyra Jax
Executive Officer, 168 posts
Talon 9
Intelligence/Finance
Sat 17 Nov 2012
at 09:01
  • msg #103

Re: Combat (Rounds 20-21)

Zyra allowed herself a sigh of relief as the last transport was disabled, but only a quick one.  The mission wasn't over.

"Mika, keep an eye on the long-range sensors, we don't know when trouble might come or what form it might take.  Keep an eye on the freighters as well.  We don't want them getting away."

She switched to comms.  "Eleven, cease jamming and get on the comms.  Listen to civilian and military traffic.  If trouble is coming, we need to hear it."

"One, this is Prime.  Phase one complete, phase two commencing."


She kept the Nightshrike near the Freighter, watching as Grayrhyyn prepared to dock.
Master Servious
GM, 1519 posts
The ultimate power
in the universe!
Sun 18 Nov 2012
at 08:37
  • msg #104

Re: Combat (Rounds 20-21)

"Five, I want freighter four disabled now.  Forget about your shields until it's done.  Two has destroyed it's weaponry."
Cor Lambar
player, 410 posts
Talon Eleven
Umbaran Droid Specialist
Sun 18 Nov 2012
at 09:04
  • msg #105

Re: Combat (Rounds 20-21)

"Acknowledged.  Freighter two still has comms - could one of the fighters take care of that, please?"  She shuts the jamming off and listens to comms frequencies, both civilian and any she can pick up from the local ships.  Freighter 2 might be disabled now but who's to say when they'll get their comms array working again?
B2-CC9
Follower, 138 posts
Sun 18 Nov 2012
at 09:07
  • msg #106

Re: Combat (Rounds 20-21)

"Strike Team Alpha, prepare to board." Addressing Grayrhynn he states, "Keep us docked until the entrance is cleared and the technical team is safely aboard.  When you disembark on the next freighter have one of the technical team take over piloting and send them back to our freighter for pick-up."
Grayrhynn
player, 48 posts
Talon 8
Soldier
Sun 18 Nov 2012
at 11:11
  • msg #107

Re: Combat (Rounds 20-21)

Grayrhynn nods at the Droid, and grunts in his language...a small acknowledgment.
Arin Branden
player, 157 posts
Talon 5
Sun 18 Nov 2012
at 14:13
  • msg #108

Re: Combat (Rounds 20-21)

"Affirmative", was the only thing, Arin sent as the response as he turned his fighter towards the last one of the freighters, now under its own power again. He trained his gunsights on to the ship andonce within the range of the light ion cannon, unleashed a salvo of ion energy at the freighter.
Devon Kismet
player, 505 posts
Talon 7
Shipjacker
Sun 18 Nov 2012
at 17:14
  • msg #109

Re: Combat (Rounds 20-21)

B2-CC9:
"Strike Team Alpha, prepare to board." Addressing Grayrhynn he states, "Keep us docked until the entrance is cleared and the technical team is safely aboard.  When you disembark on the next freighter have one of the technical team take over piloting and send them back to our freighter for pick-up."


Devon is stood next to the docking bay, making one final check of his gear.  He gestures to team Alpha's shield droid to take position in front of the hatch and positions himself crouched behind the droid with his grenade launcher at the ready.
"we're ready, soon as you join us."  he calls to CC9.
Mark Sheppard
Commander, 325 posts
Talon Lead
Commander/CEO
Mon 19 Nov 2012
at 02:18
  • msg #110

Re: Combat (Rounds 20-21)

"Acknowledged eleven.  Have six keep a lock on their comms array.  If you see evidence of them getting comms active, reinstitute jamming.  At that point six can disable them again.  Two and I will remain close to destroy weapons and comms if it proves necessary."

"Five, I suggest we give the CAP to two and three for now.  You need to watch Freighters 3 & 4 and I'll watch 2 with Prime.  As soon as Alpha takes Freighter two you can take over the CAP and Prime will watch the freighters.  What do you think?"

Arin Branden
player, 158 posts
Talon 5
Mon 19 Nov 2012
at 08:16
  • msg #111

Re: Combat (Rounds 20-21)

"Acknowledged, Lead", Arin said. He wasn't i  the best of moods now and kept transferring power to his fighter's shields while flying towards the last freighter.
Grayrhynn
player, 49 posts
Talon 8
Soldier
Mon 19 Nov 2012
at 08:52
  • msg #112

Re: Combat (Rounds 20-21)

The wookie scratched his shoulder, now alone in the pilot's seat. Though he was relieved that cc9 was gone, he had to admit his knowledge  in tactics was impressive. The wookie focused on the job at hand, shoring the ship to the freighter.

As an afterthought, Grayrhynn wished that the Droid had called in one of the tech team. The wookie whistled a single loud note, hoping someone would hear
Master Servious
GM, 1520 posts
The ultimate power
in the universe!
Mon 19 Nov 2012
at 10:30
  • msg #113

Combat (Rounds 22-23)

Grayrhynn brings the transport in on CC9's orders and quickly achieves a seal.  The boarding team wastes no time in getting both hatches open.  No volley of blasterfire greets them.  In fact, the airlock seems deserted.

In space, Sheila paces the fleeing freighter whilst Arin slowly gains on it whilst pumping power into his shields.  He lets off an ion volley at extreme range but doesn't come close to hitting.






Arin is 5.5km from freighter 4 and closing.  Sheila is less than 1km from the freighter.

The transport has docked and the hatch is open.  Time for Alpha team to make their entrance.  So far no resistance has been offered.





Battle status

Nightshrike - 140/180SP 220/220HP
Arin (R41) - 11/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - *Disabled*
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
B2-CC9
Follower, 139 posts
Mon 19 Nov 2012
at 10:49
  • msg #114

Re:  Combat (Rounds 22-23)

CC9 moves forward, though remaining behind the shield droid, watching and waiting carefully.  Over the team comms he states, "Move up, secure the corridor, get the technical team inside and seal the airlock back up.  Remain on alert; resistance may be anywhere but is most likely at one or both bridges."

Once the entire team is inside (presuming the corridor remains unassailed) CC9 will contact the transport.  "Raider 8, the team is aboard.  Head to the next target."

And then he activates the airlock intercom.  Over the ship's channel he roars, "LISTEN WELL, ORGANIC PUS-BAGS!  You are boarded!  This freighter is now OURS!  You will lay down your arms and surrender unconditionally!  If you do, you will be spared and dropped by escape pod to the nearest inhabited settlement!  If you do not my team will EXTERMINATE every last organic maggot on this vessel!"

There is nothing calm or even about this.  CC9 sounds furious, enraged - unhinged.
Exilim Nallis
player, 752 posts
Talon 4
Sniper
Tue 20 Nov 2012
at 10:36
  • msg #115

Re:  Combat (Rounds 22-23)

Xil moves and takes CC9's vacated seat. "Nice job Eight. Now to pick our next target."

Getting the sensor data up Xil notes that freighters 3 & 4 are relatively close together. He gives Greyrhynn the co-ordinates of freighter 4 "These co-ordinates will lead us back to the other two freighters, we can choose which one to board when we get a bit closer depending on what they are doing."
Master Servious
GM, 1521 posts
The ultimate power
in the universe!
Wed 21 Nov 2012
at 23:52
  • msg #116

Combat (Rounds 24-27)

There was no initial reaction to CC9's intercom announcement.  With most of the freighter's systems down it was possible nobody heard it.  Either that or they were hiding in fear somewhere.  Either way, Team Alpha moved through the airlock without incident and made their way into Deck 3's main storage area which was full of interconnected fuel tanks.  The area was dark, save the odd emergency light.  Making their way to the forward turbolift they found it had no power.


Having ensured Alpha team was safely offloaded, Xil wasted no time in ordering the hatch sealed and then Grayrhynn lifted off and flew towards the other two freighters.  He didn't set a specific course yet as Xil hadn't given him one.  CC9 had ordered them to hit Freighter 4 but Xil was considering his choices.

Arin meanwhile had hurtled towards the fleeing freighter 4, ion cannons blazing.  It took very few hits for the freighter to short out again.  The ex-Imperial took up a patrol between the two nearby freighters and focused on repairing his shields whilst keeping a close eye on the two freighters that were his charge.



Flash and Sheila meanwhile had taken to flying a combat patrol around the immediate area, watching for hostiles.




OOC:  A reminder the freighter Deck Plans can be found at http://deckplans.00sf.com/CEC/Action6.html
Alpha team is aboard but has encountered no hostiles yet.
Beta team is about equal distance between Freighters 3 & 4 and need to decide where to go
Arin is patrolling between Freighters 3 & 4 should he need to disable them again

Map Locations
* Nightshrike - Z7
* Mark - X4
* Arin - A7
* Sheila & Flash AD9
* Transport - N9

* Freighter 2 - Z8
* Freighter 3 - A2
* Freighter 4 - A13





Battle status

Nightshrike - 180/180SP 220/220HP
Arin (R41) - 20/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - *Disabled*
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was last edited by the GM at 01:07, Thu 22 Nov 2012.
Arin Branden
player, 159 posts
Talon 5
Thu 22 Nov 2012
at 14:45
  • msg #117

Re: Combat (Rounds 24-27)

Arin grinned a little as the blue ion bolts struck the damaged freighter and killed its systems. The CO should be happy about quickly and efficiently performed task. He slowed his fighter in to a crawl and begun fixing the shields back to their maximum strength. There would be plenty work on the fighter once the mission was over - repairs and possibly some enhancements, should he be able to come up with the parts.

"Freighter four disabled again."
This message had punctuation tweaked by the player at 05:33, Fri 23 Nov 2012.
Mark Sheppard
Commander, 326 posts
Talon Lead
Commander/CEO
Fri 23 Nov 2012
at 04:11
  • msg #118

Re: Combat (Rounds 24-27)

"Acknowledged five.  Bravo team is enroute."
B2-CC9
Follower, 140 posts
Sat 24 Nov 2012
at 05:25
  • msg #119

Re: Combat (Rounds 24-27)

"Seven, get this turbolift working."  He and the shield droid assume defensive positions, guarding the lift as Devon works on it.  "Tech team, stay back in the corridor until we have the area secured."  He scans not only the surroundings but also the walls and ceiling, looking for security cameras.
Cor Lambar
player, 411 posts
Talon Eleven
Umbaran Droid Specialist
Sat 24 Nov 2012
at 05:27
  • msg #120

Re: Combat (Rounds 24-27)

Cor continues to scan channels, listening for comms chatter.  While she's ready to start jamming again there's not too much else she has to do.
Exilim Nallis
player, 753 posts
Talon 4
Sniper
Sat 24 Nov 2012
at 09:41
  • msg #121

Re: Combat (Rounds 24-27)

"Lets head over to freighter 4 seeing as it has been disabled again" Xil said to Greyrhynn as he sends him the co-ordinates "it will also keep CC9 happy that we followed orders."

Using the comm "Five, Bravo is heading to freighter four, we'll be there shortly."
Master Servious
GM, 1523 posts
The ultimate power
in the universe!
Sat 24 Nov 2012
at 10:17
  • msg #122

Combat (Rounds 27-30)

Devon examines the turbolift and then turns back to CC9.  He quickly explains that main power is down and they'll need to bring it back online before they can use the turbolifts.

Recalling the outlay of the transport, CC9 recalled that the only way to the reactor room on Deck 2 was by this very turbolift.  Which meant if the Imperials weren't already in there, they'd have to go through Alpha team to get to it.

The moment they were clear of freighter 4, Grayrhynn put all power to the engines and rocketed towards freighter 4.  He quickly brought the ship in and docked.  The seal wasn't as good this time, the hull was buckled in places, but it would suffice.

Onboard the Nightshrike there was little to do but wait.  Cor's comms were quiet and Mika could see nothing on sensors.  The fighter patrol had seen nothing so far either.






OOC:  A reminder the freighter Deck Plans can be found at http://deckplans.00sf.com/CEC/Action6.html

Alpha team needs to re-activate the main reactor which is deck 2 forward, right below the turbolift.  The turbolift car is several floors up so there's nothing stopping you climbing or rapelling down.

Bravo team, you've just docked with Freighter 4.


Map Locations
* Nightshrike - Z7
* Mark - X7
* Arin - B5
* Sheila & Flash AD9
* Transport - Docked with freighter 2

* Freighter 2 - Z8
* Freighter 3 - A2
* Freighter 4 - A13





Battle status

Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - *Disabled*
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was last edited by the GM at 10:18, Sat 24 Nov 2012.
Devon Kismet
player, 506 posts
Talon 7
Shipjacker
Sat 24 Nov 2012
at 21:29
  • msg #123

Re: Combat (Rounds 27-30)




'There's probably already a repair crew down there...' murmured Devon as he worked on getting the lift door open.
'Plan A - we head down there and take out the repair crew... meaning this thing stays disabled till WE fix it.  But the repair crew might be able to warn the bridge if we don't KO them fast enough.'  He slid something resembling a prybar between the lift doors and heaved.

'Or... plan B - we head up to the bridge so that we're in position to take advantage once the power comes back on.  If we hit the bridge fast enough, they hopefully wont get any warning... but does leave a potential sabotage crew loose on engineering.'

Once the lift doors reluctantly slid open, Devon tossed his prybar jauntily in the air, caught it and returned it to his toolkit before risking a VERY quick glance up and down the lift shaft - hoping like hell that the first thing he saw was not hot laser death coming straight at him...
Zyra Jax
Executive Officer, 169 posts
Talon 9
Intelligence/Finance
Sun 25 Nov 2012
at 02:17
  • msg #124

Re: Combat (Rounds 27-30)

Seeing that the two boarding teams were swinging into action, Zyra engaged the Nightshrike's engines and began moving the ship to a position where the ion cannon could target all three freighters.

"Six, I'm moving to give you a vantage on all three freighters.  If Freighter three begins moving, open fire.  If Freighter two or four powers up we should check with the appropriate boarding team first to see if they want us to disable the ship."

"Five, I'm happy to take over freighter babysitting once I've repositioned."



OOC:  Moving to N15 so the ion cannon can cover all three freighters.  Nightshrike will need two rounds to reposition.
Mika Trake
player, 282 posts
Talon 10
Tue 27 Nov 2012
at 02:04
  • msg #125

Re: Combat (Rounds 27-30)

Mika keys up the sensors, trying to figure out the status of the boarding teams.
Exilim Nallis
player, 755 posts
Talon 4
Sniper
Tue 27 Nov 2012
at 05:58
  • msg #126

Re: Combat (Rounds 27-30)

Once the transport had docked with the freighter Xil gets his team moving "Alright, lets go. Shield droid first, I'm second, Eight you next. The tech team will follow once we have made sure the airlock area is clear from hostiles."

He points to one of the tech team "You, once all the team has cleared the airlock, get the transport back to Alpha team."

He heads into the airlock behind the shield droid, blaster rifle raised and ready to fire.
Arin Branden
player, 160 posts
Talon 5
Tue 27 Nov 2012
at 08:47
  • msg #127

Re: Combat (Rounds 27-30)

Arin acknowledged both transmissions with a single-worded response. The mission had gone better so far than he had expected - no losses for them. The destruction of one of the freighters, on the other hand, had him worried. The last freighter was damaged badly enough, it wouldn't take much to blow it up as well. With the Shrike on its way, he could put a bit more distance between it and his fighter. Arin flew in to a position on the opposite side of the convoy from the Shrike and practically parked himself there. It would require someone making a hyperspace jump just there to catch them without a warning and even then, he'd have enough time to whip his fighter in to speed again.
Cor Lambar
player, 413 posts
Talon Eleven
Umbaran Droid Specialist
Tue 27 Nov 2012
at 10:10
  • msg #128

Re: Combat (Rounds 27-30)

Cor wonders to herself if she should rig in an audio system enhancement to allow her to play music on a separate channel to the Shrike-wide comms.  Theme music is grand.  Especially dramatic space combat theme music.

Or maybe hovering speaker-droids.  Hmmm...
B2-CC9
Follower, 141 posts
Tue 27 Nov 2012
at 10:14
  • msg #129

Re: Combat (Rounds 27-30)

CC9 calculates for a few seconds.  "New orders.  We will secure the reactor room.  The technical team will continue to work on the turbolift when they can, but we must secure the area first.  I do not want a single tech team casualty."  He jerks his head to the shield droid and leads his team to victory!  If the reactor room is clear he will leave Devon and the shield droid on guard to the reactor room entrance and do a quick solo reconnoitre of their end of the cargo hold.
This message was last edited by the player at 10:15, Tue 27 Nov 2012.
Master Servious
GM, 1526 posts
The ultimate power
in the universe!
Tue 27 Nov 2012
at 10:46
  • msg #130

Combat (Rounds 31-35)

Alpha team quickly but carefully descends into the reactor room.  A quick search finds it totally devoid of any Imperials.  It would seem the Talons managed to board before a repair crew could reach this deck.  Deck 3 also appeared empty, for now.

Beta team boarded without incident and the transport uncoupled.  The team sealed the hatch then pressurised the airlock.  They moved to the other end of the airlock and found that the door wouldn't open.  One of the civilian techs pulled out a diagnostic kit and checked the controls.  Once he found the answer he turned to Xil.

"The other side is depressurised.  It's open to vacuum.  Guess that turbolaser hit has hulled her quite badly."

Nightshrike quickly changed it's position and it's new vantage point gave Rann a clear line of fire on the three freighters, leaving Arin free to move on with his other orders.

In the comms room, Cor caught something on an Imperial military frequency then lost it.  Then she found it again.  It was faint, clearly a long way off, but it was there.  Someone a long way off to port was speaking on an Imperial comm frequency.  It was faint and encrypted, but it was definitely Imperial.







OOC:

Alpha team has found the reactor room and Deck 3 devoid of enemies.

Beta team is stuck in the airlock.  The cargo area of Deck 3 is depressurised.


Map Locations
* Nightshrike - N15
* Mark - X7
* Arin - N1
* Sheila & Flash AD9
* Transport - G8

* Freighter 2 - Z8
* Freighter 3 - A2
* Freighter 4 - A13





Battle status

Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - *Disabled*
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
Cor Lambar
player, 414 posts
Talon Eleven
Umbaran Droid Specialist
Tue 27 Nov 2012
at 11:34
  • msg #131

Re: Combat (Rounds 31-35)

Cor perks up instantly.  Over Shrike comms she says, "Imperial transmission, approximately one thousand kilometres away, bearing approximately eighty seven, mark fifteen.  Messy and encrypted.  Attempting to clean it up and decrypt."  She works quickly and efficiently, getting A9's aid in reducing the static and decrypting what she can.
Zyra Jax
Executive Officer, 170 posts
Talon 9
Intelligence/Finance
Tue 27 Nov 2012
at 20:49
  • msg #132

Re: Combat (Rounds 31-35)

Zyra looked over to Mika, "Got anything?"

She switched over to Shrike comms.  "Keep listening, let us know if you get anything."

On Talon comms.  "One this is Prime.  We've got Imperial transmissions on a bearing of eighty seven mark fifteen, approximately 1000 kilometres.  Eleven is trying to get more information."
Mark Sheppard
Commander, 327 posts
Talon Lead
Commander/CEO
Tue 27 Nov 2012
at 22:41
  • msg #133

Re: Combat (Rounds 31-35)

"Understood Prime, keep on it."

"Five, Two and I have the CAP, take three and investigate."

Arin Branden
player, 161 posts
Talon 5
Tue 27 Nov 2012
at 22:55
  • msg #134

Re: Combat (Rounds 31-35)

"Acknowledged, Lead", Arin replied, "Any orders on hostile encounter? Delay or tactical withdrawal?"
Devon Kismet
player, 507 posts
Talon 7
Shipjacker
Tue 27 Nov 2012
at 23:34
  • msg #135

Re: Combat (Rounds 27-30)

B2-CC9:
CC9 calculates for a few seconds.  "New orders.  We will secure the reactor room.  The technical team will continue to work on the turbolift when they can, but we must secure the area first.  I do not want a single tech team casualty."  He jerks his head to the shield droid and leads his team to victory!  If the reactor room is clear he will leave Devon and the shield droid on guard to the reactor room entrance and do a quick solo reconnoitre of their end of the cargo hold.



Crouching in cover somewhere he can get a clear shot at the turbolift doors with his grenade launcher, Devon directs the shield droid to similar cover - if any enemies come through the lift doors, he and the droid would be able to catch them in a crossfire.

Hefting his grenade launcher, Devon settled into wait for CC9 to complete his scout of the cargohold; and passed the time trying to out guess the defenders.  The lack of response so far was bugging him...
Mark Sheppard
Commander, 328 posts
Talon Lead
Commander/CEO
Wed 28 Nov 2012
at 01:11
  • msg #136

Re: Combat (Rounds 31-35)

Arin Branden:
"Acknowledged, Lead", Arin replied, "Any orders on hostile encounter? Delay or tactical withdrawal?"


"Can't say without knowing more about what it might be Five.  Use your judgement."
Mika Trake
player, 283 posts
Talon 10
Wed 28 Nov 2012
at 14:04
  • msg #137

Re: Combat (Rounds 31-35)

Zyra Jax:
Zyra looked over to Mika, "Got anything?"


Mika shakes her head, then with gritted teeth, "No, too much interference, hot gas leaks, maybe reactor leaks, I'm not sure."
Arin Branden
player, 162 posts
Talon 5
Fri 30 Nov 2012
at 06:39
  • msg #138

Re: Combat (Rounds 31-35)

"Three, form on my wing, tight formation. We got some scouting to do." Arin waited for Sheila to fly to him and set course towards the Imperial signals at best possible speeds. He planned to get within extreme sensor range to determine, what was there - if it was just a coincidence or was the convoy about to receive reinforcements. Of course, he needed to plan this in case there was enemy fighters present. He looked at the star charts to see if there was anything close by to mask their presence - a planetoid or asteroids, anything to keep them out of theenemy sensors for as long as possible.
Exilim Nallis
player, 756 posts
Talon 4
Sniper
Fri 30 Nov 2012
at 09:37
  • msg #139

Re: Combat (Rounds 31-35)

Xil considered what the tech said about the cargo area. Recalling the design of the freighter he realised that if deck 3 was depressurised then it meant that all of the cargo area up to deck 5 was probably the same.

"Great" he muttered to himself "at least we all have life support capability." The fact that they all had life support at least meant that they could attempt to move forward with the mission.

He turns back to the tech "I don't suppose you can tell if the cargo area has stopped venting?

While waiting for an answer he considers options, if they can get into the cargo area in relative safety, then they could get to the turbolift on level 3 to access other levels.
Master Servious
GM, 1527 posts
The ultimate power
in the universe!
Sat 1 Dec 2012
at 04:38
  • msg #140

Combat (Rounds 36-45)

Location: Freighter 2
After some consideration CC9 made his decision.  Given the decks were currently clear, CC9 moved the civilian team onto deck 2 to get the main reactor online.  While it was likely that the Imperials would eventually send repair crews, it was no more dangerous than leaving them in the airlock.  Besides at least here they could also aid CC9's team a little.  If they controlled the reactor, they controlled primary power.  They could then shunt power to or from certain areas.  It wouldn't allow fine-tune control like engineering or the bridge could offer but they could essentially 'pull the plug' on areas.

While the civilians began repairs, B2-CC9 gathered team Alpha on Deck 3 to issue his orders.

OOC:  There is no power yet but the repair crew will notify you when they have deionised the reactor.



Location: Freighter 4

After consultation with his civilian crew, Xil made his plan.  Everyone donned the helmets of their environmental suits and then they depressurised the airlock, then entered deck 3.

The deck was a shambles.  The team could see where the turbolaser blast had passed straight through the hull and smashed through several fuel tanks.  The hull breach had actually proved a blessing as it had robbed any potential fire of oxygen, else likely the entire ship would have gone up.  As it was a good third of the fuel tanks were ruptured.  Petrochem was frozen on the walls and floors.

Power was down to the entire deck.  Emergency force fields were in effect, sealing the breach to space, but without power and a repair crew, the deck could not be repressurised.  It also meant that emergency bulkheads would be sealed between this deck and the breach to protect other areas of the ship.


OOC:  You are in the deck 3 cargo area.  You have two choices to climb, the turbolift shaft or the cargo elevator.  There is also no gravity on this deck so climbing will not be hard, you could just 'jump' and float up to the top of deck 5 (I consider the cargo areas of decks 3-5 one open area.  would make it easier to install fuel tanks if it was one area other than 3.


Location: Space
Arin and Sheila reformed into their wingpair and flew off at maximum speed towards the signal contact.  The signal was still too far away for their sensors to pick up so they had to follow the vague sensor data Mika had.  She estimated the contact was still nearly 1000km from the Nightshrike.

Mika had to divert attention between short and long ranged sensors.  If she had not been watching local sensors she might have missed Freighter 3 repowering.  Sending targetting data to the ion turret, she watched as Rann quickly disabled the ship once more.  Then she returned to watching the distant contact as well as Arin and Sheila, who were now almost fifty kilometres from the Nightshrike.

The transport, following CC9's orders, had detached from Freighter 4 as soon as Xil's team was clear and were now hovering near Freighter 2, ready to redock at CC9's order.









OOC:
A minute passes!

Alpha team is on deck 3.  The civilian crew is in the reactor room.

Beta team is also on deck 3.  The entire cargo section is depressurised and devoid of atmosphere.

Arin and Sheila are 50km beyond the Nightshrike.  They don't have the sensor contact on their own sensors, just basic directional data from Mika and Cor (based on a mix of comm transmissions and faint sensor data the bigger ship is picking up.)




Battle status

Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - *Disabled*
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
Arin Branden
player, 163 posts
Talon 5
Sat 1 Dec 2012
at 08:44
  • msg #141

Re: Combat (Rounds 36-45)

"Prime, this is Five. Can you see if there is anything to mask our approach within sensor range of the Imps? I'd rather not fly straight in, if there are fighters present. Asteroid field or such would do." Arin hoped for something, anything. If there was TIEs present, there was no running away as TIEs were able catch them easily. The only way would be making sure, the TIEs never found them.
B2-CC9
Follower, 142 posts
Sun 2 Dec 2012
at 05:21
  • msg #142

Re: Combat (Rounds 36-45)

CC9 knows this isn't the ideal team size to be running this mission with.  He'd have preferred two teams of six.  Nonetheless two teams of three is what he had to work with, and as the second team was on an altogether different freighter he only had to concern himself with Devon and the shield droid.

"Decks two and three clear," he confirms.  "We will guard the tech team until they have the reactor running, and then we will strike upward to secure the engineering bridge."  As they get moving back toward the tech team CC9 says to Devon, "Explain what systems can and cannot be controlled from the engineering bridge."
Grayrhynn
player, 50 posts
Talon 8
Soldier
Sun 2 Dec 2012
at 20:20
  • msg #143

Re: Combat (Rounds 36-45)

Grayrhynn looks at the damage with a little concern in his eyes. He looked at the frozen petrochem on the walls. Given oxygen and a spark, and this ship would easily blow like the other one.

He looked at xil, and pointed up and made a jumping motion with two fingers.

<ooc: sorry for the absence. back now>
Master Servious
GM, 1528 posts
The ultimate power
in the universe!
Wed 5 Dec 2012
at 03:52
  • msg #144

Re: Combat (Rounds 46-50)

Freighter 2
By the time Devon had finished explaining the various capabilities of the reactor, engineering and bridge to CC9 the reactor had been deionised.  Nearly at once, lights began to come back on and the turbolift engaged.  Quickly it came down to deck 3 as Devon had already wired it to do so.

The civilian crew rejoined Team Alpha near the turbolift whilst on their comms, the transport ship reported they were hovering near Freighter 4 and what were their orders.



Freighter 4
Grayrhynn and some of the crew floated up to the ceiling to examine their options.  Both the forward and aft turbolifts lacked power.  When they pried each one open they saw that bulkheads had closed in the shafts between decks 5 & 6, a common safety measure to keep the rest of the ship pressurised.

Down on Deck 3, Xil got on the comm and reported to Mark and CC9.  He cited the damaged sustained by the freighter with a request for instructions as to wether he should still capture the ship or move on to Freighter 3 instead.


Nightshrike
On board the Nightshrike, Zyra who was watching short range sensors, noted that Freighter 2 had restored it's power but hadn't begun to move yet.  Cor continued to monitor communications channels but had heard nothing else.  Mika continued her long-range sweeps.  So far she couldn't make any more info out on the distant contact, other than it's rough position and that it was closing on them.  She picked up a few other signals, but nothing close or clear enough to act upon.



Space
Arin and Sheila continued to fly at Arin's maximum speed towards the unknown contact.  The fighters had already flown a good fifty kilometres from the Nightshrike but the unknown contact was a still a good nine hundred kilometres distant.






OOC:  Xil has requested I NPC him for a little while so Gray needs to pick up some of the leadership duty for team Bravo.

Unfortunately without some good computer use rolls, Mika and Cor wont get much more until the unknown contact closes/





Battle status

Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - Shields down, no hull damage
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
B2-CC9
Follower, 143 posts
Wed 5 Dec 2012
at 04:47
  • msg #145

Re: Combat (Rounds 46-50)

CC9 opens the Talons comm channel.  "Prime, this freighter has been powered up.  Do not disable.  Repeat: do not disable.  Four, use your judgement."

Then he closes the channel and states, "We will take the turbolift up to the engineering bridge and secure it.  Tech team, remain here until called."
Cor Lambar
player, 415 posts
Talon Eleven
Umbaran Droid Specialist
Wed 5 Dec 2012
at 04:47
  • msg #146

Re: Combat (Rounds 46-50)

Cor continues trying to clear up and enhance the small snippet of transmission she secured before the signal faded.
Mark Sheppard
Commander, 329 posts
Talon Lead
Commander/CEO
Thu 6 Dec 2012
at 04:09
  • msg #147

Re: Combat (Rounds 46-50)

"Your call four." Mark said, echoing CC9's statement.  "Just remember that even a damaged freighter is valuable to us, provided she can withstand a trip through hyperspace.  If she can't be patched up enough to survive a jump, she's no good to us."

Mark tapped his console nervously.  This is the part he hated, the waiting, all power out of his hands.  His boarding teams were on the freighters and he had Five chasing an unknown quantity.  He wished he could be everywhere; on the freighters with the boarding teams, commanding the Nightshrike, in Arin's wing, chasing the sensor anomoly.  But he had to trust in his people.  They were Talons after all.
This message was last edited by the player at 00:34, Sat 08 Dec 2012.
Arin Branden
player, 164 posts
Talon 5
Thu 6 Dec 2012
at 14:43
  • msg #148

Re: Combat (Rounds 46-50)

"Prime, this is Five. Come in, Prime." Arin's message about potential spatial bodies to mask his approach had probably been missed the first time. "Any asteroid fields or such in the vicinity of my target?"
Devon Kismet
player, 508 posts
Talon 7
Shipjacker
Fri 7 Dec 2012
at 13:42
  • msg #149

Re: Combat (Rounds 46-50)

B2-CC9:
CC9 opens the Talons comm channel.  "Prime, this freighter has been powered up.  Do not disable.  Repeat: do not disable.  Four, use your judgement."

Then he closes the channel and states, "We will take the turbolift up to the engineering bridge and secure it.  Tech team, remain here until called."



Devon nods, and checks over his grenade launcher for the umpteenth time since they boarded the freighter.  The continued lack of resistance was worrying him...

'Maybe I can disable the lift so that once we move away from it, they cant send it back down here?' he asks as the little strike team prepared to move out.
Zyra Jax
Executive Officer, 171 posts
Talon 9
Intelligence/Finance
Sat 8 Dec 2012
at 10:07
  • msg #150

Re: Combat (Rounds 46-50)

Assuming Mika was distracted with the unknown target, Zyra flipped over to mid-range sensors to undertake Arin's request.

"Five, I can't see anything like that on sensors but that doesn't mean you might not find something.  One thing I can tell is that at current speeds, by the time you close with the target you will be out of the gravity well radius, or at least very close.  If the threat proves to be too much you should be able to use your hyperdrive to escape."
Master Servious
GM, 1529 posts
The ultimate power
in the universe!
Sat 8 Dec 2012
at 10:22
  • msg #151

Combat (Rounds 51-53)

Freighter 2
Alpha team clambers into the turbolift and heads up.  As they go, Devon works to ensure only the front doors would open as the riot shield will only cover one entrance.

Quickly the lift rises and reaches deck 6.  The forward doors open and the team is greeted by a laser blast that bounces neatly off Alpha's riot shield.  Beyond they can see a lone stormtrooper shooting at them.  Behind the trooper several Imperial Navy personnel are working on the engineering bridge.  CC9 thinks there is three but it's hard to make out at this time.


Freighter 4
The civilian crew checking the hatches inform Gray and Xil that it shouldn't be a problem to open one if they want to head up the shaft.  Once through they'd need to seal the hatch behind them to prevent the ship depressuring.

One of the crew who had been examining deck 3 pointed out a corpse in Imperial Navy uniform who'd been lodged under a storage tank.  He must have got trapped there when the ship depressurised else he would have been sucked into space.



Nightshrike
Things seemed to move in slow motion on the Nightshrike.  With nothing to do but wait, watch and listen.  It seemed surprising that there was no other traffic in sensor range but it was possible that if the convoy had got a distress call out then civilian traffic was avoiding the area.  Mika watched as the unknown contact closed.  She estimated it was approximately 900km from the Nightshrike but closer to 800km from Arin and Sheila and closing.

They watched as Freighter 2 got it's engines active again and began to move.  Worse yet its turret began to swivel towards the Nightshrike.  The cruiser held fire though, based on CC9's instructions.



Space
Arin and Sheila continued to fly at Arin's maximum speed towards the unknown contact.  As the range increased, comms began to get shaky.  The Talon comms stopped recieving messages as they moved out of range.  Now they would be solely reliant on ship comms which were not as well encrypted and more susceptible to jamming.







Battle status

Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - Shields down, no hull damage
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was last edited by the GM at 10:26, Sat 08 Dec 2012.
Exilim Nallis
player, 757 posts
Talon 4
Sniper
Sat 8 Dec 2012
at 10:31
  • msg #152

Re: Combat (Rounds 46-50)

Xil looked around the damaged freighter trying to determine if it was worth continuing or whether they should go to freighter 3.

They still had about two thirds of the fuel and while it had emergency force fields in place, with shields operational again he hoped that it would survive a trip using the hyper-drive.

He looked up to the direction the Grayrhynn had gone an then jumped up letting the lack of gravity work in his favour "Eight report" he said over the groups comm.

OOC: Am back at home, no more dodgy rural wireless internet to deal with and don't have to be on the road for work again until Feb next year
Arin Branden
player, 165 posts
Talon 5
Sat 8 Dec 2012
at 10:46
  • msg #153

Re: Combat (Rounds 46-50)

"Acknowledged, Prime", Arin said in to the comms. "Three, we will keep radio silence from now on. Passive sensors only and any emissions we can kill, take them offline. Keep an eye out for anything we can hide behind."

It was like sticking your head in to rancor's cave and asking it if it was at home. He kept watching the passive sensors as well as looking for any hint of an asteroid field or anything to keep the imperials from seeing him. It would not be easy, but then again, of it was, it whould be no challenge.
Devon Kismet
player, 509 posts
Talon 7
Shipjacker
Sat 8 Dec 2012
at 17:22
  • msg #154

Re: Combat (Rounds 51-53)

Master Servious:
Freighter 2
Alpha team clambers into the turbolift and heads up.  As they go, Devon works to ensure only the front doors would open as the riot shield will only cover one entrance.

Quickly the lift rises and reaches deck 6.  The forward doors open and the team is greeted by a laser blast that bounces neatly off Alpha's riot shield.  Beyond they can see a lone stormtrooper shooting at them.  Behind the trooper several Imperial Navy personnel are working on the engineering bridge.  CC9 thinks there is three but it's hard to make out at this time.


'Shazbot!' snarled Devon as the troopers shot bounced off the shield, making him flinch.  'Gimmie cover' he told the two droids.

Waiting a beat for CC9 to lay down some fire, Devon aims his grenade launcher round the edge of the shield and fires a concussion grenade at the group of imperial engineers.

If they go down, Devon thinks to himself, I'll switch to the rifle to help with the mop up.  If not... another grenade.  Hey kid, you just fired on Imperial personnel for the first time - your officially a terrorist now.
B2-CC9
Follower, 144 posts
Sat 8 Dec 2012
at 17:27
  • msg #155

Re: Combat (Rounds 51-53)

"No," CC9 puts his hand out as soon as Devon reaches for his grenade launcher, "no grenades near the equipment.  We don't need more damage.  Focus fire on the trooper and try not to hit the navy.  Shield, forward."  CC9 advances behind the shield droid, firing shots at the stormtrooper.  They've trained for this.  No point going overboard with the ammunition just because it's suddenly real.
Grayrhynn
player, 51 posts
Talon 8
Soldier
Sun 9 Dec 2012
at 02:59
  • msg #156

Re: Combat (Rounds 51-53)

Gray looked at Exilim and shrugged, indicating the holes in the hull.  He cracked his neck, and then pushed his hand so it was nearly against the hull, with the other a thumbs up.  He pulled it away, and with his other hand, made a fist and opened it up, hoping he'd get the general idea.
This message was last edited by the GM at 05:11, Sun 09 Dec 2012.
Exilim Nallis
player, 758 posts
Talon 4
Sniper
Tue 11 Dec 2012
at 10:29
  • msg #157

Re: Combat (Rounds 51-53)

Xil looked at Grayrhynn and wished that he had his translation droid with him, it would get a little tiring to have to play charades all the time.

He took another look around when the Imperial navy uniform was pointed out and realised that while decks 3-5 could be technically cleared due to been depressurised, there were sections of deck 2 that needed to be checked. It was a serious error on his part, he had let the situation in the cargo area distract him.

"All beta and civilian team members to the fore turbo lift level 3" he said over the comm. He considered his options as they gathered "We need to clear deck 2 before moving on, we might even be able to get some power back. All civilian team members are to wait here until called. Keep an eye out for trouble."

He directs Grayrhynn and the shield droid to pry open the turbo lift shaft doors while he positions himself to provide cover fire if needed. Once the door is open and the shaft has been cleared the raid team will climb down the shaft to level 2. He will position the shield droid to cover the fore door which is the one they will force open. If no Imperial resistance is met they will fan out to clear level 2 from front to back. If they meet resistance, they will deal with it.
Cor Lambar
player, 416 posts
Talon Eleven
Umbaran Droid Specialist
Tue 11 Dec 2012
at 22:18
  • msg #158

Re: Combat (Rounds 51-53)

<PM>
Master Servious
GM, 1530 posts
The ultimate power
in the universe!
Tue 11 Dec 2012
at 22:22
  • msg #159

Re: Combat (Rounds 54-56)

Freighter 2
Following CC9's command, Devon quickly slings his launcher and pulls his rifle to his shoulder.  The B1 droid is already moving forward, CC9 close behind.

It proves awkward in the narrow confines to shoot around the shield but it also means the stormtrooper has very limited room to move.  In under 10 seconds the trooper is riddled with blaster holes and the shield droid steps over him into the room, Devon and CC9 flanking.

The three naval engineers were caught unaware.  Focused on their repairs, only one had even got a hand to his sidearm and had only half drawn it by the time Alpha team had their blasters trained on them.  Two of the personnel looked to the third, the one who had got his blaster partly drawn.  CC9 noted this man had a rank insignia of chief petty officer.

The petty officer slowly let go of his weapon then raised his hands.  His two fellow engineers quickly followed suit.



Freighter 4
Beta team quickly reassembled at the forward turbolift and checked the seals.  The turbolift shaft had sealed the lower decks just like the upper ones.  It took only a few moments to get the bulkheads open.  There was no sudden rush of air which suggested Deck 2 was also depressurised.


