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06:49, 26th April 2024 (GMT+0)

Act 5 - Shore Leave.

Posted by Master RaiwawFor group 0
Master Raiwaw
GM, 4 posts
Captain Raiwaw
of the ISS Starflower
Wed 17 Apr 2013
at 09:00
  • msg #1

Act 5 - Shore Leave

Act 5: Shore Leave
Time:Day 1, Early Morning (local planetary time)
Location: Det Akari (orbit), Airam Sector, Outer Rim


Det Akari is a smallish planet in the Akari system of the fiercely independent Airam sector of the Outer Rim.  Known as a minor trader world it functions as a 'pit stop' for merchants and freelancers of many kinds, an opportunity to fuel up and pick up supplies mid-travel.  Somewhat away from the major hyperspace lanes it has minimal value as a military target.  The local inhabitants maintain a firm governmental control over the planet that limits most forms of illegal trade, making it just enough of a bother that most smugglers and pirates stay away, too.  With a lack of Imperial troops it's an ideal place for a break with little risk of harm, a rare thing indeed in the Outer Rim.

The planet has a comfortable 0.92G gravity force even though the small size of the planet would normally only support 0.63G; a system of artificial gravity devices buried near (and powered by) the planet's core keep the gravity stable.  It is a fully urbanised planet, much like Coruscant, with no known native life forms remaining.  Equipment stores, hab complexes, entertainment venues, casinos, restaurants, brothels, resorts, bars, hotels and much more cover every square inch of the planet.  Prostitution and gambling are legal but firmly monitored on Det Akari.  A great deal of entertainment can be found on-planet and the survival rate of law-abiding visitors is very high, particularly for the Outer Rim.  While some black market trading is known of it's certainly minimal and most organised crime cartels don't bother with the planet.  Too much effort.  Larger, more important and less vigilant places - such as Nar Shaddaa - offer far more than Det Akari could.


The Ghtroc freighter carrying the Talons is currently in geostationary orbit around Det Akari.  The space lanes don't seem very busy currently and they're addressed by traffic control shortly after arriving.  Bureaucracy seems to be thriving as the craft is put into a virtual queue as it's checked and recorded prior to being released for landing.  It's not a difficult process but it is somewhat boring and involves waiting around while spaceport officials check codes and take visual images of the ship using long-range camera equipment.

"Your transponder codes are being checked," the traffic control officer states firmly, "thank you for your patience.  While you wait please review local weapon restriction laws and any other relevant clauses."

Local laws regarding arms and ammunition are very simple: no blaster weapon larger than a heavy blaster, which must always remain on stun (ion weapons permitted).  Stun batons and unpowered staves are also permitted.  No other weapons - including melee weapons such as vibroblades - are permitted.  Firing a weapon for any reason (including ion weapons) is ground for immediate arrest, though proven cases of self-defence result in nothing harder than a warning.  Firing on a security or law enforcement officer is grounds for immediate execution.  All weapons must be registered both on arrival to and departure from Det Akari.  There are exceptions made for weapons traders - all weapons to be traded must be disassembled (where appropriate) and kept unpowered until off-planet - and for dignitaries.  Bodyguards of important persons are allowed weapons considered suitable for their work.  Both traders and bodyguards require permits.

Bounty hunters can pick up or drop off bounties on-planet but require permits for their weapons and must register as bounty hunters prior to landing on-planet.  There seem to be no restrictions on personal armour and droids, while freely permitted (and indeed common), must have in-built weapons disabled at all times.  Like weapons, droids must be checked both in and out.

Every now and then a gentle 'ping!' updates the Ghtrok with an estimated time to landing clearance.  It currently reads 00:00:37:19 - a little over half a Galactic standard hour.  Just enough time to sort out what to take.


(( OOC: Don't bother looking Det Akari up; While the Airam Sector is canon Det Akari is a world of my own making.  Hope you have fun here! ))
This message was last edited by the GM at 09:36, Wed 17 Apr 2013.
Zyra Jax
Executive Officer, 199 posts
Talon 9
Intelligence/Finance
Wed 17 Apr 2013
at 11:44
  • msg #2

Re: Act 5 - Shore Leave

Zyra begins handing out false ID's.  "Here you go.  Memorise your names.  These ID's are clean.  I've booked out the one hundred and twenty-seventh floor of the Blue Pulsar Hotel for 2 weeks.  All meals are covered.  Any damages, booze or. . .services," The last came with a look thrown at Heigran.  "you pay yourself."


OOC:  Feel free to choose the names on your ID's and add it to your equipment list.
This message was last edited by the player at 11:44, Wed 17 Apr 2013.
Mika Trake
player, 333 posts
Talon 10
Thu 18 Apr 2013
at 01:49
  • msg #3

Re: Act 5 - Shore Leave

Mika, or Kimy Stell as her false ID states, got caught up on her sleep on the ride in and now she has her gear spread out on her bunk.  The problem in her mind is she's never been on a real vacation before, well not since she was a kid.  Of course she wasn't going any where without her tool kit, she'd rather leave her clothes behind and go naked then leave the tools.

