Re: Act 5.4.0 - Meeting at the Meeting Place of Meeting
"I sure hope the Imperials have me listed as dead, but I would not put it past ISB to figure out I'm not at some point. Those sneaky bastards have spies everywhere", Arin said with a bit of a shrug. "But what comes to beating the Imperial Navy T.I.E.s, our best bet would be anything with strong shields and direct-kill capability on them. We're not likely to find anything that can beat them in agility. The old Y-wings would work on missions we need heavier firepower and are not likely to encounter enemy fighters but against T.I.E.s they are somewhat obsolete. The R-41 is old, but could be a potential answer to our needs - augmented, of course. It has both firepower and disabling capability and if equiped with missiles or even better, with torpedo launchers, it can do some damage on bigger ships if the pilot knows where to place the shot. A newer craft would be even better.
Of course, if we're looking for a stealthy and fast ship for insertions and extractions, the CEC has some courier ships that might fit the bill for speed, capacity and if properly fitted, stealth.
Stealth would be our best bet on the ground as well. The less time the Imps have to react, the better we fare. Storm Troopers are a tough nut to crack as we found out already, so we need to stay at least one step ahead of them during the operations. Heavy weapons should be used only as a last resort as they tend to announce our presence to everyone within a reasonably sizeable radius."
This message was last edited by the GM at 05:39, Sun 15 Sept 2013.