Nightshrike
Seeing the freighter aiming weapons, Zyra quickly checked their shields were charged.  When Cor called from the comms room indicating the freighter was making a distress call, she put the engines to full and closed with the freighter as fast as she could.  Shots from the turret began striking the Nightshrike's shields, the shots becoming more accurate as the cruiser closed to jamming range.



Space
Not wanting to give away their presence, Arin and Sheila continued to close using passive sensors, totally relying on the Nightshrike for sensor data.  With little else to do, Arin began computing the closing speed of the unknown contact based on the data he'd received from the Nightshrike.  He concluded the sensor contact was going far too fast to be a star destroyer, at least 150-200% above its rated top speed.  This lent more credence to his theory of TIE fighters, but why would TIE's be operation so far away from a support ship?  Or was the ISD also running silent?  It wasn't typical Imperial Navy doctrine.  Star Destroyers were meant to inspire fear by their mere presence.

Arin noticed he'd lost his sensor updated from the Nightshrike suddenly.  Still, at such long range from the sensor contact he just headed in the same general direction.





OOC:  Only a few rounds as Alpha team VERY quickly overpowered the engineering team and captured engineering.  CC9 & Devon now have 3 surrended navy personnel (2 privates, one chief petty officer).  All have blasters in holsters on their belt.  The stormtrooper is quite dead!

Beta team you have the hatch open leading down to deck 2.  The deck is depressurised.

Nightshrike, you can see that Freighter 2 has reactivated comms, weapons and engines.  Mika, I'm assuming you've switched to short range sensors to scan Freighter 2 rather than continuing your long range scans of the unknown target.  The Nightshrike has closed to jamming range.

Arin, with so few rounds, there's not much to update.  Your mystery target is slowly becoming clearer.  He guessed it's distance at somewere between 750-800km away from the wingpair (so a little over 900km from the Nightshrike).






Battle status

Nightshrike - 140/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - Shields down, no hull damage
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was last edited by the GM at 09:26, Fri 14 Dec 2012.
Zyra Jax
Executive Officer, 172 posts
Talon 9
Intelligence/Finance
Tue 11 Dec 2012
at 22:26
  • msg #160

Re: Combat (Rounds 54-56)

Zyra kept the ship close enough to the Freighter to allow for jamming.  She didn't like leaving the other freighters uncovered but at least they had no comms.

On the intercom she said "Mika, keep track of all the freighters.  We need to know if the others try to run.  Cor, jam them as soon as you can.  A9, divert power to the shields."

She then got on the Talon comm.  "Alpha this is Prime.  Freighter 2 is active and firing on us.  We will need to disable her soon.  Please advise."
B2-CC9
Follower, 145 posts
Tue 11 Dec 2012
at 23:09
  • msg #161

Re: Combat (Rounds 54-56)

"You have calculated... wisely," CC9 states flatly as the officer eases his hand away from his weapon.  "Seven, shield, remove their weapons and restrain them.  Shield will then guard the door, seven will then disable the ship's guns and comm array."  As they do that the battle droid speaks over Talon comms.  "Prime, this is Alpha.  Engineering secured, guns will soon be silenced." Having established that he stands squarely in front of the petty officer.

"Officer, this is the situation.  Your vessel has been captured; the particulars are simple.  If you co-operate you will be spared and ejected in escape pods toward the closest city.  If you stall for time, disobey, hesitate, resist or lie - even once - your crew will be exterminated one by one until you start co-operating.  Give me your name and rank, as well as the number and last known position of all crew, including stormtroopers, droids and any other combatants."
Arin Branden
player, 166 posts
Talon 5
Tue 11 Dec 2012
at 23:14
  • msg #162

Re: Combat (Rounds 54-56)

Arin considered things for a moment. Then he activated his personal comlink, as it had short enough range not to carry over to the unknown Imperial craft, but through it he would be able to raise Sheila.

"Three, this is Five. I don't know if you are reading the same things I am on the sensors, but we might have fighters inbound. We drop all power to minimum once we are at the estimated sensor range. This thing, whatever it is, doesn't look like an ISD. We will keep our forward velocity, once we kill the engines. That way we will give as small a signature as possible. Let's just hope, that'll be enough. Let's set up coordinates for a hyperspace jump to a safe location in advance. If we run in to trouble, we are going to hightail out of there, unless they have an interdictor present."

The plan was not an indication of cowardice but a clear indication of tactical thinking.
Devon Kismet
player, 510 posts
Talon 7
Shipjacker
Tue 11 Dec 2012
at 23:53
  • msg #163

Re: Combat (Rounds 54-56)

Letting his rifle dangle from its sling, Devon drew his pistol so he could still menace the Imperials whilst having a hand free to disarm them.
'Hands on your head, face the wall.' he snapped at them.  'You heard the droid - disobey and get shot.  Even if you think I might be bluffing, the droid ain't. Battledroids ain't programmed for mercy.' 
Devon was under no illusions as to who was more intimidating: himself or CC9, but the fearsome reputation battledroids enjoyed was something they could use...

Once the Imperials had obeyed; Devon helped himself to their weapons, passing the confiscated items back to Shield.  With all their guns safely in his allies hands, Devon holstered his pistol again and quickly frisked all three - confiscating communication devices and anything that could be used as a weapon.  All of this loot got dumped in a pile next to CC9.

That done, he quickly locked all three into binder cuffs - their hands behind their backs.
'Kneel!' he growled at them.  'Face the wall and kneel!  If you turn away from the wall or attempt to stand, the droid will shoot you.'
 He shoved the officer roughly down to emphasis things.

That done, Devon dropped his cold-as-space pirate persona long enough to grin and wink silently at CC9 before hurrying over to the engineering controls.
'Comms first, then guns.'he mumbled quietly as he got to work. 'Sooner we kill any distress calls, the better.'
Mika Trake
player, 284 posts
Talon 10
Wed 12 Dec 2012
at 13:33
  • msg #164

Re: Combat (Rounds 54-56)

Mika nods, making sure the freighters are all under the watchful eye of the 'Shrike sensors.

07:31, Today: Mika Trake rolled 28 using 1d20+13. Computer Use - Sensor Operator.
Chief Petty Officer Darillian
Thu 13 Dec 2012
at 01:57
  • msg #165

Re: Combat (Rounds 54-56)

The chief petty officer faced the wall as he'd been instructed while he spoke.

"Darillian.  Chief Petty Officer.  Service Number En-Ee-See-One-One-Five-Six-Eight-Seven-Nine-Three."
This message was last edited by the GM at 02:04, Thu 13 Dec 2012.
B2-CC9
Follower, 146 posts
Thu 13 Dec 2012
at 02:15
  • msg #166

Re: Combat (Rounds 54-56)

"Chief Petty Officer, when I give you an order you are to obey it."  CC9 doesn't bother raising his voice.  "Numbers and locations on all crew and combatants aboard this ship.  Now."
Chief Petty Officer Darillian
Thu 13 Dec 2012
at 02:16
  • msg #167

Re: Combat (Rounds 54-56)

"Darillian.  Chief Petty Officer.  Service Number En-Ee-See-One-One-Five-Six-Eight-Seven-Nine-Three." The chief says to the wall, his tone unchanged.
B2-CC9
Follower, 147 posts
Thu 13 Dec 2012
at 02:31
  • msg #168

Re: Combat (Rounds 54-56)

"You could have gone home," CC9 remarks.  "You could have seen your family."

He raises his blaster rifle and presses the muzzle of it into the back of Darillian's neck.  Then he pulls the trigger; his rifle is not on stun.  When the man's body falls he states, "Shield, retrieve those restraints and move the corpse into the port fore locker room.  Prisoners, march.  Out."

The droid takes them to the starboard fore locker room, quite some way from the resting place of the chief petty officer.  Once there he orders them to sit and leans over one of them (chosen entirely at random).  He stays there for a few seconds, observing the human.

"I do not negotiate.  I do not torture.  I do not hesitate.  You are not heroes.  You are prisoners, and the only thing that prevents you from becoming corpses is your co-operation.  I want numbers of people aboard this ship and their last known locations.  You will tell me now."
Master Servious
GM, 1531 posts
The ultimate power
in the universe!
Thu 13 Dec 2012
at 03:52
  • msg #169

Re: Combat (Rounds 54-56)

The effect of the single blaster shot was incredibly effective.  Blood squirted from the chief's carotid arteries and sprayed the wall in a grisly mosaic of the man's lifeblood.  The chief slumped to the ground.

Beside him, the shot also had interesting effects.  One private turned white as stormtrooper armour and stared blankly, clearly in disbelief.  The second leaned forward and vomited all over his own knees.

When the pair were marched out by B2, they offered no resistance, the pale one assisting his fellow crewer who was still dry retching.

When questioned the pale one stammers  "Ei. . .ei. . .eight crew.  Thr. . .thr. . .thr. . .three troopers.  Only m. . .m. . .maintenance droids.  The others are on the bridge I think."

He cowers at his last sentence, clearly expecting a blaster bolt.  Beside him, his colleague keeps retching.

While this happened, Devon was left in engineering by himself.  Everything had happened so quickly he'd barely had a chance to react.  It seemed so surreal,  though the body on the ground combined with the blood splatter mixed with other body matter on the wall ensured the shipjacker did not think he was dreaming.  As he watched, the B1 droid dragged the corpse from the room, leaving a blood trail as he dragged.
This message was last edited by the GM at 04:28, Thu 13 Dec 2012.
B2-CC9
Follower, 148 posts
Thu 13 Dec 2012
at 04:05
  • msg #170

Re: Combat (Rounds 54-56)

CC9 holsters his rifle.  "Do those counts include those of you that we found in the engineering bridge?  Yourselves, the storm trooper and the late chief petty officer?"
Master Servious
GM, 1532 posts
The ultimate power
in the universe!
Thu 13 Dec 2012
at 04:20
  • msg #171

Re: Combat (Rounds 54-56)

The private nods.  "Y. . .yes sir."
B2-CC9
Follower, 149 posts
Thu 13 Dec 2012
at 04:26
  • msg #172

Re: Combat (Rounds 54-56)

"Good.  You have done well, private.  If you continue to do so I will see to it personally that you remain unharmed."  He leaves the room, locks it and returns to the engineering bridge, drawing his weapon as he goes.

Now that the dead Imperial is now no longer there, CC9 collects one of the Imperial commlinks (if there's one present).
This message was last edited by the player at 04:30, Thu 13 Dec 2012.
Exilim Nallis
player, 759 posts
Talon 4
Sniper
Thu 13 Dec 2012
at 10:02
  • msg #173

Re: Combat (Rounds 54-56)

Xil frowned when level 2 failed to give a reassuring rush of air. If there was extensive damage to this level, it could include the reactor which would be a real problem for the team.

He leads the team beta down and once again gets Grayrhynn and the shield droid to pry open the doors while he provides cover. If no resistance is encountered they will check that it is safe enough for the civilian crew to check the reactor for damage.
Mika Trake
player, 285 posts
Talon 10
Thu 13 Dec 2012
at 15:47
  • msg #174

Re: Combat (Rounds 46-50)

Mika is unsure how best to respond.  Between trying to keep an eye on the local issues, making sure the freighters stay disabled until captured, and the distant issues, she isn't handling either task very well.

Listening to the comm chatter, she decides that the local issues are well in hand.  Even if the bad guys got something powered up, sure the 'Shrike was more than a match for a partially functional freighter.  Then, Zyra's order to keep her focus on the freighters.  Well, she doesn't agree but she's accepting of Zyra's being in charge.

"Okay, but I think what's coming in is more potentially a problem than a few semi-functional freighters."

09:43, Today: Mika Trake rolled 21 using 1d20+13. Sensors.
Grayrhynn
player, 52 posts
Talon 8
Soldier
Fri 14 Dec 2012
at 08:07
  • msg #175

Re: Combat (Rounds 46-50)

Grayrhynn notices the lack of air and pressure, indicating that it was also like this level.  The wookie looked at Exilim and shakes his head.

He has a scan of the area, looking for any signs of movement or life, and if all clear, will indicate to exilim.

Grayrhynn rolled 17 using 1d20+5. Spot check.
Zyra Jax
Executive Officer, 173 posts
Talon 9
Intelligence/Finance
Fri 14 Dec 2012
at 09:23
  • msg #176

Re: Combat (Rounds 46-50)

Zyra shrugged.  "Whatever you think best.  Just be sure to warn me if any freighter powers up.  We need to keep them docile so CC9 can capture them all before that unknown anomoly shows itself.  What's the range to the anomoly and its ETA by the way?"
Devon Kismet
player, 511 posts
Talon 7
Shipjacker
Fri 14 Dec 2012
at 22:19
  • msg #177

Re: Combat (Rounds 46-50)

Devon stood frozen, hands poised over the controls as the droid dragged the body out; and then CC9 marched the prisoners out.

Alone once more he stared at the bloody mess on the wall for a moment, shook his head and muttered  'Damn...' before hurriedly cutting all power to the freighters comms and weapons.  As an afterthought, he also shutdown its shields and engines.

So now they know that we control engineering - they know that to get out of this they have to retake this deck.  Damnit, he coulda gone home - you TOLD them B2s ain't programmed for mercy, why the hell are you surprised at this?

Devon sighed - he'd never liked killing if it could be avoided, he'd hoped making the point about battledroid programming would get the Imperials to cooperate - and padded across to the turbolift, tools in hand.  He triggered his commlink as he worked.

'Alpha Seven to Prime: Guns, comms, engines and shields disabled.  You're welcome.'  despite recent events, Devons sense of humor came to the fore again and he added:
'Tell my fiancee she can thank me later.'
Others might call his clowning and bad jokes a coping mechanism, but Devon had never really thought about it himself.

Wondering idly about what response his last comment might provoke from the crew on the Shrike, Devon got to work on locking down the turbolift - no-one was getting into or out of engineering without HIS say so.

Didn't want those other storm troopers dropping in for a surprise visit, after all.
Mark Sheppard
Commander, 330 posts
Talon Lead
Commander/CEO
Sat 15 Dec 2012
at 05:24
  • msg #178

Re: Combat (Rounds 46-50)

"Alpha, this is one.  If you have control of the freighter then move it over to the other freighters and then move on to the next one.  Prime, begin preparing primary and secondary evacuation co-ordinates."
Master Servious
GM, 1534 posts
The ultimate power
in the universe!
Sun 16 Dec 2012
at 03:43
  • msg #179

Combat

Freighter 2
The remaining engineering crew offered absolutely no resistance as the battle droid interrogated them then locked them in a small side room.  They'd been fearful of the droid before he killed their superior, now they were terrified.

Devon had worked quickly since the execution, wether due to the mission urgency or to distract him from CC9's act was anyone's guess.  Either way, in less than a minute he'd cut power to weapons, communications, sheilds and engines.  Whilst they didn't yet hold the bridge, the fact they held engineering meant the essentially controlled the ship.




Freighter 4

Xil stood cover while Grayrhynn pulled the hatch aside.  The big wookie had shunned help from the battle droid out of sheer wookie pride.  The hatch had opened silently and effortlessly.  Beyond there was only faint light from the emergency lamps.

Beta team cautiously moved in and moved towards the reactor.  As they closed they saw moving lights ahead, causing them to slow down and move with caution.  It was difficult to keep the shield in front in zero gravity but they did the best they could.

When the reached the reactor room, they saw two men in Imperial issue environmental suits working on the reactor.  The engineers were so absorbed in their work, they hadn't noticed the intruders. . .yet.




Space
Devon's comm that the ship's systems were powered down came not long after the turret ceased firing so the Nightshrike crew already had a good idea of the situation.  The capital ship's shields had weathered the assault and A9 was quickly getting the shields back to full strength.

Zyra set the Nightshrike in motion again.  Since Alpha team now had control of Freighter 2, there was no need to keep it under the ion cannons.  The ship moved to cover freighters 3 & 4 once more.  The timing worked well as Freighter 3 managed to power up it's engines once more but a quick volley from Rann disabled the freighter once more.






OOC: So Devon has reported that Alpha team is in control of Freighter 2's key systems so the Nightshrike has moved to cover the other two.

Alpha team has engineering but most of the crew is unaccounted for.  Zyra has instructed you to move Freighter 2 into proximity with 3 & 4.

Beta team has found engineers in the reactor room (which is in vacuum, hence the space suits)

Arin and Sheila are still closing with the sensor contact.

Mark has given instructions to the nightshrike to start preparing exit vectors.

Haven't given position updates for a while as the freighters haven't moved but figured it was time.

Nightshrike: G5
Freighter 2: Z9
Freighter 3: A2
Freighter 4: A12

Mark/Flash: Patrolling Immediate Area

Arin/Sheila: 200km from Nightshrike
Unknown contact: ~850km from Nightshrike (~650km from Arin/Sheila)






Battle status

Nightshrike - 149/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - Engines, Weapons, Comms, Shields offline.  No hull damage
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was last updated by the GM at 04:08, Sun 16 Dec 2012.
B2-CC9
Follower, 150 posts
Sun 16 Dec 2012
at 08:07
  • msg #180

Re: Combat

"Engineering team Alpha, take the turbolift up and report to the engineering bridge.  it is secure."  He nods to the other two.  "We will guard the turbolift on this level and then lock the engineers in the engineering bridge so that they remain unmolested."  Back on the Talon comm he states, "Alpha team reporting.  Engineering captured, proceeding to main bridge.  One trooper and one Imperial officer dead, no friendly casualties.  I will report again when the bridge is taken."

With that he moves out with the others to guard the engineers as they come up the lift.
Exilim Nallis
player, 760 posts
Talon 4
Sniper
Sun 16 Dec 2012
at 09:02
  • msg #181

Re: Combat

Xil stops the shield droid and Grayrhynn, he looks around, scanning the area for other potential hostiles or weapons.

If he sees no further threats, he will position himself using the droid as partial cover and a way of securing himself from the vacuum's effects and sets his blaster rifle to stun while indicating for Grayrhynn to keep his set to kill.

He then takes a moment to line up the first target, shoots and will then move to the next target if able.
Arin Branden
player, 167 posts
Talon 5
Sun 16 Dec 2012
at 09:42
  • msg #182

Re: Combat

Arin kept on flying in a tight formation with Sheila and tracking something to mask his approach. There was not much to say for now.
Grayrhynn
player, 54 posts
Talon 8
Soldier
Mon 17 Dec 2012
at 23:38
  • msg #183

Re: Combat

Grayrhynn, seeing the movement, kicked into action out of sheer instinct.  he knelt, aiming at the movement.

With the indication from Exilim, the wookie nods, and keps his aim on the other engineer, when he had an idea.  before exilim coulld fire, he holds up his hand. He points to exilim and holds hi hand up.  thn to himself, he indicates with his hands in a walking motion, and a headlock.  he looks at himn with raised  eyebrows in question.
Master Servious
GM, 1535 posts
The ultimate power
in the universe!
Wed 19 Dec 2012
at 06:03
  • msg #184

Re: Combat

Freighter 2
Alpha team waited until the engineering team was secured and then headed on their way up.  With Devon in control of the turbolifts they quickly rose to Deck 8.  The moments the doors opened they were greeted by a volley of blasterfire from the aft end.  Two stormtroopers had taken up defensive position by the aftmost blast door and were laying down fire.

In engineering, the civilians began to get the ship moving in the direction requested.  It was harder and less precise than working from the bridge, but they managed to get the freighter turned and moving.

Following close behind the freighter, the transport shift with the last team of civilians awaited orders from CC9.


Freighter 4

Xil considered Gray's plan for a moment then shook his head, preferring to stay with his own plan.  Calmly and efficiently he closed in and stunned the first engineer who didn't even realise there were intruders.  The second one had time to turn and begin to raise his arms before Xil calmly stunned him too.

The pair of engineers floated in circles, victims to the lack of gravity.  Fortunately the stun blasts didn't effect their space suits.  Both seemed to be okay.




Space
Mika continued to work on the long range sensors and finally her perseverance paid off, as a blip finally coalesced on her screen.  It was too far out for an identification but whatever it was, it was approximately 125 metres in length and seemed to be approaching at around 3600km/hr.  Range to Nightshrike was now just under 800km on an intercept course.  Current rate of closure should have it reaching the Nightshrike in a little under 15 minutes.

In comms, Cor picked up another transmission coming from the unknown contact, though this time the transmission was clearer.  It was coming in on an Imperial military frequency and was encrypted.








OOC: Alpha team has found their last two stormies!  CC9's group is near the forward turbolift on deck 8, the stormies at the aft end.  Civilians are locked in engineering and have the freighter underway.

Beta team is in the reactor room with 2 stunned engineers.  The civilian crew is on deck 3 in the cargo area.

Mika has detected the enemy on sensors.  Problem is that this means the enemy contact will probably pick up the Talons soon if they haven't already (though it is unlikely)

Arin/Sheila are running passively so haven't seen what the Nightshrike has.



Nightshrike: G5
Freighter 2: T7
Freighter 3: A2
Freighter 4: A12

Mark/Flash: Patrolling Immediate Area
Transport: Following Freighter 2
Arin/Sheila: 270km from Nightshrike
Unknown contact: 800km from Nightshrike (530km from Arin/Sheila)






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - Engines, Weapons, Comms, Shields offline.  No hull damage
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
Exilim Nallis
player, 761 posts
Talon 4
Sniper
Wed 19 Dec 2012
at 09:43
  • msg #185

Re: Combat

With the two engineers momentarily stunned Xil moves forward as quickly as possible. "Eight get the second target restrained asap, we only have a few moments" he says on the comm as he moves towards the first engineer. As he moves he keeps an eye out for any surprises.

Once the engineers are restrained he calls the tech team down to the reactor room and gets them to assess the damage.
Arin Branden
player, 168 posts
Talon 5
Wed 19 Dec 2012
at 10:17
  • msg #186

Re: Combat

Arin knew he was flying blind. With no sensory feed from the Nightshrike, he only had a bearring, nothing else. "Three, I'm going to fire one sensor ping and see if the target is still there. Then we'll reroute ourselves, if needed", he said in to his personal comlink and activated the sensors for one single ping only. Hopefully, whoever was at the electronic warfare station, was asleep.
Grayrhynn
player, 55 posts
Talon 8
Soldier
Wed 19 Dec 2012
at 10:51
  • msg #187

Re: Combat

The wookie nods, and quicky moves to the second engineer and restrained him. While he done this, he kept his eyes and ears open for movement or sounds.

Once that is done, the wookie scopes out the exits.
B2-CC9
Follower, 151 posts
Wed 19 Dec 2012
at 11:17
  • msg #188

Re: Combat

"Shield, forward!"  CC9 points at the stormtroopers.  "Let's take them down!"

He advances just behind the shield droid, with the intent of Devon bringing up the rear; if the shield droid went down he wanted to be able to shield Devon from the worst of the fire as long as possible.  It was the tactically sensible thing to do; droids are easier to fix than flimsy organics.  Picking the stormtrooper on the left he began taking precise shots, aiming to take the soldier out as quickly as possible.  He makes no mandates about grenades; Devon would use them or not as he saw fit.  There were no important panels around here and the hull should resist concussion grenades.
Mika Trake
player, 286 posts
Talon 10
Wed 19 Dec 2012
at 14:01
  • msg #189

Re: Combat

Unwilling to blind the 'Shrike by using search or focus modes on the sensors, Mika keeps them on scan, trying to glean whatever useful information she can.

"I don't have much on the contact.  I'm guessing, but call it about 125 meters long and inbound pretty damn fast, maybe 15 minutes to reach us.  We might want to prep to take out freighter 3 if the boarding parties don't get a move on."

07:56, Today: Mika Trake rolled 24 using 1d20+13. Sensors.
Mark Sheppard
Commander, 331 posts
Talon Lead
Commander/CEO
Wed 19 Dec 2012
at 21:06
  • msg #190

Re: Combat

"Good work Ten, keep everyone updated."

"Alpha, Beta, you heard her.  That means you've got less than ten minutes to secure those hulks and get them moving.  I'd say less than five if you hope to take the third ship.  Quite frankly I'd like a matched set.  Get to it, out."

Devon Kismet
player, 512 posts
Talon 7
Shipjacker
Wed 19 Dec 2012
at 22:18
  • msg #191

Re: Combat

Devons voice came over the comlink, distorted by the sounds of blaster fire.
'Yeah, no pressure then.'

His comment was punctuated by the distinctive (even when distorted by a comlink) thump of a grenade launcher firing.
This message was last edited by the player at 22:21, Wed 19 Dec 2012.
Exilim Nallis
player, 762 posts
Talon 4
Sniper
Thu 20 Dec 2012
at 06:01
  • msg #192

Re: Combat

Xil replies over the Talons comm "This is Beta Four on freighter 4, level two has been hit and is a vacuum, assessing reactor damage and chance of getting it back online now."

He will push the tech team to give him a report asap on the likelihood of getting the reactor working.
Master Servious
GM, 1536 posts
The ultimate power
in the universe!
Sat 22 Dec 2012
at 04:58
  • msg #193

Re: Combat

Freighter 2
Alpha team quickly fell into formation, just as they had practiced it.  The B1 droid brought up it's shield and began moving forward.  CC9 fell in directly behind with Devon bringing up the rear.

The shipjacker calmly loaded and fired a concussion grenade, aiming it perfectly to land between the two stormtroopers.  One was knocked clean off his feet by the blast, the other managed to hold his ground.  This was not a good thing however as CC9 calmly fired a blaster bolt that was near perfect, the only reason the shot was not fatal was a testament to the armour the stormtrooper wore.  However the trooper did not have time to think of this as Devon who had quickly swapped to his rifle, fired a shot that finished what CC9 had started.

The second trooper never had a chance as CC9 and Devon put several shots into him as they advanced, killing him before he ever regained his weapon.

By the time the reached the aft end of Deck 8 there was nothing to greet them but an empty turbolift shaft and two smoking corpses.


Freighter 4

The civilian engineers arrived and quickly assessed the reactor.  Finally their leader came over to Xil.

"Reactors almost repaired.  Those guys nearly had it done when you shot them.  Only a minute or two more work."


Space
Freighter 2 slowly and clumsily moved until it was floating less than a kilometre from Freighter 3.  It meant that if Alpha team finished in time they could quickly fly over to the final freighter and board her.

The approaching blip now was firmly appearing on Mika's sensor sweeps now it was less than 750km away.  It was approaching swiftly and surely on an intercept course with the convoy.  Time to intercept at present speed - 12 minutes.

Closer to the ship, Arin did a quick sensor ping and located the same target on his sensors.  Their pursuit course was off by less than 10 degrees.  Mika's educated guess had been right on the money.  At current rate of closure they'd be in weapons range of the contact in approximately three minutes.






OOC: I want to thank everyone for their very timely posting.  Had all the posts in under 2 days.  Excellent work!

Well Alpha team (hopefully) only has one more area to clear, the bridge.  If the engineer was telling the truth, you have 5 more crew to deal with and no stormtroopers.

Beta team, you have two prisoners and a reactor that needs a few minutes work to repair.

Arin/Sheila, at present speed you will make contact with the contact in 3 minutes.  The same contact is still 10 minutes from the freighters.




Nightshrike: G5
Freighter 2: A4
Freighter 3: A2
Freighter 4: A12

Mark/Flash: Patrolling Immediate Area
Transport: Following Freighter 2
Arin/Sheila: 340km from Nightshrike
Unknown contact: 740km from Nightshrike (400km from Arin/Sheila)






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - Engines, Weapons, Comms, Shields offline.  No hull damage
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
Arin Branden
player, 169 posts
Talon 5
Sat 22 Dec 2012
at 08:54
  • msg #194

Re: Combat

Arin made a quick calculation to establish an intercept point with the contact based on its vector he had acquired from his scan. "Three, we'll make a slight alteration to the course. One burst with the engines, then we go back to flying dark", he said on the personal comlink. A peek in and he'd make future tactical decissions based on that.
This message was last edited by the player at 15:15, Sun 23 Dec 2012.
Exilim Nallis
player, 763 posts
Talon 4
Sniper
Sat 22 Dec 2012
at 09:14
  • msg #195

Re: Combat

"Excellent" replied to the engineering leader "get it back online and be ready to move to the next location, we're on a tight timeline."

He looks around at the gathered tech staff and selects one that has been helping open the bulk heads "Your with us, raid team, double time to level 5 fore turbolift. We have to secure engineering and the bridge. Lets move."

Xil will lead the team out and back to level 5. They will have to breach a few bulk heads which would delay them a little, but there was not much that could be done at this stage about that.

They will do a quick sweep of deck 6 as they pass through to engineering on deck 7.
B2-CC9
Follower, 152 posts
Sat 22 Dec 2012
at 09:37
  • msg #196

Re: Combat

CC9 activates the Imperial comms (switching it to only reach the current freighter, if he can; if not then ehh).  "Imperial navy, this vessel is ours.  Three stormtroopers and one chief petty officer lay dead.  You have one opportunity to survive: lay down your weapons and communicate.  Anyone firing on the boarding team will be shot without mercy; anyone surrendering unconditionally will not be harmed, and will be released.  This is not a negotiation: it is a statement of fact.  You will receive no assurances.  You surrender and live, or you fight and die.  Those are your options."

Turning the comm unit off he then turns to Devon.  "Shield and I will travel up first.  If we are deactivated you are to secure this vessel by any means necessary or detonate it if it cannot be secured.  In the latter case I suggest you evacuate yourself, the tech team and the detained engineers first."

He enters the turbolift, directing the shield droid to move in to cover him.  This is the single most dangerous moment in the boarding action.
Grayrhynn
player, 56 posts
Talon 8
Soldier
Sat 22 Dec 2012
at 11:55
  • msg #197

Re: Combat

The wookie nods at Exilim's orders and brings up the rear guard to the lifts and back to levelo five, his eyes and ears open
Devon Kismet
player, 513 posts
Talon 7
Shipjacker
Mon 24 Dec 2012
at 00:17
  • msg #198

Re: Combat

B2-CC9:
Turning the comm unit off he then turns to Devon.  "Shield and I will travel up first.  If we are deactivated you are to secure this vessel by any means necessary or detonate it if it cannot be secured.  In the latter case I suggest you evacuate yourself, the tech team and the detained engineers first."

He enters the turbolift, directing the shield droid to move in to cover him.  This is the single most dangerous moment in the boarding action.



'One moment...' said Devon - he quickly reloaded his grenade launcher and offered it to the super battle droid.
'Your gonna need this, its loaded with the gas ones now.'

Once CC9 took the launcher, Devon fiddled with the lift controls for a moment.
'Should take you straight up without them being able to over ride...'

Stepping back and hefting his blaster rifle, Devon looked up at CC9s impassive metallic face.  'If I dont hear from you, I'll wait one minute after you go up and then bring the lift back down, so I'm ready.  If I still haven't heard from one of you 60 seconds after that... then i'll go to plan B.  Good luck...'

That said, Devon hunkered down in cover, to begin what would be - one way or the other - the most nerve wracking two minutes of his day so far.
B2-CC9
Follower, 153 posts
Mon 24 Dec 2012
at 06:47
  • msg #199

Re: Combat

CC9 refuses the grenade launcher.  "Retain the weapon.  Should we be rendered inoperable and the enemy comes down in force you will have need of it.  Fire a grenade into the lift and retreat if need be."  When Devon wishes him luck, the droid nods after a pause.  "We will not need luck.  We are better than them."

There's a slightly awkward pause, as if the droid is aware that this is the point where one shows comraderie, but isn't certain how.

"Stay functional," he says at last, and gestures for Devon to send them up/
Devon Kismet
player, 514 posts
Talon 7
Shipjacker
Tue 25 Dec 2012
at 00:08
  • msg #200

Re: Combat

B2-CC9:
There's a slightly awkward pause, as if the droid is aware that this is the point where one shows comraderie, but isn't certain how.

"Stay functional," he says at last, and gestures for Devon to send them up/



Devon grinned, partially in surprise that CC9 could communicate a concept like camaraderie, and thumbed the button to send the turbo lift on its way.

"You too." 
he told the droid as the doors closed.  Then he settled down to wait in his chosen hiding spot...
Master Servious
GM, 1538 posts
The ultimate power
in the universe!
Fri 28 Dec 2012
at 05:05
  • msg #201

Re: Combat

Freighter 2
Devon could do nothing but wait as CC9 left him on deck 8 and proceeded up with B1.  It wasn't long before CC9's authoritive calls for surrender were punctuated by the sounds of blaster fire.  The battle was brief, no more than thirty seconds.  When the noise died down AE5 came down to Deck 8 to bring Devon up to the bridge.

When they arrived Devon saw CC9 cuffing the bridge crew.  To his surprise there were no fatalities.  Two of the crew appeared unhurt, two were recovering from the effects of stun and one had a face swathed in blood, the liquid free flowing from his mouth and nose.  As Devon watched the man spat a tooth on the deck.

A quick check of the uniforms told Devon that three of the men were enlisted men, one of the stunned men wore the rank of ensign and the man spitting out teeth was a naval lieutenant.





Freighter 4

Moving back to the deck 5 hatch, the engineer forced the doors open.  Air hissed as the entire forward section of deck 6 lost its atmosphere though the turbolift shaft.

Once the four climbed onto the deck, the engineer manually sealed the bulkheads behind them and they climbed out into Deck 6.  The group quickly realised that the deck still had artificial gravity.  There was nobody on deck 6 they could see.


OOC:  Deck 6 forward had had atmosphere until vented when you opened the bulkhead from deck 5.  In theory that probably means that the upper decks still have atmosphere


Space
Mika watched hesitantly as Arin's wingpair continued to close with the unknown target.  She'd spotted Arin when he'd done his quick sensor ping and had used it to determine their range to target.  Knowing they'd be flying at Arin's top speed, as the R-41 was slightly slower that the Z-95 she estimated contact in under two minutes.  At present speeds, the target would reach Nightshrike in just over 11 minutes.

Down in communications Cor began receiving a new transmission from the unknown target.  This one wasn't encrypted, it was being transmitted on the emergency frequency.

"Unknown vessel, this is Phindar Patrol Craft Seven.  Identify yourself over."






OOC: Looks like I lied about posting over Christmas!  I planned to but somehow everytime I sat down to post something came up (usually my son wanting me to play with one of his umpteen new toys!)




Nightshrike: G5
Freighter 2: A4
Freighter 3: A2
Freighter 4: A12

Mark/Flash: Patrolling Immediate Area
Transport: Following Freighter 2
Arin/Sheila: 340km from Nightshrike
Unknown contact: 670km from Nightshrike (260km from Arin/Sheila)






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP

Freighter 1 - Destroyed
Freighter 2 - Engines, Weapons, Comms, Shields offline.  No hull damage
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was last edited by the GM at 05:14, Fri 28 Dec 2012.
Mark Sheppard
Commander, 332 posts
Talon Lead
Commander/CEO
Fri 28 Dec 2012
at 09:52
  • msg #202

Re: Combat

Mark cursed as he heard the Imperial transmission on the open frequency.  "Alpha, Beta, tell me you're almost ready to move.  If you don't secure you're ships soon we wont get away with our own ships, let along the freighters."

"Five, get a scan on the threat then see if you can do anything to slow them down.  Don't take any stupid risks but every minute you buy us helps."

Arin Branden
player, 170 posts
Talon 5
Fri 28 Dec 2012
at 11:30
  • msg #203

Re: Combat

Arin sighed. There was no going against the patrol craft as it had advantage in both weapon strength and range, and its shields would take ages to bring down while it could fire at them with impunity. He opened a comlink to the Commander.

"Lead, this is five. The ship is a System Patrol Craft with four turbolasers and probably a troop complement of ten troopers. I can maybe slow it down by posing a threat, but I have no means of hurting it, so it might choose to just keep on flying. How copy?"
Mark Sheppard
Commander, 333 posts
Talon Lead
Commander/CEO
Fri 28 Dec 2012
at 21:14
  • msg #204

Re: Combat

"Don't need you to hurt it Five.   But anything you can do to slow, delay or distract them buys us time.  If you can't, we'll have to start pulling out."
Arin Branden
player, 171 posts
Talon 5
Fri 28 Dec 2012
at 21:30
  • msg #205

Re: Combat

"I'll see what I can do. Will keep you posted."

Charlie turned to the Talon Comm. "Three, I need you to do something. Once we get within range of the Patrol Craft, I want you to take a shot at me, sort of. Drop a bit back, fire past me and at an opportune moment, I'll vent some tibanna gas through one of the engines. It shouldn't damage it, but it'll look spectacular. With any luck, my screaming for help on the emergency channel will attract their attention for a moment. Once they get our attention, I want you to give them your tail and head back the way we came. Unless you have a better idea, that is."
Sheila Masters
player, 598 posts
slicer/medic
Talon 3
Fri 28 Dec 2012
at 22:00
  • msg #206

Re: Combat

"Acknowledged Five.  Tell me what to do."



**NPC'd by GM**
Arin Branden
player, 172 posts
Talon 5
Fri 28 Dec 2012
at 22:29
  • msg #207

Re: Combat

"Okay, here's the plan. We break formation and take enough distance to make it appear as ifyou were pursuing me. You take shots at me, but give them a wide enough berth so you won't actually burn me. I'll keep the rear shields with minimal power so you should not be able to blow me up with a single shot, but once are close enough, I'll blow some tibanna gas through one of the engines and make it look like you scored a solid hit on me, stopping me dead. I'll keep asking them for elp and you hightail it out of there if they start heading our way. I'll give them a slip as well and rendezvous with you later, if not anywhere else, then back at the base. Of course, it might be they won't take the bait, in which case we get outof there and inform the Shrike, they are about to have company. Sounds okay to you?"
B2-CC9
Follower, 154 posts
Sat 29 Dec 2012
at 08:48
  • msg #208

Re: Combat

Like the droid that he is CC9 says nothing as the turbolift heads up.  There's little left to say and besides, B1s aren't really smart enough to make for decent conversations.  It's like trying to discuss tactics with a coffee machine.

The blaster fire that greets him as the turbolift doors open plays across the B1's shield like a sound and light show.  CC9 might even consider it pretty in a deadly kind of way if he were so inclined.  He's considered installing aesthetic mods before but never seen a great deal of point; leave that to the poet-droids.

He's no poet-droid.

The smallest look about shows one active combatant either side, clearly trying to overwhelm the pair with sheer firepower; if the others were helping they may have succeeded in a hit or two.  To the right are a single gunman and two cowering Imperials; to the left are the second gunman and an Imperial who looked uncertain about what to do.

"Left," CC9 orders.  The shield droid immediately steps out of the turbolift and covers their left side.  CC9, stepping the other way, fills the gunman on the right with several stun bolts.  As the man hits the ground twitching CC9 shoots him twice more to be certain and then kicks his blaster away.  "Stay down and you remain unharmed," the droid states to the cowering pair.

Then he turns and, firing around the shield, drops the second gunman.  Aiming at the hesitating Imperial CC9 lets him decide; a few seconds later the man lifts his hands in surrender.

"Weapons on the floor and step back," the droid intones.  "One aggressive mood and you die."  To punctuate the point he visibly switches the blaster from stun to kill.  Having secured the weapons he states, "Shield, retrieve our colleague."  Then he tosses the disarmed man some cuffs.  "Cuff your ally.  Disobey and die."

"We're unarmed prisoners," the Imperial objects, "you can't just -"

BAM.  Rifle-butt to the face.