The blaster and stun baton were allowed, no reason not to takt those and now that she's a mercenary, heading any where without packing some hardware sems foolish.  And if she's got the hardware, she'd best take the power packs and enegy cells.

Of course she'd keep the comlink and credit chip.  And it'd be far more convenient to have the datapad at hand then relying on public kiosks.

She wasn't sure about sight seeing, but taking the macrobinoculars and glow rod was just obvious.  Looking at the pile of stuff she's taking and the small pile that was left, she shrugs and mutters, "To hell with it..."  She adds in the blaster repair kit, and the grappling spike launcher.  Much of the equipment had its place, blaster in the holster, tool kit over her shoulder, comlink in her belt...  The rest went into a shoulder bag.  Grabbing up the stuff, she heads on into the lounge to see what the others are up to.

The hair style, or lack of one, the clothes...  Mika still looks much like the swoop punk she was not so long ago.
Cor Lambar
player, 451 posts
Talon Eleven
Umbaran Droid Specialist
Thu 18 Apr 2013
at 03:14
  • msg #4

Re: Act 5 - Shore Leave

Cor thinks quite hard about what to take.  Her need for shore leave is far less than her need for alone-time and she gets plenty of that as is.  In fact the thought of going out onto the planet with its huge buildings and packed crowds seems like something of a torture for her.  So instead she makes it darn clear up-front that she's probably going to spend the whole two weeks on the Ghtroc.  Cabin fever doesn't really affect her.  The alternative is so much worse - for her, anyway.  Besides, while a big luxurious floor in a huge high rise on a bustling planet might be great for some people she doesn't want to get oil stains on the carpet - or look out a window accidentally.  That's a panic attack waiting to happen right there.

Without much ado Cor claims the co-pilot's room - not because she intends to act as the co-pilot (though she recommends CC9 play that part) but because she has a lot of stuff to pack and she's planning on being in that room for most of the two weeks.  She brings 2-1B-D3, B2-CC9 and R2-A9, leaving the labour droids and the B1s at Talon Nest to help maintain and defend it.  Her possible need for a proxy hasn't escaped her notice.  Aside from that she stocks up on tools (her toolkit, droid diagnostic, glowrod), makes sure the Ghtroc has well over two weeks' worth of food and water, packs her ion pistol and her all-temperature cloak as well as several changes of clothing and her plush Nexu toy.  Unfortunately she's forced, due to hold space restrictions, to leave her beloved (and quite useful) Trask A-A5 speeder truck behind.

"I will need to report that I am present but intend to stay aboard the ship and why," she notes nervously.  "Better that than attempt to conceal my presence only to be detected on a basic scan and get us all into trouble.  I suggest leaving 2-1B-D3 here and taking CC9 and A9 with you.  Even without weapons CC9's presence can dissuade thugs and A9 is an excellent helper."
Sheila Masters
player, 648 posts
slicer/medic
Talon 3
Thu 18 Apr 2013
at 14:27
  • msg #5

Re: Act 5 - Shore Leave

Sheila too caught up on sleep on the way in.  She had actually not gone to bed the night before leaving, staying up on caf and sugar to finish her report to Mark. She packed vacation clothes, a nice dress, a good purse, a swimsuit, tourist clothes and and a nice jacket full of pockets.  Along with that went the plaster pistol and power packs, stun baton, her tool and security kits, just in case, datapad and a medipac, all nicely packed in the back pack.  Actually, the blaster was in one pocket, the power packs in another, the padd in another, and the kits filling out the rest of them with the medipac taking the last.  Her credits were in an inner pocket of her tourist clothes.

Her ID made her Janine Carstairs,  for the trip down, she had on nice tourist clothes, not too expensive, not too shabby. The lounge appears to be the place to wait.
This message was last edited by the player at 14:28, Thu 18 Apr 2013.
Arin Branden
player, 220 posts
Talon 5
Thu 18 Apr 2013
at 18:37
  • msg #6

Re: Act 5 - Shore Leave

Arin climbed in to the transport and took a look at the ID he was given. Rathon Dann - it could have been worse. He was in compliance with the orders from the CO, not carrying anything that had been listed as contraband and if one did not look at the worn jumpsuit, he was looking pretty good with his hair combed and chin shaven. He was doing his best to avoid the officer-on-leave -look as it would have been a dead giveaway - but he was most certainly going to find an attire that would be more suitable for daily activities that did not include repairing starfighters or flying them.

"Watch out for your credit chits. This place is probably crawling with pickpockets", he said quietly. His chit was carefully stashed away in a place that required slipping a hand (or other appendage) inside his jumpsuit - something he would most certainly notice. "I really need some new clothes", he said taking a glance at Cor as in inviting her along.
This message was last edited by the player at 11:53, Fri 19 Apr 2013.
Sheila Masters
player, 649 posts
slicer/medic
Talon 3
Thu 18 Apr 2013
at 20:29
  • msg #7

Re: Act 5 - Shore Leave

Sheila looked up at Zyra,  as the other's arrived.  " What's our cover story.  I mean you bought out a hotel floor, we are obviously all together.  So what's our excuse?"
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