Re: Act 5 - Shore Leave - Secure Talons Comms
"Acknowledged, Two. Once you regroup you will have the combined skillsets of almost the entire team, plus whatever our new friends can offer." There's a frantic tapping of keys. "Update: R2-A9 has patched into the local security network. There is only so much I can do without alerting security to the breach but at least I can get a better view of what is going on outside. The attack has recommenced but they are restricting themselves to light arms use - nothing heavier than a heavy blaster rifle." She makes a thoughtful sound. "I do not think they are trying to get in, just trying to keep the security force busy. Which makes me wonder if they are not waiting for someone to arrive."
She continues without a pause. "While you are travelling I will explain. I need you all together because the timing of this will be essential. Five, your ground coordination skills will be ideal for the task; you will be controlling the timing. Seven and Ten, when they arrive I want the two of you to quickly assess all vehicles for damage and determine whether they can be used further or need to be replaced. We need vehicles that can move quickly and take a few hits without exploding. We no longer have time to negotiate with the gangs so our path must be more straightforward. Here is what I want you to do.
"On local civilian maps there is a law enforcement station about two minutes from Ten and Five's current position. I have no doubt it has already been attacked but I want a team to head there and find out if there is anything worth scavenging. Explosives and long-range arms are best, particularly grenades, gas or smoke grenades if possible. If there is nothing to find I want a team to rig up a speeder-bomb. If you can set it to explode mostly out one side and to create the biggest smokescreen possible then all the better. CC9, your explosives programming will help with that.
"The gangs have two main barricades from which they assault the spaceport, both on the front approach. We will bomb them - with gas and smoke if possible, with fragmentation damage if not. Gas and smoke take much longer to disperse than flak and will hamper the target even if they take cover.
"Once we know what we have to work with, we will know better how we can hit them and how hard. I want both bunker points hit simultaneously, creating a thick screen to hide behind. Once it is up I want the entire team to drive straight through the spaceport's front doors; I will let them know you are coming when the time is right so that they will retreat from the explosions and let you through."
She pauses for a moment. Then she continues, "We do not have the arms to hold a protracted firefight with enthusiastic gang members who may or may not have grenades of their own, and I do not want even one of you neutralised so we will not give them time to use their weaponry. Ideally the bunkers should be bombed from above and a speeder-bomb towed and released right in front of the gangs, with the non-combatant vehicles positioned to head straight into the spaceport when the chaos is at its thickest. Even if you can only use one jury-rigged speeder-bomb it should create enough strife to get you in.
"Five, this is crucial. I am relying on you. They will not fall for this twice. Everyone needs to get through into the spaceport under the one diversion so we need fast-moving vehicles that are not going to fall apart under blaster fire, even if you have to weld scrap metal to them. Whichever swoops are bombing or towing need to be ready for a fast pass and then they need to turn around and get the hell through that spaceport gate. We need our best pilots behind the controls of each vehicle and everybody else needs to be ready to fight if this whole thing goes belly-up."
After a pause she says, "Doc, Hammer, Knife: I do not know your skillsets. Alert Five and Two as to your abilities and help as you see most fit. Even if you choose not to stay with our outfit we will take you with us off-world and drop you on any nearby neutral planet you would prefer to go to."