"Disobey and die," CC9 repeats.  "I possess no compassion programming.  You are an organism waiting to expire and I will speed that process unless you obey exactly.  Your choice is binary: obedience or death.  Even you should be able to compute that."
Sheila Masters
player, 599 posts
slicer/medic
Talon 3
Sun 30 Dec 2012
at 07:22
  • msg #209

Re: Combat

"Roger, signal when you want me to near hit you."  Sheila will hold back a little, letting him get further in front of her before she starts shooting at him, the first few shots should be aimed wide enough that they should be flat out misses as compared to near ones.  She'll worry about near misses in a moment.
Exilim Nallis
player, 764 posts
Talon 4
Sniper
Sun 30 Dec 2012
at 10:44
  • msg #210

Re: Combat

"Ok" Xil says to the raid team after they'd had a quick look around deck 6 "time to head up again. We go through the bulk heads in the same way. Lets hope the lift isn't sitting at deck 7, if it is we'll use the service hatch." He turns to the tech with them "Once we're through I need you to make sure that only the forward door opens, we can't cover both, make yourself small and hidden, no injuries."

To the tech team he asks over the comm "Civilian lead, Beta Four, I need the status of the reactor repairs."

Just as they are about to move he hears Marks comm message and replies "This is Beta, working on it."

He leads the team back into the turbo lift shaft making sure his weapons are ready.
Arin Branden
player, 173 posts
Talon 5
Sun 30 Dec 2012
at 10:53
  • msg #211

Re: Combat

Arin increasedthe distance between his fighter and that of Sheila's. "Alright, let's give them a good show. Lights on!" Saying that he activated every system he had turned off to reduce the EM-signature of his ship, probably lighting up like a plasma torch on the sensors of the Imperial Patrol Craft. He set the shields double aft and begun weaving in front of Sheila as if she was trying to get a firing solution on his tail.

Then, he hit the Emergency Channels, broadcasting a public request for help. "Anyone, please help. The pirate's on my tail and I can't shake him. Need immediate assistance!" Let's see how they react to that.
Sheila Masters
player, 601 posts
slicer/medic
Talon 3
Mon 31 Dec 2012
at 09:33
  • msg #212

Re: Combat

Sheila tried to gauge two distances at the same time, the distance between her and Arin and the distance between her and the oncoming ship versus its firing range.  She had absolutely no desire to be shot down by the imperials.
Master Servious
GM, 1539 posts
The ultimate power
in the universe!
Mon 31 Dec 2012
at 10:37
  • msg #213

Re: Combat

Freighter 2
With the Imperials neutralised, Alpha team worked quickly.  At CC9's orders the crew were moved to the escape pods and secured using cables they found in stores.  This way they had their binders for the next boarding.  Confident that all was secure, CC9, Devon and B1 made their way towards their airlock.  When they arrived, the transport vessel was already docked and awaiting them.



Freighter 4

One of the civilians replied to Xil's inquiry, his voice gruff.  "Just finishing now.  We can flick the switch whenever you want.  What do we do now?  What about the prisoners?"

As the civilian spoke, Beta team had climbed the turbolift shaft to Deck 7.  The deck still had atmosphere and gravity so they had to ascend the ladder one at a time, Grayrhynn in the lead.  The wookie had to climb past the turbolift doors to allow the civilian engineer to work at getting the door open.  Grayrhynn grumbled as he bashed his head on the base of the turbolift car, which was stopped on Deck 8, fortunately his spacesuit helmet took most of the impact.  While the spacesuits were clumsy and bulky, they'd prevented a nasty headache.

The civilian fiddled with the doors and soon he managed to pry them slightly open.  Below the door level, Xil heard someone shout,  "Who are you?  Someone's here, intruders!"

A blaster shot flew into the shaft and caught the civilian in the shoulder as he worked to shut the door.  He grunted in pain and nearly fell but the wookie grabbed him from above and held him.


OOC:  Well you're in the turbolift shaft and someone in engineering (Deck 7) knows you're there.  The civilian is injured, you can't tell how badly while in a dark turbolift shaft.  Gray is above Deck 7, the civilian outside the doors (being held by Gray), below him is the B1 droid with it's shield with Xil below him.

The other civilians can restore power anytime you want (though remember the turbolift is directly above you and could ruin your day!





Space

Arin and Sheila discussed their plan until they were confident they both knew what to do.  Sheila allowed herself to drop back a little.  The problem became that as she dropped back she could no longer see Arin's R-41 visually and his sensors were to passive just like hers.  Still, she knew his course and speed and did the sums in her head as best she could.

When Arin gave the signal she went active with her sensors.  Quickly she spotted Arin's R-41 about eight kilometres ahead and started firing, her shots initially wide, but slowly closing.

On Arin's monitor, the System Patrol Craft popped up on his screen, less than 25km away and coming straight at him.

Almost immediately the wingpair heard, "Unidentified starfighters, this is Phindar Patrol Craft Seven.  Power down your weapons and transmit identity codes or you will be fired on."





OOC: Well Alpha has secured their freighter and just boarded the transport vessel.  Beta team has had one of their civilians take a lucky shot from a blaster.  Arin and Sheila are moments from playing chicken with a Patrol Craft.



Nightshrike: G5
Alpha 1: A4
Freighter 3: A2
Freighter 4: A12
Mark/Flash: Patrolling Immediate Area
Transport: Docked with Freighter 2
Arin/Sheila: 525km from Nightshrike
Unknown contact: 550km from Nightshrike (25km from Arin, 33km from Sheila)






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 0/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>

TIE Escort x 4 - All destroyed
This message was last edited by the GM at 01:12, Tue 01 Jan 2013.
B2-CC9
Follower, 155 posts
Mon 31 Dec 2012
at 13:04
  • msg #214

Re: Combat

"Freighter secure, three stormtroopers and one petty officer eliminated," CC9 reports to Prime.  "Remaining Imperial officers confined to a life pod to be launched remotely immediately prior to departure.  Strike Team Beta, double-time it.  Tactical expedience is of primary priority.  Prime, proceeding to final freighter."

CC9 leads his strike team into the transport.  "The last freighter will require a swift strike," he states to Devon and the civilian techs.  "If time runs out you will retreat back to the transport while I cover your escape with Shield Droid Alpha.  If you are ordered to leave us behind you will do so without hesitation.  Indicate your acknowledgement."
Mark Sheppard
Commander, 334 posts
Talon Lead
Commander/CEO
Mon 31 Dec 2012
at 22:44
  • msg #215

Re: Combat

Mark allowed himself a small sigh of relief.  One freighter captured intact.  If they got the ship to safety then this whole gamble would have been worth it.

"Understood Alpha, excellent work.  Prime, feed the freighter our sets of exit co-ordinates and order them to ensure their hyperdrive systems are fully operational.  Watch the patrol craft closely, you need to tell us at what point we need to pull out."

He continued his patrol, grinding his teeth.  Arin was out there, facing a System Patrol Craft with two outdated fighters.  The very success of the mission could depend on the man's ability to delay the craft somehow.  It was a lot of trust he was placing in a man he had no reason to.  Still, there was nothing else he could do.  He'd deal with the results later.
Zyra Jax
Executive Officer, 174 posts
Talon 9
Intelligence/Finance
Tue 1 Jan 2013
at 01:09
  • msg #216

Re: Combat

Zyra furiously went over all the jobs she was meant to be doing.  The pressure was overwhelming.  She could speak a dozen languages, handle complex negotiations with informant, infiltrate an Imperial Security checkpoint or handle dozens of information data streams at once.  But commanding a capital ship during a combat operation, especially the complex and time critical kind Mark tended to plan, was testing her.  Keeping up with the myriad of jobs.

'Focus' she told herself.  'Make sure everyone knows their job.  Trust them to do them like Mark does.'

She turned to Mika.  "Keep an eye on that system patrol craft.  I need you to determine a 'safety zone', the point where we need to pull out and free.  Remember the freighters are slow and the nearest jump points are approximately 100km distant."


She switched to internal comms.  "Cor, are you able to do anything to delay the ship?  Some false broadcast or something?  Are you sure the freighters can't transmit?  We need to keep the Imps in the dark as long as we can.  Once the charade is over, get Heigran to revive Captain Blood once more.  Also, has A9 completed those jump calculations?  We'll need to send them to the freighters soon."

"Gunners, keep your systems powered down as much as possible so the craft can't detect you but be ready to engage at a moment's notice.  Rann, use the ion cannon as little as possible to keep the last freighter docile until cc9 is aboard.  Weapons fire is very obvious on sensors."


Having given her last set of instructions, Zyra looked across her systems.  She was forgetting something, she was sure of it.
Grayrhynn
player, 57 posts
Talon 8
Soldier
Tue 1 Jan 2013
at 11:57
  • msg #217

Re: Combat

Grayrhynn, roaring, holds the civilian. Though he knows that he may nit be dead, a turbolift shaft wasn't the ideal place to help him, especially with enemy fire. If he could get the civilian to safety first, then he could deal with the enemies,

Looking down, he let's out a throaty growl.
Arin Branden
player, 174 posts
Talon 5
Tue 1 Jan 2013
at 15:36
  • msg #218

Re: Combat

"Fired upon? I'm already being fired upon, you twit!" Arin did his best to sound both distressed and furious. "Get that damn pirate off my tail before he blows me up, and we might talk!"

He grinned to himself. At least they were getting the Patrol Craft's attention, and probably providing the comms station on Shrike with some comedy at the same time. The Imperials had seen the bait - now was the time to get them nibble on it and sink the hook in.
Cor Lambar
player, 418 posts
Talon Eleven
Umbaran Droid Specialist
Tue 1 Jan 2013
at 22:31
  • msg #219

Re: Combat

Cor thinks rapidly.  "I can attempt to fake an Imperial broadcast stating an emergency in nearby space, particularly if you have any transponder codes for Imperial shuttles laying around, but they will likely be required by their procedures to at least investigate the transmission they have already received," she informs Zyra.  "The only freighter still with communication capacity is under CC9's control now, and their Imperial personal comms will be useless at this range.  A9, please inform Zyra and myself once you've finished calculations."  This last part was more for Zyra's comfort than her own.  "Shields are also very obvious on sensors.  We can prevent it from reporting back out with the jamming net but only if it gets closer than would be preferable.  Of course if it does get that close and running becomes untenable we may as well attempt to jam, disable and capture it."
Exilim Nallis
player, 765 posts
Talon 4
Sniper
Wed 2 Jan 2013
at 09:06
  • msg #220

Re: Combat

Xil's brain worked quickly, the Imps now knew they were in the shaft. "Eight, pull the tech out of the way as much as possible, we need some room for the shield" he said over the raid teams comm.

He directs the shield droid to provide as much cover as possible for the slightly open shaft door, leaving him enough room to roll out a stun grenade.

OOC: Am assuming the door is still slightly ajar by my interpretation that the tech was working on closing the door.
Mika Trake
player, 287 posts
Talon 10
Wed 2 Jan 2013
at 16:30
  • msg #221

Re: Combat

"I'm on it."  Mika says to Zyra.

She turns the long ranges sensors towards the newly identified patrol craft, trying to determine it's likely ETA arrival time and how soon they'd need to bug out to avoid entanglements.

10:28, Today: Mika Trake rolled 19 using 1d20+13. Computer Use - Sensor Operator.
Sheila Masters
player, 602 posts
slicer/medic
Talon 3
Thu 3 Jan 2013
at 01:42
  • msg #222

Re: Combat

Sheila had absolutely no intention of getting within the actual range of the patrol craft.  She fired upon Arin while keeping a careful eye on range, then a square before she got within range of the ship's guns, she executed a neat turn and headed back at top speed, like she had chased this guy to the safe zone, but didn't want to get caught there herself.

Sheila will broadcast back to the Talons exactly what kind of ship and weapons she noted, eyewitness verification of the sensors.
Master Servious
GM, 1540 posts
The ultimate power
in the universe!
Fri 4 Jan 2013
at 03:25
  • msg #223

Combat Reloaded (Rounds 1-2)

Alpha Team _ Transport
Alpha team quickly indicate they understand CC9's orders.  Without any fanfare, the transport is quickly undocked from freighter 2 and begins moving towards freighter 3.  Being that freighter 2 had moved to within a kilometre of the last freighter, CC9 was soon lining up the docking hatch.


Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

Gray complies with Xil's orders and moves higher up, dragging the wounded engineer with him.  B1 gets into position, holding the shield before the partially open doors as best he can while Xil reaches up and rolls a grenade through the doors.

The grenade rolls into the room.  Xil can't see it from where he hangs onto the rail below the turbolift doors but he hears it explode, though it sounds like it blew off to starboard.

Xil hears no grunts or clatters like equipment or bodies dropping.  Instead after a few moments, more blasterfire begins bouncing off the turbolift doors, one shot hitting B1's sheild.


OOC:  One concussion grenade used.  Hard to assess effectiveness, but given the fire you're receiving you'd say little to none!  Also don't forger the civilians on Deck 2 have fixed the reactor and are awaiting instructions, though I appreciate you're busy right now!


Space

Zyra answered Cor on the comm.  "All codes are in the ship's database, memory cluster 47 alpha.  Work up something but don't transmit.  Let's see if Arin and Sheila have success first."

Arin waited to see if his bluff was believed.  There was a momentary silence from the patrol craft before the Imperial responded.  "Understood.  Fly past us one kilometre to starboard.  We'll take care of your pursuer."

On his screens Arin saw that he was about to enter the patrol craft's maximum weapon range.  Sheila would reach that point in about ten seconds.  How far could he draw this bluff?




OOC:  Arin will cross into the SPC's weapon range next round.  Sheila will reach maximum weapon range in 2 rounds.






OOC: Back into combat rounds!  I have added the SPC, Arin and Sheila to the battle co-ordinates.  For perspectice remember the SPC can do 6 squares/round, Arin can manage 7 and Sheila 8.


Nightshrike: G5
Alpha 1: A4
Freighter 3: A2
Freighter 4: A12
Arin: N1064
Sheila: N1048
System Patrol Craft: L1088






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 0/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed
Mika Trake
player, 288 posts
Talon 10
Fri 4 Jan 2013
at 13:41
  • msg #224

Re: Combat Reloaded (Rounds 1-2)

Mika looks over at Zyra.  "As long as the distraction works, we're good and I don't know how much they'll push it, but once they're serious about heading this way they could be here in 10 minutes and it'll take that long to get our ships jumping out.  Oh, and that's assuming we're not stuck waiting to dock fighters."
Sheila Masters
player, 603 posts
slicer/medic
Talon 3
Fri 4 Jan 2013
at 15:34
  • msg #225

Re: Combat Reloaded (Rounds 1-2)

as she shot to within 10 seconds of the oncoming ship, she knew it was putting him in actual range.  Pirates aren't stupid and she was damn sure this was as far as one would go.  over the talon com, just in case the other side could hear them.   "Imperial, you get away."  she growled, trying to deepen her voice.  She made a final shot at his tail, and turned away.



(I hate auto correct, and it's really weird what things it will autocorrect to. damn to Ramon, really.)
This message was last edited by the player at 22:34, Fri 04 Jan 2013.
Grayrhynn
player, 58 posts
Talon 8
Soldier
Fri 4 Jan 2013
at 18:32
  • msg #226

Re: Combat Reloaded (Rounds 1-2)

Grayrhynn growls, still holding the wounded man. Even though he was big by human standards, he was a average height and lean for a wookie. Upon hearing the blasters return fire after the grenade, Grayrhynn knew he had little time. He looked around for a place to put the wounded man so he could get firing.
Exilim Nallis
player, 766 posts
Talon 4
Sniper
Sun 6 Jan 2013
at 11:04
  • msg #227

Re: Combat Reloaded (Rounds 1-2)

Over the raid teams comm he says to the shield droid "On my mark force the doors open so we can get a footing on deck, then shield up to keep some cover" he takes a moment "Eight if you can get the tech into the lift do so, shaft door should be shut so he should be safe enough."

Xil readies his next stun grenade, while the first wasn't that successful they had little options open to them, he will aim to get the grenade to the port side of the vessel hoping to disable some of the enemy as well as provide a distraction so they can get onto the deck.

Setting himself he rolls out his last grenade, he counts down half the delay time of the grenade and then says sharply "Go"

If he is able to he will make his way up to the deck even if it is only partially so that he can start targeting the enemy.
Arin Branden
player, 175 posts
Talon 5
Sun 6 Jan 2013
at 20:32
  • msg #228

Re: Combat Reloaded (Rounds 1-2)

With Sheila's last shot, Arin put his plan in to effect and blew some tibanna gas through the engine in a fine pyrotechnic display. "Negative, Patrol Craft. Seems you scared the pirate off. I'll limp off to lick my wounds now." He adjusted his course towards the way, the Patrol Craft had come from, hoping, they'd turn around to follow him instead of heading towards the 'Shrike.
B2-CC9
Follower, 156 posts
Sun 6 Jan 2013
at 23:31
  • msg #229

Re: Combat Reloaded (Rounds 1-2)

CC9 prepares for entry in the last freighter, ready to hit hard and fast.  He goes through a basic weapons check as he waits.

When the airlock is prepared he heads straight into the freighter behind the shield droid.  "Make your shots count," he intones, "and be ready to tear through any opposition without hesitation."
Cor Lambar
player, 419 posts
Talon Eleven
Umbaran Droid Specialist
Sun 6 Jan 2013
at 23:36
  • msg #230

Re: Combat Reloaded (Rounds 1-2)

Cor blinks in surprise a couple of times and then accesses the correct memory cluster.  Of course Zyra would have trnasponder codes lying around for just such an emergency.  She sets to work making up a fake Imperial broadcast of an Imperial shuttle in trouble from pirates, with coordinates marginally closer to the approaching craft but in a different direction.
Devon Kismet
player, 515 posts
Talon 7
Shipjacker
Mon 7 Jan 2013
at 00:31
  • msg #231

Re: Combat Reloaded (Rounds 1-2)

B2-CC9:
CC9 prepares for entry in the last freighter, ready to hit hard and fast.  He goes through a basic weapons check as he waits.

When the airlock is prepared he heads straight into the freighter behind the shield droid.  "Make your shots count," he intones, "and be ready to tear through any opposition without hesitation."



"Right." muttered Devon as he ran a similar check on his own kit, making sure both his rifle and the grenade launcher were fully loaded.
"They've had longer to prepare and we got less time to do this in.  Fun, isn't it?  Concussion should be fine till we hit engineering or the bridge, right?"

Positioning himself in the cover Shield provided, Devon hefted his grenade launcher, ready to fire if they met heavy resistance at the air lock.



OOC:  sorry for my unexpected silence over new year - my PCs power supply went bang with no warning...  :(
Grayrhynn
player, 59 posts
Talon 8
Soldier
Tue 8 Jan 2013
at 13:09
  • msg #232

Re: Combat Reloaded (Rounds 1-2)

Grayrhynn, holding the civilian, looks at the lift above. He knows there is a risk of him being found, but with the lift powered down, that is smaller than letting him drop or letting him climb past. The woo ie gets to work trying to open the hatch.
Master Servious
GM, 1541 posts
The ultimate power
in the universe!
Thu 10 Jan 2013
at 02:50
  • msg #233

Re: Combat Reloaded (Rounds 3-6)

Alpha Team - Transport
The civilian pilot quickly lined up the shuttle with the freighter and closed in.  It took less than 30 seconds for the computers to register a good seal.  Alpha team gathered near the docking hatch, ready for CC9's orders.

OOC:  Docked and ready.  Team is all in the transport's cargo bay, waiting for CC9 to order the hatch opened.


Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

Xil threw his grenade and clambered up the ladder as B1-AE5 climbed into the room.  Xil heard the battle droid say "Uh-oh" and was about to ask the problem when there was a flash of bright light, a weight on his chest and then nothing.

AE5 saw it all, the grenade rolling and getting caught on a jutting fixture and rolling back to stop outside the door.  The battle droid had uttered an Uh-oh and was in the process of bringing it's shield to bear when it had exploded.  The droid caught some of the blast on it's shield and was knocked back a few steps.  Xil had caught the brunt of the force and been blown off his precarious perch and into the shaft.

Inside the shaft, Gray had just pushed the engineer into the turbolift above him when he heard the blast.  Looking down he saw Xil fly back into the shaft and then drop limply down the shaft until he crashed into the Deck 5 bulkhead.  Gray could barely make Xil out in the darkened shaft, just an unmoving outline.

There was a quick laugh from forward of the shaft, then the blaster fire opened up again on AE5 who held his shield before him.



OOC:  You had a 1 in 8 chance of the grenade rebounding and the dice roller complied.  Then you failed both your cover and reflex rolls.  The dice roller hates you Xil.  Anyway Xil has been hit by his own concussion grendade, been blown into the shaft and fallen 5-6 metres.  He's now lying unmoving on the deck 5 bulkhead.  You'd have to climb down and assess him to determine his injuries.

B1 is now standing just in front of the forward turbolift doors, being shot at.  Gray is in the shaft just above deck 7, the wounded civlian is inside the turbolift (which is on deck 8) and as mentioned Xil is lying on the Deck 5 bulkhead.

Guess Gray is in charge now!



Space

As Arin turned away, the Patrol Craft opened fire.  The laser blasts fell short as he'd ensured he stayed out of range.  The craft turned to follow him, firing with all gun ports but Arin managed to stay just out of range of the fire.  After approximately twenty seconds of pursuit, the patrol craft turned and began heading towards the freighter convoy and Sheila's Z-95 which has been steadily retreating towards the fleet.  Clearly the captain had decided not to waste his time with a lone R-41 when there were larger issues at stake.

Onboard the Shrike, Mika worked on the numbers.  Arin little ploy had slowed the Patrol Craft to half speed, thereby doubling it's arrival time.  In the comm's room Cor worked on an distress call decoy.






OOC:  Well Alpha team is ready to roll.  Beta team is in trouble and Arin is playing chicken with a small capital ship.





OOC:

Nightshrike: G5
Alpha 1: A4
Freighter 3: A2
Freighter 4: A12
Arin: Z1064
Sheila: G1024
System Patrol Craft: C1070






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 2/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - Unknown (?stunned, unconscious or dead)
Grayrhynn - Uninjured
B1-AE5 - Undamaged
This message was last edited by the GM at 21:30, Thu 10 Jan 2013.
Arin Branden
player, 176 posts
Talon 5
Thu 10 Jan 2013
at 05:40
  • msg #234

Re: Combat Reloaded (Rounds 3-6)

"Lead, this is Five", Arin said on the frequency, used by the Talons. "I'll try to harass the Patrol Craft some more to slow it down, but I think I've done all I can short of flying within firing range and taking shots at it. It's got four turrets of light turbolasers and a tractor beam so I'm not very keen to try that approach. You want me to follow it to your location or head out for one of the jump points to see, there won't be Imps waiting for us?"

Arin weighed the options. There was a number of things that could happen. "The Patrol Craft won't probably take on Prime unless the captain's insane. You just need to jam its comms and make sure, it can't turn its attention on the freighters."
Mika Trake
player, 289 posts
Talon 10
Thu 10 Jan 2013
at 15:57
  • msg #235

Re: Combat Reloaded (Rounds 3-6)

Mika looks at the numbers.  "It looks like 5 gave us a good bit of breathing room.  We probably have 18 to 20 minutes before we need to be gone.  Want to start programming hyperspace vectors for the freighters?  Might save them a bit of time when we're ready for them to jump out."
Arin Branden
player, 177 posts
Talon 5
Thu 10 Jan 2013
at 22:20
  • msg #236

Re: Combat Reloaded (Rounds 3-6)

"Lead, this is Five. I suggest, Prime moves so that the freighters are between it and the Patrol Craft. That way it might be possible to lure it within jammer range and keep it from calling in support. Prime better keep itself as dark as possible, so I suggest taking out the comms on the last freighter as well - that way the jamming can be ceased for a moment. The assault teams just need to make sure nobody uses a handheld communicator to contact the PC."

With the limited range for the jammer, something had to be done to get the Patrol Craft within the envelope. A Star Destroyer at the jump point would ruin the day for every one. There was a chance, this plan would work. If it did, it would not only ensure the Talons with a fee passage but also possibly rid them of a troublesome Imperial witness.
Cor Lambar
player, 420 posts
Talon Eleven
Umbaran Droid Specialist
Fri 11 Jan 2013
at 03:36
  • msg #237

Re: Combat Reloaded (Rounds 3-6)

"A9 is already working on hyperspace calculations, Ten," Cor says unhurriedly.  She tap-tappy-taps away and then sends a file off.  "Heigren, I have a job for you.  I need a voice recording of an Imperial in distress.  I've sent the specifics to your personal datapad and please, we do not have time for jokes so do your best to take this seriously the first time.  I am entirely willing to come up there and arc weld your testicles to the hull."
Mark Sheppard
Commander, 335 posts
Talon Lead
Commander/CEO
Sat 12 Jan 2013
at 01:22
  • msg #238

Re: Combat Reloaded (Rounds 3-6)

"Acknowledged Five.  Do whatever you can to delay them but don't put yourself at unnecessary risk."

Mark switched to Talon comms.  "You get all that Prime?"
Zyra Jax
Executive Officer, 175 posts
Talon 9
Intelligence/Finance
Sat 12 Jan 2013
at 01:27
  • msg #239

Re: Combat Reloaded (Rounds 3-6)

"Yes one." Zyra responded.

She looked to Mika.  "What do you think?  Arin is suggesting we go 'dark' and somehow use the freighters to hide us from the Patrol Craft.  Is it feasible?  Is it wise?  You know more about such things than me."
This message was last edited by the player at 01:29, Sat 12 Jan 2013.
Grayrhynn
player, 60 posts
Talon 8
Soldier
Sat 12 Jan 2013
at 09:41
  • msg #240

Re: Combat Reloaded (Rounds 3-6)

Grayrhynn snarled to himself. Damnit he thought to himself. He listened for a moment, then positioned himself to take a peak through the doors, readying his blaster. With a small grin to himself, he allowed an idea born of his heritage. Without showing himself, he issued a loud roar.
Sheila Masters
player, 604 posts
slicer/medic
Talon 3
Sun 13 Jan 2013
at 08:39
  • msg #241

Re: Combat Reloaded (Rounds 3-6)

Sheila slowed down to allow Arin to catch up with her.  Too bad the little ships didn't have good enough jammers on them.


(OOC I'm at a loss as to what the little ships can do next beyond shooting the communications array off the last freighter so they can stop jamming.)
Arin Branden
player, 178 posts
Talon 5
Sun 13 Jan 2013
at 21:59
  • msg #242

Re: Combat Reloaded (Rounds 3-6)

"Lead, this is Five. I'm tailing the Patrol Craft and will go dark for a while to disappear from their scanners. I'll be coming your way, though. Three, make a little loop, estimate the time it takes them to fly past and once they are out of range, track me down and rejoin formation." Arin begun shutting down systems that produced an active electromagnetical signature while he checked the bearing for the Nightshrike and the Imperial Patrol Craft once more. At least he'd get a visual on the ship, if they didn't ping him with their sensors. And anyway, his comms would be still able to receive, if someone wanted to actively contact him.
Master Servious
GM, 1542 posts
The ultimate power
in the universe!
Mon 14 Jan 2013
at 00:28
  • msg #243

Re: Combat Reloaded (Rounds 7-9)

Alpha Team - Freighter 3, Deck 2-3 Entry corridor

The team prepared to board.  CC9 gave no orders but none were needed, he'd drilled them until they new the plan backwards.  Devon stood to the side and opened the airlock.  B1-AE3 entered first, shield at the ready.  CC9 came up behind him and Devon took up the rear.

They met no resistance in the airlock and moved into the long corridor.  The first sign of trouble came in the form of a grenade rolling towards them.

OOC:  You are in the long thin corridor (shown on deck 2) linking the deck 2 corridor to deck 3.  There is nowhere to take cover.  You can either advance or retreat.  The grenade is rolling towards you, aided by the downhill grade.



Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

Shield droid B1-AE5 stood his ground stoically, holding his shield before him as blasterfire ricocheted off of it.  The droid calculated that it should not take so long for the organic Talons to commence their attack.  It was highly probable that the grenade exploding had impacted their response time.  But without new orders, the droid stood his ground.  The two Imperial Navy personnel were becoming more accurate he noticed.  Their initial shots from behind the door forward had been almost tentative and accuracy had been less than 59%, well below Imperial standard.  However with no return fire, the two men had become more accurate, their pistols laying down a scathing fire against the shield.

A shot pinged off the shield.  B1-AE5 noted that the organic designated 'Passive Wookie' stuck it's head out, assumedly to assess the situation.  It seemed B2-CC9's report on that one had been correct as it had yet to fire a single shot.  AE5 made note of that point, thinking CC9 would like to add it to his psychological profile.

Another shot.  AE5 saw that the Wookie had withdrawn and begun to roar.  The droid noticed the sound peaked at 87 decibels and was fairly even in pitch.  He had not been programmed to understand Shyriiwook so the message was lost upon him.  If it was aimed at the naval personnel, it didn't seem they understood the language either.  Perhaps they hadn't heard it over the noise of their blasters.  The wookie then fired a shot that hit the wall very close to where one of the men was taking cover.

Two more shots hit the shield in rapid succession.  Overstressed by the rapid stream of hits, the upper half of the shield to bend and then snap off and fall to the ground.

"Uh-oh" the droid said aloud.


OOC:  Well the sheild droid no longer has a shield.  Constant abuse has destroyed it.





Space

On board the Nightshrike it was a game of waiting.  Cor waited for Heigran to finish his message, A9 waited to know which one of the four escape vectors he'd calculated would be used and Zyra waited for Mika to determine the best course of action with the sensors.  They all waited for progress reports from Alpha and Beta.  Alpha was just docking with the final ship, the one with the most time to prepare to repel boarders while Beta had been quiet for some time.

In his fighter, Arin eased back the throttle to let the System Patrol Craft overtake him and switched over to passive sensors in an effort to stay hidden.  He kept just outside it's weapon range to be sure.  The craft, if it saw him was showing no heed.  It was now on an intercept course with the convoy once more.  Sheila, who had been in it's flight pass had move on a perpendicular vector to stay out of it's gun range.


OOC:  The SPC is on active scanning so Arin is having no trouble tracking it.


OOC:  Well Alpha team is ready to roll.  Beta team is in trouble and Arin is playing chicken with a small capital ship.




Nightshrike: G5
Alpha 1: A4
Freighter 3: A2
Freighter 4: A12
Arin: X1062
Sheila: Z1030
System Patrol Craft: C1052






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 2/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - Unknown (?stunned, unconscious or dead) 
Grayrhynn - Uninjured
B1-AE5 - Undamaged (Riot shield destroyed)
This message was last edited by the GM at 20:24, Mon 14 Jan 2013.
Sheila Masters
player, 605 posts
slicer/medic
Talon 3
Mon 14 Jan 2013
at 16:07
  • msg #244

Re: Combat Reloaded (Rounds 3-6)

In reply to Arin Branden (msg # 242):

Sheila did as ordered, then did her little loop to find Arin.    Once she is behind the PC, she ill go active just long enough to find Arin, then go passive again.
Mika Trake
player, 290 posts
Talon 10
Tue 15 Jan 2013
at 19:29
  • msg #245

Re: Combat Reloaded (Rounds 3-6)

Mika takes a moment to consider, "It's risky, but it's an option.  We power down sensors to passive mode, shift position behind the freighters.  Even if they make us, we can probably keep them guessing long enough to buy a bit more time."

It's obvious that Mika's warming to the idea.
Devon Kismet
player, 516 posts
Talon 7
Shipjacker
Wed 16 Jan 2013
at 00:18
  • msg #246

Re: Combat Reloaded (Rounds 3-6)

'aww, nuts.' whispered Devon.  A straight corridor, no cover and a live grenade rolling towards them.  Wonderful combination.

Thinking more quickly than he had in a while, he hissed  'AE3 -  retreat whilst keeping shield in position.  If that grenade gets in range, try to kick it back up the corridor.'  Then he looked up at the hulking super-battle droid.
'You, move.'
Suiting actions to words, Devon grabbed at CC9s arm and began towing the B2 back the way they had come.  Several thoughts ran through Devons head during his hurried retreat:

Keep CC9 between you and that pineapple - he's armoured.  Cor's gonna kill me if I get all her droids blown up... and how come I reacted before CC9 anyhow?  Shouldn't he have programmed reflexes for this sort of thing?? 
B2-CC9
Follower, 157 posts
Thu 17 Jan 2013
at 01:49
  • msg #247

Re: Combat Reloaded (Rounds 3-6)

"Shield, belay that order.  Hold fast."  CC9 hefts his rifle.  "Seven, get down."  CC9 makes no attempt to explain himself, getting ready to head straight up the corridor once the grenade goes off.  His plan is simple enough: let the shield soak up the damage (that is, after all, its job) and shoot the everloving shit out of anything even vaguely stormtrooper-shaped opposing them once they're in line of sight.
B1-AE5
NPC, 2 posts
Thu 17 Jan 2013
at 01:55
  • msg #248

Re: Combat Reloaded (Rounds 3-6)

AE5 swaps immediately to its blaster rifle, stepping forward and around (further into the line of fire) to get a better shot as its opponents.  It fires at the Imperials, intending to bring them down if it can.  "Beta team shield droid, shield destroyed.  Orders required," it states, requesting Grayrhynn's commands via comms.  Defaulting to a simple 'shoot the bad guys' protocol until new orders are given the B1 doesn't waste time.
Grayrhynn
player, 61 posts
Talon 8
Soldier
Thu 17 Jan 2013
at 10:42
  • msg #249

Re: Combat Reloaded (Rounds 3-6)

The wookie, looking out of the small opening, took aim and fired at the attackers as best as he could from teh angle he was at.
Devon Kismet
player, 517 posts
Talon 7
Shipjacker
Thu 17 Jan 2013
at 21:34
  • msg #250

Re: Combat Reloaded (Rounds 3-6)

B2-CC9:
"Shield, belay that order.  Hold fast."  CC9 hefts his rifle.  "Seven, get down."



'You're mad, you know that?' muttered Devon as he hunkered down behind CC9 - quite prepared to use the armoured droid as cover.  If they were still alive in five seconds time, he'd join the droid in a counter attack, using his grenade launcher to give the storm troopers a a taste of their own medicine.
'When we get outta this, I'm gonna see Cor about getting your sanity chip overclocked.' he muttered.
Master Servious
GM, 1543 posts
The ultimate power
in the universe!
Fri 18 Jan 2013
at 23:45
  • msg #251

Combat Reloaded (Round 7)

Alpha Team - Freighter 3, Deck 2-3 Entry corridor
With no time to argue or debate, CC9 pulled Devon down behind him, while B1-AE3 braced the shield before them for impact.  The grenade blew about a metre in front of the shield, momentarily deafening them all.  A loud creak was heard as the shield took the explosion.

After a few moments the smoke cleared.  All three members of Alpha team were unhurt, the shield having absorbed most of the blast.  The shield had held up better than expected with only some light scoring and a few small cracks.


Riot Shield - 19/24WP


Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

His shield destroyed, B1-AE5 moved on to the secondary tactical objectives CC9 had given him.  Stepping forward into the room, he unslung his blaster rifle and shot at the two men taking cover in the forward doorway.  It missed but, so do the two men shooting back, who hunkered back at the sight of someone shooting back at them.

Grayrhynn brought his blaster pistol to bear but found he did not have a clear shot as B1-AE5's back was blocking his line of sight.  He'd either have to order AE5 to move or get out of the turbolift and into the room to get a clear shot.





OOC:  Since it's a single combat round, only posting for the two combat teams.  Strict two day turnaround for those in the combat teams.  If you can post faster than that all the better.
This message was last edited by the GM at 00:28, Sat 19 Jan 2013.
B2-CC9
Follower, 158 posts
Sat 19 Jan 2013
at 03:24
  • msg #252

Re: Combat Reloaded (Round 7)

"Your opinion is noted," CC9 states to Devon, "close distance and fire."  He does the same, following behind the shield droid and getting as close to the menacing troopers as possible with full intent of shooting them in the bodily portions.
B1-AE5
NPC, 3 posts
Sat 19 Jan 2013
at 03:27
  • msg #253

Re: Combat Reloaded (Round 7)

Shield Droid Beta marches on, intent on closing the distance between the Imperial Navy louts and himself.  He also stepped sideways, a standard battle tactic that would give his team-mates behind the opportunity to shoot.  Well, team-wookiee.  "Orders required," he repeats.
Devon Kismet
player, 518 posts
Talon 7
Shipjacker
Sat 19 Jan 2013
at 22:18
  • msg #254

Re: Combat Reloaded (Round 7)

B2-CC9:
"Your opinion is noted," CC9 states to Devon, "close distance and fire."  He does the same, following behind the shield droid and getting as close to the menacing troopers as possible with full intent of shooting them in the bodily portions.



'Right, right.' mumbled Devon, at least he thought he mumbled - it was hard to tell with his ears still ringing from the grenade.

As he levelled his grenade launcher and followed CC9 up the corridor, planning to fire at the first hint of white armour he saw, Devon found part of his mind wondering if the droid noting his opinion was simply a factual statement or deadpan humour.  Did CC9 have a sense of humour?  the jury was still out as far as Devon was concerned.

Spotting suspect movement ahead, he aimed and fired.
'Lessee how you like being deaf.' he muttered.
Master Servious
GM, 1544 posts
The ultimate power
in the universe!
Mon 21 Jan 2013
at 02:43
  • msg #255

Re: Combat Reloaded (Rounds 8-10)

Alpha Team - Freighter 3, Deck 2-3 Entry corridor
Wasting no time, B1-AE3 moved forward, shield in hand.  Ahead they could hear the sound of something that Devon recognised as a fusion torch.  The purpose became clear when they got closer.  The crew had laid a bulkhead door across the doorway at the end of the corridor.  From behind it came a flurry of blaster fire.

OOC:  The doorway leading into the cargo bay has a durasteel door on it's side being used as a barricade (approx 1m high).  B2-cc9 can see three people lined up behind it, one wearing a stormtrooper helmet, the other two standard issue blaster helmets.  The corridor offers no cover other than the riot shield.  Devon can hear a fusion torch, assumedly they're welding the door in place.

It would take two rounds to cross the barrier while using the shield as cover (first round to reach, second to climb)




Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

B1-AE5 began advancing, blaster rifle in hand, pumping shots at the two men.  One of his shots hit the man to port, causing the other man to retreat towards engineering.  He didn't even stay long enough to see his own shot had caught B1-AE5 in the torso, causing significant damage.  The armour B2-CC9 had insisted he wear had blunted the force, likely keeping him functional.

A quick check of the fallen human showed he was permanently offline.  His partner could be heard in engineering, saying something to others.  He couldn't make out what was being said but suspected the tempo of the man's speech would make him hard to understand even at close range.

Lying against the Deck 5 bulkhead, Xil's vision slowly began swimming back into focus.  Above him he could see a turbolift shaft, a ladder and a wookie hanging on to the ladder pointing his blaster pistol out the door.  He wasn't shooting, just roaring in his own dialect.  What he was saying was anyone's guess.



OOC:  Scratch one naval engineer, the other has retreated.  AE5 concludes there are at least 2 people in engineering as the fled engineer is talking to someone.  Xil is sitting on the bulkhead seperating decks 5 & 6, Gray is in the shaft on deck 7 looking out.  AE5 is at the doorway leading into the small sleeping berth just aft of engineering.  The civilian engineer is in the turbolift on deck 8.

Xil is back among the conscious.  Welcome back.



Space

Zyra had no idea of wether going to passive sensors was a good idea or not.  Starship tactics were not her specialty.  Still Mika seemed to like the idea so she followed he judgement.

"Do it." she said simply.

Mika swapped sensor mode with the flick of a switch.  Zyra cautiously moved the Shrike into close formation with the other freighters, ensuring Rann could still have a clear shot at the two contested freighters.

On her sensors, Mika lost all signals minus the freighters which were too close for the sensors to miss and the System Patrol Craft that was actively scanning.  Otherwise they were blind.

Further away, Sheila took little time to circle the SPC's projected flight path and approach Arin's position.  Even though their sensors were passive, they were more than close enough to use their Talon comms and the pair regrouped, though in a loose formation.  They then started trailing the SPC which was still heading towards the Nightshrike.

Then suddenly, the SPC was gone.  Arin, Sheila and Mika all checked their sensor feeds almost simultaneously to the same end.  Clearly the SPC had ceased it's active scanning.

OOC:  Well the SPC has vanished from sensors.






Nightshrike: A7
Alpha 1: A4
Freighter 3: A2
Freighter 4: A12
Arin: C1045
Sheila: C1047
System Patrol Craft: Last known position C1028 (if speed and course maintained C1022)
</i>





Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 5/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B1-AE5 - 2/8WP
Arin Branden
player, 179 posts
Talon 5
Mon 21 Jan 2013
at 05:48
  • msg #256

Re: Combat Reloaded (Rounds 8-10)

"Sithspawn", Arin cursed in the cockpit. The Imperial captain wanted to play hide and seek? "I will ping the Patrol Craft with my sensors once to see, where it is. Be ready to hightail out of here, if it turns out to be closing in", he said in to the Talon comm. He activated the main sensors for one single pulse and watched the screen for any feedback. If it was there, he'd find it and report to the Shrike.

The sudden disappearance of the Patrol Craft made Arin worried. It wasn't typical Imperial tactics and knowing the rigidity of the Imperial Navy operating procedures, the captain had just done something that could get him in to a lot of trouble, and probably would, if he was not able to catch the Talons or destroy them.

07:43, Today: Arin Branden rolled 24 using 1d20+7. Computer Use, sensors.
Master Servious
GM, 1545 posts
The ultimate power
in the universe!
Tue 22 Jan 2013
at 01:11
  • msg #257

Re: Combat Reloaded (Rounds 8-10)

Arin's sensor ping quickly locates the System Patrol Craft.  It was on the same vector as before but it was further ahead than Arin had expected.  Apparently the craft's commander was diverting power to the engines which explained the lack of active scanning.
Arin Branden
player, 180 posts
Talon 5
Tue 22 Jan 2013
at 08:10
  • msg #258

Re: Combat Reloaded (Rounds 8-10)

Arin opened the ships comms. "Lead, this is Five. The Patrol Craft picked up speed - they're shunted all power to the engines. Suggestions on how to get them to slow down?" There was one way, but it required flying within the range of the Patrol Crafts guns - they could lock their weapons on it and appear as threatening as possible. It would really be a surprise, if the Imperial Captain didn't react to it.
Devon Kismet
player, 519 posts
Talon 7
Shipjacker
Tue 22 Jan 2013
at 23:19
  • msg #259

Re: Combat Reloaded (Rounds 8-10)

Crouched behind CC9, Devon kept pace with the battledroid as they advanced, peeking out round its armoured form to look for the enemy.  Once he had a clear shot at the improvised barricade, he began adding his own blaster fire to CC9s.  But carefully - after all, didn't want to miss and hit fuel storage - he strongly doubted that the riot shield would protect them from the fireball caused by lots of high performance ship fuel going up.
edited after a brief chat with the GM.
This message was last edited by the player at 10:23, Wed 23 Jan 2013.
Mark Sheppard
Commander, 336 posts
Talon Lead
Commander/CEO
Wed 23 Jan 2013
at 08:54
  • msg #260

Re: Combat Reloaded (Rounds 8-10)

Mark wiggled his toes.  He didn't like being stuck on babysitting duty while others were risking their lives.  He listened as Five comm'd him but didn't immediately respond.  He knew what he'd do if he was in Five's place, but it wasn't something he'd order anyone else to do.

"Five, Lead.  If the ship is running full power to engines then to slow her you just need her to divert power to other systems; astrogation, sensors, weapons, whatever.  Distract her, make yourselves enough of a threat to make them slow to deal with you or create a distraction they can't ignore.  If they get too close I'll send Prime to intercept but the second they spot Prime, we're in trouble.  Only other resources we have are Two and myself.  We need what time you can buy, good luck.  Out."

He switched to Talon comms.  "Alpha, Beta, best guess on time to capture."
Arin Branden
player, 181 posts
Talon 5
Wed 23 Jan 2013
at 09:04
  • msg #261

Re: Combat Reloaded (Rounds 8-10)

"Acknowledged, Lead. Out." Arin sighed and turned on to Talon Comms. "Three, Five. We're going to poke the Rancor and see if we can get her attention diverted. Lock your missile on it and we'll see if it will rattle them a bit. If not, then we'll need to close in close enough to take the shot."
Grayrhynn
player, 62 posts
Talon 8
Soldier
Wed 23 Jan 2013
at 09:25
  • msg #262

Re: Combat Reloaded (Rounds 8-10)

Grayrhynn, frustrated, looks down the shaft to Xil, and with a sniff opens the lift and jumps down, looking round to see if it's clear. once he has, unshouldering his bowcastr, he moves slowly for the other engineer.
Sheila Masters
player, 606 posts
slicer/medic
Talon 3
Wed 23 Jan 2013
at 09:54
  • msg #263

Re: Combat Reloaded (Rounds 8-10)

Sheila had been just about to ask the results of the ping when Arin reported  and got orders.  "Roger that."   She pinged once, used that to calculate distance,tried to pull within range, and locked the missile on.


Let me know how long this actually Takes to do.
This message was last edited by the player at 09:55, Wed 23 Jan 2013.
B1-AE5
NPC, 4 posts
Wed 23 Jan 2013
at 10:14
  • msg #264

Re: Combat Reloaded (Rounds 8-10)

"Major damage!"  The droid's voice sounds a biut more panicked and it opens a channel on the Talons frequency.  "Alert.  Shield droid Beta.  Shield compromised. Major damage.  Four damaged in battle.  Eight will not provide orders."  It retreats as it speaks, firing at its opponents and stepping deliberately to cover.
B2-CC9
Follower, 159 posts
Wed 23 Jan 2013
at 10:26
  • msg #265

Re: Combat Reloaded (Rounds 8-10)

"Retreat to a point of safety and regroup, Shield Droid Beta," CC9 states simply.  He nods to Devon; lobbing grenades over that impromptu fence is exactly what CC9 would have in mind.  Storming a barricade is much easier if everyone behind it is sleeping or chunky salsa.

"Team Beta, report.  Eight, Four, give me your status."
Mark Sheppard
Commander, 337 posts
Talon Lead
Commander/CEO
Wed 23 Jan 2013
at 10:37
  • msg #266

Re: Combat Reloaded (Rounds 8-10)

Mark had been about to demand a sitrep from Beta team but held his tongue when he heard CC9 speak.  He'd put the battle droid in charge of the ground team, something he'd debated for some time.  But he was in command so Mark kept quiet and let him do his job.
Mika Trake
player, 291 posts
Talon 10
Wed 23 Jan 2013
at 13:42
  • msg #267

Re: Combat Reloaded (Rounds 8-10)

Mika spends a few precious seconds verifying her findings.  "Looks like that patrol ship stopped it's active scans.  I don't know what it means, but I don't like it.  It might be time to start putting things in motion to bug out."
Devon Kismet
player, 520 posts
Talon 7
Shipjacker
Wed 23 Jan 2013
at 23:49
  • msg #268

Re: Combat Reloaded (Rounds 8-10)

B2-CC9:
"Retreat to a point of safety and regroup, Shield Droid Beta," CC9 states simply.  He nods to Devon; lobbing grenades over that impromptu fence is exactly what CC9 would have in mind.  Storming a barricade is much easier if everyone behind it is sleeping or chunky salsa.



Devon had been about to ditch the launcher in favour of his blaster rifle, but the nod from CC9 changed his mind - the droid apparantly trusted him to not hit the fuel tanks in the next room.

Muttering something about 'sanity chips' Devon set the launcher to a 2 second fuse and took careful aim - he wanted to land this shot right in that storm troopers lap - not have it bounce back at the boarding party or go flying off into the cargo hold full of explosive stuff...
Exilim Nallis
player, 767 posts
Talon 4
Sniper
Thu 24 Jan 2013
at 02:17
  • msg #269

Re: Combat Reloaded (Rounds 8-10)

Xil let out a groan as his vision started to come back into focus. He felt as if he had been run over by a truck. He moved to sit up a bit straighter letting out a yelp of pain as his left knee gave way. Taking a few moments to compose himself he quickly assessed him injuries: arms functional, upper body sore but nothing permanently damaged, pounding headache, lower back pain, pain into his hips,right leg appeared ok, left knee  buggered. The armor  CC9 had insisted they wear had obviously protected his upper body from major damage but him left leg had obviously taken the impact when he fell down the turbolift shaft. He could also feel the effects into his hips and back.

The noise on the comm brings him back to the situation at hand. "Eight get on deck with Beta, take them out, Beta keep providing cover fire" he said on the  teams  comm. More chatter comes in on the Talons comm with  CC9 wanting status report. damn he thought to himself we need to get hold of this now Pushing the request for the report to the side for a moment he tries to work out his options. He gathered his right leg underneath him and pushed himself up the wall in an attempt to stand. The effort and pain almost made him pass out but through sheer determination to complete the mission he pushed himself until he was upright. Testing what kind of weight him left leg would take he swears in pain as he can only just take a small amount of weight.

Needing an option that would allow him to move  more freely  he contacts the tech team "This is Four, leave only those necessary to get the reactor started, send  all others to the turbolift, I want all the bulkhead doors jammed open."
This message was lightly edited by the GM at 02:23, Thu 24 Jan 2013.
B1-AE5
NPC, 5 posts
Thu 24 Jan 2013
at 04:29
  • msg #270

Re: Combat Reloaded (Rounds 8-10)

The shield droid provides covering fire as ordered and retreats step by step.
This message was last edited by the player at 06:48, Thu 24 Jan 2013.
Master Servious
GM, 1546 posts
The ultimate power
in the universe!
Fri 25 Jan 2013
at 22:55
  • msg #271

Combat Reloaded (Round 11)

Alpha Team - Freighter 3, Deck 2-3 Entry corridor
"Grenade!" Devon called as he calculated trajectories, aimed and pulled the trigger.

Nothing happened!

Devon furiously worked the trigger but to no avail, the loaded grenade was a dud and had jammed in the barrel.

The trio of defenders continued to fire, though AE3 kept the shield in place and no shots hit the team.


OOC:  Go critical failure!  You'll need a full round to clear and reload the weapon.



Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

B1-AE5 fell back towards the turbolift shaft, blaster rifle ready, but no return fire received.  He noticed the wookie was finally moving forward, but slowly and cautiously, like he was on a forest hunt.  Grayrhynn, reached the doors seperating the turbolift room from the small sleeping quarters and found it empty.  The door leading from that room to engineering was closed.

Down in the shaft Xil had regained his feet, his wits and his weapon.  The civilian team down on deck 2 responded.  "Uh, roger that.  Reactor is ready to go.  As for the bulkheads, that will take a long time.  Lotta bulkheads on this crate.  Oh, and what are we doing with these prisoners?"

From above, the wounded engineer looked down from the turbolift through the bottom hatch.  "What about me sir?"

OOC:  So you have a (wounded) engineer or Deck 8 in the turbolift.  Xil on Deck 5, turbolift shaft.  Gray and AE5 are in the room just forward of the turbolift.  The engineers have retreated into engineering and shut the door.




Space

Sheila and Arin discussed plans.  However the patrol craft was ahead of them and increasing the distance.  They'd need to close in to hit with any weapon.

OOC:  Sheila is currently 15km (30 squares) from the Patrol craft.  Max weapons range is 10km.






Nightshrike: A7
Alpha 1: A4
Freighter 3: A2
Freighter 4: A12
Arin: C1038
Sheila: C1040
System Patrol Craft: C1010






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 5/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - *Disabled*Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B1-AE5 - 2/8WP
This message was last edited by the GM at 22:56, Fri 25 Jan 2013.
Allen 'Flash'
NPC, 466 posts
Talon 2
Pilot
Fri 25 Jan 2013
at 23:30
  • msg #272

Re: Combat Reloaded (Round 11)

"What are you, some kinda bantha-suckin' dirt-farmer?  They can't power up weapons if they're pushin' power to engines so - dammit, I'll do it myself, you coward!"

Flash pulls his Cloakshape away, zooming straight for the approaching enemy vessel on a straightforward strafing run.  With no shields to keep powered he focuses on laying shots down on the SPC, aiming to strip away its shielding and force it to slow down or remain open to attack.
Mark Sheppard
Commander, 338 posts
Talon Lead
Commander/CEO
Sat 26 Jan 2013
at 04:05
  • msg #273

Re: Combat Reloaded (Round 11)

Mark growled to himself.  He'd been feeling helpless on his patrol, he'd forgotten how much shorter a fuse his wingman had.  Guess the Duros would spend some more time in the brig. . .if they survived.

Jamming power to the engines, Mark rapidly closed on Flash.

"Two get back on my wing.  We go together.  Five, Two and I are enroute but we're at least four minutes away.  Keep trying to slow them down.  Prime, you have the convoy.  Try not to leave without us."
Arin Branden
player, 182 posts
Talon 5
Sat 26 Jan 2013
at 09:50
  • msg #274

Re: Combat Reloaded (Round 11)

"Acknowledged, Lead. Closing in. Three, divert all power to the engines on my mark." Arin fired a sensor burst to catch a glimpse of the Patrol Craft. "Mark", he said and switched the power configuration to the engines. The slight push against the seat told him, the fighter accelerated and Arin kept scanning the blackness of space for any visible hint about the Patrol Craft. If the enemy was moving at full speed, the engines would give out a visible flare and should they turn on their sensors, Arin would see it on his displays.

He switched to the Talon comms again. "Three, Five. We'll fly past the Patrol Craft and far enough to get a good firing solution on it. When we are there, we turn around, power up weapons and you lock your missile on it. If that doesn't rattle their cage, I am surprised. If they don't react, you fire the missile at them and we'll hope, we can get their shields weakened, in case Prime needs to get in to the fight. We need to keep them concentrated on us, so they don't detect Prime before it is too late."
Sheila Masters
player, 607 posts
slicer/medic
Talon 3
Sun 27 Jan 2013
at 00:22
  • msg #275

Re: Combat Reloaded (Round 11)

In reply to Arin Branden (msg # 274):

"Roger that ."  Sheila will follow orders and spend the few rounds catching up to the Spc , passing it and getting in front of it before she can shoot.  if I.m understanding correctly, at top speed, she's faster than Arin, so she will have to leave him behind to do so.  but flash has a point, they can't shoot at top speed either.  let me know when they ping me with weapons.
This message was last edited by the player at 00:28, Sun 27 Jan 2013.
Grayrhynn
player, 63 posts
Talon 8
Soldier
Sun 27 Jan 2013
at 00:46
  • msg #276

Re: Combat Reloaded (Round 11)

Grayrhynn growls in a low pitch. thats what i was doing. he thought to himself in response to b2's comments. He looked at the Droid behind him, covering him and motioned for him to follow. The wookie walked through the crew quarters, watching for any movement, and will listen at the door for any noise.
B2-CC9
Follower, 160 posts
Sun 27 Jan 2013
at 01:14
  • msg #277

Re: Combat Reloaded (Round 11)

CC9 fires around the shield droid (picking off visible heads if he can see any and providing covering fire if he can't), giving Devon time to clear and reload.  Weapon jams are inconvenient but they happen and he'd have been malfunctioning not to take them into account.  The lack of a coherent update from Beta team, however, is not to his liking.  "Eight and Four, report now unless under immediate fire."
Grayrhynn
player, 64 posts
Talon 8
Soldier
Sun 27 Jan 2013
at 06:09
  • msg #278

Re: Combat Reloaded (Round 11)

Grayrhynn sighed and started speaking into his comm in his guttural language, making it sound like a beast was chewing on a comm. He looked back at the Droid and the open shaft.
Zyra Jax
Executive Officer, 176 posts
Talon 9
Intelligence/Finance
Mon 28 Jan 2013
at 23:56
  • msg #279

Re: Combat Reloaded (Round 11)

Realising nobody on the boarding teams she knew of spoke Shyriiwook, Zyra offered a quick interpretation of Gray's report.

"Alpha, this is Prime.  Eight is reporting that he is proceeding with the mission.  Apparently four may be injured but he's not sure."
Devon Kismet
player, 521 posts
Talon 7
Shipjacker
Tue 29 Jan 2013
at 00:10
  • msg #280

Re: Combat Reloaded (Round 11)

'You gotta be kidding me.' growled Devon as he crouched behind CC9, working  hurriedly to clear the jam.
'That's the most disappointing noise its ever made.'

The jam cleared and a fresh round loaded, Devon momentarily hefted the dud and briefly considered throwing it at the opposition - for what good it would do - before tucking the dud away in a pocket.

'Right, as I was saying before I was rudely interrupted...' he glared at the launcher before taking aim once again.
'...grenade!'
B2-CC9
Follower, 161 posts
Tue 29 Jan 2013
at 00:22
  • msg #281

Re: Combat Reloaded (Round 11)

"Is his translation droid non-functional, Prime?"
Zyra Jax
Executive Officer, 177 posts
Talon 9
Intelligence/Finance
Tue 29 Jan 2013
at 04:14
  • msg #282

Re: Combat Reloaded (Round 11)

Zyra said nothing, waiting to hear what Gray had to say about his translation droid.  They were all on the same channel so the wookie would have already heard B2-CC9's question.
Master Servious
GM, 1547 posts
The ultimate power
in the universe!
Wed 30 Jan 2013
at 04:02
  • msg #283

Combat Reloaded (Round 12-13)

Alpha Team - Freighter 3, Deck 2-3 Entry corridor
B2-CC9 laid down covering fire while Devon worked furiously to unjam his weapon.  Shots bounced off the shield as the defenders fired continuously.  Unphased B2 calmly aimed and noted as one of the defenders took a laser bolt through his face and fell back.  Probability of fatal wound - 98.6%.

Moments later Devon brought the newly cleared grenade launcher to his shoulder.

"Fall back!" came a call from behind the defenders.  The man in the navy personnel uniform stood turned and began to run but a blaster bolt between his shoulder blades sent him sprawling to the ground.  Probability of fatal wound 89.7%.

The stormtrooper fell back with more measured steps, firing as he retreated.  One well aimed shot struck B1-AE3 in his main power core, causing the droid to explode.  Whilst Alpha team suffered no injury from AE3's demise it left them exposed.

Devon's answering grenade was right on the money, falling less than half a metre from his desired location.  The blast wave sent the stormtrooper sprawling off to the side and out of sight.


OOC:  AE3 has been destroyed.  Two of the defenders are most likely dead (can't see them, they fell behind the barricade) and the stormtrooper was hit by the grenade.  It would take a move action to get to the doorway (and thus assess the defenders).



Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

Xil drew himself up and slowly and gingerly climbed up to Deck 7, his leg a painful throb.  Reaching it he saw that AE5 was covering the forward doorway.  Gray could not be seen but a growl told him that he was further forward.

Gray cautiously moved over to the door leading to engineering.  It had been locked somehow.  From behind it he could hear voices.  Two definitely, talking very quickly as if distressed or excited.



OOC:  Gray the door to engineering is locked or barricaded somehow. Xil is now on Deck 7, just forward of the turbolift, as is AE5.

Xil, both the civilian in the turbolift and the ones in the reactor room are still waiting for you to answer them (see previous GM post)





Space
Their plans agreed on, Sheila and Arin moved off towards the patrol craft.  So far the ship hadn't popped up on sensors, nor had they spotted her visually, they could only hope the same could be said of the Imperials.

Further forward, Flash continued towards the patrol craft at maximum speed.  He hadn't slowed down for Mark, knowing the commander's ship was faster.  Besides, Flash mused, if the commander had let him do this in the first place they wouldn't be in this mess.  Arin didn't have the balls to do what needed to be done.





Nightshrike: J5
Alpha 1: J3
Freighter 3: J1
Freighter 4: J10

Mark: M44
Flash: M61

Arin: K1009
Sheila: M1009
System Patrol Craft: L984






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 5/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - 2/8WP
This message was last edited by the GM at 01:11, Sun 03 Feb 2013.
Mika Trake
player, 292 posts
Talon 10
Wed 30 Jan 2013
at 13:49
  • msg #284

Re: Combat Reloaded (Round 12-13)

Mika finds herself feeling uncertain.  Depending on only passive sensors was not much of an improvement over being completely blind and only the information from the fighters allowed her to have any feel for what was going on.

"Just so you know, with the sensors down, I have no way to determine when we should get our asses out of here."  Her voice is tense and she's fidgety, obviously not one well-schooled in combat situations.
Arin Branden
player, 183 posts
Talon 5
Wed 30 Jan 2013
at 18:14
  • msg #285

Re: Combat Reloaded (Round 12-13)

Arin flew through the space at the best possible speed his fighter could manage and kept peering through the viewport on the side he knew the Imperial Patrol Craft was. It was possible, the Imperials would do something surprising, but it was a chance he had to take. They might indeed blast him in to the space with the turbolasers, but his job was to slow them down long enough for the Nightshrike and the captured freighters to escape without the Imperials intercepting them. He felt serene - there was not much he could do about the situation but to wait for his plan to play out. If the Imperials got too close to the convoy, Nightshrike would be able to jam its communications and despite the reasonably heavy armament on the Patrol Craft, they could take it out - especially with all four fighters assisting the cruiser.
Zyra Jax
Executive Officer, 178 posts
Talon 9
Intelligence/Finance
Wed 30 Jan 2013
at 23:21
  • msg #286

Re: Combat Reloaded (Round 12-13)

Zyra looked over at Mika's boards.  "You can't be certain, of course Mark always says there is no certainty in battle.  But you can make educated guesses.  You know where the Patrol Craft was and I imagine you, Arin and Sheila can roughly estimate the craft's position.  You know it's top speeds so just use the computer to make projections."

The Zabrak smiled sweetly, hoping Mika didn't ask her how to do those extrapolations, she'd seen astrogators do them before but she was no astrogator.
Grayrhynn
player, 65 posts
Talon 8
Soldier
Fri 1 Feb 2013
at 07:56
  • msg #287

Re: Combat Reloaded (Round 12-13)

Gray looks at the door, thinking of options, then walks outside teh room and talks on the comm in his language.
Zyra Jax
Executive Officer, 179 posts
Talon 9
Intelligence/Finance
Fri 1 Feb 2013
at 21:44
  • msg #288

Re: Combat Reloaded (Round 12-13)

"Alpha, Eight is stating he left his droid on Prime.  He's requesting permission to break open a door and engage the enemy"
B2-CC9
Follower, 162 posts
Fri 1 Feb 2013
at 23:18
  • msg #289

Re: Combat Reloaded (Round 12-13)

CC9 barely pauses to calculate a response.  "Eight.  We will speak on the droid after the mission.  Until then follow Four's orders or, if he is unable to act, take command of Beta team."  His tone is as stable and even as always.  If he has an opinion on the Wookiee leaving his only means of communicating with his team on the Nightshrike his voice doesn't hint at it.

As he says this he holsters his blaster rifle and draws his heavy blaster pistol.  Then he picks up the shield droid's shield and readies it, then double-times it to the barrier with the intent of shooting the shit out of whatever might be behind the barrier and still living.
Devon Kismet
player, 522 posts
Talon 7
Shipjacker
Sat 2 Feb 2013
at 00:08
  • msg #290

Re: Combat Reloaded (Round 12-13)

Hopping over the still smoking remains of the shield droid, Devon followed his new, larger, shield droid in the charge on the barricade.  He switched to his rifle as they closed in, figuring that if he tried the grenade launcher at this close range... he might not live to regret it.

The chatter over the commlink made him raise his eyebrows and mutter
'He didn't take his droid with him?  what the hell?'  Devon didnt wait for a  response from CC9 though, he was too busy peering round the droid + shield and looking for something to shoot at.
Sheila Masters
player, 608 posts
slicer/medic
Talon 3
Sat 2 Feb 2013
at 00:17
  • msg #291

Re: Combat Reloaded (Round 12-13)

Sheila flew on at top speed, her ping hadn't gotten her any positive info, just negative.  And hoped her calculations were correct.
Mark Sheppard
Commander, 339 posts
Talon Lead
Commander/CEO
Sat 2 Feb 2013
at 21:54
  • msg #292

Re: Combat Reloaded (Round 12-13)

"Five, Lead.  Closing on enemy's last reported position.  Estimate four minutes until enemy contact.  If you get a fix on the enemy, report co-ordinates and vector."

Mark considered ordering Flash to get back on his wing but decided not to.  His Z-95 was faster than the Duros' Cloakshape and he'd catch him long before battle.  Disciplining Flash for such matters was better done on the ground.  He was confident two would fall into line now battle was in the promising.
Arin Branden
player, 184 posts
Talon 5
Sat 2 Feb 2013
at 22:16
  • msg #293

Re: Combat Reloaded (Round 12-13)

Arin heard Mark and for a moment thought, whether he should respond or not. He scanned the space with his eyes, trying to get a visual fix on the Patrol Craft. Using the sensors right now would light him up like a torch and probably get the Patrol Craft to slow down, but also get him and Sheila shot at.

"Hold a moment, Lead."

Failing to spot the glow of the Patrol Crafts engines, Arin sighed. He had an estimate evenif he didn't have an exact visual.

"Lead, Five. No visual, but a fairly good estimate. We're headed your way, planning to overshoot by 11km, then turn around and lock all the missiles we have on it. If it doesn't react, we fire."

00:15, Today: Arin Branden rolled 9 using 1d20. Spot.
This message was last edited by the player at 23:15, Sat 02 Feb 2013.
Master Servious
GM, 1548 posts
The ultimate power
in the universe!
Mon 4 Feb 2013
at 00:03
  • msg #294

Combat Reloaded (Round 14-18)

Alpha Team - Freighter 3, Deck 3 Cargo bay - Forward
B2-CC9 charged forward, shield before him.  Devon followed close behind.  They quickly reached the barrier without incident.  On the ground they saw two dead Imperial Navy crew, courtesy of CC9's marksmanship and a fallen stormtrooper who was groaning and beginning to come to after Devon had dropped a stun grenade in his lap.

Their attention was drawn to movement at the far end of the cargo bay.  It was hard to make out with all the fuel storage tanks in between but at least two shapes could be heard.

From one of the civilian's pockets a commlink activated.

"Back, back, all crew retreat to point delta.  Breach in thirty and counting."


OOC:  CC9 and Devon are in the forward section of the deck 3 cargo bay.  There are two dead navy men, and one stunned (and recovering stormtrooper).  Apparently the rest of the crew is retreating and something is happening in thirty seconds.



Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

B1-AE5 observed how Grayrhynn remained motionless in the living quarters, seemingly wracked by indecision.  The droid tried to calculate if the wookie had taken a wound in the previous firefight.  The team leader had taken significant damage which could explain his loss in fight performance.  However this big one was a mystery to him.

Xil's body was a maze of pain and haze.  He fumbled in his pouches for an analgesic and a stimulant.  He'd need them to keep going.

"Take. . .engineering." he gasped on the comm to B1 and Gray.  "Quick. . .ly.  We don't. . .have. . .much time.  Be. . .right. . .behind you."


He found a strong analgesic and jammed it into his leg, the wash of sweet relief almost instantly palpable.  The urge to give in to unconsciousness was strong, but he kept rummaging for a stimulant.


OOC:  Gray and AE5, it's up to you.  The door is still locked.  The 2+ people are still in engineering and the clock is still ticking!  Xil will help you as soon as he's finished his drug cocktail!




Space
Hearing Arin's plan, Mark shook his head.  Then realising the futility of the gesture, seeing nobody could see it, he turned on the comm.

"Belay that Five.  Two and I will be in position to harass them from the front in around the same time as you could get there.  We'll perform that role, you find another way to distract them."

Having nearly caught up to Flash he hailed the Duros.  "Two, moving in on your six.  Maintain loose formation.  When we close to approximately twelve kilometres get behind me.  I'll divert discretionary power to shields.  You shoot, I'll provide cover.  Clear?"




Nightshrike: J5
Alpha 1: J3
Freighter 3: J1
Freighter 4: J10

Mark: M114
Flash: M121

Arin: A959
Sheila: W959
System Patrol Craft: Approximately L925






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 8/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - 2/8WP
This message was last updated by the GM at 00:03, Mon 04 Feb 2013.
Sheila Masters
player, 609 posts
slicer/medic
Talon 3
Mon 4 Feb 2013
at 00:22
  • msg #295

Re: Combat Reloaded (Round 14-18)

Sheila commented to Arin over the talon comm. "Let's just come in behind and hit them."
Devon Kismet
player, 523 posts
Talon 7
Shipjacker
Mon 4 Feb 2013
at 01:06
  • msg #296

Re: Combat Reloaded (Round 14-18)

Master Servious:
From one of the civilian's pockets a commlink activated.
"Back, back, all crew retreat to point delta.  Breach in thirty and counting."


Devon kicked the stunned troopers gun out of reach, but still couldn't bring himself to shoot a helpless man in cold blood; he reached for a set of cuffs, but instead scooped up the commlink when he heard it transmitting.

Checking that the captured commlink was set to receive-only, Devon looked up at CC9.
"...'breach in thirty'... either they're going to do something nasty to us - like vent the atmosphere - or they're guessing how long till we hit their next line.  I'm thinking we assume 'nasty'." As he spoke Devon hurridly secured his flight suit against decompression, trusting CC9 to deal with the downed trooper.

"Brace for decompression here, or push on?" he asked, now slightly muffled by his helmet.
B2-CC9
Follower, 163 posts
Mon 4 Feb 2013
at 01:42
  • msg #297

Re: Combat Reloaded (Round 14-18)

CC9 shoots the shit out of the trooper, as he was intending to.  He knows the likely temperature of the man's blood is approximately 38 degrees Celsius (depending on the part of the body it's taken from), perhaps a little more given the organic would have an elevated body temperature due to fighting.

"They may vent the atmosphere or, if they are particularly stupid, they may breach a fuel cell.  The second option would be tremendously unsafe.  The first would be tremendously ineffective.  We have approximately twenty seconds - push on, but watch out for explosive devices."  Activating his Talon commlink he states, "Transport, detach from the freighter and report any movement on its surface."

He stoops to get the Imperial civ comm and activates it as he moves forward.  "Imperial vessel.  You have been boarded.  This freighter is now ours; do not attempt to block our progress.  Anyone surrendering will be restrained and then released unharmed via lifepod toward Phindar Prime.  Anyone resisting will be exterminated."
Arin Branden
player, 185 posts
Talon 5
Mon 4 Feb 2013
at 08:06
  • msg #298

Re: Combat Reloaded (Round 14-18)

"Acknowledged, Lead." Arin looked at the nav computer to get an estimate of the enemy location. "We'll keep on it's tail and I'll give it a bit of a tickle with the ion cannon", he said, turning his fighter at a course that would lead him within firing range of the Patrol Craft's tail. "Three, alter your course so that you'll meet me nine kilometers off the enemy tail. We're going to produce a hammer and anvil effect."
This message was last edited by the player at 15:30, Wed 06 Feb 2013.
Sheila Masters
player, 610 posts
slicer/medic
Talon 3
Tue 5 Feb 2013
at 16:50
  • msg #299

Re: Combat Reloaded (Round 14-18)

Sheila is a little confused by what Arin is doing, given where she thinks everything is, but keeps her speed up. She varies her course a little, to put her at 10 km. rather than 5 as she passes the craft.  "Roger that, giving 10 km berth as I pass."
Grayrhynn
player, 66 posts
Talon 8
Soldier
Wed 6 Feb 2013
at 01:46
  • msg #300

Re: Combat Reloaded (Round 14-18)

Gray, hearing Xil's words, is more confident. He was conserned about his team mate, thinking him greviously injured, or dead.  The wookie grimaces, then looks at the door.

With a grunt that sounds like a sigh, the wookie feels around the edge of the doors.

Grayrhynn wasn't mechanically minded, though in his times, he had learnt a few trricks from fellow soldiers and mercenaries...and this was one (even though he wasn't as good at it as others). Grayrhynn smiled as he found the concealed panel next to the door. Prying it open, he's confronted with several wires.

Using his fingers nimbly (Well, for a wookie), he pulled a few out and connected some to each other, as well as some to a circuitboard.  With a crack of his neck, he placed the final wire on the steel of the door, earthing it, hoping it would work..

..the audible click of a lock and whoosh of the dorr opening made the wookie smile.

Once only a crack open, he removed the earth wire, and sticking his barrel of the grenade launcher in, fired a concussion grenade.  He knew in the closed area, the men were very unlikely top survive, but his main objective was to get the ship.

.....and thats what he was going to do.
This message was last edited by the player at 10:37, Wed 06 Feb 2013.
Mika Trake
player, 293 posts
Talon 10
Wed 6 Feb 2013
at 13:41
  • msg #301

Re: Combat Reloaded (Round 14-18)

Blind, Mika keeps a sharp ear out to the comms hoping to glean some information about if the patrol ship was being successfully delayed.  If it wasn't, well they'd need to beat a hasty retreat in the next few minutes.

Looking at Zyra, "If we don't get some good news soon, I say we bug out in five minutes."
Zyra Jax
Executive Officer, 180 posts
Talon 9
Intelligence/Finance
Wed 6 Feb 2013
at 22:48
  • msg #302

Re: Combat Reloaded (Round 14-18)

Zyra considered and nodded.  "Sounds good.  Mark said he'll make contact with the craft in four minutes.  A minute after that we'll definitely know where we stand.  We'll give the fighters a chance to slow them down."
Master Servious
GM, 1549 posts
The ultimate power
in the universe!
Wed 6 Feb 2013
at 23:27
  • msg #303

Re: Combat Reloaded (Round 19-22)

Alpha Team - Freighter 3, Deck 3 Cargo bay - Forward
B2-CC9's call for surrender receives a very quick reply.  "Net compromised, switch to Tac Com four."  Then there was only static.

Devon also acquired himself an Imperial comm and then the pair moved forward quickly and purposefully.  There was movement further back in the cargo bay but Devon couldn't make anything out.  Between his restrictive helmet and the myriad of pipes and fuel containers, his vision was limited and his sound comprehension was poor.  He heard a loud sound ahead but couldn't clarify it.

"Ascension guns."  B2-CC9 clarified.

By the time they reached the cargo lift, there was nobody left there.  CC9 spotted someone moving away from the edge of the cargo lift shaft on deck 5, but they were gone, fleeing aft, before CC9 could bring his weapon to bear.


OOC:  Cargo bay is clear.  CC9 and Devon are standing on the cargo elevator shaft.  From what they saw and heard, one or more crew have used ascencion guns to rise to Deck 5 and then moved aft.



Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft

Gray took some time to form a plan.  Deciding he prepared his bowcaster and grenade launcher and placed them on a bench next to the door.  Then he used a knife to pry open the door controls.  With no power he couldn't hotwire them, but he didn't have the know how anyway.  Instead, he pried out the locking devices forcibly.

That done, Gray grabbed his grenade launcher.  Opening the door only wide enough to insert the barrel on an angle he fired, then dropped the launcher and wrenched the door shut.

The explosion was deafening, even through the closed door.  The force of the explosion in such an enclosed space actually buckled the door Gray was holding shut.

Bursting into motion, Gray threw the launcher onto the bed, grabbed up his bowcaster and ran into the room roaring, ready to shoot.  The effort was unnecessary.  The room was an array of smashed consoled and exposed wiring.  The two Imperial Engineers hadn't faired much better.  Both looked to be alive but both were thoroughly unconscious.  One looked to be gasping and his chest seemed to be making a breathing sound.  The other was unmoving with blood streaming from his ears.  Grayrrhyn knew next to nothing of human medicine but realised they both would need medical attention.

OOC:  Engineering is secured.  A bit (make that a lot) of a mess, but secure.




Space
Arin and Sheila continued to close from the flanks while Mark and Flash closed from the front.  Nobody used active sensors, keeping the whole thing a guessing game.  Plans were discussed and discarded by Arin and Sheila as they closed.  Mark and Flash needed no such discussion as they knew what they'd do.





Nightshrike: J5
Alpha 1: J3
Freighter 3: J1
Freighter 4: J10

Mark: N169
Flash: M169

Arin: A903
Sheila: W903
System Patrol Craft: Approximately L880






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 8/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled*  <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - 2/8WP
This message was last edited by the GM at 22:11, Sun 10 Feb 2013.
Arin Branden
player, 186 posts
Talon 5
Thu 7 Feb 2013
at 12:37
  • msg #304

Re: Combat Reloaded (Round 19-22)

Arin kept on flying and observing the space for any signs of the enemy. He hoped, the imperial gunners were having a bad day - of course a turbolaser was a bit sluggish and slow weapon against a starfighter, so chances were, they would not hit him from the distance he could open fire at them with the ion cannon. And he had a bigger target than what he was.

14:36, Today: Arin Branden rolled 8 using 1d20. Spot. -You got to love the dice roller...
Sheila Masters
player, 611 posts
slicer/medic
Talon 3
Fri 8 Feb 2013
at 18:46
  • msg #305

Re: Combat Reloaded (Round 19-22)

Once sheila reaches the point originally aimed for, with the calcualtion of 5 more miles of ease into the equation, she will then slow and scan using anything other than her eyes.
B2-CC9
Follower, 164 posts
Mon 11 Feb 2013
at 01:38
  • msg #306

Re: Combat Reloaded (Round 19-22)

"Check the lift's functionality," CC9 says to Devon shortly.  Of course the stupid organics didn't bother giving up.  They were too stupid for that.  With the cargo bay secure he starts scanning on the local comm for this 'Tac comm four'; he's issued his ultimatum.  Being able to listen in on the enemy's plans would be very useful.
Devon Kismet
player, 524 posts
Talon 7
Shipjacker
Mon 11 Feb 2013
at 02:04
  • msg #307

Re: Combat Reloaded (Round 19-22)

'You sure?' asked Devon as he set to work seeing if he could control the lift.
'I was thinking we could just hang out, maybe crack open a few beers, swap some stories...' Devon had always bantered, he probably always would.  He didn't necessarily claim to be any good at it, but it kept him amused and helped him focus on the task in hand rather than the possibility of getting shot.
But when it came to CC9, he now had an ulterior motive - sooner or later he'd work out if that damn droid had a sense of humour or not.
This message was last edited by the player at 02:06, Mon 11 Feb 2013.
Mika Trake
player, 294 posts
Talon 10
Mon 11 Feb 2013
at 17:34
  • msg #308

Re: Combat Reloaded (Round 19-22)

Mika, eyes on the sensors and ears on the comms, continues to glean any useful information she possibly can - an effort at which she seems to be doing rather poorly.

Her hands twitch slightly and she's tempted to start rerunning hyperspace jump calcs or run diagnostic routines or most anything else that would distract her from this interminable waiting.
Master Servious
GM, 1551 posts
The ultimate power
in the universe!
Tue 12 Feb 2013
at 04:44
  • msg #309

Re: Combat Reloaded (Round 23-32)

Alpha Team - Freighter 3, Deck 3 Cargo bay - Forward
Devon moved to the forward turbolift and began to examine it.  The external control panel seemed intact, though it lacked power to it, but given the entire ship was lacking power he was not surprised.  The doors would not budge to brute force either.  Devon quickly determined that the turbolift doors had been welded shut from the inside.

A more detailed scan was interrupted by a noise, little more than a distant thud, coming from somewhere aft of him.  Almost immediately, Devon felt the force of a distant vaccuum as his body was slowly sucked aft.  As the force of the wind increased, Devon felt himself being inexorably being pulled aft.  He tried to grab onto a support beam but he couldn't get a strong grip in his spacesuit and he began sliding towards wherever the breach was and open space.

A metallic hand gripped him around the forearm securely and held on.  B2-CC9 had grabbed a support strut firmly in one hand and now had Devon with the other.  His grip held the shipjacker's torso in place as his leg's tried to take flight to join the rest of the loose debris.

After what seemed an eternity, all the atmosphere escaped and Devon no longer felt the pull of vacuum.  In fact he felt no pull at all, in any direction.  The gravity plating seemed to have failed with the containment breach.  This led Devon to suspect the explosion that had caused the breach had been designed to knock out artificial gravity to this deck as well.  The latter decision was actually a mistake, clearly the trooper giving orders was used to fighting on land, not in space.  Taking out gravity may make it hard to walk, but it meant they could easily access up to Deck 5 just by leaping off the deck!



OOC:  Devon failed his strength check, good think CC9 didn't!  Well Deck 3 is now open to vaccum, fortunately you and the rest of your team are prepared for such an eventuality!  You also have lost gravity.

The forward turbolift has been welded shut from the inside.  The cargo elevator is powered down on deck 3, meaning you can just float up to deck 4 or 5 (since the Imps were nice enough to turn off gravity).  Both the fore and aft turbolifts are accessible from decks 4 & 5.



Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft
Xil having hobbled to the door of engineering only took a few moments to look at Gray's carnage before issuing his orders.  Any living Imperial was to be securely bound.  The civilian team was to leave two men in the reactor room to power it up when notified.  The other man was to come to engineering, bringing the prisoners with him, there to join with the remaining wounded engineer to do what they could in engineering.  Xil was not an engineer but the place looked like it needed a lot of work.

It took nearly a minute for the engineers to arrive, prisoners in tow.  A quick count showed he had four prisoners, two unconscious, two conscious, all bound.  He had two engineers to watch over them, one wounded and with seemingly a lot of work ahead of them.


Space
Arin continued to close on what he suspected was the Patrol Craft's position, keeping equally close eyes on both his sensor display while scanning visually.  It was highly likely that he could see the craft's engine glow but against a backdrop of stars it was impossible to identify it.  He continued on for nearly a minute before he caught a single blip on his sensors, a quick flash that lasted less than a few seconds.  Arin quickly recorded the co-ordinates, brought up his visual scanners and triangulated.  His heart quickened while a knot grew in his belly.  He'd found the patrol craft.  It was directly before him at a range of only four kilometres.  It was inside his weapon range and he was well inside it's.  So far it didn't seem to have detected him.  He quickly fed the co-ordinates to the other fighters.

The others responded quickly.  Sheila was 23km to starboard, safely outside weapon and sensor range.  Mark and Flash were still a good four minutes away at present speed.  For now, he was alone.  If he chose to engage, he would get no support from the others.






Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: H289
Flash: G289

Arin: F768
Sheila: AC759
System Patrol Craft: F760






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 11/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - 2/8WP
This message was last edited by the GM at 04:46, Tue 12 Feb 2013.
B2-CC9
Follower, 165 posts
Tue 12 Feb 2013
at 05:02
  • msg #310

Re: Combat Reloaded (Round 23-32)

When CC9 hears the turbolift doors have been welded shut he looks toward the cargo lift.  When he's sure Devon has his feet again he points to the space above.  "Follow when I call for you," he states, and marches in that zero-g plod toward the lift space.  His magnetic feet make an implacable rhythm as he walks forwards and, readying his blaster in one hand and the shield in the other, he disengages the magnetics and kicks off Deck 3, ready to blast any foes he encounters on his way up.
Arin Branden
player, 187 posts
Talon 5
Tue 12 Feb 2013
at 08:45
  • msg #311

Re: Combat Reloaded (Round 23-32)

Arin dropped the speed down and matched it with the patrol craft. He was going to stay there for now, shadowing it behind its stern where it probably had least viewports. As a safety issue, he switched shields double front, just in case he was noticed and fired upon. For few minutes still, he'd be alone with the enemy, so not being noticed would be pretty nice - of course he could tell, the enemy was poweringup weapons, if they started slowing down. Now he'd have to wait a moment there and if they didn't see him there, he'd have a shot at them with the ion cannon. With any luck, that would disable some imrtant system on their craft.
This message was last edited by the player at 06:59, Wed 13 Feb 2013.
Allen 'Flash'
NPC, 467 posts
Talon 2
Pilot
Tue 12 Feb 2013
at 15:52
  • msg #312

Re: Combat Reloaded (Round 23-32)

Flash's approach is extremely straight-forward.  He flies straight at the SPC, ready to attack it.  Entirely aware that Mark's ship is capable of outdistancing his and trusting to the intel that the SPC is double-powering its engines, he soars straight toward the ship on an apparent collision course.

"Let's see how the Imperial dirt-suckers like a bit of port-side space-chicken!"
Sheila Masters
player, 612 posts
slicer/medic
Talon 3
Tue 12 Feb 2013
at 16:30
  • msg #313

Re: Combat Reloaded (Round 23-32)

Sheila turned her ship based on the coordinates Arin sent her, adjusting the position of the PFC from where she thought it was at, vs where it actually, and recalculating the ships tradjectory and speed toward the freights and the Nightshrike.  Now she plotted an intercept course, aiming to come out slightly in front of the ship, so  she can fire at it as it goes by.  from the sound of things, she'd find out how the others did, and whether they survived before she got there.
Grayrhynn
player, 67 posts
Talon 8
Soldier
Tue 12 Feb 2013
at 23:14
  • msg #314

Re: Combat Reloaded (Round 23-32)

Grayrhynn, looking at the state of the prisoners, felt a little bad, but that only lasted for a second.  He was a soldier, and knew too well that given a chance, they would have killed him or any of his team. He knew that couldn't happen.

The wookie, assessingf the suituation.  He saw all too well that Xil was still injured, and that it would be best for Grayrhynn to take point.  The wookie looked at Xil, Pointed at him, then at the prisoners.  He pointed to himself, one of the droids, and pointed up to the upper decks, hoping that Xil understood his meaning.
Master Servious
GM, 1552 posts
The ultimate power
in the universe!
Thu 14 Feb 2013
at 10:08
  • msg #315

Re: Combat Reloaded (Round 33-34)

Alpha Team - Freighter 3, Deck 3 Cargo bay - Forward
With a light kick off from the deck, B2-CC9 floated upwards through the cargo elevator shaft and secured himself on Deck 5.  The Imperials had already abandoned the deck, but the droid could hear noises fromn the aft turbolift.  Probabilities were high that the enemy were evacuating up the shaft to a higher deck.


Beta Team - Freighter 4, Deck 7 Forward Turbolift shaft
Xil shook his head at Gray's suggestion.  "I'll be okay.  You take point, I'll watch your back."  The sniper unsteadily got to his feet.  He was feeling a little woozy but he could still point and shoot a rifle.  He could field strip an AR-1 in pure blackness and zero-g, he could shoot a few stormtroopers.

They left the engineers behind, their grumbling could be heard from the shaft.  They were grumbling about the broken lock that Gray had forced, the fact they had to babysit 4 prisoners, but most of all, they grumbled about the mess engineering was in.  THey could only hope the damage was mostly cosmetic and the underlying machinery was intact.

Beta team climbed the shaft to deck 8.  Gray then forced the door and let out an involuntary roar as he spotted a pair of stormtroopers halfway down the passage, heading their way.

"It's them.  Blast 'em!" one of the stormtroopers called.


Space
Arin dropped into position behind the SPC at a range of 2km and held it.  So far the craft showed no overt signs of spotting him on sensors.  There was no way he'd be visually spotted as he was directly astern, the engines providing cover from any viewport.  The ex-Imperial sized up the patrol craft, unable to help but list of the weaponry such a ship carried in his head.  If he recalled such a vessel could bring two of it's four turbolasers to bear on an aft target.  Still it was better than all four being able to target him from in front.

Sheila meanwhile, began to vector in towards the patrol craft.  Despite Arin's instructions to keep clear she wasn't about to let her wingman fight such a vessel alone.  Besides, without sensors he would have no way of knowing what she was doing until the battle begin.  She kept a close eye on her sensors since she was now inside the SPC's sensor envelope.  She estimated it would take nearly half a minute to get into position.






Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: H313
Flash: G313

Arin: F740
Sheila: V731
System Patrol Craft: F737






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 11/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Full Shields, Undamaged

TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - 2/8WP
Arin Branden
player, 188 posts
Talon 5
Thu 14 Feb 2013
at 10:38
  • msg #316

Re: Combat Reloaded (Round 33-34)

Arin picked up the Talon comm. "Three, this is Five. I'm tailing the enemy at a reasonably close distance. I am going to give it a little present in the form of ions. It should make it slow down and be preoccupied with me until Lead and Two get here. If you are in the vicinity, wait and let it slow down. I'll call you to help me if I need you. If I do, take a shot at it with your remaining missile."

Once he was done with that, he begun flipping switches to activate his ion cannon and shield generators, which would cause his craft to slow down drastically as the extra power from the engines was withdrawn to power up those systems. He took a careful aim at the engines of the Patrol Craft - with any luck, he could punch them out. When he thought, he had the best solution, he pulled the trigger, sending a blue bold of ionized energy after the enemy.
Mika Trake
player, 295 posts
Talon 10
Fri 15 Feb 2013
at 16:34
  • msg #317

Re: Combat Reloaded (Round 33-34)

Mika looks over at Zyra, "I haven't managed to glean much from sensors or comms, but times getting thin.  Want to recall the fighters?  At least those without hyperdrives?"
Sheila Masters
player, 613 posts
slicer/medic
Talon 3
Fri 15 Feb 2013
at 21:12
  • msg #318

Re: Combat Reloaded (Round 33-34)

SHeila blew out her breath in frustration.  "I appreciate you trying to protect me, but wouldn't it be better if I just came in as soon as possible and took your back.  If they blow you up before I get there, I'll reverse course."
Zyra Jax
Executive Officer, 181 posts
Talon 9
Intelligence/Finance
Sat 16 Feb 2013
at 00:04
  • msg #319

Re: Combat Reloaded (Round 33-34)

Mika Trake:
Mika looks over at Zyra, "Want to recall the fighters?  At least those without hyperdrives?"


Zyra raised an eyebrow and smiled at Mika.  "Recall them?  I didn't think they should go in the first place!  They're pitting two ships, one that's unshielded and was considered old during the Clone Wars against a capital ship designed to shoot down fighters.  Personally I think they're both nuttier than a ryshcate.  But do you want to try and tell Mark that?  You're braver than I am!"
Heigren
NPC, 33 posts
Zeltron Male
Sun 17 Feb 2013
at 00:23
  • msg #320

Re: Combat Reloaded (Round 33-34)

"Well here it is." Heigran said on the Nightshrike comm.  "One datachip containing a distress call from a law-abiding Imperial shuttle that has been mercilessly attacked by evil pirates and left adrift.  They fought bravely, fighting barefisted on the main deck, exchanging fire in the cargo bay, even a duel with swords on the bridge between the noble shuttle captain and the evil pirate captain, the latter won through treachery of course.  Seems those pirate brutes then knocked out their life support, took their cargo, violated their womenfolk and then left them to die in space.  Good think one of those intrepid crew managed to patch together a weak distress signal whilst holding his intestines in.  Who wants it?"
Cor Lambar
player, 421 posts
Talon Eleven
Umbaran Droid Specialist
Sun 17 Feb 2013
at 02:58
  • msg #321

Re: Combat Reloaded (Round 33-34)

Cor facepalms silently.  Then she says in her careful, quiet tone, "Send it to me, please, and I will make use of it."  She hopes she doesn't need to cut most of the content out.  Hopefully that swashbuckling tale was just Heigren being... well, Heigren.
B2-CC9
Follower, 166 posts
Sun 17 Feb 2013
at 03:04
  • msg #322

Re: Combat Reloaded (Round 33-34)

Leaving the aft turbolift for a later time CC9 instead looks toward the fore turbolift.  "Move up," he tells Devon, "and check the fore turbolift.  Probability is low that they have welded shut every door on every level.  If they have the tech team may need to cut through; we must secure the engineering bridge before attacking the main bridge."
Master Servious
GM, 1553 posts
The ultimate power
in the universe!
Sun 17 Feb 2013
at 09:05
  • msg #323

Re: Combat Reloaded (Round 33-34)

When Cor receives the data file she finds it is nothing like Heigran described.  Instead it sounds like a standard distress call from a civilian transport that had been attacked by pirates and was now adrift.  The fear that Heigran had managed to inject into the performance was quite impressive.  If she hadn't know it was a fake she could easily be convinced of it's veracity.
Cor Lambar
player, 422 posts
Talon Eleven
Umbaran Droid Specialist
Sun 17 Feb 2013
at 09:10
  • msg #324

Re: Combat Reloaded (Round 33-34)

Cor nods, putting her arc-welding tools out of her mind for the moment.  Instead she goes to work in setting the signal to appear as if it's coming from a position out of the way, but not so far away as to be suspicious.  "Space team, if this false signal works the enemy should slow and change course.  Be ready for that to happen."  When the signal is ready she gives a short countdown of five and sends it off.
This message was last edited by the player at 09:12, Sun 17 Feb 2013.
Grayrhynn
player, 68 posts
Talon 8
Soldier
Sun 17 Feb 2013
at 09:42
  • msg #325

Re: Combat Reloaded (Round 33-34)

Grayrhynn, after the mess of the other room, decided that a more subtle and precice way of dealing with them was needed.  Taking aim with his bowcaster, Gray fired at the first one out of instinct alone.
Master Servious
GM, 1554 posts
The ultimate power
in the universe!
Mon 18 Feb 2013
at 01:48
  • msg #326

Re: Combat Reloaded (Round 35-36)

Alpha Team - Freighter 3, Deck 5 Cargo bay - Forward
Devon wordlessly floated up to Deck 5 on CC9's instructions.  So far there had been no further sight or sound of the enemy.  Assumedly they had retreated to a higher deck.



Beta Team - Freighter 4, Deck 8 Forward
Gray brought his weapon to bear and fired in one smooth motion.  The stormtroopers already had their blasters up and fired first, though neither bolt came near the Wookie.  Gray fired a snapshot, his bowcaster quarrel hitting the leftmost stormtrooper in the chestplate, burning straight through and vapourising a large hole in the troopers thoracic cavity.

Xil's movements were more precise, he calmly fired three shots into the rightmost trooper, one in the chest, one the neck and lastly the head.  All hits were perfect and any one of them alone would probably have been fatal or nearly so.

In less than 15 seconds it was over.  Two troopers lay dead.  However Alpha team had not emerged unscathed.  The leftmost trooper who had fired a second before Gray had scored a perfect hit on B1-AE5.  The droid had collapsed to the ground without a sound, all functions terminated.

The rest of Deck 8 seemed clear, for now.

OOC:  Two stormtroopers dead, but you've lost B1-AE5.


Space
Realising there was no point in further delays, Arin opened fire on the patrol craft.  At such close range he couldn't miss, his ion blasts striking the rear shield with small effect.  The patrol craft acted swiftly and with precision that would make any Imperial captain proud.  By the time Arin had stitched the craft with a second round of fire, it had slowed and powered it's weapons.  The turrets began tracking towards the pesky R-41.

Sheila, ignoring Arin's instructions had continued to fly into her chosen position.  With the patrol craft slowing down she was able to get into firing range much faster than hoped.  She swivelled her craft to see the patrol craft coming straight at her!


OOC:  Arin, you are now 3km behind the patrol craft.  It will be able to fire next round.  Sheila, you are 3.5km in front of the patrol craft (so should be in both laser and missile range next round) and it's coming straight at you!  It will pass you (or crash into you) next round unless you hit the brakes or veer off or something!


On board the Nightshrike, Mika's board lit up as the patrol craft suddenly went to active tracking.  It was still over 350km away but it had slowed considerably.

In the comms room, Cor had checked Heigran's recording thoroughly, the problem was how to play it.  She lacked the equipment to make it sound like it was coming from elsewhere.  Nor did she have a probe, droid or sattelite that would suffice.  Her best bet was either to convince a fighter to move into position and play the message or have the Nightshrike move to the position.  Else she'd have to play the message and hope the patrol craft didn't have comm tracking equipment, or were too busy to use it.






Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: H337
Flash: G337

Arin: F726
Sheila: F713
System Patrol Craft: F720






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 120/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 11/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Light Shield Damage, Hull Undamaged
TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 03:15, Mon 18 Feb 2013.
Arin Branden
player, 189 posts
Talon 5
Mon 18 Feb 2013
at 10:52
  • msg #327

Re: Combat Reloaded (Round 35-36)

Arin pulled a U-turn and reangled his shields to the rear, feeding as much power as possible in to them while boosting the engines to the maximum. He went on full defensive, just in case the gunners at the Patrol Craft were actually good for something. He had accomplished his goal and made the Patrol Craft slow down a bit.

"The Imp has slowed down and is now targetting me. Three, break off", he broadcasted on the common frequency they were using. There was no point in getting Sheila shot at, if he could help it.
Sheila Masters
player, 614 posts
slicer/medic
Talon 3
Mon 18 Feb 2013
at 12:02
  • msg #328

Re: Combat Reloaded (Round 35-36)

In the interest of not being taken out by ramming, Sheila will veer off heading out of range I the most direct route possible that doesn't also keep her in the ship's path.  Set sheilds facing whichever way the ship is from her.
Devon Kismet
player, 525 posts
Talon 7
Shipjacker
Tue 19 Feb 2013
at 10:35
  • msg #329

Re: Combat Reloaded (Round 33-34)

B2-CC9:
Leaving the aft turbolift for a later time CC9 instead looks toward the fore turbolift.  "Move up," he tells Devon, "and check the fore turbolift.  Probability is low that they have welded shut every door on every level.  If they have the tech team may need to cut through; we must secure the engineering bridge before attacking the main bridge."


Whilst he was working on the door, Devon wondered how they could turn the current situation to their advantage.
"Hey," he asked CC9 "Since they decided to force vacuum on us, can we force it on them?  I can open doors or even just cut holes in walls if we want.  But the cutting would take a while..."
B2-CC9
Follower, 167 posts
Fri 22 Feb 2013
at 18:41
  • msg #330

Re: Combat Reloaded (Round 33-34)

"Too long.  Shaped charges are fast but require care.  Cutting is too slow.  I have considered having one of the fighters shoot out the viewport of the main bridge.  If they continue to slow us too much I may re-evaluate using that option."  CC9 waits a few moments.  Then he calls via the Talon comms.

"Alpha team reporting.  Enemy has breached the hull; no further ally casualties.  They have delayed capture of either bridge but do not have current access to the reactor."

Then he goes back to trying to find Tac Comm 4.
Cor Lambar
player, 423 posts
Talon Eleven
Umbaran Droid Specialist
Fri 22 Feb 2013
at 18:45
  • msg #331

Re: Combat Reloaded (Round 33-34)

Cor calls over the Talon channel.  "I need a fighter to head to these coordinates," she says firmly, transmitting some coordinates to all four fighters, "to let off a lot of blaster fire and transmit a fake signal to the incoming Imperial craft.  ASAP."
Mika Trake
player, 296 posts
Talon 10
Fri 22 Feb 2013
at 21:36
  • msg #332

Re: Combat Reloaded (Round 33-34)

Mika chuckles, not that the situation is improving or anything, but just from the comfort of having some real numbers with which to work.  "That patrol ship's still a ways out, more'n 350 kilometers and it looks like it's moving a whole lot slower.  I'll trying to figure out it's speed, see if I can get a better ETA on it."

Mika continues to monitor, trying to figure out just how fast the patrol ship is moving so she can recompute the 'get the hell out of here' time frame.
Master Servious
GM, 1555 posts
The ultimate power
in the universe!
Sat 23 Feb 2013
at 10:09
  • msg #333

Re: Combat Reloaded (Round 35-38)

Alpha Team - Freighter 3, Deck 5 Cargo bay - Forward
Devon examined the door and quickly determined it had indeed been welded shut.  He'd need some cutting equipment to get through.  Fortunately one of the imperial crewers cc9 had killed had both a welder and fusion cutter on him down on deck 3.  Since he was dead, Devon didn't think he'd object if he 'borrowed' his gear.  Only problem was that even with the gear it would take a while to break through.


While Devon examined the door, B2-CC9 found himself analysing the roof of deck 5.  It would not be a major difficulty to rig an explosive using some of the grenades they'd brought.  The risk to the fuel, especially since they were in vacuum, was negligible.  It ran the risk of venting the rest of the ship's atmosphere but the droid had already warned the crew so their lives could be considered forfeit.





Beta Team - Freighter 4, Deck 8 Forward
Leaving the battle droid where he fell Grayrhynn and Xil pushed on across the deck and met with no further enemies.  Reaching the aft turbolift, Gray forced them open.  Almost immediately he was greeted by a blaster shot from above causing him to dive backwards.


Space
Arin threw his craft into a sharp 180 degree turn.  His body was slammed against the side of the craft as his inertial compensator failed to keep up with the maneuver.  Switching all power to aft shields, Arin through his fighter into a series of random jinks and swerves.  Turbolaser blasts flew all around him but somehow he managed to avoid being hit.

The next twenty seconds felt like twenty hours but Arin made it beyond the patrol craft's turbolaser range and allowed himself a sigh of relief, though it turned to horror as he heard Sheila cry on the comm "I'm hit, I'm hit."

Sheila had likewise thrown her ship into a turn but instead of flying on an opposite course to the patrol craft, her course had been tangential, causing her to remain in its fire cone for a few extra critical seconds.  As she'd reach maximum range and had thought herself safe, a parting shot had caught Sheila's Z-95 direct aft.  Her double-aft sheilds saved her, absorbing most of the damage before failing.  Her systems showed some minor scoring to the hull but all systems were intact.

The patrol craft continued to fly towards the fuel convoy but it had weapons tracking and sensors active, effectively halving it's speed.


Both fighters are outside weapons range now.

Cor, nobody has answered you yet.  Guess nobody wants to play portable radio!








Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: H337
Flash: G337

Arin: F740
Sheila: AR713
System Patrol Craft: F080






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 0/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 11/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Light Shield Damage, Hull Undamaged
TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - Uninjured
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 03:59, Wed 27 Feb 2013.
Arin Branden
player, 190 posts
Talon 5
Sat 23 Feb 2013
at 19:31
  • msg #334

Re: Combat Reloaded (Round 35-38)

"Three, report damage", Arin commanded on the common channel. He didn't sound very pleased about her going exactly against his orders and getting herself shot at. That was something he was going to chew her up about when they got themselves back to base. He would have expected that from Flash, but not from her.

A quick pull of the stick and the R-41 was again heading back towards the Patrol Craft, but this time Arin kept himself flying about the same speed as his quarry so he would not accidentally fly within the firing range of the enemy Turbolasers. Nevertheless, he transferred shields full forward, just in case.

Now it was time to make an estimate about whether the enemy needed some more goading to keep them away from the 'Shrike or not.
Grayrhynn
player, 69 posts
Talon 8
Soldier
Sat 23 Feb 2013
at 21:31
  • msg #335

Re: Combat Reloaded (Round 35-38)

Grayrhynn snarls at the near miss.  The quick dispatching of the troopers before had gotten his blood flowing, and the wookie was feeling his all familiar flow at what needed to be done.  The next trooper, however, could prove difficult.


Noting the suituation, the wookie growls silently, and using the liftwell as cover, peaks around the corner and fires at the enemy
This message was last edited by the player at 10:05, Sun 24 Feb 2013.
Sheila Masters
player, 615 posts
slicer/medic
Talon 3
Sun 24 Feb 2013
at 15:08
  • msg #336

Re: Combat Reloaded (Round 35-38)

In reply to Arin Branden (msg # 334):

"Lost shields.  Feels just like old times."  She keeps her tone light, but inside she's pissed, at him for not using his wingman, at herself for getting caught.
Arin Branden
player, 191 posts
Talon 5
Sun 24 Feb 2013
at 17:16
  • msg #337

Re: Combat Reloaded (Round 35-38)

"Three, keep your distance to it", Arin replied in a tone that told clearly, he wasn't exactly pleased with his wingman going against his orders. He was in no way a gloryhound nor was he bucking for recognition. His main task was to keep the Patrol Craft from reaching the convoy in time and to his judgement, it was best to keep them from firing at more than one fighter with their Turbolasers if possible.
Allen 'Flash'
NPC, 468 posts
Talon 2
Pilot
Mon 25 Feb 2013
at 07:28
  • msg #338

Re: Combat Reloaded (Round 35-38)

"Who needs shields anyway, eh Sheila?" Flash calls cheerily across the channels from his completely unshielded fighter.  He's sticking to his wing leader now; perhaps his burst of enthusiasm has worn off (not likely) or maybe he feels his point's been made (hard to say).  Either way he throttles ahead as fast as he can while sticking by Mark's side.  Despite Cor's request, though, he's not headed anywhere but for the action, leaning more toward Sheila now than the SPC.  She might need backup.
Arin Branden
player, 192 posts
Talon 5
Mon 25 Feb 2013
at 11:33
  • msg #339

Re: Combat Reloaded (Round 35-38)

"Two, this is Five. Cut the chatter. Let's see what the Imperial captain does now that we have his attention. I want everyone to keep the distance", Arin said. He knew the Imperial captain would have to react - the Patrol Craft's black box would show it being fired upon and no reaction from him would make things bad for him - there'd be a lot to explain.
Allen 'Flash'
NPC, 469 posts
Talon 2
Pilot
Mon 25 Feb 2013
at 12:02
  • msg #340

Re: Combat Reloaded (Round 35-38)

"Five, this is Two.  Bite my shiny green Durosian -"  Whatever else he might have said is lost.  Seems Flash has decided not to pursue the point.  He keeps right on track, not wavering from his intended destination.  Soaring straight toward Sheila he corrects when he can, clearly intending to provide her with the backup she very likely needs.
Arin Branden
player, 193 posts
Talon 5
Mon 25 Feb 2013
at 12:18
  • msg #341

Re: Combat Reloaded (Round 35-38)

"Two, put a lid on it. Keep outside the firing range of the enemy." Arin started to sound a bit more agitated by the minute. Both Sheila and Allen would be at the receiving end of a bit of a verbal broadside from him when the operation was over.
Mika Trake
player, 297 posts
Talon 10
Tue 26 Feb 2013
at 00:48
  • msg #342

Re: Combat Reloaded (Round 35-38)

Mika finishes her calcs.  "Looks like we've got a bit more than 10 minutes before were in range of the patrol ships guns.  Well, if the fighters can keep it moving along so slow."

She wasn't sure if Zyra was monitoring comms and heard that thety'd come a bit too close to loosing one of their snubs, but Sheila was still flying and sounded calm on the comms, so Mika decides to forego comment.
Mark Sheppard
Commander, 340 posts
Talon Lead
Commander/CEO
Tue 26 Feb 2013
at 02:13
  • msg #343

Re: Combat Reloaded (Round 35-38)

"Awwww ease up Five.  You'd think you were an Imperial the way you're barking orders like that.  Hey Two, maybe he dreams of giving up the pirate life and becoming an Imperial officer. . .oooh."

Mark's performance was fairly poor and would likely make Heigran cringe.  Still he hoped he'd get the message across.


OOC: Remember if you're speaking to Flash, Mark or any of the other Talons (except Sheila) then you're using your starfighter comm which uses standard military channels and has weak encryption.  Only Sheila is in range of your Talon comm (which is heavily encrypted).

That's the same for all Talons.  Your Talon comm has a range of 100km (200 squares) MAXIMUM.  All other communication is over standard subspace comms.

Sheila Masters
player, 616 posts
slicer/medic
Talon 3
Tue 26 Feb 2013
at 13:26
  • msg #344

Re: Combat Reloaded (Round 35-38)

"Fine, you want me out of it's way, five, eleven, I'm going to your coordinates.  Coming 2?"  She headed off at top speed to the coordinates that were transmitted to them.       She knew she was going to have to apologise for the way she said it. especially since she wouldn't ever have treated Mark this way, but then again, Mark wouldn't have basically not let his wingman even back him up. and chances were, at the coordinates that Cor wanted fired at, probably didn't have anything firing back at them, so Arin would be happy, she wouldn't be in any more danger and she would be doing something here.

Oh hell, come down to it, she really would have to aplogize, and probably publicly, she would get that dressing down from Mark.

This is redaction, but she would know better and only use the open com if she couldn't use the talon com.  So only the bit to cor would be open com,
This message was last edited by the player at 19:19, Tue 26 Feb 2013.
Allen 'Flash'
NPC, 470 posts
Talon 2
Pilot
Tue 26 Feb 2013
at 13:56
  • msg #345

Re: Combat Reloaded (Round 35-38)

"Permission to provide Three with actual backup, One?"  Flash is already turning in that direction but he's not yet breaking away from Mark.
Arin Branden
player, 194 posts
Talon 5
Tue 26 Feb 2013
at 14:04
  • msg #346

Re: Combat Reloaded (Round 35-38)

Arin gritted his teeth. Those two were going to drive him insane, if he was going to fly with them. He had not forsaken his wingman. Sheila had gone against his direct orders and flown in to contact with the enemy and now they were blaming him for it? He knew he was the new guy in the outfit, but Bantha's bollocks, they were laying it on rich.
Sheila Masters
player, 617 posts
slicer/medic
Talon 3
Tue 26 Feb 2013
at 14:57
  • msg #347

Re: Combat Reloaded (Round 35-38)

Sheila forces herself to slow her ship down, calm down, and breathe and keep all sarcasm out of her voice.  She was professional; and she was better than this and she sure as hell wasn't setting a good example for the new guy. "Apologies, sir, Five, Lead. Permission to go to eleven's coordinates and shoot something?"  This would be over the talon com, since it was just between the fighters.
This message was last edited by the player at 19:16, Tue 26 Feb 2013.
Arin Branden
player, 195 posts
Talon 5
Tue 26 Feb 2013
at 15:09
  • msg #348

Re: Combat Reloaded (Round 35-38)

They were not on a secure line so technically the Imperials might hear them. It caused Arin to sigh again. If they kept on going this way, the whole thing was going to blow on their faces sooner than later. He picked up the Talon communicator shaking his head. "Three, I'm trying to say this as nicely as possible. Shut it! If you give them any more information on the unsecure line, they'll know exactly where you are going, what our plan is and they're going to go straight in for the Prime. We'll talk about this later."
Sheila Masters
player, 620 posts
slicer/medic
Talon 3
Tue 26 Feb 2013
at 20:20
  • msg #349

Re: Combat Reloaded (Round 35-38)

Over the taloncom.  "They already know what the coordinates were and what she said, I didn't repeat them.  Is one of us going to do what eleven wants, or not.  You are not letting me do anything useful here, might as well be me."  She forces herself to say it,  "Sir."
This message was last edited by the player at 20:22, Tue 26 Feb 2013.
Arin Branden
player, 196 posts
Talon 5
Tue 26 Feb 2013
at 20:57
  • msg #350

Re: Combat Reloaded (Round 35-38)

"I'm not getting you shot at without a purpose. We got them to stop and now we wait and see if they come after us." Arin let out an exasperated sigh, but did it off the comms. We're this his outfit, he'd chew her and Flash up for acting out like that. And if they got the loot, he'd make sure, each and every craft at their disposal would be fitted with a secure comm, capable of longer range than the handhelds.
Cor Lambar
player, 426 posts
Talon Eleven
Umbaran Droid Specialist
Tue 26 Feb 2013
at 21:31
  • msg #351

Re: Combat Reloaded (Round 35-38)

Cor, who's been following the conversation as best she can, doesn't hear the last bit because Arin says it over the Talon comm and not the subspace channel.  So presumably he's also not informing the other fighters or Prime of what's going on.  Given no readily apparent clue as to whether the fighters intend to change position or not she does what she knows she can do; she taps out a quick message and gets back to monitoring the comms, checking A9's progress with the astrogation calculations and keeping an eye on CC9's vitals.
Sheila Masters
player, 622 posts
slicer/medic
Talon 3
Tue 26 Feb 2013
at 21:56
  • msg #352

Re: Combat Reloaded (Round 35-38)

In reply to Arin Branden (msg # 350):

"So you're saying, we can't go do what someone else on the team needs?  when according to her little thing, I don't even think it involved getting shot at." She goes to the open comm. "Sorry ELeven, 5 says we can't do that.  I might get shot at."  she doesn't even try to keep the sarcasm out of her voice.
Cor Lambar
player, 428 posts
Talon Eleven
Umbaran Droid Specialist
Tue 26 Feb 2013
at 22:00
  • msg #353

Re: Combat Reloaded (Round 35-38)

"All right, that is noted," Cor says calmly. "Keep yourself safe out there."
Arin Branden
player, 197 posts
Talon 5
Tue 26 Feb 2013
at 22:03
  • msg #354

Re: Combat Reloaded (Round 35-38)

Arin didn't care anymore at that point and picked up the secure Talon comm. "First you and Two insinuate, I left you, my wingman hanging out under fire and didn't cover your tail and now you want to leave me alone with the Patrol Craft. Very logical." He switched to the subspace comms. "Eleven, belay that. Three, you are free to go if you want."
Cor Lambar
player, 429 posts
Talon Eleven
Umbaran Droid Specialist
Tue 26 Feb 2013
at 22:08
  • msg #355

Re: Combat Reloaded (Round 35-38)

"Change in orders is noted."  Cor's tone is exactly the same.  If they didn't know better any one of the Talons might think she herself is a droid.  Maybe she is.  "As long as everybody gets back in one piece."
Sheila Masters
player, 623 posts
slicer/medic
Talon 3
Tue 26 Feb 2013
at 22:12
  • msg #356

Re: Combat Reloaded (Round 35-38)

In reply to Arin Branden (msg # 354):

"You're the one who basically told me not to cover you with the patrol craft. So stay out of their range.  Or come with, let me be your wingman, and let 2 and lead take them from the front, they should be here any moment. since that is what lead wanted us to do from the beginning of this last little run."    Honestly, she didn't remember accusing him of leaving her out on her own, but she'd have to replay the action later.  Maybe she said something stupid the heat of the irritation.
This message was last edited by the player at 22:14, Tue 26 Feb 2013.
Devon Kismet
player, 526 posts
Talon 7
Shipjacker
Tue 26 Feb 2013
at 22:41
  • msg #357

Re: Combat Reloaded (Round 35-38)

Devon kicked off the wall and propelled himself back down the shaft, where he spent a few moments rummaging through the stuff the dead defenders had with them. He talked to CC9 via the Talon comm whilst he worked.

'They should have... there we go.  Fusion cutter and welding gear.  Now, I can start cutting through that hatch if you want, or I can just rig the torch to melt a hole in that hatch on its own whilst we do something different.  Y'know - distraction.  Plus it will decompress more of the ship.'

Looted equipment in hand, Devon scrambled back up the shaft to CC9.
'So whats the plan?'

Anticipating the droids answer, Devon was already digging in his toolkit, and produced a tube of quick-setting epoxy - the 'stick anything to anything' variety loved by engineers and pranksters everywhere.
B2-CC9
Follower, 168 posts
Wed 27 Feb 2013
at 06:09
  • msg #358

Re: Combat Reloaded (Round 35-38)

"We will break through the ceiling with a well-placed detonation.  That will likely achieve the same results as your torch much faster and means we can utilise the torch later."  CC9 points to the position he's chosen.  "There should be zero errors and no friendly casualties."  With that he gets to work, his processor quickly calculating blast radius, structural weak points, methods of directing the charge (if any) and similar concerns.  "The challenge presented by this team is somewhat more complex than that of the previous freighter; we will nonetheless succeed in our task and wipe the Imperial filth from the ship."  While the tone is as monotonous as ever the words are somewhat more vehement.
Master Servious
GM, 1558 posts
The ultimate power
in the universe!
Thu 28 Feb 2013
at 01:45
  • msg #359

Re: Combat Reloaded (Round 38-50)

Alpha Team - Freighter 3, Deck 5 Cargo bay - Forward
While Devon gathered his tools, B2-CC9 worked quickly and methodically to jury-rig an explosive charge out of some power packs and a frag grenade.  Recalling the deckplan layout, the battle droid chose a non critical system and began to work.  Working in Zero-G did not bother CC9, he felt neither disorientation from standing on the roof, nor nausea from the weightless environment.

After almost a minute the explosive was made, placed and armed.  CC9 pulled the priming pin on the grenade and pushed off.  Less than 5 seconds later there was a mild 'thunk' behind him, followed by a slight breeze as the Deck 6 compartment decompressed.  A roll of soft paper bounced off CC9's torso on it's way past

Turning, he saw the explosive had made a hole, approximately 1 metre x 1.5 metre through to the next level.  It would be tight, especially for Devon in his suit, but they should make it through.  The human biologic waste disposal unit had been damaged and ice had frozen around it.


OOC:  You've blown a whole in the bottom of a refresher stall (deck 6 forward).  You just got attacked by a roll of toilet paper and the toilet itself is damaged.  Good thing nobody was sitting on it!



Beta Team - Freighter 4, Deck 8 Forward
Grayrhynn returned fire with a precision shot that even Xil had to praise.  The snap shot took the trooper in the eye piece, the quarrel exploding out the back of his helmet.  Fire continued to be exchanged for some time.  Xil hit someone who could be heard to gasp and fall back.  Grayrhynn had a shot miss by so little, it burned a large line across his fur.


OOC:  Xil and Gray are at the doors of the turbolift shaft Deck 8 aft and they're being fired at from the turbolift doors on deck 9.  Gray killed a stormtrooper for sure, Xil has at least injured, if not killed someone else.  Either way, someone up there is still shooting at you.



Space
Arin and Sheila continued to hang not to far outside the patrol craft's weapon range.  Once it had turned towards Arin but he'd deftly moved away.  Now the patrol craft had returned to its original course though it's sensors were active and its weapons charge, should either ship close to range.

Mark frowned as he listened to the various comm calls coming in from Arin and Sheila.  From the tones and comments, he knew there was more going on he wasn't hearing.  Still, that was not his concern.  He switched to shipboard comms.  "If Three wants to go jijack the shuttle with Eleven then she's welcome to.  Just remember I get ten percent of the plunder.  Try to rob me and I'll stick a force pike up your ass sideways.

Five, if you've had enough fun playing with the stupid Imp, then join up with me and Two.  We'll show you how to mess up some Imps."



OOC:  Arin is still behind the SPC, Sheila off to starboard (and flying towards the co-ordinates Cor gave her I assume).  The SPC is heading towards the convoy once more but at normal speed (so not pumping all power to engines).  Mark and Flash are still closing from the front.

Mark and Flash are still outside Talon comm range






Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: H457
Flash: G457

Arin: B704
Sheila: AL670
System Patrol Craft: F680






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 22/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 15/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Light Shield Damage, Hull Undamaged
TIE Escort x 4 - All destroyed

Xil - 53/53VP 6/12WP
Grayrhynn - 8/32VP 13/13WP
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 21:28, Sun 03 Mar 2013.
Mark Sheppard
Commander, 342 posts
Talon Lead
Commander/CEO
Thu 28 Feb 2013
at 05:15
  • msg #360

Re: Combat Reloaded (Round 38-50)

Mark switched to his Talon comm.

"Two this is one.  At present speed we should be within weapons range in just over a minute.  When we attack I want you to fall in behind me and give me a klick distance.  I'll go in active sensors with guns blazing.  You go in passive sensors and I'll feed you my data.  We skim the craft as close as possible from bow to stern, firing the whole way.  Once past you go full power to engines and get out of there, I'll drop in behind you for cover.  If all goes well we'll regroup on the far side with Five, pick another vector and try another pass."

"I want us skimming their hull so close we can read their ID labels.  Person with the greatest distance buys a round back at the base."


Mark was being reckless but who cared?  His wingman was crazier than he was and it was so rare he got to fly these days.  At least for a moment or two he could forget about command and just fly.
This message was last edited by the player at 05:21, Thu 28 Feb 2013.
Allen 'Flash'
NPC, 471 posts
Talon 2
Pilot
Thu 28 Feb 2013
at 05:25
  • msg #361

Re: Combat Reloaded (Round 38-50)

The grin in Flash's voice is audible and he lets out a whoop.  "NOW you're talkin'!  It's like you read my mind, One!  Let's make those Imps brown their trousers!  Don't count on finicky Five joining in, though.  Might not be regulation enough for him."
Mark Sheppard
Commander, 343 posts
Talon Lead
Commander/CEO
Thu 28 Feb 2013
at 05:29
  • msg #362

Re: Combat Reloaded (Round 38-50)

OOC: Still on Talon comm

"I'll keep that in mind Two."

One other thing, we're pirates so when we buzz the ship I want insults, jeers and anything else you can think of on open comms.  Let's play the part."


Mark began a check of his systems, especially shields.
Allen 'Flash'
NPC, 472 posts
Talon 2
Pilot
Thu 28 Feb 2013
at 06:07
  • msg #363

Re: Combat Reloaded (Round 38-50)

"Ohhh...  I dunno, One..."  Flash doesn't need to go through the same checks but he does anyway, fidgeting for the fight.  "Insults and jeers, are you sure I'm up to the task?"  Ready to hit sensors to passive he dropped in behind Mark, letting the human gain distance to a klick.
Sheila Masters
player, 628 posts
slicer/medic
Talon 3
Thu 28 Feb 2013
at 07:08
  • msg #364

Re: Combat Reloaded (Round 35-38)

"Aye aye sir."   She took her ship on over to those coordinates that cor sent.  Oner the regular comm, she said "coming, 11, lead said I could join the party."
This message was last edited by the player at 10:08, Thu 28 Feb 2013.
Arin Branden
player, 198 posts
Talon 5
Thu 28 Feb 2013
at 13:57
  • msg #365

Re: Combat Reloaded (Round 35-38)

"Roger, Lead", Arin said in to the communicator. "I'll be going in when you start your attack run."

He had his plan - he would fly in towards the patrol craft evasively, get within range if possible, and fire at it another time with his ion cannon. With any luck, that would cause the patrol craft to divide its fire between three rather than two targets and they'd all be a bit safer.
Grayrhynn
player, 70 posts
Talon 8
Soldier
Sun 3 Mar 2013
at 10:04
  • msg #366

Re: Combat Reloaded (Round 35-38)

Gray, sniffing his singed fur, snarls to himself, and looks at Xil. He holds up three of his clawed fingers, then indicates to the other turbolift. With a a deep growling sigh, he readies himself, then holds up one fingered claw.

....two.


....Three.

Once he indicated with his claw, he takes aim and fires at teh urbolift towards the firing.
B2-CC9
Follower, 169 posts
Mon 4 Mar 2013
at 11:52
  • msg #367

Re: Combat Reloaded (Round 35-38)

CC9 surveys the damage to the floor and nods.  "Perhaps I should recalculate controlled explosives as a viable part of the next raid," he notes.  "I will ascend first," he states, handing Devon his shield.  "Pass the shield up to me when I am on Deck 6 and then come up after.  Be careful not to snag your suit on the way."  Holstering his blaster he kicks off the floor, moving through the hole to Deck 6 and reaching down for the shield.

When that's done he checks the fresher door and heads out to the turbolift area.  His shield is up and he is on maximum alert for hostiles.  Should the area be clear (or after he forcibly makes it clear) he checks the turbolift, expecting to find it welded shut.  "Two charges," he states, perhaps to himself.  "One on the turbolift at the bottom, one at deck 7.  That would have been considerably more efficient."
Devon Kismet
player, 527 posts
Talon 7
Shipjacker
Tue 5 Mar 2013
at 00:06
  • msg #368

Re: Combat Reloaded (Round 35-38)

'Right behind you.' agreed Devon, accepting the shield.  He watched CC9 clamber through the hole, waiting for the (to him, anyway) inevitable volley of blaster fire.

As soon as he was able, Devon handed the shield up through the hole, then scrambled up after the droid, being careful to not snag his suit or any of his kit on the holes ragged edges.
Mika Trake
player, 298 posts
Talon 10
Tue 5 Mar 2013
at 13:30
  • msg #369

Re: Combat Reloaded (Round 35-38)

Mika continues to monitor the situation.  "The patrol ship has sped up a bit, still trying to calculate the new ETA."
Master Servious
GM, 1559 posts
The ultimate power
in the universe!
Tue 5 Mar 2013
at 22:12
  • msg #370

Combat Reloaded (Round 51-53)

Alpha Team - Freighter 3, Deck 6 - Forward

B2-CC9 moves up through the hole in the ceiling, allowing the lack of gravity to let him float upwards.  Meeting no resistance, Devon quickly follows, passing up the shield ahead of him.

The pair move forward to the turbolift.  To their suprise they find it not welded shut.  Looking up they see someone had partially closed the bulkhead in the turbolift shaft between deck 6 and deck 7 but hadn't finished the job for some reason.  There was nobody visible in the turbolift shaft.


OOC:  Looks like they were planning to seal the bulkhead between deck 6 & 7 so you couldn't go up the shaft but for some reason they didn't finish the job.



Beta Team - Freighter 4, Deck 8 Forward
Gray growled in frustration as the blaster battle continued.  This was taking too long.  Waving to Xil and signalling a co-ordinated firing, the pair jumped out.  However this time, the defenders were ready.  A pair of bolts flew out from above, catching both the Talons in the chest.

Gray howled in pain as the blaster burned a deep hole in his chest.  It was hideously painful and his breathing became difficult.  The wookie suspected some lung damage.  The wookie looked over to Xil but found the sniper had faired worse.  He was lying flat on the ground, a smoking hole pouring out of his chest.

The wookie dragged Xil behind the turbolift shaft and checked him.  The sniper was breathly faintly and his pulse was faint and thready.  Blood was flowing freely from the whole in his chest.  The man needed urgent medical treatment or he'd die.

OOC:  Wow.  Both Talons the victim of a critical hit in the same round.  The dice roller really hates you two!  Xil is dying and Gray is critically injured.  Both urgently need bacta therapy.


Space
Arin continued to remain just outside the System Patrol Craft's maximum weapon range and bombarded it with scanners, made faux runs towards it and anything else he could to keep their attention.  The patrol craft continued to move towards the convoy but at least it kept it's weapons and sensors active, keeping it from diverting power to engines.

The ex-Imperial wondered how much longer it would take before Mark and Flash would be in range when he began to hear comm chatter on his Talon comm.  It was Mark and Flash co-ordinating their strike.  Clearly the pair had moved within his comm's range.

Sheila continued to fly of perpendicular to the patrol craft's course, heading for the co-ordinates Cor had given her.  It would take at least 3 minutes to get in position.


OOC:  Mark and Flash are now within Talon comm range of Arin and Sheila.  So feel free to chat on (heavily encrypted) comms if needed.  Mark and Flash wont know they're in range until Arin or Sheila speak to them.





Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: F493
Flash: G493

Arin: B686
Sheila: BS670
System Patrol Craft: F662






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 15/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Light Shield Damage, Hull Undamaged
TIE Escort x 4 - All destroyed

Xil - -4/12WP *Bleeding to death*
Grayrhynn - 8/32VP 2/13WP
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
B2-CC9
Follower, 170 posts
Wed 6 Mar 2013
at 00:33
  • msg #371

Re: Combat Reloaded (Round 51-53)

CC9 once again takes point.  He's designed for combat; Devon is less so.  "This may be a trap."  The droid stares up the shaft cautiously.  Then without a word he kicks up the shaft and attempts to open the bulkhead all the way.  While it might be a trap, most of the traps he could calculate may be waiting would be unlikely at best due to the speed of their strike.  This was most likely a matter of the stormtroopers giving up ground to allow a far tougher fight at the aft of the vessel.

If he can get the bulkhead door open and nothing horrible happens to him CC9 will get the turbolift door open and be ready to shoot the crap out of anyone present.  If the bulkhead is partially welded or the like he'll have Devon work on it instead.  Either way someone's decision regarding this bulkhead appears to have made their job a lot easier... for now.

Another thought, though, seems to have occurred to him.  Over Talon comms he says, "Prime, the Imperials in this vessel have switched to a tactical communications channel they referred to as 'Tac Comm Four'.  It may assist us if you can find it and feed it to us."
Cor Lambar
player, 432 posts
Talon Eleven
Umbaran Droid Specialist
Wed 6 Mar 2013
at 01:17
  • msg #372

Re: Combat Reloaded (Round 51-53)

"If you have their comms devices, Alpha Lead," Cor replies, "they should provide any decryption necessary.  Scanning channels for frequencies to try."  Readily jumping back into something she's quite familiar with she also calls the bridge via internal comms.

"Zyra," she says in that same easy, calm tone, "would you have any contacts on Phindar Prime or somewhere else nearby that might be able to remotely provide a distraction?  Comm noise to confuse the SPC's sensors, someone posing as an Imperial officer to contact them and order them to pull out, something of that nature?"
Mika Trake
player, 299 posts
Talon 10
Wed 6 Mar 2013
at 17:17
  • msg #373

Re: Combat Reloaded (Round 51-53)

Mika finishes her calculations.  "The patrol ship will be on us in 10 minutes at current speed.  If they teams can't take the freighters in five, I'd say it's time to pull the teams off, dock our fighters and get while the getting is good, unless you want to go toe to toe with the patrol ship.  I guess if we want to sting them a bit more, we blast any freighter we don't have captured before we bug out."
Arin Branden
player, 199 posts
Talon 5
Wed 6 Mar 2013
at 17:20
  • msg #374

Re: Combat Reloaded (Round 51-53)

Arin picked up his Talon Comm, keeping his fighter's nose pointed at the enemy. "Lead, this is Five. When you go in for your attack run, I'll make mine from the aft and I'll peel off when you pass me. Does that sound like a plan?"
Sheila Masters
player, 629 posts
slicer/medic
Talon 3
Wed 6 Mar 2013
at 17:36
  • msg #375

Re: Combat Reloaded (Round 51-53)

Sheila will add no comments to the talon com chatter, but will continue to speed toward this shuttle full of loot.  But right now, the mere sound of his voice is irritating her, but she hopes this idea of cor' s works.
This message was last edited by the player at 17:38, Wed 06 Mar 2013.
Zyra Jax
Executive Officer, 182 posts
Talon 9
Intelligence/Finance
Thu 7 Mar 2013
at 22:41
  • msg #376

Re: Combat Reloaded (Round 51-53)

Zyra considered Cor's suggestion.  "I'm sure I could find someone, but I doubt they could put something together so quickly.  If we're not all in hyperspace in fifteen minutes we're likely all dead!  I'll look into it."

She pulled out a datapad and began flicking through her myriad of local contacts.
Devon Kismet
player, 528 posts
Talon 7
Shipjacker
Fri 8 Mar 2013
at 01:20
  • msg #377

Re: Combat Reloaded (Round 51-53)

B2-CC9:
CC9 once again takes point.  He's designed for combat; Devon is less so.  "This may be a trap."  The droid stares up the shaft cautiously.  Then without a word he kicks up the shaft and attempts to open the bulkhead all the way.  While it might be a trap, most of the traps he could calculate may be waiting would be unlikely at best due to the speed of their strike.  This was most likely a matter of the stormtroopers giving up ground to allow a far tougher fight at the aft of the vessel.


Devon lurks behind CC9 as the droid advances, after all - the droid is far more easily repaired.  'A trap?  really?' Devon whispers, sounding mock suprised.

He stays crouched behind the battledroid, grenade launcher at the ready and scanning for targets unless CC9 sets him to work.
Cor Lambar
player, 433 posts
Talon Eleven
Umbaran Droid Specialist
Fri 8 Mar 2013
at 01:44
  • msg #378

Re: Combat Reloaded (Round 51-53)

"Thank you, Zyra.  Mika, whilst Zyra is doing that perhaps you should take over her duties on the bridge so that she can concentrate more fully on her task."  After a pause she says, "I agree, we will need to blast any freighters we cannot capture before leaving."
Master Servious
GM, 1560 posts
The ultimate power
in the universe!
Fri 8 Mar 2013
at 11:33
  • msg #379

Re: Combat Reloaded (Round 54-56)

Alpha Team - Freighter 3, Deck 6 - Forward

B2-CC9 quickly pushed the bulkhead doors apart then floated upwards, stopping at the turbolift shaft door to Deck 7 forward.  The door had been shut and the sounds of at least two voices could be heard.

"Don't think he's breathing. . ."

"Forget him, seal the door before we lose all atmosphere."

"Shouldn't we get into suits?"

"Help me fucking seal it!"


CC9 could detect high levels of stress in the voices.  A sound that could only be a welder engaging could be heard on the other side of the door.




Beta Team - Freighter 4, Deck 8 Forward
Gray pulled out a medkit and worked quickly to stabilise Xil's wounds.  As he did, he could hear blaster fire continue to pour out the turbolift door.  However being to the rear flank of the door, protected them. . .for now.



Space
Mark and Flash continued to close while Arin paced the craft from behind.  Arin tracked the closure rates via comm information as he hadn't picked up the other two Talon on sensors yet.  He continued to feed the fighters his own data while doing all he could to make the SPC turn towards him.  The patrol craft stubbornly continued to wards the convoy though two turrets continued to aim towards Arin, should he drift into range.

OOC:  Based on your calculations, at present speed Arin and Mark will be in the SPC's firing range in 30 seconds.




Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: F529
Flash: G529

Arin: F667
Sheila: DO670
System Patrol Craft: F644






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 15/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Light Shield Damage, Hull Undamaged

TIE Escort x 4 - All destroyed

Xil - -6/12WP *Stabilised*
Grayrhynn - 8/32VP 2/13WP
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 23:27, Wed 13 Mar 2013.
Arin Branden
player, 200 posts
Talon 5
Fri 8 Mar 2013
at 11:48
  • msg #380

Re: Combat Reloaded (Round 54-56)

Arin checked his shields, making sure they were full forward for going within the range of the enemy. "Lead, Five. When you start your attack run, I'll be doing my best to keep at least some of their guns off you. I'll join you when you get to my side", he transmitted through the Talon comlink and begun weaving in a defensive pattern for the approach. He'd give the Imperial gunners a real challenge. It meant a quick dash in, a shot or two, a sharp turn when Mark and Flash passed him, re-angling the shields and a quick dash out.
This message was last edited by the player at 13:25, Fri 08 Mar 2013.
Grayrhynn
player, 71 posts
Talon 8
Soldier
Fri 8 Mar 2013
at 13:22
  • msg #381

Re: Combat Reloaded (Round 54-56)

Gray worked quickly as he could. H wasn't a medic, and the only experience with dressings was basic wounds in battle. He, however, had to stabalise his friend.

as he worked, he felt the pain in his own chest, but the wookie could wait.

He only hoped he could help him.
Mika Trake
player, 300 posts
Talon 10
Fri 8 Mar 2013
at 13:42
  • msg #382

Re: Combat Reloaded (Round 54-56)

Mika continues to monitor the sensors and the various activities, but she was also watching how Zyra was handling things.
B2-CC9
Follower, 171 posts
Sat 9 Mar 2013
at 03:41
  • msg #383

Re: Combat Reloaded (Round 54-56)

"Step away from the doors and get into suits.  You have twenty seconds to comply.  Surrender and you will be released.  Continue to weld or offer any resistance and you will be killed.  I will not warn you again; make your choice."  He smacks the shield against the doors to emphasise his point; doing so won't help him get the doors open, of course, but the Navy (they sound far too scared to be troopers) won't know what he's doing.
Cor Lambar
player, 434 posts
Talon Eleven
Umbaran Droid Specialist
Sat 9 Mar 2013
at 03:46
  • msg #384

Re: Combat Reloaded (Round 54-56)

Cor swears to herself in Umbaran as it becomes clear this Tac Comm 4 thing isn't going well.  "Cannot locate Tac Comm Four, Alpha Lead.  I will update you if I have any luck.  Do you have an ETA to securing the freighter?"
B2-CC9
Follower, 172 posts
Sat 9 Mar 2013
at 03:52
  • msg #385

Re: Combat Reloaded (Round 54-56)

"One to three minutes to secure the engineering bridge, depending on resistance.  Minimal resistance to the engineering bridge expected.  Main bridge will take longer."  CC9 prepares to wrench the doors open if need be.  If that welding device starts up those humans will be sucking space in seconds.
Master Servious
GM, 1561 posts
The ultimate power
in the universe!
Sat 9 Mar 2013
at 10:57
  • msg #386

Re: Combat Reloaded (Round 57-61)

Alpha Team - Freighter 3, Deck 6 - Forward

CC9 hears a gasp from inside.  "What the Sith?"

There's some quiet whispering for a moment or two then someone says.  "Understood.  Getting into suits."

CC9's internal chrono ticks twenty seconds and no more noise has been heard from inside.  Thirty seconds and still nothing.

During that time, Devon had climbed the shaft and joined CC9 outside the doors.


OOC: Well your 20 second deadline is up.  There's been no sounds of welding torches, or of well anything much other than the loss of vacuum from below.


Beta Team - Freighter 4, Deck 8 Forward
After ensuring Xil wasn't going to die in the next few minutes, Gray quickly injected himself with a stimulant.  It wasn't much but it would keep him on his feet.  He then rushed back to continue the laser barrage that had been going on for nearly two minutes.

The wookie took an ineffectual shot, his thirteenth if his count was accurate, when there was a 'clunk' on the inside of the turbolift wall, close to the door.  The sound became obvious a few seconds later when a loud explosion was heard in the turbolift shaft a few decks down.  Clearly someone had tried to throw a grenade onto deck 8 and missed. . .just!  Grayrhynn knew too well that if he'd been hit by a grenade he'd probably be dead.  And if he died, Xil died too, maybe all of Beta team, and nobody would know why.

The laser-slinging match continued.


Space
The fighters continued to close with the patrol craft.  Using borrowed sensor data Mark watched as the Imperial craft got closer. . .closer.

Flash had already dropped astern of Mark's ship the commander noticed.  He also knew Arin was astern somewhere.

For a moment he considered calling off the attack.  It was ridiculously dangerous and unnecessary given Cor's deception plan.  He tried to tell himself it provided a tactical advantage but he knew better.  If he was thinking tactically he'd be on the bridge of the Nightshrike leading all the teams, not joyriding in a fighter.  Still, he was a fighter jock at heart and this is where he was happiest.  If he died in a fighter it would be a good death.  Zyra knew the secondary plans, he'd made sure of it.

"Two, one.  We're almost in their weapons range.  Keep sensors down but engage weapons in six seconds."

Mark checked his systems.  Shields were set to double forward and his lasers were powered.  He'd engage sensors at the last moment.  It meant he'd be flying blind for a few seconds in the enemy's weapon range but it was possible they'd not see him.

His grip tightened on the flight stick.


OOC:  Mark and Flash will be in the SPC's weapons range the next round.  They're still flying with sensors down.  Arin is still cruising 1km behind the SPC's maximum range with active sensors.







Thanks for the rapid posts guys.  Means I could get a new post out ahead of schedule.

Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: F590
Flash: F589

Arin: F637
Sheila: FY636
System Patrol Craft: F614






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 92/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 140/140HP
Freighter Alpha 1 - 15/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Light Shield Damage, Hull Undamaged

TIE Escort x 4 - All destroyed

Xil - -6/12WP *Stabilised*
Grayrhynn - 12/32VP 2/13WP
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 11:02, Sat 09 Mar 2013.
B2-CC9
Follower, 173 posts
Sat 9 Mar 2013
at 11:20
  • msg #387

Re: Combat Reloaded (Round 57-61)

When CC9 and Devon have the turbolift doors open CC9 enters with his shield up and his weapon out.  "Secure the doors again," he tells Devon.  He knows the doors are designed to pull closed in the event of escaping atmosphere as a safety feature but it doesn't hurt to make it clear to the new prisoners that CC9 isn't just going to shoot them.  The clanking of his feet seems louder than normal thanks to the magnetic clamps therein.  "Surrender any weapons.  You will be restrained but left unharmed.  When we have secured the freighters you will be released via escape pod to a nearby planet.  Any resistance will result in death.  How many Imperials troops are aboard?" he asks the one that sounds like he was giving the orders before, wondering if he'll turn out to be more sensible than the last Imperial officer he asked that question.
Arin Branden
player, 201 posts
Talon 5
Sat 9 Mar 2013
at 13:20
  • msg #388

Re: Combat Reloaded (Round 57-61)

"Lead, Five. I'll fly within the range of the enemy in a few seconds and try to get their fully traversable turrets to target me rather than you." He had not really received a reply from Mark, so he thought he'd check with him. It'd take a bit longer to reach the enemy from behind that it took Mark and Flash, but he could at least take some fire off them when they got within range of the turbolasers on the Patrol Craft.
This message was last edited by the player at 07:17, Sun 10 Mar 2013.
Mark Sheppard
Commander, 344 posts
Talon Lead
Commander/CEO
Sun 10 Mar 2013
at 09:46
  • msg #389

Re: Combat Reloaded (Round 57-61)

"Good luck Five." was all that Mark gave by way of response.

When he was in firing range of the SPC, he went fully active with his sensors, the data fed to Flash so he didn't have to go active.  He aimed his lasers for the bridge, then aimed to skim it as close as possible.  As he did so he cried on open comm.

"Surprise Imperial assholes.  Taste the pain!"
Arin Branden
player, 202 posts
Talon 5
Sun 10 Mar 2013
at 10:31
  • msg #390

Re: Combat Reloaded (Round 57-61)

Arin sped up his fighter to full speed, weaving in a random defensive pattern, making himself as hard to target as possible. He kept bombarding the Patrol Craft with his sensors. He powered up his guns, ready to unleash blue bolts of ion energy at his targer even though he knew it to be mostly like tickling a Rancor, hoping the beast would fall on its back and choke to death. But it would keep the Imperials preoccupied and force them to react to the womprats taking bites at it.
Allen 'Flash'
NPC, 473 posts
Talon 2
Pilot
Sun 10 Mar 2013
at 10:49
  • msg #391

Re: Combat Reloaded (Round 57-61)

Flash soars in behind Mark, his sensors off for so long that he must be flying more or less blind despite the data being fed to him.  It's undeniably masterful flying and he makes a fantastic team with Mark; even if they do no damage some of the less disciplined Imperials will likely need new boxers after this.  Then as soon as he starts his attack he flips sensors and comms on again, right at the point where he starts firing, going from as quiet as possible to as loud as he can be.

"FREEEEEEOOOOOOOOWWWWWWWwwwww.....  Pewpewpew!!!  Fuck the Emperor!!!"
Sheila Masters
player, 630 posts
slicer/medic
Talon 3
Sun 10 Mar 2013
at 13:50
  • msg #392

Re: Combat Reloaded (Round 57-61)

Sheila flies on toward her goal, but Damn it sounds like the other pilots are having fun.    She rereads the little packet from Cor.
This message was last edited by the player at 15:06, Sun 10 Mar 2013.
Master Servious
GM, 1562 posts
The ultimate power
in the universe!
Tue 12 Mar 2013
at 00:02
  • msg #393

Combat Reloaded (Round 62 & 63)

Alpha Team - Freighter 3, Deck 7 - Forward

Upon entering the engineering area, CC9 and Devon found two Imperial navy crew in the foyer directly in front of the turbolift doors.  One had a full spacesuit on and was working to get a suit on an unconscious man who was prone on the deck.  In one of the side rooms, Devon found a third crewman trying to secure his suit but was so nervous he was rushing it.  None of the three had visible weaponry.

The conscious crewer looked up as the pair of Talons busted in, taken back by the fact he was facing a battle droid and a man in a battle droid mask.  The man was probably old enough to remember such droids from the Clone Wars.  After a few moments he turned back to the crewman he was helping.

"Vraghin, Chief Petty Officer.  Service Number En-Ee-See-One-One-Five-Six-Five-Three-Zero-One.  Our weapons are in the locker in the next room.  Crew complement is eight.  We also have three stormtroopers.  Can't tell you where they all are.  Certainly not here helping us."



Beta Team - Freighter 4, Deck 8 Forward
Gray continued to fire upwards at the barely seen enemy.  He thought one of his bolts might have hit the stormtrooper above him but he couldn't be sure and the rate of fire from above didn't slacken.

Xil continued to lie in a corner, slowly dying.



Space
Arin began his attack run towards the Patrol Craft.  The second he was in range the Patrol Craft began firing with its two rear-firing weapons.  Turbolaser blasts flew out, one grazing his port wing.  Systems flared and panels blew as the R-41's shields overloaded and shorted.  Arin through his ship into an evasive corkscrew to avoid a follow up hit and checked systems.  He'd been lucky, the turbolaser blast had grazed him.  He'd lost shields and had very minor hull scoring.  Still it was still fortunate as given the power of the blast a direct hit would have vapourised him!

Mark and Flash flew straight in.  Mark calculated for drift, aimed at the bridge viewport and began firing, calling obscenities as he went.  He swooped past the SPC's upper hull leaving, less than fifty metres gap.  Flash following up fired for the shared target and then swung inverted to try and match the maneuver going under the ship.  It wasn't strictly the plan, but Flash wasn't a stick to the rules guy.

The effect of the volley had been more devastating then could be imagined.  For some reason unbeknownst to the pilots, the SPC didn't have it's full forward shields up and the bridge was only protected by basic ray shielding.  Sensors would show after the fact that Mark's volley had struck the viewpoint head on shattering the transparisteel and killing several crew, including the captain.  Flash's follow up assault was even more devastating.  His volley past through the shattered window and his blasts ripped through the bridge and deck one.

Unfortunately for Flash it wasn't all success.  Shuddering from the impacts, the patrol craft veered downwards suddenly.  Flash who was flying less than 20 metres from the SPC's hull was struck by the vessel as it caught him unawares.  Fortunately the Cloakshape, while old was built to be sturdy.  What may have crippled a newer fighter caused severe hull damage but had no impact on major systems.

As the two fighter regrouped on the far side of the Patrol craft, the enormity of what they had achieved hit them.  The bridge was gone!  The patrol craft was flying in a lazy arc to port.  Sensors were down however shields and weapons appeared active.  There was bound to be a brief period of confusion that the Talons could exploit one way or the other.



OOC:  Holy crap!  Both Mark and Flash score a critical hit in the same round!  I've rewarded you thus with a destroyed bridge (it's what they were aiming for).  Even Arin got off lightly as a turbolaser can do up to 200 damage and he took less than 25% of that!

The SPC is flying in a large circle to port (nobody at the helm - well no helm will have that effect).  Shields, weapons and engines are all intact.  Sensors are down but the sensor dome is intact.  The comm array is likewise undamaged (but the comms station is on the bridge!).








Nightshrike: D5
Alpha 1: D3
Freighter 3: D1
Freighter 4: D10

Mark: G608
Flash: E608
Arin: F615

Sheila: 25km from SPC
System Patrol Craft: F602






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 0/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 18/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Moderate Shield Damage, Light Hull Damage


TIE Escort x 4 - All destroyed

Xil - -6/12WP *Stabilised*
Grayrhynn - 12/32VP 2/13WP
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 01:17, Tue 12 Mar 2013.
Devon Kismet
player, 529 posts
Talon 7
Shipjacker
Tue 12 Mar 2013
at 01:05
  • msg #394

Re: Combat Reloaded (Round 62 & 63)

Master Servious:
Alpha Team - Freighter 3, Deck 7 - Forward
Upon entering the engineering area, CC9 and Devon found two Imperial navy crew in the foyer directly in front of the turbolift doors.  One had a full spacesuit on and was working to get a suit on an unconscious man who was prone on the deck.  In one of the side rooms, Devon found a third crewman trying to secure his suit but was so nervous he was rushing it.  None of the three had visible weaponry.



Devon levelled his gun at the nervous crewman. "Hands where I can see them!" he barked "NOW!"
He advanced, keeping his blaster aimed squarely at the centre of the crewmans chest, grabbed the man by the shoulder and dragged him roughly out into the main room where CC9 was menacing the other two.

It wasn't really in Devon's nature to be so aggressive, but given the current situation, he figured the act was a good idea.  Prisoners who thought they were dealing with a volatile crazy bastard who would kill them at the slightest provocation tended to be easy to scare into submission.

Forcing the crewman down onto his knees next to the unconscious man, Devon looked up and nodded to CC9 - making sure the droid would take over on guarding all three whilst he secured the door, then set to work.
Mark Sheppard
Commander, 345 posts
Talon Lead
Commander/CEO
Tue 12 Mar 2013
at 03:37
  • msg #395

Re: Combat Reloaded (Round 62 & 63)

Mark gasped as he reviewed the sensor data.  He couldn't believe they'd struck such a crippling blow.  He sobered quickly and considered the tactical situation.  Should he attack?  Attempt to disable?  Bring in the Nightshrike to board.  Plans and strategies were considered and disregarded in a matter of seconds as he considered his objectives and resources.

"Two, Five, regroup on me at best possible speed.  We're heading for Prime.  We'll take one coordinated pass at the enemy, targeting his comm array, then we retreat.  Damage reports as soon as you can."

Mark kept his ship between Flash and the Patrol Craft as best he could with his shields angled accordingly.  He also forwarded his sensor data to the Shrike for review.  They may not need Cor's diverson after all.
This message was last edited by the player at 03:45, Tue 12 Mar 2013.
Arin Branden
player, 203 posts
Talon 5
Tue 12 Mar 2013
at 08:25
  • msg #396

Re: Combat Reloaded (Round 62 & 63)

Arin pulled his fighter in to a hard turn and put all the power in to his engines to regroup with Mark and Flash, flying as defensively as possible to evade all future bolts. He'd preferred to get his shields back up before next attack run, but wasn't sure if Mark'd give him time for that. It had been the shields that had saved him this time, after all.

"Lead, Five. Shields down, some minor surface damage only. If possible, I'd like to get the shields back up before the next run", he said in to the Talon comm. Surely taking unnecessary risks would not be on Mark's mind either - or at least he hoped so.
This message was last edited by the player at 11:31, Tue 12 Mar 2013.
Mark Sheppard
Commander, 346 posts
Talon Lead
Commander/CEO
Tue 12 Mar 2013
at 09:18
  • msg #397

Re: Combat Reloaded (Round 62 & 63)

"No time Five, we're retreating.  Fall into formation."

Once the trio were joined, Mark plotted a course that would pass the Patrol Craft on their way out of range.  He targets the comm array and transmits the data to his wingmen.

"Fire on my mark.  We get one shot at this."
Arin Branden
player, 204 posts
Talon 5
Tue 12 Mar 2013
at 11:32
  • msg #398

Re: Combat Reloaded (Round 62 & 63)

Arin rolled in to position on Mark's wing and set up for a pass with all guns blazing. He took a deep breath, hoping for the best.

"Five ready whenever you are, Lead."
Allen 'Flash'
NPC, 474 posts
Talon 2
Pilot
Tue 12 Mar 2013
at 16:56
  • msg #399

Re: Combat Reloaded (Round 62 & 63)

With a wild whoop of elation Flash steadies his Cloakshape, compensating for slight steering problems from the damaged hull even before the computer has delivered a full damage report.  "THAT'S what we're about, gonk-lickers!  Three-way hammer!"  Hearing Mark's orders he starts actually paying attention to his sensors and damage reports.  "What, seriously?  Retreat?  We're not gonna board this thing, jump it outta the system and strip it?  Lotsa nice weapons there!"

It's perhaps a testament to his opinion of Mark that even though Flash is questioning the order he's still obeying it, forming up with Mark as quick as he can.
B2-CC9
Follower, 174 posts
Tue 12 Mar 2013
at 17:08
  • msg #400

Re: Combat Reloaded (Round 62 & 63)

"Intelligent," CC9 states, "an acceptable start."  CC9 certainly doesn't talk like the typical battle droid.  "We will be securing you in the starboard storage room.  As long as you do not try to escape you will not be harmed.  Does your crew include any droids?"  Just about anyone else would consider droids to be equipment, not crew, but when you're speaking with a souped-up super battle droid with a shield and a blaster it's probably not the right time to be pedantic.
Master Servious
GM, 1563 posts
The ultimate power
in the universe!
Wed 13 Mar 2013
at 23:05
  • msg #401

Combat Reloaded (Round 64 & 65)

Alpha Team - Freighter 3, Deck 7 - Forward

Vraghin seemed startled by the question for a moment.  "Uh, an astromech on the bridge, a power droid and a pair of PK's for labour."

When Devon bullied the other engineer back into the room, the chief spared a glare for the shipjacker.  "He's just a kid, leave him be tough guy."

He finished securing the unsconscious crewman's suit and turned to B2-CC9.  "Can I have a medkit?  I need to check his vitals.  Please."  The last word seemed an afterthought.


Beta Team - Freighter 4, Deck 8 Forward
Gray aimed and fired his bowcaster, hitting the bridge turbolift door then spun back as a blaster bolt caught him in the shoulder pad.  The wookie bit down the urge to cry out in pain.  The bolt had not penetrated his armour, but it had hurt.  His already serious injuries all flared up at the shock.  Gray knew he couldn't take much more of this.


OOC:  Gray took another hit but his armour and VP soaked it up this time.  Better not get hit again!


Space
The aft firing turbolasers shot ineffectually at Flash and Mark who jinked their starfighters in erratic patterns while Arin regrouped.  Then Mark led them in at the patrol craft.  Due to the craft's continual veering to port, the trio of fighters came in from the port side.

Mark led the charge, firing a pair of lasers into the shields, directly over the comm array.  This weakened the shields sufficiently for his second volley to connect with the comm array, damaging, but not destroying it.  Arin and Flash failed to connect with the target, their blasters ineffectually bouncing off shields and causing no damage.

The trio rocketed past, shifting all power to engines at Mark's order. All four turbolasers fired but the patrol craft was still turning and only the aft facing guns came even remotely close.  In a few short seconds they had flow out of weapons range.


OOC: The fighters are (just) out of range (though the SPC is turning in the opposite direction so lead will increase next round.  Their comm array was damaged by Mark, but not destroyed.







Nightshrike: N5
Alpha 1: N3
Freighter 3: N1
Freighter 4: N10

Mark: V595
Flash: V596
Arin: W595

Sheila: 40km from SPC (~30km from fighter trio)
System Patrol Craft: A596






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 0/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 18/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Moderate Shield Damage, Light Hull Damage -Bridge destroyed, sensors offline, comm array damaged


TIE Escort x 4 - All destroyed

Xil - -6/12WP *Stabilised*
Grayrhynn - 7/32VP 2/13WP
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
Mark Sheppard
Commander, 347 posts
Talon Lead
Commander/CEO
Wed 13 Mar 2013
at 23:10
  • msg #402

Re: Combat Reloaded (Round 64 & 65)

On the less secure ship comm, Mark said "Damn guys, who taught you how to shoot?  If your daddies shoot like that it's a wonder they got a load in your momma.  Let's go kill us a shuttle."

He then switched to his encrypted Talon comm and dropped his pirate facade, sounding like his usual self.  "Two, Five, continue present course away from the craft.  Commence damage reports and system repairs.  Three, regroup with us at best possible speed.  We'll then all regroup with Prime."
Zyra Jax
Executive Officer, 183 posts
Talon 9
Intelligence/Finance
Thu 14 Mar 2013
at 00:04
  • msg #403

Re: Combat Reloaded (Round 64 & 65)

Zyra looked up for her datapad where she'd been trying to find a contact she might tap for a distraction.  It occured to her she'd lost track of what was going on.  She turned on the ship's internal comms.

"Cor, what is the status on Alpha and Beta teams?  Any update on expected times to capture?"

She looked across at Mika.  "What about our flyboys and girls?  What's happening in space?"
Cor Lambar
player, 435 posts
Talon Eleven
Umbaran Droid Specialist
Thu 14 Mar 2013
at 03:41
  • msg #404

Re: Combat Reloaded (Round 64 & 65)

"Alpha and Beta teams, situation report and estimated time to capture, please."  Her voice is pleasant and calm still.  She's more or less given up on Tac Comm Four.
B2-CC9
Follower, 175 posts
Thu 14 Mar 2013
at 03:57
  • msg #405

Re: Combat Reloaded (Round 64 & 65)

CC9 watches the Chief Engineer for a few long seconds. Then he hands the man a medikit. "Move into the store room once you have checked his vitals. Do not stall." Swapping to his internal comms CC9 calls the transport to direct the next engineering team into the freighter and up to the engineering bridge, directing them to being the damaged B1 with them. The final engineering team - the one that would have been aboard the final freighter but no longer can due to that ship's demise - he orders to fix the reactor but not reinitiate it. He then responds to Cor. "Prime, this is Alpha Lead. Engineering bridge secured. Awaiting engineering team to reach the bridge. Two remaining stormtroopers, suspected to be guarding the main bridge. In addition there are reportedly an astromech, power droid and two PK labour droids present. Conditions unknown."
Arin Branden
player, 205 posts
Talon 5
Thu 14 Mar 2013
at 07:39
  • msg #406

Re: Combat Reloaded (Round 64 & 65)

"Five, acknowledged." Arin wasn't pleased with his accuracy, but it could not be helped - they were now past the enemy and making their way back to the Nightshrike. He concentrated on recharging his shields, setting them to surround the whole fighter equally. This could have gone worse, but it could have gone better too. And then there were the two unruly pilots, one of them his wingman.
Allen 'Flash'
NPC, 475 posts
Talon 2
Pilot
Thu 14 Mar 2013
at 07:46
  • msg #407

Re: Combat Reloaded (Round 64 & 65)

"Yeah right, so you can get all the glory for finishing that comms array off?" Flash laughs, his voice not sounding on the least concerned about missing the array. "We can finish it off with one more pass, easy!"
Sheila Masters
player, 632 posts
slicer/medic
Talon 3
Thu 14 Mar 2013
at 16:10
  • msg #408

Re: Combat Reloaded (Round 64 & 65)

OVer the Talon comm.  "Coming back. Lead.",  She turned the little fighter around in a neat loop and headed back to meet up with the other three, using her sensors as little as possible. Flash's comment worried her a little. "You ain't planning on doing anything stupid, are you, lead? At least not by yourself."
Mika Trake
player, 301 posts
Talon 10
Thu 14 Mar 2013
at 16:19
  • msg #409

Re: Combat Reloaded (Round 64 & 65)

In response to the question, Mika gives a current status.  "The snubs are doing fair work.  Most of them, all but Sheppard's snub, have taken a bit of damage, but they all seem to be functioning well.  They popped the patrol craft pretty damn good, shields damaged, hull damage, sensors appear to be down, damaged the comm array...  At present speed, the ship won't get here for a little under 10 minutes.  I'm thinking we're more than a match, we zap it with the ion cannon's enough, maybe we can save something worth salvaging."

Mika feels a bit of a hypocrite.  She was recently talking about cutting their losses and running, and now it's take the ship but battle was a fluid experience and one had to roll with the changes.
Allen 'Flash'
NPC, 476 posts
Talon 2
Pilot
Sat 16 Mar 2013
at 00:36
  • msg #410

Re: Combat Reloaded (Round 64 & 65)

"Yeah, if you're planning something stupid we want in."  Seems Flash is thinking the same thing as Sheila.
Cor Lambar
player, 436 posts
Talon Eleven
Umbaran Droid Specialist
Sat 16 Mar 2013
at 00:40
  • msg #411

Re: Combat Reloaded (Round 64 & 65)

There is a very, very slight frown in Cor's voice to match the one on her face.  "Beta team, report please."  Still, by the sound of it these freighters have droids on them; the more that can be salvaged the better.  More droids means more playthi- er, more options for droid automation.
Mark Sheppard
Commander, 348 posts
Talon Lead
Commander/CEO
Sat 16 Mar 2013
at 05:25
  • msg #412

Re: Combat Reloaded (Round 64 & 65)

On the Talon Comm.

"Well I was planning to send you all on a week's paid vacation, all expenses covered." Mark countered.  "But I'd hate to do something stupid.  Everyone switch off your sensors and divert all power to engines.  We move back to Prime at Two's best speed."
This message was last edited by the player at 08:25, Sat 16 Mar 2013.
Master Servious
GM, 1564 posts
The ultimate power
in the universe!
Sat 16 Mar 2013
at 05:39
  • msg #413

Combat Reloaded (Round 66 - 75)

Alpha Team - Freighter 3, Deck 7 - Forward

The Chief Petty Officer quickly used the offered medkit and then with the help of the other prisoner, they dragged their unconscious comrade into the the side room as indicated offering no resistance.


Beta Team - Freighter 4, Deck 8 Forward
Time flashed by as Wookie and Imperial continued their blaster exchange, neither hitting the other, neither getting hit.


Space
It took only a minute for the trio of starfighters to regroup with Sheila.  By the time they did, Flash had completed his diagnostics and found no serious damage.  Arin meanwhile had regenerated his shields back to full.

On sensors behind them they could see the Patrol Craft was no longer moving in a circle, instead all power to engines had been cut.  Assumedly the engineers were too busy working on other systems to focus on navigation.  Weapons and shields were still active.  Sensors and comms seemed to be down.


OOC:  The Patrol craft is stopped approx 250km from the Nightshrike.  The four fighters are about 15-20km away from the Patrol Craft off to the side.


Back on the Nightshrike Cor was getting worried.  It had now been a full minute since she'd comm'd Beta team without response.  While a minute wasn't a long time, in combat it could be an eternity.  It didn't seem likely that both Xil and Gray had malfunctioning communicators.





Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 18/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Moderate Shield Damage, Light Hull Damage -Bridge destroyed, sensors offline, comm array damaged


TIE Escort x 4 - All destroyed

Xil - -6/12WP *Stabilised*
Grayrhynn - 7/32VP 2/13WP
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 06:42, Sat 16 Mar 2013.
Engineer Solwin
Sun 17 Mar 2013
at 05:17
  • msg #414

Re: Combat Reloaded (Round 66 - 75)

The Talon comms came alive with an unfamiliar voice.  "Uh, this is, uhh what's my designation?" the last part clearly said to someone behind him.  "Well, I don't know what's up with your Beta soldier boys.  They ran off about five minutes ago after trashing engineering and we haven't heard from them since.  Hell, my partner got shot and they don't even check he's alright.  We better be getting hazard pay for this."
B2-CC9
Follower, 176 posts
Sun 17 Mar 2013
at 05:55
  • msg #415

Re: Combat Reloaded (Round 66 - 75)

"Engineer," CC9 responds without hesitation, "your designation is now Beta Tech Contact.  What is your team's immediate status?  Is your partner functional?"  While waiting for the engineer to report he turns to Devon.  "We must repressurise engineering as soon as possible.  The Imperials will have comms within their helmets.  We will confiscate them."  He gets busy working to assist Devon in repressurising and, when that's accomplished, he heads into the store room and removes the Imps' helmets before locking them in, handcuffed.
Cor Lambar
player, 437 posts
Talon Eleven
Umbaran Droid Specialist
Sun 17 Mar 2013
at 05:58
  • msg #416

Re: Combat Reloaded (Round 66 - 75)

"No response from Beta Team," Cor says over the Shrike's comms, presumably to Zyra.  "We may have lost them.  If so, swift evacuation of the remaining engineers and detonation of the freighter may be our best option.  Unless the fighters can severely cripple that patrol craft it will reach us well before Alpha Team can back Beta Team up."
Engineer Solwin
Sun 17 Mar 2013
at 06:44
  • msg #417

Re: Combat Reloaded (Round 66 - 75)

"My status?  My status is my partner and I are trying to sort out engineering after your damn Wookie tossed a damn grenade in here.  The fact that my partner can only use one arm is not helping.  I could use the other two members of my team but they're stuck in the reactor room waiting for an order to switch the reactor room.  A request I've made several times but been ignored.  We also have to watch two prisoners which is further hampering us."
This message was last edited by the GM at 06:54, Sun 17 Mar 2013.
B2-CC9
Follower, 177 posts
Sun 17 Mar 2013
at 07:01
  • msg #418

Re: Combat Reloaded (Round 66 - 75)

"Beta Tech Contact, are your prisoners adequately restrained?"
Zyra Jax
Executive Officer, 184 posts
Talon 9
Intelligence/Finance
Sun 17 Mar 2013
at 10:12
  • msg #419

Re: Combat Reloaded (Round 66 - 75)

"We'll watch it Cor."  Zyra assured.  "Though it looks like the Patrol Craft has stopped.  No idea for how long."
Engineer Solwin
Sun 17 Mar 2013
at 10:44
  • msg #420

Re: Combat Reloaded (Round 66 - 75)

B2-CC9:
"Beta Tech Contact, are your prisoners adequately restrained?"



"Well they're in full spacesuits with their hands secured behind their backs with binders.  My injured partner is watching over them.  Only takes 1 arm to shoot an Imp."
Devon Kismet
player, 530 posts
Talon 7
Shipjacker
Mon 18 Mar 2013
at 01:18
  • msg #421

Re: Combat Reloaded (Round 66 - 75)

Devon had been listening in on the comms exchange between CC9 and Beta Tech whilst worked on getting engineering re-pressurized - he winced at what he was hearing.  Where the hell had Xil and the wookie got to?  What about the battledroid?  The others might ignore comms if they were busy, but if the B1 wasn't answering, then it had probably met a similar fate to Alpha teams.

Although Devon didn't know it, his train of thought was paralleling Cor's - if beta team were down (or worse, captured) then someone was going to have to make some hard decisions regarding that freighter before any more Imps showed up...

Once he was reasonably certain the room would hold air without any catastrophic breaches happening, Devon began re-pressurizing engineering.
Grayrhynn
player, 72 posts
Talon 8
Soldier
Mon 18 Mar 2013
at 07:08
  • msg #422

Re: Combat Reloaded (Round 66 - 75)

The wookie, frustrated at teh stalemate, looked at Xil with consern for only a moment.  he knew the human was injured badly, and he had to act quickly. Gray let a low growl escape as he put his bowcaster down gently on the ground, getting ready the grenade launcher.

Sighing, he readied a concussion grenade, and fired.
Arin Branden
player, 206 posts
Talon 5
Mon 18 Mar 2013
at 08:55
  • msg #423

Re: Combat Reloaded (Round 66 - 75)

Arin was now flying in formation with the others, not knowing how the assault on the convoy was transpiring. They had bought time for the assault teams and 'Shrike and to his estimate the Imperial Patrol Craft would not be able to fly in to give them grief for a while. There was still theoutstanding issue with Flash and Sheila, but it'd have to wait until they were at the base.
Master Servious
GM, 1565 posts
The ultimate power
in the universe!
Mon 18 Mar 2013
at 10:37
  • msg #424

Re: Combat Reloaded

Alpha Team - Freighter 3, Deck 7 - Forward

By the time Devon had finished securing the engineers in a side room then sealing the door to make sure it retained atmosphere, the engineers had arrived.  They quickly went to work, finding no real damage.  They promised to have systems up in a few minutes.


Beta Team - Freighter 4, Deck 8 Forward
Changing tactics, Gray dropped his bowcaster and grabbed up his grenade launcher.  Swinging out of cover he took aim upwards and pulled the trigger.  Nothing happened.

"A dud." he thought.  Just as he was thinking that the launcher fell from his hands.  The wookie stared at his hands, surprised.  He realised they had gone numb, his vision blurring.  Almost reflexively his hand went to his chest, where a new hole had sprouted from his armour.  His hand came away soaked in blood.

The wookie managed one look towards Xil before his eyes rolled back in his head and he fell to the ground.



Space
The ships continued their move back towards the freighters. At Flash's best speed, they would regroup in less than two minutes.

On board the Nightshrike, Sheila could see the Patrol Craft was still unmoving.  Down in the comms room, Cor waited for a signal from Beta Team.





OOC:  Well a critical fail on Gray's attack combined with a critical hit from his attacker equals one dying wookie.  Since nobody even knows they're in trouble, I'd say things look bleak for the Beta boys.

Alpha team, engineering is secure, your prisoners are locked up and the engineers have taken over.



Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 18/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Moderate Shield Damage, Light Hull Damage -Bridge destroyed, sensors offline, comm array damaged


TIE Escort x 4 - All destroyed

Xil - -6/12WP *Stabilised*
Grayrhynn - 0/32VP -5/13WP *Bleeding to death*
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
Mika Trake
player, 302 posts
Talon 10
Mon 18 Mar 2013
at 12:53
  • msg #425

Re: Combat Reloaded

Mika continues to collate incoming information.  "Looks like the patrol ship's stopped, probably trying to do some emergency repairs.  Maybe now's the time to attack 'em?"

She engages the in-ship comms.  "Cor, what's the status of the boarding teams?"
Cor Lambar
player, 438 posts
Talon Eleven
Umbaran Droid Specialist
Mon 18 Mar 2013
at 13:08
  • msg #426

Re: Combat Reloaded

"Beta team is not responding," Cor says calmly.  "Without the biomonitors I'd prefer in Talon equipment there is no way to tell if they are injured or dead but I can tell you that both of my B1s have fallen.  If they have still not responded in two minutes we may need to assume their deaths or, worse, capture.  Alpha team is in engineering.  Check your Talon comm, Alpha Lead has been reporting in on that."
Mark Sheppard
Commander, 349 posts
Talon Lead
Commander/CEO
Mon 18 Mar 2013
at 20:00
  • msg #427

Re: Combat Reloaded

Mark turned down the power of his Talon comm so it would only reach the fighters around him.

"Turn down the gain on your encrypted comms.  The patrol craft's comm array is damaged but we can't be sure it's offline.  This way we can discuss our next move."
Heigren
NPC, 34 posts
Zeltron Male
Mon 18 Mar 2013
at 20:19
  • msg #428

Re: Combat Reloaded

The Zeltron saunters on to the bridge after doing who knows what for the last few minutes.  "Been listening to the comms.  Why don't I go lend a hand to this Beta team of yours?  That transport of yours could pick me up and drop me over."
Zyra Jax
Executive Officer, 185 posts
Talon 9
Intelligence/Finance
Tue 19 Mar 2013
at 04:30
  • msg #429

Re: Combat Reloaded

Zyra shook her head.  "It's too dangerous to go over there alone.  We don't know what's happening."
Sheila Masters
player, 633 posts
slicer/medic
Talon 3
Tue 19 Mar 2013
at 10:14
  • msg #430

Re: Combat Reloaded

"The four of us can go back and try to take out the remaining comms and anything else we can get, before they repair too much and get started again.  It's not totally stupid as a group.  It'll buy the teams more time.". Sheila commented
Mark Sheppard
Commander, 350 posts
Talon Lead
Commander/CEO
Tue 19 Mar 2013
at 22:53
  • msg #431

Re: Combat Reloaded

"Remember our goal was to delay the patrol craft a few minutes and we have managed that better than I could of imagined.  I doubt they'll come after us in their damaged state and even if they do get comms up, it's unlikely reinforcements could get here before we're gone.  Do you really think it's worth the risk to try and damage it further?  One direct hit from a turbolaser will take out any of these ships."

"Five, your thoughts?"


Mark didn't bother asking Flash his thoughts.  He knew what he'd would want to do and that he'd speak up without being asked.  Sheila and Arin he would prompt for their opinions as they were far more disciplined than the fiery Duros.
Heigren
NPC, 35 posts
Zeltron Male
Tue 19 Mar 2013
at 23:25
  • msg #432

Re: Combat Reloaded

"Wasn't thinking of keeping all the fun to myself sweetheart.  I hoped one of you lovely ladies would come with me.  Yourself perhaps?  That tasty Umbaran, or perhaps this plucky co-pilot of yours.  Aren't you obligated to protect those engineers you brought with you?"
Zyra Jax
Executive Officer, 186 posts
Talon 9
Intelligence/Finance
Wed 20 Mar 2013
at 00:11
  • msg #433

Re: Combat Reloaded

Zyra considered then grabbed her Talon comms. "Alpha lead, this is Prime. Thirteen is proposing he and another locate and support Beta team. Do you concur?"

She turned to Heigran. "If CC9 agrees you can go, I should stay here. Perhaps Mika will volunteer. Or I could spare Rann. Ask Cor if she can supply any useful droids."
This message had punctuation tweaked by the player at 02:06, Wed 20 Mar 2013.
Arin Branden
player, 207 posts
Talon 5
Wed 20 Mar 2013
at 08:58
  • msg #434

Re: Combat Reloaded

Arin shook his head. "Negative, lead. Going after the Imps now is of no use. They won't get here very fast nor won't their reinforcement either. But we need to wrap this up, shortly, get our people together and head out with what we have managed to capture."
This message was last edited by the GM at 09:03, Wed 20 Mar 2013.
Mika Trake
player, 303 posts
Talon 10
Wed 20 Mar 2013
at 12:50
  • msg #435

Re: Combat Reloaded

Mika shrugs.  "If you're okay with another team going, I'm okay going with them, if you think you can handle things here."  With the patrol craft apparently out of action, at least for the moment, Mika feels that the situation is fairly stable.

"Besides, I'd like to know what's what."  Looking at Heigren, she asks, "What's your thoughts for getting over there?"

Putting on the comms, she sends a question down to Cor, "We're talking about seeing why those lay-abouts on Beta team aren't answering up.  You got any droid muscle left?"
Heigren
NPC, 36 posts
Zeltron Male
Wed 20 Mar 2013
at 20:22
  • msg #436

Re: Combat Reloaded

"The transport of course.  If it can dock with the freighters surely it can dock with us.  We fly over, find Beta team and help them kick some Imperial ass!"
Mika Trake
player, 304 posts
Talon 10
Wed 20 Mar 2013
at 21:30
  • msg #437

Re: Combat Reloaded

Looking to Zyra, "Sure, it could work.  Two things to consider, one is that while docked the Shrike is pretty vulnerable since you can't maneuver.  Two, if Beta's down that means the enemy might have direct access to the Shrike.  So, nothing all that serious, right?"
Zyra Jax
Executive Officer, 187 posts
Talon 9
Intelligence/Finance
Wed 20 Mar 2013
at 23:29
  • msg #438

Re: Combat Reloaded

Zyra considered.  "Well since the engineering team is checking in we can assume the Imperials haven't got near them.  They don't sound like people under duress.  Why not have the transport undock as soon as you're aboard so they're safe?"

She turns to Heigran "If B2-CC9 approves this, Mika has command of the team.  You will obey her orders to the letter understood?"

Without waiting for a response she turns to Mika.  "If you go, you need to assess the situation, determine if the ship can be secured or wether to withdraw.  If resistance looks heavy get as many of our people as you can and get out.  Remember there are six members to Beta team, Xil, Grayrrhyn and the four engineers.  We need to try and account for all of them."
Heigren
NPC, 37 posts
Zeltron Male
Thu 21 Mar 2013
at 01:26
  • msg #439

Re: Combat Reloaded

"Understood, she's the boss.  I'm heading to the armoury for some gear.  Let me know what's happening."  He offered a mock salute and departed, thinking to himself that Zyra was damn sexy when she was ordering him around.
Cor Lambar
player, 439 posts
Talon Eleven
Umbaran Droid Specialist
Thu 21 Mar 2013
at 04:21
  • msg #440

Re: Combat Reloaded

"If by 'muscle' you mean combat droids, no," Cor answers Mika, "though I can send my three labour droids to help with heavy lifting.  A9 is needed here for astrogation purposes or I would send him to help with repairs, if necessary.  You are really going out there?"
B2-CC9
Follower, 178 posts
Thu 21 Mar 2013
at 04:24
  • msg #441

Re: Combat Reloaded

CC9, calibrating the next best path of attack according to the schematics of the ship held in his data banks, contacts the Nightshrike.  "Prime, define 'another'."
Zyra Jax
Executive Officer, 188 posts
Talon 9
Intelligence/Finance
Thu 21 Mar 2013
at 04:27
  • msg #442

Re: Combat Reloaded

"I believe Ten will be leading the team."
This message had punctuation tweaked by the player at 04:29, Thu 21 Mar 2013.
Mika Trake
player, 305 posts
Talon 10
Thu 21 Mar 2013
at 15:03
  • msg #443

Re: Combat Reloaded

Mika nods, "I was just thinking that we don't know what's what and if the bad guys got the transport, they might get straight on to the 'Shrike.  So, figure out if the ship's capturable.  If so, capture it, if not pull off who we can and get clear.  Either way, keep you guys in the loop."

Mika had her repair kit, weapons and comlink on her, so she was as ready to go as ever.  Well, she ought to get a suit just in case.  She clicks on the comms to Cor, "Looks like it.  Send up the labor droids, if anyone's hurt, we might need the droids to haul 'em out."

Back to Zyra, with Cor on the ships internal comm system, "On the comms, I'll stick with my call sign, Ten.  If I say Mika, it means things have gone to hell and you should blast them to bits.  Okay?"
B2-CC9
Follower, 179 posts
Thu 21 Mar 2013
at 16:32
  • msg #444

Re: Combat Reloaded

"Ten is an appropriate choice.  Away team approved."

With that sorted CC9 nods to Devon.  "Ideally we should nullify their access to all systems from engineering, denying them control of the freighter, subsystems and all doors.  Your assessment?"
Master Servious
GM, 1566 posts
The ultimate power
in the universe!
Fri 22 Mar 2013
at 21:36
  • msg #445

Re: Combat Reloaded

<Two minutes later>

Alpha Team - Freighter 3, Engineering

True to their word, the engineers took less than two minutes to de-ionise the systems and get engineering operational, the other engineering team had ensured that the reactor was repaired and could be restarted any time.  Devon had spent the time looking over the various systems and determining how best to disable various bridge systems.  CC9 had spent the time split between ordering the transport to pick up Mika's rescue team and transport them to Beta, getting a report from Beta Support Team, listening to an Imperial comm that he'd picked up from the engineers, that was set to Tac-Comm 4 and generally planning his next move.

OOC:  The engineering team brought the B1 droid with them as instructed.


Beta Support Team
The engineer quickly brought Prime and Alpha up to date on the team's status.  The reactor room was repaired and could be activated any time.  Engineering was a mess due to grenade damage.  He couldn't give an accurate estimate on repairs at this time.  He really needed more help.  Of his four man engineering team, two were sitting on their butts in the reactor room, waiting for orders to flick it on, the other two were in engineering.  Added to which, one of the engineers in engineering had an injured arm and was having to guard two prisoners.

The ship itself was in vaccum from decks 1-5, courtesy of a turbolaser blast from the Nightshrike that passed clean through Deck 4 from port to starboard.  Bulkheads were in place on other areas of the ship.

He could account for five Imperials, three dead, two captured.  It was possible more had died in the decompression of the ship but if they had they had been sucked out the hole in the hull.

Gray and Xil had left engineering at least four minutes go heading upwards towards the bridge.  Xil had been injured but was on his feet.  Both had working comms at the time but neither had checked in since.


Maintenance Vessel TX-4190-N
Heigran had rushed off to the armoury while Mika discussed the situation with Zyra and CC9.  The Zeltron had told Mika to comm him with a list of any equipment she wanted.  When Mika headed down to the airlock she found Heigran heavy loaded with a vast assortment of gear from the armoury and a single PK droid.

The transport docked and the pair quickly boarded.  Experienced with this type of vessel, Mika took the pilot seat while the civilian engineer moved to the co-pilot chair.  Heigran remained in the cargo bay, prepping their gear.

Mika quickly aimed for the ship designated Freighter 4.  It would only take about thirty seconds to reach the ship and get a seal.  She'd need to have a plan.

OOC:  Mika, Heigran, if you want any gear from the armoury, add it in your post and Heigran would have brought it.  Don't forget you'll need some sort of space suit as half of the freighter is in vacuum.

Unfortunately Cor could only send one labour droid as the other two are manning the Nightshrike's two turbolaser stations in lieu of sufficient gunners.



Space
The fighters flew rapidly back towards the Nightshrike.  They could no longer track the patrol craft as Mark has gone to passive sensors so the Imperials couldn't track them, assuming they even tried.  In less than two minutes they were approaching the convoy and were receiving updates from Prime on the situation.  It seemed one freighter was ready to go, one CC9's team was well on their way to capturing another, and the third had a second team going to assess what had happened to the first team.

OOC:  The fighters are effectively back with the convoy.  Everybody is in Talon comm range of each other and has been updated on the situation.


Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 18/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: Moderate Shield Damage, Light Hull Damage - Bridge destroyed, sensors offline, comm array damaged


TIE Escort x 4 - All destroyed

Xil - Unknown
Grayrhynn - Unknown
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
Mark Sheppard
Commander, 351 posts
Talon Lead
Commander/CEO
Sat 23 Mar 2013
at 02:14
  • msg #446

Re: Combat Reloaded

Mark looked at the situation and considered.  He didn't like that Beta team was out of contact but he'd wait to hear from Mika's team before forming an opinion there.  For now they needed to get moving.

"Alright, new wingpairs.  Three, you're with me on patrol.  Five and Two, I want you to take the Freighter designated Alpha 1.  Escort it to the jump point Prime has prepared and make sure she jumps safely.  Then return to us."

"All boarding teams, you have exactly ten minutes to get those freighters moving for the jump point.  If you can't do it by then you are to IMMEDIATELY evacuate those ships and return to the transport."

This message was lightly edited by the player at 02:17, Sat 23 Mar 2013.
Allen 'Flash'
NPC, 477 posts
Talon 2
Pilot
Sat 23 Mar 2013
at 08:12
  • msg #447

Re: Combat Reloaded

"We'll get it done, boss.  Okay, Bootpolish.  Let's get this escort done."  Flash flies off toward the first freighter, clearly having no intention of taking the secondary role in the new wingpair.  Not being on patrol doesn't seem to bother him either.  Perhaps he just wants to get the whole thing done and dusted, or perhaps he's just intent on doing what Mark says.

"Freighter 1, this is your escort!  Get your butts to the jump point and we'll cover your rears, over!"  Flash's message is quick but precise, and with the jump point transmitted he leads the wing into a tight escort formation - if, that is, Arin follows his lead.
This message was last edited by the player at 08:33, Sat 23 Mar 2013.
Arin Branden
player, 208 posts
Talon 5
Sat 23 Mar 2013
at 09:05
  • msg #448

Re: Combat Reloaded

Arin spunhis fighter after the freighter and Flash. The sooner they'd get the mission over, the sooner he could chew the Duro up about lack of respect and general asshattery, not to mention go back to ignoring him. He was growing weary of the constant jabs and had long ago given up the hope of having any kind of friendship towards the blueskinned pilot. He had his past, the Duro knew of and though it was what it was, it didn't warrant the constant picking on.

He had done his part on this mission and saved the lives of those refugees along with helping the Talons to take out the stormtroopers on their tails. If that wasn't enough for the reckless and dangerous pilot, then Arin was at a loss what was expected of him. His hopes for an intervention on Mark's part were growing very slim and now the Durosian seemed to assume command of the pair of fighters, regardless of the fact, Arin had been in charge when paired with Sheila. I might not enjoy it here, after all, he thought, but where would he go to - he was now considered either dead or a traitor by the Empire, neither of which made his life easy.
This message was last edited by the player at 09:05, Sat 23 Mar 2013.
Mika Trake
player, 306 posts
Talon 10
Sat 23 Mar 2013
at 16:23
  • msg #449

Re: Combat Reloaded

Mika collects a few things from Heigren, the space suit of course, a half dozen each of the stun and frag grenades and two spare power packs.

Hearing the command, she thumbs the talon comm, "Ten, understood.

She looks to the CC9 droid, "What do you know about the situation on the freighhter?"
Heigren
NPC, 38 posts
Zeltron Male
Sun 24 Mar 2013
at 03:56
  • msg #450

Re: Combat Reloaded

Heigren checked his gear.  He'd taken the same loadout as the boarding crews with one exception.  Instead of a grenade launcher he took 5 standard stun grenades.  He also took a large pack for the labour droid filled with medical gear, explosives and repair equipment.  He didn't know how to use a lot of it but it was better to have too much than too little.

He waited for them to board.
Engineer Solwin
Sun 24 Mar 2013
at 04:02
  • msg #451

Re: Combat Reloaded

"Ten minutes?" laughed the Engineer.  "I couldn't get this bucket moving in an hour!  Not without a Sith of a lot more help.  And I'll need it now.  Engineering is a disaster zone."
Mark Sheppard
Commander, 352 posts
Talon Lead
Commander/CEO
Sun 24 Mar 2013
at 04:14
  • msg #452

Re: Combat Reloaded

Mark considered.  "What about the tractor beam on Prime?  Could we use it to drag the freighter towards the jump point?  Every kilometre closer to escape is extra time you have to work."

He assumed one of the Talon engineers or gunners would have an idea about this.
This message was last edited by the player at 04:15, Sun 24 Mar 2013.
Devon Kismet
player, 531 posts
Talon 7
Shipjacker
Sun 24 Mar 2013
at 23:56
  • msg #453

Re: Combat Reloaded

Devon was deep in thought - working out exactly what he could do to hinder the Imperial defenders, and how fast.

"Well, so long as the power stays down they have no control from the bridge anyhow.  The second we power back up, they get control back. No, wait...."

Devon glanced at their engineer helpers.  "Open that panel there and flip all the circuit breakers you see." he told them, then set to work on another panel, calling one of the engineers over to help him.  "We need to get the secondaries and failsafes off as well..."

As he worked he explained to CC9 what he was doing:
"We're cutting the bridge out of the powergrid.  If we get this right, then we can go for a reactor start and still leave the bridge blacked out.  Then we can send the reactor team to assist Beta whilst Engineering gets the ship moving for the jump point.  Meanwhile, we go say hi to the bridge."

Devon glanced around "Say, five minutes tops if you want to stay here till the job is done... or we can move out now and leave our buddies to do the work whilst we're busy elsewhere.  Reactor restart will give us turbolifts too - we could ride one straight up to deck nine and lob concussion grenades into the bridge."

B2-CC9
Follower, 180 posts
Mon 25 Mar 2013
at 05:06
  • msg #454

Re: Combat Reloaded

"I have no issue with lack of gravity.  Cutting the gravity was a grave error of tactics on the enemy's behalf," CC9 notes.  "It has made travelling from deck to deck much easier.  Turbolifts operational could assist, though, if the lift doors aren't sealed on higher decks."  He heads into the store room and speaks to the lead engineer.  "Imperial.  Many of the turbolift doors were sealed on our way here.  Are they sealed further up this turbolift tube?"
This message was last edited by the player at 05:07, Mon 25 Mar 2013.
Chief Petty Officer Vraghin
Mon 25 Mar 2013
at 08:17
  • msg #455

Re: Combat Reloaded

"Probably not.  My unconscious colleague was sealing the deck 6 shaft when he got a taste of vacuum.  He was going to seal all the decks in the forward turbolift as he went.  Weren't expecting company so fast."
B2-CC9
Follower, 181 posts
Mon 25 Mar 2013
at 09:15
  • msg #456

Re: Combat Reloaded

"Thank you for your assistance," CC9 states, and then returns to Devon.

"You have three minutes.  After that we move and leave the engineers to complete the rest of the repairs.  We will head upward and through the walkway as in our training.  The grenade launcher will assist in scattering them from their defensive position as we approach."
Master Servious
GM, 1567 posts
The ultimate power
in the universe!
Mon 25 Mar 2013
at 10:30
  • msg #457

Re: Combat Reloaded

Alpha Team - Freighter 3, Engineering

Devon and his team of engineers get to work disabling the bridge systems.  With the shipjacker in charge they work quickly, Devon using tricks the regular engineers wouldn't have thought of.  They were trained to fix systems, not hijack them.

The work wasn't quite done when the three minute deadline was up, but it was close.  Devon knew they'd have the bypasses complete in under a minute.




Freighter 4 - Deck 3 (Just outside airlock)
Mika brought the transport vessel in smoothly and efficiently.  Handing control back over to the civilian pilot, she moved into the back where Heigran and PK-24 stood ready to go.  Grabbing her own equipment the two humanoids sealed their environmental suits and moved out.

The airlock was empty with no surprises waiting.  Reaching the end they found the cargo bay a shambles.  Broken machinery, frozen fuel and other items floated around.  There was a neat hole in the port hull that travelled straight through to the other side.  There was no sign of life.


OOC:  Well you're aboard.  What now?




Space
While Flash and Arin flew escort for the captured freighter, Mark and Sheila continued to fly cover for the remainder of the convoy.  Aboard Prime, Zyra could only sit and watch the sensors for any signs.  Being passive she had no real idea what was going on.

Cor likewise sat in the comms room, listening and waiting.

Time was ticking away.


Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 18/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - *Disabled* <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: *UNKNOWN - Not on sensors*


TIE Escort x 4 - All destroyed

Xil - Unknown
Grayrhynn - Unknown
B2-CC9 - Uninjured
Devon - Uninjured
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 00:11, Thu 28 Mar 2013.
Mika Trake
player, 307 posts
Talon 10
Mon 25 Mar 2013
at 13:14
  • msg #458

Re: Combat Reloaded

Mika gets on the Talon comms.  "We're on site, the cargo hold's torn up and the hull's breached.  9, 11 anything on the sensors?"

While waiting for a response, she motions to Heigren and the droid, "Let's head forward and follow the devastation.  That's probably the fastest way to see where the others are."
Heigren
NPC, 39 posts
Zeltron Male
Mon 25 Mar 2013
at 20:22
  • msg #459

Re: Combat Reloaded

Heigran follows Mika through the bay.  "Wow that turbolaser blast did a number on this place.  You should tell your gunners to be more careful.  That one shot has made a hell of a mess!"
Master Servious
GM, 1568 posts
The ultimate power
in the universe!
Mon 25 Mar 2013
at 21:05
  • msg #460

Re: Combat Reloaded

Freighter 4 - Cargo Bay

It didn't take long for Mika's team to sweep the cargo bay.  Her experience in ships like this quickly allowed her to discern all the damage here was from the turbolaser blast, there had been no battle here.  Nor was there signs of life.  One corpse in the uniform of an Imperial Navy engineer was wedged under a brace.  It looked like he'd been caught in the sudden decompression of the deck and died of exposure.  If his body hadn't got wedged, he'd have been sucked out into space.

There was nothing here to interest them and time was not a luxury.
Zyra Jax
Executive Officer, 189 posts
Talon 9
Intelligence/Finance
Mon 25 Mar 2013
at 21:08
  • msg #461

Re: Combat Reloaded

Mika Trake:
Mika gets on the Talon comms.  "We're on site, the cargo hold's torn up and the hull's breached.  9, 11 anything on the sensors?"


Zyra checked the sensor board.  "Negative Ten.  But sensors are still on passive."
B2-CC9
Follower, 182 posts
Tue 26 Mar 2013
at 03:49
  • msg #462

Re: Combat Reloaded

CC9 continues to listen to Tac Comm 4 while waiting patiently for Devon's report at the three-minute mark.
Cor Lambar
player, 440 posts
Talon Eleven
Umbaran Droid Specialist
Tue 26 Mar 2013
at 03:59
  • msg #463

Re: Combat Reloaded

"I have a short-range visual link set up on the PK droid with you, Ten, so I will help as best I can.  Hopefully this will go smoothly."  Her tone doesn't really indicate if she think it will or not.  Realistically, though, things with Beta team are already not going smoothly.
Heigren
NPC, 40 posts
Zeltron Male
Tue 26 Mar 2013
at 21:27
  • msg #464

Re: Combat Reloaded

Heigren quickly grew bored with staring at debris.  "Where we going babe?" he says to Mika.
Mika Trake
player, 308 posts
Talon 10
Wed 27 Mar 2013
at 03:25
  • msg #465

Re: Combat Reloaded

Mika considers.  "The enineers will probably be in the engine room, lets start there.  Maybe they'll be able to tell us something more about what's going on."

Mika leads the way, hoping that the lack of comms might be a comlink malfunction.
Master Servious
GM, 1569 posts
The ultimate power
in the universe!
Wed 27 Mar 2013
at 08:50
  • msg #466

Re: Combat Reloaded

Freighter 4

Mika, Heigran and PK-24 use the lack of gravity to float up to deck 5 where they wrench the turbolift doors open.  The bulkhead between decks 5 & 6 is closed, a normal emergency response to loss of vacuum.  The door is easily pulled open and the trio clumsily make their way through, closing the door behind them.

Continuing to climb, the trio reach deck 7 and pry the doors open.  A blaster pistol is in Mika's face the moment she opens the door but the hand is trembling and Mika casually knocks it aside.  When the man, one of the engineering team sees Mika he lowers the weapon and steps away.   They can see that the man has a nasty wound to his left arm, blaster shot from the look of it.  The wounded engineer is standing over two Imperials in full space suits, secured with binders behind their backs.

The sound of cursing is coming from main engineering.  At the sounds of their entry, a burly man wanders out.  Mika recognises him as another of the civilian engineers.

"About damn time help got here." he grumbles.  He looks at the new arrivals and laughs.  "This is it?  The two of you and a labour droid?  I need engineers dammit, that mess in there isn't going to fix itself."
PK-24
NPC, 1 post
Wed 27 Mar 2013
at 09:02
  • msg #467

Re: Combat Reloaded

PK-24 moves into the engineering room in its model's characteristic steady plod, looking around to assess the damage.  Cor's voice comes from it, calm and steady.  "Ten is an expert engineer," she says evenly.  Someone unfamiliar with the reclusive Umbaran's tone might be forgiven for mistaking the voice for a highly sophisticated Verbobrain package rather than a remotely-transmitted organic's voice.  Either way anyone who's been around PKs would know they don't talk like Cor does.  "More engineers may be coming shortly; otherwise we will need to withdraw the strike team.  You will get out of here safely.  We will make sure of it."
Heigren
NPC, 41 posts
Zeltron Male
Wed 27 Mar 2013
at 09:59
  • msg #468

Re: Combat Reloaded

Heigren remained near the turbolift.  He knew nothing about engines and figured they wouldn't be staying long anyway, they had people to rescue.

He pointed to the two prisoners.  "Want me to deal with those two for you Ten?"
Arin Branden
player, 209 posts
Talon 5
Wed 27 Mar 2013
at 10:09
  • msg #469

Re: Combat Reloaded

Arin kept on escorting the freighter. The mission had winded long enough and it was now time to get things finished up.
Mika Trake
player, 309 posts
Talon 10
Wed 27 Mar 2013
at 14:01
  • msg #470

Re: Combat Reloaded

Mika gives the engineer a hard look as she bites off a scathing retort.  She didn't like his tone but this wasn't the place and they didn't have the luxury of time to screech at each other.  "Briefly, what's the situation?"

To Helgren, "What do you got in mind?" she asks in regards to the prisoners.  When she first put eyes on the two, she realized that the Talon's really didn't need captives.  She didn't want to shoot them in cold blood or space them, but if they can't salvage the ship, they'd blow it up and they captives would end up just as dead.

Whatever Helgren had in mind though, time was of the essence and she'd not want to proceed onwards with only a labor droid in tow, she'd need Helgren with her.
Engineer Solwin
Wed 27 Mar 2013
at 21:37
  • msg #471

Re: Combat Reloaded

"The 'situation' is simple.  You're an engineer, have a looksie."

He shows her into main engineering.  The room is a disaster, with smashed consoles, bent frames, and various other damage.

"One of your damn soldier boys threw a grenade in here.  I'm having to rip of the panels and try to bypass circuits, cobble something together.  I can't do it in seven minutes.  I need more time and more help, a LOT more help.  Switching the power back on would help too.  We can do that anytime, but your soldier boys wanted to wait until they cleared the rest of the Imperial vermin out."
Sheila Masters
player, 634 posts
slicer/medic
Talon 3
Wed 27 Mar 2013
at 22:43
  • msg #472

Re: Combat Reloaded

"It depends on what shape prime is in.  But the idea is sound."  Sheila commented
This message was last edited by the player at 22:45, Wed 27 Mar 2013.
Mark Sheppard
Commander, 353 posts
Talon Lead
Commander/CEO
Wed 27 Mar 2013
at 23:36
  • msg #473

Re: Combat Reloaded

Mark considered.  He needed an engineering opinion.  "Ten, when you reach engineering and have consulted on engineering I need you and them to determine if the freighter can handle being towed by a tractor beam.  If Prime pulls you towards the jump point it will buy you more time.  Only another five to ten minutes but it's better than nothing."
Heigren
NPC, 42 posts
Zeltron Male
Wed 27 Mar 2013
at 23:42
  • msg #474

Re: Combat Reloaded

Simplicity itself gorgeous lady.  Heigran replied to Mika's questions about the prisoners.  From a wrist sheath he pulled out a vibroblade and mimed pulling it across his neck.  Quick and painless.  Better then the bastards deserve.  Personally I'd rather stick 'em in the guts and let 'em die slow.  But we don't have time for that.
Devon Kismet
player, 532 posts
Talon 7
Shipjacker
Thu 28 Mar 2013
at 00:04
  • msg #475

Re: Combat Reloaded

Satisfied that the engineers would now be able to quickly finish with or without him (in fact, the work was now at the stage that too many engineers would spoil the welding); Devon nodded to CC9 that it was time for them to get moving.

As he followed the battledroid he switched his Talon comm on.
"Talon group - this is Seven.  Someone wanted some engineers?  We can spare... three off the freighter I am currently aboard once we get the reactor back up.  Say, two minutes, tops.  Send the transport to pick them up."

He looked at CC9 again, wondering if the droid was about to over-rule him.
"Reactor room team - wait for your buddies up here to give you the go ahead, then restart the reactor.  Once you're done, head back to the boarding point for pickup - you're needed elsewhere."
Mika Trake
player, 310 posts
Talon 10
Thu 28 Mar 2013
at 12:48
  • msg #476

Re: Combat Reloaded

Mika pulls out her Talon comlink, "Ten here.  The freighter has moderate hull damage and severe damage to the main engineering deck.  It can survive a tow, but it's unknown if power can be restore to initiate a jump soon enough to do us any good.  There are two captive Imps.  Engineers are safe, status of Four and Eight unknown."

Mika shakes her head at Heigren, "They're fine for now.  Xil and Grayrhynn are the priorities."

To the engineers, she says, "Help's on the way, keep at it while we go see what's up with the others.  These Imps give you any grief, blast 'em."

Motioning to Heigren and the droid to follow, Mika starts following the trail that she assumes will lead her to Xil and Gray.
This message was last edited by the player at 14:54, Thu 28 Mar 2013.
Arin Branden
player, 210 posts
Talon 5
Thu 28 Mar 2013
at 13:21
  • msg #477

Re: Combat Reloaded

Arin listened to the transmissions on the Talon comms and wondered if he should try and figure some kind of a plan, but he wasn't the strike team commander and didn't really want to step on anyone's toes - he had enough trouble with a couple of the Talons already and he didn't really need new enemities. Besides, he didn't have boots on the ground, so to speak, so he could not offer direct support.

"Ten, this is five. I suggest you locate the Beta-team and if they are having comm troubles, you help them either take out the resistance or evacuate and we'll blow the ship. If we can't capture it, we don't want to leave it for the Imps either. If the Beta-team is down, assess whether they are still salvageable and whether you can evacuate them safely. If under enemy fire, try to produce some sort of visual cover, by shooting something flammable so it produces smoke. Don't go in to the open without cover. If you have grenades, be careful with them - Stormtroopers are pretty resistant to non-lethal munitions. Five out."
B2-CC9
Follower, 183 posts
Thu 28 Mar 2013
at 17:55
  • msg #478

Re: Combat Reloaded

CC9 makes a note of the advice people are throwing around but doesn't seem inclined to counter anyone's input.  Whether he approves of it or not is, perhaps, a little irrelevant; Mika is the lead of the Beta support team so whether she accepts said advice or not is, as far as he's concerned, entirely up to her.  Likewise he doesn't countermand Devon's order to start the reactor.  If he's cut the bridge out of the power grid successfully then there should be no issue, and if he hasn't then they won't know until they try.

"Time to move."  CC9 makes sure the doors leading from the turbolift room are sealed (so the engineering room and store rooms don't lose atmosphere) and then opens the lift, heading up one level and through the conference room with Devon at his back and his blaster and shield at the ready.
Mark Sheppard
Commander, 354 posts
Talon Lead
Commander/CEO
Fri 29 Mar 2013
at 00:35
  • msg #479

Re: Combat Reloaded

Mark considered Mika's words.

"Alright plan is simple.  Prime, make preperations to tractor Freighter Four and tow it towards the jump point.  Beta Support, engineers are enroute.  Prime will engage tractor once they're aboard.  Three and I will stay and cover Freighter Three."

"Ten if you can capture the bridge we may find the navigation systems are still intact.  If you can accomplish safely then do so, but the safety of Beta team is paramount.  If you can't take the bridge the we'll evacuate the ship."

"Alpha, Beta.  You have seven minutes to get those crates moving."

Master Servious
GM, 1570 posts
The ultimate power
in the universe!
Fri 29 Mar 2013
at 01:57
  • msg #480

Re: Combat Reloaded

*TWO MINUTES LATER - Five minutes to Mark's deadline*

Alpha Team - Freighter 3, Deck 8 - Amidships
Devon and B2-CC9 continued their move upwards.  True to the engineer's word, they found that none of the turbolift shafts above them had been sealed and the pair made deck 8 quickly and without incident.  B2-CC9 had not expected resistance as he'd got a basic idea of the Imperial's tactics while listening to Tac-Comm 4.  The Imperials were sealing every bulkhead from the cargo bay back to the bridge and were setting up a defensive position on Deck 8 aft.  They didn't seem to have realised engineering was taken yet and that the front section of the ship had not been sealed.

Travelling along Deck 8, CC9 and Devon traversed half the deck before finding their first sealed door.  Devon went to work on the door with his welding equipment.  As he worked the sound of power rengaging could be heard.  Soon overhead lights came on, as did gravity and according to Devon's, the atmosphere was improving, indicating life support was back online.  Devon quickly finished unsealing the doors.  With power online he didn't need to muscle them open, he just hit the open switch on the control panel.

A call came in on the Talon comm from one of the engineers.  "Power's coming online everywhere but Deck 9.  We haven't made a bypass for navigation but we have ion drives and basic helm."


OOC:  You're currently in the small square room halfway along deck 8.  You've just cut through the rightmost door, leaving a further two blast doors between you and deck 8 aft, where the Imps are fortifying their position.  Power is back online and the freighter is ready to move.


Freighter 4 - Deck 8 Aft (near aft turbolift)
As Mika and Heigran left engineering, they could hear the Engineer called Solwin barking instructions at his fellow engineer.  Clearly the man could handle things now he knew there was a plan.

The pair rushed about the stairs, PK-24 moving a lot more slowly on the stairwell.  Given power had been left offline they couldn't use turbolifts.  However they found that every bulkhead and blast door was open.  Some clearly had been open, others had been forced, assumedly by Gray and Xil.

They cautiously moved across Deck 8, alert for any ambush.  Their spacesuits made it hard to hear much and their glowlamps only lit so far.  However no ambush presented itself and the trio quickly made their way across deck 8 to the aft section. . .where they found the Talons.

Xil lay off to one side.  He had been critically wounded by blaster fire but Mika could feel a faint pulse.  There was a bacta patch on his worst wounds, clearly someone, assumedly Grayrrhyn had patched him up.

The wookie was a different matter.  He was lying directly in front of the open turbolift door.  He had several wounds, the worst was a large hole in his chest armour where a blaster had burned through.  Heigran could get no lifesigns, the wookie had died.

From above, a blaster bolt hit the ground near to Grayrrhyn and Heigran.  Clearly there were enemies still on the bridge.

OOC:  Xil is critically injured, unconscious but stable for now.  Grayrrhyn is dead.  The pairs' equipment is still on the ground near them.  There is at least one enemy still on the bridge and they're shooting at Heigran who is in the open.  Mika is off to the side and is not in line of sight.



Space
Flash and Arin escorted their freighter in silence.  It seemed to move at a snail's pace but slowly it closed on the jump point.  According to their nav computers they would be there in two minutes.

Back at the convoy, Zyra watched on the bridge as the maintenance craft picked up the the extra engineers and flew to Freighter 4.  The procedure was completed with a minimum of fuss and the freighter was ready to go.  Already Rann had moved from the ion turret to the tractor turret.  It was a risk but she needed her best gunner on this.


OOC:  Nightshrike is ready to tractor Freighter 4.  Freighter 3 is active and awaiting orders.  Freighter 2 in two minutes from jump.


Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 40/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - 0/40SP 60/60HP <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: *UNKNOWN - Not on sensors*


TIE Escort x 4 - All destroyed

B2-CC9 - Uninjured
Devon - Uninjured

Mika - Uninjured
Heigran - Uninjured
PK-24 - Undamaged

Xil - Stabilised
Grayrhynn - Dead
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 09:03, Fri 29 Mar 2013.
Sheila Masters
player, 635 posts
slicer/medic
Talon 3
Fri 29 Mar 2013
at 02:28
  • msg #481

Re: Combat Reloaded

Sheila continues to follow Mark's lead.  She will offer no more answers unless he asks her a direct question.
B2-CC9
Follower, 184 posts
Fri 29 Mar 2013
at 09:18
  • msg #482

Re: Combat Reloaded

"Prime, please transmit jump point coordinates to Alpha Tech Team.  Alpha Tech, continue working on navigation.  Begin moving this freighter toward the jump point in..."  He makes a quick calculation.  "Ninety seconds."  With the doors being opened relatively quickly CC9 figures a minute and a half will be more than enough time to get the last two doors open and possibly engage the Imps at the end of the walkway (if that's where they are), but doesn't want to alert the Imperials to the fact that the Talons have taken Engineering.

He then waits for Devon to get through the next door.
PK-24
NPC, 2 posts
Fri 29 Mar 2013
at 09:30
  • msg #483

Re: Combat Reloaded

The PK droid follows the others when they leave engineering.  Cor's only comment is, "Well, that will not make repairs easy."

Once they find Xil and Grayrhynn and their states are confirmed Cor speaks again.  "I will have PK-24 take Four and Eight back to the transport.  I suggest we have Prime move the freighter with its tractor beam and wait for Alpha Team before assaulting the Imperials further."  She orders PK-24 to carry Xil back to the transport.  The droid lifts the human easily and carefully, plodding resolutely back the way it came.
Heigren
NPC, 43 posts
Zeltron Male
Fri 29 Mar 2013
at 09:43
  • msg #484

Re: Combat Reloaded

Heigren silently touches the wounds that had killed his Wookie friend.  For a few moments he had no words, just tears that rolled down his cheeks.  Then a word escaped his lips.

"Bastards."

He said it again, a little louder and stronger, then again and again.

"Bastards.  Bastards!  Bastards!  BASTARDS!"

Seeming to gain strength from this he shouted.

"Die you kriffin Imperial bastards!"

He grabbed the grenade launcher and began firing it up at the bridge, firing again and again until the weapon was empty.  Then he threw it away and rushed for the ladder, climbing to the bridge, screaming profanity the whole time.  He'd kill every last kriffin Imperial on this ship or he'd die trying.
Cor Lambar
player, 442 posts
Talon Eleven
Umbaran Droid Specialist
Fri 29 Mar 2013
at 09:45
  • msg #485

Re: Combat Reloaded

Back on the Nightshrike Cor listens to Heigren's tirade, her eyes widening.  "Well.  That seems... unwise."
Mika Trake
player, 311 posts
Talon 10
Fri 29 Mar 2013
at 14:04
  • msg #486

Re: Combat Reloaded

"Damn it!" Mika says as Heigren seems to go nuts.  "Get back and get into some damn cover."  Didn't she have enough to juggle without him going into a berserk rage?

She clicks on the comms, "Ten here.  Talon 8's dead, Four's in critical condition and needs immediate medical attention.  Bridge is under enemy control and being assaulted by my team."  Mika realizes that she's not sure what Heigren's Talon designation is, or even if he has one.
Master Servious
GM, 1571 posts
The ultimate power
in the universe!
Fri 29 Mar 2013
at 22:05
  • msg #487

Combat Re-reloaded (Rounds 1-5)

Alpha Team - Freighter 3, Deck 8 - Amidships

Devon cut through the second last barrier with a minimum of fuss.  Having power on meant that CC9 could force the doors to try and open which weakened the seals and meant Devon had to do less cutting to break through.

They approached the door that led to the aft section of Deck 8.  CC9 could hear the sound of people behind the door.  The Imperials knew they were coming.  But since CC9 knew they knew, he could prepare.


OOC:  One door, then you get to see what the Imperials have prepared!


Freighter 4 - Deck 8 Aft (near aft turbolift)

Mika's protest was lost in the Zeltron's abuse.  She could only watch in amazement.  The first grenade he fired fell out and landed on the ground beside him, a dud.  Heigran seemed not to notice as he pulled the trigger again, and again.  The sound of concussive blasts was deafening to Mika, but somehow she could still hear Heigren's curses.

After four successive blasts, the weapon fell silent.  Mika saw Heigren pull the trigger a few more times, then he hurled away the weapon and began climbing the turbolift ladder, still shouting.

Amazingly to Mika there had been no return fire the whole time.  Were they too surprised by Heigren's crazy attack?  Perhaps one of the stun grenades had connected.  Or it was equally likely that the Imperials were waiting in a prepared ambush for the attacker to expose himself.

Heigren scrambled on to Deck 9 and was lost to sight.  Mika's ears were still ringing from the successive blasts at close range and she couldn't fully hear what was happening.

OOC:  Take a ship's bridge, a crazed Zeltron and an unknown number of Imperial defenders and what do you get?  I don't know either!  Mika can't see what's happening from her position.  She could climb up to Deck 9 to assist Heigren or just wait and see.






OOC: In combat rounds so primarily need Mika (and Alpha team to a lesser extent to post).  The situation with Beta will be over quickly one way or the other.


Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 40/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - 0/40SP 60/60HP <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: *UNKNOWN - Not on sensors*


TIE Escort x 4 - All destroyed

B2-CC9 - Uninjured
Devon - Uninjured

Mika - Uninjured
Heigran - Uninjured
PK-24 - Undamaged

Xil - Stabilised
Grayrhynn - Dead
B1-AE3 - Destroyed
B1-AE5 - Destroyed
Mika Trake
player, 312 posts
Talon 10
Sat 30 Mar 2013
at 00:28
  • msg #488

Re: Combat Re-reloaded (Rounds 1-5)

Cursing, Mika steps up to the ladder.  She didn't think it was a good idea, but it seems it's either that or it's abandon Heigrin and leaving the ship.  Looking up, she activates e comm again.  "Ten here, Thirteen has scouted ahead, the rest of us are following behind.  Update in two minutes or offload and blast us to bits.

With a resigned shake of her head, Mika climbs up.
Mark Sheppard
Commander, 355 posts
Talon Lead
Commander/CEO
Sat 30 Mar 2013
at 06:12
  • msg #489

Re: Combat Re-reloaded (Rounds 1-5)

Mark sighed.  It wasn't the first person he'd lost under his command, far from it.  Even since forming the Talons there'd been deaths.  They still hurt though.  Worse yet he could hear Thirteen's idea of 'scouting' down the comm.  Still that was Mika's problem to deal with.

"Acknowledged Ten.  Keep us posted."
Master Servious
GM, 1572 posts
The ultimate power
in the universe!
Sat 30 Mar 2013
at 23:26
  • msg #490

Re: Combat Re-reloaded (Rounds 6-11)

Alpha Team - Freighter 3, Deck 8 - Amidships

Devon went to work on the final door.  Already B2-CC9 could hear voices on the far side.  Even if he hadn't, comm chatter had increased on the Imperial commlink CC9 had taken from engineering.  The Imperial ambush team was reporting that the enemy had arrived.

It took about half an minute before the weld broke and the blast doors began to open.  In a glance B2-CC9 could see that four men waited in ambush, two stormtroopers, two navy personnel.  They had erected themselves cover out of durasteel plates and were covering behind them, two each side of the turbolift shaft.



OOC:  Combat time!  4 enemies in partial cover, 1 stormtrooper & 1 naval personnel per team, one team on either side of the turbolift shaft, all about to open fire.


Freighter 4 - Deck 9 - Bridge

Mika cautiously climbed up the ladder to the bridge, blaster pistol in one hand.  There were shouts coming from above but they were muffled by her space suit's helmet.  There was definitely a lot of cursing, mostly from Heigren and the odd blaster shot.  The last seemed odd.  Surely the Imperials would put up a stronger defence than the occasional shot?

She had to grab the rails suddenly as the whole freighter rocked and creaked, then slowly began to move. 'Tractor beam' Mika thought to herself before continuing her ascent.

She approached the top and was greeted by bodies.  Two stormtroopers lay dead, as did a man dressed as a naval officer.  Mika wondered how Heigren could have killed them so fast.  A closer inspection showed one stormtrooper had been shot neatly through the eye hole.  Mika suspected this was Xil's work, the shot was so precise.  Another stormtrooper had been hit in the helmet by a weapon with such power it had blown half of the back of his helmet away, along with the back half of his skull.  Mika had to suspect Grayrrhyn's bowcaster of causing such damage.

"No, no.  I yield, I yield, PLEASE!"  The pitiful pleas came from the front of the bridge, which she couldn't see from the turbolift shaft.  Climbing up, Mika peered cautiously around the corner.

Heigren's suit was covered in blood all along the left side.  His helmet was off.  The blood was courtesy of a fallen stormtrooper, recently killed, as evidenced by blood still spraying out from his neck.  A vibroblade hummed in Heigren's left hand, the weapon practically invisible due to the blood that soaked it and all of Heigren's arm.  The Zeltron's approach was predatory, deliberate.

The Imperial gave one last cry for mercy before Heigren drove the blade deep into the man's abdomen.  The officer screamed loud.  Heigren made no move to twist the blade or remove it, just staring into the man's face.  Finally he drove the blade upwards and the man's screams became a gurgle and he slumped to the floor.  Heigren just stood there.  His body now covered in gore as well as blood.  Finally he seemed to notice Mika and turned.  It seemed to take a few moments for him to recognise her.  Then he fell to his knees, curling up in a ball as if in great pain.


OOC:  The bridge is a slaughterhouse, but it's yours.  All the Imperials are dead (in all cases but one you can tell just by looking at their injuries.  Heigren is conscious but you suspect he's badly hurt (though he's got so much blood and other body parts on him it's hard to tell.


Space

It was finally starting to feel like things were moving, Zyra thought.  The first freighter was only a minute from the jump point.  They'd already inputted R2-A9's jump information and were just waiting to clear the gravity well.

Further back Freighter 3 had started it's move towards the jump point, even though CC9 and Devon were still fighting to clear her of Imperial presence.  Mark and Sheila had taken up escort on that ship.  According to the sensor boards they should reach the jump point in about six minutes.

The Nightshrike came last.  Rann had locked on to Freighter 4 with the tractor beam and they had acheived a good lock.  Now they were ponderously moving towards the jump point.  The going was slow, the Nightshrike was not really designed to tow a fully laden freighter over long distances.  They were making about half the freighter's top speed.  She estimated they'd reach the jump point in about ten minutes.  Hopefully the team would make the most of it.

The transport vessel had been busy too.  On Cor's instructions, the second Xil had been loaded aboard, the vessel had flown over and docked with the Nightshrike.  Even now, PK-24 was moving the sniper to medical while 2-1B-D3 began a preliminary assessment.  The moment Xil was secure, PK-24 and the transport were to rejoin Freighter 4.






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 40/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - 0/40SP 60/60HP <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: *UNKNOWN - Not on sensors*


TIE Escort x 4 - All destroyed

B2-CC9 - Uninjured
Devon - Uninjured

Mika - Uninjured
Heigran - Seriously injured
PK-24 - Undamaged

Xil - Stabilised
Grayrhynn - Dead
B1-AE3 - Destroyed
B1-AE5 - Destroyed
This message was last edited by the GM at 01:02, Sun 31 Mar 2013.
Devon Kismet
player, 533 posts
Talon 7
Shipjacker
Sun 31 Mar 2013
at 01:16
  • msg #491

Re: Combat Re-reloaded (Rounds 6-11)

The moment the door started to open under its own power, Devon ducked back behind CC9 and the riot shield, peering under the droids arm to assess the opposition.
Great he thought More Stormies...

Given the situation, Devon didn't wait to be told - he aimed and fired his grenade launcher at the enemies on the left, his plan to land a shot behind the barricade, right where it would do the most damage to the defenders.
Mika Trake
player, 313 posts
Talon 10
Sun 31 Mar 2013
at 01:29
  • msg #492

Re: Combat Re-reloaded (Rounds 6-11)

It tales Mika a moment to take it all in, but time is slipping by.  On the comms again, "Ten here, the freighter's ours, send in the engineers.  Thirteen is injured, condition unstable and he needs medical attention."

She moves over to the fallen Heirgrin and kneels down next to him.  "How bad is it, Heigrin?  I've called for help, they'll get here as quick as possible, but I need to get down to engineering.  Are you okay here?"  If Heigrin proves mentally unstable, she'll apply her stun baton.
Heigren
NPC, 44 posts
Zeltron Male
Sun 31 Mar 2013
at 04:52
  • msg #493

Re: Combat Re-reloaded (Rounds 6-11)

I'll be fine sweetness.  Of course you can come do a full body assessment later if you like.  Despite his jokes, it was obvious he was in a lot of pain.  Bastard caught me when I wasn't looking.  Well he sure saw me when I gutted him, didn't he?  Just leave me some medkits and run along.
This message was last edited by the player at 04:52, Sun 31 Mar 2013.
B2-CC9
Follower, 186 posts
Sun 31 Mar 2013
at 17:10
  • msg #494

Re: Combat Re-reloaded (Rounds 6-11)

CC9 remains in a defensive stance until the grenade lands and then advances with his shield up, firing precise shots favouring the stormtroopers as targets.  He will stop just out of grenade blast radius range (if he's not in it already) and will continue to fire until the stormtroopers are dead.  If the Imperial Navy boys haven't scattered or died in that time he will cease fire to allow them a brief moment to surrender.  He doesn't expect they will.
Mika Trake
player, 314 posts
Talon 10
Sun 31 Mar 2013
at 20:00
  • msg #495

Re: Combat Re-reloaded (Rounds 6-11)

Mika quickly moves from Imperial to Imperial, gathering up any medkits or medi-paks and sets them down next to Heirgrin.  "Here, and I'll get you better soon as I can.  Now I got to get down to engineering, make sure we keep breathing."

Mika makes her way back down to engineering and finds the guy in charge.  "What's the status?"

First thing, she'd have to get power to the hyperdrive, that means the reactor.
Heigren
NPC, 45 posts
Zeltron Male
Sun 31 Mar 2013
at 22:07
  • msg #496

Re: Combat Re-reloaded (Rounds 6-11)

Heigren stood.  His gut felt like it was on fire when he stood, but his legs still worked.  Damn, he hadn't hurt this much since he'd picked up that Talosian Sampa Virus from that Hutt's private harem girls.

Seeing Mika scrounging for medkits he shoos her away.  Brought everything we need in my pack.  Droid had a pack too.  Full of medical gear, repair tools, explosives, contraceptives, everything.  It's one deck down where we found the others.  Take what you need.  I'll get my own supplies.
Master Servious
GM, 1573 posts
The ultimate power
in the universe!
Tue 2 Apr 2013
at 05:09
  • msg #497

Re: Combat Re-reloaded (Rounds 12-14)

Alpha Team - Freighter 3, Deck 8 - Amidships

As the doors opened, the fire commenced.  B2-CC9 immediately positioned himself, the shield protectively before him.  Behind him Devon opened up with the grenade launcher.  He only got off a few shots before the launcher ran dry but he'd lobbed two into the cover on the right hand side.  Nobody was moving on that side.  Devon dropped his launcher and pulled out his blaster rifle.

Hampered by his shield, CC9 was having trouble aiming and shooting his heavy blaster.  So far he'd hit nothing other than durasteel.

The return fire from the Imperials wasn't proving too successful.  Two shots hit the shield, but others hit bulkheads and doors.  A single shot came in on a sharp angle and scorched B2-CC9's leg armour, leaving a deep gouge but caused no real system damage.  Another pair of shots fly past the shield and Devon gasps as one shot catches him in the chest, burning through his armour, though luckily the armour too much of the power out of the shot.

Noting the stormtrooper who had hit Devon, CC9 took careful aim and fired, hitting the trooper in the abdomen.  The trooper grunted and fell backward behind his barrier.  He came up a moment later, still shooting, though smoke rose from his armour where he'd been hit.


OOC:  So on the left side you have a wounded stormtrooper and an uninjured Imp.  The starboard side there is no movement courtesy of a double stun grenade sandwich a few rounds ago.

CC9, your shield has taken a few hits and probably wont last much longer.



Freighter 4 - Deck 9 - Bridge

Mika rushed back down the stairs, traversed deck 8 and then quickly descended to engineering.  She found the chief engineer there still cursing, but his injured comrade was gone.  The two Imperial prisoners looked unconscious.






Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP
Freighter Alpha 1 - 40/40SP 60/60HP

Freighter 1 - Destroyed
Freighter 3 - 0/40SP 60/60HP <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>
System Patrol Craft: *UNKNOWN - Not on sensors*


TIE Escort x 4 - All destroyed

B2-CC9 - 12/25VP 13/13WP
Devon - 37/50VP 6/12

Mika - Uninjured
Heigran - Seriously injured
PK-24 - Undamaged

Xil - Stabilised
Grayrhynn - Dead
B1-AE3 - Destroyed
B1-AE5 - Destroyed
B2-CC9
Follower, 187 posts
Tue 2 Apr 2013
at 12:18
  • msg #498

Re: Combat Re-reloaded (Rounds 12-14)

CC9 advances step by step, concentrating fire on the stormtrooper.  That guy's gonna be in a world of dead when CC9 is done with him.  The blaster scorching on his leg plating doesn't seem to hamper him significantly but he knows that if that bolt had damaged a knee joint he'd be in a very different state.  This needs to be stopped, fast.  As he advances he yells out at the top of his volume control, "YIELD AND LIFE!  FIGHT AND DIE!"  He will cease firing if they do but he absolutely doesn't expect them to - or, rather, doesn't expect the stormtrooper to.
Mika Trake
player, 315 posts
Talon 10
Tue 2 Apr 2013
at 12:49
  • msg #499

Re: Combat Re-reloaded (Rounds 12-14)

Getting no useful information out of the engineer, Mika bypasses the fellow and starts her own analysis of what's needed to get the ship to jump once they get to where they're going.

07:48, Today: Mika Trake rolled 36 using 1d20+16. Repair check.

OOC:  Got to love those natural 20's on a skill check.  :)
Master Servious
GM, 1574 posts
The ultimate power
in the universe!
Tue 2 Apr 2013
at 21:13
  • msg #500

Re: Combat Re-reloaded (Rounds 12-14)

Mika quickly looked over the systems.  Engineer Solwin hadn't got much done since Mika had left but that was to be expected as he was doing the work of four and she'd only been gone a few minutes.  A quick inspection revealed what the Engineer was trying to do, get rid of the damaged panels then testing each circuit to see which were functional and which was not.  It was the standard approach but it was too slow.  Even with four people it would take at least half an hour.

Another thought occured to her.  They controlled the bridge so why not just turn on the power and see if any bridge systems were functional.  A diagnostic from the bridge would be faster than this manual work.  They might even meet the deadline, if she had more help.

Even as she thought it, three more engineers rushed into the room.  These had to be the reinforcements Devon had promised.

"Where do you want us?" one asked Mika.
This message was last edited by the GM at 21:25, Tue 02 Apr 2013.
Mika Trake
player, 316 posts
Wed 3 Apr 2013
at 14:55
  • [deleted]
  • msg #501

Re: Combat Re-reloaded (Rounds 12-14)

This message was deleted by the player at 13:22, Thu 04 Apr 2013.
Devon Kismet
player, 534 posts
Talon 7
Shipjacker
Wed 3 Apr 2013
at 20:26
  • msg #502

Re: Combat Re-reloaded (Rounds 12-14)

Devon grunted and staggered as he was hit, some random part of his mind deciding that whoever it was who said that the waiting was the worst part was clearly an idiot - Devon would take waiting over getting shot any day.

Straightening up with a grimace, he joined CC9 in directing his fire at the last remaining storm trooper - the sooner they finished this fight, the sooner Devon could go back to waiting and not getting shot...
Cor Lambar
player, 443 posts
Talon Eleven
Umbaran Droid Specialist
Wed 3 Apr 2013
at 22:14
  • msg #503

Re: Combat Re-reloaded (Rounds 12-14)

"Eleven here," Cor states in a neutral tone over the Talon comms.  "PK-24 is currently en route to move Grayrhynn's body to the airlock.  He has access to the Talon comms and will respond to your commands."
Master Servious
GM, 1576 posts
The ultimate power
in the universe!
Thu 4 Apr 2013
at 00:23
  • msg #504

Combat Re-reloaded (Rounds 15-17)

Alert: Alpha Team

As B2-CC9 continues his advance, the stormtrooper shouts "Fall back." to the others.  The Imperial next to him takes it very literally, practically tripping over his feet in an effort to run back.  The stormtrooper is more measured, activating a grenade and then grunting in pain as a shot from Devon caught his in the shoulder, penetrating the armour.  The stormtrooper still manages to maintain his focus, throwing the grenade at the advancing pair before retreating, keeping his body low so the durasteel bulkhead acts as a barrier.

B2-CC9 acted instantly and decisively.  He caught the grende square on his shield, then slammed his shield on the ground, kneeling behind it and instructiong Devon to do the same.  The droid braced his shield for the blast, a blast that did not come.  He waited for a few more seconds, in case the stormtrooper had deliberately set the timer long to trick them into raising their shield.  But no explosion eventuated.

Swiftly, CC9 spun 180 degrees and grabbed the grenade and quickly disassembled it whilst keeping the shields between Devon and the grenade.  By the time it was safe, the Imperial and stormtrooper were gone.


OOC:  CC9 you can tell the grenade was real, it just failed to arm.  It was a dud grenade, not just some trick.  Maybe you should give the stormtrooper the batch number so he can register a complaint!  ;)
This message had punctuation tweaked by the GM at 06:25, Thu 04 Apr 2013.
Mika Trake
player, 319 posts
Talon 10
Thu 4 Apr 2013
at 13:33
  • msg #505

Re: Combat Re-reloaded (Rounds 15-17)

OOC:  The GM pointed out some oversights on my part, so I've deleted the previous post and am re-posting with some modifications.....

"Glad to have you, welcome aboard."  Mika says to the new arrivals.

It occurs to her that she should've insisted on the PK droid remain behind.  He'd be the obvious choice for re-engaging the power, assuming they could make it simple enough.  But she could think more on lessons learned later, there was too much to grind on such things now.

"Engineer Solwin here and his team have been doing damn fine work down here, but we're running out of time and need to get a handle on things now.  We'll bring power online.  We may short a few systems, but if we can get the hyperdrive online and make the jump, we can take our time with the rest of this."  She looks to the wounded engineer who's standing by to engage power, "You good?"

She notes the close quarters...  "You two," she indicates two of the engineers that had arrived with Solwin, "Stay here and help Solwin.  The rest of us will go up to the bridge, run diagnostics and see what's broke."  She wasn't moving things along fast enough...  screw it.  "Engage power." she says to the injured engineer.
Devon Kismet
player, 536 posts
Talon 7
Shipjacker
Fri 5 Apr 2013
at 23:23
  • msg #506

Re: Combat Re-reloaded (Rounds 15-17)

'Jeez...' mumbled Devon as he forced himself to uncurl once the enemy grenade failed to go off.  One arm clutched protectivily across his chest, he staggered round  the barricades and aimed at the two comatose defenders he'd KO'd earlier with the grenade launcher.

'Little help with these two?' he asked CC9 as he kicked the enemies fallen guns out of reach.
B2-CC9
Follower, 188 posts
Sat 6 Apr 2013
at 12:56
  • msg #507

Re: Combat Re-reloaded (Rounds 15-17)

CC9 helps Devon get the pair into binder cuffs.  He's not really likely to win any awards for Most Expressive Droid Ever but given how roughly he handles the foe he's cuffing it's clear that CC9 is angry.  An angry B2 isn't a terribly encouraging thing.  "No prisoners from this point onward," he states in his monotone.  "Enough warnings have been given.  Shoot to kill - take Imperial Navy out first to thin out the herd, then concentrate fire on any troopers."

With the prisoners secured and somewhat uncomfortably tossed aside CC9 heads for the turbolift.  "I will head up first to draw their fire.  It is unlikely they will risk using grenades in so close quarters but they have shown themselves to be staggeringly stupid so far, so we cannot preclude the possibility."  He briefly assesses the shield and, knowing it will fail soon, says nothing on the matter.  There's not really anything to say; they don't have time to repair it.  Looking the turbolift shaft over he notes the rungs of the service ladder.  "Follow me up in five seconds."


OOC: Edited due to GM input.
This message was last edited by the player at 00:00, Sun 07 Apr 2013.
Devon Kismet
player, 537 posts
Talon 7
Shipjacker
Sat 6 Apr 2013
at 23:56
  • msg #508

Re: Combat Re-reloaded (Rounds 15-17)

Devon was rummaging in the kit CC9 had insisted they all carry.  "Just gimmie a second to at least get a patch on this first, yeah?"

Digging out the medical supplies, Devon winced as he gingerly explored the wound burned into his side.
B2-CC9
Follower, 189 posts
Sun 7 Apr 2013
at 00:04
  • msg #509

Re: Combat Re-reloaded (Rounds 15-17)

CC9 nods.  "Follow me up after necessary repairs, then."

With that he starts climbing up the turbolift shaft to dessssstiny.  At the top he wrenches open the door enough to shoot through and starts firing on anyone within sight.  If nobody should be within sight he'll get up, ready his shield and start blasting the first Imperial he sees.  It's not the most physically secure way of doing this but, then, there's no really good way of assaulting a bridge with this particular layout.
Master Servious
GM, 1577 posts
The ultimate power
in the universe!
Mon 8 Apr 2013
at 11:15
  • msg #510

Re: Combat Re-reloaded

*9 Minutes until jump deadline*

Alpha Team - Freighter 3, Deck 9 - Bridge

B2-CC9 climbed through the top of the ladder and then up the ladder to deck 9.  The doors were closed but not sealed.  From inside he could hear someone barking out orders, the same voice that had been giving orders the whole time.  As CC9 opened the doors he heard the sound of blaster shots - stun bolts, at least two, but none were near him.  They sounded like they came from the far side of the bridge.

Rounding the turbolift, shield and blasters in hands and came across a suprising sight.  The stormtrooper was lying on the ground twitching, aftermath of multiple stun bolts.  CC9 could only summise he'd been stunned by the others.

The two remaining men were in Imperial navy uniforms, one a private the other had the uniform of an Ensign.  Both threw their weapons away when they saw CC9 and dropped to their knees.

"We give up." said the Ensign.  "He wanted us to fight to the death so we stunned him." nodding towards the stunned trooper.

Devon joined CC9 a few moments later, having quickly treated the worst of his wounds with a medpac without success.  He'd have to leave his wounds until a real medic had a look at them.




Bravo Team - Freighter 4, Deck 9 - Bridge

Having issued her instructions, Mika left for the bridge, her engineers in tow.  As they moved, power began to slowly kick back in, by the time the reached Deck 9 full power had been restored.  Heigran had already brought up a diagnostic display and Mika looked it over.  Suprisingly the freighter had taken very little damage to her primary systems.  Numerous secondary systems were out and she'd spend a lot of time in a space dock but navigation and hyperdrive were fully functional and stuctural integrity was holding.  Even the shields would take little work to get online.  The only important system she needed back were the ion drives which needed quite a lot of work.  Many of the main lines between engineering and the engines had been severed.


Space

The first freighter reached the jump point and with a quick flicker of pseudomotion, vanished into hyperspace.  On board the Nightshrike, Zyra heaved a sigh of relief as she saw it go.  Already Arin and Flaah were moving to regroup with Mark and Sheila.

Checking the status of the other two freighters she saw that Freighter 3 was still moving under its own power and was about four minutes from the jump point.  Freighter 4 was still being towed by the Nightshrike and would take around 8 minutes.  It would be down to the wire to see if the last freighter could get systems online in time.





OOC:  Allllmooooost there!

Battle status
Nightshrike - 180/180SP 220/220HP
Arin (R41) - 30/30SP 87/100HP (missiles depleted)
Sheila (Z95) - 30/30SP 115/120HP (1 missile remaining)
Mark (Z95) - 30/30SP 120/120HP (1 missile remaining)
Flash (C/S)- 83/140HP

Freighter Alpha 1 - Jumped to hyperspace

Freighter 3 - 5/40SP 60/60HP <Comms & Weapons destroyed>
Freighter 4 - Reactor Offline Critical Hull Damage <Comms & Weapons destroyed>

System Patrol Craft: *UNKNOWN - Not on sensors*


TIE Escort x 4 - All destroyed

B2-CC9 - 12/25VP 13/13WP
Devon - 37/50VP 6/12

Mika - Uninjured
Heigran - Seriously injured
PK-24 - Undamaged

Xil - Stabilised
Grayrhynn - Dead
B1-AE3 - Destroyed
B1-AE5 - Destroyed
Arin Branden
player, 211 posts
Talon 5
Mon 8 Apr 2013
at 14:29
  • msg #511

Re: Combat Re-reloaded

"Lead, this is Five. Packet One underway. Will return to pick the next one from you. Over." Arin had decided to report and thus seize the initiative from Flash.
Mika Trake
player, 320 posts
Talon 10
Mon 8 Apr 2013
at 15:39
  • msg #512

Re: Combat Re-reloaded

Mika engages the intraship comms to talk to the engine room.  "The ships in surprising good shape, all things considered.  The main problem are the ion drives, focus on those."

She looks to the two engineers on the bridge, "Keep at the diagnostics and help them isolate where the cables are cut if you can."

She looks at the wounded Heigren, "You doing okay?"  (Assuming he is,)  "Get on the board and punch in the hyperdrive calcs that Zyra sent us.  Also, check the atmospherics, I don't know how much air was lost when the ship was holed, but I'd like to keep breathing for a bit."

On the Talon comms, "Ten here.  The hyperdrive and astrogation look solid, but the ion engines are down, working on it.  Otherwise, the ship's going to take some serious refit time to get her up to specs."

She moves back over to the engineers on the bridge, "Got locations on the cuts yet?"  If so, she'll take one of the engineers with her and head down to work on it.
B2-CC9
Follower, 190 posts
Tue 9 Apr 2013
at 10:22
  • msg #513

Re: Combat Re-reloaded

The result isn't one that CC9 had calculated for but the droid makes a swift reassessment.  He doesn't lower his weapon but he doesn't fire either.  "An intelligent move.  You will be restrained for security reasons but you will be released unharmed."  CC9 speaks over the Talons comm.  "This is Alpha Lead.  Freighter secured, minimal casualties."

Without lowering his weapon CC9 addresses the private and ensign.  "You have calculated well but have placed yourselves in a tenuous position.  Unlike your colleagues you have fired directly upon an Imperial stormtrooper.  Because you surrendered you are guaranteed safe release to a populated area but if the stormtrooper lives to report this incident you will be unable to rejoin the Empire."  He lets this sink in for a moment before continuing.  "Do you desire the stormtrooper's death, do you intend to defect, or would you prefer both?"
Master Servious
GM, 1578 posts
The ultimate power
in the universe!
Tue 9 Apr 2013
at 22:58
  • msg #514

Re: Combat Re-reloaded

The ensign looks at the super battle droid, thoroughly confused.  "D-d-defect?  To who?  I don't want to go anywhere, or kill anyone.  I just don't want to die.  I'm just a freighter pilot."

He goes silent as the stormtrooper starts to stir.
Mark Sheppard
Commander, 356 posts
Talon Lead
Commander/CEO
Tue 9 Apr 2013
at 22:59
  • msg #515

Re: Combat Re-reloaded

"Understood Five.  We're almost there everyone, keep it up."
Heigren
NPC, 46 posts
Zeltron Male
Wed 10 Apr 2013
at 11:55
  • msg #516

Re: Combat Re-reloaded

Heigren whispers to the nearest engineer when Mika is out of earshot.  "You can do all those things she asked me to do right?"  He was many things, but an engineer was not one of them.
B2-CC9
Follower, 191 posts
Wed 10 Apr 2013
at 22:06
  • msg #517

Re: Combat Re-reloaded

"Understood."  CC9 then leans down, pulls the stormtrooper's helmet off and shoots him in the face until he stops moving.  "Restrain the prisoners and we will escort them to the temporary brig," he says to Devon, and then speaks over the Talon comm again.  "Alpha Tech team, restore all power and functionality to this freighter and get it moving to the jump point immediately."  He keeps the two Imperial navy boys covered while Devon does his work.
Devon Kismet
player, 538 posts
Talon 7
Shipjacker
Wed 10 Apr 2013
at 22:36
  • msg #518

Re: Combat Re-reloaded

'Nice an easy, boys' says Devon as he advances on the two Imperials, careful to stay out of CC9s line of fire as he does it.
'Lets have no sudden heroics, yeah?  You stay cool and the droid doesnt do to you what he did that trooper...'

Wincing at the pain in his chest, Devon made sure the Imperials had no weapons within reach, then cuffed them.
Via the privacy of the Talon comm-link he says to CC9:
'we better collect the ones we left downstairs too.'

B2-CC9
Follower, 192 posts
Wed 10 Apr 2013
at 22:39
  • msg #519

Re: Combat Re-reloaded

"That is where the temporary brig is," CC9 clarifies on the same channel.
Master Servious
GM, 1580 posts
The ultimate power
in the universe!
Wed 10 Apr 2013
at 22:44
  • msg #520

Re: Finale

Once one of the engineers had found the fault with the ion engines, Mika and her engineering team went to work.  While it was difficult repairing drive lines in zero-g, the engineers far preferred it to engaging in combat with the Imperials.  It took a little less than five minutes to get the freighter under it's own power while other engineers had restored atmosphere to decks 5 through 9.  They didn't waste time trying to restore power to the hulled decks, instead beefing up power to the shields and force fields so the ship would survive the hyperspace jump.  As they neared the jump point, Mika stood on the bridge, checking and triple checking every system.  The other two freighters had already jumped, but she wasn't alone.  The Nightshrike was nearby, loading Mark and Flash's ships into their docking ramps.  Arin and Sheila were patrolling for enemies and the transport ship was flying nearby, ready to evacuate the team if needed.

All checks were complete, every contingency planned.  Mika gave the order and the hyperdrive levers were pulled.  With a quick burst of power, the ship jumped.  One by one, the fighters and transport jumped until all that was left was the Nightshrike and various escape pods full of Imperial prisoners.  Satisfied, Zyra ordered their flagship to jump.

Half an hour later, on a backwater planet not controlled by the Empire, the Talons left the freighters in the care of Rann.  The black marketeer was to remain with the ships and start arranging for their repair and sale.  The civilian engineers remained with him, but the Talons were free to return to base, mission complete.



*THREAD CLOSED*
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